Cupid, the God of Love:
· Passive – Lovestruck - Every hit with a basic attack gives Cupid a 3% buff to the damage or healing of his next ability. This can be stacked up to 10 times. Upon reaching 10 stacks, the next Heart Bomb or Fields of Love will stun enemies for 1s when they explode.
· Heart Bomb - Cupid fires an arrow that overwhelms the target with love, initially causing 50/80/110/140/170 (+60% of your physical power) physical damage and slowing them by 35%. After 3s, the target’s heart explodes, dealing the same damage again to the target and all enemies within a 20 ft radius. Cost – 70/75/80/85/90 mana. Cooldown – 12s.
· Share the Love - Cupid places 3 floating hearts at his ground target location that heal himself or allied gods for 30/50/70/90/110 (+40% of your physical power) when picked up. Cupid regens 30 mana for each heart that is picked up by an ally. The hearts persist for 8 seconds. Cost – 60/65/70/75/80 mana. Cooldown – 14s.
· Flutter - Cupid flutters quickly forward, leaving a trail behind him for 6 seconds that increases all allies movement speed by 35%. Cupid also gains 15/20/25/30/35% attack speed for 4 seconds after fluttering! Cost – 70 mana. Cooldown – 17/16/15/14/13s.
· Fields of Love - Cupid fires arrows of love into his ground target location, initially slowing all enemies in the area by 35%. The arrows grow in intensity until they explode, dealing 175/225/275/325/375 (+120% of your physical power) physical damage. Enemies caught within the radius are also mesmerized for the next 3s. Any damage done breaks the effect. Cost – 80/90/100/110/120 mana. Cooldown – 90s.
New Skins:
· Vamana - Divine Protector
General:
· Goodwill system ◦For every match that you complete in good standing, you gain a +2% favor bonus for your next match. This bonus can reach a maximum of 30% additional favor.
· If you end the match in bad standing (left the match early, etc), your bonus will be set to 0% for your next match.
· Quickcasting has been added to the game. ◦New keybindings have been added to allow players to quickcast their abilities. These can be found in the Settings menu as Quick Ability 1-4.
· With quickcasting: -To fire Mummify, an Anubis player presses and holds the 2 key, aims with the mouse and then releases the 2 key to fire.
· Solo Ranked Matches
· A new Solo Ranked Match queue for players Level 15+ has been added.
· Ranked matches do not allow pre-made teams at this point.
· New Gods can’t be played in ranked matches until a “cooldown” has expired, giving time for balance adjustments and for players to learn how to counter the god through Normal matches.
· Winning a ranked match will increase your skill rating score.
· Losing a ranked match will lower your skill rating score.
· Any AFK/idling will result in a skill rating penalty.
· Bad performance relative to all other players including low in match level, low gold gained, low Kill/Assist relative to death will result in a skill rating penalty.
· Getting reported by multiple players will result in a skill rating penalty.
· Intentional feeding, multiple afk, or breaking the rules will result in bans including permanent bans.
· Challenge Matches - A new queue type has been added to allow pre-made 5-person teams to challenge each other.
· Steps to create a challenge match: -Challenge organizer clicks Play Now -> 5v5 Queue -> Create Party -> Create Challenge Match.
· - Organizer enters Name and Password for the match like . The password is not required.
· - The organizer invites 4 other teammates to his team
· - The organizer then joins the challenge match, entering the name and password and then they are queued for the match.
· - Another player creates a challenge team and joins the challenge match, entering the same name and password.
· - Invites are sent to both teams once they are both queue for the same challenge match.
· LFG chat channel - Type /lfg in the System channel to join the Looking for Group channel.
· You are removed from this channel when you join a match and must opt back in between matches by typing /lfg again.
· /help is available in the system chat window to review chat commands.
· Players should no longer get stuck inside of Ymir’s ice wall, Anhur’s obelisk and Odin’s spears.
· Targeting mode issues have been fixed for Hel and Agni.
· Resolved a few mouse cursor issues to reduce the potential of losing your cursor within the game.
· More wildlife added to the map.
· Vocal taunt loops are no longer playing at the end of the match automatically. Players now have to spam their taunts manually.
· Match intro’s are now only played for your own god.
· Tower projectiles will not longer hit map walls. They will always hit their target.
· Request password and username has been added to the login screen.
· Interrupting recall now cancels the sound and FX. A few exceptions remain.
· Scroll bar has been added to the Lore sections of the god cards.
UI:
· The Main Menu and Game Lobby will be under construction for the next several patch cycles while we migrate to an improved Game Lobby UI. In this patch, a consistent and persistent chat window now displays in the game lobby, match lobby and end-of-match lobby. Additional changes will be coming in later patches.
· New treatment for knowing the availability of teammates’ ultimates has been added on the HUD.
Jungle Camps:
· Gold Fury entrance has been widened.
· Gold Fury now passes through all gods that are not her target.
Item Store:
· Recommended Items filter in the store now sorts by the recommended purchase order instead of by price.
· Circlet of Focus -The Passive on this item has been changed: +Hitting with your basic attack gives you a 20% chance to make your next ability within 5 seconds cost no mana.
· Vampiric Shroud ◦Reduced the MP5 and HP5 from 5/10/15 to 4/7/10.
Gods:
· Anubis - Death Gaze: Changed this ability to have a ground target before firing.
· He Bo - Water Cannon: FX changed to better indicate the length of the attack.
· Vamana - Umbrellarang: Fixed an issue where this ability didn't always hit on its return path.
· Ymir - Shards of Ice: Changed this ability to have a ground target before firing.
New Skin:
· Hades – Soultaker
General:
· Various match-making improvements to get similarly experienced and ranked players playing together.
· Buff belt timings tweaked to prevent overlapping.
· Minotaur is now invulnerable until a Phoenix has died in a lane.
· Additional FX have been added to each skin purchased from the store.
· Surrender votes should now always work when successful.
· Players are no longer able to call certain commands from their clients (suicide and fov, specifically).
· Players may now change their name inside the game using Gems.
HUD:
· Recall progress bar has been added to the hud when recalling.
· Minimap can now be scaled separately from the hud in the settings menu.
Item Store:
· New short descriptions have been added to each item in the left panel to make it easier to quickly identify the benefits you are after.
· New category filter has been added for auras.
· Font size has been increased on the left panel.
· Your three ability slots now appear on the bottom of the store when selecting the Ability filter. Consumable slot treatment will come in the next patch.
· Any items that reduce protections have now been added to the Penetration filters.
· Selling items now uses the total cost instead of the current rank.
· Auras
· All items with aura effects no longer stack, as intended. The only exception is Mystical Mark, which does damage to enemies in a radius.
· Midgardian Mail
· The change to slow enemies movements and attack speeds is now limited to only gods.
New Items:
· Fatalis
· This item provides critical strike chance, attack speed and movement speed.
Gods:
Guan Yu:
· Cooldown reduction now properly applies to the abilities at the time they are used. If Tranquil Gift heals an allied player, the cooldown starts with 2 seconds removed. If Warrior’s Will hits an enemy player, the cooldown starts with 2 seconds removed. This change allows for greater variance between using these abilities in the right and wrong situations.
· Tranquil Gift
· Cooldown increased from 6 seconds to 10 seconds.
· Magical power contribution has been reduced from 50% to 35%.
· Warrior’s Will
· Cooldown increased from 6 seconds to 10 seconds.
· Magical power contribution has been reduced from 60% to 50%.
· Taolu Assault
· Cooldown increased from 13 seconds to 15 seconds.
· Base damage per hit has been decreased from 20/30/40/50/60 to 15/20/25/30/35.
· Magical power contribution has been reduced from 20% to 15% per hit.
· Tactician’s Advantage
· Base starting damage has been reduced from 100/125/150/175/200 to 75/100/125/150/175.
· Magical power contribution has been reduced from 30% to 20%.
New God:
· Guan Yu, the Saint of War
· Passive – Fortified Defense
· Guan Yu gains +20 physical and magical protection when he is near friendly or enemy structures.
· Tranquil Gift
· Guan Yu’s tranquil leadership is infectious and, when focused, heals himself and his allies for 50/85/120/155/190 (+50% of your magical power). Healing friendly gods reduces all cooldowns by 2s. Cost – 50/60/70/80/90 mana. Cooldown – 6s.
· Warrior’s Will
· Guan Yu charges forward, his Green Dragon Crescent Blade extended in front of him. After passing through the area, enemies are damaged for 90/150/210/270/330 (+60% of your magical power) magical damage and slowed by 25% for 2s. Hitting enemy gods lowers all cooldowns by 2s. Cost – 50/60/70/80/90 mana. Cooldown – 6s.
· Taolu Assault
· Guan Yu spins his blade in a controlled but furious display, slicing enemies for 20/30/40/50/60 (+20% of your magical power) magical damage every .4s for 4s. Each hit debuffs the enemies protections by 10 while buffing Guan Yu the same amount, up to 30, for 3s. Guan Yu is immune to knockback for the duration. Cost – 60/65/70/75/80 mana. Cooldown – 13s.
· Tactician’s Advantage
· Guan Yu attacks 3 times. Enemies hit take damage of 100/125/150/175/200 (+30% of your magical power) magical damage and are slowed by 25% for 2s. Enemies hit a 2nd time take damage +50% and are silenced for 2s. Enemies hit a 3rd time take damage +100% and are stunned for 2s. Guan Yu is immune to crowd control for the duration. Cost – 80/90/100/110/120 mana. Cooldown – 90s.
General:
End of Match Lobby tweaks:
· Player name now shows on the left instead of god name.
· Changed Wins to Victory.
· Moved Deaths over Assists.
· Skin cards now appear on the transition screen into a match.
· Blue targeting arrow is now on by default. You can disable this from the settings menu.
· Chat box while in party chat will no longer lose focus.
· Ground targets are now cancelled when dying.
· Players that reported their screen going black when playing certain gods has been addressed.
· Muting teammates is now working again.
· Kills that occur before the match starts now properly gives players credit.
· Match invite no longer shows 00:00 on the timer after accepting the invite.
· Match invite no longer shows ‘…of 9 players’ and will always say ‘…of 10 players’.
· Fixed an issue where players disconnecting would not preserve their respawn time.
HUD:
· While selling items at the store, players abilities and items would disappear from their hud. This should no longer occur.
Gods:
Hades:
· Magical protection now increases .9 per level, as intended.
Pillar of Agony:
· Damage now does not require line of sight.
Hel:
· Hel’s auto attack now properly activates on-hit items, like Polynomicon.
Vamana:
· Passive – Sleeping Giant
· Taking damage from enemy gods now properly reduces the cooldown of Vamana’s ultimate at all ranks.
· Each hit from enemy gods now reduces the cooldown of his ultimate by 1s each hit instead of 2s.