Softpedia
 


GAMES CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
WEEK'S BEST
  • Final Cut: Death o...
  • Amazing Adventures...
  • Jewel Quest Myster...
  • Farm Machines Cham...
  • Whispered Stories:...
  • Haunting Mysteries...
  • Top Secret Finders
  • All Zombies Must D...
  • Skyjacker 1.1
  • NAVY FIELD 1.342
  • 7-DAY TOP DOWNLOAD
    #
    Item
    Counter-Strike 1.6
    44,865 downloads
    Need for Speed: Most
    Wanted - 100%
    Complete Savegame
    with Cop Cars and
    Traffic

    13,376 downloads
    GTA Vice City Mod -
    Ultimate Vice City
    2.07

    10,576 downloads
    Facade 1.1b
    9,993 downloads
    GTA San Andreas Hot
    Coffee (Adult) Mod
    2.1

    9,057 downloads
    Plants vs Zombies +4
    Trainer

    8,427 downloads
    Need for Speed: Most
    Wanted Patch 1.3

    7,062 downloads
    Grand Theft Auto IV
    Patch 1.0.7.0

    6,472 downloads
    GTA Vice City -
    Mamaia Vice Mod 1.5

    5,931 downloads
    Minecraft Server
    1.2.5 Stable /
    12w21a Snapshot

    5,341 downloads
    Home > Games > Patch > Steel Beasts Professional Patch > Changelog

    Steel Beasts Professional Patch 2.552 - Changelog


    What's new in Steel Beasts Professional Patch 2.552:

    · Computer controlled units will now respond much faster to targets
    · in sight. An issue with an attached gun blocking the LOS was corrected
    · (this was affecting especially the CV90/35-DK and its
    · ability to detect some targets, but also quite a number of other
    · vehicles under certain circumstances), resulting in a rather
    · frustrating lack of response to targets in plain sight
    · Reduced network traffic by sending range entry network messages
    · only when there is at least one human crew member in the vehicle.
    · This could result in different human crew members seeing different
    · range values when they first jump into a previously unoccupied
    · vehicle, but will be resolved at the first range entry.
    · Solution: Use the laser, activate battlesight, or enter a new
    · range manually. This is probably an acceptable trade-off for the
    · benefit of a greatly reduced overall bandwidth usage, especially
    · for internet connections
    · Corrected some problems with TC HMG aiming
    · Fixed a bug in network sessions where, on slow movement orders,
    · the squads of IFVs controlled by the session host would disembark
    · automatically and walk in front of their vehicle, but squads of
    · IFVs owned by client computers would not
    · Fixed a bug in network sessions where, on orders to accelerate
    · from slow movement, the squads of IFVs controlled by the session
    · host would mount automatically, but squads of IFVs owned by client
    · computers would not
    · Fixed a bug affecting client machines in network sessions squads
    · that dismounted automatically due to speed/movement tactics combination.
    · The squad would be indicated in the lower right status
    · bar as still mounted (even though already deployed), and on the
    · “Unload” command teleport back into the player’s vehicle and then
    · dismount again, then go into the prone position, and remain there
    · Fixed a bug in network sessions where for client machines the
    · link between troops and their vehicles would not be properly severed
    · after a manual command to dismount. This would lead to client
    · machines picking up their troops before backing out of a firing
    · position, while host machine units would not
    · Fixed a bug where on some T-72s the HMG would point in the opposite
    · direction of its firing




    WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

    SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM