Stendhal Changelog

What's new in Stendhal 1.30

Jul 11, 2019
  • World:
  • Added Deniran Caves
  • Continued on Deniran city and region
  • Lots of map improvements like fixed fences, iterior decorations and furniture, tower chalet
  • Moving wind mill blades
  • New NPC sprites for bandit, scarletarmynpc, Erodel Bmud, librarianconstantinenpc, man_001_npc, woman_005_npc, woman_007_npc, woman_008_npc, elfybuyernpc, elfmayornpc, gamesupervisornpc
  • New creatures sprites for fallen_high_priest, madaram_healer, soldier_elite_archer, beaver, deniran_stormtrooper, armored soldiers or various ranks
  • Ados army batallione protects trade route to Denrian
  • Fixes:
  • Fixed position for hey cart

New in Stendhal 1.29 (Feb 2, 2019)

  • Stendhal 1.29: Big city casts it shadowsworld:
  • Started to work on Deniran city
  • Web client:
  • Implemented outfit selector
  • Add a command menu
  • Fixed handling of tileset files with an image width that is not an exact multiple of the tile width
  • Classic client:
  • Stendhal-1.29.zip now contains a stendhal-starter.exe file to make it more convenient for MS Windows users. It will prompt the user to install Java, if it is missing. Then it invokes stendhal-starter.jar as usual
  • Server:
  • Continue movement through portals
  • Dedicated Archaeologist achievement
  • Provided mysql database update script (mysql_charset_workaround.sql) which changes all tables to mysql specific charset "utf8wb4". Important note: Using the standard conform charset "utf8" on >= MySQL 5.6 results in an item duplication bug
  • Admin:
  • Admin can teleport to coordinates despite map collisions
  • Sound:
  • Deleted sound files from sources which might have provided wrong license information

New in Stendhal 1.28.1 (Dec 19, 2018)

  • Server only security update of Marauroa
  • Marauroa failed to verify username on client transfer

New in Stendhal 1.26.5 (Sep 20, 2017)

  • world:
  • made new image for Gashadokuro
  • made new image for Stone Golem
  • made new image for Chicken
  • made new image for mithrilforgernpc
  • limited time in Hell due to the heat
  • improved dialogues of some NPCs near Ados
  • experimental webclient:
  • removed outdated text and admin clients
  • added popup windows
  • added group management commands
  • implemented stacked item management
  • display zone name
  • implemented gate, walk blocker and PassiveNPC
  • bugfixes:
  • fixed a double login bug resulting in item duplication (thanks to pepsz for the report)
  • fixed a NullPointerException on quit dialog

New in Stendhal 1.24 (Mar 27, 2017)

  • world:
  • Mermaids linger around near the outer edge of grotto
  • New images for farm animals: cow and bull
  • New images for dragons: green and red as well as green and red dragon riders
  • New images for ghost, death, black death and golden death
  • New images for brown, green and black slimes
  • changes to the experimental client:
  • fixed crash on missing images
  • updated polymer and webcomponentsjs, but MS Edge is still broken :-/
  • improved drag and drop of items from corpse and chest
  • added dragable PopupWindow (e. g. for corpse inventory, menus and dialogs)

New in Stendhal 1.22 (Dec 6, 2016)

  • world:
  • Winter has started and the weather shows it
  • Semos is decorated for Christmas
  • New Christmas song: "O how joyfully"
  • KillMonks quest history shows tally marks
  • client:
  • fixed "under the ocean" layer on clients without support for full alpha.

New in Stendhal 1.21 (Sep 16, 2016)

  • world:
  • Pets can drink 'medicine' even when they aren't hungry. Making them easier to maintain in battle.
  • New trader NPC (Mizuno) travels around remote parts of Ados selling ice arrows for black pearls.
  • Rebalancing vampire, chaos swords.
  • Photo booth at Mine Town Revival festival
  • Small improvements to maps
  • Small improvements to item and monster descriptions
  • client:
  • Default action of chest changed to open/inspect instead of look
  • fixes:
  • Help For the Harvest quest works again.
  • code:
  • In TeleporterBehaviour, zoneName.startsWith() now checks a variable so teleporting NPCs can be a little more customizable.
  • TeleporterBehaviour can now be passed an array of zones to choose from or leave null for the default list.

New in Stendhal 1.20 (Apr 13, 2016)

  • world:
  • Humans lose conscious when scuba gear is take off under water
  • Improved thunderstorms
  • Archer combat is now visible
  • Harold understands "prolong all" now
  • code:
  • Support Postgres databases in addition to H2 (recommended) and MySQL
  • Setup Travis for continuous integration tests and fixed some order dependent tests
  • Migrated test coverage analysis from Cobertura to Jacoco
  • Git repository is mirrored instantaneously between Github and Sourceforge in both directions
  • Yearly special event quests now pick up the current year as part of their quest slot automatically
  • Backend for puzzles
  • fixes:
  • Christmas quest "Goodies for Rudolph" is now repeatable next year
  • Fixed maximization state being sometimes saved incorrectly.
  • Database index are now created automatically

New in Stendhal 1.19.5 (Dec 10, 2015)

  • world:
  • new interesting under water zone
  • new quest for a scuba diving license
  • new Kraken creature
  • Zekiel can make enhanced lion shields
  • cats can drink milk now
  • map improvements
  • code:
  • fixed compiler warnings and code cleanup
  • client:
  • added cancel buttons on all dialog boxes (for window managers which do not add an X to the title bar)

New in Stendhal 1.18 (Aug 19, 2015)

  • world:
  • a half elf girl and an distillery customer share their stories at Ados market
  • Improving dialogue of Lil Johnnny
  • Saskia sells umbrellas
  • website:
  • zone names labels on world map
  • http://arianne.sourceforge.net is moving to https://arianne-project.org
  • fixes:
  • fixed status resistance items being forgetting their status value
  • fixed turning left and right of character on character creation web page
  • fixed map in Orril Dungeon -3
  • fixed kill enemy quests getting stuck
  • code:
  • Webstart starter will be able to check both arianne-project.org and arianne.sourceforge.net for additional files. So if SourceForge goes down again for a week, webstart will still be able to download Stendhal
  • code quality improvements

New in Stendhal 1.17 (Apr 21, 2015)

  • Stendhal 1.17: Water from above and below
  • world:
  • Varying weather at outside zones
  • A new fish swimming along the coast in Ados City
  • Clubs and swords are visible during fights
  • Added to Daily Item Quest list: 5 olives, 2 marbles
  • Drunken player speech is now more confusing and depends on the state of drunkenness
  • Different "elf" head for players and NPCs
  • New corpse for bone dragon
  • New item medicinal ring: Slightly protects against poisoning
  • Mainio boots reward instead of steel boots from Kanmararn Soldiers quest
  • Corpse descriptions state the creature name, instead of just the creature class
  • Animated flame tiles replaced in int_semos_wizards_tower_1
  • chat:
  • More visible new chat message indication
  • Links to stendhalgame.org in the chat log can be opened with a mouse click
  • Add hotkeys for cycling through chat log tabs: "Ctrl+Shift+left/right"
  • Alias "/status" for command "/sentence"
  • Alias "zucchini" for "courgette", Alias "armour" for "armor", Alias "color" for "colour", Alias "extend" for "prolong"
  • "sentence" is now displayed in player description when using "Look"
  • client:
  • Can restore window width, height, and maximized state
  • Drawing weather can be disabled in settings
  • Active entities reset animated sprite index to 1 to appear standing when stopped
  • Zombie status is indicated by making the player green
  • fixes:
  • Fix player cannot move after zombie status wears off
  • Karma reward for quests: Kill Dhohr Nuggetcutter, Coal for Haunchy
  • Refactored plant/cactus_2.png, object/row_boat.png
  • Reporting killers on an entity death no longer lists all attackers at the time of death
  • The server no longer sends perceptions for deleted entities
  • code:
  • Organized outfit parts into subdirectories
  • Changed "player_base" outfit type to "body"
  • A new script for replacing maps on a running server

New in Stendhal 1.15.1 (Oct 27, 2014)

  • Security fix: Summon scroll creatures poisoning a moster resulted in multiple corpse

New in Stendhal 1.15 (Oct 6, 2014)

  • world:
  • Mine Town Revival Weeks are celebrated again!
  • new quest: Finn Farmer has an important message
  • better fitting curves to limit player stats
  • client:
  • repeatable quests are marked in progress log
  • added support for translucency sprites on systems which are fast enough
  • website:
  • updated world map
  • admins:
  • admins can summon public chests
  • admins can remove sentences
  • code:
  • small bug fixes
  • code cleanup, fixed compiler warnings

New in Stendhal 1.14 (Jun 3, 2014)

  • world:
  • new park in Fado city, south of church
  • Easter map for Fado city
  • website:
  • unified search: creatures, items, quests, achievements, players, world guide, player's guide
  • integration of wiki pages
  • detail pages for quests, regions and dungeons
  • links from NPC, items and creatures to related quests
  • new, cleaner layout with drop down menus
  • breadcrumbs for easier navigation
  • gallery for screenshots
  • website now works on small devices
  • fixes: length of text messages limited and line breaks fixed on Java 7/8
  • wedding ring supports double click
  • message on shocked
  • code cleanup and documentation improvements
  • excessly high atk and def level are capped for fighters with little experience (average players should not notice much of a difference)

New in Stendhal 1.12 (Dec 13, 2013)

  • World:
  • New Christmas maps for bank, townhall, storage (Eonnas house, all Semos)
  • Meet Santa and Rudolph
  • Dragon now notice small players right in front
  • Reworked normal storage interior
  • More creature descriptions
  • Mew stocking items, deleting coal
  • New sounds and images
  • Fixes:
  • Fixing tiles on several maps
  • Sometimes xp reward for killing creatures was too low, if the player logged out during the fight
  • On expire of a special outift, a message was displayed, even when the outfit has been removed beforehand
  • Website:
  • Display name of ip-address on login history
  • Developers:
  • Replaced commons-lang.jar with guava.jar (needs to be changed in Eclise: Project | Properties | Build Path | Libraries)

New in Stendhal 1.10 (Sep 10, 2013)

  • World:
  • More creature descriptions
  • Added 3rd frame to cyclops and cave troll for smoother walking effect
  • Animated sprite for diamond
  • Touched up sprites for some creatures
  • NPC Seremela has a new sprite
  • Touched up elf ears for some NPCs
  • Added reversible path on collision to Eheneumniranin
  • Added achievement "A Bit Xenophobic"
  • Reworked area around ghost in Ados city_n
  • Client:
  • Now handles images for multiple status effect icons/animations
  • On multi-screen systems updater windows open on the screen with the mouse pointer
  • Shop signs can have animated item images
  • Game opens in the initial window
  • Fixes:
  • Fixing table entities in Kalavan houses
  • Exchanging white round tables in fado city
  • Clicking the menu button when the menu is open, closes it
  • Code:
  • NPC sound effects are handled by server
  • Sheep sounds are generated server side
  • Domestic animals and NPCs use the same idea handling code in the client

New in Stendhal 1.09 (Jul 26, 2013)

  • World:
  • New quest: Traps for Klaas
  • New quest: Help with the Harvest
  • New achievement: A Bit Xenophobic (inactive)
  • New item: xeno helmet dropped by xenocium
  • Captain of Athor Ferry named Captain Brownbeard now
  • Sprite fixes:
  • Ogre soldier's front & back facing helmet fixed to match side view
  • All dark elves now have elf ears, Elf ears on many elves made more visible and cleaned up
  • Re-drew/touched up many creature sprites including Grobble monster and Winged blurble
  • Added new harmless corpses to the following creatures: ice giant, elder giant, lord durin, cave troll, imperial general giant, master giant, black giant, amazoness giant, kasarkutominubat
  • Sound effect played when player dies
  • Added to list of maps where Rose Leigh will not teleport
  • Most blue items moved from Daily Item Quest to Weekly
  • Added dwarvish legs to Femme Fatale's shop
  • Sound effects for fishing source and water spring source
  • Client:
  • Karma indicator bar flashes for karma change
  • Movement prediction when using keyboard adapts to network latency
  • Fixes:
  • Alice Farmer answers to "crepes suzette"
  • TeleporterBehaviour badZones table updated
  • Replaced tilesets: table_white_round tileset with table_white, bench_white, orb_table, skull_post
  • Marked apothecary's lab and cabin as inaccessible
  • Player's head no longer shows when walking in minecart tunnels in -2_semos_mine_n_e2
  • Item names in shop lists are now properly underlined
  • Spurious double click usages on items not meant to be usable removed
  • Code:
  • PassiveNPCs using random paths can be set to have a maximum movement radius
  • NPCs can be set to reverse their path on collision
  • QuestCheckingPortal can now check quest state

New in Stendhal 1.08 (Jun 6, 2013)

  • World:
  • New NPC and quest in Nalwor Flower Shop: Restock Flower Shop
  • New achievements: Nalwor's Bane and Feeling Blue
  • New puppy NPC in Semos City
  • Rodent trap added to Daily Item Quest
  • Some new creature sound effects
  • Some new creature corpses
  • New NPC type: PassiveNPC
  • Warning messages for dangerous areas now show up in client display
  • Sound plays when player/creature blocks an attack
  • Item names have a new highlighting mode
  • Twin swords have a bit of DEF again
  • Teddies can be hugged
  • Food and drinks have "Eat" and "Drink" menu items, instead of "Use"
  • House keys are no longer dropped on death
  • Bufferflies added to Semos Plains North
  • Rabbits added to Fado City
  • Fish added to fountain in Ados City
  • 3 kitten added to Felina's house
  • Client:
  • Option to turn off creature speech bubbles
  • Fixed accidental looting on drag by deactivating ctrl-click as looting command
  • Immediate response when starting to move with arrow keys
  • Attack sprites are scaled according to attacker size
  • Player now faces attack target if not doing so on each turn
  • Fixes:
  • quest log of EmotionCrystals fixed
  • Removed background noise from many sound effects
  • Pressing an arrow key always tries to move one tile
  • Producers don't ask to come back in the past under certain conditions anymore
  • Hayunn won't give more than one task at a time
  • Stone style for client fixed
  • Code:
  • Override added where applicable
  • Reduced visibility of several classes, methods and fields
  • Unused old code removed

New in Stendhal 1.07 (Jun 6, 2013)

  • World:
  • New quest from Julius: Emotion Crystals
  • New items required by Mayor Chalmers and Hazel
  • New food requirements for Katinka's animals
  • Snake pit beneath Ados caves
  • New dropped items: elvish hat
  • New quest items: stone legs
  • More lights on Ados market, around Athor island and more light effects
  • New look for mountain orc
  • Dwarves rebuilt rails in Semos Mine
  • New creatures: Mimics, cobra, king cobra, and lamia
  • More sounds and descriptions for creatures
  • Creatures added to the mountains
  • Pdiddi warns first customers about the risk of his pills
  • Pianos and clocks have sound effects
  • Toilets and sinks have running water sound effects
  • Athor's ferry has "creaking" sound effects
  • Jef feels better but still wants to hear from his mom
  • Pushable stone blocks
  • Background music in hell
  • Growing cherry trees on Orril Mountain
  • Client
  • A lot of redrawn tilesets
  • style changeable from settings menu
  • Fixes
  • Special character in offline messages (postman messages) work now
  • Fixed imperial defender sprite
  • Map fixes (e.g. collision errors and layers)
  • Slightly increasing drop rates for blue items

New in Stendhal 1.06 (Feb 13, 2013)

  • World:
  • more light in Ados city
  • some creatures drop blue items now
  • more creature descriptions added
  • new sprite shown when blood and corpses setting is turned off
  • new sound effects for multiple creatures
  • Leander explains his task better
  • new corpses for slimes, ents and stone golems
  • dwarvish legs now available
  • Fixes:
  • Alice Farmer understands players better
  • Vincento Price can count correctly
  • Collision touchups around trees on many maps
  • Elementals in hell can't collide any longer
  • "Far South" achievement reachable again

New in Stendhal 1.05 (Dec 17, 2012)

  • world:
  • added Rudolph and a quest for goodies
  • added reindeer moss as a seasonal goody
  • Santa is out for Christmas
  • client:
  • A lot of redrawn images
  • The game screen can be scaled. The scaling can be turned off in settings to get the old behaviour
  • Karma bar fits to the width of the left panel
  • Travel log updates to font preference change immediately
  • Font size used in the client can be changed
  • fixes:
  • fixed tic-tac-toe board not being drawn when the top left corner is not on screen
  • fixed a bug that could cause items being lost in trade
  • fixed the automatic scrolling of the chat log sometimes turning off by itself
  • several small fixes to entity views sometimes missing changes

New in Stendhal 1.04 (Oct 23, 2012)

  • world:
  • Mine Town Revival Weeks!
  • Semos and the Mine Town are decorated for the celebrations
  • new paper chase quest which leads players all over the world
  • Ketteh now gets help from the guards, if players without any clothes(!) ignore her warning
  • jail exit is straight to outside the cell
  • client:
  • replaced the separate menu buttons with one large menu
  • HP bar of ignored players is drawn in full color to make them visible at night
  • chat spam filter takes the length of the messages into account
  • fixes:
  • webstart client now uses a styled font (e. g. for the quest log)
  • fixed players becoming invisible because of broken attack target reference
  • trading stack items properly
  • map fixes
  • website:
  • added a little pumpkin

New in Stendhal 1.03 (Sep 13, 2012)

  • world:
  • Ados Botanical Gardens
  • new lamps
  • map layering and collisions fixes
  • new blend mode for enabling lighting in any zone
  • Monogenes informs players about public chest
  • 3 achievements activated
  • fixes:
  • don't accidently pick the first item on click spam on an item which was used up
  • fixed return from adventure island into the wall
  • Monogenes map is up to date now
  • Ados market signs more specific now
  • Adena got vegetables from farms near Semos
  • internal:
  • creates selenium test for the stendhal website
  • actions use item paths where applicable
  • journal for merchants
  • website:
  • email-address can now be changed

New in Stendhal 1.02 (Aug 8, 2012)

  • world:
  • clocks around the world show the server time
  • vampires change their appearance depending on their attack status
  • boy guardian in Semos Road East warns new player who miss a shield
  • reduce Starkad's cost for lower level creatures and increase for higher level
  • ninjas use shurikens for ranged attack
  • more dragons breath fire
  • lamps and lights effects added to ados market, gnome village, catacombs, haunted house, amazon island and more
  • zone colouring added to hell, new dreamscape map, maze (randomised), adventure island, afterlife, drow tunnels, rat city
  • semos temple and tavern upstairs maps reworked
  • new npc food seller and signs for ados market
  • client:
  • fancy tutorial speech bubbles
  • nicer look of the attack circles
  • slash commands have tab completion, suggestions of close matches for misstyped commands
  • a second splitter between the left panel and the game screen
  • added textual description to the karma bar tooltip
  • away and grumpy indicators show the reason in their tooltips
  • the client gets ranged attack information from the server instead of trying to guess which attacks are ranged
  • quit dialog gets keyboard focus so that it is possible to exit the game without a mouse
  • improved key handling and font sizes on Mac
  • refined money and cheese sprites
  • fixes:
  • automatic walking behind a slow creature or npc will now properly try to find the way around it
  • lucky charms are bound to the player at loot time
  • fixed removal of choking, away and grumpy icons that failed to be removed under certain conditions
  • make killer bees less dangerous(!)
  • various NPC, quest and map fixes
  • code:
  • added script for adding/removing/alter/list of NPC's transitions.
  • creatures can have different nature for ranged attacks than in melee
  • events can trigger animations
  • some dependency cleanup

New in Stendhal 1.01 (Jul 2, 2012)

  • World:
  • Venethiel teaches players about Haizen's maze
  • Will warns players leaving Semos city
  • reworked Fado hotel restaurant
  • more creature descriptions added
  • moved Semos city wall into the city
  • Monogenes is now next to the bird station in Semos city
  • Users can grab items bound to them even if they are under another player
  • Player bound items do not move under pushed player, unless they belong to the said player
  • Mixed creature fighting profiles. Used mainly for dragons, who will attack at a distance if they can't get close to player
  • killer bees are a new creature in fado forest
  • Zinnia, Calla, Lobelia and Periwinkle hint which nearby quests you still need to start (that fit your level)
  • Other:
  • added /profile to open the webprofile of a character
  • reworked the in-game spam protection
  • admin command (*) inspect includes Java class name
  • Website:
  • Navigation box shows number of unread messages after login
  • Statistics on number of active accounts and characters
  • Client:
  • private messages are shown in their own tab in addition to the main chat log
  • new images for cherub and golden trees
  • users can reorder items in bag and chests
  • prefer user owned items when trying dragging from under other players
  • added a new outfit
  • Note to forks:
  • UpdateSigner now looks for a parameter keystore.update-alias instead of keystore.alias

New in Stendhal 1.00 (May 18, 2012)

  • First officially stable release

New in Stendhal 0.99 (Feb 7, 2012)

  • World:
  • bridal outfit includes a veil
  • admin names are anonymised in support answer
  • many more outside zones with lighting
  • producers npcs tell the player how long a task will take before starting it
  • scroll eraser which cleans empty scrolls as a rare drop from some wizards
  • Inactive: New achievements for the weekly item quest
  • outfit image improvements, more depth and differentiation of some duplicates
  • allow pushing of players with items under them by moving the items with the player
  • alternative dreamscape map (on rotation)
  • introducing new NPC Marie
  • Henri in Ados library
  • dry grass at mountain areas
  • include ATK and DEF to the player strenght calculation when checking if attacking is allowed
  • corpse owner timer of protected corpses is restarted when the corpse is moved
  • Fixes:
  • allow Supplies for Phalk to be continued if the special armor or cloak was accidentally sold
  • Client:
  • Animated blends are much faster than before
  • A menu item for taking screenshots
  • Bleach mode supports colored light
  • Blend layers can use any available blend mode

New in Stendhal 0.98 (Dec 10, 2011)

  • Client
  • Zones can be colored according to hour, and otherwise
  • Outfit dialog resets to current outfit, when opened
  • Three new outfits available
  • Relative zone danger level is shown below the map
  • World:
  • Garlic grows in the Kalavan City Gardens
  • Introducing new NPC Rachel in Ados bank
  • Kalavan City houses and Athor holiday apartments have usable tables now
  • Fado hotel beergarden style changed a bit
  • Reworked Ados interiors in some houses
  • Ados Bank got more bank chests
  • Semos and Ados mountain got more vegetation
  • Semos Mine Town Revival weeks ended
  • Athor cocktail bar got a new style
  • Ortiv Milquetoast interior reworked
  • Semos mine maps at level -2 got a new ground style
  • New Guess Kills quest in Nalwor City with new NPC, Crearid
  • New fruits which can be collected around Faiumoni (bananas, grapes, pomegranate, watermelons)
  • Coralia needs some fruit for her hat in a new quest
  • Fixes:
  • Farmer achievement can be reached due to garlic grower implementation
  • Stop player vs player attack if either player move into a protection zone
  • Fixed descriptions for items that can be picked

New in Stendhal 0.97 (Oct 15, 2011)

  • Revival Weeks
  • Faiumonis inhabitans are excited for the Mine Town Revival Weeks already and decorated Semos City and the Mine Town area
  • Caroline finally found her way to the Mine Town for selling snacks and drinks
  • NPCs and games have been moved in relation to the former years
  • world*
  • More Semos NPCs help players now if they need some advise of what to do next
  • The duration of special outfits is now based on online time
  • More minimum levels for items
  • Semos inhabitants decided to open the new palisade wall a bit and added a new way to the south and west
  • Semos city tavern/INN owners rebuild their front garden and made it quite comfortable
  • New playground next to Plink at Semos_Plains_n
  • Creatures of Kikareukin changed their environment on level 4 and 5
  • Some mountain maps in Semos and Ados mountains changed their look
  • Semos Mine Town map has a new look: the tower is gone and a new miner hut built up
  • New achievements active: mainio armor set "Excellent Stuff", harvest vegetables and become a "Farmer"
  • website*
  • New coloured outfits can be seen on the website
  • client*
  • Outfit parts can be coloured
  • Dialogs can be closed by pressing ESC
  • Buddies can be invited to group directly from the buddy list
  • Other players can be invited to group via right click menu
  • fixes*
  • Fixed descriptions for Ketteh Wehoh
  • Fixed quest history for MedicineForTad and mentions new place of Tad in Semos Village
  • Fixed some spaces which went into Tads dialogue
  • Fixed missing collision in Semos ciy with rebuilding the palisade wall
  • Blood on gates can't block these anymore
  • Login dialog gets re
  • enabled after a failed login
  • Players can not attack others from protected areas
  • Working on some maps fixed layer errors
  • Decreased number of sheep to eight in Semos city (they were starving before)
  • internal code changes*
  • table itemid was replaced with table item.

New in Stendhal 0.96 (Sep 1, 2011)

  • World:
  • Barbarus moved his work place a bit closer to the Mines entrance and reduced the pick price to 400 money each
  • Haunchy Meatoch is really thankful for the help he gets each time from players and gives them some XP now
  • various animal pens have gates now. Also wolves in the park are behind a gate
  • Semos has a palisade wall now to protect the city against the creatures outside
  • there is a nice new beer garden in front of the Fado hotel
  • Tad moved to Semos Hostel and Ketteh Wehoh, in the town hall, will remind about his quest
  • the quest log hints if a quest which has been started isn't suitable for the current level
  • danger signs are more prominent
  • Website
  • added an interactive Atlas to the website
  • improvements to the arianne.sourceforge.net website including an rss feed
  • achievements for Semos and Ados daily quests are in their own categories
  • Client:
  • support and tutorial textboxes stay on top
  • Atlas command now focuses on the current position
  • added Beginner's guide to help menu
  • healing messages don't spam the chat log anymore (but can be enabled in the setting dialog)
  • "where" command in the group menu
  • Fixes:
  • fixed kill enemy army quest (load again + added madaram archer and windwalker to kill list)
  • harold now understands plural words properly

New in Stendhal 0.95 (Jul 15, 2011)

  • rewrote the updater so that it will not break onces a year anymore because the certificate expires
  • on Unix/Linux the home folder now defaults to $HOME/.config/stendhal for new installs
  • improved the best player score for low level players: http://stendhalgame.org/wiki/Fixing_RP_Score_2011
  • Marauroa:
  • updated to Marauroa 3.8.7 which greatly improves server side performance
  • Client
  • text boxes are now attached to the bottom of the screen
  • renamed the stendhal-FULL-0.xx.zip to stendhal-0.xx.zip. the extra client without sound made sense a long time ago when the full client had twice the size of the soundless client.
  • World:
  • John and Jane on Athor island have a disrupted holiday
  • Andy, at Ados cemetery, seeks revenge
  • Harold pays owed earnings instantly on start of dialogue
  • Fixes:
  • fixed not showing zone achievements
  • fixed webstart which did not work on the most recent OpenJDK version (Ubuntu 11.04, SuSE)

New in Stendhal 0.94 (Jun 6, 2011)

  • new achievements active: interior zones, DM points, completed quests, red armor set
  • increased time for expired items and earnings on the market at Harold
  • over
  • eating clears the food list and makes the player sick, instead of killing them
  • empty corpses are not automatically inspected
  • NPCs who await a specific response (e.g. for a question) have a special icon
  • Bugfixes:
  • fixed right clicking on sources, fishing spots, etc.
  • On Mac cmd+dragging opens the item split window
  • client error log now works in the webstart client, too
  • a number of small map fixes
  • Admin
  • added new zone int_abstract_admin_investigation for investigation of account issues
  • added new zone int_abstract_server_down for operating Stendhal on a read only database copy
  • Website
  • achievements on character pages now have a mouse over box
  • nicer layout for chat logs and log selection
  • improved performance of Recent Events page
  • improved performance of pages with many images

New in Stendhal 0.93 (Apr 19, 2011)

  • world
  • added ghost hound (rare) to Semos mountain cemetery
  • Imorgen and her mother Mircea moved into a house in Fado forest
  • deathmatch creature spawn time dependent on player level and (inversely) on number of players in ring
  • get fresh water at some hidden new springs
  • Kill Enemy Army quest history with more detail and records number of completions
  • Xhiphin Zohos is thirsty and asks for water
  • decorated Semos for Easter
  • Easter Bunny drops small easter eggs as he walks
  • features
  • Easter Bunny launchable via script
  • corpse auto inspect mode in settings panel
  • inspected corpses auto close when empty
  • corpse window title is the dead creature / player
  • corpses cannot be thrown far by other players if they're protected
  • website
  • new rankings for best player and hall of fame using achievements
  • My & My Friends view shows true rankings
  • support for special achievements from one off events
  • fixes
  • Ambers way changed a bit for holding her back from Aldrin
  • Jef answers to all keywords now he has information for
  • death penalty rounded before application and reported as suitable precision to player
  • daily/weekly quests are restarted immediately when aborted
  • daily monster quest creature to kill can't be requested again by Mayor if it was aborted this time
  • fix buying daisies seeds
  • improvements in understanding item names when talking with merchandizers, e.g. "solid plate shields"
  • fixed "porcino" singular and made NPC parser understand (some) misspelled words like "porcinis"
  • non
  • exact answer matching in the fishermans license quiz
  • recognise the expressions "ice cream" and "teddy bear"
  • fix display texts for "ice cream"
  • Alrak and Pequod give the bobbin/oil directly when saying 'make' (as well as 'remind') if item is ready
  • fix a memory hole in the market

New in Stendhal 0.92 (Feb 28, 2011)

  • Features:
  • achievements system with notification in game of reached achievement and website integration
  • group system for sharing loots and chatting
  • show Production activity in the Travel Log
  • settings dialog for sound, clickmode, decorative fonts
  • World:
  • sheep growing quest from Nishiya
  • Help Jef by finding his mom, Amber, in a new quest
  • Caroline moved into her refurbished house in Ados
  • the required item to collect (if chosen from a list) is displayed in more quest histories
  • message about where you died, on death
  • sound on level up
  • configurable archer range: orc spearman can throw further
  • damage type of the arrows is used for archer players
  • player killers pay more to get healed by NPCs
  • NPCs who can list what produced items are available in the world. Katerina and Alice Farmer are examples
  • Client:
  • character selection screen has a grid layout
  • a GUI to aid group management
  • better multi-monitor behavior
  • Fixes:
  • numerous small gui code fixes
  • all defined achievements can now be reached
  • simplified chest syncing to remove flicker
  • NPC conversation with improved and unified responses of producers and merchandisers
  • improved server side performance by changing Creature.getArea() to not create lots and lots of short lived objects

New in Stendhal 0.90 (Dec 11, 2010)

  • World:
  • quest for Ortiv Milquetoast in Kirdneh River House
  • Gaston, a Rat chef in Rat City bakery that will prepare the best crepes suzette au chocolate in town
  • Erna lends kitchen equipment
  • Karl sells sacks, Philomena sells butter
  • Elisabeth and her mother Carey found their way to Kirdneh
  • quest Chocolate For Elisabeth on Kirdneh playground
  • Semos is decorated for Christmas
  • Santa is visiting (and can now be made to leave after Christmas on time)
  • changed corpse protection logic to be fairer
  • Katerina and Jynath both heal at same price (they compromised on price, to have two locations of equally cheap healing)
  • Fixes:
  • Wikipedian follows redirects
  • positioning of entities to fix character position, attacking circles, creature placement errors
  • vaults and adventure island correctly flagged as interior zones so players shouldn't land in the wrong zone
  • fixed some fish sources in amazon
  • 70% of FindBugs warnings and most of all Eclipse warnings fixed
  • all tests now pass using the Eclipse JUnit plugin

New in Stendhal 0.89 (Nov 30, 2010)

  • Features:
  • quantity selector for control-drop
  • corpses have resistance
  • crolls can be labelled with /markscroll command
  • cancel client download if the user closes the progress bar window and confirms the dialog
  • corpses have loot protection to anyone but the defender of the hits for a short time after death
  • World:
  • Eheneumniranin, a half
  • elf that lost his memories. He harvests the grain field in ados forest farm area
  • Gertha and Martha in Kalavan city gardens, they'll bake delicious apple and cherry pies
  • Wrviliza, a kobold barmaid in Wo'fol bar, she also provide new drinks (mild and strong koboldish torcibud)
  • Kormic, a kobold regular in Wo'fol bar
  • Uncle Dag in Ados market, he runs a distillery stand there and produces fierywater
  • Gaston, a Rat chef in Rat City bakery
  • quest in Wo'fol (the reward is V.S.O.P. koboldish torcibud)
  • artichoke, garlic, mandragora (a magical herb) and zantedeschia (a flower) and cane fields are growing in Faiumoni
  • hen nests spawn eggs
  • new types of empty bottles
  • sickles can be used to harvest sugar cane
  • a new fish
  • source on Amazon island
  • red lionfish can be sold on the Athor ferry
  • ados swamp and surroundings has a new landscape
  • Bobby, a small boy in Fado, waits for some visitors
  • scrying orbs around the deathmatch arena
  • dead gnarled and twisted trees and bushes in the Orcs pit
  • Code:
  • fixed calculation of player ages (it assumed that a second was 3*300ms)
  • all NPCs defined with a zone configurator (standardisation across code)
  • old style quests refactored to use standard conditions and actions
  • drawing of the ground layers sped up

New in Stendhal 0.88 (Oct 18, 2010)

  • Features:
  • right click on a player to start trading with them using a GUI
  • corpse and chest windows raise themselves if one with an already open window is inspected
  • buddies are sorted first by online status, then by name
  • don't reset to townhall on minor releases
  • deathmatch assistant announces completion and player can directly claim victory
  • World:
  • new NPC Andy in Ados near the church
  • new NPC Haunchy Meatoch on Ados market with a new quest
  • new NPC Florence Boullabaisse on Ados market who will make a tasty Fish Soup for you
  • new NPC Fritz on Ados market
  • new NPC Barbarus in Semos Mine
  • new NPC Ortiv Milquetoast in Kirdneh River House
  • new music in Orril Castle
  • new items fish soup, garlic, grilled steak, coal, pick, red lionfish
  • coal sources for extracting coal
  • added garlic to Sues sales list
  • new game for Semos Mine Town Revival Weeks: 9 switches
  • Mayor Chalmers enlisted the Pied Piper to help with the rat problem
  • Website:
  • animated/large NPCs like tomi and vulcanus now have an image
  • display ranks on character page

New in Stendhal 0.87.1 (Sep 15, 2010)

  • fixed issue making client unresponsive for Windows users

New in Stendhal 0.86.1 (Jul 28, 2010)

  • If floating windows were saved under settings panel, move them on login
  • updater package does not use DefaultGameProperties, only use properties file, to make it easier for other projects to understand how to use updater without breaking it
  • use new 0.86.1 base for updater due to problems with webstart clients from 0.85
  • remove db_id entries from buddy list
  • offer deletion of update files in case of a security exception

New in Stendhal 0.85 (Jun 28, 2010)

  • Features:
  • all gui components use a new wood panel theme (even ones which did not have wood before)
  • character selection dialog after account login
  • login profiles can be cleaned up
  • right click and 'Where' yourself
  • /listproducers command for working NPCs
  • quest to help Phalk with food and clothes
  • slow down when walking over resisting entities
  • take resistance into consideration when choosing path
  • use more karma at the well and count activities
  • added descriptions to some npcs
  • new npc in ados church
  • new tutorial messages for receiving items and private messages
  • rats in semos village are not cowards
  • Code:
  • players can't use npc names or creature names
  • cannot add buddy who doesn't exist
  • refactored Kanmararn Soldiers quest
  • style code completely rewritten as a swing look & feel, and extended to all components used by stendhal
  • a script for calculating item drop rarities
  • quests history refactored to not use xml
  • many semos npcs reverted to not use xml for configuration
  • Bugfixes:
  • upper part of grain is not counted as grain (can move between grain fields)
  • raid creatures no longer have attack weakest profile even if the creature normally would
  • weekly item quest xp reward
  • quest completed check where completed state is set to other than 'done'
  • initial Hayunn dialog/tutorial cleaned up

New in Stendhal 0.84 (Jun 3, 2010)

  • Features:
  • new quest from Balduin if you have completed all other quests to get or collect rare weapons
  • daily and weekly item quests can ask for more than one of each item at once
  • eating, poisoned, grumpy and away status are shown in the stats panel
  • Dr. Feelgood can heal pets
  • Zoo Food quest is repeatable and food item request is randomised
  • pizza delivery missions selected by level
  • client can be started with username and password as parameters to bypass login gui (not for use on multi-user systems)
  • an arrow effect drawn for distance attacks
  • mrotho and diehelm brui sell arrows (and merenwen pays a bit less for arrows)
  • sarzina sells mega potions
  • temporary bans can be made using /ban
  • reason for ban is visible to player
  • new missile, a fire shuriken
  • Code:
  • new simple layout manager to replace the abandoned pagelayout
  • reworked zone configurators for Kill Dark Elves quest and for Kill Spiders quest.
  • reworked Daily Monster quest NPC engine
  • reworked kill quests to not clear player's information about previous killed creatures:
  • Daily Monster quest
  • Kill Gnomes quest
  • Kill Dhohr Nuggetcutter quest
  • Clean Storage Space quest
  • Club Of Thorns quest
  • Meet Hayunn quest
  • Sad Scientist quest
  • npc conditions and actions for randomised item collection quests
  • fixed bug with xp display after death
  • ranged attack bug fixes on using up last missile and throwing from 1 tile away
  • email address field may be left completely empty on account creation
  • /inspect command output improved for viewing quests, karma, and coordinates
  • Website:
  • performance optimisation
  • bugfixes including player display on firefox
  • spouse of a married player is displayed

New in Stendhal 0.83 (May 3, 2010)

  • features
  • Rat City extended
  • Find the Rat Children quest
  • some creatures have attack strategy choosing weakest opponent (e.g. dragons, military commanders, bosses)
  • Zynn Iwuhos has some maps on display in the library
  • Tab completion for online nick names works now without /who called before
  • orc spearman creature
  • /atlas /faq and /manual commands to open useful pages in browser
  • Harold tweets trades, the official stendhal server uses http://twitter.com/stendhaltrade
  • magical damage types of weapons (fire, ice ...)
  • resistance/vulnerability of creatures to magical weapons (fire, ice, ...)
  • attack sweeps look different depending on the attack type
  • Haizen's maze has music near the exit
  • Plan a new route when a player following a path hits another entity
  • single click for most actions and contextual mouse cursors (use /clickmode if you prefer doubleclick)
  • sub-zone teleport restrictions
  • NPCs can respond to emote actions
  • fertile ground inside houses
  • zone changing using mouse is possible
  • a family of NPCs holidaying in Ados
  • more rats and zones for the Pied Piper quest
  • bugfixes
  • archer behaviour
  • zero value offers supported at market
  • Monogenes easier to use
  • kill spiders and dark elves quests check you killed creatures from those relevant areas
  • recover automatically from corrupted cache files
  • ghosts have low hp like intended
  • turns walking along a path are now smooth
  • using a portal from distance walks the player to the portal
  • the client can cope better with differing tile sizes
  • code
  • creatures xml split into smaller parts
  • attacks are now events
  • signs can show an image instead of 'You read: ' text, or a description
  • Charas Converter jar available to download
  • website
  • new domain stendhalgame.org
  • rss feeds

New in Stendhal 0.82.1 (Apr 8, 2010)

  • new command /clickmode to toggle between single click walking and double click walking
  • fixed movement to drop target (only Microsoft Windows was affected)
  • fixed /mute not being stored across restarts
  • fixed pets not ownable