· Computer controlled units will now respond much faster to targets
· in sight. An issue with an attached gun blocking the LOS was corrected
· (this was affecting especially the CV90/35-DK and its
· ability to detect some targets, but also quite a number of other
· vehicles under certain circumstances), resulting in a rather
· frustrating lack of response to targets in plain sight
· Reduced network traffic by sending range entry network messages
· only when there is at least one human crew member in the vehicle.
· This could result in different human crew members seeing different
· range values when they first jump into a previously unoccupied
· vehicle, but will be resolved at the first range entry.
· Solution: Use the laser, activate battlesight, or enter a new
· range manually. This is probably an acceptable trade-off for the
· benefit of a greatly reduced overall bandwidth usage, especially
· for internet connections
· Corrected some problems with TC HMG aiming
· Fixed a bug in network sessions where, on slow movement orders,
· the squads of IFVs controlled by the session host would disembark
· automatically and walk in front of their vehicle, but squads of
· IFVs owned by client computers would not
· Fixed a bug in network sessions where, on orders to accelerate
· from slow movement, the squads of IFVs controlled by the session
· host would mount automatically, but squads of IFVs owned by client
· computers would not
· Fixed a bug affecting client machines in network sessions squads
· that dismounted automatically due to speed/movement tactics combination.
· The squad would be indicated in the lower right status
· bar as still mounted (even though already deployed), and on the
· “Unload” command teleport back into the player’s vehicle and then
· dismount again, then go into the prone position, and remain there
· Fixed a bug in network sessions where for client machines the
· link between troops and their vehicles would not be properly severed
· after a manual command to dismount. This would lead to client
· machines picking up their troops before backing out of a firing
· position, while host machine units would not
· Fixed a bug where on some T-72s the HMG would point in the opposite
· direction of its firing