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    Home > Games > Tools > ScummVM > Changelog

    ScummVM 1.4 - Changelog


    What's new in ScummVM 1.4:

    New Games:
    · Added support for Lands of Lore: The Throne of Chaos.
    · Added support for Blue's Birthday Adventure.
    · Added support for Ringworld: Revenge Of The Patriarch.
    · Added support for the Amiga version of Conquests of the Longbow.

    New Ports:
    · Added PlayStation 3 port.

    General:
    · Fixed the ARM assembly routine for reverse stereo audio.
    · Added support for building with MacPorts out of the box.

    AGI:
    · Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.

    AGOS:
    · Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
    · Fixed loading and saving in the PC version of Waxworks.
    · Fixed music in the PC versions of Elvira 1/2 and Waxworks.

    Groovie:
    · Added support for the iOS version of The 7th Guest.

    Lure:
    · Fixed crash when trying to talk and ask something at the same time.

    SCI:
    · Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

    SCUMM:
    · Implemented PC Speaker support for SCUMM v5 games.
    · Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
    · Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
    · Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

    Broken Sword 1:
    · Fix freeze in Windows demo.
    · Fix crash when using cutscene subtitles pack with the Macintosh version.

    Tinsel:
    · Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
    · The US version of Discworld II now shows the correct title screen and language flag.

    Android port:
    · Fixed plugins on Android 3.x.
    · Moved the default saved game location to the SD card.



    What's new in ScummVM 1.3.1:

    General:
    · Improved audio device detection and fallback.
    · There should be no more silent errors due to invalid audio devices.
    · Instead ScummVM should pick up a suitable alternative device.

    Mohawk:
    · Added detection entries for more variants of some Living Books games.

    Tinsel:
    · Fixed a regression that made Discworld uncompletable.

    SAGA:
    · Fixed a regression in Inherit the Earth's dragon walk code which was causing crashes there.
    · Fixed a regression causing various crashes in I Have No Mouth and I Must Scream.

    SCI:
    · Added detection entries for some Macintosh game versions.
    · Audio settings are now stored correctly for the CD version of EcoQuest 1.

    SCUMM:
    · Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.).



    What's new in ScummVM 1.1.0:

    · Added support for Blue's Art Time Activities.
    · Added support for Blue's Reading Time Activities.
    · Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
    · Added support for Pajama Sam: Games to Play on Any Day.
    · Added support for SPY Fox 3: Operation Ozone.
    · Added support for Dragon History.
    · Added support for TeenAgent.

    General:
    · Added support for a custom SJIS font for FM-TOWNS and PC98 games.
    · Added support for 16bit graphics. (GSoC Task)
    · Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not compile on modern systems.

    CinE:
    · Added support for Amiga style menus for Amiga versions of Future Wars.

    KYRA:
    · Added support for the Amiga version of The Legend of Kyrandia.
    · (sound support was done as a GSoC Task)
    · Adapted KYRA to support the custom SJIS font.

    SCUMM:
    · Added support for the PC-Engine version of Loom.
    · Added support for music and sound effects in the the Amiga version of The Secret of Monkey Island. (GSoC Task)
    · Fixed some other bugs related to game versions for the Amiga.
    · Added support for original save/load dialog in MM NES.
    · Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
    · Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.



    What's new in ScummVM 1.0.0:

    AGOS:
    · Fixed crash after OmniTV video is played in The Feeble Files
    · Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
    · Fixed palette glitches in the AtariST version of Elvira 2
    · Fixed noise that can occur when sound effects are played, when exploring
    · Pyramid scene in the Waxworks

    Gob:
    · Fixed a crash in the Italian version of Woodruff

    Groovie:
    · Fixed some issues with music in The 7th Guest

    Parallaction:
    · Fixed the sarcophagus puzzle in Nippon Safes

    SAGA:
    · Fixed a crash in Inherit the Earth
    · Fixed glitches in the save/load dialog.

    Sword2:
    · Fixed random sound corruption when using the original sound files.

    Game launcher:
    · Fixed a case where memory could be corrupted
    · Fixed the small cursor in the modern theme
    · Fixed a bug in the theme engine, which could cause crashes
    · Made the file browser bigger in 1x mode

    iPhone port:
    · Fixed backspace handling on the iPhone soft keyboard

    DS port:
    · Added support for the Global Main Menu feature

    PS2 port:
    · Switched to the new GUI and theme code
    · All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
    · Optimized cache/read-ahead for every media
    · Added support for the Return to Launcher feature

    Symbian port:
    · Added Bluetooth mouse support
    · Added support for the Return to Launcher feature

    WinCE port:
    · Fixed an issue which could cause random crashes with VGA devices




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