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    Home > Games > Online Games Clients > Stendhal > Changelog

    Stendhal 1.00 - Changelog


    What's new in Stendhal 1.00:

    · First officially stable release



    What's new in Stendhal 0.99:

    World:
    · bridal outfit includes a veil
    · admin names are anonymised in support answer
    · many more outside zones with lighting
    · producers npcs tell the player how long a task will take before starting it
    · scroll eraser which cleans empty scrolls as a rare drop from some wizards
    · Inactive: New achievements for the weekly item quest
    · outfit image improvements, more depth and differentiation of some duplicates
    · allow pushing of players with items under them by moving the items with the player
    · alternative dreamscape map (on rotation)
    · introducing new NPC Marie
    · Henri in Ados library
    · dry grass at mountain areas
    · include ATK and DEF to the player strenght calculation when checking if attacking is allowed
    · corpse owner timer of protected corpses is restarted when the corpse is moved
    Fixes:
    · allow Supplies for Phalk to be continued if the special armor or cloak was accidentally sold
    Client:
    · Animated blends are much faster than before
    · A menu item for taking screenshots
    · Bleach mode supports colored light
    · Blend layers can use any available blend mode



    What's new in Stendhal 0.98:

    · Client
    · Zones can be colored according to hour, and otherwise
    · Outfit dialog resets to current outfit, when opened
    · Three new outfits available
    · Relative zone danger level is shown below the map
    World:
    · Garlic grows in the Kalavan City Gardens
    · Introducing new NPC Rachel in Ados bank
    · Kalavan City houses and Athor holiday apartments have usable tables now
    · Fado hotel beergarden style changed a bit
    · Reworked Ados interiors in some houses
    · Ados Bank got more bank chests
    · Semos and Ados mountain got more vegetation
    · Semos Mine Town Revival weeks ended
    · Athor cocktail bar got a new style
    · Ortiv Milquetoast interior reworked
    · Semos mine maps at level -2 got a new ground style
    · New Guess Kills quest in Nalwor City with new NPC, Crearid
    · New fruits which can be collected around Faiumoni (bananas, grapes, pomegranate, watermelons)
    · Coralia needs some fruit for her hat in a new quest
    Fixes:
    · Farmer achievement can be reached due to garlic grower implementation
    · Stop player vs player attack if either player move into a protection zone
    · Fixed descriptions for items that can be picked



    What's new in Stendhal 0.97:

    · Revival Weeks
    · Faiumonis inhabitans are excited for the Mine Town Revival Weeks already and decorated Semos City and the Mine Town area
    · Caroline finally found her way to the Mine Town for selling snacks and drinks
    · NPCs and games have been moved in relation to the former years
    · world*
    · More Semos NPCs help players now if they need some advise of what to do next
    · The duration of special outfits is now based on online time
    · More minimum levels for items
    · Semos inhabitants decided to open the new palisade wall a bit and added a new way to the south and west
    · Semos city tavern/INN owners rebuild their front garden and made it quite comfortable
    · New playground next to Plink at Semos_Plains_n
    · Creatures of Kikareukin changed their environment on level 4 and 5
    · Some mountain maps in Semos and Ados mountains changed their look
    · Semos Mine Town map has a new look: the tower is gone and a new miner hut built up
    · New achievements active: mainio armor set "Excellent Stuff", harvest vegetables and become a "Farmer"
    · website*
    · New coloured outfits can be seen on the website
    · client*
    · Outfit parts can be coloured
    · Dialogs can be closed by pressing ESC
    · Buddies can be invited to group directly from the buddy list
    · Other players can be invited to group via right click menu
    · fixes*
    · Fixed descriptions for Ketteh Wehoh
    · Fixed quest history for MedicineForTad and mentions new place of Tad in Semos Village
    · Fixed some spaces which went into Tads dialogue
    · Fixed missing collision in Semos ciy with rebuilding the palisade wall
    · Blood on gates can't block these anymore
    · Login dialog gets re
    · enabled after a failed login
    · Players can not attack others from protected areas
    · Working on some maps fixed layer errors
    · Decreased number of sheep to eight in Semos city (they were starving before)
    · internal code changes*
    · table itemid was replaced with table item.



    What's new in Stendhal 0.96:

    World:
    · Barbarus moved his work place a bit closer to the Mines entrance and reduced the pick price to 400 money each
    · Haunchy Meatoch is really thankful for the help he gets each time from players and gives them some XP now
    · various animal pens have gates now. Also wolves in the park are behind a gate
    · Semos has a palisade wall now to protect the city against the creatures outside
    · there is a nice new beer garden in front of the Fado hotel
    · Tad moved to Semos Hostel and Ketteh Wehoh, in the town hall, will remind about his quest
    · the quest log hints if a quest which has been started isn't suitable for the current level
    · danger signs are more prominent
    · Website
    · added an interactive Atlas to the website
    · improvements to the arianne.sourceforge.net website including an rss feed
    · achievements for Semos and Ados daily quests are in their own categories
    Client:
    · support and tutorial textboxes stay on top
    · Atlas command now focuses on the current position
    · added Beginner's guide to help menu
    · healing messages don't spam the chat log anymore (but can be enabled in the setting dialog)
    · "where" command in the group menu
    Fixes:
    · fixed kill enemy army quest (load again + added madaram archer and windwalker to kill list)
    · harold now understands plural words properly



    What's new in Stendhal 0.95:

    · rewrote the updater so that it will not break onces a year anymore because the certificate expires
    · on Unix/Linux the home folder now defaults to $HOME/.config/stendhal for new installs
    · improved the best player score for low level players: http://stendhalgame.org/wiki/Fixing_RP_Score_2011
    Marauroa:
    · updated to Marauroa 3.8.7 which greatly improves server side performance
    · Client
    · text boxes are now attached to the bottom of the screen
    · renamed the stendhal-FULL-0.xx.zip to stendhal-0.xx.zip. the extra client without sound made sense a long time ago when the full client had twice the size of the soundless client.
    World:
    · John and Jane on Athor island have a disrupted holiday
    · Andy, at Ados cemetery, seeks revenge
    · Harold pays owed earnings instantly on start of dialogue
    Fixes:
    · fixed not showing zone achievements
    · fixed webstart which did not work on the most recent OpenJDK version (Ubuntu 11.04, SuSE)



    What's new in Stendhal 0.94:

    · new achievements active: interior zones, DM points, completed quests, red armor set
    · increased time for expired items and earnings on the market at Harold
    · over
    · eating clears the food list and makes the player sick, instead of killing them
    · empty corpses are not automatically inspected
    · NPCs who await a specific response (e.g. for a question) have a special icon
    Bugfixes:
    · fixed right clicking on sources, fishing spots, etc.
    · On Mac cmd+dragging opens the item split window
    · client error log now works in the webstart client, too
    · a number of small map fixes
    · Admin
    · added new zone int_abstract_admin_investigation for investigation of account issues
    · added new zone int_abstract_server_down for operating Stendhal on a read only database copy
    · Website
    · achievements on character pages now have a mouse over box
    · nicer layout for chat logs and log selection
    · improved performance of Recent Events page
    · improved performance of pages with many images



    What's new in Stendhal 0.93:

    · world
    · added ghost hound (rare) to Semos mountain cemetery
    · Imorgen and her mother Mircea moved into a house in Fado forest
    · deathmatch creature spawn time dependent on player level and (inversely) on number of players in ring
    · get fresh water at some hidden new springs
    · Kill Enemy Army quest history with more detail and records number of completions
    · Xhiphin Zohos is thirsty and asks for water
    · decorated Semos for Easter
    · Easter Bunny drops small easter eggs as he walks
    · features
    · Easter Bunny launchable via script
    · corpse auto inspect mode in settings panel
    · inspected corpses auto close when empty
    · corpse window title is the dead creature / player
    · corpses cannot be thrown far by other players if they're protected
    · website
    · new rankings for best player and hall of fame using achievements
    · My & My Friends view shows true rankings
    · support for special achievements from one off events
    · fixes
    · Ambers way changed a bit for holding her back from Aldrin
    · Jef answers to all keywords now he has information for
    · death penalty rounded before application and reported as suitable precision to player
    · daily/weekly quests are restarted immediately when aborted
    · daily monster quest creature to kill can't be requested again by Mayor if it was aborted this time
    · fix buying daisies seeds
    · improvements in understanding item names when talking with merchandizers, e.g. "solid plate shields"
    · fixed "porcino" singular and made NPC parser understand (some) misspelled words like "porcinis"
    · non
    · exact answer matching in the fishermans license quiz
    · recognise the expressions "ice cream" and "teddy bear"
    · fix display texts for "ice cream"
    · Alrak and Pequod give the bobbin/oil directly when saying 'make' (as well as 'remind') if item is ready
    · fix a memory hole in the market



    What's new in Stendhal 0.92:

    Features:
    · achievements system with notification in game of reached achievement and website integration
    · group system for sharing loots and chatting
    · show Production activity in the Travel Log
    · settings dialog for sound, clickmode, decorative fonts
    World:
    · sheep growing quest from Nishiya
    · Help Jef by finding his mom, Amber, in a new quest
    · Caroline moved into her refurbished house in Ados
    · the required item to collect (if chosen from a list) is displayed in more quest histories
    · message about where you died, on death
    · sound on level up
    · configurable archer range: orc spearman can throw further
    · damage type of the arrows is used for archer players
    · player killers pay more to get healed by NPCs
    · NPCs who can list what produced items are available in the world. Katerina and Alice Farmer are examples
    Client:
    · character selection screen has a grid layout
    · a GUI to aid group management
    · better multi-monitor behavior
    Fixes:
    · numerous small gui code fixes
    · all defined achievements can now be reached
    · simplified chest syncing to remove flicker
    · NPC conversation with improved and unified responses of producers and merchandisers
    · improved server side performance by changing Creature.getArea() to not create lots and lots of short lived objects



    What's new in Stendhal 0.90:

    World:
    · quest for Ortiv Milquetoast in Kirdneh River House
    · Gaston, a Rat chef in Rat City bakery that will prepare the best crepes suzette au chocolate in town
    · Erna lends kitchen equipment
    · Karl sells sacks, Philomena sells butter
    · Elisabeth and her mother Carey found their way to Kirdneh
    · quest Chocolate For Elisabeth on Kirdneh playground
    · Semos is decorated for Christmas
    · Santa is visiting (and can now be made to leave after Christmas on time)
    · changed corpse protection logic to be fairer
    · Katerina and Jynath both heal at same price (they compromised on price, to have two locations of equally cheap healing)
    Fixes:
    · Wikipedian follows redirects
    · positioning of entities to fix character position, attacking circles, creature placement errors
    · vaults and adventure island correctly flagged as interior zones so players shouldn't land in the wrong zone
    · fixed some fish sources in amazon
    · 70% of FindBugs warnings and most of all Eclipse warnings fixed
    · all tests now pass using the Eclipse JUnit plugin



    What's new in Stendhal 0.89:

    Features:
    · quantity selector for control-drop
    · corpses have resistance
    · crolls can be labelled with /markscroll command
    · cancel client download if the user closes the progress bar window and confirms the dialog
    · corpses have loot protection to anyone but the defender of the hits for a short time after death
    World:
    · Eheneumniranin, a half
    · elf that lost his memories. He harvests the grain field in ados forest farm area
    · Gertha and Martha in Kalavan city gardens, they'll bake delicious apple and cherry pies
    · Wrviliza, a kobold barmaid in Wo'fol bar, she also provide new drinks (mild and strong koboldish torcibud)
    · Kormic, a kobold regular in Wo'fol bar
    · Uncle Dag in Ados market, he runs a distillery stand there and produces fierywater
    · Gaston, a Rat chef in Rat City bakery
    · quest in Wo'fol (the reward is V.S.O.P. koboldish torcibud)
    · artichoke, garlic, mandragora (a magical herb) and zantedeschia (a flower) and cane fields are growing in Faiumoni
    · hen nests spawn eggs
    · new types of empty bottles
    · sickles can be used to harvest sugar cane
    · a new fish
    · source on Amazon island
    · red lionfish can be sold on the Athor ferry
    · ados swamp and surroundings has a new landscape
    · Bobby, a small boy in Fado, waits for some visitors
    · scrying orbs around the deathmatch arena
    · dead gnarled and twisted trees and bushes in the Orcs pit
    Code:
    · fixed calculation of player ages (it assumed that a second was 3*300ms)
    · all NPCs defined with a zone configurator (standardisation across code)
    · old style quests refactored to use standard conditions and actions
    · drawing of the ground layers sped up



    What's new in Stendhal 0.88:

    Features:
    · right click on a player to start trading with them using a GUI
    · corpse and chest windows raise themselves if one with an already open window is inspected
    · buddies are sorted first by online status, then by name
    · don't reset to townhall on minor releases
    · deathmatch assistant announces completion and player can directly claim victory
    World:
    · new NPC Andy in Ados near the church
    · new NPC Haunchy Meatoch on Ados market with a new quest
    · new NPC Florence Boullabaisse on Ados market who will make a tasty Fish Soup for you
    · new NPC Fritz on Ados market
    · new NPC Barbarus in Semos Mine
    · new NPC Ortiv Milquetoast in Kirdneh River House
    · new music in Orril Castle
    · new items fish soup, garlic, grilled steak, coal, pick, red lionfish
    · coal sources for extracting coal
    · added garlic to Sues sales list
    · new game for Semos Mine Town Revival Weeks: 9 switches
    · Mayor Chalmers enlisted the Pied Piper to help with the rat problem
    Website:
    · animated/large NPCs like tomi and vulcanus now have an image
    · display ranks on character page



    What's new in Stendhal 0.87.1:

    · fixed issue making client unresponsive for Windows users



    What's new in Stendhal 0.86.1:

    · If floating windows were saved under settings panel, move them on login
    · updater package does not use DefaultGameProperties, only use properties file, to make it easier for other projects to understand how to use updater without breaking it
    · use new 0.86.1 base for updater due to problems with webstart clients from 0.85
    · remove db_id entries from buddy list
    · offer deletion of update files in case of a security exception



    What's new in Stendhal 0.85:

    Features:
    · all gui components use a new wood panel theme (even ones which did not have wood before)
    · character selection dialog after account login
    · login profiles can be cleaned up
    · right click and 'Where' yourself
    · /listproducers command for working NPCs
    · quest to help Phalk with food and clothes
    · slow down when walking over resisting entities
    · take resistance into consideration when choosing path
    · use more karma at the well and count activities
    · added descriptions to some npcs
    · new npc in ados church
    · new tutorial messages for receiving items and private messages
    · rats in semos village are not cowards

    Code:
    · players can't use npc names or creature names
    · cannot add buddy who doesn't exist
    · refactored Kanmararn Soldiers quest
    · style code completely rewritten as a swing look & feel, and extended to all components used by stendhal
    · a script for calculating item drop rarities
    · quests history refactored to not use xml
    · many semos npcs reverted to not use xml for configuration

    Bugfixes:
    · upper part of grain is not counted as grain (can move between grain fields)
    · raid creatures no longer have attack weakest profile even if the creature normally would
    · weekly item quest xp reward
    · quest completed check where completed state is set to other than 'done'
    · initial Hayunn dialog/tutorial cleaned up



    What's new in Stendhal 0.84:

    Features:
    · new quest from Balduin if you have completed all other quests to get or collect rare weapons
    · daily and weekly item quests can ask for more than one of each item at once
    · eating, poisoned, grumpy and away status are shown in the stats panel
    · Dr. Feelgood can heal pets
    · Zoo Food quest is repeatable and food item request is randomised
    · pizza delivery missions selected by level
    · client can be started with username and password as parameters to bypass login gui (not for use on multi-user systems)
    · an arrow effect drawn for distance attacks
    · mrotho and diehelm brui sell arrows (and merenwen pays a bit less for arrows)
    · sarzina sells mega potions
    · temporary bans can be made using /ban
    · reason for ban is visible to player
    · new missile, a fire shuriken
    Code:
    · new simple layout manager to replace the abandoned pagelayout
    · reworked zone configurators for Kill Dark Elves quest and for Kill Spiders quest.
    · reworked Daily Monster quest NPC engine
    reworked kill quests to not clear player's information about previous killed creatures:
    · Daily Monster quest
    · Kill Gnomes quest
    · Kill Dhohr Nuggetcutter quest
    · Clean Storage Space quest
    · Club Of Thorns quest
    · Meet Hayunn quest
    · Sad Scientist quest
    · npc conditions and actions for randomised item collection quests
    · fixed bug with xp display after death
    · ranged attack bug fixes on using up last missile and throwing from 1 tile away
    · email address field may be left completely empty on account creation
    · /inspect command output improved for viewing quests, karma, and coordinates
    Website:
    · performance optimisation
    · bugfixes including player display on firefox
    · spouse of a married player is displayed



    What's new in Stendhal 0.83:

    · features
    · Rat City extended
    · Find the Rat Children quest
    · some creatures have attack strategy choosing weakest opponent (e.g. dragons, military commanders, bosses)
    · Zynn Iwuhos has some maps on display in the library
    · Tab completion for online nick names works now without /who called before
    · orc spearman creature
    · /atlas /faq and /manual commands to open useful pages in browser
    · Harold tweets trades, the official stendhal server uses http://twitter.com/stendhaltrade
    · magical damage types of weapons (fire, ice ...)
    · resistance/vulnerability of creatures to magical weapons (fire, ice, ...)
    · attack sweeps look different depending on the attack type
    · Haizen's maze has music near the exit
    · Plan a new route when a player following a path hits another entity
    · single click for most actions and contextual mouse cursors (use /clickmode if you prefer doubleclick)
    · sub-zone teleport restrictions
    · NPCs can respond to emote actions
    · fertile ground inside houses
    · zone changing using mouse is possible
    · a family of NPCs holidaying in Ados
    · more rats and zones for the Pied Piper quest

    · bugfixes
    · archer behaviour
    · zero value offers supported at market
    · Monogenes easier to use
    · kill spiders and dark elves quests check you killed creatures from those relevant areas
    · recover automatically from corrupted cache files
    · ghosts have low hp like intended
    · turns walking along a path are now smooth
    · using a portal from distance walks the player to the portal
    · the client can cope better with differing tile sizes

    · code
    · creatures xml split into smaller parts
    · attacks are now events
    · signs can show an image instead of 'You read: ' text, or a description
    · Charas Converter jar available to download

    · website
    · new domain stendhalgame.org
    · rss feeds



    What's new in Stendhal 0.82.1:

    · new command /clickmode to toggle between single click walking and double click walking
    · fixed movement to drop target (only Microsoft Windows was affected)
    · fixed /mute not being stored across restarts
    · fixed pets not ownable




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