PioneerSpaceSim Changelog

What's new in PioneerSpaceSim Alpha 32

Mar 8, 2013
  • New features:
  • Ship parade on the menu screen (#2112)
  • New ship "Kanara Interceptor" (#2037)
  • New ship "Lunar Shuttle" (#2082)
  • New ship "Deneb Transport" (#2119)
  • New fast random number generator (#1893, #2078, #2079)
  • Upgraded hoop station (#2046, #2131, #2114)
  • Removed Lua model system (LMR) (#2029, #2071)
  • Removed LMR-based ships (#2061)
  • Removed Elite/Frontier content (#2093)
  • Minor changes and tweaks:
  • Balanced DSMiner fuel use (#2062)
  • Added laser mount to DSMiner (#2055)
  • Model animation state saved and restored to savefile (#2044)
  • New missile AI (#2094)
  • Shortcut key to launch missiles ('m') (#2094)
  • Show realtime orbit positions in system view (#2104)
  • Fixes:
  • Work around missing model UV coordinates (#2034, #1952)
  • Fully initialise Body object in its constructor (#2048)
  • Fix crash when refueling (#2050)
  • Reduce terrain "grid" effect (#2053, #1631)
  • Fix crash in several mission screens when accessed during hyperspace
  • 2064, #2056)
  • Fix crash when missiles explode before activation (#2067, #2066)
  • Fix duplicated model animation groups (#2063, #2024)
  • Model changes:
  • Converted Natrix ship to SGModel (#2033, #2095)
  • Upscaled DSMiner model (#2096)
  • New missile model (#2036)
  • New cargo model (#2101)
  • Downscaled building models (#2052)
  • Add test_gun model (#2060)
  • Converted tombstone to SGModel (#2083)
  • Basic support for station door animations (#2046)
  • Support for navigation lights (#2080)
  • Support for per-instance skinning (#2088)
  • Modelviewer: Scale/landingpad test model (press 'p') (#2034, #1981)
  • Modelviewer: More/better log output (#2034, #1876)
  • Modelviewer: Enable mods (#2032)
  • Script changes:
  • UI: MultiLineText objects now have SetText and AppendText methods (#2045)
  • ShipTypes is deprecated, and EquipTypes has been removed; use the new ShipDef
  • and EquipDef tables (#2026)
  • Player.SetHyperspaceTarget and GetHyperspaceTarget methods (#2028, #2027)
  • Model: Ship.GetSkin & SetSkin and skin manipulation methods (#2080)
  • Internal changes:
  • Removed Text::VectorFont (#2041)
  • Removed Renderer::DrawPoints2D (#2041)
  • LuaObject wrapper cleanup (#2026, #2049, #2073, #2075)
  • Fix SGModel NodeVisitor not applying correctly to all node types (#2076, #2074)
  • Remove ShipFlavour structure (#2069, #2135, #2113)