What's new in Star Wars: The Old Republic Online Client 5.10.4

Jul 16, 2019
  • General:
  • Players can now move items within Guild Banks as intended.
  • The fog of war has been lifted on Balmorra; Imperial and Republic forces will no longer appear to be fighting members of their own faction.
  • Reduced the respawn timer for a number of the items required for the Dantooinian Culinarian Achievement.
  • A Conqueror of Dantooine Achievement has been added.
  • Imperial guard turrets on Ossus will no longer appear to hover above the ground. All turrets also now have stealth detection.
  • The Achievement for defeating Izax on Master Mode difficulty now properly awards the Master Mode Trophy (was previously rewarding the Veteran Trophy).
  • Corrected an issue where brand new accounts that boost a character using a Master’s Datacron are unable to create a Legacy.
  • Classes +Combat:
  • General:
  • Ranged companions should no longer refuse to attack if they are too far from an enemy when the attack action is issued.
  • Sith Inquisitor:
  • Assassin:
  • Corrected an issue where Assassins would not play an attack animation when destroying destructible objects.
  • Flashpoints + Operations + Uprisings
  • Operations:
  • Dread Palace:
  • Assassin and Shadow tank players can no longer use Deflection to prevent adds from spawning during the Dread Master Bestia encounter.
  • Items + Economy
  • Players who acquire the Vulptilla mount will now also receive the Vulptilla decoration as intended.
  • The Medical Droid (Imperial) Stronghold Decoration now animates as intended.
  • The Nathema Sanitarium Brazier Stronghold Decoration now smokes as intended.
  • The Dantooine Stone Wall (Damaged) Stronghold Decoration can now be placed on Large, Floor Medium, and Floor Narrow hooks.
  • The Sith Sacrificial Pool Stronghold Decoration now bubbles as intended.
  • The Dynamic Underworld Ceiling Light (Yellow) is no longer misaligned when turned on.
  • The Flair: Sign of Carnage once again displays as intended.
  • The Vintage Brawler and Expert Fighter Harness will now maintain their current color in the preview window and cinematics.
  • Corrected the size of the Makeb Canopy Stronghold Decoration.
  • The Bounty Tracker helmet will no longer stretch during cutscenes.
  • The Vinn Atrius Stronghold Decoration now displays properly.
  • The Refugee Camping Kit Stronghold decoration is no longer floating.
  • Missions + NPCs:
  • Corrected a variety of typos in Mission descriptions.
  • The Nar Shaddaa Weekly Heroic Mission will no longer auto-complete upon pickup.
  • The Introduction to Conquests Mission once again completes when a player’s Personal Conquest target is reached.
  • The walker required to complete the [HEROIC 2+] Shiny New Toy Mission on Dantooine will now always spawn as intended.
  • Corrected an issue where the Balmorra and Taris Conquest Objectives were not able to be completed during the Pirate Incursion Event Conquest.
  • During the Bounty Contract Week Event, using the Interrogation Probe will no longer make Shady Characters invisible
  • Players can once again reach Grim Tooth to earn progress towards the Monsters of Makeb Achievement.
  • Aric Jorgan can now be returned via the Companion Locator Terminal in all situations.
  • Warzones:
  • Players will no longer be able to gain an extra, unintended 15 ranked rating in certain situations.
  • Corrected an issue where in rare situations Ranked Arena matches would be 5v4.

New in Star Wars: The Old Republic Online Client 5.10.3a - The Dantooine Incursion (Jun 17, 2019)

  • All Quick Travel points on Dantooine now unlock as intended.
  • Reimplemented the 5.10.3 Conquest Point changes:
  • A percentage of all experience earned is now converted into Conquest Points.
  • The multiplier for earning Conquests points in a Guild has been reduced to 2x (down from 3x).
  • Due to the on-going conflict, both factions have increased their base defenses on Dantooine to appropriately deter the opposing faction.

New in Star Wars: The Old Republic Online Client 5.10.3 - The Dantooine Incursion (Jun 4, 2019)

  • Highlights:
  • New Planet: Dantooine - With the renewed war between the Galactic Republic and the Sith Empire, the remote planet of Dantooine has become the next stage in this growing conflict.
  • New In-game Event: The Pirate Incursion - This new recurring in-game event will take place on Dantooine as the Republic, Empire, and Nova Blade pirates vie for control of the planet. New Daily and Heroic Missions, new rewards, and more! This event will run twice from June 4th – June 11th and again from June 11th – June 18th. After that it will be a standard recurring event.
  • New Planetary Transitions - Alderaan, Corellia, Hoth, Korriban, Tython and many more planets have had their arrivals updated. Travel the galaxy in your favorite starship and see these planets like never before.
  • Double Event – Earn double experience, Command Experience, and more from June 11th – June 18th.
  • Nar Shaddaa Nightlife – The Nightlife event returns with new rewards! Get your credits ready for June 18th – July 30th.
  • General:
  • Corrected an issue where in some situations Weekly conquest Objectives and Targets would reset.
  • Players who deposit credits into their Guild Bank will no longer be dropped to character select in rare circumstances.
  • Players can now travel to any Stronghold from the Tatooine Stronghold Terminal as intended.
  • It was recently discovered that wall art depicting the Jedi Code on Ossus was written out of order. The Jedi have launched an investigation into this error, which has now been corrected.
  • Combining the Guild Perk “Mount Improvements III” with “Improved Speeder Piloting V” no longer slows some mounts.
  • Using the “Disconnect” ability while transformed into Scyva on Iokath now properly returns the player to their normal form.
  • Quick Travel, Emergency Fleet Pass, and all Priority Transports now play their full animation when used.
  • A character’s weapons will no longer float in front of the character when they are revived.
  • Players can no longer end up stuck off of the train in the Umbara Stronghold in some situations.
  • Players can now preview items from their Guild Bank.
  • Many Stronghold centerpiece hooks now have additional hook slots of varying sizes (in addition to functioning as a centerpiece hook).
  • The drop rate for item rating 252 and 258 items along with Masterwork Crystals has been increased for Command Crates.
  • A percentage of all experience earned is now converted into Conquest Points.
  • The multiplier for earning Conquests points in a Guild has been reduced to 2x (down from 3x).
  • Developer note: Although this is a nerf to the multiplier for Conquests in Guilds, an average player should not see a reduction in Conquest Points earned due to the XP > Conquest point change. Active players should see increased Conquest points earned overall.
  • Classes +Combat:
  • Jedi Knight:
  • Guardian:
  • Defense:
  • The Stalwart Defense utility no longer grants unintended damage reduction in addition to the 30% reduction granted while stunned.
  • Crew Skills:
  • Corrected an issue where Companion affection was not calculating the correct bonus for time efficiency and crit rate.
  • Flashpoints + Operations + Uprisings:
  • Flashpoints:
  • Blood Hunt:
  • The K’lor’Slug Guardian will no longer stop attacking the player in rare circumstances.
  • Operations:
  • Dread Palace:
  • The Dread Transposer will now teleport the player back on to the platform as intended during the Dread Master Tyrans encounter.
  • Gods From the Machine:
  • Having the Guild Perk “Vitality Set Bonus” will no longer cause the Communication Breakdown debuff to last indefinitely during the Master Mode Izax Encounter. This was blocking combat resurrections during the encounter.
  • Players can no longer reflect damage from the Anchor Drone’s during the Izax encounter.
  • Items + Economy:
  • The May the 4th Droid has had their in-game name corrected to M4-Y8.
  • Corrected an issue where players who had the Galvanized Infantry Armor set unlocked in Collections were instead receiving the Energized Infantry Armor Set.
  • The visual effects from the Arclight Nova mount will no longer persist when the player dismounts.
  • The Makeb Canopy Stronghold Decoration has been restored to its original size.
  • The Irrigated Garden Decoration can now be picked up when placed on the Manaan Rooftop Garden.
  • A number of Weapons now function properly in Collections:
  • Defiant Technographer's Blaster
  • Defiant Technographer's Offhand Blaster
  • Defiant Technographer's Blaster Rifle
  • Defiant Technographer's Sniper Rifle
  • BL-28 Blaster
  • BL-28 Blaster Rifle
  • BL-28 Sniper Rifle
  • EL-34 Rotary Plasma Cannon
  • Exquisite Champion's Dualsaber
  • Exquisite Champion's Lightsaber
  • Interstellar Regulator's Assault Cannon Dorn
  • Interstellar Regulator's Blaster Dorn
  • Dauntless Avenger's Saberstaff
  • Interstellar Regulator's Blaster Rifle Dorn
  • Interstellar Regulator's Sniper Rifle Dorn
  • Dauntless Avenger's Lightsaber
  • Unassembled Components can now be stacked as intended in Legacy Storage.
  • Increased the drop rate for the Symbiote Rakling for killing The Eyeless on Story Mode during the Rakghoul Plague event.
  • Cartel Market Certificates can now drop from the High Roller slots during the Nar Shaddaa Nightlife Event.
  • Missions + NPCs:
  • The holocall animation will now play in its entirety when traveling to an Alliance Alert.
  • Players will no longer be stuck in the ground after using the Forge during Chapter XII: Visions in the Dark.
  • Troopers who use the Ossus story autocomplete will now receive Theron Shan as intended.
  • Troopers who complete Chapter XI: Disavowed now receive the Colonel title as intended. Troopers who previously earned this title but did not receive it should now see it on their character.
  • Fixed a variety of typos and inconsistencies in the Mission names and text for the Eternal Championship.
  • Fixed a variety of typos and inconsistencies in the Mission names and text for Ossus Missions.
  • Darth Marr will no longer drop loot if he dies as your Companion during Chapter I: The Hunt.
  • The Mission item “Guidance Beacon” will now highlight as usable as intended during the Agent Class Mission “The Sky Burns”.
  • Corrected a typo in the loading screen text for Sith Warriors starting the Knights of the Fallen Empire storyline.
  • Weekly Missions for the Ossus Lair Boss has been added to the Fleet Mission Terminals.
  • Warzones:
  • The Guild Recharge Drone can no longer be used in Warzones.
  • Players can no longer use Phase Walk to capture points from further than intended in Warzones.

New in Star Wars: The Old Republic Online Client 5.10.2b (May 3, 2019)

  • The M4-Y8 Astromech droid is reporting for duty! Log in by May 6th to receive your very own M4-Y8 Astromech mini-pet. Your new Astromech Droid will be waiting in your in-game mailbox by May 10th, 2019.
  • Corrected an issue that was causing hitching / performance issues inside of Strongholds.

New in Star Wars: The Old Republic Online Client 5.10.2a (Apr 22, 2019)

  • Corrected an issue where the platforms would not appear during the Soa encounter in Eternity Vault.
  • Players will no longer instantly die in rare circumstances while using movement abilities during the Gharj encounter in Eternity Vault.
  • Players will no longer remain in combat with Shae Vizla after defeating her in Blood Hunt.
  • Activating a Huttball match on the Rishi Sky Deck will no longer cause players to repeatedly die.
  • Players no longer need to get very close to starship hooks in Strongholds for the ship to appear the first time after being placed.
  • The shield bunker required to progress the Mission ‘Starfortress: The Resistance’ will now appear as intended.
  • The generators required for the Imperial Mission ‘Big Guns’ on Balmorra will now respawn as intended.
  • The Cartel Market items added in Game Update 5.10.2 will now appear in the “Recently Added” section of Collections.
  • Cloth physics on armor sets now appear properly in the preview window.

New in Star Wars: The Old Republic Online Client 5.10.2 (Apr 11, 2019)

  • Highlights:
  • Guild Heraldry - Guild features continue to expand with the addition of Guild Heraldry! Each guild can create their own unique emblem to represent them throughout the game. Join your most trusted allies and make your mark on the galaxy!
  • Preview Window Refactor - The in-game Preview Window has been dramatically improved - weapon, armor, and mount previews are all better than ever before. Plus, now you can also check out emotes, moods, and rest-and-recharge abilities!
  • The Double XP Event Returns! – Gain double Experience, Command Experience, and more from April 16th through April 23rd.
  • General:
  • Guild Experience earned from Conquests has been increased by 50% (3 GXP per Conquest point, up from 2).
  • The pop-up text when auto-completing the story to reach Ossus has been updated to be more clear on how it impacts the player.
  • Players who used the story auto-complete to reach Ossus can once again access the Troop Deployment Console and Daily Missions on Iokath.
  • Corrected a number of environmental issues inside the Hive of the Mountain Queen.
  • Incorrect Legacy names will no longer appear in the Guild Window in certain situations.
  • Using an elevator in a Star Fortress will no longer unsummon a players active Companion.
  • Classes +Combat:
  • Trooper
  • Vanguard
  • The Parallactic Combat Stim will now have a visible buff when triggered.
  • Items + Economy:
  • Hair will no longer clip through a variety of Tier helmets which players can purchase on Ossus.
  • The Armored Interrogator Armor Set now displays the correct preview image in the item stash.
  • To ensure players get the appropriate gear for their desired playstyle, it is no longer possible to open an Artifact Lockbox without an active Discipline.
  • Updated the Crested Orokeet’s preview art to properly reflect the appearance of the pet.
  • The Republic Starfighter and PvP Decoration Vendor Captain Nitch has long been suspected of treasonous activities. It was recently discovered that he was incorrectly peddling the Imperial Generator Node Decoration, this grave error has been corrected. Captain Nitch now sells the Republic Generator Node Decoration, as intended.
  • The Tribal Champion’s Blade is now flagged as a vibrosword as intended (was previously set as a lightsaber).
  • The Entropy Lightsaber will now holster on the player’s hip as intended.
  • Updated the Collection art for the Advanced Frost Green Crystals to be consistent with other Color Crystals.
  • Wearing the Sinister Warrior’s Belt with certain helmets will no longer stretch the player’s character in very… sinister ways.
  • The Jedi Master Monument Stronghold Decoration is no longer floating.
  • The following items have had their weapon categories corrected:
  • Exarch’s Rifle MK-1
  • Exarch’s Rifle MK-2
  • Exarch’s Polesaber MK-1
  • Exarch’s Polesaber MK-2
  • Missions + NPCs:
  • Players will now gain Influence with Treek during her Companion Mission conversations as intended.
  • Corrected missing text for the [Weekly] Masterwork Data Crystal Mission.
  • SCORPIO can now be summoned from the Companion Locator Terminal after completing Ossus.
  • Sith Inquisitors who sided with Zash will no longer receive Khem Val’s Alliance after completing the Ossus storyline.
  • Darth Marr’s Lightsaber is once again visible in combat during KOTFE Chapter I “The Hunt”.
  • The Ossus Daily Mission [DAILY] Enkindled Knowledge now provides credit towards the Mission [DAILY] Patrol: Ossus as intended.
  • The Probe Droid Companion now has sound effects when shooting their blaster.
  • During the Mission [DAILY] The Science of Darkness, NPCs will now correctly reduce in size when the Adrenal Reaction debuff wears off.
  • Kira Carsen will no longer appear twice during the cutscene for the Jedi Knight Class Mission Uphrades.
  • We unfortunately had to request that Doc reduce his rather long, elaborate, and completely humble title from the Companion and Contacts window so that it would fit properly.
  • Corrected an issue where completing the Sith Warrior Class Mission “Strong Arm” would not grant the next Mission in some situations.
  • Updated the map Mission marker for the Bounty Hunter Class Mission “Some People Just Need Killing” to be more accurate.
  • Vector’s eyes now change during his romance cutscene as intended.
  • Warzones:
  • General
  • Season 8 and 9 Ranked Tokens have been converted into credits.

New in Star Wars: The Old Republic Online Client 5.10.1a (Mar 14, 2019)

  • Companions will no longer show up more than once in the Companions and Contacts list after using the autocomplete functions when beginning KOTFE, KOTET, or Jedi Under Siege. Players who were already in this state have had the duplicates removed.
  • Sith Warriors who have Vette as an active Companion will no longer experience intermittent game freezing.
  • Companions whose influence level disappeared have been restored to their correct Influence level.
  • Issues with some companions becoming unsummonable have been corrected.
  • The World Bosses on Ossus will now really award proper kill credit for “Flesh and Steel” and “Masterwork Data Crystal” Missions.

New in Star Wars: The Old Republic Online Client 5.10.1 (Feb 12, 2019)

  • Highlights:
  • Geonosian Queen Lair Boss - The Sith Empire’s ruthless assault on the Jedi colony on Ossus began with Darth Malora, who created her own breed of mutated Geonosian warriors to use as shock troops for the attack. But before she created her insectoid army, Malora first had to create their master and originator. Left unguarded and unsupervised, this mutated Geonosian Queen is now unleashing countless waves of her monstrous spawn to dominate the planet’s surface!
  • Ranked PvP Season 10 – This update marks the end of Season 10! This also marks the beginning of Season 11’s pre-season. Players will receive any seasonal rewards via in-game mail when Season 11 begins in a few weeks.
  • Masterwork Weapons – Players can expand their arsenal with new masterwork weapons, these can be crafted with materials acquired from the Geonosian Queen on Ossus. They can also be purchased from a vendor for Monumental Shards, which are a new Mission reward on Ossus.
  • Double XP Event – Earn double rewards from February 19th – February 26th.
  • General:
  • Sending in-game mail now displays the correct shipping fees (the correct amount was being taken):
  • With item: 100 credits
  • With credits: 100 credits
  • The following Achievements for defeating Izax on Master Mode no longer reset:
  • Defeating Izax (8-player)
  • Defeating Izax (16-player)
  • Doom’s Delay
  • Using “/follow” once again works when mounted.
  • The Archived Cartel Market Reputations are no longer visible.
  • Players will no longer see unowned mounts in their Vehicles tab.
  • Jaesa, Khem Val, Nadia, and Doc can now be acquired from the Companion Locator Terminal.
  • Added clearer error messages to a number of Guild Perks when trying to use them in PvP and Master Mode Operations.
  • Crew Skills:
  • Companions are once again sorted by Influence level in the Crew Skills window.
  • Flashpoints + Operations + Uprisings
  • Flashpoints:
  • The Foundry
  • Progress on the “Foundry Finisher” Achievement will no longer also add progression to the Advanced and Elite versions of the Achievement.
  • Galactic Starfighter:
  • Increased the frequency of 8v8 matches popping over 12v12.
  • Items + Economy:
  • The Torch Jedi Master Shrine will no longer unlock the Torch Jedi Knight Shrine when used.
  • The Ossus Explorer set will now show the correct icon and armor preview for Jedi Consulars.
  • The Crystal Light Stronghold Decoration from the Ossus Reputation Vendor now shows up correctly in the preview window and unlocks the intended Decoration when used.
  • Masterwork items released in 5.10 will now properly stack their set bonus count with lower-tiered items.
  • Missions + NPCs:
  • Only players who supported Khem Val can now recruit him during the Ossus storyline.
  • Non-Sith Inquisitor players will no longer be blocked from progressing the “Infiltration” Mission on Ossus due to incorrectly receiving the “Talk to Khem Val” step.
  • The datapad on the “Missing Pieces” Mission will now reset as intended after a group member interacts with it.
  • Winning a Galactic Starfighter match will now properly progress the “Weekly Event: Galactic Starfighter” Mission.
  • The current state of Malcolm and Acina (such as dead or alive) will now display properly in the Companions and Contacts interface.
  • Kaliyo will no longer show as available for players who banished her.
  • Theron Shan will no longer show as available for players who exiled or killed him.
  • Theron Shan’s status will no longer change after completing the Ossus storyline.
  • Players who romanced Theron Shan will no longer be blocked from progressing the Ossus storyline in some situations.
  • Koth will now show as summonable or unavailable respectively, based on prior player choice.
  • Koth’s status will no longer change after completing the Ossus storyline.
  • When starting the Ossus storyline, player’s faction choice from Iokath will now be properly recognized.
  • Class story Companions are no longer duplicated and shown as unavailable in the Companions and Contacts list.
  • We get it Paxton, it isn’t your finest hour. Please stop saying it so much. (We have corrected an issue where Paxton fires the same voice line in all situations.)
  • Lana Beniko will no longer show up twice in the Inflection Point cinematic.
  • Players can once again share [Heroic 2] and [Weekly] Missions.
  • Sith Warriors who refuse to recruit Light Side Jaesa during “Back in the Fold” can now recruit her from the Companion Locator Terminal.
  • Progress will no longer be blocked due to Tau and Anri missing in some situations during the “No Soldier Left Behind” and “The Lost Colony” Missions.
  • “Rubble Piles” and the “Ancient Jedi Vessel” will no longer become uninteractable in some situations during the “Collected History” Mission on Ossus.
  • All players will receive kill credit as intended when defeating the Colossus Droid on Iokath.
  • Players who complete Jaesa’s Alliance Alert will no longer receive both Dark and Light Jaesa.
  • Warzones:
  • Corrected an issue where in some situations, a player would not receive their title when achieving certain Valor Ranks.

New in Star Wars: The Old Republic Online Client 5.10b (Jan 16, 2019)

  • Granny has been found! Various decorations will now show their correct appearance instead of the text “Missing Granny”.
  • Galactic headhunters have been successful in restoring a number of male head options which were not showing up as intended.
  • Thanks to the work of Alliance diplomats, Darth Hexid’s bitter grudge against Paxton Rall has been partially alleviated; Players who acquire Paxton Rall will no longer see Darth Hexid become unsummonable. Note: Players who are already in this state will be resolved in 5.10.1.
  • To prevent exploitive behavior, the treasure chest has been removed from Ood Bnar’s Cave in the Ancient Ruins on Ossus.
  • Corrected an issue where in rare circumstances players would score every time they picked up the Huttball.

New in Star Wars: The Old Republic Online Client 5.9.3a (Oct 29, 2018)

  • General:
  • The Merciless Seeker Armor Set has been added as a rare drop from The Eyeless during the Rakghoul Plague event.

New in Star Wars: The Old Republic Online Client 5.9.3 (Oct 22, 2018)

  • Highlights:
  • Vandin Huttball – The galaxy’s favorite sport* is back in an all-new venue: the Sky Shredder! Located on the scenic** world of Vandin, Huttball fanatics can look forward to new and deadlier challenges as they battle for victory!
  • *Based on a survey of Hutt Cartel members and staff.
  • **Visibility may vary depending on viewer’s species. Some breathing restrictions apply.
  • Double Rewards Event – Earn double XP, CXP, and more from October 9th – October 16th!
  • General:
  • Free-to-play players can now chat freely in Groups and Guilds.
  • The Rooftop Garden of the Manaan Stronghold is no longer inaccessible in some situations.
  • Ranked and Unranked Warzones now have separate queue buttons inside of Activity Finder.
  • Players can once again enter the PvP areas of Ilum as a group.
  • All large hooks are once again selectable on the Sky Carrier: Main Deck of the Rishi Stronghold.
  • The Overlook inside the Rishi Stronghold has returned to its normal pricing of 1.5 million credits.
  • Characters that use a server transfer will have their Solo and Group Rating reset if they are above 1200 rating.
  • The Small Yield Target for Conquests is now 170,000 (down from 200,000)
  • Classes +Combat:
  • General:
  • Critical hits may now be Shielded in PvP.
  • Jedi Knight:
  • Guardian:
  • Focus
  • Using Focused Burst will no longer cause other players in PvP to have unintended forced movement.
  • Sentinel:
  • Concentration
  • Using Focused Burst will no longer cause other players in PvP to have unintended forced movement.
  • Sith Warrior:
  • Juggernaut:
  • Rage
  • Using Raging Burst will no longer cause other players in PvP to have unintended forced movement.
  • Marauder:
  • Fury:
  • Using Raging Burst will no longer cause other players in PvP to have unintended forced movement.
  • Jedi Consular:
  • Shadow:
  • A .25 second Global Cooldown has been added to Shadow Stride to prevent an issue when this ability was overlapped with other movement abilities.
  • Sith Inquisitor:
  • Assassin:
  • A .25 second Global Cooldown has been added to Phantom Stride to prevent an issue when this ability was overlapped with other movement abilities.
  • Smuggler:
  • Scoundrel:
  • A .25 second Global Cooldown has been added to Trick Move to prevent an issue when this ability was overlapped with other movement abilities.
  • Imperial Agent:
  • Operative:
  • A .25 second Global Cooldown has been added to Holotraverse to prevent an issue when this ability was overlapped with other movement abilities.
  • Bounty Hunter:
  • Mercenary:
  • The Masterful Tier Utility “Threat Sensors” will now increase melee and ranged defense by 3% as intended.
  • Trooper:
  • Commando:
  • The Masterful Tier Utility “Suit FOE” will now increase melee and ranged defense by 3% as intended.
  • Flashpoints + Operations + Uprisings:
  • General:
  • Completing a Veteran Mode Flashpoint in Activity Finder will now count towards the Conquest Objectives “Activity Finder: Socialite I” and “Activity Finder: Socialite II”
  • Flashpoints:
  • Blood Hunt:
  • The Jos and Valk Beroya encounter has been rebalanced to be a bit easier in Veteran Mode.
  • The Jos and Valk Beroya encounter should reset less frequently in Story Mode due to the Combat Support Droid or player Companion being knocked off the boss area.
  • Operations:
  • The Ravagers:
  • Players can no longer avoid dying to Ravager Electro-Pulse Nova by using /stuck during the Blaster & Master encounter.
  • Blaster will always lose his invulnerability shield after Master arrives, as intended.
  • Gods From The Machine:
  • Even though Izax is a machine, he will no longer sometimes show debug text.
  • Aivela and Esne will no longer apply the Positive Polarization debuff in Story and Veteran Mode.
  • Galactic Starfighter
  • General:
  • Increased the Command XP reward for winning a Galactic Starfighter match.
  • Items + Economy:
  • The Guild Flagship Rename item can now be sold on the GTN.
  • A number of low -level Premium and Prototype items no longer require Rise of the Hutt Cartel.
  • The Unfettered Trench Coat now has display art on the Cartel Market.
  • The Minimalist Gladiator Chestguard now has display art on the Cartel Market.
  • The Flair “Sign of the Captureds” now displays its name properly in the Collections Interface.
  • The Longspur Outrider now displays the correct mount in the Collections Interface.
  • The Skirmish Zeldrate now displays the correct name in the Collections Interface.
  • The title “Corsair, the Unruly” can now be unlocked in Collections as intended.
  • Corrected a number of Stronghold Decorations which were showing up in the wrong categories.
  • Iokath MK-4 Relics and Schematics now say “relic” in their item name.
  • Players should get stuck less frequently inside of the Cantina Bar Set (Small) Decoration.
  • Missions + NPCs:
  • Level Sync now applies to all Knights of the Fallen Empire and Knights of the Eternal Throne Chapters.
  • Fixed a number of cinematics throughout the game where walls, Companions, or the environment would not appear as intended, weapons not being drawn, and more.
  • During the Bounty Hunter Mission “Some People Just Need Killing” the map marker is now in the correct place.
  • Warzones:
  • General:
  • Using interactable objects in Ancient Hypergates and The Voidstar will now automatically remove a character from stealth.

New in Star Wars: The Old Republic Online Client 5.9.2a (Aug 31, 2018)

  • Closed a gap which allowed players to get underneath the Overlook platform in the Rishi Stronghold.
  • The Cartel Market image for the Visas Marr armor set is no longer showing the Marka Ragnos belt.
  • Despite the best efforts of the yellow team, the Novare Coast scoreboard now properly tracks the score for both teams.
  • Wins and losses are now properly tracked after all Ranked Matches (this was fixed on August 7th).
  • Dretcher’s Droids in Chapter XIII: Profit and Plunder will no longer reset.
  • Corrected an issue where the Veteran Mode Gods From the Machine bosses were harder than intended.
  • Players will no longer experience intermittent slowdown while in a Stronghold. (this fix also adds collision and Line of sight detection back for decorations)
  • Using various quick travel abilities will no longer randomly kill players.
  • Various character unlocks have been added back into the Cartel Market and will now display their appropriate price instead of "True."

New in Star Wars: The Old Republic Online Client 5.9.2 (Aug 7, 2018)

  • Highlights:
  • New Stronghold: The Rishi Hideout - Escape the daily grind of galactic life by traveling to your own personal slice of paradise! This Stronghold features multiple customizable structures, a flying Patrol Carrier, a cliffside apartment, and its own private beach. Plus, for the first time, Player versus Player gameplay is fully supported inside the Stronghold, allowing for 1-on-1, Team Deathmatch, and even Huttball scenarios!
  • New Arena: The Mandalorian Battle Ring - Conquer your foes with the ferocity and skill of the infamous Mandalorian warriors in this new arena!
  • Warzone and Matchmaking Changes - Numerous improvements have been made to increase the frequency of Warzone matches and ensure that all matches are more fun and engaging.
  • Double XP Event from 8/7 through 8/19 - The popular Double XP event is back, earn double XP, CXP, and more!
  • Cartel Market:
  • A new slot has been added to the Featured tab of the Cartel Market. This slot will contain a random item each day which is on sale for 50%. There is a countdown timer alongside the item to let you know how long you have remaining on that item’s sale.
  • All Cartel Market (CM) Reputations have been combined into a single Reputation, the Underworld Exchange. All items which previously required any CM Reputation, will now require Underworld Exchange.
  • All Cartel Market Reputation items now grant Underworld Exchange Reputation.
  • Cartel Market Certificates and Underworld Exchange Reputation items can now drop in Ultimate Cartel Packs.
  • A large number of Collection plate images have been updated.
  • General:
  • The body color for female Cathar will now match the selected head fur color as intended.
  • The Daily Bonus Activity will resume as intended.
  • The Stronghold Interface list will now be sorted with the most recently logged into Stronghold showing at the top.
  • Corrected an issue where the Collections and Cartel Market windows could not be opened after an area transition.
  • Players who earned Darth Hexid will once again be able unlock her via the Alliance Alert on all characters.
  • Corrected an issue where some Conquest Objectives would not properly reset each week.
  • Conquest Objectives will no longer auto-complete or grant repeat completion when changing zones.
  • The end of Conquest review period will now begin on Tuesday at 1100 GMT / 4AM Pacific (back from 1200 GMT / 5AM Pacific on Monday) and lasts one hour (down from 24).
  • Guilds must commit to a planetary Conquest by 1200 GMT / 5AM Pacific on Sunday (moved up from 0600 GMT / 11PM Pacific Monday / Sunday).
  • Classes +Combat:
  • General:
  • Z0-0M’s Kolto Shot ability now heals for the correct amount. Previously this ability was healing for less than was indicated in the tooltip.
  • Jedi Consular:
  • Shadow:
  • Kinetic Combat:
  • Players will no longer receive an error message when attempting to use Force Breach between levels 12 and 16.
  • Sith Inquisitor:
  • Assassin:
  • Darkness:
  • Players will no longer receive an error message when attempting to use Discharge between levels 12 and 16.
  • Crew Skills:
  • Biochem will no longer have duplicated Conquest materials.
  • A new tier of Universal Prefabs can now be crafted! Visit your local Crew Skill Trainer to pick it up.
  • Flashpoints + Operations + Uprisings:
  • General:
  • The entire Forged Alliances Mission chain can now be completed starting at level 53 (down from level 55).
  • Flashpoints:
  • The Nathema Conspiracy:
  • The Kolto Station near the entrance of the Gemini 16 encounter will now activate properly when a player runs over it.
  • Players who have romanced Lana Beniko and finished The Nathema Conspiracy prior to 5.9.2 will receive a new Mission upon login to confirm their relationship status with her.
  • Traitor Among the Chiss:
  • As much as they would like to be humanoid, the droid enemies in the Traitor Among the Chiss Flashpoint will no longer be affected by Sleep Dart, Tranquilizer, Mind Trap, and Mind Maze.
  • Items + Economy:
  • Stronghold Decorations can now be used to block Line of Sight in a Stronghold.
  • The Assassin’s Touch Sniper Rifle now has a tuning slot.
  • The Automatic Bowcaster now has a tuning slot.
  • The Kashyyyk's Legacy Blaster Rifle now has a tuning slot.
  • The Light Bowcaster now has a tuning slot.
  • The Precision Bowcaster now has a tuning slot.
  • The Hypersonic Shredder Blaster Rifle now has a tuning slot.
  • The Life Day Wampa Rug will no longer list as bind on equip.
  • A new decoration vendor has been added to each fleet which accepts the new Universal MK-4 Prefabs.
  • Missions + NPCs:
  • Completing Section X Daily Missions in a specific order will no longer reset character alignment.
  • Players on the “Return to the Sagehouse” step of the Frontal Assault Mission will no longer see multiple copies of characters in the cutscene.
  • Warzones:
  • General:
  • Characters that reach places they shouldn’t be, such as outside of maps, inside of objectives, or in the ground, will die.
  • Game Update 5.9.2 marks the end of Season 9 of Ranked Arenas! Please refer to our Season 9 Ranked PvP Rewards Blog for details.
  • Corrected an issue where a player could change their Class Specialization before accepting a Ranked Arena queue.
  • Wind Crystal Relics will now be bolstered properly.
  • Player Nameplate Icons for Sages, Sorcerers, Assassins, and Shadows in PvP have had their colors adjusted for clarity.
  • All Warzone and Starfighter queues are now cross-faction.
  • Multiple Warzone scoreboards have had their colors updated to more clearly represent cross-faction teams.
  • The Unranked Warzone queue will now always prioritize Warzones over Arenas. An Arena match will only pop if there are not enough players to populate a full Warzone match at that time.
  • Under typical conditions, matchmaking will try not to place more than two tanks or healers on the same team in a Warzone or one tank or healer for an Arena.
  • Matchmaking will always do its best to balance the number of tanks and healers on each team. If there are two healers, each team will receive one if possible; the same is true of tanks.
  • In situations where there are an odd number of tanks / healers, matchmaking will do its best to place the combined number of tanks and healers evenly (example: there are three healers and one tank, matchmaking will attempt to make the teams two healers vs one tank and one healer).
  • Matchmaking will more strongly take player skill into account when making teams.
  • Premade groups queuing for Ranked and Unranked Warzones and GSF will now have their matchmaking skill based on the highest rated member, not the team’s average rating.
  • Galactic Starfighter matchmaking has been improved to better account for player experience along with their currently selected ship loadout.
  • The damage, healing, and defense targets have been updated to earn Warzone Medals:
  • Combatant - 500,000 Damage Dealt (up from 240,000)
  • Destroyer - 1,000,000 Damage Dealt (down from 2,000,000)
  • Demolisher - 5,000 Damage Single Hit (up from 4,500)
  • Annihilator - 10,000 Damage Single Hit (NOW OVER 9,000)
  • Healer - 750,000 Healed (up from 400,000)
  • Savior - 1,500,000 Healed (down from 3,000,000)
  • Medic - 9,000 Single Heal (up from 5,000)
  • Trauma Surgeon - 18,000 Single Heal (up from 10,000)
  • Shield - 250,000 Defense (down from 300,000)
  • Protector - 500,000 Defense (down from 2,000,000)
  • Guardian - 20,000 Defense in 1 Life (up from 5,000)
  • Paladin - 80,000 Defense in 1 Life (up from 20,000)
  • The damage, healing, and defense targets have been updated to earn Arena Medals:
  • Combatant - 280,000 Damage Dealt (up from 115,000)
  • Destroyer - 760,000 Damage Dealt (up from 460,000)
  • Demolisher - 5,000 Damage Single Hit (up from 4,500)
  • Annihilator - 10,000 Damage Single Hit (NOW OVER 9,000)
  • Healer - 630,000 Healed (up from 250,000)
  • Savior - 1,850,000 Healed (up from 1,000,000)
  • Medic - 9,000 Single Heal (up from 5,000)
  • Trauma Surgeon - 18,000 Single Heal (up from 10,000)
  • Shield - 100,000 Defense (up from 60,000)
  • Protector - 550,000 Defense (up from 200,000)
  • Guardian - 20,000 Defense in 1 Life (up from 5,000)
  • Paladin - 80,000 Defense in 1 Life (up from 20,000)
  • Arenas:
  • Players can no longer jump creatively to exit the starting area of the Tatooine Canyon Arena.
  • The Acid that spawns during the sudden death phase of Arena matches has had its functionality changed:
  • Characters will take 1% of their max health in damage every second and reduces all healing done/received by 2% per stack.
  • Characters affected by acid will begin with one stack and gain one stack per second.
  • Acid will still inhibit stealth.
  • Alderaan:
  • Turrets now damage ships for 12 damage per tick (up from 10).
  • Ancient Hypergates:
  • Orbs now score more points and ramp up each round of the game (up from 6, review below):
  • Round 1 = 12 points per orb delivered
  • Round 2 = 15 points per orb delivered
  • Round 3 = 18 points per orb delivered
  • Round 4 = 21 points per orb delivered
  • Round 5 = 24 points per orb delivered
  • Round 6+ = 27 points per orb delivered
  • The frequency in which players can leave their spawn has had their up-time reduced, the forcefield is now down for 10 seconds and up for 15 seconds (previously 30 seconds).
  • Huttball:
  • Giradda the Hutt will become bored of a single ball carrier and kill them after 45 seconds (down from 120 seconds).
  • To win before time expires, the winning team will need to score 10 times (up from 6).
  • Giradda the Hutt will now take mercy on losers. If a team is losing by 6 points, the match will immediately end.
  • Huttball match time is now 10 minutes (down from 13).
  • Players can no longer catch the Huttball while stunned.
  • Receiving the Huttball will now award 250 attacker points.
  • Throwing and Receiving a touchdown pass in Huttball will now equally award both players:
  • Thrower: 2750 Attacker Points total
  • 500 Attacker Points from completing a pass successfully
  • 2250 Attacker Points for throwing a scoring pass
  • Receiver: 2750 Attacker Points total
  • 250 Attacker Points from receiving a friendly pass
  • 2500 Attacker Points for possessing the ball for a score
  • Novare Coast:
  • Players will no longer be able to cap a point outside of the intended 20m range (we’re looking at you, Phase Walk).
  • The intro cinematic for Novare Coast has been updated.
  • Voidstar:
  • Doors now take 6 seconds to arm (down from 8).
  • Defenders now have 15 seconds to disarm door bombs (down from 20).
  • The channel time for extending the bridge and lowering the shields is now 6 seconds (down from 8).
  • Forcefields are now blocking the reactor room doors until the bridges are extended.
  • Doors will no longer show on the mini-map once a team has progressed past that room.
  • The environment and user interface colors have been updated to be white and blue to make player communication easier.
  • The forcefields in the respawn areas have had their timers adjusted to 24 seconds of uptime (down from 30) and 6 seconds of downtime (up from 5).
  • The intro cinematic for Voidstar has been updated.
  • Yavin:
  • Teams now start with 500 points (down from 600).
  • When players die, they reduce their team’s score by 2 (up from 0).

New in Star Wars: The Old Republic Online Client 5.9.1a (Jun 30, 2018)

  • General:
  • French and German text for Ultimate Cartel Pack Hypercrate has a bullet point that says players will receive 40 packs instead of the intended 30.
  • Characters that have not logged in since Game Update 2.0 could have a versioning error.

New in Star Wars: The Old Republic Online Client 5.8 (Apr 27, 2018)

  • Highlights
  • New Operation Boss, Izax – The final boss of Gods From the Machine is here! The mightiest of the Iokath droid superweapons, Izax is capable of destroying entire fleets of warships – defeating him will require tremendous power and skill.
  • Conquest Revamp – From a new interface to changes for Guilds of every size. Our improved Conquest system now provides challenge, opportunity, and rewards for all Guilds!
  • Companion Return: Ashara Zavros - She will return to the Sith Inquisitor’s side, how will things go with her former master?
  • Companion Return: Vector Hyllus – Imperial Agents will see the return of their crewmate and member of the Killik Hivemind, Vector!
  • Companion Romance: Arcann - A redeemed Arcann makes his feelings known to those who’ve given him a chance to atone for the evil deeds of his past.
  • Limited Time Izax Event – Players who defeat Izax on Veteran difficulty before launch of Game Update 5.9: The Nathema Conspiracy will receive a special legacy-based reward and an exclusive title with the launch of 5.9.
  • General
  • The Mirialan ability “Focusing Ritual” now restores all Class resources when used.
  • Corrected an issue where the “Open Cartel Market” button in Collections would not appear for items currently available for sale in the Cartel Market.
  • The Conquest interface has been reworked:
  • The top of the interface is now separated into Conquest and Guild Invasion tabs:
  • Conquest tab now lists all Objectives along with the players personal progress.
  • Guild tab has been renamed to Guild Invasions.
  • Guild Invasion will display planetary leaderboards, Guilds rewards, and a contribution leaderboard for your Guild.
  • A new button has been added called “Current Conquerors” which is a list of what Guild has most recently conquered each planet.
  • Conquest Objectives have been reworked:
  • Completing objectives will now award credits, experience points, and Command Experience in addition to their Conquest points.
  • Conquest point values have been rebalanced for all Objectives.
  • In addition to one-time and repeatable, there are now also daily objectives. Some objectives have changed type.
  • The Invasion bonus for Conquest objectives has been removed.
  • Weekly Conquests are no longer on a set schedule and will be randomly selected each week. The exception to this rule is that Conquests that coincide with recurring events will still be on a set schedule (such as the Gree event).
  • All planets now fall into one of three Invasion Targets for Strongholds. Planets with lower Invasion Targets require a smaller amount of Conquest points to complete and give smaller rewards. High Invasion Target planets require a large amount of Conquest points and give the largest reward.
  • The Stronghold bonus for Conquests has been changed. Each owned Stronghold now counts for up to a 25% bonus, based on the percentage of unlocked rooms. This bonus stacks per Stronghold up to a maximum of 150%
  • Conquest objective point values in the Conquest interface will now also reflect a player’s Stronghold bonus.
  • Classes +Combat
  • General
  • The visuals for various Classes “flurry” attacks have been updated to be more accurate with their scrolling combat text, hits, and misses.
  • Flashpoints + Operations + Uprisings
  • Operations
  • Trophy Stronghold Decorations have been added to the Achievements for all Gods From the Machine bosses.
  • Players who previously completed these Achievements will have in-game mail with their Decorations.
  • A vendor selling a special Izax Decoration has been added to the game. The vendor will only appear for players who have earned an Achievement for defeating Izax on any difficulty.
  • Items + Economy
  • To assist in combating credit inflation, the Galactic Trade Network’s tax rate has been increased to 8% (up from 6%)
  • Corrected an issue which was causing some Relics to provide higher Bolstered stats than intended.
  • The Longspur Blaze is now available for sale on each Fleets’ Vehicle Vendor.

New in Star Wars: The Old Republic Online Client 5.7 (Jan 22, 2018)

  • General:
  • The Dark vs Light tracker will no longer clip outside of the Galaxy Map.
  • Right clicking on a character in the Guild Window will now change the player’s selection to that character.
  • When entering a random group via Activity Finder, the group leader will now be assigned based on criteria such as character level and Command Rank.
  • In the Activity Finder if a player selects an activity within a filter, that category will now be selected automatically. EX: A player goes into the filter for Story Uprisings and selects Crimson Fang, Story Uprisings will now be checked for queue in Activity Finder.
  • The price-per-unit listing on the GTN will now be rounded to the nearest whole number.
  • Flashpoints + Operations + Uprisings:
  • Flashpoints:
  • Players are no longer blocked from progressing through Kuat Drive Yard’s cut scenes.
  • Operations:
  • Master Mode Operations now reward the correct quantity of Unassembled Components.
  • Missions + NPCs:
  • The Bonus Missions for A Traitor Among the Chiss will now grant Command Experience as intended.
  • Imperial players will no longer go to the Republic version of the Rakghoul Tunnels if they quick travel there.
  • Players who complete the Scientific Endeavors Mission on Belsavis will no longer be blocked from completing Belsavis Reborn.
  • The respawn time for Valen Korik on Dromund Kaas has been greatly reduced. Defeating him is an objective for the Heroic Mission, Possessed Hunter.
  • Warzones:
  • The Yavin Ruins Warzone will no longer pop at a higher frequency than other Warzones.
  • The following changes are being made to the Solo PvP Ranked Daily Mission:
  • Mission will reward 40 Unassembled Components (up from 30)
  • Mission will reward 150 Ranked Season 9 Tokens as intended (up from 0)
  • The following changes are being made to the Solo PvP Ranked Weekly Mission:
  • Mission will reward 250 Unassembled Components (up from 200)
  • Mission will reward 1,000 Ranked Season 9 Tokens as intended (up from 0)
  • Mission now also rewards 3 Charged Matter Transubstantiators
  • Achievements which are earned in the Yavin 4 Warzone will no longer reset.
  • Players who are not wearing Augments or who have Augments below item rating 208 will now have Bolstered stats as if they were equipped with item rating 208 Augments (up from 150)

New in Star Wars: The Old Republic Online Client 5.6.1 (Dec 12, 2017)

  • Highlights:
  • New Warzone – Battle for control of ancient Sith secrets in a new Warzone set on Yavin 4!
  • Double Rewards is back! Receive double experience, Command experience, and more from December 12th – January 1st.
  • General:
  • If a player had duplicate Strongholds following the United Forces update, they are now able to purchase additional rooms in those Strongholds as intended.
  • Character eye colors should now be restored to their pre-Game Update 5.6 colors.
  • Corrected an issue where enemy castbars would sometimes disappear.
  • Classes +Combat:
  • General:
  • Corrected an issue where some Classes are receiving unintended passive bonuses.
  • Flashpoints + Operations + Uprisings:
  • Flashpoints:
  • A Traitor Among the Chiss:
  • Bosses have had their health significantly reduced in both Story and Solo Mode.
  • The damage done by bosses has been reduced in both Story and Solo Mode.
  • Bosses have had their health slightly reduced in both Veteran and Master Mode.
  • The number of enemies has been reduced throughout the Flashpoint.
  • The Guardian Droid will no longer instant cast their Mortar Volley ability.
  • The Copero Security Droid will no longer instant cast their Seeker Missile ability.
  • Kuat Drive Yards:
  • Pressing spacebar during the second cinematic in the Kuat Drive Yard Flashpoint will no longer stop players from progressing.
  • Galactic Starfighter:
  • EMP Missile now does 100% damage to the primary target as intended (up from 50%). Secondary targets still take 50% damage.
  • Items + Economy:
  • Unassembled Components will no longer appear in the currency tab.
  • Some currencies will now be hidden in the currencies tab when their quantity is at 0.
  • Corrected an issue where some item categories in the Pack Explorer’s Item Stash would not show their complete name.
  • The “claim” and “disintegrate” buttons will no longer appear highlighted in the Command Stash if no item is selected.
  • The Resolute Jedi Armor will now show the proper coloring when dyed.
  • Companion gift vendors on the Imperial Fleet and Dromund Kaas have had their sale prices corrected.
  • The Personal Environmental Shield in Scum and Villainy has had its sale price corrected.
  • Players will no longer appear naked when wearing the Proficient Hitman or Bionic Warrior armor sets.
  • Updated the texture on the Revered Master’s pants.
  • Missions + NPCs:
  • The Command Experience Points earned for completing Planetary Heroics and Daily Missions across the game has been increased to 225 (up from 75).
  • Darth Hexid has been added to the Companion Locator Terminal.
  • Warzones:
  • General:
  • The Yavin 4 Warzone will temporarily pop more frequently than other Warzones.

New in Star Wars: The Old Republic Online Client 5.6 (Nov 28, 2017)

  • Highlights:
  • New Flashpoint: The traitor Theron Shan has found asylum on the Chiss world of Copero. Lead a covert strike to uncover his deadly plans – before it’s too late!
  • New Operation Boss Fight: Nahut, The Son of Shadow - Be wary, Nahut is a master of stealth combat and a superweapon capable of galactic destruction.
  • New Galactic Starfighter Map – Wage war in a 12v12 deathmatch in orbit above the planet Iokath.
  • The Activities Window – The Group Finder interface has seen a huge overhaul! This includes repeatable rewards, bonuses for roles in need, along with unifying the group, Warzone, Galactic Star Fighter, and solo content into a single window.
  • The Master’s Datacron – Available for 2,000 Cartel Coins on the Cartel Market. This item will allow you to take any existing character and make them a level 70 character! The Datacron also includes a full set of level 70 gear so you can jump right into the action. This boost does not advance any story progress.
  • General:
  • Due to the amount of changes being made to Group Finder, many group Missions will have their progress reset.
  • The Group Finder has been renamed to the Activities Window. It has received numerous updates:
  • Repeatable Rewards: For each PvE group activity, there is a repeatable reward when queuing for all available content. This reward is available after claiming the daily bonus for that category.
  • Role-In-Need: Certain group-enforced content will now give bonuses to roles in need. The goal is to provide that extra incentive to help bring groups together quicker. EX: There is a lack of healers in the Activities Window queue for Master Mode Flashpoints, so we will offer an extra bonus to any healers who queue for that activity.
  • Daily Rewards: For each PvE group activity there is a significant bonus to experience, credits, command experience and unassembled components. To be eligible for this reward you must queue for all available content.
  • Solo Window: All Heroics, Daily Areas, Events (When Eligible) and flashpoints can be easily queued from the new solo window.
  • Lockouts: We’ve redesigned the Operation lockout window to be more informative while cleaning up un-necessary duplication of data.
  • Characters across the galaxy now have an appropriate amount of sparkle in their eyes.
  • Solo activities such as Heroic Missions, Solo Flashpoints, and the Eternal Championship have been added to the Activities window. They will populate based on your character level.
  • Queuing for Ranked and Unranked Warzones will now happen via the Activities window.
  • The Galactic Command interface has been removed from the game. All queuing will happen via the Activities window or the Chapter launcher.
  • The rewards for completing content via the Activities window have been increased.
  • Corrected various issues related to searching in the Cartel Market.
  • Defeating Nahut has been added to the Gods from the Machine Objective for Conquests.
  • A new option has been added to the Preferences window, under User Interface > Cartel Market called Use Pack Viewer. This option is on by default. If the player turns it off, when a Cartel Market Pack is opened the items will be placed directly in your Item Stash without the pack viewer animation being played.
  • Classes +Combat:
  • Jedi Knight:
  • Sentinel:
  • Combat:
  • Precision is now stack-based with 2 stacks lasting up to 10 seconds; affecting Clashing Blast, Lance, Dispatch, Blade Rush, Blade Barrage, Force Sweep, and Cyclone Slash; and consuming a stack each time one of those abilities is used.
  • Precision grants an additional 3rd stack if used while Zen is active.
  • The triggered effect for Hand of Justice now lasts up to 18 seconds, up from 15.
  • Guardian:
  • Gather Strength now applies its full damage bonus to Plasma Brand and Force Exhaustion, and is no longer consumed prematurely by a damage tick from a Focus-costing ability that deals damage over time.
  • The Whiplash utility has been replaced by a new utility: Stalwart Defense, which reduces the damage taken from area of effect attacks by 60% for 15 seconds after Challenging Call is used for the Vigilance and Focus disciplines, and reduces damage taken while stunned by 30% for the Defense discipline.
  • The Jedi Warden utility’s Guardian Leap-improving effects have been moved to the Thwart utility, and Jedi Warden now additionally immobilizes any target hit by a Saber Throw.
  • Vigilance:
  • Commanding Awe no longer causes Challenging Call to provide protection against area of effect attacks.
  • Sith Warrior:
  • Marauder:
  • Carnage:
  • Ferocity is now stack-based with 2 stacks lasting up to 10 seconds; affecting Devastating Blast, Gore, Vicious Throw, Massacre, Ravage, Smash, and Sweeping Slash; and consuming a stack each time one of those abilities is used.
  • Ferocity grants an additional 3rd stack if used while Berserk is active.
  • The triggered effect for Slaughter now lasts up to 18 seconds, up from 15.
  • Juggernaut:
  • Pooled Hatred now applies its full damage bonus to Shatter and Force Crush, and is no longer consumed prematurely by a damage tick from a Rage-costing ability that deals damage over time.
  • The Whiplash utility has been replaced by Hardened Defense, which reduces the damage taken from area of effect attacks by 60% for 15 seconds after Threatening Scream is used for the Vengeance and Rage disciplines, and reduces damage taken while stunned by 30% for the Immortal discipline.
  • The Thrown Gauntlet Utility’s Intercede-improving effects have been moved to the Reckoning utility, and Thrown Gauntlet now additionally immobilizes any target hit by Saber Throw.
  • Vengeance:
  • Deafening Defense no longer causes Threatening Scream to provide protection against area of effect attacks.
  • Jedi Consular:
  • Sage:
  • Telekinetics:
  • Clamoring Force now grants 5% damage reduction for Telekinetics Sages while Force Imbalanced by anyone’s Force Armor.
  • Balance:
  • Force Suppression stacks are now only consumed by your own periodic damage, and only your periodic damage gains a benefit from your Force Suppression.
  • Telekinetic Balance now grants you a 10% armor bonus while your Rejuvenate is healing you.
  • Shadow:
  • The Intangible Spirit utility has been redesigned and now reduces damage taken from area of effect attacks by 30% for the Infiltration and Serenity disciplines and reduces damage taken while stunned by 30% for the Kinetic Combat discipline.
  • Serenity:
  • Force Suppression stacks are now only consumed by your own periodic damage.
  • Infiltration:
  • Kinetic Field no longer reduces damage taken from area of effect attacks by 30%.
  • Sith Inquisitor:
  • Sorcerer:
  • Lightning:
  • Convection now grants 5% damage reduction for Lightning Sorcerers while Deionized by anyone’s Static Barrier
  • Madness:
  • Deathmark stacks are now only consumed by your own periodic damage, and only your periodic damage gains a damage benefit from your Deathmark.
  • Madness (the passive skill) now grants you a 10% armor bonus while your Resurgence is healing you.
  • Assassin:
  • The Formless Phantom utility has been redesigned and now reduces damage taken from area of effect attacks by 30% for the Deception and Hatred disciplines and reduces damage taken while stunned by 30% for the Darkness discipline.
  • Hatred:
  • Deathmark stacks are now only consumed by your own periodic damage, and only your periodic damage gains a damage benefit from your Deathmark.
  • Deception:
  • Entropic Field no longer reduces damage taken from area of effect attacks by 30%
  • Smuggler:
  • Gunslinger:
  • The heal given to Scrambling Field by Shield Reserve has been reduced from 3% to 1% of maximum health per second while under Scrambling Field.
  • Dirty Fighting:
  • Fighting Spirit now restores 1 energy each time a bleed effect deals damage, instead of 2 energy each time a bleed effect deals critical damage.
  • Scoundrel:
  • Ruffian:
  • Fighting Spirit now restores 1 energy each time a bleed effect deals damage, instead of 2 energy each time a bleed effect deals critical damage.
  • Sawbones:
  • Smuggled Technology now grants Unshakable for 4 seconds of interrupt immunity whenever Scamper is put on cooldown.
  • Imperial Agent:
  • Sniper:
  • The heal given to Ballistic Shield by Defensive Safeguards has been reduced from 3% to 1% of maximum health per second while under Ballistic Shield.
  • Virulence:
  • Lethal Purpose now restores 1 energy each time a poison effect deals damage, instead of 2 energy each time a poison effect deals critical damage.
  • Operative:
  • Medicine:
  • Surgical Steadiness now grants Unshakable for 4 seconds of interrupt immunity whenever Exfiltrate is put on cooldown.
  • Lethality:
  • Lethal Purpose now restores 1 energy each time a poison effect deals damage, instead of 2 energy each time a poison effect deals critical damage.
  • Bounty Hunter:
  • Mercenary:
  • Trauma Regulators now heals for 4% per stack instead of 5% and stacks 10 times instead of 15.
  • The heal from Kolto Overload given by Kolto Surge can only heal the Mercenary up to 60% of their maximum health instead of 70%.
  • Trauma Regulators is a now a Heroic utility and Kolto Surge is now a Legendary utility.
  • Innovative Ordnance:
  • Fusion Missile and Explosive Dart now spread both Incendiary Missile’s burn and Serrated Shot’s bleed effects.
  • Powertech:
  • In addition to its other effects, the Hitman utility now reduces the damage taken from area of effect attacks by 30% for the Pyrotech and Advanced Prototype disciplines, and reduces the damage taken while stunned by 30% for the Shield Tech discipline.
  • Advanced Prototype:
  • Stabilized Armor has been replaced by Prototype Armor, which increases damage reduction by 2% for 15 seconds each time the player is dealt critical damage, stacking up to 3 times.
  • Trooper:
  • Commando:
  • Trauma Stabilizers now heals for 4% per stack instead of 5% and stacks 10 times instead of 15.
  • The heal from Adrenaline Rush given by Adrenal Surge can only heal the Commando up to 60% of their maximum health instead of 70%.
  • Trauma Stabilizers is a now a Heroic utility and Adrenal Surge is now a Legendary utility.
  • Assault Specialist:
  • Plasma Grenade and Sticky Grenade now spread both Incendiary Round’s burn and Serrated Bolt’s bleed effects.
  • Vanguard:
  • In addition to its other effects, the Frontline Defense utility now reduces the damage taken from area of effect attacks by 30% for the Plasmatech and Tactics disciplines, and reduces damage taken while stunned by 30% for the Shield Specialist discipline.
  • Tactics:
  • Shock Absorbers has been replaced by Tactical Armor, which increases damage reduction by 2% for 15 seconds each time the player is dealt critical damage, stacking up to 3 times.
  • Flashpoints + Operations + Uprisings:
  • Flashpoints:
  • The Command Experience earned from Hammer Station has been reduced in all difficulties to bring it in line with other Flashpoints time commitment.
  • The Ground Pound from the Vixian Mauler in Crisis on Umbara now has a description if a player mouses over the debuff.
  • Operations:
  • The Unassembled Components earned for killing Operation bosses has been increased.
  • Galactic Starfighter:
  • Component + Crew:
  • The Ion Railgun area of effect now properly hits the intended radius.
  • Torpedo tooltips no longer incorrectly state that they are immune to missile breaks.
  • EMP Missile now does 50% damage to player ships as intended (down from 100%)
  • EMP Missile reload timer is now 10 seconds (up from 8)
  • EMP Field now has a cooldown of 45 seconds (up from 40 seconds)
  • Items + Economy:
  • When adding an Augment slot to an item, the Augment Kit dropdown box will now sort by whichever kit the player has the highest quantity of.
  • Command Boosts that drop from Command Crates no longer have a restriction on what Command Ranks they apply to.
  • Items that are linked in chat will now show their rarity alongside their name.
  • Decorations have been added to the Mission reward for Solo-mode Flashpoints.
  • Two tiers of new augments have been added to the game:
  • Item rating 230 Artifact quality – Drop inside of the Copero Flashpoint.
  • Item rating 236 Legendary quality – These are crafted, schematics can be learned by the respective Crew Skill trainer.
  • Improved Disintegration - Disintegrating any item that contains stats in the Command Stash will now result in gaining Unassembled Components instead of Command Experience (CXP). All other items still disintegrate into CXP. We’ve made this change to allow for a more robust way of earning the Unassembled Components to upgrade equipment. This brings increased value to each Command Crate earned through gameplay.
  • The cost of all items on the Unassembled Component (UC) vendor has been increased. Note that the rate players earn UC from existing sources has also been increased at the same rate. This change is to account for the changes to disintegration.
  • The number of Unassembled Components that each player currently possesses has been increased by the same ratio as the cost increase noted above.
  • Unassembled Components are no longer found in the currency tab, instead they are a stackable, bind on legacy item in your inventory.
  • The Intermittent Iokath Conduit and Large Iokath Statue decoration will no longer show up in the decoration UI, as they are not currently available in the game.
  • Players can now deposit and withdraw credits from their Legacy Banks.
  • Warzones:
  • The Unassembled Components earned for completing Warzones has been increased

New in Star Wars: The Old Republic Online Client 5.5.1a (Nov 15, 2017)

  • General:
  • Players who had more than one Legacy Cargo Hold combine during United Forces will now be able to see and access all of their items in either the Cargo Hold itself or their Legacy Overflow.
  • Players will no longer earn Command Experience for simply entering the Gods From the Machine Operation instance.

New in Star Wars: The Old Republic Online Client 5.5.1 (Nov 8, 2017)

  • Highlights:
  • United Forces is now live! With this update we’ve united players on five new servers, expanding your connection to our galactic-sized community. This allows players to discover new Guilds, new friends, and jump into multiplayer content more easily.
  • Login between 11/8 and 11/27 to earn the “Mini Mogul NM-1” mini-pet. This item will be delivered to all eligible players on 11/28.
  • Earn the merciless Darth Hexid Companion by completing three PvE activities in Group Finder or three PvP Warzone matches. Darth Hexid will be delivered to all eligible players on 11/28.
  • General:
  • The default character slots per server has changed for all players:
  • Free to play: Now 4 characters per server (up from 2)
  • Preferred: Now 12 characters per server (up from 6)
  • Subscriber: Now 24 characters per server (up from 12)
  • All Legacy Family Trees have been reset.
  • The maximum amount of character slots a player can have via paid slot unlocks has been increased to 100 (up from 52)
  • If having multiple Legacies combined would cause a player’s Legacy Storage to become full, they may now access the Legacy Storage Overflow stash. This interface can have items removed from it, but no new items may be placed inside.
  • Players may now begin earning progress towards the “United Forces Group Recon” Achievement. This Achievement requires completing three PvE activities through Group Finder.
  • Players may now begin earning progress towards the “United Forces Warzone Recon” Achievement. This Achievement requires completing three Warzones matches.
  • Reminder: Please review the United Forces FAQ for any questions following today’s update.

New in Star Wars: The Old Republic Online Client 5.5 (Oct 11, 2017)

  • Cartel Market:
  • The Cartel Market has had its User Interface improved. In addition to a new look, there is also expanded functionality including filters and search. Starting with Shipment 10, each pack opened increases the chance of receiving a platinum item.
  • General:
  • In preparation for United Forces, the server select interface has been updated to only show five servers at a time. If a player needs to access a server which is not displayed, the scroll wheel will move through the list. Servers are displayed by last used, number of characters, and server name.
  • In preparation for United Forces, the maximum Stronghold cap has been increased to 10.
  • The Stronghold completion bonus for Conquests is now totaled from all active Strongholds. The bonus cap remains 150%.
  • A change has been made to the introduction cinematics for all Strongholds to make them consistent. All Strongholds will play the cinematic the first time the player zones into them on a character. A terminal has been added to all Strongholds so that a player can re-watch the intro. These changes do not affect Guild Strongholds.
  • Taxi points have been added to the Yavin 4 and Tatooine Strongholds to make traveling across them easier.
  • Addressed an issue where some players Conquest objectives would not reset properly.
  • Completing a Daily Bonus Activity now grants 200% bonus alignment (up from 150%).
  • The Dark vs Light pop-up which indicates the status of the war now appears every 90 minutes (up from 30).
  • When one side wins the Dark vs Light war, the victory state now lasts 18 hours (up from 1 hour).
  • New Achievements have been added for gaining Command Rank 300 with each Class.
  • New Achievements have been added for killing other players on Iokath while in other forms, such as piloting a Walker.
  • The “Commanding Legacy” perk has been modified to allow a player to get a 25% CXP bonus for each mirrored base they have in their Legacy at Command Rank 300. This buff stacks up to 100%. Example: A Sith Warrior and a Jedi Knight that are both at Command Rank 300 only count once.
  • Classes +Combat:
  • Utility points will no longer reset upon logging in to certain Classes.
  • Creature Companions that use the ability “Power Swipe” will no longer interrupt enemies that have Boss Immunity.
  • Corrected a Combat Log issue for when someone died, it would sometimes display as “revived.”
  • Jedi Knight:
  • Sentinel:
  • Watchman:
  • Reduced Overload Saber's damage by 6%
  • Juyo Mastery now gives burn effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
  • The temporary burn damage bonus applied by Merciless Slash due to the Smoldering Burns passive has been reduced from 5% to 3%
  • Guardian:
  • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%
  • Focus:
  • Force Lash now deals 100% more damage
  • The bonus critical chance given by Swift Slash to Dispatch and Concentrated Slice has been increased from 5% to 10%
  • Vigilance:
  • Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Master Focus from 3% to 5%
  • Burning Blade now deals 45% more damage
  • Sith Warrior:
  • Marauder:
  • Annihilation:
  • Reduced Deadly Saber's damage by 6%
  • Juyo Mastery now gives bleed effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
  • The temporary bleed damage bonus applied by Annihilate due to the Devious Wounds passive has been reduced from 5% to 3%
  • Juggernaut:
  • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%
  • Vengeance:
  • Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Ravager from 3% to 5%
  • Draining Scream now deals 45% more damage
  • Rage:
  • Force Lash now deals 100% more damage
  • The bonus critical chance given by Brutality to Vicious Throw and Furious Strike has been increased from 5% to 10%
  • Jedi Consular:
  • Sage:
  • Telekinetics:
  • Fixed a bug where Mental Momentum and Telekinetic Momentum's secondary attacks weren't doing 25% of the original ability’s damage
  • Reduced Reverberation's critical damage bonus from 10% to 5%
  • Magnifying Vibrations now gives Project a 35% damage increase when the enemy is affected by Mind Crush, up from 20%
  • It is no longer possible to have the Tidal Force proc remain active indefinitely for Tidal Wave.
  • Shadow:
  • Infiltration:
  • Reduced the damage done by Psychokinetic Blast by 5.15%
  • Fracturing Force no longer increases the damage of Force Breach, but retains the rest of its effects
  • Prevailing Strikes no longer increases the damage of Spinning Strike and the damage bonus it gives to Whirling Blow and Clairvoyant Strike has been reduced from 10% to 5%
  • Reduced the critical damage bonus given to Force Breach and Psychokinetic Blast by Deep Impact from 10% to 5%
  • Reduced the low-health damage bonus given by Judgement from 5% to 3%
  • Sith Inquisitor:
  • Sorcerer:
  • Lightning:
  • Fixed a bug where Forked Darkness and Forked Lightning's secondary attacks weren't doing 25% of the original ability’s damage
  • Reduced Reverberating Force's critical damage bonus from 10% to 5%
  • Convulsing Currents now gives Shock a 35% damage increase when the enemy is affected by Crushing Darkness, up from 20%
  • It is no longer possible to have the Lightning Storm proc remain active indefinitely for Chain Lightning.
  • Assassin:
  • Deception:
  • Reduced the damage done by Ball Lightning by 5.15%
  • Amped Voltage no longer increases the damage of Discharge, but retains the rest of its effects
  • Dominating Slashes no longer increases the damage of Assassinate and the damage bonus it gives to Lacerate and Voltaic Slash has been reduced from 10% to 5%
  • Reduced the critical damage bonus given to Discharge and Ball Lightning by Crackling Blasts from 10% to 5%
  • Reduced the low-health damage bonus given by Sith Executioner from 5% to 3%
  • Smuggler:
  • Gunslinger:
  • Sharpshooter:
  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Charged Burst per stack, down from 5%
  • Scoundrel:
  • Kolto Pack no longer applies a heal over time; instead, the initial heal now heals for 44.51% more
  • Sly Surrender now changes Kolto Pack back to its heal over time version, and the rest of Sly Surrender's effects are unchanged
  • Sawbones:
  • Each tick of Kolto Cloud now heals for 12% less
  • The critical chance bonus given to Diagnostic Scan by Prognosis: Critical is now 10%
  • Accomplished Sawbones no longer affects Emergency Medpac, and the critical healing bonus it grants to Underworld Medicine and Kolto Pack is now 10%, while its other effect remains unchanged
  • Homegrown Pharmacology no longer increases the healing done by periodic effects, but its other effects remain unchanged
  • Puissant Poultices no longer increases the healing done by each tick of Kolto Cloud, but still increases its duration
  • Emergent Emergencies no longer increases the healing done by Emergency Medpac, but its other effects remain unchanged
  • The chance of getting an Upper Hand from a Kolto Waves, Slow-release Medpac, or Kolto Cloud tick granted by Medpac Mastery is now 10%
  • Imperial Agent:
  • Sniper:
  • Marksmanship:
  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Snipe per stack, down from 5%
  • Operative:
  • Kolto Infusion no longer applies a heal over time; instead, the initial heal now heals for 44.51% more
  • Curative Agent now changes Kolto Infusion back to its heal over time version, and the rest of Curative Agent's effects are unchanged
  • Medicine:
  • Each tick of Recuperative Nanotech now heals for 12% less
  • The critical chance bonus given to Diagnostic Scan by Prognosis: Critical is now 10%
  • Accomplished Doctor no longer affects Surgical Probe, and the critical healing bonus it grants to Kolto Injection and Kolto Infusion is now 10%, while its other effect remains unchanged
  • Medical Therapy no longer increases the healing done by periodic effects, but its other effects remain unchanged
  • Durable Meds no longer increases the healing done by each tick of Recuperative Nanotech, but still increases its duration
  • Surgical Precision no longer increases the healing done by Surgical Probe, but its other effects remain unchanged
  • The chance of getting a Tactical Advantage from a Kolto Waves, Kolto Probe, or Recuperative Nanotech tick granted by Medical Engineering is now 10%
  • Bounty Hunter:
  • Mercenary:
  • Bodyguard:
  • Healing Scan now heals for 6.45% less
  • Progressive Scan now heals for 7% less
  • The heal-over-time provided by Proactive Medicine is now 50% less effective, but its armor-increasing effect remains unchanged
  • The healing bonus given to Emergency Scan and Rapid Scan by Empowered Scans is now 3%
  • The healing bonus given to Kolto Missile, Kolto Pods, and Progressive Scan by Peacekeeper is now 3%
  • The critical healing bonus given by Warden is now 5%
  • Bodyguard (the passive skill) now increases the healing each charge of Kolto shell does by 3%
  • Powertech:
  • Corrected an issue where the sound effect for Incendiary Missile wasn’t playing.
  • Trooper:
  • Commando:
  • Combat Medic:
  • Advanced Medical Probe now heals for 6.45% less
  • Successive Treatment now heals for 7% less
  • The heal-over-time provided by Preventative Medicine is now 50% less effective, but its armor-increasing effect remains unchanged
  • The healing bonus given to Bacta Infusion and Medical Probe by Field Medicine is now 3%
  • The healing bonus given to Kolto Bomb, Kolto Pods, and Successive Treatment by Frontline Medic is now 3%
  • The critical healing bonus given by Potent Medicine is now 5%
  • Probe Medic now increases the healing each charge of Trauma Probe does by 3%
  • Flashpoints + Operations + Uprisings:
  • Flashpoints:
  • Crisis on Umbara:
  • Falling off the train will now kill the player, always.
  • Operations:
  • General:
  • Master Mode Operation bosses now drop Unassembled Components in addition to their existing drops.
  • Scum and Villainy:
  • The Cartel Warlords encounter will no longer reset while Sunder is being moved around the room.
  • Explosive Conflict:
  • During the Toth and Zorn encounter, players can no longer right click to remove the stun effect.
  • Galactic Starfighter:
  • Ships:
  • General:
  • Decimus and Sledgehammer now have the “EMP Field”
  • Rycer, Quell, Star Guard, and Pike now all have Feedback Shield as a shield type
  • Rycer, Quell, Star Guard, and Pike now all have “Efficient Targeting” as a magazine minor component. This minor component reduces the Lock-On time for missiles
  • Strike Fighter:
  • Power Pools Adjustments:
  • 25% more engine power
  • 18% more shield power
  • 10% more blaster power
  • 5% blaster power regeneration rate
  • 10% shield regeneration rate
  • Hull Adjustment:
  • 5% hull increase
  • Base Evasion Increased:
  • 5% evasion increase
  • Blaster Adjustment:
  • 15% primary laser range increase (on Strike Fighters only)
  • Blaster Power Management:
  • 25% bonus when active (up from 10%)
  • -10% when other systems are active (up from -5%)
  • Shield Power Management:
  • 30% bonus when active (up from 20%)
  • -15% when other systems are active (up from -10%)
  • Engine Power Management:
  • 30% bonus when active (up from 20%)
  • -15% when other systems are active (up from -10%)
  • Gunships:
  • 20% range increase on missiles and torpedoes
  • Scouts:
  • Engine Power Management:
  • 30% bonus when active (up from 20%)
  • Components:
  • Engines:
  • Power Dive:
  • Tier 2 Upgrade: Ability cooldown time reduced by 3 seconds (down from 5 seconds)
  • Shield Power Converter:
  • Active ability now also increases the shield power pool regeneration rate by 10% for 8 seconds.
  • Tier 3: Shield power pool increased by 8% and Engine power pool increased by 8%. (down from 15% shield power increase)
  • Tier 3: Shield power disables missile lock of enemies currently targeting you and the cooldown is adjusted to 15 seconds (previously 15% engine power increase).
  • Weapon Power Converter:
  • Active ability now also increases the primary weapon damage increased by 6% for 6 seconds.
  • Tier 3: Blaster power pool increased by 8% and engine power pool increased by 8%. (down from 15% blaster power increase)
  • Tier 3: Weapon power converter disables missile lock of enemies currently targeting you and the cooldown is adjusted to 15 seconds. (previously 15% engine power increase)
  • Koiogran Turn:
  • Active ability now also increases accuracy by 50% for the duration of the effect after the maneuver is complete.
  • Effect duration increased to 4 seconds (up from 3).
  • Weapons:
  • Ion Cannon:
  • Base range increased by 1000 meters (max range from 4000m to 5000m. +15% Range increase for Strike Fighters to make it a total of 5750m max range).
  • Rapid Fire:
  • Damage increased to 236 (up from 215)
  • Damage at mid-range increased to 86% of damage (up from 84%)
  • Accuracy at mid-range increased to 93% (up from 85%)
  • 40 degree firing arc (up from 32 degree)
  • Tracking penalty reduced to -0.7 per degree (down from 0.8 per degree)
  • Tier 3 upgrade now “Ignore Armor” (previously “Increased Rate of Fire”)
  • Light Laser:
  • Weapon power draw 19 (down from 21)
  • 5% better baseline accuracy and an additional 7.5% better accuracy at medium range. (Now: 115.0-102.5-95.0)
  • Tracking penalty reduced to -.65% per degree (down from -1.0 per degree)
  • Laser Cannon:
  • +5% damage against shields (previously damage had been the same against hull and shield)
  • Heavy Laser:
  • Max range increased by 500m (max range from 6000m to 6500m. +15% range increase for Strike Fighters to make it a total of 7475m max range)
  • Damage increased to 350 (up from 300)
  • Quad Laser Cannon:
  • Damage on critical hits increased to 55% (up from 50%)
  • +2% efficiency against hull (previously damage had been the same against hull and shield).
  • +5% shield piercing (up from 0%)
  • Tier 4 - Increased critical hit damage to 70% (previously critical hit chance increased by 8%)
  • Tier 5 - Critical hit chance increased by 10% (previously blaster damage to enemy ship shields increased by 18%)
  • Burst Laser Cannon
  • -9% damage at mid-range 420 (down from 650)
  • -12% damage at long range 280 (down from 495)
  • Close range extended to 750m (up from 500m)
  • Upgrade “Ignore Armor” is now tier 3
  • Upgrade “Improved Firing Arc and Tracking” is now tier 4
  • EMP Missile:
  • Effect radius increased to 4000m (up from 3000m)
  • Lock-on time reduced to 2s (down from 3)
  • Reload time reduced to 8 seconds (down from 12)
  • Duration based effects reduced to 10s (down from 15) This includes:
  • Disabled mines/drones
  • Disabled systems
  • Tier 5 disable engine
  • Tier 5 disable shield
  • 10% Damage increase
  • Tier 3: Critical damage chance increased by 8% (previously 8% damage increase)
  • Tier 4: Missile damage increased by 8% (previously ammo increased by 3)
  • Concussion Missile:
  • Lock on time reduced to 2.5 seconds (down from 3)
  • Firing arc increased to 24 degrees (up from 20 degrees).
  • Proton Torpedoes:
  • Lock on time reduced to 2.75 seconds (down from 4)
  • Reload time reduced to 8 seconds (down from 12)
  • Damage is now: 800 damage to hull with 200 more damage applied over 4 seconds (previously 830 with no damage over time)
  • Thermite Torpedoes:
  • Lock on time reduced to 2.75 seconds (down from 4)
  • Reload time reduced to 8 seconds (down from 12)
  • Interdiction Missile:
  • Reload time reduced to 10 seconds (down from 12)
  • Ion Missile:
  • Lock on time reduced to 2.5 seconds (down from 3)
  • Firing arc increased to 24 degrees (up from 20 degrees)
  • Reload time reduced to 8 seconds (down from 12)
  • Max range increased by 1000m to 8000m (up from 7000m)
  • Deals 1738 shield damage or 434 hull damage to the target (up from 1580 shield or 197 hull)
  • Sabotage Probe:
  • Damage increased to 336 (up from 280)
  • Ion Railgun:
  • Tooltip bug fixed on AoE effect fixing range to its correct 5000m (previously showed 3000m for the effect)
  • Tier 4: Railgun hits arc to hit up to 4 enemies within 6000m, doing 55% damage. (previously 8% critical hit chance)
  • Tier 5: Railgun hits slow target's speed by 40% for 8 seconds. (was previously showed inconsistent value between the tooltip and the effect)
  • Tier 5: Railgun reduced energy regeneration to 65% (down from 100%)
  • Reload/Cooldown time increased to 2 seconds (up from 1)
  • Slug Railgun:
  • Tier 4: Railgun deals 6% more damage to hull (previously railgun accuracy increased by 3% and tracking increased by 5%)
  • Base accuracy increased by 5% at medium and long range to 110.0-105.0-100.0 (up from 110.0-100.0-95.0)
  • Plasma Railgun:
  • Base effect now does 1080 damage upon hit with 720 damage over time
  • Tier 5: Shield piercing increased by 12% (previously 1 additional tick on the damage over time effect)
  • Tier 5: Intense plasma damage increased to 19% to accommodate for the lower damage over time effect
  • Tier 4: Railgun accuracy increased by 3% and tracking increased by 5% (previously -20% to damage reduction)
  • +5% base accuracy to 115.0-105.0-100.0 (up from 110.0-100.0-95.0)
  • Reload/Cooldown time increased to 2 seconds (up from 1)
  • Ion Mine:
  • Deals 900 shield damage or 225 hull damage to all enemy ships within 2000m (up from 112 hull damage)
  • Missile Sentry Drone:
  • Range increased by 500m (500m-3000m-5500m up from 500m-3000m-5000m)
  • Rate of fire increased to 162 (up from 135)
  • Seeker Mine:
  • Damage reduced by to 756 (down from 840)
  • Shields:
  • Distortion Field:
  • Tier 3 Upgrade:
  • Distortion field now only breaks missile lock-ons currently in process (previously evaded missiles already launched)
  • Quick Charge Shields:
  • Shield power regeneration rate increased to 55% (up from 45%)
  • Engine power recently consumed regeneration rate increased to 55% (up from 45%)
  • Shield power recently consumed regeneration rate increased to 75%
  • Shield regeneration delay reduced by 15%
  • Tier 2 Upgrade: Shield power pool increased by 10%. (previously 15% shield regeneration rate)
  • Tier 3 Upgrade: Shield regeneration rate increased to 100% of normal while taking damage (up from 60%)
  • Active ability now also does the following for 4 seconds upon activation:
  • 100% max shields
  • 200% Shield regeneration rate recently consumed
  • 200% Shield regeneration rate
  • Charged Plating:
  • Shield bleed through is now 33% (up from 30%)
  • Engine Power Converter:
  • Active ability now also boosts ship speed by 10% for 6 seconds
  • Shield Projector:
  • Shield power regeneration rate is now 35% (up from 30%)
  • Shield power recently consumed regeneration rate is now 35% (up from 30%)
  • Area of effect radius increased by 2500m to 5500m (up from 3000m)
  • Duration based movement or power regeneration effects from ion weapons are dispelled on all allied ships effected throughout the duration of the effect
  • Fortress Shield:
  • Active ability now additionally dampens sensors by 1500m
  • Base shield value increased by 20% max capacity to 120% (Previously 100%)
  • Feedback Shield:
  • Damaging effect now:
  • +10% shield piercing (up from 0%)
  • +110% hull efficiency (up from 100%)
  • Critical hits do 157.5% damage (up from 150%)
  • 100% armor penetration (up from 0%)
  • Directional Shields:
  • Base shield value increased to 120% (up from 100)
  • Overcharge Shield:
  • 50% max shield capacity (up from 40%)
  • Systems
  • EMP Field:
  • Now correctly has a 4500 range
  • Now grants a 10% evasion buff for 4 seconds
  • Cooldown reduced to 40s (down from 60)
  • Damage increased to 200 (up from 150) on non-player entities, also applies 100 damage to player targets
  • Duration based effects that previously lasted 15 seconds are now 10 seconds
  • Sensor Beacon:
  • Increases missile lock times by 25%
  • Evasion debuff now 12.5% (up from 10%)
  • Beacon health increased to 650 (up from 350)
  • Allies in range have their lock time reduced by .25 seconds
  • Repair Probes:
  • Repair up to 100 hull every tick (up from 75)
  • Radius increased to 5500m (up from 4500m)
  • Cooldown reduced to 75 seconds (down from 90)
  • Duration based movement or power regeneration effects from ion weapons are dispelled on all allied ships effected when this ability is fired
  • Combat Command:
  • Radius increased to 5500m (up from 4500m)
  • Cooldown reduced to 75 seconds (down from 90)
  • Decreases power draw from primary weapons by 10% of all targets for the duration
  • Duration based movement or power regeneration effects from ion weapons are dispelled on all allied ships effected when this ability is fired
  • Remote Slicing:
  • Cooldown reduced to 45 seconds (down from 60)
  • Now also drains 60 points of engine power upon activation of the ability
  • Tensor Field:
  • Base effect now will restore an additional 1 engine power per second to all allies in the radius
  • Crew:
  • Hydro Spanner: Now repairs 308 hull (up from 245)
  • Slicers Loop: Duration now 8 seconds (up from 6)
  • Lockdown: Cooldown reduced to 45 seconds (down from 60)
  • Lingering Effect: Now does 200 damage over 10 seconds (up from 114 over 6 seconds)
  • Bypass: Shield piercing increased to 18% (up from 16%)
  • Concentrated Fire: Secondary weapons now have a 16% increased chance to critical hit
  • Servo Jammer: Now additionally reduces targets speed by 20%
  • Power to Engines: Power pool increased by 15% (up from 10%)
  • Power to Blaster: Power pool increased by 15% (up from 10%)
  • Spare Ammo: Ammo capacity increased by 30%. (up from 25%)
  • Rapid Reload: Secondary weapon reload and cooldown times reduced by 12% (up from 8%)
  • Quick Recharge: Now additionally reduces the shield generation delay by 15%
  • Items + Economy:
  • The Lieutenant Iresso Customization 9 will now appear under the Companion Customization sub-category of the GTN as intended.
  • Corrected an issue where the Manta Landspeeder (Red) was not unlocking its Stronghold decoration when the vehicle was unlocked.
  • The Manta Landspeeder (Red) and Manta Landspeeder (Blue) are now affected by the Improved Speeder Piloting perks as intended.
  • A Companion Customization vendor has been added to the Cartel Bazaar on both fleets. This vendor sells opposing Faction Companion Customizations. Ex: The Republic vendor will sell Customizations for Vette.
  • The Command Crate slot which previously had a chance to only roll Schematics has been changed. That slot now has a chance to rewards Schematics, Command XP boosts, Command XP consumables, Grand Chance Cubes, and item modifications from Galactic Command gear. The chance of this slot appearing in a Command Crate has been greatly improved.
  • The price for purchasing temporary abilities (such as the Portable Stealth Generator) and vehicle controls (such as the Walker) on Iokath have been reduced.
  • The amount of Iokath Shards a player receives for exchanging crafting materials has been increased.
  • New Stronghold Decorations have been added for purchase on the Iokath Reputation vendors.
  • Two new Arcann Companion customizations have been added to the Dark vs Light vendors. One each for Dark and Light respectively.
  • Missions + NPCs:
  • It is no longer possible to kill the bridge crew before the appropriate Mission step on the Jedi Knight Mission “Uphrades.”
  • The “Fair Play Enforcer” Mission is now only accessible during the Nar Shaddaa Nightlife Event.
  • The Mouse Droid now does more damage during the Mission “The Meek and the Mighty.”
  • Lowered the respawn time for the Black Sun Forces needed for The Face Merchants Heroic Mission on Coruscant.
  • The Command XP Mission rewards for the following areas have been corrected:
  • Czerka
  • Oricon
  • Black Hole
  • Yavin 4
  • Section X
  • Ziost
  • Warzones:
  • General:
  • Bolster in Warzones now raises a character’s item rating to 242, up from 238

New in Star Wars: The Old Republic Online Client 5.4a (Aug 31, 2017)

  • General:
  • Players who do not have the “Invitation: Trader’s Quarters” can no longer be summoned into the Trader’s Quarters on Odessen via a Guild Ship.
  • Flashpoints + Operations + Uprisings:
  • Flashpoints:
  • Players will now be able to get back to the Umbaran Spider Tank if they die to the adds after killing the boss.
  • It is no longer possible to get stuck on the train in Crisis on Umbara due to aggroing the defensive turrets.
  • Defeating Gladiopod Workers and Soldiers in Crisis on Umbara now properly progress the following Achievements: On the Hunt, The Culling, and Umbaran Safari.
  • Missions + NPCs:
  • Missions for the Iokath Daily Area have had their Command XP rewards returned to their correct values

New in Star Wars: The Old Republic Online Client 5.4 (Aug 22, 2017)

  • General:
  • The amount of damage which is shielded will now be displayed in the combat log as intended.
  • Corrected an issue where the player would be unable to interact with a Stronghold hook while using a filter in the decoration UI.
  • The Manaan Stronghold is now properly set as a rest area.
  • The Conquest Objective “Critical Missions: Galactic Flashpoints” now correctly states that it requires Veteran Flashpoints. The objective has not changed, this change addressed a typo.
  • The Guild interface will no longer jump to the top of the list if a member note or rank is adjusted.
  • Accidentally entering a space as the first character in the decoration UI will no longer stop the search from returning results.
  • Companions can now be summoned while moving.
  • A new option has been added to the Graphics preference menu for higher graphics settings called “Enhanced Shadows” which will improve the realism of contrast and shadows.
  • Classes +Combat:
  • Jedi Knight:
  • Sentinel:
  • Combat:
  • Reduced the critical strike damage bonus granted by Saber Storm from 15% to 10%
  • Reduced the damage bonus to Ataru Form attacks granted by Ataru Mastery from 5% to 3%
  • Concentration:
  • Increased the damage done by Burning Slices by 35%
  • Sith Warrior:
  • Marauder:
  • Carnage:
  • Reduced the critical strike damage bonus granted by Sever from 15% to 10%
  • Reduced the damage bonus to Ataru Form attacks granted by Ataru Mastery from 5% to 3%
  • Fury:
  • Increased the damage done by Bloody Slashes by 35%
  • Smuggler:
  • Scoundrel:
  • Scrapper:
  • Flechette Round's damage has been reduced by 27.78%
  • Flying Fists’ damage has been reduced by 27.68%
  • Ruffian:
  • Brutal Shots weapon damage has been increased by 13.97% but it no longer triggers Sanguinary Shot damage
  • Brutal Shots no longer deals additional damage per bleed effect. Instead, Brutal Shots weapon damage now triggers additional damage from your periodic bleed effects
  • Sanguinary Shot now costs 10 Energy and deals 14.29% more damage
  • Imperial Agent:
  • Operative:
  • Concealment:
  • Acid Blade's damage has been reduced by 27.78%
  • Collateral Strike's damage has been reduced by 27.68%
  • Lethality:
  • Corrosive Assault weapon damage has been increased by 13.97% but it no longer triggers Toxic Blast damage
  • Corrosive Assault no longer deals additional damage per poison effect. Instead, Corrosive Assault weapon damage now triggers additional damage from your periodic poison effects
  • Toxic Blast now costs 10 Energy and deals 14.29% more damage
  • Trooper:
  • Vanguard:
  • The “Strategic Supremacy” utility will now properly root enemies that have been revealed by Stealth Scan.
  • The “Paralytic Augs” utility will now properly adjust the stun duration of Neural Surge and Cryo Grenade.
  • Flashpoints + Operations + Uprisings:
  • Flashpoints:
  • Gear dropped from some Flashpoint bosses will now be appropriate to the level of the character who looted it as intended.
  • Operations:
  • The adds which spawn during the Bestia encounter in Dread Palace no longer award experience points when killed.
  • Uprisings:
  • Trial and Error:
  • The door leading to Alirra Semhess will now open as intended.
  • Items + Economy:
  • The Ambient Machine Stronghold decorations will now play sound effects when they are interacted with.
  • Multiple Stronghold decorations have had their Valor Requirement removed.
  • Corrected an issue where a Free-to-play player is able to equip a color crystal that requires Artifact Authorization, which then made the weapon unusable for that player.
  • The Iokath Superweapon Prototype decoration will now continue to spin once it has been placed in a hook.
  • The Stronghold decorations from the Dread Warlord Pack can now be purchased for Guilds.
  • The Stronghold decoration “ALREADY SOLD!” has been hidden from the Stronghold interface since it is not available in game, it is already sold…
  • Color crystals and weapon tunings which have been account unlocked can now be moved through Legacy Weapons.
  • Multiple typos have been fixed in the Deepwater Essentials Bundle description.
  • Corrected an issue where the visual effect for Laze, Snipe, and Lethal Shot would not activate with certain sniper rifles.
  • Missions + NPCs:
  • The Unassembled Component rewards from various PvP Missions have been adjusted:
  • Unranked Daily Mission: Now rewards 10 Components, down from 12.
  • Unranked Weekly Mission: Now rewards 54 Components, up from 40.
  • Ranked Solo Daily: Now rewards 15 Components, down from 16.
  • Ranked Solo Weekly: Now rewards 100 Components, up from 30.
  • Ranked Group Daily: Now rewards 30 Components, up from 20.
  • Ranked Group Weekly: Now rewards 200 Components, up from 60.
  • Warzones:
  • Novare Coast:
  • Corrected an issue where a Sith Warrior or Jedi Knight who used Force Charge or Force Leap near one of the turrets could get stuck in the terrain

New in Star Wars: The Old Republic Online Client 5.3a (Jul 14, 2017)

  • Operations will now show in Group Finder as intended.
  • Corrected an issue where Companions were not receiving Influence when being sent on a Crew Skill Mission.
  • Powertech:
  • Advanced Prototype:
  • Prototype Missile Silos no longer increases the damage dealt by Deadly Onslaught (down from 10%), reduces Deadly Onslaught's cooldown by 5 seconds (down from 15 seconds), and makes Shatter Slug deal 25% more damage (down from 50%) – all other effects remain unchanged.
  • Vanguard:
  • Tactics:
  • Grenadiership no longer increases the damage dealt by Artillery Blitz (down from 10%), reduces Artillery Blitz's cooldown by 5 seconds (down from 15 seconds), and makes Flak Shell deal 25% more damage (down from 50%) – all other effects remain unchanged.
  • Multiple Stronghold Decorations which are not currently available in-game have been hidden from the Decorations UI.

New in Star Wars: The Old Republic Online Client 5.3 (Jul 11, 2017)

  • Highlights:
  • Manaan Stronghold: Kick back and relax in your own personal Manaan Retreat, complete with expansive ocean views, underwater chambers, and sleek styling that can be furnished and decorated to suit your personal style!
  • Operation Boss Battle: Aivela and Esne: Gather your most elite friends and allies to face these twin superweapons in the second encounter of the Gods from the Machine Operation!
  • Customizable Companions – Lana Beniko and Koth Vortena: Your trusty allies can now take full advantage of the galaxy’s many fashionable items!
  • General:
  • Visual improvements have been made to loot indicators on fallen enemies.
  • The cooldown of Rocket Boots will now be triggered if it is selected when using the Random Mount ability.
  • Improved Speeder Piloting 4 and 5 now works for all mounts.
  • When creating a Cathar, the fur color 3 option will now be consistent regardless of what Cathar head is chosen.
  • Players who are unable to retrieve Malavai Quinn or Elara Dorne from the Companion Locator Terminal should now be able to do so.
  • Lana Beniko and Koth Vortena can now have their visual appearance customized.
  • The Galactic Stronghold Decoration UI has been updated to include a search field.
  • The maximum number of Strongholds a player can have at one time has been increased to 6.
  • Classes +Combat:
  • General:
  • Area-of-effect damage-over-time abilities have been updated to be consistent in that they will not break objective channeling in Warzones (such as capturing a node in Alderaan Civil War). The affected abilities include:
  • Plasma Probe
  • Incendiary Grenade
  • Orbital Strike
  • XS Freighter Flyby
  • Jedi Consular:
  • Sage:
  • Reduced the amount of healing done by Benevolence by 4.86%.
  • Increased the base Force cost of Rejuvenate from 40 to 50 and the amount of healing done by its initial heal by 10.59%, but reduced the amount of healing done by its heal-over-time by 14.29%.
  • Reduced the amount of damage absorbed by Force Armor by 5.3%.
  • Seer:
  • Increased the base Force cost of Deliverance from 45 to 50 and the amount of healing it does by 3.38%.
  • Reduced the amount of healing done by Healing Trance by 8.74%.
  • Reduced the amount of healing done by Salvation by 10%.
  • Increased the base Force cost of Wandering Mend from 65 to 70 and reduced the amount of healing it does by 25.22%.
  • Conveyance now reduces the activation time of Deliverance by 0.25 seconds (down from 0.5 seconds) and the Force cost of Salvation by 20% (down from 30%); all other Conveyance effects remain unchanged.
  • Reduced the amount of healing done by Renewal by 14.29%.
  • Erudite Mender no longer increases the healing done by Wandering Mend by 5%, but still reduces its Force cost.
  • Reduced the healing done by Soothing Protection by 5.3%.
  • Force Warden now makes Healing Trance channel 10% faster (down from 20%).
  • Balance:
  • Changed Force Suppression's periodic damage boost from 10% to 15%.
  • Mind's Eye now gives Force Serenity a 30% damage bonus (up from 25%) when damaging targets suffering from Weaken Mind.
  • Psychic Barrier now restores 2% Force, up from 1%.
  • Shadow:
  • The Shadowy Veil Utility will now properly grant 30% armor rating for Infiltration and Serenity Shadows.
  • Shadow Strike no longer has a positional requirement but now deals slightly more damage if used while behind a target and less damage if used while facing a target.
  • Kinetic Combat:
  • Since Shadow Strike can now regularly be used while face-to-face with a target, Shadow Wrap now causes Shadow Strike to deal increased damage as if you are behind the target regardless of your actual positioning.
  • Serenity:
  • Increased Force Suppression's periodic damage boost from 10% to 15%.
  • Force Focus now increases the damage of Force Breach by 30% (up from 20%).
  • Rebounding Force restores 3 Force (down from 5) when Force Technique deals damage.
  • Increased Aching Mind's low health damage bonus from 15% to 30%.
  • In addition to its previous effects, Serene Poise now restores 4 Force for each of your damaging periodic effects on a target damaged by your Serenity Strike.
  • Serenity Strike now replaces Shadow Strike.
  • Sith Inquisitor:
  • Sorcerer:
  • Reduced the amount of healing done by Dark Heal by 4.86%.
  • Increased the base Force cost of Resurgence from 40 to 50 and the amount of healing done by its initial heal by 10.59%, but reduced the amount of healing done by its heal-over-time by 14.29%.
  • Reduced the amount of damage absorbed by Static Barrier by 5.3%.
  • Corruption:
  • Increased the base Force cost of Dark Infusion from 45 to 50 and the amount of healing it does by 3.38%.
  • Reduced the amount of healing done by Innervate by 8.74%.
  • Reduced the amount of healing done by Revivification by 10%.
  • Increased the base Force cost of Roaming Mend from 65 to 70 and reduced the amount of healing it does by 25.22%.
  • Force Bending now reduces the activation time of Dark Infusion by 0.25 seconds (down from 0.5 seconds) and the Force cost of Revivification by 20% (down from 30%); all other Force Bending effects remain unchanged.
  • Reduced the amount of healing done by Renewal by 14.29%.
  • Secrets of the Dark Side no longer increases the healing done by Roaming Mend by 5%, but still reduces its Force cost.
  • Reduced the healing done by Sustaining Darkness by 5.3%.
  • Twisted Force now makes Innervate channel 10% faster (down from 20%).
  • Madness:
  • Changed Deathmark's periodic damage boost from 10% to 15%.
  • Devour now gives Force Leech a 30% damage bonus (up from 25%) when damaging enemies suffering from Affliction.
  • Sith Efficacy now restores 2% Force, up from 1%.
  • Assassin:
  • The Insulation Utility will now properly grant 30% armor rating for Hatred and Deception Assassins.
  • Maul no longer has a positional requirement but now deals slightly more damage if used while behind a target and less damage if used while facing a target.
  • Darkness:
  • Since Maul can now regularly be used while face-to-face with a target, Conspirator's Cloak now causes Maul to deal increased damage as if you are behind the target regardless of your actual positioning.
  • Hatred:
  • Increased Deathmark's periodic damage boost from 10% to 15%.
  • Crackling Charge now increases the damage of Discharge by 30% (up from 20%).
  • Fulguration restores 3 Force (down from 5) when Lightning Charge deals damage.
  • Increased Inevitable Demise's low health damage bonus from 15% to 30%.
  • In addition to its previous effects, Leeching Hunger now restores 4 Force for each of your damaging periodic effects on a target damaged by your Leeching Strike.
  • Leeching Strike now replaces Maul.
  • Smuggler:
  • Gunslinger:
  • Saboteur:
  • Reduced the damage of Incendiary Grenade by approximately 10% and reduced the effectiveness of its slowing effect to 50% (down from 70%).
  • Reduced Contingency Charges given by Insurrection from 2 to 1.
  • Increased energy generation on exploding Contingency Charges given by Insurrection from 5 to 6.
  • Reduced Blazing Speed damage by 20%.
  • Added Quickdraw to Hot Shot, yielding a Blazing Speed stack from using Quickdraw.
  • Dirty Fighting:
  • Wounding Shots deals 25% less damage.
  • Hemorrhaging Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Wounding Shots.
  • Increased Dirty Blast weapon damage by 13% and reduced its bleed damage by 35%.
  • Bloody Mayhem deals 20% more damage.
  • In addition to its previous effects, Dirty Shot now also reduces the energy cost of Quickdraw by 3.
  • Imperial Agent:
  • Sniper:
  • Engineering:
  • Reduced the damage of Plasma Probe by approximately 10% and reduced the effectiveness of its slowing effect to 50% (down from 70%).
  • Reduced Cluster Bombs given by Imperial Methodology from 2 to 1.
  • Increased energy generation on exploding Cluster Bombs given by Imperial Methodology from 5 to 6.
  • Reduced Electrified Railgun damage by 20%.
  • Added Takedown to Electrified Blast, yielding an Electrified Railgun stack from using Takedown.
  • Virulence:
  • Cull deals 25% less damage.
  • Weakening Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Cull.
  • Increased Lethal Shot weapon damage by 13% and reduced its poison damage by 35%.
  • Toxic Surge deals 20% more damage.
  • In addition to its previous effects, Lethal Takedown now also reduces the energy cost of Takedown by 3.
  • Operative:
  • Concealment Operatives will no longer appear to be in-combat / holding their weapon when they log into the game.
  • Bounty Hunter:
  • Mercenary:
  • Arsenal:
  • Blazing Bolts deals 4.89% less damage and costs 20 heat (up from 16).
  • Barrage no longer increases the damage dealt by Blazing Bolts, but still finishes its active cooldown.
  • Riddle no longer improves Unload.
  • The critical damage bonus provided by Target Tracking is now 15% (down from 30%).
  • Decoy now has 2 charges (down from 5).
  • Innovative Ordnance:
  • Reduced the critical damage bonus given by Ordnance Expert from 30% to 15%.
  • Reduced the burn damage of Incendiary Missile by 10%.
  • Reduced the bleed damage of Serrated Shot by 12%.
  • Powertech:
  • Increased the damage dealt by Deadly Onslaught by roughly 61%, lowered its cooldown to 20 seconds, and fixed its tooltip.
  • Pyrotech:
  • Increased the Searing Wave damage bonus given by Superheated Flamethrower from 20% to 50%.
  • Reduced the burn damage of Incendiary Missile by 10%.
  • In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Missile by 10%.
  • Increased the critical damage bonus given by Firebug from 10% to 15%.
  • Trooper:
  • Commando:
  • Gunnery:
  • Boltstorm deals 4.89% less damage and costs 20 energy cells (up from 16).
  • Curtain of Fire no longer increases the damage dealt by Boltstorm, but still finishes its active cooldown.
  • Rotary Cannon no longer improves Full Auto.
  • The critical damage bonus provided by Deadly Cannon is now 15% (down from 30%).
  • Decoy now has 2 charges (down from 5).
  • Assault Specialist:
  • Reduced the critical damage bonus given by Assault Trooper from 30% to 15%.
  • Reduced the burn damage of Incendiary Round by 10%.
  • Reduced the bleed damage of Serrated Bolt by 12%.
  • Vanguard:
  • Increased the damage dealt by Artillery Blitz by roughly 61%, lowered its cooldown to 20 seconds, and fixed its tooltip.
  • Plasmatech:
  • Increased the Ion Squall damage bonus given by Pulse Generator from 20% to 50%.
  • Reduced the burn damage of Incendiary Round by 10%.
  • In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Round by 10%.
  • Increased the critical damage bonus given by Plasmatic Assault from 10% to 15%.
  • Flashpoints + Operations + Uprisings:
  • Flashpoints:
  • Black Talon / The Esseles now level sync the player to the appropriate level of the Flashpoints as intended. To match the low difficulty of this content, CXP consumables have been removed from the bosses.
  • Operations:
  • The fire mines left by Thrasher in Scum and Villainy can no longer be reflected.
  • The fire damage near the door of the Dread Master Tyrans encounter in Dread Palace can no longer be reflected.
  • Damage from BO-55 Master Droid’s Rain of Pain ability in The Ravagers can no longer be reflected.
  • Corrected an issue which was preventing players from progressing past the Infernal Council in the Eternity Vault.
  • Uprisings:
  • Due to their higher difficulty and longer completion time, an additional Command Experience Consumable has been added to the final boss of the Divided We Fall, Landing Party, and Trial and Error Uprisings.
  • Corrected an issue where a closed door would block progress in the Trial and Error Uprising.
  • Items + Economy:
  • The following Decorations from the Nar Shaddaa Nightlife event can now be donated to a player’s Guild:
  • Dynamic Underworld Ceiling Light (Blue)
  • Dynamic Underworld Ceiling Light (Red)
  • Dynamic Underworld Ceiling Light (Yellow)
  • Gambler’s Bar
  • Gambler’s Mic Stand
  • Gambler’s Party Floor
  • The two Stronghold Decorations that shared the name “Network Security Monitor” have been renamed to differentiate them:
  • Rakata Security Monitor – Drop from the Architect’s Pack
  • Gormak Security Monitor – Purchased from the Decoration Prefab Transformer
  • The two Stronghold Decorations that shared the name “Luxury Wall Sconce” have been renamed to differentiate them:
  • Luxury Sconce Set: Blue – Purchased in the Cartel Market: Luxury Bundle
  • Luminous Sconce: Yellow – Drop from the Eternal Command Pack
  • The vendor sell value of the Iokath Recombinator has been lowered to 10,000 Credits (down from 20,000)
  • The Eternal Commander MK-12 Force Master’s Focus will no longer drop out of Tier 2 Command Crates for Marauders (since they cannot use them).
  • Many old Cartel Market armor sets and their lootboxes have been updated so that the rarities are consistent. The actual item rarites have not changed, the icons were just inconsistent.
  • *Spoiler* A Stronghold Decoration has been added for players who have redeemed Arcann as a Companion.
  • A Weapon Tuning Slot has been added to Lord Kallig’s Lightsaber and Lord Kallig’s Double-Bladed Lightsaber.
  • Crafted 246 Relics have had their effects updated to be at the proper rating.
  • The Dark-Attuned and Light-Attuned Weapon Tunings have been added to Collections.
  • Items that have two-letter words in their name (such as Altar of Skulls) can now be searched on the GTN without having to remove the two-letter word.
  • The Commander Tassar Holo Stronghold Decoration is no longer appears hostile to the player. Please stop attacking your Stronghold Decorations.
  • The Gamorrean Guard Companion from the Nar Shaddaa Nightlife event no longer requires Artifact Authorization for F2P and Preferred Status players.
  • A large quantity of items have had their status updated to no longer require Artifact Authorization for F2P and Preferred Status players.
  • Multiple Galactic Command weapons have been updated to require hilts or barrels as they were intended. Ex: The Recon’s Assault Cannon MKk-1 required a hilt when it should be a barrel.
  • Character bound Color Crystals and Weapon Tunings from the Cartel Market (direct sale or packs) can no longer be moved across characters via Legacy Weapons.
  • Fixed various tooltip typos for some Tier 1-4 Class Items.
  • Corrected various typos in Collections for the following items from the Dread Warlord Pack:
  • Distinguished Warden’s Armor Set
  • Gifted Shadow’s Armor Set
  • Tythian Disciple’s Armor Set
  • Missions + NPCs:
  • Tanno Vik has been convinced to put clothes on and will no longer appear naked in Knights of the Fallen Empire cutscenes.
  • Corrected an issue where the “Hint” ability would not appear on the player’s hotbar in Chapter 6 of Knights of the Eternal Throne.
  • Master Mode Czerka Corporate Labs and Czerka Core Meltdown now progress the [WEEKLY] Galactic Conflict Mission as intended.
  • Corrected a typo in the Mission [WEEKLY] Story Uprisings Mission which stated the player needed to complete 10 Uprisings, when they only need to complete 5.
  • XenoAnalyst II from the Relics of the Gree event now drops Grey Helix Components as intended.
  • Players who abandoned the Iokath Mission “Facing the Machines of War” can once again acquire it.
  • Orbital Recon Probes will now always drop Orbital Recon Probe Memory Cores, even if they self-destruct (nice try, Orbital Recon Probes!). This is the objective of the Looking for Signs Daily Mission on Ziost.
  • The [WEEKLY] Gods From The Machine Mission objective has been updated to require that the player kills Aivela and Esne.
  • Walking onto the ramp during “The Forgotten World” Mission on Iokath will no longer reset the encounter.

New in Star Wars: The Old Republic Online Client 5.2.2 (Jun 13, 2017)

  • Highlights:
  • The Nar Shaddaa Nightlife event is back through August! Enjoy new rewards, such as the Gamorrean Guard Companion.
  • General:
  • Updated the mailbox user interface button layout. “Get all attachments” is now next to “select all.” Additionally, there is now more space between the “get all attachments” and “delete all” buttons.
  • Players can now loot enemies while in other forms while on Iokath, such as the Mouse Droid.
  • The Taspan Ambush Space Mission is once again available via the Galaxy Map.
  • Players who finished Iokath who are unable to summon Elara Dorne or Malavai Quinn can now use the Companion Locator Terminal to retrieve them.
  • Players can no longer see group chat after leaving or being removed from a Group Finder group.
  • New mount speed Legacy Perks are available for purchase, Speeder Piloting 4 and Speeder Piloting 5. They increase mounted speed by 120% and 130% respectively.
  • A new Command XP Legacy Perk, Commanding Legacy, is available for purchase. This perk can only be purchased once you have reached Command Rank 300 on a character and it increases all Command XP gains within your Legacy by 25%. This perk stacks with all other bonuses and only affects Command Ranks 1-299.
  • Players will no longer receive the “Effect Condition Failed” error message for attempting to use temporary abilities while in other forms on Iokath.
  • Corrected an issue where Sith Warrior players become unable to interact with anything on their Class Ship.
  • Player Flairs will no longer overlap with the party leader symbol while in a group.
  • Corrected an issue where in some instances the player’s (y) coordinate would not update on the map.
  • When traveling to Belsavis via the Galaxy Map, Section X will no longer be selected by default.
  • When traveling to Corellia via the Galaxy Map, The Black Hole will no longer be selected by default.
  • While the player is transformed into Tyth on Iokath they will now draw their weapon as intended while using Sweep and Energy Wave.
  • Companions:
  • Companions now earn Influence from being sent on Crew Skill Missions. The amount of Influence earned is determined by the Mission Grade.
  • Shae Vizla and Theron Shan can now have their appearances customized.
  • Crew Skills:
  • Players can now craft Tier 4 gear! These items are Artifact quality at Item Rating 246 with no set bonus.
  • Tier 4 crafting schematics can be found on Crew Skill Trainers and looted from Tier 4 Command Crates and PvP Loot Boxes.
  • Many Tier 4 crafting schematics require Iokathian Samples which can be found on the Command Token Vendor.
  • Flashpoints + Operations + Uprisings:
  • Flashpoints:
  • Killing Yadira Ban in The Black Talon Flashpoint will no longer drop Item Rating 200 gear.
  • Veteran Mode Flashpoint bosses now have a 100% chance to drop loot between levels 11-64 as intended.
  • Operations:
  • Players who defeat the Infernal Council in the Eternity Vault will now receive the “Defeating the Infernal Council” Achievement as intended.
  • Uprisings:
  • The Group Finder Mission for completing Veteran Uprisings will now progress forward as intended after completing an Uprising.
  • The [Weekly] Story Uprisings Mission now only requires 5 completed Uprisings, down from 10.
  • Galactic Starfighter:
  • The CXP reward for completing a Galactic Starfighter match has been increased slightly.
  • Additional Galactic Starfighter Ship Customizations have been added for purchase from the Ship Hangar.
  • The following ships are now available for all players in their Galactic Starfighter Ship Hanger:
  • Republic:
  • The Sledgehammer
  • SGS-41B Comet Breaker
  • Imperial:
  • B-5 Decimus
  • GSS-5C Dustmaker
  • Ships now cost less Fleet Requisition to unlock.
  • Ship Components now cost less Ship Requisition to unlock and upgrade.
  • Items + Economy:
  • Various Premium and Prototype items no longer require Artifact Equipment Authorization for Free-to-play players.
  • The Kurtob Alliance Speeder has received its long overdue tune-up and once again moves at the proper speed.
  • Multiple Cartel Market mounts will appear more zoomed out in the preview window.
  • The Mystic’s Polesaber now uses lightsaber mods as intended.
  • Multiple decorations have had their name corrected to properly reflect their Sand People origins.
  • The Apprentice Force-Lord’s Practice Staff is no longer invisible while sheathed.
  • When purchasing a mount from the Cartel Market the player will no longer receive the message “You already own this item” unless they actually own it.
  • Tier 1 gear can now be purchased directly for Command Tokens. Any remaining Tier 1 unassembled pieces can be traded in for Command Tokens via the Reclaimer Droid located on the fleet.
  • The consumable items Minor Fleet Requisition Grant, Fleet Requisition Grant, Major Fleet Requisition Grant, Major Ship Requisition Grant, and Minor Ship Requisition Grant now reward more Requisition upon consumption.
  • Disintegrating gear from Tier 2, 3, and 4 Command Crates are now worth more CXP. The higher the Tier the more CXP they are worth.
  • Disintegrating gear from the Command Stash is now worth more CXP based on the quality of the item. Example: Artifact quality gear will disintegrate for more CXP than Premium.
  • Grade 10 materials can now be purchased for Jawa Scraps at the following values:
  • Premium - 12 per material
  • Prototype - 6 per material
  • Artifact - 3 per material
  • Missions + NPCs:
  • Corrected an issue where a player would be unable to summon their active Companion after entering and completing a Warzone.
  • Players who abandon the Mission “Facing the Machines of War” are no longer blocked from reacquiring it.
  • Major Valor Boosts which are rewarded from Encrypted Datacubes are now bind on pickup.
  • *Spoiler* Redeemed Arcann will now appear in the Odessen Base after completing Chapter 9 of Knights of the Eternal Throne..
  • The Mission “Introduction to Starfighter” now rewards substantially more Fleet Requisition.
  • Warzones:
  • When queueing for a Warzone, the user-interface no longer states that the player will receive Warzone Commendations as a reward.
  • Corrected an issue where players could get more than 8-players onto their team in Warzones.

New in Star Wars: The Old Republic Online Client 5.2.1 (May 2, 2017)

  • Highlights:
  • May the 4th – In honor of May the 4th, log in between May 2nd and May 8th to earn your very own M4-Y6 Astromech mini-pet. The Double XP event will also run from May 4th to May 14th!
  • General:
  • Corrected an error in the tooltip for free-2-play players’ chat restrictions.
  • Command Experience flytext has been changed to gold to differentiate it from Character Experience points.
  • GSI Satellite Support Terminals are once again active on Makeb.
  • The correct Faction tooltip will now display regardless of what area a player is in on Iokath.
  • An Achievement has been added for completing the “Subverting the Tower Droid” Mission on Iokath.
  • Classes +Combat:
  • The players’ temporary ability bar will no longer disappear after exiting an alternate form (Iokath Walker, etc.) if it should remain, such as if Heroic Moment is active.
  • Heroic Moment expiring while in an alternate form will no longer prevent a player from interacting with terminals on Iokath.
  • Extrication and Rescue are no longer usable on allies who are in a Mounted Turret on Iokath.
  • The Overcharged Cannon ability for the Assault Walker now gains increased damage from Charge Weapon stacks as intended.
  • Corrected various missing tooltips for alternate forms on Iokath.
  • Sorcerer:
  • Using Expunge while the player has the Galvanizing Cleanse Utility will now cause your next ability with an activation time to activate instantly as intended.
  • A white visual effect no longer appears at the feet of Operatives who use Backstab from stealth.
  • Flashpoints + Operations + Uprisings:
  • Flashpoints:
  • Veteran and Master Flashpoints will now drop loot for players level 51-64.
  • Battle of Rishi:
  • Bolster now properly applies for Veteran and Master Mode Battle of Rishi.
  • Gods From the Machine:
  • The lockout timer for defeating Tyth is now set to reset on Tuesday with all other lockout timers. This change was made prior to Update 5.2.1 but it is finalized in this Update.
  • Tyth now drops crafting materials.
  • After his impressive entrance cinematic, Tyth has decided to actually wield his weapon.
  • Even though he is a god, Tyth’s entrance cinematic will no longer play after he has been defeated.
  • Items + Economy:
  • The following items will now activate properly in Collections
  • Ordtech F7 Blaster
  • Ordtech F7 Blaster Rifle
  • The Hyrotii YH-99’s art has been updated to match its icon and Collection art as intended.
  • The GEMINI MK-5 Unassembled Bracers have been added to the Tier 4 vendor for Shield Specialist Vanguards.
  • The maximum number of Galactic Alliance Statue decorations has been increased to 10, up from 1.
  • New item: Legendary Iokath Shard Cluster – This consumable is dropped from some Daily Missions on Iokath. This Shard Cluster is Bind on Pickup and will award more Shards than the Artifact Iokath Shard Cluster.
  • Players on Iokath can now interact with Vendors while they are in other forms, such as the Iokath Monitor and Mouse Droid.
  • The Tusken Partition Stronghold Decoration is now set to a decoration hook, instead of a floor covering hook.
  • Missions + NPCs:
  • The camera man during the opening Imperial Agent cinematic has gained a much steadier hand and will no longer sporadically spin the camera in certain situations.
  • L3-V5 has been reprogrammed so that when a player asks for the [Veteran] Mode Directive 7 Mission, they will no longer receive the [Story] Mode Mission.
  • Even though they thought it was “really cool,” NPCs during the Fortify the Defenses Mission on Iokath will no longer have numbers in their name.
  • Defeating the Scour Swarm Coordinator will now always progress the Forgotten World Mission, even if the player dies before killing all of the Purifier Drones.
  • Iokath Daily Missions have had their Command Experience (CXP) rewards increased and they will also now reward consumable CXP Packs.
  • Iokath Sentinel, Walker, and Mouse Droid Daily Missions have had a Credit Boom or Credit Explosion and Iokath Shard Clusters added to their Mission rewards.
  • While on Iokath, players in an Operation group will now receive Mission progress even if they are in a different sub-group than the party leader.
  • Players who complete the main story Mission on Iokath while also on a repeatable Chapter will no longer be blocked from gaining Elara Dorne or Malavai Quinn as a Companion.
  • Completing a Weekly Mission on Iokath will no longer prevent a character from switching Factions.
  • Players can now advance the Bounty Hunter Class Mission “Some People Just Need Killing” by interacting with their ship holoterminal as intended.
  • The Mission Area for the Jedi Knight Class Mission “The Defector” is once again accessible.
  • The Colossus Droid on Iokath will no longer reset during the encounter.
  • The Mounted Turret Manufacturing Terminal has had its credit cost adjusted so that it is equal for Republic and Imperial players.

New in Star Wars: The Old Republic Online Client 5.2 (Apr 11, 2017)

  • Highlights:
  • New Iokath Storyline: When a superweapon of unimaginable power is discovered on Iokath, you must choose to align your forces with either the Republic or Empire -- and deal with the inevitable consequences. Once you complete the storyline you will gain access to host of repeatable Missions in a brand-new daily area.
  • Returning Companions: Prepare to fight alongside Former Sith Warrior Companion Malavai Quinn or former Republic Trooper Companion Elara Dorne!
  • Gods From the Machine: Team up with friends and guildmates to take on the first boss of this new Operation, Tyth, the God of Rage.
  • Galaxy Map: Accessible from anywhere, explore the galaxy like never before with the new and improved Galaxy Map.
  • Galactic Command Gearing Changes: Crates get better as you level, greater chances to get set bonus gear, guaranteed Unassembled Gear drops on Operation bosses, and more!
  • Master Mode Uprisings: Earn new Achievements as you fight through all 10 Uprisings, now available in Master Mode.
  • Updated Class Story Introductions: The introductory scenes for the original eight class storylines have been significantly updated and improved.
  • General:
  • The Knights of the Fallen Empire Chapter 1 “The Hunt” and Chapter 2 “A Dream of Empire” Mission Rewards have had their Command Experience values reduced.
  • The audio that plays when a Group Finder queue is ready has been improved to be more noticeable.
  • The 100% Command boosts, both from the vendor and Cartel Market now work at all Command ranks.
  • Republic players can now obtain the “Makeb’s Mysterious Survival” codex from the Makeb Weekly Mission. This once again allows Republic players to obtain the “Loremaster of Makeb” Achievement.
  • The Imperial Scholar title and codex can once again be earned by completing “The Hate Machine” Mission on Korriban.
  • Credits have been added to the in-game mail a player receives for choosing the light side conclusion of KOTET.
  • Removed an incorrect border color which would appear on the Knights of the Eternal Throne loading screen on some screen resolutions.
  • Coruscant authorities have taken an aggressive stance against weeds growing planet-wide. Players will see a reduction in plants randomly sticking up through metal flooring around the planet.
  • Imperial and Republic Fleet Exploration Achievements will now display properly in the Achievements interface.
  • The Quick Travel bind point for Breaktown now automatically unlocks during Chapter VII: The Lady of Sorrows when you arrive in Breaktown for the first time.
  • Custom HK-51 appearances will now appear properly during Chapter IX: The Alliance cinematics.
  • Quick Travel abilities can now be used from inside of ship hangars.
  • The following Legacy Perks now have additional benefits due to the new Galaxy Map:
  • Priority Transport: Personal Starship – If you have this perk you can travel directly to your ship from the Galaxy Map.
  • Priority Transport: Planet – If you have this perk you can travel to that location via the galaxy map for no credit cost.
  • All enemies now have a Command Experience value when killed.
  • The base Command Experience rate has been greatly increased. The new base rate is slightly lower than the adjusted rate from the Command XP event.
  • Classes +Combat:
  • Corrected an issue where Veeroa Denz would not use the Finishing Strike ability while in Damage Mode.
  • Flashpoints + Operations + Uprisings:
  • General:
  • Bolster for all PvE content has been buffed slightly.
  • Flashpoints:
  • All Story Mode Flashpoints will now drop loot as intended.
  • The final boss of Veteran and Master Mode Flashpoints will now drop loot for level 50-60 players, as intended.
  • Players will now only have one Bolster tooltip as intended during the Story Mode Battle of Rishi Flashpoint.
  • Operations:
  • Defeating the Cartel Warlords in Scum and Villainy in 8-player Master Mode will no longer also grant the Achievement for defeating them on 16-player Master Mode.
  • Fixed a timing issue in the initial phase of the Blaster encounter which would cause Resonant Explosive Probes to have longer durations than intended. This could result in Blaster piling a bunch of explosive probes onto the same (very, very unfortunate) person in cases where he shouldn’t have been.
  • Uprisings:
  • Completing Uprisings on Story and Veteran difficulty will now grant progress towards the General Uprising Achievements “Initial Uprisings (Story), Initial Uprisings (Veteran), Second Uprisings (Story), and Second Uprisings (Veteran).”
  • Kolto stations will now respawn when an entire party dies during an Uprising boss encounter.
  • The final boss of Landing Party will be more respectful of players’ schedules, and will now actually show up for the fight when they should.
  • Doors in the Fractured Uprising will no longer show as locked when you can interact with them.
  • All power-ups in the Destroyer of Worlds Uprisings can now be picked up by players.
  • Galactic Starfighter:
  • Galactic Starfighter Daily and Weekly Missions now award Unassembled Components. Daily Missions award 8 and Weekly Missions award 20.
  • Items + Economy:
  • Female body type 2 characters will no longer have terrifyingly stretched faces while wearing the following helmets: Revan’s Mask, Agile Reconnaissance's Mask, Reaver’s Headgear, Dramatic Extrovert’s Headgear, and the Red, White, Blue, Gold, and Vented Scalene Headgear.
  • The Zakuul Voyager’s decoration preview will now face forward as intended.
  • Unlearned Schematics can no longer be equipped in armoring slots.
  • Since the Outlander Targeter’s Package MK-5 Implant is not a boot, it no longer has a boot icon.
  • Corrected the naming of Weaponmaster and Vindicator armor sets, previously their names were flipped.
  • Summoning the Zakuul Voyager mount will no longer incorrectly summon the Morlinger Phantom.
  • Using the Cybernetic Rancor mount will now properly grant the Stronghold Decoration to the player.
  • Using the Armored Ziost Ice Tromper mount will now grant the correct Decoration to the player.
  • The default preview window display for the Zakuul Personal Dropship has been zoomed out greatly.
  • The Statue: Naga Sadow Decoration will now appear correctly under the Civil > Statues category on the Galactic Trade Network.
  • The Coil Explorer’s Armor Set now lists the correct Cartel Pack source in Collections.
  • All White-Gray Color Crystals are no longer incorrectly listed as Silver rarity items in their Collection’s tooltip.
  • As a player increases their Tier 1 Command Rank (1-89) they will gain higher drop rates of Prototype and Artifact quality gear, while their Premium drop rates will go down. This is to encourage the player getting more consistent set-bonus gear as they level.
  • As a player increases their Tier 2 and 3 Command Rank (90-299) they will gain higher drop rates of Artifact and Legendary quality gear, while their Premium and Prototype drop rates will go down. This is to encourage the player getting more consistent set-bonus gear as they level.
  • Command Rank 300 is now Tier 4 of Galactic Command. Tier 3 will now be Command Ranks 181 – 299. Any Command Crates earned at rank 300 will now contain Tier 4 gear.
  • New Tier 4 vendors have been added to the fleet.
  • All Operation bosses will now drop one Unassembled Gear Piece; the final boss will drop two. This number is doubled for 16-player Operations.
  • Tier 1 Unassembled Gear Pieces no longer drop in Operations.
  • Bosses will now drop the following Unassembled Gear Pieces in existing Operations:
  • Tier 2 Legendary Unassembled Gear Pieces - Story Mode
  • Tier 3 Legendary Unassembled Gear Pieces – Veteran Mode
  • Tier 4 Prototype and Artifact Unassembled Gear Pieces – Master Mode (Non-final bosses)
  • Tier 4 Legendary Unassembled Gear Pieces – Master Mode (Final bosses)
  • Gods From the Machine bosses will drop:
  • Tier 3 Legendary Unassembled Gear Pieces – Story Mode
  • Tier 4 Legendary Unassembled Gear Pieces – Veteran Mode
  • Tier 2 Unassembled Gear no longer has a Tier 1 gear requirement to purchase from the Unassembled Component vendor.
  • Gear vendors will now only show your Disciplines gear by default. If there isn’t Discipline-specific gear, all items will be shown.
  • A dropdown menu has been added to gear vendors allowing you to switch to other Discipline’s gear, or to show all available items on that vendor.
  • Tier 1, Tier 2, and Tier 3 25% Command XP boosts are no longer available for purchase. Existing boosts will remain in your inventory and can still be used.
  • A new 25% Command XP boost has been added to the Command Token vendor, it works at all Command Ranks.
  • The tireless engineers at Czerka Novelty Labs have released a free software update for the Czerka Crate-O-Matic that incorporates a Zakuulan crate into the device’s repertoire. Czerka has refused to confirm rumors that this same update introduced a bug into the device wherein it may, in very rare cases, disguise a user as a potted plant.
  • Missions + NPCs:
  • Corrected an issue where the following Companions would not use voice lines while in healing mode: Vette, Andronikos Revel, Ensign Temple, Jaesa Willsaam (Light Side only), Lieutenant Pierce, Ashara Zavros, and Xalek.
  • Added more Cyber Mercenaries to the “Abandoned Bunker” Heroic Mission on Voss so that the Bonus Mission is now possible to complete.
  • It is no longer possible to incorrectly obtain the “Into the Killik Warrens” Mission on Alderaan.
  • Completing “The Forgotten Trophy” Alliance Alert will no longer grant the player Broken Commendations.
  • Invisible assassins are no longer hiding in Chapter XV of Knights of the Fallen Empire. Players can no longer be instantly killed by interacting with certain weapon lockers in the Chapter.
  • Corrected an issue where Shield Bunkers would not spawn on certain planets which would prevent Star Fortress Mission progression.
  • Adjusted formatting in the Mission tracker for some KOTFE and KOTET Chapters so that text would not be cut-off in French and German.
  • The “Cleanse the Corrupted” Mission on Voss has had the amount of mobs reduced and the bosses overall power lowered to make the Mission easier.
  • The Smokescreen Toxin debuff will now remain on the player as long as they are in the toxin room during the Biological Warfare Mission.
  • Bounty Hunters will now receive a moddable Blaster Pistol when completing the Mission “Escaping Hutta.”
  • Addressed an issue where if a Jedi Knight repeated Chapter III: Outlander they could no longer summon T7-01.
  • EPHEMERIS will no longer have two nameplates when encountered in Star Fortresses.
  • The final boss for the Mission “War on Spice” on Tatooine has had their difficulty increased.
  • Rathen-Predot, Chorto Rinn, and the Eagle will no longer respawn as friendly NPCs after the choices the Imperial Agent makes during the “Hostile Takeover” Class Mission.
  • Piij, the vendor for the Eternal Championship, will now be a little more chatty when you interact with them.
  • More Tarlem Militia Forces have been added to the phased Mission areas for “Landing Party” so that the Bonus Mission “Mauling the Militia” is possible to complete.
  • Elder Manka Cats on Alderaan will now properly count towards the completion of Beasts of Alderaan Achievements.
  • Corrected an issue where the player would not receive the Star Fortress Achievement “One For All” if their Companion landed the killing blow on Forta.
  • The first Herald of Zildrog will no longer despawn after Gungus is defeated in the Eternal Championship.
  • Tooltip copy has been added for the “Smokescreen Toxin” debuff that players receive during the “Biological Warfare” Mission on Corellia. Companions will now be affected by “Smokescreen Toxin” as intended.
  • Aric Jorgan will now be more chatty when the player interacts (right clicks) with him.
  • Ak’ghal Usar will now trigger voice lines properly during combat.
  • Nerf calfs around the galaxy have become strangely hungry as of late…
  • Warzones:
  • Increased the requirements to earn Damage Done, Healing Done, and Damage Prevented medals.
  • The Command Experience bonus earned for each medal a player has at the end of a Warzone has been increased

New in Star Wars: The Old Republic Online Client 5.1.3 (Mar 14, 2017)

  • General:
  • Corrected an issue where the pop-up text for some Class Missions would display a different experience amount than the Mission Reward. Note: The player still received the correct amount of experience; the pop-up was incorrect.
  • Lowered the amount of dark/light side points required to hit dark 1/light 1 from 7500 to 3000.
  • Nar Shaddaa Planetary Missions will no longer auto-complete upon being granted by Galactic Command.
  • Items + Economy:
  • The Unrelenting Interceptor has been restored to its original “sith-like” form. The vehicles sound effect will now play as intended and the engine has been restored to its original color, red.
  • Addressed an issue where some helmets would not display properly for Body Type 2 Female characters.
  • Uprisings:
  • Landing Party:
  • Corrected an issue where killing enemies was not adding progress to the “Dismantle the Opposition” Achievement.
  • Inferno:
  • Fighting Zanisk and Adacin from their entrance ramp will no longer cause the encounter to stop functioning.
  • Destroyer of Worlds:
  • Dark Relics will no longer despawn after activating the access panel next to Skurr and Velloc.

New in Star Wars: The Old Republic Online Client 5.1.1 (Feb 7, 2017)

  • General:
  • Command Experience is now additive instead of multiplicative.
  • The Command Point Weekly Cap has been significantly increased.
  • Command Experience Packs are now Bind on Legacy and can be shared between characters in a Legacy.
  • Group members are now easier to locate on maps.
  • Cartel Market:
  • Command Experience Boosts can no longer be used prior to reaching Level 70.
  • Flashpoints + Operations:
  • Interacting with the City Alarm Panel after starting the Oasis City Infiltration Mission in Scum and Villainy no longer grants Command Experience.
  • Missions + NPCs:
  • All Rakghoul Event Missions are now scaled to Level 70.
  • It is no longer possible to become stuck on the “Defeat the Purifier Droids” step of Chapter IV: Where Dreams Die if defeated by the Droids.
  • The door leading to the final encounter of the Uprising Trial and Error can no longer end up in a state where it does not open.
  • Fixed a bug that broke Mission progression in Uprising: Trial and Error when disengaging from specific encounters.

New in Star Wars: The Old Republic Online Client 5.1 (Jan 25, 2017)

  • New Chapter Difficulty - Master! Earn new Achievements with this new way to experience the Knights of the Fallen Empire and Knights of the Eternal Throne Chapters!
  • New Uprisings! Jump into the action with five new Uprisings across the galaxy!
  • Trench Runner - Republic Loyalists under the command of General Amos Rike have displaced Alliance forces on Denova and seized control of the baradium mines. Efforts to reclaim the mines have been thwarted by Republic artillery bombarding the "no man's land" between the Alliance beach head and the central processing facility. But where an army fails, a small team could succeed in navigating the battlefield trenches and taking out the Republic defenses.
  • Destroyer of Worlds - Jedi Master Adelade is trying to awaken a dangerous abomination that has hibernated beneath the surface of Makeb for millennia. No records exist of this monstrosity, known only as Gethul. But if the creature awakes, it may be strong enough to destabilize Makeb's core and obliterate the planet. Infiltrate the underground tunnel, secure the explosives and deliver the payload to Gethul's lair. Only then can you destroy the monstrosity and save Makeb from Adelade's deranged plan.
  • Divided We Fall - Rogue Coruscant security agents are plotting a false flag operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance. Intel has traced the mastermind behind the plan, Commander Kalin, a former Republic veteran to a hidden base inside the The Works on Coruscant's lower level.
  • Landing Party - Deserters from the Zakuulan military were tracked to Rakata Prime. Under the leadership of the former Battalion Commander Tassar, they are building a new and improved Star Fortress. Infiltrate their surface camp and eliminate Commander Tassar before her operations threaten galactic security.
  • Trial and Error - Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject's strength and agility at the expense of mental faculties.
  • Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.
  • Galactic Command Gearing Updates:
  • New item: Unassembled Gear Pieces. These can be turned in with the new legacy-wide Command Token currency for specific pieces of gear. Unassembled Gear pieces are a guaranteed drop from the last boss of each Operation, and specific pieces drop for bosses, so players can go after an item for a specific gear slot.
  • Command Tokens can be earned by opening Command Crates, and players will be retroactively granted Command Tokens based on their current Command Rank.
  • Every other boss in an Operation has a chance to drop any gear slot’s token. Bosses that are later in an Operation have a higher drop rate than those before them.
  • Playing any Warzone will earn you Unassembled Components. Your gains are increased based on Match outcome.
  • Players can turn Unassembled Components into a PvP vendor with a Valor requirement to get an Unassembled Gear piece.
  • Additonally, there is a new vendor that sells Command Experience Boost items for Command Tokens.
  • General:
  • Companions are no longer unavailable if you start a Knights of the Eternal Throne Chapter while partially through Knights of the Fallen Empire.
  • Dark vs Light Meta Achievements have been granted to players who earned them.
  • Fixed a conversation on Taris that referenced a Bonus Mission that is no longer available.
  • It is no longer possible to summon multiple Cave Stonerays during the Mission “Reclaimed Treasure.”
  • The Mirialan social Ability Focusing Ritual’s channel time is no longer affected by Alacrity.
  • All Achievements that require the Party Jawa are now able to be completed with the Celebration Jawa.
  • Defeating all of the Dark vs. Light World Bosses now grants the expected Achievements.
  • The limit on Galactic Alliance Statues has been increased to 50 (up from 1).
  • Major Pierce now uses the correct health and level on Dromund Kaas.
  • The Alliance Alert “Little Boss” no longer has the incorrect contact listed.
  • T7 customizations now appear in cinematics in Chapters.
  • It is no longer to change Shae Vizla's armor.
  • Changing instances no longer causes Companions to lose class buffs.
  • Cartel Market:
  • Cartel Market Item Stash has been increased to 500 slots.
  • The Ikas Firestarter can now be unlocked Legacy-wide.
  • Classes + Combat:
  • Resolved an issue that was causing certain character created prior to 5.0 to receive additional charges of Breaching Shadow / Static Charge in some cases.
  • Companions no longer use shield abilities outside of combat.
  • Adjusted the size of the effect for Vengeful Slam, Oil Slick, Sweeping Slash, Sweeping Gunfire, Plasma Probe, Fusion Missile, Force in Balance, Smash, Orbital Strike, Explosive Dart, Grenade, Cyclone Slash, Kolto Missile, and Kolto Bomb to better match the abilities areas of affect.
  • Curative Agent and Sly Surrender no longer provide more healing than intended.
  • Flashpoints + Operations:
  • Eternity Vault and Karagga’s Palace now drop the same Command Experience item that other Operations provide.
  • Bolster is now properly applied to enemies in the Colicoid War Games Flashpoint.
  • Items + Economy:
  • The Exarch Targeter’s Offhand Blaster MK-2 can now be sold to a vendor.
  • All items that existed prior to the 5.0 Valor restrictions have had their valor requirements removed. New items were created with valor ranks and placed on the PvP vendors, and the previous items are no longer available.
  • Cosmetic gear gained through Galactic Command can now be sold on the Galactic Trade Network.
  • Missions + NPCs:
  • Players who used the Holocommunicator to recruit Shae Vizla to their Alliance can now also complete her Alliance Alert.
  • The end credits of Knights of the Fallen Empire can longer overlap with the transition into the opening cinematic of Knights of the Eternal Throne Chapter I.
  • The Galactic Command Planetary Missions now correctly grant a bonus when highlighted. ‘
  • The Regulator Wreckage Bonus Mission has been removed.
  • It is no longer possible to use “Shield Integrity” and “Anti-Personnel Rocket Ammo” items repeatedly during Chapter XVI: The Battle of Odessen.
  • Lord Anril can no longer be duped into jumping to his own death, circumventing his encounter, in the Fractured Uprising.
  • The Mission “[Daily] Arena of Death!” now scales to player level as intended.
  • Updated the Companions available from the Companion Unlock terminal to include Z0-0M and Master Ranos.
  • Fixed an issue that caused Vette and Torian to be unavailable from the Companion Unlock Terminal under certain conditions.
  • Warzones:
  • Bolster now improves players up to 232 Item Rating (down from 250).
  • Miscellaneous:
  • Fixed a number of cinematics issues.
  • Fixed a number of typos in Missions, subtitles, and other text sources.

New in Star Wars: The Old Republic Online Client 5.0.1a (Dec 19, 2016)

  • General:
  • It was recently discovered that snow is cold. Snowballs in the Life Day Event will now properly cool down the Overheated Droids spread around the Galaxy.
  • All NPCs can now be targeted by Snowballs during the Life Day Event.
  • Theron Shan will no longer appear hidden during Chapter 1 and Chapter 6 of Knights of the Eternal Throne.

New in Star Wars: The Old Republic Online Client 5.0.1 (Dec 13, 2016)

  • Highlights:
  • In-game Event Schedule! There is a whole host of events going on in the galaxy this December! All events start and end at 4AM PST (12PM GMT)
  • Life Day (Dec 13 – Jan 10)
  • 5th Anniversary (Dec 13 – Jan 17)
  • Rakghoul Resurgence on Corellia (Dec 13 – Dec 20)
  • Bounty Contract Week (Dec 20 – Jan 3)
  • Relics of the Gree (Jan 3 - Jan 10)
  • General:
  • Fixed an issue that was causing poor performance in the Zakuul Spire area.
  • The method of tallying points for Dark versus Light battles has been adjusted to make them more competitive across all servers.
  • Start @ 65 Characters no longer receive abilities that were replaced by better abilities when loading in Chapter II of Knights of the Eternal Throne.
  • Master Ranos is now summonable by using the holocommunicator and by completing the Alliance Alert “The Light Triumphant.”
  • Shae Vizla is now summonable by using the holocommunicator and by completing her Alliance Alert.
  • The client no longer crashes when exiting the game from Full Screen mode.
  • In-game music no longer plays on top of the Betrayed cinematic when starting Knights of the Eternal Throne for the first time.
  • Female body types are no longer distorted when knocked down.
  • Bipedal mounts are no longer causing female characters’ bodies to distort.
  • Cartel Market:
  • The Command Experience Boost and Leveling Experience Boost no longer share a cooldown timer.
  • Command Experience Boosts can no longer be stacked to increase the percentage of boost gained.
  • Flashpoints + Operations:
  • Silaraz, a Dark vs Light World Boss, no longer remains spawned on Tatooine, and now only appears during a Light Side victory state as intended.
  • Veteran Battle of Ilum now grants 300 Command Experience (up from 100).
  • Veteran Czerka Core Meltdown now grants 300 Command Experience (up from 100).
  • The Command Experience values of Command Experience items dropped from Flashpoint encounters has been increased.
  • Missions + NPCs:
  • The KT-55 and PR-98 droids in the Crimson Fang Uprising will now do much less damage in Story Mode.
  • Command Experience gained by completing Uprisings has been increased. Story Mode Uprisings now give 340 Command Experience (up from 160), and Veteran Mode Uprisings now give 680 (up from 200).
  • Players who are defeated during the final encounter of the Fractured Uprising are no longer blocked from entering the final room, making them unable to collect their loot.
  • The Imperial Spy in Uprising: Inferno is now accessible as intended.
  • The highlighted Galactic Command activity now grants bonus Command Experience as intended.
  • Heroic and Daily missions completed on previous days will no longer count toward or autocomplete Galactic Command Planetary Mission activities. All Heroic or Daily missions must be completed that day in order to count toward Planetary Mission activities.
  • Gold Elite enemies now reward 2 Command Experience (up from 1).
  • It is no longer possible for a player to end up in a state where they can see two highlighted Galactic Command activities.
  • Players starting Knights of the Fallen Empire now have their Class Companions removed as intended.
  • Fixed a number of issues in Class Story cinematics that were causing faces to appear distorted.
  • Classes + Combat:
  • Jedi Consular:
  • Jedi Shadow:
  • Using Mind Maze no longer grants Martial Prowess if the corresponding Utility is not selected.
  • Sith Inquisitor:
  • Sith Assassin:
  • Using Mind Trap no longer grants Hand of Darkness if the corresponding Utility is not selected.
  • Bounty Hunter:
  • Powertech:
  • Shield Tech:
  • Flame Engine passive ability proc now removes the Heat cost from Firestorm.
  • Trooper:
  • Vanguard:
  • Shield Specialist:
  • Pulse Engine passive ability proc now removes the Energy Cell cost from Ion Storm.
  • Crew Skills:
  • Endgame modifications now use the Operation Material instead of exclusively requiring the Conquest Material.

New in Star Wars: The Old Republic Online Client 5.0a (Dec 5, 2016)

  • General:
  • Crew Skills now display in the Crew Skills UI even if originally opened through the drop down menu.
  • Shae Vizla now properly receives bolster, and has stats comparable to other Companions.
  • The highlighted Galactic Command activity now gives bonus Command Experience as intended.
  • Missions + NPCs:
  • It is now possible to complete the Makeb Mission “Descent into the Core.”
  • Vaylin now appears with the appropriate hologram VFX when seen on the Horizon Guard’s holocom in the opening Knights of the Eternal Throne Chapter I cinematic.
  • Fixed an issue that was causing Chapter XIV to not save player variables. The last playthrough of this Chapter completed will have its variables retained.
  • Chapter XVI: Battle of Odessen can now be completed on Story Mode.
  • NPCs spawned from the Hypergate Vortex in Terror From Beyond no longer grant Command Experience.
  • Planetary Missions no longer auto-complete when using the Galactic Command interface. The Planetary Missions option in Galactic Command has been re-enabled.
  • All gold NPCs now grant 1 Command Experience point (down from 10).
  • Chapter IX is no longer missing text in the French and German clients.

New in Star Wars: The Old Republic Online Client 5.0 (Nov 29, 2016)

  • New Storyline:
  • Knights of the Eternal Throne! Knights of the Eternal Throne continues the Outlander's epic conflict against the evil Eternal Empire with nine new Chapters.
  • New Planet: Iokath! A mysterious and unexplored alien world, built around a star to harness its energy.
  • New Planet: Nathema! The forgotten homeworld of Valkorion, ravaged by a dark ritual and barren of life.
  • All classes can now reach Level 70:
  • New System! Dark vs. Light! Players can now toggle whether they are fighting for the dark or light side of the Force™. Players contribute dark and light points to their server's alignment.
  • New System:
  • Galactic Command! Adventure throughout the galaxy and earn progress towards the most powerful gear regardless of what content your play!
  • New Repeatable Group Content:
  • Uprisings! Uprisings are fast-paced, powerup-filled adventures for four players featuring two difficulty modes: Story and Veteran.
  • New Uprising: Done and Dusted! Confront the infamous Dust Viper gang in a deadly showdown to stop the criminals from auctioning off the Alliance's greatest secrets.
  • New Uprising: Firefrost! Strike down the White Maw pirates and their ferocious Houk leader before they forge weapons capable of ravaging the Alliance.
  • New Uprising: Crimson Fang! Drive the Crimson Fang pirates off Port Nowhere before they unleash the spaceport's arsenal against the Alliance.
  • New Uprising: Inferno! Storm a fiery volcano base to wage battle with two vengeful Sith Lords and their army of Imperial defectors.
  • New Uprising: Fractured! A rogue Imperial faction has hijacked Vanguard Station, and only you can bring them down—and end their attacks against Alliance settlements.
  • Start at Level 65! Jump right into the action of Knights of the Eternal Throne with the option to begin the game at level 65!
  • Choose your Advanced Class at character creation! Existing characters that have not yet chosen an Advanced Class will be prompted to do so after logging into the game.
  • Ranked Warzone Arena Season 8 has started! Get in there and go berserk!
  • The rest of the changelog can be found here: http://www.swtor.com/patchnotes/11292016/game-update-5.0-knights-eternal-throne-early-access

New in Star Wars: The Old Republic Online Client 4.7.3a (Oct 31, 2016)

  • General:
  • Resolved an issue that caused players who unlocked the Nathema Zealot's armor set in Collections prior to Game Update 4.7.3 to have the unlock reset. Players who unlocked Nathema Zealot's Armor Set in Collections prior to 4.7.3 but deleted the items have been given a new set to unlock through in-game mail, as well as a refund of the Cartel Coin unlock price. Players who did not delete the items have been refunded the Cartel Coin unlock price so they are not double-charged for unlocking the set. Please re-equip the set in order to unlock it in Collections again.
  • Corrected an issue that caused the Nathema Zealot's armor set to unlock Senya's Lightsaber Pike in Collections. Senya's Lightsaber Pike has been removed from Players who received them via Collections Unlock without having received the item through a Cartel Market pack. The Cartel Coin unlock price will be refunded to those who unlocked the weapon account wide at a future date.

New in Star Wars: The Old Republic Online Client 4.7.2 (Oct 4, 2016)

  • General:
  • There is no longer placeholder text in the Pack Opening Confirmation Dialogue option and tooltip in the French and German client’s Pack Opener.
  • Conversation text can now be seen on the Mission “Shining in the Darkness” in the French and German clients.
  • Fixed an issue that caused weapons to appear under some Droid Companions if equipped.
  • Rancor Decorations now require Large Hooks.
  • The Ziost loading screen now has the correct background.
  • The visual effects of Blade Storm and Zealous Strike are no longer lagging on Jedi Sentinels.
  • Cartel Market:
  • The loin cloth of the Wicked Huntress’ Robe is no longer static.
  • Missions + NPCs:
  • Fixed an issue where it could become impossible to converse with Rusk at certain Influence levels on the Mission “Bonds of Duty.”
  • Added missing visual effects in the ‘Shroud of Memory” Chapter.
  • Fixed an issue that caused areas of the Battlecruiser in Chapter XV to disappear at certain camera angles.
  • The Companion Interaction UI is no longer blank after recruiting Rusk.
  • Warzones:
  • Leveling out of a PvP bracket while in a Warzone will no longer cause a player to be backfilled into the match, creating uneven teams.

New in Star Wars: The Old Republic Online Client 4.7.1 (Sep 7, 2016)

  • General:
  • The following titles have been added, and are obtainable by achieving the appropriate Social Rank. Players who have already attained the required Social Rank(s) will be granted the title(s) with Game Update 4.7.2
  • Friendly (Social I)
  • Outgoing (Social II)
  • Coordinator (Social III)
  • Guide (Social V)
  • Chatterbox (Social VI)
  • Extrovert (Social VII)
  • Charismatic (Social VIII)
  • Leader (Social IX)
  • Fixed an issue where Portable Legacy Cargo Hold and Portable Cargo Hold's second Legacy improvement would not reduce the Cooldown by the stated amount.
  • The Darvannis aqueduct water no longer flickers in Chapter XIV: Mandalore the Avenger.
  • The Depths of Manaan Flashpoint is no longer listed as “Missing Details Data” in the Dark vs. Light Champion Level – Flashpoint Expert and Legendary Level – Flashpoint Master.
  • Cartel Market:
  • Collections items now show their Collections status in their tooltip.
  • Players no longer receive an error message when opening Cartel Market packs while dead.
  • The “Next Pack” button in the Pack Opening UI now displays how many packs are available to open.
  • The “Reveal All” option is now usable on the second page of a pack that contains 6 or more items.
  • The “Reveal All” option in the Pack Opening UI now becomes inactive after revealing the final pack item as intended.
  • The “Next Set of Items” option is no longer present in the Pack Opening UI for packs that contain less than 5 items.
  • The following packs have had their descriptions updated to more accurately reflect Cartel Rarity (Silver instead of Super Rare). Drop rates and contents of the
  • Packs have not changed:
  • Contractor's Bounty Pack
  • Wingman's Starfighter Pack
  • Builder's Stronghold Pack
  • Initiate's Shadow Pack
  • Core Worlds Explorer's Pack
  • Black Market Cartel Pack
  • Regulator's Contraband Pack
  • Club Vertica Nightlife Pack
  • Star Cluster Nightlife Pack
  • Freelancer's Bounty Pack
  • Opportunist’s Bounty Pack
  • Pursuer's Bounty Pack
  • Tracker's Bounty Pack
  • Dogfighter's Starfighter Pack
  • Galactic Ace's Starfighter Pack
  • Hotshot's Starfighter Pack
  • Space Jockey's Starfighter Pack
  • Architect's Stronghold Pack
  • Constable's Stronghold Pack
  • Gatekeeper's Stronghold Pack
  • Seneschal's Stronghold Pack
  • Acolyte's Shadow Pack
  • Apprentice's Shadow Pack
  • Master's Shadow Pack
  • Pilgrim's Shadow Pack
  • Deep Core Explorer's Pack
  • Mid Rim Explorer's Pack
  • Outer Rim Explorer's Pack
  • Wild Space Explorer's Pack
  • Space Pirate's Cartel Pack
  • Skip Tracer's Cartel Pack
  • Crime Lord's Cartel Pack
  • Blockade Runner's Cartel Pack
  • Supreme Mogul's Contraband Pack
  • Archon's Contraband Pack
  • Enforcer's Contraband Pack
  • Vice Commandant's Contraband Pack
  • First Grand Acquisitions Pack
  • Grand Nightlife Pack
  • Hypercrate: Deep Core Explorer's Packs
  • Hypercrate: Mid Rim Explorer's Packs
  • Hypercrate: Outer Rim Explorer's Packs
  • Flashpoints + Operations:
  • Significantly reduced the damage done by Grand Moff Kilran in the Solo and Tactical Maelstrom Prison Flashpoint.
  • Items + Economy:
  • The Eternal Brawler, Battler, and Conqueror head pieces now have Voice Modulation.
  • Fixed stretching issues on Exemplar head pieces.
  • Weapon Tuning Slots have been added to Explosive Conflict and Ravagers weapons.
  • New moddable weapons are now available from the Eternal Championship Arena Token Vendor.
  • Missions + NPCs:
  • The Zakuul Knight’s Shield in Chapter XVI: The Battle for Odessen now has a name in French and German.
  • The Ancient Threat no longer spawns without interacting with the Unknown Talisman.
  • It is no longer possible to avoid one of Arcann’s attacks and skip a phase of his encounter in Chapter XVI.
  • The “Empowered Bash” ability in Chapter XVI now consumes all Absorbed Force Energy when activated.
  • Conversation options now show in French and German clients while on the Mission “Shining in the Darkness.”
  • Missions that reward Complimentary Experience Boosts now reward the non-Cartel Market version of the item.
  • Missions that previously rewarded Minor Experience Boosts now reward Major Experience Boosts.

New in Star Wars: The Old Republic Online Client 4.7a (Aug 17, 2016)

  • General:
  • Players who completed The Dark vs. Light: Flashpoint Master Achievement prior to Game Update 4.7 now show the Achievement as completed under Dark vs. Light: Legend.
  • Corrected an issue that was preventing players from earning their Classes Act III completion Achievement. This fix also addresses players who have completed all eight Class stories but are missing Legendary Status.
  • Progress towards The Commander Achievement has been granted for players who completed Chapters X – XV prior to Game Update 4.7.
  • Completing the Depths of Manaan Flashpoint on Solo or Tactical difficulty now properly tracks for the Dark vs. Light: Flashpoint Expert Achievement.

New in Star Wars: The Old Republic Online Client 4.7 (Aug 10, 2016)

  • Highlights:
  • [B]Chapter 16 – The Battle of Odessen![/B] Prepare to face Arcann in deadly combat as he launches a full-scale assault against the Alliance base on Odessen! Still recovering from a shattering betrayal of the now-renegade droid, SCORPIO, the Outlander’s
  • Alliance must rally to defeat Arcann’s forces in a desperate battle to determine the fate of the galaxy!
  • [B]New Alliance Alert: Shining in the Darkness![/B] Something is fishy on Nar Shaddaa. Voss Mystic Sana-Rae’s most recent vision will send you to the Smuggler’s Moon in search of a mysterious Force user. Luckily Blizz is sure he knows exactly who she
  • means and will be tagging along for the ride.
  • [B]New Pack Opening Experience![/B] This new experience enhances the way you open packs, store, and acces your items. Read more about this feature in our [URL="http://www.swtor.com/blog/new-pack-opening-experience"]Community Blog[/URL].
  • [B]Collections Improvement![/B] Collections has seen a slight re-organization! For ease of use, Collections now has several helpful subcategories to help you quickly find a weapon type or creature mount. Companions now have their own Collection category.
  • General:
  • Weapon Tuning slots have been added to Level 50 Operation and PvP weapons.
  • Players can now use the Companion Locator Terminal in the Alliance Base Camp to regain Companions which became unavailable due to The Fallen Empire storyline. You must complete Chapter XVI before this option is available. Note that the terminal does
  • not allow you to regain Companions which were guests (such as Darth Marr).
  • Characters wielding a Vibroblade and a Lightsaber no longer use the One-Handed idle stance.
  • The Character Sheet now displays correct values for Companion damages and no longer takes Equipment into account.
  • The graphics setting Bloom now works properly with skyboxes when using MSAA.
  • Republic Characters now receive the “Sarlacc Stomper” Title and Codex Entry upon completion of the Mission “[HEROIC 2+] The Long Goodbye.”
  • Jedi Consular Players now receive “The First Son (Consular)” Codex Entry during the Mission “Chaos and Harmony.”
  • Sith Warrior Players now receive the “Halidrell Setsyn” Codex Entry on completion of the Mission “Seek Your Contact.”
  • Achievements for the Mission “Arma Rasa” now properly appear in the Legacy window.
  • Color Crystals can now be previewed without first previewing a weapon.
  • Flipping the Minimap vertically no longer covers the “Exit Area” button with the PvE/PvP Focus Switch.
  • The Dark vs. Light: Flashpoint Master Achievement is now a requirement for completing the Dark vs. Light: Legend Achievement as intended.
  • Cartel Market:
  • Fixed a visual issue with the Overwatch Captain’s Helmet.
  • Items + Economy:
  • A new vendor has been added outside the Eternal Championship. This new vendor sells 220 Rating items for Eternal Championship Trophies.
  • Missions + NPCs:
  • Removed the Group Finder Tactical Flashpoint Mission that was incorrectly appearing on the Republic Fleet's Priority Missions Terminal.
  • Attack effects no longer fire from the feet of Annihilator T4-1D.
  • M1-4X’s Quick Kolto Burst now fires from his cannon instead of his chest, which he considers a marked improvement.
  • The description of the Heroic Transport item on the Mission “Search and Rescue” now references the correct Mission.
  • The description of the Heroic Transport item on the Mission “Factory Recall” now references the correct Mission.
  • Imperial and Republic Commanders now only spawn in PvP Instances.
  • Increased the Credit reward amount of all Heroic Missions.

New in Star Wars: The Old Republic Online Client 4.6a (Jul 6, 2016)

  • General:
  • Increased the maximum number of Character Slots per server for Free-To-Play, Preferred, and Subscriber Players to 22/26/50 slots respectively.
  • Color Crystals obtained from the Force-Bound Dark vs. Light boxes are now unlocked in Collections as intended.
  • It is now possible to unlock the 6th Cargo Bay Tab with the Account Unlock option.
  • Cartel Market:
  • The Grand Chance Cubes will no longer drop invalid items.
  • The Bogstalker Handler’s License can now be used by players who have a Ginx Companion.
  • Items + Economy:
  • The Victorious Pioneer’s 5-Piece Set Bonus now properly applies its Experience boost. Additionally, there is no longer a status icon indicating your Set Bonus related Experience gain.
  • Jawa Junk stacks now always drop at the max quantity possible:
  • Scrap: Scavenged Scrap (Green) – 15 per stack
  • Scrap: Assorted Droid Parts (Blue) – 10 per stack
  • Scrap: Jawa Junk (Purple) – 3 per stack
  • Missions + NPCs:
  • Players can no longer become unable to progress in Chapter 15 due to making certain conversation choices.
  • Warzones:
  • Players are no longer be killed randomly in Alliance Proving Grounds.

New in Star Wars: The Old Republic Online Client 4.6 (Jun 28, 2016)

  • General:
  • New Character Perk: Portable Cargo Hold! Summon a Portable Cargo Hold droid to your current location that provides access to your ship’s Cargo Hold. The cooldown can be reduced by upgrading the droid (down to 30 minutes). This perk is purchasable in the Legacy UI.
  • New Character Perk: Portable Legacy Cargo Hold! Summon a Portable Legacy Cargo Hold droid to your current location that provides Legacy Cargo Hold access. The cooldown can be reduced by upgrading the droid (down to 30 minutes). This perk is purchasable in the Legacy UI.
  • New Character Perk: Companion Gift Cast Time Reduction! Reduce the use time of Companion Gifts by 20% per level (up to 60%). This perk is purchasable in the Legacy UI.
  • Achievements have been added for attaining Level 65 and max level Crew Skills. These Achievements will not be granted retroactively until Game Update 4.7.
  • The Organa Castle Quick Travel Point now unlocks when players discover its location.
  • The House Alde Library Quick Travel Point now unlocks when players discover the location.
  • Outfit preview now correctly displays unified colors.
  • Flashpoints + Operations:
  • False Emperor:
  • Fixed an issue where Prototype A-15 and Prototype B-16 would periodically be able to kill players in one shot despite following the mechanics of the fight correctly.
  • Items + Economy:
  • Sniper’s Ambush visual effect now lines up properly with the Revanite Professional Sniper Rifle and the Revanite Field Tech Sniper Rifles.
  • Missions + NPCs:
  • Experience gained from the following Missions now scales with the Player’s level
  • Down with the Queen
  • Chaos at the Droid Factory
  • Marked Man
  • Dark Science
  • A Family Concern
  • Atypical Tactics
  • Introduction to Warzones
  • Introduction to Starfighter
  • Ashara will no longer use melee attacks from ranged after using her leap ability.
  • All Companion DPS execution abilities have been normalized to have a 20 second cooldown.
  • Companions no longer fire crowd control abilities at targets that have Boss immunity.
  • Fixed the typo in all “Preventive Measure” Companion abilities.
  • Skadge can now only equip one melee weapon.
  • The Sith Inquisitor Mission "Preparations" now awards the item "Kallig's Countenance." This is a new version of the item that is moddable and Legacy-bound. Existing version of the items have not been updated.
  • The phase to the Mission “[Heroic 2+] Rock Eaters” no longer allows players who are on the incorrect Mission step into the area.

New in Star Wars: The Old Republic Online Client 4.5 (Jun 1, 2016)

  • General:
  • Fixed a bug that caused players to be unable to remove Modifications from equipment.
  • The weapons awarded at the end of Chapter XII now have Weapon Tuning slots.
  • Fixed an issue where Smugglers and Bounty Hunters were not getting credit for completing Act 3 if certain conversation choices were made during the final Missions.
  • New Legacy Perk: Legacy Cargo Hold! Unlocks a Legacy cargo hold on your personal ship.
  • New Legacy Perk: Item Modification Station! Unlocks an Item Modification Station on your personal ship.
  • Legacy Cargo Hold: An additional storage tab may now be purchased for the Legacy Cargo Hold.
  • Numerous Item Modification Stations have been added to both the Imperial and Republic Fleets.
  • A Quick Travel point has been added to the Cartel Bazaar on both the Imperial and Republic Fleets.
  • Cartel Market:
  • Companion Customizations for Companions obtained via Cartel Packs can now be purchased from the new vendor Tsorkeg in the Cartel Bazaar on both the Imperial and Republic Fleets.
  • The Appearance Options: Human Hairstyles 1 bundle now unlocks Hairstyle options for Cyborg, Chiss, Mirialan, Sith and Miraluka species in addition to Humans. Additionally, these hairstyles that were previously only available to humans to purchase at Appearance Modification stations may now be purchased by Cyborg, Chiss, Mirialan, Sith and Miraluka species.
  • The Appearance Options: Human Hair Colors 1 bundle now unlocks Hair Color options for Cyborgs in addition to Humans.
  • New Togruta customization options have been added! These are available to all players via Character Select or Appearance Modification Stations.
  • Classes + Combat:
  • Jedi Consular:
  • Sage:
  • Benevolence now has a base cost of 70 Force (up from 55 Force) and heals for slightly more (.49%).
  • Rejuvenate now has a base cost of 40 Force (up from 30 Force) and heals for a bit more (4.94% for the instant heal, and 3.70% for the heal over time.).
  • Force Armor now has a base cost of 45 Force (up from 35 Force) and absorbs slightly more damage (1.43%).
  • Seer:
  • Designer Note: Seer Sages are presently exceptional healers who outperform the other healing disciplines in the game and create unbalanced PvE and PvP scenarios. By increasing the Force costs of heals—and counterbalancing the cost increase with a slight healing boost—we are leveling the healing potential of the Seer Sage to better fit alongside other healing disciplines and combat encounters witnessed in game.
  • Some may wonder why we did not just increase the healing capabilities of the other healing disciplines in the game to match that of the Seer Sage. In this instance, we could not do that because all of the combat math for the game (both PvE and PvP) is balanced around the current healing capabilities of the other healing disciplines. So if we were to increase the healing capabilities of the other healing disciplines to match the healing capabilities of the Seer Sage, then healing would be more effective than intended, which would cause problems in both PvE and PvP.
  • We decided to increase Force costs and slightly improve the strength of individual healing abilities in this balancing initiative to prevent Seer Sages from feeling impotent following these changes. Burst healing should feel like what is on Live, yet the sustained healing experience will be notably decreased. This design lowers the average healing output of the Seer Sage to better match other healing disciplines while still allowing the Sage’s individual heals to make an impact.
  • Deliverance now has a base cost of 45 Force (up from 37) and heals for a bit more (3.25%).
  • Healing Trance now has a base cost of 60 Force (up from 48) and heals for a bit more (4.04%).
  • Salvation now has a base cost of 75 Force (up from 60).
  • Wandering Mend now has a base cost of 65 Force (up from 50) and heals for slightly more (1.28%).
  • The healing done by Renewal has been increased (by 3.70%) to match the healing done by the heal over time portion of Rejuvenate.
  • Clairvoyance now increases your bonus healing by 3% (down from 5%)
  • Balance:
  • The radius of Force in Balance has been reduced to 5 meters (down from 8 meters).Designer Note: Force in Balance’s instant AoE damage and DoT spread potential is currently too effective in PvE and PvP. We are reducing the radius to 5 meters to match all other instant damaging AoE abilities in game.
  • Focused Insight now increases the life redistributed by Weaken Mind and Sever Force by 10% (down from 25%).Designer Note: Balance Sage self-healing is currently too effective in PvE and PvP scenarios. We’ve reduced the life redistributed by Weaken Mind and Sever Force to better match the self-preservation of similar disciplines.
  • Fixed an issue where Mind’s Eye allowed one Sage's Weaken Mind effect to cause any Sage's Force Serenity damage to be increased on that target.
  • Shadow:
  • Serenity:
  • The radius of Force in Balance has been reduced to 5 meters (down from 8 meters).
  • Sith Inquisitor:
  • Sorcerer:
  • Dark Heal now has a base cost of 70 Force (up from 55 Force) and heals for slightly more (.49%).
  • Resurgence now has a base cost of 40 Force (up from 30 Force) and heals for a bit more (4.94% for the instant heal, and 3.70% for the heal over time.).
  • Static Barrier now has a base cost of 45 Force (up from 35 Force) and absorbs slightly more damage (1.43%).
  • Corruption:
  • Designer Note: Corruption Sorcerers are presently exceptional healers who outperform the other healing disciplines in the game and create unbalanced PvE and PvP scenarios. By increasing the Force costs of heals—and counterbalancing the cost increase with a slight healing boost—we are leveling the healing potential of the Corruption Sorcerer to better fit alongside other healing disciplines and combat encounters witnessed in game.
  • Some may wonder why we did not just increase the healing capabilities of the other healing disciplines in the game to match that of the Corruption Sorcerer. In this instance, we could not do that because all of the combat math for the game (both PvE and PvP) is balanced around the current healing capabilities of the other healing disciplines. So if we were to increase the healing capabilities of the other healing disciplines to match the healing capabilities of the Corruption Sorcerer, then healing would be more effective than intended, which would cause problems in both PvE and PvP.
  • We decided to increase Force costs and slightly improve the strength of individual healing abilities in this balancing initiative to prevent Corruption Sorcerers from feeling impotent following these changes. Burst healing should feel like what is on Live, yet the sustained healing experience will be notably decreased. This design lowers the average healing output of the Corruption Sorcerer to better match other healing disciplines while still allowing the Sorcerer’s individual heals to make an impact.
  • Dark Infusion now has a base cost of 45 Force (up from 37) and heals for a bit more (3.25%).
  • Innervate now has a base cost of 60 Force (up from 48) and heals for a bit more (4.04%).
  • Revivification now has a base cost of 75 Force (up from 60).
  • Roaming Mend now has a base cost of 65 Force (up from 50) and heals for slightly more (1.28%).
  • The healing done by Renewal has been increased (by 3.70%) to match the healing done by the heal over time portion of Resurgence.
  • Penetrating Darkness now increases your bonus healing by 3% (down from 5%)
  • Madness:
  • The radius of Death Field has been reduced to 5 meters (down from 8 meters). Designer Note: Death Field’s instant AoE damage and DoT spread potential is currently too effective in PvE and PvP. We are reducing the radius to 5 meters to match all other instant damaging AoE abilities in game.
  • Parasitism now causes Affliction and Creeping Terror to heal you for 10% of the damage they deal (down from 25%). Designer Note: Madness Sorcerer self-healing is currently too effective in PvE and PvP scenarios. We’ve reduced the life stolen by Affliction and Creeping Terror to better match the self-preservation of similar disciplines.
  • Fixed an issue where Devour allowed one Sorcerer's Affliction effect to cause any Sorcerer's Force Leech damage to be increased on that target.
  • Assassin:
  • Hatred:
  • The radius of Death Field has been reduced to 5 meters (down from 8 meters).
  • Trooper:
  • Explosive Round now has a base range of 10 meters (down from 30 meters).
  • High Impact Bolt now has a base range of 10 meters (down from 30 meters).
  • Vanguard:
  • Designer Note: Vanguard ranged potential is currently too strong for a class that is intended to be played as a close-quarters combatant. Vanguards are melee assault specialists and should be encouraged to engage their targets in close proximity. By reducing the range of Explosive Round and High Impact Bolt, we place the Vanguard’s range potential closer to its design as a close-quarters combatant and further define their unique style in various combat scenarios. Commandos maintain their 30-meter range through our reintroduction of “Mass Accelerator.”
  • Entangling Tools now reduces the movement speed of targets affected by Tactical Surge, Ion Pulse, and Explosive Surge for 3 seconds (down from 6 seconds). Designer Note: The Vanguard’s suppressive potential is currently a little too impressive with the Entangling Tools Utility. In its current iteration, players fleeing from Vanguards are far too susceptible to suffering a perpetual state of reduced movement under the effects of Entangling Tools. To better the player experience and balance Vanguard target control potential, we have reduced the duration of movement speed reduction provided by Entangling Tools.
  • Guard Cannon now heals you for 3% (down from 5%) of your total health when damaging a target with Shoulder Cannon. Designer Note: Vanguard survivability currently surpasses the survivability of similar classes. We are reducing the effectiveness of Guard Cannon to bring the class more in line with the other tank classes.
  • Commando:
  • Mass Accelerator has returned in a new form: Increases the range of Explosive Round and High Impact Bolt by 20 meters. Acquired as a level 10 passive ability. Designer Note: Mass Accelerator has returned, granting Commandos a range boost alongside the new Explosive Round and High Impact Bolt maximum range changes to maintain their current range on Live. This additional passive preserves the Commando’s design as a ranged specialist on the battlefield.
  • Bounty Hunter:
  • Missile Blast now has a base range of 10 meters (down from 30 meters).
  • Rail Shot now has a base range of 10 meters (down from 30 meters).
  • Powertech:
  • Designer Note: Powertech ranged potential is currently too strong for a class that is intended to be played as a close-quarters combatant. Powertechs are melee onslaught specialists and should be encouraged to engage their targets in close proximity. By reducing the range of Missile Blast and Rail Shot, we place the Powertech’s range potential closer to its design as a close-quarters combatant and further define their unique style in various combat scenarios. Mercenaries maintain their 30-meter range through our reintroduction of “Propulsion Systems.”
  • Suppressive Tools now reduces the movement speed of targets affected by Magnetic Blast, Flame Burst, and Flame Sweep for 3 seconds (down from 6 seconds). Designer Note: The Powertech’s suppressive potential is currently a little too impressive with the Suppressive Tools Utility. In its current iteration, players fleeing from Powertechs are far too susceptible to suffering a perpetual state of reduced movement under the effects of Suppressive Tools. To better the player experience and balance Powertech target control potential, we have reduced the duration of movement speed reduction provided by Suppressive Tools.
  • Shield Cannon now heals you for 3% (down from 5%) of your total health when damaging a target with Shoulder Cannon. Designer Note: Powertech survivability currently surpasses the survivability of similar classes. We are reducing the effectiveness of Shield Cannon to bring the class more in line with the other tank classes.
  • Mercenary:
  • Propulsion Systems has returned in a new form: Increases the range of Missile Blast and Rail Shot by 20 meters. Acquired as a level 10 passive ability. Designer Note: Propulsion Systems has returned, granting Mercenaries a range boost alongside the new Missile Blast and Rail Shot maximum range changes to maintain their current range. This additional passive preserves the Mercenary’s design as a ranged specialist on the battlefield.
  • Flashpoints + Operations:
  • Dread Fortress:
  • Fixed an issue where the Hands of Brontes would occasionally spawn at full health in later phases of the encounter.
  • Items + Economy:
  • Fixed an issue that caused weapon effects to go missing from the Volatile Derelict Saberstaff after using an Ability.
  • Warzones:
  • Players are no longer able to get on top of the center turret in the Alderaan Civil War Warzone.
  • Warzone Bolster no longer looks for Augments in the wrong slot on Weapons, resulting in Bolster’s effect being returned to normal.

New in Star Wars: The Old Republic Online Client 4.4 (May 3, 2016)

  • Highlights:
  • New Feature: The Eternal Championship! Step into The Arena Grand and prove your worth against some of the galaxy’s most notorious fighters! Gain rewards every round while striving to become the Eternal Champion!
  • Chapter XIII: Profit and Plunder! Aid Vette and Gault in a daring clandestine strike to plunder the Emperor’s secret treasury. Players who were subscribed on May 1st have immediate access to this new Chapter, and it will be available for all other Subscribers on Thursday, May 5th.
  • New Alliance Alert: Freedom Fight! Recruit Bowdaar to your Alliance by showing your prowess in the Eternal Championship.
  • Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: the Relics of the Gree Event is back! From May 3rd at 4:00PST/12:00 GMT to May 10th at 4:00PST/12:00GMT, Black Bisectors are called upon to lend a hand.
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins May 17th at 04:00 PST/12:00 GMT and ends May 24th at 04:00 PST/12:00 GMT.
  • General:
  • Players who earned Legendary status but lost it with the release of 4.3 have had it restored. Players who lost the status will need to log into the Character associated with the Class they are missing to regain credit for completion.
  • Fixed a display issue that caused the “Throw Thranta Snack” ability to not show up in the UI.
  • It is no longer possible to remain stuck in the Magnetic Stabilizer when attempting to obtain the Strength Datacron on Alderaan.
  • Cartel Market:
  • The SI-03 Scout Paint Job is selectable again for players who have unlocked the Paint Job.
  • Updated the stated acquisition method on the Collections window for the following items
  • Dire Taskmaster's Robe
  • Honored Master's Vestments
  • Dire Overlord's Vestments
  • Honored Champion's Robe
  • Dire Warmaster's Body Armor
  • Honored Saberist's Harness
  • Dire Eliminator's Chestguard
  • Honored Adept's Shroud
  • MA-52 Med-Tech Chestplate
  • CZ-27K Stealth Ops Suit
  • Emergency Responder's Overcoat
  • MA-53 Overwatch Chestplate
  • Flashpoints + Operations:
  • Karagga’s Palace:
  • Bonethrasher’s “Well Fed” buff gained by eating Gamorreans now properly increases his damage output by 20%.
  • Temple of Sacrifice:
  • Fixed an issue with the Malphar the Savage encounter where players who had been previously Emboldened would not receive stacks of Exhaustion after Emboldened expired.
  • The Ravagers:
  • The B0-55 Master Droid’s “Overpowered Ion Cutter” Ability now properly displays its beam visual effect.
  • Assault on Tython:
  • The Achievements “Elite: Hardened Invader” and Elite: Hardened Defender” no longer have the same reward as the “Defeat Master Oric Traless (Hard Mode)” and “Defeat Lord Goh (Hard Mode)” Achievements.
  • Blood Hunt:
  • Hard Mode:
  • Reduced the health of the Mandalorian Hunters in the Kyramla Gemas’rugam encounter by 17%
  • Kyramla Gemas’rugams’ “Ground Smash” Ability no longer causes players hit by them to be held in place for an extra 1-2 seconds before the impact is properly registered. Additionally, the impact radii of the rocks have been reduced by 10% to match the ground indicator, and the rocks travel time has been increased to 3 seconds (up from 2.5).
  • Czerka Core Meltdown:
  • The Enhanced Vrblther now once again throws rocks when using the “Rock Throw” ability, as opposed to just sort of firing them from his palm as if his arm were some sort of pressure cannon.
  • Korriban Incursion:
  • Tactical Mode:
  • The mind-controlled Tuk’ata’s Accuracy reduction debuff now properly reduces Accuracy by 50%.
  • Lost Island:
  • The LR-5 Sentinel Droid’s Experimental Cannon Attack once again uses the proper effect.
  • Maelstrom Prison:
  • The easternmost Emergency Kolto Station during the Colonel Daksh encounter is no longer floating in the air.
  • Star Fortress:
  • Heroic Mode:
  • Killing an Exarch while they are leaping upward for a Shield Slam attack no longer results in the Exarch never coming back down.
  • Taral V:
  • The "Enraged" effect gained by either Captain Shivanek or Ripper when their partner is defeated now properly increases the damage of the remaining enemy. Tactical/Solo Mode damage increase is +150%, and Hard Mode damage increase is +250%.
  • World Bosses:
  • Trapjaw no longer gives himself the Shredded Armor debuff when using the Claw Attack ability to give his target(s) the Shredded Armor debuff.
  • Items + Economy:
  • The old Level 9 Vendor on both fleets has been updated with new adaptive moddable gear sets.
  • The “Use:” Ability description on Companion Gifts no longer mentions Affection.
  • The Eternal Empire Walker vehicle is now Bind on Legacy.
  • Missions + NPCs:
  • Sith Inquisitors stuck on the “Defiance” Companion Mission can now complete the Mission by abandoning it and speaking with Ashara again.
  • Fixed an issue that caused players who reset Chapter 9 to lose access to Alliance Alerts.
  • It is now possible to complete the “Arma Rasa” Alliance Alert.
  • Warzones
  • Players can no longer get stuck and die while in Rishi Cove Arena and Odessen Proving Grounds.
  • Reduced the frequency at which the Odessen Proving Grounds occurs in the Unranked Warzone queue.
  • Odessen Proving Grounds Achievements no longer reference Alliance Proving Ground.
  • The Achievement “Odessen Proving Grounds Mauler” no longer rewards the Trophy Art for The Voidstar.

New in Star Wars: The Old Republic Online Client 4.3a (Apr 11, 2016)

  • General:
  • Placing a space at the end of a name during Character Creation no longer crashes the game client.
  • It is now possible to use the /ginvite command to invite a character with a space in their name.
  • It is no longer possible to sell any of the HK-55 Weapon Set weapons.
  • Warzones:
  • The Warzone Queue has been returned to normal.
  • Right-clicking the Warzone Queue Icon no longer places you into the Unranked Warzone Queue.

New in Star Wars: The Old Republic Online Client 4.2b (Mar 25, 2016)

  • General:
  • Nico Okarr can now be summoned as intended.

New in Star Wars: The Old Republic Online Client 4.2a (Mar 11, 2016)

  • Cartel Market:
  • The Poisonous Kell Drake, Commander’s Blaster Rifle, and Commander’s Sniper Rifle can now be unlocked Account-wide in Collections.
  • Missions + NPCs:
  • Agent players who romanced Kaliyo can now complete Chapter X. Agent players who were unable to complete Chapter X but were able to continue into Chapter XI have had Chapter X automatically completed.
  • Aric Jorgan has found his missing gear bag and is now wearing armor and using a weapon during Chapter XI.

New in Star Wars: The Old Republic Online Client 4.2 (Mar 8, 2016)

  • General:
  • Blizz went on a crash diet and lost all of his Life Day weight, and is now at his correct size.
  • The Commemorative Statue of the Dread Council decoration now has the correct source in its toolip.
  • A new "Special Promotions" vendor has been added to Coruscant, Dromund Kaas, and both Fleets. This vendor will allow players to trade Razer promotional crystals for +41 stat versions:
  • SE Black Green Eviscerating Crystal
  • SE Black Green Indestructible Crystal
  • SE Black Green War Hero's Crystal
  • SE Black Green Hawkeye Crystal
  • The Codex and Title associated with the "Chamber of Speech" Mission is now granted as intended.
  • The Codex and Title associated with the "Cutting off the Head" Mission is now granted as intended.
  • Black Sun Loader Droids have been added to the list of NPC's that count toward the "Junking Black Sun Droids" and "Dismantling Black Sun Droids" Achievements on Coruscant.
  • Cartel Market:
  • The Cyborg Sablefur Kowakian Monkey-Lizard now unlocks properly in Collections.
  • The Exiled Master Chest’s hood no longer clips on Body Type 1.
  • Classes + Combat:
  • Trooper
  • Vanguard
  • Plasmatech:
  • Superheated Plasma now increases Plasma Cell damage by 10% (down from 30%) and its chance to be triggered by 5% (down from 10%), to properly mirror the values of the Pyrotech's Superheated Gas.
  • Imperial Agent
  • Sniper:
  • Fixed an issue that caused Seek Cover to be removed early, rather than be refreshed, if the Sniper was out of cover when Entrench ended.
  • Smuggler
  • Gunslinger:
  • Fixed an issue that caused Heads Up to be removed early, rather than be refreshed, if the Gunslinger was out of cover when Hunker Down ended.
  • Flashpoints + Operations:
  • Encounters in Nightmare Mode Operations now have a 100% chance to drop Rating 224 gear tokens.
  • Fixed an issue that allowed NPCs to teleport after being rooted during the Dread Master Styrak encounter in Scum and Villainy.
  • Crew Skills:
  • The following crafted Artifice items now have the correct level requirement (51)
  • Mytag Asylum Tech Shield
  • Rainbow Gem Asylum Force Shield
  • Rainbow Gem Asylum Tech Shield
  • Rainbow Gem Onslaught Focus
  • Rainbow Gem Onslaught Generator
  • Mytag Onslaught Generator
  • Mytag Asylum Force Shield
  • Mytag Onslaught Focus
  • 200 and 208-rated Synthweaving items now have the correct number of stats.
  • The craftable Rating 212, 216, and 218 relics now have the correct stats.
  • The Crew Skill vendor that allowed Grade 8 Materials to be exchanged for Grade 9 Materials has been removed.
  • Slicing Harvesting nodes no longer drop Prototype (blue) quality Lockboxes and now drop Premium (green) quality Lockboxes.
  • All Rating 200 and 208-rated Armstech items now require Investigation Materials instead of Underworld Trading Materials.
  • All Grade 9 Cybertech Grenades now require Cybertech components,
  • All Grade 9 Artifice and Armstech weapons now have Color Crystal slots. This fix will also apply to weapons that have already been crafted.
  • All Rating 200 and 208 Artifice items now correctly require Artifice Bonded Attachments.
  • Defiant and Exarch crafted 212 and 216 items no longer have a chance to give Slicing Materials when Disassembled.
  • All Cybertech Grenades have had their Crafting costs adjusted to be appropriate to their Grade.
  • Numerous duplicate rating 178 Enhancements have been removed from the Cybertech trainer.
  • The following Enhancements have been added to the Cybertech Trainer:
  • Barrage Enhancement 36
  • Studious Enhancement 36
  • Bastion Enhancement 36
  • Proficient Enhancement 36
  • Savant Enhancement 36
  • Grade 5 Synthweaving Augments have had their required Skill reduced to 340.
  • Cybertech Crafters receive the following additional Earpieces when they first learn the Profession. In addition, these Earpieces are now available on the trainer for no cost.
  • Terenthium Bulwark Relay
  • Terenthium Initiative Relay
  • All Operations gear now has a 60% chance to Reverse Engineer and grant a Schematic. Previously, some pieces had a 40% chance or an 80% chance.
  • Numerous Rating 200 and 208 Barrels, Hilts, and Enhancements now have the correct Mod number in their names.
  • The Artifice schematic “Advanced Yellow Indestructible Crystal” has had its training cost increased from 139 to 1390.
  • Numerous Crafting Mission text descriptions have been modified to be Faction neutral.
  • Multiple Wealthy Crew Skill Missions have had their yield descriptions clarified
  • War Supplies that can be crafted with Grade 5 and 6 Components have been changed to require Grade 4 and 5 Components.
  • Cortosis Substrate now correctly states that it is a Grade 6 Crafting Material.
  • Corundrum Powder now correctly states that it is a Grade 7 Crafting Material.
  • The following Grade 1 Treasure Hunting Missions have had their costs increased:
  • "Dig It"
  • "Stalker Needed"
  • The following items found on the Crew Skill Trade vendor have had their costs reduced:
  • Cranoran Thread
  • Endothermic Flux
  • Vapro-sampler
  • Prototype Polybiotic Versatile Stims now give Mastery instead of Endurance.
  • The following Color Crystals no longer have a Slicing Material crafting cost, and have been updated with Treasure Hunting Material cost:
  • Advanced Black-Blue Eviscerating Crystal
  • Advanced Black-Orange Eviscerating Crystal
  • Advanced Black-Purple Eviscerating Crystal
  • Advanced Black-Red Eviscerating Crystal
  • Advanced Cyan Eviscerating Crystal
  • Advanced Magenta Eviscerating Crystal
  • Advanced Purple Eviscerating Crystal
  • Advanced White-Purple-Blue Eviscerating Crystal
  • Advanced White-Yellow-Orange Eviscerating Crystal
  • Advanced Black-Blue Indestructible Crystal
  • Advanced Black-Orange Indestructible Crystal
  • Advanced Black-Purple Indestructible Crystal
  • Advanced Black-Red Indestructible Crystal
  • Advanced Cyan Indestructible Crystal
  • Advanced Magenta Indestructible Crystal
  • Advanced Purple Indestructible Crystal
  • Advanced White-Purple-Blue Indestructible Crystal
  • Advanced White-Yellow-Orange Indestructible Crystal
  • Advanced Cyan War Hero's Crystal
  • Advanced Purple War Hero's Crystal
  • Advanced White-Purple-Blue War Hero's Crystal
  • Advanced White-Yellow-Orange War Hero's Crystal
  • Advanced Black-Blue Hawkeye Crystal
  • Advanced Black-Orange Hawkeye Crystal
  • Advanced Black-Purple Hawkeye Crystal
  • Advanced Black-Red Hawkeye Crystal
  • Advanced Cyan Hawkeye Crystal
  • Advanced Magenta Hawkeye Crystal
  • Advanced Purple Hawkeye Crystal
  • Advanced White-Purple-Blue Hawkeye Crystal
  • Advanced White-Yellow-Orange Hawkeye Crystal
  • Items + Economy:
  • The following items have had their stats reduced
  • Outlander Force-Healer's Cuffs MK-5
  • Outlander Med-Tech's Vambraces MK-5
  • Outlander Mender's Bracers MK-5
  • Fixed stretching issues with the Citadel Bulwark's MK-2 hood.
  • The "Portable Zakuulan Sentry Turret" Decoration has been fixed so that it is no longer floating off of the ground when placed.
  • Alliance Supply Crates now really don’t drop Premium Quality Gifts, and instead drop Artifact Quality Rank 5 Gifts.
  • Missions + NPCs:
  • Imperial Agents are now able to complete Chapter X: Anarchy in Paradise.
  • Jedi Knights that have completed the Mission “Healing a Hutt” now have the correct line when first meeting Firebrand in Chapter X.
  • Sith Inquisitors are now granted and can complete the Mission "Defiance" as intended.
  • Travelling to the Republic Fleet using the Emergency Fleet Pass ability while on the Mission “The Jedi Prisoner” now properly advances the Mission.
  • Imperial Players can now reacquire the "Fire in the Hole" Mission from the offering NPC on Hoth if they abandon it.
  • Organa Recon Operatives no longer count towards the "Organa Meat", "Soldier of Organa", "Organa Grinder" and "Devastating House Organa" Achievements as they are not Strong or above in difficulty level.
  • Reduced the toughness of The Tyrant on the Republic Belsavis Mission “[Heroic 2+] The Tyrant.”
  • The Inquisitor Mission "Inheritance" now once again offers Kallig's Lightsaber. Kallig’s Lightsaber is now Bound on Legacy and has no Modifications.
  • Updates to the Chapter 10 Mission Journal now occur as the Chapter is progressed through.
  • The name for the Giradda the Hutt PvP vendor now appears in FR and DE clients.

New in Star Wars: The Old Republic Online Client 4.1b (Feb 19, 2016)

  • General:
  • Using the "Sort" functions in the Cargo Hold no longer causes item loss.
  • Crew Skills:
  • 212, 216, and 220 Craftable Relics are now Bind on Equip as expected.
  • Missions + NPCs:
  • It is now possible to complete the Alliance Alert “To Find A Findsman” after starting Chapter X.
  • It is no longer possible to get into a state where you are unable to complete Chapter X.

New in Star Wars: The Old Republic Online Client 4.1a (Feb 12, 2016)

  • General:
  • Reverted an inadvertent appearance change on the Outlander gear sets.
  • Corrected an issue that caused Chapter X to not be pushed to eligible players.
  • Reduced area slowness in Chapter X by correcting an issue with the NPC spawners.
  • Crew Skills:
  • Corrected an issue that caused Crafting Schematics to not appear in the Crafting UI.
  • Missions + NPCs:
  • The Alliance Alert “Reclaimed Treasure” is no longer incorrectly shown in the Alliance UI.
  • The Alliance Alert “Shining in the Darkness” is no longer incorrectly shown in the Alliance UI.

New in Star Wars: The Old Republic Online Client 4.1 (Feb 9, 2016)

  • General:
  • Increased the item stack limit to 9,999 units.
  • Increased the max grass render distance to 200 meters (up from 64). This setting can be adjusted via a new slider found in the Graphics settings.
  • Fixed an issue that caused certain items not appear on the Galactic Trade Network when searching by item name.
  • Revised all Speeder Piloting items to require Level 1 instead of Level 10.
  • Players are now able to purchase items from a vendor that require a token when that token is in the player's cargo hold.
  • Class Companions recruited through Knights of the Fallen Empire content now properly transition into and out of their holo state when placed as a Decoration and then summoned.
  • Duels now end as intended instead of leaving the players in a duel-flagged purgatory, doomed to battle for all eternity.
  • The Knights of the Fallen Empire Tutorial now shows the correct Chapter I image, and is correctly translated in French and German clients.
  • Corrected an issue that caused certain Marriages to not be acknowledged. This fix will not work retroactively and provide the missed in-game mail, but any future content will work correctly.
  • Players can no longer toggle off the “Dusted with Snowflakes” buff that is received when hit with a Snowball.
  • Added cooldown timers to the description of “Snowball Bomb” and “Snowball Cannon.”
  • “Snowball Cannon” now properly reflects the granting of parcels during the Life Day event.
  • Updated the Crew Skill Trainers tutorial to reflect that you need to press the B key to open the Crew Management panel.
  • The Codex Entry for Sith Spawn is now available upon completion of the Mission [HEROIC 2+] Shadow Spawn.
  • Cartel Market:
  • Minas Wasp Collection information now mentions the Flourish animation for this vehicle.
  • The Dasta Titan and Dasta Colossus speeders are now more audible.
  • Combat:
  • Jedi Knight:
  • General
  • Force Stasis may now be activated without a melee weapon equipped.
  • Sentinel:
  • Combat
  • The effect tooltip that appears when Hand of Justice is triggered now appropriately states that the next Dispatch will consume no focus.
  • Sith Warrior:
  • General
  • Force Choke may now be activated without a melee weapon equipped.
  • Marauder:
  • Carnage
  • The effect granted by Slaughter now lasts up to 15 seconds (down from 18 seconds). This matches the duration of the equivalent Combat Sentinel skill, Hand of Justice.
  • Bounty Hunter:
  • Powertech
  • Pyrotech
  • Improved the visual appearance of Scorch on large, non-humanoid targets.
  • Trooper:
  • Vanguard
  • Plasmatech
  • Improved the visual appearance of Plasmatize on large, non-humanoid targets.
  • Crew Skills:
  • General:
  • Maximum Crafting Skills have been increased to 550 (up from 500).
  • Companions are now sorted based on their Influence amount in the Crew Skill window. Your Companion with the highest Influence will be at the top, while the one with the least amount of Influence will be at the bottom.
  • New Grade 9 Materials are now available for all Skills.
  • A new Crew Skill vendor on both fleets now trades Grade 9 Materials for their comparable Grade 8 Materials at a 1:1 ratio. This new vendor is temporary and will be removed with Game Update 4.2 (Chapter XI).
  • New Grade 9 Schematics are now available for all Skills.
  • New Grade 9 Missions are now available for all Skills.
  • New harvesting nodes are now available for all Skills.
  • All crafted Color Crystals have had their level requirements removed.
  • Expertise Color Crystals can no longer be trained, and they are now sold directly from the “PvP Items” Vendor on either Fleet.
  • Numerous items that previously required Grade 8 Materials now require Grade 9 Materials.
  • Grade 9 Materials have been added to the Jawa Scrap Vendors.
  • All existing 208 Rating crafted items have been increased to Artifact Quality and their Item Rating has been increased from 208 to 212. Stat configurations have been unchanged, but the values have been increased.
  • Crafting 212, 216 and 220 items now requires Grade 9 Materials. As the Item Rating has increased, there will be an additional Grade 9 Artifact Quality Material cost for the 212 items.
  • 200 & 208 Rating Augments are now part of Grade 9, and the following adjustments have been made:
  • All Existing MK-8 and Unassigned Augment Slots are now MK-9 Augment Slots. These are specifically the slots that are created when you use an Augment Kit on an item.
  • Rating 200 & 208 Augments now require an MK-9 Augment Slot.
  • All Rating 200 & 208 Augments now require Grade 9 Materials to craft.
  • MK-8 Augment Kits can temporarily be traded for MK-9 Augment Kits from the new Crew Skill vendor on either Fleet.
  • The Crafting Skill required to craft these Augments has remained unchanged.
  • Grade 5 Modifications now give MK-5 Augment Slots when Reverse Engineered.
  • War supplies now require Components to craft instead of the individual Materials.
  • A new version of War Supplies has been added to the Crafting Trainers that cost Grade 8 & Grade 9 Components.
  • In order to resolve cases of players getting more materials from disassembling items than it took to craft them, the amount of Crafting Materials received from disassembling has been reduced.
  • Level 61-65 Creatures and Droids now provide Grade 9 Materials when harvested.
  • The harvesting node "Inert Growth" now correctly provides Bioanalysis Materials.
  • Materials are now received when Reverse Engineering randomly dropped items.
  • Hilt Modifications now have the correct GTN category.
  • Items that have a 20-40% chance to Reverse Engineer a schematic now have a 60% chance.
  • Numerous Crafting Missions have had their text updated to be Faction-neutral.
  • The following items now correctly provide Grade 8 materials when disassembled:
  • Advanced Alacrity Augment 36
  • Alacrity Augment 36
  • Reverse Engineering the following items now correctly unlocks the appropriate Artifact Quality Schematic:
  • Alacrity Augment 25
  • Redoubt Augment 25
  • The following crafting Materials now correctly state their grade number:
  • Fibrous Nylite Solution
  • Thermoionic Gel Suspension
  • Demicot Silk
  • Brocart Filaments
  • Zeyd-cloth
  • Corundum Powder
  • Cortosis Substrate
  • Crafting Crew Skill Changes:
  • Armormech:
  • New Grade 9 Armor Assembly Component.
  • New Rating 200 & 208 Armor.
  • New MK-9 Augment Kit.
  • Rating 200 & 208 Endurance Armorings.
  • Synthweaving:
  • New Grade 9 Synth Bonded Attachment.
  • New Rating 200 & 208 Armor.
  • New MK-9 Augment Kit.
  • Rating 200 & 208 Mastery Armorings.
  • All Bonded Attachments can now be disassembled.
  • All Crafted Synthweaving Items of Rating 216 and 220 now appropriately require the Grade 8 Artifact Quality Underworld Fabric Veda Cloth instead of Saava Silk.
  • All Synthweaving Critical Augments that previously had Power, now correctly have Critical Rating. This only affects Augments #1-26.
  • Armstech:
  • New Grade 9 Arms Assembly
  • New Rating 200 & 208 Weapons & Offhands.
  • New MK-9 Augment Kit.
  • Rating 200 & 208 Barrels.
  • Several Armstech Items have had their slicing crafting material requirement corrected to be the correct grade:
  • Permacrete Onslaught Blaster Pistol
  • Permacrete Onslaught Blaster Rifle
  • Permacrete Onslaught Sniper Rifle
  • Permacrete Onslaught Shotgun
  • Permacrete Onslaught Vibroknife
  • Ultrachrome Asylum Blaster Pistol
  • Ultrachrome Asylum Blaster Rifle
  • Ultrachrome Onslaught Blaster Pistol
  • Verpine Onslaught Shotgun
  • Verpine Asylum Blaster Pistol
  • Verpine Asylum Blaster Rifle
  • Plexisteel Onslaught Blaster Pistol
  • Plexisteel Onslaught Assault Cannon
  • Plexisteel Onslaught Blaster Rifle
  • Plexisteel Onslaught Sniper Rifle
  • Plexisteel Onslaught Shotgun
  • Plexisteel Onslaught Vibroknife
  • Laminasteel Asylum Blaster Pistol
  • Laminasteel Asylum Blaster Rifle
  • Laminasteel Onslaught Vibroknife
  • Ceraglass Onslaught Sniper Rifle
  • Ceraglass Asylum Blaster Pistol
  • Ceraglass Asylum Blaster Rifle
  • Polyfibe Asylum Blaster Pistol
  • Polyfibe Asylum Blaster Rifle
  • Artifice:
  • New Grade 9 Artifice Bonded Attachment
  • New Rating 200 & 208 Weapons
  • New Rating 200 & 208 Off-hands
  • Rating 200 & 208 Hilts
  • New Rating 200 & 208 Relics
  • New Dye Modules
  • New Color Crystals
  • Can now only craft Rating 136 (+41 stat) Crystals. All other Crystal Schematics have been moved to the Archive section.
  • All blue, red, yellow, green, and orange Crystals and Schematics have been removed from vendors. They are now trainable from the Artifice trainer at the following Grades:
  • Grade 1: Blue Crystal
  • Grade 2: Red Crystal
  • Grade 3: Yellow Crystal
  • Grade 4: Green Crystal
  • Grade 5: Orange Crystal
  • All crafted color crystals have had their costs adjusted to the appropriate Grade. The Slicing Material cost has been replaced with Treasure Hunting Materials.
  • Expertise Color Crystals are no longer trainable.
  • The following Color Crystal Schematics have had their skill requirement reduced to skill level 350:
  • White-Purple-Blue
  • White-Yellow-Orange
  • New rating 212 Relics can now be crafted by Artificers
  • All crafted Color Crystals can now be disassembled for crafting materials.
  • All Artifact Quality Artifice Hilts now require Artifact Quality Slicing Materials instead of Artifact Quality Treasure Hunting Materials.
  • The Defiant Relic of Devastating Vengeance MK-1 no longer fails to craft.
  • Cybertech:
  • New Grade 9 Cyber Assembly Component.
  • New Rating 200 & 208 Earpieces.
  • Rating 200 & 208 Mods & Enhancements.
  • New Grade 9 Grenades.
  • Grenades are now consistently crafted in stacks of 4.
  • The skill required to craft V-6 Seismic Grenade has increased to 360.
  • The skill required to craft Advanced V-6 Seismic Grenade has been decreased to 360.
  • Grenade skill levels have been made more consistent. Prototype and Artifact quality grenades now have the same skill requirement.
  • It is now possible to disassemble the V-6 Electro-Stun Grenade.
  • Grade 8 Grenades now provide materials when disassembled.
  • The following missing Cybertech enhancements are now trainable:
  • Sturdiness Enhancement 36
  • Steadfast Enhancement 36
  • Immunity Enhancement 36
  • Adept Enhancement 36
  • Battle Enhancement 36
  • Initiative Enhancement 36
  • Acute Enhancement 36
  • Insight Enhancement 36
  • Vigilant Enhancement 36
  • Quick Savant Enhancement 36
  • Biochem:
  • New Grade 9 Cell Graft.
  • New Rating 200 & 208 Implants.
  • New Grade 9 Stimpaks, Adrenals, & Medpacks.
  • A new Grade 9 Accuracy Stimpack is now trainable. This Stimpack grants Accuracy and Critical Rating.
  • All existing Shield/Absorb Adrenals have changed. They now grant a shield that absorbs 20% of damage, up to a set amount of damage, for 15 seconds. The shield ends either when the damage threshold is reached, or after 15 seconds.
  • The following Biochem items now require the appropriate grade 7 materials to craft:
  • Prototype Nano-Infused Med Unit
  • Prototype Nano-Infused Medpac
  • Disassembling Command and Fortitude Stimpaks now provides Grade-appropriate Materials.
  • Grade 8 Presence Stim has been added to the Biochem Trainer.
  • Crafting times for Grades 1-7 Presence and Endurance Stimpacks have been increased to match the Power Stimpack.
  • The following Biochem items now have an appropriate artifact material cost:
  • Autoimmune Adept Package
  • Autoimmune Bastion Package
  • Autoimmune Bulwark Package
  • Autoimmune Initiative Package
  • Autoimmune Quick Savant Package
  • Sterilization Adept Package
  • Sterilization Bastion Package
  • Sterilization Bulwark Package
  • Sterilization Initiative Package
  • Sterilization Quick Savant Package
  • Mission Crew Skill changes:
  • Wealthy, Rich, and Bountiful are now the only result of Missions that can provide Artifact (purple) quality Crafting Materials.
  • Prosperous level Missions no longer exist. All existing prosperous Mission Schematics that are currently in Player’s possession have been converted to Wealthy Schematics.
  • All non-material specific Missions, such as lockboxes and vendor materials, now have only one result level. For example, there are no longer any Moderate or Rich Companion Gift Missions, they are simply “Companion Gift Missions.”
  • Companion Gift Missions are now only available in Grade 1-5, in order to be consistent with the Companion Gift Ranks. Example, Companion Gifts of Rank 4 are only available from Grade 4 Missions
  • Companion Gift Missions no longer reward Premium (green) Quality. These Missions now reward Prototype (blue) quality, or Artifact (purple) quality on a critical result.
  • There are now Moderate, Abundant, Bountiful, or Rich Material Missions for every Grade.
  • Most Mission skills now have two Missions, per Grade, per Yield. See below for a break down by Crew Skill.
  • Mission Credit costs have been standardized. Mission costs are now based on the type of Mission and its Grade.
  • A number of Missions have been moved between different Grades. A small number of Missions have been removed altogether.
  • Missions now progress in the following order as the Crew Skill is improved:
  • Moderate
  • Vendor Materials
  • Abundant
  • Companion Gifts
  • Bountiful
  • Lockboxes / Color Crystals
  • Rich
  • Wealthy
  • Investigation Mission Changes:
  • Two Moderate, Abundant, Bountiful, and Rich Missions per Grade
  • Three Companion Gift Missions per Grade
  • Missions have a chance to reward an armor or weapon Schematic if a critical result is achieved.
  • Treasure Hunting Mission Changes:
  • Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade.
  • Three Companion Gift Missions per Grade
  • Two Lockbox Missions per Grade that reward new Lockboxes. Lockbox Missions will reward two Lockboxes when a critical result is achieved.
  • Lockboxes now always drop a small amount of Credits.
  • Lockboxes now drop a single item from the random drop tables appropriate to the Grade of the Lockbox.
  • Diplomacy Mission Changes:
  • Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade.
  • Three Companion Gift Missions per Grade
  • Companion Gift Missions no longer grant Light or Dark Side points
  • Wealthy Missions no longer grant Light or Dark Side points
  • Underworld Trading Mission Changes:
  • Mostly two Moderate, Abundant, Bountiful, and Rich Metal Missions per Grade.
  • Mostly two Moderate, Abundant, Bountiful, and Rich Fabric Missions per Grade.
  • Three Companion Gift Missions per Grade.
  • Slicing Mission Changes:
  • Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade.
  • Two Lockbox Missions per Grade that drop new Lockboxes.
  • Lockbox Missions will reward Mission discoveries when a critical is achieved.
  • Lockboxes contain a sizable amount of Credits.
  • Archaeology Mission Changes:
  • Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade.
  • One vendor Material Mission per Grade.
  • One Color Crystal Mission per Grade.
  • Scavenging & Bioanalysis Mission Changes:
  • Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade.
  • One vendor Material Mission per Grade.
  • Flashpoints + Operations:
  • Nightmare Operations now drop 224 Rating items:
  • Each boss has a 5% chance to drop a 224 token
  • The final boss of each Operation has a 100% chance to drop a 224 token.
  • Operations with only 1 boss will have a 5% chance to drop a 224 token.
  • Item drops for 8-Player and 16-Player remains consistent: 1 roll for 8-Player, 2 rolls for 16-Player. This means killing the first boss of 16-Player Terror from Beyond will provide two 5% chances of getting a Rating 224 token.
  • Leaving Sakan Do'nair's room after he has been killed, but before using the hangar deck console will no longer stop the console from playing its conversation during the Boarding Party Flashpoint.
  • Items + Economy:
  • In support of the new Relics being craftable, we wanted to ensure Relics found in Operations were still superior to crafted and Mission Relics. As such, we have changed the stat allocations of Relics found in Operations. The abilities of these Relics remain unchanged, however they now have an additional stat added on to them. DPS & Healing Relics have lost a little bit of Endurance to gain Critical Rating, and Tank Relics have lost a little bit of Mastery to gain some Shield Rating. This only affects Relics that drop from Operations or are sold on the Glowing/Radiant Data Crystal vendor with Rating 216 or higher.
  • Alliance Supply Crates no longer drop Premium Quality gifts or courting gifts.
  • An Akk Dog Customization has been added to Izzar the Jawa Junk Vendor in the Cartel Bazaar.
  • New Decorations have been added to the final boss of each Operation. They have a small chance to drop in Story Mode, a higher chance in Hard Mode, and a guaranteed drop in Nightmare Mode.
  • All Start @ 60 Equipment is now Bind on Pickup.
  • Training Sabers are now 1-handed and can be dual-wielded.
  • The following items now correctly direct you to the Alliance Vehicle Engineer instead of the Smuggled Supplies Vendor:
  • Keycard: Hylo Visz's Custom Swoop
  • Keycard: Oggurobb's Custom Swoop
  • Keycard: Sana-Rae's Custom Swoop
  • Keycard: Bey'wan Aygo's Custom Swoop
  • Missions + NPCs:
  • The "A Kindly Old Monster" Alliance Alert Mission no longer requires completion of the "Stalking the Score" Alliance Alert Mission. It now requires the completion of Knights of the Fallen Empire Chapter IX: The Alliance, and the "To Find a Findsman" Alliance Alert Mission.
  • Nearly all NPCs killed in open areas now drop items appropriate to the player’s natural level.
  • Companions will no longer stop healing you during certain encounters.
  • Tank companions have regained the ability to shield themselves from attacks.
  • Addressed an issue where completing the required Missions didn't update “[WEEKLY] Defending Voss-Ka.” This will reset any associated Missions: Ancient Guardians, Cleanse the Corrupted, Rock Eaters, The First Commando's Call, Cyber Mercenaries, Not Afraid Enough, Savage Connections, Trial of the First.
  • Addressed an issue where some Missions were incorrectly updating the Weeklies “[WEEKLY] Contain and Control” and “[WEEKLY] Mass Exodus” on Makeb. This will reset both Missions.
  • The following companions will now speak when assigned or completing crew skill tasks and missions:
  • Lana
  • HK-55
  • Koth
  • Nico
  • Senya
  • Theron
  • Corrected numerous instances of incorrect Credit and Experience Mission Rewards across the Galaxy.
  • Corrected numerous instances of incorrect Mission scaling.
  • Bounty Hunters who have begun Knights of the Fallen Empire are no longer able to encourage Mako or Torian to act on their feelings for each other.
  • Conversations with Vette and Pierce are no longer available to Sith Warriors who have begun Knights of the Fallen Empire.
  • Conversations with Qyzen Fess are no longer available to Jedi Consulars who have begun Knights of the Fallen Empire.
  • The amount of Glowing and Common Crystals rewarded from the Forged Alliances quest line has been greatly reduced.
  • Adjusted the difficulty of the poison gas puzzle in the Makeb Missions [Heroic 2+] For the Record and [Heroic 2+] False History.
  • The Missions “Authorized for Sabotage” and “Authorized for Destruction” now reward Leg pieces instead of chest pieces.
  • Arcann’s Lightning Storm in Chapter VIII is now resisted by Force Barrier, and the backlash he suffers now has a description.
  • The Alliance Alert “A Kindly Old Monster” is now properly pushed to the player upon completion of Chapter IX and To Find a Findsman.
  • Eckard Lokin no longer spawns at an entirely random level during the Alliance Alert “A Kindly Old Monster.”
  • Addressed an issue where multiple Exploration Missions had outdated pre-requisites. This will reset the following Missions: Imperial: A Message for the Mercenaries, Spreading the Word, Severance Pay, Republic: Worker Justice, Worker Justice: Credits, Vesco's Virus, Elective Surgery.
  • Removed the Nar Shaddaa Bonus Series Mission NPCs from the Fleets. The Mission chain can now be accepted directly from Colonel Harok (Imperial) or Deera Ulyette (Republic) on Nar Shaddaa upon reaching level 60.
  • Removed the Hoth Bonus Series Mission Terminals found on Voss. The Mission chain can now be accepted directly from Captain Graich (Imperial) or General Ilic Nadab (Republic) on Hoth once they reach level 60.
  • Removed the Alderaan Bonus Series NPCs from the Fleets. The Mission chain can now be accepted directly from Lord Serjay Thul (Imperial) or Major Brom (Republic) on Alderaan upon reaching level 60.
  • Addressed an issue where the Missions “Introduction to Group Finder” and [WEEKLY] Searching for Allies were scaling incorrectly to the Player’s level.

New in Star Wars: The Old Republic Online Client 4.0.4 (Jan 12, 2016)

  • General:
  • Fixed issues with events and event scheduling, and rescheduled events impacted in December
  • Jan 12: Relics of the Gree
  • Jan 19: Rakghoul Resurgence
  • Jan 26: Bounty Contract Week
  • Fixed an issue where some players were unable to select a Discipline.
  • Players are now able to progress as normal if they reset Chapter VII at the Tram Market.
  • Resolved an issue that caused some players returning to the game to be unable to use existing characters.
  • Cartel Market:
  • It is now possible to use the Massive Artillery Turret Decoration.

New in Star Wars: The Old Republic Online Client 4.0.3a (Dec 11, 2015)

  • General:
  • The Coruscant and Dromund Kaas Strongholds now cost 4 Credits each as intended.
  • 3rd Anniversary items are no longer present on the Anniversary Vendor.

New in Star Wars: The Old Republic Online Client 4.0.3 (Dec 8, 2015)

  • General:
  • It is no longer possible to cause the Character Select UI to disappear while deleting characters.
  • Guild Set Rank and the Guild Set Rank Description now reopen if you use the X button to close either dialog.
  • The Odessen Heroic Mission Boards no longer cause errors when quickly picking up new Missions.
  • Fixed an issue that caused Alacrity to affect Companion summoning speed and Transport activation times.
  • Khem Val no longer invites his friends to hang out at Sith Inquisitor Strongholds, and many Companions have considerably reduced their nudist tendencies within Strongholds.
  • Players who have completed Chapter I of Knights of the Fallen Empire now have access to Darth Marr as a Stronghold Decoration.
  • Fixed an issue where players lost access to HK-55’s Decoration following Chapter VIII.
  • Placed HK-55 Decorations now properly display a holographic version when HK-55 is summoned.
  • Addressed an issue where Achievements for defeating EPHEMERIS units had no description.
  • Fixed an issue that prevented players from receiving credit for kills towards the “Kill it with Fire” Achievement.
  • The “Seeking Out Prey” Achievement has been updated to include the Massassi Blood Battler.
  • Fixed multiple instances of disappearing environments.
  • Fixed multiple instances of gaps appearing in the environment.
  • Ziost Cantina Areas now have appropriate music.
  • Black Sun Territory on Coruscant now have more music to match the pacing of the area.
  • Yavin Stronghold doors no longer glow on mouse over.
  • The Yavin Stronghold Entrance Starship Hook now has additional Hook options.
  • Cartel Market:
  • Fixed the Sith Recluse Lower Body Armor name in German.
  • The Adno A-R6 no longer unlocks the Adno Firewasp Decoration.
  • Fixed an issue where several Companion Customizations could not be sold on the Galactic Trade Network.
  • Unbound Loot Boxes can once again be placed in Legacy Cargo Holds.
  • Classes + Combat:
  • General:
  • Utility Points no longer reset after committing them and closing the Combat Proficiencies window.
  • Jedi Knight:
  • Jedi Guardian
  • Defense
  • Warding Power now additionally increases Guardian Slash’s critical chance by 20% and increases the damage dealt by Warding Strike by 30% (up from 15%).
  • Beacon of Might now additionally increases the damage dealt by Blade Dance by 30%.
  • Jedi Sentinel:
  • Combat
  • The damage dealt by Clashing Blast has been reduced.
  • Saber Storm now increases the critical strike damage bonus of Blade Rush and Clashing Blast by 15% (up from 10%)
  • Watchman:
  • The damage dealt by Force Melt has been reduced.
  • Sith Warrior:
  • Sith Juggernaut
  • Immortal
  • Consuming Power now additionally increases Crushing Blow’s critical chance by 20% and increases the damage dealt by Aegis Assault by 30% (up from 15%).
  • Pillar of Strength now additionally increases the damage dealt by Ravage by 30%.
  • Sith Marauder:
  • Carnage
  • The damage dealt by Devastating Blast has been reduced.
  • Sever now increases the critical strike damage bonus of Massacre and Devastating Blast by 15% (up from 10%)
  • Annihilation:
  • The damage dealt by Force Rend has been reduced.
  • Jedi Consular:
  • Double Strike now consumes 20 Force (down from 25). Damage dealt has been reduced with respect to the cost reduction.
  • Jedi Shadow:
  • Whirling Blow and Spinning Strike now consume 20 Force (down from 25). Damage dealt has been reduced with respect to the cost reductions.
  • Applied Force no longer reduces the Force consumed by Double Strike, Whirling Blow, Clairvoyant Strike, and Serenity Strike.
  • Serenity:
  • Mind Quell now increases the damage dealt by Mind Crush and Vanquish by 15% (down from 20%).
  • Infiltration:
  • Deep Impact now increases the critical strike damage dealt by Shadow Technique’s Force Breach effect and Psychokinetic Blast by 10% (down from 30%).
  • The damage dealt by Psychokinetic Blast has been reduced.
  • Clairvoyant Strike now consumes 20 Force (down from 25). Damage dealt has been reduced with respect to the cost reduction.
  • Kinetic Combat:
  • Force Break now increases the damage dealt by Combat Technique’s Force Breach and Slow Time by 30% (down from 50%).
  • Jedi Sage:
  • Telekinetics
  • Updated the tooltip of Force Gust to properly reflect that it only affects the activation time of Mind Crush.
  • Sith Inquisitor:
  • Thrash now consumes 20 Force (down from 25). Damage dealt has been reduced with respect to the cost reduction.
  • Sith Assassin:
  • Hatred
  • Dreadful Nightmares now increases the damage dealt by Crushing Darkness and Demolish by 15% (down from 20%).
  • Deception:
  • Crackling Blasts now increase the critical strike damage dealt by Surging Charge’s Discharge effect and Ball Lightning by 10% (down from 30%).
  • The damage dealt by Ball Lightning has been reduced.
  • Voltaic Slash now consumes 20 Force (down from 25). Damage dealt has been reduced with respect to the cost reduction.
  • Darkness:
  • Mounting Darkness now increases the damage dealt by Dark Charge’s Discharge and Wither by 30% (down from 50%).
  • Bounty Hunter:
  • Powertech
  • Shield Tech
  • The damage dealt by Firestorm has been reduced.
  • Advanced Prototype:
  • Prototype Weapon Systems now increases the critical strike damage bonus of Rocket Punch, Rail Shot, Magnetic Blast, Retractable Blade, Thermal Detonator, and Energy Burst by 10% (down from 30%). All additional effects remain unchanged.
  • Imperial Agent:
  • Sniper
  • Marksmanship
  • Imperial Assassin now increases the critical damage dealt by Ambush, Penetrating Blasts, Followthrough, Snipe, and Takedown by 10% (down from 30%).
  • The damage dealt by Penetrating Blasts has been reduced.
  • Engineering:
  • Experimental Explosions now increases the critical damage dealt by Explosive Probe, Interrogation Probe, EMP Discharge, and all area effects by 10% (down from 30%).
  • Explosive Engineering now increases the damage dealt by Explosive Probe, Cluster Bombs, Fragmentation Grenade, Plasma Probe, and Orbital Strike by 10% (down from 15%).
  • Field Command now increases the critical chance of your area attacks by 10% (down from 15%)
  • Virulence:
  • Series of Shots no longer benefits from the effects of Hew. All additional effects remain unchanged.
  • Operative:
  • Lethality
  • Corrosive Assault no longer benefits from the effects of Cut Down.
  • Trooper:
  • Vanguard
  • Shield Specialist
  • The damage dealt by Ion Storm has been reduced.
  • Tactics:
  • Havoc Training now increases the critical strike damage bonus of Stockstrike, High Impact Bolt, Tactical Surge, Gut, Assault Plastique, and Cell Burst by 10% (down from 30%). All additional effects remain unchanged.
  • Smuggler:
  • Gunslinger
  • Sharpshooter
  • Deadeye now increases the critical damage dealt by Aimed Shot, Penetrating Rounds, Trickshot, Charged Burst, and Quickdraw by 10% (down from 30%).
  • The damage dealt by Penetrating Rounds has been reduced.
  • Saboteur:
  • Arsonist now increases the critical damage dealt by Sabotage Charge, Shock Charge, Sabotage, and all area effects by 10% (down from 30%).
  • Independent Anarchy now increases the damage dealt by Sabotage Charge, Contingency Charges, Thermal Grenade, Incendiary Grenade, and XS Freighter Flyby by 10% (down from 15%).
  • Conflagration now increases the critical chance of your area attacks by 10% (down from 15%).
  • Dirty Fighting:
  • Speed Shot no longer benefits from the effects of Cheap Shots. All additional effects remain unchanged.
  • Scoundrel:
  • Ruffian
  • Brutal Shots no longer benefits from the effects of Cheap Shots.
  • Flashpoints + Operations:
  • Addressed an issue where Solo Mode Missions for numerous Flashpoints were not syncing properly with the Player’s level.
  • Malfunctioning Interrogation Droids in Solo Mode Korriban Incursion are now the appropriate level.
  • Lowered the damage of Darth Severous and Commander Jensyn’s Dual Saber Throw in Hard Mode Korriban Incursion.
  • Players are now synced to Level 11 instead of Level 10 in The Black Talon and The Esseles.
  • Ortuno in Hard Mode Depths of Manaan now properly applies the “Water Field” debuff.
  • Bonethrasher now properly gets increased damage from the Well Fed buff in Karagga’s Palace.
  • Putrid Shaclaw’s Toxic Spit ability now deals less damage during its encounter in Hard Mode Lost Island.
  • Kyramla Gemas’rugam and the Mandalorian Hunter adds in Blood Hunt have had their health reduced.
  • Mentor in Solo Mode Directive 7 now has an appropriate health value.
  • Increased the health of SV-3 Eradicator in Tactical Mode Red Reaper to be more in line with the rest of the Flashpoint.
  • The final bunker defender in all Star Fortress Shield Bunkers has been increased in difficulty.
  • Players no longer see two shuttles spawned on top of each other at the start of Korriban Incursion.
  • Items + Economy:
  • Fixed an issue where equipment wouldn’t suffer durability loss.
  • All Event-related Decoration are now Bind on Pickup.
  • The following Start @ 60 weapons have had their stats and names corrected:
  • Veteran Duelist’s Saberstaff is now Veteran Force-Lord’s Saberstaff for DPS Assassins/Shadows
  • Veteran Force-Lord’s Saberstaff is now Veteran Duelist Saberstaff for Tank Assassins/Shadows.
  • Veteran Bulwark’s Lightsaber is now Veteran Pummeler’s Lightsaber for DPS Juggernauts/Guardians.
  • Veteran Pummeler’s Lightsaber is now Veteran Bulwark’s Lightsaber for Tank Juggernauts/Guardians.
  • Veteran Demolisher’s Blaster Rifle is now Veteran Targeter’s Blaster Rifle for DPS Operatives.
  • Veteran Boltblaster’s Blaster Pistol is now Veteran Med-Tech’s Blaster Pistol for Healing Mercenaries.
  • Veteran Boltblaster’s Blaster Pistol is now Veteran Demolisher’s Blaster Rifle for Tank Powertechs.
  • The following stimpaks will now persist through death correctly:
  • Advanced Battle Versatile Stim
  • Advanced Field Tech Versatile Stim
  • Advanced Bio-Enhanced Versatile Stim
  • Advanced Experimental Versatile Stim
  • Advanced Hyper-Battle Versatile Stim
  • Advanced Exotech Versatile Stim
  • Advanced Nano-Infused Versatile Stim
  • The Enslaved Underwalker Decoration, The Statue of the Burning Skull Decoration, and The Dreadful Altar Decoration no longer drop from Dread Palace, and now drop in the Dread Fortress.
  • Dread Palace loot has been redistributed:
  • 8-Player Hard Mode Dread Master Council now drops a Chest Piece token.
  • 16-Player Story Mode and 16-Player Hard Mode Dread Master Bestia now drops a bracers token
  • 16-Player Story Mode Dread Master Calphayus now drops a Head Piece slot.
  • Dread Master Calphayus now drops gear of the correct Item Level.
  • Common Data Crystal Drops in Tactical Flashpoints have been reduced:
  • First Boss now drops 2 Crystals.
  • Second Boss now drops 2 Crystals.
  • Final Boss now drops 4 Crystals.
  • Bonus Bosses now drop 4 Crystals.
  • Fixed an issue where classes were being awarded loot they could not use in Tactical Flashpoints.
  • Droids and Creatures in Star Fortresses now only require 450 Skill to harvest for materials.
  • Grade 6 Archaeology Nodes no longer appear on Makeb, and have been replaced with Grade 7 Archaeology Nodes.
  • Fixed typos in the names of the Zakuulan Shield and Staff Weapon Display and Rack Decorations.
  • The following items no longer require Artifact Authorization:
  • Trainee's Body Armor
  • Trainee's Boots
  • Trainee's Bracers
  • Trainee's Leggings
  • Trainee's Gauntlets
  • Trainee's Helmet
  • Initiate's Offhand Saber
  • Scout's Vibroknife
  • Trainee's Offhand Blaster
  • Scout's Shotgun
  • Trainee's Belt
  • Trainee's Generator
  • Trainee's Shield
  • The Ice Scrabbler Jerky Schematic now only drops on Hoth or Ilum, and its drop rate has been reduced.
  • Missions + NPCs:
  • All Class Missions that occur between planets have had their Item rewards updated.
  • Addressed an issue that caused the Makeb Weeklies to not progress the Basic Gear Mission. This fix will reset “Basic Gear” Missions.
  • Fixed an issue that caused the Ziost storyline to not progress following the Mission “Monolithic.”
  • Fixed an issue that caused the Imperial Agent Mission “The Cult of Ki Sazen” to not complete after speaking to Lokin.
  • Treek’s healing ability Fektur Sling has had its healing values corrected, leading to a more balanced healing amount.
  • Text and proper lip synch are now present in the Lt. Pierce Recruitment Mission.
  • Names for Black Sun gang members near the Nar Shaddaa Star Fortress Bunker now appear in French and German clients.
  • An NPC in Chapter VII is now properly referred to as a Nautolan.
  • Fixed Mission prerequisites for several Bounty Hunter companion conversations.
  • Imperial Agents now get appropriate Mission rewards for the Mission “Dark Meeting.”
  • The Balmorra Mission “Secret of Cave 52” now offers Powertechs tanking items.
  • The following Missions on Ilum now have appropriate rewards: Operation Shatterstorm, Tightened Grip, Jam the Transmissions, A Fair Fight.
  • Sith Warriors are now offered a tank shield reward on the Mission “The Transporter.”
  • Tank classes are now offered tanking relics from the Mission “Shelter from the Storm” on Makeb.
  • Addressed an issue where the Bounty Hunting Event Missions were not scaling properly to the Player’s level.
  • It is no longer possible to leave The Founder via the Escape Pod during the Bounty Hunter Missions “Number One with A Bullet” and “Some People Just Need Killing.”
  • Resolved an issue where a player could get stuck during Chapter VII if they logged out on a specific Mission step.
  • The Sith Inquisitor Mission “Testing” now properly displays a Story Mission Icon and purple text.
  • Arcann’s Lightning Storm ability is now resisted by Force Barrier.
  • HK-51 and the Probe Droid now have healing and damage values in their ability tooltips.
  • Players starting the Shadow of Revan Mission chain on their ship now see their companions react more specifically to their relationship status.
  • Long Mission Terminal names are no longer cut off in French and German.
  • Missing subtitles throughout the Knights of the Fallen Empire chapters are now present in French and German.
  • Completing Hard Mode Red Reaper now correctly rewards points for relevant Conquest Objectives.
  • Companions in the Tank role no longer interrupt NPC and Player-channeled abilities.
  • All PvP and Starfighter Daily and Weekly Missions now grant experience based on Character Level.
  • The following Directive 7 Missions now have rewards for level 61-65 players:
  • Immediate Vengeance
  • Violent Uprising
  • Now that every enemy in the galaxy knows not to do so, Treek has ceased repeatedly yelling “You underestimate me!”
  • Plaguehorn, the Rakghoul-Infected Reek on Tatooine, now reduces player’s accuracy with each Roar.
  • The number of Gormak Tech Masters required to complete the Bonus Mission “Cyber Takeover” as part of the “[Heroic 2+] Cyber Mercenaries” Mission has been reduced to 15 from 30.
  • The Mission “[Heroic 2+] Search and Rescue” is now repeatable Weekly instead of Daily.
  • The Alderaan Republic Mission “Red Handed” now rewards 5 Common Data Crystals.
  • The following Flashpoints have been added to the Mission “[Weekly] Tactical Flashpoints.” This will cause the Mission to be reset:
  • Taral V
  • Boarding Party
  • Maelstrom Prison
  • The Foundry
  • Directive 7
  • The Battle of Ilum
  • The False Emperor
  • Kuat Drive Yards
  • The Voss Heroic Weekly Mission is once again available. The turn in step has been removed, and now completes in the field. This change will reset Mission progress.
  • The Alliance Mission “A Kindly Old Monster” now gives a more appropriate error message if players attempt to deploy a probe in the wrong location.
  • The Tatooine Staged Bonus Missions “The Fall of the Sand People” now scales its level and rewards properly .
  • The “Basic Gear” series of Missions now properly grant Common Data Crystals on completion.

New in Star Wars: The Old Republic Online Client 4.0.2a (Dec 1, 2015)

  • General:
  • Players who had items in their Legacy Bank beyond the first tab that were not properly updated in 4.0 can now log in.
  • The galaxy is no longer littered with the corpses of those who have fallen in battle, but there may still be occasional instances of the issue occurring.
  • Missions + NPCs:
  • Companion healing, damage, and base stats have been increased. Character Level and Companion Influence Level will determine the exact amount:
  • Companion healing has been increased by approximately 48%.
  • Companion damage has been increased by approximately 15%.
  • Companion base stats have been increased by approximately 15%.
  • Players are now able to start Class-specific Missions on Rishi.
  • The order you speak to NPCs in Chapter IX can no longer stop progression.

New in Star Wars: The Old Republic Online Client 4.0.1a (Nov 4, 2015)

  • General:
  • Multiple server side performance and logging-related changes.
  • Missions + NPCs:
  • Imperial Agents are now able to summon SCORPIO from the Companions & Contacts UI if she has been acquired.

New in Star Wars: The Old Republic Online Client 4.0a (Oct 22, 2015)

  • General:
  • Players who have completed Chapters I-IX now have the complete Galaxy Map available to them.
  • Players who do not have Knights of the Fallen Empire can no longer access Knights of the Fallen Empire areas and Chapters.
  • The highly sought C2-N2 has been restored to players.
  • Players who were on a Class Mission with a Companion as a guest now have the correct version of that companion.
  • Companion equipment that was not returned to players with the release of Game Update 4.0 has been properly returned. Additionally, all players have been given the new starting gear for Companions that they unlocked prior to Game Update 4.0.
  • Cartel Market:
  • Start At 60 Tokens are now available on the Cartel Market*! These Tokens can be purchased on the Cartel Market and used or sold on the Galactic Trade Network. Subscribers who begin Characters at Level 60 are given 3 Crew Skills, Preferred Players are given 2 Crew Skills, and Free To Play players are given 1. Please note that these Tokens do not grant access to Knights of the Fallen Empire or any previous expansion.
  • *Tokens will be available after the standard Cartel Market refresh and not with the release of the patch.

New in Star Wars: The Old Republic Online Client 4.0 (Oct 20, 2015)

  • All classes can now reach Level 65!
  • New Ongoing Storyline! Knights of the Fallen Empire begins an epic, new storyline at level 60, with nine, action-packed Chapters. Regular Chapter releases continue the story starting in Early 2016. (Subscription Required)
  • Start at Level 60! Jump right into the action of Knights of the Fallen Empire with the option to begin the game at level 60! (Subscription Required)
  • New Player Tutorial! Chapter I introduces you to your class’s abilities and eases you into combat while the story unfolds. Veteran players can disable the Tutorial via the Menu.
  • New Planet: Zakuul! The new seat of power in the galaxy! Skyscrapers reach toward the stars while surrounded by a vast and savage swamp.
  • New Companions! Unlock new Companions over the course of the first nine Chapters of Knights of the Fallen Empire.
  • Begin your Alliance! Continue your adventure after Chapter IX by recruiting Companions to grow your Alliance.
  • New Flashpoint: Star Fortress! Conquer the new Flashpoint and liberate the Galaxy from the grasp of the Eternal Empire!
  • Highlights:
  • New 1-60 Leveling Experience! Leveling from level 1 has never been more exciting! You can now reach Level 60 by doing Main Story Arc Missions and Planetary Arc Missions.
  • Reworked Primary Stats! The four primary stats Strength, Willpower, Cunning, and Aim have all been replaced by a single stat called Mastery. For this and other stat changes, see the Classes + Combat section below.
  • New System: Level Sync! Adventure with other players with Level Sync! Get level appropriate Experience and Mission rewards while grouping with other players on the core worlds, while retaining all of your abilities! Those womp rats won’t know what hit them!
  • Legacy-Wide Datacrons Now Live! Found Datacrons now grant stat bonuses to every character in your Legacy! You can track your Datacron progress in the Legacy window.
  • Flashpoint and Operation Revamp! Flashpoints and Operations have been revisited and updated! New Modes are now available for many older Flashpoints, and many others are now available at max Level. See the Flashpoints + Operations section for full details!
  • Ranked Arena Season 6 has come to an end! Season 6 has come to a glorious conclusion! You can use your Season 6 Tokens to purchase rewards from the vendor in the Combat section of either Fleet.
  • The full changelog can be found at: http://www.swtor.com/patchnotes

New in Star Wars: The Old Republic Online Client 3.3.2 (Sep 21, 2015)

  • General:
  • Made multiple performance optimizations across the game. The effects of these improvements will depend on settings, computer specifications, and your location in-game
  • Improved anti-aliasing to give better performance on Medium settings and better overall image quality on Very High settings.
  • Environment rendering has been given a subtle contrast boost.
  • Character rendering has been adjusted so that characters are more obvious and stand out a bit more against the background.
  • Improved rendering performance of shadows.
  • Improved rendering performance of grass and other foliage.
  • Improved area load times, as well as made general performance and memory improvements.
  • Made framerate improvements, especially when in a large group of characters.
  • The Gree Hypergate Rest and Recharge item can no longer be used during Warzones.
  • The Selkath Console Decoration has been reverted to its proper appearance.
  • The Sensor Console: X1-74 Decoration now has collision as intended.
  • Fixed textures that were not fully rendering in the Korriban Incursion Flashpoint.
  • Missions + NPCs:
  • The Imperial Commando and Soldier now attack after speaking with Master Gauralt during the Mission “A Presence on Ziost.”
  • Warzones:
  • The Warzone UI now properly states that it is Season Six.

New in Star Wars: The Old Republic Online Client 3.3.1 (Aug 18, 2015)

  • Highlights:
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins August 18th at 04:00 PST/12:00 GMT and ends August 25th at 04:00 PST/12:00 GMT.
  • General:
  • Previously unusable Small hooks in the Tatooine Homestead are now useable.
  • The Waspback Gizka pet now grants the appropriate decoration when used.
  • The Rark K-133T can now be placed as a Decoration within Strongholds.
  • The Yavin 4 Stronghold Cinematic no longer plays every time the Stronghold is traveled to.
  • The Yavin 4 Stronghold is now connected to Yavin 4 chat, and no longer lists your location as “Space.”
  • Placed a missing hook in the Main Temple Room of the Yavin 4 Stronghold.
  • Removed an excess hook from the first Sanctuary Temple in the Yavin 4 Stronghold.
  • The Sanctuary 1 and Sanctuary 2 maps in the Yavin 4 Stronghold have been reversed, and now are associated with the correct building.
  • The Stoneray pet no longer displays a Cartel Market icon, as it is not a Cartel Market item.
  • Companion’s helmets are now properly hidden in conversations if that option is selected.
  • The Hyrotii Corporation has recalled all vehicles that were mistakenly named “Hyrotti,” and have replaced the afflicted vehicles with a properly named version.
  • The environment near the entrance to the People’s Tower on Ziost no longer disappears when viewed at certain angles.
  • Fixed an issue that caused some players to be unable to log in to certain characters.
  • Cartel Market:
  • The First Grand Decorations Pack now correctly states that it can also drop Stronghold Titles.
  • The Cartel Market Irradiated Varactyl now grants the appropriate Decoration unlock.
  • Stronghold Decorations obtained from Cartel Packs now have a Donate to Guild cost.
  • The Bounty Holding Cell Decoration now displays the force field by default, and turns off when interacted with.

New in Star Wars: The Old Republic Online Client 3.3a (Jul 29, 2015)

  • Classes + Combat:
  • The text is no longer missing from the Medical Probe ability.
  • Missions + NPCs:
  • It is now possible to complete the Mission "Monolithic" on Ziost.
  • Warzones:
  • Huttball and Arenas have been returned to the Unranked Warzone queue.

New in Star Wars: The Old Republic Online Client 3.3 (Jul 22, 2015)

  • Highlights:
  • Ranked Arena Season 6 begins! Season 5 has come to a glorious conclusion and Season 6 with a revamped Reward system is underway! See the “Warzones” section below for full details. Season 5 rewards have been delivered to eligible characters’ in-game mail.
  • New Unlockable Species: Togruta! You can now roam the galaxy as a member of the Togruta Species! Togruta can be purchased via the Cartel Market or directly through the Appearance Designer Kiosk.
  • New Galactic Stronghold: Yavin IV! Claim your own Yavin IV Temple Stronghold by visiting the Stronghold Directory located on Yavin IV or on either Fleet.
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins July 22nd at 04:00 PST/12:00 GMT and ends July 28th at 04:00 PST/12:00 GMT.
  • General:
  • Numerous Decorations now appear correctly in the Decoration preview window.
  • Companion’s equipment dyes now appear correctly during Conversations.
  • The World Breaker Monolith Decoration no longer states it can be placed on a Massive Structure Hook.
  • The Security Camera decoration can now be placed on a Wall Small hook.
  • The Tatooine Homestead Stronghold has had its hook count allowance raised to 900 (up from 500).
  • The Ridge Hunter Rancor can now be placed on a Medium Floor Hook.
  • Cartel Market:
  • Togruta are now available in the Appearance Designer and the Cartel Market for 600 Cartel Coins. The Togruta species automatically hides any equipment in a characters head slot.
  • The Yavin IV Galactic Stronghold is now available on Yavin IV and at the Stronghold Directory located on either Fleet. There is a limit of four active Strongholds, so players with all available Strongholds will need to deactivate one prior to decorating Yavin IV.
  • The Galactic Diversity Bundle has been updated to include the Togruta Species unlock.
  • Classes + Combat:
  • Jedi Consular:
  • Sage:
  • Noble Sacrifice has been redesigned and renamed Vindicate: Calls upon the light energy surrounding you, restoring 50 Force. Utilizing Vindicate makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times.
  • All Sages will need to visit their class trainer to attain Vindicate.
  • Benevolence now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Rejuvenate now has a base Force cost of 45 (up from 30) and its healing has been increased.
  • Now that Noble Sacrifice has been removed, Valiance no longer affects Noble Sacrifice. Valiance now additionally reduces the damage taken by the target of your Rescue by 25% for 6 seconds after you rescue them.
  • Seer:
  • Deliverance now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • Healing Trance now has a base Force cost of 60 (up from 40) and its healing has been increased.
  • Salvation now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Wandering Mend now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • The Noble Sacrifice effect of Resplendence has been removed and redesigned with Vindicate: Vindicate restores an additional 10 Force and consumes 1 charge of Resplendence. Additionally, using Vindicate with a charge of Resplendence does not make you Weary.
  • The Salvation effect of Resplendence now causes you to consume 10 less Force per charge (up from 5), along with its original additional effects.
  • Immutable Force now additionally reduces the Force cost of Wandering Mend by 5.
  • Conveyance no longer highlights its associated healing abilities when active.
  • Increased the healing granted by Renewal after refreshing Rejuvenate on a target.
  • Amnesty has been redesigned: Spending a charge of Resplendence on Vindicate grants Amnesty, increasing Force regeneration by 2 for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Amnesty effect will be lost early if Vindicate is activated without a charge of Resplendence.
  • The Force-Mystic’s 4-piece set bonus has been redesigned: Consuming Darkness or Vindicate restore an additional 5 Force.
  • Read the full changelog here http://www.swtor.com/patchnotes/7222015/game-update-3.3-grand-togruta-celebration

New in Star Wars: The Old Republic Online Client 3.2.2a (Jul 10, 2015)

  • General:
  • The Temple Chair (Basic) Decoration can no longer be sold, and must be destroyed or traded in order to remove it.

New in Star Wars: The Old Republic Online Client 3.2.2 (Jul 10, 2015)

  • Highlights:
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins June 23rd at 04:00 PST/12:00 GMT and ends June 30th at 04:00 PST/12:00 GMT.
  • General:
  • Nar Shaddaa Nightlife Achievements still missing post-3.2.1 have been granted.
  • The Blaster’s Path Cantina Quick Travel point is no longer reverted to an undiscovered state on log out.
  • Fixed multiple texture issues on Korriban and in the Korriban Incursion Flashpoint.
  • Fixed environment issues in the Raider’s Cove area of Rishi.
  • Textures now render properly if moving the camera outside of the Administration Building on Ziost.
  • All environment assets now appear correctly when moving the camera at certain angles in the Separatist Stronghold on Ord Mantell.
  • There is no longer a gap in ground textures near the Worldbreaker Monolith on Ziost.
  • Legacy Lockboxes can no longer cause character transfers to fail.
  • Armor pieces with visual effects no longer continue playing the effects if they are stamped over in the Outfit Designer.
  • Metallic armors and outfits no longer display green highlights in the character sheet preview window.
  • Cartel Market:
  • The B-300 Cybernetic Bracers no longer have an Enhancement slot.
  • Classes + Combat:
  • Sith Warrior:
  • Heroic Moment now correctly receives a reduced cooldown from unlocked Legacy Companion Unlocks.
  • Jedi Consular:
  • Sage:
  • Tidal Force is no longer improperly consumed before you can use it in certain situations.
  • Sith Inquisitor:
  • Sorcerer:
  • Lightning Storm is no longer improperly consumed before you can use it in certain situations.
  • Flashpoints + Operations:
  • Scum and Villainy:
  • Fixed a texture issue on the way to Styrak that caused players to be unable to progress through the Operation.
  • Colossal Monolith:
  • The rift in the northwest corner of the Fractured Tract is no longer active.
  • Battle of Rishi:
  • The Revanite Assassin Droids during Hard Mode Shield Squadron have had their damage output adjusted to be more consistent.
  • Depths of Manaan:
  • Solo Mode now provides a Gear reward for Marauders and Sentinels.
  • Items + Economy:
  • The Warzone Commendation limit has been raised to 200,000 in preparation for the 3.3 PvP changes.
  • The “Fountain: Jedi Temple” Decoration can no longer be heard throughout the Stronghold it is placed in.

New in Star Wars: The Old Republic Online Client 3.2.1 (May 27, 2015)

  • Highlights:
  • Nar Shaddaa Nightlife makes a glorious return! Head to Nar Shaddaa between June 9th, 2015 at 12GMT and August 25th, 2015 at 12GMT to test your luck on Smuggler’s Luck and Kingpin’s Bounty slot machines to earn unique prizes!
  • General:
  • Right-clicking selected Utilities before resetting them no longer displays an incorrect number of available Utility Points.
  • Dye Module Tooltips for the Outfit Designer now appear properly in German clients.
  • The typo in the Season 4 Top 96 titles has been corrected.
  • Emergency Fleet Pass and Quick Travel cooldowns for Preferred players now match the Subscriber cooldowns as intended.
  • Modifying a Dye in an Outfit Slot now clears the slot’s Color Unification setting.
  • Clarified Outfit Designer Color Unification by adding error messaging for when a player attempts to use “Unify Colors” without having a chest slot stamp.
  • Schematic names now currently wrap to the next line in the Crafting UI if the name is too long.
  • Achievements earned during the Nar Shaddaa Nightlife event that were lost have been restored thanks to a gracious donation from Czerka Corporation. Czerka Corp: Anytime, anywhere…we’re there. This patch note was paid for by People for the Unchallenged Control of Czerka Corp, a subsidiary of the Czerka Corporation.
  • Cartel Market:
  • The “Purchase on Account” button for the “Celebration Mishap” Rest and Recharge can now be used.
  • The Esstran Exports Valor and Intrepidity Lightsabers now have a Hilt slot as expected.
  • Preferred accounts may once again unlock a third Crew Skill via the Cartel Market.
  • Preferred accounts may once again unlock up to six Quick Slot Bars via the Cartel Market.
  • All item names for the Underworld Instigator Armor Set now appear properly in French and German Clients.
  • The Underworld Instigator's Supplementary Lootbox no longer drops more than two items, and no longer drops a Helmet. Additionally, the Underworld Instigator's helmet no longer appears in Collections as a piece of the entire set.
  • The Underworld Instigator Armor Set can now be searched on the GTN.
  • Satele Shan’s Dualsaber now has the correct visual effects on both blades.
  • The Expedition Uxibeast Mount Decoration can now be placed on a Medium Stronghold Hook.
  • The Rodian Citizen (Male) Decoration now always plays an animation while standing, and has changed into a belt without pouches since they kept getting in the way of his hands.
  • The Ubrikkian Hunter, Rendili Watchman, and Longspur Recon can now be placed on small hooks within Strongholds.
  • The Vectron WGF Veteran Vehicle now correctly unlocks for use as a Decoration.
  • Fixed clipping issues with the Dark Legionnaire chest piece.
  • Fixed clipping issues on the B-200 Cybernetic Greaves.
  • Classes + Combat:
  • Resolve System:
  • While on full Resolve, players now receive a 50% Slow in place of any effect that would normally Immobilize them. This Slow effect has the same duration and conditions as the Immobilize effect that would occur under normal circumstances. For example, if the Immobilize can break early when damage is taken, then so can the Slow that replaces it. Immobilizing effects still do not generate Resolve, they simply react differently when they encounter a target that has a full Resolve bar. These changes only apply to PvP combat.
  • Jedi Knight:
  • Sentinel:
  • New Masterful Utility: Ardor. Transcendence no longer requires or consumes Centering, but goes on cooldown for 30 seconds when activated.
  • Jedi Promulgator is now a Heroic Utility.
  • Removed the Defensive Forms Utility.
  • New Skillful Utility: Stoic. Stoic increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.
  • Defensive Roll now additionally increases internal and elemental damage reduction by 5%.
  • Force Fade now additionally increases your movement speed by 15%.
  • Removed the Force Aegis Utility.
  • Enduring now additionally increases the duration of Guarded by the Force by 2 seconds.
  • Watchman:
  • Cauterize now deals its elemental damage over 6 seconds (down from 12 seconds) and Force Melt causes targets to burn for elemental damage over 15 seconds (down from 18 seconds).
  • Force Melt now only costs 2 focus (down from 3 focus), and the damage it deals has been slightly reduced.
  • The internal cooldown of Plasma Blades’ focus regeneration has been reduced to 1 second (down from 4 seconds).
  • The internal cooldown of Burning Focus’s focus regeneration has been reduced to 3 seconds (down from 4 seconds).
  • Accelerating Victory now builds up to a maximum of 2 stacks (down from 3).
  • Merciless Zeal has been redesigned: Your Cauterize, Overload Saber, and Force Melt burns heal you for 15% of the damage they deal.
  • Burning Sweep has been redesigned: Reduces the cooldown of Force Sweep by 9 seconds and the focus it consumes by 1. In addition, Force Sweep deals 30% more damage and spreads your Cauterize and Force Melt burns to targets it hits, if it hits a target already affected by those burns.
  • The Weaponsmaster’s/Challenger’s Critical Bonus set bonus can now be additionally triggered by Twin Saber Throw.
  • Guardian:
  • Updated the French and German tooltips for the Unremitting Utility.
  • Sith Warrior:
  • Marauder:
  • Relentless is now a Masterful Utility.
  • Cloak of Annihilation is now a Heroic Utility.
  • Relentless has been redesigned: Predation no longer requires or consumes Fury, but will go on cooldown for 30 seconds when activated.
  • Removed the Defensive Forms Utility.
  • New Skillful Utility: Brazen. Brazen increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.
  • Defensive Roll now additionally increases internal and elemental damage reduction by 5%.
  • Phantom now additionally increases your movement speed by 15%.
  • Undying now additionally increases the duration of Undying Rage by 2 seconds.
  • Annihilation:
  • Rupture now deals its internal damage over 6 seconds (down from 12 seconds) and Force Rend causes targets to bleed for internal damage over 15 seconds (down from 18 seconds).
  • Force Rend now only costs 2 rage (down from 3 rage), and the damage it deals has been slightly reduced.
  • The internal cooldown of Hemorrhage’s rage regeneration has been reduced to 1 second (down from 4 seconds).
  • The internal cooldown of Bloodlust’s rage regeneration has been reduced to 3 seconds (down from 4 seconds).
  • Swift Demise now builds up to a maximum of 2 stacks (down from 3).
  • Hungering has been redesigned: Your Rupture, Deadly Saber, and Force Rend bleeds heal you for 15% of the damage they deal.
  • Hemorrhaging Smash has been redesigned: Reduces the cooldown of Smash by 9 seconds and the rage it consumes by 1. In addition, Smash deals 30% more damage and spreads your Rupture and Force Rend bleeds to targets it hits, if it hits a target already affected by those bleeds.
  • The Weaponsmaster’s/Challenger’s Critical Bonus set bonus can now be additionally triggered by Dual Saber Throw.
  • Juggernaut:
  • Updated the French and German tooltips for the Unstoppable Utility.
  • Jedi Consular:
  • Sage:
  • Force Armor now absorbs the same amount of damage as the Sorcerer’s Static Barrier.
  • Shadow:
  • Kinetic Combat:
  • Cascading Debris can now be channeled on the move.
  • Sith Inquisitor:
  • Sorcerer:
  • Static Barrier now absorbs a higher amount of damage.
  • Assassin:
  • Darkness:
  • Depredating Volts can now be channeled on the move.
  • Smuggler:
  • Gunslinger:
  • Reset Engagement now properly knocks back targets hit by the final shots of Speedshot and Penetrating Rounds.
  • Imperial Agent:
  • Sniper:
  • Reestablish Range now properly knocks back targets hit by the final shots of Series of Shots and Penetrating Blasts.
  • Flashpoints + Operations:
  • The Ravagers:
  • The consoles in the Torque encounter are no longer valid targets for AOE healing abilities, such as Roaming Mend and Kolto Cloud.
  • The visual effect for Torque’s Floor Vents now lasts the full duration of the ability. Additionally, an indicator has been added to assist in differentiating the Floor Vents from player effects.
  • Scum and Villainy:
  • Reduced the damage done during the Olok the Shadow encounter in all modes.
  • Colossal Monolith:
  • The Colossal Monolith now becomes Rift Charged after completing the channel of “Breaking the Rift,” increasing the damage it deals.
  • The Colossal Monolith now continues to use all of its abilities in addition to “Destruction of All” after completing the channel of “Breaking the Rift.”
  • Battle of Rishi:
  • Hard Mode:
  • Commander Mokan has a chance to drop the ST-7 Command Walker once again.
  • Boarding Party:
  • Removed chests that were not intended to be present in the Flashpoint.
  • Items + Economy:
  • The set bonuses for all Combat Medic/Bodyguard sets are now working as expected.
  • Unlocking a Stronghold Decoration now shows the correct Prestige Point fly text in French and German.
  • Advanced Anodyne Medpacs can no longer be used more than once during an encounter.
  • The People’s Tower Holoterminal Decoration no longer has a Cartel Market rarity, as it is not gained through the Cartel Market.
  • The People’s Tower Holoterminal Decoration now grants the correct Decoration.
  • Baron Deathmark’s Furious Walker from Season 3 now appears properly in the French and German clients.
  • Season 4 Decorations now appear properly in the French and German clients .
  • Many Relics have had their tooltips updated to the correct values in French and German.
  • Baron Deathmark’s Swashbuckling Cutter now has the correct animation when used.
  • Updated the icon for Baron Deathmark’s Swashbuckling Cutter to distinguish it from other Cutter Vehicles.
  • Ranked Warzone Black-Silver Color Crystals are no longer erroneously added to Collections.
  • Planet-based Commendation Vendor prices now match the Fleet prices.
  • The White Acute Module is now Bind on Legacy.
  • Missions + NPCs:
  • It is no longer possible to fall through the world while attempting to reach the Revanite Alter on the Mission “Death and Life.”
  • Lana Beniko no longer uses “Resurgence” on Revan during his encounter on the Mission “The Enemy Within”
  • The Makeb world Missions that previously awarded 3 Basic Commendations now award 12 Basic Commendations.
  • One of the Treasure Piles at the end of the Mission “Trail of Light” has been unburied from the rock wall.
  • Numerous Ziost Missions have been fixed:
  • Players can no longer access the Custom Walkhar Auspice when not on the Mission “On the House.”
  • Players can no longer be granted increased movement speed while not mounted by using the Custom Walkhar Auspice from the Mission “On the House.”
  • Civilians saved during the Mission “Temporary Residence” now consistently give proper credit.
  • It is no longer possible to scan a Defense Turret through a crashed ship on the Mission “Powerless.”
  • Scanned Data credit now shares between all Group members on the Daily Mission “Death of a World.”

New in Star Wars: The Old Republic Online Client 3.2c (May 14, 2015)

  • General:
  • Corrected and adjusted the Conquest and Event schedule:
  • The Gree Event will continue to run until Tuesday, May 26th.
  • The Relics of the Gree Conquest Event will repeat starting on Tuesday, May 19th.
  • Bounty Contract Week has been rescheduled, and will now run from Tuesday, May 26th to Tuesday, June 2nd.

New in Star Wars: The Old Republic Online Client 3.2b (May 12, 2015)

  • Flashpoints + Operations:
  • The Colossal Monolith’s “Breaking the Rift” Ability now properly channels for its entire duration

New in Star Wars: The Old Republic Online Client 3.2a (May 1, 2015)

  • General:
  • The Crafting UI now properly displays the stats of Premium, Prototype, and Artifact quality items.
  • Flashpoints + Operations:
  • Unstable Aberrations no longer persist through the entire Revan encounter.
  • Missions + NPCs:
  • The vehicle used during the Ziost Mission “On The House” can no longer be used inside of Warzones or Operations.

New in Star Wars: The Old Republic Online Client 3.2 (Apr 28, 2015)

  • Rise of the Emperor:
  • Highlights:
  • New Planet: Ziost! The Imperial planet Ziost is the focal point of an escalating crisis. Level 60 players who have completed the Shadow of Revan storyline can now join in the fight against the former Sith Emperor!
  • New Feature: Outfit Designer! You can now have up to 16 outfits created and saved with your unique look! This new feature can be accessed on the right hand side of the Character Sheet.
  • Ranked Arena Season 4 has come to a conclusion, and Season 5 has begun! Congratulations to all the reward winners! Winnings have been distributed to qualifying characters. Ranked stats have been reset and the Leaderboard for Season 4 has been archived.
  • Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: the Relics of the Gree Event is back and now available for Level 60 players! From May 12th at 4:00PST/12:00 GMT to May 19th at 4:00PST/12:00GMT, Black Bisectors are called upon to lend a hand!
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins May 19th at 04:00 PST/12:00 GMT and ends May 26th at 04:00 PST/12:00 GMT.
  • General:
  • New Feature: Outfit Designer! You can access this new feature by opening your Character Sheet from the Menu bar of the “C” key by default. All players start with the first tab unlocked. You can assign the appearance of an item to a particular slot by dragging the item from your Inventory and dropping it into the appropriate slot. This does not consume or otherwise “equip” the item – it can be used for multiple appearance tabs.
  • Once you’re satisfied with your outfit, clicking the “Commit” button at the bottom of the screen will save that Tab’s appearance. To use this outfit, click “Apply” at the top of the window.
  • If you wish to unlock more tabs, simply click on the tab to the right of the Character Sheet and purchase it with Credits or Cartel Coins.
  • Made improvements to client performance across numerous game systems.
  • A number of mounts have been converted to Adaptive and can be used at any Speeder Piloting rank and their speed will increase depending on that rank. For a full list, please see this post.
  • All Taxi Destinations are now available to all players.
  • All Quick Travel Bind Points within a map region are now automatically discovered when the region is revealed.
  • The cooldown on the Quick Travel ability has been reduced. For Subscribers and Preferred players the cooldown is now 6 minutes, and for Free-To-Play players the cooldown is now 26 minutes.
  • The Legacy Travel I, II, and III unlocks now reduce the cooldown of the Quick Travel ability by 2 additional minutes each.
  • The cooldown on the Emergency Fleet Pass ability has been reduced. For Subscribers and Preferred players the cooldown is now 90 minutes, and for Free-To-Play players the cooldown is now 180 minutes.
  • The Legacy Fleet Pass I, II, and III unlocks now reduce the cooldown of the Emergency Fleet Pass ability by 30 additional minutes each.
  • Cooldowns have been removed from the following Legacy Perks:
  • Priority Transport: CZ-198
  • Priority Transport: Capital World
  • Priority Transport: Fleet Vanguard
  • Priority Transport: Oricon
  • Priority Transport: Outlaw's Den
  • Priority Transport: Rishi
  • Priority Transport: The Black Hole
  • Priority Transport: Yavin 4
  • The speeder at the Ghost Cell Training Camp on Tatooine has been removed from the Taxi Network. Interacting with the Speeder now teleports players directly to Outpost Zaroche instead. The exhaustion zone separating the Ghost Cell Training Camp has been removed, allowing land access to the area. The camp may still be teleported to by using the crate in the first part of the "Assassin's Fortress" Mission.
  • The base cooldown on the Priority Transport: Personal Starship Legacy Perk has been reduced to 6 minutes. Each Improved Priority Transport: Personal Starship unlock will reduce that cooldown by an additional 2 minutes.
  • The Planetary Modification and Equipment Vendors have gone through a large rework: The vendor's stocks have been adjusted to have a better variety of Modifications at a lower Commendation cost. In addition, the title of the NPCs has been changed to reflect the level of the items they sell.
  • All Class Missions that previously rewarded 1 or 2 Basic Commendations now reward 8 Basic Commendations.
  • Group Finder Operations now require 8 Players instead of 16.
  • Level 55 Operations are now available through Group Finder at level 60. A new Operation will be available each day.
  • Group Finder rewards and associated Weekly Missions have had their
  • Commendations adjusted. Please note that this list only encompasses changes to what they currently drop, and any Commendations that are not listed are not being changed from their current state:
  • Group Finder Story Mode Flashpoints:
  • Level 10-54: 20 Basic Commendations
  • Group Finder Tactical Flashpoints:
  • Level 10-54: 20 Basic Commendations
  • Level 55-59: 30 Basic Commendations
  • Level 60: 14 Elite Commendations
  • Group Finder Hard-Mode Flashpoints:
  • Level 50-55: 40 Basic Commendations
  • Level 55-59: 40 Basic Commendations
  • Level 60: 6 Ultimate Commendations
  • Group Finder Story Mode Operations:
  • Level 50: 16 Ultimate Commendations
  • Level 55: 16 Ultimate Commendations
  • Level 60: 16 Ultimate Commendations
  • Weekly Missions:
  • [WEEKLY] Tactical Flashpoints now grants 20 Elite and 10 Ultimate Commendations.
  • [WEEKLY] Galactic Conflicts now grants 24 Elite and 14 Ultimate Commendations.
  • Operations bosses and associated Weekly Missions have had their Commendations updated. Please note that this list only encompasses changes to what they currently drop, and any Commendations that are not listed are not being changed from their current state:
  • Level 50 Operations:
  • 8-Player Story Mode bosses now drop 4 Basic Commendations.
  • 8-Player Hard Mode bosses now drop 6 Basic and 4 Elite Commendations.
  • 8-Player Nightmare Mode bosses now drop 6 Basic and 4 Elite Commendations.
  • 16-Player Story Mode bosses now drop 4 Basic and 2 Elite Commendations.
  • 16-Player Hard Mode bosses now drop 8 Basic and 6 Elite Commendations.
  • 16-Player Nightmare Mode bosses now drop 8 Basic and 6 Elite Commendations.
  • Level 55 Operations:
  • Terror from Beyond + Scum and Villainy :
  • 16-Player Story Mode bosses now drop 1 Ultimate Commendation.
  • 16-Player Hard Mode bosses now drop 2 Ultimate Commendations.
  • 16-Player Nightmare Mode bosses now drop 3 Ultimate Commendations.
  • Dread Fortress + Dread Palace:
  • 16-Player Story Mode bosses now drop 1 Ultimate Commendation.
  • 16-Player Hard Mode bosses now drop 2 Ultimate Commendations.
  • Level 60 Operations:
  • 8-Player Story Mode bosses now drop 8 Elite Commendations.
  • 8-Player Hard Mode bosses now drop 10 Elite Commendations.
  • 16-Player Story Mode bosses now drop 10 Elite Commendations.
  • 16-Player Hard Mode bosses now drop 12 Elite Commendations.
  • Weekly Missions:
  • The Level 50 Operation Weekly Missions now grant 12 Elite and 6 Ultimate Commendations.
  • The Toborro's Courtyard Weekly Mission now grants 12 Elite and 6 Ultimate Commendations.
  • The Level 55 Operation Weekly Missions now grant 18 Elite and 10 Ultimate Commendations.
  • The Level 60 Operation Weekly Missions now grant 24 Elite and 14 Ultimate Commendations.
  • Guild Flagships can now travel to Ziost.
  • Companion Gifts and related subcategories has been added as a searchable category on the Galactic Trade Network.
  • The animation for the /tap emote has been changed.
  • The Rishi Docks are no longer invisible upon landing on Rishi.
  • The Smuggler Mission “Party Crasher” now grants the Codex entry “Drooga the Hutt.”
  • The Achievements “Elite: Hardened Defender” and “Elite: Hardened Invader” now give the correct reward.
  • Cartel Market:
  • The “Black and Deep Purple Dye Module” now correctly states that it is the “Black and Dark Purple Dye Module.”
  • The “Holographic Weapon Display (Rifle)” Decoration now sits central to the hook it is placed on.
  • Classes + Combat:
  • General:
  • Fixed an issue with Bolster that was preventing characters from being granted the correct amount of stats per level.
  • Jedi Knight:
  • Guardian:
  • Removed the Stagger Skillful Utility.
  • New Skillful Utility: Unremitting. Force Leap grants Unremitting, granting immunity to movement-impairing effects and effects that push or pull you around for 4 seconds.
  • Focus:
  • Singularity is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Combat Focus and Force Exhaustion grant Singularity, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no Focus.
  • Swift Slash now additionally causes Guardian Leap to remove movement-impairing effects from the Guardian.
  • Vigilance:
  • Unremitting has been redesigned as Robust: While in Shien Form, Force Leap grants Robust, granting immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. Additionally, during this time, damage reduction is increased by 20%.
  • Sentinel:
  • Healing from Zealous Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.
  • Rebuke can now deal damage to attackers once every second (down from 1.5 seconds).
  • Jedi Crusader can now generate 1 focus every 2 seconds (down from 3 seconds) when you are attacked while Rebuke is active.
  • Concentration:
  • Koan is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Zen and Force Exhaustion grant Koan, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus.
  • Gravity Defiance has been redesigned as Gravity Vortex: Force Exhaustion grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Zealous Leap and Force Exhaustion each consume 1 less Focus.
  • Sith Warrior:
  • Juggernaut:
  • Removed the Stagger Skillful Utility.
  • New Skillful Utility: Unstoppable. Force Charge grants Unstoppable, granting immunity to movement-impairing effects and effects that push or pull you around for 4 seconds.
  • Rage:
  • Shockwave is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Enrage and Force Crush grant Shockwave, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.
  • Brutality now additionally causes Intercede to remove movement-impairing effects from the Juggernaut.
  • Vengeance:
  • Unstoppable has been redesigned as Brawn: While in Shien Form, Force Charge grants Brawn, granting immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. Additionally, during this time, damage reduction is increased by 20%.
  • Marauder:
  • Healing from Blood Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.
  • Cloak of Pain can now deal damage to attackers once every second (down from 1.5 seconds).
  • Cloak of Rage can now generate 1 rage every 2 seconds (down from 3 seconds) when you are attacked while Cloak of Pain is active.
  • Fury:
  • Destruction is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Berserk and Force Crush grant Destruction, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.
  • Gravity Manipulation has been redesigned as Gravity Vortex: Force Crush grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Obliterate and Force Crush each consume 1 less rage.
  • Trooper:
  • Vanguard:
  • Plasmatech:
  • Rain of Fire has been redesigned: Kinetic and energy attacks deal 5% additional damage to burning targets. Additionally, Pulse Cannon spreads your periodic Incendiary Round effect to the targets it damages, as long as it damages a target already affected by your Incendiary Round.
  • Pulse Generator now only has 2 stacks (down from 3 stacks), with each stack increasing the damage of your next Pulse Cannon by 25% (up from 15%), causing it to slow affected targets by 45% (up from 30%), and making Pulse Cannon immune to interrupts.
  • Burnout now additionally reduces the energy cell cost of Plasmatize by 5.
  • Insulated Augs now increases elemental and internal damage reduction by 5% (up from 2%).
  • Bounty Hunter:
  • Powertech:
  • Pyrotech:
  • Rain of Fire has been redesigned: Kinetic and energy attacks deal 5% additional damage to burning targets. Additionally, Flame Thrower spreads your periodic Incendiary Missile effect to the targets it damages, as long as it damage a target already affected by your Incendiary Missile.
  • Superheated Flame Thrower now only has 2 stacks (down from 3 stacks), with each stack increasing the damage of your next Flame Thrower by 25% (up from 15%), causing it to slow affected targets by 45% (up from 30%), and making Flame Thrower immune to interrupts.
  • Burnout now additionally reduces the heat cost of Scorch by 5.
  • Insulated Mats now increases elemental and internal damage reduction by 5% (up from 2%).
  • Fixed a set bonus bug that caused the Combat Tech’s Critical Bonus buff to not be consumed by Immolate.
  • Smuggler:
  • Scoundrel:
  • Blasters Blazing now additionally increases the area damage of Thermal Grenade by 50%
  • Ruffian:
  • Feelin’ Woozy now reduces the movement speed of all affected targets by 30% for the full duration of Shrap Bomb (up from 6 seconds).
  • Blaster Volley no longer requires an Upper Hand to be activated. The damage of Blaster Volley has been reduced.
  • Gunslinger:
  • Saboteur:
  • The damage dealt by Scatter Bombs has been drastically reduced, however a single target can now be struck by all 5 bombs. Additionally, Scatter Bombs now immobilizes affected targets for 3 seconds.
  • Dirty Fighting:
  • Feelin’ Woozy now reduces the movement speed of all affected targets by 30% for the full duration of Shrap Bomb (up from 6 seconds).
  • Imperial Agent:
  • Operative:
  • Skirmisher now additionally increases the area damage of Fragmentation Grenade by 50%
  • Lethality:
  • Adhesive Corrosives now reduces the movement speed of all affected targets by 30% for the full duration of Corrosive Grenade (up from 6 seconds).
  • Carbine Burst no longer requires a Tactical Advantage to be activated. The damage of Carbine Burst has been reduced.
  • Sniper:
  • Engineering:
  • The damage dealt by Scatter Bombs has been drastically reduced, however a single target can now be struck by all 5 bombs. Additionally, Scatter Bombs now immobilizes affected targets for 3 seconds.
  • Virulence:
  • Adhesive Corrosives now reduces the movement speed of all affected targets by 30% for the full duration of Corrosive Grenade (up from 6 seconds).
  • Flashpoints + Operations:
  • Temple of Sacrifice:
  • Reduced the health of the Lurkerlings in the Story Mode Underlurker encounter.
  • Increased time to react to Unstable Aberrations in Revan’s final phase in Hard Mode, and decreased the rate at which they spawn.
  • HK-47’s Handful of Grenades and Pseudorandom Violence animations have been optimized for better performance.
  • Sword Squadron has been reworked:
  • Reduced damage done in all modes.
  • The Squadron now utilizes low smoke emitting ammunition, reducing smoke during explosions and increasing visibility.
  • Further reduced the damage of the Rain of Missiles ability in 16-Player Story Mode.
  • There is now a 30 second grace period after killing one walker before the other walker enters its enrage phase in Story Mode, this is reduced to 5 seconds in Hard Mode.
  • The Ravagers:
  • Coratanni now uses stealth instead of running in order to more reliably reach the escape pod.
  • Reduced damage done by Quartermaster Bulo in all difficulty modes.
  • Additonally reduced the damage of Quartermaster Bulo’s Scatter Blaster ability in 16-Player modes.
  • Blood Hunt:
  • Hard Mode Kyramla Gemas’rugam’s health and damage output has been reduced.
  • Jos and Valk Beroya now deal significantly less damage during their Hard Mode encounter.
  • Players outside of the arena can no longer be affected by Torch’s abilities.
  • Assault on Tython:
  • Hard Mode:
  • The Mark VI and Mark VII droids during the Master Liam Dentiri encounter are now immune to damage while using their Safety Override ability.
  • Items + Economy:
  • Baron Deathmark’s Furious Walker can now be placed as a Decoration.
  • Decorations have been added to the Fleet Starfighter & PvP Decoration vendor (found in the Strongholds & Crew Skills section of either Fleet):
  • Frogdog Banner
  • Rotworm Banner
  • Frogdog Wall Logo
  • Rotworm Wall Logo
  • Makeb Canopy
  • Quesh Huttball Pit Chandelier
  • Voidstar Bomb
  • Ancient Hypergate Energy Orb Stand
  • Custom Huttball Stand
  • Makeb Pergola
  • Massassi Mender's MK-2 Implant has been renamed to Massassi Mender's MK-2 Relay to better reflect that it goes in your ear.
  • Missions + NPCs:
  • [WEEKLY] Czerka Dissolution and [WEEKLY] Czerka Takeover no longer require completion of the two Czerka flashpoints. Instead, a new daily Heroic 2+ mission has been added to the mission terminal on CZ-198. Progress on this mission has been reset.
  • [WEEKLY] Terror from Beyond, [WEEKLY] Scum and Villainy, [WEEKLY] Dread Fortress, and [WEEKLY] Dread Palace now require the final encounters in those Operations.
  • Executor Krannus and Sergeant Bedd will no longer constantly evade when fighting each other during the Jedi Knight Class Mission “Holocaust.”
  • The Mission “Forged Alliances: Part 3” now grants Credits on completion.
  • The Unique Rock Formation, Cybernetic Skull, and Anchored Rock on Rishi now spawn more consistently, and more frequently.
  • Thera Markon now acknowledges Bounty Hunters who offer to do the job for free during the Mission “The Ones Left Behind.”
  • Players completing the Rishi Mission “The Slavers” will no longer see multiple Therons and Lanas.
  • Revan’s Force Barrier immunity is now correctly counted as a buff on his Target Portrait during the Mission “The Enemy Within.”
  • The Revanite Commanders required to progress during “The Enemy Within” now have a shorter respawn time.
  • All Mission Reward mail that had Planetary Commendation rewards have been updated to give Basic Commendations.

New in Star Wars: The Old Republic Online Client 3.1.2a (Apr 9, 2015)

  • Jedi Consular:
  • Shadow:
  • Low Slash is no longer repeatedly activated after its initial use.

New in Star Wars: The Old Republic Online Client 3.1.2 (Apr 6, 2015)

  • Highlights:
  • Revel in the arrival of Star Wars™ Celebration with a Double XP Week! Get twice the experience from April 16th at 11:00 PDT/18:00 GMT to April 22nd at 00:01 PDT/07:00 GMT!
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event! The event begins April 21st at 05:00 PDT/12:00 GMT and ends April 28th at 05:00 PST/12:00 GMT!
  • General:
  • Frameworks from any Guild Bank tab can now be used to purchase Guild Flagship Room unlocks.
  • Cartel Market:
  • Vehicles with the new “Flourish” functionality will be available in the Cartel Market soon!
  • Bright Yellow and Vibrant Green Eyes are now available for Cyborgs.
  • Short Wavy Hair no longer distorts on any body types.
  • The Bright Blue Eyes appearance has been fixed and is now available for Female Human and Cyborg characters.
  • The “Tempest Cutter” now correctly displays an icon and a Collection image.
  • Classes + Combat:
  • Jedi Knight:
  • Guardian:
  • Focused Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10).
  • Sentinel:
  • Zealous Ward now properly heals when using Saber Ward.
  • Sith Warrior:
  • Juggernaut:
  • Enraged Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10).
  • Jedi Consular:
  • The range of Mind Crush has been reduced to 10 meters (down from 30 meters).
  • Sage:
  • Force Reach now additionally increases the range of Mind Crush, Force in Balance, and Vanquish by 20 meters (from the base range of 10 meters).
  • Redesigned the Upheaval utility: Project gains a 25% chance to produce a second Project that deals 25% damage.
  • The damage dealt by Forcequake has been decreased.
  • Forcequake now consumes 60 Force (down from 120) over the duration of the channel (3 seconds, down from 6 seconds). Additionally, the snare on targets damaged by Forcequake has been removed.
  • Telekinetics:
  • Abilities affected by Telekinetic Momentum now have a 25% chance (down from 30%) to trigger a second telekinetic charge that deals 25% damage to a target.
  • Mental Momentum now grants a 25% chance for Mind Crush to tick twice (down from 30%). Additionally, Mental Momentum now grants Turbulence a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively).
  • The damage dealt by Telekinetic Gust has been increased. Additionally, the cooldown of Telekinetic Gust has been increased to 15 seconds (up from 12 seconds).
  • The damage dealt by Telekinetic Burst has been slightly decreased. Additionally, Telekinetic Burst now costs 33 Force (up from 30).
  • Fixed an issue that caused Tremors to apply Unshakable early, negating interrupts.
  • Balance:
  • Mind Warp now increases the duration of Mind Crush and Vanquish by 3 seconds (up from 2 seconds).
  • Shadow:
  • General:
  • Updated the Phase Walk tooltip for consistency with the Sith Assassin mirror.
  • Kinetic Combat:
  • Force Break now increases the damage dealt by Combat Technique’s Force Breach and Slow Time by 40% (up from 30%).
  • Infiltration:
  • Kinetic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.
  • Low Slash now has a 30 meter range (up from 4 meters), and the damage it deals has been reduced.
  • Serenity:
  • Force in Balance and Vanquish now have a maximum range of 10 meters (down from 30 meters).
  • The life redirected by Psychic Absorption for Sever Force and Force Technique’s Force Breach has been reduced to 10% of the damage dealt (down from 25%).
  • Serenity Strike no longer benefits from Mind Quell.
  • Targets can no longer suffer from the periodic effects of Mind Crush and Vanquish simultaneously.
  • Crush Spirit will no longer occur more than once every 15 seconds, as the tooltip states.
  • Sith Inquisitor:
  • The range of Crushing Darkness has been reduced to 10 meters (down from 30 meters).
  • Sorcerer:
  • Transmission now additionally increases the range of Crushing Darkness, Death Field, and Demolish by 20 meters (from the base range of 10 meters).
  • Redesigned the Chain Shock utility: Shock gains a 25% chance to produce a second Shock that deals 25% damage.
  • The damage dealt by Force Storm has been decreased.
  • Force Storm now consumes 60 Force (down from 120) over the duration of the channel (3 seconds, down from 6 seconds). Additionally, the snare on targets damaged by Force Storm has been removed.
  • Lightning:
  • Abilities affected by Forked Lightning now have a 25% chance (down from 30%) to trigger a second arc of lightning that deals 25% damage to a target.
  • Forked Darkness now grants a 25% chance for Crushing Darkness to tick twice (down from 30%). Additionally, Forked Darkness now grants Thundering Blast a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively).
  • The damage dealt by Lightning Flash has been increased. Additionally, the cooldown of Lightning Flash has been increased to 15 seconds (up from 12 seconds).
  • The damage dealt by Lightning Bolt has been slightly decreased. Additionally, Lightning Bolt now costs 33 Force (up from 30).
  • Fixed an issue that caused Conduction to apply Unshakable early, negating interrupts.
  • Madness:
  • Lingering Nightmares now increases the duration of Crushing Darkness and Demolish by 3 seconds (up from 2 seconds).
  • Assassin:
  • Darkness:
  • Mounting Darkness now increases the damage dealt by Dark Charge’s Discharge and Wither by 40% (up from 30%).
  • Deception:
  • Entropic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.
  • Low Slash now has a 30 meter range (up from 4 meters), and the damage it deals has been reduced.
  • Hatred:
  • Death Field and Demolish now have a maximum range of 10 meters (down from 30 meters).
  • The life steal granted by Imbibe to Creeping Terror and Lightning Charge’s Discharge has been reduced to 10% of the damage dealt (down from 25%).
  • Leeching Strike no longer benefits from Dreadful Nightmares.
  • Targets can no longer suffer from the periodic effects of Crushing Darkness and Demolish simultaneously.
  • Trooper:
  • Adrenaline Rush now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Adrenaline Rush heals you to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health.
  • Commando:
  • Assault Specialist:
  • Incendiary Round and Serrated Bolt no longer benefit from Assault Trooper.
  • Degauss now increases defense chance by 35% (up from 25%) when activating Diversion. This effect lasts for 6 seconds.
  • Rapid Recharge no longer grants 2% alacrity.
  • Gunnery:
  • Redesigned Decoy: Diversion grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.
  • Curtain of Fire may now be triggered by activating Hail of Bolts, in addition to Grav Round.
  • Vanguard:
  • Shield Specialist:
  • Soldier’s Grit has been updated to match the changes to Adrenaline Rush, and now heals every second while above 40% of your maximum health (up from 35%).
  • Bounty Hunter:
  • Kolto Overload now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Kolto Overload heals you to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health.
  • Mercenary:
  • Innovative Ordnance:
  • Incendiary Missile and Serrated Shot no longer benefit from Ordnance Expert.
  • Degauss now increases defense chance by 35% (up from 25%) when activating Chaff Flare. This effect lasts for 6 seconds.
  • Rapid Venting no longer grants 2% alacrity.
  • Arsenal:
  • Redesigned Decoy: Chaff Flare grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.
  • Barrage may now be triggered by activating Sweeping Blasters, in addition to Tracer Missile.
  • Powertech:
  • Shield Tech:
  • Coolant has been updated to match the changes to Kolto Overload, and now heals every second while above 40% of your maximum health (up from 35%).
  • Flashpoints + Operations:
  • General:
  • Solo Mode Forged Alliances and Shadow of Revan Flashpoints are now repeatable and can be picked up at any time from the access quest NPCs. Furthermore, any players who were unable to progress past the Forged Alliances Solo Arc due to having completed the solo mode Flashpoint prior should now be able to progress. The Mission "Torch's Flame" will be reset by this change.
  • The XP and credits reward for Solo Mode Forged Alliances and Shadow of Revan Flashpoints have been adjusted as they are now repeatable.
  • Blood Hunt:
  • Players can no longer get trapped inside of the beast cages during the Jos and Valk Beroya encounter in some cases.
  • Legacy of the Rakata:
  • Republic Players are now able to enter the Flashpoint.
  • Depths of Manaan:
  • Reduced the damage of Hard Mode M2-AUX Foreman Droid’s Logistics Enforcement Laser by 20%.
  • It is no longer possible to avoid damage from Demolition Probes by standing in a specific spot.
  • Items + Economy:
  • The item “Stronghold Title: Chamber of Truth” can now be sold on the Galactic Trade Network.
  • The “Trophy Hunter’s Mask” available from the I.C.E. reputation vendor now unlocks in Collections.
  • Resurrected Relic of Focused Retribution is no longer triggered by healing and dealing damage separately.
  • The following Decorations now have more detailed Sources in the Decoration UI:
  • D5-Mantis Patrol Craft
  • X-70B Phantom
  • Defender-Class Light Corvette
  • Fury-Class Imperial Interceptor
  • XS Stock Light Freighter
  • BT-7 Thunderclap
  • Imperial Transport Shuttle
  • Ship Computer: Imperial (Full)
  • Ship Computer: Republic (Full)
  • The Gree Light Pillar (Blue) Decoration now correctly unlocks when the Decoration is used.
  • Using the Czerka Crate-O-Matic now hides equipped weapons.
  • Using the Holo-Shrub Disguise now hides equipped weapons.
  • The following vehicles will now unlock a Stronghold decoration if owned:
  • Ubrikkian Hunter
  • Rendili Watchmen
  • Longspur Recon
  • The “Holocall Kiosk” Decoration can now be listed on the Galactic Trade Network.
  • The following Stronghold Titles are now Bind on Pickup:
  • Stronghold Label: Imperial Sanctuary
  • Stronghold Label: Republic Sanctuary
  • Stronghold Label: Starfighter's Lounge
  • Missions + NPCs:
  • The guards on Yavin 4 now correctly count towards the “Yavin 4: Raiding the Republic” and “Yavin 4: Attacking the Empire” Conquest Objectives.
  • Jedi Knights now receive a message after their encounter with Captain Milenec as intended.
  • The Bioanalysis Mission “Fishing for Trouble” now provides Grade 11 Samples, and the Mission “Storms of Orleon” now provides Grade 11 Compounds.
  • The camera no longer shows an invalid camera angle during the Belsavis Mission “Inner Power.”
  • The follow-up messages for several Missions now reward Basic Commendations instead of Planetary Commendations.
  • Level 55 Hard Mode Flashpoints no longer count towards the Mission “[WEEKLY] Galactic Conflicts.”
  • Solo and Tactical Blood Hunt Flashpoint Missions are now fixed at Level 57. The Hard Mode version remains at Level 60.

New in Star Wars: The Old Republic Online Client 3.1.1 (Mar 11, 2015)

  • Highlights:
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins March 17th at 04:00 PDT/11:00 GMT and ends March 24th at 04:00 PDT/11:00 GMT.
  • General:
  • The second dialogue choice when speaking to Jerwo Vhob on Rishi no longer appears blank in French and German.
  • The Decoration “Gree Light Pillar (Blue)” now consistently appears in the Decoration UI.
  • Numerous mounts have been updated to allow similar styles to utilize the same hook types within Strongholds.
  • The “Orbital Power Monitor” Decoration now has a 20% chance to drop from the final boss of Kuat Drive Yards.
  • The following decorations have been added to their appropriate faction Starfighter and PvP Decoration vendor. They cost 5 Dark Projects and 5 Universal Prefabs MK-3 each:
  • Ship Computer: Imperial (Full)
  • Ship Computer: Republic (Full)
  • Applied the appropriate soundsets to numerous Nova Blades on Rishi.
  • The “Southern Shore Crab” now counts towards the "Fauna of Rishi" Achievement.
  • The Achievements to defeat Commander Mokan now have proper icons.
  • The Sith Warrior Shadow of Revan intro cinematic has been updated so that Vette now appears in the gear the player has selected rather than default gear.
  • Conquest Points now sort by the number value instead of the first digit in the Guild UI.
  • The following emotes now play an animation when used:
  • /duck
  • /look
  • /meditate
  • /observe
  • /raise
  • /tap
  • Cartel Market:
  • The B-100 Cybernetic Hands no longer stretch when using the One Man Band Rest and Recharge item.
  • Corrected multiple missing/stretched textures present on the “Shaggy” hair style.
  • “Shaggy” hair now works on all Female Body Types.
  • “Emote: No Bones Dance” and “Emote: Punt” now correctly display in Collections that they can be purchased from the Acolyte's Shadow Pack.
  • The RK-4, RK-5 and RK-6 Starforged Blasters have all been recalled, and now produce a different sound when fired.
  • The Holoprojector on the Hunter’s Planning Table Decoration has had its bulbs replaced and now displays longer.
  • Kreia’s Robes now display properly.
  • Classes + Combat:
  • Jedi Knight:
  • Sentinel:
  • Just Pursuit has been redesigned: Leg Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.
  • Removed the Stagger and Defiance Skillful Utilities.
  • New Skillful Utility: Reining Reach. Reining Reach increases the range of Leg Slash to 10 meters and reduces its focus cost by 2.
  • New Skillful Utility: Adamant. You generate 4 focus when stunned, immobilized, put to sleep, or knocked down. Additionally, the cooldown of Resolute is reduced by 30 seconds.
  • Removed the health penalty from Guarded by the Force. Additionally, the base cooldown of Guarded by the Force has been increased by 60 seconds.
  • Force Camouflage now additionally grants immunity to controlling effects for its full duration. Dealing direct damage ends this immunity.
  • The tooltip of Leg Slash now properly displays the duration of the speed reduction effect.
  • Fixed the Defensive Forms Utility, and it now properly increases damage reduction in Shii-Cho Form.
  • Combat:
  • Saber Storm's tooltip now displays the correct critical strike damage bonus.
  • Immaculate Force's tooltip now displays the proper Ability name for the class.
  • Sith Warrior:
  • Marauder:
  • Inescapable has been redesigned: Crippling Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.
  • Removed the Stagger and Unyielding Skillful Utilities.
  • New Skillful Utility: Maiming Reach. Maiming Reach increases the range of Crippling Slash to 10 meters and reduces its rage cost by 2.
  • New Skillful Utility: Inexorable. You generate 4 rage when stunned, immobilized, put to sleep, or knocked down. Additionally, the cooldown of Unleash is reduced by 30 seconds.
  • Removed the health penalty from Undying Rage. Additionally, the base cooldown of Undying Rage has been increased by 60 seconds.
  • Force Camouflage now additionally grants immunity to controlling effects for its full duration. Dealing direct damage ends this immunity.
  • The tooltip of Crippling Slash now properly displays the duration of the speed reduction effect.
  • Jedi Consular:
  • Sage:
  • Metaphysical Alacrity now properly increases the duration of Force Speed.
  • Shadow:
  • Phase Walk now has a 10 minute duration (up from 5).
  • The Utility "Mind Over Matter" now properly increases Force Speed duration.
  • The Passive Ability “Rapid Recovery” now grants +100% Force Regen bonus to Double-Bladed Saber Tactics as intended.
  • Agent:
  • Sniper:
  • Virulence:
  • The critical hit chance of Laze Target now affects the full duration of Cull.
  • Trooper:
  • Full Auto is now exclusive to the Commando Advanced Class and can be trained at level 15.
  • Pulse Cannon can now be trained at level 3 (previously 8) and Mortar Volley can now be trained at level 8 (previously 10).
  • All Troopers may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.
  • Vanguard:
  • Increased the ability activation cooldown of Shoulder Cannon to 1.5 seconds (up from .5 seconds).
  • Slightly reduced the damage of Shoulder Cannon.
  • Edited the tooltip for Electro Shield to indicate that it only deals retaliatory damage against direct damage, not periodic damage.
  • The Shoulder Cannon tooltip now displays the proper cooldown for time between missile launches.
  • Plasmatech:
  • Adrenaline Fueled has been redesigned: While Adrenaline Rush is active, your damage reduction is increased by 30%. Additionally, the cooldown of Adrenaline Rush is reduced by 60 seconds.
  • The damage dealt by Shockstrike and Fire Pulse has been reduced.
  • Rain of Fire has been redesigned: Pulse Cannon deals 10% additional damage to burning targets.
  • Plasma Barrage has been redesigned: Fire Pulse makes your next Ion Pulse or Explosive Surge deplete no energy cells. Additionally, Pulse Cannon now overwhelms the targets it damages. Overwhelmed targets take 10% more damage from area attacks.
  • Plasmatic Assault now additionally increases the critical bonus of Plasmatize by 30%.
  • Ionized Ignition now properly applies a Plasma Cell burn to all affected targets.
  • Shield Specialist:
  • Ion Shield has been redesigned: Further increases damage reduction while Ion Cell is active by 2%. Additionally, Energy Blast damages up to 3 additional enemy targets within 5 meters of the primary target. Does not damage sleeping, lifted, or incapacitated enemies.
  • Energy Blast now generates 25% additional threat.
  • Commando:
  • Gunnery:
  • Cover Fire now slows the target’s movement speed by 70% for 3 seconds with each hit (up from 2 seconds).
  • Combat Medic:
  • Fixed a bug that removed the Kolto Residue slow effect from Kolto Bomb.
  • Bounty Hunter:
  • Unload is now exclusive to the Mercenary Advanced Class and can be trained at level 15.
  • Flame Thrower can now be trained at level 3 (previously 8) and Death from Above can now be trained at level 8 (previously 10).
  • All Bounty Hunters may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.
  • Powertech:
  • Increased the ability activation cooldown of Shoulder Cannon to 1.5 seconds (up from .5 seconds).
  • Slightly reduced the damage of Shoulder Cannon.
  • Edited the tooltip for Pyro Shield to indicate that it only deals retaliatory damage against direct damage, not periodic damage.
  • The Shoulder Cannon tooltip now displays the proper cooldown for time between missile launches.
  • Pyrotech:
  • Automated Defenses has been redesigned: While Kolto Overload is active, your damage reduction is increased by 30%. Additionally, the cooldown of Kolto Overload is reduced by 60 seconds.
  • The damage dealt by Flaming Fist and Immolate has been reduced.
  • Rain of Fire has been redesigned: Flame Thrower deals 10% additional damage to burning targets.
  • Flame Barrage has been redesigned: Immolate makes your next Flame Burst or Flame Sweep generate no heat. Additionally, Flame Thrower now overwhelms the targets it damages. Overwhelmed targets take 10% more damage from area attacks.
  • Firebug now additionally increases the critical bonus of Scorch by 30%.
  • Volatile Igniter now properly applies a Combustible Gas Cylinder burn to all affected targets.
  • Shield Tech:
  • Ion Screen has been redesigned: Further increases damage reduction while Ion Gas Cylinder is active by 2%. Additionally, Heat Blast damages up to 3 additional enemy targets within 5 meters of the primary target. Does not damage sleeping, lifted, or incapacitated enemies.
  • Heat Blast now generates 25% additional threat.
  • Mercenary:
  • Arsenal:
  • Pinning Fire now slows the target’s movement speed by 70% for 3 seconds with each hit (up from 2 seconds).
  • Flashpoints + Operations:
  • The Ravagers:
  • Lowered Torque’s health on 16-Player Story Mode.
  • Temple of Sacrifice:
  • The “Devastation” debuff tooltip no longer refers to “The Rock.”
  • Battle of Rishi:
  • Toned down the damage of non-boss enemies, with a bit more emphasis on the "Strong" tier enemies, in the Hard Mode version.
  • Rarrook no longer Jet Charge’s at Companions or the GSI Combat Support Droid.
  • Decreased the damage of Full Auto (Rarook), Suppressive Fire (Marko'Ka), and Stealth Strike (Marko'Ka).
  • Decreased damage of Master Obai's Master Strike, and Lord Vodd's Ball Lightning (Both the impact damage and the subsequent DoT).
  • Decreased the damage output of the Called Reinforcements during the Shield Squadron Unit 1 encounter.
  • Commander Mokan's "Compound 9 Reload" channel is no longer interrupted if his main target vanishes during his Hard Mode encounter.
  • Commander Mokan’s “Compound 9” now highlights as a Cleansable debuff in the Debuff Frame.
  • Decreased the damage of "Compound 9" and "Compound 17."
  • Increased the damage of Commander Mokan's Ranged Attack.
  • Shield Squadron Unit 1’s “Orbital Laser” and “Missile Blast” damage areas now more closely match their indicators.
  • Blood Hunt:
  • Republic players can no longer repeatedly access Solo Mode Blood Hunt.
  • Yustapir’s “Hurl” ability now respects a player’s knockback immunity.
  • Jos and Valk Beroya no longer stay on their ledges in certain situations.
  • Players who are knocked off of the platform when fighting Jos Beroya are now spawned at the correct checkpoint.
  • Players, Companions, and the GSI are no longer able to leap to Jos Beroya while he is in his perch.
  • Kyramela Gemas’rugam now resets if moved outside of the combat area in Solo Mode.
  • Krakjya and Krakjya Stalker no longer have the Boss Immunity buff.
  • Depths of Manaan:
  • Hard Mode:
  • Decreased the damage that non-boss enemies deal by about 20%.
  • Further decreased the damage dealt by Dual Saber Throw (Shasa Zealots) and Long Range Snipe (Facility Snipers) by 5% (for a total reduction of 25%). This also applies to the Shasa Zealots that appear during the Ortuno encounter.
  • Sairisi has been retuned:
  • Slightly reduced the overall damage done during the encounter (~4%).
  • Slightly reduced the health of the Riot Suppression Droids (~5%).
  • The rate at which Riot Suppression Droids auto-repair under their Riot Suppression Shield now degrades each time the shield cycles by 1/3. This means the second time they shield themselves, they'll heal at 2/3 the normal rate, the third time they'll heal at 1/3 the normal rate, and the fourth time they cease healing entirely.
  • Ortuno has been retuned:
  • Reduced Ortuno's Health (~15%).
  • Increased the damage Ortuno direct attacks deal (except for Energy Eruption) by ~10%.
  • Decreased the damage of Energy Eruption (~15%).
  • Stivastin has been retuned:
  • Significantly reduced the damage of the Lab Guardian droid adds (-25%).
  • Increased the duration that flame jets suppress Stivastin's regeneration to 36s (up from 30s).
  • Increased the damage that flame jets deal to Stivastin by 20%.
  • Increased the Credit reward for “[HARD] Depths of Manaan” for both Factions to match that given by similar Flashpoints.
  • Assault on Tython:
  • The Falling Rock ability used during the Master Oric Traless / Lord Goh encounter in Assault on Tython now shows the damage at the moment of impact.
  • The Mark VII Training Droids in Hard Mode Assault on Tython now correctly spawn as Strong instead of Elite.
  • Lieutenant Kreshin’s ability “Slash” now hits for the correct amount of damage in Hard Mode Assault on Tython.
  • The Force Push distance for both Imperial and Republic Commanders has been reduced.
  • Korriban Incursion:
  • The damage increase from the Zen ability for the Republic Commander bonus boss is now the same as the Imperial Commander in Hard Mode.
  • Legacy of the Rakata:
  • The Imperial version of “[HARD] Legacy of the Rakata” now grants the same Credit reward as the Republic version.
  • Items + Economy:
  • Level 60 Hard Mode Flashpoints and Story Mode Operations now drop MK-2 gear instead of MK-1.
  • Kell Dragon Force-Master 4-Piece Set Bonus now functions properly for Sages.
  • The Medical Grade Injector has been added to Mnek, the Scrap Peddler: Prototype Materials vendor.
  • The Deceiver Force-Lord Hood no longer has clipping issues with helmets.
  • The Headhunter's Helmet now has voice modulation.
  • Fixed skinning issue with Devoted Armor Boltblaster's Body Armor that caused it to distort while running.
  • Fixed distortion issues on Female Body Types for the Revanite, Deceiver, Pummeler, and Bulwark armor sets.
  • The following crafting items can now be placed on the Galactic Trade Network:
  • Exonium
  • Matter Transubstantiator
  • Increased stats to the appropriate level on the following items:
  • Yavin Force-healer's MK-1 Motivator
  • Deceiver Force-healer's MK-1 Motivator
  • Massassi Force-healer's MK-1 Motivator
  • The Veda Cloth Lower Robes no longer cause player’s legs to disappear.
  • Missions + NPCs:
  • The Missions “Forged Alliances: Part I” and “Forged Alliances: Part II” are now available at the same level as “[Prelude] Shadow of Revan.” The progress on these missions has been reset.
  • The Yavin 4 Bonus Mission “Chopping Block” has had its kill requirements lowered from 10 to 6. The progress on this mission has been reset.
  • Fixed an issue that caused players to not receive proper credit for the Mission “The Enemy Within” upon defeating the Revan encounter in Temple of Sacrifice.
  • Republic players now correctly receive credit for the Mission “[WEEKLY] Galactic Conflicts” when completing Hard Mode Battle of Rishi through the Group Finder.
  • Level 55 Tactical Flashpoints now count towards the Mission “[WEEKLY] Tactical Flashpoints.”
  • The lockbox on Rishi required for the Mission “Monkey-Lizard Business” can no longer become unusable.
  • Troopers who have completed the Flashpoint Depths of Manaan now have their involvement acknowledged on the Mission “Eclipse Squad.”

New in Star Wars: The Old Republic Online Client 3.1a (Mar 5, 2015)

  • General:
  • The Achievements for Hard Mode Battle of Rishi and Hard Mode Blood Hunt no longer reset on logout.
  • Flashpoints and OperationsThe Ravagers:
  • Players must now begin the Coratanni encounter by interacting with the door to her arena before every attempt.
  • It is no longer possible for players to get stuck in a state where there are unable to return to the Coratanni encounter.
  • Saber Reflect no longer deflects Floor Vent damage during the Torque encounter.

New in Star Wars: The Old Republic Online Client 3.1 (Feb 12, 2015)

  • Highlights:
  • Ranked Warzone Arena Season 4 has begun! Get in there and go berserk! Season 3 leaderboards have been archived.
  • New Hard Mode Flashpoints! Hard Mode Blood Hunt and Battle of Rishi are now available through Group Finder in the Hard Mode Flashpoint category at level 60.
  • New Legacy Unlock – Improved Mounting! You can now summon any vehicle or creature mount while moving!
  • Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: the Relics of the Gree Event is back and now available for Level 60 players! From February 24th at 4:00PST/12:00 GMT to March 3rd at 4:00PST/12:00GMT, Black Bisectors are called upon to complete missions for new rewards!
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins February 12th at 04:00 PST/12:00 GMT and ends February 17th at 04:00 PST/12:00 GMT
  • Progress faster with a Double XP Weekend! Get twice the experience from February 13th at 10:00 PST/18:00 GMT to February 16/17th at 23:00 PST/07:00 GMT!
  • General:
  • Ship Droids can now equip 1-Handed Blaster Pistols in their Main Hand.
  • Hard Mode Battle of Rishi and Blood Hunt have been added to the Mission “[WEEKLY] Galactic Conflicts.”
  • The following exit points have been added to Guild Flagships:
  • Republic: Yavin 4: Coalition Staging
  • Republic: Rishi: Raider's Cove
  • Republic: Rishi: Blaster's Path Cantina
  • Imperial: Rishi: Blaster's Path Cantina
  • Fixed an issue where player Utility Points would not reset when the data had changed, resulting in players not always meeting the criteria for the Utility set up they have.
  • The Achievements for killing Commander Mokan now have a proper icon.
  • The BH-7X Custom Hunter vehicle now correctly banks into turns.
  • The Decoration UI no longer lists the Decoration “Life Day Holo-Tree (Green)” as available.
  • The Cyan Sphere vehicle is now purchasable from the Gree Reputation vendor.
  • Cartel Market:
  • The Apprentice's Shadow Pack is now available from the Cartel Market!
  • Corrected the jet pack animation locations on Shae Vizla’s Chestguard.
  • Selecting the “Bright Yellow Eyes” option in Character Creation or the Appearance Designer no longer makes it impossible to make further changes.
  • The Dathomir Shaman’s Hood now appears properly when equipped or previewed.
  • The Investigator’s Robe no longer has two hoods.
  • The Icon for the Appearance Modification Station Decoration is now blue instead of green to appropriately match the required Floor Hook size.
  • The Collections UI no longer has images of the Juhani set while viewing or unlocking the Underwater Explorer’s Armor.
  • Classes + Combat:
  • General:
  • Incremental healing and damage from already-applied effects no longer get inadvertently cut off when Alacrity buffs are activated.
  • Jedi Knight:
  • Guardian:
  • General:
  • Fixed a dynamic tooltip bug that caused Soresu Form to appear like it reduced ability damage dealt by 20% instead of 10%.
  • Narrowed Focus is now a Skillful Utility.
  • Gather Strength is now a Masterful Utility.
  • Defense:
  • Dust Storm now additionally increases Blade Storm damage by 40%.
  • Pacification now increases Force Sweep damage by 75% (up from 65%) and the critical strike chance of Cyclone Slash and Master Strike by 30% (up from 20% and 0%, respectively).
  • Warding Power now additionally increases Warding Strike damage by 15%.
  • Lunge has been redesigned: While Soresu Form is active, Riposte is off the global cooldown and costs 1 less focus.
  • Warding Call now has a subtle, persisting visual appearance while the effect is active on the Guardian.
  • Sith Warrior:
  • Juggernaut:
  • General:
  • Fixed a dynamic tooltip bug that caused Soresu Form to appear like it reduced ability damage dealt by 20% instead of 10%.
  • Deadly Reprisal is now a Skillful Utility.
  • Pooled Hatred is now a Masterful Utility.
  • Immortal:
  • Quake now additionally increases Force Scream damage by 40%.
  • Heavy Handed now increases Smash damage by 75% (up from 65%) and the critical strike chance of Sweeping Slash and Ravage by 30% (up from 20% and 0%, respectively).
  • Consuming Power now additionally increases Aegis Assault damage by 15%.
  • Lash Out has been redesigned: While Soresu Form is active, Retaliation is off the global cooldown and costs 1 less rage.
  • Jedi Consular:
  • Shadow:
  • Kinetic Combat:
  • In addition to its previous effects, Double-bladed Saber Tactics now increases the damage dealt by Force Breach by 75% whenever you successfully shield, parry, or deflect an attack. This effect lasts for 10 seconds and does not stack.
  • Changed the name of “Double-bladed Saber Defense” to “Double-bladed Saber Tactics” to better fit the new additions to the skill.
  • Reduced the damage dealt by Cascading Debris.
  • Force Break now increases the damage dealt by Force Breach by 30% (up from 15%).
  • Infiltration:
  • Shadow’s Respite now properly gives a 50% Force Bonus after stealth ends.
  • Sage:
  • Jedi Consular trainers on Balmorra, Taris, Nar Shadda, and Hoth now properly display Sage abilities.
  • Sith Inquisitor:
  • Assassin:
  • Darkness:
  • In addition to its previous effects, Lightning Reflexes now increases the damage dealt by Discharge by 75% whenever you successfully shield, parry, or deflect an attack. This effect lasts for 10 seconds and does not stack.
  • Reduced the damage dealt by Depredating Volts.
  • Mounting Darkness now increases the damage dealt by Discharge by 30% (up from 15%).
  • Smuggler:
  • Gunslinger:
  • General:
  • Improved the visual effects for Vital Shot, especially when dual wielding Blaster Pistols.
  • Scoundrel:
  • Ruffian:
  • Fixed a bug that caused Sanguinary Shot to deal damage twice.
  • Imperial Agent:
  • Sniper:
  • Engineering:
  • Interrogation Probe no longer flies away while the damaging effect remains on a target. Instead, it now fades out when the effect ends.
  • Flashpoints + Operations:
  • Temple of Sacrifice:
  • Players no longer receive “Out of Range” errors when attacking The Underlurker, and the Devastation mechanic now functions more reliably.
  • Malaphar the Savage now only uses Frustrated Howl in appropriate situations.
  • The Ravagers:
  • The Repair Droids present during the Torque encounter now have more health in Story Mode.
  • The damage of Torque’s Floor Vents has been reduced for 16-Player Story Mode.
  • The Shoots Lasers droids now more accurately target and destroy the Repair Droids deployed during the Torque encounter.
  • Being defeated by the Bridge Crew no longer causes Coratanni to fight the Escape Pod.
  • Dread Palace:
  • It is now possible to complete the healing challenge during the Dread Master Raptus encounter on all difficulties.
  • World:
  • Players now get a warning if they pull the Ancient Threat close to its combat reset range while in combat.
  • Ancient Threat’s Force Whisper and Force Silence now have the correct dispel types in the debuff tooltip.
  • All units of the Lance Squadron on Yavin 4 now have boss immunity.
  • Flashpoints:
  • The Demolition Probes during M2-AUX Foreman’s encounter in Hard Mode Depths of Manaan now center the damage radius on the probe instead of the player who triggered the detonation.
  • Commander Jensyn and Darth Soverus can no longer die of mysterious causes after using the Force Unleashed ability during Hard Mode Korriban Incursion.
  • The Imperial/Republic Commanders in Hard Mode Assault on Tython now reset if moved too far from the combat area.
  • Items + Economy:
  • Self-Perpetuating Power Cells have replaced Synthetic Energy Matrix as a crafting material required to craft Dark Projects.
  • Bosses in 16-Player Story Mode Shadow of Revan Operations now drop two MK-2 gear pieces and two set piece Tokens.
  • One of the duplicate M1-4X's Defense Gear Lockboxes has been renamed to SCORPIO's Defense Gear Lockbox. The newly named SCORPIO's Defense Gear Lockbox has had its requirement changed to SCORPIO.
  • Corrected the jet pack animation on the Headhunter’s Body Armor.
  • The icon for the Rishi reputation item "Raider's Cove Saber" now looks more like its description.
  • Following items have had their stats corrected:
  • Devoted Allies Force-lord's Gloves
  • Devoted Allies Force-lord's System
  • Devoted Allies Assault Focus
  • Devoted Allies Force-lord's Vestments
  • Devoted Allies Force-lord's Relay
  • Fixed backside cloth stretching issue on Trooper Massassi, Yavin MK-1, Resurrected, and Rishi Maze MK-2 chest armor.
  • Fixed hair clipping issues with the Yavin MK-1 helmet.
  • The Kurtob Alliance speeder has had its item icon, name, and description fixed, and it now appears correctly in the Stronghold Decorations list.
  • Numerous Shadow of Revan head slot items have had voice modulation added.
  • Fixed backside cloth stretching issue on Trooper Massassi, Yavin MK-1, Resurrected, and Rishi Maze MK-2 chest armor.
  • Fixed hair clipping issues with the Yavin MK-1 helmet.
  • The Kurtob Alliance speeder has had its item icon, name, and description fixed, and it now appears correctly in the Stronghold Decorations list.
  • Numerous Shadow of Revan head slot items have had voice modulation added.
  • Missions + NPCs:
  • The Missions “[WEEKLY] The Ravagers” and “[WEEKLY] Temple of Sacrifice” are now shareable.
  • The Republic version of the Mission “[WEEKLY] Tactical Flashpoints” now correctly states that it is for level 60 Flashpoints.
  • It is no longer possible to do the Shadow of Revan arc twice.
  • The GSI Combat Support Droid now correctly exits combat when entering stealth mode during Solo Flashpoints.
  • Warzones:
  • Huttball Fire Trap damage is no longer mitigated by damage reduction for level 55+ characters, effectively reducing the number of hits required to defeat a player.

New in Star Wars: The Old Republic Online Client 3.0.2b (Jan 27, 2015)

  • General:
  • The “Revenge of the Revanites” Achievement no longer resets on logout.
  • Ensured that the Guilds that conquered Rishi and Yavin 4 were appropriately credited and rewarded.

New in Star Wars: The Old Republic Online Client 3.0.2 (Jan 13, 2015)

  • Highlights:
  • New Guild Flagship Destinations! Rishi and Yavin 4 have been added as Guild Flagship destinations, and Flagship Orbital Support and Transport are now available for those locations.
  • New Conquest Event! The “Revenge of the Revanites” Conquest Event has been added to the Conquest rotation.
  • Improved Weekly Reward! Companion Outfit Lockboxes are now awarded for completing the Mission “[WEEKLY] Spirit of Cooperation.” Each lockbox contains a full set of rating 192 armor for its specified companion.
  • General:
  • It is no longer possible to loot or complete the Weekly Mission for the final boss of The Ravagers without completing the Operation.
  • Made changes to address ongoing performance issues, including addressing GUI and general area performance.
  • The Third Anniversary vendors have been returned to normal duty and are no longer present on either Fleet.
  • The Third Anniversary discount for the Coruscant and Dromund Kaas Strongholds has ended, and the Strongholds have returned to their normal purchase cost.
  • The Skarkla Vanity Pet can no longer be used at the same time as other pets.
  • People with access to the Shadow of Revan expansion who have not received their welcome In-Game Mail and Rishi Idol Decoration will now receive them.
  • The Galactic History Codex Entries granted upon discovery of the Rishi Datacrons now display their intended text.
  • The "Yavin 4" Codex Entry is now granted automatically with "The Coalition" Lore Codex Entry during the Mission "Confederacy.”
  • The Achievements "Imperial Fire" and "Republic Torch" have had their descriptions changed for clarity. They now read "Complete the Mission "Torch's Flame" on a Republic character." and “Complete the Mission "Torch's Flame" on an Imperial character.” The Achievement goals remain the unchanged.
  • The Achievement "Defeat Torch" is now obtainable by defeating Torch in the Blood Hunt Flashpoint.
  • Updated the achievements for “Revanite Beatdown!,” “Revanite Takedown!,” and “Revanite Showdown!” to only give credit for enemies that players have to defeat in the Battle of Rishi Flashpoint.
  • Updated the description on Ultimate Commendations to better describe where they can be acquired.
  • Updated the description on Elite Commendations to better describe where they can be acquired.
  • Corrected the Orgus Din voice actor listing in the Shadow of Revan credits.
  • Map icons displayed while on the Mission "Heart of the Aggressor" now correctly turn off when the tasks are completed.
  • Cartel Market:
  • The new Acolyte’s Shadow Pack has been added to the Cartel Market!
  • The cape on the Revan Reborn Breastplate no longer stretches in some circumstances.
  • Classes + Combat:
  • Jedi Knight:
  • Guardian:
  • Visionary and Blade Turning are now automatically granted upon becoming a Guardian, rather than requiring training.
  • Defense:
  • The tooltip for Guardian Slash now indicates that the Guardian must be in Soresu Form for Guardian Slash to enable Riposte.
  • Sentinel:
  • Expunging Camouflage now properly causes Force Camouflage to remove all cleansable effects when activated.
  • Concentration:
  • Changed the icon for Shii-Cho Mastery to differ it from Decisive Slashes.
  • Watchman:
  • Changed the icon for Repelling Blows to differ it from Cauterize.
  • Sith Warrior:
  • Juggernaut:
  • Immortal:
  • Lash Out’s tooltip now accurately states that it reduces Retaliation’s cooldown to 3 seconds when using Saber Ward in Soresu Form.
  • The tooltip for Crushing Blow now indicates that the Juggernaut must be in Soresu Form for Crushing Blow to enable Retaliation.
  • Jedi Consular:
  • Sage:
  • Fixed inaccuracies in the tooltip for Upheaval. It now correctly states that it has a 50% chance to activate a second Project and that it increases damage dealt by 5%.
  • Telekinetics:
  • Cascading Force now properly increases the range of Mind Crush by 5 meters.
  • Fixed the Tidal Force tooltip description to properly state that Telekinetic Wave consumes 50% less Force.
  • Sith Inquisitor:
  • Sorcerer:
  • Lightning:
  • Fixed the Lightning Storm tooltip description to properly state that Chain Lightning consumes 50% less Force.
  • Fixed Lightning Bolt tooltip error that stated that the ability has a cooldown.
  • Smuggler:
  • Fixed an issue which caused various Smuggler abilities to sometimes shoot the ground between the feet of certain non-humanoid targets, rather than shooting locations on the target.
  • Gunslinger:
  • Fixed Gunslinger Snap Shot utility proc tooltip description to include Dirty Blast.
  • Diversion now appropriately has a Republic insignia for the target area while the effect is active, rather than an Imperial one.
  • Dirty Fighting:
  • Corrected a typo in the Cheap Shots tooltip.
  • Flashpoints + Operations:
  • The Bonus Bosses for the following Hard Mode Flashpoints have had their loot drops increased to better reflect their relative difficulty:
  • Legacy of the Rakata
  • Depths of Manaan
  • Assault on Tython
  • Korriban Incursion
  • The following Hard Mode Flashpoints have had their Commendation rewards revised to coincide with new level 60 content and bosses now reward Basic instead of Elite Commendations and Elite instead of Ultimate Commendations:
  • Hammer Station
  • Athiss
  • Mandalorian Raiders
  • Cademimu
  • Czerka Corporate
  • Czerka Meltdown
  • The following Hard Mode Flashpoints have had their Commendation drops changed from Basic to Elite:
  • Assault on Tython
  • Korriban Incursion
  • Depths of Manaan
  • Legacy of the Rakata
  • The following Operations have had their Commendation rewards revised to coincide with new Level 60 content, and the encounters now reward Basic Commendations instead of Elite Commendations and Elite Commendations instead of Ultimate Commendations:
  • Scum and Villainy (Story Mode, Hard Mode, Nightmare Mode)
  • Terror From Beyond (Story Mode, Hard Mode, Nightmare Mode)
  • Toborro’s Courtyard (Story Mode, Hard Mode)
  • The Dread Fortress (Story Mode, Hard Mode)
  • The Dread Palace (Story Mode, Hard Mode)
  • Group Finder options have been updated:
  • The Hard Mode Flashpoints (Level 50) category has been renamed to Hard Mode Flashpoints (Classic).
  • Players can now queue for the Level 55 Hard Mode Flashpoints at Level 60 through the Hard Mode Flashpoint (Classic) category.
  • The Level 55 Tactical Flashpoints can be queued for through Level 60 in the Tactical Flashpoint category.
  • Added Yavin 4 (Daily) to Planetary Destinations at Level 60.
  • Rewards for Group Finder Missions have been revamped to include the new content:
  • Story and Tactical Flashpoints now award Basic Commendations.
  • Hard Mode Flashpoints now award Elite Commendations.
  • Operations now award Ultimate Commendations.
  • The Black Talon and The Esseles have been moved to the Tactical Flashpoint category, and now once again function through the Group Finder.
  • The Ravagers:
  • 16-Player Story Mode Quartermaster Bulo has been rebalanced:
  • Reduced the damage of Barrel Throw.
  • Reduced the damage of Barrage and Mass Barrage.
  • Load Lifters deal reduced damage.
  • Load Lifters are less likely to target all the same person.
  • Load Lifters now target randomly instead of the nearest player.
  • Load Lifters now avoid targeting the same person multiple times.
  • Drunken Pirates no longer get multiple “Barrel Carry” buffs during the Quartermaster Bulo encounter.
  • The Dangerous Fire Device no longer appears prior to fighting Torque.
  • Torque's “Magnetic Clamps” now has the duration displayed.
  • Torque’s “Shoots Lasers” Droids now continuously try to attack Repair Droids.
  • Torque's “Massive Wrench Blow” no longer has lightsaber visual effects.
  • Repair Droids no longer avoid The Secondaries when they are damaged during Hard Mode Torque.
  • Both droid dispenser panels now turn off after Torque is defeated.
  • Fixed an issue where Ion Pulse Wave was not hitting all targets within its proper visual area of effect during the BO-55 Master Droid encounter.
  • Players who are defeated during the Coratanni encounter will be automatically revived at the end of the encounter.
  • Temple of Sacrifice:
  • All defeated Operation members are now revived when a player reaches the Machine Core level during the Story Mode Revan encounter.
  • Players who fall into the pit under The Machine platforms after the Revan encounter has been completed will no longer be stuck.
  • Unstable Aberrations now penetrate ballistic immunity effects during the Hard Mode Revan encounter.
  • The Underlurker no longer fails to use his Devastation ability during his encounter.
  • Story Mode Sword Squadron has been rebalanced:
  • 8 and 16-Player:
  • Reduced the damage of Not So Huge Grenade.
  • Reduced the damage of Rapid Fire.
  • Reduced the damage of Ground Burst Missile.
  • 16-Player Only:
  • Reduced the overall damage of both walkers slightly.
  • Dread Palace:
  • The Healing Challenge during the Nightmare Mode Dread Master Raptus encounter is now able to be completed.
  • Dread Fortress:
  • Fixed an issue which was causing Energy Spheres to incorrectly prioritize targets during the Dread Master Brontes encounter.
  • Assault on Tython:
  • The Absorption Shields of the Imperial Operators are now correctly removed in all cases during the Hard Mode Major Imos/Major Travik encounter.
  • Battle of Rishi:
  • The AL-5 Assault Droid no longer stops working if a player uses stealth or threat drop abilities while it is channeling its laser during the Rarrok and Marko Ka encounter.
  • Addressed an issue where NPCs that were pushed off a cliff/platform did not die as expected.
  • Blood Hunt:
  • Kyramla Gemas'rugam the Jungle Wampa now correctly resets when moved outside of the intended combat area.
  • The Mandalorian Hunters that spawn during the encounter with Jungle Wampa now attack the players as intended.
  • The door to the Tracyn Island stadium now correctly closes when Jos and Valk Beroya are engaged in combat. Jos and Valk no longer target players who have died and returned to the entrance to the stadium.
  • Valk Beroya now correctly use her Rail Shot ability when combat conditions are met.
  • Players now revive at the correct check point after being knocked off the stadium platform.
  • Dralne Be Te Oya'karir now correctly resets if he tries to leave the intended combat area.
  • Shae Vizla got her vision checked and now recognizes Bounty Hunters who are Mandalorians.
  • Depths of Manaan:
  • Hard Mode M2-AUX Foreman now drops loot.
  • The exit beacon now correctly reads 'Exit to Manaan' (instead of 'Exit to Fleet') in the Solo Mode version of the Flashpoint.
  • In Solo Mode, the GSI Droid is now much better about not attacking Sairisi when he has a Riot Shield active.
  • Items + Economy:
  • Jawa Scrap Vendors have, after much negotiation, made arrangements with local smugglers to circumvent an ongoing embargo, and now sell Grade 11 Crafting Materials.
  • Stimpack tooltips have been updated to indicate that they persist for 8 hours.
  • The new Rishi and Yavin 4 Decorations available from vendors have had their values fixed so they may be sold for more than zero credits.
  • “Yavin Mender” and “Targeter MK-1 Boots” Armor pieces have been fixed for Body Type 4, and the boots no longer hover to the side of the wearer’s foot.
  • The items below were duplicated. One of the duplicates has been changed to be an Offhand version, and its name has been changed to include “Offhand:”
  • The Devoted Allies Assault Blaster Pistol is now the Devoted Allies Assault Offhand Blaster Pistol
  • The Devoted Allies Assault Lightsaber is now the Devoted Allies Assault Offhand Lightsaber
  • The missions “Welcome to Rishi” and “Fates Unsealed” now offer the appropriate rifle for Vanguards.
  • The “Holo Sign: Hovering Rishi Dancer” Decoration is no longer incorrectly designated as a Cartel Market item.
  • Updated the descriptions for the Rishi Outlaw Swoop and Concordian Scout Craft Vehicles.
  • The following Mission reward items have had their Enhancements updated to be more consistent:
  • Raider's Cove Bulwark's Lightsaber
  • Alliance Bulwark's Lightsaber
  • Sky Ridge Bulwark's Lightsaber
  • Alliance Bulwark's Shield
  • Raider's Cove Bulwark's Shield
  • Sky Ridge Bulwark's Shield
  • Fixed numerous bugs with the following items:
  • Alliance Targeter's Vibroknife
  • Raider's Cove Targeter's Vibroknife
  • Sky Ridge Targeter's Vibroknife
  • Alliance Mender's Vibroknife
  • Raider's Cove Mender's Vibroknife
  • Sky Ridge Mender's Vibroknife
  • Alliance Targeter's Shotgun
  • Raider's Cove Targeter's Shotgun
  • Sky Ridge Targeter's Shotgun
  • Alliance Mender's Shotgun
  • Raider's Cove Mender's Shotgun
  • Sky Ridge Mender's Shotgun
  • The following Companion weapons have had their level updated:
  • Devoted Allies Assault Vibroblade
  • Devoted Allies Defense Vibroblade
  • Corrected the icons for the Decorations “Arrangement: Rishi Baskets,” “Arrangement: Rishi Crates,” and “Arrangement: Yavin Crates.”
  • The Republic Squadron Commander Pilot Suit lockbox is now Bind on Pickup instead of Bind on Legacy.
  • Missions + NPCs:
  • Light Side/Dark Side point gains have been added to Moral Choices in the Rishi Missions "An Enemy Twice Over", "Lingering Hate" and "Path of Betrayal.”
  • The appropriate Light Side and Dark Side points are now awarded during individual Class Missions on Rishi that call for Moral Choices.
  • Credit and Experience rewards for Daily Missions on Rishi and Yavin IV have been normalized.
  • The Mission “The Great Beast Hunt” now also provides gear usable by either Broonmark or Bowdaar.
  • Companion Outfit Lockboxes are now awarded for completing the Mission “[WEEKLY] Spirit of Cooperation.”
  • Scavenging, Bioanalysis and Archaeology Wealthy Missions now give more materials.
  • Players beginning the Mission “Torch's Flame” can no longer see duplicates of Lana and Theron.
  • Jedi Consular Companions no longer walk through the table in the conversation during the Mission "Barsen'thor's Legacy” on Rishi.
  • Access Missions for Hard Mode Assault on Tython and Hard Mode Korriban Incursion are now able to be shared.
  • Warzones:
  • Removed a location in the Corellia Arena Warzone that could be accessed unintentionally.
  • Ship Parts no longer affect the Bolster system.

New in Star Wars: The Old Republic Online Client 3.0.1 (Dec 16, 2014)

  • General:
  • Updated the population limits for Rishi, Yavin 4, and the SOLO-Mode Flashpoints in order to address performance issues.
  • The Master of Ceremonies vendor is now available on both Fleets, and sells the following items:
  • Life Day Snowball Bomb Ability
  • Blue-Purple Life Day Holo-tree Decoration
  • Gold Life Day Holo-tree Decoration
  • Sleigh I Vehicle
  • Cyan Sphere Vehicle
  • Life Day Tree Fireworks
  • Anniversary Personnel has been assigned to either Fleet to distribute free Third Anniversary Stronghold Decorations! They will be available until Game
  • Update 3.0.2, and have the following Decorations:
  • 3rd Anniversary Fireworks Launcher
  • 3rd Anniversary Galactic Memorial
  • Art: 3rd Anniversary Celebration – Coruscant
  • Art: 3rd Anniversary Celebration – Dromund Kaas
  • Art: 3rd Anniversary Celebration – Korriban
  • Art: 3rd Anniversary Celebration – Nar Shadaa
  • Art: 3rd Anniversary Celebration – Rishi
  • Art: 3rd Anniversary Celebration – Tatooine
  • Art: 3rd Anniversary Celebration – Tython
  • Art: 3rd Anniversary Celebration – Yavin 4
  • Added missing text in numerous places in the French and German clients.
  • The Coalition Staging Area on Yavin 4 is now a sanctuary.
  • The following Rishi Achievements no longer reset on logout:
  • The Last Straugh
  • Where’s Wudd
  • A Breck House
  • Three Not So Little Grophets
  • Smell of the Sea
  • X Marks the Spot
  • The number of Rishi Idol Decorations obtainable per Legacy has been increased to 10.
  • Data Packets obtained from the Grophets on Rishi are no longer classified as Junk.
  • Corrected an issue that would cause trainable Abilities to not appear on Class Trainers.
  • Satele Shan’s Lightsaber is now the correct color on the Shadow of Revan loading screen.
  • Cartel Market:
  • Belts contained in the Pilgrim’s Shadow Pack and the Initiate’s Shadow Pack now have Dye Module slots as originally intended.
  • The Freebooter's Trade Union Reputation description now correctly states that items from the Shadow Packs increase reputation.
  • The Silent Ghost and Nefarious Bandit armor sets and lockboxes can now be searched on the GTN.
  • Classes + Combat:
  • Jedi Knight :
  • Dispatch’s cooldown has been increased to 10 seconds.
  • Saber Throw's damage has been increased.
  • Sentinel:
  • General:
  • Twin Saber Throw's damage has been slightly increased.
  • Watchman:
  • Searing Saber now increases Burn Critical Chance by 5% as originally intended.
  • Concentration:
  • The Koan buff now mentions “Focus” instead of “Rage.”
  • Guardian:
  • Gather Strength now lasts for 15 seconds.
  • Awe now only affects 8 targets as intended.
  • Sundering Strike’s damage has been increased.
  • The Preparation Utility now properly removes the cooldown of Combat Focus when exiting combat.
  • Vigilance:
  • Updated the Plasma Brand tooltip to indicate that it applies Elemental Damage over time following initial Elemental Damage.
  • Fixed the Plasma Brand Burn Damage modifier applied by the Keening affect.
  • Jedi Consular:
  • Sage:
  • Seer:
  • Restoration now properly removes physical effects when the Seer Sage possess the Mend Wounds skill.
  • Sith Inquisitor:
  • Sorcerer:
  • Corruption:
  • Expunge now properly removes physical effects when the Corruption Sorcerer possess the Sith Purity skill.
  • Smuggler:
  • Gunslinger:
  • The tooltip for Speed Shot now correctly states that it consumes energy over the duration of the channel.
  • The Crippling Diversion Utility now causes Diversion to slow the target as intended.
  • Sharpshooter:
  • Charged Burst no longer triggers an Effect Proc on Trickshot when it is activated, as Trickshot already changes visual states when it becomes usable.
  • Trooper:
  • Vanguard:
  • Tactics:
  • Tactical Surge no longer states that it replaces Ion Pulse in its tooltip.
  • Commando:
  • Concussion Charge’s tooltip now correctly indicates that it can affect up to 8 targets instead of 6.
  • Combat Support Cell’s buff tooltip now correctly indicates that it increases both healing and damage.
  • Hail of Bolts' tooltip now correctly indicates that it hits up to 8 enemies instead of 6.
  • Supercharged Cell’s tooltip now correctly says Incendiary Round instead of Incendiary Missile.
  • Flashpoints + Operations:
  • Level 56-60 Hard Mode Flashpoints have had their rewards in the Group Finder restored.
  • Coratanni now more reliably transitions to Phase 2 of her The Ravagers Operation encounter.
  • The Underlurker’s ability “Collapse” now channels fully during his Temple of Sacrifice encounter.
  • Ruugar and Blaster’s loot tables have been corrected on 16-Player Story Mode The Ravagers, and they now drop two pieces of Massassi gear instead of one.
  • Blaster’s 16-Player Hard Mode The Ravagers loot table has been corrected, and now drops two Revanite Wrist pieces instead of one.
  • Blood Hunt Mission levels are now correctly set to level 57.
  • The Hard Mode Depths of Manaan Achievement no longer resets on log out.
  • Galactic Starfighter:
  • The following abilities that lost functionality with the release of Game Update 3.0 now work correctly:
  • EMP Missile (Tier 5 – Left Side)
  • Distortion Field (Tier 3 – Right Side)
  • Tensor Field (Tier 4 – Right Side)
  • Tensor Field (Tier 5 – Right Side)
  • Interdiction Drone (Tier 5 – Right Side)
  • Repair Probes (Tier 5 – Left Side)
  • Targeting Telemetry (Tier 4 – Right Side)
  • Targeting Telemetry (Tier 5 – Left Side)
  • Booster Recharge (Tier 5 – Left Side)
  • GUI:
  • Debuffs that can be cleansed are now sorted to the front of the Operation Frame’s Debuff Tray.
  • Items + Economy:
  • Dark Reaver Earpieces and Implants are now refundable for their purchase costs.
  • Dark Reaver Challenger’s Offhand Saber now has a DPS Enhancement instead of a Tank Enhancement.
  • Dark Reaver Stalker’s Saberstaff and Exhumed Stalker’s Saberstaff now have Advanced Battle Enhancements instead of Advanced Adept Enhancements.
  • The Dark Reaver Vindicator's critical bonus tooltip now mentions it can only occur once a minute.
  • Yavin Pummeler Bracers now appear correctly in game.
  • The Planter: Rishi Palm Tree (Medium) Decoration now grants the corresponding Decoration and not a Yavin Jungle Fern.
  • The Rishi and Massassi Healer gear has been renamed to “Med-Tech MK-2,” and the Rishi Maze DPS items have been renamed “Demolisher MK-2.”
  • Enemies in the Temple of Sacrifice now have a chance to drop the Yavin Temple Chandelier decoration instead of the Holo Sign: Hovering Rishi Dancer decoration.
  • The CZ-198 Reputation vendor now sells 162 rating gear for Basic Commendations instead of Elite Commendations.
  • The Force-Lord’s Gear Pack from the Mission “Confederacy” on Yavin 4 now grants items to Shadows and Assassins.
  • Sith Sorcerers now have a choice of a DPS or Healer Gear Pack when completing the Forged Alliances: Part 1 Mission.
  • The following items now have icons:
  • Rishi Maze Foestopper's MK-2 Offhand Saber
  • Rishi Maze Targeter's MK-2 Offhand Blaster
  • Rishi Maze Med-Tech's MK-2 Offhand Blaster
  • Rishi Maze Med-Tech's MK-2 Offhand Blaster
  • Corrected clipping issues with numerous 3.0 head slot items.
  • The Republic appearances for the following item sets have been corrected:
  • Rishi Maze Force-healer's MK-2 Robe
  • Rishi Maze Force-healer's MK-2 Boots
  • Rishi Maze Force-healer's MK-2 Handwraps
  • Rishi Maze Force-healer's MK-2 Headgear
  • Rishi Maze Force-healer's MK-2 Legwraps
  • Rishi Maze Force-healer's MK-2 Sash
  • Rishi Maze Force-healer's MK-2 Cuffs
  • The Statue of Eternal Grace Decoration now appears in the Decoration UI.
  • Pets, Mounts, and Vehicles now appear in the Decoration UI once again.
  • Missions + NPCs:
  • Addressed an issue with “[WEEKLY] Walking on Hallowed Grounds” that caused the Lance Squadron Command Unit to not give credit to the Operations group that defeated it.
  • The Lance Squadron Command Unit World Boss on Yavin 4 now has the “Terrifying” buff, which prevents companions from effectively participating in the encounter.
  • The Republic version of [WEEKLY] Galactic Conflicts now updates properly.
  • Strong NPCs now deal less damage with basic attacks.
  • Warzones:
  • Ship-based Warzone Training Dummies once again scale to the Player’s level.

New in Star Wars: The Old Republic Online Client 3.0 (Dec 9, 2014)

  • General:
  • Ability Costs have been removed from the game.
  • Fixed a display bug that caused Prefab Decorations to not appear in the Decoration UI.
  • Chests on Rishi and Yavin 4 no longer give too many Credits.
  • Imperial Agent players will now get the appropriate Shadow of Revan introductory cinematic if they have completed Chapter 3 of their Class Story.
  • Missions + NPCs:
  • The tree used to summon the Tonitran Beast during the Mission “Jungle’s Bounty” will no longer become unusable in certain cases.
  • Corrected issues with certain phases of the fight during the Mission “The Enemy Within.”
  • Players who are defeated on the Mission “The Enemy Within” and return to a Medical Center can now re-enter the battle.
  • Numerous Mission Reward Gear Packs have been fixed and now reward the appropriate items.
  • Flashpoints + Operations:
  • The final encounter of “The Ravagers” Operation now grants loot.
  • The final encounter of the "Temple of Sacrifice" Operation now grants loot.

New in Star Wars: The Old Republic Online Client 2.10.3 (Nov 11, 2014)

  • Highlights:
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins November 11th at 4 AM PST/12:00 GMT and ends November 18th at 4 AM PST/12:00 GMT.
  • General:
  • Guild Flagships will no longer vanish into the inky abyss of space, so players will no longer lose access to them.
  • The Pending Mission Reward queue now has a cap of 3 Missions.
  • Players are no longer able to accept Shared Missions when at the Pending Mission Reward cap.
  • Players can no longer queue for Group Finder when they or one of their party members is at the Pending Mission Reward cap.
  • Cartel Market:
  • Balanced Combatant’s Bracers no longer clip through the forearms on Male Body Type 3.
  • Missions + NPCs:
  • Troopers on Belsavis now receive valuable experience for completing the Mission "Overwhelming Force."

New in Star Wars: The Old Republic Online Client 2.10.2 (Oct 23, 2014)

  • Highlights:
  • 16-Player Operations have returned to Group Finder! We have made behind-the-scenes improvement to prevent the performance issues that we encountered when the system was initially made available. Check out the Group Finder to enjoy the faster queues and better rewards of 16-Player Story Mode Operations!
  • General:
  • Imperial Crate (Single), Imperial Crate (Stacked), Republic Crate (Single), and Republic Crate (Stacked) have been added to the Galactic Starfighter and Warzone Decoration Vendors.
  • Numerous art fixes to The Legacy of the Rakata Flashpoint.
  • The Decoration “Slot Machine: Smuggler’s Gambit” is now available for 1c from the Binary Star Reputation Vendor.
  • Subscribers who are receiving the 12x XP boost from the Shadow of Revan Pre-Order now have a UI notification.
  • It is no longer possible to resell the Meirm Hyacinth Speeder for more credits than it was purchased for.
  • Guildmasters can now assign the ability to start Invasions in the Ranks tab of the Guild Window.
  • NPC Decorations have been refactored, and the 25 NPC Limit now applies only to interactable NPCs.
  • The Character Selection Screen is no longer zoomed out when first selecting a character.

New in Star Wars: The Old Republic Online Client 2.10.1c (Oct 15, 2014)

  • Launcher:
  • Updated BitRaider to improve streaming performance.
  • Updated the Launcher to support Game Update 3.0: Shadow of Revan. Please note that the Launcher will restart twice during this update. Future updates will act as normal.
  • General:
  • Introduced Client changes to support the new BitRaider version.

New in Star Wars: The Old Republic Online Client 2.10.1a (Oct 2, 2014)

  • General:
  • Corrected an issue that caused Legacy Fleet Pass and Legacy Travel cooldown unlocks to not apply properly.

New in Star Wars: The Old Republic Online Client 2.10.1 (Sep 30, 2014)

  • Highlights:
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins October 14th at 05:00 PDT/12:00 GMT and ends October 21st at 05:00 PDT/12:00 GMT.
  • General:
  • An in-game message sent to Jedi Knights no longer references a character who could be dead.
  • There is now an Achievement and a Title associated with Conquering CZ-198.
  • The Achievement “Master of the Ancients” now properly tracks Legacy of the Rakata completions.
  • All Rancor mounts now make a sound when activated.
  • Cartel Market:
  • New items are now able to be previewed in Collections.
  • Several Decorations have had their Bind rules adjusted.
  • Flashpoints + Operations:
  • It is now possible to interact with the shuttle at the end of the Legacy of the Rakata Flashpoint.
  • Reduced the health of CZ-8X Eradicator Droid and reduced the damage dealt by the CZ-2X Infiltrator Droids in the Story and Hard Mode versions of Czerka Corporate Labs.
  • Reduced the health of the Large Power Cores and The Vigilant in the Story and Hard Mode versions of Czerka Core Meltdown.
  • Missions + NPCs:
  • It is now possible to complete the Imperial Missions “Mauling the Militia (Bonus),” “The Docking Ring (Bonus),” and “The Shaft Inhabitants (Bonus)” on Makeb.
  • The Mission “Forged Alliances: Part III” now has a more appropriate description.

New in Star Wars: The Old Republic Online Client 2.10 (Sep 9, 2014)

  • Highlights:
  • New Flashpoint: Legacy of the Rakata! The Forged Alliances storyline culminates on the remote, tropical world of Rakata Prime in this thrilling Level 55 Tactical Flashpoint.
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins September 9th at 05:00 PDT/12:00 GMT and ends September 16th at 05:00 PDT/12:00 GMT
  • Welcome to Ranked Warzone Arena Season 3! Join the brutality in the Ranked Warzone Arena queue as we begin our third season of carnage. The Leaderboards have been updated for Season 3, and the Season 2 results have been archived.
  • Nightmare Power has been removed! The Nightmare Power buff has been removed from The Dread Palace, and the “Deposer of the Dread Masters” title can no longer be obtained. Congratulations to all who overcame this challenge!
  • General:
  • Conquest Objectives can now be tracked by checking the “Track” option in the Conquest UI.
  • Warzone Conquest Objectives have been redesigned:
  • “Ranked Warzones: The Proving Grounds” now requires playing 10 matches. Its point value has increased to 3,000 and it is no longer repeatable.
  • “Unranked Warzones: The Killing Fields” now requires playing 10 matches. Its point value has increased to 3,000 and it is no longer repeatable.
  • “Unranked Warzones: The Front Lines” now awards 250 points for any single unranked warzone match and is repeatable.
  • “Warzones: Total Domination” now awards 500 points for any single warzone match victory and is repeatable.
  • “Warzones: Destroy the Enemy” now awards 2,000 points (up from 1,000).
  • If a guild that controls a planet disbands, the leaderboard now updates to say that “No guild controls this sector.”
  • Guild Strongholds now properly receive double Prestige after the Guild that owns it conquers a planet.
  • The Codex entry “Organizations: Tomb Raiders” is now obtainable by Imperial Agents and Bounty Hunters on Korriban.
  • The Codex Entry “Species: Flesh Raiders” is now obtainable by Smugglers and Troopers on Tython.
  • The Codex Entry “Persons of Note: Satele Shan” is now obtainable by Smugglers and Troopers on Tython.
  • The Codex Entry “Organizations: Twi’lek Pilgrims” has been removed from the Codex of Smugglers and Troopers.
  • The Codex Entry “Carrick Station” is now obtainable by Republic players.
  • The Codex Entry “Vaiken Spacedock” is now obtainable by Imperial players.
  • Officer Notes are once again available in the Guild UI.
  • Players can now click through the World Map while in motion.
  • Players who join or leave a guild while on a planet with Orbital Support now have the Orbital Support effect granted or removed as required.
  • Players are now notified if a Flagship Rename fails due to an invalid name.
  • Cancelling a Flagship Rename no longer resets the Flagship’s name to default.
  • Using a Flagship Rename item without initially naming the Flagship no longer consumes the provided Flagship rename.
  • Cartel Market:
  • The Decoration “Republic Voss Embassy Sign” is no longer available on the Binary Star Realty vendor.
  • The Weekly cap for Binary Star Realty reputation has been removed.
  • Corrected an issue that rendered Emotes introduced in the Nightlife packs unusable.
  • Classes + Combat:
  • Jedi Knight:
  • Sentinel:
  • Combat:
  • Opportune Attack now triggers 50/100 percent (up from 15/30 percent) of the time when Ataru Form deals damage.
  • Hand of Justice now triggers 20/40/60 percent (up from 15/30/45 percent) of the time when Ataru Form deals damage and no longer finishes the cooldown of Precision Slash. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Saber Storm now reduces the cooldown of Precision Slash by 1.5/3.0/4.5 seconds.
  • Watchman:
  • Mind Sear no longer has a rate limit of 6 seconds.
  • Sith Warrior:
  • Marauder:
  • Carnage:
  • Execute now triggers 50/100 percent (up from 15/30 percent) of the time when Ataru Form deals damage.
  • Slaughter now triggers 20/40/60 percent (up from 15/30/45 percent) of the time when Ataru Form deals damage and no longer finishes the cooldown of Gore. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Sever now reduces the cooldown of Gore by 1.5/3.0/4.5 seconds.
  • Annihilation:
  • Pulverize no longer has a rate limit of 6 seconds.
  • Jedi Consular:
  • Sage:
  • In addition to increasing maximum Force, Force Studies now also increases Armor rating by 20%.
  • Force Mend no longer causes a global cooldown.
  • Noble Sacrifice now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).
  • Seer:
  • Master Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sage's Force Wave.
  • Using Noble Sacrifice with a stack of Resplendence no longer causes a global cooldown.
  • Amnesty now allows Force Potency to finish the cooldown of Mental Alacrity, in addition to its other effects.
  • In addition to the bonus healing increase, Clairvoyance now also has a 20/40/60% chance to make the Sage’s next Benevolence activate instantly whenever the Sage activates any healing ability other than Benevolence. This effect lasts up to 10 seconds, gets consumed when Benevolence is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Noble Sacrifice no longer consume health when used with a stack of Resplendence, rather than restore 3% of max health over 6 seconds after use.
  • Shadow:
  • Infiltration:
  • Force Breach now properly calculates damage based on the current number of Breaching Shadows. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Clairvoyant Strike now has a base cost of 23 Force (down from 25).
  • Clairvoyance now increases the chance to trigger Shadow Technique by 12.5% per Clairvoyance stack, in addition to its other effects.
  • Profundity can now occur once every 9 seconds (down from 10 seconds).
  • Sith Inquisitor:
  • Sorcerer:
  • In addition to increasing maximum Force, Force Attunement now also increases Armor rating by 20%.
  • Unnatural Preservation no longer causes a global cooldown.
  • Consumption now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).
  • Corruption:
  • Corrupted Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sorcerer's Overload.
  • Using Consumption with a stack of Force Surge no longer causes a global cooldown.
  • Reverse Corruptions now allows Recklessness to finish the cooldown of Polarity Shift, in addition to its other effects.
  • In addition to the bonus healing increase, Penetrating Darkness now also has a 20/40/60% chance to make the Sorcerer’s next Dark Heal activate instantly whenever the Sorcerer activates any healing ability other than Dark Heal. This effect lasts up to 10 seconds, gets consumed when Dark Heal is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Consumption no longer consume health when used with a stack of Force Surge, rather than restore 3% of max health over 6 seconds after use.
  • Assassin:
  • Deception:
  • Discharge now properly calculates damage based on the current number of Static Charges. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Voltaic Slash now has a base cost of 23 Force (down from 25).
  • Voltage now increases the chance to trigger Surging Charge by 12.5% per Voltage stack, in addition to its other effects.
  • Saber Conduit can now occur once every 9 seconds (down from every 10 seconds).
  • Smuggler:
  • Gunslinger:
  • Saboteur:
  • Jury-Rigged Mods now reduces the Energy cost of Charged Burst by 2/4/6 and the cooldown of Sabotage Charge by 4/8/12 seconds (up from 1.5/3.0/4.5 seconds), in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Hightail It. Damage per Bomb has been increased by 50%.
  • Incendiary Grenade has been redesigned!
  • Incendiary Grenade no longer has a cooldown. A Saboteur can only have one Incendiary Grenade deployed at a time.
  • Damage is now distributed evenly throughout the Grenade’s duration, and is dealt every 1 second.
  • Overall damage dealt by the Grenade has been increased.
  • A target under the effect of Shock Charge who is hit by any Incendiary Grenade damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.
  • Imperial Agent:
  • Sniper:
  • Engineering:
  • Imperial Auto Loader now reduces the Energy cost of Snipe by 2/4/6 and the cooldown of Explosive Probe by 4/8/12 seconds (up from 1.5/3.0/4.5 seconds), in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Covered Escape. Damage per Bomb has been increased by 50%.
  • Plasma Probe has been redesigned!
  • Plasma Probe no longer has a cooldown. An Engineer can only have one Plasma Probe deployed at a time.
  • Damage is now distributed evenly throughout the Probe’s duration, and is dealt every 1 second.
  • Overall damage dealt by the Probe has been increased.
  • A target under the effect of Interrogation Probe who is hit by any Plasma Probe damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.
  • Flashpoints + Operations:
  • Tactical Flashpoint: Legacy of the Rakata is now available.
  • Major Travik’s and Major Imos’ Advanced Absorption Shields are now removed during their Assault on Tython encounters, regardless of which order the other enemies are defeated.

New in Star Wars: The Old Republic Online Client 2.9 (Aug 19, 2014)

  • Highlights:
  • Galactic Strongholds Early Access: Subscribers can now purchase a Galactic Stronghold on Nar Shaddaa, Tatooine, Dromund Kaas, and Coruscant by visiting the Stronghold Directory on the Fleet or on the Stronghold’s planet.
  • Guild Flagships now available: Guilds can now purchase a Flagship and use it to compete with other guilds and conquer the galaxy! Visit the Flagship Directory on the Fleet for more information.
  • Battle for control with Conquest: Conquest events are now available in the Mission Log! Each week a new Conquest event will become active with new objectives. Complete your personal point target to earn special rewards – or if you’re in a guild with a Flagship, invade a planet and compete with other guilds for planetary domination. Special perks are available to those who conquer a planet by placing at the top of the Guild Leaderboard at the end of the event.
  • New Flashpoint: Depths of Manaan! Continue the Forged Alliances storyline with a new Level 55 Tactical Flashpoint set on the water-covered planet of Manaan.
  • Ranked Arena Season 2 has come to a conclusion: Congratulations to all the reward winners! In preparation for Season 3, Ranked stats have been reset and the Leaderboard for Season 2 has been archived.
  • General:
  • The GSI Satellite Support Service is now in open beta testing on Makeb. Once registered with the GSI support satellites, GSI will track your every move and provide you with the following support services:
  • Gear is now bolstered to a 156 rating while on Makeb, increasing all stats!
  • When combat is detected, a Medical Probe will be deployed to administer long-lasting, refreshing Kolto, healing you for 2% every 3 seconds while you remain in combat.
  • There is now a 250% boost to exploration Experience while on Makeb.
  • Pets now occasionally make noises.
  • Victorious Battler Headgear now has voice modulation.
  • The Czerka Executive Speeder now tilts appropriately when turning.
  • The World Map window now blocks right-click interactions like other windows.
  • Oricon’s Galaxy Map appearance now accurately reflects that the moon is actively on fire.
  • Cartel Market:
  • The first Stronghold Packs for Shipment Five - The Builder’s Stronghold Pack and The Gatekeeper’s Stronghold Pack – are now available in the Cartel Market!
  • Shipment Five Reputation – Binary Star Realty – available now!
  • Decorations and Decoration Bundles are now available for purchase!
  • Corrected the Rarity Icons of several Cartel Market items.
  • Galactic Strongholds:
  • Galactic Strongholds on Nar Shaddaa, Tatooine, Dromund Kaas and Coruscant are now available to Subscribers.
  • Strongholds can be purchased by going to the Stronghold Directory on either Fleet or on the respective Stronghold planet.
  • An introductory Mission that grants a set of starter Decorations is offered by the Stronghold Commissioner, who can be found on either Fleet or on either Capital planet.
  • Mounts, pets, and companions can be placed as decorations in your Stronghold.
  • Guildmasters can purchase a Guild Headquarters at any Stronghold Directory. This purchase requires a Guild Bank with enough credits.
  • Decoration items can now be donated to your guild through the Guild Bank interface (this will consume the decoration unlock). Decorations that cannot be physically donated may be purchased for your guild through the decoration collection window (you will not lose the decoration).
  • Guildmasters can now purchase a Guild Flagship by visiting the Flagship Directory on the Fleet.
  • Flagship room expansions can be unlocked with a combination of credits and Framework items:
  • Frameworks come in three varieties: Engineering, Command, and Logistical.
  • They can be obtained either by crafting and exchanging Dark Projects at the Flagship Commissioner, by earning the guild reward in a Conquest Event, or by defeating enemy Sith and Jedi Commanders on planets across the galaxy.
  • Conquest events are now accessible in the Mission Log!
  • You can view the current Conquest event in the Conquest tab of the Mission Log.
  • Each week a new event will appear with a new set of objectives and contested planets. You can participate and earn rewards even if you aren’t in a guild.
  • If you are in a guild with a Flagship, your Guildmaster can choose to invade one of the contested planets and compete on the guild leaderboard! The top guild on each leaderboard will take control of the planet at the end of the event. Guild members who meet their point contribution target and place on the leaderboard will earn special guild-exclusive rewards. You will control the planet until your guild conquers another, or until another guild conquers it when it next becomes contested.
  • Conquering planets will earn your guild special privileges. Your guild will be advertised in a banner on the planet, your guild members will be displayed as ‘Conquerors’, your Flagship Orbital Support will have its effect doubled, and you will have access to special equipment, including the Commander Walker mount!
  • New Schematics are available on all Crew Skill trainers, under the “Strongholds & Conquests” category.
  • Industrial Prefabs can be crafted by Armormechs, Armstechs, and Cybertechs.
  • Synthetic Prefabs can be crafted by Artificers, Biochems, Synthweavers.
  • Universal Prefabs and their material components can be crafted by any crafting profession.
  • Prefabs are divided into three tiers: MK-1, MK-2, and MK-3. These schematics may be trained at skill levels 150, 300, and 450 respectively.
  • War Supplies are a new type of crafted item used to earn points in Conquest events. They may be exchanged for special decorations, Conquest equipment, and Flagship items. Each type of War Supplies may be crafted by the professions that specialize in the associated materials. All crafting professions may train the Invasion Force and Dark Project schematics.
  • Prefabs may be exchanged at the Fabricator Droids in the Strongholds & Crew Skills quadrant of either Fleet for a wide variety of Decorations.
  • Decorations now drop from every Flashpoint and Operation.
  • Many Flashpoint and Operation Achievements now provide special Trophy Decorations that can be placed on the walls of your Stronghold. You can view them in the Achievement Reward Window. These Decorations will be automatically unlocked when the Achievement is earned. You can also right-click the item icon to unlock it once the Achievement is earned.
  • Decorations may be purchased for Warzone Commendations and Fleet Commendations at the Starfighter & PvP Decorations Vendor on either Fleet.
  • Jawa scrap materials can now be obtained by earning Conquest rewards.
  • Flashpoints + Operations:
  • Nefra, Who Bars The Way has a new “Frustrated Howl” ability, and now deals damage to all players participating in her Dread Fortress encounter if she reaches 80% health and is unable to reach a target.
  • The Achievement “Defeating Colonel Vorgath” is now properly granted when defeating him in 8-Player Story Mode Explosive Conflict.
  • Missions + NPCs:
  • The density of enemies on Makeb has been reduced.
  • The Jedi Knight Mission “Doomsday” has had its difficulty reduced.
  • The Jedi Consular Mission “Chaos and Harmony” has had its difficulty reduced.
  • The Trooper Mission “The Battle of Corellia” has had its difficulty reduced.
  • Corrected the items that the Jawa Scrap Vendors have available, and they no longer sell unused Materials.
  • Group scaling has been removed from the following Missions, and the difficulty of the boss encounter no longer scales based on the number of players in the group:
  • Stealing Thunder (Imperial)
  • Revenge of the Archon (Imperial)
  • Hitting the Hutts (Republic)
  • Taking on Toborro (Republic)
  • Warzones:
  • It is no longer possible to escape behind the series of pipes in the Tatooine Canyon Arena.

New in Star Wars: The Old Republic Online Client 2.8.2 (Jul 22, 2014)

  • General:
  • The “Gen’Dai” Codex Entry is now obtainable by both Factions.
  • Republic players are now able to obtain the “Sullustan” Codex Entry.
  • System Messages are now moveable using the Interface Editor.
  • The Camera Rotation Speed slider now correctly adjusts the speed from 0-100%.
  • Ground textures no longer appear poorly when Texture Anisotropy is turned on if the computer’s graphics card cannot support the option.
  • Cartel Market:
  • The Series 512 Cybernetic Torso now has the appropriate color scheme.
  • The Rest and Recharge item “Chance Cube” now has sound effects.
  • Corrected the tooltips of a number of Super Rare Cartel Market items to properly reflect that they are Ultra Rare, in keeping with their Collections unlock prices.
  • The ST-7 Recon Walker and the Ghorfa Bantha now play footstep sound effects properly while rotating.
  • Classes + Combat:
  • Jedi Consular:
  • Shadow:
  • Balance (Shadow)
  • Sever Force no longer interrupts Warzone objective captures.
  • Containment now properly applies a 2 second stun when the Shadow cancels Whirlwind by dealing damage.
  • Sith Inquisitor:
  • Assassin:
  • Madness (Assassin)
  • Creeping Terror no longer interrupts Warzone objective captures.
  • Haunted Dreams now properly applies a 2 second stun when the Assassin cancels Whirlwind by dealing damage.
  • Flashpoints + Operations:
  • The Beast of Vodal Kresh encounter in Athiss now resets if the boss is moved too far off of its platform.
  • The Guardians of the Fortress now have the correct damage and health in 8-Player Nightmare Dread Fortress.
  • Some enemies in the Assault on Tython and Korriban Incursion Flashpoints have had their toughness reduced to make for a more enjoyable experience and reduce the length of some of the more difficult engagements. The boss encounters have not been changed.
  • Missions + NPCs:
  • The CZ-198 Missions “Droid Demolition” and “Manual Shutdown” now properly share their completion credit between group members.
  • Warzones:
  • Credit and Commendation acquisition rates have been returned to normal.

New in Star Wars: The Old Republic Online Client 2.8.1 (Jul 1, 2014)

  • General:
  • The High and Very High graphic presets for Shadow Map Cascades and Shadow Map Resolution have changed:
  • High is now 1024 Resolution (down from 1280) and 4 Cascades (down from 6).
  • Very High is now has 6 Cascades (down from 8).
  • Cartel Market:
  • The Club Vertica Nightlife Pack is now available in the Cartel Market. Cost: 320 Cartel Coins.
  • A Hypercrate of Club Vertica Nightlife Packs is now available in the Cartel Market. Cost: Cost: 6912 Cartel Coins (Discounted 10% for a limited time!)
  • The Rest and Recharge item “Celebration Mishap” is now available to preview in Collections.
  • Corrected the nameplates and tooltips of the Pink-Magenta Color Crystal and the Armor Lootboxes in the Starcluster Nightlife Pack.
  • Updated the rarity icons for a number of Cartel Market items.
  • The animation for “Emote: Crazy Talk” now loops.
  • Items from the Nightlife Packs now properly show their name when being unlocked in Collections.
  • Mandalore the Ultimate's Helmet has been given voice modulation.
  • Fixed an improper material on the Vectron JM-13 Torrens so that it appears properly when Bloom is disabled.
  • Beards no longer clip through Ajunta Pall’s Mask.
  • The EL-34 Rotary Plasma Cannon Cartel Market icon now matches the item.
  • Classes + Combat:
  • Troopers now receive the correct amount of Energy Cells when accepting a Revive.
  • Using Scamper or Exfiltrate no longer causes players to become indefinitely stuck if used while being knocked back, rooted, or stunned.
  • Flashpoints + Operations:
  • Lord Modo has taken remedial Sith Lord classes and has learned a new ability! He now uses “Mass Crush” during his Kuat Drive Yard encounter in order to match the Imperial Master Khoris encounter.
  • Players who join an Operation in progress through the Group Finder can now use the “Travel Now” option.
  • Made additional areas inaccessible during the Nefra, Who Bars the Way encounter in the Dread Fortress.
  • The Guardians of the Fortress in the Dread Fortress no longer turn immediately after casting Slam.
  • Corrupter Zero's army no longer has Boss Immunity in Story and Hard Mode Dread Fortress.
  • Galactic Starfighter:
  • General:
  • The Galactic Starfighter phase of the double rewards event has ended. The normal rate of Requisition and Credit gain has returned.
  • Components + Crew:
  • The slowing effect from Interdiction Missile no longer stacks.
  • Missions + NPCs:
  • Fixed an issue where some players were unable to travel back to the Artus system if they reset the Imperial Agent Mission “Hero of the People” or left the system while the Mission was in-progress. Any players currently on this Mission will have their progress reset.
  • The Republic version of “[WEEKLY] Tactical Flashpoints” can now only be accepted by Level 55 characters. Any players currently on this mission will have their progress reset.
  • Warzones:
  • Warzones now give double Commendations and Credits.
  • Players who travel to a Warzone or Warzone Arena with partial Expertise on an item (and thus not getting full Bolster benefits) now receive a notification that they are wearing less than ideal gear. Players with 0 Expertise on an item will not get this notification, as they will be Bolstered accordingly.

New in Star Wars: The Old Republic Online Client 2.8b (Jun 18, 2014)

  • General:
  • Corrected an issue that was causing the Mission “[Group Finder] Story Mode Operations” to not update after finishing a Group Finder Operation.
  • Story Mode Operations are now properly listed as 8-Player instead of 16-Player in the Group Finder UI.

New in Star Wars: The Old Republic Online Client 2.8a (Jun 13, 2014)

  • General:
  • Group Finder’s Operation queue has been set to 8-Player (down from 16-Player) in order to decrease server load and resolve widespread connectivity and instancing issues.
  • Addressed a bug that caused Legacy cooldown unlocks to not apply properly for certain Abilities.

New in Star Wars: The Old Republic Online Client 2.8: Spoils of War (Jun 10, 2014)

  • General:
  • Added Shadow Map options to the Preferences graphics tab:
  • Shadow Map Cascades: Increases the number of shadow maps used by the shadow system. Increasing this will improve quality but reduce performance.
  • Shadow Map Resolution: Increases the effective resolution of the shadows. Applies to interior and exterior shadows. Increasing this will improve quality but reduce performance.
  • Removed 6 Location and 1 Bestiary Codex entries that were erroneous and not obtainable through gameplay.
  • Corrected an error that caused /say messages to not send as expected.
  • System Messages are now able to have their location moved with the Interface Editor.
  • Cartel Market:
  • New Nightlife Pack now available: The Star Cluster Nightlife Pack! Cost: 320 Cartel Coins.
  • Hypercrates containing 24 Star Cluster Nightlife Packs are now available! Cost: 6912 Cartel Coins (Discounted 10% for a limited time!)
  • The Star Cluster Nightlife Pack items can now be previewed in Collections.
  • Several Pets and Emotes from the Hotshot’s Starfighter Pack are now in Collections as intended.
  • Moods now have a description indicating which slash command they unlock (ex: /goofy).
  • The item “Holographic Disguise” now indicates in its tooltip that the effect will break when performing any action besides moving.
  • Classes + Combat:
  • General:
  • Fixed an issue that would occasionally allow abilities to affect targets, even if those targets had a 100% or greater chance to defend against attacks.
  • Jedi Knight:
  • Sentinel:
  • Watchman:
  • Merciless Slash now deals more damage and costs 4 Focus.
  • Dispatch and Merciless Slash now have a 25/50/75 percent chance and Slash now has a 15/30/45 percent chance to trigger Mind Sear, which finishes the active cooldown of Cauterize.
  • Inexhaustible Zeal now also makes the Damager Over Time effects from Cauterize and Overload Saber uncleansable.
  • Overload Saber now requires Juyo Form to be active.
  • Plasma Blade now increases the damage dealt by burning effects by 7/14/21 percent (up from 2/4/6 percent).
  • Guardian:
  • Focused Defense now lasts a maximum of 10 seconds (down from 40).
  • Sith Warrior:
  • Marauder:
  • Annihilation:
  • Annihilate now deals more damage and costs 4 Rage.
  • Vicious Throw and Annihilate now have a 25/50/75 percent chance and Vicious Slash now have a 15/30/45 percent chance to trigger Pulverize, which finishes the active cooldown of Rupture.
  • Indefatigable Onslaught now also makes the Damager Over Time effects from Rupture and Deadly Saber uncleansable.
  • Deadly Saber now requires Juyo Form to be active.
  • Hemorrhage now increases the damage dealt by burning effects by 7/14/21 percent (up from 2/4/6 percent).
  • Juggernaut:
  • Enraged Defense now lasts a maximum of 10 seconds (down from 40).
  • Jedi Consular:
  • Sage:
  • Balance (Sage):
  • Sever Force now deals slightly more damage.
  • Telekinetic Focal Point now grants a 9% per stack bonus to the damage of Rippling Force.
  • Mental Scarring now increases the damage done by Telekinetic Throw to targets affected by the player’s Sever Force by 8.3/16.67/25 percent.
  • Containment now reduces the activation time of Force Lift by 0.5/1.0 second (up from 0.25/0.5).
  • Shadow:
  • Shadow’s Training now decreases the activation time of Force Lift by 1 second in addition to its other effects.
  • Mass Mind Control now taunts NPCs when Combat Technique is active, and lowers threat when Combat Technique is not active.
  • Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes).
  • Combat Technique, Force Technique, and Shadow Technique no longer require 100 Force to activate, and instead use all available Force regardless of amount.
  • Force Technique’s Force Breach now deals slightly more damage.
  • Balance (Shadow):
  • Sever Force now deals slightly more damage.
  • Mind Warp now increases the damage of Mind Crush by 16.5/33 percent instead of extending its duration.
  • Sever Force now also triggers the damage and Force regeneration of Rippling Force.
  • Containment now lowers the activation time of Force Lift by 0.5/1.0 second while Force Technique is active.
  • Mental Defense now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds.
  • Force Strike now has a 100% chance to activate on melee attacks (up from 60%).
  • Crush Spirit now grants a 15/30 percent chance for periodic damage over time effects to trigger Crush Spirit, which finishes the cooldown of Spinning Strike and makes your next Spinning Strike usable on a target of any health level.
  • Sith Inquisitor:
  • Guard damage no longer cancels the effects of Whirlwind.
  • Sorcerer:
  • Madness (Sorcerer):
  • Creeping Terror now deals slightly more damage.
  • Focal Lightning now grants a 9% per stack bonus to the damage of Lightning Burns.
  • Creeping Death now increases the damage done by Force Lightning to targets affected by the player’s Creeping Terror by 8.3/16.67/25 percent.
  • Haunted Dreams now reduces the activation time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5).
  • Assassin:
  • Assassin’s Training now decreases the activation time of Whirlwind by 1 second in addition to its other effects.
  • Mass Mind Control now taunts NPCs when Dark Charge is active, and lowers threat when Dark Charge is not active.
  • Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes).
  • Lightning Charge, Dark Charge, and Surging Charge no longer require 100 Force to activate, and instead use all available Force regardless of amount.
  • Lighting Charge’s Lightning Discharge now deals slightly more damage.
  • Madness (Assassin):
  • Creeping Terror now deals slightly more damage.
  • Lingering Nightmares now increases the damage of Crushing Darkness by 16.5/33 percent instead of extending its duration.
  • Creeping Terror now also triggers the damage and Force regeneration of Lightning Burns.
  • Haunted Dreams now lowers the activation time of Force Lift by 0.5/1.0 second while Lightning Charge is active.
  • Shapeless Spirit now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds.
  • Raze now has a 100% chance to activate on melee attacks (up from 60%).
  • Bloodletting now grants a 15/30 percent chance for periodic damage over time effects to trigger Bloodletting, which finishes the cooldown of Assassinate and makes your next Assassinate usable on a target of any health level.
  • Smuggler:
  • Scoundrel:
  • Scrapper:
  • K.O. now allows Shoot First to interrupt the target.
  • Slippery Devil now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses.
  • Surprise Comeback now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects.
  • Fixed a bug that prevented Surprise Comeback from healing a fifth time.
  • Imperial Agent:
  • Operative:
  • Concealment:
  • Jarring Strike now allows Hidden Strike to interrupt the target.
  • Shadow Operative Elite now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses.
  • Revitalizers now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects.
  • Fixed a bug that prevented Revitalizers from healing a fifth time.
  • Trooper:
  • Commando:
  • Tech Override now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Commandos with Overclock, the immunity is triggered after the second use.
  • Vanguard:
  • Shield Specialist:
  • Shield Cycler now also regenerates Energy Cells when an attack is defended against in addition to shielding.
  • Static Shield now has a chance to finish the cooldown on Stock Strike when an attack is defended against in addition to shielding.
  • Assault Specialist (Vanguard):
  • Riot Augs now increases the damage of periodic elemental damage by 35% in addition to its other effects.
  • Rapid Recharge has been replaced by Critical Recharge. Critical Recharge increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Recharge Cells and Reserve Powercell by 15/30 seconds.
  • Bounty Hunter:
  • Mercenary:
  • Power Surge now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Mercenaries with Power Overrides, the immunity is triggered after the second use.
  • Pyrotech (Mercenary):
  • Superheated Rails no longer gets damage from both Primary Hand and Off-hand Rail Shot attacks.
  • Powertech
  • Shield Tech:
  • Shield Vents now also vents Heat when an attack is defended against in addition to shielding.
  • Rapid Venting now has a chance to finish the cooldown on Rocket Punch when an attack is defended against in addition to shielding.
  • Pyrotech (Powertech):
  • Power Bracer now increases the damage of periodic elemental damage by 35% in addition to its other effects.
  • Rapid Venting has been replaced by Critical Venting. Critical Venting increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Vent Heat and Thermal Sensor by 15/30 seconds.
  • Flashpoints + Operations:
  • The effect of Nightmare Power has been removed from Nightmare Dread Fortress, and the “Conqueror of the Dread Fortress” Title can no longer be obtained. Congratulations to those who overcame this challenge!
  • Nightmare Mode is now available for the Dread Palace Operation.
  • Dread Master Brontes and the Dread Council now drop a Dread Guard Cranial Scan for each member of the Operation.
  • Players who are defeated in an Operation now have the option to spawn inside of the instance when all other players in the group are out of combat.
  • Players accessing Operations through Group Finder will now be Bolstered to an appropriate gear rating while inside the Operation. This Bolster effect will also provide increased incoming healing and increased shield chance and shield absorb.
  • Operations in Group Finder will now group players for the 16-Player Story Mode version of the Operation.
  • The Operation category of the Group Finder now rotates through a different available Operation every 2 or 3 days. The currently available Operation, the time remaining and the next available Operation can be accessed through the Group Finder panel.
  • Dread Fortress and Dread Palace have been added to the Operation rotation.
  • Mass Manipulator Generators no longer drop from every boss in Hard Mode Dread Fortress, and now only drop from Dread Master Brontes as intended.
  • Enemies outside of boss encounters in the Dread Palace now correctly follow players when engaged in combat.
  • Added additional gating to the Dread Fortress to block access to unintended areas of the map.
  • The Sovereignty buff players receive after claiming a Dread Master’s throne is now properly dispelled when leaving the Dread Palace.
  • Rewards for completing content via the Group Finder have been improved!
  • Operations:
  • Upgraded to 30 Ultimate Commendations at Level 55.
  • Upgraded to 25 Elite Commendations between Levels 50-54.
  • Hard Mode Level 55 Flashpoints:
  • Upgraded to 10 Ultimate Commendations.
  • Tactical 55 Flashpoints:
  • Upgraded to 10 Elite Commendations.
  • Galactic Starfighter:
  • General:
  • Spawn locations are now chosen randomly for players by default. Players can override this from the Map screen by manually selecting a spawn location.
  • Ships + Hangar:
  • A new Gunship variant has been added! The SGS-S1 Condor (Republic) and the GSS-4Y Jurgoran (Empire) are now available via Fleet Requisition. These Skirmisher Gunships are a more up-close-and-personal Gunship with a Railgun and Missile-focused loadout, including an option for the new Interdiction Missile.
  • A new Bomber variant has been added! The Sledgehammer (Republic) and the B-5 Decimus (Empire) are now available via Fleet Requisition. These Assault Bombers are heavily armored Bombers that are best in the thick of the battle, and are able to deploy Drones or Mines for maximum effectiveness.
  • Components + Crew:
  • Interdiction Mine damage has been increased, but no longer has Shield Piercing.
  • Feedback Shield’s damage has been increased and now correctly activates off of Primary Weapon attacks.
  • Fortress Shield now increases shield strength by 130%.
  • Mine area of effect now obeys line of sight.
  • Items + Economy:
  • Serendipitous Assault, Focused Retribution, and Devastating Vengeance Relics no longer activate from both dealing damage and healing within the same rate limit.
  • Scrap Peddler Lockbox has been added to the PvP Items vendor on the Republic and Imperial Fleets for 600 Warzone Commendations. This Lockbox gives a random Jawa Scrap item that can be exchanged at the Scrap Peddlers in the Cartel Bazaar.
  • Master Hunter’s Headgear has been given voice modulation.
  • The Imperial version of the Battlemaster Force-Mystic’s Headgear has been given a more appropriate voice modulation.
  • The inventory of Fleet Commendation vendors has been updated:
  • All PvE Starship Upgrades have been moved to the Starship Upgrade vendor.
  • The Pilot Suits sold by this vendor no longer have Social Level requirements.
  • Reduced the cost of the Legacy Item Kits sold by this vendor.
  • Merged Grade 6/7/8 crafting Lockboxes into a single “Level 50” crafting Lockbox containing 3 random types of crafting materials.
  • Removed Level 50 Premium and Prototype Equipment Lockboxes.
  • Reduced the cost of the Level 50 Artifact equipment Lockbox.
  • Added a new Lockbox that contains a Rating 144 Prototype Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor.
  • Added a new Lockbox that contains a Rating 140 Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor. This Lockbox is weighted so that it is more likely to contain Modifications appropriate to your class.
  • Added a new Level 55 Crafting Lockbox that contains 3 random types of Grade 9 or 10 crafting materials.
  • Missions + NPCs:
  • Slicing Missions now grant the correct grade of Lockbox.
  • The Starship Upgrade vendors S-1A0 (Empire) and S-4S0 (Republic) have been changed to Fleet Commendation vendors.
  • The Galactic Starfighter Daily Mission now additionally rewards 40 Fleet Commendations.
  • The Galactic Starfighter Weekly Mission now additionally rewards 90 Fleet Commendations.
  • The French voiceover for Darth Arkous in Assault on Tython and Korriban Incursion has been updated.
  • Warzones:
  • The Acid Trap Burn effect from the Toxic Sludge in Quesh Huttball Pit is now applied faster, and is no longer avoidable by using abilities that increase the player’s speed.

New in Star Wars: The Old Republic Online Client 2.7.2 (May 20, 2014)

  • General:
  • Preferred players no longer have Chat restriction, as intended.
  • Cartel Market:
  • Jori Daragon’s Loincloth no longer causes missing textures on the wearer’s legs.
  • Flashpoints + Operations:
  • Corrected an issue which unintentionally granted Energy Spheres immunity to Challenging Call and Threatening Scream during the Dread Master Brontes encounter in Dread Fortress.
  • Warzones:
  • The Lingering Sludge affect from the Toxic Sludge Pipes in the Quesh Huttball Pit is now applied to afflicted players immediately.
  • The ability “Throw The Huttball” is now granted when first entering any Huttball match instead of when first touching the Huttball.

New in Star Wars: The Old Republic Online Client 2.7.1 (Apr 30, 2014)

  • Cartel Market:
  • The Cavern Varactyl creature mount is now available in the Cartel Market! Cost: 2400 Cartel Coins.
  • The Exterminator's Armor Set is now available for preview in Collections.
  • The Humble Hero Armor Set is now available for preview in Collections.
  • The Corsec Electrobaton is now available in Collections.
  • Pieces of Mira's Armor Set are no longer invisible when worn.
  • The tooltip for the Deep Red/Deep Yellow Dye Module now correctly identifies its colors.
  • The Cartel Market version of “Title: Conscript” can now be sold on the Galactic Trade Network. The version of this title granted as an in-game Mail reward remains untradeable on the GTN.
  • Corrected a typo in the description of the Deep Pink/White Dye Module which indicated the primary color was Deep Purple.
  • The Marka Ragnos Armor Set now unlocks in Collections if pieces were purchased from the Interplanetary Component Exchange (I.C.E.) vendor.
  • The Collections interface now navigates correctly when clicking into another category if you are above Page 10 on your current category.
  • General:
  • Addressed an issue that could cause a crash in certain Flashpoints, such as Esseles, Black Talon, Boarding Party, and The Foundry.
  • The Bolsterizer has been added to the training area of the Ziost Shadow (Imperial Fleet) and the Gav Daragon (Republic Fleet). Using this console bolsters the character as if he or she had entered a Warzone.
  • Increased the rendering quality of Lightsabers in the Preview Window.
  • The Taxis on Coruscant no longer flicker while in flight.
  • Fixed an issue that could result in permanent disconnection from the chat server.
  • Quick Ground Target Activation of Ground Target Area of Effect abilities no longer results in improper character animations when using the ability on your character.
  • Added a background image to the Nightmare Dread Fortress and Nightmare Dread Palace Achievement pages.
  • The "Species: Gran" Codex Entry can now be obtained by Imperial players on Balmorra.
  • The Codex Entry "The Red Engine" is now correctly restricted to Sith Inquisitor and Sith Warrior.
  • The Achievement "Saleucami Fleet Action Mastery" is now obtainable by fully completing the Mission.
  • Corrected an issue where the Cormium Crystal Shard, commonly known as the “blue museum crystal,” could not be picked up by players, rendering the +10 Datacron on the Imperial and Republic fleets impossible to attain.
  • The ears on Male Twi'lek Body Types 2, 3, and 4 are now visibly humanoid and no longer appear smooth.
  • Fixed an issue where low level characters could bypass level requirements on certain Legacy perks.
  • Flashpoints + Operations:
  • The French and German voiceovers in Assault on Tython and Korriban Incursion are now better timed with conversation animations.
  • The Achievement for defeating the Cartel Warlords in Scum and Villainy now grants after finishing the encounter instead of on each individual boss.
  • Fixed an issue where the Reprogrammed Heavy Turrets were not spawning for Republic players in the Starship Assembly scenario of Kuat Drive Yards.
  • The elevator after the Lord Renning/Master Riilna encounter in the Korriban Incursion Flashpoint now has appropriate collision.
  • Dread Guard Bulwarks now deal the correct amount of damage in 16-Player Nightmare Dread Fortress.
  • Dreadmaster Tyrans no longer places Marked for Death on players affected by Simplification in the Story and Hard Modes of Dread Palace.
  • On the Mission step “Speak with Sergeant Tarsten” in Korriban Incursion, the map note now correctly displays Sergeant Tarsten.
  • Missing and incorrect Mission Log entries in the Korriban Incursion Flashpoint have been updated and corrected.
  • Missing and incorrect Mission Log entries in the Assault on Tython Flashpoint have been updated and corrected.
  • Major Imos and Major Travik in the Assault on Tython Flashpoint now correctly reset if pulled too far off of the main platform.
  • Dread Master Brontes now properly destroys any Energy Spheres spawned while using the ability Supremacy.
  • Increased the range and rate at which the Hands of Brontes apply their shield in the final phase of the Dread Master Brontes encounter in Dread Fortress.
  • Changed the name of two of the versions of Mass Affliction that the Dread Guard Corrupters in 16-Player Nightmare Mode Dread Fortress cast to more clearly show it is three separate abilities being cast: Mass Affliction, Total Affliction, and Absolute Affliction.
  • Fixed an exploit in Assault on Tython where players could avoid most of Major Travik’s/Major Imos’s abilities by standing behind a pillar.
  • Fixed an exploit in Korriban Incursion where players could avoid most of Darth Saverus’s/Commander Jensyn’s abilities by standing on a computer terminal.
  • Added collision to certain fences in the Dread Fortress so player cannot get to unintended areas of the map.
  • Players can no longer Scavenge Dread Master Brontes’ Energy Spheres in Dread Fortress.
  • Items + Economy:
  • Fixed an issue that would cause certain pieces of gear (such as the Dancer gear sets) to cause texture issues on the character wearing the item.
  • Rakghoul DNA Canisters are now Bound to Legacy.
  • Gray Helix Components are now Bound to Legacy.
  • Completed Bounty Contracts can now be traded on the Galactic Trade Network.
  • Reputation rewards from the Bounty Broker’s Association are now purchased exclusively with Completed Bounty Contracts instead of Credits.
  • Recovered Relics can now be traded on the Galactic Trade Network.
  • The THORN Sanitization Chestguard and the THORN Containment Chestguard now render the Cathar female Body Type 2 correctly when equipped.
  • The Fearless Retaliator's Saberstaff, Unconquered Defender's Saberstaff, and Indomitable Vanquisher's Saberstaff can now only be equipped in the Main Hand slot as intended.
  • The knockoff protection offered by the Lucky-77 Swoop has been improved.
  • A Dye Module Slot has been added to the Ancient Infernal Boots.
  • Missions + NPCs:
  • Addressed an issue where the Security Network Terminal could get stuck in an unusable state during the Mission “Watchtower Watchers” on Oricon.
  • Talking with Lana in the Fleet cantina during the Mission “Forged Alliances: Part I” can now only be done while ungrouped, as was originally intended.
  • The Voss enemies Boss Zraska and Ancient Sith Dreadnaught now respawn appropriately.
  • The Rakghoul World Boss "Rakghoul Overlord" now respawns on the Republic world of Taris as intended.
  • Achievements now correctly reference the name of the Assault on Tython and Korriban Incursion story Mission “Forged Alliances: Part I.”
  • The access missions for Kuat Drive Yards, Korriban Incursion and Assault of Tython can now be shared from your Mission Tracker.
  • Fixed a bug where a Mission giver was playing the wrong conversation.
  • Treek no longer disappears into or appears from the ground in Smuggler cinematics.
  • The final conversation with Lana Beniko on the Mission “Forged Alliances: Part I” (Imperial) can no longer be triggered early.
  • Fixed a bug where players were able to start the conversation with Colonel Darok multiple times after completing it on the Mission “Forged Alliances Part I” (Republic).
  • Players with Treek, HK-51 or C2-N2 are now able to select Option 1 to complete the conversation with Tavus in the Trooper Class Mission "The Shadow Fist."
  • Warzones:
  • Warzone Mission Turn-in Terminals have been added to every Warzone and Warzone Arena.
  • Warzone Queue percentages have been reverted to their original states, with all game modes having an equal chance to occur. Original Huttball and Quesh Huttball Pit share a percentage chance.
  • Adjusted the matchmaking logic of the Ranked Warzone Arena Queue to reduce the frequency of matching teams together with large gaps in average Rating when there are potentially better matches available.
  • The Warzone Scoreboard now highlights teammates as intended.
  • Expanded the acid cloud at the end of the Corellia Arena to cover more areas of the map. The damage now also aligns more properly with the animation.
  • The Lower Acid Pits in the Quesh Huttball Pit are now more accurate with their damage.
  • Players underneath the floor below an Acid Pipe are no longer hit with acid in the Quesh Huttball Pit.
  • Reworked the Grapple animation in Quesh Huttball Pit.
  • Added collision to the Acid Pipes in Quesh Huttball Pit.
  • The Western Terminal in Novare Coast now shows the appropriate team color while it is being captured.
  • The Huttball can no longer be picked up before the match begins in the Quesh Huttball Pit.
  • Edited the map to prohibit players from reaching unintended areas in the Makeb Mesa Arena, Tatooine Canyon, and Corellia Arena.
  • Miscellaneous:
  • Corrected numerous graphical issues with shadows and shadow rendering across the galaxy.
  • The “R” key is now bound to “Chat Reply” by default.

New in Star Wars: The Old Republic Online Client 2.7: Invasion (Apr 8, 2014)

  • Highlights:
  • New Story Arc: Forged Alliances! Start this story arc by speaking to a droid on the Fleet near the new Outbound Mission Hangar.
  • New Flashpoints! Beginning the next major storyline of Star Wars: The Old Republic, the Korriban Incursion and Assault on Tython Tactical Flashpoints are now available to players at level 55.
  • Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and the Operation provides even greater rewards in the form of new Dread Master equipment!
  • Ranked Warzone Season 1 has ended! Characters that had a qualifying rating have been mailed their rewards. We are currently in Pre-Season 2 and Season 2 will begin with 2.7.1! Giradda congratulates the winners and looks forward to the bloodshed in Season 2! Ranked Arenas are still active for teams to prepare for the next season.
  • Quesh Huttball Pit, a new Warzone, is available for play! Baron Deathmark hosts the latest Huttball match on the toxic planet Quesh. Join the Warzone Queue and Go Berserk!
  • New Galactic Starfighter Domination Map: Denon Exosphere! An ongoing space battle featuring massive capital ships is ongoing in the exosphere of the ecumenopolis Denon. Wreckage from the battle is scattered around the area as forces fight to control a strategic space station. This map features two permanent spawn points for each team, adding more strategic spawning and attack possibilities.
  • Bounty Contract Week is back! The In-Game event runs from April 8th to April 15th, starting and ending at 12:00PM GMT.
  • General:
  • New options are available for the Ground Target Area of Effect reticle:
  • Sticky Ground Target Reticule - When active, this option makes it so your Ground Target Reticule doesn't disappear if the target location is out of range or the ability otherwise fails. Example: Bounty Hunter attempts to activate Death From Above, but their target location is out of range. With this option active, the GTAoE reticule will persist and allow the player to instantly attempt to use the ability again. If this option isn't active, then the reticule will disappear and the player will have to click again.
  • Quick Ground Target Activation - When active, pressing a hotkey that belongs to a GTAoE twice will use the ability at the feet of the Player's target. Example: The Player has the Pass the Huttball ability saved to Hotkey #3. The Player targets an ally and then presses 3 two times. The Huttball Pass will be activated at the feet of the targeted ally. If this option is turned off, then there are no changes to the existing behavior.
  • All equippable gear pieces have their Item Rating displayed in the tooltip. Weapons and armor have not changed.
  • In the equipment tooltips, mods/enhancements now display their Item Rating in parentheses instead of their Item Level.
  • While unequipped, mods/enhancements display their Item Rating in their tooltip.
  • The “Species: Weequay” Codex Entry can be obtained via a Lore Object on Nar Shaddaa.
  • The “Species: Trandoshan” Codex Entry can be obtained by killing a Trandoshan on Belsavis.
  • Cartel Market:
  • New Starfighter Pack: The Hotshot's Starfighter Pack!
  • The Hotshot’s Starfighter Pack items can now be previewed in Collections.
  • The Hotshot’s Starfighter Pack will be available on May 6th. Cost: 320 Cartel Coins
  • Hypercrates containing 24 Hotshot’s Starfighter Packs will be available on May 6th. Discounted by 10% for a limited amount of time! Cost: 6912 Cartel Coins.
  • New bundles of Imperial and Republic Galactic Starfighter cosmetic items are available in the Cartel Market. Discounted by 30% for a limited amount of time! Cost: 2037 Cartel Coins
  • The new “Data Entry” Rest and Recharge item can now be previewed in Collections.
  • Many items that were previously missing temporary bind timers have had them added.
  • After an extensive summit meeting, a council of Dark Side elders has decreed that silent theatrical mediums are no longer considered “inherently not dark” and players with Dark Side alignment can now use “Emote: Mime.”
  • The M8-3R Astromech Droid and Model FT-6 Pike now have entries in the Promotional Items category of Collections.
  • The Weekly Pass: Operations is now a level 15 item. This allows non-subscribing players below level 50 to use the Weekly Pass to gain access to appropriately-leveled Operations during Events that feature them. Level restrictions on Operations still apply. The description of the item in its tooltip and on the Cartel Market has been updated to reflect this change.
  • The Charcoal Dewback can now be unlocked through Collections.
  • Classes +Combat:
  • Jedi Knight:
  • General:
  • Force Sweep now requires a primary target to activate.
  • Guardian:
  • Focused Defense has been redesigned: It now empowers the user with 10 charges of Focused Defense, lasting up to 30 seconds. Whenever the user takes damage, a charge of Focused Defense is consumed to heal the user for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes.
  • Enure now has a 60 second cooldown (down from 90 seconds).
  • Challenging Call now immediately reduces threat by a moderated amount while not in Soresu Form.
  • Vigilance:
  • Commanding Awe now applies its 7%/15% damage resistance while Enure is active (instead of Focused Defense).
  • Focus (Guardian):
  • Through Peace reduces the cooldown of Focused Defense by 15/30 seconds.
  • The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target of Force Sweep. Non-player targets are always affected if they are inside the Force Sweep radius.
  • Sentinel
  • Focus (Sentinel):
  • The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target of Force Sweep. Non-player targets are always affected if they are inside the Force Sweep radius.
  • Sith Warrior:
  • General:
  • Smash now requires a primary target to activate.
  • Juggernaut:
  • Enraged Defense has been redesigned: It now empowers the user with 10 charges of Enraged Defense, lasting up to 30 seconds. Whenever the user takes damage, a charge of Enraged Defense is consumed to heal the user for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes.
  • Endure Pain now has a 60 second cooldown (down from 90 seconds).
  • Threatening Scream now also immediately reduces threat by a moderate amount while not in Soresu Form.
  • Vengeance:
  • Deafening Defense now applies its 7%/15% damage resistance while Endure Pain is active (instead of Enraged Defense).
  • Rage (Juggernaut):
  • Through Passion reduces the cooldown of Enraged Defense by 15/30 seconds.
  • The bonuses from Dominate and Shockwave now only apply to players if they are the primary target of Smash. Non-player targets are always affected if they are inside the Smash radius.
  • Marauder
  • Rage (Marauder):
  • The bonuses from Dominate and Shockwave now only apply to players if they are the primary target of Smash. Non-player targets are always affected if they are inside the Smash radius.
  • Jedi Consular:
  • Sage:
  • Force Barrier now has an additional effect. While protected by Force Barrier, charges build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!
  • Mental Alacrity also gives 100% pushback resistance in addition to its other effects.
  • Seer:
  • Healing Trance is now immune to pushback.
  • Egress has been moved to Tier 2 in the Seer Tree. Pain Bearer has been moved to Tier 1 in the Seer Tree. Psychic Suffusion has been moved to Tier 4 in the Seer Tree.
  • Telekinetics:
  • Psychic Projection now has a 50%/100% chance to grant a Psychic Projection charge when using Disturbance on a target affected by the user's Weaken Mind. The Psychic Projection charge causes the user's next Telekinetic Throw to channel and damage twice as fast.
  • The chance to trigger Tidal Force is now 100% (up from 60% for Disturbance and Turbulence and 20% for Forcequake) and is based on ability activation rather than dealing damage with Disturbance, Turbulence, or Forcequake. The 10-second rate limit remains, and Forcequake now shares a rate limit with Disturbance and Turbulence.
  • Concentration now decreases the pushback from Turbulence by 50%/100% (up from 35%/70%).
  • Balance (Sage):
  • Presence of Mind now builds up a charge whenever the Sage deals damage with Telekinetic Throw. At 3 charges, the next Disturbance or Mind Crush is activated instantly and deals 35% more damage.
  • Telekinetic Focal Point now also decreases the force cost of Disturbance by 15% per stack.
  • Shadow:
  • Spinning Kick is now a stun rather than a knockdown against players and stronger enemies.
  • Sith Inquisitor:
  • Sorcerer:
  • Force Barrier now has an additional effect. While protected by Force Barrier, charges build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!
  • Polarity Shift also gives 100% pushback resistance in addition to its other effects.
  • Corruption:
  • Innervate is now immune to pushback.
  • Fade Out has been moved to Tier 2 in the Corruption Tree. Empty Body has been moved to Tier 1 in the Corruption Tree. Force Suffusion has been moved to Tier 4 in the Corruption Tree.
  • Lightning:
  • Lightning Barrage now has a 50%/100% chance to grant a Lightning Barrage charge when using Lightning Strike on a target affected by the user's Affliction. A Lightning Barrage charge causes the user's next Force Lightning to channel and damage twice as fast.
  • The chance to trigger Lightning Storm is now 100% (up from 60% for Lightning Strike and Thundering Blast and 20% for Force Storm) and is based on ability activation rather than dealing damage with Lightning Strike, Thundering Blast, or Force Storm. The 10-second rate limit remains, and Force Storm now shares a rate limit with Lightning Strike and Thundering Blast.
  • Madness (Sorcerer):
  • Wrath now builds up a charge whenever the Sorcerer deals damage with Force Lightning. At 3 charges, the next Lightning Strike or Crushing Darkness is activated instantly and deals 35% more damage.
  • Focal Lightning now also decreases the force cost of Lightning Strike by 15% per stack.
  • Assassin:
  • Spike is now a stun rather than a knockdown against players and stronger enemies.
  • Deception:
  • Voltaic Slash no longer requires spending points in Impose Weakness.
  • Smuggler:
  • General:
  • Defense Screen has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per use.
  • Flash Grenade now blinds a single target.
  • Gunslinger:
  • Hunker Down is no longer removed when leaving cover. However, the player must return to cover to gain the protections offered by Hunker Down.
  • Dirty Fighting (Gunslinger):
  • Hold Your Ground now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds).
  • Scoundrel:
  • Street Tough now allows Flash Grenade to blind up to 5 targets within 5 meters.
  • Scamper has been redesigned. Using Scamper grants a charge lasting 10 seconds that allows the player to Scamper again within a 10 second window, after the second roll the ability goes on a ten second cooldown. If the charge is not used during this ten second window the ability remains off cooldown to be used again at a later time. In addition the energy cost has been removed making the ability free to use and the player no longer Scampers a shorter distance if snared.
  • Sawbones:
  • Emergent Emergencies' now grants Upper Hand when Emergency Medpac is used regardless of the target’s health, but this effect can only occur once every 10 seconds.
  • Scrapper:
  • Slippery Devil now gives the Scampering Scoundrel a short window of defense against all attack types (which stacks with Scamper's normal defense bonuses).
  • K.O. now grants a buff that makes Backblast not require being behind the target after using Shoot First for 10 seconds and now immobilizes the target 3 seconds instead of knocking them down.
  • Dirty Fighting (Scoundrel):
  • Smuggled Defenses now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds).
  • Scurry now has a 50%/100% chance to make the next Kolto Pack activate instantly, cost no energy, and not require or consume Upper Hand.
  • Imperial Agent:
  • General:
  • Shield Probe has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per use.
  • Flashbang now only blinds a single target.
  • Sniper:
  • Entrench is no longer removed when leaving cover. However, the player must return to cover to gain the protections offered by Entrench.
  • Lethality (Sniper):
  • Hold Your Ground now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds).
  • Operative:
  • Preparedness now allows Flashbang to blind up to 5 targets within 5 meters.
  • Exfiltrate has been redesigned. Using Exfiltrate grants a charge lasting 10 seconds that allows the player to Exfiltrate again within a 10 second window, after the second roll the ability goes on a ten second cooldown. If the charge is not used during this ten second window the ability remains off cooldown to be used again at a later time. In addition the energy cost has been removed making the ability free to use and the player no longer Exfiltrates a shorter distance if snared.
  • Medicine:
  • Surgical Precision now grants Tactical Advantage when Surgical Probe is used regardless of the target’s health, but this effect can only occur once every 10 seconds.
  • Concealment:
  • Shadow Operative Elite now gives the Exfiltrating Operative a short window of defense against all attack types (which stacks with Exfiltrate's normal defense bonuses).
  • Jarring Strikes now grants a buff that makes Backstab not require being behind the target after using Hidden Strike for 10 seconds and now immobilizes the target 3 seconds instead of knocking them down.
  • Lethality (Operative):
  • Escape Plan now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds).
  • Quickening now has a 50%/100% chance to make the next Kolto Infusion activate instantly, cost no energy, and not require or consume Tactical Advantage.
  • Trooper:
  • General:
  • Full Auto now deals 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage does slightly less than before.
  • Commando:
  • Tech Override now has a base cooldown of 60 seconds.
  • Gunnery:
  • Overclock now reduces the cooldown of Tech Override by 7.5/15.
  • Steadied Aim now prevents 50%/100% of pushbacks towards Full Auto, Charged Bolts and Grav Rounds.
  • Curtain of Fire now has a 33%/67%/100% chance to occur when using Grav Round or Charged Bolts.
  • Special Munitions now reduces the cost of High Impact Bolt by 3/6/9 Ammo while in Armor Piercing Cell.
  • Combat Medic:
  • Combat Shields is now a Tier 2 Skill.
  • Efficient Conversions is now a Tier 3 Skill.
  • Bounty Hunter:
  • General:
  • Unload now deals 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage does slightly less than before.
  • Mercenary:
  • Power Surge now has a base cooldown of 60 seconds.
  • Arsenal:
  • Power Overrides now reduces the cooldown of Power Surge by 7.5/15.
  • Stabilizers now prevents 50%/100% of pushbacks towards Unload, Power Shots and Tracer Missiles.
  • Barrage now has a 33%/67%/100% chance to occur when using Tracer Missile or Power Shot.
  • Upgraded Arsenal now reduces the cost of Rail Shot by 3/6/9 Heat while in High Velocity Gas Cylinder.
  • Bodyguard:
  • Power Shields is now a Tier 2 Skill.
  • Heat Dampening is now a Tier 3 Skill.
  • Flashpoints +Operations:
  • Flashpoints:
  • The Korriban Incursion and Assault on Tython Flashpoints have been added to the Tactical Flashpoint category at level 55.
  • Added the Outbound Missions Hangar level to the Imperial and Republic Fleets with access to the Assault on Tython and Korriban Incursion Flashpoints. These new Hangars can be accessed via the Mission Departures elevators.
  • Adjusted the health and damage of the bosses of the Czerka Corporate Labs and Czerka Core Meltdown Flashpoints to bring them in line with other Tactical Flashpoint bosses.
  • Reduced the radius of Security Chief Zokar’s Rocket Launcher ability in Czerka Corporate Labs.
  • Added two more Kolto Stations to the Security Chief Zokar encounter in Czerka Corporate Labs.
  • The CZ-2X Infiltrator Droids in Czerka Corporate Labs have had their weapons upgraded and now have increased range.
  • Operations:
  • Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and even greater rewards in the form of new Dread Master equipment!
  • This iteration of Nightmare Mode is a little different than others. The usual additional mechanics are present, as well as a new buff on the enemies called Nightmare Power. This buff grants the usual additional health and damage that has been added to previous Nightmare Modes. Anyone powerful and coordinated enough to defeat Dread Master Brontes while she is under the effect of Nightmare Power will be granted a new unique title!
  • At a future date, we will remove this buff, leaving the new mechanics in place but the health and damage dealt will return to usual Hard Mode values, and the title will no longer be possible to obtain.
  • Hard and Nightmare mode Operations no longer share the same lockout. Completing a Hard Mode Operation does not prevent the completion of the Nightmare version of the same operation. You can check the status of your lockouts in the Lockouts tab of the Mission Log.
  • Galactic Starfighter:
  • General:
  • The cooldown on Koigran Turn, Snap Turn, and Retro Thrusters has been increased.
  • The Power cost of Power Dive has been reduced.
  • The cooldown and Power cost of Barrel Roll has been increased.
  • Upgrades relating to the cooldown times and Power costs of these abilities have been rebalanced to account for the changes.
  • Missile lock breaking effects now consistently evade Cluster Missiles with the "Double Volley" upgrade.
  • Shield Projector's visual effects now show up properly on all ships in the ability's radius.
  • Icons for EMP Field’s accuracy debuff and Sensor debuff now show up on affected targets.
  • Bombers can no longer drop Drones inside of structures or asteroids.
  • Ships + Hangar:
  • Two new Scout ships, the Spearpoint and the S-SC4 Bloodmark have been added. These support ships have access to new components designed to improve the effectiveness your squadron:
  • Combat Command – This system component increases weapon accuracy and power generation for all nearby allies (including the user)
  • Tensor Field – This system component increases the speed and turning rate of all nearby allies.
  • These ships can also equip a Repair Drone as their shield. (Identical to the Repair Drone found on the Bomber)
  • Two new Strike Fighters, the FT-7B Clarion and the FT-3C Imperium have been added. These command ships only have one primary and secondary weapon, but have system components that improve the effectiveness of your allies:
  • Combat Command – Increases weapon accuracy and power generation for all nearby allies (including the user)
  • Repair Probes – Attaches a repair probe to all nearby allied ships, which slowly restores hull over 20 seconds.
  • Remote Slicing – Transmits a slicing code that disables a ship’s system ability, and slowly drains shield power, making the ship vulnerable to your allies.
  • Component + Crew:
  • The Dustmaker, Comet Breaker, and Demolisher Gunships can now equip Thermite Torpedoes.
  • Missile Sentry Drone concussion missiles and Seeker Mines are no longer launched at ships that are immune to missile locks.
  • EMP Field’s “Missile Lock Immunity” upgrade now cancels in-progress missile locks when it is activated.
  • Seeker Mines now have a proper in-game model.
  • Seismic Mines and Hyperspace Beacon have ended their ongoing battle for dominance and no longer share an icon. Seismic Mines now has a new icon.
  • The amount of weapon and engine Power drained by Ion Railgun hits is now linearly scaled by the current charge level of the Railgun. For example, a Railgun hit at minimum charge (25%) that previously drained 60 units of power, now only drains 15 units.
  • EMP Missiles now have sound effects when launched.
  • Scourge and Jaesa (both Light Side and Dark Side versions) no longer have their names and descriptions hidden in the Galactic Starfighter crew list.
  • Items + Economy:
  • Brutalizer is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. It requires Ranked Warzone Commendations as well as the associated Obroan piece.
  • Warzone & Ranked PvP gear vendors have had their items updated:
  • Ranked vendors now sell Brutalizer gear.
  • Warzone vendors now sell Obroan gear.
  • Warzone & Ranked Enhancement Vendors have been updated with new enhancements.
  • The effect of the Obroan Relic of Shield Amplification now occurs in PvP areas.
  • Many head slot items that were missing voice modulation have been given voice modulation.
  • Dread Master gear now drops from Nightmare Mode bosses.
  • Dreadforged gear is now craftable.
  • New Legacy Offhands are now available from the Gree Enclave Galactic Reputation Vendor.
  • All Czerka Weapons sold by the Ordanance Acquisition Corps (Empire) and The Adjudicators (Republic) vendors have had their costs reduced to 120 Elite Commendations.
  • A new “Galactic Starfighter” category has been added to the Galactic Trade Network. All Starfighter ship unlocks and customization unlocks have been moved into this new category.
  • Missions + NPCs:
  • “[WEEKLY] Tactical Flashpoints” is a new Mission available on the Priority Mission Terminal which provides rewards for completing five level 55 Tactical Flashpoints each week.
  • Certain Companions no longer jump into frame during the cinematic on the Mission “A Family Matter.”
  • The Mission “The Heart of Darkness” in Act II of the Bounty Hunter chain now properly updates even if players choose the Dark Side option.
  • The Ship Training Dummy is no longer hogging the camera and doesn't obstruct the view during the conversation with Risha in the Smuggler Mission Beryl’s Bargain.
  • Warzones:
  • The Leaderboards have been reset for the end of Season 1 and preparation for Season 2. Archived data for Season 1 can be found on the main Leaderboard page.
  • Quesh Huttball Pit has been added to the Warzone rotation. The normal Warzone queue has been temporarily adjusted to increase the amount of times the Quesh Huttball Pit will be selected.
  • Power-up icons (Healing 'plus', Speed 'run', etc.) have been added underneath power-ups in all Warzones to show which power-up respawns at that position.
  • Daily and Weekly PvP Missions have been updated to include credit for the new Warzone.
  • Added the Mission Terminal that begins each of the various PvP Missions to the spawning area of each Warzone.
  • Corrected an issue that would cause combinations of lower level mods (such as the popular 46 Prototype mods) and higher level color crystals (including those from the Cartel Market) to result in a higher Bolster bonus than intended.
  • Corrected an issue that prevented weapon damage ranges from being properly bolstered. This results in an increase in damage coming from abilities that deal weapon damage.
  • Bolster has been updated to account for the new tiers of gear, and now provides additional Expertise to elder game PvE gear. Bolster still caps at a level slightly below Obroan gear.
  • Characters who do not wield weapons with Expertise mods and crystals are now capped at 1936 Expertise instead of the full 2018.

New in Star Wars: The Old Republic Online Client 2.6.2 (Mar 18, 2014)

  • General:
  • Players who activated the Makeb datacrons prior to 2.6.1 will have the Codex entries retroactively granted.
  • Cartel Market:
  • The Charcoal Dewback can now be unlocked through the Collection.
  • Corrected the appearance of the Wastelander’s Gloves so that the metal attachments appear on all body types.
  • The Indomitable Vanquisher’s Saberstaff no longer has a gap between the hilt and the blade.
  • The Scrublander's Gloves and Wastelander's Gloves now correctly display on all body types, and their icons have been updated to reflect the correct appearance.
  • The “Emote: Chair 1” unlock available from the Rare Reputation Vendor in the Cartel Bazaar (an ICE Reputation item) now correctly unlocks the emote.
  • The Infiltrator's Compact Sniper Rifle and the Vindicator's Lightsaber are no longer missing weapon proficiency requirements in their Cartel Market descriptions.
  • The Korrealis Duke has returned from its spiritual journey, and is now properly found in the Vehicle category of Collections.
  • Flashpoints + Operations:
  • Addressed performance issues within the Kuat Drive Yards Flashpoint.
  • Players are no longer able to avoid Lord Modo’s attacks at certain locations within the Command Platform scenario within Kuat Drive Yards.
  • Players attempting to use droid-specific CC abilities on Support and Suppression Droids during the Station Guardian One scenario in Kuat Drive Yards no longer see an error message saying that these NPCs are not droids.
  • During their encounter in the Dread Palace, the Dread Masters now properly cast Siphon Holocron every time they return to their throne.
  • Resolved an issue that prevented Flashpoint group members from getting experience if grouped with someone outside of the listed level range of the Flashpoint. Now, defeating level-appropriate enemies will grant experience regardless of group.
  • Galactic Starfighter:
  • Sentry Drones no longer fire missiles or Railguns through geometry if the target breaks line of sight while the ability is charging up. Breaking line of sight resets the charge up time, and causes the drone to pick a different target if it has a clear shot at another enemy.
  • Galactic Starfighter ship roll rates are no longer slowed at low frame rates. High-end PCs will be unaffected, but players on lower-spec PCs should see a significant increase in roll speed.
  • The ION Cannon has had its volume reduced.
  • Items + Economy:
  • Addressed an issue that resulted in the Droid Sidecar being unsearchable on the Galactic Trade Network.
  • Addressed an issue that resulted in the SR-02 Republic Scout Paint Job unsearchable on the Galactic Trade Network.
  • Missions + NPCs:
  • Resolved an issue where enemy levels were being incorrectly colored as green instead of grey, to indicate that no XP would be gained from killing them.
  • Friend and Legend rank titles for Imperial Forward Command / Republic First Fleet Reputation are now restricted to the correct factions. “Defender of Kuat” and “Honorary Admiral” are restricted to Republic players in your Legacy. “Drive Yards Demolisher” and “Imperial Forward Commander” are restricted to Imperial players in your Legacy.

New in Star Wars: The Old Republic Online Client 2.6.1a (Mar 11, 2014)

  • General:
  • Resolved an issue so that the Bounty Contract Week and Double XP Weekend events will begin correctly. Bounty Contract Week will run March 11th-18th, and the Double XP Weekend will run March 14th-17th.
  • Missions + NPCs:
  • The Bounty Hunter Class mission “Albea’s Bounty” now properly resets when the mission “My Sponsorship” is reset.

New in Star Wars: The Old Republic Online Client 2.6.1 (Feb 25, 2014)

  • Highlights:
  • New Mount! The Desert Sleen creature mount can now be obtained from the Bounty Brokers Association vendor in exchange for 50 Completed Bounty Contracts. It requires Legend rank with the B.B.A.
  • The new title “Conscript” is now available! This title is granted to players joining the Star Wars: The Old Republic community through Amazon, and is also available for purchase on the Cartel Market. Cost: 10 Cartel Coins
  • General:
  • The Item Modification Stations in the VIP areas of the Republic and Empire Fleets now work correctly.
  • The achievement “Galactic Beastmaster” no longer requires “Beastmaster of Ilum” to complete.
  • The Starfighter Launch Decks on the Republic and Empire Fleets now grant Rested experience.
  • Sith Warriors and Sith Inquisitors will now be able to receive the “Species: Ugnaught” Codex entry by interacting with the Lore Object next to Rudd in Nemro’s cantina on Hutta.
  • Sith Warriors and Sith Inquisitors will now be able to receive the “Species: Evocii” Codex entry by killing any hostile Evocii on Hutta.
  • The +10 Endurance Datacron on Makeb will properly grant its corresponding Codex entry.
  • The +10 Presence Datacron on Makeb will properly grant its corresponding Codex entry.
  • Cartel Market:
  • The Space Jockey’s Starfighter Pack items can now be previewed in Collections.
  • The Korrealis Duke no longer thinks it’s a weapon and has moved to the correct category in Collections.
  • The “Pushups” Rest and Recharge item now ventilates Heat when used.
  • Flashpoints + Operations:
  • Flashpoints:
  • During the Station Guardian One encounter in Kuat Drive Yards, the red ground indicator for the Hail of Bolts ability will remain in a fixed position.
  • Players will no longer be pushed into the environment when Lord Modo/Master Khoris uses the “Force Shockwave” ability in Kuat Drive Yards.
  • The Reprogrammed Repair Probe in Kuat Drive Yards will now properly attack and use abilities after casting Alarm.
  • Master Khoris/Lord Modo in Kuat Drive Yards can no longer stun companions with Force Distortion/Force Crush. These abilities will now only deal half damage to companions.
  • Operations:
  • In Karagga’s Palace, Force Barrier and Entrench/Hunker Down are no longer interrupted by Bonethrasher’s Overhead Smash or Sweeping Knockback.
  • Galactic Starfighter:
  • General:
  • Properly executed defensive maneuvers will now avoid lock-on from Missile Sentry Drones and Seeker Mines.
  • Due to a strike organized by the Capital Ship Defense Operators, the Capital Ships in Galactic Starfighter’s Team Deathmatch mode will no longer fire at opposing players.
  • A third spawn point has been added to Team Deathmatch battles.
  • Component + Crew:
  • The Railgun firing arc on Gunships is no longer dependent on the primary weapon that is assigned to the ship.
  • Items + Economy:
  • The D6-S7 Astromech now properly appears when summoned.
  • Missions + NPCs:
  • The Tactical Flashpoint daily reward now resets as intended.
  • Addressed an issue with The Secret War and The Ranken Initiative where group members were not getting quest updates if the group leader was not on the same quest step.
  • Smugglers will now properly be granted the Codex entry “Smuggler: Butcher’s Bane” and its corresponding title when completing “The Butcher.”
  • Jedi Knights and Sith Warriors who have completed The Sand Demon/Demon’s Blood missions will be properly granted the “Bestiary: Sand Demon” Codex entry. Those currently on the missions have had them reset.
  • Jedi Knights are now granted the “Persons of Note: Darth Angral (Knight)” Codex entry when completing “Race to the Ruins.” Knights who previously completed this mission will be granted it automatically.

New in Star Wars: The Old Republic Online Client 2.4.2 (Oct 29, 2013)

  • General:
  • Quick Travel terminals throughout the galaxy now display proper indication when they have not yet been discovered.
  • All Oricon Quick Travel terminals remain unlocked after being discovered.
  • Cartel Market:
  • General:
  • The description for Cartel Market Certificates has been updated to clarify where to find appropriate vendors.
  • New Items:
  • **Please note that Cartel Market updates are dynamic. Changes listed in Patch Notes may take effect up to several days after the patch is made available.**
  • New Bundle: The Rising Hero Bundle! This new bundle contains the items below and is available until October 29th at an overall 40% discount. Discounted Cost: 2163 Cartel Coins.
  • Authorization: Artifact Equipment
  • 3 Major Experience Boosts
  • Medical Probes
  • Unlock: Inventory Module
  • Unlock: Cargo Hold Access
  • Unlock: Additional Cargo Bay
  • Unlock: Crew Skill Slot
  • Players can now recover health and energy using the spooky TRK-R Treatment Chamber, available in the Cartel Market! Cost: 1200 Cartel Coins.
  • A new item, Kick the Huttball, is available in the Cartel Market! This item modifies the "Throw the Huttball" ability, allowing players to kick the ball, thus breaking the number one rule in Huttball. Cost: 400 Cartel Coins.
  • A new minipet, the Infected Womp Weasel, is now available on the Cartel Market. Cost: 120 Cartel Coins.
  • Players can now purchase standard single-use Black and White Dye Modules individually on the Cartel Market! Cost: 1000 Cartel Coins.
  • Players can now purchase standard single-use White and Black Dye Modules individually on the Cartel Market! Cost: 1000 Cartel Coins.
  • Players can now purchase standard single-use Black and Dark Purple Dye Modules individually on the Cartel Market! Cost: 600 Cartel Coins.
  • Bug Fixes:
  • Corrected several minor text issues within the Cartel Market.
  • Classes and Combat:
  • Bounty Hunter:
  • Mercenary:
  • Pyrotech:
  • Rail Shot no longer vents 16 Heat instead of 8 when the Superheated Rail skill is trained.
  • Collections:
  • Account unlocks now function for all weapons, minipets, and mounts in the Supreme Mogul's Contraband Pack.
  • Added missing art for items in the Pursuer's and Tracker's Bounty Packs.
  • The erroneous "Preview in Market" button has been removed for the "Revan's Heir" Title.
  • The Ebon Hawk's engines are no longer reversed when displayed in the Collections Window.
  • Flashpoints and Operations:
  • Flashpoints:
  • Czerka Core Meltdown:
  • Players who have the "Bloom" preference turned off no longer have a psychedelic purple ceiling experience during the encounter with the Enhanced Duneclaw.
  • Operations:
  • Dread Fortress:
  • Removed a rogue red square that just wanted to be a part of something bigger from the phase door of this Operation.
  • Corruptor Zero's Concussion Mine firmware has been updated to a new dreadware version and the effects now correctly attach and detach as described.
  • The magnet in the Grob'thok encounter will now display an effect on the ground to make it easier to spot its location.
  • During the encounter with Draxus in 8-Player Story Mode, the damage dealt by Mass Affliction is now consistent after the Corruptor is defeated. Dread Palace
  • Dread Master Calphayus has upgraded his Focus Crystals, and they now have immunity to crowd control effects that are equal to his own immunity.
  • Eternity Vault:
  • During the encounter with Gharj, players who attempt to enter the cave behind the boss while he is still alive are now defeated.
  • Items and Economy:
  • General:
  • Removed Rating requirements from all PvP items.
  • Conqueror and Obroan Focused Retribution Relics now activate properly inside Warzones.
  • Arkanian and Dread Forged Relics of Reactive Warding now function as described and do not trigger inside Arena Warzones.
  • Juggernaut and Guardian PvE set bonuses that increase the duration of the Bladeturning ability no longer cause Bladeturning to stop functioning.
  • The Revan Holostatue has been updated such that it no longer functions as a Basic Commendations vendor, and players can now purchase Black Market gear using the item.
  • Added voice modulation effects to the following gear pieces:
  • Cassus Fett's Helmet
  • Volatile Shock Trooper Tac Helmet
  • Eradicator's Mask
  • Dynamic Sleuth Mask
  • Voltaic Sleuth Mask
  • Galvanized Infantry Helmet
  • Energized Infantry Helmet
  • Series 808 Cybernetic Cerebrum
  • Mandalore The Preserver's Helmet
  • Opulent Triumvirate Helmet
  • Restored Triumvirate Helmet
  • Visual Bug Fixes:
  • Marka Ragnos Chestpiece now displays the sleeves properly when equipped.
  • Bastila Shan's Tunic no longer displays as incorrectly cutting into the feet of fashionable Female Human characters who choose to update to a newly-available hairstyle.
  • Probe Droid minipets now display high resolution textures.
  • The Tirsa Prime and Tirsa Elite speeder models no longer display engine trails after dismounting.
  • Master Hunter's Headgear now changes color properly when dyed.
  • Bolts on the lower chin strap of the Contractor's Helmet now display properly with facial animations.
  • X-3 Techmaster Gloves no longer appear distorted on female characters using Body Type 3.
  • Darth Sion's Pauldron now displays properly and does not cut into the body during movement for the following:
  • Shoulders: Male characters using Body Type 4
  • Lower body: Male characters using Body Type 2
  • Items in the Preferred Friends bundle are no longer associated with a Cartel Market rarity.
  • The Adno Windscorpion now animates properly for characters using Body Type 4. ]
  • Vendors:
  • Basic Gear Vendors on the Republic and Imperial Fleets now sell Makeb Galactic Reputation weapons.
  • Legacy:
  • The Hutt Cartel has cleared up a clerical error and now those players fortunate enough to earn the "Worm Food" Title will find it to be appropriately categorized.
  • The Legacy Global Unlock for "Ship Guild Bank" can again be purchased.
  • Participating group members are no longer required to be within a minimum range to be granted Achievement credit when a boss is defeated.
  • Missions and NPCs:
  • Missions:
  • Class Missions:
  • Jedi Consular:
  • Chaos and Harmony: Master Syo Bakarn no longer manifests his duality with a physical copy of himself to some Consulars on the "Speak to the First Son" mission step. Note: This mission has been reset.
  • Bounty Hunter:
  • Hail the Conquering Hero: The Huntmaster no longer uses a body double during this mission.
  • Daily Area Missions:
  • Oricon:
  • Pre-empted Signals: Removed the group of enemies that stand around the Launch Commander's Security Bunker in the Launch Staging Logistics area to prevent them from meddling in the encounter.
  • World Missions:
  • Korriban:
  • The Hate Machine: Completing this mission now grants the "Imperial Scholar" Title and the appropriate Codex entry.
  • Makeb:
  • Recruitment Day: Added a missing conversation paraphrase for Imperial Agents on the mission step "Clear the Debris."
  • NPCs:
  • The Dread Guard Dominator who used to patrol the Watchtower Lower Passage on Oricon has been laid off due to his position being unnecessary.
  • The Launch Staging Logistics area of Oricon has undergone staffing changes such that groups now have more space in between them.
  • The "Reaper of Life" damage increase buff applied by Commander Zaoron on Oricon no longer displays as a debuff.
  • Republic camp guards on Tatooine have received additional training and are now level 55.
  • PvP:
  • Warzones:
  • Arenas:
  • Players are no longer able to reach the spawning areas in Orbital Station by climbing on nearby pipes.
  • Tatooine Canyon has undergone a minor makeover to block some of the desert sun, resulting in the Arena being less "bright" and more visually consistent with other Warzones.
  • Ranked:
  • The Highest Earned Rating is no longer incorrectly set to 0 in rare instances.
  • UI:
  • Defeating the Gree's Asharl Panthar Combat Specimen on Ilum will now grant the appropriate Codex Entry.
  • The Hate Machine on Korriban has reduced its hatred enough to grant those who finish the mission the "Hate Machine" Codex entry.
  • Miscellaneous Bug Fixes:
  • Players are no longer able to stand in places in the Launch Staging Logistics area of Oricon that allow them to kill enemies without taking damage.
  • Updated the Exhaustion Zone in certain places on Hoth and Tatooine to prevent players from accidentally leaving the game world.
  • Added missing text to several places in the French and German versions.
  • The mysterious floating box on the Imperial Fleet is no longer mysterious, because it is no longer floating.
  • Made several art fixes across CZ-198, Belsavis (Macrobinoculars missions) and Makeb, such as adding textures, grounding floating buildings and correcting distorted scenery.

New in Star Wars: The Old Republic Online Client 2.4.1b (Oct 22, 2013)

  • General:
  • All objects now update properly and become clickable when they are part of a mission step.

New in Star Wars: The Old Republic Online Client 2.4.1a (Oct 17, 2013)

  • General
  • Clickable mission objects throughout the galaxy now function as intended.

New in Star Wars: The Old Republic Online Client 2.4.1 (Oct 17, 2013)

  • General:
  • Priority Transport Terminals on the Republic Fleet have been adjusted and no longer fail to transport players in some instances.
  • The "Area Loot" Preference now functions as intended when looting mission items while in a group.
  • Bounty Contract Week:
  • New Vehicle! The Praxon Aether has been added to the Bounty Brokers Association Galactic Reputation vendor and can be purchased in exchange for 50 completed Bounty Contracts. (Requires Champion rank with BBA)
  • New Minipet! The Frosted Raptor can be obtained from the Bounty Brokers Association Galactic Reputation vendor in exchange for 25 completed Bounty Contracts. (Requires Champion rank with BBA)
  • Bounty Kingpin Contract Authorizations are no longer consumed if the associated Kingpin Contract has been unlocked; players can refund the Authorization item back to the Bounty Contract Broker and use the completed contracts on a different Authorization.
  • Bounty Kingpin missions are now properly designated as [WEEKLY] instead of [GROUP], though a group is still recommended when attempting the missions.
  • Cartel Market:
  • New Items:
  • New Bounty Pack: The Tracker's Bounty Pack!
  • The Tracker's Bounty Pack items can now be previewed in Collections.
  • The Tracker's Bounty Pack will be available on October 21st! Cost: 320 Cartel Coins
  • Hypercrates containing 24 Tracker's Bounty Packs will be available on October 21st. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
  • Upcoming Embargos:
  • The following Contraband Packs will no longer be available on the Cartel Market as of the dates listed:
  • Regulator's and Enforcer's Contraband Packs: October 21st, 2013
  • Vice Commandant's Contraband Pack: November 15th, 2013
  • Archon's Contraband Pack: December 17th, 2013
  • Supreme Mogul's Contraband Pack: January 14th, 2014
  • Bug Fixes:
  • The description for "Rename: Character Name" has been updated to clarify the item's use and behavior.
  • The Cartel Rarity is no longer incorrect for several Shipment 1 weapons.
  • The channel duration of the Life Day Orb is now 15 seconds, bringing it in line with other Rest & Recharge items.
  • Collections:
  • Added "Found in Pursuer's Bounty Pack" to the description for the Bounty Collector Title.
  • Several items have had their descriptions updated in Collections to correctly reflect their rarity:
  • Advanced Blue Core Eviscerating Crystal: Super Rare
  • Advanced Blue Core Indestructible Crystal: Rare
  • Poison Lobel: Rare
  • Savanna Nekarr Cat: Rare
  • Greenback Exoboar: Super Rare
  • Flamecrest Exoboar: Super Rare
  • Hoarfrost Exoboar: Super Rare
  • Model Harrower Battle Cruiser: Super Rare
  • Emote: Whatup: Rare
  • Companion Characters:
  • Companion Characters are no longer defeated when using Quick Travel to go to the Republic or Imperial Landing Zone from certain areas of CZ-198.
  • Treek will now unlock at the end of the initial conversation in all cases, rather than when the mission reward is accepted.
  • Flashpoints and Operations:
  • Group Finder:
  • Group leaders are now be able to queue for an additional replacement if a second member is lost while the group is already in the queue to backfill a slot.
  • Groups containing 8 members will now be put into the same Operation instance when traveling.
  • Traveling to an Operation now functions properly while in a group where any members have lockouts for the bosses:
  • Players are no longer taken to their previous location rather than being taken into the Operation in some instances.
  • Players no longer incorrectly see an error indicating their progress is farther along than the instance progress in some instances.
  • Mission rewards, travel, and queuing now function properly for players who use Group Finder actions while in a group with a disconnected member.
  • Flashpoints:
  • Maelstrom Prison:
  • Using the spacebar to skip the opening cinematic no longer causes players to become stuck in place and unable to move or use any UI elements.
  • Czerka Corporate Labs:
  • The Kolto Tank now shows the proper texture during the encounter with Rasmus Blys.
  • Operations:
  • Dread Fortress:
  • Corruptor Zero:
  • In Hard Mode, Corruptor Zero's "Concussion Mine" ability now fires at the proper intervals, and there is less of an increase in damage dealt by additional stacks of the ability.
  • Gate Commander Draxus:
  • The "Corrosive Grenade" debuff applied by Gate Commander Draxus can now be removed by any ability that removes negative effects.
  • Gate Commander Draxus' "Emergency Shield" is now be visible in Hard Mode.
  • Guardians of the Fortress will now deal the correct damage and have the correct amount of health in 8-Person Story Mode.
  • Maintaining crowd control abilities on enemies while Gate Commander Draxus has Escaped no longer causes him to become invulnerable for a short time upon returning.
  • Dread Master Brontes:
  • Dread Master Brontes no longer fails to properly transition into her Overcharge Beam phase in some instances.
  • Players are no longer able to taunt Dread Master Brontes during the transition to her Overcharge Beam phase.
  • The damage dealt and amount of health for The Fingers of Brontes are now correct in 8-Player Hard Mode and 16-Player Story Mode.
  • Added a description to the "Enraged" buff.
  • Names and descriptions throughout the encounter are now present in French or German.
  • Dread Palace:
  • Dread Master Raptus:
  • Players are no longer able to get to an area and avoid Dread Master Raptus' Spinning Attack phase.
  • Cursed Captive now deals the correct amount of damage when only a single player is present for the Tank Challenge in 8-Player and 16-Player Hard Mode.
  • Dread Master Calphayus:
  • The encounter with Dread Master Calphayus will now progress properly after a failed attempt.
  • Final Encounter:
  • During the final encounter, all bosses will remain on the platform for the duration of the battle and they will always return to their thrones as intended.
  • Dreadmaster Calphayus' crystals now respawn after a group fails the final encounter.
  • Items and Economy:
  • All Relics of Reactive Warding now absorb the correct amount of damage on use.
  • Players can now use Alt + Right Click to equip gear to a summoned Companion Character.
  • Added a level 10 requirement to use a Mercenary Contract, preventing accidental consumption by ineligible characters.
  • Firebrand PvP gear now displays proper textures.
  • Items obtained from Jumpstart and Preferred Friends bundles are now bind on pickup.
  • The Recovered Hero Armor set pieces now have the proper item type in their description instead of all being labeled as Chestpiece.
  • Mira's Headband now displays properly when worn by female characters with Body Type 1.
  • Legacy:
  • Players are now able to complete the "Gearhead" and "Praxon Collector" Achievements upon obtaining the new Proaxon Aether from the Bounty Brokers Association Galactic Reputation Vendor.
  • The Achievement "Loremaster of Quesh" is now able to be completed upon gaining "The Three Families" Lore Codex entry.
  • The Achievement "Loremaster of Taris" is now able to be completed by Imperial players upon gaining the "Rakghoul Disease" Lore Codex entry.
  • The Achievement "Loremaster of Tatooine" is now able to be completed upon gaining the "History of Tatooine" Lore Codex entry.
  • Missions and NPCs:
  • Missions:
  • General:
  • Mission objects no longer become unusable in rare cases after players enter the phase of a group member who is on a different mission step.
  • Class Missions:
  • Jedi Consular:
  • Marked: The conversation with Orin Va on Voss no longer ends prematurely when Treek, HK-51 or C2-N2 are summoned.
  • Sith Warrior:
  • Request an Audience: Players in Magada Ru's cave on Voss are no longer caught in a cunning trap if they log out while in the cave.
  • Set The Table: Players who log out while inside of the Republic Safe House phase are no longer trapped and can continue on this mission.
  • Imperial Agent:
  • Chaos on a Broken World: The conversation with Lieutenant Needa on Taris no longer ends prematurely when selecting certain dialogue options with Treek, HK-51 or 2V-R8 summoned.
  • Trooper:
  • A Little R&R: Troopers are now held to their commitments to Sgt. Jaxo on their honor as an officer, and this mission is no longer listed as Optional.
  • Bounty Hunter:
  • Some People Need Killing: Darth Tormen no longer displays incorrectly after interacting with him on The Tyrant. Note: This mission has been reset.
  • Daily Area Missions:
  • CZ-198:
  • Destroying ZX-10 Droids now provides group members credit only if they are in the area of the kill.
  • Oricon:
  • Clipping Wings (Republic)/The Darkening Stars (Imperial)/[DAILY] Preemptive Strike: Players no longer fall through shuttles when they respawn.
  • Dread Roots (Republic/Imperial): Group members now receive the proper number of Dread Roots when another member digs up the final root. Note: This mission has been reset.
  • World Missions:
  • Makeb:
  • The Observer: Players will no long hover in front of the Observer battle ship when jumping off the front.
  • The Monstrous Mesa of Solida Hesk (Imperial): Players are no longer able use unintended entrances into the mission phase.
  • NPCs:
  • PvP Guards throughout the galaxy have received additional training and are now level 55.
  • Repaired a glitch in NR-02's programming to help him remember which ship he's on when contacting players in the Black Talon Flashpoint.
  • Added music to accompany the encounter with the Bothrium Beast on Oricon.
  • Imperial players who dare to encounter Dread Commander Selgh Kap'gohe on Oricon are no longer able to prevent themselves from taking damage while defeating him.
  • Cartel Combat Specialists on Makeb no longer disguise themselves as friendly rather than enemies in some cases.
  • PvP:
  • Warzones:
  • General:
  • Players are no longer able to initiate a vote to kick teammates before the Warzone match has begun.
  • Arenas:
  • Medals are no longer granted for healing players before the match begins.
  • Corellia Square:
  • Removed an improper cover point that could prevent Smugglers and Imperial Agents from being damaged by melee Classes.
  • Players are no longer able to climb the fountain and give themselves an advantage in combat.
  • Orbital Station:
  • Players are no longer able to climb on top of one of the overhead pipes to give themselves an advantage in combat.
  • UI:
  • General:
  • The Galaxy Map description for CZ-198 now correctly lists it as a moon.
  • The chat window now displays a message when players use the "Flourish" emote, and it is now available from the Emote pull down menu.
  • Codex:
  • The scrollbar for lengthy Codex entries will now be sized correctly such that all information is able to be read.
  • Information corruption to the Galactic Codex system caused by Hutt Cartel slicers has been corrected, and certain Empire-only or Republic-only Codex entries regarding the planet of Makeb are no longer displayed as available to everyone.
  • Guests (or invaders) of the Three Families Palace may now earn the Lore Codex entry for "The Three Families" which tells of their history and role on Quesh's mining operations.
  • Citizens of the Empire have discovered new information on Taris that will allow players to earn the "Rakghoul Disease" Lore Codex entry.
  • After a generous donation, the Tourism Cartel of Tatooine is able to provide visitors to Mos Ila Spaceport and Anchorhead Spaceport with information that will allow players to earn the "History of Tatooine" Lore Codex entry.
  • Miscellaneous Bug Fixes:
  • General:
  • Ships now function correctly for players who board by any means other than directly entering their Class hangar (i.e. Priority Transport Terminal or Legacy Perk) after traveling on a groupmate's ship.
  • Completed genetic modification treatment on all Varactyl Mounts such that their footsteps now sound like creatures rather than humanoids.
  • Added additional security features to the Imperial Dorn Base on Hoth to prevent Republic infiltration.
  • Made several corrections to art across CZ-198, including the Flashpoints.
  • Players validating their email address on the Character Select screen can now use the "Enter" key to submit.
  • Updated various taxi paths on Voss to reduce display issues while players are riding a taxi.
  • Oricon:
  • Made updates to the Supply Yard Railways and Launch Staging Logistics areas to ensure that all enemies can reach players who are attacking them.
  • Players are no longer able to be killed by lava that they do not touch while in the Starship Wastes area.

New in Star Wars: The Old Republic Online Client 2.4.0b (Oct 8, 2013)

  • Companion Characters:
  • Qyzen Fess is no longer overly excited by combat and will stop growling after the action has ended.
  • Items and Economy:
  • Bounty Reputation Trophies now stack in the Inventory Window.
  • Bounty Reputation Trophies are now able to be sold to vendors.
  • Basic Commendations Vendors have received their shipment of Isotope-5, and it is again available for sale.
  • Twist, the Republic PvP Warzone Vendor for Smugglers, now carries a Conqueror's Professional Blaster Pistol and Offhand Blaster rather than a Sniper Rifle and Vibroknife.
  • PvP:
  • Warzone Arenas:
  • Assassins and Shadows will no longer be able to place their Phase Walk inside the starting spawn areas.
  • Ranked Solo Arena Warzones no longer allow for a 5th team member in some instances.

New in Star Wars: The Old Republic Online Client 2.4.0a (Oct 3, 2013)

  • Operations:
  • Dread Palace:
  • The final encounter can now be completed, and all Dread Master now lose the “Unreachable” buff as intended
  • Items and Economy:
  • Preview now works as intended for items on the Galactic Trade Network.
  • Removed the erroneous Level 3 Speeder Piloting requirement from the following vehicles:
  • Rark Vaulter
  • Rark Marathon
  • Rark Sprinter
  • Morlinger Raptor
  • Twist, the Republic PvP Warzone Vendor for Smugglers, has restocked Conqueror’s Professional gear.
  • Several items (such as the War Hero Robe) now display properly when the preference for “Item Level of Detail” is set to Low.
  • Missions:
  • The Bastion of Fear (Republic)/Descent into the Dark Fortress (Imperial): This mission now updates properly for all members of the Operations Group upon completing Dread Fortress.
  • PvP:
  • Players now receive the correct amount of Warzone Commendations when completing a match.

New in Star Wars: The Old Republic Online Client 2.4 The Dread War (Oct 1, 2013)

  • Highlights:
  • New Story Mission Area: Oricon! Located in an uncharted system well off the Hydian Way, Oricon is a remote moon that is immeasurably strong with the dark side – a perfect home for the feared Dread Masters! Begin the Oricon journey by talking to O6-D5 on the Republic Fleet or D5-F3 on the Imperial Fleet. Details under General
  • Warzone Arenas! 4v4 Warzone Arenas are now active for Unranked, Ranked Solo, and Ranked Team play! Details under PvP
  • New Level 55 Daily Missions! Explore the ship-strewn, mysterious landscape of Oricon as you battle the deadly Dread Guard and their minions. The Dread Masters are bent on destroying both the Empire and Republic and they’re using their every resource to do so! Details under Missions and NPCs
  • New Operation: Dread Fortress! Begin your assault of the Dread Masters lair, an ancient fortress claimed by the Dread Masters soon after arriving on Oricon. Details under Flashpoints and Operations
  • New Operation: Dread Palace! Make your way beyond the Dread Fortress to the foreboding palace of the Dread Masters --and battle towards the final confrontation with the galaxy’s greatest threat. Details under Flashpoints and Operations
  • New Galactic Reputation Organization! A new organization has been added: Strike Team Oricon (Republic) (Republic)/Dread Executioners (Imperial). Details under Legacy
  • New Gear Sets! Three new sets of gear have been added: Dread Forged (new tier), Oriconian (new PvE Commendation gear) and Obroan (new PvP tier). Details under Items and Economy
  • New Vehicles and Mount! The Praxon Pyroclast, Gurian Volcano, and Strike Force Tauntaun have been added! Details under Items and Economy
  • General:
  • New Story Mission Area: Oricon! Located in an uncharted system well off the Hydian Way, Oricon is a remote moon that is immeasurably strong with the dark side – a perfect home for the feared Dread Masters! The area includes two new Operations, two new Galactic Reputation Organizations, and completing a series of level 55 missions will unlock access to a [DAILY] mission series. Players can begin the Oricon journey by talking to O6-D5 on the Republic Fleet or D5-F3 on the Imperial Fleet.
  • The Cartel Bazaar is now a Rest Area.
  • A Cargo Bay is now available to players in the Cartel Bazaar.
  • Speeders on the Western Ice Shelf of Ilum no longer dismount players and prevent travel from Imperial Firebase 3 or Republic Recon Post.
  • The Thranta that takes players to the Elysium base on Alderaan is no longer on a killing spree; it will not dump players to their death, thus preventing completion of the [HEROIC 4] Shock Doctrine mission.
  • The in-game mail confirming access to the Digital Expansion: Rise of the Hutt Cartel has been updated to no longer refer to the player purchasing the expansion.
  • The Rakata Transporters on Belsavis are now connected to one another once they have been discovered.
  • Cartel Market:
  • New Items:
  • **Please note that Cartel Market updates are dynamic. Changes listed in Patch Notes may take effect several days after the patch is made available.**
  • A new bundle is available on the Cartel Market. The PVP Consumables Bundle offers players 10 Medpacks and 10 Adrenals that can be used in all Warzones. Cost: 200 Cartel Coins
  • A new bundle is available on the Cartel Market. The Major Warzone XP Boost Bundle offers Major Warzone Experience Boosts that can help the player level up quickly while in Warzones. Cost: 180 Cartel Coins
  • Classes and Combat:
  • Jedi Knight:
  • Guardian:
  • Defense:
  • A single stack of Courage now appropriately reduces the focus cost of your next Blade Storm or Force Sweep.
  • Sith Warrior:
  • Juggernaut:
  • Immortal:
  • A single stack of Revenge now appropriately reduces the rage cost of your next Force Scream or Smash.
  • Jedi Consular:
  • Shadow:
  • Phase Walk now only teleports the player when the ability is deactivated manually. All other methods of removing the effect (such as clicking to remove the buff from the effect bar) will simply end the ability without a teleportation.
  • Phase Walk now only goes on cooldown when the character successfully teleports.
  • Sith Inquisitor:
  • Assassin:
  • Phase Walk now only teleports the player when the ability is deactivated manually. All other methods of removing the effect (such as clicking to remove the buff from the effect bar) will simply end the ability without a teleportation.
  • Phase Walk now only goes on cooldown when the character successfully teleports.
  • Bounty Hunter:
  • General:
  • Reduced the cost of Flame Thrower to 24 heat (down from 25) and slightly reduced the damage dealt.
  • Kolto Overload now triggers at 35% health and may heal up to 35% of max health (both up from 30%).
  • Rail Shot now deals slightly more damage.
  • Mercenary:
  • General:
  • Mercenaries now receive the proper dual-wielding damage bonus for Rail Shot.
  • Pyrotech
  • Increased Thermal Detonator explosion damage, but reduced the damage it deals over time.
  • Reduced the cost of Incendiary Missile to 16 heat (down from 22) and slightly reduced the damage it deals.
  • Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds.
  • Powertech:
  • Shield Tech:
  • Coolant now allows Kolto Overload to heal beyond 35% health (up from 30%).
  • Advanced Prototype:
  • Increased the cost of Immolate to 10 heat (up from 8) and increased the damage it deals.
  • Slightly reduced the damage done by Retractable Blade.
  • Prototype Cylinder Ventilation has been redesigned: While High Energy Gas Cylinder is active, players will vent 1/2 heat every 1.5 seconds.
  • Prototype Flame Thrower has been redesigned: Flame Burst, Flame Sweep, and Immolate have a 50/100% chance to grant Prototype Flame Thrower, which affects the next Flame Thrower by increasing the damage dealt by 20%, reducing the heat generated by 2, slowing targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times.
  • Prototype Weapon Systems now additionally increases the critical strike damage bonus for Flame Thrower by 10/20/30%.
  • Power Loaders now additionally increases the critical hit chance of Rocket Punch by 2/4/6%.
  • Pyrotech:
  • Increased Thermal Detonator explosion damage, but reduced the damage it deals over time.
  • Reduced the cost of Incendiary Missile to 16 heat (down from 22), and slightly reduced the damage it deals.
  • In addition to its previous functionality, Automated Defenses now also increases damage reduction by 15/30% while Kolto Overload is active.
  • Bursting Flame has been redesigned: Rocket Punch has a 33/66/100% chance and Flame Burst has a 20/40/60% chance to trigger your Combustible Gas Cylinder if active.
  • Sweltering Heat has been redesigned: While Combustible Gas Cylinder is active, Flame Burst and Flame Sweep have a 50/100% chance to reduce the movement speed of affected targets by 40% for 6 seconds.
  • Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds.
  • Trooper:
  • General:
  • Reduced the cost of Pulse Cannon to 24 energy cells (down from 25) and slightly reduced the damage it deals.
  • Adrenaline Rush now triggers at 35% health and may heal up to 35% of max health (both up from 30%).
  • High Impact Bolt now deals slightly more damage.
  • Commando:
  • Assault Specialist:
  • Increased Assault Plastique explosion damage, but reduced the damage it deals over time.
  • Reduced the cost of Incendiary Round to 16 energy cells (down from 22) and slightly reduced the damage it deals.
  • Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds.
  • Vanguard:
  • Shield Specialist:
  • Soldier's Grit now allows Adrenaline Rush to heal you beyond 35% health (up from 30%).
  • Tactics:
  • Increased the cost of Fire Pulse to 10 energy cells (up from 8) and increased the damage it deals.
  • Slightly reduced the damage done by Gut.
  • Cell Generator has been redesigned: While High Energy Cell is active, players regenerate 1/2 energy cells every 1.5 seconds.
  • Havoc Training now additionally also increases the critical strike damage bonus for Pulse Cannon by 10/20/30%.
  • Charged Loaders now additionally increases the critical hit chance of Stockstrike by 2/4/6%.
  • Pulse Generator has been redesigned: Ion Pulse, Explosive Surge, and Fire Pulse have a 50/100% chance to grant Pulse Generator, which affects the next Pulse Cannon by increasing the damage dealt 20%, reducing the energy cell cost by 2, slowing targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times.
  • Assault Specialist:
  • Increased Assault Plastique explosion damage, but reduced the damage it deals over time.
  • Reduced the cost of Incendiary Round to 16 energy cells (down from 22) and slightly reduced the damage it deals.
  • In addition to its previous functionality, Adrenaline Fueled now also increases damage reduction by 15/30% while Adrenaline Rush is active.
  • Ionized Ignition has been redesigned: Stockstrike has a 33/66/100% chance and Ion Pulse has a 20/40/60% chance to trigger your Plasma Cell if active.
  • Sweltering Heat has been redesigned: While Plasma Cell is active, Ion Pulse and Explosive Surge have a 50/100% chance to reduce the movement speed of affected targets by 40% for 6 seconds.
  • Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds.
  • Collections:
  • Items from the Pursuer's Bounty Pack now have the correct icon for the account-wide unlock button in the Collections Window..
  • The account-wide unlock now works correctly for Emote: Whatup
  • The account-wide unlock now works correctly for the Poison Lobel Pet.
  • The Collections entry for Cassus Fett's Armor Set now has the belt.
  • Companion Characters:
  • Treek:
  • Characters created before Game Update 2.3 can now progress beyond the first affection conversation with Treek.
  • Crew Skills:
  • Crafting Skills:
  • General:
  • Removed Isotope-5 as a material requirement for crafting Rating 156 [Artifact] gear.
  • Cybertech:
  • All Cybertech grenades now bestow a new effect called Bastion on the target, in addition to normal effects. Players who have this effect applied are immune to further Cybertech grenade attacks for the duration of Bastion (3 minutes).
  • Flashpoints and Operations:
  • Operations:
  • New Operation: Dread Fortress! Begin your assault of the Dread Masters lair, an ancient fortress claimed by the Dread Masters soon after arriving on Oricon. This Operation is available at level 55 in Story and Hard Modes, and it contains 5 boss encounters with lockouts.
  • New Operation: Dread Palace! Make your way beyond the Dread Fortress to the foreboding palace of the Dread Masters --and battle towards the final confrontation with the galaxy’s greatest threat. This Operation is available at level 55 in Story and Hard Modes, and it contains 5 boss encounters with lockouts.
  • Items and Economy:
  • New Additions:
  • Dread Forged is a new tier of gear obtained from the Dread Fortress and Dread Palace Operations in Hard Mode.
  • Obroan is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. Itrequires Ranked Warzone Commendations as well as the associated Conqueror piece.
  • Oriconian is a new set of PvE Commendation gear obtained Ultimate Gear Vendors on the Republic and Imperial Fleets.
  • The Praxon Pyroclast is a new vehicle obtained as a rare drop via Dread Palace and Dread Fortress Operations boss encounters in Hard Mode.
  • The Gurian Volcano is a new vehicle obtained as a Galactic Reputation reward via the Strike Team Oricon (Republic)/Dread Executioners (Imperial) Galactic Reputation Vendors on Oricon.
  • The Strike Force Tauntaun is a new mount obtained as a mission reward upon completing the Oricon story missions. It requires "Legendary" rank with Strike Team Oricon (Republic)/Dread Executioners (Imperial).
  • General:
  • Dye modules can now be added to most Adaptable (Orange) Gear, including Lore-based pieces and crafted items below level 15.
  • Primary Black/Secondary Deep Red dye module is now available via the Strike Team Oricon (Republic)/Dread Executioners (Imperial) Galactic Reputation Vendors on Oricon.
  • Centurion and Mercenary Commendations have been removed. These Commendation types have been converted into Warzone Commendations at 1:1 ratio, are no longer displayed in the Currency Tab of the Inventory Window, and Warzone Vendors no longer trade items for them.
  • Players can now can use either Shift + Left Click or Shift + Right Click to split a stack of items, which will allow the function to be used while the GTN Window is open.
  • The JA-3 Speeder’s engines now have sound.
  • Movement sounds no longer persist after dismounting the Adno Mantis, Adno Locust, and Adno Saberwasp speeders.
  • GTN:
  • Players can now use Shift + Left Click an item while the GTN is open to populate the search box with the name of that item.
  • Added a sortable "Unit Price" column to the GTN Window, which will display the listed item's price-per-unit.
  • The GTN now auto completes with the price and duration of a player's last posted auction. In addition, the last price will be remembered on a per-unit basis. i.e. If a player puts 1 med pack up for 10 credits, and their next auction is a stack of 20 med packs (the same type as before) it will auto complete 200 credits (10 credits for 1 x 20 = 200). The remembered price and duration are reset upon area transition or log out.
  • All Galactic Trade Network kiosks are now appropriately named.
  • Vendors:
  • New Vendor: Operations Gear Vendor! Players can now exchange Arkanian, Underworld, and Dread Forged gear tokens for the appropriate armor piece via the new Operations Gear Vendor on the Republic and Imperial Fleets.
  • Basic Gear Vendors now sell Arkanian Relics and Black Market gear.
  • Elite Gear Vendors now sell Verpine gear.
  • Ultimate Gear Vendors now sell the new Oriconian gear.
  • Ranked Gear Vendors now sell the new Obroan gear.
  • Warzone Gear Vendors now sell Conqueror Gear
  • Warzone Gear Vendors now sell new Conqueror Relics.
  • Partisan gear is no longer available for sale.
  • Warzone Enhancement Vendors now sell Conqueror level Enhancements
  • Ranked Enhancement Vendors now sell Obroan level Enhancements
  • Warzone Enhancement Vendors no longer sell Partisan level Enhancements
  • Reduced the cost of Schematics sold by the Basic Commendations Schematic Vendor:
  • Bracers and Belt Schematics now cost 15 Basic Commendations.
  • Implants, Earpieces, and Offhands now cost 60 Basic Commendations
  • Legacy:
  • New Galactic Reputation Organizations! Complete missions on Oricon to earn Galactic Reputation with Strike Team Oricon (Republic) and Dread Executioners (Imperial) and purchase special rewards including the new Strike Force Tauntaun!
  • Added a new category called "Dailies" to the Achievement Window which tracks Achievements for the following Daily Mission Areas:
  • New: CZ-198
  • New: Oricon
  • Moved: Black Hole (previously located under Location > Corellia)
  • Moved: Section X (previously located under Location > Belsavis)
  • The Achievement "Down with the Corporate Elite" no longer incorrectly completes by defeating 15 rather than 30 enemies.
  • Missions and NPCs:
  • General:
  • New Level 55 Daily Missions! After advancing through the Oricon story mission series, players can further explore the ship-strewn, mysterious landscape of Oricon and battle the deadly Dread Guard and their minions via a new set of [DAILY] missions. Players must stop the Dread Masters, who are bent on destroying both the Empire and Republic and are using their every resource to do so!
  • Players can now obtain [WEEKLY] The Dread Palace and [WEEKLY] The Dread Fortress from the Operations Terminal on the Republic and Imperial Fleets.
  • PvP missions have been updated:
  • [WEEKLY] missions no longer require wins and now advance with one point for a loss and two points for a win in an Unranked Warzone.
  • Ranked Warzones no longer count towards [DAILY] or [WEEKLY] mission progress.
  • Mission requirements are now as follows:
  • Under level 55 [DAILY] PvP missions: 2 completed Unranked Warzones
  • Under level 55 [WEEKLY] PvP missions: 5 completed Unranked Warzones
  • Level 55 [DAILY] PvP missions: 4 completed Unranked Warzones
  • Level 55 [WEEKLY] PvP missions: 15 completed Unranked Warzones
  • World Missions:
  • Balmorra:
  • Attempting to abandon the following missions now clearly indicates that they may not be able to be obtained again:
  • Operation Breaking Point
  • Big Guns
  • Despair
  • Disguises
  • Breaking the Resistance
  • Makeb:
  • Trouble in Paradise: Now that Navigator Uptin has learned to speak Basic, he wants to talk more and the conversation with him has been extended.
  • Space Combat:
  • The Grade 7 Improved Power Converter now enhances and reduces damage appropriately.
  • PvP:
  • Warzones:
  • General:
  • 8v8 Ranked Warzones have been removed from the Ranked Warzone queue. For more information on this change please see our Developer Update regarding Warzone Arenas.
  • To ensure proper matchmaking, players are no longer able to change Skill Tree points while in a Warzone queue or match.
  • Bolster has been adjusted to account for the addition of the new Obroan and Dread Forged gear.
  • Arenas:
  • 4v4 Warzone Arenas are now active! These small scale PvP maps reward victory to last team standing in the best of three rounds. Missions and rewards are provided in the same manner as current Warzones.
  • The following Arena maps are currently active:
  • Orbital Station Arena
  • Tatooine Canyon Arena
  • Corellia Square Arena
  • Arenas count as a single Warzone in the Unranked Warzone queue rotation. (Each map is not weighed individually.)
  • Players can queue for Arenas in Ranked Solo or Ranked Group modes via the PvP queue button on the UI minimap.
  • Czerka VX-736 Injector can no longer be used in Warzones.
  • UI:
  • Using the "Ready" emote now shows up appropriately in the Chat Window.

New in Star Wars: The Old Republic Online Client 2.3.3a (Sep 19, 2013)

  • General:
  • Corrected an issue that caused poor performance on CZ-198.
  • Space Combat:
  • Taspan Ambush (Imperial)/ Syvris Evacuation (Rep): Player starships will no longer be smashed by an asteroid preventing the completion of these missions.

New in Star Wars: The Old Republic Online Client 2.3.3 (Sep 17, 2013)

  • General:
  • Players can now use mounts and vehicles inside all Republic and Imperial bases on Hoth.
  • Varactyl voices no longer carry such that their volume is the same regardless of their distance.
  • Cartel Market:
  • New Items:
  • The new Bounty Pack, the Pursuer's Bounty Pack items can now be previewed in Collections.
  • The Pursuer's Bounty Pack will be available in the Cartel Market on September 26th. Cost: 320 Cartel Coins
  • Players can purchase Hypercrates containing 24 Pursuer's Bounty Packs on September 26th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
  • Bug Fixes:
  • The icon for the Contractor's Bounty Pack no longer displays the Morlinger Aggressor as it is not included; the Meirm Bullfrog is now displayed instead.
  • Collections:
  • Shipment 3 Bounty Packs now update to Collections as intended.
  • Account unlocks now function as intended for Emote: Sing and Emote: Possessed.
  • The CorSec Electrobaton has been removed from the Collections Window to be included again when the weapon is added.
  • Companion Characters:
  • Treek no longer has incorrect animation in several Class mission cinematics.
  • Flashpoints and Operations:
  • Explosive Conflict:
  • Removed or relocated several enemy encounters to improve player experience.
  • Macrobinoculars and Seeker Droid:
  • Galactic Solutions Industries has performed a code upgrade on the Seeker Droid to improve its seeking abilities with the following features:
  • Improved sorting algorithm to disregard junk items and leave them buried in the ground.
  • Crafting database update to only provide useful crafting materials from Secure Crates.
  • Improved digging algorithm to unearth new Special Treasures.
  • Triangulation Enhancers for the Seeker Droid have been improved through advanced GSI research, and the Mark I and Mark II Enhancers now last for 30 minutes.
  • Items and Economy:
  • The Galactic Trade Network has had an inventory audit and now accepts GSI Speeder parts. (The Pleasure Speeder Visual Amplification Device remains exclusively in GSI's control.)
  • The CD-33 Blaster Rifle now displays the proper animation when fired.
  • Updated the Preceptor's Vestments to prevent graphical distortion on the back side.
  • Mira's Headband no longer becomes graphically distorted when riding a mount/vehicle or when dead.
  • Darth Sion's Chestpiece now sits properly on top of the shoulder rather than seeming to cut through during movement.
  • The Dynamic Vandal Duster and Voltaic Vandal Duster gear no longer display incorrectly when equipped by some female characters and Companions.
  • Legacy:
  • Achievements:
  • Weak and Standard enemies now count properly towards the following Coruscant Achievements to defeat Black Sun members:
  • Bloody the Black Suns
  • Beating the Black Suns
  • Black Suns Asunder
  • Black Supernova
  • Made several text corrections to Achievement descriptions.
  • Missions and NPCs:
  • General Missions:
  • The Fate of Theoretika (Imperial): While completing [HEROIC 2+] Directive: Activate Assassination Protocols, players who are not the phase owner will no longer see "Not eligible for this conversation" when attempting to collect the Datalogs required to complete this bonus mission.
  • Class Missions:
  • Bounty Hunter:
  • A Dangerous Auction: This mission now indicates that players must use their Starship when returning to Dromund Kaas.
  • Hail the Conquering Hero: This mission now indicates that players must use their Starship to travel to Dromund Kaas.
  • Trooper:
  • Operation Talon: The Mission Log no longer incorrectly indicates that there is a mission item available for use during this mission.
  • Return to Duty: This mission now indicates that players must use their Starship when returning to Coruscant.
  • World Missions:
  • Makeb:
  • Stealing Thunder: Treek and Blizz will no longer attempt to be even shorter by sinking into the floor while on the mission step to "Access the Isotope-5 Storage Tanks".
  • NPCs:
  • Regulator Unit Technicians, Regulator Gearheads, and Regulator Gonk Droids on the Frinn Mesa of Makeb no longer evade combat and reset when they are not defeated quickly enough.
  • Operations Courier YD-33 on Vaiken Spacedock no longer attempts to impersonate Human voices and again sounds like a Droid.
  • The Militia Extraction unit at the Ark Construction sight on Makeb no longer holds an invisible weapon.
  • UI:
  • General:
  • The non-available Mood "Indignant" has been removed from the Mood sub-category of the Emotes drop-down menu on the Chat Window.
  • Codex:
  • Republic players are now able to obtain the Codex entry for "The Invasion of Balmorra" inside of the Balmorran Arms Factory.
  • The Species Codex entry for Advozsec now uses the correct image.
  • The "Worm Food" Codex entry now has an image.
  • Added appropriate subcategories to the Planets > Makeb section of the Codex Window.

New in Star Wars: The Old Republic Online Client 2.3.2b (Sep 11, 2013)

  • General:
  • Corrected an issue that could cause players to be kicked back to Character Select when attempting to log into certain characters.

New in Star Wars: The Old Republic Online Client 2.3.2a (Sep 6, 2013)

  • Cartel Market:
  • The in-game Cartel Coin purchasing feature has been fully disabled and the Cartel Market no longer contains a banner referencing it. Please note: Cartel Coins are still available for purchase via www.swtor.com/buy.
  • Clicking the "Add Coins" button in the Cartel Market now properly directs players to swtor.com/buy.
  • UI:
  • The Advanced Class Selection Window no longer displays incorrect text.

New in Star Wars: The Old Republic Online Client 2.3.2 (Sep 4, 2013)

  • Highlights:
  • New Vehicle! The Desler Nomad is a new rare drop from the final boss of all level 55 Hard Mode Flashpoints.
  • New Feature! Players can now purchase Cartel Coins in-game through the "Add Coins" interface within the Cartel Market. (details under Cartel Market)
  • Vendor Update! Emergency Medical Table and Mood: Outraged have been added to the Bounty Supply Company Vendor. Each item is bind on pickup and available for 1 credit to all players, regardless of Bounty Supply Company Reputation rank.
  • Cartel Market:
  • General:
  • The MR-36 Sniper Rifle is now a Super Rare item.
  • New Feature! Players can now purchase Cartel Coins in-game through the "Add Coins" interface within the Cartel Market:
  • This feature requires that players opt-in before it can be accessed. For additional details, please refer to this News Article.
  • Subscribers receive a 50% discount on the first purchase made using the in-game feature. Please note: this offer does not apply to Cartel Coin purchases made using the website.
  • New Items:
  • **Please note that Cartel Market updates are dynamic. Changes listed in Patch Notes may take effect up to several days after the patch is made available.**
  • Players can now purchase standard single-use White and White Dye Modules individually on the Cartel Market! Cost: 1000 Cartel Coins.
  • Players can now purchase standard single-use Black and Black Dye Modules individually on the Cartel Market! Cost: 2000 Cartel Coins.
  • A new Emote is now available on the Cartel Market! Complete your musical group with the Emote: Sing unlock. Cost: 400 Cartel Coins.
  • A new Emote is now available on the Cartel Market! Watch as a strange force possesses your mind with the Emote: Possessed unlock. Cost: 400 Cartel Coins.
  • Bug Fixes:
  • The Chocolate and Skull-Faced Lobel pets can now be placed on the GTN.
  • General:
  • Resolved an instance where players could experience a twitchy or swinging camera when moving the mouse.
  • There is now a Warning Dialogue Box when attempting to send in-game mail to an "Unsafe Recipient". An "Unsafe Recipient" is any character name that is not in the sender's Guild, Friend List, or Legacy. This warning can be toggled via Preferences.
  • Experience and Valor penalties for Free to Play players now apply beginning at level 20 instead of level 10.
  • Bounty Contract Week:
  • Made adjustments to Kingpin Bounty Contracts:
  • These contracts now grant a Bounty Brokers Association Official Token of Exemplary Achievement (Purple Reputation Token) as opposed to a Bounty Brokers Association Official Certificate of Accomplishment (Blue Reputation Token).
  • Individual Kingpin Bounty Contracts can be completed only one time during each Bounty Contract Week.
  • Characters above level 27 are no longer able to accept Hutta and Ord Mantell Bounty Contracts.
  • Music now fades to the background properly for Republic players during Bounty Contract Week conversations.
  • Companion Characters:
  • Treek:
  • Treek now summons as intended in all instances.
  • Treek's dialogue outside of cinematics has been corrected. She now has more than one thing to say and no longer requests conversations on the ship when one is not available.
  • Collections:
  • Collections now refers to the "Bounty Supply Company" instead of "Bounty Supply Corp." to match the proper Galactic Reputation Faction name listed in the Legacy Menu.
  • Several items have been updated to correctly indicate rarity.
  • The Frogdog Practice Jersey can now be previewed in Collections.
  • The Mercenary Contract (that grants the mission to obtain Treek) has been removed from the Toys section and now only appears in the Special section of the Collections Window.
  • Once the account-wide unlock for Emote: Flourish is purchased, the reclaim button locks as intended and no longer allows an additional purchase.
  • The Emergency Medical Table updated in Collections to display under the Toys and Bounty Supply Company Reputation categories, and this item no longer indicates that it can be obtained via the Cartel Market or unlocked account wide.
  • Mood: Outraged has been updated to display in Collections under the Emotes and Bounty Supply Company Reputation categories, and this item no longer indicates that it can be obtained via the Cartel Market or unlocked account wide.
  • Flashpoints and Operations:
  • Flashpoints:
  • Athiss:
  • Republic players are now granted the appropriate alignment points in Hard Mode.
  • Black Talon:
  • Group Finder now matches the first four players of any role for this Flashpoint, as it is now role-neutral at levels 10-14.
  • Esseles:
  • Group Finder now matches the first four players of any role for this Flashpoint, as it is now role-neutral at levels 10-14.
  • Items and Economy:
  • General:
  • New Vehicle! The Desler Nomad is a new rare drop from the final boss of all level 55 Hard Mode Flashpoints.
  • Vendors:
  • Vendor Update! Emergency Medical Table and Mood: Outraged have been added to the Bounty Supply Company Vendor. Each item is bind on pickup and available for 1 credit to all players, regardless of Bounty Supply Company Reputation rank.
  • Legacy:
  • General:
  • All levels of the Global Legacy Unlock: Fleet Pass have been adjusted:
  • The base cooldown for the Fleet Pass ability is now 9 hours for subscribers.
  • The base cooldown for the Fleet Pass ability is now 12 hours for non-subscribers.
  • Legacy Fleet Pass I, II, and III now reduce the ability cooldown by 3 hours each.
  • All levels of the Global Legacy Unlock: Legacy Travel and the Quick Travel ability have been adjusted:
  • The base cooldown for subscribers is now 25 minutes.
  • The base cooldown for non-subscribers is now 45 minutes.
  • Legacy Travel I, II, and III now reduce the ability cooldown by 5 minutes each.
  • New Legacy Unlock! Players can now purchase a Guild Bank for their personal starship under Global Unlocks: Other.
  • Achievements:
  • Some Achievements no longer display in the Achievement Window as though they are complete, when all requirements have not been met. These Achievements will no longer appear as stuck in the Achievement Tracker in some cases.
  • The Hoth Achievement "Whiteout" now correctly refers to the Pantran Whitefang World Boss as "Snowblind."
  • The Hoth Achievement "Hell Hoth No Fury" now correctly refers to the Pantran Whitefang World Boss as "Snowblind" and no longer claims to have a 30 minute time limit.
  • Players will receive the correct Achievement for completing these Explosive Conflict Operations encounters:
  • Firebrand and Stormcaller on 8-Person Hard Mode
  • Firebrand and Stormcaller on 16-Person Story Mode
  • Colonel Vorgath on 16-Person Story Mode
  • Missions and NPCs:
  • Missions:
  • General:
  • Updated the mission text for several missions to indicate that players must use their personal starship on steps that require travel to Coruscant or Dromund Kaas.
  • [DAILY] Galactic Conflicts and [VEHICLE] Aratech Ice: These missions now update properly upon completing the Esseles Flashpoint on Hard Mode.
  • Daily Area Missions:
  • CZ-198:
  • [WEEKLY] Czerka Takeover (Republic)/[WEEKLY] Czerka Dissolution: The mission text now refers to the faction-appropriate Anti-Toxin mission.
  • Anti-Toxin Recovery (Republic)/Anti-Toxin Acquisition (Imperial): Updated the Mission Log and Tracker text to properly point players to the Mission Dropbox upon completion.
  • Class Missions:
  • Bounty Hunter:
  • Joy Ride: Players are now informed that Mako is required for the step "Slice the Ship's Door" if a different Companion Character is active.
  • Trooper:
  • Public Relations: The bonus mission "The Price of Betrayal" no longer advances by defeating enemies other than the intended Treacherous Republic Troops.
  • NPCs:
  • General:
  • The Republic Soldier on Hoth's Clabburn Base now understands that gravity should affect him and is no longer floating.
  • Tauntaun Handlers see the diverse value of their product and no longer refer to their Tauntauns as military "hardware" or "arsenals".
  • PvP Vendors in the Outlaw's Den now have voices and move their lips.
  • Bounty Contract Week Kreegan Ramar, the Tatooine Kingpin Bounty, now uses voice modulation when speaking.
  • PvP:
  • Players who log out or are disconnected while in a Warzone queue no longer become stuck in the queue on all characters.
  • Upon initially entering a Warzone, ability tooltips now display the correct amount of damage dealt.
  • UI:
  • Codex:
  • All Imperial players can now reach the lore object to obtain the "Invasion of Balmorra" Codex entry, as it has been moved just inside the Balmorran Arms Factory.
  • Players who manage to suffer the horrid fate of death by Sarlacc digestion are now granted the Codex entry and Title "Worm Food."
  • Defeating the Unleashed Maelstrom Terentatek within the Maelstrom Prison Flashpoint now grants Republic players a Species Codex entry.
  • Terentatek have been removed from the Tython Bestiary requirements.
  • Players are now able to unlock the "Ithorian" Species Codex entry.
  • The tourism board of Makeb has corrected an error in their system, and the Planetary Codex entry is now available to visitors.
  • The following Codex entries have been moved to a new "Lost Knowledge" category and no longer count towards planet totals:
  • Champion of House Thul (Alderaan)
  • Conqueror of Balmorra
  • Master of the Burning Way (Belsavis)
  • Conqueror of Corellia
  • Liberator of Corellia
  • Ice Wars Veteran (Hoth)
  • Of the Bane Brigade (Hoth)
  • Shadow Hunter (Nar Shaddaa)
  • Scourge of the Underworld (Nar Shaddaa)
  • Venom Drinker (Quesh)
  • Venomous (Quesh)
  • SIS Operative (Tatooine)
  • Primeval Explorer (Tatooine)
  • Mandalorian Bane (Taris)
  • Scorcher of Worlds (Taris)
  • Ambassador of the Republic (Voss)
  • Ambassador of the Empire (Voss)
  • Maps:
  • Updated the Belsavis World Map to include additional roads in the Tomb area.
  • Miscellaneous Bug Fixes:
  • Imperial players can now access the Quick Travel Bind Point for Tarisian Dawn on Taris.
  • Corrected a rare issue that would prevent characters who had not logged in for a time from loading into the game.
  • Class names will now display the proper feminine form in most instances in French and German.

New in Star Wars: The Old Republic Online Client 2.3.1a (Aug 23, 2013)

  • Items:
  • The alignment requirement has been removed from the following gear:
  • Section X Guardian Armor
  • Scalene Armor (Red, Blue, White, Gold)
  • Voss Ambassador Armor
  • Hyperspace Hotshot Armor
  • Deep Space Starfighter Helmet

New in Star Wars: The Old Republic Online Client 2.3.1 (Aug 21, 2013)

  • Highlights:
  • The first Packs of Shipment Three are now available for sale on the Cartel Market! Most items in the Contractor’s and Freelancer’s Bounty Packs are not found in the Shipment One Cartel Packs or Shipment Two Contraband Packs.
  • New Galactic Reputation Organization! Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Details under Legacy
  • Implemented changes to improve the overall experience for Free-to-Play players at early levels! Details under General.
  • Cartel Market:
  • General:
  • Authorization: Event Equipment Requisition has been removed from the Cartel Market. All players now have access to Event equipment.
  • New Items:
  • **Please note that Cartel Market updates are dynamic. Changes listed in Patch Notes may take effect several hours after the patch is made available.**
  • A new Bounty Pack, the Contractor’s Bounty Pack, is now available on the Cartel Market. Cost: 160 Cartel Coins
  • A new Bounty Pack, the Freelancer’s Bounty Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins
  • Players can now purchase Hypercrates containing 24 Freelancer’s Bounty Packs. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
  • Bug Fixes:
  • Armor sets from the Cartel Market now have updated icons that are uniform in design.
  • The art for the Grade 7 Starship Tactical Bundle now includes the Improved Power Conversion Module.
  • General:
  • Implemented changes to improve the overall experience for Free-To-Play players at early levels: Free-To-Play players can now train Sprint at level 10.
  • Free-To-Play players are now granted the Emergency Fleet Pass ability at level 10.
  • The Appearance Designer Kiosk and lore object have been removed from the GTN area of the Fleets and are now exclusive to the Cartel Bazaar hangar.
  • Bounty Contract Week:
  • While in a group, players who have used different methods to complete the same Bounty Contract are now provided with the appropriate conversation when turning in bounties to clients on single-faction planets.
  • The appropriate error message will now display when a Friendly Drink is offered to a Shady Character who has already declined to provide information after one is offered.
  • Players are no longer able to remove the "Bounty Engaged" buff from themselves.
  • Aja Novar's "Explosive Surge" ability no longer displays as a buff while being cast.
  • All Henchmen have broken their vow of silence during combat and will speak when fighting.
  • Interrogation Probes and Kingpin Authorization items no longer incorrectly display a debuff icon upon use.
  • The Carbonite Grenade no longer functions while players are dead.
  • The "Bounty Target Region" buff is no longer applied twice while completing Bounty Contracts on Nar Shaddaa.
  • Classes and Combat:
  • Jedi Consular:
  • Sage:
  • Telekinetics:
  • The immobilize from Force Wake is now properly classified as a negative Force effect and can be dispelled by the appropriate abilities (such as Evasion or Force Shroud).
  • Sith Inquisitor:
  • Sorcerer:
  • Lightning:
  • The immobilize from Electric Bindings is now properly classified as a negative Force effect, and can be dispelled by the appropriate abilities (such as Dodge or Resilience).
  • Collections:
  • The Diplomat's Meditation Hoverchair now displays a level requirement icon in the Collections Window.
  • The description of Mood: Angered has been updated to correctly reflect its rarity.
  • The image for the Republic Hutball Away Uniform in the Collections Window has been updated to match the gear's appearance in-game.
  • Companion Characters:
  • General:
  • Unsummoning the target companion while in the process of giving them a gift no longer consumes the gift without providing affection.
  • Lt. Pierce:
  • Affection conversations now show Lt. Pierce's custom appearances and use correct camera settings.
  • Risha:
  • Risha no longer appears to be in two places at once on the Smuggler starship.
  • Skadge:
  • Skadge has given up his ventriloquism hobby and will move his lips when saying the line "You got somethin' to kill, or what?"
  • Treek:
  • Treek's lips now sync properly with her words outside of conversations.
  • Players will now address Treek properly when speaking to her in French.
  • Crew Skills:
  • General:
  • Players now retain all Advanced Training for Crew Skills that are deactivated due to a change in subscription status.
  • Crafting Skills:
  • General:
  • Players are now presented with a warning when Reverse Engineering gear that contains mods.
  • Artifice:
  • Crafted Dread Guard Relics now have a uniform material cost.
  • Synthweaving:
  • Synthweavers are no longer prevented from Reverse Engineering Willpower gear from Makeb.
  • Gathering Skills:
  • Biochem:
  • Buff icons for Biochem consumables now properly match the item icon.
  • Flashpoints and Operations:
  • Flashpoints:
  • Czerka Corporate Labs:
  • Sith Warrior and Jedi Guardians will notice that Saber Reflect now appropriately reflects damage from CZ-2X Infiltrator Droids.
  • Once the CZ-8X Eradicator Droid is activated, there is no longer a rope present to cause line of sight errors.
  • Rasums Blys has brought in experts to fix his floor and Kolto tank, and their textures now display properly.
  • Czerka Core Meltdown:
  • The Vigilant now attacks his target in all circumstances when starting the second phase of the encounter.
  • Grounded the chairs that were floating around in the Jungle Habitat Room.
  • Experimental Berserkers now spawn more reliably during the encounter with The Vigilant if Data Integration Points are destroyed quickly.
  • Taral V:
  • Players are now able to complete the Flashpoint if they exit the phase while on the step to defeat General Edikar.
  • Operations:
  • Scum and Villainy:
  • Decreased the damage dealt by the Wealthy Buyer's "Wrist Laser" ability in 16-Player Nightmare Mode.
  • Players who are caught Dash'Roode's "Updraft" ability are no longer able to be knocked back by his other abilities.
  • Updated the Operations Chief's "Terminate" ability to make the damage dealt through player shields more consistent.
  • The enrage timer has been increased by 30 seconds for the encounter with The Cartel Warlords in both Hard and Nightmare Modes.
  • The encounter with The Cartel Warlords has been updated in Nightmare Mode. When two Warlords are left alive, if both are brought below 50% health, they will enrage and gain increased movement speed and damage.
  • Made several adjustments to the encounter with Thrasher in 16-player Nightmare Mode: Thrasher's health has been increased by from 5.15 million to 5.33 million.
  • Thrasher's enrage timer has been increased from 5 minutes to 5 minutes 35 seconds.
  • Thrasher's "Roar" has been increased from 20 seconds to 35 seconds after falling below 50% health and summoning Snipers.
  • Snipers now pause for three seconds after entering Cover before using their "Snipe" ability.
  • Snipers now activate Defensive Protocols after 45 seconds rather than 50 seconds.
  • Turrets now target and attack immediately after spawning.
  • Turrets now deal increased damage.
  • Nightmare Mode players can no longer be knocked out of Thrasher's arena by his “Stomp” ability.
  • Items and Economy:
  • Commendations that are not gained because a player has reached the maximum quantity no longer count towards that Commendation's Weekly Progress.
  • Item icons now visually indicate when they are unusable due to the target being out of range.
  • Regardless of where it was purchased, a Mercenary Contract will now consume on use rather than upon mission completion.
  • Descriptions for the following vehicles have been updated to indicate that only their initial purchase from the Cartel Market includes the Legacy Perk: Speeder Piloting I and that the perk is not included when retrieving the vehicle from Collections: Aratech Rose
  • Czerka CR-17 Incendia
  • Czerka LD-1 Celebrator
  • Gree Solus Secant
  • Longspur Sportster
  • Toy animations now display correctly for players who lack the Galactic Reputation to buy the same item through the Bounty Supply Company.
  • The 2-piece set bonus from the Field Medic’s gear no longer stacks with the 2-piece set bonus from the Battlemaster Field Medic’s gear.
  • Legacy:
  • General:
  • Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Reputation Trophies for this organization are now available in new Bounty Packs, and a new vendor has been added to the Cartel Bazaar area to allow players to capitalize on this reputation.
  • Achievements:
  • Increased the reward to 20 Cartel Coins for the “Big Time” Achievement gained by earning Social 10 .
  • The Sand People Flayer is no longer required to obtain the "Champion of Tatooine" Achievement.
  • The SIS Watchman is no longer required to obtain the "Tyrant of Ilum!" Achievement.
  • The Space Combat Mastery Achievements for Saleucami Fleet Action and Javaal Fleet Action now update appropriately in the Achievement Tracker.
  • The icons for Jaesa Willisaam's affection Achievements now properly represent their associated alignment.
  • Missions:
  • General:
  • Ancient Allies (Republic)/New Frontiers (Imperial): These missions can no longer be accepted once the non-repeatable Terror From Beyond story mission has been accepted or completed.
  • Players who log out in a mission phase that will eject group members are now prompted with the standard “Unsafe Logout” dialogue box.
  • Intercept Course (Republic)/Best Foot Forward (Imperial): These leading missions are no longer available after players have accepted or completed the “Hutt Hospitality” mssion.
  • Daily Areas:
  • CZ-198:
  • Anti-toxin Recovery (Republic)/Anti-toxin Acquisition (Imperial): Mutated and Escaped Specimens no longer apply the "Womp Rat Fever" debuff.
  • Give and Take (Republic)/What’s Yours Is Mine (Imperial): Decreased the required number of Biotoxin and Kolto Containers from 8 to 6 and added additional containers in the faction-specific areas leading up to the Supply Yard. Additionally, the spawn times on these containers have been decreased.
  • Players who find themselves outside of the intended game world are now properly transported to the Medcenter.
  • Class Missions:
  • Jedi Consular:
  • The Forge: Qyzen Fess is now required to be present when confronting Nalen Raloch and upon returning to the Jedi Council during this mission.
  • The Vivicar Awaits: Treek now animates properly when approaching Lord Vivicar.
  • Sith Warrior:
  • Declaration of War: Treek will now animate properly during the conversation with Captain Treyyen.
  • General Minst: This mission now progresses as intended while interacting with the Ractor Vault Interface if players choose to ask HK-51 or Treek for any last requests.
  • Set the Table: If players select to kneel when introduced to Darth Vengean, Treek no longer attempts to accentuate her humble by sinking into the ground.
  • Smuggler:
  • Race the Devil: Treek no longer moves around erratically while players are talking to Fabizan during this mission.
  • The Endless Abyss: Companion Characters now follow properly while inside the Hi-Tech Lab.
  • Trooper:
  • Battle of the Gauntlet: Speaking to Aric Jorgan while aboard The Gauntlet no longer triggers a vivid premonition of future events in the form of the mission's final cutscene.
  • Battle of the Gauntlet: Tanno Vik is now a required assistant when attempting to plant explosives at the railgun barrel during this mission.
  • Battle of the Gauntlet: Yuun is now a required assistant when attempting to override the Primary and Tertiary Security Systems during this mission.
  • Public Relations: Electing to rescue the senator during this mission will no longer present Troopers with an unlocked door that cannot be opened.
  • Bounty Hunter:
  • My Sponsorship: Mako now always provides her thoughts when speaking to Albea during this mission, even if another companion is active before the conversation begins.
  • World Missions:
  • Hoth:
  • Exploding Mines (Republic): While in a group, Troopers no longer cause the conversation to end abruptly if they elect to surrender while speaking to Korl Torin.
  • Makeb:
  • Players can no longer begin the first conversation of the Makeb storyline from the holoterminal on their groupmate's personal starship.
  • Old Feuds (Republic): Players no longer incorrectly receive line of sight errors during the encounter with the Isotope-5 Prototype Walker Droid.
  • Stealing Thunder (Makeb): Lord Cytharat's second personality has been quelled and his voice no longer undergoes transformation for only a single conversation line.
  • Nar Shaddaa:
  • Chemical Agent (Republic): Ganuk now understands that his random comments never lead to actual discussion, so his ambient dialogue no longer triggers a conversation.
  • UI:
  • General:
  • The mapnotes for Czerka Corporate Labs and Czerka Core Meltdown no longer refer to Hammer Station.
  • CZ-198 is now labeled as a Level 55 area on the Galaxy Map.
  • Mission rewards in the Mission Log no longer overlap or cut off when more than five rewards are listed.
  • The elevator to Cartel Bazaar is now properly labeled in French and German.
  • The area map for the Cartel Bazaar has been updated in French and German.
  • The Guild Window now updates properly for players who purchased a Guild Rename before being promoted to Guildmaster.
  • Updated a misspelled word in the Cargo Hold tutorial.
  • Chat:
  • The Chat Window font size can now be increased to 30-point.
  • If players receive a whisper while in the process of replying to another whisper, the reply no longer displays the correct name while incorrectly delivering the message to the name who whispered most recently.
  • Codex:
  • New discoveries have been made about several species in the galaxy, and those seek knowledge will now be granted with a Species Codex entry: Advozse
  • Anomids
  • Kaleesh
  • Miscellaneous Bug Fixes:
  • The Group Finder Deserter Status is now applied appropriately in all instances after players log out of the character and back in.
  • The Jedi Consular's starship navicomp has been repaired and now takes players to Hoth as soon as it is selected on the Galaxy Map rather than stalling until players click on the ship's door to exit.
  • Tauntaun voices no longer carry such that their volume is the same regardless of their distance.
  • Several reward mailings that had the wrong information in their subject or body fields have been corrected.

New in Star Wars: The Old Republic Online Client 2.3.0c (Aug 17, 2013)

  • General
  • An issue affecting the spawn rate of Shady Characters has been corrected. The respawn rate of Shady Characters has been increased significantly.
  • The "information" count required to advance Bounty Contract missions has been reduced to 4 (from 5).

New in Star Wars: The Old Republic Online Client 2.3.0b (Aug 10, 2013)

  • General:
  • Implemented a fix for a client crash that was occurring in the lobby of Czerka Flashpoints, as well as other locations in the game.

New in Star Wars: The Old Republic Online Client 2.3.0a (Aug 8, 2013)

  • Flashpoints:
  • Completing either Czerka Corporate Labs or Czerka Core Meltdown in Story Mode will now update [WEEKLY] Czerka Takeover (Republic)/[WEEKLY] Czerka Dissolution (Imperial) in all instances.

New in Star Wars: The Old Republic Online Client 2.3 Titans of Industry (Aug 6, 2013)

  • Highlights:
  • CZ-198, a new Level 55 Daily mission area, is now available! CZ-198 is a small, private moon where Czerka Corporation's most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control. Details under Missions
  • New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka's corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company's most dangerous weaponry. Details under Flashpoints
  • New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as "The Vigilant!" Details under Flashpoints
  • New Galactic Reputation Organizations! Three new Organizations have been added: The Adjudicators (Republic), Ordnance Acquisition Corps (Empire) and Bounty Brokers Association. Details under Legacy.
  • New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases.
  • New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet!
  • New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Details under General
  • Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors.
  • Cartel Market:
  • New Items:
  • Players can now purchase a Mercenary Contract to obtain the new Companion Character, Treek. Cost: 2,100 Cartel Coins
  • The Treek Customization Bundle is now available on the Cartel Market! This bundle contains three Companion Character customization items that will allow players to modify Treek's appearance in a variety of ways. Cost: 300 Cartel Coins
  • A new weapon is available in the Cartel Market! The custom-made Collapsible Bowcaster Grek requires Blaster Rifle weapon proficiency. Cost: 400 Cartel Coins
  • Bug Fixes:
  • The Pocket Sarlacc has acquired a taste for male characters with Body Type 1 and will now display the eating animation properly when used.
  • Calo Nord's Jacket now displays properly when equipped.
  • The icon for the Unlimited Content Bundle no longer displays Medical Probes, as they are not contained in the bundle.
  • Corrected a spelling error in the details for The Unlimited Content Bundle.
  • Covert Energy Boots now display the proper icon in the Collections Window.
  • General:
  • New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Adventures begin on Republic and Imperial Fleets with a mission given by mysterious Bounty Hunters who are toting a "friend" encased in Carbonite. The first Bounty Contract Week begins on August 14th and will continue for seven days.
  • New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases.
  • Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors.
  • The Cartel Bazaar is a new hangar on the Republic and Imperial Fleets with an Appearance Designer kiosk, a Galactic Trade Network kiosk, and a cantina. The Cartel Market Reputation Vendors have closed their shops in the Crew Skills area and have moved to the Cartel Bazaar.
  • Added a sign to the Appearance Designer entrance on Coruscant.
  • Classes and Combat:
  • Jedi Consular:
  • Sage:
  • Telekinetics:
  • Using Telekinetic Wave quickly before the proc for Tidal Force is triggered no longer prevents abilities from being cast for several seconds.
  • Sith Inquisitor:
  • Sorcerer:
  • Lightning:
  • Using Chain Lightning quickly before the proc for Lightning Storm is triggered no longer prevents abilities from being cast for several seconds.
  • Smuggler:
  • Gunslinger:
  • Saboteur:
  • Hot Pursuit has been redesigned to improve how it interacts with Hightail It. The skill now has a 50/100% chance to gain 4 charges of Hot Pursuit upon exiting cover, which reduces the energy cost of Quick Shot by 100%. Each use of Quick Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover.
  • Imperial Agent:
  • Sniper:
  • Engineering:
  • Calculated Pursuit has been redesigned to improve how it works with Covered Escape: The skill now has a 50/100% chance to gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. Each use of Overload Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover.
  • Companion Characters:
  • New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet!
  • Crew Skills:
  • Crafting Skills:
  • Biochem:
  • Crafted level 401+ Prototype (blue) quality Stims, Adrenals, and Medpacs now yield stacks of 3 or 4 rather than 1 or 2, depending on success type.
  • Gathering Skills:
  • Archaeology:
  • Added level 401+ missions that reward color crystals.
  • Flashpoints and Operations:
  • Flashpoints:
  • New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka's corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company's most dangerous weaponry.
  • Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times!
  • Level 55 Hard Mode is also available.
  • New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as "The Vigilant!"
  • Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times!
  • Level 55 Hard Mode is also available.
  • Operations:
  • Scum and Villainy:
  • Cartel Warlord Sunder's voice will now be properly modulated by his mask in the French and German versions.
  • Items and Economy:
  • General:
  • New Weapons! The CZR-9001 weapons are available on the CZ-198 Reputation vendor. These Rating 162 weapons cost 350 Elite Commendations and require Friend rank with Adjudicators / Ordnance Acquisition Corps.
  • Arkanian, Underworld and Kell Dragon proc relics will no longer prevent other Arkanian, Underworld and Kell Dragon procs of a different type from activating. For example, a Power proc relic and a damage proc relic will both activate correctly when equipped together.
  • Bind on Use items that have a cast time now become bound when casting is complete rather than at the beginning of the cast.
  • Vendors:
  • New Reputation vendors are available in the CZ-198 Daily mission area:
  • Primary Black Secondary Blue Dye module schematic is available for players with Champion Rank with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic).
  • New Droid armor is purchasable for Companion Characters via these vendors.
  • Added a new Bounty Broker's Association Reputation Vendor to the Cartel Bazaar on the Republic and Imperial Fleets.
  • PvP vendors inside of Warzones now trade Ranked Warzone Commendations for Warzone Commendations instead of the other way around.
  • Legacy:
  • New Galactic Reputation Organizations!
  • Complete CZ-198 missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids!
  • Complete Bounty Contracts Earn Galactic Reputation with the Bounty Brokers Association by completing bounty contracts during Bounty Contract Week!
  • Missions and NPCs:
  • Missions:
  • General:
  • [WEEKLY] Galactic Conflicts can now be advanced by completing [HARD] Czerka Corporate Labs and [HARD] Czerka Core Meltdown in addition to existing level 55 Hard Mode Flashpoints.
  • The Curse of Conversation Craziness has been lifted from afflicted Companion Character hands, and when they equip certain gloves, it no longer prevents mission conversations from progressing properly.
  • Using a mission item from the Mission Tracker during or after the mission updates to the next step no longer prevents players from interacting with objects in the world.
  • CZ-198:
  • CZ-198, a new Level 55 Daily mission area, is now available! CZ-198 is a small, private moon where Czerka Corporation's most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control.
  • Complete missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids!
  • CZ-198 is now available as a destination on the Priority Transport Terminal.
  • NPCs:
  • Heads have been restored to Weequay NPCs throughout the galaxy, who requested better protection for their vulnerable floating eyeballs.
  • PvP:
  • Warzones:
  • Alderaan Civil War:
  • This Warzone has been updated, and now capturing the side turrets (Objective Control Points) will not spawn a speeder that takes your team directly to that turret.
  • UI:
  • The buff icon for the Dr. Oggurobb Hutt Holostatue now displays Dr. Oggurobb's head instead of a Taun Fawn.
  • Updated Tutorial text for "Fulfill Your Destiny" to account for prior changes in level cap and legacy unlock level.
  • The Guild Window will no longer display level 0 characters with blank names in some circumstances.

New in Star Wars: The Old Republic Online Client 2.2.3 (Jul 23, 2013)

  • Cartel Market:
  • New Items:
  • A new bundle is available on the Cartel Market. The Unlimited Content Bundle offers players the ability to participate in all extended content. Note: this bundle contains items that require level 50. Cost: 2650 Cartel Coins (Discounted by 50% for a limited time!)
  • Bug Fixes:
  • The Primordial Blaster Besh is no longer Main Hand only and can now be equipped as an Offhand weapon.
  • General:
  • In-game Customer Support tickets are now limited to 1610 characters.
  • Jumping without a weapon drawn will now animate properly after using a vehicle.
  • Classes and Combat:
  • Jedi Knight:
  • Sentinel:
  • Quickly using an ability that does not respect the Global Cooldown (such as Saber Ward) after using Force Camouflage no longer causes the player to become invisible.
  • Sith Warrior:
  • Marauder:
  • Quickly using an ability that does not respect the Global Cooldown (such as Saber Ward) after using Force Camouflage no longer causes the player to become invisible.
  • Companion Characters:
  • Ashara Zavros no longer displays incorrect skin texture when Customization 3 is equipped.
  • Collections:
  • The Pocket Sarlacc and Portable Relaxation Unit now include the bullet text "This item is not consumed on use" when viewed in Collections.
  • The "Revan's Heir" Title has been added to Collections.
  • The following items are no longer missing art in the Collections Window:
  • Reusable Jawagram: Awesome
  • Reusable Jawagram: May The Force Be With You
  • Reusable Jawagram: Party On
  • Ebon-wing Flutterplume
  • Crew Skills:
  • Crafting Skills:
  • Biochem:
  • Crafting Underworld Implants now requires the correct amount of materials.
  • Flashpoints and Operations:
  • Flashpoints:
  • Mandalorian Raiders:
  • To prevent instances where Gil could not be looted if he is killed mid-air, his corpse is now teleported to the center of the room.
  • Operations:
  • Terror From Beyond:
  • Dread Guards now deal slightly less damage and have decreased health in Nightmare Mode.
  • Scum and Villainy:
  • During the encounter with Dread Master Styrak, all players standing in the "Nightmarish Discharge" will be damaged, rather than just one.
  • During the encounter with Dread Master Styrak, healers who have obtained their 36-point Skill Tree ability (such as Salvation) are now far less likely to be pulled into Nightmare Manifestation and be forced to face their Companion Character.
  • During the encounter with Thrasher, damage from the Demolitionist's "Rocket Launcher" ability now applies when the rocket collides, rather than slightly before.
  • Thrasher's "Massive Stomp" no longer affects players standing on the upper level of the encounter area.
  • When a player is killed by Titan 6's "Huge Grenade", the combat log will no longer incorrectly indicate that the player was defeated by Grapple.
  • Items and Economy:
  • General:
  • New Vehicle! The Red Sphere vehicle can now be obtained as a rare drop from Xenoanalyst in Hard Mode.
  • The "Unify to Chestpiece" option now functions properly for Dye Modules with only one color (Primary or Secondary).
  • Using a non-stackable item while there is another item of the same type in the Inventory Window no longer causes the additional item to become bound to the player.
  • Vendors:
  • The Imperial Collector's Edition Vendor once again sells Customization 3 for Ashara Zavros.
  • Legacy:
  • New Achievements are available for the Relics of the Gree Event!
  • Imperial Agents are now properly granted the Achievement for completing Chapter 1. Players who have already completed Chapter 1 will be retroactively granted the Achievement and its rewards.
  • Defeating the final encounter in The Foundry Flashpoint in Normal or Hard Mode now grants the appropriate Achievement.
  • While on Makeb, players no longer need to complete the mission step "Regulators Diverted Troops from Gravity Hook Four Docking Ring to the Cartel Mining Mesa" in order to be granted the "Making the Connection" Achievement.
  • Macrobinoculars and Seeker Droid:
  • When a buried treasure is found with the Seeker Droid, there is now a higher chance to find deployment boosts, reputation trophies, secure crates, or speeder parts.
  • The Seeker Droid no longer has a random chance to dig up items when the player is not near a buried treasure.
  • Junk items dug up by the Seeker Droid are now level 10 or below.
  • Gear can no longer be dug up by the Seeker Droid, with the exception of Dreadseed and Star Forager armor.
  • Special buried treasure (one per Seeker Droid digsite) now has a greater chance of being a rare speeder part.
  • Missions and NPCs:
  • Missions:
  • General:
  • Relics of the Gree missions now provide Basic Commendations instead of Classic Commendations.
  • Macrobinoculars and Seeker Droid Missions:
  • The Alchemy of Evil (Republic): Removed some enemy barks during the "Defeat the Corrupted Sithspawn Experiment" mission step.
  • [HEROIC 4] Dark Design: This mission now displays all tasks properly in the Mission Log.
  • Hidden Perils: This mission no longer provides a reward option between two items with identical stats.
  • Where Madness Takes Root: This mission no longer provides a reward option between two items with identical stats.
  • World Missions:
  • Alderaan:
  • Stage 2 - Demoralize and Demolish (Imperial): Players on this bonus mission are now able to click on the Jedi Monuments to destroy them, rather than needing to defeat a droid over the statue's head.
  • Hoth:
  • Disgusting Native Life (Imperial): This mission is now available for players who have completed either of the "Forcing Their Hand" missions.
  • NPCs:
  • Relics of the Gree Event:
  • Enemies in the Western Ice Shelf during the Relics of the Gree event are now level 55.
  • Xenoanalyst is now level 55 and drops improved loot in all difficulty modes:
  • Elite Commendations and Ultimate Commendations
  • Arkanian Tokens in Story Mode
  • Underworld Tokens in Hard Mode
  • The new Red Sphere vehicle as a rare drop in Hard Mode Gravak'k is now level 55 and drops improved loot.
  • Surgok'k is now level 55 and drops improved loot.
  • Gravak'k and Surgok'k now drop both Black Market and Hazmat gear.
  • PvP:
  • Warzones:
  • Players who queue for a Warzone while in a group can no longer become "stuck" in the queue without the ability to leave.
  • World PvP:
  • During the Relics of the Gree Event, Bolster is enabled in the Western Ice Shelf of Ilum for level 50-55 players.
  • UI:
  • General:
  • Players are no longer given an incorrect error message in some cases when purchasing a character unlock that also has an account wide unlock.
  • Global experience modifiers (such as Double XP Weekend bonuses and guild experience bonuses) are now taken into account when previewing rewards for current missions in the Mission Log.
  • Codex:
  • Codex entries no longer contain text that is cut off, allowing for information to be properly displayed.
  • Imperial Agents who complete or have completed the mission "The Fall of House Cortess" on Alderaan are now granted the "Operation: Silverplate" Codex entry.
  • Imperial Agents who complete or have completed the "Armageddon" mission on Corellia are now granted the "Black Codex: The Star Cabal's Endgame (Agent)" Codex entry.
  • Players who complete or have completed either the "Regicide" or "Usurper" missions on Alderaan are now granted the Persons of Note Codex entry for Bouris Ulgo.
  • Troopers who complete or have completed the "Prisoner of War" mission on Alderaan are now granted the Persons of Note Codex entry for Markus Thul.
  • Sith Inquisitors who complete or have completed the "A Woman Scorned" mission on Alderaan are now granted the Persons of Note Codex entry for Rehanna Rist.
  • Unlocking HK-51 now grants the Faction-appropriate Persons of Note Codex entry.
  • The HK-51 Codex entry no longer counts towards or is required to complete entries on Belsavis.
  • Players are now able to unlock the "Devaronian" Species Codex entry.
  • Guilds:
  • Semi-colons no longer prevent Guild Member Notes or Officer Notes from being edited.
  • Guild Experience Bonus will now be applied to the amount of experience displayed in the Mission Reward Window upon completing a mission.
  • Miscellaneous Bug Fixes:
  • Corrected several instances of missing text in the French and German versions.
  • Human Male characters with head option 22 no longer feel pretty and now wear the male versions of all equipped gear. Additionally, when equipping some of the more revealing outfits, their legs will display the proper texture.
  • Corrected rare instances where players were not charged properly when using a Paid Character Transfer.

New in Star Wars: The Old Republic Online Client 2.2.2a (Jul 16, 2013)

  • Cartel Market:
  • Using a Character Rename Item no longer consumes the item without granting a rename in some circumstances.
  • General:
  • Jumping without a weapon drawn will now animate properly.
  • UI:
  • The Chat Window now fades as intended due to inactivity and retains settings upon area transition.

New in Star Wars: The Old Republic Online Client 2.2.2 (Jul 10, 2013)

  • Highlights:
  • New Content! Nightmare Mode is now available for the Scum and Villainy Operation.
  • New Vehicles!Two new vehicles are now available:
  • The Titan 6 Containment Vehicle
  • The Tirsa Champion Landspeeder
  • New Title! To celebrate the 10 year anniversary of Knights of the Old Republic, the "Revan's Heir" Title will be available on the Cartel Market for 24 hours only beginning on July 15th at 12AM PDT/7AM UTC.
  • Cartel Market:
  • General:
  • The tooltips for all Encrypted Datacubes have been updated to clearly indicate that the items grant a mission which can only be completed once per character.
  • New Items:
  • New Title! To celebrate the 10 year anniversary of Knights of the Old Republic, the "Revan's Heir" Title will be purchasable on the Cartel Market for 24 hours only beginning on July 15th at 12AM PDT/7AM UTC. Cost: 10 Cartel Coins.
  • The final Contraband Pack for Shipment Two, the Supreme Mogul's Contraband Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins.
  • Players can now purchase Hypercrates containing 24 Supreme Mogul's Contraband Packs and a bonus Fortuitous Dye Module Kit. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
  • Bug Fixes:
  • Cathar Fur Color 1 has been restored to its correct colorization.
  • Companion Characters:
  • Aric Jorgan:
  • Aric Jorgan is now appropriately "furred" when not wearing armor.
  • Aric Jorgan has been cured and will no longer appear sickly white.
  • Dr. Lokin:
  • Dr. Lokin can no longer enter Transformation Stance while he is in stealth.
  • Xalek:
  • Xalek is no longer missing his head and hands on the Character Window and during cut scenes.
  • Crew Skills:
  • General:
  • Mass Manipulators can now be purchased from Crew Skill Vendors for 20 Exotic Element Equalizers and 350 Elite Commendations.
  • If an active Companion Character is on a Crew Skill mission, dismounting a vehicle or summoning the companion no longer cancels the mission.
  • Flashpoints and Operations:
  • Operations:
  • Scum and Villainy:
  • New Content! Nightmare Mode is now available, rewarding all new pieces of Kell Dragon gear.
  • Olok the Shadow now uses stealth less frequently in all difficulty modes.
  • During the encounter with The Sandstorm Juggernaut, players are no longer able to reach an area that causes them to fall through the map.
  • Items and Economy:
  • General:
  • New Vehicles! Two new vehicles are now available:
  • The Titan 6 Containment Vehicle is now dropped in Nightmare Mode Scum and Villainy
  • The Tirsa Champion Landspeeder can be obtained via the Imperial First Mobile Fleet / Republic Hyperspace Armada Reputation Vendors for players who have earned Legend rank.
  • Galactic Solutions Industries (GSI) and Makeb Reputation Trophies can now be sold to vendors.
  • Aratech and Sphere vehicles now tilt correctly when turning.
  • The Arkanian Combat Tech's Body Armor now displays jets firing from its backpack.
  • The Mythra Battle Headgear now uses voice modulation.
  • Kira's Focus Skirt has been renamed to Kira's Focus Pants to properly reflect the gear type.
  • Legacy:
  • General:
  • Legacy Titles that were erroneously removed upon character transfer have been restored.
  • Achievements:
  • The "Junior Research Project" Achievement is now retained upon log out.
  • Completing "Solving the Ancient Pylons" and "Defeating the Infernal Council" in Eternity Vault 8-Player Hard Mode no longer grants the Achievements for 16-Player Story Mode.
  • Space Combat Mastery Achievements can now be obtained for the following missions:
  • Fondor Escort
  • Javaal Fleet Action
  • Saleucami Fleet Action
  • Sullust Interception
  • Drexel Sweep
  • Missions and NPCs:
  • Missions:
  • General:
  • [WEEKLY] Terror From Beyond: This mission now directs Republic players to the correct hangar on the Gav Daragon.
  • Level 50 Hard Mode Flashpoints no longer incorrectly count towards [WEEKLY] Galactic Conflicts.
  • Macrobinoculars and Seeker Droid Missions:
  • Defending the Arcanum (Imperial): The Escaped Terentatek in The Arcanum no longer appears to be on fire when he stops being burned by surrounding Droids.
  • The Alchemy of Evil (Imperial)/Uprooting the Last Seed (Republic): Items granting the "Dreadseed" and "Star Forager" Titles can now be dug up at ambient dig sites for players who have completed this mission.
  • The Alchemy of Evil (Imperial) / Uprooting the Last Seed (Republic): The reward for this mission has been updated and now provides a choice between a Dreadseed or Star Forager storage case.
  • World Missions:
  • Makeb:
  • Stealing Thunder (Imperial): The Automated Defense Control Consoles are no longer useable after defeating the Prototype Isotope-5 Droid.
  • Nar Shaddaa:
  • Captive (Republic): The elevator to exit Camp 27 Lockdown is now fully accessible.
  • Class Missions:
  • Imperial Agent:
  • The Cult of Ki Sazen: The step "Scan the First Triangulation Point" now displays the proper mapnote on the Taris World Map.
  • NPCs:
  • General:
  • Cartel Dead-Eye Mercenaries on Makeb now display an icon when casting their "Call Reinforcement" ability.
  • Young and Elder Bormu on Balmorra are far less friendly for Republic players, who will now be able to attack them.
  • Several NPCs found on Makeb have learned to sit correctly and are no longer floating above their chairs.
  • Colonel Jadick on The Ziost Shadow has acquired a neck, and his head no longer appears to be distorted.
  • PvP:
  • Warzones:
  • Warzones now backfill more consistently, allowing for fewer uneven matches (such as 7 vs 8).
  • The UI no longer incorrectly informs qualifying players that they are under level 10 and prevent them from queuing for a Warzone.
  • UI:
  • General:
  • Vehicle icons on quickbars are now greyed out if players are in an area that does not allow vehicles.
  • Quick bars no longer reset after players are assisted by a Customer Service Representative.
  • If a player selects "x" to cancel after choosing "Set Comment" on the Friends Tab, the button for "Set Comment" no longer becomes unusable.
  • Deleting the credit field in the Trade Window will now correctly sets the offered credits to 0.
  • Chat:
  • Adding a player to an Operations Group now adds them to all appropriate chat channels.
  • Custom chat channels are no longer removed when logging out and logging back in.
  • Codex:
  • The unobtainable Ilum Persons of Note Codex entry for Master Jaric Kaeden has been removed for Republic players.
  • Republic players are now able to find a Lore Object granting the Codex entry "Caught Between Two Foes."
  • Imperial players are now able to find a Lore Object granting the Codex entry "Corellian Engineering Corporation."
  • Defeating a Killik on Alderaan now appropriately grants a Species Codex entry.
  • The Datacron Codex entry "Galactic History 88: The Unlikely Champion" is now properly listed under Makeb rather than Alderaan.
  • The unobtainable Locations Alderaan Codex entry "The Elysium" has been removed for Republic players.
  • The BT-7 Thunderclap Codex entry now correctly displays an image of the Trooper ship.
  • Collections:
  • Items now preview and display all details properly within the Collections Window.
  • The Cathar Warstaff now has the correct icon in the Collections Window.
  • Guilds:
  • The tooltips for Guild Experience and Reputation Bonuses now indicate that they are capped at 10%.
  • Removed the Respec option from the Manage Tab of the Guild Bank Window, as it no longer serves a purpose.
  • Miscellaneous Bug Fixes:
  • Human, Zabrak, Chiss, Rattataki, and Mirialan male characters with specific creation combinations no longer appear with floating heads, missing eyes, or other exceptionally distorted features.
  • Sounds now properly follow players when riding a mounted vehicle.
  • Multiple environmental art changes have been made across the galaxy.
  • Removed various broken cover points in Toborro's Estate on Makeb.

New in Star Wars: The Old Republic Online Client 2.2.1 (Jul 2, 2013)

  • Cartel Market:
  • General:
  • Revan's Armor has been modified to consistently match the NPC in-game appearance.
  • New Items:
  • A new vehicle is available in the Cartel Market! The Aratech Rose is an adaptive speeder that requires level 10. A consumable granting Speeder Piloting I is included with purchase. Cost: 1,500 Cartel Coins
  • A new weapon is available in the Cartel Market! The Cathar Warstaff, designed by Cathar bladesmiths, requires Electrostaff weapon proficiency. Cost: 400 Cartel Coins
  • A new bundle is available in the Cartel Market! The Starter Bundle offers items to assist players who are just beginning to explore the universe. The bundle contains items for increased inventory space, increased XP gain, and quick travel. (Discounted by 60% for a limited time!) Cost: 250 Cartel Coins
  • New Discounts:
  • Permanent Reductions:
  • The Turncoat Armor Set is now permanently discounted. Cost: 600 Cartel Coins
  • The Huttsbane Garments are now permanently discounted. Cost: 600 Cartel Coins
  • Temporary Reductions:
  • Appearance Options: Chiss Customization 1 is now discounted by 50%. Cost: 120 Cartel Coins
  • Appearance Options: Human Hair Styles 1 is now discounted by 20%. Cost: 192 Cartel Coins
  • The Experimental Pilot Suit is now discounted by 50%. Cost: 400 Cartel Coins
  • The Sand People Pillager Armor Set is now discounted by 50%. Cost: 720 Cartel Coins
  • The Turncoat Armor Set is now discounted by 75% (off of the new permanently reduced price). Cost: 150 Cartel Coins
  • Bug Fixes:
  • The Life Day Tinsel Bomb will now preview with full animation for all Classes.
  • The Primordial Blaster is no longer Main Hand only and can now be equipped as an Offhand weapon.
  • General:
  • Paid Character Transfers are now available! Players can visit their Account Page on swtor.com to transfer their characters to a new server. Cost: 1,800 Cartel Coins
  • Made client-side optimizations to improve performance in areas containing large numbers of animated players or NPCs.
  • Companion Characters:
  • General:
  • Dismounting a vehicle will summon Companion Characters as intended for players who are in a group.
  • Players will now properly receive Companion affection when entering a conversation while riding a vehicle.
  • Companions:
  • Khem Val:
  • Khem Is Watching: This mission will now provide proper affection gains.
  • Crew Skills:
  • Crafting Skills:
  • Artifice:
  • Crafted Underworld and Arkanian relics are no longer bind on pickup and are now bind on equip.
  • Cybertech:
  • Droid parts over level 400 no longer state that they require Advanced Armormech and can now be Reverse Engineered.
  • Synthweaving:
  • Augments now conform to a uniform crafting material cost.
  • Mission Skills:
  • Treasure Hunting:
  • Lockboxes granted by level 401+ missions no longer have a player level requirement to be opened.
  • Flashpoints and Operations:
  • Flashpoints:
  • Kaon Under Siege:
  • Players are now appropriately granted the Organizations Codex entry for Modern Tion Hegemony during this Flashpoint.
  • Operations:
  • Explosive Conflict:
  • Defeating Warlord Kephess now grants the appropriate Persons of Note Codex entry.
  • Karagga's Palace:
  • Defeating Karagga the Unyielding now grants the appropriate Lore Codex entry.
  • Defeating Bonethrasher now grants the appropriate Lore Codex entry.
  • Terror From Beyond:
  • The enrage timer for The Dread Guard has been increased by 30 seconds in Hard and Nightmare Modes.
  • The Terror from Beyond will no longer heal itself if it goes below 15% health when a tentacle is killed.
  • Killing a Tentacle inside the Hypergate will now correctly remove 5% health from the Terror from Beyond.
  • The Writhing Horror's Corrosive Slime can now be removed by Gunslinger's Dodge and Sniper's Evasion abilities in Hard and Nightmare Modes.
  • Adjusted the Exhaustion Zone boundaries in The Sandstorm Juggernaut area to prevent players from exiting the intended game area.
  • Scum and Villainy:
  • Defeating Dread Master Styrak now grants the appropriate Persons of Note Codex entry.
  • Made several art corrections throughout the Operation to fix issues such as map holes and incorrect textures.
  • Items and Economy:
  • General:
  • Datacrons can now be retrieved if a player's Mission Log is full.
  • The MCR-100 Droid is now visible for players who have acquired the pet.
  • Warzone Training Dummies on personal starships once again scale to the player's level.
  • Vendors:
  • The Commendations Vendor has become less curt and now provides players with a reason when denying a transaction.
  • Legacy:
  • Achievements which require a task to be completed a certain number of times (such as "Kill 100 Flesh Raiders") will now transfer as intended when players switch servers.
  • Titles that are earned by completing Achievements will now transfer as intended when players switch servers.
  • The "Surviving Foreman Crusher (Nightmare Mode)" Achievement will now remain completed upon logout. Players who had previously earned this Achievement will need to complete it again to be given credit.
  • The "Hasty Hutt (Nightmare Mode)" Achievement will now remain completed upon logout. Players who had previously earned this Achievement will need to complete it again to be given credit.
  • Missions and NPCs:
  • Missions:
  • Macrobinoculars and Seeker Droid Missions:
  • Players who have completed Uprooting the Last Seed (Republic)/The Alchemy of Evil (Imperial) can now dig up both the Star Forager and Dreadseed armor pieces from the treasure dig sites, regardless of the Light or Dark Side choice made during the mission.
  • A Secret Revealed (Republic): Being defeated on the electrified floor trap in the Sewer Hideout on Quesh will no longer occasionally place players into a state that prevents them from moving or taking damage normally.
  • The Shroud's Last Stand (Imperial)/The Shroud Revealed (Republic): The stun effect from The Shroud's Electrostatic Mine ability can no longer be dispelled by the player.
  • World Missions:
  • Ilum:
  • Ilum Under Siege: Female players can now complete the final conversation with Supreme Commander Rans.
  • Makeb:
  • The Lurker (Imperial): Captain Hanthor now recognizes fellow Cathar when speaking to them for the first time.
  • The Observer (Imperial): Players on the step "Travel to the Third Eye" are now able to take the shuttle and advance this mission.
  • To Pierce the Heavens (Imperial): The Mission Log no longer lists the step "Defeat J'Ruush's Regulators" twice.
  • Nar Shaddaa:
  • [HEROIC 2+] Terminal Injuries (Imperial): Players who are fighting against the wall can no longer be ejected from the instance with an incorrect error message.
  • Quesh:
  • Cartel Crushing (Republic): The mission step "Return to Major Treeg" will now provide Light or Dark Side points as intended.
  • Tatooine:
  • The Thing Czerka Found (Republic): Companions now give the proper amount of affection gain or loss during conversations.
  • NPCs:
  • General:
  • Female Togruta characters have been cured of their plague and now have the proper skin color and texture.
  • Some Droids on Corellia now have "CEC" correctly capitalized in their names.
  • PvP:
  • Warzones:
  • General:
  • Players who use /stuck in a Warzone while in combat will have a 20 second delay before they are able to release to a Medcenter.
  • Assigning Skill Points into multiple Skill Trees now bolsters players as intended.
  • Expertise again caps appropriately at 2018 instead of 2013. This correction to a rounding error will result in a slight reduction in PvP Damage Boost, PvP Damage Reduction, and PvP Healing Boost for expertise values below 2018.
  • Crafted Prototype (blue) and Artifact (purple) quality items are now identified properly and are no longer bolstered more than intended.
  • Voidstar:
  • Players are no longer able to fire abilities under the shield doors in the final room, as the gap has been removed and the doors now reach the floor.
  • UI:
  • General:
  • The quickbar lock button will now display the correct lock status and will no longer unlock without being toggled.
  • Items can again be removed from the Trade Window by either right-clicking the item or dragging and dropping it into the Inventory Window or the world.
  • Typing a name into the Ignore Tab of the Social Window and pressing "Enter" now adds players to the Ignore List appropriately.
  • Global Cooldowns will now display properly for Force users who exit the game while in combat.
  • Codex:
  • The Selkath Codex entry now correctly displays an image of the Selkath species.
  • The Bounty Hunter Codex entry "Akure, the Ghost in the Darkness" now displays the correct creature's image.
  • Miscellaneous Bug Fixes:
  • The Ziost Shadow Mission Deck has been cleaned and footsteps no longer sound as though players are moving through dirt.
  • Made many art corrections on Makeb, fixing issues like floating rocks and trees, map holes, and incorrect textures.

New in Star Wars: The Old Republic Online Client 2.2.0a (Jun 19, 2013)

  • Items and Economy:
  • The Advanced Black-Yellow Fortitude Crystal and SE Black-Green Color Crystal no longer have a vendor value.
  • Encrypted Datacubes will no longer provide a Credit Boom reward option.
  • The Major Experience Boost reward option from Encrypted Datacubes is now the Bind on Pickup version.

New in Star Wars: The Old Republic Online Client 2.2 Operation Nightmare (Jun 12, 2013)

  • Highlights:
  • Nightmare Mode is now available for Terror from Beyond!
  • New Vehicle! The Helix Hyperpod is now dropped in Nightmare Mode Terror from Beyond.
  • New Rewards! New items have been added to several Story Mode encounters for the Terror from Beyond and Scum and Villainy Operations. (Additional Details under Operations.)
  • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild. (Additional details under General.)
  • New sub-tier of Gear! The Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.
  • Cartel Market:
  • New Items:
  • A new Contraband Pack, the Archon's Contraband Pack is now available on the Cartel Market. Cost: 320 Cartel Coins
  • Players can now purchase Hypercrates containing 24 Archon's Contraband Packs and a bonus Fortuitous Dye Module Kit that contains an increased chance to receive the rarest dyes. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
  • New Discounts:
  • Appearance Options: Mirialan Tattoos 1 is now discounted by 50%. Cost: 45 Cartel Coins
  • Appearance Options: Human Hair Colors 1 is now discounted by 25%. Cost: 135 Cartel Coins
  • The Valiant Jedi Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins
  • The Sith Raider Armor Set is now discounted by 80%. Cost: 288 Cartel Coins
  • The Noble Commander's Armor Set is now discounted by 75%. Cost: 300 Cartel Coins
  • Unlock: Inventory Module is now discounted by 40%. Cost: 105 Cartel Coins
  • Unlock: Inventory Module (Account) is now discounted by 40%. Cost: 234 Cartel Coins
  • Items Removed:
  • An Embargo has been placed on all Shipment 1 Cartel Packs. The following packs (and any corresponding Hypercrates) are no longer available in the Cartel Market:
  • Black Market Cartel Pack
  • Crime Lord's Cartel Pack
  • Blockade Runner's Cartel Pack
  • Skip Tracer's Cartel Pack
  • Space Pirate's Cartel Pack
  • The Gree Solus Secant vehicle is no longer available.
  • The Gold Scalene Armor Set is no longer available.
  • General:
  • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild:
  • For every five active unique accounts in a guild, the XP bonus increases by 1% (on top of the base 5%) for the entire guild, up to a maximum of 10%.
  • For every five active unique accounts in a guild, the Reputation bonus increases by 1% for the entire guild, up to a maximum of 10%.
  • An active unique account is defined as a Preferred or Subscriber account that has logged in within the last 720 hours (30 days), and only one character per account will be applied to the guild's member count.
  • The qualifying member number will only count accounts that log in after Game Update 2.2; the system will not recognize accounts that logged in in the 30 days prior to the update.
  • Classes and Combat:
  • Jedi Knight:
  • General:
  • Introspection's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.
  • Guardian:
  • Vigilance:
  • Shien Form now increases movement speed by 15%, in addition to its other effects.
  • Sith Warrior:
  • General:
  • Channel Hatred's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.
  • Juggernaut:
  • Vengeance:
  • Shien Form now increases movement speed by 15%, in addition to its other effects.
  • Jedi Consular:
  • General:
  • Meditation's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.
  • Shadow:
  • Infiltration:
  • Breaching Shadows, granted by Shadow Technique, has a new visual effect that persists while 3 charges of Breaching Shadows are active.
  • Sith Inquisitor:
  • General:
  • Seethe's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.
  • Assassin:
  • Darkness:
  • Dark Ward has a new visual effect that persists while active.
  • Deception:
  • Static Charge, granted by Surging Charge, has a new visual effect that persists while three charges of Static Charge are active.
  • Smuggler:
  • Gunslinger:
  • Hightail It's tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).
  • Hightail It can no longer be used while exposed by the Diversion ability that removes Gunslingers from cover.
  • Imperial Agent:
  • Sniper:
  • Covered Escape's tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).
  • Covered Escape can no longer be used while exposed by the Diversion ability that removes Snipers from cover.
  • Trooper:
  • General:
  • Hold the Line now properly grants immunity to follow-up movement-impairing effects. (Example: Leg Shot in combination with the Debilitating Shots skill)
  • Recharge and Reload's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.
  • Commando/Vanguard:
  • Assault Specialist:
  • Sweltering Heat now slows properly when Plasma Cell is refreshed on a target.
  • Bounty Hunter:
  • General:
  • Made visual improvements to Flamethrower.
  • Hydraulic Overrides now properly grants immunity to follow-up movement-impairing effects. (Example: Leg Shot in combination with the Debilitating Shots skill)
  • Stealth Scan now requires the Bounty Hunter to have line-of-sight to the target's location.
  • Mercenary/Powertech:
  • Pyrotech:
  • Sweltering Heat now slows properly when Combustible Gas Cylinder is refreshed on a target.
  • Companion Characters:
  • Jaesa Willsaam's Leap ability now displays the correct animation.
  • Crew Skills:
  • General:
  • Players who go from Subscriber to Preferred and then back to Subscriber status now have their Crew Skills automatically reinstated without needing to speak to a trainer.
  • Crafting Skills:
  • General:
  • Underworld gear and rating-equivalent Armorings, Mods, and Enhancements can now be Reverse Engineered and learned as a schematic.
  • Biochem:
  • The Rakata Medpac has been rebalanced; this reusable medpac no longer increases health by 15%.
  • Flashpoints and Operations:
  • Operations:
  • Terror From Beyond:
  • Nightmare Mode is now available!
  • Story Mode drops have been updated to include the following in addition to current rewards:
  • The Writhing Horror now drops the Arkanian Bracer Token
  • The Dread Guard now drops an additional random Black Market Item
  • [WEEKLY] Terror From Beyond now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.
  • Scum and Villainy:
  • Story Mode drops have been updated to include the following in addition to current rewards:
  • Dash'Roode now drops the Arkanian Waist Token
  • Titan 6 now drops the Arkanian Implant Token
  • Thrasher now drops the Arkanian Earpiece Token
  • [WEEKLY] Scum and Villainy now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.
  • Items and Economy:
  • Items:
  • A new sub-tier of gear is available! Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.
  • New vehicle! The Helix Hyperpod, is now dropped in Nightmare Mode Terror from Beyond.
  • The Weaponmaster and Vindicator set bonuses are no longer incorrectly named.
  • The Dr. Oggurobb Holostatue once again laughs when used.
  • Vendors:
  • New vendors have been added to the Gav Daragon and Ziost Shadow where players can exchange unassembled Kell Dragon tokens for gear.
  • New Rated PvP Weapons have been added to the PvP Ranked Gear vendor. These new Weapons cost 400 Ranked Commendations, and require a PvP rating of 2400
  • Twist, the Republic PvP Warzone Gear vendor, has been granted legs.
  • The Primeval Artifact Storage box located on the Makeb Commendations vendor has been replaced with a Makeb Storage Lockbox. This lockbox provides a randomly generated rating 144 Prototype Quality item. The cost has not changed.
  • Legacy:
  • The Achievement for Defeating Titan 6 (16- Person Story Mode) no longer incorrectly displays as 8-Person.
  • Alderaan Achievements for "Organa Forces Defeated" and "Thul Forces Defeated" no longer have inconsistencies between the titles and descriptions.
  • Legacy Name Changes now succeed as intended, rather than fail and prompt again perpetually in some instances.
  • Missions and NPCs:
  • Missions:
  • Macrobinoculars and Seeker Droid Missions
  • Seeker Droid: Dig sites are no longer deplete when players find Dreadseed or Star Forager armor pieces.
  • Macrobinoculars: IR-77 will now properly draw his weapon when attacking.
  • Class Missions:
  • Jedi Consular:
  • Find the Ancient Artifact: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
  • Imperial Agent:
  • The Chronicles: This mission on Taris is no longer incorrectly listed as optional and now provides a greater credit reward.
  • Smuggler:
  • A Brother's Request: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
  • Playing Your Debts: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
  • Trooper:
  • A Cultured Approach: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
  • World Missions:
  • Alderaan:
  • Alderaan Bonus Series: "A Spy in House Organa" and "Shipment of Weapons" now progress as intended if players log off while completing one of the two missions.
  • Belsavis - Section X:
  • Alert: Hostiles Imminent (Republic)/Warning: Rivals Detected (Imperial): Players who log out inside of The Fatality after completing the last mission step will no longer be stuck and required to use a Fleet Pass or travel ability to leave.
  • Corellia:
  • Corellia Bonus Series: The holostatues in Axial Park used in the Republic bonus objective "Restore the Statues" now display their holograms.
  • Makeb:
  • Reallocation: Medical Supplies collected for this mission will now stack appropriately in the Inventory Window.
  • PvP:
  • Warzones:
  • General:
  • Players that are backfilled into a Warzone are now awarded a Reinforcement Medal that will count toward their total medal count for the match. This prevents backfilled players from being placed into a match without enough time to get one medal, thus missing out on the Warzone rewards at the end of the match.
  • Crit rating, accuracy rating, absorb rating, defense rating, and surge rating now respect diminishing returns for low level Bolstered characters.
  • The base damage and armor value granted by Bolster have been slightly increased to account to the most recent item power available to players
  • Alderaan:
  • Turrets (Objective Control Points) are no longer interactable while changing ownership.
  • Players are no longer backfilled into Alderaan Civil War Warzone when one team has twice as many points as the enemy team.
  • Ancient Hypergates:
  • Players are no longer backfilled into Ancient Hypergates after the 4th explosion.
  • Huttball:
  • Players are no longer backfilled into Huttball Warzone after 10 minutes have elapsed in the match.
  • Novare Coast:
  • Players are no longer backfilled into Novare Coast when one team has less than 25% remaining on their shields and the other team has 75% or greater remaining on theirs.
  • Characters with body type 1 can no longer hide in the corners of bunkers to prevent others from seeing their nameplates.
  • Miscellaneous Bug Fixes:
  • Female Bounty Hunters and Smugglers with Body Type 2 will no longer have incorrect leg animation when near other players or NPCs.

New in Star Wars: The Old Republic Online Client 2.1.1 (May 30, 2013)

  • Highlights:
  • New Feature! Mission rewards for experience points, credits, and items can now be viewed in the Mission Log!
  • Many Flashpoint and Operations missions have had their rewards adjusted and improved.
  • The following missions now provide significantly improved item rewards:
  • Call to Arms
  • The Jedi Prisoner
  • Ilum Under Siege
  • An Empire Betrayed
  • Trouble in the Tion Hegemony
  • Outbreak in the Tion Hegemony
  • Endless Horrors
  • Journey to the Belsavis Depths
  • Hutt Hospitality
  • Explosive Conflict
  • Ancient Allies
  • New Frontiers
  • The Legions of Scum and Villainy
  • Cartel Market:
  • General:
  • Dye Modules can now be applied to the Gold Scalene Armor Set.
  • New Items:
  • The Galactic Diversity Bundle has been added to the Cartel Market. This bundle contains 10 Legacy Unlock consumable items: one for each of the 10 available species! Cost: 3,300 Cartel Coins
  • A new vehicle is available on the Cartel Market for a limited time! The Solus Secant is an adaptive speeder based on Gree technology. The Collections unlock for this item will be available in Game Update 2.2. Cost: 1,500 Cartel Coins
  • The Turncoat's Armor Set is now available! This collection of adaptive gear with no modifications is available to any Class at level 1. The Collections unlock for this item will be available in Game Update 2.2. Cost: 900 Cartel Coins
  • Returning Items:
  • The Gold Scalene Armor has returned to the Cartel Market for a limited time. Cost: 1,440 Cartel Coins
  • Discounts:
  • The Huttsbane Armor Set is now discounted by 50%. Cost: 450 Cartel Coins
  • The Black Market Cartel Pack is now discounted by 20%. Cost: 144 Cartel Coins
  • The following Cartel Packs are now discounted by 20%. Cost: 288 Cartel Coins
  • Crime Lord's Cartel Pack
  • Blockade Runner's Cartel Pack
  • Skip Tracer's Cartel Pack
  • Space Pirate's Cartel Pack
  • The following Hypercrates are now discounted by 40%. Cost: 5184 Cartel Coins
  • Hypercrate: Crime Lord's Cartel Packs
  • Hypercrate: Blockade Runner's Cartel Packs
  • Hypercrate: Skip Tracer's Cartel Packs
  • Hypercrate: Space Pirate's Cartel Packs
  • Bug Fixes:
  • The French version of the tooltip for White Glowing Eyes now correctly indicates that the unlock applies only to the Human Species.
  • General:
  • Characters that have changed their name are now able to receive a whisper or invite without first logging out to Character Select.
  • The welcome mail for Rise of the Hutt Cartel now includes a note about potential spoilers if players begin the Makeb storyline prior to completing the Chapter 3 story arc.
  • Appearance Designer:
  • Jedi Consulars, Sith Inquisitors, and Sith Warriors who change their body type will no longer have their idle stance temporarily changed to the Jedi Knight stance.
  • The duplicate scar option for female Ratattaki Sith Inquisitors has been restored to prevent issues with the Appearance Designer.
  • Classes and Combat:
  • Jedi Knight:
  • General:
  • Dispatch now deals damage at the appropriate time, coinciding with the Lightsaber's appearance.
  • Sentinel:
  • Combat:
  • Certain rest items (such as Carbonite Chamber) no longer allow Contemplation to continue to build Centering after the rest channel is interrupted.
  • Sith Warrior:
  • Marauder:
  • Carnage:
  • Certain rest items (such as Carbonite Chamber) no longer allow Brooding to continue to build Fury after the rest channel is interrupted.
  • Juggernaut:
  • Immortal:
  • Dark Blood now increases internal and elemental damage reduction by 2.5% per point (up from 2%).
  • Jedi Consular:
  • Sage:
  • Telekinetics:
  • Concentration now properly increases Force regeneration on the first charge.
  • Balance (Sage):
  • Telekinetic Focal Point now grants stacks appropriately when only one skill point is applied.
  • Sith Inquisitor:
  • Sorcerer:
  • Lightning:
  • Lightning Effusion now correctly reduces the cost of Force attacks instead of reducing the cost of all Force abilities.
  • Subversion now properly increases Force regeneration on the first charge.
  • Madness (Sorcerer):
  • Focal Lightning now grants stacks appropriately when only one skill point is applied.
  • Imperial Agent:
  • General:
  • Orbital Strike now causes significantly less knockback on Standard and Weak enemies, and the duration of the knock down stun has been increased such that enemies will not be able to attack in between blasts.
  • Bounty Hunter:
  • General:
  • Death from Above now knocks enemies down in their current position, making it easier to keep targets inside the blast radius.
  • Mercenary:
  • Bodyguard:
  • Emergency Scan no longer improperly consumes Thermal Sensor Override.
  • Trooper:
  • General:
  • Mortar Volley now knocks enemies down in their current position, making it easier to keep targets inside the blast radius.
  • Vanguard:
  • Assault Specialist (Vanguard):
  • Assault Trooper now properly grants bonus critical damage to Ion Pulse, as the tooltip for the skill claims.
  • Companion Characters:
  • 2V-R8:
  • There no longer two instances of 2V-R8 visible in the ship introduction conversations for Sith Inquisitors and Sith Warriors.
  • Vector:
  • Players no longer receive mail from Vector that alludes to a companion which has not yet joined the Imperial Agent story.
  • Crew Skills:
  • Crafting Skills:
  • Artifice:
  • Tooltips for Crafted Dye Modules now correctly indicate that they can be removed but will be destroyed upon extraction.
  • Tooltips for Crafted Dye Modules now display color details.
  • Biochem:
  • Nano-Infused Absorb Adrenal now increases Absorb and Shield rating by 500.
  • Mission Skills:
  • General:
  • Tier 10 Wealthy Mission Items no longer have duplicate icons within the same Crew Skill.
  • Underworld Trading:
  • Wealthy Yield missions now return the proper number of Beryllius for normal successes.
  • Collections:
  • The Turncoat Armor Set has been added to Collections tracking.
  • The Gree Solus Mount has been added to Collections tracking.
  • Color Crystals that are equipped in items no longer need to be removed to be tracked in Collections.
  • Re-usable items that are already bound to a player (such as Holostatues and Founder's Medal) are now be tracked properly in Collections.
  • Flashpoints and Operations:
  • General:
  • Many Flashpoint and Operations missions have had their rewards adjusted and improved.
  • Flashpoints:
  • Mandalorian Raiders:
  • Players are no longer able to defeat Gil without being attacked by jumping onto the shuttle docked near the encounter.
  • Operations:
  • Explosive Conflict:
  • Players are now appropriately granted the "Warstalker" Title upon completing Nightmare Mode in less than 2 hours. Players who earned the Achievement without being given the Title will need to complete the Operation again to be given the Title.
  • Karagga's Palace:
  • Players are now appropriately granted the "Unyielding" Title upon completing Nightmare Mode in less than 2 hours. Players who earned the Achievement without being given the Title will need to complete the Operation again to be given the Title.
  • Scum & Villainy:
  • Turrets no longer spawn after Thrasher has been defeated.
  • While queued for Nightmare Mode, Group Finder no longer places players into an incorrectly-designated Hard Mode for this Operation. Nightmare Mode has not been implemented.
  • Galactic Solutions Industries:
  • Seeker Droid Deployment Boosts now properly removes the activation time from the Seeker Droid.
  • Players no longer receive an incorrect error message when attempting to use a Seeker Droid while in Cover.
  • Items and Economy:
  • General:
  • Black Market and Verpine offhand weapons are now be designated as MK-1 or MK-2 where appropriate.
  • The color tooltip for the Dark Green and White Dye Module now displays the correct shade of green.
  • Pre-Game Update 2.0 gear that had the same set bonuses (or affected the same abilities) as Post-2.0 gear no longer stacks the bonus effects. The first set bonus placed on the character will take affect but the second one will not.
  • Tooltips for single color Dye Modules now display color details.
  • Increased the stats for the Verpine Targeter's Tech's Offhand Blaster to the appropriate level.
  • All Dreadguard Relic stats and abilities now match the power level they had prior to Game Update 2.0.
  • The MCR-100 Droid is no longer invisible when summoned.
  • The chests in the Outlaw's Den on Tattooine no longer have a chance of granting Recruit Gear.
  • Jawagrams now display the correct error message when attempting to use them in Warzones.
  • Players now receive a warning when extracting a modification that will bind the item to the player.
  • Purchasing Commendations while over the currency cap no longer takes away the cost without providing the purchased Commendations.
  • Vendors:
  • Added The Praxon Trackmaster vehicle to the Voss reputation vendor. This new vehicle can be purchased by players who have obtained the rank "Legend" with The Voss.
  • Dye Modules purchased from the Security Key vendor and the Collector's Edition vendor are now Bind on Pickup.
  • The PvP Commendation Vendor no longer displays "Undefined" prices for Conqueror Shields.
  • Legacy:
  • General Achievements:
  • Invalid bonus objectives have been removed from the following Space Combat missions, allowing for their associated Space Combat Mastery Achievements to be obtained:
  • Archenar Interception
  • Makem Te Assault
  • Impossible Sector
  • Syvris Evacuation
  • Pakuuni Defense
  • Llanic Station Strike
  • Drexel Sweep
  • Zosha Advance
  • Kalee Fortification
  • The "Praxon Collector" Achievement can now be completed.
  • The "Loyalty to the Sith Warrior" Achievement no longer requires Sith Warriors to gain maximum affection with Jaesa Willsaam; the Achievement is now granted for maximizing affection with Vette, Broonmark, Lt. Pierce, and Malavai Quinn.
  • Sith Warriors are no longer required to maximize affection with both Light side and Dark side Jaesa Willsaam to complete her section under the “Companions” category.
  • Players who have completed the "MCR-99" Achievement now receive the MCR-100 Droid minipet reward via in-game mail.
  • Enemy Achievements:
  • The Achievement for defeating Elite Republic enemies on Ilum is now titled "Tyrant of Ilum."
  • The "Tyrant of Ilum" Achievement can now be completed, as the Kaleesh Overseer, Republic Field Officer and Talz Strategist enemies are no longer required.
  • The Achievement for defeating Elite Imperial enemies on Ilum is now correctly titled "Liberator of Ilum."
  • The "Liberator of Ilum" Achievement can now be completed, as the Imperial Field Officer enemy is no longer required.
  • The "Taris Lizard Hunter (Imperial)" Achievement now grants as intended when players defeat 100 lizard-based beasts.
  • The "Tyrant of Balmorra" Achievement can now be completed, as it now updates as intended when players defeat the Ferocious Swoopstalker.
  • The "Dewback Domination" Achievement can now be completed. The Siltroamer Dewback is no longer required, and players now need to defeat Aggressive Dewbacks on Tattooine to complete the Achievement.
  • Removed the "Defeating Acidstalker" Achievement from the Taris "World Bosses" category.
  • The "Big Game Hunter" Achievement can now be completed, as it no longer lists "Defeating Acidstalker" as a requirement.
  • Exploration and Lore Achievements:
  • Planet Exploration Achievements now display the Macrobinoculars requirements, which were previously hidden.
  • The "Imperial Explorer of Balmorra" Achievement can now be completed.
  • The "Loremaster of Nar Shaddaa" Achievement can now be completed, as it no longer requires lore objects which cannot be found. Players who have already met all requirements will automatically be granted the Achievement.
  • Players who have started or completed the Makeb mission "The Monstrous Mesa of Solida Hesk" now receive the proper Codex entry entitled "Operational Briefing: Makeb Strike Team" which counts towards the completion of the "Loremaster of Makeb" Achievement.
  • The "Explorer of Ilum" Achievement can now be completed.
  • Flashpoint and Operation Achievements
  • Players who defeat the Rakghoul Behemoth in Story Mode for the Kaon Under Siege Flashpoint will no longer receive both the Hard Mode and Story Mode Achievements.
  • The Achievement to defeat Annihilator 6K-A2 in the Colicoid Wargames Flashpoint will now be correctly granted.
  • The "Surviving Karagga (Nightmare Mode)" Achievement is now correctly granted only after players have completed the entire Operation.
  • Players are now granted the proper Achievements upon defeating the Ancient Pylons and the Infernal Council in all 16-Player Hard and Nightmare Modes of Eternity Vault.
  • Players now granted the proper Achievement upon defeating the Firebrand and Stormcaller Tanks in all difficulty modes of Explosive Conflict.
  • Missions and NPCs:
  • Missions:
  • New Feature! Mission rewards for experience points, credits, and items can now be viewed in the Mission Log! Alignment points, social points, and companion affection will continue to be displayed only upon mission completion.
  • The following missions now provide significantly improved item rewards:
  • Call to Arms
  • The Jedi Prisoner
  • Ilum Under Siege
  • An Empire Betrayed
  • Trouble in the Tion Hegemony
  • Outbreak in the Tion Hegemony
  • Endless Horrors
  • Journey to the Belsavis Depths
  • Hutt Hospitality
  • Explosive Conflict
  • Ancient Allies
  • New Frontiers
  • The Legions of Scum and Villainy
  • Macrobinoculars/Seeker Droid Missions:
  • All the Pieces: The IR-52 Airborne Assault Droids now attack players as intended and no longer require provocation.
  • No Place Left to Hide: The conversation for the mission step "Trace Lord Tagriss's Holocall" no longer starts until all group members have indicated they are ready.
  • Uprooting the Last Seed (Republic)/The Alchemy of Evil (Imperial): Players can no longer use abilities while carrying the Power Cell on the mission step “Survive the Corrupted Onslaught.” The Pcell's tooltip has been updated to inform players that it will explode if an ability is used.
  • Uprooting the Last Seed (Republic)/The Alchemy of Evil (Imperial): Updated the Light Side and Dark Side options to be made when recovering the final seed on Ilum.
  • The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): If players are in a group, the mission step “Defeat the Shroud's Replicator Droids” will now progress if Replicator Droids are defeated by a group member who is not currently on this mission.
  • The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): Players are no longer able to be pulled beneath the floor during the final encounter.
  • The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): Players who are hit with the GT-33 Repair Drone's self-destruct ability will no longer be killed by fall damage.
  • The Shroud Revealed (Republic)/The Shroud's Last Stand (Imperial): Players no longer able to get stuck inside of The Shroud's shield bubble after being hit by his knockback.
  • Galactic Solutions Industries Missions:
  • Warped to the Core: Players who are wearing the Anti Tox Respiration Helmet while outside of the mission phase will no longer experience Death by Irradiation.
  • World Missions:
  • Ilum:
  • Operation Shatterstorm (Imperial): The Bonus Mission objective to "Enter Talz Command Center" will now update properly when players enter the mission phase.
  • Makeb:
  • A World Aflame (Imperial): Updated the journal entry to add information on the step "Defeat the Defense Droids."
  • Countdown to Doomsday (Imperial): The voice for Darth Marr's Bodyguard is no longer distorted as though he is wearing a helmet.
  • Counterstrike (Republic): Updated journal entries to add information on two mission steps.
  • The Observer: While on the step "Take the Shuttle to the Third Eye,” Imperial players will now need to click on the terminal instead of the shuttle itself to travel.
  • Operation: Overwatch (Republic): Scanning the Drilling Beams now displays proper UI elements and data text.
  • Probes of Perekta: The cinematic for Quake Shelter B has been updated to prevent Companion Characters from obstructing the player's view.
  • Taking on Toborro (Republic): Toborro can no longer be affected by Glittering Fury's Megaton Annihilation Heat Laser.
  • Voss:
  • A Long Forgotten Evil (Imperial): The encounter with Sel Makor has been reduced in difficulty.
  • Class Missions:
  • Jedi Knight:
  • Doomsday: Players now receive the correct Commendation reward for completing this mission.
  • Sith Warrior:
  • Contact Made: The Galaxy Map now properly directs players who are on the step "Travel to Balmorra."
  • Trooper:
  • The Final Piece: Companions can now be summoned and behave properly while in the Star of Coruscant.
  • NPCs:
  • Added name plates to NPCs who are standing with General Wendin in the Senate Tower on Coruscant.
  • Players should no longer see invisible NPCs on Balmorra named "MAES Master Controller".
  • Enemies on Makeb who are idling with accessories like toolboxes, spades, communicators etc will no longer keep them in their hand when attacked.
  • Makeb NPCs will now display the appropriate mission symbols for Republic players.
  • PvP:
  • General:
  • PvP Relics will no longer stack procs if a character is wearing both the Partisan and Conqueror versions.
  • Players guarded during PvP encounters no longer remain in combat longer than intended when the guarding player continues to engage in combat while the guarded player retreats and disengages from combat.
  • Warzones:
  • General:
  • The Overcharge Power buff no longer states that it increases defense.
  • UI:
  • General:
  • Abilities from the Class, Advanced Class, and Legacy sections of the Abilities Window will no longer be duplicated in the General section.
  • Expiring buffs and debuffs on the Operations Frame will be replaced by another buff or debuff if the character currently has more than the four being shown.
  • Added missing mapnotes for NPCs in the Loading Ring area of Makeb.
  • Player portraits now update properly when the player changes their force alignment tier or toggles the "Show Dark Side Corruption" option.
  • Players who exceed currency limits now receive appropriate warning messages.
  • All Class Stories are now visible at Character Creation in the French and German versions.
  • The Codex Entry for Darth Acina now correctly refers to her predecessor as Darth Karrid.
  • The PvP Queue Window now provides Warzone Information in French and German versions.
  • Tutorials and Tooltips:
  • Tooltips no longer persist after the associated icon is hidden.
  • Commendations Tutorials now display updated screenshots in the French and German versions.
  • Miscellaneous Bug Fixes:
  • Corrected typos and grammar in the Dye Modules Tutorial.
  • Fixed a rare case where players would be asked to activate a character multiple times if that character had been renamed due to server merges.

New in Star Wars: The Old Republic Online Client 2.1.0b (May 20, 2013)

  • General:
  • White Color Crystals can no longer be Reverse Engineered.
  • The vendor value of Color Crystals that are tracked via the Collections UI has been reduced.

New in Star Wars: The Old Republic Online Client 2.1.0a (May 16, 2013)

  • General:
  • Corrected an issue that prevented many players with Windows XP from launching the game.

New in Star Wars: The Old Republic Online Client 2.1.0 (May 14, 2013)

  • Highlights:
  • New Feature! The new Appearance Designer by AestheTech has been added to Dromund Kaas, Coruscant, and the Republic and Imperial Fleets. This kiosk will allow players to modify any feature of their physical appearance, except gender, including taking on a whole new Species. Players can also use the kiosk to access and unlock brand new character customization options. Subscribers get a substantial discount on all Appearance Designer changes.
  • New Feature! Dye Modules are now available via Artifice Crafting, some vendors, and the Cartel Market. They function similar to other item modifications. More details under Items and Economy.
  • New Feature! Collections provides a one–stop interface which is accessible from the Inventory Window or Cartel Market and tracks many items available from the Cartel Market, Packs (Cartel and Contraband alike), Cartel Reputation, and even Friends of Star Wars™: The Old Republic™, Pre–order, Collectors Edition, live fan events and more. More details under General.
  • New Unlockable Species! Players of any Faction, Class, or gender can now play as the Cathar Species! Cathar can be purchased via the Cartel Market or directly through the Appearance Designer Kiosk on the Republic and Imperial Fleets and Capital Worlds.
  • Renames Available! Players now have the ability to purchase a Name Change for Character, Legacy, and Guild from the Cartel Market.
  • Cartel Market:
  • General:
  • All Cartel Market Toy items are now Bind on Use. Previously, some of these items did not bind to the player.
  • New Items:
  • The Eradicator's Mask is now available on the Cartel Market. Cost: 480 Cartel Coins
  • The Huttsbane's Garments are now available on the Cartel Market. This collection of adaptive gear with no modifications is available to any Class at level 1. Cost: 900 Cartel Coins
  • The Cathar Species is now available for all Classes! Cost: 600 Cartel Coins
  • Escrow Credit Transfers are now available for Free–to–Play and Preferred Status Players. Package denominations are available for 50K, 150K, and 600K . Each Package is a consumable that will immediately transfer the Package's set amount of credits from the existing Escrow Balance as listed in the Currency tab of the Inventory Window to the Inventory credit balance. This transfer does not affect Inventory Credit Caps. Therefore, newly acquired credits will go into the Escrow Balance as normal. For example, if the player has a Credit Cap is 250,000 / The player has 100,000 in their Inventory. The player purchases a 600K escrow package bringing their Inventory credit total to 700,000. Until the credits in the player's Inventory drop below 250,000 (the Credit Cap), the newly acquired credits will be funneled into Escrow. Cost:
  • Small Package – 40 Cartel Coins
  • Medium Package – 80 Cartel Coins
  • Large Package – 240 Cartel Coins
  • Players are now able to purchase a Name Change from the Cartel Market. Cost:
  • Character – 1,000 Cartel Coins
  • Legacy – 1,000 Cartel Coins
  • Guild – 3,000 Cartel Coins
  • New Appearance Options are now available in the Cartel Market. Cost:
  • Human Hairstyles 1 – 240 Cartel Coins
  • Human Hair Colors 1 – 180 Cartel Coins
  • Mirialan Tattoos 1 – 90 Cartel Coins
  • Chiss Customizations 1 – 240 Cartel Coins
  • Human White Eyes – 100 Cartel Coins
  • New Discounts:
  • Permanent Reductions:
  • The Carbonite Chamber is now permanently discounted. Cost: 480 Cartel Coins
  • Customization Control: Display Titles is now permanently discounted. Cost: 90 Cartel Coins
  • Customization Control: Display Titles (Account) is now permanently discounted. Cost: 150 Cartel Coins
  • The Gamorrean Axe is now permanently discounted. Cost: 300 Cartel Coins
  • The Major Experience Boost consumable is now permanently discounted. Cost: 90 Cartel Coins
  • 5–Pack: Major Experience Boost consumables are now permanently discounted. Cost: 360 Cartel Coins
  • The Major Valor Boost consumable is now permanently discounted. Cost: 40 Cartel Coins
  • Temporary Reductions:
  • Access Authorization: Section X is now discounted by 25%. Cost: 375 Cartel Coins
  • Access Authorization: Section X (Account) is now discounted by 10%. Cost: 900 Cartel Coins
  • The Fleet Pass (Single Use) consumable is now discounted by 33%. Cost: 60 Cartel Coins
  • The Gamorrean Axe is now discounted by 25%. Cost: 225 Cartel Coins
  • The Major Experience Boost consumable is now discounted by 33%. Cost: 60 Cartel Coins
  • 5–Pack: Major Experience Boost consumables are now discounted by 20%. Cost: 288 Cartel Coins
  • The Major Valor Boost consumable is now discounted by 25%. Cost: 30 Cartel Coins
  • The Covert Pilot Suit is now discounted by 20%. Cost: 720 Cartel Coins
  • Unlock: Guild Bank Access is now discounted by 25%. Cost: 450 Cartel Coins
  • Unlock: Guild Bank Access (Account) is now discounted by 20%. Cost: 1080 Cartel Coins
  • Unlock: Galactic Trade Network Sale Slots are now discounted by 20%. Cost: 100 Cartel Coins
  • Unlock: Galactic Trade Network Sale Slots (Account) are now discounted by 20%. Cost: 224 Cartel Coins
  • Unlock: Additional Quickbar is now discounted by 20%. Cost: 200 Cartel Coins
  • Unlock: Additional Quickbar (Account) is now discounted by 20%. Cost: 432 Cartel Coins
  • Customization Control: Hide Head Slot is now discounted by 20%. Cost: 280 Cartel Coins
  • Customization Control: Hide Head Slot (Account) is now discounted by 20%. Cost: 620 Cartel Coins
  • Customization Control: Display Legacy Name and Titles is now discounted by 50%. Cost: 50 Cartel Coins
  • Customization Control: Display Legacy Name and Titles (Account) is now discounted by 50%. Cost: 100 Cartel Coins
  • Customization Control: Unify Colors is now discounted by 40%. Cost: 210 Cartel Coins
  • Customization Control: Unify Colors (Account) is now discounted by 40%. Cost: 465 Cartel Coins
  • Orange–Yellow Crystals are now discounted by 33%. Cost: 600 Cartel Coins
  • All Level 15 Chestpieces are now discounted by 33%. Cost: 100 Cartel Coins
  • Bug Fixes:
  • Silver–blue crystals sold on the Cartel Market now have appropriate translations in French and German.
  • Cartel Market Species Unlocks will now properly apply to accounts who have not yet unlocked their Legacy.
  • The Life Day Holo–Tree now displays the correct icon on the player's status bar when in use.
  • The Music Therapy Probe now correctly affects group members.
  • General:
  • New Unlockable Species! Players of any Faction, Class, or gender can now play as the Cathar Species! Cathar can be purchased via the Cartel Market or directly through the Appearance Designer Kiosk on the Republic and Imperial Fleets and Capital Worlds.
  • New Feature! The new Appearance Designer by AestheTech has been added to Dromund Kaas, Coruscant, and the Republic and Imperial Fleets. This kiosk will allow players to modify any feature of their physical appearance except gender, including taking on a whole new Species!
  • New Character Customization options are now available! Players who wish to create a new character using a newly added customization will first need to purchase and unlock the Appearance Option on an existing character via the Cartel Market or Appearance Designer Kiosk.
  • New Feature Collections is a new feature which provides a one–stop interface accessible from the Inventory Window or Cartel Market:
  • Collections will track most items available from the Cartel Market, Packs (Cartel, Contraband, and beyond!), Cartel Reputation, and even Friends of Star Wars: The Old Republic, Pre–order, Collectors Edition, live fan events and more.
  • Rather than being limited to one character or Legacy, items tracked with Collections share across the entire account – all characters, all servers.
  • Once an item or gear set has been acquired on a single character, the player can use Cartel Coins to unlock that item or gear set for all characters on the account, with the exception of level 15, 31, and 43 Adaptable gear and Cartel Reputation items.
  • Decreased the instance population cap on Imperial and Republic Fleet Stations as well as several planets.
  • Removed the 13th Scar Character Customization Option for Female Rattataki Sith Inquisitors, as it was identical to Scar 12.
  • Classes and Combat:
  • General:
  • Players who are killed or rooted while using dive–based abilities (such as Scamper or Covered Escape) will no longer become indefinitely stuck in place.
  • Smuggler:
  • The tooltip for Illegal Mods now properly indicates the Accuracy boost in the German version.
  • Crew Skills:
  • General:
  • Adjusted level 400+ mission rewards to provide Standard Quality crafting materials at a rate more comparable with lower level missions.
  • Failed Crew Skill missions will no longer return a blank Mission Reward Window in some circumstances.
  • Crafting Skills:
  • General:
  • Successful Reverse Engineering attempts will now grant the resulting Schematic and will no longer display the error "Insufficient Skill Level" if the Schematic is above the player's current Crafting skill level.
  • Armormech:
  • Reduced crafting material cost for level 401+ Premium Quality Schematics to be more comparable with lower level Schematic requirements.
  • Artifice:
  • Players with Artifice can now craft Dye Modules.
  • Biochem:
  • Adjusted all level 401+ Schematics to better balance the use of Artificial Microbe, Metabolic, Enhancement Agent, and Biological Compounding Chemical crafting materials.
  • Viral Residue is now a required material for some Biochem Schematics.
  • Cybertech:
  • Reduced crafting material cost for level 401+ Premium Quality earpieces to be more comparable with lower level Schematic requirements.
  • Synthweaving:
  • Reduced crafting material cost for level 401+ Premium Quality Schematics to be more comparable with lower level Schematic requirements.
  • Gathering Skills:
  • Archaeology:
  • Removed Perfect Corbonic Crystals as a mission reward, and the vendor value has been increased for the crystals currently in distribution.
  • Scavenging:
  • Removed Hollinium as a mission reward, and the vendor value has been increased for the Hollinium currently in distribution.
  • Slicing:
  • Slicing missions will now correctly populate the level 25–32 mission level drop down when reaching skill level 125.
  • Increased the number of Bio–Mechanical Interface Chips and Thermal Regulators provided as rewards for level 400+ Slicing missions.
  • Flashpoints and Operations:
  • Flashpoints:
  • Cademimu:
  • Players will now be able to free group members who are affected by General Ortol's Magnetic Shackles in Hard Mode.
  • Operations:
  • Players below level 50 are no longer able to enter Operations.
  • Galactic Solutions Industries:
  • Seeker Droid:
  • Players are now able to obtain all parts for the GSI HMF–03 Exploiter, GSI EMP–02 Explorer and GSI PMP–06 Pleasure Speeder vehicles.
  • Items and Economy:
  • General:
  • New Feature! Dye Modules are now available via Artifice, some vendors, and the Cartel Market. They function similar to other item modifications:
  • It is highly recommended that all colors be previewed before the Dye Modules are applied to any piece of gear.
  • To add Dye to a piece of gear, simply open the Item Modification Window and place the Module into the new Dye Module slot.
  • Once slotted in gear, Dye Modules cannot be recovered, and removing a Dye Module will destroy it.
  • Gear that has been slotted with Dye Modules will still update when using the "Unify to Chest Color Theme" option, so only one Module (slotted into the chestpiece) is needed to maintain consistent coloration for an entire set of gear.
  • The Exceptional Powered Exoskeleton Body Armor and Environmental Asylum Body Armor now have the correct icon and appearance when equipped.
  • The Tionese Duranium Faceguard and the Prototype Balmorran Duranium Faceguard will now display properly when equipped.
  • Vendors:
  • The Collector's Edition and Security Key Vendors now sell Dye Modules.
  • Players can now obtain Dye Module Schematics from Galactic Reputation Vendors.
  • Legacy:
  • General:
  • The description for the Legacy Global Convenience Unlock "Improved Priority Transport: Personal Starship" have been updated to better reflect their effect:
  • Level I and Level II Unlocks now state that they reduce the cooldown on Priority Transport: Personal Starship by 8 hours each to a minimum of 1 hour.
  • Level III Unlock now states that it will reduce the cooldown on Priority Transport: Personal Starship by 7 hours to a minimum of 1 hour.
  • Legacy unlocks that are purchased using Credits will now provide a confirmation window.
  • The Legacy Global Ship Unlock "Galactic Market Kiosk" is now titled "Galactic Trade Network Terminal" and the description has been updated.
  • Achievements:
  • Players will now be properly granted PvP Achievements for Solo Kills, Killing Blows, Total Kills, Damage, and Healing.
  • Missions and NPCs:
  • Missions:
  • Players who are in a group will no longer be prevented from advancing missions which require the use of their ship's holoterminal.
  • PvP:
  • Warzones:
  • General:
  • Augments are no longer taken into account when calculating bolster.
  • Voidstar:
  • Players will no longer be able to use movement speed increasing abilities to get over the shield wall in the Cargo (final) room.
  • UI:
  • Added new tutorials for Collections and Dye Modules.
  • The tutorial indicator will now sort above some UI windows when a tutorial is available.
  • Subscribers will now see proper Unlocked indicators at Character Creation for Species that they have access to.
  • Whispers sent to an offline character will no longer be forwarded to an online character on the same account.
  • Companions with an active Customization Kit will now display properly in the Preview Window.
  • A background image has been added to the Character Sheet, Legacy Family Tree, and Preview Window.
  • Hovering over the Guilds button will now display the correct text.
  • Dark Side Corruption will now display properly in the Preview Window.

New in Star Wars: The Old Republic Online Client 2.0.1 (Apr 23, 2013)

  • Cartel Market:
  • New Items:
  • A new Contraband Pack, the Vice Commandant's Contraband Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins
  • Players can now purchase Hypercrates containing 24 Vice Commandant's Contraband Packs. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
  • The Stalwart Protector's Armor Set is now available! This adaptive gear can be worn by any Class at level 1. (Discounted by 20% for a limited time!) Cost: 1,152 Cartel Coins
  • New Discounts:
  • Permanent Reductions:
  • Access Authorization: Section X is now permanently discounted. New Cost: 500 Cartel Coins
  • Access Authorization: Section X (Account) is now permanently discounted. New Cost: 1000 Cartel Coins
  • The Rancor Holo-Replica is now permanently discounted. New Cost: 120 Cartel Coins
  • The Experimental Pilot Suit is now permanently discounted. New Cost: 900 Cartel Coins
  • Temporary Reductions:
  • Authorization: Artifact Equipment is now discounted by 33%. Cost: 800 Cartel Coins
  • Authorization: Artifact Equipment (Account) is now discounted by 33%. Cost: 1000 Cartel Coins
  • Weekly Pass: Flashpoints is now discounted by 80%. Cost: 48 Cartel Coins
  • Weekly Pass: Operations is now discounted by 66.7%. Cost: 80 Cartel Coins
  • Authorization: Crew Member Appearance is now discounted by 40%. Cost: 195 Cartel Coins
  • Authorization: Crew Member Appearance (Account) is now discounted by 40%. Cost: 435 Cartel Coins
  • Authorization: Event Equipment Requisition is now discounted by 20%. Cost: 140 Cartel Coins
  • Authorization: Event Equipment Requisition (Account) is now discounted by 20%. Cost: 320 Cartel Coins
  • The Rancor Holo-Replica is now discounted by 20%. Cost: 96 Cartel Coins
  • The Experimental Pilot Suit is now discounted by 25%. Cost: 600 Cartel Coins
  • The Interstellar Privateer Armor Set is now discounted by 80%. Cost: 288 Cartel Coins
  • The MA-44 Combat Armor Set is now discounted by 75%. Cost: 300 Cartel Coins
  • Bug Fixes:
  • The Ubrikki Crimson Claw and the Ubrikki Sand Devil icons now display the correct colors.
  • The Ultimate Leveling Bundle will now be listed in the results of a keyword search on the GTN.
  • Priority Transport unlocks for Outlaw's Den, Capital World, and Section X that are obtained via the Going Places Bundle no longer incorrectly indicate that they unlock for the full account.
  • The "Furious” emote will now work properly when used by all female characters.
  • Classes and Combat: Jedi Knight:
  • Guardian:
  • Defense:
  • Daunting Presence will now allow Force Leap to finish the cooldown on Force Kick when only 1 point is spent in the skill.
  • Focus (Guardian):
  • Intervention will no longer incorrectly provide the maximum 100% benefit from a single committed Skill Point.
  • Sith Warrior:
  • Juggernaut:
  • Immortal:
  • Invincible's visual effect will now last for the full duration of the ability.
  • Rage (Juggernaut):
  • Oppressor will no longer incorrectly provide the maximum 100% benefit from a single committed Skill Point.
  • Jedi Consular:
  • Sage:
  • Balance (Sage):
  • Metaphysical Alacrity will no longer be prevented from properly granting a speed boost whenever the Mental Alacrity ability had been activated.
  • Smuggler:
  • Gunslinger:
  • Scrambling Field's animation has been updated to better fit the fact that it can be used outside of Cover.
  • Saboteur:
  • The tooltip for Incendiary Grenade now correctly states that the slow applied by the ability lasts until targets leave the affected area.
  • Sharpshooter:
  • Ballistic Dampers will now be removed when the Gunslinger was broken out of cover.
  • Dirty Fighting (Gunslinger):
  • The slow from the Feelin' Woozy skill will now properly reapply if the target is already under the effect of Shrap Bomb.
  • Scoundrel:
  • Dirty Fighting (Scoundrel):
  • The slow from the Feelin' Woozy skill will now properly reapply if the target is already under the effect of Shrap Bomb.
  • Imperial Agent:
  • Sniper:
  • Marksmanship:
  • Ballistic Dampers will now be removed when the Sniper was broken out of cover.
  • Engineering:
  • The tooltip for Plasma Probe now correctly states that the slow applied by the ability lasts until targets leave the affected area.
  • Lethality (Sniper):
  • The slow from the Adhesive Corrosives skill will now properly reapply if the target is already under the effect of Corrosive Grenade.
  • Operative:
  • Lethality (Operative):
  • The slow from the Adhesive Corrosives skill will now properly reapply if the target is already under the effect of Corrosive Grenade.
  • Trooper:
  • Commando:
  • Electro Net now has an improved tooltip, and players can now see a stacking debuff for the damage scaling.
  • Bounty Hunter:
  • Mercenary:
  • Electro Net now has an improved tooltip, and players can now see a stacking debuff for the damage scaling.
  • Companion Characters:
  • Aric Jorgan: The Urban Outfit for this Companion Character will no longer incorrectly provide Scout rather than Urban pants.
  • Crew Skills:
  • Crafting Skills:
  • Schematic item names now match the name of the item learned from the Schematic.
  • Armstech:
  • Tier 23 and 26 Armstech Augments now have the correct crafting times.
  • Artifice:
  • Arkanian Relics will now be listed in the correct category in the Artifice Crafting Window.
  • Gathering Skills:
  • Successful Gathering Missions above level 400+ will now provide more crafting materials.
  • Slicing:
  • Increased the number of Bio-Mechanical Interface Chips and Thermal Regulators provided as rewards for level 400+ Slicing missions.
  • Mission Skills:
  • Reforging the Chains: This mission will no longer provide Artifact Quality crafting materials without a critical success.
  • Flashpoints and Operations:
  • Flashpoints:
  • [WEEKLY] Galactic Conflicts: This mission will no longer automatically update with progress the second week it is obtained and will now update when players exit the Hard Mode Flashpoint. Any current progress on this mission has been reset.
  • Athiss:
  • The Challenge Boss Ancient Abomination will now more reliably use his Resounding Strike ability.
  • This Flashpoint is now available in Group Finder for levels 19-26, instead of 19-27.
  • Cademimu:
  • Bounty Hunters using Hydraulic Overrides and Troopers using Hold the Line are now able to free players from General Ortol's Magnetic Shackles.
  • False Emperor:
  • Players can now defeat the final boss encounter in this Flashpoint via normal means and are no longer required to throw the boss into the Reactor Shaft.
  • Kaon Under Siege:
  • This Flashpoint will now grant the correct amount of Dark Side and Light Side points in all difficulty modes.
  • Mandalorian Raiders:
  • Mavrix Varad will no longer occasionally remain standing in one place rather than move around the room during combat.
  • Operations:
  • Explosive Conflict:
  • Zorn's "Fearful" debuff has been reduced in duration to 15 seconds.
  • Terror From Beyond:
  • Writhing Horror, Ciphas, Heirad, and Kel'Sara now have increased health in 16 Player Hard Mode.
  • The Terror from Beyond will now start at 50% health in Phase 2 in all difficulty modes.
  • Added several missing mapnotes.
  • Scum and Villainy:
  • The last two mission steps for the "Legions of Scum and Villainy” mission now have the correct Mission Log text.
  • Mercenary Firebugs will be less likely to target players on the upper ring of the area during the Thrasher encounter.
  • Players are no longer able to remove the "Disoriented" debuff during the encounter with the Sandstorm Juggernaut in Nightmare Mode. The doors to the encounter with the Wealthy Buyer will no longer remain open after the encounter has begun.
  • Items:
  • General:
  • All Arkanian, Verpine, Black Market, and Underworld helmets now modulate and distort voices.
  • All Trooper helms will now display as intended when players have selected to show the head slot.
  • Female Zabrak hair no longer clips through Underworld helmets.
  • Jawagram Couriers now all display the correct error message when attempting to use them in Warzones.
  • The Partisan Field Medic Helmet will now display properly when equipped.
  • Icons for Standard Quality items will again display a white boarder around them.
  • Players can no longer us the Czerka VX-736 Injector during Warzones.
  • The Genteel Armor Set no longer displays incorrectly for male characters.
  • Revan's Mask no longer clips through the Eradicator's Cuirass.
  • Commendations:
  • Planetary Commendations now have a maximum cap of 100 (up from 50).
  • Classic Commendations now have a maximum cap of 1000 (up from 400).
  • Classic Commendations no longer have a weekly cap.
  • Basic Commendations now have a maximum cap of 1000 (up from 600).
  • Basic Commendations now have a weekly cap of 500 (up from 300).
  • Players will no longer be incorrectly given a warning about the Weekly Commendation Limit when they are not near the limit.
  • Vendors:
  • The PvP Vendor has restocked all missing pets, mounts, and color crystals.
  • Verpine offhand weapons will now be sold by the appropriate Class vendor.
  • Legacy:
  • General:
  • Lowered the Cartel Coin price for the Repair Droid Legacy Unlock to 300 Cartel Coins.
  • Lowered the Cartel Coin price for the Rocket Boost Legacy Unlock to 400 Cartel Coins.
  • Lowered the Cartel Coin price for the Field Mail Droid Legacy Unlock to 300 Cartel Coins.
  • Achievements:
  • Bounty Hunters will now be properly granted the Achievement for completing Chapter 3.
  • Imperial Agents will now be properly granted the Achievement for completing Chapter 1.
  • Certain Espionage Droids on Tython and Nar Shaddaa now scan properly with Macrobinoculars and will update Achievement progress as intended.
  • Defeating Aberrant Nexus, Aberrant Ferrazids, and Aberrant Bogstalkers will now count towards their respective Achievements on Taris.
  • Operations Achievements for Survival and Timed Run Nightmare Mode are now in separate categories and are no longer separated by player number.
  • Players no longer need the "Longspur STAP" to obtain the Longspur Collector achievement ("Longspur STAP Executive" & "Longspur STAP Royal" are still needed however).
  • Players will now receive Achievement credit for having maximum affection with HK-51.
  • Removed "Terentatek" as a required beast from the "Beastmaster of Tython" Achievement.
  • The "Aratech Nethian" mount is now a part of the "Aratech Collector" Achievement.
  • The Jedi Consular Achievement on Balmorra now correctly displays "Passing the Torch" as a requirement.
  • The Republic "Hero of Taris" Achievement no longer requires [HEROIC] Ravaged Reconstruction for completion.
  • Missions and NPCs:
  • Missions General:
  • [WEEKLY] Searching for Allies: This mission will no longer automatically complete for some players the first time it is picked up.
  • Crafting Trainers: Crafting Crew Skill trainers on Makeb will now properly grant credit for this mission.
  • Galactic Solutions Industries Missions:
  • During Macrobinoculars missions, IR-77 will now properly draw his weapon when attacking players.
  • Dig sites on Hoth and Alderaan will now properly update after players have found the rare treasure.
  • [WEEKLY] GSI Valued Partner Initiative: The Mission Log has been updated to specify that GSI Assignments can be found on Alderaan, Hoth, Makeb, and Tatooine.
  • A Secret Revealed: Imperial players are now able to use the Medical Droid near the Sewer Entrance for this mission on Quesh.
  • Antiquity Analysis: Adjusted the amount of credits rewarded for this Macrobinoculars mission.
  • Buried Evils: This Republic Seeker Droid mission will no longer have corrupted cinematics if abandoned and reacquired.
  • Groundwork: This Imperial Macrobinoculars mission will no longer have corrupted cinematics if abandoned and reacquired.
  • [HEROIC 2+] A Droid Defiant: The GSI Battle Droid on Tatooine now drops loot when defeated.
  • The Search Begins: This Republic Macrobinoculars mission will no longer have corrupted cinematics if abandoned and reacquired.
  • Trade Secrets: Adjusted the amount of credits rewarded for this Macrobinoculars mission.
  • Weapons of Chaos: This Imperial Seeker Droid mission will no longer have corrupted cinematics if abandoned and reacquired.
  • World Missions:
  • Makeb:
  • Armor Piercing: This Bonus Mission will now update when defeating the Armored Underwalker.
  • Contain and Control: Companions are now able to enter the last room when on the step "Recover a Code Cylinder from the Mercenary Bunker Commander."
  • Culling the Commanders: This Bonus Mission now requires fewer Talaos Lieutenants to complete.
  • Descent into the Core: Decreased the difficulty of the encounter with the Ferocious Deep Dweller.
  • Extraordinary Measures: During this Republic mission, players can no longer interact with prisoners after completing the task to free them, and freed prisoners will no longer have a buff icon on them.
  • Fuel for the Fire: The Generators and Shields now correctly reset to ensure that players are always able to complete this Bonus Mission.
  • [HEROIC 4] The Observer: The mission step "Obtain Regulator Shuttle Access Codes" will now update properly for all group members.
  • Inciting Incident: The step "Spot Artillery Camp Bunker" will now update properly for all group members.
  • Mass Exodus: The Mission Droid for this Republic mission now indicates that the mission can be repeated weekly rather than every 24 hours.
  • Mauling the Militia: This Imperial Bonus Mission now requires players to defeat 35 enemies rather than 40.
  • Picking Up the Pieces: Added mapnotes for the mission step "Rescue Evacuees" during this Bonus Mission.
  • Old Feuds: Corrected line of sight issues with the Isotope-5 Prototype Walker Droid encounter during this Republic mission.
  • Securing the City: Players will now receive this Bonus Mission correctly and will no longer receive a different mission in some circumstances.
  • Smuggler's Den: This Imperial mission now has a Bonus Mission called "Tracing Guilt".
  • Stealing Thunder: This mission now has the correct text in the Mission Log when on the step "Investigate the Small Isotope-5 Droid"
  • Taking on Toborro: Players are no longer able to interrupt The Glittering Fury's abilities.
  • Taking on Toborro: Toborro's Heavy Defense Droid will now properly detect stealthed players when using the Stealth Scan ability.
  • Tracing Guilt: Added missing mapnotes to guide players to this Bonus Mission.
  • Weakened Grasp: Players will now receive proper credit for this Bonus Mission when defeating Regulator forces.
  • Class Missions:
  • Bounty Hunter:
  • The Mandalorian Killer: Players who are defeated while on the step "Defeat the Republic Warden" will now respawn at the Bridge Medical Center.
  • Number One With a Bullet: The loading screen text will now properly update to indicate that players have completed Chapter 3.
  • NPCs:
  • General:
  • Low level (non-attacking) NPCs on Makeb will no longer remain in combat with players if they are not killed.
  • Cartel Drill Operations Droids on Makeb will no longer teleport to the player's location after being knocked from the platform.
  • The "Regulator Heavy Field Support" NPC now correctly displays the "Cover" buff in the buff section of the UI.
  • Some Sith and Jedi NPCs will now wield Lightsabers.
  • Creatures will now use the correct idle animations.
  • World Bosses:
  • The Forbidden Knowledge used to summon the Nightmare Pilgrim encounter will only be unavailable for a short amount of time after use.
  • Players are no longer able to summon the Nightmare Pilgrim on Voss while affected by Mental Exhaustion from defeating him.
  • PvP:
  • General:
  • [DAILY] No Quarter: This Republic mission now requires Level 55.
  • Level 50+ players who were unable to obtain the PvP missions [DAILY] United We Stand and [DAILY] Zero Tolerance will now be eligible again.
  • Warzones:
  • General:
  • Added a PvP Items vendor to all Warzones. This vendor sells Warzone Adrenals and Warzone Medpacks and will convert Warzone Commendations into Planetary Commendations.
  • Bolster will no longer grant an increased amount of stats to gear when certain mods are removed while others are left in place.
  • Decreased the amount of Expertise given via Bolster on Underworld and Arkanian gear.
  • Characters below level 55 will now receive the proper stat increase from Bolster.
  • Voidstar:
  • Wins will now be granted properly in the case of a tie.
  • Space Combat:
  • Heroic Space Combat missions no longer reward Elite Commendations.
  • Increased the number of Basic Commendations rewarded by Heroic Space Combat missions.
  • UI:
  • Character sheets will now display properly when inspecting others.
  • Character sheets will no longer appear as overlapping when viewing your own character after having inspected a fellow player.
  • If a player leaves the area while Achievements are being inspected, the Window will close as intended rather than display distorted text.
  • Inspect Player and Inspect Achievements no longer appear on the character context menu when the player is in a conversation.
  • Players that have purchased Rise of the Hutt Cartel will no longer be prompted to do so on the Character Select Screen.
  • Ready check status icons will no longer be displayed in the Target of Target or Focus Target portraits.
  • The UI will no longer display strings of red text on screen and in the chat window when players are in combat with the World Boss "Lucky" on Corellia.
  • Players are now able to properly revert all graphics options.
  • Updated Character Selection Screen art to ensure that colors and textures better match their in game appearance.
  • Miscellaneous Bug Fixes:
  • Corrected several areas on Makeb where players could fall through the game world.
  • Players who revive after falling a great distance will no longer take additional damage and die a second time.
  • Updated Alderaan to remove odd coloration for players with their Shader Complexity set to Very Low.
  • Added missing audio to several conversations on Makeb.
  • Corrected an issue that would cause an infinite loading screen and prevent certain characters from logging in.

New in Star Wars: The Old Republic Online Client 2.0.0b (Apr 16, 2013)

  • Crew Skills:
  • Artifice:
  • Reverse Engineering certain color crystals will no longer provide an error message.
  • Advanced Crew Skill training is no longer required to Reverse Engineer color crystals of any type.
  • PvP:
  • The effect of Bolster on empty item slots has been decreased.
  • Due to itemization changes, Expertise has been removed from all War Hero and Elite War Hero pieces except for weapon crystals.

New in Star Wars: The Old Republic Online Client 2.0.0a (Apr 10, 2013)

  • General:
  • Pending Missions that were unable to be opened before Game Update 2.0 will now function as intended.
  • Corrected an issue that could cause a crash to desktop directly after clicking "Play".

New in Star Wars: The Old Republic Online Client 2.0 (Apr 9, 2013)

  • All Classes can now reach Level 55!
  • New Planet: Makeb! The Republic has won victories on Corellia and elsewhere, but the Empire hasn't given up their campaign for dominance and battles are still being fought across the galaxy. With no end to the war in sight, new forces are rising up to seize the opportunity to profit from the chaos on the idyllic world of Makeb, the Hutt Cartel have been quietly laboring away on something big, making both the Empire and the Republic wary of a third organization entering the war. Members of both the Empire and the Republic who are level 50 or above should expect a holoterminal transmission aboard their personal star ships with further information on Makeb and the Hutt Cartel.
  • New Feature: Macrobinoculars! Both the Empire and the Republic have cleared a new piece of equipment for use in the field. Explore Makeb to uncover exciting new technology that unlocks valuable objects and additional story-driven missions. Imperial players, level 53 and above, can acquire their Macrobinoculars from T4-M7 in the Sith Sanctum on Dromund Kaas. Republic players, level 53 and above, can receive their Macrobinoculars from M3-8Z, located in the Senate Plaza on Coruscant.
  • New Feature: Seeker Droid! A new piece of technology has both Republic and Imperial treasure hunters flocking to unlikely sites on planets across the galaxy. By using these Seeker Droids, players can uncover highly desirable hidden items, treasures, and unique artifacts! Seeker Droids are available to all characters who are level 50 and above. Imperial players can retrieve their Seeker Droid from Z1-3C in the Sith Sanctum on Dromund Kaas. Republic players can pick up their Seeker Droid from BB-6G to at the Senate Plaza on Coruscant.
  • Game Update 2.0 Highlights:
  • New Operation: Scum and Villainy! Scum and Villainy is a new Operation which takes place on the seedy Outer Rim world of Darvannis, where mysterious forces are gathering an army of warlords and mercenaries. This Operation is available at level 55 in four difficulty modes, and it contains seven bosses with lockouts. It can be accessed from the Ziost Shadow or the Gav Daragon on the Imperial and Republic Fleets.
  • New Feature: Achievements! The Legacy System has expanded to include Legacy Achievements, which recognize important accomplishments and milestones across all characters in your Legacy.
  • New Hard Mode Flashpoints! Hard Mode is now available for the following Flashpoints at level 55:
  • Athiss
  • Cademimu
  • Hammer Station
  • Mandalorian Raiders
  • New Feature: Priority Mission Terminal! The Daily Mission Terminal on the Fleet has been replaced by the Priority Mission Terminal. The Priority Mission Terminal provides daily, weekly, and introductory missions for high-priority activities such as Flashpoints, Group Finder, Warzones, and other repeatable content.
  • New Tier of Gear! New, more powerful gear is available from Flashpoints, Operations, and Warzones at level 55! Additionally, many commendation types have been consolidated and simplified. See the Items section for more details.
  • Players who are in a guild will now receive a 5% bonus to all experience gained!
  • Cartel Market:
  • New Items:
  • A new Armor set is available on the Cartel Market. The Eradicator's Warsuit is a collection of adaptive gear with no modifications. This armor set is available to any class. Cost: 900 Cartel Coins
  • A new Bundle is available on the Cartel Market. The Going Places Basic Bundle offers a selection of items and unlocks to help increase player mobility. The bundle allows players to improve their movement throughout the universe. Cost: 375 Cartel Coins (Discounted by 40% for a limited time!)
  • A new Bundle is available on the Cartel Market. The Going Places Bundle contains a huge selection of items, character perks, and unlocks to increase all forms of travel. The items contained within will increase travel speeds, decrease travel times, and allow for easier access to frequently visited areas. Cost: 2150 Cartel Coins (Discounted by 50% for a limited time!)
  • New Discounts:
  • The Unlock: Inventory Module is now discounted by 20%. Cost: 140 Cartel Coins
  • The Unlock: Inventory Module (Account) is now discounted by 20%. Cost: 312 Cartel Coins
  • Medical Probes are now discounted by 40%. Cost: 240 Cartel Coins
  • The Major XP Boost is now discounted by 25%. Cost: 90 Cartel Coins
  • The Minor XP Boost is now discounted by 25%. Cost: 45 Cartel Coins
  • The Czerka CR-17 Incendia is now discounted by 10%. Cost: 1620 Cartel Coins
  • The Investigator's Amor Set is now discounted by 20%. Cost: 960 Cartel Coins
  • The Pathfinder's Armor Set is now discounted by 20%. Cost: 960 Cartel Coins
  • The Clandestine Officer's Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins
  • The Outlaw's Armor Set is now discounted by 20%. Cost: 960 Cartel Coins
  • The Malevolent Interrogator Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins
  • The Sanctified Caretaker Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins
  • Expiring Discounts:
  • The Ivory Mouse Horranth is no longer 75% off.
  • The Unlock: Crew Skill Slot is no longer 30% off.
  • The Unlock: Crew Skill Slot (Account) is no longer 20% off.
  • The Customization Control: Unify Colors is no longer 30% off.
  • The Customization Control: Unify Colors (Account) is no longer 20% off.
  • The Sith Raider Armor Set is no longer 10% off.
  • The X-3 Techmaster Armor Set is no longer 33% off.
  • The Noble Commander's Armor Set is no longer 33% off.
  • General:
  • The Carbonite Chamber and Life Day Orb have been updated to reflect changes to the rest and recovery mechanics.
  • Players who are in a guild will now receive a 5% bonus to all experience gained!
  • The Kaas City Central Taxi is now connected to the Kaas City Entrance Speeder.
  • Travel costs on the galaxy map are now based on the destination selected instead of the distance travelled. As a result, higher level areas now cost more to travel to than lower level areas.
  • All resurrection timers have been adjusted:
  • The countdown timer before resurrection will now increase on more consistent intervals.
  • The maximum countdown timer before using a Medical Probe has been a decreased to 3 minutes.
  • The maximum countdown timer before resurrection to a Medical Center has been decreased to 5 seconds.
  • The maximum countdown timer before accepting a resurrection from another player has been decreased to 2 minutes.
  • Classes and Combat:
  • General:
  • All Classes can now reach Level 55! The level cap increase to 55 is included with the purchase of the Digital Expansion, Rise of the Hutt Cartel.
  • All Class Skill Trees have been adjusted significantly, and all player Skill Points have been refunded. Changes to active abilities are listed in the Class sections below. Individual skill changes are not listed in the specific Class sections below. For details on individual skill changes, refer to your Class Skill Tree tooltips.
  • Alacrity has been redesigned to be a more universally useful stat. Now Alacrity reduces the activation time of all abilities, including instant abilities. If such an ability is reduced below the global cooldown, the global cooldown is reduced as well. Alacrity now also increases resource regeneration for all classes by the same amount that it increases ability activation speed.
  • Removed diminishing returns from Expertise such that each point of Expertise will now grant a consistent percentage of bonus until the hard cap is reached. Hard Caps are as follows:
  • PvP Damage Boost – 60%
  • PvP Healing Boost – 35%
  • PvP Damage Reduction – 37.5%
  • Stat bonuses from skills that are smaller than 10% will now show up correctly in the Character Sheet tooltips.
  • Abilities whose cooldowns are not a whole number will now list their cooldown to the nearest decimal place. (i.e 16.5). Abilities whose cooldowns are a whole number will not be affected (i.e 17 will read 17 and not 17.0)
  • The global cooldown will now reset and trigger appropriately when an ability with a cast time becomes an instant due to another ability or skill's effect.
  • Moving the same moment a stance, cell, ammo, or charge cast finishes will no longer deactivate the effect of the stance, cell, ammo, or charge.
  • Personal shield generators are now effective against all attacks that deal Energy and Kinetic Damage, rather than just direct weapon attacks.
  • Jedi Knight:
  • New Ability Highlights:
  • Sentinel: A new ability, Twin Saber Throw, has been added. Twin Saber Throw throws both Lightsabers at a target up to 30 meters away, striking everything within its path and slows the movement speed of affected targets by 50% for 6 seconds. This ability is trainable at level 51.
  • Guardian: A new ability, Saber Reflect, has been added. Saber Reflect reflects all direct, single target ranged, Force, and Tech damage back to the attacker for 3 seconds. This ability is trainable at level 51.
  • Guardian: A new passive ability, Visionary, has been added. Visionary builds 1 Focus when attacked. This effect cannot occur more than once every 6 seconds.
  • General:
  • Pommel Strike has been removed from the game.
  • Opportune Strike has been removed from the game.
  • Alacrity no longer reduces the channel duration for Force Stasis.
  • Sentinel:
  • A new ability, Twin Saber Throw, has been added. Twin Saber Throw throws both Lightsabers at a target up to 30 meters away, striking everything within its path and slows the movement speed of affected targets by 50% for 6 seconds. This ability is trainable at level 51.
  • Zen (Ataru Form) has been redesigned. Now, while Ataru Form is active, using Zen grants 30% Alacrity, and each attack consumes 1 charge.
  • Rebuke no longer triggers from damage over time.
  • Focus (Sentinel):
  • Force Exhaustion now slows targets from 50% (down from 60%) to 5% movement speed and deals damage over 3 seconds.
  • Focused Resonance no longer increases the critical damage of Force attacks by 30%. It now increases the critical damage of all attacks by 15%.
  • Guardian:
  • A new ability, Saber Reflect, has been added. Saber Reflect reflects all direct, single target ranged, Force, and Tech damage back to the attacker for 3 seconds. This ability is trainable at level 51.
  • A new passive ability, Visionary, has been added. Visionary builds 1 Focus when attacked. This effect cannot occur more than once every 6 seconds.
  • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.
  • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
  • Sundering Strike has been redesigned. This ability now has a 15-second cooldown, applies 20% armor reduction for 45 seconds, and builds 5 Focus. The armor reduction it applies no longer stacks.
  • Taunt and Challenging Call can no longer miss.
  • Soresu Form no longer generates Focus when attacked.
  • Vigilance:
  • Shien Form no longer generates Focus when attacked.
  • Plasma Brand now has a 12-second cooldown and deals slightly more damage and no longer requires an enemy target to be affected by the Guardian's Sunder Armor.
  • Defense:
  • Guardian Slash has been redesigned. This ability now deals high damage to the target, and if the target is affected by armor reduction this attack will strike up to 4 additional nearby enemies. Using Guardian Slash enables Riposte and increases all damage reduction by 3% for 20 seconds.
  • Focus (Guardian):
  • Force Exhaustion now slows targets from 50% (down from 60%) to 5% movement speed and deals damage over 3 seconds.
  • Focused Resonance no longer increases the critical damage of Force attacks by 30%. It now increases the critical damage of all attacks by 15%.
  • Sith Warrior:
  • New Ability Highlights:
  • Marauder: A new ability, Dual Saber Throw has been added. Dual Saber throw throws both Lightsabers at a target up to 30 meters away, striking everything within its path and slows the movement speed of affected targets by 50% for 6 seconds. This ability is trainable at level 51.
  • Juggernaut: A new ability, Saber Reflect, has been added. Saber Reflect reflects all direct, single target ranged, Force, and Tech damage back to the attacker, lasts 3 seconds, and is trainable at level 51.
  • Juggernaut: A new passive ability, Endless Rage, has been added. Endless Rage builds 1 Rage when attacked. This effect cannot occur more than once every 6 seconds.
  • General:
  • Pommel Strike has been removed from the game.
  • Savage Kick has been removed from the game.
  • Alacrity no longer reduces the channel duration for Force Choke.
  • Marauder:
  • A new ability, Dual Saber Throw has been added. Dual Saber throw throws both Lightsabers at a target up to 30 meters away, striking everything within its path and slows the movement speed of affected targets by 50% for 6 seconds. This ability is trainable at level 51.
  • Berserk (Ataru Form) has been redesigned. Now, while Ataru Form is active, Berserk grants 30% Alacrity, and each attack consumes 1 charge.
  • Cloak of Pain no longer triggers from damage over time.
  • Rage (Marauder):
  • Force Crush now slows targets from 50% (down from 60%) to 5% movement speed and deals damage over 3 seconds.
  • Dark Resonance no longer increases the critical damage of Force attacks by 30%. It now increases the critical damage of all attacks by 15%.
  • Juggernaut:
  • A new ability, Saber Reflect, has been added. Saber Reflect reflects all direct, single target ranged, Force, and Tech damage back to the attacker, lasts 3 seconds, and is trainable at level 51.
  • A new passive ability, Endless Rage, has been added. Endless Rage builds 1 Rage when attacked. This effect cannot occur more than once every 6 seconds.
  • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.
  • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
  • Sundering Assault has been redesigned. This ability now has a 15-second cooldown, applies 20% armor reduction for 45 seconds, and builds 5 Rage. The armor reduction it applies no longer stacks
  • Soresu Form no longer generates rage when attacked.
  • Taunt and Threatening Scream can no longer miss.
  • Vengeance:
  • Shien Form no longer generates Rage when attacked.
  • Shatter now has a 12-second cooldown, deals slightly more damage, and no longer requires an enemy target to be affected by the Juggernaut's Sunder Armor.
  • Immortal:
  • Crushing Blow has been redesigned. This ability deals high damage to the target, and if the target is affected by armor reduction this attack will strike up to 4 additional nearby enemies. Using Crushing Blow enables Retaliation and increases all damage reduction by 3% for 20 seconds.
  • Rage (Juggernaut):
  • Force Crush now slows targets from 50% to 5% movement speed and deals damage over 3 seconds.
  • Dark Resonance no longer increases the critical damage of Force attacks by 30%. It now increases the critical damage of all attacks by 15%.
  • Jedi Consular:
  • New Ability Highlights:
  • Sage: A new ability, Force Barrier, has been added. Force Barrier projects a barrier around the Sage, providing immunity to all damage and effects while channeled (up to 10 seconds). Force Barrier is trainable at level 51.
  • Shadow: A new ability, Phase Walk, has been added. Phase Walk allows the Shadow to place a mark that can be instantly returned to at a later time, after which Phase Walk goes on cooldown. This ability is usable in stealth mode and trainable at level 51.
  • General:
  • Tumult has been removed from the game.
  • Sage:
  • A new ability, Force Barrier, has been added. Force Barrier projects a barrier around the Sage, providing immunity to all damage and effects while channeled (up to 10 seconds). Force Barrier is trainable at level 51.
  • Benevolence now costs 70 Force and heals for significantly more.
  • Weaken Mind now costs 30 Force (down from 35), lasts 18 seconds, and the damage has been slightly increased.
  • Force Armor no longer has a cooldown. Force Armor still applies Force-imbalance, a debuff that prevents the target from being affected by another Force Armor for the next 20 seconds.
  • Mental Alacrity is now trainable for all Sages at level 28.
  • Disturbance now costs 40 Force (up from 30) and deals proportionately more damage
  • Seer:
  • Healing Trance now heals for slightly more.
  • Telekinetics:
  • Telekinetic Wave now costs 60 Force (up from 50) and deals proportionately more damage.
  • Turbulence now costs 50 Force (up from 45) and deals proportionately more damage.
  • Mental Alacrity is no longer in the Telekinetics tree. This ability is now available to all Sages.
  • Kinetic Collapse's effect is now limited to the caster.
  • Balance (Sage):
  • Sever Force's damage has been slightly increased.
  • Shadow:
  • A new ability, Phase Walk, has been added. Phase Walk allows the Shadow to place a mark that can be instantly returned to at a later time, after which Phase Walk goes on cooldown. This ability is usable in stealth mode and trainable at level 51.
  • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.
  • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
  • All abilities that formerly required a double-bladed Lightsaber may now be performed with an Electrostaff.
  • Force Breach (Force Technique) no longer has a cooldown. Force Breach (Combat Technique) now has a 6 second cooldown. Force Breach (Shadow Technique) has been redesigned. This ability is now only usable with one or more Breaching Shadows, which builds when Shadow Technique triggers. Force Breach (Shadow Technique) deals more damage per Breaching Shadow consumed. Force Breach (Shadow Technique) no longer has a cooldown.
  • Battle Readiness now additionally increases the chance to trigger Saber Charges by 35% and now heals players for 15% of max health when used.
  • Force Breach's accuracy debuff now lasts 30 seconds (up from 18) when using Combat Technique.
  • Mind Control and Mass Mind Control can no longer miss.
  • Kinetic Combat:
  • Kinetic Ward no longer has a Force cost and now has a 15-second cooldown.
  • Kinetic Ward now has 15 Charges (up from 8).
  • Bombardment now makes Project generate 15% more threat per point and cost 15% less Force per point while Combat Technique is active.
  • Slow Time now has a 9-second cooldown and costs 20 Force. Damage remains mostly unchanged.
  • Infiltration:
  • Shadow Technique can now only trigger once every 4.5 seconds and deals significantly more damage. In addition, when it triggers it builds 1 stack of Breaching Shadow. Breaching Shadow is consumed by Force Breach to deal additional damage.
  • Clairvoyant Strike no longer increases the damage dealt by Project. Instead, this ability stacks up to two times and builds Clairvoyance, which gives Project a 50% chance per stack to automatically trigger Shadow Technique and bypass its rate limit.
  • Balance (Shadow):
  • Sever Force's damage has been slightly increased.
  • Sith Inquisitor:
  • New Ability Highlights:
  • Sorcerer: A new ability, Force Barrier, has been added. Force Barrier projects a barrier around the Sorcerer, providing immunity to all damage and effects while channeled (up to 10 seconds). Force Barrier is trainable at level 51.
  • Assassin: A new ability, Phase Walk, has been added. Phase Walk allows the Assassin to place a mark that can be instantly returned to at a later time, after which Phase Walk goes on cooldown. This ability is usable in stealth mode and trainable at level 51.
  • General:
  • Tumult has been removed from the game.
  • Sorcerer:
  • A new ability, Force Barrier, has been added. Force Barrier projects a barrier around the Sorcerer, providing immunity to all damage and effects while channeled (up to 10 seconds). Force Barrier is trainable at level 51.
  • Dark Heal now costs 70 Force and heals for significantly more.
  • Affliction now costs 30 Force (down from 35), lasts 18 seconds, and the damage has been slightly increased.
  • Static Barrier no longer has a cooldown. Static Barrier still applies Deionized, preventing the target from being affected by another Static Barrier for the next 20 seconds.
  • Polarity Shift is now trainable for all Sorcerers at level 28.
  • Lightning Strike now costs 40 Force (up from 30) and deals proportionately more damage.
  • Corruption:
  • Innervate now heals for slightly more.
  • Lightning:
  • Chain Lightning now costs 60 Force (up from 50) and deals proportionately more damage.
  • Thundering Blast now costs 50 Force (up from 45) and deals proportionately more damage.
  • Polarity Shift is no longer in the Lightning tree. This ability is now available to all Sorcerers.
  • Backlash's effect is now limited to the caster.
  • Madness (Sorcerer):
  • Creeping Terror's damage has been slightly increased.
  • Assassin:
  • A new ability, Phase Walk, has been added. Phase Walk allows the Assassin to place a mark that can be instantly returned to at a later time, after which Phase Walk goes on cooldown. This ability is usable in stealth mode and trainable at level 51.
  • All abilities that formerly required a double-bladed Lightsaber may now be performed with an Electrostaff.
  • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range
  • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
  • Discharge (Lightning) no longer has a cooldown. Discharge (Dark) now has a 6 second cooldown. Discharge (Surging) has been redesigned. This ability is now only usable with one or more Static Charge, which builds when Surging Charge triggers. Discharge (Surging) deals more damage per Static Charge consumed. Discharge (Surging) no longer has a cooldown.
  • Overcharge Saber now additionally increases the chance to trigger Saber Charges by 35% and now heals players for 15% of max health when used.
  • Discharge's accuracy debuff now lasts 30 seconds (up from 18) when using Dark Charge.
  • Mind Control and Mass Mind Control can no longer miss.
  • Darkness:
  • Dark Ward no longer has a Force cost and now has a 15-second cooldown.
  • Dark Ward now has 15 Charges (up from 8).
  • Electrify now makes Shock generate 15% more threat per point and cost 15% less Force per point while Dark Charge is active.
  • Wither now has a 9-second cooldown and costs 20 Force. Damage remains mostly unchanged.
  • Deception:
  • Surging Charge can now only trigger once every 4.5 seconds and deals significantly more damage. In addition, when it triggers it builds 1 stack of Static Charge. Static Charge is consumed by Discharge to deal additional damage.
  • Voltaic Slash no longer increases the damage dealt by Shock. Instead, this ability stacks up to 2 times and builds Voltage, which gives Shock a 50% chance per stack to automatically trigger Surging Charge and bypass its rate limit.
  • Madness (Assassin):
  • Creeping Terror's damage has been slightly increased.
  • Smuggler:
  • New Ability Highlights:
  • Gunslinger: A new ability, Hightail It, has been added. Hightail It will roll players forward up to 18 meters, landing crouched in cover. While rolling, defense is greatly increased and any movement-impairing effects are broken. The ability has a 20 second cooldown and is trainable at level 51.
  • Gunslinger: A new passive ability, Ready for Anything, has been added. Ready for Anything increases stealth detection while in cover, building up to 30 additional levels of stealth detection over 30 seconds. The effect ends when leaving cover.
  • Scoundrel: A new ability, Scamper, has been added. Scamper will roll the player forward up to 12 meters. When slowed, players will only roll forward 6 meters. While rolling, defense is increased. Scamper does not break stealth, costs 25 Energy, has no cooldown, and is trainable at level 51.
  • Scoundrel: A new passive ability, Street Tough, has been added which increases Energy regeneration rate.
  • General:
  • Using cover while jumping will now issue an appropriate error message.
  • Sabotage Charge now costs 25 Energy and deals slightly more damage.
  • Vital Shot now costs 16 Energy.
  • Dodge now removes all hostile effects without requiring Lucky Dodge.
  • Headshot has been removed from the game.
  • Cheap Shot has been removed from the game.
  • Energy regeneration rates will now display values rounded to two decimal places (e.g. x.xx).
  • Gunslinger:
  • A new ability, Hightail It, has been added. Hightail It will roll players forward up to 18 meters, landing crouched in cover. While rolling, defense is greatly increased and any movement-impairing effects are broken. The ability has a 20 second cooldown and is trainable at level 51.
  • A new passive ability, Ready for Anything, has been added. Ready for Anything increases stealth detection while in cover, building up to 30 additional levels of stealth detection over 30 seconds. The effect ends when leaving cover.
  • The armor reduction from Flourish Shot can no longer be cleansed.
  • Scrambling Field no longer requires cover. The ability now lasts 20 seconds (up from 15), and deploys at the player's current position, remaining there for the duration.
  • Sharpshooter:
  • Burst Volley now lasts 15 seconds.
  • Trickshot now costs 5 energy (down from 10) and deals slightly less damage as a result. Trickshot can now be triggered from a complete Speed Shot.
  • Saboteur:
  • Sabotage has been redesigned. This ability no longer requires a target and now has a one minute and 15-second cooldown. Activating Sabotage now finishes the cooldowns on Defense Screen, Cool Head, Hightail It, and Hunker Down.
  • Shock Charge now costs 15 Energy (down from 20) and does not have a cooldown, but only one Shock Charge can be active at a time.
  • Crack Shot now additionally increases the range of all ranged attacks by 5 meters.
  • Dirty Fighting (Gunslinger):
  • Damage dealt by the weaker versions of Vital Shot or Shrap Bomb which are created by Nice Try will no longer break the target out of stealth.
  • Scoundrel:
  • A new ability, Scamper, has been added. Scamper will roll the the player forward up to 12 meters. When slowed, players will only roll forward 6 meters. While rolling, defense is increased. Scamper does not break stealth, costs 25 Energy, has no cooldown, and is trainable at level 51.
  • A new passive ability, Street Tough, has been added which increases Energy regeneration rate.
  • Lucky Dodge has been removed from the game. This effect is now incorporated into Dodge by default.
  • Blaster Volley is now trainable at level 12.
  • Kolto Pack has been redesigned. This ability now heals for a moderate amount up front in addition to a moderate amount over 9 seconds.
  • Pugnacity is now trainable at level 16 and has been redesigned. This ability no longer requires and consumes Upper Hand. Instead, this ability now has a 2-minute cooldown, grants Upper Hand, and increases alacrity for a short duration.
  • Upper Hand now causes the character to giggle the first time it is applied if Upper Hand is not already active.
  • Diagnostic Scan is now trainable at level 18.
  • Smuggle can now only be activated while Stealth is active. Additionally, Smuggled group members can now use Sneak and Blackout.
  • Smuggle now provides a visual effect that shows the stealth field projected around the Scoundrel.
  • Smuggle now reduces movement speed by 15% (down from 30%).
  • Dirty Fighting (Scoundrel):
  • Damage dealt by the weaker versions of Vital Shot or Shrap Bomb, which are created by Nice Try, will no longer break the target out of stealth.
  • Imperial Agent:
  • New Ability Highlights:
  • Sniper: A new ability, Covered Escape, has been added. Covered Escape will roll players forward up to 18 meters, landing crouched in cover. While rolling, defense is greatly increased and any movement-impairing effects are broken. The ability has a 20 second cooldown and is trainable at level 51.
  • Sniper: A new passive ability, Spotter, has been added. Spotter increases stealth detection while in cover, building up to 30 additional levels of stealth detection over 30 seconds. The effect ends when leaving cover.
  • Operative: A new ability, Exfiltrate, has been added. Exfiltrate will roll the the player forward up to 12 meters. When slowed, players will only roll forward 6 meters. While rolling, defense is increased. Exfiltrate does not break stealth, costs 25 Energy, has no cooldown, and is trainable at level 51.
  • Operative: New passive ability, Preparedness, has been added which increases Energy regeneration rate.
  • General:
  • Using cover while jumping will now issue an appropriate error message.
  • Explosive Probe now costs 25 Energy and deals slightly more damage.
  • Corrosive Dart now costs 16 Energy.
  • Evasion now removes all hostile removable effects without requiring Avoidance Training..
  • Headshot has been removed from the game.
  • Eviscerate has been removed from the game.
  • Energy regeneration rates will now display values rounded to two decimal places (e.g. x.xx).
  • Sniper:
  • A new ability, Covered Escape, has been added. Covered Escape will roll players forward up to 18 meters, landing crouched in cover. While rolling, defense is greatly increased and any movement-impairing effects are broken. The ability has a 20 second cooldown and is trainable at level 51.
  • A new passive ability, Spotter, has been added. Spotter increases stealth detection while in cover, building up to 30 additional levels of stealth detection over 30 seconds. The effect ends when leaving cover.
  • The armor reduction from Shatter Shot can no longer be cleansed.
  • Ballistic Shield no longer requires cover. The ability now lasts 20 seconds (up from 15), deploys at the player's current position, remaining there for the duration.
  • Marksmanship:
  • Sniper Volley now lasts 15 seconds.
  • Followthrough now costs 5 energy (down from 10) and deals slightly less damage as a result. Followthrough can now be triggered from a complete Series of Shots.
  • Engineering:
  • EMP Discharge has been redesigned. This ability no longer requires a target and now has a one minute and 15-second cooldown. Activating EMP discharge now finishes the cooldowns on Shield Probe, Adrenaline Probe, Covered Escape, and Entrench.
  • Interrogation Probe now costs 15 energy (down from 20) and does not have a cooldown, but only one Interrogation Probe can be active at a time.
  • Advanced Targeting now additionally increases the range of all ranged attacks by 5 meters.
  • Lethality (Sniper):
  • Damage dealt by the weaker versions of Corrosive Dart or Corrosive Grenade which are created by Lingering Toxins will no longer break the target out of stealth.
  • Operative:
  • A new ability, Exfiltrate, has been added. Exfiltrate will roll the the player forward up to 12 meters. When slowed, players will only roll forward 6 meters. While rolling, defense is increased. Exfiltrate does not break stealth, costs 25 Energy, has no cooldown, and is trainable at level 51.
  • New passive ability, Preparedness, has been added which increases Energy regeneration rate.
  • Avoidance Training has been removed from the game. This effect is now incorporated into Evasion by default.
  • Carbine Burst is now trainable at level 12.
  • Kolto Infusion has been redesigned. This ability now heals for a moderate amount up front in addition to a moderate amount over 9 seconds.
  • Stim Boost is now trainable at level 16 and has been redesigned. This ability no longer requires and consumes Tactical Advantage. Instead, this ability now has a 2-minute cooldown, grants Tactical Advantage, and increases Alacrity for a short duration.
  • Tactical Advantage now causes the character to giggle the first time it is applied if Tactical Advantage is not already active.
  • Diagnostic Scan is now trainable at level 18.
  • Infiltrate can now only be activated while Stealth is active Additionally, Infiltrated group members can now use Sneak and Blackout.
  • Infiltrate now provides a visual effect that shows the stealth field projected around the Operative.
  • Infiltrate now reduces movement speed by 15% (down from 30%).
  • Medicine:
  • Kolto Probe will no longer display a probe for each activation on a target. Now one probe will remain for the duration of the ability's effect.
  • Lethality (Operative)
  • Damage dealt by the weaker versions of Corrosive Dart or Corrosive Grenade, which are created by Lingering Toxins, will no longer break the target out of stealth.
  • Trooper:
  • New Ability Highlights:
  • Commando: A new ability, Electro Net, has been added. Electro Net ensnares a single target, reducing its movement speed and dealing periodic Energy damage which increases over time if the target is moving. While Electro Net active, the target is also hindered and unable to activate high mobility actions and escapes, such as speed boosts, vanishes, and charges. The ability is trainable at level 51.
  • Commando: A new Passive ability, Mortar Salvo, has been added. Mortar Salvo fires 2 weaker Explosive Rounds that combine for 10% more damage. This ability is trainable at level 10.
  • Vanguard: A new ability, Shoulder Cannon, has been added. Shoulder Cannon loads missiles over time which can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes. This ability is not affected by the Global Cooldown and can be used while under the effects of crowd control.
  • Vanguard: A new Passive ability, Into the Fray, has been added. Into the Fray increases the duration of Reactive Shield by 3 seconds. In addition, suffering direct damage from area of effect attacks restores 2 Energy Cells and heals players for 2.5% of total health. This effect cannot occur more than once every 3 seconds.
  • General:
  • The Trooper's Energy Cells have been reworked to be a 100-pt resource system. Players will see Energy Cells be consumed and regenerate in fractions, and all Energy cell costs will be charged against the new 100-pt total rather than the old 12-pt total.
  • Hold the Line is now trainable at level 26 for all Troopers. This ability has a duration of 6 seconds, which can be extended to 10 seconds using the skills in the Gunnery and Tactics Skill Trees.
  • Diversion is now trainable at level 30 for all Troopers.
  • Blitz has been removed from the game.
  • Adrenaline Rush has been redesigned. Adrenaline Rush now gets the player Fired Up which will trigger when they drop below 30% health. Once triggered, Adrenaline Rush will heal the player rapidly up to but no higher than 30% of their maximum health. This effect lasts 8 seconds.
  • The proc rate for Plasma Cell is now 25% (up from 10%), and the damage it deals has been rebalanced.
  • Commando:
  • A new ability, Electro Net, has been added. Electro Net ensnares a single target, reducing its movement speed and dealing periodic Energy damage which increases over time if the target is moving. While Electro Net is active, the target is also hindered and unable to activate high mobility actions and escapes, such as speed boosts, vanishes, and charges. The ability is trainable at level 51.
  • A new Passive ability, Mortar Salvo, has been added. Mortar Salvo fires 2 weaker Explosive Rounds that combine for 10% more damage. This ability is trainable at level 10.
  • Concussion Charge now costs 8 Energy cells (down from 16).
  • Kolto Bomb is now trainable at level 20 to all Commandos.
  • Armor-Piercing Cell now additionally increases Alacrity by 3% while active.
  • Gunnery:
  • The Gravity Vortex applied by Grav Round now lasts 45 seconds. In addition, the Gravity Vortex effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
  • Demolition Round now deals approximately 16% more damage. The ability deals 25% additional damage if the target is affected by the Commando's Gravity Vortex. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Gravity Vortex effect will be properly recognized if Demolition Round is fired immediately after a Grav Round.
  • Gravity Surge no longer affects Gravity Vortices applied by Grav Round.
  • Assault Specialist (Commando):
  • Assault Plastique has been redesigned: The Trooper now throws a moldable plastic explosive that sticks to the target and detonates after several seconds, exploding for kinetic damage and burning the target for elemental damage over 12 seconds. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it explodes.
  • Vanguard:
  • A new Passive ability, Into the Fray, has been added. Into the Fray increases the duration of Reactive Shield by 3 seconds. In addition, suffering direct damage from area of effect attacks restores 2 Energy Cells and heals players for 2.5% of total health. This effect cannot occur more than once every 3 seconds.
  • A new ability, Shoulder Cannon, has been added. Shoulder Cannon loads missiles over time which can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes. This ability is not affected by the Global Cooldown and can be used while under the effects of crowd control.
  • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.
  • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
  • Ion Cell now reduces all damage dealt by 5% while active.
  • Neural Jolt and Sonic Round can no longer miss.
  • Shield Specialist:
  • Smoke Grenade has been redesigned and renamed to Riot Gas. This ability now targets the ground and persists for 15 seconds. Enemies within the area of effect are slowed by 70% and suffer 30% reduced melee and ranged accuracy.
  • Energy Blast has been redesigned and is now only usable with 3 stacks of Power Screen. Using Energy Blast consumes Power Screen to deal elemental damage, recharge 8 Energy Cells, and increase Shield Absorption by 25% for 6 seconds.
  • Power Screen now triggers from shielding an attack or triggering Ion Cell.
  • Assault Specialist (Vanguard):
  • Assault Plastique has been redesigned. The Trooper now throws a moldable plastic explosive that sticks to the target and detonates after several seconds, exploding for kinetic damage and burning the target for elemental damage over 12 seconds. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it explodes.
  • Bounty Hunter:
  • New Ability Highlights:
  • Mercenary: A new ability, Electro Net, has been added. Electro Net ensnares a single target, reducing its movement speed and dealing periodic Energy damage which increases over time if the target is moving. While Electro Net is active, the target is also hindered and unable to activate high mobility actions and escapes, such as speed boosts, vanishes, and charges. The ability is trainable at level 51.
  • Mercenary: New Passive ability, Missile Salvo, has been added. Missile Salvo fires 2 weaker Missile Blasts that combine for 10% more damage. This ability is trainable at level 10.
  • Powertech: A new ability, Shoulder Cannon, has been added. Shoulder Cannon loads missiles over time. These missiles can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes. This ability is not affected by the Global Cooldown and can be used while under the effects of crowd control.
  • Powertech: A new Passive ability, Close and Personal, has been added. Close and Personal increases the duration of Energy Shield by 3 seconds. In addition, suffering direct damage from area of effect attacks vents 2 Heat and heals the player for 2.5% of total health. This effect cannot occur more than once every 3 seconds.
  • General:
  • Hydraulic Overrides is now trainable at level 26 for all Bounty Hunters. This ability has an initial duration of 6 seconds, which can be extended to 10 seconds using the skills in the Arsenal and Advanced Prototype Skill Trees.
  • Chaff Flare is now trainable at level 30 for all Bounty Hunters.
  • Shoulder Slam has been removed from the game
  • Kolto Overload has been redesigned. Kolto Overload now puts a Health Monitor on the player which will trigger when they drop below 30% health. Once triggered, Kolto Overload will heal the player rapidly up to but no higher than 30% of their maximum health. This effect lasts 8 seconds.
  • Mercenary:
  • A new ability, Electro Net, has been added. Electro Net ensnares a single target, reducing its movement speed and dealing periodic Energy damage which increases over time if the target is moving. While Electro Net is active, the target is also hindered and unable to activate high mobility actions and escapes, such as speed boosts, vanishes, and charges. The ability is trainable at level 51.
  • New Passive ability, Missile Salvo, has been added. Missile Salvo allows up to 3 weaker Missile Blasts to be fired in a row before generating heat and going on cooldown for 6 seconds. This ability is trainable at level 10.
  • Jet Boost now generates 8 Heat (down from 16).
  • Kolto Missile is now trainable at level 20 for all Mercenaries.
  • High Velocity Gas Cylinder now additionally increases Alacrity by 3% while active.
  • Arsenal:
  • The Heat Signature applied by Tracer Missile now lasts 45 seconds. In addition, the Heat Signature effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
  • Heatseeker Missiles now deals approximately 16% more damage. The ability deals 25% additional damage if the target is affected by the Mercenary's Heat Signature. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Heat Signature effect will be properly recognized if Heatseeker Missiles is fired immediately after a Tracer Missile. Light 'Em Up no longer affects Heat Signatures applied by Tracer Missile.
  • Pyrotech (Mercenary):
  • Thermal Detonator has been redesigned: The Bounty Hunter now hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for kinetic damage and burning the target for elemental damage over 12 seconds. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it explodes.
  • Powertech:
  • A new ability, Shoulder Cannon, has been added. Shoulder Cannon loads missiles over time. These missiles can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes. This ability is not affected by the Global Cooldown and can be used while under the effects of crowd control.
  • A new Passive ability, Close and Personal, has been added. Close and Personal increases the duration of Energy Shield by 3 seconds. In addition, suffering direct damage from area of effect attacks vents 2 Heat and heals the player for 2.5% of total health. This effect cannot occur more than once every 3 seconds.
  • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.
  • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
  • Ion Gas Cylinder now reduces all damage dealt by 5% while active.
  • Neural Dart and Sonic Missile can no longer miss.
  • Shield Tech:
  • Heat Blast has been redesigned and is now only usable with 3 stacks of Heat Screen. Using Heat Blast consumes Heat Screen to deal Elemental Damage, vent 8 Heat, and increase Shield Absorption by 25% for 6 seconds.
  • Oil Slick has been redesigned. This ability now targets the ground and persists for 15 seconds. Enemies within the area of effect are slowed by 70% and suffer 30% reduced melee and ranged accuracy.
  • Heat Screen now triggers from shielding an attack or triggering Ion Gas Cylinder.
  • Pyrotech (Powertech):
  • Thermal Detonator has been redesigned. The Bounty Hunter now hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for kinetic damage and burning the target for elemental damage over 12 seconds. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it explodes.
  • Companion Characters:
  • General:
  • Corrected an issue preventing some Companion Characters from using certain abilities, such as HK-51's "Assassinate" ability.
  • Aric Jorgan: Several cinematic conversations now have improved camera angles.
  • Affection:
  • Companion Affection gained from mission conversations has been redesigned. Companions will still give more or less affection based on their personality preference, but the affection amounts are now scaled based on the level of the mission, and the dialogue options are scaled the same for all Companion Characters.
  • Companion reaction tooltips have been added to companion gifts to illustrate how a companion will react when receiving the gift.
  • Sergeant Rusk: The mission "Master Gend's Mission" will now grant the proper companion affection.
  • The Sith Inquisitor mission "Thanaton Strikes Back" will now appropriately grant companion affection.
  • Combat:
  • Sith Warrior:
  • Malavai Quinn: This companion will no longer attempt to use Carbonized Stream on a target suffering from a periodic effect (such as damage over time) or who is under 90% maximum health.
  • Lt. Pierce: Flameguard is now usable at 30 meters.
  • Lt. Pierce: Rifle Rush now deals damage to the target, but it can no longer be used against targets in cover.
  • Vette: Blaster Sweep now deals slightly more damage.
  • Broonmark: Violent Toss now utilizes the damage of the weapon Broonmark wields. This will result in a slight damage increase based on the power of the weapon.
  • Broonmark: Cleave now deals more damage and has a radius of 5 meters.
  • Jaesa Willsaam: Freeze now deals damage in addition to slowing the movement of the target.
  • Jedi Knight:
  • Doc: This companion no longer attempt to use Carbonized Stream on a target suffering from a periodic effect (such as damage over time) or target who is under 90% maximum health.
  • T7-01: Flameguard is now usable at 30 meters.
  • T7-01: Intercept now additionally deals damage to the target, instead of only generating threat.
  • Sergeant Rusk: Spread Fire now deals slightly more damage.
  • Lord Scourge: Lightning Punch now deals slightly less damage.
  • Lord Scourge: Savage Charge no longer deals damage and can no longer be used on a target in cover.
  • Lord Scourge: Cleave now deals more damage and has a radius of 5 meters.
  • Kira Carsen: Freeze now deals damage in addition to slowing the movement of the target.
  • Imperial Agent:
  • Doctor Lokin: This companion will no longer attempt to use Carbonized Stream on a target suffering from a periodic effect (such as damage over time) or who is under 90% maximum health.
  • Doctor Lokin: Increased the damage dealt by Swipe and Infect.
  • Kaliyo: Defensive Blast is now usable at 30 meters. Additionally, Defensive Blast will deal slightly more damage.
  • Kaliyo Djannis: Storm's tooltip has been updated to reflect that the target cannot be in cover.
  • Ensign Temple: Blaster Sweep now deals slightly more damage.
  • Ensign Temple: Force Burst now deals less damage.
  • SCORPIO: Power Attack will deal slightly more damage.
  • SCORPIO: Jet Rush can no longer be used against a target in cover.
  • SCORPIO: Cleave will now deal more damage and have a radius of 5 meters.
  • Vector: Oil Spill will now deal damage in addition to slowing the movement of the target.
  • Smuggler:
  • Guss Tuno: This companion no longer attempt to use Electro-Trap on a target suffering from a periodic effect (such as damage over time) or who is under 90% maximum health.
  • Corso Riggs: Flameguard is now usable at 30 meters.
  • Corso Riggs: Illegal Jet Pack's tooltip has been updated to reflect that the target cannot be in cover.
  • Corso Riggs: Attempting to activate "Deploy Shields" while out of combat will now provide the proper error message.
  • Risha: Gas Grenade now deals more damage.
  • Bowdaar: Wookie Toss will now utilize the damage of the weapon Bowdaar wields. This will result in a slight damage increase, based on the power of the weapon.
  • Bowdaar: Cleave will now deal more damage and has a radius of 5 meters.
  • Bowdaar: Tooltip on Bowdaar's ability "Wookiee Roar" has been corrected to properly reflect the ability name.
  • Sith Inquisitor:
  • Talos Drellik: This companion will no longer attempt to use Carbonized Stream on a target suffering from a periodic effect (such as damage over time) or who is under 90% maximum health.
  • Xalek: Shockguard is now usable at 30 meters.
  • Xalek: Charge now deals damage to the target, but it can no longer be used against a target in cover.
  • Andronikos Revel: Blaster Sweep now deals slightly more damage.
  • Andronikos Revel: Low Blow now does less damage.
  • Khem Val: Rake now deals slightly more damage.
  • Khem Val: Consume Essence now heals for slightly less.
  • Ashara Zavros: Freeze will now deal damage in addition to slowing the movement of the target.
  • Khem Val: Cleave will now deal more damage and has a radius of 5 meters.
  • Jedi Consular:
  • Tharan Cedrax: This companion will no longer attempt to use Deploy Holiday on a target suffering from a periodic effect (such as damage over time), or who is under 90% maximum health.
  • Felix Iresso: Flameguard is now usable at 30 meters.
  • Felix Iresso: Rifle Rush will deal damage to the target, but it can no longer be used against a target in cover.
  • Felix Iresso: Incendiary Mortar now deals less damage initially over a slightly larger area of effect radius.
  • Zenith: Collateral Damage will deal slightly more damage over time.
  • Qyzen Fess: Power Attack will deal slightly more damage.
  • Qyzen Fess: Flush Prey no longer deals damage or immobilizes the target, and it can no longer be used against a target in cover.
  • Qyzen Fess: Hunter's Surge now deals slightly less damage over a larger area of effect radius. Additionally, the tooltip has been corrected to reflect the actual maximum of 3 targets.
  • Nadia Grell: Freeze will now deal damage in addition to slowing the movement of the target.
  • Bounty Hunter:
  • Mako: This companion will no longer attempt to use Electro-Stasis on a target suffering from a periodic effect (such as damage over time), or who is under 90% maximum health.
  • Blizz: Zipline now deals damage to the target.
  • Blizz: Flameguard is now usable at 30 meters.
  • Gault: Poison Grenade now deals more damage.
  • Skadge: Savage Hit now utilizes the damage of the weapon Skadge wields. This will result in a slight damage increase based on the power of the weapon.
  • Skadge: Cleave will deals more damage and have a radius of 5 meters.
  • Torian Cadera: Oil Spill will deals damage in addition to slowing the movement of the target.
  • Trooper:
  • Elara Dorne: This companion will no longer attempt to use Carbonized Stream on a target suffering from a periodic effect (such as damage over time) or who is under 90% maximum health.
  • M1-4X: Flameguard is now usable at 30 meters.
  • M1-4X: Tow Cable now deals damage to the target instead of only generating threat.
  • Aric Jorgan: Spread Fire now deals slighty more damage.
  • Tanno Vik: Power Attack deals slightly more damage.
  • Tanno Vik: Cleave now deals more damage and has a radius of 5 meters.
  • Sgt. Yuun: Tracker's Strike will now deal damage to the target in addition to slowing the movement of the target.
  • Crew Skills:
  • General:
  • All Crew Skills now have a skill cap of 450!
  • To train beyond 400, players must visit individual Crew Skill trainers and train the Advanced version of each skill.
  • Added new missions, schematics, crafting materials, and harvesting nodes
  • Added new Augmentation Kits.
  • Augmentation Slot Component MK-7 and MK-8 are obtained by Reverse Engineering level 52 crafted items.
  • Augmentation Slot Component MK-9 is obtained by Reverse Engineering level 54+ crafted items.
  • New mission tiers do not contain Companion Gift missions.
  • Crafting Skills
  • Exotic Crafting Materials at level 55 are now obtained primarily through loot drops and cannot be obtained by Reverse Engineering.
  • Artifice now allows players to Reverse Engineer the following Advanced Indestructible, Advanced Hawkeye, and Advanced Eviscerating color crystals:
  • Black-Blue
  • Black-Red
  • Cyan
  • Purple
  • Flashpoints and Operations:
  • General:
  • Classic Commendations can now be acquired from level 50 Flashpoints, Operations, and daily areas, and they can be used to purchase Campaign gear from the Classic Gear Vendor on the Fleet, in addition to many items previously purchased for Daily Commendations at Mission Support Vendors.
  • Flashpoints:
  • General:
  • Level 50 Flashpoint bosses now drop Black Hole pieces.
  • Athiss:
  • Hard Mode is now available and is balanced for level 55 players!
  • Players will no longer be prevented from using Force Leap on Alchemical Shrieker while at the entrance to the tomb.
  • Cademimu:
  • Hard Mode is now available and is balanced for level 55 players!
  • Hammer Station:
  • Hard Mode is now available and is balanced for level 55 players!
  • Lost Island:
  • Adjusted the encounter with LR-5 Sentinel Droid in Hard Mode
  • The enrage timer has been increased by 1 minute.
  • Lava damage has been decreased.
  • Discharge deals less damage, the cooldown has been increased, the duration has been reduced, and the time between expansions has been increased.
  • Adjusted the encounter with Project Savrip in Hard Mode
  • The enrage timer has been increased by 1 minute.
  • Acid Spit damage has been decreased.
  • Rak Rot can now be cleansed.
  • Adjusted the encounter with Doctor Lorrik in Hard Mode
  • Viral Vial will now take longer to hit.
  • While throwing Satchel Charges, Doctor Lorrik will now face in only one direction.
  • Flutterplume Plaguebearer will no longer repeatedly spawn additional enemies.
  • The slow effect has been reduced for Vile Spit when used by a Vile Shaclaw.
  • Decreased the duration and increased the cooldown for Towline when used by a Utility Droid.
  • Kolto Projection now has a cooldown and Reactive Shield no longer grants interrupt immunity when used by a Hybrid Rakghoul Medic.
  • Mandalorian Raiders:
  • Hard Mode is now available and is balanced for level 55 players!
  • The Boarding Party will now deal less damage in Story Mode.
  • The False Emperor:
  • Players are no longer able to defeat the final encounter by kiting the boss into the chasm without the use of supplied bombs or knockbacks.
  • Operations:
  • New Operation: Scum and Villainy!
  • Scum and Villainy is a new Operation which takes place on the seedy Outer Rim world of Darvannis, where mysterious forces are gathering an army of warlords and mercenaries. This Operation is available at level 55 in four difficulty modes, and it contains seven bosses with lockouts. It can be accessed from the Ziost Shadow or the Gav Daragon on the Imperial and Republic Fleets.
  • Eternity Vault:
  • All Story Mode bosses now drop Black Hole gear. All Hard and Nightmare Mode bosses now drop Hazmat gear.
  • Explosive Conflict:
  • Explosive Conflict is now available in Group Finder from levels 50-54.
  • All Story Mode bosses now drop Hazmat gear.
  • All Hard and Nightmare Mode bosses now drop Hazmat pieces and Unassembled Dreadguard items.
  • Removed the group of enemies directly before the encounter with Toth and Zorn.
  • Karagga's Palace:
  • All Story Mode bosses now drop Black Hole gear.
  • All Hard and Nightmare Mode bosses now drop Hazmat gear.
  • Terror From Beyond:
  • Terror From Beyond is now available in Group Finder at level 55.
  • The missions New Frontiers and Ancient Allies are now level 55. Players are still eligible for these missions at level 50.
  • All difficulty modes have been rebalanced to provide proper challenge and reward to level 55 players.
  • Chests in this Operation have been replaced by enemies that drop special loot: Covert Observers and Brutal Invaders. Loot drops have been updated to level 55. Arkanian items will now drop in Story Mode, and Underworld items now drop in Hard Mode.
  • Items and Economy:
  • General:
  • New tiers of gear are now available from Flashpoints, Operations, and Group Finder at level 55! You can view the new gear in the Supplies and Combat Training wings of the Fleet.
  • Relics that have a chance to proc damage will no longer break a character out of stealth upon triggering.
  • The Hyrotii Scrapper speeder now has a new icon.
  • Extracted level 51+ Armoring modifications of Artifact Quality and higher now become bound to the type of gear the mod was extracted from (Chest, Legs, Head, etc).
  • Set Bonuses:
  • All set bonuses are now stored exclusively on Armoring mods instead of equipment shells. Players will now be able to transfer set bonuses shells between equipment shells by simply moving the Armoring mod. The rules are as follows:
  • Set bonuses can be extracted from a shell by removing the Armoring mod.
  • While Armoring mods are not applied to any items, they retain their extracted set bonus.
  • When Armoring mods with a set bonus are placed in another item of the same type (Chest, Legs, Head, etc), the set bonus will then applies to that piece of armor. Modified gear with a set bonus applied will receive a notification when attempting to overwrite the Armoring mod with another Armoring mod with a set bonus. If confirmed, the new mod's set bonus will overwrite the original set bonus.
  • Some Level 55 Set Bonuses have been updated from their Level 50 counterparts. All Level 55 Set Bonuses are now listed without their "Rakata" or "Battlemaster" prefix.
  • Class Set Bonus Updates:
  • Juggernaut (DPS):
  • Vindicator's Gear 2pc (PVE): Reduces the minimum range of Saber Throw by 10m.
  • Vindicator's Gear 4pc (PVE): Now increases Force Scream damage by 8%.
  • Guardian (DPS):
  • Vindicator's Gear 2pc (PVE): Reduces the minimum range of Saber Throw by 10m.
  • Vindicator's Gear 4pc (PVE): Now increases Blade Storm damage by 8%.
  • Marauder (DPS):
  • Weaponmaster's Gear 2pc (PvE): Now increases Ravage damage dealt by 8%.
  • Weaponmaster's Gear 4pc (PvE): Now in addition to reducing the cooldown of Frenzy, also makes activating Berserk increase all damage dealt by 4% for 15 seconds.
  • Weaponmaster's Gear 2pc (PvP): Now in addition to reducing the cooldown of Undying Rage, also increases its duration by 1 second.
  • Weaponmaster's Gear 4pc (PvP): Now increases all damage dealt by 10% for 5 seconds after using Force Charge.
  • Sentinel (DPS):
  • Weaponmaster's Gear 2pc (PvE): Now increases Master Strike damage dealt by 8%.
  • Weaponmaster's Gear 4pc (PvE): Now in addition to reducing the cooldown of Valorous Call, also makes activating Zen increase all damage dealt by 4% for 15 seconds.
  • Weaponmaster's Gear 2pc (PvP): Now in addition to reducing the cooldown of Guarded by the Force, also increases its duration by 1 second.
  • Weaponmaster's Gear 4pc (PvP): Now increases all damage dealt by 10% for 5 seconds after using Force Leap.
  • Mercenary (Healer):
  • Combat Medic's Gear 2pc (PvP): Reduces the cooldown of Hydraulic Overrides by 5 seconds.
  • Commando (Healer):
  • Combat Medic's Gear 2pc (PvP): Reduces the cooldown of Hold the Line by 5 seconds.
  • Operative (DPS):
  • Field Tech's Gear 2pc (PvE): Increases Backstab critical chance by 15.
  • Scoundrel (DPS):
  • Field Tech's Gear 2pc (PvE): Increases Back Blast critical chance by 15.
  • Operative (Healer):
  • Field Medic's Gear 2pc (PvE): Increases healing done by Recuperative Nanotech by 15%.
  • Field Medic's Gear 4pc (PvE): Increases maximum Energy by 5.
  • Field Medic's Gear 2pc (PvP): Increases the damage absorbed by Shield Probe by 10%.
  • Scoundrel (Healer):
  • Field Medic's Gear 2pc (PvE): Increases healing done by Kolto Cloud by 15%.
  • Field Medic's Gear 4pc (PvE): Increases maximum Energy by 5.
  • Field Medic's Gear 2pc (PvP): Increases the damage absorbed by Defense Screen by 10%.
  • Sorcerer (DPS):
  • Force-Master's Gear 2pc (PvE): Now additionally reduces the cooldown of Polarity Shift by 15 seconds.
  • Sage (DPS):
  • Force-Master's Gear 2pc (PvE): Now additionally reduces the cooldown of Mental Alacrity by 15 seconds.
  • Sorcerer (Healer):
  • Force-Mystic's Gear 2pc (PvP): Reduces Static Barrier lockout debuff duration by 3 seconds.
  • Sage (Healer):
  • Force-Mystic's Gear 2pc (PvP): Reduces Force Armor lockout debuff duration by 3 seconds.
  • Sniper (DPS):
  • Field Tech's Gear 2pc (PvE): Activating Target Acquired restores 10 Energy.
  • Gunslinger (DPS):
  • Field Tech's Gear 2pc (PvE): Activating Illegal Mods restores 10 Energy.
  • Commendations:
  • Basic Commendations, Elite Commendations, and Ultimate Commendations can now be earned from content at levels 51-55. These commendation types can be used to purchase increasingly more powerful gear at level 55. The Basic Gear Vendor will prepare you for group content at 55, the Elite Gear Vendor will prepare you for Operations at level 55, and the Ultimate Gear Vendor will prepare you for the most challenging Operations bosses in the Galaxy.
  • Commendations from individual planets have been converted into a single Planetary Commendation type. Vendors that previously traded items for specific planet commendations now trade the same items for Planetary Commendations.
  • Weekly limits are now enforced on Commendation gains for certain Commendation type. Players will not be able to obtain any Commendations beyond the weekly limit displayed in the Currency Window. This limit is reset on a weekly schedule that corresponds with the weekly Operations lockout reset schedule. Limits are as follows:
  • Planetary Commendations - Unlimited Weekly; 50 Maximum
  • Classic Commendations - 200 Weekly; 400 Maximum
  • Basic Commendations - 300 Weekly; 600 Maximum
  • Elite Commendations - 200 Weekly; 400 Maximum
  • Ultimate Commendations – 150 Weekly; 300 Maximum
  • Tionese Crystals have been converted to the new Planetary Commendation type at a 2:1 ratio and no longer drop from any content.
  • Daily, Tionese, Columi, and Black Hole Commendations have all been converted to Classic Commendations. Missions and loot that previously awarded these commendations will now award Classic Commendations instead.
  • Daily, Tionese, Columi, and Black Hole Commendations in your inventory will be converted to Classic Commendations at the following ratios:
  • Tionese Commendations - 6:1
  • Columi Commendations - 4:1
  • Daily Commendations - 4:1
  • Black Hole Commendations - 1:1
  • Vendors:
  • Added new vendors for Classic, Basic, Elite, Ultimate Commendation types to the Supply area of the Republic and Imperial Fleets.
  • Added a new Warzone & Ranked Warzone vendor for each Class in the Combat area of the Republic and Imperial Fleets.
  • The PvP Weapons vendor and PvP Items vendor have had their items modified.
  • A new Warzone and Ranked Warzone Enhancement Vendor can be found in the Combat section of the fleet. This vendor sells Partisan and Conqueror Enhancements.
  • A new Classic Commendation vendor has been placed in the new Hangar Hub area of the Gav Daragon and Ziost Shadow Fleet ships. This vendor will exchange Unassembled Rakata, Columi, or Campaign items for the new Classic Commendations.
  • The Crew Skill Trade Vendor now contains Common (white) rarity crafting items for new level 51+ Crafting items.
  • Commendation vendors on Section X, Ilum, Black Hole, and Belsavis for both Factions have been adjusted to require Classic Commendations and will now include Campaign Chest pieces in addition to their previous items.
  • Legacy:
  • Achievements:
  • The Legacy System has expanded to include Legacy Achievements, which recognize important accomplishments and milestones across all characters in your Legacy.
  • Achievements are granted for completing missions, defeating enemies, clearing Flashpoints and Operations, completing difficult challenges, and many other activities.
  • All characters in your Legacy contribute progress towards all achievements, and rewards are shared across your Legacy.
  • Achievements may unlock titles, grant items, or even add Cartel Coins to your account! You can access your Legacy Achievements through the Legacy Panel, even if you have not yet named your Legacy.
  • Training Dummies:
  • Operation Training Dummy has been updated to Level 55.
  • Warzone Training Dummy has been updated to Level 55.
  • The Warzone and Operation training dummies on the Consular and Trooper ships have been moved so that area effect spells will not hit both dummies.
  • Attacking Training Dummies will now play the appropriate ability sound effect.
  • A scrollbar should now appear for long reputation descriptions in the Legacy Reputation Window.
  • Missions and NPCs:
  • General:
  • Mission Terminals on the Republic and Imperial Fleets have been updated, and various [WEEKLY] and [DAILY] missions have been removed, updated, or consolidated into new missions.
  • The Daily Mission Terminal on the Fleet has been replaced by the Priority Missions terminal. This terminal provides

New in Star Wars: The Old Republic Online Client 1.7.3a (Apr 2, 2013)

  • General:
  • Fixed a significant memory leak, which will result in lowered memory usage over time.

New in Star Wars: The Old Republic Online Client 1.7.3 (Mar 26, 2013)

  • Highlights:
  • Ready Check is now available!
  • Group and Operations Group leaders can initiate a Ready Check by using “/rc” or “/readycheck” chat commands or via the context group menu.
  • Each member of the group will then receive a pop-up prompting them to respond. Responding will place a visual cue on the raid frame or group frame of that player.
  • At the end of the Ready Check, chat feedback indicates whether the group is ready or if not, and lists any non-ready players.
  • Cartel Market:
  • General:
  • Cartel Market Certificates have been changed to Bind on Legacy.
  • New Items:
  • A new Armor set is available on the Cartel Market. The Heartless Pursuer Armor Set is a collection of adaptive gear with no modifications. This armor set is available to any class. Cost: 1440 Cartel Coins.
  • A new Bundle is available on the Cartel Market. The Ultimate Leveling Bundle offers the player character perks to augment their experience gains. The character perks included increased Class Mission, Exploration, Flashpoint, Space Mission, and Warzone experience. Cost: 4100 Cartel Coins.
  • New Discounts:
  • The Ivory Mouse Horranth is now discounted by 75%. Cost: 60 Cartel Coins.
  • The Unlock: Crew Skill Slot is now discounted by 30%. Cost: 294 Cartel Coins.
  • The Unlock: Crew Skill Slot (Account) is now discounted by 20%. Cost: 756 Cartel Coins.
  • The Customization Control: Unify Colors is now discounted by 30%. Cost: 245 Cartel Coins.
  • The Customization Control: Unify Colors (Account) is now discounted by 20%. Cost: 620 Cartel Coins.
  • The Sith Raider Armor Set is now discounted by 10%. Cost: 1296 Cartel Coins.
  • The X-3 Techmaster Armor Set is now discounted by 33%. Cost: 800 Cartel Coins.
  • The Noble Commander's Armor Set is now discounted by 33%. Cost: 800 Cartel Coins.
  • Expiring Discounts:
  • All Weekly Passes are no longer 25% off.
  • The Longspur Sportster is no longer 25% off.
  • The Destroyer Armor Set is no longer 25% off.
  • The Sand People Pillager Armor Set is no longer 50% off.
  • Bugfixes:
  • The “/xantha” and “/kloo” emotes now hide player weapons appropriately while active.
  • The “/flourish” emote no longer attempts to hide weapons.
  • General:
  • The Improved Priority Transport: Personal Starship character unlocks have been enabled once again.
  • Flashpoints and Operations:
  • Kaon Under Siege:
  • The "Rakghoul's Bane" title will now be properly granted upon defeating the final encounter.
  • Items:
  • General:
  • The Rhythm Augmentation Droid has been modified to provide entertainment only to those within visual range.
  • Bugfixes:
  • The Blue Sphere vehicle is no longer Bind on Pickup and now Binds to Legacy when purchased.
  • The Gold Scalene Armor set has had the minimum level corrected from 10 to 1.
  • Double-Bladed Lightsabers and Dual-Edge Vibroswords will now display both blades when using all abilities.
  • Corrected an issue where some chestpiece hoods would not display as intended with helms underneath. This fix only applies to those items which were incorrectly modified with Patch 1.7.1.
  • Missions and NPCs: Class Missions:
  • Sith Warrior:
  • The Transponder Station: Players will now be able to enter the Transponder Vessel phase entrance after leaving their personal starship.
  • Space Combat:
  • The description for Republic Hyperspace Armada Reputation has been updated to include that trophies can be earned from Operation New Eclipse Missions.
  • The description for Imperial First Mobile Fleet Reputation has been updated to include that trophies can be earned from Operation Ascendant Pride Missions.
  • UI:
  • Updated the tooltip for the Reputation Weekly Cap to clarify that weekly reset occurs on Tuesday.
  • Miscellaneous Bug Fixes:
  • Added missing text to the Galactic Reputation and Cartel Market Windows in the French and German versions.
  • Corrected a visual issue that manifested while leaning sharply on speeders.

New in Star Wars: The Old Republic Online Client 1.7.2b (Mar 25, 2013)

  • Bolster has been temporarily removed on The Western Ice Shelf of Ilum so that lower level players can no longer use the area to level up more quickly than intended.

New in Star Wars: The Old Republic Online Client 1.7.2a (Mar 14, 2013)

  • General:
  • Character gift packages will now contain the correct items when granted to Digital Deluxe and Collector’s Edition players. Characters who were granted incomplete gift packages after Patch 1.7.2 can contact Customer Support to have the missing items restored.

New in Star Wars: The Old Republic Online Client 1.7.2 (Mar 12, 2013)

  • Highlights:
  • The first Packs of Shipment Two are now available for sale on the Cartel Market! Most items in the Regulator and Enforcer's Contraband packs are not found in the Shipment One Cartel Packs.
  • Players may now gain reputation with the Contraband Resale Corporation, a group loosely affiliated with the Hutt Cartel! Reputation Trophies for this organization are now available in new Contraband Packs, and a new vendor has been added to allow players to capitalize on this reputation.
  • Additional rewards have been added to many missions throughout the game. Players will find new Experience Boost items added to the end of important mission chains and some class missions
  • A new vehicle reward is available on the Gree Reputation Vendor - the Blue Sphere! Blue Sphere is an adaptive mount that requires Legend rank with the Gree Enclave.
  • Additional rewards have also been added to some Space Missions, including Space Experience Boosts and Weekly Access Passes (useful for Free-to-Play and Preferred Players).
  • Adjusted reductions to experience gains for Free-to-Play and Preferred players. There will no longer be a flat reduction rate applied at level 10. Instead, experience reductions will begin at level 12 and will gradually increase to the original flat rate at level 20.
  • Free-to-Play and Preferred Players no longer have a lower cap on the number of Commendations they may accrue compared to Subscribers.
  • Cartel Market:
  • New Items:
  • A new Contraband Pack, the Regulator's Contraband Pack, is now available on the Cartel Market. Cost: 160 Cartel Coins
  • A new Contraband Pack, the Enforcer's Contraband Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins
  • Players can now purchase Hypercrates containing 24 Enforcer's Contraband Pack. (Discounted by 15% for a limited time!) Cost: 6,912 Cartel Coins
  • New Discounts:
  • All Weekly Passes (Warzone, Flashpoint, Space Combat, Operations) are now discounted by 25%. Cost: 180 Cartel Coins
  • The Longspur Sportster is now discounted by 25%. Cost: 540 Cartel Coins
  • The Destroyer Armor Set is now discounted by 25%. Cost: 900 Cartel Coins
  • The Sand People Pillager Armor Set is now discounted by 50%. Cost: 720 Cartel Coins
  • Items Removed:
  • Jawagram: "I Love You"
  • Jawagram: "It's a Surprise"
  • Golden Scalene Armor Set
  • All Level 43 Chestpieces
  • General:
  • Permanently reduced the cost of Medical Probes to 400 Cartel Coins!
  • The description for Covert Energy Armor items now explains that they are invisible.
  • Changed the rarity level for several Cartel Market items.
  • Bug Fixes:
  • The Covert Feet Energy Armor now has an icon.
  • The Preferred Access Bundle now has a bullet point that references the specific type of Display Title customization available.
  • Previously a bullet on the Cartel Market Storefront had the incorrect list of items included in a Cartel Market purchase. The bullet has been updated to show the correct list of items included.
  • Animations for the Carbonite Chamber will now last for itsproper duration.
  • Manka Cat pets have had their rarity and binding updated to be congruent with all other Cartel Market pets.
  • The "Flourish" emote no longer attempts to stow weapons.
  • Added missing emote icons.
  • Relics of the Gree Event:
  • General:
  • A new vehicle reward is available on the Gree Reputation Vendor - the Blue Sphere! Blue Sphere is an adaptive mount that requires Legend rank with the Gree Enclave. It is a reward offered to only the most dedicated bipedal data generators.
  • Using "Loot All" will no longer give incorrect "Access Denied" or "Unknown Container Result" error messages in some circumstances.
  • Quick Travel will now work as intended in event areas.
  • Added missing text to several places in the French and German versions.
  • The "Combat Specimen" mission now grants the correct title - "Combat Specimen." Players who have already completed the mission can get the title by entering the caves or Xenoanalyst's room during the event.
  • Event equipment will now display properly in the Preview Window.
  • Players who are standing on top of the Gree Energy Pylon when it becomes interactable will no longer fall through the ground.
  • Missions:
  • Charging the Pylon: Gree Energy Orbs will now expire after 5 minutes (down from 10 minutes). Additionally, this mission now only requires players to charge the pylon twice, as opposed to four times.
  • Supplemental Research, Supplemental Catalysis: Enemies will now always drop Specimen Data Chips.
  • Advanced Analysis: Core Defense Droids will no longer display an invisible "combat" buff.
  • Data Retrieval, Data Recollection: Increased the Memory Core drop rate.
  • NPCS:
  • Gravak'k and Surgok'k now drop one Galactic Reputation Trophy for each member of the Operations group (up to 24).
  • Players can no longer position themselves such that Gravak'k and Surgok'k do not damage them.
  • General:
  • Adjusted reductions to experience gains for Free-to-Play and Preferred players. There will no longer be a flat reduction rate applied at level 10. Instead, experience reductions will begin at level 12 and will gradually increase to the original flat rate at level 20.
  • Free-to-Play and Preferred Players no longer have a lower cap on the number of Commendations they may accrue compared to Subscribers.
  • Companion Characters:
  • HK-51:
  • Using a mount, elevator, or the Legacy Rocket Boost unlock will no longer cause HK-51 to lose two stacks from the "Target Eliminated" buff.
  • Flashpoints and Operations:
  • Operations:
  • Terror From Beyond:
  • Corrected an issue that prevented players from using Force Leap on the Grappling Tentacles.
  • Legacy:
  • Galactic Reputation:
  • Players may now gain reputation with the Contraband Resale Corporation, a group loosely affiliated with the Hutt Cartel! Reputation Trophies for this organization are now available in new Contraband Packs, and a new vendor has been added to allow players to capitalize on this reputation.
  • Companion characters can now equip gear earned through Galactic Reputation
  • Players will now receive a message when ranking up with an organization.
  • The Galactic Reputation Window will now update properly to indicate when players rank up with an organization.
  • Added the text "Next Rank:" to better clarify Galactic Reputation progress.
  • Cosmetic gear rewards from Galactic Reputation have had their required levels reduced to 10. This affects:
  • Voss Ambassador's gear
  • Hyperspace Hotshot gear
  • Section Guardian gear
  • Blue Scalene gear
  • Red Scalene gear
  • White Scalene gear
  • Gray Helix Weapons
  • Missions and NPCs:
  • General:
  • Additional rewards have been added to many missions throughout the game. Players will find new Experience Boost items added to the end of important mission chains and some class missions. Note that added rewards are similar to items available from the Cartel Market but will bind to the player when received.
  • Missions:
  • Bounty Hunter:
  • The Mandalorian Killer: Players who are defeated after reaching The Aurora's Engineering Deck will no longer be revived at a medical bay without the ability to progress past the medical bay doors.
  • PvP:
  • Warzones:
  • Huttball
  • Players will now successfully capture the Huttball if they are standing right next to the spawn shelf.
  • Space Combat:
  • Additional rewards have been added to some Space Combat missions, including Space Combat Experience Boosts and Weekly Access Passes (useful for Free-to-Play and Preferred Players). Note that added rewards are similar to items available from the Cartel Market but will bind to the player when received.
  • Miscellaneous Bug Fixes:
  • The Character Selection Screen will no longer incorrectly display characters as inactive when they are broken such that they require assistance.
  • Switching servers will no longer reset active characters for Preferred Status Players.
  • Corrected an issue that could falsely decrease the limit for active characters for Preferred Status Players.
  • Using /stuck during or directly after a holocall will now work as intended.
  • Expired mail messages will now be removed from mailboxes appropriately.
  • Corrected several missing cinematic elements.
  • Cast bars will no longer erroneously cut off the bottom of text.

New in Star Wars: The Old Republic Online Client 1.7.1 (Feb 27, 2013)

  • Cartel Market:
  • New Items"
  • The Gold Sclene Armor set is now available! This adaptive gear can be worn by any Class at level 1. Cost: 1,440 Cartel Coins
  • Players can now purchase Hypercrates containing 24 of either the Crime Lord's or Blockade Runner's Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7,344 Cartel Coins
  • Players can now purchase Hypercrates containing 24 Skip Tracer's Cartel Packs. (Discounted by 25% for a limited time!) Cost: 6,480 Cartel Coins
  • New Discounts:
  • Cartel Packs:
  • The Space Pirate's Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
  • The Blockade Runner’s Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
  • The Black Market Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
  • The Crime Lord’s Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
  • The Skip Tracer's Cartel Pack is now discounted by 20%. Cost: 288 Cartel Coins
  • Legacy Unlocks:
  • Legacy Character Perk: Advanced Field Repair Droid is now discounted by 20%. Cost: 100 Cartel Coins
  • Legacy Character Perk: Basic Field Repair Droid is now discounted by 20%. Cost: 240 Cartel Coins
  • Legacy Character Perk: Field Mail Droid is now discounted by 20%. Cost: 200 Cartel Coins
  • Legacy Character Perk: Field Mail Droid: Redeployment Improvement (I and II) is now discounted by 20%. Cost: 100 Cartel Coins
  • Legacy Character Perk: Field Respecialization is now discounted by 20%. Cost: 280 Cartel Coins
  • Legacy Character Perk: HK-51 (Imperial and Republic) is now discounted by 20%. Cost: 280 Cartel Coins
  • Legacy Character Perk: Improved Class Mission Experience (All Levels!) is now discounted by 20%. Cost: 100 Cartel Coins
  • Legacy Character Perk: Improved Exploration Experience (All Levels!) is now discounted by 20%. Cost: 80 Cartel Coins
  • Legacy Character Perk: Improved Field Repair Droid is now discounted by 20%. Cost: 100 Cartel Coins
  • Legacy Character Perk: Improved Flashpoint Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
  • Legacy Character Perk: Improved Space Mission Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
  • Legacy Character Perk: Improved Speeder Piloting (All Levels!) is now discounted by 20%. Cost: 380 Cartel Coins
  • Legacy Character Perk: Improved Warzone Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
  • Legacy Character Perk: Legacy of Altruism (All Levels!) is now discounted by 20%. Cost: 20 Cartel Coins
  • Legacy Character Perk: Legacy of Crafting (All Levels!) is now discounted by 20%. Cost: 80 Cartel Coins
  • Legacy Character Perk: Legacy of Leadership (I and II) is now discounted by 20%. Cost: 60 Cartel Coins
  • Legacy Character Perk: Legacy of Persuasion (All Levels!) is now discounted by 20%. Cost: 20 Cartel Coins
  • Legacy Character Perk: Priority Transport: Capital World is now discounted by 20%. Cost: 100 Cartel Coins
  • Legacy Character Perk: Priority Transport: The Black Hole is now discounted by 20%. Cost: 100 Cartel Coins
  • Legacy Character Perk: Priority Transport: The Outlaw's Den is now discounted by 20%. Cost: 100 Cartel Coins
  • Legacy Global Convenience Unlock: Legacy Travel (All Levels!) is now discounted by 12%. Cost: 66 Cartel Coins.
  • Legacy Global Ship Unlock: Operations Training Dummy is now discounted by 12%. Cost: 154 Cartel Coins.
  • Legacy Global Ship Unlock: Warzone Training Dummy is now discounted by 12%. Cost: 154 Cartel Coins
  • All Legacy Global Species Unlocks are now discounted by 10%. Cost: 540 Cartel Coins
  • Legacy Global Social Unlock: Companion Dance is now discounted by 10%. Cost: 225 Cartel Coins
  • Legacy Global Social Unlock: Double Lasers Emote is now discounted by 10%. Cost: 225 Cartel Coins
  • Legacy Global Ship Unlock: Galactic Market Kiosk is now discounted by 10%. Cost: 810 Cartel Coins
  • Legacy Global Convenience Unlock: Improved Rocket Boost (I and II) is now discounted by 10%. Cost: 108 Cartel Coins
  • Legacy Global Valor Unlock: Legacy of Combat – Bash is now discounted by 10%. Cost: 90 Cartel Coins
  • Legacy Global Valor Unlock: Legacy of Combat – Jab is now discounted by 10%. Cost: 90 Cartel Coins
  • Legacy Global Valor Unlock: Legacy of Combat – Punch is now discounted by 10%. Cost: 90 Cartel Coins
  • Legacy Global Valor Unlock: Legacy of Combat – Uppercut is now discounted by 10%. Cost: 90 Cartel Coins
  • Legacy Global Alignment Unlock: Legacy of Sacrifice is now discounted by 10%. Cost: 405 Cartel Coins
  • Legacy Global Alignment Unlock: Legacy of Unity is now discounted by 10%. Cost: 405 Cartel Coins
  • Legacy Global Ship Unlock: Repair Droid is now discounted by 10%. Cost: 225 Cartel Coins
  • Legacy Global Convenience Unlock: Rocket Boost is now discounted by 10%. Cost: 270 Cartel Coins.
  • Legacy Global Ship Unlock: Ship Mailbox is now discounted by 10%. Cost: 315 Cartel Coins
  • Legacy Global Social Unlock: Tech Emotes is now discounted by 10%. Cost: 180 Cartel Coins
  • Legacy Global Social Unlock: Tool Emotes is now discounted by 10%. Cost: 180 Cartel Coins
  • Gear:
  • The Covert Pilot Armor Set is now discounted by 25%. Cost: 900 Cartel Coins
  • The CZ-18X Avalanche Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
  • The CZ-27K Stealth Ops Suit is now discounted by 40%. Cost: 195 Cartel Coins
  • The Dire Eliminator's Chestguard is now discounted by 40%. Cost: 195 Cartel Coins
  • The Dire Overlord's Vestments is now discounted by 40%. Cost: 195 Cartel Coins
  • The Dire Taskmaster's Robe is now discounted by 40%. Cost: 195 Cartel Coins
  • The Dire Warmaster's Body Armor is now discounted by 40%. Cost: 195 Cartel Coins
  • The Emergency Responder's Overcoat is now discounted by 40%. Cost: 195 Cartel Coins
  • The Guard Captain's Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
  • The Honored Adept's Shroud is now discounted by 40%. Cost: 195 Cartel Coins
  • The Honored Champion's Robe is now discounted by 40%. Cost: 195 Cartel Coins
  • The Honored Master's Vestments is now discounted by 40%. Cost: 195 Cartel Coins
  • The Honored Saberist's Harness is now discounted by 40%. Cost: 195 Cartel Coins
  • The MA-52 Med-Tech Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
  • The MA-53 Overwatch Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
  • Other:
  • The Newcomer Bundle is now discounted by 60%. Cost: 324 Cartel Coins
  • The Preferred Access Bundle is now discounted by 40%. Cost: 972 Cartel Coins
  • Expired Discounts:
  • The Blockade Runner’s Cartel Pack is no longer 5% off. Cost: 360 Cartel Coins
  • Authorization: Artifact Equipment (Account) is no longer 10% off. Cost: 2700 Cartel Coins
  • Authorization: Artifact Equipment (Character) is no longer 25% off. Cost: 1200 Cartel Coins
  • Major Experience Boost x5 is no longer 25% off. Cost: 480 Cartel Coins
  • The Carbonite Chamber is no longer 25% off. Cost: 720 Cartel Coins
  • The Experimental Flight Suit is no longer 50% off. Cost: 1200 Cartel Coins
  • General:
  • The Preferred Access bundle description will now properly indicate that the Customization Control is to display Legacy Title as well as Legacy Name.
  • Players who have previously purchased the Global Convenience Unlocks for Improved Priority Transport: Personal Starship will find them removed from all characters and will need to contact Customer Support to have the unlocks restored.
  • General:
  • Players will no longer be prevented from logging into the game if they had a large number of "Classic" version items refunded with Game Update 1.7.
  • Players will now correctly be taken to the character selection or server selection screen upon disconnect rather than becoming stuck at the loading screen.
  • Group Finder:
  • Group Finder role selections will no longer work incorrectly if a player in your vicinity gains their Advanced Class.
  • Items and Economy:
  • Repair costs for modifiable gear will now calculate based only on the equipped mods.
  • All repair costs have been reduced by 50% until Game Update 2.0.
  • Equipment from the Gree Event will now preview properly when accessed via item links in chat or the Inventory Window.
  • Missions and NPCs:
  • General:
  • During some phased mission conversations, the cut scene conversation dialogue or action will no longer incorrectly stop progressing.
  • World Missions:
  • Belsavis
  • Section X
  • March of the Dread Guard: Trandoshan Prisoners and Gamorrean Leaders will now respawn as intended.
  • Class Missions:
  • Bounty Hunter
  • Catching Zees: The Nebula Security Officer and Security Droids will now spawn as intended when players enter the Nebula Communications phase in the Upper Industrial Sector.
  • PvP:
  • Warzones
  • Ancient Hypergate
  • Players will now be able to interact with pylons a few seconds after an explosion rather than directly after.
  • Huttball
  • Players will no longer be able to pass the Huttball into the side shelf area of the arena.
  • Space Combat
  • Regnant Station Assault: This mission will now grant the proper amount of credits upon completion.
  • UI:
  • General:
  • Rearranged the order of several Commendation types on the Currency Tab of the Inventory Window.
  • Gear Lockbox descriptions will now indicate the type of gear that is inside.
  • Added images to the Galactic Reputation description windows.
  • When selling back Gray Helix items, the chat window will now display the correct amount refunded.
  • Using Extended Quickbars will no longer prevent players from properly switching their primary quickbar to other enabled quickbars.
  • Galactic Trade Network (GTN):
  • Numeric search terms are now allowed with no length restrictions. Non-numeric terms still must be at least 3 characters long, and each search must contain at least one non-numeric term.
  • Added a "Companion Customization" Subcategory to the Cartel Market Category.
  • Players can now list Cartel Market Companion Customizations on the GTN.
  • Sorting:
  • Using the inventory sort feature while any items are currently being used in another window (such as mail, GTN, or trade) will no longer cause items to be destroyed from the inventory.
  • The "Compact" sort option will no longer compacting items from multiple Cargo Hold tabs instead of the selected Cargo Hold tab.
  • Miscellaneous Bug Fixes:
  • Players will no longer lose access to purchased Speeder Piloting ranks when switching from Subscriber to Preferred Status.

New in Star Wars: The Old Republic Online Client 1.7.0b (Feb 18, 2013)

  • General:
  • Corrected an issue with several Return of the Gree missions that would allow players to skip steps by accepting shared missions from groupmates.
  • Legacy:
  • In order to prevent players from running into an unresolved issue with Legacy unlocks for Improved Priority Transport: Personal Starship from Global Unlocks > Other > Convenience, the ability to purchase them has been temporarily disabled until we find a permanent solution. These unlocks will be enabled again in a future patch, and players are still able to purchase and use the Legacy Character Perk for Priority Transport: Personal Starship.

New in Star Wars: The Old Republic Online Client 1.7.0a (Feb 14, 2013)

  • General:
  • If a player that is abusing the chat system in the game is reported frequently by various players, they will be completely unable to post in chat for 12 hours.
  • Players who have not logged in since Game Update 1.4 will no longer be kicked to character select under rare circumstances.
  • Legacy:
  • Removed the character level requirement for Improved Priority Transport: Personal Starship. This Legacy Global Unlock still has a Legacy Level requirement.
  • Corrected an issue that would automatically unlock all levels of Improved Priority Transport: Personal Starship.

New in Star Wars: The Old Republic Online Client 1.7 (Feb 13, 2013)

  • Highlights:
  • A new Event, Relics of the Gree, has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called "Gray Secant" has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss - Xenoanalyst II. The "Relics of the Gree" Event will last for two weeks and will return in the future!
  • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles.
  • The final Cartel Pack of our initial set of packs (known as Shipment One) has arrived. The Space Pirate Pack features a wider variety of exclusive items than any previous pack!
  • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately. Character and Cartel Market menus have been updated to reflect this.
  • Cartel Market:
  • General:
  • Updated the Cartel Market storefront to differentiate between Character Titles and Legacy Titles.
  • New Items:
  • A new cartel pack, the Space Pirate's Cartel Pack, is now available on the Market. Cost: 360 Cartel Coins
  • "It's a Surprise!" and "I Love You" Jawagrams are now available for a limited time! Cost: 20 Cartel Coins
  • Players can now purchase a Hypercrate containing 24 Space Pirate's Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7344
  • New Discounts:
  • The Blockade Runner Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
  • Authorization: Artifact Equipment (Account) is now discounted by 10%. Cost: 2430 Cartel Coins
  • Authorization: Artifact Equipment (Character) is now discounted by 25%. Cost: 900 Cartel Coins
  • Major Experience Boost (x5) are now discounted by 25%. Cost: 360 Cartel Coins
  • The Carbonite Chamber is now discounted by 25%. Cost: 540 Cartel Coins
  • The Experimental Flight Suit is now Discounted by 50%. Cost: 600 Cartel Coins
  • Expiring Discounts:
  • Access Authorization: Section X (Character) is no longer 10% off. Cost: 540 Cartel Coins
  • Access Authorization: Section X (Account) is no longer 10% off. Cost: 1,215 Cartel Coinsl
  • Unlock: Cargo Hold Access (Character) is no longer 20% off. Cost: 380 Cartel Coinsl
  • Unlock: Cargo Hold Access (Account) is no longer 20% off. Cost: 840 Cartel Coins
  • Unlock: Additional Cargo Bay (Character) is no longer 20% off. Cost: 380 Cartel Coins
  • Unlock: Additional Cargo Bay (Account) is no longer 20% off. Cost: 840 Cartel Coins
  • Medical Probes are no longer 50% off. Cost: 250 Cartel Coins
  • Bug Fixes:
  • Players are now able to use more than one Category-specific Experience Boost simultaneously. Ex: A player may have both a Warzone and Space Experience Boost active at the same time. However, General Experience Boosts may not be combined with Category-specific Experience Boosts.
  • Several Cartel Market tooltips have been corrected to indicate that they unlock for characters rather than full accounts.
  • Players who had previously obtained a piece of the Spymaster, Conservator's, Phantom, Despot's, Perceptor's, or Trailblazer's equipment set will receive a matching piece of the "Classic" version of the item. You will find the "Classic" version of the item delivered via in-game mail or inside of the equipment lockbox where you originally obtained the item.
  • The tooltip for Social Boost items now indicate that the cooldown is 1 hour.
  • Updated the art for the Skip Tracker's Cartel Pack to accurately depict the Stylish Dancer's items.
  • General:
  • The number of abilities players can learn has been significantly increased, allowing anyone who had been unable to summon a new pet or vehicle to now do so.
  • Added a Cargo Bay, Guild Bank, mail box and Galactic Trade Network Terminal to VIP area on the Republic and Imperial Fleets.
  • All players located on Ilum prior to Game Update 1.7 will now find their positions to be updated. Imperial characters will be at the Imperial planetary shuttle and Republic characters will be located at the Republic planetary shuttle.
  • Flashpoints and Operations:
  • Operations:
  • Terror From Beyond
  • Reduced the damage dealt by Hypergate Irregularities during the encounter with Terror From Beyond in 16-player Story Mode.
  • Items and Economy:
  • General:
  • Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.
  • Vendors:
  • The Bartenders on the Republic and Imperial Fleets now sell "Flower Delivery" Jawagrams for 1,000 Credits.
  • Legacy:
  • General:
  • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles. There are four Reputations are currently available
  • The Voss:
  • The Gree Enclave
  • Republic Hyperspace Armada / Imperial First Mobile Fleet
  • Republic 5th Assault Battalion / Imperial Guard on Belsavis
  • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately.
  • Priority Transport: Personal Starship is now available as a Legacy unlock. This ability requires Legacy level 15 and character level 20 and does not share a cooldown with any other Priority Transport unlock.
  • Bug Fixes:
  • The tooltips for "Improved Rocket Boost" Legacy unlocks now properly indicate that will have no effect on player speed without first unlocking the "Rocket Boost" first.
  • The Legacy Character unlock for the Imperial version of HK-51 is now properly restricted to Imperial characters.
  • Missions and NPCs:
  • General:
  • A new Event has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called "Gray Secant" has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss - Xenoanalyst II. The "Relics of the Gree" Event will last for two weeks and will return in the future!
  • Missions:
  • World Missions:
  • Belsavis:
  • A new Reputation Vendor is present in both the Imperial and Republic camps of Section X.
  • Reputation Trophies are now awarded for completing daily and weekly missions in Section X.
  • Section X: Data Raid: The respawn timer has been decreased for the Energy Tubes in this Imperial Mission.
  • Section X: March of the Dread Guard: Players who exit the mission phase before completing all objectives will no longer be prevented from re-entering the phase.
  • Section X: [AREA 2+] Lost Reconnaissance: All enemies, including the Voracious Tuk'ata, now count toward mission credit when defeated.
  • Section X: Targeted Misfire: Both Jedi Special Operatives and Jedi Protectors now drop targeting beacons.
  • Voss:
  • A new weekly mission is available in the Voss-Ka Cantina: "The Defense of Voss-Ka." This mission rewards Reputation Trophies with The Voss.
  • Reputation Trophies are now awarded for completing many Heroic missions on Voss.
  • A new Reputation Vendor is present in the Voss-Ka Cantina.
  • Class Missions:
  • Jedi Knight:
  • The Jedi Envoy: The arrivals console will now properly advise players that "You must have T-7 with you to do this" when they attempt to use the console without this companion summoned.
  • Jedi Consular:
  • The Arrival: The arrivals console on Coruscant will now properly advise players that "You must have Qyzen Fess with you to do this" when they attempt to use the console without this companion summoned.
  • Smuggler:
  • The Gambler: The arrivals console on Coruscant will now properly advise players that "You must have Corso Riggs with you to do this" when they attempt to use the console without this companion summoned.
  • Imperial Agent:
  • The Path Leads to Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that "You must have Kaliyo Djannis with you to do this" when they attempt to use the console without this companion summoned.
  • The New Truth: The Holoarchives on Hutta will now properly display the "You must have Kaliyo Djannis with you" error message if you attempt to download the holorecordings without this companion summoned.
  • Trooper:
  • Coruscant Assignment: The arrivals console on Coruscant will now properly advise players that "You must have Aric Jorgan with you to do this" when they attempt to use the console without this companion summoned.
  • Bounty Hunter:
  • The Hunt on Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that "You must have Mako with you to do this" when they attempt to use the console without this companion summoned.
  • PvP:
  • World PvP
  • Ilum
  • The "Battle for Ilum" [AREA] PvP missions are no longer active in the Western Ice Shelf.
  • The Western Ice Shelf is now divided into a Small Group Free-For-All PvP region in the south and a standard open world area in the north. Missions in these areas will activate during the "Relics of the Gree" Event.
  • "Small Group Free-For-All" is a new ruleset for world PvP regions where groups of up to four players compete against all other groups in the area. Operations groups are disallowed in these regions.
  • Space Combat:
  • Reputation Trophies are now awarded for completing the daily Heroic Space Missions from the Fleet Command console on your ship.
  • A new Reputation Vendor is present on the Imperial and Republic Fleets, in the area near the Space Combat vendors.
  • UI:
  • General:
  • Your character's Galactic Reputation can now be viewed in the Legacy window.
  • The Character and Cartel Market windows have been updated to include Legacy Title information.
  • GTN:
  • Searches on the GTN are now limited to 4,000 results (500 pages). If this limit is reached, players will need to use other search criteria to refine the search.
  • In order to improve overall GTN performance, when searching the GTN, each word must now be at least 3 characters long to be accepted.
  • Miscellaneous Bug Fixes:
  • Corrected minor spelling and grammar errors on the Character Selection screen.
  • The /stuck command will now kill players who are stuck on their personal starships.

New in Star Wars: The Old Republic Online Client 1.6.3a (Jan 25, 2013)

  • Cartel Market:
  • The following armor sets will no longer incorrectly list helmet as part of the set description:
  • Sanctified Caretaker Armor Set
  • Malevolent Interrogator Armor Set
  • Clandestine Officer Armor Set
  • Interstellar Privateer Armor Set
  • Valiant Jedi Armor Set
  • Sith Raider Armor Set
  • Flashpoints and Operations:
  • Taral V: Players will no longer be prevented from completing this Flashpoint on the step "Defeat General Edikar."

New in Star Wars: The Old Republic Online Client 1.6.3 (Jan 23, 2013)

  • Cartel Market:
  • New Items:
  • The Czerka CR-17 Incendia, is now available. The protection provided from being knocked off this vehicle is greater than Speeder Piloting III. Cost: 1,800 Cartel Coins.
  • Three new armor sets, the Sand People Pillager Set, The Sanctified Caretaker Set, and the Malevolent Interrogator Set can now be purchased. These sets of adaptive armor can be worn by any Class at level 1. Cost: 1,440 Cartel Coins each.
  • The Preferred Access Bundle is now available! This bundle offers the player a selection of popular unlocks and customization options. Cost: 972 Cartel Coins (Discounted by 40% for a limited time!)
  • New Discounts:
  • Access Authorization: Section X (Character) is discounted by 10%. Cost: 540 Cartel Coins.
  • Access Authorization: Section X (Account) is discounted by 10%. Cost: 1,215 Cartel Coins.
  • Unlock: Cargo Hold Access (Character) is discounted by 20%. Cost: 380 Cartel Coins.
  • Unlock: Cargo Hold Access (Account) is discounted by 20%. Cost: 840 Cartel Coins.
  • Unlock: Additional Cargo Bay (Character) is discounted by 20%. Cost: 380 Cartel Coins.
  • Unlock: Additional Cargo Bay (Account) is discounted by 20%. Cost: 840 Cartel Coins.
  • The Newcomer Bundle is discounted by 50%. Cost: 405 Cartel Coins.
  • Medical Probes are discounted by 50%. Cost: 250 Cartel Coins.
  • Expiring Discounts:
  • The Gamorrean Axe is no longer 30% off. Cost: 350 Cartel Coins.
  • Fleet Pass (Single Use) is no longer 33% off. Cost: 90 Cartel Coins.
  • Items Removed From the Cartel Market
  • Czerka LD-1 Celebrator
  • Life Day Robes
  • Life Day Holo-Tree
  • Life Day Orb
  • Life Day Tinsel Bomb
  • Life Day Bundle
  • Imperial Fireworks x10
  • Republic Fireworks x10
  • Fountain Fireworks x10
  • Finale Fireworks x10
  • Fireworks Bundle x12
  • Bug Fixes:
  • Players who have purchased vehicles via the Cartel Market will now find that their protection against being knocked off has been scaled up to Speeder Piloting III regardless of current Speeder Piloting level.
  • All color crystals from the Cartel Market and Cartel Packs can now be placed on the Galactic Trade Network.
  • The Fancy Reveler's Outfit pieces now correctly display an icon.
  • Players will no longer be able to use unlocks such "Unlock: Additional Quickbar" if they already have the maximum allotment of that unlock.
  • Flashpoints and Operations:
  • Flashpoints:
  • Colicoid War Game:
  • Friendly Colicoids in Colicoid War Game are now immune to gap-closing abilities such as Intercede.
  • Taral V:
  • Players are now required to defeat General Edikar in order to complete the [FLASHPOINT] Taral V mission.
  • Operations:
  • Eternity Vault:
  • Players can no longer pull Gharj to the entrance of the room.
  • Karagga's Palace:
  • Players are no longer able to reach the top of the pillars during the Foreman Crusher encounter.
  • PvP:
  • Warzones:
  • Ancient Hypergate:
  • Alacrity will no longer speed up the capture of Energy Orbs.
  • New tiebreaker mechanic: If both teams have an identical score after reaching 600 the match enters a sudden death mode where the first team to capture a pylon wins the game.
  • Gaining defensive objective points will no longer incorrectly display an invalid effect icon.
  • Engaging in combat near a defensive objective will now correctly reset the vote kick timer.
  • Voidstar:
  • Players can no longer leave the spawn area prior to the match starting.
  • Space Combat:
  • Heroic Space Combat missions will now be available on the correct day.
  • Space Combat Daily Missions will now be available 12 hours earlier. They will now reset each day at 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET/11PM AEDT).
  • Players will no longer receive an "Ineligible" system message when accepting Daily Space Combat Missions.
  • UI:
  • Corrected an issue where logging out would cause the UI to not be displayed at character select.
  • The Quickbar lock/unlock graphic has been reverted back to its original icon.
  • Miscellaneous:
  • Added missing text to the Cartel Market for the French and German versions.

New in Star Wars: The Old Republic Online Client 1.6.2a (Jan 15, 2013)

  • General:
  • Implemented optimizations to improve overall server stability.
  • Cartel Market:
  • Updated the Cartel Market art for the Skip Tracer's Cartel Pack. The art now more accurately reflects the in-game appearance of the Fancy Reveler's armor.

New in Star Wars: The Old Republic Online Client 1.6.2 (Jan 8, 2013)

  • Cartel Market:
  • New Items:
  • Players can now unlock additional character slots! Cost: 600 Cartel Coins.
  • The Newcomer Bundle is now available! It contains a wide range of items to help new players expedite their travels. Cost: 405 Cartel Coins (discounted by 50% for a limited time!).
  • Two new armor sets, the Interstellar Privateer Armor Set and Clandestine Officer Armor Set, can now be purchased. Each armor set costs 1,440 Cartel Coins.
  • A new Cartel Pack, the Skip Tracer Cartel Pack, is now on the Market. Cost: 360 Cartel Coins.
  • New Discounts:
  • The Gamorrean Axe is discounted by 30%. Cost: 245 Cartel Coins.
  • Fleet Passes (single use) are discounted by 33%. Cost: 60 Cartel Coins.
  • The Life Day Bundle is discounted by 35%. Cost: 2,400 Cartel Coins.
  • The Newcomer Bundle is discounted by 50%. Cost: 405 Cartel Coins.
  • Bug Fixes:
  • Unlock items no longer stack in the inventory.
  • Revan's Mask no longer clips through hoods on some body types.
  • The textures for the Forward Recon chestpiece now display properly.
  • The appearance of the Phantom and Perceptor's armor now matches the appearance seen in the Cartel Market.
  • The Stylish Dancer's Top no longer binds on pickup.
  • The Statele Shan Holo-Statue and Darth Malgus Holo-Statue no longer allow the use of Heroic Moment abilities.
  • The Cyan-blue War Hero's Color Crystal now binds on equip.
  • Using Imperial and Republic Firework items now causes the player to kneel down.
  • Tinsel Bombs can now be used on both friendly and hostile targets.
  • Players no longer move when using Fountain Fireworks.
  • Tooltips for equipment that requires the Event Equipment Requisition Authorization now update when the player unlocks the requirement.
  • The Carbonite Chamber and Life Day Orb now properly regenerate Ammo for Troopers.
  • The Remote Control Starship now regenerates a player's health and energy pool when channeled.
  • General:
  • Character slot restrictions are now being enforced:
  • Free-to-Play players are restricted to 2 characters per server.
  • Preferred Status players are restricted to 6 characters per server.
  • Subscribers are limited to 12 Characters per servers.
  • All players have a Global Active Character Limit of 350 Characters.
  • Additional Character Slots may now be purchased from the Cartel Market. Each Character Slot will increase the number of Characters a player may have across all servers by 1. Each purchase will increase the number characters that a player may mark as Active across all servers.
  • Subscribers and Preferred Status Players who have more than the current character limits will be allowed to keep and play all characters. No new characters may be created on the account until the number of characters on the account falls under the Global Active Character Limit for the account type, even if additional character slots are purchased.
  • Classes and Combat:
  • Smuggler:
  • Scoundrel
  • Scrapper
  • Flechette Round's damage over time effect no longer interrupts players attempting to capture an objective.
  • Imperial Agent:
  • Operative
  • Concealment
  • Acid Blade's damage over time effect no longer interrupts players attempting to capture an objective.
  • Companion Characters:
  • HK-51:
  • HK-51's dagger, "Dicer," is now available in his combat outfit container.
  • Warning: Rivals Detected: Players are no longer prevented from restarting this mission if they abandoned it. Players that were unable to re-obtain this mission can speak to Bren in Section X to continue.
  • Flashpoints and Operations:
  • Flashpoints:
  • Kaon Under Siege
  • Optimizations have been implemented to improve performance inside this Flashpoint.
  • The Infected Screamer's Brutalize attack now respects player immunities to knockback.
  • Maelstrom Prison
  • The Fifth Fleet Footmen and Fifth Fleet Gunners now spawn correctly during the Grand Moff Kilran encounter.
  • X-37 Oppressor's Power Punch now respects player immunities to knockback.
  • Operations:
  • Eternity Vault:
  • Enrage timers have been increased by 1 minute for bosses (excluding the Ancient Pylons encounter) in this Operation in 16-player Story and Hard Modes.
  • Explosive Conflict:
  • Warlord Kephess' enrage timer has been increased to 5 minutes, 30 seconds in 16-player Nightmare Mode.
  • The Defected Imperial Commander now spawns correctly in the Colonel Vorgath encounter.
  • Karagga's Palace:
  • Enrage timers have been increased by 1 minute for bosses in this Operation in 16-player Story and Hard Modes.
  • Terror from Beyond:
  • The Gargantuan Lobel mini-boss now spawns correctly.
  • In the Terror from Beyond encounter, the Unstable Larva, Hypergate Beacons (in the first phase of Hard Mode), and Hypergate Irregularities now spawn correctly.
  • Items:
  • The Dread Guard's Corrupted Mask now uses appropriate voice sound effects during cinematics.
  • The Devastator's Double-Bladed Lightsaber now correctly displays two blades.
  • Legacy:
  • Legacy of Combat abilities can no longer be used inside Warzones.
  • Using Priority Transport: Capital World now properly advances mission steps that require players to travel to Coruscant or Dromund Kaas.
  • Missions and NPCs:
  • Missions:
  • Belsavis:
  • Section X Weekly missions no longer autocomplete if the player has previously completed the component missions.
  • The Section X daily mission area has had some encounters removed and others relocated to provide easier travel between mission objectives.
  • March of the Dread Guard: Players now use the remote device recovered from nearby enemy NPCs to free all prisoners. Only 5 prisoners now need to be freed (down from 12), and leader NPCs count towards this goal.
  • Imminent Threat: Only 8 escaped prisoners are now required for this mission's objective (down from 16).
  • Class Missions:
  • Jedi Consular:
  • Find the Ancient Weapon: Players can now complete this optional mission after recovering the item from the chest.
  • Trooper:
  • Justice: An issue that could cause players to become stuck in the floor on The Justice has been corrected.
  • NPCs:
  • After Dreadtooth is defeated, Dreadful Resurgence no longer persists. Dreadful Essence must be used to increase Dreadtooth's difficulty.
  • Dreadtooth's difficulty when he is affected by 3 or more applications of Dreadful Resurgence has been decreased.
  • Dreadtooth no longer drops crafting materials when affected by less than 3 applications of Dreadful Resurgence.
  • The anti-griefing "Dread" debuff applied by Dreadtooth now uses a shorter range.
  • The Shriek attack used by Dreadtooth no longer causes too many visual effects to be played each tick.
  • PvP:
  • Warzones:
  • Ancient Hypergate:
  • Players defending a pylon their team controls now gain defensive credit over time.
  • Transmissions inside this Warzone now use appropriate voice effects.
  • Players no longer gain attacker objective credit for finishing a capture attempt on an energy orb that has already been captured by another player.
  • Space Combat
  • The costs for Grade 7 ship upgrades available from the Fleet vendor, Daily vendor, and Starship Upgrades credit vendor have been reduced.
  • The credit reward from [Heroic] Space Combat missions has been reduced from 12,500 to 1,616.
  • UI:
  • General:
  • The "Unify to Chest" armor color option now works correctly for players and companions.
  • Galactic Trade Network:
  • Preferred Players can now post 5 sales at a time on the GTN. Previously, Preferred Players were incorrectly limited to 2 sales.
  • Miscellaneous Bug Fixes:
  • Several items that were missing correct translations in French and German have been updated.
  • A rare issue that could cause a Premium or Preferred Player to function as a Free-to-Play Player temporarily has been addressed.
  • Using /stuck now kills the player without penalty when used on a Personal Starship.

New in Star Wars: The Old Republic Online Client 1.6.1 (Dec 18, 2012)

  • Cartel Market:
  • New Items:
  • The Valiant Jedi and Sith Raider armor sets are now available for 1,440 Cartel Coins each.
  • Discounts:
  • 10% discount on Black Market Cartel Packs. Cost: 162 Cartel Coins.
  • 10% discount on Crime Lord Cartel Packs. Cost: 324 Cartel Coins.
  • 10% discount on all Weekly Passes. Cost: 216 Cartel Coins per Weekly Pass.
  • 50% discount on the Rancor Holo-Replica. Cost: 90 Cartel Coins.
  • Bugfixes :
  • The Improved Speeder Piloting I item included with the LD-1 Celebrator speeder now correctly reflects that the unlock is player-only and not account-wide.
  • Some item names and descriptions have been updated for consistency and standardization.
  • PvP:
  • Elite War Hero Combat Tech and Combat Medic items now require the correct War Hero pieces for purchase.
  • Ancient Hypergate:
  • Text displayed during loading screens for this Warzone is now correct in French and German.
  • Miscellaneous:
  • Text for several missions, items, and tooltips introduced in Game Update 1.6 is now correct in French and German.
  • The French and German commands for the /backflip, /superflex, /panic, /mourn, and /mock emotes now work correctly.

New in Star Wars: The Old Republic Online Client 1.6 (Dec 11, 2012)

  • Highlights:
  • Ancient Hypergate, a new Warzone, is available for play! Travel to an ancient ruin built around a Gree Hypergate and battle to control the precious technology for your faction.
  • New incredibly challenging Weekly [HEROIC] Space Combat Missions are now available!
  • All-new Grade 7 Artifact Quality Starship Upgrades are now available from the Fleet and Mission Support vendors!
  • Cartel Market:
  • New Items:
  • A new collection of rare goods, freshly smuggled in by the Hutt Cartel is now available! The Blockade Runner Cartel Pack can contain Rare bonus items not found in any other Cartel Market Pack! Cost: 360 Cartel Coins.
  • The Grade 7 Starship Defensive Bundle contains defensive upgrades that will protect your ship during the most difficult missions! Cost: 400 Cartel Coins.
  • Purchase the Grade 7 Starship Offensive Bundle to give your ship enhanced firepower! Cost: 550 Cartel Coins.
  • The Grade 7 Starship Tactical Bundle contains powerful upgrades for your personal starship. Cost: 350 Cartel Coins.
  • Life Day Items:
  • The following items are available for a limited time only!
  • Purchase the Life Day Robes, an adaptive armor set containing Life Day Vestments, Lower Robe, and Boots, to show your Life Day spirit! Cost: 960 Cartel Coins.
  • The Czerka LD-1 Celebrator, an adaptive speeder, combines the convenience of travel with the joy of the Life Day celebration! Cost: 1800 Cartel Coins.
  • Use the Life Day Tinsel Bomb to spread cheer to anyone it hits with a blast of shiny tinsel. Cost: 300 Cartel Coins.
  • The Life Day Orb is a commemorative orb used to celebrate Life Day. Cost: 60 Cartel Coins.
  • The Life Day Holo-Tree brings the joy of Life Day anywhere in the galaxy! Cost: 600 Cartel Coins.
  • Get the most Life Day cheer with the Life Day Bundle, which includes the Life Day Orb, Life Day Holo-Tree, Life Day Tinsel Bomb, Czerka LD-1 Celebrator, and the Life Day Vestments, Lower Robe, and Boots for the discounted price of 2400 Cartel Coins.
  • Fireworks:
  • The following items are available for a limited time only!
  • Celebrate the conquests of the Empire with Imperial Fireworks! Each box contains 10 Fireworks. Cost: 125 Cartel Coins.
  • Celebrate the victories of the Republic with Republic Fireworks! Each box contains 10 Fireworks. Cost: 125 Cartel Coins.
  • Create a dazzling display of colorful sparks with Fountain Fireworks. Each box contains 10 Fountain Fireworks. Cost: 75 Cartel Coins.
  • Complete your Fireworks display with impressive Finale Fireworks and send a series of large, colorful explosions high into the air! Each box contains 10 Finale Fireworks. Cost: 50 Cartel Coins.
  • Celebrate in style with the Fireworks Bundle! This bundle contains all four Fireworks boxes with an additional 2 Fireworks per box at a discounted price! Cost: 300 Cartel Coins.
  • Bugfixes:
  • One-handed blasters and Lightsabers found in Cartel Packs can now be used in both the main hand and off-hand equipment slots.
  • Crew Skills:
  • Players who previously unlearned a Crew Skill no longer lose schematics when learning new schematics from reverse engineering.
  • Group Finder:
  • A new "Introduction to Group Finder" mission has been added to the Daily Mission Terminal on the Republic and Imperial Fleets. This mission is granted when players complete the Advanced Gear mission.
  • Group Finder categories have been updated with tooltips that provide a recommended gear rating and an outline of the rewards available from the content.
  • 10 Black Hole Commendations are now awarded by Story Mode Operations in Group Finder (up from 5).
  • Items:
  • Elite War Hero Items are now available on the new Elite War Hero vendor. These items can be purchased using Ranked Commendations.
  • War Hero Items can now be purchased with Warzone Commendations.
  • Battlemaster Items are no longer available for purchase.
  • Ancient Artifact Storage Boxes can now be purchased for 25 Tionese Crystals from all Tionese vendors.
  • Tionese items available from the Tionese vendor no longer require Tionese Crystals, and most of their commendation costs have been reduced.
  • Companion gear no longer alters player character stats when modified.
  • A tooltip issue that caused identical items in the inventory to appear to count towards a set bonus (even when not equipped) has been corrected.
  • Missions and NPCs:
  • A new "Advanced Gear" mission for each class has been added to the Daily Mission Terminal on the Imperial and Republic Fleets.
  • PvP:
  • The requirements for offense and defense bronze medals have been lowered. Players now receive each medal the first time they receive associated objective points, regardless of the value.
  • New Rated bracers and belts are now available on the War Hero vendor. These items are unmodded items similar to other Rated items. The old bracers and belt are no longer available.
  • Bolster now appears as a positive effect that cannot be removed by the player (instead of as a negative effect).
  • Space Combat:
  • The ammo count for missiles and proton torpedoes now includes the missile or torpedo in the chamber.
  • Imperial Agents, Sith Inquisitors, and Jedi Consulars can now swap Power Conversion Modules by right-clicking them.
  • UI:
  • The tooltips for several currencies now explain how they can be acquired and what they can be used to purchase. These currencies include: Tionese Commendations, Columi Commendations, Black Hole Commendations, Daily Commendations, and Tionese Crystals.
  • The Flashpoint Commendations category in the currency window is now named "Elder Game Commendations." Daily commendations now appear in this category.
  • The friends list no longer occasionally shows some friends as always offline.
  • Miscellaneous Bug Fixes:
  • Players no longer occasionally see other players on their personal starship.

New in Star Wars: The Old Republic Online Client 1.5.2a (Dec 6, 2012)

  • Items:
  • Corrected an issue that prevented players from equipping some crafted Artifact (purple) quality gear.

New in Star Wars: The Old Republic Online Client 1.5.2 (Dec 5, 2012)

  • Cartel Market:
  • New Additions:
  • The Covert Pilot Suit has been added to the Cartel Market! This adaptive armor can be worn by any class at level 1.
  • General:
  • A confirmation dialogue is now displayed for Cartel Coin purchases made outside of the Cartel Market. It shares the same "never show again" option as the confirmation for purchases made directly from the Cartel Market.
  • Attempting to purchase an item or unlock your character already owns or cannot use now displays a more appropriate warning dialogue.
  • An issue that prevented some Cartel Market purchases from being delivered correctly has been addressed.
  • Several errors in the French and German Cartel Market tutorials have been corrected.
  • Items:
  • Players now receive a notification when attempting to equip that bind when equipped.
  • The tooltip for the Ball Toss item now indicates that it cannot be used on hostile NPCs.
  • The Darth Malgus and Satele Shan Holostatues have had their active duration increased from 20 to 60 seconds.
  • Pink and purple color crystals can now be listed on the Galactic Trade Network.
  • Descriptions for some color crystals that were missing in French and German have been added.
  • Unlocks:
  • Attempting to use the Cargo Hold: Addition Bay item without first unlocking the Cargo Hold now displays the correct error.
  • The tooltip for Galactic Trade Network Sale Slots now correctly states that subscribers have 100 maximum slots.
  • The tooltip for emotes received in Cartel Market Packs now correctly states "Applies the selected unlock to your Player Character."
  • The tooltip for Guild Bank Access now clarifies that a player's guild must have a Guild Bank for the unlock to be useful.
  • Tooltips for items that require the Event Equipment Requisition Authorization now update properly when the Authorization is acquired.
  • Classes and Combat:
  • Jedi Consular:
  • Shadow
  • Mind Maze now appears as a debuff on its target.
  • Sith Inquisitor:
  • Assassin
  • Mind Trap now appears as a debuff on its target.
  • Smuggler:
  • Scoundrel
  • Sleep Dart now appears as a debuff on its target.
  • Sawbones
  • Sedatives: This ability no longer generates threat.
  • Imperial Agent:
  • Operative
  • Tranquilizer now appears as a debuff on its target.
  • Medicine
  • Sedatives: This ability no longer generates threat.
  • Companion Characters:
  • HK-51:
  • Players now receive HK-51's starting gear in a container when they complete [HEROIC 2+] Warning: Rivals Detected (Republic) or [HEROIC 2+] Alert: Hostiles Imminent (Imperial). All characters that previously obtained HK-51 via these missions will receive this container in the mail.
  • Completing HK-51's mission chain now automatically unlocks the faction-appropriate HK-51 Legacy perk.
  • HK-51's portrait now displays correctly in the companion window for Republic characters.
  • Crew Skills:
  • Players no longer receive materials for an entire stack of certain items when reverse engineering only part of the stack.
  • Flashpoints and Operations:
  • Operations:
  • Operation phase entrances now correctly change from orange to purple for players who purchase Weekly Pass: Operations while in a group.
  • Explosive Conflict:
  • The damage dealt by Firebrand and Stormcaller in 16-player Nightmare Mode has been slightly reduced, and their enrage timer has been lengthened.
  • During the Minefield encounter in Nightmare Mode, the Imperial Demolitions Probe now utilizes Overload's knockback effect as intended.
  • Zorn's "Tracked" buff now displays its description in the French and German clients.
  • Warlord Kephess once again drops Armorning 26 items in Hard Mode.
  • Terror From Beyond:
  • Operator IX is no longer targetable until its spawn animation has completed.
  • In Hard Mode, the ground target effect on players targeted by Operator IX's "Delete" ability now more accurately matches the distance players must be within to activate the shield buff.
  • Group Finder
  • Players no longer lose their Group Finder daily mission (and thus its rewards) when reconnecting to the game while their group is queued for a replacement.
  • Guilds:
  • Inactive guilds no longer occasionally lose their Guild Leader.
  • Guild Leaders in Free-to-Play guilds can now specify security key requirements for their guild's ranks.
  • A tooltip that incorrectly indicated that only guilds with a subscribing Guild Leader could display their guild tag has been corrected. Members of guilds can display their guild tag regardless of their Guild Leader's status.
  • Items:
  • Vehicle level requirements are now properly displayed in tooltips.
  • Legacy:
  • The Legacy unlock "Priority Transport: Outlaw's Den" no longer shares a cooldown with any other Priority Transport unlocks.
  • Missions and NPCs:
  • World Missions
  • Belsavis
  • Section X
  • Several missing or incorrect voiceovers in Section X have been addressed.
  • March of the Dread Guard: The Shackle Remote now broadcasts the correct error message when used on invalid targets. The mission step "Return to the Mission Dropbox" now has a map note.
  • Targeted Misfire: Republic Marksmen now always drop Airstrike Codes.
  • Class Missions:
  • Sith Inquisitor:
  • The Prophet Arrives: Players are now appropriately awarded light side/dark side points for this mission.
  • NPCs:
  • Dreadtooth's "Shriek" buff icon is no longer displayed. Its "Electrified" effect is now properly displayed as a buff instead of as a debuff.
  • Space Combat:
  • Hypori Escort: This mission no longer erroneously displays a success message upon failure.
  • UI:
  • General:
  • Abilities no longer disappear from the 5th and 6th quickslot bars when transitioning between areas.
  • Preferred players now have access to 4 quickslot bars by default.
  • The 'Enable Focus Target' option is once again available under the Controls section of Preferences.
  • Free-to-Play and Preferred players who reach level 10 while not on their Origin World now have the correct access to general chat channels.
  • The "Hide Head Slot" preference now persists between play sessions.
  • The emote menu now works properly in the French and German clients. The following emotes do not appear in the menu, but can still be used: /backflip, /superflex, /panic, /mourn, and /mock.
  • Item Preview:
  • The preview window now accurately reflects the color crystal being used in an item.
  • The preview window no longer ignores Unify Color settings. It no longer ignores Hide Head Slot settings (except when specifically previewing headgear).
  • Character Creation:
  • All Republic customization options are now available in character creation for Legacy-unlocked Twi'lek Imperial Agent characters.
  • Missing French and German text for the Cyborg species on the character creation screen has been added.
  • Galactic Trade Network:
  • Emote items are now properly classified in the "Emotes" subcategory of the GTN.
  • Miscellaneous Bug Fixes:
  • An issue that could cause Subscribers and Preferred players to be treated as Free-to-Play after being logged out for inactivity has been corrected.
  • Incorrect voiceovers have been removed from several emotes.
  • Using the backflip emote while moving now displays the correct animation.
  • All characters are now able to log off in a rest area without waiting.
  • Public Test Server characters no longer count towards character limits.
  • Customer Service tickets no longer occasionally display as blank.
  • Some missing or incorrect French and German audio has been corrected, and some instances of incorrect French or German lip synching have been addressed.
  • Some instances of mismatched voiceover and subtitle text have been addressed.

New in Star Wars: The Old Republic Online Client 1.5.1a (Nov 28, 2012)

  • Companion Characters:
  • Companion Characters will now summon with the proper stat bonuses from equipped gear.
  • Cartel Market:
  • Made layout adjustments to the Cartel Market.

New in Star Wars: The Old Republic Online Client 1.5.1 (Nov 27, 2012)

  • General:
  • Subscribers are again able to file Customer Support tickets from the Character Selection screen.
  • Cartel Market:
  • The following Cartel Market items are on sale!
  • Major XP Boosts: Discounted 25% to 90 Cartel Coins from 120 Cartel Coins.
  • Level 15 Chest Pieces: Discounted 10% to 135 Cartel Coins from 150 Cartel Coins.
  • Medical Probes: Discounted 25% to 375 Cartel Coins from 500 Cartel Coins.
  • The Experimental Flight Suit has been added to the Cartel Market! This adaptive armor can be worn by any Class at level 1.
  • The tooltips for unlocking Speeder Pilot Ranks now correctly indicate that the unlock is per character.
  • Restrictions have been removed from Cartel Pack White Color Crystals, which can now be equipped by anyone.
  • Players will no longer receive an occasional error upon purchasing inventory slot unlocks for their account.
  • Miscellaneous Bug Fixes:
  • Fixed an issue that would allow Preferred Accounts to trade below level 10.
  • French players will now have proper audio during conversations with General Avrun.

New in Star Wars: The Old Republic Online Client 1.5.0a (Nov 16, 2012)

  • General:
  • The first level of Legacy experience boosts no longer grant more experience than intended.
  • Resolved an issue that could allow consumables to not be consumed as intended.

New in Star Wars: The Old Republic Online Client 1.5 (Nov 16, 2012)

  • Highlights:
  • Free-to-Play is here! Players can now experience Star Wars: The Old Republic up to level 50 (with certain restrictions) without paying a subscription fee.
  • The Cartel Market is now accessible. Players can use Cartel Coins to purchase boosts, unlocks, cosmetic items, and more! Travel to Section X on Belsavis and learn why the nefarious Dread Guard has seized control of this ravaged area of the planet! Section X can be accessed on Belsavis and via the daily mission shuttles.
  • HK-51 can now be acquired as a Companion Character! A shipment of the infamous Assassin Droids can be found in the wreck of an Imperial transport ship, The Fatality, in Section X. Reactivating HK-51 requires finding and assembling parts from across the galaxy.
  • Nightmare Mode is now available for Operation: Explosive Conflict! Bosses in Nightmare Mode present a new level of challenge, new mechanics, and high-quality rewards (such as a new vehicle and Dread Guard set pieces)!
  • Dreadtooth, a new world boss, can be found roaming Section X. Each time Dreadtooth is defeated, he returns with a temporary, stacking power buff which increases his difficulty and the quality of his loot rewards.
  • General:
  • The names of guilds that are inactive (any guild that has had no members log in for 8 weeks) will now be released for use by new guilds. If a guild member logs back in once a name is released, that guild member can reclaim the guild's name if it has not been taken. If the name has been taken, the guild will be granted a free rename.
  • If no member of a guild logs in for 8 weeks, the next guild member to log in will be promoted to Guild Leader.
  • Classes and Combat:
  • Subscribers are no longer charged credits for skill point re-specializations.
  • Jedi Knight:
  • Sentinel
  • Watchman
  • Merciless Zeal's healing has been reduced to .5% per point (down from 1% per point).
  • Sith Warrior:
  • Maurader
  • Annihilation
  • Hungering's healing has been reduced to .5% per point (down from 1% per point).
  • Group Finder:
  • Travelling to a new area while in a Group Finder queue no longer occasionally causes the UI to behave as if the player is not in the queue.
  • Missions and NPCs:
  • Some missions on Origin Worlds now offer Experience Boost rewards.
  • Items:
  • The cost to remove mods from items has been reduced for subscribers.
  • The Collector's Edition vehicle and all vehicles available in the Cartel Market can now be used with the lowest-level rank. Their speed now scales based on the rank unlocked by characters.
  • Subscribers can now access speeders at level 15.
  • Campaign armorings are now available for purchase on the Black Hole vendor for Black Hole Commendations.
  • Dread Guard relics are now available on the Daily vendor for 300 Daily Commendations.
  • A new set of droid armor is now available from the Daily vendor.
  • More robes have been adjusted so that their backsides are not inappropriately large when worn.
  • New speeder vendors are now available on Taris (Republic) and Balmorra (Imperial).
  • Legacy:
  • Players can now unlock their Legacy at level 10.
  • The Legacy panel now accommodates much larger Legacies.
  • Each rank of the Legacy Experience perk now grants +6% experience (as opposed to a gradual increase of +2/4/6/8/10). The total possible bonus from Legacy perks is still 30% in each category.
  • PvP:
  • The caps for Warzone and Ranked Warzone Commendations have been increased. All players can now accumulate up to 4500 Ranked Warzone Commendations and 2750 Warzone Commendations.
  • Elite War Hero armorings, barrels, and hilts have had their stats improved slightly.
  • UI:
  • Several emotes are now voiced!
  • Subscribers now have access to 2 additional quickslot bars.
  • Different quickslot bars can no longer be jumped to in the primary quickslot bar if they are already visible in another location on-screen.
  • The deposit for items placed on the GTN is now a percentage of the item's value (instead of being based on the player's set price).
  • Vehicles, mini-pets, weapons, the results of crafting schematics, and color crystals can now be previewed in the item preview window.
  • An additional Cargo Hold can now be purchased.
  • The title selection window is now scrollable. Players can now choose their Legacy name display from this window.
  • A progress bar has been added to the currency pane to indicate player proximity to currency caps.
  • Miscellaneous Bug Fixes:
  • Several typos and instances of incorrect text have been corrected in all languages.
  • The Imperial Medcenter in the vicinity of the wreck of the Ambria's Fury has been moved Northeast.
  • An issue that caused dark outlines to appear around characters' eyes has been corrected.

New in Star Wars: The Old Republic Online Client 1.4.2 (Oct 17, 2012)

  • Classes and Combat:
  • Bounty Hunter:
  • Mercenary
  • Sweeping Blasters now correctly causes the player to face the ability's target.
  • Smuggler:
  • Gunslinger
  • Sweeping Gunfire now correctly causes the player to face the ability's target.
  • Companion Characters:
  • General
  • Some companion abilities now show more descriptive failure error messages.
  • Flashpoints and Operations:
  • General
  • The UI for lockout tabs (for groups and lockout timers) now displays correctly.
  • Operations:
  • Explosive Conflict
  • Some terrain has been adjusted to prevent players from skipping some encounters in this Operation.
  • The Defected Imperial Commander no longer occasionally becomes untargetable.
  • Items:
  • Consumables that have an activation time are no longer consumed on a subsequent activation even when that activation is canceled.
  • Missions and NPCs
  • Class Missions:
  • Sith Warrior
  • General Faraire: This mission no longer fails to update upon entering its phase.
  • Trooper
  • The Ambush: Corrected an issue that could prevent players from completing this mission.
  • PvP:
  • Warzones
  • Implemented changes to correct issues that prevented Warzones from backfilling when a pre-made group member let the Warzone invitation time out.
  • UI:
  • General
  • The map and other UI elements no longer occasionally flicker on machines with SLi or Crossfire setups.
  • Maps:
  • SLi performance is no longer degraded when opening the Galaxy Map.
  • GTN kiosks now on player ships are now properly represented on the map.
  • Miscellaneous Bug Fixes
  • Players who log out on another player's ship without ever having boarded their own are now correctly evicted to the docking bay.
  • Vehicles can once again be used in the Black Sun, Old Galactic Market, The Works, and the Jedi Temple districts on Coruscant.
  • Resolved an issue that caused the game client to sometimes treat mouse clicks outside of the window as valid clicks when using virtual on-screen keyboards.
  • Performance is no longer degraded in the Walker interior on Ord Mantell when moving the camera around the character.
  • Certain visual effects no longer disappear as they pass over particular types of geometry.
  • Some misplaced art assets, seams or holes in the terrain, and locations where players could become stuck have been corrected.

New in Star Wars: The Old Republic Online Client 1.4.1a (Oct 13, 2012)

  • A performance issue that could cause hitching and stuttering (particularly when turning the camera) has been corrected.

New in Star Wars: The Old Republic Online Client 1.4.0b (Oct 3, 2012)

  • General:
  • Improved performance for players using NVIDIA graphics cards in an SLI configuration. (Please use the default SLI setting or AFR2, as AFR1 will result in poor performance with SWTOR.)
  • Corrected an issue that could prevent players from exiting their personal starship after completing Group Finder content.

New in Star Wars: The Old Republic Online Client 1.4a (Sep 27, 2012)

  • Galactic Trade Network:
  • The Galactic Trade Network is now fully functional.

New in Star Wars: The Old Republic Online Client 1.3.8 (Sep 13, 2012)

  • General:
  • Corrected an issue that caused a significant performance drop for some players after patch 1.3.7.

New in Star Wars: The Old Republic Online Client 1.3.7a (Sep 11, 2012)

  • General:
  • Resolved an issue that prevented a significant number of missions (including many class missions) from being completed.

New in Star Wars: The Old Republic Online Client 1.3.7 (Sep 6, 2012)

  • Flashpoints and Operations:
  • General:
  • Players will no longer be prevented from traveling to their group's in a Flashpoint or Operation due to the instance being full.
  • Group Finder:
  • Group Finder now retains a character's role selections when joining or leaving a group.
  • Items:
  • General:
  • The event outfits (the Rakghoul Containment outfit and Sand People Bloodguard outfit) now bind to Legacy instead of binding on pickup.
  • Muse Vestments no longer clip incorrectly with character heads.
  • Helmets, circlets, masks, and visors now display correctly on Miralukan characters, hiding the Miralukan mask.
  • Legacy:
  • Legacy names are no longer unique. New Legacies that are created are now able to use a name that is already in use on the server. All players will be able to rename their Legacies once, at no cost, in a future update.
  • UI:
  • Made minor cosmetic changes to the Character Selection and Character Creation UI.

New in Star Wars: The Old Republic Online Client 1.3.6 (Aug 21, 2012)

  • GeneralL
  • After a player uses the "Reset Local Phases" option, they now must wait 30 minutes to use it again, increased from the prior wait time of 2 minutes.
  • Companion Characters:
  • Xalek:
  • Many of Xalek's personal conversations can now be had in Cantinas as intended.
  • Flashpoints and Operations:
  • General:
  • Using combat revive abilities now consistently returns the revived player to combat if an encounter is still active.
  • Non-boss enemies no longer occasionally respawn after an Operation group has been defeated and re-enters the Operation.
  • Group Finder:
  • Pre-made groups of four players that queue for Group Finder now correctly receive daily mission credit.
  • The "Travel Now" dialog no longer fires more frequently than intended.
  • Items (Items and Economy)
  • Several Imperial head slot items that were not displayed correctly on female with body type 3 have been corrected.
  • Several head slot items now have text that correctly displays in Aurebesh.
  • Many hoods that previously stretched or clipped have been corrected.
  • Players can no longer modify an item while they are looting the contents of a reverse engineered item.
  • Missions and NPCs:
  • Missions:
  • Balmorra:
  • Trash to Treasure: Multiple OT-15 Prototypes no longer spawn at once.
  • Quesh:
  • Quesh Showdown: Master Berin Fraal can no longer be knocked into the acid pits.
  • Class Missions:
  • Jedi Knight:
  • Anarachy: Colonel Hareth no longer respawns after being defeated.
  • Doomsday: The map for this mission's area no longer reverts to being unexplored as the player leaves the area.
  • Jedi Consular:
  • Pilgrims: Master Yuon Par no longer disappears after speaking with the player's character.
  • Imperial Agent:
  • Darth Zhorrid Arrives: The conversation with Darth Zhorrid no longer triggers again automatically if the player uses Esc to cancel the dialogue.
  • The Master Stratagem: The conversation with Keeper no longer triggers again automatically if the player uses Esc to cancel the dialogue.
  • Trooper:
  • Climbing the Ladder: Jonas now correctly responds to player choices.
  • Bounty Hunter:
  • Garoya be Haran: the conversation with Torian Cadera can no longer be repeated.
  • Target Rich Environment: Redivivus now correctly draws his shotgun.
  • PvP:
  • General:
  • Corrected an issue that prevented players from receiving the correct rewards when a Warzone match was completed very quickly.
  • Warzone Information is once again displayed in the Warzone interface.
  • Miscellaneous Bug Fixes:
  • Female Sith Purebloods' fourth jewelry option now displays correctly in-game.
  • Female Sith Purebloods' fourth hairstyle no longer clips with the character model.
  • Combat Training Targets MK-2, 3, and 4 now appear correctly on Dromund Kaas and Coruscant.

New in Star Wars: The Old Republic Online Client 1.3.5b (Aug 16, 2012)

  • General:
  • Resolved an issue that could allow players to obtain The Grand Acquisitions Race items without completing the appropriate missions.

New in Star Wars: The Old Republic Online Client 1.3.5a (Aug 9, 2012)

  • Explosive Conflict:
  • The Minefield Probe Droids are now able to be revealed during the encounter with Colonel Vorgath.

New in Star Wars: The Old Republic Online Client 1.3.3 (Jul 17, 2012)

  • General
  • Implemented optimizations to improve overall server stability.
  • During this maintenance, we are implementing new functionality that will be used later this summer to support automatic character transfers from remaining origin servers to designated destination servers.
  • Classes and Combat:
  • Jedi Knight:
  • Sentinel:
  • Combat:
  • Opportune Attack: This skill now specifically affects Blade Storm, Slash, and Blade Rush. Please note that these changes are not reflected in the ability text.
  • Sith Warrior:
  • Marauder:
  • Carnage:
  • Execute: This skill now specifically affects Force Scream, Vicious Slash, and Massacre. Please note that these changes are not reflected in the ability text.