· First officially stable release
World:
· bridal outfit includes a veil
· admin names are anonymised in support answer
· many more outside zones with lighting
· producers npcs tell the player how long a task will take before starting it
· scroll eraser which cleans empty scrolls as a rare drop from some wizards
· Inactive: New achievements for the weekly item quest
· outfit image improvements, more depth and differentiation of some duplicates
· allow pushing of players with items under them by moving the items with the player
· alternative dreamscape map (on rotation)
· introducing new NPC Marie
· Henri in Ados library
· dry grass at mountain areas
· include ATK and DEF to the player strenght calculation when checking if attacking is allowed
· corpse owner timer of protected corpses is restarted when the corpse is moved
Fixes:
· allow Supplies for Phalk to be continued if the special armor or cloak was accidentally sold
Client:
· Animated blends are much faster than before
· A menu item for taking screenshots
· Bleach mode supports colored light
· Blend layers can use any available blend mode
· Client
· Zones can be colored according to hour, and otherwise
· Outfit dialog resets to current outfit, when opened
· Three new outfits available
· Relative zone danger level is shown below the map
World:
· Garlic grows in the Kalavan City Gardens
· Introducing new NPC Rachel in Ados bank
· Kalavan City houses and Athor holiday apartments have usable tables now
· Fado hotel beergarden style changed a bit
· Reworked Ados interiors in some houses
· Ados Bank got more bank chests
· Semos and Ados mountain got more vegetation
· Semos Mine Town Revival weeks ended
· Athor cocktail bar got a new style
· Ortiv Milquetoast interior reworked
· Semos mine maps at level -2 got a new ground style
· New Guess Kills quest in Nalwor City with new NPC, Crearid
· New fruits which can be collected around Faiumoni (bananas, grapes, pomegranate, watermelons)
· Coralia needs some fruit for her hat in a new quest
Fixes:
· Farmer achievement can be reached due to garlic grower implementation
· Stop player vs player attack if either player move into a protection zone
· Fixed descriptions for items that can be picked
· Revival Weeks
· Faiumonis inhabitans are excited for the Mine Town Revival Weeks already and decorated Semos City and the Mine Town area
· Caroline finally found her way to the Mine Town for selling snacks and drinks
· NPCs and games have been moved in relation to the former years
· world*
· More Semos NPCs help players now if they need some advise of what to do next
· The duration of special outfits is now based on online time
· More minimum levels for items
· Semos inhabitants decided to open the new palisade wall a bit and added a new way to the south and west
· Semos city tavern/INN owners rebuild their front garden and made it quite comfortable
· New playground next to Plink at Semos_Plains_n
· Creatures of Kikareukin changed their environment on level 4 and 5
· Some mountain maps in Semos and Ados mountains changed their look
· Semos Mine Town map has a new look: the tower is gone and a new miner hut built up
· New achievements active: mainio armor set "Excellent Stuff", harvest vegetables and become a "Farmer"
· website*
· New coloured outfits can be seen on the website
· client*
· Outfit parts can be coloured
· Dialogs can be closed by pressing ESC
· Buddies can be invited to group directly from the buddy list
· Other players can be invited to group via right click menu
· fixes*
· Fixed descriptions for Ketteh Wehoh
· Fixed quest history for MedicineForTad and mentions new place of Tad in Semos Village
· Fixed some spaces which went into Tads dialogue
· Fixed missing collision in Semos ciy with rebuilding the palisade wall
· Blood on gates can't block these anymore
· Login dialog gets re
· enabled after a failed login
· Players can not attack others from protected areas
· Working on some maps fixed layer errors
· Decreased number of sheep to eight in Semos city (they were starving before)
· internal code changes*
· table itemid was replaced with table item.
World:
· Barbarus moved his work place a bit closer to the Mines entrance and reduced the pick price to 400 money each
· Haunchy Meatoch is really thankful for the help he gets each time from players and gives them some XP now
· various animal pens have gates now. Also wolves in the park are behind a gate
· Semos has a palisade wall now to protect the city against the creatures outside
· there is a nice new beer garden in front of the Fado hotel
· Tad moved to Semos Hostel and Ketteh Wehoh, in the town hall, will remind about his quest
· the quest log hints if a quest which has been started isn't suitable for the current level
· danger signs are more prominent
· Website
· added an interactive Atlas to the website
· improvements to the arianne.sourceforge.net website including an rss feed
· achievements for Semos and Ados daily quests are in their own categories
Client:
· support and tutorial textboxes stay on top
· Atlas command now focuses on the current position
· added Beginner's guide to help menu
· healing messages don't spam the chat log anymore (but can be enabled in the setting dialog)
· "where" command in the group menu
Fixes:
· fixed kill enemy army quest (load again + added madaram archer and windwalker to kill list)
· harold now understands plural words properly
· rewrote the updater so that it will not break onces a year anymore because the certificate expires
· on Unix/Linux the home folder now defaults to $HOME/.config/stendhal for new installs
· improved the best player score for low level players: http://stendhalgame.org/wiki/Fixing_RP_Score_2011
Marauroa:
· updated to Marauroa 3.8.7 which greatly improves server side performance
· Client
· text boxes are now attached to the bottom of the screen
· renamed the stendhal-FULL-0.xx.zip to stendhal-0.xx.zip. the extra client without sound made sense a long time ago when the full client had twice the size of the soundless client.
World:
· John and Jane on Athor island have a disrupted holiday
· Andy, at Ados cemetery, seeks revenge
· Harold pays owed earnings instantly on start of dialogue
Fixes:
· fixed not showing zone achievements
· fixed webstart which did not work on the most recent OpenJDK version (Ubuntu 11.04, SuSE)
· new achievements active: interior zones, DM points, completed quests, red armor set
· increased time for expired items and earnings on the market at Harold
· over
· eating clears the food list and makes the player sick, instead of killing them
· empty corpses are not automatically inspected
· NPCs who await a specific response (e.g. for a question) have a special icon
Bugfixes:
· fixed right clicking on sources, fishing spots, etc.
· On Mac cmd+dragging opens the item split window
· client error log now works in the webstart client, too
· a number of small map fixes
· Admin
· added new zone int_abstract_admin_investigation for investigation of account issues
· added new zone int_abstract_server_down for operating Stendhal on a read only database copy
· Website
· achievements on character pages now have a mouse over box
· nicer layout for chat logs and log selection
· improved performance of Recent Events page
· improved performance of pages with many images
· world
· added ghost hound (rare) to Semos mountain cemetery
· Imorgen and her mother Mircea moved into a house in Fado forest
· deathmatch creature spawn time dependent on player level and (inversely) on number of players in ring
· get fresh water at some hidden new springs
· Kill Enemy Army quest history with more detail and records number of completions
· Xhiphin Zohos is thirsty and asks for water
· decorated Semos for Easter
· Easter Bunny drops small easter eggs as he walks
· features
· Easter Bunny launchable via script
· corpse auto inspect mode in settings panel
· inspected corpses auto close when empty
· corpse window title is the dead creature / player
· corpses cannot be thrown far by other players if they're protected
· website
· new rankings for best player and hall of fame using achievements
· My & My Friends view shows true rankings
· support for special achievements from one off events
· fixes
· Ambers way changed a bit for holding her back from Aldrin
· Jef answers to all keywords now he has information for
· death penalty rounded before application and reported as suitable precision to player
· daily/weekly quests are restarted immediately when aborted
· daily monster quest creature to kill can't be requested again by Mayor if it was aborted this time
· fix buying daisies seeds
· improvements in understanding item names when talking with merchandizers, e.g. "solid plate shields"
· fixed "porcino" singular and made NPC parser understand (some) misspelled words like "porcinis"
· non
· exact answer matching in the fishermans license quiz
· recognise the expressions "ice cream" and "teddy bear"
· fix display texts for "ice cream"
· Alrak and Pequod give the bobbin/oil directly when saying 'make' (as well as 'remind') if item is ready
· fix a memory hole in the market
Features:
· achievements system with notification in game of reached achievement and website integration
· group system for sharing loots and chatting
· show Production activity in the Travel Log
· settings dialog for sound, clickmode, decorative fonts
World:
· sheep growing quest from Nishiya
· Help Jef by finding his mom, Amber, in a new quest
· Caroline moved into her refurbished house in Ados
· the required item to collect (if chosen from a list) is displayed in more quest histories
· message about where you died, on death
· sound on level up
· configurable archer range: orc spearman can throw further
· damage type of the arrows is used for archer players
· player killers pay more to get healed by NPCs
· NPCs who can list what produced items are available in the world. Katerina and Alice Farmer are examples
Client:
· character selection screen has a grid layout
· a GUI to aid group management
· better multi-monitor behavior
Fixes:
· numerous small gui code fixes
· all defined achievements can now be reached
· simplified chest syncing to remove flicker
· NPC conversation with improved and unified responses of producers and merchandisers
· improved server side performance by changing Creature.getArea() to not create lots and lots of short lived objects
World:
· quest for Ortiv Milquetoast in Kirdneh River House
· Gaston, a Rat chef in Rat City bakery that will prepare the best crepes suzette au chocolate in town
· Erna lends kitchen equipment
· Karl sells sacks, Philomena sells butter
· Elisabeth and her mother Carey found their way to Kirdneh
· quest Chocolate For Elisabeth on Kirdneh playground
· Semos is decorated for Christmas
· Santa is visiting (and can now be made to leave after Christmas on time)
· changed corpse protection logic to be fairer
· Katerina and Jynath both heal at same price (they compromised on price, to have two locations of equally cheap healing)
Fixes:
· Wikipedian follows redirects
· positioning of entities to fix character position, attacking circles, creature placement errors
· vaults and adventure island correctly flagged as interior zones so players shouldn't land in the wrong zone
· fixed some fish sources in amazon
· 70% of FindBugs warnings and most of all Eclipse warnings fixed
· all tests now pass using the Eclipse JUnit plugin
Features:
· quantity selector for control-drop
· corpses have resistance
· crolls can be labelled with /markscroll command
· cancel client download if the user closes the progress bar window and confirms the dialog
· corpses have loot protection to anyone but the defender of the hits for a short time after death
World:
· Eheneumniranin, a half
· elf that lost his memories. He harvests the grain field in ados forest farm area
· Gertha and Martha in Kalavan city gardens, they'll bake delicious apple and cherry pies
· Wrviliza, a kobold barmaid in Wo'fol bar, she also provide new drinks (mild and strong koboldish torcibud)
· Kormic, a kobold regular in Wo'fol bar
· Uncle Dag in Ados market, he runs a distillery stand there and produces fierywater
· Gaston, a Rat chef in Rat City bakery
· quest in Wo'fol (the reward is V.S.O.P. koboldish torcibud)
· artichoke, garlic, mandragora (a magical herb) and zantedeschia (a flower) and cane fields are growing in Faiumoni
· hen nests spawn eggs
· new types of empty bottles
· sickles can be used to harvest sugar cane
· a new fish
· source on Amazon island
· red lionfish can be sold on the Athor ferry
· ados swamp and surroundings has a new landscape
· Bobby, a small boy in Fado, waits for some visitors
· scrying orbs around the deathmatch arena
· dead gnarled and twisted trees and bushes in the Orcs pit
Code:
· fixed calculation of player ages (it assumed that a second was 3*300ms)
· all NPCs defined with a zone configurator (standardisation across code)
· old style quests refactored to use standard conditions and actions
· drawing of the ground layers sped up
Features:
· right click on a player to start trading with them using a GUI
· corpse and chest windows raise themselves if one with an already open window is inspected
· buddies are sorted first by online status, then by name
· don't reset to townhall on minor releases
· deathmatch assistant announces completion and player can directly claim victory
World:
· new NPC Andy in Ados near the church
· new NPC Haunchy Meatoch on Ados market with a new quest
· new NPC Florence Boullabaisse on Ados market who will make a tasty Fish Soup for you
· new NPC Fritz on Ados market
· new NPC Barbarus in Semos Mine
· new NPC Ortiv Milquetoast in Kirdneh River House
· new music in Orril Castle
· new items fish soup, garlic, grilled steak, coal, pick, red lionfish
· coal sources for extracting coal
· added garlic to Sues sales list
· new game for Semos Mine Town Revival Weeks: 9 switches
· Mayor Chalmers enlisted the Pied Piper to help with the rat problem
Website:
· animated/large NPCs like tomi and vulcanus now have an image
· display ranks on character page
· fixed issue making client unresponsive for Windows users
· If floating windows were saved under settings panel, move them on login
· updater package does not use DefaultGameProperties, only use properties file, to make it easier for other projects to understand how to use updater without breaking it
· use new 0.86.1 base for updater due to problems with webstart clients from 0.85
· remove db_id entries from buddy list
· offer deletion of update files in case of a security exception
Features:
· all gui components use a new wood panel theme (even ones which did not have wood before)
· character selection dialog after account login
· login profiles can be cleaned up
· right click and 'Where' yourself
· /listproducers command for working NPCs
· quest to help Phalk with food and clothes
· slow down when walking over resisting entities
· take resistance into consideration when choosing path
· use more karma at the well and count activities
· added descriptions to some npcs
· new npc in ados church
· new tutorial messages for receiving items and private messages
· rats in semos village are not cowards
Code:
· players can't use npc names or creature names
· cannot add buddy who doesn't exist
· refactored Kanmararn Soldiers quest
· style code completely rewritten as a swing look & feel, and extended to all components used by stendhal
· a script for calculating item drop rarities
· quests history refactored to not use xml
· many semos npcs reverted to not use xml for configuration
Bugfixes:
· upper part of grain is not counted as grain (can move between grain fields)
· raid creatures no longer have attack weakest profile even if the creature normally would
· weekly item quest xp reward
· quest completed check where completed state is set to other than 'done'
· initial Hayunn dialog/tutorial cleaned up
Features:
· new quest from Balduin if you have completed all other quests to get or collect rare weapons
· daily and weekly item quests can ask for more than one of each item at once
· eating, poisoned, grumpy and away status are shown in the stats panel
· Dr. Feelgood can heal pets
· Zoo Food quest is repeatable and food item request is randomised
· pizza delivery missions selected by level
· client can be started with username and password as parameters to bypass login gui (not for use on multi-user systems)
· an arrow effect drawn for distance attacks
· mrotho and diehelm brui sell arrows (and merenwen pays a bit less for arrows)
· sarzina sells mega potions
· temporary bans can be made using /ban
· reason for ban is visible to player
· new missile, a fire shuriken
Code:
· new simple layout manager to replace the abandoned pagelayout
· reworked zone configurators for Kill Dark Elves quest and for Kill Spiders quest.
· reworked Daily Monster quest NPC engine
reworked kill quests to not clear player's information about previous killed creatures:
· Daily Monster quest
· Kill Gnomes quest
· Kill Dhohr Nuggetcutter quest
· Clean Storage Space quest
· Club Of Thorns quest
· Meet Hayunn quest
· Sad Scientist quest
· npc conditions and actions for randomised item collection quests
· fixed bug with xp display after death
· ranged attack bug fixes on using up last missile and throwing from 1 tile away
· email address field may be left completely empty on account creation
· /inspect command output improved for viewing quests, karma, and coordinates
Website:
· performance optimisation
· bugfixes including player display on firefox
· spouse of a married player is displayed
· features
· Rat City extended
· Find the Rat Children quest
· some creatures have attack strategy choosing weakest opponent (e.g. dragons, military commanders, bosses)
· Zynn Iwuhos has some maps on display in the library
· Tab completion for online nick names works now without /who called before
· orc spearman creature
· /atlas /faq and /manual commands to open useful pages in browser
· Harold tweets trades, the official stendhal server uses http://twitter.com/stendhaltrade
· magical damage types of weapons (fire, ice ...)
· resistance/vulnerability of creatures to magical weapons (fire, ice, ...)
· attack sweeps look different depending on the attack type
· Haizen's maze has music near the exit
· Plan a new route when a player following a path hits another entity
· single click for most actions and contextual mouse cursors (use /clickmode if you prefer doubleclick)
· sub-zone teleport restrictions
· NPCs can respond to emote actions
· fertile ground inside houses
· zone changing using mouse is possible
· a family of NPCs holidaying in Ados
· more rats and zones for the Pied Piper quest
· bugfixes
· archer behaviour
· zero value offers supported at market
· Monogenes easier to use
· kill spiders and dark elves quests check you killed creatures from those relevant areas
· recover automatically from corrupted cache files
· ghosts have low hp like intended
· turns walking along a path are now smooth
· using a portal from distance walks the player to the portal
· the client can cope better with differing tile sizes
· code
· creatures xml split into smaller parts
· attacks are now events
· signs can show an image instead of 'You read: ' text, or a description
· Charas Converter jar available to download
· website
· new domain stendhalgame.org
· rss feeds
· new command /clickmode to toggle between single click walking and double click walking
· fixed movement to drop target (only Microsoft Windows was affected)
· fixed /mute not being stored across restarts
· fixed pets not ownable