What's new in SCP - Containment Breach 1.3.11

Aug 20, 2018
  • Added a mouse smoothing option.
  • New voice lines for SCP-049 (as well as some remade lines).
  • Decreased SCP-049's speed from 1.6 to 1.5.
  • Decreased the spawn rate of SCP-049 (now it depends on the difficulty).
  • Decreased SCP-966's speed from 2.0 to 1.0.
  • Fixed a bug where SCP-966 would spin around in circles. They are now following the player properly.
  • Fixed a bug where SCP-966 could use keycard doors when the player has a keycard in his hand.
  • You can't get infinite stamina with an upgraded gasmask or hazmat suit anymore when you wear SCP-714.
  • Fixed a bug where item equip timers could be interrupted.
  • Added some missing waypoints and buttons to some rooms.
  • Fixed wrong adjacent doors appearing when loading the game.
  • Fixed an issue where the adjacent room assignment didn't work properly.
  • Changed the default position of the player when he spawns in SCP-1499's dimension (he faces the entrance of the church now).
  • Fixed the forest disappearing when you save in it, leave the forest and quickload the game.
  • Changed the 50 cent coins to quarters (this means that you need to insert 2 coins into SCP-294).
  • Added 2 coins to the cafeteria.
  • Made it possible to use a coin from SCP-1162 for SCP-294.
  • The player cannot pick up the drawing from SCP-1048 anymore if he has a full inventory.
  • Fixed a bug where the SCP-1048 drawing could fall through the floor, as well as the SCP-173 document from Ulgrin.
  • You cannot use, drop or pick up any items while wearing a hazmat suit.
  • The hazmat suit now protects against SCP-049 (but he can eventually break it).
  • The heavy gas mask and heavy hazmat suit now protect against the effects of SCP-895 and SCP-966.
  • Fixed mouselook jerk on lag spike.
  • The hazmat suit and vest will now be dropped when attempting to wear them but you get caught by SCP-106.
  • You cannot put SCP-714 into the wallet anymore.
  • Fixed a visual glitch in which the gorepic on SCP-895's monitor would still be displayed when taking on SCP-714, the heavy gasmask or the heavy hazmat suit.
  • Refinery system for keycards from v1.3.8 now should work correctly.
  • Updated the Map Creator Manual.
  • Added an option for the Converter and LightMapPNG tool to only convert a specific room by entering its path.

New in SCP - Containment Breach 1.3.10 (Aug 1, 2018)

  • Added SCP-427.
  • New rooms (room4info, room2cpit, room2pipes2, room3_3), including improved old rooms (room2nuke, room2testroom2, room049, room2sroom).
  • New events in the facility.
  • New events in SCP-1499's dimension.
  • New ambient sounds.
  • New items and documents.
  • Added an alarm sound for each gateway room.
  • Added 50 cent coins in the game. Those are required to use SCP-294. You can get coins by putting a mastercard into SCP-914 on the "coarse" setting.
  • Added a wallet which you can use to store the 50 cent coins. You can find one in the storage room, where the scientist and janitor are killed by SCP-173.
  • Added battery power to the night vision goggles that can be found in the facility.
  • Added a death message when the player gets killed by the SCP-035 tentacle in the office room.
  • Added the missing containment door inside of SCP-372's chamber.
  • Added a little message that tells the player to "kneel" in the pocket dimension's throne room.
  • Added dead bodies in the nuke room (room2nuke) and elevator shaft room (room2shaft).
  • The player can't escape through Gate A and B if SCP-096 had been triggered.
  • SCP-1499 instances are now able to "talk" with each other.
  • Improved SCP-049's chamber area, making it more complex.
  • Improved SCP-049's AI. He is much more active in the game now.
  • Improved some documents.
  • Improved the SCP-1499 texture.
  • Improved SCP-079's Gate B announcement.
  • Improved layouts for the Load Game and Load Map tabs in the main menu.
  • Improved the badge textures.
  • Improved the elevators.
  • Improved SCP-914 sounds.
  • Slightly improved SCP-682 battle sound at Gate B.
  • Cut the amount of bloodloss in the pocket dimension's trench by 75%.
  • Changed the mechanics on how the wearing of the hazmat suit, the ballistic vest and SCP-1499 works.
  • Decreased SCP-096's speed from 10 to 9.
  • SCP-106 now goes straight towards the player if he is not able to find a correct path.
  • SCP-106 cannot disappear anymore if the player is too close to him.
  • Changed 106's chamber access door to be a level 4 keycard door (instead of a level 3 door).
  • Changed the player's spawn point when he leaves the Pocket Dimension and gets teleported to SCP-106's chamber.
  • SCP-500 won't heal any injuries and bloodloss anymore, but instead can cure SCP-966's effect.
  • Door sounds and ambient sounds are now updating depending on their position.
  • The SCP-035 tentacles now play their idle sound.
  • The message "You pushed the button but nothing happened." appears when you try to use a locked door that is opened.
  • Changed the texture of the checkpoint lockdown screens slightly.
  • Changed the label colors for Safe SCPs to green and for Keter SCPs to red.
  • Optimized the room light rendering.
  • Removed lightmaps from the SCP-1499 dimension buildings, so now the game loads less textures when loading the dimension.
  • Optimized the medibay textures.
  • The player will die instead of getting teleported to the SCP-008 death cutscene while infected with SCP-008 and when being at one of the exits.
  • The MTF units now shoot the player if they are too close to the player in the service tunnels at Gate A.
  • Player now vomits before dying by SCP-895's effect when viewing the monitor.
  • The red night vision goggles get affected by SCP-895's effect as well.
  • The security clearance level now gets displayed when you use a keycard that has a too low level.
  • Added a little scene in which Agent Ulgrin gives you SCP-173 document.
  • Added a death message when you die by SCP-1048-A.
  • Added a tesla caution sign at the floor.
  • Reworked the Example and Larry's Revenge maps (by Onemario1234).
  • Removed SCP-178.
  • Added an option to enable/disable adjacent door spawning in the 3d viewer.
  • Revamped the design for the 2d grid a bit.
  • You can now select a room in the 3D view which will automaticly select that room in the 2D grid.
  • New map format called ".cbmap2" which includes
  • The ability to scale each zone (by adjusting the checkpoint lines for them).
  • The ability to write the author's name and description of the map.
  • The ability to make custom forest and maintenance tunnel layouts.
  • The room amount that gets displayed when hovering over the "Load" button for selecting the map.
  • Fixed a bug that caused the event chance to be 0% when you select an event of a room while "Set the event for the rooms by default" is disabled.
  • Fixed a little visual glitch in which the selected room stats showed an empty event and the event chance when you moved the slider.
  • Swapped the "Open map" and "Save map" texts when opening/saving a map (they were incorrectly named).
  • Bug fixes:
  • Fixed the tesla gate electric sprite freezing after death.
  • Fixed an exploit that caused the blinking sprite to be rendered invisible after alt-tabbing the game.
  • The inventory cannot be opened while the SCP-008 zombie cutscene plays.
  • Removed the "room2doors" event from events.ini as the actual event used in the game is called "room2doors173"
  • The keycard slot level for the archive rooms will now be saved instead of being generated newly each time.
  • The "Battery low" text won't overlap with the "Scanning" text while wearing the blue night vision goggles anymore.
  • The event where SCP-173 appears when entering the tunnel room won't pause anymore if you enter it and then leave the room afterwards.
  • SCP-173 won't appear in the tunnel room when being contained.
  • Gate A won't go any higher anymore if you quick-loaded the game.
  • Fixed the player's rotation when the elevator arrives at Gate A.
  • The ending screen won't appear anymore when you go to Gate A or B, load the game and die afterwards.
  • SCP-106 won't disappear from Gate A anymore if you use SCP-1499.
  • The SCP-1499 dimension won't lag anymore if you saved in it and load the save file from the main menu.
  • The player cannot fly in the SCP-1499 dimension anymore.
  • Fixed SCP-1499's dimension buildings spawning inside the facility.
  • The progress bar of the first aid kit won't stay at it's current value if the item has been deselected.
  • The inventory and the main menu cannot be opened anymore while using SCP-294.
  • The camera won't turn rapidly anymore when leaving SCP-294.
  • The maximum amount of achievements displayed at the ending screen is now correct.
  • The correct damage sounds will now be played when the player gets attacked by the SCP-035 tentacles.
  • The Debug HUD won't be enabled anymore if you start a new game after you have quit a game where it has been activated before.
  • SCP-096 cannot spawn anymore if the room2servers event hasn't been triggered.
  • Fixed the buttghost event having a chance not to spawn.
  • Fixed SCP-008's container door not being saved.
  • Fixed a bug when after reloading the save file SCP-173 was able to kill you when he was behind a door.
  • Fixed MTF units getting stuck when they wanted to kill SCP-008 instances or SCP-049-2 instances but another MTF killed it.
  • Fixed SCP-049-2 zombies damage range.
  • Fixed the tunnel106 event.
  • Fixed a bug that caused the camera screens not be able to be used for saving on euclid difficulty.
  • The femur breaker can't be pressed anymore if the sound transmission is off.
  • The navigator now works properly with custom maps.
  • The intercom transmission from SCP-106's chamber won't play anymore if the player is in the SCP-1499 dimension, Pocket Dimension or the forest.
  • Fixed the monitor in SCP-106's chamber being off after reloading the save file.
  • Fixed the MTF gasmask sound.
  • Fixed SCP-1048's room3pit event causing a Blitz3D error after loading a save file.
  • Fixed the messages for the intro in your cell (all 3 of them are now displayed properly).
  • SCP-714's wearing variable will now be saved by the game.
  • Fixed a lot of memory leaks occuring at Gate A and B whenever you quickloaded the game after entering those.
  • A lot of fixes related to SCP-106 not appearing in Pocket Dimension.
  • The remote door control, secondary light and sound transmission won't stay the same when you quit a game to the menu and started a new one.
  • Fixed a bug that caused the player to die when getting captured by SCP-106 in room3storage.
  • Fixed the timer after which SCP-106 should appear when player leaves the Pocket Dimension.
  • Added door collisions for a few doors when they are closing, which prevents the player from being able to go through them while the player shouldn't do it.
  • Attempt to fix a bug where the player has the ability to fall through the map after reloading a save file.
  • Attempt to fix SCP-096's ability to get stuck while running towards the player.
  • Attempt to fix the clerk not dying at the tesla gate.
  • Attempt to fix door objects appearing in the center of the rooms.
  • The game was patched with the 4GB patch, which should prevent the game from lagging and crashing in most cases.

New in SCP - Containment Breach 1.3.2 (Oct 10, 2016)

  • Compiled the game using Juanjpro's "MavLess Blitz3D".
  • The game now updates an error log rather than immediately crashing when an error occurs.
  • Redesigned console by Juanjpro.
  • Added color coding.
  • Added the ability to scroll through previously displayed console messages.
  • Pressing up or down now cycles previous commands into the input field, without having to retype the command.
  • Added several new rooms.
  • Added a [REDACTED] event to the Tesla gates.
  • Added a new variant of the night vision goggles.
  • Adjusted the aspect ratio of badge textures (by Cridone).
  • Updated battery model (by Cridone).
  • Improvements to SCP-914's key card refining system.
  • Optimized the rendering of adjacent rooms.
  • Adjusted the spelling and grammar for a majority of in-game text.
  • Extended the parameters of the "help" console command.
  • Updated SCP-173's model so that it no longer uses 2 texture layers. In layman's terms, its texture is no longer applied twice and therefore it no longer appears "darker".
  • Credits to Juanjpro for the updated model.
  • Added unique locked door and DNA scanner sound effects.
  • Damage indicator messages now only display once at least two seconds have passed since the previous one displayed. This prevents the messages from constantly updating when being shot at.
  • Same thing for 939's alert sound effects, only with a delay of three seconds.
  • The hazmat suit now automatically equips when the player picks it up.
  • Renamed fake fullscreen to borderless windowed mode.
  • The blink meter's timer is now randomized, making blinking appear more realistic.
  • Updated HUD elements (by Brokami).
  • The endroom event no longer occurs if SCP-106 is already contained.
  • SCP-079 no longer opens the door to Dr. L.’s office if the remote door control system is turned off.
  • Adjusted particle emitters so that they now update even when the player is not in the same room. This fixes some visual bugs such as the gas on catwalks only activating once the player steps inside the room.
  • Disabled camera fog at Gate A and B.
  • Re-positioned the Gate B guard so it will now properly shoot the player when they are within range.
  • Added an option to disable console functionality while in-game.
  • The player can now save at the entrance to Gate A.
  • The keys for quick saving and toggling the console can now be rebound in the controls menu.
  • Added the ability to quick load from the pause menu.
  • Renamed some buttons on the quit menu to better explain their functions.
  • Refactored the SFX folder whilst removing duplicate/unused sounds.
  • Bug Fixes:
  • Fixed a crash involving the disabling of anti-aliased text while in-game.
  • Fixed a runtime error caused by saving and reloading inside SCP-205's chamber.
  • Added extra hitboxes to room049, room3storage and room3z2, preventing the player from falling through the floor in certain spots of these rooms.
  • Adjusted SCP-096's collision detection.
  • SCP-096 will no longer become triggered when looking at its face while the player's eyes are closed.
  • Fixed the severed hand in room3storage falling through the map.
  • Fixed SCP-106 being invisible during the room2pipes event.
  • Fixed SCP-106 instantly respawning after going through a Tesla gate.
  • Fixed the 939 instances not being able to kill the player.
  • Fixed the "halloween" console command.
  • Fixed Security Chief Franklin using the default scientist texture during the office event if the intro sequence was enabled.
  • Fixed a bug that caused SCP-096 to spawn too frequently.
  • Fixed a bug that caused the guard's model to tilt incorrectly when aiming at the player.
  • Fixed an arbitraty runtime error that occurred when dropping an item.
  • Adjusted the item overlapping detection code, which caused some items to be pushed into walls and fall through the map.
  • Fixed a bug that caused the Tesla gate’s event to constantly loop if the player exits the area fast enough.
  • Adjusted the maintenance tunnel code so that its ambient light no longer leaks into other rooms.
  • Fixed lag spikes involving monitors and a bug that caused the HUD to draw over screens.
  • Fixed 079's broadcasts playing during Gate A, Gate B and when the game is paused.
  • Fixed some issues relating to Windows 10. This includes a fatal bug that caused no items to spawn in the map.
  • Fixed the achievement descriptions leaking outside of their tooltips.
  • Fixed a framerate dip when viewing the coin from SCP-1162.
  • Fixed several issues with both Gate A endings.

New in SCP - Containment Breach 1.3.1 (Aug 10, 2016)

  • Juanjpro saves the day again:
  • removed FastExtension and FastText libraries - this should improve stability (at the cost of removing bump mapping)
  • ditching the libraries allowed switching to a newer version of Blitz3D, which has some bugfixes for newer versions of windows
  • brightness can be changed in fake fullscreen mode and windowed mode
  • NPC ID assignment bugfix
  • hopefully fixed room2sl's event (with saving)
  • new textures and icons for documents and notes
  • fixed checkpoint monitors
  • fixed collision bugs in room2sl and room3offices
  • SCP-1499-1 AI improvements
  • SCP-106 and SCP-372 will no longer spawn in the SCP-1499 dimension
  • changes to the way SCP-049 spawns in room049
  • Emily Ross' badge and some items from SCP-1162 can now be put in the clipboard
  • more things are now affected by the ''Other Difficulty Factors'' setting (including the speeds of some additional NPCs)
  • fixed MAVs in the 1048a event
  • sound volume setting is saved
  • loading/freeing documents is now handled better
  • other minor fixes and improvements

New in SCP - Containment Breach 1.3.0 (Aug 4, 2016)

  • some additions from the Nine Tailed Fox mod:
  • SCP-1162, SCP-1499
  • new rooms
  • more graphics options
  • borderless windowed mode
  • nicer looking lights
  • new key card textures by Anon4743
  • expanded SCP-[REDACTED] area
  • some new sounds
  • some clues about D-9341s past
  • Map Creator improvements
  • options can be accessed from the pause menu
  • optimization to sound loading by juanjpro
  • getting Key Card Omni is slightly harder now (depending on the difficulty)
  • more SCP-096 spawns
  • 096 model with lower polycount
  • MTF improvements:
  • AI bugfixes and optimization
  • more reactions to SCPs
  • cameras are now a threat if the MTF Units have spawned
  • removed SCP-1074
  • more SCP-049 spawns
  • improved SCP-049 AI
  • door buttons can't be accidentally clicked by closing the pause menu anymore
  • fixed Class D step sounds
  • fixed random Class Ds and scientists occasionally appearing in places they shouldn't
  • fixed checkpoints occasionally leading into "nothingness"
  • fixed saves not being deleted even if permadeath is on
  • fixed a bug with SCP-372 chamber collision
  • fixed UI messages overlapping with documents that are being read
  • fixed "buttghost" event sound
  • the radio transceivers can be used for playing your own sound clips
  • more characters in the intro
  • SCP-1123 can't be grabbed through the glass
  • fixed a bug with duplicate "Incident Report SCP-1048-A" in clipboard
  • bugfixes to MTFs at Gate A and Gate B
  • the second sound clip in the "suicide guard" event is now played correctly
  • "SCP-106's escape sound" is no longer played at Gate A if SCP-106 has been contained
  • fixed a bug that caused SCP-860-2 not to spawn
  • SCP-106 will no longer spawn in the forest
  • miscellaneous minor fixes

New in SCP - Containment Breach 1.2.4 (Jun 27, 2016)

  • Fixed guard getting stuck in the doorway in the intro

New in SCP - Containment Breach 1.2.3 (Sep 18, 2015)

  • improved MTF AI by juanjpro
  • fixed a game-crashing bug when entering 079's or 895's chamber
  • 895's camera feed isn't shown in the SCP-205 "shadow scene"

New in SCP - Containment Breach 1.2.2 (Sep 3, 2015)

  • Removed a wall that was preventing access to the archive room.
  • Fixed a texture error in room2_3.
  • Fixed SCP-205's containment chamber being detected as a two-way room instead of a one-way room, causing it to be oriented the wrong way.

New in SCP - Containment Breach 1.2.1 (Sep 2, 2015)

  • fixed a misplaced door in 1123's chamber
  • fixed 205's room (it was configured as a two-way room instead of a one-way room)

New in SCP - Containment Breach 1.2 (Sep 2, 2015)

  • SCP-205, SCP-966, SCP-1048-A
  • replaced SCP-096 in the maintenance tunnel with something else
  • new SCP-1048 events
  • couple of new rooms
  • some new MTF sounds
  • MTF AI bugfixes
  • GetMeshExtents bugfix
  • fixed a bug that prevented SCP-513 from being picked up

New in SCP - Containment Breach 1.1.5 (May 18, 2015)

  • Bugfixes by juanjpro:
  • Fixed SCP-860-1 and maintenance tunnels not saving
  • Changed elevator messages so players will know they don't have to spam the button
  • Sprinting exhaustion noises don't play if the sprint key is not pressed
  • Fixed 106 killing you instantly in the PD
  • SCP-106's room won't disappear while you're in it anymore
  • Fixed a bug with GetMeshExtents (comparison between X and Y instead of Y and Y)
  • 173 can't fly anymore
  • Room collisions are double-sided now, so NPCs can't go through the invisible sides of walls
  • Fixed 1074's texture not changing when you wear 714
  • Fixed the player being permanently stuck after the 1074 event
  • Fixed room2nuke elevator teleporting you to the void
  • Fixed scientist using the classd texture after the intro sequence
  • Made Izumi Junko's notes smaller
  • Fixed the camera spinning out of control when you unpause the game
  • Fixed the camera spinning when looking at a monitor
  • INI files are loaded only once and kept in memory
  • 079 sounds no longer play during the intro sequence
  • The game can load up to ten tempsounds instead of just one
  • Fixed crashes related to security cameras

New in SCP - Containment Breach 1.1.4 (May 18, 2015)

  • play doesn't get stuck in the hole in the new pocket dimension room
  • old death messages don't appear in the menu anymore
  • SCP-178's effect doesn't remain after death
  • exiting the forest now works properly, you won't end up at the same side of the
  • door that you entered the forest from

New in SCP - Containment Breach 1.1.3 (May 16, 2015)

  • vision doesn't turn black when equipping 178 or a gas mask

New in SCP - Containment Breach 1.1.2 (May 16, 2015)

  • removed a wall blocking the way to SCP-035's chamber
  • fixed some bugs in 035's animation
  • fixed a bug that caused doorways leading into nothing to be generated in the
  • Entrance zone
  • the longer view distance when wearing night vision goggles no longer stays
  • after dropping the goggles or equipping SCP-178 or a gas mask while wearing the NVG
  • fixed a bug in 1074's room that prevented the event from ending properly
  • failing to load a sound effect adds an error message in the debug console
  • instead of crashing the game immediately

New in SCP - Containment Breach 1.1.1 (May 16, 2015)

  • fixed a bug in security cameras which caused a ton of MAVs
  • failing to load a sound now only displays an error message in the console
  • instead of crashing the game
  • the guard at the balcony in the intro now shoots you if you don't go into the
  • containment chamber
  • removed a wall blocking the way to SCP-035's containment chamber and fixed
  • some bugs in 035's animation
  • fixed a bug that caused the longer view distance to stay after dropping
  • the night vision goggles or equipping a gas mask or SCP-178 while wearing the NVG
  • fixed a bug in the SCP-1074 room that prevented the event from ending properly
  • fixed some texture bugs in SCP-106's containment chamber and room2sroom

New in SCP - Containment Breach 1.1 (May 15, 2015)

  • Some additions from the Box of Horrors mod:
  • SCP-178, SCP-1074, SCP-1123
  • New rooms
  • Night Vision Goggles
  • Clipboard for storing documents
  • Achievement menu
  • New difficulty system:
  • Safe: basically the same as the old Euclid-mode
  • Euclid: you can only save at computer- and security monitors
  • Keter: permadeath and more aggressive SCPs (higher spawnrates and some of them chase the player more actively instead of wandering around randomly)
  • Custom: self explanatory
  • A new room in the pocket dimension (replaces the room with the floating clouds of smoke)
  • Some changes to the maintenance tunnel- The SCPs that can "teleport" from waypoint to another (such as 173) can no longer
  • teleport to waypoints next to the player, so 173 shouldn't pop up from nowhere anymore
  • Stairs are easier to climb up now
  • Some optimization to the way NPCs are animated; FPS doesn't drop as drastically when
  • the MTF spawn anymore (although it still does drop quite a bit due to the jumble of
  • spaghetti that is supposed to be their AI)
  • Minor bugfixes in the MTF AI
  • Room-specific ambient sounds are re-enabled
  • More optimization to the room models:
  • the "shared prop model" system added in 1.0.6 is now implemented in all rooms now only room models that are used in the generated map are loaded
  • Fixed a bug in SCP-970 which made it possible to duplicate items
  • Removed the "drawportal" from the door leading to SCP-860 to get rid of the
  • crashes caused by it on some computers
  • SCP-939's attack animation doesn't "glitch" anymore when running away from it
  • Gamma slider works the way it should now (not just increasing brightness)

New in SCP - Containment Breach 1.0.6 (Nov 1, 2014)

  • Gamma slider in the options (unfortunately only works in fullscreen mode)
  • The props in the rooms (lamps, chairs, etc) aren't included in the actual room model
  • anymore, but instead share the same model. This reduces memory consumption and the
  • file size of the room models. The changes aren't implemented in all of the rooms yet,
  • so the effect isn't very significant yet
  • Improved versions of the old door sounds
  • The correct sounds are now played when opening/closing the large containment doors
  • Random sound clips (distant gunfire, screams etc) are played for a short period
  • of time after the intro
  • A small new room in the pocket dimension
  • A little new 106-related event and some improvements to the event where 106 catches
  • the janitor in the endroom.
  • The game card system is much more balanced now.
  • The player walks slightly slower during the intro to match the speed of the guards

New in SCP - Containment Breach 1.0.5 (Sep 17, 2014)

  • lots of improved sound effects
  • bugfixes/changes by risingstar64:
  • the wall details in the forest are now hidden when the player isn't in the forest, meaning that the door and the door frame no longer block the view of the drawportal when the door is open DNA scanner no longer crashes if no item is selected
  • testroom shouldn't crash anymore after SCP-079 turns on the gas
  • inputting "DEATH" to SCP-294 no longer crashes the game
  • DeathTimer and BlurTimer are included in save files, fixes incorrect interaction between 294 liquids and reloading
  • locked the one unlocked door in the intro scene (the door that leads from the the concrete tunnel to the large hall)
  • added a vsync option to the options ini file
  • bugfixes by juanjpro:
  • elevator to SCP-939 no longer crashes when bump mapping is enabled
  • guards and MTFs no longer disappear when not in the players direct line of sight
  • custom maps should now work again without crashing during the intro sequence
  • checkpoint rooms should no longer be spawned in incorrect location

New in SCP - Containment Breach 1.0.4 (Aug 9, 2014)

  • the severed hand no longer crashes the game when placed in SCP-914, and there's a new item that can be obtained by doing so
  • a small easter-eggish SCP addition
  • bugfixes by risingstar64:
  • quicksaving is disabled in keter mode
  • wireframe can now be properly toggled between on and off when entered
  • in the console, and will reset its value when the game is reloaded
  • SCP-294 no longer crashes the game when attempting to enter nothing
  • SCP-970 no longer teleports the player to the incorrect location when
  • the player closes the door behind him before moving forwards in the room
  • framelimiting can now be disabled by setting framelimit to 0

New in SCP - Containment Breach 1.0.3 (Aug 4, 2014)

  • fixed the "guardconvo.ogg not found"-error in the intro

New in SCP - Containment Breach 1.0 (Jul 31, 2014)

  • SCP-066, SCP-860, SCP-970 and SCP-939
  • some new rooms
  • new MTF and guard models
  • major changes to the AI of the MTF (including a lot of bugfixes and optimization)
  • some additions to the intro and the moments after the breach
  • the guard in the intro no longer gets stuck in doorways
  • more accurate method for checking whether the player is looking at SCP-096's face
  • fixed some bugs in 096's animations
  • improved SCP-049's mask and new SCP-049-2 models
  • SCP-049's room can't be just past through without encountering 049 anymore
  • SCP-049 can us the [REDACTED]
  • reaching Gate A is now slightly harder
  • some doors are equipped with a DNA Scanner
  • new music tracks for the heavy containment zone and entrance zone
  • lots of new/improved sound effects
  • some new ambient sounds
  • a brief music clip is played when going through the checkpoints
  • new footstep sounds when walking on metal surfaces
  • the ambient sounds coming from vents and other sound sources can be heard from nearby rooms (i.e. the sound won't abruptly stop when stepping to the next room)
  • optimized rendering, NPC AI and events (higher framerate and less twitching)
  • optimized lightmaps (PNGs instead of BMPs)
  • fixed a ton of asset loading bugs (thanks to MonocleBios's wrapper functions)
  • no more memory access violations when opening a computer screen
  • fixed the gatea.rmesh loading bug
  • fixed the double equip sound when equipping a gas mask, a vest or a hazmat suit
  • less copyright-infringing SCP-895 images
  • randomized maintenance tunnels (by juanjpro)
  • it's now slightly easier to escape the pocket dimension

New in SCP - Containment Breach 0.9.3 (Feb 13, 2014)

  • fixed a bug that crashed the game when equipping a gas mask, hazmat suit or
  • ballistic vest
  • fixed a bug that crashed the game when teleporting to a room that doesn't exist
  • removed the buggy 2D button overlay on keypads
  • the sound that is played when using a keycard or a keypad doesn't interrupt
  • other sounds anymore
  • removed the keypad in "room2servers" that sometimes clipped through other rooms

New in SCP - Containment Breach 0.9.2 (Feb 8, 2014)

  • Once again, an attempt to fix the SCP-173 spawn bugs
  • anti-aliased text and new fonts in the GUI
  • new radio transceiver and navigator models
  • the camera now zooms to the keypad you're using, instead of the floating image
  • of a keypad
  • high-res button/keypad texture
  • heavily nerfed the "STOP HIDING -feature"
  • some new ambient sounds
  • "The Dread" is now properly looped
  • reverted SCP-106 back to its pre-0.7.2 look
  • fixed the bug where SCP-173 tries to open a keypad door and the sound of the door
  • opening is played repeatedly
  • moved the containment room of SCP-1025 and SCP-714 to the light containment zone
  • and changed the layout of the room a bit
  • fixed a bug that displayed the "you take off the gas mask/hazmat suit/ballistic vest"
  • message when dropping the item even if it wasn't equipped
  • you won't stay in a crouch after loading a game anymore (unless you saved while
  • crouching of course)
  • Changes bu juanjpro:
  • Added the custom RoomMesh format for faster loading times and more efficient memory usage
  • Some fixes to the "room106" event: containing SCP-106 should be easier
  • No more falling-through-floor, attempt #3
  • Fixed door that leads to the void in "room2servers" (SCP-096's server room)
  • Placed "testroom" keypad door correctly
  • MTFs at Gate A will get the player if they contained SCP-106
  • Optimized event sounds

New in SCP - Containment Breach 0.9.1 (Jan 21, 2014)

  • minor graphical improvements to the menus
  • refining the gas mask in SCP-914 works again
  • the hazmat suit now protects from decontamination gas
  • fixed the bugged checkpoint rooms that lead out of the map
  • SCP-079 now broadcasts the actual feed from SCP-895's chamber, not just
  • the hallucinations
  • SCP-500 loading screen and a more canon SCP-500-01 model
  • MTF loading screen
  • SCP-035's room doesn't crash the map creator anymore

New in SCP - Containment Breach 0.9 (Jan 7, 2014)

  • SCP-035 and SCP-148
  • improved SCP-173 AI (it shouldn't randomly fall from the ceiling anymore)
  • some additions to the intro:
  • random announcements
  • a new npc
  • the mute guard doesn't get stuck inside doors anymore
  • lots of new sound effects, including zone-specific ambient sounds
  • texture-specific footstep sounds
  • a couple of bugfixes in the "plane area" in the pocket dimension
  • new background music in the pocket dimension
  • lots of bugfixes in the MTF AI
  • significantly faster pathfinding algorithm - the MTF don't cause fps drops
  • as much as before
  • SCP-079 can now broadcast the camera feed from SCP-895's chamber on any monitor
  • in the facility, unless you [DATA REDACTED]
  • now there's an actual purpose to enter SCP-008's containment chamber
  • Gate A is now slightly harder to reach
  • moved the cafeteria from the heavy containment zone to the entrance zone
  • dropped items don't clip through each other anymore
  • more bugfixes by juanjpro:
  • Fixed crashes related to the following events:
  • room2servers
  • room106
  • room2closets
  • room2elevator
  • Game won't freeze when loading reaches 45% with debug on
  • Stabilized the launcher (MAVs should be less frequent when using the launcher)
  • Levers will not reset when you load a game
  • Hopefully, no more falling through the floor this time

New in SCP - Containment Breach 0.8.2 (Nov 2, 2013)

  • a new room and some new textures in the pocket dimension
  • fixed a bug that replaced corner rooms with a lockroom when loading a game
  • fixed the broken hitboxes in the checkpoint rooms and SCP-513's room
  • fixed some bugs in the SCP-294 code, now all the commands work properly
  • new SCP-294 liquids
  • fixed the lamps that displayed a "keycard needed" -message when clicked
  • optimized SCP-173 model
  • doors won't disappear anymore
  • optimized doors, buttons, cameras and cups dispensed by SCP-294
  • optimized a few NPCs, memory usage and loading time should be slightly lower
  • fixed an SCP-294-related memory leak
  • fixed the SCP-500-01 bug that gave you infinite stamina
  • no more falling thought the floor on quick loading (not 100% working)

New in SCP - Containment Breach 0.8.1 (Sep 24, 2013)

  • fixed the game-crashing quickload bug
  • added some SCP-294 liquids

New in SCP - Containment Breach 0.8 (Sep 23, 2013)

  • two new SCPs
  • some new rooms, including "checkpoint rooms" that separate the zones and a cafeteria
  • fixed the game-crashing S-NAV Ultimate bug
  • new viewable computer screens and documents that reveal more of the events before
  • and after the breach (written by Dr. Gears)
  • balanced the key card system (a level two key card and SCP-914 won't give you
  • access to a highest level key card anymore)
  • some new sound effects (including a breathing sound for D-9431)
  • Map Creator changes:
  • shows a short description of each room
  • doesn't let you place large rooms so that they overlap with each other

New in SCP - Containment Breach 0.7.3 (Jun 13, 2013)

  • fixed the broken SCP-049-2 model

New in SCP - Containment Breach 0.7.1 (Apr 15, 2013)

  • fixed the door buttons in the nuclear warhead room and 008's chamber
  • fixed the lighting in the "room2Cz3" and "room4z3" -rooms
  • removed the duplicate "room2scps"-room
  • a new hallway room to the first zone

New in SCP - Containment Breach 0.7.0 (Apr 15, 2013)

  • FIVE new SCPs
  • improved map generation algorithm - now the map is divided into three "zones" ("light containment", "heavy containment" and an office/research zone). Due to this, the layout of the facility now makes much more sense: you won't be seeing a toilet or an office next to the containment chamber of a Keter-level SCP anymore.
  • lots of new rooms
  • plenty of new scripted events, including:
  • scenes where you'll witness the staff trying to escape the facility with varied success
  • an event where SCP-096 gets to do more than just sit on the floor
  • new items
  • ambient sounds that are played near specific objects/areas, such as the sound of dripping water near a pipe or a quiet humming sound near a ventilation shaft
  • some optimization to 096's AI, it shouldn't cause FPS drops as much as before
  • some small additions to the intro sequence
  • minor visual improvements to the smoke
  • SCP-173 model with heavily reduced polycount (from ~14,000 to ~2,200)
  • more security cameras placed around the facility
  • fixed the bug that caused the player to get stuck inside the doors
  • the viewable computer screens are now scaled up/down depending on the resolution
  • the time and date of a save file is now showed in the "Load Game"-menu
  • improved the layout of the in-game documents

New in SCP - Containment Breach 0.6.6 (Jan 28, 2013)

  • some additions to the pocket dimension
  • more sound clips for the MTF
  • minor bugfixes in MTF AI
  • some new prop models in the office rooms
  • containing 106 now works the way it should, thanks to MonocleBios
  • the server rooms are a bit easier to get through now
  • changed the "Input"-label on SCP-914 to "Intake"

New in SCP - Containment Breach 0.6.5 (Jan 3, 2013)

  • nex SCP-096 model
  • some bugfixes
  • new console commands

New in SCP - Containment Breach 0.6.4 (Dec 22, 2012)

  • new Class D models
  • one new SCP
  • fixed the bug that caused some of the doors to close after opening them
  • small bugfixes in SCP-096's pathfinding
  • the MTF shouldn't get stuck behind doors anymore
  • the checkboxes in the menu are now drawn properly even when using a lower resolution
  • the cursor is now shown in the ending screen

New in SCP - Containment Breach 0.6.3 (Dec 11, 2012)

  • significantly reduced loading times when loading a game after dying
  • SCP-173 has different poses
  • some changes to 096's sound clips
  • a 096 loading screen
  • S-NAV Ultimate now shows 096's location
  • some minor bugfixes at Gate A (can't really tell more without spoiling)
  • the guard in the intro no longer freezes if you go to the end of the hallway
  • optimized the blur effect a bit
  • fixed the bug that caused SCP-106 to get stuck inside its containment cell
  • if you turned off the magnets after recontaining it. So now it's possible to
  • release it after it has been contained.
  • fixed the "Femur breaker" -sign in 106's containment room
  • fixed the decals that appear when SCP-106 spawns (so, the "cracks" are back)
  • two new anomalous ducks
  • added some dead bodies here and there

New in SCP - Containment Breach 0.6.2 (Dec 4, 2012)

  • SCP-096 is now faster and easier to provoke
  • fixed a bug that caused severe framerate drops when SCP-096 was unable to
  • find a path to the player
  • key configuration options in the main menu
  • putting the first aid kit in SCP-914 on Very Fine no longer crashes the game
  • new gunshot sound clips
  • some minor bugfixes