New in version 1.0.6

November 1st, 2014
  • Gamma slider in the options (unfortunately only works in fullscreen mode)
  • The props in the rooms (lamps, chairs, etc) aren't included in the actual room model
  • anymore, but instead share the same model. This reduces memory consumption and the
  • file size of the room models. The changes aren't implemented in all of the rooms yet,
  • so the effect isn't very significant yet
  • Improved versions of the old door sounds
  • The correct sounds are now played when opening/closing the large containment doors
  • Random sound clips (distant gunfire, screams etc) are played for a short period
  • of time after the intro
  • A small new room in the pocket dimension
  • A little new 106-related event and some improvements to the event where 106 catches
  • the janitor in the endroom.
  • The game card system is much more balanced now.
  • The player walks slightly slower during the intro to match the speed of the guards

New in version 1.0.5 (September 17th, 2014)

  • lots of improved sound effects
  • bugfixes/changes by risingstar64:
  • the wall details in the forest are now hidden when the player isn't in the forest, meaning that the door and the door frame no longer block the view of the drawportal when the door is open DNA scanner no longer crashes if no item is selected
  • testroom shouldn't crash anymore after SCP-079 turns on the gas
  • inputting "DEATH" to SCP-294 no longer crashes the game
  • DeathTimer and BlurTimer are included in save files, fixes incorrect interaction between 294 liquids and reloading
  • locked the one unlocked door in the intro scene (the door that leads from the the concrete tunnel to the large hall)
  • added a vsync option to the options ini file
  • bugfixes by juanjpro:
  • elevator to SCP-939 no longer crashes when bump mapping is enabled
  • guards and MTFs no longer disappear when not in the players direct line of sight
  • custom maps should now work again without crashing during the intro sequence
  • checkpoint rooms should no longer be spawned in incorrect location

New in version 1.0.4 (August 9th, 2014)

  • the severed hand no longer crashes the game when placed in SCP-914, and there's a new item that can be obtained by doing so
  • a small easter-eggish SCP addition
  • bugfixes by risingstar64:
  • quicksaving is disabled in keter mode
  • wireframe can now be properly toggled between on and off when entered
  • in the console, and will reset its value when the game is reloaded
  • SCP-294 no longer crashes the game when attempting to enter nothing
  • SCP-970 no longer teleports the player to the incorrect location when
  • the player closes the door behind him before moving forwards in the room
  • framelimiting can now be disabled by setting framelimit to 0

New in version 1.0.3 (August 4th, 2014)

  • fixed the "guardconvo.ogg not found"-error in the intro

New in version 1.0 (July 31st, 2014)

  • SCP-066, SCP-860, SCP-970 and SCP-939
  • some new rooms
  • new MTF and guard models
  • major changes to the AI of the MTF (including a lot of bugfixes and optimization)
  • some additions to the intro and the moments after the breach
  • the guard in the intro no longer gets stuck in doorways
  • more accurate method for checking whether the player is looking at SCP-096's face
  • fixed some bugs in 096's animations
  • improved SCP-049's mask and new SCP-049-2 models
  • SCP-049's room can't be just past through without encountering 049 anymore
  • SCP-049 can us the [REDACTED]
  • reaching Gate A is now slightly harder
  • some doors are equipped with a DNA Scanner
  • new music tracks for the heavy containment zone and entrance zone
  • lots of new/improved sound effects
  • some new ambient sounds
  • a brief music clip is played when going through the checkpoints
  • new footstep sounds when walking on metal surfaces
  • the ambient sounds coming from vents and other sound sources can be heard from nearby rooms (i.e. the sound won't abruptly stop when stepping to the next room)
  • optimized rendering, NPC AI and events (higher framerate and less twitching)
  • optimized lightmaps (PNGs instead of BMPs)
  • fixed a ton of asset loading bugs (thanks to MonocleBios's wrapper functions)
  • no more memory access violations when opening a computer screen
  • fixed the gatea.rmesh loading bug
  • fixed the double equip sound when equipping a gas mask, a vest or a hazmat suit
  • less copyright-infringing SCP-895 images
  • randomized maintenance tunnels (by juanjpro)
  • it's now slightly easier to escape the pocket dimension

New in version 0.9.3 (February 13th, 2014)

  • fixed a bug that crashed the game when equipping a gas mask, hazmat suit or
  • ballistic vest
  • fixed a bug that crashed the game when teleporting to a room that doesn't exist
  • removed the buggy 2D button overlay on keypads
  • the sound that is played when using a keycard or a keypad doesn't interrupt
  • other sounds anymore
  • removed the keypad in "room2servers" that sometimes clipped through other rooms

New in version 0.9.2 (February 8th, 2014)

  • Once again, an attempt to fix the SCP-173 spawn bugs
  • anti-aliased text and new fonts in the GUI
  • new radio transceiver and navigator models
  • the camera now zooms to the keypad you're using, instead of the floating image
  • of a keypad
  • high-res button/keypad texture
  • heavily nerfed the "STOP HIDING -feature"
  • some new ambient sounds
  • "The Dread" is now properly looped
  • reverted SCP-106 back to its pre-0.7.2 look
  • fixed the bug where SCP-173 tries to open a keypad door and the sound of the door
  • opening is played repeatedly
  • moved the containment room of SCP-1025 and SCP-714 to the light containment zone
  • and changed the layout of the room a bit
  • fixed a bug that displayed the "you take off the gas mask/hazmat suit/ballistic vest"
  • message when dropping the item even if it wasn't equipped
  • you won't stay in a crouch after loading a game anymore (unless you saved while
  • crouching of course)
  • Changes bu juanjpro:
  • Added the custom RoomMesh format for faster loading times and more efficient memory usage
  • Some fixes to the "room106" event: containing SCP-106 should be easier
  • No more falling-through-floor, attempt #3
  • Fixed door that leads to the void in "room2servers" (SCP-096's server room)
  • Placed "testroom" keypad door correctly
  • MTFs at Gate A will get the player if they contained SCP-106
  • Optimized event sounds

New in version 0.9.1 (January 21st, 2014)

  • minor graphical improvements to the menus
  • refining the gas mask in SCP-914 works again
  • the hazmat suit now protects from decontamination gas
  • fixed the bugged checkpoint rooms that lead out of the map
  • SCP-079 now broadcasts the actual feed from SCP-895's chamber, not just
  • the hallucinations
  • SCP-500 loading screen and a more canon SCP-500-01 model
  • MTF loading screen
  • SCP-035's room doesn't crash the map creator anymore

New in version 0.9 (January 7th, 2014)

  • SCP-035 and SCP-148
  • improved SCP-173 AI (it shouldn't randomly fall from the ceiling anymore)
  • some additions to the intro:
  • random announcements
  • a new npc
  • the mute guard doesn't get stuck inside doors anymore
  • lots of new sound effects, including zone-specific ambient sounds
  • texture-specific footstep sounds
  • a couple of bugfixes in the "plane area" in the pocket dimension
  • new background music in the pocket dimension
  • lots of bugfixes in the MTF AI
  • significantly faster pathfinding algorithm - the MTF don't cause fps drops
  • as much as before
  • SCP-079 can now broadcast the camera feed from SCP-895's chamber on any monitor
  • in the facility, unless you [DATA REDACTED]
  • now there's an actual purpose to enter SCP-008's containment chamber
  • Gate A is now slightly harder to reach
  • moved the cafeteria from the heavy containment zone to the entrance zone
  • dropped items don't clip through each other anymore
  • more bugfixes by juanjpro:
  • Fixed crashes related to the following events:
  • room2servers
  • room106
  • room2closets
  • room2elevator
  • Game won't freeze when loading reaches 45% with debug on
  • Stabilized the launcher (MAVs should be less frequent when using the launcher)
  • Levers will not reset when you load a game
  • Hopefully, no more falling through the floor this time