StarCraft II Patch Changelog

What's new in StarCraft II Patch 4.10.1

Aug 19, 2019
  • War Chest: BlizzCon 2019:
  • Fixed an issue with the Adept’s Ihan-rii skin when warping in.
  • MAC:
  • Fixed a crash that could occur when leaving a match or a lobby.
  • Fixed a crash that could occur when launching the Editor.

New in StarCraft II Patch 4.10.0 (Aug 14, 2019)

  • The War Chest: BlizzCon 2019 has been added in preparation for its global launch on August 15.
  • Play StarCraft II or watch participating streamers on Twitch to unlock XP for the War Chest and gain access to over 70 new items including army-wide skins, sprays, emoticons, exclusive portraits, and a Co-op XP boost.
  • Purchasing the War Chest Complete Bundle grants you a special random race loading screen in StarCraft II, plus a Tal’darim Probe Pet in Diablo III, a Hearthstone Classic Card Pack, and a Heroes of the Storm rare Loot Chest. In addition, purchasing any War Chest Skin Bundle will grant you an immediate access to Ranked play.
  • Also, throughout the duration of the War Chest: BlizzCon 2019, players will be able to unlock free rewards, including classic Brood War-inspired skins for the Marine, Zealot, and Hydralisk, with no additional purchase necessary.
  • Four new weekly Mutations have been added.
  • General:
  • Amon’s Corsairs can no longer deal splash damage to invulnerable units.
  • Tweaked mutator-safe zones on Cradle of Death, Temple of the Past, and The Vermillion Problem.
  • Fixed an issue on The Vermillion Problem where ground units could survive lava in specific locations.
  • Fixed an issue that caused Missile Command missiles to remain on the minimap permanently.
  • Dead of Night:
  • Fixed an issue where Chokers could permanently stun morphing units.
  • Stetmann:
  • Mecha Banelings now properly target structures while the Enable Structure Attack ability is toggled on.
  • Mecha Banelings will now always deal appropriate bonus damage when Egonergy Enhanced Explosives is researched.
  • Abathur:
  • Abathur’s Toxic Nests no longer damage invulnerable units and cannot be stolen by the Eminent Domain mutator.
  • Maps:
  • The opponent can no longer see the Overseer’s Oversight ability through the fog of war if they have units nearby.
  • Tree and city building doodads were adjusted to prevent units from hiding within in Acropolis LE.
  • Mouse functionality is now present while in fullscreen mode on OS 10.14.
  • OpenGL2 rendering API has been deprecated.

New in StarCraft II Patch 4.9.3 (Jul 11, 2019)

  • Made improvements to in-game network protocol which will result in smoother multiplayer games.
  • Chat actions sent through the SC2API can now activate Trigger and Galaxy events.
  • Tweaked names and descriptions of various Co-op Missions attack waves.
  • Guardians spawned by Amon will now be more consistent with their stats in the original StarCraft.
  • Added the Massive attribute to Amon’s Guardians.
  • Cradle of Death reworked:
  • Main objective timer starts with 30 additional seconds on all difficulties.
  • Main objective timer gains 30 additional seconds after completing an objective on all difficulties.
  • Reduced the build time of trucks from 20 seconds to 10 seconds.
  • Trucks are no longer consumed when completing a bonus objective.
  • The bonus objective timer is now paused while the corresponding construct is disabled and for 5 seconds after it dies.
  • Truck speed increased from 2.25 to 2.5.
  • Trucks now floors it when the main objectives have been cleared, moving 50% faster.
  • Replaced some Constructs from the second bonus objective with non-Construct units.
  • Dehaka:
  • Fixed an issue where Dehaka could bypass ability learning level requirements.
  • Fenix:
  • Fenix’s energy no longer drains when Stetmann’s Stetzone configuration is changed.
  • Stetmann:
  • Hardened Energy Shield is now only activated when taking 10+ damage.
  • The Mecha Lurker Den now has the default hotkey “D”, which can be reconfigured under Hotkey settings.
  • Fixed an issue where Stetellites would not become deactivated when enemy Carriers attacked them.
  • Zeratul:
  • Legion calldowns now properly attack enemy units while Vorazun's Timestop is in effect.
  • Mutators:
  • Sentries will no longer evolve after casting Force Field with the Transmutation mutator active.
  • The Mecha Zerg rush no longer appears when Stetmann's structures are taken over by the Eminent Domain mutator.
  • The Nukes from the Going Nuclear mutator no longer damage workers, town halls, or geysers on Oblivion Express.
  • Building doodads near the main base locations were adjusted to prevent units from hiding within on Acropolis LE.
  • The opponent can no longer see Battlecruiser’s Tactical Jump ability visual effects being cast through the fog of war if they have units nearby.
  • Added new opaque mineral nodes that won't become invisible or transparent when an unit enters nearby line of sight blockers:
  • Mineral Field (Opaque)
  • Mineral Field (Opaque 900)
  • The Void and Swarm Standard Dependencies now properly appear under Add Standard option.

New in StarCraft II Patch 4.9.2 (Jun 19, 2019)

  • General:
  • War Chest 4 structure skin bundles are now available for purchase.
  • Four new announcers have been added, featuring some of the most legendary commentators in StarCraft’s history.
  • Announcer: Um
  • Announcer: Jeon
  • Announcer: Kim
  • Announcer: Um-Jeon-Kim
  • Purchase all three individual announcers or the Voices of Legend Bundle to unlock the Um-Jeon-Kim announcer trio.
  • Authentication process has been updated to be consistent with other Blizzard services. Login UI has been updated to support it.
  • Amon will now research a larger variety of upgrades for his units. For a full list of upgrades, please click here.
  • Amon will now have a chance to utilize one of six new attack wave compositions inspired from the original StarCraft.
  • Terran Classic Bio
  • Terran Classic Mech
  • Zerg Classic Ground
  • Zerg Classic Air
  • Protoss Classic Ground
  • Protoss Classic Air
  • When Amon's army is first encountered, players will now be shown a description of the attack wave composition and a list of key units to watch out for.
  • Commander:
  • Stetmann:
  • Mecha Battlecarrier Lord Ready Mecha Broodling cost decreased from 15 Egonergy to 5 Egonergy.
  • Mecha Infestor Egonergy pool increased from 200 to 400.
  • Roaches Away! Egonergy cost increased from 125 to 250.
  • Dehaka:
  • Fixed an issue where Ravasaurs could appear to move slow or to leap occasionally.
  • The Tyrannozor's Spike Burst attack now properly receives damage increases from the Level 1 Primal Attacks upgrade.
  • Artanis, Fenix, Karax
  • Fixed an issue where an unintended upgrade icon could appear on the Observer’s command card.
  • Stetmann:
  • Deploy Stetellite can no longer be cancelled.
  • Stetmato Cannon’s animation now properly stops when the target is destroyed or killed before Stemato Cannon fires.
  • The Recyclable icon no longer appears unlocked on the Mecha Banelings command card before reaching level 5.
  • The Recycle and Recyclable icons for Mecha Ultralisks now properly appear unlocked at level 5.
  • Tychus:
  • Crooked Sam can no longer attack Stetmann’s Stetellite again after disabling it with his first shot.
  • Mission:
  • Fixed an issue where ground units could clip inside buildings on Vermillion Problem.
  • Mutators:
  • Destructible Debris is no longer cloaked while the We Move Unseen mutator is enabled.
  • Purifier Beams no longer target Stetmann’s Stetellites.
  • Missiles created by the Missile Command mutator no longer spawn Broodlings when destroyed.
  • Fixed display issue in the selected unit portrait area of the Nerazim console skin.
  • Sentry:
  • The opponent can no longer see the Hallucination ability being cast through the fog of war if they have units nearby.

New in StarCraft II Patch 4.9.1 (Jun 5, 2019)

  • CO-OP MISSIONS:
  • Commanders:
  • Stetmann:
  • Gary now benefits from Stetzones, and his passive health regen icon has been removed from the command card.
  • Roaches Away! now spawns 2 Mecha Roaches, down from 4.
  • Roaches Away! now orders spawned units to attack-move to the target location if it is beyond the Mecha Infestor’s cast range.
  • Mecha Roaches and Mecha Ravagers timed life reduced from 60 seconds to 45 seconds.
  • Mecha Roach damage increased to 12 (24 vs Light), up from 8 (16 vs Light).
  • Mecha Roach max life increased to 110, up from 75.
  • Mecha Ravager max life increased to 120, up from 80.
  • Stukov:
  • Stukov's Infest Structure now launches flying broodlings when used on flying structures.
  • BUG FIXES:
  • Co-op Missions:
  • General:
  • If a Co-op Mission fails to correctly end in victory, it will now time out after one minute and forcefully award the victory.
  • Updated the enemy wave compositions to be more randomly selected.
  • Correct consoles now properly appear for both Nova and Vorazun.
  • Commanders:
  • Artanis:
  • Shield Overcharge and Warp in Dragoon abilities no longer share the same default hotkey.
  • Dehaka:
  • Tyrannozor's Spike Burst icon is now properly displaying the correct upgrade level.
  • Nova:
  • All of Nova's structures now use the same Adjutant portrait.
  • Stetmann:
  • Gary and Super Gary no longer recall allied units to Stetellites.
  • Updated tooltip for the Mecha Spire to correctly state: Enables – Mecha Corruptors from Mecha Larvae.
  • Players no longer receive the Super Gary Upgrade reminder if they are not level 15.
  • Stetman buildings are now listed in the Hotkeys menu under Zerg - Mecha.
  • Gary no longer has low-ground vision and can now see up cliffs properly.
  • Subgroup priority for the burrowed Mecha Infestors are now properly in order with the unborrowed.
  • Game now properly ends in defeat when all of Stetmann's structures are destroyed regardless of how many Stetellites are up.
  • Fixed several issues with the descriptions of Gary Ability Cooldown, Structure Morph Rate, and Deploy Stetellite Cooldown masteries.
  • Adjusted sound level for Stetellites’ deactivating sound, and Stetmann’s voice over on attack wave warnings.
  • The Orbs launched from Gary are no longer destroyed by Point Defense Drones.
  • Hero units now properly receive buffs from Stetzones.
  • Mecha Ultralisk’s Vectored Burrow Charge with the Electrostatic Surprise upgrade no longer stuns map objectives.
  • Stukov:
  • Infested Liberators with the Cloud Dispersal upgrade can now deal damage to Void Shards and no longer target the base of units that are both ground and air.
  • Infest Structure can no longer target the Shuttle Bays on Void Launch.
  • Swann:
  • Laser Drill Build Time mastery now properly causes the drill to revive in 66 seconds with 30 mastery points.
  • Hailstorm Missiles from Spinning Dizzies now properly fire when buffed from Karax's Energizer.
  • KMC Auto-Loaders upgrade now properly increases Spinny Dizzy attack speed by 25%.
  • Tychus:
  • Rattlesnake’s Stimpack upgrade now properly auto-casts stimpack when attacking.
  • Zeratul:
  • Fixed an issue where players could not earn the Devolution Retribution achievement.
  • Fixed an issue where Ambushers could not receive the order to blink if the target location is out of range.
  • Fixed an issue where Void Templar could blink into unpathable locations.
  • Zeratul’s structures are now displaying the proper portrait.
  • Mutators:
  • Karax's Sentinels with the Reconstruction upgrade, and Kerrigan's Torrasque Strain Ultralisks are now revived immediately while the Moment of Silence debuff is active on the units. They will still be silenced.
  • Fenix no longer instantly respawns as Talandar, after being killed by the Black Death, or Double Edged mutators.
  • Mission:
  • Dead of Night:
  • Chokers now properly stop choking units when affected by a stun or stasis.
  • Part and Parcel:
  • Collecting parts after activating the Balius no longer causes the main objective timer to pause indefinitely.
  • Scythe of Amon:
  • The bonus objective will now complete after 30 seconds regardless of nearby enemies.
  • “Destroy this enemy” text now only displays on enemy units for the bonus objective.
  • The Vermillion Problem:
  • Fixed an issue where enemy Extractors could appear as Mecha Extractors.
  • Versus:
  • General:
  • Viper's Parasitic Bomb damage will no longer stack if the target unit dies or if a target Viking morphs from fighter to assault mode.
  • Maps:
  • Acropolis LE:
  • Adjusted the color of the Aiur Temple Brick doodads for better identification of burrowed enemy Widow Mines.
  • Efflorescence LE:
  • Adjusted certain doodads on the map to prevent selection circles form being covered by the doodad.
  • Thunderbird LE:
  • Rich Vespene Geysers will now properly start with 2250 gas per geyser instead of 2500.

New in StarCraft II Patch 4.9.0 (May 22, 2019)

  • New Co-op Commander and Announcer: Stetmann:
  • Lead your Egonergized Mecha Swarm army upgraded with best of both Terran and Protoss technologies.
  • Continuously manage your Stetellite deployment and optimize its configuration.
  • Learn more in our blog.
  • Vorazun: Nerazim Bundle is going to be available as a part of Twitch Prime offer starting May 23, PDT.:
  • Vorazun Co-op Commander
  • Vorazun Announcer
  • Nerazim Protoss Console Skin
  • “Live Now” Protoss Random Banners
  • Exclusive “Purple Arcade” Console Skin for all races
  • Inhibitor Zone Generator, Reduced Mineral Fields, and Rich Vespene Geysers added to the Help menus.
  • New unit effect has been added in the Data Editor. Mod makers can use this effect to morph a unit into another unit without issuing an order.
  • Four new weekly Mutations have been added.
  • CO-OP MISSION:
  • General:
  • Added default hotkeys for top-bar abilities.
  • All expansion-blocking debris and rocks are now neutral hostile structures. Commander units and abilities will auto-acquire these units while enemy units will ignore them.
  • Added the Psionic attribute to Brood Queens (Including Stukov's).
  • Added the Psionic attribute to Ravens, Raven Type-IIs, and Theia Ravens.
  • Added the Psionic attribute to Science Vessels (Including Swann's).
  • The Heroes from the Storm mutator now works on several more co-op maps.
  • The Just Die mutator will now cause units affected by Polarity to swap immunities on rebirth if they are both active at the same time.
  • The Polarity mutator will now affect trains on Oblivion Express uniformly.
  • ALARAK:
  • Mothership base damage increased from 6x6 to 38x6.
  • Mothership weapon range increased from 2 to 7.
  • Structure Overcharge will no longer target neutral units.
  • DEHAKA:
  • Dakrun HP increased from 3000 to 4000.
  • Dakrun Greater Spiked Hide return damage increased from 10 to 20.
  • Primal Zergling attack damage increased from 7 to 10.
  • The Dissolving Acid upgrade now increases the Ravasaur's bonus damage vs armored to 15, up from 5.
  • The Enlarged Parotid Glands upgrade now increases the Ravasaur's movement speed from 2.25 to 3 in addition to its current functionality.
  • Primal Roach life regeneration rate while burrowed increased from 5 to 10.
  • Primal Igniter life regeneration rate while burrowed increased from 5 to 10.
  • Primal Igniter HP increased from 300 to 350.
  • Primal Igniter base armor increased from 2 to 3.
  • Muscular Augments research cost decreased from 150/150 to 50/50.
  • The Impaler’s Tenderize ability damage increased from 100 to 200.
  • The Impaler’s Tenderize ability now reduces Dehaka's Devour cooldown by 75%, up from 50%.
  • Primal Mutalisk damage decreased from 18/6/2 to 14/5/2. Upgrade bonuses adjusted accordingly.
  • The Slicing Glaive upgrade now provides +100% increased damage against air, up from 50%. Base damage increased from 27 to 28.
  • Brutal Charge research cost decreased from 100/100 to 50/50.
  • Primal Ultralisk HP increased from 500 to 625.
  • Tyrannozors now benefit from the Healing Adaptation upgrade, which allows them to regenerate life quickly when out of combat.
  • Devour Buff Duration Mastery increased from 1% per point to 3% per point. Maximum benefit increased from 30% to 90%.
  • Greater Primal Wurm Cooldown Mastery increased from 1% per point to 1.5% per point. Maximum benefit increased from 30% to 45%.
  • Gene Mutation Chance Mastery increased from 1% per point to 2% per point. Maximum benefit increased from 30% to 60%.
  • Dehaka's leap will now damage neutral targets, such as rocks.
  • Dehaka gains high-ground vision upon hitting level 10.
  • Dehaka's uprooted Primal Wardens and Primal Hives are no longer included in all-army selection.
  • Units in primal combat now have a rally button and ability.
  • Impaler damage bonus per weapon upgrade increased from +4(+5 vs armored) to +4(+6 vs armored).
  • Primal Guardian damage bonus per weapon upgrade decreased from +5 to +4.
  • Dehaka's calldowns now benefit from weapon and armor upgrades.
  • STUKOV:
  • Morph to Overseer requirement changed from Infested Starport to Infested Factory.
  • Infested Bunker supply increased from 4 to 6.
  • Infested Bunker cost increased from 300 to 350 minerals.
  • Infested Diamondback cost decreased from 225/100 to 225/75.
  • Infested Diamondback range increased from 7 to 8.
  • Fungal Snare can now be cast on Heroic units. Duration on Heroic units is 2.5, compared to 10 for non-Heroic units.
  • Infested Liberator cost decreased from 150/150 to 150/125.
  • Cloud Dispersal upgrade reworked. Post-upgrade, Infested Liberators will launch itself at an enemy target, turn itself into a swarm cloud, and stay in swarm cloud form until no enemy units in the area are taking damage. Infested Liberators will be controllable in cloud form and no longer return to its original location after it's done attacking.
  • Damage reduction in swarm cloud form reduced from 90% to 85%.
  • After the Cloud Dispersal upgrade, weapon period decreased from 6 to 1.
  • After the Cloud Dispersal upgrade, damage period increased from 0.6 to 1.
  • Infested Banshee now gains +2 range while cloaked.
  • Brood Queen movement speed increased from 2.5 to 3.75.
  • Brood Queen acceleration increased from 1.375 to 3.
  • Brood Queen life regeneration increased from 0.273 to 1.092.
  • Ocular Symbiote duration increased from 60 seconds to 180 seconds.
  • Ocular Symbiote now increases unit vision by 5 in addition to its current functionality.
  • Spawn Broodlings ability reworked. Instead of instantly killing a target unit, it will deal 300 damage to a target unit and spawn 2 Broodlings when that unit dies. This ability can now be cast on Massive and Heroic units.
  • Infested Structure Cooldown Mastery increased from 1 second per point to 1.5 seconds per point. Maximum benefit increased from 30 seconds to 45 seconds.
  • Apocalisk initial cooldown decreased from 300 seconds to 240 seconds.
  • Aleksander Cooldown Mastery increased from -2 seconds per point to -3 seconds per point. Maximum benefit increased from 60 seconds to 90 seconds.
  • Volatile Infested damage bonus per weapon upgrade increased from +4(+5 vs structures) to +4(+8 vs structures). This includes Infested Siege Tank Volatile Burst damage.
  • Infested Diamondback damage bonus per weapon upgrade increased from +2 to +2(+3 vs armored).
  • Infested Banshee damage bonus per weapon upgrade decreased from +2 to +1.
  • Apocalisk damage bonus per weapon upgrade increased from +5 to +8.
  • Broodlings from Stukov’s Infest Structure ability will no longer target neutral units.
  • ZERATUL:
  • Zeratul’s Legion calldowns will no longer target neutral units.
  • Zeratul’s Avatar calldowns will no longer target neutral units.
  • Reduced the units killed requirement of the Devolution Retribution achievement from 500 to 200.
  • BUG FIXES:
  • CO-OP MISSIONS:
  • General:
  • Fixed an issue where certain units could be stuck in animation loops once being dropped from a transport.
  • Commanders:
  • Abathur:
  • Reworded Corrosive Bile’s tooltip to reflect that it does not damage friendly units.
  • Alarak:
  • Fixed a bug where Alarak's Mothership was gaining too much damage per upgrade.
  • Fixed an issue where Alarak would ignore the hold position command and charge to an enemy.
  • Karax:
  • Fixed an issue where the Energizer’s Chrono Beam would not function properly on some defensive structures and uncommandable units.
  • Stukov:
  • Fixed a bug where the Apocalisk Cooldown Mastery was also decreasing its initial cooldown at the start of the mission.
  • Fixed a bug where the Aleksander Cooldown Mastery was also decreasing its initial cooldown at the start of the mission.
  • Fixed a bug where the second and third charges of Infest Structure were not cooling down as intended.
  • Tychus:
  • Fixed an issue where Joey Ray’s Bar would not appear when the game starts.
  • Zeratul:
  • Fixed an issue where placeholder icons and text could display on tabs for Zeratul when observing a Zeratul Co-op replay.
  • Zeratul’s Void Seeker will no longer sometimes reveal and initiate the bonus objective on Mist Opportunities.
  • Mutators:
  • Both Alarak’s Ascendants with Power Overwhelming and Rob “Cannonball” Boswell with Malice Ammunition will now take the correct damage from the Double Edge mutator.
  • Drop Pods no longer trigger the Avenger mutator.
  • Reworked the Heroes from the Storm mutator so that it functions more fluidly on most maps.
  • The Just Die mutator now correctly heals trains on Oblivion Express.
  • VERSUS:
  • When casting the Mothership's Time Warp on an enemy unit, the enemy unit will no longer automatically flee out of range.
  • The Mothership’s Time Warp will now affect and slow enemy Adept Shades and Purification Novas.
  • Liberators will no longer occasionally remain in Defender Mode after getting Abducted.
  • MAPS:
  • General:
  • Inhibitor Zone Generator minimap icons were updated.
  • Inhibitor Zones will now affect and slow Adept Shades and Purification Novas.
  • Automation LE:
  • A small number of trim doodads were removed to prevent visual distortions in certain areas.
  • Acropolis LE:
  • Added additional decals near the Reaper paths to help make the paths more visible.
  • Additional doodads added near the Reaper path locations to help make the unpathable areas clearer.
  • Certain Protoss base decals were removed to prevent visual distortions on low graphics quality settings.
  • Cyber Forest LE:
  • Removed a tree doodad near the natural base location that was blocking vision incorrectly.
  • Thunderbird LE:
  • Added additional decals near the Reaper paths to help make the paths more visible.
  • Turbo Cruise ’84 LE:
  • Removed certain doodads that were positioned in the same locations as some of the Inhibitor Zone Generators on the map.
  • Adjusted the color of a Purifier Teleport Pad on the map for consistency.
  • Certain decals and arrows were adjusted from blue to pink to help clarify between different terrain levels.
  • Bone Temple LE:
  • Rubble pile and Aiur temple brick doodads were adjusted to prevent units from hiding inside or underneath.
  • Ground foliage on the map was removed to prevent visual distortions with Pylon Power Fields.
  • USER INTERFACE:
  • The chat emoji list will now display unlocked emojis before locked emojis.
  • Max Level! Label is now properly positioned on the Co-op score screen.
  • Fixed a bug that a red error message would appear when a player uses chat with the IME on.
  • EDITOR:
  • Fixed a bug in custom maps, that a red error message would appear when a player is trying to revive a unit that died during a morphing process.
  • MAC:
  • Fixed a crash that could occur when launching StarCraft II client while using the Mac mini internal speakers.

New in StarCraft II Patch 4.8.6 (Apr 25, 2019)

  • Updated description for certain items on the Collection to properly display.

New in StarCraft II Patch 4.8.5 (Apr 24, 2019)

  • Campaign:
  • Fixed an issue where a mission on Legacy of the Void Campaign or Nova Covert Ops Mission Packs could not be properly saved when the previous mission was saved and loaded.
  • Co-op Missions:
  • The Dark Pylon Recall now properly works with Vorazun’s units, as well as allied units.
  • Versus:
  • Fixed an issue where a certain location could be blocked off by only two Pylons on New Repugnancy LE.
  • User Interface:
  • Fixed an issue where a previously selected homescreen background could briefly appear before loading the new homescreen background.

New in StarCraft II Patch 4.8.4 (Apr 10, 2019)

  • GENERAL:
  • Swann: Machined Bundle is going to be available as a part of Twitch Prime offer starting April 11. Stay tuned for more details.
  • Swann Co-op Commander
  • Swann Announcer
  • “Live Now” Terran Banner
  • “Live Now” Spray and Emoticon Pack
  • A new Mr. Sheng Announcer is now available.
  • 5 new Feats of Strength are added with loading screen race banner rewards for completing all Campaign and Mission Pack achievements.
  • Give Me Liberty: Complete all the Liberty Campaign achievements.
  • Swarming the Castle: Complete all the Swarm Campaign achievements.
  • Fill the Void: Complete all the Void Campaign achievements.
  • Remember, November: Complete all the Mission Pack achievements.
  • Visit the Koprulu Sector, They Said: Complete all the Campaign and Mission Pack achievements.
  • BUG FIXES:
  • Co-op Missions:
  • Commander:
  • General:
  • Global reallocation abilities such as Tychus’ Medivac Pickup, Nova’s Tactical Airlift, and Alarak’s Death Fleet Mass Teleport can no longer be cast on top of each other.
  • Abathur:
  • Fixed an issue where Ravager cocoons would not properly clean themselves up after morphing.
  • Alarak:
  • The Tal'Darim pre-placement model now properly appears when attempting to place a Robotics Facility on the map.
  • Artanis:
  • After the Plasma Surge upgrade, Psionic Storm will now properly restore shields of invulnerable units affected by the Guardian Shell buff.
  • Dehaka:
  • Fixed an issue where Primal Mutalisks would not properly play their cocoon animation before being revived.
  • Fenix:
  • Fixed a crash when playing as Fenix with the Diffusion mutator.
  • Swann:
  • Fixed an issue where Swann’s Siege Tanks could not be killed while affected by the Tentacle attack of Chokers on Dead of Night.
  • Tychus:
  • Fixed an issue where units mind controlled by Vega could burrow and be removed from the game on Miner Evacuation.
  • Enemy units dominated by Vega while the We Move Unseen mutator is active no longer remain cloaked.
  • Tychus’ Kel-Morian Ripper Rounds no longer deals damage to the immune units affected by the Polarity mutator.
  • James "Sirius" Sykes' D99 Detonator upgrade now properly triggers each time he is defeated.
  • Fixed an issue where on-death bonuses such as Artanis' Guardian Shell and Vorazun’s Emergency Recall were not triggering properly on Sirius.
  • Zagara:
  • Enemy Point Defense Drones no longer intercept the Banelings from Zagara’s Baneling Barrage ability.
  • Zeratul:
  • Infested Terrans no longer occasionally spawn and attack players before 1-minute mark on Miner Evacuation if Zeratul is in the game.
  • Zeratul's Artifact fragments no longer spawn in areas of the map that players cannot access.
  • Versus:
  • Updated tooltip description for Chrono Boost to state the proper percentage of faster operation.
  • Maps:
  • King’s Cove LE:
  • Updated pathing in certain areas to prevent small units from getting stuck.
  • User Interface:
  • Zeratul Announcer now properly plays voice-over lines when the user is supply blocked.
  • The homescreen and Tychus music no longer overlap when using Tychus as a homescreen background.
  • Progress bar for the Mutation Hard achievement now properly displays.
  • War Chest: Katowice 2019:
  • Fixed an issue where the Simulant Nydus Network could briefly appear during the Simulant Nydus Worm’s death animation.

New in StarCraft II Patch 4.8.3 (Feb 20, 2019)

  • GENERAL:
  • Abathur: Evolved Bundle is going to be available as a part of Twitch Prime offer starting later this month. Stay tuned for more details.
  • Abathur Co-op Commander:
  • Abathur Announcer
  • “Live Now” portrait pack
  • “Live Now” portrait for Abathur
  • “Live Now” portrait for Swann
  • “Live Now” portrait for Vorazun
  • “Live Now” Zerg Banner
  • Evolved Zerg Console Skin
  • A new Lowko Announcer is now available.
  • A set of 8 comic portraits have been added for players who own War Chest: Katowice 2019 for at least one race.
  • BUG FIXES:
  • General:
  • Queens can now properly spawn a Creep Tumor on ramps in certain Heart of the Swarm campaign missions, and Co-op Missions.
  • Co-op Missions:
  • Commander:
  • General:
  • Fixed an issue where incorrect portrait could appear for structures for certain commanders.
  • Alarak:
  • Ascendants with multiple Power Overwhelming stacks no longer take bonus damage from the Black Death or Double Edged mutators.
  • Dehaka:
  • Dehaka’s Drone no longer morphs into a structure while holding to a Xenon Crystal on The Vermillion Problem.
  • Primal Host now properly attack enemy Creep Tumors with its Locusts.
  • Murvar now dies properly when Murvar’s Den is destroyed.
  • Enemy units will now properly take damage from Psionic Explosion when Dehaka devours a Psionic unit directly after spawning or respawning.
  • Fixed an issue where the first charge of Greater Primal Wurm could sometimes not be properly given to the player.
  • Nova:
  • Nova’s air units can now be properly deployed in areas without ground pathing.
  • Stukov:
  • Fixed an issue where units dominated by Vega could be attacked by an allied Stukov’s Apocalisk.
  • Zeratul:
  • Void Arrays no longer share the same cargo space as Kerrigan’s Omega Worms.
  • Mission:
  • Dead of Night:
  • Ultralisks can no longer be stunned by Chokers.
  • The Vermillion Problem:
  • Civilians can no longer become stuck outside neutral buildings when retreating from lava.
  • Void Launch:
  • The bonus objective can no longer be targeted by a Viper’s Abduct.
  • Fixed an issue where the bonus objective could be stuck.
  • Mutator:
  • Fixed an issue where Amon’s Disruptors could fear units without detonating its Purification Nova while the Fear mutator was active.
  • War Chest: Katowice 2019:
  • Protoss rewards now properly match the level that they are awarded at.
  • Damaged Spore Crawlers and Spine Crawlers with Simulant skins equipped no longer leave their fire effects behind when they are uprooted.
  • Visual effect now properly appears as intended when placing a Pylon with the Forged skin.
  • Maps:
  • New Repugnancy LE:
  • Textures at certain locations were updated to make cliff edges and pathable areas clearer and more visible.
  • Textures near base placement locations were updated to be more centered.
  • Terrain updated near the natural base to prevent Photon Cannons from being walled in at certain locations.
  • Certain doodads were removed to prevent units from hiding inside.
  • Fixed an issue where Sentries could be blocked after being warped in.
  • Year Zero LE:
  • Pathing now properly matches the terrain near the starting ramp locations.
  • Cyber Forest LE:
  • Certain doodads were removed to prevent units from hiding inside.
  • King’s Cove LE:
  • Pathing now properly matches the terrain near the starting ramp locations.
  • Rosebud LE:
  • Faction emblems and selection circles are no longer hidden by certain doodads.
  • Efflorescence LE:
  • A doodad is now properly centered at a base placement location.
  • Team Liquid Map Contest:
  • Inhibitor Zones placed on higher level terrain will now properly animate.
  • Inhibitor Zone Generator models and mini map icons updated.
  • Versus:
  • Time Warp's effect no longer goes back to the enemy after Neural Parasite ends.
  • Stalkers can no longer be targeted at the original Blink location.
  • User Interface:
  • Fixed an issue where toggling on mouse drag scroll could cause the cursor to appear in the middle of the screen.
  • Help menu now properly displays Cyclone’s Upgrades.
  • Fixed an issue where the Polarity mutator would display its icon over friendly units and structures.

New in StarCraft II Patch 4.8.2 (Jan 23, 2019)

  • GENERAL:
  • The first season of 2019 has officially begun!
  • A new Trophy Top has been added for those that win Tournaments in the new season.
  • New features have been added to the WCS GameHeart Extension Mod.
  • The mod will now automatically prevent skins from being displayed for players.
  • Skins will be visible to Observers.
  • BALANCE:
  • Terran:
  • Cyclone:
  • Mag-field Accelerator research time increased from 79 seconds to 100 seconds.
  • Mag-field Accelerator upgrade tooltip updated.
  • Lock-On tooltip updated.
  • Thor:
  • High Impact Payload weapon range increased from 10 to 11.
  • Battlecruiser:
  • Weapon Refit research time increased from 43 seconds to 100 seconds.
  • Zerg:
  • Infestor:
  • Fungal Growth tooltip updated to mention that affected units will not be able to Blink, Tactical Jump, or load into transports or buildings.
  • Ultralisk:
  • Anabolic Synthesis upgrade now increases Ultralisk movement speed off creep by 0.82, up from 0.41.
  • Nydus Network/Nydus Worm
  • Nydus Worm health increased from 200 to 300.
  • Nydus Worm armor while emerging decreased from 6 to 5.
  • Nydus Network and Nydus Worm initial unload delay decreased from 0.36 to 018.
  • Nydus Network and Nydus Worm unload period changed from 0.36 to 0.18.
  • Nydus Network and Nydus Worm load period changed from 0.18 to 0.09.
  • Protoss:
  • Adept:
  • Gateway build time increased from 27 seconds to 30 seconds. Warp Gate cooldown remains unchanged.
  • Cybernetics Core:
  • Warp Gate research time decreased from 114 seconds to 100 seconds.
  • Stalker:
  • Blink research cost reduced from 150/150 to 100/100.
  • Robotics Facility:
  • Cost decreased from 200/100 to 150/100.
  • Immortal:
  • Cost increased from 250/100 to 275/100.
  • Observer:
  • Movement speed increased from 2.63 to 3.01.
  • Gravitic Boosters upgrade now increases movement speed by 1.51, up from 1.31.
  • Oracle:
  • Removed the Light attribute.
  • Added the Armored attribute.
  • Tempest:
  • Movement speed decreased from 3.5 to 3.15.
  • Acceleration decreased from 2.8 to 2.1.
  • BUG FIXES:
  • Campaign:
  • Wings of Liberty: Fixed an issue in the Devil’s Playground mission that allowed enemy creep tumors to spawn on top of each other
  • Legacy of the Void: Rebuilt enemy Oracles no longer use the default Protoss skin on the Rak’Shir mission .
  • Versus:
  • The Infestor's Fungal Growth tooltip now states that it prevents affected targets from using Blink and Tactical Jump, and loading into transports and buildings.
  • Battlecruisers will now prioritize static defenses instead of workers.
  • The Raven's Anti Armor missile button now matches the missile model.
  • The Templar Archive research animation has been restored. [Fixed in 4.8.1]
  • Decals will no longer persist on the ground if a Command Center had upgraded to an Orbital Command and lifted off from that location.
  • The tooltip for the Cyclone’s Lock On after Mag-Field Accelerator has been researched has been edited to be more concise.
  • Updated the format of the tooltips of Anabolic Synthesis, Muscular Augments, and Adaptive Talon upgrades to be consistent with other movement upgrade tooltips.
  • Eggs will no longer block the optimal placement of a Hatchery after being destroyed.
  • Maps:
  • Kings Cove LE:
  • You can now wall-off your natural expansion with three buildings and one pylon as Protoss.
  • Fixed a few areas that were not symmetric.
  • Mineral nodes have been updated so the nodes closest to a player’s base will have the highest values.
  • Year Zero LE: Prevented a two-Pylon, one-Photon-Cannon wall-in strategy in the starting bases.
  • Cyber Forest LE: Corrected the location of base placement markers at certain bases.
  • Ship Wrecked LE: Replaced missing water at certain locations on the map.
  • Rosebud LE:
  • Fixed small visual distortions that would occur on certain doodads when rotating or zooming-in with the camera.
  • Fixed several areas where certain doodads were clipping through the edge of the starting base.
  • Replaced the blue Compound Mansion Carpets to red to prevent it from hiding faction emblem and selection circles.
  • Restored ambient sounds throughout the map.
  • Efflorescence LE:
  • The starting base buildings in the southwest will no longer appear to be floating slightly above the ground.
  • Reduced the light reflection effect of water at certain angles.
  • UI:
  • Fixed the text for feardragon’s portrait.
  • Fixed an issue that caused certain voice lines to not play for Zeratul, Han and Horner, Day[9], iNcontroL, SCBoy, Park, and Nathanias.

New in StarCraft II Patch 4.8.1 (Jan 11, 2019)

  • EDITOR:
  • Doodad limit has been increased to 100,000.
  • Added new objects in preparation for the next Team Liquid Map Contest.
  • BUG FIXES:
  • Co-op Missions
  • Zeratul:
  • Fixed an issue that caused Shieldguard’s Reflection Shield to prevent Hybrids from spawning on Part and Parcel.
  • Units can now path between the Artifact Reserve and adjacent structures.
  • Fixed an issue that caused Reflection Shield to cause Propagator clones to be friendly.
  • The Robotics Bay for Fenix and Alarak will no longer use the default model.
  • Versus:
  • Fixed an issue that prevented the fast warp-in visual effect from displaying when placing a Pylon.
  • Fixed an issue that caused box-selecting a single Probe collecting gas to select two Probes.
  • The Nexus will once again display an animation when it is constructing a Probe.
  • Fixed an issue that caused units with beam attacks to deal more damage than intended.
  • It is no longer possible for Ravens to cast Interference Matrix on a Disruptor’s Purification Nova.
  • Automaton LE: The Tarsonis Bridge doodad will now display creep properly.
  • Port Aleksander LE: Adjusted the terrain at the natural expansion to prevent a two-Pylon-and-Photon Cannon wall-in.

New in StarCraft II Patch 4.8.0 (Dec 19, 2018)

  • GENERAL:
  • When equipping skins, there is now an option to equip all skins of the same set to all units and buildings.
  • The Galactic Celebration, Mira’s Marauders, Primal, and Purifier consoles skins have all be updated with custom UI buttons and colors.
  • EDITOR:
  • Co-op Mission dependencies can now be added: File > Dependences > Add Standard
  • BUG FIXES:
  • Co-op:
  • Zeratul:
  • Malwarfare: Fixed an issue that caused Artifact Fragments to spawn in areas that are not accessible to the player.
  • The Vermillion Problem: Legendary Legion units will no longer attack civilians.
  • Zeratul will now gain benefits from attack and armor upgrades with each Artifact Fragment instead of only at level 15.
  • Fixed an issue that prevented an Artifact Fragment from appearing if Zeratul was standing directly on it.
  • Zeratul’s command card icons for the Construct Bay will no longer appear on other Protoss Commanders’ Robotics Bay’s.
  • Campaign:
  • Legacy of the Void:
  • Enemy Taldarim Tempests now display the correct 3D portrait, model, and death animation.
  • Wings of Liberty:
  • Outbreak – Selecting the Refinery at the starting base will show the correct wireframe model.
  • UI:
  • You are now able to bind the Burrow and Unburrow abilities to be the same hotkey.
  • Fixed an issue that prevented players from earning achievements for gaining Ascension ranks.
  • Versus:
  • Fixed an issue that prevented Stalkers from being warped on the bottom and left side of a Gateway.
  • Transforming Gateways will now immediately grant faster warp-in field instead of after the animation completes.
  • Fixed a typo in the Transfuse tooltip.
  • Removed the blood particle effect that occurred when certain Zerg units complete their morphing process.
  • Team color on some in-game Trophies have been reduced.
  • Fixed an issue that caused the burrow animation from the Adaptive Talons upgrade to not appear properly for enemy players.

New in StarCraft II Patch 4.7.1 (Nov 21, 2018)

  • GENERAL:
  • New Hydralisk Trophy Top for Season 4.
  • VERSUS
  • TERRAN:
  • Widow Mine:
  • The Drilling Claws upgrade now permanently cloaks Widow Mines when they're burrowed.
  • If Drilling Claws is researched, the Widow Mine will have a visual indicator to show that the unit has the upgrade.
  • Cyclone:
  • Now requires a Tech Lab to be built at the Factory.
  • Health decreased from 180 to 120.
  • Movement speed increased from 4.13 to 4.73.
  • Tornado Blaster weapon changed to the Typhoon Missile Pod weapon:
  • Damage changed from 3 (+2 vs Armored) to 18.
  • Can target air and ground units.
  • Weapon speed changed from 0.1 to 0.71.
  • Range decreased from 6 to 5.
  • Weapon upgrades changed from +1 to +2 to account for the new damage value.
  • Lock On ability changed:
  • Ability can auto cast.
  • Can now target ground and flying units and structures.
  • Damage changed from 160 to 400 damage over 14 seconds.
  • Rapid Fire Launchers upgrade removed.
  • Added Mag-Field Accelerator upgrade:
  • After researching Mag-Field Accelerator upgrade, Lock On will deal 400 (+400 vs Armored) over 14 seconds to ground and flying targets.
  • Thor:
  • Armor reduced from 2 to 1.
  • Explosive Payload AoE radius reduced from 0.6 to 0.5.
  • 250mm Punisher Cannons damage changed from 35 (+15 vs Armored) to 40 (+15 vs Massive).
  • Vehicle Weapons upgrade bonuses for 250mm Punisher Cannons changed from +3 (+2 vs Armored) to +4 (+2 vs Massive).
  • 250mm Punisher Cannons weapon speed changed from 2.14 to 1.71.
  • Medivac:
  • High Capacity Fuel Tanks upgrade name changed to Rapid Reignition System.
  • Rapid Reignition System upgrade no longer increases Ignite Afterburners duration from 4.29 seconds to 6.43 seconds. Now, it decreases its cooldown duration from 8.57 seconds to 6.43 seconds.
  • Medivacs can now heal units Graviton'd by Phoenix.
  • Banshee:
  • Hyperflight Rotors upgrade cost decreased from 200/200 to 150/150.
  • Raven:
  • Anti-Armor splash damage decreased from 15 to 0.
  • In addition to armor reduction, Anti-Armor Missile will also reduce Protoss shield armor by 3.
  • Battlecruiser:
  • Removed random delay between shots.
  • ATA Laser Battery damage decreased from 6 to 5.
  • Can now move while shooting.
  • Yamato Cannon damage decreased from 300 to 240.
  • Engineering Bay:
  • Neosteel Frame and Structure Armor upgrades merged. The new upgrade is called Neosteel Armor and will retain the functionality of both upgrades combined. It will cost 150/150 and take 100 seconds to research.
  • Barracks, Factory, Starport - Tech Lab:
  • If a player tries to lift a structure when there is an upgrade being researched in an attached Tech Lab, they will not be able to do so and will receive a red text error message.
  • Sensor Tower:
  • The structure's pre-placement selection display will now show a range indicator on the mini-map.
  • ZERG:
  • Queen:
  • Transfusion no longer restores 125 health instantly. Now, it restores 75 health instantly plus an additional 50 health over the next 7.14 seconds.
  • Creep Tumor, Nydus Worm
  • Time in between creep growth increased from 0.3 to 0.45.
  • Overlord:
  • Time between Generate Creep growth periods increased from 0.36 to 0.45.
  • Zergling:
  • Unburrow speed decreased from 0.71 to 0.36.
  • Unburrow random delay decreased from 0.36 to 0.08.
  • Roach:
  • Tunneling Claws cost decreased from 150/150 to 100/100.
  • Tunneling Claws no longer increases the health regeneration rate of Roaches from 7 HP/second to 14 HP/second.
  • Hydralisk:
  • Unburrow speed decreased from 0.71 to 0.36.
  • Unburrow random delay decreased from 0.36 to 0.08.
  • Needle Spines attack speed changed from 0.54 to 0.59.
  • Infestor:
  • Unit radius decreased from 0.75 to 0.625.
  • Model scale decreased from 0.85 to 0.75.
  • Burrowed unit radius now matches the new unborrowed unit radius.
  • Infestors can now move through units while burrowed.
  • Fungal Growth no longer allows affected units to Blink, Tactical Jump, or load into transport sand buildings.
  • Infested Terran cast range increased from 7 to 8.
  • Ultralisk:
  • New upgrade added: Evolve Anabolic Synthesis
  • Cost: 150 Minerals/150 Gas/42.85 second research time
  • Increases Ultralisk speed when off creep from 4.13 to 4.55. The Ultralisk on-creep speed will remain the same at 5.36.
  • If Anabolic Synthesis is researched, Ultralisks will have visual indicators to show that they have the upgrade.
  • Nydus Network/Nydus Worm:
  • Nydus Network cost decreased from 150/200 to 150/150.
  • Nydus Worm cost decreased from 100/100 to 50/50.
  • Nydus Worm are no longer be invincible when emerging. Now, they have 6 armor while emerging from the ground.
  • Burrow/Unburrow:
  • Burrow and Unburrow have been separated into two separate buttons.
  • Burrowed and Unburrowed Zerg unit types will now be on the same tab-select, and both will be selected when double clicking on units.
  • PROTOSS:
  • Nexus:
  • Mass Recall renamed to Strategic Recall.
  • Strategic Recall radius decreased from 6.5 to 2.5.
  • Strategic Recall cooldown decreased from 130 to 85 seconds.
  • Chrono Boost will now display a visual status on boosted structures.
  • Sentry:
  • Hallucination energy cost decreased from 100 to 75.
  • Guardian Shield radius increased from 4 to 4.5.
  • High Templar:
  • Feedback now deals 0.5 damage per point of energy drained, down from 1 damage per point of energy drained.
  • Dark Templar:
  • Shadow Stride research time decreased from 121 to 100 seconds.
  • Shadow Stride cooldown decreased from 21 to 14 seconds.
  • Robotics Bay:
  • Cost decreased from 200/200 to 150/150.
  • Colossus:
  • Colossus weapons now have turret tracking.
  • Disruptor:
  • Purification Nova changed back to pre-4.0 state. Purification Nova deploys a ball of energy that will detonate after 2 seconds, dealing 155 damage and an additional 55 shield damage to all ground units in its radius.
  • Purification Nova no longer detonates on contact with enemy units.
  • Purification Nova now sends a threat signal to the opponent on detonation instead of during the launch phase.
  • Void Ray:
  • Prismatic Alignment speed reduction decreased from 40% to 25%.
  • Tempest:
  • Cost decreased from 300/200 to 250/175.
  • Supply cost decreased from 6 to 5.
  • HP/Shields decreased from 300/150 to 150/125.
  • Movement speed increased from 2.63 to 3.5.
  • Acceleration increased from 1.49 to 2.8.
  • Carrier:
  • Build time decreased from 86 seconds to 64 seconds.
  • HP/Shields increased from 250/150 to 300/150.
  • Interceptor build time increased from 6 seconds to 11 seconds.
  • Graviton Catapult upgrade removed from the Fleet Beacon.
  • Interceptor release period changed from 0.36 to 0.27.
  • Mothership:
  • Strategic Recall name changed to Mass Recall.
  • In addition to slowing unit movement speed by 50%, Time Warp now also reduces unit and structure attack speed by 50%.
  • Assimilator:
  • HP/Shields decreased from 450/450 to 300/300.
  • Shield Battery:
  • HP/Shields decreased from 200/200 to 150/150.
  • Shield Battery can now regenerate shields of units Graviton'd by Phoenix.
  • Gateway:
  • Transform to Warp Gate will now be an auto-cast ability.
  • BUG FIXES:
  • Maps:
  • Stats LE: Fixed an issue that allowed melee units to attack destructible debris from the low ground.
  • Kairos Junction LE: The lighting status is no longer out of date.
  • Multiprocessor LE: Fixed an issue that allowed flying units to clip into certain doodads.
  • Emerald City LE: Fixed an issue that slightly restricted the pathing of ground units on certain ramps.
  • Versus:
  • Battlecruiser:
  • The upper turrets will no longer track its last target through the fog of war.
  • The bottom turrets will now track their target.

New in StarCraft II Patch 4.7.0 (Nov 14, 2018)

  • CO-OP:
  • New Co-op Commander and Announcer: Zeratul;
  • Collect Xel’Naga artifacts to power up your army.
  • Customize your abilities to deal with any foe.
  • New weekly Mutations have been added.
  • VERSUS:
  • It is now easier to select an SCV that is currently constructing a building using mouse click selection
  • Added a button to the “Language and Region” panel of the Options menu that manually refreshes ping time to all game servers.
  • This function is most useful immediately after a connection change such as a switching to a new ISP or moving your computer to a new location.
  • Although StarCraft II automatically adjusts networks settings to provide the most responsive gameplay, this function will make these adjustments immediately, ensuring the lowest latency available to you.
  • EDITOR:
  • New sub field added: Parent Behavior Link
  • Located under Unit -> Addon On Units.
  • Applies the specified behavior to its parent unit from the addon unit.
  • Allows control over the parent unit based on the Addon’s state.
  • Added Height Range field to CActorQuad.
  • Allows the quad to change its height based on the position of the player cursor.
  • BUG FIXES:
  • CO-OP:
  • Raynor: Fixed an issue that allowed the Hyperion to still attack even when under the effect of the Moment of Silence Mutator.
  • Kerrigan: Fixed a bug a bug that caused the Pneumatized Carapace icon on Overlords and Overseers to appear inactive when it had already been researched.
  • Swann: The Vespene Harvester can no longer be cast on enemy or neutral harvesters.
  • Vorazun: Shadow Fury upgrade icon no longer displays the Protoss Ground Level 3 icon.
  • Karax: Mind controlled Colossi will now properly attack after researching the Fire Beam ability.
  • Alarak: Custom hotkeys are now retained for Protoss Weapon and Armor upgrades.
  • Fenix: Fixed a typo in his level 11 upgrade on the Co-op Commander selection screen.
  • Tychus
  • Fixed an issue with the sound of Nux’s normal attack.
  • The Odin can no longer damage Invulnerable Units and Structures with its splash damage.
  • Units affected by the Polarity Mutator will no longer display an icon, even when they are inside a Bunker.
  • Temple of the Past: Fixed several areas near ramps that units could become stuck in if they were unloaded by a transport.
  • MAPS:
  • Automaton LE, Port Aleksander LE, Emerald City LE: Fixed an issue that caused several ramps and doodads to not display Creep spread.
  • Port Aleksander LE: Fixed a bug that allowed players to build structures on a particular ramp.
  • Emerald City LE: Unit outlines will now be displayed when units are positioned behind ramps.
  • CAMPAIGN:
  • Fixed an issue that allowed players to build units in the second part of ‘Enemy Intelligence.’
  • Tal’darim Probes and Stalkers are now using the correct Tal’darim portraits in Legacy of the Void campaign.
  • Instigators from the mission ‘Purification’ are no longer missing their 2D portrait.
  • VERSUS:
  • Heart of the Swarm: The Mothership Core model is no longer a placeholder model if the Golden Age Protoss Mothership skin is equipped.
  • Fixed an issue that caused Broodlings with the Simulant skin to produce overly large corpses.
  • Roaches using the Simulant skin now have the Tunneling Claws upgrade indicator on Low settings.
  • The Dark Shrine now has a research animation.

New in StarCraft II Patch 4.6.2 (Oct 24, 2018)

  • General:
  • For those who purchase a BlizzCon ticket or a BlizzCon Virtual Ticket, the following items are now available in your Collection:
  • New Unit Skins:
  • Classic Probe
  • Classic Drone
  • Classic SCV
  • New Portrait – Chimera Marine:
  • Those who have purchased a War Chest will receive the following 17 portraits:
  • WCS 2018 Trophy
  • Maru
  • Rogue
  • Serral
  • sOs
  • Classic
  • Dark
  • Has
  • HeroMarine
  • Lambo
  • Neeb
  • Nerchio
  • ShowTime
  • Special
  • Stats
  • Zest
  • Bug Fixes:
  • Balance Mod:
  • The cooldown of the Stalker and Dark Templar’s Blink ability will no longer be paused when under the affects of Fungal Growth.
  • Campaign:
  • Fixed an issue that caused Tal’darim buildings to appear as standard Protoss buildings during cutscenes.
  • Co-op:
  • Tychus:
  • The Odin’s anti-air weapon no longer causes friendly fire.
  • Fixed an issue that caused Joeyray’s Bar’s Command Card to become locked, preventing the recruitment of new Outlaws.
  • Fenix: The hover-text for Probius no longer displays an internal string.
  • UI:
  • Trophy Tops have been restored.
  • Fixed an issue that caused the Map Preview to not appear consistently.
  • Cradle of Death no longer appears twice on the Co-op Mission menu selection.
  • Versus:
  • A hallucination of a Disruptor using the Golden Age skin will no longer appear practically invisible.

New in StarCraft II Patch 3.19.0 (Oct 11, 2017)

  • Arcade and Custom Game:
  • Melee maps and Arcade maps are now in the subheading ‘Custom.’ Here you will find all custom gaming experiences.
  • Game Lobby Upgrades:
  • Individual lobbies can now be created and named. The lobby creator and number of players currently in the lobby will now be displayed.
  • Favorites:
  • Your bookmarks are now more prominently displayed and you can now ‘pin’ your favorite maps which will add them to the menu bar.

New in StarCraft II Patch 3.18.0 (Sep 20, 2017)

  • Patch 3.18.0 brings one of the most iconic StarCraft II personalities as our latest announcer, Sean ‘Day[9]’ Plott.
  • Announcer Day[9]:
  • Sean ‘Day[9]’ Plott began his journey into the spotlight with the original StarCraft, and continued to invest his time and energy in StarCraft II when he began streaming the Day[9] daily, providing esports commentary, and more. His voice pack is full of witty remarks and enthusiastic support for your matches.

New in StarCraft II Patch 3.17.0 (Aug 30, 2017)

  • New Co-op Commander and Announcer: Dehaka:
  • Control Dehaka on the battle field, collect essence, and evolve powers to suite your needs.
  • Dehaka’s Primal Zerg can evolve into powerful new creatures with new abilities.
  • Summon massive Primal Pack Leaders to devastate your enemy.
  • New Co-op Mission: Malwarfare:
  • Escort the Purifier Aurana as she attempts to reprogram a rogue AI before all protoss personalities are lost.
  • New Co-op Feature: Ascension:
  • Level commanders past 90, up to 1000.
  • Every 50 levels grants a cosmetic reward.
  • Ascension does not add any additional power to your Commanders.
  • New Announcer: iNcontro:
  • A staple of the StarCraft community, Geoff “iNcontroL” Robinson has been around since the days of Brood War and was a founding member of the StarCraft II division of Evil Geniuses. Now he lends his unique humor and personality as a StarCraft II Announcer.
  • New Announcer: SCBOY (Chinese only):
  • SCBoy is one of the most popular Chinese StarCraft casting duos. With over eighteen years of continuous commitment, they’ve become beloved leaders in the community, and a voice for the Chinese players.
  • New unit skins are available for purchase in the Collection Tab:
  • Commando Siege Tank
  • Shakuras Warp Prism
  • Noxious Hydralisk
  • New War Chest Portraits:
  • Eight new portraits have been added featuring characters from the Shadow Wars comic.
  • These are awarded to anyone who has purchased any War Chest product.
  • Co-op:
  • General:
  • Reverted the change to enemy AI in which they target spawner units instead of the units they spawn.
  • Dev Comment: The change we made to make the AI smarter against spawner units did not really get us the best results and additionally caused some aberrant side effects.
  • Alarak:
  • Dashing Charge no longer targets cloaked or burrowed units without detection
  • Fenix:
  • Solarite Dragoon:
  • Solar Cannon and Solarite Flare cooldowns have been reduced from 8 seconds to 6.
  • Carrier:
  • Interceptor build time increased from 10 seconds to 15.
  • Starting Interceptor count is increased from 4 to 5.
  • Interceptors now benefit from Karax's Energizer Chrono Beam and Zagara's Frenzy.
  • Dev Comment: We reverted the AI change mentioned above that was directed at Fenix's Carriers. In order to address the feedback that the Carriers are too cost effective as damage soakers, we looked at the interceptors. We would like to keep the interceptors cost at 0 and allow them to be built automatically in coop so we are increasing the interceptor's build time instead. We increased the starting interceptor count to compensate for the initial ramp up time.
  • Conservator:
  • Weapon Range increased from 5 to 6.
  • Protective Field:
  • Casting range increased by 2.
  • Purifier Conclave:
  • Added a tooltip that shows how many available shells are available once you’ve researched an AI personality.
  • Dev Comment: This is a quality of life suggestion we received to help the player manage how many of each unit type they have on the field so you know which units you may need to warp in more of.
  • Purifier AI Personalities:
  • Increased their armor by 1.
  • Increased their shields by 1.
  • Decreased their attack range by 1.
  • Increased their move speed by 0.25.
  • Kaldalis:
  • Empowered Blades
  • Range increased by 0.25
  • Cost reduced to 100/100 from 150/150
  • Research time reduced from 90 seconds to 60.
  • Talis:
  • Ricochet Glaive
  • Visual affect is now more pronounced.
  • Tactical Data Web Bonus Increased from +1 to +2 bonus damage per Adept.
  • Debilitation System cost and research time reduced:
  • Cost Reduced from 150/150 to 100/100
  • Research time decreased from 90 seconds to 60. from 90.
  • Taldarin:
  • AI Research Cost Reduced from 200/200 to 200/100
  • Mojo:
  • Suppression Procedure
  • Added a range indicator when mousing over and casting this ability.
  • Warbringer:
  • AI Research Cost Reduced from 200/200 to 200/100.
  • Purification Blast:
  • Added a range indicator when mousing over and casting this ability.
  • Tactical Data Web Bonus Increase from +10 to +20 damage per Colossus.
  • Clolarion:
  • AI Research Cost Reduced from 200/200 to 200/100.
  • Dev Comment: One of Fenix's main themes is having powerful champions leading the way into combat and never truly falling because they can instantly transfer into another shell. With this in mind, we are making some targeted changes to help make this a powerful playstyle for Fenix. Champions will have more armor, shorter attack range, move faster, and gain improved Tactical Data Web bonuses. The result should be champions rushing into the front lines, soaking up damage, transferring into a new shell and repeating the process until the battle is won. We are exploring some changes to the “Avenging Protocol” upgrade but we’re not ready to share details at this time. We also lowered the costs for a few of the champion upgrades to get them in the fight sooner.
  • Karax:
  • Energizers will now autocast Chrono Beam on Carriers and Broodlords.
  • Carriers will now benefit from Karax's Energizer Chrono Beam and Zagara's Frenzy.
  • Kerrigan:
  • Leaping Strike no longer targets cloaked or burrowed units without detection.
  • Ultralisks (Torrasque Strain) will now benefit from Artanis' Guardian Shell before it enters its rebirth cocoon.
  • Broodlords will now benefit from Karax's Energizer Chrono Beam and Zagara's Frenzy.
  • Raynor:
  • Spider mines will no longer be invulnerable after being triggered.
  • Rifts to Korhal:
  • Void Shards will now correctly damage structures with its abilities.
  • Bug Fixes:
  • General:
  • Adjusted the texture of the Leviathan Baneling skin to make it more visibly distinct from other units and creep.
  • Nydus Network and Nydus Worm no longer use different grid hotkeys for Load and Unload All.
  • The Forged Adept skin now uses the correct portrait model.
  • Zerg air unit cocoons will now be highlighted behind tall objects and buildings.
  • Fixed an issue where emote tooltips could remain on screen.
  • Mercenary Siege Tank: Fixed a visual issue that would occur when transitioning from Tank mode to Siege mode.
  • Fixed an issue that prevented players from accessing offline mode.
  • Fixed the tooltip for Interceptor weapon and launch speed.
  • Fixed an issue that caused creep to have incorrect lighting when using low terrain settings with high shader settings.
  • Fixed an issue that caused terrain to look blurry in certain areas.
  • Fixed an issue that caused some models to appear very bright after loading a saved game and increasing the graphics quality.
  • Fixed an issue that caused selection circles and other effects to not display on stairs and other environment models.
  • Maps:
  • (2) Acolyte LE – Removed a few locations where Siege Tanks could attack the vespene gas collectors of the player’s pocket expansion.
  • (2) Mech Depot LE – Fixed an issue where some units would get stuck on the natural expansion ramp.
  • Co-op:
  • Abathur:
  • Toxic Nest Charge and Cooldown mastery tooltips now states the amount of cooldown reduced per point of mastery (1%).
  • Symbiote Shell now correctly functions with Mastery bonuses selected.
  • Devourer’s no longer deal damage to their primary target after Corrosive Spray has been researched.
  • Raynor:
  • Fixed an issue where sometimes the Spider mine would trigger but not attack.
  • Banshee Air Strike: Drop Pod mastery no longer affects the Duskwings.
  • Stabilizer Medpacks no longer causes Medics to attempt to heal neutral, mechanical units.
  • Stukov:
  • Fixed an issue where Infest Structure could be cast on Nova's Defensive Drone.
  • Swann:
  • Thor upgrades now scale at the same rate as Amon's Thor upgrades.
  • Zagara:
  • The Scourge Nest and Bile Launcher now exhibit bleeding when heavily damaged.
  • The icon for Queen on the Spawning Pool and for Corruptor on the Scourge Nest are now using the Leviathan skin icon.
  • Fixed an issue with the Kill Bots mutator where the bots would become stuck.
  • Shift queuing multiple Baneling Explosions no longer causes extra sets of Splitterlings to spawn.
  • Fenix:
  • Praetor Armor Suit's autocast preferences will no longer reset every time it is summoned.
  • Fixed an issue in which Warbringer was using the default Colossus group icon.
  • Adept's Psionic Projection damage will now benefit from attack upgrades.
  • Miner Evacuation – Fixed an exploit that allowed Blightbringer to be killed trivially.
  • Observer Mode:
  • Fixed an issue where minimap markers could remain visible for Observers after hiding the console.
  • Mac:
  • Transitioning from Fullscreen to Windowed mode no longer hides the clients window bar.
  • Setting the game to windowed mode and then restarting no longer causes the game to launch as a black screen.
  • Fixed an issue that prevented a player from selecting their team color

New in StarCraft II Patch 3.16.0 (Jul 21, 2017)

  • Patch 3.16.0 introduces the War Chest and the Korean Shoutcaster Park Sang-Hyun to StarCraft II.
  • War Chest:
  • The War Chest is a seasonal event that rewards in-game loot through progression-based play. 25% of proceeds go to fund the WCS prize pool and general StarCraft II esports operations.
  • Park Sang-Hyun Announcer:
  • Since his debut in 2005 MSL Survivor Tournament, Park Sang Hyun has delivered his uniquely witty and enthusiastic commentaries through countless StarCraft tournaments, including GSL and game TV shows. Now he will cast your StarCraft II matches with the same great excitement and charming wit.

New in StarCraft II Patch 3.15.0 (Jun 21, 2017)

  • Nathanias Announcer:
  • StarCraft II caster, streamer, and personality Nathan "Nathanias" Fabrikant is be brought into the game that he loves as our newest Announcer. You’ll find it in the Collection tab.

New in StarCraft II Patch 3.14.0 (May 24, 2017)

  • Patch 3.14.0 adds new items to the Collection, including the Tastosis Announcer and new skins. Several UI improvements have been made including greater visibility for group and clan events, more Color Blind options, and easier access to Emoticons.
  • Tastosis Announcer:
  • Artosis and Tasteless join forces to form Tastosis, the Casting Archon! Since their first BlizzCon as a team, this dynamic duo has been there for some of the sickest nerd chills in StarCraft II. Now you can listen to their trademark banter and analysis as they “cast” your own matches. GG!
  • Premiere Skin Bundle:
  • Three new skins have been added to the Collection: Amon’s Armada Carrier, Aquatic Broodlord, and Mecha Viking.

New in StarCraft II Patch 3.13.0 (May 4, 2017)

  • Patch 3.13.0 includes Fenix as a new Co-op commander, a new “Rewind” feature, a new Co-op Mission called “Scythe of Amon”, and 2017 Ladder Season 2 map pool.
  • Fenix is a new hero that can transfer between his three Purifier Suits. Additionally, most of Fenix’s combat units have their own champion (up to six different A.I. personalities) to lead them into battle.
  • A new feature, Rewind, allows a game to be instantly converted to a replay.
  • A new mission, Scythe of Amon, has been added to Co-op Missions.
  • Map pool for the second season of 2017 has been added.

New in StarCraft II Patch 3.12.0 (Mar 29, 2017)

  • Patch 3.12.0 introduces new products in the Collection, Noble Garden event, and a new “Large Format Games” UI in the Skins section of the Collection.
  • New products including three new unit skins are available in the Collection.
  • Three exclusive portraits can be earned by completing 15 games during the Noble Garden event.
  • A new “Large Format Games” UI has been added to the Skins section of the Collection.

New in StarCraft II Patch 3.11.0 (Mar 10, 2017)

  • A new mission, Dead of Night, has been added to Co-op Missions.
  • Epic Announcer Bundle, Co-op Conqueror Bundle, and Enhanced Skin Bundle are now available from the Featured section of the Collection.
  • Multiple improvements have been made to Custom game lobbies.

New in StarCraft II Patch 3.10.0 (Jan 25, 2017)

  • TotalBiscuit Announcer has been added to the Collection for standalone purchase.
  • Map pool for the first season of 2017 has been added.

New in StarCraft II Patch 3.9.1 (Jan 13, 2017)

  • BUG FIXES:
  • General:
  • Fixed a crash that could occur when logging in with an account that has multiple characters from the Battle.net Desktop App.
  • Gameplay and Races:
  • General:
  • Fixed an issue where the wireframe and the button for certain units could not properly display when custom skins were equipped in Collection.
  • Terran:
  • Fixed a crash that could occur when saving and loading the game while Reapers were jumping down the cliff.

New in StarCraft II Patch 3.9.0 (Dec 14, 2016)

  • Stukov Commander:
  • Stukov is the first commander to control a dual race army of Zerg and Infested Terran.
  • Super Nova Bundle: The new Nova announcer will be granted for purchasing a Super Nova Bundle, that has Nova Co-op Commander and all three Nova Covert Ops Mission Packs.

New in StarCraft II Patch 3.8.0b (Nov 22, 2016)

  • Patch 3.8.0 includes the third and final mission pack of Nova Covert Ops, a multiplayer balance revamp, a new Co-op Mission called “Miner Evacuation,” and new purchasable products in the Collection.
  • Nova Covert Ops: The final three missions of Nova Covert Ops are now available to play.
  • Multiplayer Revamp: Major design changes have been made to Multiplayer.
  • Miner Evacuation: A new mission, Miner Evacuation, has been added to Co-op Missions.
  • Carbot Bundles and a WCS Global Finals Portrait Bundle are now available for purchase under a new “Featured” tab in the C

New in StarCraft II Patch 3.7.1 (Oct 31, 2016)

  • GENERAL:
  • Equipped Announcers will now also work in Co-Op games.
  • In order to use an Announcer in Co-op, in the Collection it must be equipped to the race that matches the chosen Commander (i.e. Equip the Alarak Announcer to the Zerg race to use it while playing Commander Kerrigan or Zagara).
  • If you wish to use the default Commander Announcer for Co-op, the “Standard” Announcer must be equipped in your Collection to the race that matches the chosen Commander.
  • Not all announcer lines will be replaced when using an Announcer in Co-op.
  • BUG FIXES:
  • General:
  • Fixed an issue where players could receive an "Installation Damaged" error message when launching the 64-bit client.
  • Gameplay and Races:
  • Sprays are now invisible when under Fog of War.
  • Fixed an issue with the Marauder’s voice line upon death.

New in StarCraft II Patch 3.6.0 (Sep 14, 2016)

  • GENERAL:
  • A new Commander, Alarak, has been added to Co-op Missions:
  • Alarak is the first commander that is playable on the field while also possessing top-bar menu abilities.
  • Alarak is an offensive-oriented hero with low survivability on his own, but as the highlord of the Tal’darim, Alarak gladly sacrifices one of his own pawns to keep himself alive. He will always be the last unit to die.
  • Alarak is available as a standalone purchase for all players.
  • Three new emoticons are included with Alarak’s purchase.
  • For more information, see our blog.
  • A new map, Mist Opportunities, has been added to Co-op Missions:
  • Egon Stetmann, stranded on Bel’shir since before the fall of Arcturus Mengsk, needs your help harvesting terrazine gas. Protect his automated Harvesting Bots, as they’re the only friends he has left.
  • For more information, see our blog.
  • Custom Mutators:
  • Players can now create their own customized Co-op Missions challenges!
  • Select up to 10 mutators to add to each mission.
  • Custom Mutators mode is only available to pre-made two-player parties.
  • Commanders must be level 5 or higher to be useable in this mode.
  • Access this new mode by navigating to Co-op Missions > Custom.
  • For more information, see our blog.
  • A new “Testing” Matchmaker has been added:
  • A new section has been added under Multiplayer > Testing and will be available for 1v1 testing whenever new balance changes or new maps are being actively tested.
  • The Testing matchmaker is unranked and will not affect a player’s Ranked MMR.
  • Clicking the Balance Info button will show the balance changes that are actively being tested.
  • For more information, see our blog.
  • The Contender list now only displays players who are eligible for promotion into Grandmaster.
  • Worker and army unit counts are now displayed when hovering the mouse cursor over the Supply icon in the top-right corner of the in-game UI.
  • CO-OP MISSION:
  • Maps:
  • Destructible Rocks have been added over the Vespene Geysers for the expansions on most Co-op Missions. This will slightly slow the rate of expanding on those maps.
  • Commanders
  • Abathur
  • Auto cast toggle selection on Brutalisk or Leviathan is now retained through morphing into a Ravager, Guardian, or Devourer.
  • Bio Mass Bonuses
  • Attack speed bonus reduced from 2% to 1% per stack.
  • Life bonus changed from +5 Life (flat value) to +3% Life (percentage based).
  • Raynor
  • Battlecruisers
  • Hitpoints increased from 450 to 550.
  • Energy removed.
  • Yamato Cannon now has 100 seconds cooldown.
  • Vorazun
  • Vorazun Emergency Recall
  • It now removes negative status effects and damage over time effects such as Fungal, Irradiate, or Parasitic Bomb, so that the units won't die immediately after being saved.
  • Cooldown increased to 5 mins.
  • Shadow Guard
  • Cool-up time (that is, the time before an ability becomes available) is now increased to 4 minutes to be in line with other Commander abilities.
  • Editor:
  • Transform Manipulator (Gizmo) Features
  • Object Space has been added.
  • Objects can now be rotated, translated and scaled on their own individual axes.
  • In Local space, each object moves around the last selected object’s axis.
  • Movable Pivot Mode is now available.
  • Allows the pivot for the manipulator to be offset from the object. It can be translated and rotated.
  • Switching and toggling through modes can be done through the Tools menu, Manipulator Mode sub-menu.
  • Pivots can be reset to the object’s origin via the Tools menu, Manipulator Mode sub-menu, Reset Selected Pivot.
  • Mode preferences are now saved in the Editor.
  • Persists per run of the Editor.
  • Transform Manipulator (Gizmo) Improvements
  • In the Terrain Editor, you can now toggle snap to grid when using the translate manipulator. Keybinds have been re-enabled when using the translation manipulator.
  • Gizmos will now be more responsive in the Terrain Editor.
  • Terrain Editor Translate manipulator now sets the ignore placement requirements flag when performing a Shift + Drag operation.
  • The Rotation Gizmo now allows for “Ctrl + Left Click” to rotate around the Z axis without grabbing the Gizmo.
  • Manipulators will now appear on the last selected object for both the Terrain Editor and the Cutscene Editor.
  • BUG FIXES:
  • General:
  • Fixed an issue where whispers could fail to be sent with an error message that the recipient was not online.
  • Fixed multiple issues with Grandmaster where players could have been shown inaccurate ranking information.
  • Fixed an issue where the Play with a Friend experience bonus would sometimes not be granted.
  • Fixed an issue where the Score Screen could sometimes display incorrectly.
  • Campaign:
  • Nova Covert Ops:
  • In Flashpoint, the Holo Decoy can no longer be loaded into units.
  • In Flashpoint, units now have proper animations when crossing bridges.
  • Fixed an issue where low graphic settings could cause textures to disappear in Night Terrors.
  • Fixed multiple issues with the cutscene of Trouble in Paradise.
  • In Night Terrors, Spider Mines now show the Adjutant portrait properly.
  • The description for the Glutton For Punishment achievement now properly mentions that it requires Hard difficulty or higher.
  • Fixed a display issue with the Banshee’s cloaked model when detected.
  • Co-op Missions:
  • General:
  • Warp Prism now properly appears in the Protoss Hotkeys menu.
  • Classic Hotkeys Profile now has the Set Rally Point hotkey as “R”.
  • Fixed an issue where the mission selection panel could become blank after purchasing a commander.
  • The Play button for the Weekly Mutation now says Play Mutation.
  • Enemy Ghosts now use Nuke Strikes when available to attack the bases on Brutal difficulty.
  • Archons now have consistent animation when cloaked and revealed.
  • Commanders
  • General
  • Kerrigan and Zagara’s Spawning Pool now shows Queens properly in the tooltip.
  • Fixed a graphical issue that could occur when using Abathur’s Biomass ability.
  • The Temporal Field mutator now properly slows Heroic units.
  • Abathur
  • Fixed multiple issues with displaying Roach Vile on the Units tab.
  • Viper now properly displays the energy regeneration buff on the Biomass tooltip.
  • Karax
  • Shadow Cannons now take priority over Energizers in the subgroup command for Immortal.
  • Kerrigan
  • Fixed an issue where the Leaping Strike ability allowed access to the unpathable areas around the Void Shard.
  • Raynor
  • The Bunker icon in the Units tab now properly updates with the Battle Bunkers upgrade.
  • Removed an unintended ability button on the Siege Tank’s command card.
  • Swann
  • Fixed an issue where Thors could have a different skin when destroyed.
  • Defensive Matrix now does not interact with a unit’s base shields.
  • Vorazun
  • Leviathans no longer continue to attack when affected by Time Stop.
  • Disruption Web’s debuff icon is now displayed in the correct color.
  • Maps
  • Chain of Ascension
  • Fixed multiple issues where unit vision and minimap vision were not properly removed with the Darkness mutator in Chain of Ascension.
  • Fixed an issue with the Slayn Elemental’s circular pathing when engaging units at spawn.
  • Temple of the Past
  • Fixed multiple issues with placing Toxic Nests in certain locations of the map.
  • The Vermillion Problem
  • Missiles from the Missile Madness mutator will no longer target structures.
  • Void Thrashing
  • Void Thrashers are now properly cloaked by the We Move Unseen mutator.
  • Mutators
  • Guardian Shield’s radius of effect now properly matches its graphic with the Power Overwhelming mutator.
  • The Speed Freaks mutator now has a proper tooltip description.
  • Fixed multiple issues with the Micro Transactions mutator.
  • Fixed an issue with the Blizzard mutator where storm clouds could get stuck in certain map locations.
  • Gameplay and Races:
  • Zerg:
  • Queens now start attacking from the maximum attack range.
  • Maps:
  • Units can no longer clip into the ramp railings in the Doraelus Hills.
  • Mineral patches are now properly placed in the New Gettysburg LE.
  • Tournament decals are now properly placed at the starting locations in the New Gettysburg LE.
  • The Map Info panel for Apotheosis LE now properly displays the map description.
  • Arcade:
  • Fixed an issue where the Play and Create Game buttons for Arcade games could be disabled.
  • Fixed an issue where bookmarked games under My Bookmarks would not be displayed properly.
  • The correct presence status is now displayed when in an Arcade lobby.
  • User Interface:
  • The middle mouse button can now properly scroll the Co-op Mission selection window.
  • Fixed an issue with the Silenced icon when a player was offline.
  • The list of members in Groups and Clans are now properly displayed without extra spacing between the rows.
  • Removed an unintended tooltip from the League Information panel on the Tournaments screen.
  • The level up celebration now properly appears for each race when hitting a new level.
  • Fixed an issue where maps with long names could not be searched for.
  • The achievement celebration now properly appears after purchasing a Co-op commander.
  • Fixed an issue where friend names could appear incorrectly.
  • Fixed an issue with the lighting effects from Artanis’s psi-blade on his Landing Screen animation.
  • The Replay Invite panel now shows its border properly.
  • Editor:
  • Fixed a crash that could occur when selecting the Translation Manipulator and executing Undo on certain Hero models in the Cutscene Editor.
  • Fixed an issue where the Rotation Gizmo could get extremely large rotation amounts in certain cases.
  • Mac:
  • Fixed an issue where the Rotation Manipulator could fail to loop around the object in the Mac Editor.
  • Fixed an issue where multiple UI elements could be offset in the Mac Editor.

New in StarCraft II Patch 3.5.3 (Aug 26, 2016)

  • BUG FIXES:
  • General:
  • Fixed a crash that could occur when using Take Command with replays from a previous patch version.
  • The Recover Game feature is now functioning properly again.

New in StarCraft II Patch 3.5.2 (Aug 12, 2016)

  • BUG FIXES:
  • GENERAL:
  • Fixed a crash that could occur when exiting the client on a Mac.
  • USER INTERFACE:
  • The Genre filter in the Arcade now shows all options properly.
  • Arcade filter selections are now retained through relogging.
  • Fixed an issue where the Play and Create Game buttons from the Map Info panel sometimes would not function.
  • Fixed multiple issues with the scrollbar in the Reviews section of Map Info panel.
  • Fixed an issue where the Join button could be disabled in the Arcade.
  • Fixed a performance issue when viewing map reviews.

New in StarCraft II Patch 3.5.0 (Aug 3, 2016)

  • Contents:
  • Patch 3.5.0 includes the second mission pack of Nova Covert Ops, as well as performance improvements across various parts of the StarCraft II user interface, and Editor updates.
  • Nova Covert Ops: The next three missions of Nova Covert Ops have been released.
  • Performance Improvement: Improvements have been made to the StarCraft II user interface including Custom Games, Arcade map listings and Arcade browsing.
  • Editor updates: The StarCraft II Editor has received various improvements to the Terrain Module, Cutscene Module, Command Profiles and Selection Details Overlay.

New in StarCraft II Patch 3.4.1 (Jul 27, 2016)

  • GENERAL:
  • The StarCraft II Ladder Revamp has arrived. Read on for a list of highlights!
  • Your matchmaking rating (MMR) is now displayed in various screens throughout the StarCraft II user interface.
  • A new Ladder tab has been added to the Score Screen that displays both you and your opponent’s matchmaking rating (MMR), as well as the changes in rating from the outcome of that ranked match.
  • A progress bar is also displayed on the Ladder tab that shows your progress towards promotion.
  • In addition to the new Ladder tab, MMR is also displayed on the Division screen in Profile > Ladders > Current Season > Legacy of the Void.
  • New League Tiers have been added.
  • Leagues are now divided into three tiers: Tier 1, Tier 2, and Tier 3, with Tier 1 being the highest and Tier 3 being the lowest.
  • Your tier represents how you rank relative to other players within that league. For example, a player in Silver Tier 1 is closer to a promotion into the next league (Gold) than a player in Silver Tier 3.
  • The visual look and feel of the ladder system has been refreshed.
  • A new promotion screen with 3D fanfare has been added.
  • League badges and league portrait borders have been updated to display your current tier.
  • League badges and league portrait borders have new colors and animations to make them more visually distinct.
  • 4 new animated banners have been added to represent your standing within your division.
  • The mechanics of Grandmaster have been significantly overhauled.
  • Promotions and demotions in GM now happen daily at a scheduled time:
  • At 5:00 PM server time, the bottom 5% of GM players will be removed.
  • Players who are eligible for GM will be in the new Contender ladder.
  • Anyone logged into StarCraft II can view the players present in Contender ladder to follow along with who might be promoted. Navigate there via Profile > Ladders > Grandmaster > 1v1 Contender or Archon Contender.
  • At 8:00 PM server time, the top players of the Contender ladder will be promoted based on their MMR and activity eligibility for GM.
  • In order to emphasize the accuracy of GM, players are ranked based on MMR instead of division points. Bonus pool has also been removed.
  • Players who have not played a minimum of 10 games every 3 weeks will be automatically removed from GM.
  • GM will open one week after a new season begins.
  • Additional changes:
  • The new target league distribution breakdown is
  • Master: 4%
  • Diamond: 23%
  • Platinum: 23%
  • Gold: 23%
  • Silver: 23%
  • Bronze: 4%
  • Improvements have been made to the estimated rankings of new and returning players. In the Score Screen’s new Ladder tab, this is described in the tooltip as “Provisional MMR”.
  • Bonus pool accrual rates have been tuned for team matchmaking modes to make them more competitive
  • 1v1: no change
  • Random Team: 50% reduction
  • Arranged Team: 75% reduction
  • Archon Mode: 75% reduction
  • For more information on the StarCraft II Ladder Revamp, see the following
  • [Patch 3.4: The StarCraft II Ladder Revamp]
  • [Reddit Q&A]
  • New Portraits have been added to StarCraft II.
  • SCret Admirer: Notice Me Grandmaster, "Community Voted Portrait Rewards 2016"
  • Ladder: View From Up Top, "Play 50 Unranked or Ranked matches"
  • New Emotes have been added to StarCraft II.
  • (minerals)
  • (gminerals)
  • (gas)
  • (party)
  • (cake)
  • A new Trophy Top, Nova’s Griffin, has been added to Automated Tournaments.
  • Going forward, players in StarCraft II: Starter Edition must reach one of the following requirements in order to participate in chat and whisper other players:
  • Reach Level 10 with a single Co-op commander
  • Reach Level 15 with one race in Multiplayer
  • Make a purchase of any kind (any Campaign, Mission Pack, or Co-op commander)
  • Co-op Missions:
  • Commanders
  • Raynor
  • Replaced Level 7 upgrade with a new upgrade:
  • Battle Bunkers
  • Bunkers gain life bonus increased to 200.
  • Bunkers gain a shrike turret.
  • Replaced Level 10 Double M.U.L.E. upgrade with a new upgrade:
  • Armor upgrades in the Armory and Engineering Bay increase life in addition to increasing armor.
  • Infantry Armor Level 1-3 gives +10% of base health at each level.
  • Vehicle Plating Level 1-3 gives +10% of base health at each level.
  • Level 15 unlocks:
  • All combat units including mechanical units gain 15% attack speed.
  • Tooltips were updated for clarification:
  • "Reduces the cooldown of the Hyperion ability. Does not affect initial cooldown at the start of the mission."
  • "Reduces the cooldown of the Banshee Airstrike ability. Does not affect initial cooldown at the start of the mission."
  • Artanis
  • Units still take damage down to 1 life when protected by Guardian Shell instead of preventing all the damage of the killing blow.​
  • Fungal Growth:
  • Artanis Guardian Shell now removes Fungal Growth when activated.
  • Previously Fungal Growth could kill a unit while it was invulnerable.
  • Kerrigan
  • Malignant Creep:
  • Affects all friendly bio and mechanical ground units.
  • Buffed:
  • Gives a flat 1 life per second to everything.
  • Zagara
  • Mastery Point: Cocoon Birth Time is reduced by 1 second per level, up from 0.5.
  • BUG FIXES:
  • General:
  • Highlighted unit selection now shows consistently after closing and reopening the Help Menu.
  • Fixed a bug where reconnecting to a game could cause the client to freeze.
  • Fixed an issue where Arcade lobbies would sometimes fail to be created when inviting players under poor latency conditions.
  • Fixed a bug where the Indirect Shadows option caused campaign scenes to display incorrectly.
  • Achievement category icons in the Profile now display correctly.
  • Co-op Missions:
  • Commanders
  • Abathur
  • Abathur’s Mend ability no longer reveals invisible units on The Vermillion Problem.
  • Abathur’s Malignant Creep now correctly affects Abathur’s Ravager and its burrowed version.
  • Fixed an issue that could cause Mutalisks to deal an additional attack after researching Sundering Glaive.
  • Artanis
  • Fungal Growth can no longer kill units through Artanis’ Guardian Shell.
  • Karax
  • Karax’s Shield Battery no longer auto-casts on invalid targets.
  • Karax’s Rapid Recharge research upgrade should now properly affect Energizer in Phasing Mode.
  • Karax’s Energizer in Phasing Mode now has a grey icon for Reclamation if not researched.
  • Karax’s Energizer in Phasing Mode now has the active ability Reclamation if researched.
  • Fixed an issue with subgroup priority for Karax’s Immortal.
  • Kerrigan
  • Kerrigan’s ability, Malignant Creep is now applying a proper attack speed buff.
  • Raynor
  • Raynor’s Drop Pod Haste mastery is now fulfilling the full duration.
  • Battlecruisers no longer jump to a single location using Tactical Jump.
  • Swann
  • Fixed issues with Swann’s Siege Tanks being indestructible with certain abilities.
  • Maps
  • The Vermillion Problem
  • Fixed an issue where a worker’s Xenon Crystal cargo could be destroyed upon the worker’s death.
  • Gameplay and Races:
  • General:
  • The Weekly Mutation Challenge schedule now shows the correct time for the US region.
  • The color text now properly matches the Custom Alliance Color choice chosen when a friendly AI discovers an enemy.
  • Maps:
  • Fixed an issue with the Line of Sight Blockers on Apotheosis LE.
  • Tournament logos now face the correct direction on Apotheosis LE.
  • Fixed a bug where Marine-Bunker and Photon Cannon Wall-Ins could be performed on Apotheosis LE.
  • Fixed a number of terrain and doodad issues on Dasan Station LE, Apotheosis LE, and Molten Temple.
  • Fixed a bug where a Marine-Bunker Wall-in could be performed on Dasan Station LE, Galactic Process LE, and New Gettysburg LE.
  • Fixed a bug where a single Photon Cannon could be blocked off by two Pylons on Dasan Station LE, New Gettysburg LE, and Galactic Process LE.
  • Fixed an issue with unit’s cliff pathing on Galactic Process LE.
  • All minimap icons now show properly in SC2 Editor on Galactic Process LE.
  • Fixed an issue where ramps could be blocked off by three structures on Galactic Process LE.
  • Fixed an issue where the Command Center could not land on a certain location on Ulrena.
  • Fixed an issue with incorrect unit height settings on Orbital Depot and Garden of Shadows.
  • Liberators now have consistent attack range on New Gettysburg LE.
  • Fixed a bug where units could be dropped and become stuck on Snowy Mesa, Apotheosis LE, on Garden of Shadows.
  • Starting base locations are now optimally placed on Hidden Caves.
  • Fixed a preplaced Nexus issue on Rooftop Terrace.
  • Terran
  • Fixed an issue where the Thor’s High Impact Payload and Explosive Payload could still be used while under the effect of Fungal Growth.
  • Protoss
  • The Cybernetics Core now correctly lists all of the units it unlocks in the Protoss tech tree.
  • Editor:
  • Fixed an issue where the region list would not populate when attempting to publish a map.

New in StarCraft II Patch 3.4.0 (Jul 13, 2016)

  • StarCraft II Ladder Revamp:
  • Matchmaking Rating (MMR) is now displayed in various screens throughout the user interface.
  • New League Tiers have been added.
  • The visual look and feel of the ladder system has been refreshed.
  • Grandmaster League mechanics have been overhauled significantly.

New in StarCraft II Patch 3.3.2 (Jun 14, 2016)

  • GENERAL:
  • New free emoticons have been added to StarCraft II.
  • |-)
  • :-?
  • (kiss)
  • 8-|
  • (devil)
  • (rainbow)

New in StarCraft II Patch 3.3.1 (May 27, 2016)

  • BUG FIXES:
  • General:
  • Fixed an issue that was causing certain Swarm Campaign units to increase supply count upon death.
  • Co-op Missions:
  • Fixed a rare issue that was preventing the purchase of Abathur for some players.
  • Ultralisks with the Torrasque Strain can now be properly killed while having Reincarnation active.

New in StarCraft II Patch 3.3.0 (May 17, 2016)

  • Patch 3.3 introduces the Abathur Commander to Co-op Missions, Mutators and Mastery Levels to Co-op Missions, Chat Emoticons and new Landing Screen improvements.
  • Abathur Commander - Abathur has joined the battle in Co-op Missions.
  • Mutators and Mastery Levels - Two new features have been added to Co-op Missions, both of which add more depth, complexity and challenges.
  • Chat Emoticons - Say GLHF and GG in style with our new Chat Emoticons.
  • Landing Screen Improvements - New Landing Screen improvements have been added to the game for a cleaner and more polished User Interface.

New in StarCraft II Patch 3.2.2 (Apr 20, 2016)

  • General:
  • Clicking on your league icon in Multiplayer > Ranked will now correctly take you to your profile ladder division screen.
  • Fixed a rare crash that could occur when watching ”The Story So Far” videos in the Campaign screen while in a party.
  • Fixed a rare crash that could occur when attempting to invite someone on your Friends List that is no longer online.
  • MP3 files are now working properly again in the StarCraft II Editor.
  • Fixed an issue on Invader LE where certain areas of the map were inhibiting air control for flying units.
  • Fixed an issue on Frozen Temple where certain areas of the map were inhibiting air control for flying units.
  • Fixed a localization issue on the Multiplayer screen for the German and Italian versions of StarCraft II.
  • Nova Covert Ops:
  • Fixed an issue that prevented players from getting credit for unlocking bonus equipment in the second mission of the Nova Covert Ops campaign when using the ‘Play Again’ option.
  • Fixed an issue where the incorrect audio would play in the German version of StarCraft II.

New in StarCraft II Patch 3.2.1 (Apr 11, 2016)

  • Bug Fixes:
  • General:
  • Fixed an issue where quickly clicking the ‘Play Again’ button from the Score Screen would display an error about being locked out from the matchmaking queue.
  • Fixed an issue where players were unable to reconnect to Battle.net from the in-game login screen after logging out and changing regions.
  • Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play.
  • On the Campaign screen, the Last Mission Played screen should now display the correct mission image.
  • On the Campaign screen, fixed an issue where Nova’s decloaking animation would sometimes fail to play.
  • Fixed a desync that could occur when using the Recover Game feature.
  • Fixed a crash that could sometimes occur when playing StarCraft II in Offline Mode.
  • Map Statistics will now show the proper win ratio in the Map Preferences dialogue.
  • Players using StarCraft II: Starter Edition can once again invite players to Custom Game and Arcade lobbies.
  • Fixed a crash that could occur when double clicking a player’s name during a friend request.
  • Fixed a tooltip issue where text and images would sometimes overlap in Arcade maps.
  • Nova Covert Ops:
  • Replaying through Nova Covert Ops Mission Pack 1 will no longer overwrite your previous bonus objectives’ equipment progress.
  • Fixed a crash when starting a new Nova Covert Ops campaign in Offline Mode while using a non-English version of StarCraft II.
  • Fixed an issue on the Mac that caused Nova’s hair to display incorrectly during cutscenes.
  • Legacy of the Void Campaign:
  • Fixed an issue where cutscenes would sometimes be skipped when replaying the Legacy of the Void campaign.
  • Fixed an issue where Solarite would occasionally reset to 100 when visiting the Legacy of the Void Master Archives.
  • For more information on these two bug fixes, please see our forum post.
  • Gameplay and Races:
  • The Reaper’s KD8 Charge will now correctly knock back targets away from the grenade rather than away from the Reaper.
  • Adjusted the Liberator attack reticule while in Defender Mode to be more visible on snow terrain and in Low graphic settings.
  • Fixed an issue on Invader LE that prevented Terran structures from landing in certain locations on the map.

New in StarCraft II Patch 3.2.0 (Mar 30, 2016)

  • Patch 3.2.0 includes the first mission pack of Nova: Covert Ops, as well as a new Co-op Missions map, Chain of Ascension and a new Trophy Top for Automated Tournaments
  • Nova: Covert Ops - The first three missions of Nova: Covert Ops have been released.
  • Chain of Ascension - A new map, Chain of Ascension, has been added to Co-op Missions.
  • Trophy Tops - The first in a series of new Trophy Tops has been introduced.

New in StarCraft II Patch 3.1.4 (Mar 4, 2016)

  • Bug Fixes:
  • Fixed a crash that could occur when playing certain Arcade games.
  • Fixed a number of display issues that could occur when navigating between different UI screens.
  • Fixed a crash that could occur when playing Custom Games while streaming certain types of data.

New in StarCraft II Patch 3.1.3 (Feb 24, 2016)

  • Co-op Missions:
  • A balance pass on Co-op Missions has been implemented, click here for developer insights.
  • Improvements have been made to map loading times for Co-op Missions
  • Map Balance:
  • All maps have been rebalanced to allow for more consistent difficulty levels
  • Opponent AI Revamp:
  • The enemy AI will now be more diverse and can have specialized builds like producing more expensive units, fast units or air units
  • New decals have been added:
  • Terran Decal Reward
  • Reach level 5 with Raynor or Swann in Co-op Missions
  • Zerg Decal Reward:
  • Reach level 5 with Kerrigan or Zagara in Co-op Missions
  • Protoss Decal Reward:
  • Reach level 5 with Artanis, Vorazun or Karax in Co-op Missions
  • Commander and Unit Balance Changes:
  • Raven:
  • Seeker Missile + 35 Shield Damage
  • Raynor:
  • Base Trait:
  • Infantry Build increased to 50% faster (up from 20%). Now also applies to mechanical units. (Does not affect SCVs)
  • Factory and Starport Mechanical units cost 20% less minerals. The Vespene Gas portion remains the same.
  • Improved Stim:
  • Raynor now starts with this, no longer need to research from the Tech Lab
  • Buff increased to 75% (up from 50%)
  • Cost 50% less life
  • Medic Advanced Upgrade:
  • Safe Guard: Reduces damage that unit takes by 25% while they’re getting healed
  • Banshee Calldown: Duskwings:
  • Start with full energy and can stay cloaked for the full duration
  • Now hits cloaked enemy ground units even if you don't have detection
  • Subgroup priority lowered to match regular Banshees
  • Hyperion:
  • If Yamato fails, it will not trigger its cooldown
  • Kerrigan:
  • Kerrigan's initial birth time has been reduced from five minutes to four minutes
  • Base Trait:
  • Life steal increased from 25% -> 30%
  • Level 3 Talent:
  • In addition to doubling the damage of Leaping Strike, it also doubles the damage of Psi Shift (from 50 -> 100)
  • Assimilation Aura:
  • Now costs 0 energy
  • Generates 100% more gas than before
  • Immobilization Wave:
  • Cooldown reduced from four minutes to three minutes
  • The 100 damage it does is now dealt up front rather than over 10 seconds
  • Kerrigan is now invulnerable while casting this ability
  • Hydralisk:
  • Frenzy is set to autocast by default
  • Vorazun:
  • Mind Control energy cost increased to 150
  • Mind Controlled (Dark Archon only) units now take supply. You can always cast this ability regardless of your supply status and can still go over 200 supply.
  • Bug Fixes:
  • Fixed an issue with the group list displaying groups players were not part of
  • Fixed an error that appeared on Macs after making a graphics change and restarting the client
  • Fixed a localization issue with the Replay UI
  • Fixed an issue in the Profile > Ladders > Current Season page where the Grandmaster start date would be displayed incorrectly
  • Fixed an issue where Widow Mines were dealing damage inconsistently to Immortals
  • Fixed an issue where Medics in Co-op Missions could sometimes become stuck trying to heal allied Zerg buildings and not properly move past them. The intent was they only heal Zerg defensive structures. The proper fix will be made in a future patch, but for now, Medics will no longer autocast heal on Zerg structures but can be manually told to do so.
  • Fixed an issue where some editor options could be used outside of the Test Document

New in StarCraft II Patch 3.1.2 (Feb 3, 2016)

  • A new Tal’darim skin has been added for the Colossus:
  • To unlock this skin, players must complete the achievement “Winner Is Coming” in the Achievements > Multiplayer > Competitive category.
  • To see this skin appear in games, set your expansion level to Legacy of the Void in Options > Gameplay > Expansion Level.
  • The icon art on the command card has been updated for the following abilities and upgrades:
  • Zerg units: Burrow
  • Raven: Explosive Shrapnel Shells
  • Medivac: High Capacity Fuel Tanks
  • Banshee: Hyperflight Rotors
  • Reaper: KD8 Charge
  • Adept: Resonating Glaives

New in StarCraft II Patch 3.1.1 (Jan 13, 2016)

  • Bug Fixes:
  • Fixed a display issue affecting Internet Game Rooms.

New in StarCraft II Patch 2.1.3 (Jun 7, 2014)

  • Bug Fixes:
  • Workers will now only consider visible resources when choosing among harvest locations.

New in StarCraft II Patch 2.1.2 (May 23, 2014)

  • Bug Fixes:
  • Your Friends List should now sort correctly based on friend type.
  • Players set to ‘Busy’ will no longer see Chat Channel messages.
  • The New Messages counter will now correctly update for messages sent from the same player across multiple games.
  • New chat tabs should no longer appear when continuing a conversation with a player who has logged in and out of multiple games.
  • Fixed an issue where players could appear as offline in StarCraft II when logging in and out of multiple games.
  • Fixed an issue which occasionally prevented a player’s presence from updating when logging into StarCraft II from the Battle.net Desktop App.

New in StarCraft II Patch 2.1.1 (Mar 6, 2014)

  • Bug Fixes
  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

New in StarCraft II Patch 2.1.0 (Jul 31, 2013)

  • GENERAL
  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
  • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
  • Alternate colors are used to designate player colors when playing in teams.
  • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
  • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.
  • BATTLE.NET
  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.
  • USER INTERFACE
  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
  • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
  • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
  • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
  • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
  • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
  • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
  • Clicking the Play button cancels fast forwarding and resumes replay playback.
  • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
  • Zoom Level 1 Hotkey: Z
  • Zoom Level 2 Hotkey: Shift + Z
  • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.
  • EDITOR
  • General
  • Multi-Region Publishing
  • The publish dialog now includes checkboxes for all available regions.
  • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
  • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
  • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
  • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
  • Added command line support for exporting balance data associated with a specific replay.
  • Use syntax: “-exportreplay -exportreplaydir ”
  • Terrain Module
  • Support for Map Symmetry has been added:
  • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
  • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
  • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
  • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
  • Symmetry applies to everything except for regions, cameras, and roads.
  • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
  • Doodads now support Pitch and Roll properties for three-dimensional rotation.
  • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
  • The “Effects” array in Effects Sets is now upgradable.
  • The “Duration” field in Apply Behavior Effect is now upgradable.
  • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
  • Clear Filter: Sets all filter flags to unchecked.
  • Clear Filter Players: Sets all “filter players” flags to unchecked.
  • Set Filter: Set, clear, or toggle specific filter flags.
  • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
  • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
  • Compile errors can now be double-clicked to view the corresponding element within the editor UI.
  • BUG FIXES
  • General
  • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
  • Miscellaneous tweaks and fixes were made for melee AI.
  • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
  • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
  • The camera now properly centers on units after using Recover Game.
  • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
  • The Reduced Violence option now functions correctly after a client restart.
  • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
  • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
  • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
  • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
  • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
  • Clarified the criteria for the Auto-Kill achievement.
  • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
  • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
  • Using Take Command from a Challenge mission replay no longer breaks UI elements.
  • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
  • General
  • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
  • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
  • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
  • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
  • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
  • Hotkeys can now be properly assigned to evolution split strains.
  • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
  • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
  • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
  • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
  • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
  • Torrasque Strain Ultralisk eggs can no longer be Abducted.
  • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
  • Burrowed Aberrations now properly benefit from armor upgrades.
  • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
  • The StarTours achievement no longer lists incorrect criteria.
  • Clarified criteria for the Endangered Species achievement.
  • The Missing Link achievement can now be properly earned.
  • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
  • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
  • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
  • Evolution missions launched through the Master Archives now properly count toward achievement progress.
  • Missions
  • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
  • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
  • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
  • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
  • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
  • Fixed a number of transparency issues with trees on the “Supreme” mission.
  • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
  • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
  • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
  • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
  • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
  • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
  • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
  • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
  • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
  • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
  • Blocking or unblocking a player now displays a toast notification.
  • Fixed an issue that could prevent some Arcade maps from being played.
  • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
  • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
  • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
  • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
  • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
  • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
  • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
  • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
  • General
  • Collapsible Debris now displays properly for players that did not witness the tower collapse.
  • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
  • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
  • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
  • Terran
  • Burrowing a Widow Mine can no longer cancel Graviton Beam.
  • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
  • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
  • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
  • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
  • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
  • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
  • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
  • Protoss
  • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
  • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
  • Zerg
  • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
  • Locusts now properly follow waypoints set while they are eggs.
  • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
  • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
  • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
  • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
  • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
  • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
  • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
  • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
  • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
  • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
  • Widow Mine impact effects can no longer play twice on shielded targets.
  • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
  • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
  • General
  • Dependency reference checking now looks for missing references within newly added dependencies.
  • Computer players are now properly locked in the Battle.net lobby when using default game variants.
  • Interface mods may now be saved as component list folders.
  • AI Module
  • Deleting a wave link no longer deletes all other links.
  • Terrain Module
  • Fixed object group commands in the palette context menu for points and cameras.
  • The editor no longer prevents creep from displaying on unpathable terrain.
  • Trigger Module
  • Blank comments no longer revert to “Comment” after reloading.
  • Pasting multiple items into an empty list no longer reverses the original order.
  • Pasting a category containing multiple items no longer uses the same name for all items.
  • The Set Dialog Item Color action now supports the Automatic preset.
  • Data Module
  • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
  • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

New in StarCraft II Patch 2.0.9 (Jun 21, 2013)

  • BALANCE:
  • Protoss:
  • Warp Prism:
  • Movement speed increased from 2.5 to 2.953.
  • Acceleration increased from 2.125 to 2.625.

New in StarCraft II Patch 2.0.8 (May 7, 2013)

  • GENERAL
  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)
  • BATTLE.NET
  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.
  • EDITOR
  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.
  • BUG FIXES
  • General
  • Fixed many text and sound localization issues throughout the game for all languages.
  • Fixed many keyboard layout and hotkey issues across all languages.
  • Fixed multiple crashes that could occur when utilizing the Take Command feature.
  • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
  • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
  • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
  • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
  • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
  • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
  • Fixed a rare crash that could occur when closing StarCraft II.
  • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
  • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
  • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
  • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
  • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
  • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
  • Fixed multiple issues which caused Reduced Violence mode to display red blood.
  • Fixed an issue which caused text glow to display improperly.
  • Fixed a number of outdated loading screen tips.
  • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
  • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
  • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
  • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
  • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
  • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
  • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
  • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
  • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
  • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
  • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
  • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
  • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
  • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
  • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
  • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
  • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
  • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
  • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
  • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
  • Fixed a display issue that could occur when banning and unbanning a player from a Group.
  • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
  • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
  • The Groups list is now sorted alphabetically rather than by online member count.
  • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
  • Fixed an issue in which review text for Arcade games could become distorted.
  • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
  • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
  • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
  • Bonus pools no longer display negative values if the system clock is set to a time in the past.
  • Chat window sizes are now preserved when closed and reopened.
  • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
  • Fixed an issue in which creating an offline custom game occasionally caused players to enter a locked state.
  • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
  • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
  • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
  • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
  • The Social bar can no longer overlap UI buttons during the Credits.
  • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
  • Rank frames now display around non-friend character portraits.
  • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
  • General
  • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
  • Fixed a rare crash that could occur when attacking an AI base.
  • Terran
  • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
  • The Collector’s Edition Thor wireframe is now displays properly.
  • Protoss
  • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
  • The Mothership’s Time Warp ability now plays a dissipation sound effect.
  • Zerg
  • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
  • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
  • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
  • Impact effects can no longer change location when units are turned quickly.
  • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
  • Fixed a graphics crash that could occur in a variety of map loading scenarios.
  • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
  • General
  • Fixed many localization issues across all languages.
  • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
  • Terrain Module
  • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
  • Data Module
  • Simultaneously modifying the cost of multiple units no longer causes a crash.
  • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.

New in StarCraft II Patch 2.0.7 (Apr 3, 2013)

  • BUG FIXES:
  • General:
  • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
  • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
  • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
  • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
  • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
  • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
  • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
  • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay:
  • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
  • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
  • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor:
  • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use.

New in StarCraft II Patch 2.0.6 (Mar 14, 2013)

  • BUG FIXES:
  • General:
  • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

New in StarCraft II Patch 2.0.5 (Mar 6, 2013)

  • GENERAL:
  • Global Play is now live.
  • Players can now easily switch between regions via the new “Regions” button on the StarCraft II login screen.
  • Your game language and user interface will not change when you change regions.
  • Your character profiles and ladder data are unique to each region.
  • When your region’s game servers are undergoing maintenance, you may be able to play in a different region that is not down for maintenance.
  • For more information, please visit our Global Play FAQ on our support site.
  • BUG FIXES:
  • General:
  • StarCraft II will no longer download upcoming patch data while the game is running.
  • Fixed an issue where players would be unable to change their language if patch data was not 100% downloaded via the game launcher.
  • Fixed several issues causing the game to turn unresponsive when pausing and leaving the game in various states.
  • Fixed an issue that would cause the game to run low on video memory.
  • Fixed a desync that could occur between Mac and PC if an AI was scouted with a cloaked unit.
  • Fixed a crash that could occur in rare situations when force-quitting StarCraft II.
  • Fixed a number of crashes that could occur when viewing and rewinding replays.
  • Fixed an issue where players could not hear voice chat when using the FMod provider.
  • The language selection dropdown should no longer display an incorrect language.
  • Fixed a crash that could occur when playing some Arcade games when using a custom hotkey profile.
  • Fixed a countdown display issue when utilizing the Take Command feature in the Korean and Taiwanese game clients.
  • Battle.net:
  • It is now possible to properly un-bookmark Arcade maps from outside of the Bookmark page.
  • Fixed a number of issues related to the “only officers will be shown” warning text reserved for Groups with large rosters.
  • Clans and Groups rosters are no longer sorted in reverse order.
  • Clans and Groups are now defined properly in chat when typing in a game.
  • Fixed a crash that could occur when creating a Clan or Group using certain combinations of special characters.
  • Fixed a display issue that could occur when scrolling down a large Group roster list.
  • It is now possible to use special characters in Clan and Group names.
  • It is now possible to use spaces in the names of groups in the Russian game client.
  • Fixed an issue for players in Korean or Taiwanese game clients who were unable to add Battle Tag friends in certain situations.
  • Editor:
  • Fixed a crash that could occur when double-clicking an .SC2Map file while the editor was downloading required dependencies.

New in StarCraft II Patch 2.0.4 (Feb 22, 2013)

  • GENERAL:
  • All-New Menu Screens:
  • The User Interface layout, art, and graphic style have been completely revamped.
  • Players are now one click away from any major screen in the User Interface.
  • Many redundant screens and game modes have been eliminated.
  • More detailed information can be found in our Heart of the Swarm UI Update blog post.
  • Clans and Groups:
  • Anyone can now create or join a Clan and participate in private clan chat, post news on Clan affairs, and more. Clan tags are pre-pended to character names of all players who join a Clan.
  • Groups are for players who want to associate casually and in larger numbers. Joining a Group is a way for players to interact with others who share common interests. Players are allowed to join many different groups.
  • Players who have used their free character name change will receive an additional one.
  • Check out our StarCraft blog for more detailed information on Clans and Groups, as well as our Social Features video.
  • Exciting New Replay Features:
  • Watch with Others: Players can now watch replays with others in the same game.
  • Take Command: Players watching a replay together can also opt to “Take Command” of the replay and assume control of selected player armies.
  • Recover Game: Players can now choose trecover from a game that may have ended prematurely due to disconnection, input loss, or other abnormal causes.
  • For more details, see our New Replay and Resume Features Coming in Heart of the Swarm overview blog post.
  • Improved Score Screen and Statistics:
  • Performance tab now tracks gameplay stats such as Average Unspent Resources, Time Supply Capped, Workers Created, and APM.
  • New buttons allow players to “Play Again” or “Watch Replay Solo” directly from the post-game Score Screen.
  • Additional Race and Map Report statistics pages in the Ladders section of the Player Profile:
  • Race Report: Tracks number of games played and win/loss ratios for every race matchup.
  • Map Report: Tracks number of games played and win/loss ratios on every ladder map.
  • Player Profile now shows all wins and losses for all leagues.
  • Global Play and Language Selection:
  • Players will soon have the freedom to select any game region to connect to and play.
  • Global Play will be enabled in the coming weeks. Please see our Global Play FAQ.
  • Players can now select among different languages in StarCraft II.
  • Speech and Movie Language options added to the Options > Language menu.
  • Text Language added to the Options > Language menu.
  • New Matchmaking Options:
  • Three options have been added to the Matchmaking Screen to help newer players make a more gradual transition from single-player to multiplayer.
  • Training Mode allows players to work their way up from basic StarCraft gameplay skills to great challenges.
  • Versus AI Mode is a reworking of the previous Coop Versus AI Mode in Wings of Liberty.
  • Players can now utilize the matchmaking system to challenge an AI opponent that scales in difficulty.
  • The new matchmaking AI can accommodate a wide variety of skill levels and play styles.
  • Unranked Play allows players to engage in matchmaking and find games vs. other players without the pressures of the ranking system.
  • For more details on these new features, please see our Ways to Play video overview.
  • All-New AI Options and AI Communication:
  • The overall AI play experienced has been greatly enhanced.
  • In a custom game, players can now elect for an AI player to follow a specific build order, such as Full Rush, Timing Attack, Straight to Air, and more.
  • AI players will now report key information back to their player allies, such as when they are scouting, attacking, expanding, and retreating.
  • Players can now issue specific commands to their AI partners, such as where to attack, defend, scout, detect, and expand.
  • Players Near You:
  • Players Near You identifies and displays other players on your local network, making it easier to locate, chat with, friend, and play together.
  • This feature can be disabled in the Options > Social menu.
  • Game Privacy options:
  • No Build Order: Selecting this option in the Custom Game lobby hides the build order from being displayed in the Score Screen.
  • No Match History: Selecting this option hides the game from the player’s Match History.
  • New Enable Group Sounds option in the Options > Sound menu produces additional sounds for groups of units performing the same activity, such as Marine marches, mech ground-shaking, and more.
  • The Help Section has been revised and updated.
  • USER INTERFACE:
  • In-Game UI Improvements:
  • New waypoint and targeting confirmation icons have been added.
  • The Menu and Help buttons are now located above the command card alongside the Social button.
  • The Achievements and Message Log menus are now accessible via the Main Menu.
  • New Select Army Units button is located next to the Idle Worker and Select all Warp Gates buttons. These buttons are now all consolidated together in the UI above the minimap.
  • Decal art has been refreshed and now appears brighter and more visible in-game.
  • New Victory Fanfare sequences now play when a players is victorious at the end of a game.
  • New Unit Life Bar settings have been added to the Gameplay section of the Options menu:
  • Targeting: Shows friendly units when targeting a beneficial ability and enemy units when targeting a harmful ability.
  • Damaged: Only show for units with less than their maximum life, energy, or shields.
  • New UI options have been added to aid newer players in various gameplay functions. These can be toggled in the Options > Gameplay menu:
  • Display Team Colored Life Bar: Displays unit life bars using team color.
  • Always Show Worker Status: Displays the current and ideal number of workers above harvestable vespene geysers and town halls.
  • Enable Simple Command Card: Displays a more simplified view of the command card.
  • Show Current Order Indicator: Displays an indicator on the terrain when units are issued a movement or attack command.
  • Select All Larvae: Selecting a single larva will select all larvas attached to the same Hatchery.
  • Enable Enemy Unit Selection: Allows the player to select units that can’t be controlled such as neutral and enemy units.
  • The maximum numbers of players that can be in a party has been raised to 16.
  • All maps that appear in the Custom Games section can now utilize the same Game Info pages (Overview, How to Play, Patch Notes, Reviews) that Arcade games received with Patch 1.5.0.
  • New Copy Link buttons have been added, which automatically copy certain links tthe clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page.
  • Observer Mode Improvements
  • Leaderboard:
  • Added two new tabs:
  • Structures Tab (hotkey T): This panel shows the structures owned by each player.
  • Upgrades Tab (hotkey G): This panel shows the upgrades researched by each player.
  • Clicking on an icon in the Units/Structures/Production tabs will now center the camera on that unit. Continued clicks will cycle through all units of that type.
  • Minimap:
  • Attacked units now flash white for observers.
  • Nuclear Launch and Nydus Canals now create pings on the minimap for Observers viewing Everyone.
  • Versus Mode Side Toggle (Hotkey CTRL-X)
  • Added a hotkey to flip sides that player names appear in the Observer UI when watching a Versus Mode 1v1 game.
  • Customizable Observer UI:
  • Brand new SC2Interface mod support has been added, which enables casters and observers to watch games of StarCraft II using a completely custom user interface. This gives production crews a new set of powerful tools to create even more epic broadcast experiences.
  • For more information on how to use this feature, please see this thread in our User Interface forums.
  • Players who have blocked communication with others are now also prohibited from initiating chat with those they have blocked.
  • EDITOR:
  • General:
  • A new preload Info dialog has been added for defining game data, asset files, and banks to be preloaded in-game. This is accessible from the Map/Mod menus in all modules.
  • Added color preferences for text preview display.
  • The Arcade Info dialog has been renamed tBattle.net Info. This info is now available for non-arcade maps as well.
  • New SC2Interface files:
  • Mods can now optionally be saved as SC2Interface files as long as they don’t have any data which affects gameplay.
  • Mod gameplay/interface status can be checked using the Mod > Mod Status window.
  • New Export Locales and Import Locales commands have been added. These are available under the Map/Mod > Locales sub-menu. These can be used to export and import localized text to and from text files.
  • The Dependency dialog now includes a display of the full dependency chain resulting from the requested dependencies. Dependency reference checking and validation now accounts for the full chain properly in all cases.
  • The Dependency dialog now issues a warning when Multi mods are used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined.
  • Added toolbar button size preference.
  • AI Module:
  • A new Attack Wave Graphs window is now available from the Data menu, for visualizing attack wave cost/supplies vs. time.
  • Cutscene Module:
  • Added Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in.
  • New Properties have been added:
  • Animation Element:
  • Right-Aligned: Animations can now specify that they always end at the end of the block.
  • Weight: The blend value for this animation block.
  • Director Node:
  • Reverb: The reverb to set while playing back the cutscene.
  • Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame.
  • Sound Node:
  • Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps.
  • Speaker Mix: You can now set and animate the speaker mix values.
  • Fade Node:
  • Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade.
  • Terrain is now automatically imported when starting the Cutscene Module.
  • Active Light Nodes will now search for a light suffixed with "_Low" if graphics options are set to Medium or Low.
  • New icons added for all node types!
  • Added a new "Time Follows Edits" mode under the edit menu that causes the timeline cursor to always follow the edited block.
  • Sound Improvements:
  • Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once.
  • Volume and pitch properties are now treated as multipliers instead of absolute values.
  • Setting sound index t-1 now causes it to pick a new variation each time it plays.
  • Sounds now properly fade out after their blocks end.
  • Sounds can now specify Active Shots.
  • Value changes that represent less than 0.1% of a difference no longer create new keys in auto key mode.
  • You can now add multiple cutscene filters when playing back a cutscene.
  • Cutscenes are now played back in Replays.
  • Data Module
  • Added the Data Navigator Window. This new window visualizes how objects are linked to one another.
  • Each tab in the Data Module now remembers its own view mode.
  • Model Preview Panes now animate with the model's default animation, making effects easier to identify.
  • New data types have been added: Herd, Herd Node
  • User Type fields defining user links can optionally specify a required user type
  • Added a new Select in Palette command.
  • Added F2 support for renaming objects.
  • “Show Advanced Values” is now “Show Basic Field Labels”. Instead of hiding advanced fields, it adds “(Basic)” to the name of basic fields and sorts them to the top.
  • Fixed size arrays are now edited as one control for each array entry rather than using a list-based UI.
  • “Show Default Values” is now “Sort Fields By Source”. Instead of hiding default values, it will sort values in the order: Active Document, User Mod, Blizzard Mod, Core Mod.
  • Added field hint tooltips to dropdowns for enum type fields.
  • Structure sub-fields now properly display composite field hint tooltips.
  • Many new field hints added for Abilities, Actors, Effects, and Units.
  • Overview Manager:
  • Added a new Jump To Instances command in the context menu for jumping from function definition to corresponding calls.
  • Added a new Show Global Links Only option in the View menu for seeing global trigger elements directly in the Used By links.
  • Terrain Module:
  • A new Diamond region shape has been added.
  • A new Diagonal Selection option has been added in the Tools menu for selecting objects and terrain along the diagonal grid.
  • A new View option has been added for displaying normal/upgraded creep, under View > Show Terrain > Show Creep Upgraded.
  • Units marked as Initially Hidden will use an alpha fade effect in the editor display.
  • Palette existing objects lists now include a Group filter and column, and context menus for Add To Group and Remove From Group.
  • The Water palette now includes a Height slider for adjusting the height of the current water template.
  • No Fly Zones now have three color states: Normal (no overlap), Overlap (hard radii overlap), and Warning (only soft radii overlap). For best pathing performance, avoid the Warning state.
  • Foliage density maximum reduced to 2.0 per cell. Anything larger than this significantly impacts game performance.
  • Added "Force Occlusion Hide" to placed doodads, which forces doodads to be transparent if units are behind it.
  • Trigger Module:
  • Added a Preview button for previewing sounds directly from parameter dialog.
  • A View History Navigation option, including Back and Forward commands, is now available from View > History sub-menu.
  • A new Explorer view has been added for seeing global elements referenced by the currently selected element, available under View > Show Explorer.
  • A new Smart group display has been added, which opens a second group only when an element is explicitly viewed via double-click or View Selection command. This is toggled under View > Show Groups.
  • Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list. The Libraries list will only contain read-only dependency libraries.
  • Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document.
  • A new view option has been added for setting default input focus on search fields vs. lists, available under View > View Options > Default focus On Search Fields.
  • BUG FIXES:
  • General:
  • Fixed a crash that would occur when StarCraft II is run with low disk space.
  • Fixed an error that occasionally occurred when queuing for a match if a disconnection occurred in the previous game.
  • It is no longer possible to build Creep Tumors on top of lowered Supply Depots.
  • Fixed an issue preventing Zerglings, Roaches, and Ultralisks from autocasting Unburrow when an enemy Colossus was near.
  • Fixed an issue where Hallucinated units would not play Hallucination death animations when playing in Reduced Violence mode.
  • Battle.net:
  • It is no longer possible for duplicate versions of the same Arcade game to display in the Top Rated dropdown filter.
  • Fixed a display issue with the scroll bar on the Replays page.
  • Fixed a display issue that could occur when viewing Patch Notes for an Arcade game.
  • Arcade games played through Fun or Not now appear properly in the Match History and Recently Played lists.
  • Clicking Create Game in the Single-player Vs. AI menu while a map is downloading no longer causes the game t enter a state where it is unable to launch any maps.
  • Fixed an issue causing a player’s online status tbe set to Available when it was changed from Away to Busy.
  • Fixed issues with some displays that could occur when viewing Arcade Game Info pages while queuing up for matchmaking games.
  • Fixed an issue causing the race selection buttons on 3vAI queues to occasionally change to names of colors.
  • Editor:
  • General:
  • Automatic backups for documents saved as component lists will now properly save multiple backup files.
  • Tutorial game variant will not be changed when other variants are added or removed.
  • Fixed various issues with downloading dependency data from Battle.net when opening a document.
  • Fixed issues with team settings in variants for maps with a large number of players.
  • Fixed an issue where the editor could crash if the user’s build was not completely downloaded.
  • Cutscene Module:
  • Fixed several issues related to Undo/Redo.
  • Fixed several issues related to element linking.
  • You can now place or move objects at height zero if there is no terrain visible.
  • Actors with conversation nodes will now animate when not in view, allowing dialog to play at the correct time.
  • Active Light elements no longer change the light one frame late.
  • You can now chain together bookmark jumps.
  • You can no longer use non-Ascii characters in Cutscene Names or Bookmark Names.
  • You can no longer rename the (Previewer) scene.
  • Scenes with very large linking webs should now load much faster.
  • Fixed a bug where models would sometimes continue to draw when switching cutscenes.
  • Editing curve values should now preserve custom curve tangents.
  • Previewing from other modules will now set the Cutscene Module back to the (Previewer) scene.
  • Terrain Module:
  • Painted pathing visibility is now properly tied to visibility of the Pathing layer.
  • Distance measurement now accounts for ramps properly.
  • Trigger Module:
  • Eliminated excessive delays when modifying functions which are heavily used in the document.
  • Comments can now be moved/pasted into switch cases.
  • Ability Commands using Any or All sub-types will now show all possible parameter values.
  • Unit trigger events now properly handle using a unit array element for the unit parameter.
  • Last Created functions now return an empty value if the last creation failed, rather than the result of the previous creation.
  • Invalid effect ids will no longer be treated as "any effect" in events.
  • Data conversations with choices will now run properly in game, as long as cinematic mode is enabled.
  • Fixed an out of memory crash that could occur when adding a region to itself using triggers.
  • It is now possible to copy triggers across libraries inside the same mod.
  • Data Module:
  • Ability and Weapon Arc data values now accept 360 as values.

New in StarCraft II Patch 1.5.4 (Jan 16, 2013)

  • Bug Fixes:
  • General:
  • Several improvements have been made to address an issue where players would load into a game slightly later than other players. Additional details regarding this are in this forum thread
  • Fixed an issue that occasionally caused stuttering in the middle of a game.
  • Fixed a rare issue that caused prevented players launching the patched client without an Internet connection from accessing features in Offline Mode.
  • Fixed an issue preventing some custom minimap icons from displaying properly in Arcade games.
  • Editor:
  • The trigger module should no longer stall for long periods of time when adding or removing actions.
  • Races:
  • Protoss:
  • Structures built within the power field of a Pylon of an ally who disconnects should no longer remain powered when that Pylon is destroyed.

New in StarCraft II Patch 1.5.3 (Sep 19, 2012)

  • General:
  • Battle.net
  • The Current Season snapshot has been added back to the Profile summary.
  • StarCraft:
  • Burning Tide has been republished and is once again available for play in the custom games section of the StarCraft section.
  • Bug Fixes:
  • General
  • Asset loading performance has been improved.
  • Fixed a number of crashes, desyncing issues, and file corruption that could occur when attempting to play games on Arcade.
  • The AlternateLowTextures variable has been re-enabled in variables.txt.
  • Manually-bound hotkeys now properly override grid hotkeys.
  • Bonus Combat Attributes that use negative values now work properly.
  • Increased and decreased weapon speeds effects are now displaying their proper red or green text color.
  • Using triggers to change ownership of Protoss buildings no longer results in some buildings remaining unpowered.
  • Rich Vespene Geysers now properly return 6 gas per trip instead of 8.
  • The Graphics Options Changed indicator now properly displays next to the Options menu item.
  • Fixed a UI error that would occur when viewing the Load Menu.
  • The frame rate value displayed in the CTRL + ALT + F overlay and the Menu display are now consistent.
  • Fixed an issue where shadows on the Hyperion appeared in lower resolutions in the background of the Battle.net UI
  • Fixed an issue where item stack amounts would not increase or decrease properly.
  • Fixed an issue where damage shield buffs were not displaying a status bar if their buff duration was zero.
  • Battle.net:
  • BattleTags now populate in the real name section for BattleTag friends.
  • Chat that is entered into the Party chat window now displays as a whisper to members of the party that are in-game.
  • The count of bookmarks that have been used or remain available for use now properly appears in the Arcade Bookmarks page.
  • Republishing a StarCraft map as an Arcade map without changing the map name no longer causes the map to display in the wrong area.
  • Date formats now display in the proper format according to region.
  • The league icon displayed in the Quick Match page is now centered.
  • Fixed an issue where the Show More button would stop functioning when navigating between the Create Game and Join Game tabs.
  • Fixed an issue where logging in with a Starter Edition account would sometimes cause the client to become unresponsive.
  • Races:
  • Zerg
  • Units that are morphing no longer have a chance to become stuck and frozen in their cocoon state if they are beneath a Hatchery.

New in StarCraft II Patch 1.4.4 (Jul 11, 2012)

  • General:
  • Messaging has been added to comply with provisions of a new Korean Online Gaming Law. These changes apply only to the Korean product version of StarCraft II.

New in StarCraft II Patch 1.4.3 (Feb 22, 2012)

  • General
  • APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.
  • EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).
  • Zerg Larvae are now displayed in the unit panel of the Leader Board.
  • Balance
  • PROTOSS
  • Phoenix
  • A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.
  • TERRAN
  • Ghost
  • Snipe damage changed from 45 to 25 (+25 vs Psionic).
  • Orbital Command Center
  • MULE now always returns 30 minerals per trip, regardless of mineral type.
  • Bug Fixes
  • The “Try the Next Patch” button now properly launches the PTR client when a PTR is available.
  • Unread chat notifications no longer reset when entering or leaving a game.
  • Map information now loads immediately in the Match History screen after logging onto Battle.net.
  • In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.
  • Fixed a display issue that could occur when binding certain keys on a French keyboard.
  • Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards.
  • Fixed a crash that could occur when saving and loading games between High and Low video settings.
  • Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby.
  • Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition.
  • Fixed an issue that could cause ladder matches to sometimes start three seconds late.
  • Fixed an issue where overlapping units could sometimes traverse cliff levels.
  • Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3.
  • Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement.
  • Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.

New in StarCraft II Patch 1.4.2 (Nov 11, 2011)

  • General:
  • “Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
  • The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.
  • Bug Fixes:
  • Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
  • Fixed an issue which prevented footprint from being edited in the Footprint Editor.
  • Fixed an issue that caused the game to have missing icons and images on low end graphics cards.
  • Balance:
  • PROTOSS
  • Forge
  • The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
  • The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
  • The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
  • The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
  • The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
  • The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
  • The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250
  • TERRAN:
  • Ghost - EMP radius has been decreased from 2 to 1.5

New in StarCraft II Patch 1.4.1 (Oct 3, 2011)

  • Bug Fixes:
  • Fixed an issue where loading certain DXT textures on custom maps could cause a crash.
  • Fixed an issue where loading corrupted texture files could cause a crash.
  • Fixed an issue where video drivers that do not support certain texture formats could cause a crash.
  • Fixed an issue where a crash could occur when Windows resumes from hibernation mode while the game is running.
  • Fixed an issue which could cause incorrect campaign progression when loading saved campaign made prior to 1.4.0.
  • Fixed slowdowns which could occur when using Razer Spectre mouse.
  • StarCraft II Editor Fixes:
  • Fixed an issue where destroying a Dialog Item of type Edit Box while text is being entered could cause a crash.
  • Fixed an issue where camera rotation behaved improperly when rotation was modified by positive values.

New in StarCraft II Patch 1.4.0 (Sep 21, 2011)

  • General:
  • A new Career page displaying placement in past seasons has been added to the League & Ladders section of the Profile.
  • The upload timeout period for publishing custom maps has been increased significantly.
  • SLI performance has been improved.
  • D3D memory management has been improved.
  • When file corruption is detected in un-repairable files (replays, saved games, or downloaded maps), a prompt to run the Repair Tool will no longer occur.
  • Game Options:
  • Added three privacy settings to the Options menu under the Battle.net section.
  • Only allow friends to send me invites.
  • Only allow friends to send me chat messages.
  • Set status to Busy when playing a game.
  • Added the FPS Toggle hotkey to the hotkey dialog.
  • Added Display Game Tooltips setting to the Options under Gameplay that can be turned off to prevent tooltips from appearing when playing a game.
  • UI and Display:
  • A Launch PTR button will now appear on the login screen when the PTR is available. Clicking this button will close the retail client and launch the PTR client.
  • Improved error messages when a unit is required but none is targeted to provide required target information.
  • UI Frame used in .SC2Layout files has more anchoring flexibility.
  • Loading an old saved game will now give an option to restart the mission in the new version of StarCraft II instead of loading it in the old version without access to achievements.
  • Player names in the Name Panel in observer or replay mode will now be based off the player's locations on the minimap. For example the player closer to the left side of the minimap will appear on the left side of the name panel.
  • When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.
  • Toggle Team Colors in 1v1 and Free-for-All when observing and during a replay will not change player colors.
  • Sound:
  • An error notification sound is now played if a placement location cannot be found when unit training completes.
  • Most existing alert sounds are now reduced in volume when a new alert sound plays.
  • Transmissions without a valid sound file will now display a subtitle during cinematics even if the player has turned off subtitles.
  • Added a new Alert Fade option to control how much existing alert sounds fade when new alert sounds are played.
  • Balance:
  • General:
  • Unit vision up ramps has been reduced by 1.
  • PROTOSS:
  • Immortal:
  • Attack range increased from 5 to 6.
  • Mothership:
  • Acceleration increased from 0.3 to 1.375.
  • The Mothership's Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate "Mothership Lag" issue when a Mothership comes online.
  • Stalker:
  • Blink research time increased from 110 to 140.
  • Warp Prism:
  • Shields increased from 40 to 100.
  • TERRAN:
  • Barracks:
  • Build time increased from 60 to 65.
  • Hellion:
  • Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
  • Raven:
  • Seeker missile movement speed increased from 2.5 to 2.953.
  • ZERG:
  • Infestor:
  • Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
  • Infestor’s Neural Parasite can no longer target Massive units.
  • Overseer:
  • Morph cost decreased from 50/100 to 50/50.
  • Contaminate energy cost increased from 75 to 125.
  • Ultralisk:
  • Build time decreased from 70 to 55.
  • StarCraft II Editor Improvements:
  • Editor General:
  • Map Status and Publish dialogs indicate if the lighting map is out of date or not.
  • Custom maps with dependencies containing trigger libraries will now load significantly faster in the editor.
  • Creating Cycles in UI frame anchoring will no longer crash the game, instead it will output an error message.
  • Added alignment option when using the IMG tag in text. Values are top, bottom, middle, absolute middle.
  • Syntax highlighting for galaxy script and XML data can now be disabled.
  • Actor cheats are now available to map creators when testing their map from the editor.
  • Actor dump messages are now available to map creators. Includes AliasDump, AnimDumpDB, AttachDump, HostedPropDump, HostedPropDumpAll, RefDump, RefTableDump, TextureDumpDB, TextureDump.
  • Portrait Frames now have their own desc to use in .SC2Layout files. Currently supported fields are: BackgroundImage, BorderImage, MovieFrame, ModelLink, UseTransition.
  • Added Disable Observers map option, which prevents players from becoming observers in the game lobby.
  • Added two fields to MovieFrame Descs : Loop, LockAspectRatio.
  • Data Editor:
  • Data Editor UI has been reorganized for a better workflow.
  • Complex fields in the Data Editor can now be expanded by double clicking on the plus sign.
  • Increased maximum number of unit command card buttons per card from 32 to 64.
  • If a teleport effect's range is greater than 500, it will now ignore placement.
  • Revive orders can now automatically choose the hero to revive based on the command selected and the order they were created.
  • Map creators can now set time scale on bracket anims.
  • An attack can now be specified to cause no shield flash at all via the 'None' Shield Flash Type value on CActorAction.
  • Actor now makes a distinction between actors that are created via the ActorCopy message and through all the other creation mechanisms.
  • Actors that are copied now get an ActorCopy message upon construction rather than an ActorCreation message, so that client data can distinguish between the two scenarios.
  • Added raw XML editing mode to Data Editor.
  • Added default parents for new objects in the Data Editor.
  • Added a "Transient" flag to the Arm Magazine, Learn, Research, Revive, Specialize, and Train abilities to indicate that the orders should not be added to either the unit's main order queue or to a queue ability. These orders will complete immediately.
  • Added a 'Use Unit Order Queue' flag to the Arm Magazine, Learn, Research, Revive, Specialize, and Train abilities to indicate that the unit's main order queue rather than a queue ability should be used for those orders.
  • Added support for Unit Weapon Validators to check any weapon on the unit if no weapon is specified.
  • Added a flag to units called 'Built On Optional' to indicate units can now be built on the terrain if they are not placed on another unit.
  • Added a "Turn Button Highlight On/Off" trigger to highlight buttons by button link. This will support highlighting buttons regardless of how the button is used (i.e. Select Larva, Select Worker, and Submenus).
  • Added support for items with abilities to display AoE cursors, show progress, and use the minimap for targeting.
  • Added support for the Revive ability to issue targeted commands.
  • Added support for persistent effects to attach revealers to units.
  • Added AnimSetTimeScaleAbsolute message for forcing animation time scale to a particular value, regardless of prior scales.
  • Added boosted cliff level support for units and doodads. Placed objects can specify the boosted cliff level amount. Units and doodads will then boost the cliff level of any cells in their footprints that are marked to 'Boost Cliff'.
  • Terrain Editor:
  • Added view setting for displaying terrain object names.
  • Trigger Editor:
  • Timer Expires events can now match Any Timer.
  • Trigger Dialogs can now be attached to a unit.
  • Attempting to create or hookup a trigger dialog of the wrong type will now result in an error message.
  • Dialog Items of type Image can now have their image property set as an entry into the Assets.txt file in addition to a raw file name.
  • Added De-saturated and Desaturation Color properties to Dialog Items.
  • Added Mouse Enter and Mouse Exit Event Types for the Dialog Item is Used event.
  • Added Handle of Player trigger to query a player's Battle.net handle.
  • Added "Unit Learn Progress" and "Unit Revive Progress" triggers to get the progress of Learn and Revive abilities.
  • Added a "Lock Unit Status Bar Display" and 'Unlock Unit Status Bar Display' triggers. These are intended to replace the "Set Unit Status Bar State" trigger.
  • Added a "Show/Hide Alert Type" trigger to turn on/off specific alerts for a player group.
  • Added a "Enable/Disable Command Type" trigger to allow/disallow submenus, select larva, and select worker commands.
  • Added a "Pause Sound" trigger to pause/unpause a sound.
  • Added an "XP Gain Disabled" option usable with the "Player Melee Option" and "Enable/Disable Melee Option For Player" triggers. This option defaults to on.
  • Bug Fixes:
  • Gameplay:
  • Hitting Escape when using the Options menu while playing a game will now properly revert any changes made.
  • Loading a saved game with a game speed different than the minimum game speed now works correctly.
  • Failing to load a saved game from a previous build will now show the proper error message.
  • Reduced Violence no longer prevents custom death models from working.
  • Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.
  • In the Load Game Panel it is no longer possible to delete a saved game while playing it.
  • In the Load Game Panel, choosing to keep\save an unsaved file in the Recent Tab now properly saves the file.
  • Switching between a control group hotkey and selecting a unit no longer registers as a double-click.
  • The Base Camera and Jump to Location hotkeys can no longer be used while the game is paused.
  • Escape and F12 can no longer be used for custom grid hotkey profiles.
  • Default key display will not show up when Custom Observer hotkey has been set.
  • The range for structures hitting other structures is now consistent with non-structure units.
  • Units with movement suppressed can now issue an order to board a transport instead of just follow it.
  • Transports can no longer unload units into a dense area if the original order was issued on a fogged location.
  • A full refund will now be issued for any training requests that cannot complete because unit placement fails.
  • Commands that have no charges left will display a 0 instead of just hiding the number.
  • Resources spent repairing are now reported as resources lost when the repaired unit dies.
  • Fixed an issue with the Camera Follow mode not turning off when scrolling away from a unit being followed.
  • Fixed an issue with cycling chat recipients while in a party and watching a replay.
  • Fixed an issue in the Load Game Panel that sometimes caused the wrong map preview image to display.
  • Fixed an issue where the Hotkey dialog sometimes displayed inaccurate unit commands.
  • Fixed an issue where units would seem to pop when travelling along cliffs.
  • Fixed an issue where flyers may not decelerate in some cases.
  • Fixed an issue where flying unit separation wasn't consistent.
  • Fixed issues displaying some hotkeys for non-US keyboard layouts.
  • Fixed issues with cursors when using NVidia 3DVision.
  • Fixed issues where an ally unit's command card was visible without shared control enabled.
  • Fixed some issues with DVORAK keyboards not working correctly with Grid hotkey profiles.
  • Fixed several issues with the Units Lost tab not tracking resources correctly.
  • Fixed erroneous hotkey conflict detections with some observer commands.
  • Fixed an issue where at the end of a replay the leaving player’s Average APM would set to 0.
  • Protoss:
  • Issuing new orders to charging zealots will cause them to lose the charge buff.
  • Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank's sieged attack.
  • Fixed an issue where Colossus thermal lance beams would track a unit much further than the range of the weapon.
  • Fixed an issue where workers would not path around Force Field while harvesting.
  • Fixed an animation bug that would occur when Graviton Beam was used on unburrowing Zerg units.
  • Terran:
  • The Command Center Load SCV command will now only ask to load as many SCVs as it can contain.
  • SCVs will now always face the building when resuming construction.
  • SCVs can no longer repair themselves while inside a Bunker or Medivac.
  • Fixed an issue where the Reaper could get stuck in some cases.
  • Fixed an issue where Bunkers would not display their refunded minerals to the owner or allies when they are salvaged.
  • Zerg:
  • Overseer & Brood Lord cocoons can now display waypoint lines when issuing queued patrol orders.
  • Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.
  • Burrowed units are no longer cloaked by the Mothership, as this is redundant.
  • Attack upgrades are now retained by units controlled by Neural Parasite.
  • If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.
  • Canceling more than one of the same structure at the same time as Zerg will add all Drones to the selection.
  • Improved Larva placement when the bottom edge of a hatchery is on a cliff edge to prevent Larva from getting killed.
  • Spore Crawlers and Spine Crawlers now disable their Stop button when rooting.
  • Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
  • Fixed an issue where Broodlords on the high ground would not be revealed when attacking enemy units on the low ground.
  • Custom Map:
  • Alliance tests for the status bars and the info panel now use the passive and defeat alliance states to determine allies rather than vision and control.
  • Force effects now preserve existing unit velocity.
  • Units with an interact ability now clear the interacting state when killed.
  • Items that cannot be dropped can now be moved in the inventory.
  • Banks are now marked as verified when saved.
  • The Unit Attachment Point trigger now reports the correct height.
  • If more than one unit is selected with the Select Unit Group trigger after units have been deselected by means besides the Clear Unit Selection trigger, the newly selected units will now show up in the info panel.
  • Range indicators are now updated when an upgrade is applied.
  • Alerts will now use the Text field for a name if no Name is defined.
  • Newly created units that gain a weapon via an upgrade will now have that weapon enabled when created.
  • A unit's height will now be changed immediately via triggers if the duration requested is 0.
  • Quitting out of a map will now cause the player leave trigger event to be dispatched before the player actually exits which will give triggers a chance to change the victory/defeat state.
  • The Enable/Disable Command Type trigger now disables minimap clicks properly.
  • Actors shown or hidden via triggers should now show immediately instead of being delayed by a game loop.
  • The Unit Selection trigger no longer resets the selected submenu if the selection isn't actually changed.
  • Alerts with the "Self" flag cleared will no longer show the alert to the issuing player.
  • If a unit has a custom revive type configured, it will now use that when reviving via triggers.
  • The maximum value for the real version of the effect amount trigger now reports values correctly.
  • Persistent effects with a period of 0 can now execute at most once per game loop.
  • Revive abilities that only have a per-level cost will now work correctly.
  • The Gain Level trigger event will now dispatch multiple times if the amount of XP gained results in multiple levels being awarded.
  • Filters now work properly for range actors.
  • Issue order effects can now accept a point as a valid target.
  • The requirement validator now also checks shown requirements.
  • The Unit Has Behavior Flag trigger function now allows checking all flags properly.
  • Yaw can now be get/set properly via Camera trigger functions.
  • The Player Effect Used Unit Owner trigger function can now use all expected parameters properly.
  • Abstract data types cannot be used for non-default data.
  • The used number of charges is now clamped properly when modified via triggers.
  • Charges with a fractional used amount are now handled properly.
  • Changing the Kill XP unit property now results in a unit granting a custom amount of XP when killed.
  • Missiles now impact properly when the target filters of the ability or weapon that launched them are upgraded.
  • Behaviors granted by an ability are now replaced when that ability is leveled up.
  • Items with carry or equip behaviors now manage behavior stack counts properly.
  • Item abilities configured as transient will no longer interrupt existing orders.
  • Learn abilities can no longer learn themselves.
  • Behaviors which disable turning no longer disable movement.
  • Units with negative life armor no longer take damage if shields or behaviors absorb damage.
  • Objectives will no longer play sounds for players who cannot see them.
  • If a unit is killed while morphing, it will revert the morph before reviving.
  • Units may be created as "Under Construction" as long as an ability is configured to create it. Previously a unit needed to be able to produce it.
  • Creating and destroying objectives should no longer cause a crash.
  • Added a flag to Warp Train abilities to disable warp-in on ramps.
  • Added checks to prevent circular effect, loot, tactical, and validator data.
  • Fixed an issue where a targeted ability configured to use a teleport effect would fail to enter targeting mode.
  • Fixed an issue using the Set Unit Progress action on Zerg units.
  • Fixed an issue with clicking on an inventory slot while in targeting mode while using an item.
  • Fixed an issue where a force effect location would use a parent effect location instead of its own.
  • Fixed an issue with reviving a unit multiple times.
  • Fixed some issues with life change trigger events being dispatched from behaviors that modify life.
  • Fixed damage display on the hero info panel when the Collapse Buffed option is set.
  • Fixed some lockups during loading due to complicated custom data relationships.
  • StarCraft II Editor Bug Fixes:
  • Data Editor:
  • Duplicating a unit with a missile attack now properly duplicates the related actor data.
  • Terrain Editor:
  • Terrain paste operations will now fail with a warning if pasted textures do not exist in the map texture set.
  • Assimilators, Extractors and Refineries now properly handle resource amounts defined in the properties dialog.
  • Editor minimap now correctly updates after placing water.
  • Invalid preplaced objects no longer prevent object groups from being initialized and using their patrol data.
  • Terrain objects are now properly snapped to cliff cells during placement and movement.
  • Fixed an issue with copying cameras that have custom colors applied.
  • Fixed an issue with previewing world relative sounds in the editor while the Terrain Editor is open.
  • Fixed an issue where closing the editor while the previewer is recording would crash the Editor.
  • Trigger Editor:
  • The source column will correctly display Local for local elements within libraries.
  • Triggering Player/Unit Property Change event responses now returns the total amount of change if multiple changes occurred.
  • Fixed a potential crash issue that could occur when repeatedly clicking the Array checkbox for variables.
  • Fixed script editor slowdowns related to syntax highlighting.
  • Publishing:
  • Fixed an issue that could cause team settings to be reset in the Game Variants in some cases.
  • Fixed a crash when attempting to publish a map with no neutral players defined.
  • Fixed a crash when attempting to publish a map with over 500 custom units or upgrades.

New in StarCraft II Patch 1.3.6 (Jul 29, 2011)

  • Bug Fixes:
  • General:
  • Fixed an issue where using the Fun or Not system would sometimes cause players to be disconnected from the game.
  • Fixed an issue with the "Q" key being unusable in Mac's French Grid keyboard layout.
  • StarCraft II Editor:
  • Fixed an issue that prevents using Value to set Player parameter in the Modify Player Property function.
  • Fixed an issue when using Unit Can Attack Unit Type function that could cause the game to become unresponsive.
  • StarCraft II: Wings of Liberty - Tools Update 2.1.2.2525
  • When downloading multiple patches concurrently, the launcher will now show the combined progress of all patches instead of showing the progress of each individual patch.

New in StarCraft II Patch 1.3.5 (Jul 20, 2011)

  • General:
  • Players from Latin America and North America will soon be able to play games together, add each other to their in-game friends list, and compete on the same ladder. For more information on region linking, please visit the official community site.
  • Several performance and memory improvements have been made.
  • "Player Left" messages will once again appear in replays.
  • The Hellion's Infernal Pre-Igniter upgrade icon has been updated(now with more blue flames!).
  • StarCraft II Editor Improvements:
  • UI errors will now go into a newly-created Error Display Message window.
  • Cooldowns shorter than 1/4 of a second no longer display on the command card.

New in StarCraft II Patch 1.3.4 (May 26, 2011)

  • Bug Fixes:
  • Fixed a bug that would cause some Leagues & Ladder pages not to show correctly.

New in StarCraft II Patch 1.3.3 (May 11, 2011)

  • General:
  • The default hotkey ttoggle in-game music on/off has been reverted tits hotkey prior tPatch 1.3.0. The hotkey tdisplay APM in the observer stat panel has been changed as a result.
  • PROTOSS:
  • Archon
  • Now a massive unit.
  • Range increased from 2 t3.
  • Cybernetics Core
  • Research Warp Gate time increased from 140 t160.
  • Gateway
  • Sentry train time decreased from 42 t37.
  • Warp Gate unit train times remain unchanged.
  • Pylon power radius has been decreased from 7.5 t6.5.
  • TERRAN:
  • Bunker
  • Salvage resource return reduced from 100% t75%.
  • Ghost:
  • Cost changed from 150/150 t200/100.
  • Thor:
  • Thor now has 200 max energy, and starts with 50 energy.
  • 250mm Strike Cannons now cost 150 energy tuse (cooldown removed).
  • ZERG:
  • Infestor
  • Speed decreased from 2.5 t2.25.
  • Spore Crawler
  • Root time decreased from 12 t6.
  • Bug Fixes:
  • Fixed an issue where Ghosts could not quickly EMP the same location.
  • Fixed an issue that allowed players tstack air units when issuing a queued stop command before the units reached the end of their patrol point.
  • Fixed an issue where unplugging your USB headset while another player was talking tyou could cause a crash.
  • Fixed an issue where the APM statistic could be artificially increased.
  • Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
  • Fixed an issue where, when viewing a replay, ntext message was displayed when a player left a game.
  • The Taiwanese hotkey tdisplay/hide the game UI while in Observer mode now works correctly.

New in StarCraft II Patch 1.3.2 (Apr 15, 2011)

  • General:
  • Fixed an issue where maps would not appear in the Single Player vs. AI screen (China only).
  • Fixed an issue where the Leagues & Ladders Friends page would stop displaying information if a player had more than 100 ranked friends.
  • Fixed a crash that would sometimes occur when players received an alert in-game while 3D portraits were turned on.
  • StarCraft II Editor:
  • Fixed a crash that could occur on Editor startup if players had improperly configured variables.
  • Fixed an issue where the Editor would display incorrect cliff height on ramps facing directly N, S, E or W; this issue prevented proper unit vision in game.
  • Fixed an issue where the pathing visualizer in the Terrain Editor would sometimes display incorrect pathing.

New in StarCraft II Patch 1.3.1 (Apr 2, 2011)

  • Fixed an issue where, in some situations, players would not be notified they received an achievement.
  • Fixed an issue where the Leagues & Ladders showcase boxes were not updated correctly.
  • Fixed an issue where, under certain circumstances, the “Return to Game” button in the main menu would not function properly.
  • Fixed an issue where the new observer UI features would not function correctly on custom maps.

New in StarCraft II Patch 1.3.0 (Mar 24, 2011)

  • General:
  • Leagues & Ladders
  • A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
  • Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
  • The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster page.
  • The bonus pool has been reduced for arranged teams.
  • Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
  • This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
  • Players can still utilize any bonus points they previously accumulated.
  • The hidden ratings used to determine player promotions and demotions will continue to update during the lock; however, these ratings will only be used for match-making until the new season begins.
  • Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season page.
  • New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
  • Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.
  • Join Custom Game:
  • Several improvements have been made to the Join Custom Game section:
  • The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
  • Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
  • Games are now organized into several pages to make finding your desired game type easier:
  • Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
  • Most Popular: Shows all game types, with the most played games sorted to the top.
  • By Category: This page allows you to browse through Custom Games based on Category.
  • Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
  • Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
  • Recently Played: The last several games you’ve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
  • Bookmarks: Use this page to view your Bookmarked maps.
  • A search option has been added to the Join Custom Game interface.
  • Observer and Replay UI:
  • New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
  • Player Name Panel: Displays the players' name, team color, race, and supply count.
  • Stat Comparison Panels: Shows a head-to-head comparison of players' resources, army supply, units killed, or APM.
  • In 1v1 observed games, both players’ resource rows are shown in the upper right at the same time.
  • The main game UI can now be hidden/shown via hotkey.
  • You can now toggle between player unit colors and team unit colors when watching a replay or observing.
  • Game Options:
  • A new Control page is available from the Options menu. You'll find Mouse, Keyboard and Scrolling options within this new page.
  • A new menu option is available in the Gameplay page to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
  • The existing menu option under the Gameplay page for Menu Bar Buttons now also supports hiding the Menu Bar.
  • Balance:
  • GENERAL
  • Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).
  • PROTOSS
  • Mothership
  • Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
  • High Templar
  • Khaydarin Amulet upgrade (+25 starting energy) has been removed.
  • Zealot
  • Charging Zealots will now hit fleeing targets at least once.
  • TERRAN
  • Battlecruiser
  • Movement speed increased from 1.406 to 1.875.
  • Bunker
  • Build time increased from 35 to 40 seconds.
  • Ghost
  • EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
  • Tech Lab
  • Stimpack upgrade research time increased from 140 to 170 seconds.
  • ZERG
  • Infestor
  • Fungal Growth
  • Stun duration decreased from 8 to 4 seconds.
  • Damage increased by +30% vs. armored units.
  • StarCraft II Editor Improvements:
  • Reworked Game Variants dialog to be more user-friendly:
  • General tab has been removed. This text did not appear anywhere in game.
  • Attributes tab has been split into Game Attributes and Player Attributes.
  • Attribute UI now more closely reflects the game lobby.
  • Default values are now enforced as necessary based on Player Properties.
  • In some cases, variants defined in previous versions will no longer be compatible and may cause problems during publishing or within the game lobby. If you are planning to republish a map that uses custom game variants, it is highly recommended that you use the new Game Variants dialog to delete and recreate them.
  • Improved loading times for some custom maps with complex tech restrictions.The compiled script memory has been split into a separate block from the global/local stack block. Additional improvements will be made to provide more memory space in the future.Command card editor and actor event editor will now be less vulnerable to data errors from changes made in future patches.The game cursor now remains visible while loading maps.Debug outputs are now displayed in the editor and in-game when using Test Document.New trigger actions have been added:
  • Set Camera Data: Changes the active camera data settings, as defined in the Data module.
  • Show/Hide Resource: Shows or hides the specified resource in the UI.
  • Lock/Unlock Status Bar: Forces or resets all status bars for a player to a specified state.
  • Set Random Seed: Sets the random game seed to the requested value.
  • Enable/Disable Selection Type: A new UI Editor action to disable the various ways that players can change their selected unit.
  • New trigger functions have been added:
  • Convert Game Hotkey: Looks up hotkey as text.
  • Convert Game Asset: Looks up asset path as text.
  • Add On Child: Returns the child unit attached to the specified parent.
  • Add On Parent: Returns the parent unit attached to the specified child.
  • Catalog Entry Is Default: Returns if the specified entry is a default.
  • Catalog Field Value Get As Integer: Converts the requested field data into an integer, if possible.
  • Test Document preferences can now configure an explicit random seed value.Automatic backup feature (Preferences > Documents) now includes a User Folder location option, which corresponds to a folder named EditorBackup within your StarCraft II documents folder.Units can now specify a revive cost that will override an ability specific cost. Revive cooldowns & charges located on the unit will now be attached to the unit being revived.Instant larva-style training will now charge resources properly.Upgrades modifying units produced by Arm Magazine, Build, Merge, Morph, Train, and Warp Train abilities are now fully supported.The Chance field in effects is now upgradeable.Support for browsing Battle.net "Featured" and "Up And Coming" maps in the Open Document window has been added.The Player Property and Modify Player Property triggers can now disable the cost for each resource type.Added a text preview pane to the text editing controls.Added additional states to behaviors, Set Unit State, and Unit Classification Check triggers to determine if a unit is detectable or shown by a radar.Added armor to the Unit Property and Unit Type Property triggers.Added Weapon Damage and Weapon Speed Multiplier triggers.Added support to refresh all buffs of the same type when adding a new instance by using the new "Refresh Stack" flag.Added a "Wait to Spend" flag, which is enabled by default, to effect abilities to configure whether orders wait until a cooldown or charge becomes available before they create their effect.Added an "Offset Area by Angle" flag to search effects to adjust the angle of the search based on the locations involved.Added an Idle Command to unit data to configure what order the unit performs when idle.Added an actor message to allow models to change their hit-testable status.Additional options can now be configured using the command card editor.Additional data is now saved out by the data editor to overrides made in arrays of structures to try to prevent unintended changes made to the original data from breaking it.Additional cheats are now available in-game when using Test Document.
  • Ally - Changes all alliance states between the selected players. By default, if you just type Ally, then all players share all alliance states with you.
  • AllianceDefeat - Changes the Defeat alliance state between the selected players. By default, if you just type AllianceDefeat, all players will share defeat with you.
  • AllianceControl - Changes the Control alliance state between the selected players. By default, if you just type AllianceControl, then all players share control with you.
  • AllianceGiveHelp - Changes the GiveHelp alliance state between the selected players. By default, if you just type AllianceGiveHelp, all players will respond to calls for help from your units.
  • AlliancePassive - Changes the Passive alliance state between the selected players. Players that you are not passive with will be considered hostile for attacking purposes.
  • AlliancePushable - Changes the Pushable alliance state between the selected players. This controls whether a player’s units will move through another player’s units, pushing them out of the way.
  • AllianceSeekHelp - Changes the SeekHelp alliance state between the selected players. Controls whether a player’s units call for help to the specified target player. The target player can choose to respond or not, depending on its GiveHelp alliance setting.
  • AllianceSpend - Changes the Spend alliance state between the selected players. Players that you are sharing resources with are allowed to spend your money to purchase things.
  • AllianceTrade - Changes the Trade alliance state between the selected players. Players that you are trading with can be sent resources.
  • AllianceVision - Changes the Vision alliance state between the selected players.
  • BehaviorAdd - Adds the requested behavior to the selected units.
  • BehaviorDuration - Sets the duration of the requested behavior.
  • BehaviorRemove - Removes the requested behavior from the selected units.
  • Charges - Toggles spell charge validation.
  • Cooldown - Toggles spell cooldown validation.
  • Creep - Adds creep at the cursor position given the requested radius.
  • DamageDealt - Multiplies the amount of damage dealt by a player's units by the specified value. By default, this will multiply the damage dealt by 10 for the cheating player.
  • DamageTaken - Multiplies the amount of damage taken by a player's units by the specified value. By default, this will reduce all damage taken to 0 for the cheating player.
  • DeathAll – Kills all units on the map.
  • DeathExcept - Kills all units on the map except the selected units.
  • DeathSide - Kills all units owned by the selected player.
  • DeathUnit - Kills the selected units. The type of death can be specified as a parameter.
  • Defeat - Ends the game in defeat for the selected player.
  • DestroyPersistent - Destroys all persistent effects within the specified radius of the cursor.
  • Effect - Executes the requested effect from the selected units.
  • FastBuild - Toggles fast building, research, and training times.
  • FastHeal - Toggles fast healing times.
  • Fidget - Forces selected units to perform the specified fidget type.
  • Food - Toggles food usage validation.
  • Free - Toggles resource cost validation and expenditure.
  • God - Turns on god mode for the selected player. Units owned by players that are in god mode will deal amplified damage, and take no damage.
  • Loot - Drops a type of loot for the specified player.
  • MakeUnit - Creates N units for the specified player. Units will be created around the cursor position, or in the center of the map if the cursor position is invalid.
  • Minerals - Adds the specified amount of minerals to the selected player.
  • Move - Moves the selected units to the cursor position.
  • NoDefeat - Disables defeat conditions.
  • NoVictory - Disables victory conditions.
  • Order - Orders the selected units to use an ability.
  • Owner - Changes ownership for the selected units to the selected player.
  • ResourceCustom - Adds the specified amount of a custom resource to the selected player.
  • SetAll - Sets the life, shields, and energy of the selected units to the specified value. By default, this will set these values to the maximum amount.
  • SetEnergy - Sets the energy of the selected units to the specified value.
  • SetLife - Sets the life of the selected units to the specified value.
  • SetShields - Sets the shields of the selected units to the specified value.
  • SetResource - Sets the harvestable resources contained by the selected units to the specified value.
  • ShowMap - Toggles fog of war display and validation.
  • TechTree - Toggles tech tree dependency validation.
  • Terrazine - Adds the specified amount of terrazine to the specified player.
  • Tie - Marks all undecided players with the tie result.
  • TimeOfDay - Sets the time of day to the specified time.
  • TimeOfDayRate – Sets the rate that the time of day changes to the specified value.
  • TrigDebug - Opens the trigger debug window.
  • TrigRun - Runs the specified trigger.
  • Uncreep - Removes creep at the cursor position given the requested radius.
  • Undecided - Marks the selected player's result as undecided.
  • Upgrade - Applies the selected upgrade to the selected player.
  • Vespene - Adds the specified amount of vespene gas to the specified player.
  • Victory - Ends the game in defeat for all players that don't share the defeat alliance state with the selected player.
  • XP - Adds a relative amount of XP to the selected units. This can be used to change veterancy levels.
  • Bug Fixes
  • Achievements
  • Fixed a bug where players were not receiving "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" achievements after completing the appropriate number of missions.
  • Battle.net:
  • Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.
  • Gameplay:
  • StarCraft II will continue running if corrupt textures/models/sounds are encountered.
  • Conversation skipping and trigger skipping now share the same hotkey.
  • The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.
  • Cheat codes now only accept official names.
  • Unit response sounds are now updated immediately when the selection changes.
  • Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible.
  • Units ordered to load into a transport now follow the transport if the transport fills up and they have no other orders.
  • Units inside a Bunker no longer disappear if the bunker is destroyed and surrounded by Force Fields.
  • Units can now be revived multiple times.
  • Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.
  • Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled.
  • The revive ability now works with multiple dead units.
  • Revived units now properly dispatch a trigger event when killed again.
  • Added additional information to unit tooltips in the tech trees.
  • An alert has been added when MULEs expire.
  • An alert has been added when the Chrono Boost buff expires.
  • An alert has been added when the Spawn Larvae buff expires.
  • Fixed an issue with not being able to land where you just lifted off if there was a nearby unit.
  • Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.
  • Fixed an issue to prevent Force Fields from pushing units during construction.
  • Fixed an issue with creep destroying more foliage than it should, and made foliage destruction by creep faster.
  • Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons.
  • Fixed an issue placing Terran add-on buildings when multiple buildings were selected.
  • The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.
  • Additional stalemate warnings are no longer displayed when the game ends in a stalemate.
  • Flying cloaked units are no longer revealed as detected when shown through the fog of war.
  • Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map.
  • Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war.
  • Casting Neural Parasite on a Zerg Cocoon will not cancel the spell until after the cocoon completes its transformation.
  • Changes made to autocast abilities while a unit is under the effects of Neural Parasite are now reset to their default state when Neural Parasite ends.
  • Queuing multiple targets with 250mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends.
  • Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a Force Field.
  • Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.
  • The Harvester count in the income leader panel now updates correctly.
  • Bi-directional transformations (i.e. those used by Vikings, Siege Tanks, and burrowing units) are no longer shown in the production leader panel.
  • The resources from salvaged Bunkers are no longer counted towards the resources lost in the units lost leader panel.
  • The Mute OS Microphone button has been removed from the Options' Voice page.
  • Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building.
  • Using Edit Box Trigger Dialogs should no longer generate trigger errors.
  • Media keys can no longer be bound to a custom hotkey.
  • Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys page.
  • Mouse-based hotkeys are now handled properly when the cursor is over the mini-map.
  • Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page.
  • The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled.
  • StarCraft II Editor:
  • Fixed an issue where editor control files could not be loaded in all languages.
  • Fixed an issue with pasting text values in the editor.
  • Fixed an issue where certain data fields would not list all possible values.
  • Fixed an issue where the editor would crash after pasting a placed unit.
  • Fixed a crash using the Unit Weapon Firing validator.
  • Player Properties will no longer allow all 16 players to be User/Computer, which is not supported.
  • Animations in the previewer will now display using localized text.
  • Game and player versions of the cooldown & charge triggers now interpret time values correctly.
  • Sounds played simultaneously for multiple players via the Play Sound trigger can now be heard properly.
  • Increasing the maximum number of charges with an upgrade no longer increases the current number of charges.
  • Setting a unit’s training progress to 100% will no longer cancel the training.

New in StarCraft II Patch 1.2.2 (Feb 19, 2011)

  • This patch will restore full functionality to all saves made prior to 1.2.1.

New in StarCraft II Patch 1.2.1 (Feb 16, 2011)

  • General:
  • Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.
  • Bug Fixes:
  • General:
  • Fixed an issue where the title of a conversation window was scaling rather than truncating.
  • Fixed an issue where the Match History score screen was displaying "Null" for the map info for all games played before Patch 1.2.
  • Fixed an issue that would sometimes cause players to be improperly disconnected from a game.
  • Maps:
  • Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.
  • StarCraft II Editor:
  • Fixed an issue where copied-and-pasted units were not set to the correct height in-game.
  • Fixed an issue where the table view scroll-bar position was reset when switching objects.
  • Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.

New in StarCraft II Patch 1.2.0 (Jan 12, 2011)

  • General:
  • Battle.net Chat Channels have been added! Players can now join others in both public and private channels.
  • Added ingame chat bar command to whisper to other players. Using the "/w" command will open up a list of available friends, party members, chat channels, and other players within your current game.
  • Added Battle.net option to autojoin previous private channels.
  • Added Battle.net option to prevent chat channel text from appearing in ingame chat display.
  • A new Master League has been added! This league now represents the highest tier of players.
  • Customizable Hotkey Support has been added.
  • Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.
  • An Extreme graphics option is now available. Players can now configure screen space ambient occlusion.
  • Additional Improvements and Changes
  • Several help dialogue and tech tree improvements have been made:
  • Ingame help is now available in Battle.net.
  • The help dialog’s tech tree has been improved.
  • Unit information in the help dialog now displays abilities and upgrades.
  • Several Save/Replay File dialogue improvements have been made:
  • Added ability to sort replays and saved games by name and date.
  • Added ability to rightclick and rename a replay or saved game from within the game interface.
  • Added a new tab for autosaved games and unsaved replays.
  • Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.
  • Added visibility for where replays and saved games are being saved to.
  • Added a "Show in Folder" button which will open the location where a replay or saved game is stored on your computer.
  • Camera following behavior for observers and replays has been improved.
  • The System Alert panel has been moved to the top of the screen and the duration of most system alerts has been reduced.
  • Mouse buttons can now be bound to the PushToTalk hotkey.
  • A hotkey indicator option has been added to show the primary hotkey on top of command buttons.
  • When selecting a Vespene geyser, the number of current harvesters will be displayed in the info panel.
  • Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unitspecific audio is used for error sounds instead of a generic buzz.
  • Added Game UI layout permap overrides. Map makers can now use custom UI layout files to create new UI or override existing game UI.
  • Added a toggle button to the ingame replay panel to Show or Hide the timeline/duration information.
  • Added hotkey to Pause/Resume game for both single player and multiplayer (Pause/Break key).
  • Balance
  • GENERAL:
  • Players can no longer block off ramps with two 2x2 buildings.
  • PROTOSS:
  • Hallucination research time decreased from 110 to 80.
  • Observer
  • Cost decreased from 50/100 to 25/75.
  • Phoenix
  • Build time decreased from 45 to 35.
  • Void Ray
  • Now deals 20% more damage to massive targets.
  • Flux Vanes speed upgrade removed.
  • TERRAN:
  • SCV
  • Repairing SCVs now assume the same threat priority as the unit they’re repairing.
  • SCV construction movement has been made more consistent.
  • StarCraft II Editor Improvements:
  • Map locale management has been added.
  • Further editor tips and hints have been added.
  • New trigger functions, actions, and events have been added:
  • New trigger functions:
  • Verify Bank used to verify that a bank’s signature is intact.
  • New trigger actions:
  • Bank Option used to change options for banks including adding a signature.
  • Remove Inventory Item used to instantly remove a requested item from an inventory.
  • Set Visibility Type Of Text Tag used to control whether fog or black mask hides the tag.
  • New trigger events:
  • Mouse Moved sent in response to the mouse being moved in the game world.
  • New unit properties have been added:
  • Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.
  • Bounty (XP) used to grant experience when a unit is killed.
  • New Effect Used event property has been added: Life, Shields, and Energy changed.
  • Copy/paste support has been added to the upgrade editor.
  • Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.
  • Behavior abilities can now properly charge the player using the ability instead of always charging the owner.
  • Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.
  • Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.
  • UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added which can be created from the Dialog system within the Editor.
  • Attributes and values can now be hidden in the game lobby and can be configured through Game Variants.
  • The mouse wheel now scrolls the control under the cursor.
  • Copied doodads now retain their height offset.
  • Attribute and Veterancy behaviors now normalize vitals when new levels are applied.
  • Mouse clicks & highlights are now allowed while in relative camera mode.
  • Edit boxes are now available for trigger dialogs.
  • The game will now properly find custom imported files within mods.
  • Maps can now depend on even more mods.
  • Dialog Items can now be hooked up from already existing frames within a created Panel.
  • Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.
  • The water editor layout has been improved.
  • Effect offsets can now optionally contain a Z component.
  • Added a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.
  • Added new UI to insert text tags for data references, unit info, and hotkeys.
  • Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.
  • Added a behavior flag to suppress fidgeting.
  • Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.
  • Added a new “Creator” player to effects. It will be set to the player issuing an order if available.
  • Added a new type of item that can use an effect ability.
  • Added a validator that checks to see if a unit can path to a point.
  • Added a validator that checks if there is a cliff between two points.
  • Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.
  • Added a Locale submenu in the Mod menu for changing the active text locale for the current document.
  • Added a Mod Info dialog in the Mod menu for more easily changing mod name and description text.
  • Added a Modify Locales dialog (also in Locale submenu) for adding or removing text locales.
  • Added an Editor Tips dialog in the Help menu (and optionally on start up) with tips for using the editor effectively.
  • Bug Fixes:
  • Gameplay
  • General
  • All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.
  • Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).
  • Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.
  • Text tags are now paused when the game is paused.
  • Autocast state for abilities will now reset to the default state when unit ownership is permanently changed.
  • Autocast repair will now charge the player requesting autocast functionality.
  • Repair will now clear its autocast state if the owning player leaves the game.
  • Harvest orders no longer end if an order is queued while waiting to return cargo.
  • Harvesting units no longer avoid enemy units.
  • Hold position units no longer automatically move out of the way when placing a building.
  • Enemy units no longer show passive buttons in the command card.
  • Missiles are no longer affected by Vortex.
  • Actors with a large number of create events no longer crash the map.
  • Fixed an issue where cliff jumping units were able to traverse unpathable terrain.
  • Fixed an issue with units trying to get out of the way so buildings can be constructed.
  • Fixed an issue with harvesting units bypassing force fields.
  • Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
  • Fixed an issue where larva would not wander around.
  • Fixed an issues where loading a saved Challenge could improperly overwrite the best score.
  • Fixed an issue with animation stutters when flying units are separating.
  • Fixed an issue where units could push opposing units when they shouldn't have been able to.
  • Added "Detector" text to the info panel for units which can detect cloaked or burrowed units.
  • Added combat reveal tinting to help show that combat reveal units cannot be hit.
  • Protoss
  • Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.
  • Mass Recall can no longer target larva or eggs.
  • Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.
  • Fixed an issue where a Zealot could burn its Charge cooldown without actually moving.
  • Terran
  • Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.
  • SCVs can no longer continue construction on a building from inside an adjacent bunker.
  • Fixed nuke dot not being visible all the time.
  • Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.
  • Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.
  • Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted Terran building if it lifted off at just the right time.
  • Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.
  • Fixed an issue where SCVs could continue repairing at a short range even though the structure they were repairing was blocked by Force Fields.
  • Zerg
  • Creep will now spread evenly in all directions.
  • The Burrow and Cancel Neural Parasite buttons have been moved on the command card.
  • Fixed an issue with Ultralisk unable to attack a row of sensor towers.
  • StarCraft II Editor
  • The “For Each Real” and “For Each Integer” actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.
  • Items dropped from an inventory will now use their default height when dropped.
  • The View Script command will now view library scripts if the library list has focus.
  • Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.
  • Publish dialog now updates storage information after removing a published file in the Managed Published window.
  • Dropdowns now correctly select items as you type using partial matching.
  • Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).
  • Camera following can no longer be disabled via hotkeys if it was requested via triggers.
  • Fixed an issue with editing stylized text values when using system locales other than English.
  • Fixed an issue with Veterancy experience share filters.
  • Fixed an issue when editing mover data where values were not being saved correctly.
  • Fixed an issue that prevented certain changes to angle values.
  • Fixed an issue where selection circles would drop when a flying unit was over a cliff.
  • Fixed an issue where the scroll bar for tree views could disappear.
  • Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.
  • Fixed an issue where setting the color of a dialog item of type label wasn’t working.
  • Fixed a crash that could occur while editing upgrade values.
  • Fixed text truncation with Set Text actor message.
  • Fixed display of ability command links in the Overview Manager.
  • Fixed many areas where English text was displayed instead of localized text.
  • Fixed a crash when destroying a persistent effect.

New in StarCraft II Patch 1.1.3 (Nov 10, 2010)

  • General:
  • New game categories have been added to filter Tower Defense and Tug of War custom maps.
  • Balance:
  • TERRAN Thor - This unit will now prioritize attacking ground combat units over Medivacs.
  • Bug Fixes:
  • Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.

New in StarCraft II Patch 1.1.2 (Oct 15, 2010)

  • General:
  • Players will nlonger receive achievement toasts while their status is set t"Busy."
  • The messaging when attempting tload a saved game or replay from a previous version has been clarified.
  • Adjusted the amount of points earned and lost by random team participants tproperly reflect the strength of a player's teammates.
  • Balance:
  • PROTOSS
  • Buildings
  • Nexus life and shields increased from 750/750 t1000/1000.
  • Void Ray
  • Damage level 1 increased from 5 t6 (+4 armored).
  • Damage level 2 decreased from 10 (+15 armored) t8 (+8 armored).
  • Flux Vanes speed upgrade bonus decreased from 1.125 t0.703.
  • TERRAN:
  • Buildings
  • Barracks requirement changed from Command Center tSupply Depot.
  • Supply Depot life increased from 350 t400.
  • Medivac
  • Acceleration reduced from 2.315 t2.25.
  • Speed reduced from 2.75 t2.5.
  • Reaper
  • NitrPacks speed upgrade now has a Factory Requirement.
  • Thor
  • Energy bar removed.
  • 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
  • ZERG:
  • Buildings
  • Hatchery life increased from 1250 t1500.
  • Lair life increased from 1800 t2000.
  • Spawning Pool life increased from 750 t1000.
  • Spire life increased from 600 t850.
  • Ultralisk Cavern life increased from 600 t850.
  • Corruptor
  • Energy bar removed.
  • Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
  • Infestor
  • Fungal Growth now prevents Blink.
  • Roach
  • Range increased from 3 t4.
  • Bug Fixes:
  • Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
  • Fixed an issue where the Phoenix would continue tchannel Graviton Beam after the target died.
  • Fixed an issue that would cause Larvae tspawn and be hidden behind Zerg eggs.
  • Fixed an issue where players were unable tnavigate tthe Single Player page or watch replays after canceling map downloads from the queue.
  • Fixed a desync that could occur on user-created maps with custom mod dependencies.

New in StarCraft II Patch 1.1.1 (Sep 30, 2010)

  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
  • Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
  • Fixed an issue where players watching older replays or saved games would experience stuttering.
  • Fixed an issue where some Mac users were unable to join games properly.

New in StarCraft II Patch 1.1.0 (Sep 23, 2010)

  • General:
  • The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
  • A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
  • A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl Q.
  • A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can alsview Wi-Fi signal strength and battery levels.
  • Sight granted by death reveal nlonger lifts Fog of War. Units revealed in this manner are not targetable.
  • (Mac only) Moved StarCraft II data files and settings from the Documents folder intthe Application Support folder.
  • Support for NVIDIA 3D Vision has been added. Texperience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D
  • Balance Changes:
  • PROTOSS
  • Zealot
  • Build time increased from 33 t38.
  • Warp Gate cooldown increased from 23 t28.
  • TERRAN
  • Battlecruiser
  • Ground damage decreased from 10 t8.
  • Bunker
  • Build time increased from 30 t35.
  • Reaper
  • Build time increased from 40 t45.
  • Siege Tank
  • Siege mode damage changed from 50 t35 (+15 armored).
  • Upgrade damage changed from +5 t+3 (+2 armored).
  • ZERG
  • Ultralisk
  • Ram ability removed. Ultralisk will now use normal attack against buildings.
  • Damage decreased from 15 (+25 armored) t15 (+20 armored).
  • Maps
  • Desert Oasis
  • Destructible Rocks have been added tmake natural expansions easier tprotect.
  • Center Xel'Naga Tower area has been narrowed.
  • StarCraft II Editor Improvements:
  • Added new requirement types: Odd, Divide, Mod, Multiply.
  • Added a chance field teffect data.
  • Added support for the Slider dialog control type.
  • Added a trigger tdeal damage from a unit.
  • Added a trigger event response tprovide the amount a player or unit property changes.
  • Added a trigger event when an effect executes.
  • New Trigger Editor functions:
  • Save Data Conversation State Value (Action).
  • Load Data Conversation State Value (Action).
  • Players On Team (returns Player Group associated with teams in game lobby).
  • Unit Owner Changes (Event).
  • Old Unit Owner (returns player ID in response tUnit Owner Changes).
  • New Unit Owner (returns player ID in response tUnit Owner Changes).
  • XP, Level, and Bounty unit properties can now be modified by triggers.
  • Banks now save/restore XP, learned abilities, and items.
  • Message Window now includes a time stamp for each message.
  • An actor event is now dispatched when a missile cannot hit its target.
  • When loading documents with Battle.net-only dependencies, you will now be prompted tlog in and download the dependency data, rather than failing tload.
  • Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior tthis patch.
  • The Custom game variant is nlonger automatically included when other non-default variants are defined.
  • Increased the maximum recharge vital rate for heal effects.
  • Bug Fixes:
  • Battle.net
  • Chat windows nlonger vanish when exiting a multiplayer map or campaign mission.
  • Fixed an issue where players would still receive toasts when their status was set tbusy.
  • Custom Games
  • Default race in a game lobby is now properly set tRandom.
  • Players can now configure the lobby for 1v5 matches.
  • The search functionality for map searches has been improved.
  • Lobby hosts will now receive a toast when an invited player declines an invitation.
  • Custom game lobbies will now remember the game mode chosen under a category.
  • Fixed an issue where changing the category t"Custom" would default the teams t5v3.
  • Fixed an issue where custom maps could not be reported from the map preview screen.
  • Gameplay
  • General
  • If a unit loads inta transport, missiles targeting it will nlonger target similar units in the area.
  • Structures damaged during construction will nlonger count towards structures lost.
  • Fixed an issue where builders waiting for an area tclear could block units trying tleave the area.
  • Fixed an issue with inventory drop range checks.
  • Fixed an issue that, in certain cases, allowed a command tbe issued that did not appear on the command card.
  • Interface
  • Queue tooltips now display information about what is in progress.
  • Fixed an issue where the back button would not always return players tthe score screen properly.
  • Terran
  • Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or nattachment.
  • SCVs will now load intthe closest Command Center if multiple are within range.
  • Zerg
  • Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.
  • StarCraft II Editor
  • The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
  • Loading screen progress bar option now works when using Melee loading screen type.
  • Test Document now works properly on maps with Battle.net-only dependencies.
  • Publishing a new file using Major revision will now properly set the document version t1.0.
  • Publish dialog now properly remembers the Show Real Name setting from previous publish.
  • File preview panel now displays author's real name if that option was set during publishing.
  • The Import module will now allow importing an override Assets.txt file.
  • Undoing a terrain object modification will now alsundassociated terrain changes.
  • Editor will display document text from another locale if ntext for the active locale exists.
  • Copying points with custom models will display the model properly on the pasted point.
  • It is nlonger possible thave multiple default variants in the Game Variants dialog.
  • Removed icon support for attribute and variant definitions, as Battle.net does not display these.
  • Fixed issues with invalid map bounds when creating 32x32 maps.
  • Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
  • Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
  • Fixed an issue that would cause a crash if multiple unit forms had tomany abilities.
  • Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
  • Fixed an issue with the Unit Manipulates Item trigger.
  • Fixed excessive delays on some systems when saving files using the Smaller Files option, and alswhen publishing Locked files.
  • Fixed preview panel display in Terrain Editor palettes.
  • Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
  • Fixed initial display of variables in the Trigger Debugging Window.
  • Fixed generated script for built-in attribute values, which caused them tnot be accessed properly.
  • Fixed action list when modifying a Custom Script action without sub-views enabled.
  • Fixed loading map dependency data.
  • Fixed an issue where loading complex bank files would cause the client tdisconnect from Battle.net.
  • Technical Issues
  • Fixed an issue where unplugging headphones could cause the game tfreeze.
  • Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.

New in StarCraft II Patch 1.0.3 (Aug 19, 2010)

  • Fixed an issue preventing some players from accessing offline play from the login screen.