New in version 1.1.5

May 18th, 2015
  • Bugfixes by juanjpro:
  • Fixed SCP-860-1 and maintenance tunnels not saving
  • Changed elevator messages so players will know they don't have to spam the button
  • Sprinting exhaustion noises don't play if the sprint key is not pressed
  • Fixed 106 killing you instantly in the PD
  • SCP-106's room won't disappear while you're in it anymore
  • Fixed a bug with GetMeshExtents (comparison between X and Y instead of Y and Y)
  • 173 can't fly anymore
  • Room collisions are double-sided now, so NPCs can't go through the invisible sides of walls
  • Fixed 1074's texture not changing when you wear 714
  • Fixed the player being permanently stuck after the 1074 event
  • Fixed room2nuke elevator teleporting you to the void
  • Fixed scientist using the classd texture after the intro sequence
  • Made Izumi Junko's notes smaller
  • Fixed the camera spinning out of control when you unpause the game
  • Fixed the camera spinning when looking at a monitor
  • INI files are loaded only once and kept in memory
  • 079 sounds no longer play during the intro sequence
  • The game can load up to ten tempsounds instead of just one
  • Fixed crashes related to security cameras

New in version 1.1.4 (May 18th, 2015)

  • play doesn't get stuck in the hole in the new pocket dimension room
  • old death messages don't appear in the menu anymore
  • SCP-178's effect doesn't remain after death
  • exiting the forest now works properly, you won't end up at the same side of the
  • door that you entered the forest from

New in version 1.1.3 (May 16th, 2015)

  • vision doesn't turn black when equipping 178 or a gas mask

New in version 1.1.2 (May 16th, 2015)

  • removed a wall blocking the way to SCP-035's chamber
  • fixed some bugs in 035's animation
  • fixed a bug that caused doorways leading into nothing to be generated in the
  • Entrance zone
  • the longer view distance when wearing night vision goggles no longer stays
  • after dropping the goggles or equipping SCP-178 or a gas mask while wearing the NVG
  • fixed a bug in 1074's room that prevented the event from ending properly
  • failing to load a sound effect adds an error message in the debug console
  • instead of crashing the game immediately

New in version 1.1.1 (May 16th, 2015)

  • fixed a bug in security cameras which caused a ton of MAVs
  • failing to load a sound now only displays an error message in the console
  • instead of crashing the game
  • the guard at the balcony in the intro now shoots you if you don't go into the
  • containment chamber
  • removed a wall blocking the way to SCP-035's containment chamber and fixed
  • some bugs in 035's animation
  • fixed a bug that caused the longer view distance to stay after dropping
  • the night vision goggles or equipping a gas mask or SCP-178 while wearing the NVG
  • fixed a bug in the SCP-1074 room that prevented the event from ending properly
  • fixed some texture bugs in SCP-106's containment chamber and room2sroom

New in version 1.1 (May 15th, 2015)

  • Some additions from the Box of Horrors mod:
  • SCP-178, SCP-1074, SCP-1123
  • New rooms
  • Night Vision Goggles
  • Clipboard for storing documents
  • Achievement menu
  • New difficulty system:
  • Safe: basically the same as the old Euclid-mode
  • Euclid: you can only save at computer- and security monitors
  • Keter: permadeath and more aggressive SCPs (higher spawnrates and some of them chase the player more actively instead of wandering around randomly)
  • Custom: self explanatory
  • A new room in the pocket dimension (replaces the room with the floating clouds of smoke)
  • Some changes to the maintenance tunnel- The SCPs that can "teleport" from waypoint to another (such as 173) can no longer
  • teleport to waypoints next to the player, so 173 shouldn't pop up from nowhere anymore
  • Stairs are easier to climb up now
  • Some optimization to the way NPCs are animated; FPS doesn't drop as drastically when
  • the MTF spawn anymore (although it still does drop quite a bit due to the jumble of
  • spaghetti that is supposed to be their AI)
  • Minor bugfixes in the MTF AI
  • Room-specific ambient sounds are re-enabled
  • More optimization to the room models:
  • the "shared prop model" system added in 1.0.6 is now implemented in all rooms now only room models that are used in the generated map are loaded
  • Fixed a bug in SCP-970 which made it possible to duplicate items
  • Removed the "drawportal" from the door leading to SCP-860 to get rid of the
  • crashes caused by it on some computers
  • SCP-939's attack animation doesn't "glitch" anymore when running away from it
  • Gamma slider works the way it should now (not just increasing brightness)

New in version 1.0.6 (November 1st, 2014)

  • Gamma slider in the options (unfortunately only works in fullscreen mode)
  • The props in the rooms (lamps, chairs, etc) aren't included in the actual room model
  • anymore, but instead share the same model. This reduces memory consumption and the
  • file size of the room models. The changes aren't implemented in all of the rooms yet,
  • so the effect isn't very significant yet
  • Improved versions of the old door sounds
  • The correct sounds are now played when opening/closing the large containment doors
  • Random sound clips (distant gunfire, screams etc) are played for a short period
  • of time after the intro
  • A small new room in the pocket dimension
  • A little new 106-related event and some improvements to the event where 106 catches
  • the janitor in the endroom.
  • The game card system is much more balanced now.
  • The player walks slightly slower during the intro to match the speed of the guards

New in version 1.0.5 (September 17th, 2014)

  • lots of improved sound effects
  • bugfixes/changes by risingstar64:
  • the wall details in the forest are now hidden when the player isn't in the forest, meaning that the door and the door frame no longer block the view of the drawportal when the door is open DNA scanner no longer crashes if no item is selected
  • testroom shouldn't crash anymore after SCP-079 turns on the gas
  • inputting "DEATH" to SCP-294 no longer crashes the game
  • DeathTimer and BlurTimer are included in save files, fixes incorrect interaction between 294 liquids and reloading
  • locked the one unlocked door in the intro scene (the door that leads from the the concrete tunnel to the large hall)
  • added a vsync option to the options ini file
  • bugfixes by juanjpro:
  • elevator to SCP-939 no longer crashes when bump mapping is enabled
  • guards and MTFs no longer disappear when not in the players direct line of sight
  • custom maps should now work again without crashing during the intro sequence
  • checkpoint rooms should no longer be spawned in incorrect location

New in version 1.0.4 (August 9th, 2014)

  • the severed hand no longer crashes the game when placed in SCP-914, and there's a new item that can be obtained by doing so
  • a small easter-eggish SCP addition
  • bugfixes by risingstar64:
  • quicksaving is disabled in keter mode
  • wireframe can now be properly toggled between on and off when entered
  • in the console, and will reset its value when the game is reloaded
  • SCP-294 no longer crashes the game when attempting to enter nothing
  • SCP-970 no longer teleports the player to the incorrect location when
  • the player closes the door behind him before moving forwards in the room
  • framelimiting can now be disabled by setting framelimit to 0

New in version 1.0.3 (August 4th, 2014)

  • fixed the "guardconvo.ogg not found"-error in the intro

New in version 1.0 (July 31st, 2014)

  • SCP-066, SCP-860, SCP-970 and SCP-939
  • some new rooms
  • new MTF and guard models
  • major changes to the AI of the MTF (including a lot of bugfixes and optimization)
  • some additions to the intro and the moments after the breach
  • the guard in the intro no longer gets stuck in doorways
  • more accurate method for checking whether the player is looking at SCP-096's face
  • fixed some bugs in 096's animations
  • improved SCP-049's mask and new SCP-049-2 models
  • SCP-049's room can't be just past through without encountering 049 anymore
  • SCP-049 can us the [REDACTED]
  • reaching Gate A is now slightly harder
  • some doors are equipped with a DNA Scanner
  • new music tracks for the heavy containment zone and entrance zone
  • lots of new/improved sound effects
  • some new ambient sounds
  • a brief music clip is played when going through the checkpoints
  • new footstep sounds when walking on metal surfaces
  • the ambient sounds coming from vents and other sound sources can be heard from nearby rooms (i.e. the sound won't abruptly stop when stepping to the next room)
  • optimized rendering, NPC AI and events (higher framerate and less twitching)
  • optimized lightmaps (PNGs instead of BMPs)
  • fixed a ton of asset loading bugs (thanks to MonocleBios's wrapper functions)
  • no more memory access violations when opening a computer screen
  • fixed the gatea.rmesh loading bug
  • fixed the double equip sound when equipping a gas mask, a vest or a hazmat suit
  • less copyright-infringing SCP-895 images
  • randomized maintenance tunnels (by juanjpro)
  • it's now slightly easier to escape the pocket dimension

New in version 0.9.3 (February 13th, 2014)

  • fixed a bug that crashed the game when equipping a gas mask, hazmat suit or
  • ballistic vest
  • fixed a bug that crashed the game when teleporting to a room that doesn't exist
  • removed the buggy 2D button overlay on keypads
  • the sound that is played when using a keycard or a keypad doesn't interrupt
  • other sounds anymore
  • removed the keypad in "room2servers" that sometimes clipped through other rooms

New in version 0.9.2 (February 8th, 2014)

  • Once again, an attempt to fix the SCP-173 spawn bugs
  • anti-aliased text and new fonts in the GUI
  • new radio transceiver and navigator models
  • the camera now zooms to the keypad you're using, instead of the floating image
  • of a keypad
  • high-res button/keypad texture
  • heavily nerfed the "STOP HIDING -feature"
  • some new ambient sounds
  • "The Dread" is now properly looped
  • reverted SCP-106 back to its pre-0.7.2 look
  • fixed the bug where SCP-173 tries to open a keypad door and the sound of the door
  • opening is played repeatedly
  • moved the containment room of SCP-1025 and SCP-714 to the light containment zone
  • and changed the layout of the room a bit
  • fixed a bug that displayed the "you take off the gas mask/hazmat suit/ballistic vest"
  • message when dropping the item even if it wasn't equipped
  • you won't stay in a crouch after loading a game anymore (unless you saved while
  • crouching of course)
  • Changes bu juanjpro:
  • Added the custom RoomMesh format for faster loading times and more efficient memory usage
  • Some fixes to the "room106" event: containing SCP-106 should be easier
  • No more falling-through-floor, attempt #3
  • Fixed door that leads to the void in "room2servers" (SCP-096's server room)
  • Placed "testroom" keypad door correctly
  • MTFs at Gate A will get the player if they contained SCP-106
  • Optimized event sounds

New in version 0.9.1 (January 21st, 2014)

  • minor graphical improvements to the menus
  • refining the gas mask in SCP-914 works again
  • the hazmat suit now protects from decontamination gas
  • fixed the bugged checkpoint rooms that lead out of the map
  • SCP-079 now broadcasts the actual feed from SCP-895's chamber, not just
  • the hallucinations
  • SCP-500 loading screen and a more canon SCP-500-01 model
  • MTF loading screen
  • SCP-035's room doesn't crash the map creator anymore

New in version 0.9 (January 7th, 2014)

  • SCP-035 and SCP-148
  • improved SCP-173 AI (it shouldn't randomly fall from the ceiling anymore)
  • some additions to the intro:
  • random announcements
  • a new npc
  • the mute guard doesn't get stuck inside doors anymore
  • lots of new sound effects, including zone-specific ambient sounds
  • texture-specific footstep sounds
  • a couple of bugfixes in the "plane area" in the pocket dimension
  • new background music in the pocket dimension
  • lots of bugfixes in the MTF AI
  • significantly faster pathfinding algorithm - the MTF don't cause fps drops
  • as much as before
  • SCP-079 can now broadcast the camera feed from SCP-895's chamber on any monitor
  • in the facility, unless you [DATA REDACTED]
  • now there's an actual purpose to enter SCP-008's containment chamber
  • Gate A is now slightly harder to reach
  • moved the cafeteria from the heavy containment zone to the entrance zone
  • dropped items don't clip through each other anymore
  • more bugfixes by juanjpro:
  • Fixed crashes related to the following events:
  • room2servers
  • room106
  • room2closets
  • room2elevator
  • Game won't freeze when loading reaches 45% with debug on
  • Stabilized the launcher (MAVs should be less frequent when using the launcher)
  • Levers will not reset when you load a game
  • Hopefully, no more falling through the floor this time

New in version 0.8.2 (November 2nd, 2013)

  • a new room and some new textures in the pocket dimension
  • fixed a bug that replaced corner rooms with a lockroom when loading a game
  • fixed the broken hitboxes in the checkpoint rooms and SCP-513's room
  • fixed some bugs in the SCP-294 code, now all the commands work properly
  • new SCP-294 liquids
  • fixed the lamps that displayed a "keycard needed" -message when clicked
  • optimized SCP-173 model
  • doors won't disappear anymore
  • optimized doors, buttons, cameras and cups dispensed by SCP-294
  • optimized a few NPCs, memory usage and loading time should be slightly lower
  • fixed an SCP-294-related memory leak
  • fixed the SCP-500-01 bug that gave you infinite stamina
  • no more falling thought the floor on quick loading (not 100% working)

New in version 0.8.1 (September 24th, 2013)

  • fixed the game-crashing quickload bug
  • added some SCP-294 liquids

New in version 0.8 (September 23rd, 2013)

  • two new SCPs
  • some new rooms, including "checkpoint rooms" that separate the zones and a cafeteria
  • fixed the game-crashing S-NAV Ultimate bug
  • new viewable computer screens and documents that reveal more of the events before
  • and after the breach (written by Dr. Gears)
  • balanced the key card system (a level two key card and SCP-914 won't give you
  • access to a highest level key card anymore)
  • some new sound effects (including a breathing sound for D-9431)
  • Map Creator changes:
  • shows a short description of each room
  • doesn't let you place large rooms so that they overlap with each other

New in version 0.7.3 (June 13th, 2013)

  • fixed the broken SCP-049-2 model

New in version 0.7.1 (April 15th, 2013)

  • fixed the door buttons in the nuclear warhead room and 008's chamber
  • fixed the lighting in the "room2Cz3" and "room4z3" -rooms
  • removed the duplicate "room2scps"-room
  • a new hallway room to the first zone

New in version 0.7.0 (April 15th, 2013)

  • FIVE new SCPs
  • improved map generation algorithm - now the map is divided into three "zones" ("light containment", "heavy containment" and an office/research zone). Due to this, the layout of the facility now makes much more sense: you won't be seeing a toilet or an office next to the containment chamber of a Keter-level SCP anymore.
  • lots of new rooms
  • plenty of new scripted events, including:
  • scenes where you'll witness the staff trying to escape the facility with varied success
  • an event where SCP-096 gets to do more than just sit on the floor
  • new items
  • ambient sounds that are played near specific objects/areas, such as the sound of dripping water near a pipe or a quiet humming sound near a ventilation shaft
  • some optimization to 096's AI, it shouldn't cause FPS drops as much as before
  • some small additions to the intro sequence
  • minor visual improvements to the smoke
  • SCP-173 model with heavily reduced polycount (from ~14,000 to ~2,200)
  • more security cameras placed around the facility
  • fixed the bug that caused the player to get stuck inside the doors
  • the viewable computer screens are now scaled up/down depending on the resolution
  • the time and date of a save file is now showed in the "Load Game"-menu
  • improved the layout of the in-game documents

New in version 0.6.6 (January 28th, 2013)

  • some additions to the pocket dimension
  • more sound clips for the MTF
  • minor bugfixes in MTF AI
  • some new prop models in the office rooms
  • containing 106 now works the way it should, thanks to MonocleBios
  • the server rooms are a bit easier to get through now
  • changed the "Input"-label on SCP-914 to "Intake"

New in version 0.6.5 (January 3rd, 2013)

  • nex SCP-096 model
  • some bugfixes
  • new console commands

New in version 0.6.4 (December 22nd, 2012)

  • new Class D models
  • one new SCP
  • fixed the bug that caused some of the doors to close after opening them
  • small bugfixes in SCP-096's pathfinding
  • the MTF shouldn't get stuck behind doors anymore
  • the checkboxes in the menu are now drawn properly even when using a lower resolution
  • the cursor is now shown in the ending screen

New in version 0.6.3 (December 11th, 2012)

  • significantly reduced loading times when loading a game after dying
  • SCP-173 has different poses
  • some changes to 096's sound clips
  • a 096 loading screen
  • S-NAV Ultimate now shows 096's location
  • some minor bugfixes at Gate A (can't really tell more without spoiling)
  • the guard in the intro no longer freezes if you go to the end of the hallway
  • optimized the blur effect a bit
  • fixed the bug that caused SCP-106 to get stuck inside its containment cell
  • if you turned off the magnets after recontaining it. So now it's possible to
  • release it after it has been contained.
  • fixed the "Femur breaker" -sign in 106's containment room
  • fixed the decals that appear when SCP-106 spawns (so, the "cracks" are back)
  • two new anomalous ducks
  • added some dead bodies here and there

New in version 0.6.2 (December 4th, 2012)

  • SCP-096 is now faster and easier to provoke
  • fixed a bug that caused severe framerate drops when SCP-096 was unable to
  • find a path to the player
  • key configuration options in the main menu
  • putting the first aid kit in SCP-914 on Very Fine no longer crashes the game
  • new gunshot sound clips
  • some minor bugfixes