Source:
· the ASDS respawn is now properly deactivated when an opponent enters the vehicle
· a vehicle's driver can now shut down the engine without changing seats (ground vehicles only)
· fixed erroneous lock message that would always display that the vehicle is unlocked
· the engine glow effect is now only displayed when the jet engines are run up completely
· the laser marker view of the Scout Kit is now placed on eye level
· the number of players in a vehicle and the number of seats is now displayed next to the driver's name
· jets can now use the minimap while in infrared or night vision
· the team score is now displayed in CTF and CTV game modes
· added notification sound for new team account requests
· vehicle cannons no longer rotate to north when a user switches to the gunner seat
· removed IR target functions (IR Strobe Grenade, IR Marker on vehicles, Scout-Kit IR Marker)
· added function to mark Laser targets with vehicles
· rcon map command has a help text now
· the game mode Super Conquest can now be started via rcon command
· the rcon password can now also be set using the command !rcon pass
· the !rcon command can now be used without having set the rcon password first
· the Scout Kit now has all the features of the Sniper Kit
· fixed a bug that made it impossible to use sensors on rotated cannons with limited rotation angles
· fixed errorneous use of passenger model offset parameter that made it useless
· added parameter to configure rockets to loose kill energy when fired long distances
· when switching through grenade slots the current grenade type is shown in a splash message
· seats on vehicles can now be defined to be not useable from inside the vehicle (e.g. prohibiting switching to Heli gunner seats in mid air)
· implemented new system that allows to start maps depending on their size and the number of players in the server
· boats now explode again when they loose all their health
· reconfigured flyer physics system to allow proper use of floating aircrafts
· the commander target icons match the target type again
XML:
· Sniper-Kit removed
· balancing of infantry weapons updated
· the Desert Eagle's recoil when zoomed was brought back to a normal level
· rebalanced all man-carried rocketlaunchers
· added 'Spike SR Laserguided' as a man-carried massive-impact laserguided misslesystem
· a new anti-vehicle rocket launcher is introduced, the RPG-7
· 'Panzerfaust 3-T', 'Panzerfaust 3 BunkerFaust', 'C90-CR (M3) Anti Bunker' and 'C90-CR (M3) Anti Personnel' removed
· M15 White Smoke grenades removed
· "Flashbang" renamed to "M84 Stun Grenade"
· country origin grenades updated
· removed Humvee TOW from the terminal
· armour of HEMMT transport and mobile spawn trucks slightly reduced
· base price for Vityaz DT-10P reduced to $2.000
· VBL 7.62 was exchanged with the VBL MILAN with an anti-tank rocket launcher
· VBL MILAN is now amphibic
· the AA-MG on Supply V and MedEvac got rebalanced
· the radar jammer of the K1Sh1 Infauna can now only be controlled by the driver
· the base price of the K1Sh1 Infauna has been reduced to $5.200
· camera-guided weapons got a small rebalancing
· changed the anti-air infrared sensor settings to become easier influenced by Flare countermeasures
· balancing of jets, VTOLs and helicopters completely reworked
· added nightvision view for transport jets Y-7H and An-72/74
· "Su-34 Fullback" renamed to "Su-32MF Fullback"
· "Y-7H" renamed to "Y7-200"
· "F1-Mitsubishi" renamed to "F-1 Mitsubishi"
· "F-15C Eagle" renamed to "F-15E Strike Eagle"
· "F-16C Fighting Falcon" renamed to "F-16E Fighting Falcon"
· "F/A-18 Hornet" renamed to "F/A-18C Hornet"
· "F-117A Nighthawk" renamed to "F-117A Night Hawk"
· "Eurofighter" renamed to "Eurofighter Typhoon (Tranche 2)"
· "SAAB JAS-39 Gripen" renamed to "JAS 39EBS Gripen (C b-III)"
· "Tornado" renamed to "PA-200 Tornado GR.4"
· "Rafale" renamed to "Rafale B F3"
· "Mig-29 Fulcrum" renamed to "Mig-29M/33 Fulcrum-E"
· all passengers of transport-jets and -VTOL got a compass in their HUD
· the following jets are now prepared to be two-seated: Harrier, Rafale, Tornado, F-15 in addition to the Su-34
· the F-1 got a new weapon-configuration based on its original
· visibility of pilot/WSO in the following jets fixed: Tornado, Eurofighter, SAAB Gripen, Rafale
· changed the sequence in which the B-8 rocket pods of the Su-25KM are be used
· added frame animations for the landing gear of the 'Su-25KM Scorpion'
· 'An-24 Coke', 'Su-39 Frogfoot (Su-25TK)' and 'Cessna Skymaster' removed
· "AH-1F Super Cobra" renamed to "AH-1W Super Cobra"
· Hind and Apache: exchanged pilot and WSO seat's position
· base price of several helicopter models changed again (most decreased)
· refill toolkit ability does now work for chinook helicopter
· radius of UH-60Q's refill medikit ability increased
· maximum engine's temperature decreased for some helicopters
· passengers #3-5 of a Mi-17 helicopter again have a 1st person view
· the Chinook helicopter can now land on the water
· reconfigured all hud for non-pilot seats in helicopters (e.g. added compass)
· co-pilots of helicopters Panther AB, Harbin Z-9C and Cougar are now visible in their seats
· Bo 105P cannot be locked and destroyed by guided anti tank rockets anymore
· 'AS 565 UB Panther', 'UH/HH-60M MedEvac', 'UH-60M HOT Gunship', 'RAH-66 Comanche Attack' and 'AH-64D Apache Longbow GS' removed
· "Jetski" renamed to "Jetski Ultra 300LX"
· added new wave effect for ships (Arleigh Burke class)
· speeds of several ships reconfigured
· impact of Tomahawk Cruise missiles, equipped on Arleigh-Burke-Class destroyers, increased massivly
· new AA rocket launcher system added for the Arleigh-Burke class destroyers (enhanced sea sparrow)
· the 12.7mm calibre heavy MGs used on boats (e.g. Mark V) got more killenergy per hit
· CB 90 boats got a little less armour and stability
· Mark V's armour increased again
· CB 90 H (non AA version) got a weaker but faster turret gun which may be used as a AA-MG as well
Models/Textures:
· the anti-air rocket pod of the vehicle 'Linebacker Bradley M6' can now be angled upwards
· the AGM 65G anti-ground missile now has a motor effect
· modified tutorial startscreens 2 and 5 (turning off the engine)
· the gear flap for the right gear of jet 'Tornado' is now animated
· Chinook model enhanced with float-bodies
· Spike SR laser-guided rocket launcher system introduced
· VBL model changed to the version armed with an additional MILAN launcher at its rear turret and is now amphibic
· Rafale's seat direction fixed
· scale of gripen and harrier model fixed
· SAAB Gripen jet now has an engine effect
· added new engine animation for jet Yak-141
· the machine gun of the jet F-15 now shoots straight
· added new camouflage setting leo
· added several new map objects: landing stage, stack of wood, tree stump, hanging bridge, tent
· fixed errorneous LOD settings of the Lenin statue object
· fixed a dog house object that was hovering in the air
· added new weapon icon for camera guided bombs
· fixed two rocket models that do now show exhaust effects
· model and texture of the Super Cobra helicopter completely reworked
· model and texture of the Mi-25 Hind helicopter completely reworked
· added new spawn vehicle Air Tractor AT-301 (agricultural aircraft)
· added new unarmed sea plane Cessna 117B Cardinal
· added new rocket launcher RPG-7
· added new ship "Gyurza Class"
Maps:
· Soldner-Betatest: removed spawn vehicles that will be removed with the next patch
· Baikal-Sea: removed the double fence around the helicopter spawn area
· Volcano: removed the double fence around the helicopter spawn area
· Bone Mountain: fixed helicopter spawn area at the farm CP with the airport
· Bone Mountain: added new spawn vehicle AT-301
· Silvereye: adjusted water dephts
· Silvereye: HQ Red is now on the island were CP Delta was previously
· Silvereye: added three new airports
· Carpathian Mountains: replaced spawn vehicles
· Carpathian Mountains: roads flattened
· Countryside: replaced spawn vehicle Cessna Skymaster by new AT-301
· Serpentine: replaced spawn helicopter Panther by Cougar
· River of Kazan: replaced spawn vehicle Mowag Piranha by Luchs
· Saint Rebekka: replaced spawn vehicle Cessna Skymaster by new AT-301
· K-Town: added new spawn vehicle AT-301
· Pietrovsky: added new spawn vehicle AT-301
· River Delta: map completely reworked
· Armageddon: map completely reworked
· new map Dead Island added
· new map Attu Island added
· new map Kursk added
Source:
· rockets no longer 'get stuck' in vehicles
· empty flyers can no longer be damaged by weapons that are too weak for their armor
· the pre-spawn terminal now allows to buy up to three types of grenades
· both visors (IR + NV) can be bought at the same time from the pre-spawn terminal now
· the pre-spawn terminal now features buttons to sell the currently equipped items
· the ASDS submarine's mobile spawn point is now available without a player in the boat
· the Scout Kit no longer features the IR strobe grenades, they can now be bought like regular grenades
· the Scout Kit now has laser and infrared target designators
· fixed an error in the damage calculation for small arms
· implemented new rocket type torpedo
· the server executable now takes the command line parameters wwwport and port
· submarines dive a little bit faster now
· added a new function that allows units to jam the enemies radar
· the radar distances are now calculated correctly in multiplayer
· countermeasures for torpedos added
· vehicles that can't detect enemy units on radar no longer show a radar distance
· implemented a new function that allows vehicles to detect radar contacts for other units
· players in closed vehicles no longer receive splash damage
· the User.ini can now also be used to overwrite settings of the options.ini
· added new command line parameter -config: to load any ini file with config settings
· ships now sink when they are destroyed (in at least 5m deep water)
· added new XML parameter to control if a vehicle can be transported with a helicopter hook
· fixed a bug that caused some ships not show up on the radar
· commanders can now use the keyboard keys to accept/reject team fund requests in commander mode and in vehicles
· fixed a rare client crash that could occur when a helicopter was destroyed
· the mobile respawn vehicle is now locked for other players once it is activated
· added a function that enables the commander to lock/unlock mobile respawn vehicles
· fixed a server crash that could occur when players initiated a knife attack while losing the knife
· changed distance calculation method for all rocket sensors
· removed the commander function to split the team account
· the !hud 0/1 commands now additionally toggle the reticle, posture icon, passenger numbers, chat, kill messages, gamemode information
· fixed a bug that caused the limit for mobile respawns per team to be ignored
· maximum number of mobile respawns per team is now 3
· changed major parts of the rocket physics code
· added new ranking event to upload information on the player model to the ranking database
· the kill distance is now displayed for unmanned units as well
· torpedo splash damage is no longer reduced by the water surface
· the mapcycle options screen of the server admin interface no longer hides certain maps
· fixed a bug with the server-client synchronization of flyers (had no impact on regular game play)
· the commander player list is now always sorted alphabetically
· fixed a client crash that could occur when a player was in tracking spectator mode during map change
XML:
· changed several German translations of AGS menu texts to match the sound sample
· edited several English gesture texts
· implemented four new AGS gestures (V-F-Y, V-F-M, V-F-A, V-J-D)
· vehicle 'Marder' now has night vision
· vehicle 'CV90' now has infrared vision
· renamed vehicle 'Avenger' to 'M1097 Avenger'
· renamed jet 'AV-8B Harrier' to 'AV-8B Harrier II'
· renamed launcher 'Stinger Weapon System' to 'FIM-92A Stinger'
· renamed launcher 'CR-90CR (M3)' to 'C90-CR (M3)'
· changed country codes to match ISO-3166-1 three letter code
· changed origin of vehicle 'Type 93' to Japan
· changed origin of jet 'AN72 Coaler' to Ukraine
· changed origin of jet 'Eurofighter' to Europe
· changed origin of helicopter 'PAH Tiger HAP' to Europe
· changed origin of helicopter 'PAH Bo105' to Europe
· changed origin of helicopter 'Cougar' to Europe
· changed origin of helicopter 'SA360 Dauphin' to Europe
· changed origin of helicopter 'Bell UH1D' to USA
· vehicle 'Fennek' can now use the IR Marker from a gunner seat
· reduced refill costs of TV guided rockets massively
· flight time of TV guided rockets slightly increased
· all helicopters react slightly faster now
· added stealth capabilities to Comanche helicopters, 'F-117A Nighthawk' and 'F-22 Raptor'
· changed origin of weapon 'M93 Black Arrow' to Serbia
· helicopters 'PAH Bo105' and 'Black-Hawk UH60G' can now engage IR targets
· renamed jet 'C-130 Hercules AWACS' to 'EC-130H Compass Call' and added radar jamming capabilities
· vehicle 'Fennek' now has radar scouting abilities (units close by see the radar contacts of the Fennek)
· jet 'EC-130H Compass Call' now has radar scouting abilities
· jet 'Eurofighter' has two anti-air missiles less now (not enough weapon slots on the aircraft)
· both submarines are harder to lock now
· maximum radar range for all units is now 1000m
· jet 'EC-130 Compass Call' now detects empty vehicles on radar
· vehicle 'Type 93' renamed to 'Type 93 Closed Arrow'
· all game units except the biggest boats and submarines can now be transported with the helicopter hook
· smoke grenade launchers on all vehicles now are in single shot mode (primary and alternative fire)
· all flyers no longer shoot their flares in automatic mode, but single fire instead
· TOW-Stand now has an improved radar using a 360° angle and a range of up to 600m
· 'VCC 80 Dardo' and 'Fennek' now have a radar range of up to 1000m
· ranges of radars have changed for ships (RIB, VSV: 300m; RAC, SOC-R: 500m; Mark V, CB 90, CB 90AA: 1000m)
· all Blackhawk-Helicopters (but the Gunship) now have launchers for smoke grenades
· the radar of the Antonov An-24 was fixed and should work as those of An-72 and Y-7H
· increased the power of the MK85-Grenades (Type-63 tank) and the MK100-Grenades (BMP-3 tank)
· reload costs for Ataka-V launchers reduced by 6,67%
· maximum pitch angle along the y-axis for Hokum helicopter increased by 40%
· changed settings for the AC2T-Swatter Sensors to solve some issues with a too small lock-on range
· refactored all launcher-systems and their targeting sensors
· jet 'Su-39 Frogfoot Hydra' renamed to 'Su-25MK Scorpion'
· jet 'Su-39 Frogfoot' renamed to 'Su-39 Frogfoot (Su-25TK)'
· jet 'Su-25MK Scorpion' now uses proper S-8KOM Rockets in B-8M1 Launcher-Pods instead of Hydra Rockets
· Ships, Jets and VTOLs now belong to subcategories (e.g. Transport, etc.)
· new subcategories added (incl. internationalization)
· all vehicles of subcategory 'transport', if they have any active radar, no longer show empty vehicles (exception: hook helis/VTOL)
· weapons 'HK MP5' and 'HK MP5 Silenced' no longer feature a burst fire mode
· weapon 'Rheinmetall MG 3' renamed to 'MG 3'
· weapon 'USAS 12' magazine capacity increased from 10 to 20 shots
· weapon 'NeoStead' renamed to 'NeoStead 2000'
· weapon 'AK-74' renamed to 'AK-74M'
· weapon 'AKS-74U' renamed to 'AKMSU'
· weapon 'HK G3 A3' renamed to 'HK G3A3'
· weapon 'HK G3A3 ZF' renamed to 'HK G3A3 ZF'
· weapon 'HK OICW' renamed to 'HK XM29 OICW'
· weapon 'Steyr AUG' renamed to 'Steyr AUG A2'
· weapon 'M82 A1 Light Fifty' renamed to 'Barrett M82 A1 Light Fifty'
· weapon 'HK PSG1' renamed to 'HK PSG-1 A1'
· weapon 'Steyr .50 HS' renamed to 'Steyr HS .50'
· weapon 'MGL-MK1' renamed to 'Milkor MGL'
· weapon 'VSS Vintorez' now has 6 magazines instead of 3
· price of weapon 'Saiga .308' decreased from $1200 to $1000
· price of weapon 'HK MR762' decreased from $1800 to $1400
· weapon 'Tavor MTAR 21' renamed to 'Tavor CTAR 21'
· weapon 'SVD Dragunow' renamed to 'SVD Dragunov'
· UCS: the ghillie suit can no longer be combined with helmets
· all infantry weapons without scope have less recoil in iron sight mode now
· weapon 'HK 21E' can now be used effectively while crouching
· maximum range of all infantry weapons except pistols and shotguns increased
· weapon 'HK MP7' magazine count increased to 5
· weapon 'CheyTac LRRS M200' magazine count increased to 4
· weapons 'Milkor MGL' and 'RG 6' (grenade launchers) magazine count increased to 3
· rocket launchers and vehicle cannons rebalanced and named
· Stinger- and TOW-rocket systems unified (e.g. resupply of a single TOW rocket cost the same, no matter upon which platform it is located)
· 'Javelin' renamed to 'FGM-148 Javelin Launcher'
· 'M136AT4' renamed to 'AT-4CS Launcher' and changed the origin to Swedish
· 'M202A2 MRL' renamed to 'M202A1 FLASH'
· added a crosshair to the infrared and night vision sights of jets
· Ural truck has now capacity for two more soldiers
· BTR-70 and BMP-1 have now increased capacity for one more passenger
· changed the maximum up angle of the main gun for most wheeled IFV
· 'Mi-24F Hind' renamed to 'Mi-25 Hind-D'
· 'KA-29 Helix B' renamed to 'KA-29TB Helix-B' with now 4x20 S-8KOM rockets instead of the Hydra ones
· 'KA-50 Hokum' renamed to 'KA-50 Black Shark' with now 2x16 S-5K1 rockets instead of the Hydra ones
· 'SA 360 Dauphin' renamed to 'AS 565 AB Panther' with now 2x7 SNEB rockets instead of the Hydra ones
· 'SA 360 Dauphin (Transport)' renamed to 'AS 565 UB Panther'
· 'AS 532 Cougar' renamed to 'AS 532AL Cougar'
· 'PAH Tiger HAP' renamed to 'EC665 Tiger' now with 22 SNEB rockets instead of the Hydra ones
· 'AH-6G Littlebird' renamed to 'AH/MH-6M Littlebird'
· 'AH-6G Littlebird MG' renamed to 'AH/MH-6M Littlebird MG'
· 'B-8M1 launcher' (used , e.g. with Su-25) has now 20 'S-8-KOM' Rockets (instead of 19)
· constructed 'B-8W-20A launcher' for 'S-8KOM' rockets
· constructed 'UB-16-57UM launcher' for 'S-5K1' rockets
· KARS-Launcher and -rockets have been renamed to a suiting UB-launcher system
· constructed 'SNEB HP' Rocketsystem for simple non-locking Air-2-Ground-Rockets used by European helicopters
· constructed 'Matra F2' launcher system for SNEB rockets (7 rockets)
· constructed 'TDA LR6822' launcher system for SNEB rockets (22 rockets)
· constructed 'M260' (7 rockets) and 'M261' (19 rockets) launcher system for Hydra 70 M151 rockets
· constructed 'LAU-130/A' launcher system for 19 Hydra 70 M151 rockets
· unified the resupply-cost for all non-aiming AG-rockets
· all AH-64D helicopters now use the LAU-130/A launcher system for their Hydras (2/4x19)
· the AH-1F now uses two M261 launchers for the hydra rockets (2x19)
· reduced the resupply costs for the magazines of Hind, Cobra and Comanche MG
· the Hind MG got more precise but far weaker
· the Comanche MG got less precise and deals a little less damage per hit
· Apache and Tiger MG now have three magazines with a size of 800 rounds each (instead of 2x1200)
· the range of the MG of Apache and Tiger helicopters has increased to the same as of Comanche and Cobra MG
· the range of the Hokum's gun has decreased to 1000m, a second magazine was added and the resupply costs for the gun increased
· 'BRDM-2 ATGM' renamed to 'BRDM-2 9P137 (ATM)'
· 'Mowag Piranha' renamed to 'Piranha IV 8x8'
· 'Mowag Eagle Recce' renamed to 'Eagle III'
· 'Tpz. Fuchs' renamed to 'Fuchs TPz 1 A7'
· 'Luchs' renamed to 'Luchs SpPz 2'
· 'FlaRakPz Roland' renamed to 'Roland FlaRakPz'
· 'Leopard2A6' renamed to 'Leopard 2 A6'
· 'M2 Bradley' renamed to 'Bradley M2'
· 'M1A2 Abrams' renamed to 'Abrams M1A2'
· 'VCC 80 Dardo' renamed to 'Dardo VCC 80'
· 'PAH Bo 105' renamed to 'Bo 105P'
· 'Bell UH1D' renamed to 'UH-1C Iroquois'
· 'UH-60 Black-Hawk' renamed to 'UH-60M Black-Hawk'
· 'UH-60L Black-Hawk' renamed to 'UH/MH-60L Black-Hawk'
· 'UH-60G Black-Hawk' renamed to 'UH-60M HOT Gunship'
· 'UH-60M Black-Hawk' renamed to 'UH/HH-60M MedEvac'
· 'AH-64D Ground-Supression' renamed to 'AH-64D Apache Longbow GS'
· 'AH-64D Multi-Role' renamed to 'AH-64D Apache Longbow MR'
· 'KA-60 Kasatka' renamed to 'KA-60R Kasatka'
· 'Mi-17 Hip' renamed to 'Mi-17V-3 Hip-H'
· 'CH-47 Chinook' renamed to 'CH-47F Chinook'
· prices for Jets and VTOLs adjusted
· balancing and driving behaviour of all wheeled vehicles, tanks and ships overhauled
· balancing for helicopters overhauled
Models/Textures:
· added new submarine 'Ghadir'
· added new weapon torpedo
· added new torpedo carrying helicopter 'Harbin Z-9C'
· added new camouflage grey2
· removed vehicle 'M2A1 Bradley'
· added new vehicle 'Linebacker M6 Bradley'
· added new electronic warfare vehicle 'K1Sh1 Infauna'
· added a new ship: an Arleigh Burke class destroyer. It's available on map Silvereye as a spawn vehicle
· added new ship 'IPS-18 Tir Class'
· corrected a typo on the English IR/NV start screen
· removed togcom logo from all start screens (full installer only)
· added a new HUD icon for radar jammers
Maps:
· Serpentine: added VTOL terminals in both HQs
· Serpentine: added spawn helicopter 'AS 565 UB Panther' to CP Echo
· Serpentine: adjusted helicopter spawn area in HQ Red to allow the larger helicopters to spawn
· Warzone: added VTOL and launcher terminals in both HQs
· K-Town: added VTOL terminals in both HQs
· K-Town: added an airfield at CP Bravo
· Pietrovsky: made launchers, equipment and VTOLs available at terminals in both HQs
· Pietrovsky: added an airfield near CP Alpha
· Kurvanova: made launchers, equipment and VTOLs available at both HQs
· Kurvanova: modified vehicle spawn area at CP Alpha, large helicopters no longer explode when bought there
· Bone Mountain: added two new checkpoints outside of the city
· Bone Mountain: added an airfield to one new CP
· Plattenbau: changed vehicle spawn area at HQ Red so the vehicles can't be shot from HQ Blue
· Plattenbau: changed Humvee spawn area at HQ Red to cover it from fire from HQ Blue
· Fishaven: added new CP Delta
· Fishaven: added tank terminal to CP Charlie
· Fishaven: added runways with jet terminals to both HQs
· Countryside: added VTOL terminals in both HQs
· Field: added VTOL terminals in both HQs
· Deathcity: added VTOL terminals in both HQs
· Armybase: made grenades available at every terminal
· Armybase: made launchers available in both HQs
· Deep Forest: made grenades available at every terminal
· Island Hopper: added VTOL terminals at both outside island bases
· Perimeter: added VTOL terminals at both HQs
· Saint Rebekka: added airfields near both HQs
· Villariva vs. Villabajo: added an airfield and jet terminal at the military base on the hill
· Aspenovich: made launchers available in HQ Red
· Aspenovich: added VTOL terminals in both HQs
· Bruma: removed vehicle terminal at the ramp
· Silvereye: the ship terminal at HQ Blue no longer has tanks available
· Lenskoje: added VTOL terminals at CP Charlie and CP Delta
· Baikal Sea: removed two of three stinger stands at CP Bravo
· Baikal Sea: added a ship terminal at the central island
· Lake Karachay: added Jet terminal to the airport at HQ Red
· Lake Karachay: added VTOL terminal to HQ Blue
· Desert Raid: added vehicle terminal in the city
· Desert Raid: turned the outer base with helicopters into a capturable CP
· Desert Raid: added an airfield with jet terminal to the new CP
· River of Kazan: added VTOL terminals to the HQs
· River of Kazan: added an airfield in the middle of the map
· River of Kazan: added a ship terminal to the harbor on the blue side of the map
· Al-Shedin: added an airport in the desert between the HQs
· Al-Shedin: removed unused harbor behind the city
· Nullgrad: added VTOL terminals to the HQs
· Nullgrad: added an airfield in the valley next to HQ Red
· Village: the flags in CTF game mode are no longer placed on the adjoining map Hell Valley
· added new map: Carpathian Mountains
· added new map: Vladivostok
Source:
· fixed a server crash that could occur when the server was running for a long time
· fixed a bug that prevented all SSW servers from being started until the root server was rebooted
· fixed an error that caused vehicle movement to be very jumpy
· removed dot in the crosshairs for infantry players
· removed shuffle maps function
· added a new button in the server webinterface to randomize the order of the current map rotation
· grenades and C4 no longer bounce back when thrown against a glass window
· scout targets now disappear when the target is dead
· removed an error in the help text of the !vote command
· launchers no longer play shot sound when tried to fire from a disallowed posture
· fixed issue that caused some LAN servers to be unjoinable
· added new scope element to show distance to the target
· the vote timeout setting of the webinterface works now
· adjusted hardware id system to exclude more invalid IDs
· fixed a bug that could be exploited to crash servers
· SCQ game mode now has the same caps calculation as Conquest
· activating a vehicle scope no longer changes your weapon
· players wearing the red lumberjack shirt get a 25% speed bonus when driving the tractor
· fixed an error that could prevent target locking when several targets were visible
· removed 800×600 screen resolution from the options menu (no longer supported by the GUI system)
added new IR target system that allows certain aircrafts to lock their rockets on special infrared targets. Targets can be set by:
· Scout Kit infrared signal grenade
· Gunner of the helicopter (target is only visible to the pilot)
· recon vehicle Fennek
· compass waypoint markers replaced by flag/target icons (workaround for Direct3D 11 shader issues)
· the server executable no longer needs the -user:server parameter to start the server
· the commander mode now displays the base names in conquest game modes
· weapon tracer rounds now ricochet from surfaces
· crashlogs are now written to the Soldner Secret Wars folder in the users My Documents directory
· the terminal window is now larger to be able to display more weapons at the same time
· added a search function for the terminal; typing a weapon name will set the cursor to the weapon
· the player model’s hands and arms are now visible when using the weapon’s ironsight
XML:
· weapon M16 A2 removed
· HEMMT trucks have more powerfull brakes now
· Apache Close Support removed from the game
· added passenger seat to Luchs and enabled the gunner to take over the weapon
· price and armor of BRDM-1 reduced
· BMD2 has more buoyancy now
· crosshair amplitude reduced when having a high pulse
· some vehicles can now honk
· updated ironsight camera settings and soldier animations for all weapons
· KA-50 Hokum cannon reconfigured
· A-10 gatling cannon now has greater dispersion
Models/Textures:
· Fennek visor turret modified
· M4 AimPoint model remodeled
· added new weapon HK MR762
· added 9 new camouflage settings
· added new vehicle Lada Niva
Source:
· !fps and !tell commands work again
· fixed error that allowed to join the portal with any nickname ignoring registered multiplayer account
· removed inactive "Clan" button from multiplayer menu
· server list is now sorted by number of players by default
· fixed defective Sniper Kit laser when the kit was bought in the pre-spawn terminal
· zooming the scope while the soldier is playing an animation will no longer make the soldier switch weapons
· removed restriction for Addon weapons / vehicles (affects Training mode)
· suicide money penalty no longer affects the team account
· fixed error that caused the weapon accuracy not to increase again when the pulse calmed down
· the respawn time is no longer multiplied when a player is killed while parachuting
· the soldier zoom keys will now switch through weapon slots while the player is not in a scope view (default: mouse wheel)
· fixed weapon invisibility when throwing a weapon away in scope mode
· fixed weapon invisibility when being killed a) in scope view b) in first person view
· added timestamp to screenshot name. Screenshot name format is now: Pic000-yyyymmdd_hhmm-gametime.tga
· it is no longer possible to shoot faster than the autofire firerate in singleshot mode
· in capture gamemodes the spawn goal selection is reset to the team hq (from mobile respawn) when the player spawns
· reworked shuffle weather system to increase performance and make the system less error-prone
· V-C-G AGS is working again
· fixed error that made the player unable to move when an AGS gesture was sent shortly after the respawn
· Entire code for vehicle axle settings and vehicle propulsion overhauled
· tank wheels without contact to the ground are now animated
· when a team has no respawn bases left, other players of the team can only use player tracking spectator mode
· it's now possible to airtransport amphibious vehicles with the helicopter hook
· vehicles don't explode anymore when they are driven into water, they'll sink and become uncontrollable
· heavy vehicle weapons will shake the vehicle when fired (tank main cannons, Anti-Air guns)
· implemented shell casing effects for vehicle based weapons
· added new shot type with special tank penetrating effects
· drowning is now counted as a death in the statistics
· added submarines as a new vehicle class
· fixed an error that caused the character idle animations not to be played
· most ship propellers are now animated
· added a new submarine HUD
· your current weapon is now automatically sold when buying a new weapon for the same slot in the pre-spawn terminal
· adjusted settings for the maximum level of detail video option
· removed render grass option, grass is now forced on for every player
· added video option to enable/disable gunshell effects for vehicles
· left click with knife equipped now always causes an attack, the logo carving function is now the alternate fire function
· the '-mods' command line parameter now works for servers as well
· deactivated old network debug function that created overall_network.csv files and serverstats
· moved game settings files and screenshot folder to the MyDocuments folder
· tweaked the code for the server browser, the server list updates faster now
· added a new admin function to load random maps from the mapcycle
· added new routines to be able to adjust the direction boats are leaning in when steering
· added support for under water decoys
· added new xml switch to make rockets usable in water
· deactivated nick changing when connected to a LAN server
· fixed an error that caused expired rockets to deal no damage
· added function to adjust the live time of vehicle mounted rockets using the mouse wheel (used for waterbombs)
· submerged units will no longer be displayed on the radar
· players can enter submarines when diving
· the mini-map no longer centers back on the start position when changing seats in a vehicle
· radar targets are now rendered with an alternate system as a workaround for the NVIDIA driver incompatibilities (temporary, until we solve the issue)
· added new XML value to influence the acceleration of ships
· changed physics calculations for vehicle surfaces to make them less prone to getting stuck in the terrain
· changed code for jet camera ball calculation
· blocked old webinterface for certified servers
· added a confirmation box before a training-mission is started
· removed notice regarding the abuse board for successfull kick votes
· changed URL in the ranking welcome message (join message)
· the editor now indicates the orientation of spawning objects
· the sound notifications for commander targets are now played in English when no localized soundfile was found
· the rcon map command now checks for an exact match to the mapname first
· fixed an error that could cause the up and down buttons in the UCS screen to disappear
· players killed by exploding vehicles will now be counted as a kill for the player who destroyed the vehicle
· fixed a crash that occured when pressing a key in the terminal screen
· TSE presets can now be bought by pressing keys 0 - 9
· fixed minor issue with the TSE presets window
· Commander Mode playerlist no longer shows multiple players selected when they are not
· Commander Mode playerlist design completely reworked so the commander gets more (usefull) information
· increased number of players in Commander Mode playerlist (without scrolling) from 8 to 17
· the commander now gets score for completed game mode goals (capture flag/vehicle; conquer flag (CQ))
· Commander vehicle targets now show an icon to indicate the vehicle type of the target
· Commander infantry target markers now have a limited lifetime of 30 seconds
· the commander can no longer mark enemy soldiers inside a vehicleadded delay to the Commander Mode mouse over text for enemy soldiers to make it harder to find players in closed buildings
· when the commander leaves the commander view all targets are deleted (not just hidden)
· fixed an error that caused the commander beeing stuck after leaving the commander mode
· the commander mode will no longer be closed when the same commander is voted commander again
XML:
· decreased maximum zoom level in commander mode
· reconfigured grass render settings and grass types per ground texture
· restricted maximum player name length to a maximum of 22 characters
· changed weapon sound of the A-10 MG
· updated heartbeat settings; the heartbeat will decrease more slowly now
· the weather setting "rainy" is now accesible for the shuffle weather feature
· changed tank transmission settings so they are slower but more powerfull on challenging terrain
· Tracer effect is better and longer visible now
· Gepard and Tunguska now have a much higher firerate
· reconfigured driving behaviour of wheeled and tracked vehicles
· removed tracer effect for all launchers (e.g. vehicle smoke grenades)
· Panzerfaust 3 scope redesigned to make the scope markers more helpful when aiming
· fixed game freeze when using Stinger or TOW stands in a water filled crater
· removed xml files that are no longer necessary
· fixed awkward steering behavior of boat 'RIB'
· added new scope for RPG29, PF89 and all FHJ versions
· increased maneuverability of helicopters
· removed infrared target indicator that caused graphics glitches
· sounds for bullet hits on metal are louder now
Models/Textures/Effects:
· reworked flare effect; colors are more realistic now and in addition to the flare the aircrafts throw a couple of chaffs
· minor cosmetic change on tank muzzle smoke effect
· added spark effect for impacts of shells with a caliber of 20mm and greater
· redesigned rainy weather mode, precipitation was removed and color settings changed
· added sound for weapon shell casings
· changed several vehicle models to be able to render the gunshell effects properly
· added several new shell casing effects
· bubble effects for sinking ships and vehicles added
· commander mode icons completely reworked
· added submarine "ASDS"
· the ship "Mark V" has been fitted with water bombs to hunt submarines
· created new explosion effect for water bombs
· model for helicopter AH-1F Super Cobra reworked
· implemented new rocket model for Comanche Anti Air sidewinders
· added shell casing effects for almost every ground based vehicle and helicopters
· added new boat "CB90" in two versions (1) armed with Waterbombs and MG (2) armed with Anti Air Rockets
· added new civil aircraft Cessna Skymaster
· chinook rotors now rotate in the correct direction and at the same speed
· fixed a glitch in the model of a wooden barn
Maps:
· fixed a bug with misplaced objects on map 'CounTainer'
· fixed an issue with deathmatch spawnpoints on map Kamchatka
· added new map: CounTainer_2
· added new map: Vassholmen
· added spawn vehicle Snowmobile to maps: First Strike, Aspenovich, Death City
· replaced spawning transport aircraft on map Countryside by civil aircraft Cessna Skymaster
Source:
· updated python to version 2.5.4
· updated to latest version of physics engine
· fixed an error that allowed the use of one nickname with several players simultaneously
· fixed a vulnerability of the server version, which could be exploited to cause a DoS (Denial of Service)
· fixed a security hole that could be used to run malicious code on any gameserver
· deleted a resolution from the options menu that is not supported by the games GUI system
· changed the physics calculation so the tanks now use all wheels instead of only three
· altered the steering routine for tanks so they are easier to control even at higher speed
· fixed crash of gameserver when trying to load a preset without a mapcycle
· cooking your last grenade won't make you unable to interact with the environment anymore
· cosmetic changes of grenade cooking animation
· fixed major bug that could be used to get through walls and crash servers
· trees don't bump around after falling anymore
· fixed error with invisible body parts of some players (or bots) in multiplayer and training mode
· a new sortable column in the terminal now shows weapon categories (AR (Assault Rifle), CB (Carbine), CB+S (Carbine+Scope), etc.)
· the current time is now displayed properly when changing weather with an rcon command
· spawn flag can now be selected when team balance forces the player in one team after joining the server
· commander is no longer able to request items from teamaccount
· weapons and vehicles now show long category name in statistics view
· ranking money settings restricted to a range of $3000 to $5500
· added new feature that allows to randomly select a new weather state every round
· enabled frame animations for vehicles Radars of Gepard, Tunguska and FlaRakPz Roland are now animated
· added a language menu to the game options
· administrators can now adjust price factor for helis and jets separately
· adjusted vote settings
· on teamkill autokick and successfull kick vote a chat message will advert to the use of the abuse board
· heat seeking rockets now have distinct weapon hud icons for anti ground and anti air rockets
· added popup window for the commander to confirm splitting of team account (also shows amount every player will receive)
· commander targets will now only be visible when the commander is in the commander view
· the commander now gets scoring points when players kill their target
· Mobile Respawn is now only visible in pre spawn menu when a player actually joined the team
· in CTV and CTF gamemode the mobile respawns are now displayed on the spawn map to join at the mobile select it, to join in the base deselect it
· fixed bug with laser targets that stayed active even when the laser designator was deactivated
· added Sniper-Kit function to announce the current laser target to the team (right-click)
· rcon commands that contain more than one "!" will no longer compromise the rcon password in the open chat
· when players are muted they can no longer use AGS gestures
· added rcon and webinterface function to mute and unmute players
· rope HUD element now shows the rope status and the name of the attached vehicle
· commander airstrike completely reworked
· fixed error that caused the commander mode to be not accessible when the commander was in a transport jet
· added a cheat protection feature, server and client version can now be started certified or uncertified
· see FAQ-entry for further description: http://www.togcom.de/forum/faq.php?f...rtified_system
XML:
· engine sound of 'Osprey' is now working properly
· shooting sounds of the 'Gepard' are now working again
· the transport hook is back
· changed the scope view of the tanks 'Type 85' and 'Type 98' so they don't change their scope when using IR anymore
· fixed several scope views that were not properly displayed with wide screen resolutions
· the handling of the 'Landrover' is more stable now
· adjusted the lifetime of all tv guided bombs and rockets so they can be used reasonable
· fixed an error that put the camera of the passenger seat of the 'Wiesel MK20' below the map
· changed the seats of all 'Wiesel' tanks so there can now be a gunner
· altered the camera positions for the gunners of the attack helicopters so it's easier to hit a target
· the 'Lada' can now break through light metal fences
· all scoped weapons now have the same magnification as their real counterparts
· (e.g. the 'M4 Sopmod' now has a 4x magnification and can not be zoomed in and out)
· the ironsights now provide a slight zoom
added three new weapon scopes used by:
· FN SCAR-L, HK G11, M4 A1, M4 SOPMOD, SIG 551, SIG 552
added four new vehicle scopes used by:
· Gepard, Leopard2A6, Luchs, Marder
· BTR-70, BTR-90, Rooikat, Supply-V, MedEvac, WZ-551, CV-90
· Leclerc, Challenger
· Merkava
· BMD-2, BMP-1, BMP-3
· reworked helicopter infrared and nightvision visors
· jets and helicopters now use black & white infrared
· tank 'T-90' renamed to 'Black Eagle'
· jet 'Su-34 Flanker' renamed to 'Su-34 Fullback'
· helicopter 'SA 360 Dauphin' now has only one gunner seat
· Comanche Anti-Air MG movable again
· Comanche Anti-Air Gunner now controls MG; Pilot Flares and Sidewinder
· A-10 Weapon positions changed (distribution of the bombs below the aircraft)
· unguided bombs of A-10 now use the proper model for MK-82 bombs
· all laser guided bombs now have a falling sound and slight visual effect
· changed transmission settings of wheeled vehicles to avoid shifting glitches (gears were switched back and forth very fast)
· Laser bombs are less agile now
· Mark V, RAC, SOC-R, Fennek and Wolf grenades now have an explosion sound
· Explosion effect of Hydra rockets altered (had the same huge effect as airstrike and A-10 bombs)
· reworked stinger visor so the user can see more of the surrounding
· fixed error that allowed the pilots of 'AH-1 Cobra' and 'Mi-24 Hind' to control their gunners MG
· 'UH-60M BlackHawk' no longer throws two smoke grenades at once
· tank grenades now have an explosion sound
· adjusted maximum movement angles for MGs of Apache, Comanche, PAH Tiger, AH-1 Cobra, Mi-24 Hind helicopters
· balancing of jets and VTOLs adjusted
· balancing of all ships adjusted
· vehicle KSK Wolf now has smoke grenades
· Mi-17 Hip configured as cheap anti ground helicopter with laser guided bombs
· equipment country ("ALL") is now displayed properly
· damage settings of hydra rockets reworked
· all jets (except transporters) now have IR
· decreased maximum elevation of tank cannons
· redistributed weapon positions on jet Rafale (now also weapon statistics work properly)
· hit effects for projectiles of tank mainguns are now displayed properly (e.g. when they hit water)
· all tank mainguns now have the same range
· vehicle smoke grenades changed to white smoke (helicopter smokes still emit red smoke)
· changed country abbreviation for China from C to CN
· changed country abbreviation for Sowjet Union from UDSSR to USSR
· passenger of truck EQ2102 is now visible
· turret move sound volume decreased
· BTR90 main cannon mag size increased from 100 to 300
· decreased self kill score penalty from 150 to 20
· commander tasks no longer add to the score of the receiving player
· MGs on UH-60L Black-Hawk now have gattling gun settings
· Medikit PowerUp duration increased (now 20sec)
· removed erroneous chat message for V-J-D AGS
· reduced weight of CRRC boat to avoid swinging when standing still in the water
· range of ground based anti-air missiles slightly increased
· added radar dome animation for new C-130 jet model
· fitted KA-50 Hokum with laser guided rockets again
· limited range of Sniper-Kit laser
· added rope HUD element for UH-60 Black Hawk, Chinook, V-22 Osprey
· infantry weapon balancing completely reworked
Models:
· all ships, Tractor, PCV Jeep, Su-34 Fullback, An-24 Coke and Y-7H now burn before they explode
· added hitmarkers to the ships and the Littlebirds so the damage is now calculated properly
· altered mesh of the muzzle flash of the MG on 'Wiesel Ozelot' so it's not considered by the physics anymore
· exchanged the MG on the 'Wiesel Ozelot' so it doesn't change its camo anymore
· fixed an error in the low poly mesh of UH-60L BlackHawk
· the low poly model of the 'KA-60 Kasatka' now has a camo
· UH-60Q Black Hawk now has a camo
· PAH Tiger HAP now has limited camera angles in first person view
· Bell UH-1D now has limited camera angles in first person view
· rear passengers of the 'Landrover' now sit on the seat bench correctly
Fixed error with rockets that ended up in smoke when they hit a vehicle for:
· AH-6 Littlebird
· AH-6 Littlebird MG
· Landrover
· Merkavar MK2
· SA 360 Dauphin
· SA 360 Dauphin (Transport)
· T-80
· Black Eagle (T-90)
· replaced transport jet C-130 Hercules by an AWACS Version of the same plane
· changed texture of the Remington back to the silver version implemented by Wings
· Model of helicopter KA-50 Hokum reworked
· MG of KA-50 Hokum is animated correctly now
· transport jets now throw multiple flares
· reworked weapon textures for A-91, G36, LMG36, G36C, HK 21E, L85A2, MP5 and MG3
· new Mi-17 model implemented
· the vote notification icon now shows the default key to open the vote menu
· MGs on the UH-60L replaced by gattling gun models
· added new camos "Sommer13" and "desert13"
· Model of Gepard adjusted to work properly with the new radar animation
· altered muzzle flash meshes of the MGs on 'Mungo' so they are not considered by the physics anymore
· model of airport tower reworked, the building now has a functional destruction system and four usable stories
· two new buildings implemented: a lighthouse and a wooden cross
Maps:
· Bahrain
· redesigned map, added buildings at hq spawn to protect spawning players
· Baikal Sea
· whole map redesigned
· Cape Hell
· changed position of several oil tanks where players could hide in
· Caledonia
· removed several trees to improve performance
· Countryside
· removed a ramp where players were able to hide in
· Deep Forest
· adjusted position of a stone where players could crawl in
· Field
· fixed an error that allowed players to spawn in their HQ even when it was held by the enemy
· Fastlane
· replaced spawn Harrier in HQ Blue with a Dauphin
· removed tank terminal at the airport of HQ Red
· moved CTF flags and CTV vehicle spawnpoints out of HQs
· Kurvanova
· redesigned CP Charlie, so the vehicles bought there won't spawn in trees and hit the buyer
· Mirage
· moved terminal where players could get into
· Pietrowsky
· changed position of a fence that could be used to go trough the wall of a building
· fixed hovering houses near HQ Blue
· River of Kazan
· moved helicopter spawn area to avoid destruction of some helis at spawn
· Riverside
· removed defective fences and roads from the previously deleted Riverside-2
· changed positions of several stones where players could hide in
· Silvereye
· Fixed several problems with misplaced buildings and spawnpoints
· Swamp Island
· Redesigned the landscape and added spawn vehicle "Mungo"
· moved deathmatch spawnpoint that was in the middle of a wall
· Villariva vs. Villabajo
· changed position of a fence that could be used to get under the map
· replaced spawn helicopter "Mi-17" in HQ Blue with "Mi-38"
· Vodka
· fixed issue with misplaced objects
· Volcano
· fixed hovering house in hq red
· Winterbase
· changed position of terminal in CP Alpha where players were able to hide in
New Maps:
· Russet Bay
· SSW Arena
· Kamchatka
· Lake Karachay
Other:
· Jet B2 removed
· Stun Grenade removed
· new vehicle added