What's new in PioneerSpaceSim Alpha 32
Mar 8, 2013
- New features:
- Ship parade on the menu screen (#2112)
- New ship "Kanara Interceptor" (#2037)
- New ship "Lunar Shuttle" (#2082)
- New ship "Deneb Transport" (#2119)
- New fast random number generator (#1893, #2078, #2079)
- Upgraded hoop station (#2046, #2131, #2114)
- Removed Lua model system (LMR) (#2029, #2071)
- Removed LMR-based ships (#2061)
- Removed Elite/Frontier content (#2093)
- Minor changes and tweaks:
- Balanced DSMiner fuel use (#2062)
- Added laser mount to DSMiner (#2055)
- Model animation state saved and restored to savefile (#2044)
- New missile AI (#2094)
- Shortcut key to launch missiles ('m') (#2094)
- Show realtime orbit positions in system view (#2104)
- Fixes:
- Work around missing model UV coordinates (#2034, #1952)
- Fully initialise Body object in its constructor (#2048)
- Fix crash when refueling (#2050)
- Reduce terrain "grid" effect (#2053, #1631)
- Fix crash in several mission screens when accessed during hyperspace
- 2064, #2056)
- Fix crash when missiles explode before activation (#2067, #2066)
- Fix duplicated model animation groups (#2063, #2024)
- Model changes:
- Converted Natrix ship to SGModel (#2033, #2095)
- Upscaled DSMiner model (#2096)
- New missile model (#2036)
- New cargo model (#2101)
- Downscaled building models (#2052)
- Add test_gun model (#2060)
- Converted tombstone to SGModel (#2083)
- Basic support for station door animations (#2046)
- Support for navigation lights (#2080)
- Support for per-instance skinning (#2088)
- Modelviewer: Scale/landingpad test model (press 'p') (#2034, #1981)
- Modelviewer: More/better log output (#2034, #1876)
- Modelviewer: Enable mods (#2032)
- Script changes:
- UI: MultiLineText objects now have SetText and AppendText methods (#2045)
- ShipTypes is deprecated, and EquipTypes has been removed; use the new ShipDef
- and EquipDef tables (#2026)
- Player.SetHyperspaceTarget and GetHyperspaceTarget methods (#2028, #2027)
- Model: Ship.GetSkin & SetSkin and skin manipulation methods (#2080)
- Internal changes:
- Removed Text::VectorFont (#2041)
- Removed Renderer::DrawPoints2D (#2041)
- LuaObject wrapper cleanup (#2026, #2049, #2073, #2075)
- Fix SGModel NodeVisitor not applying correctly to all node types (#2076, #2074)
- Remove ShipFlavour structure (#2069, #2135, #2113)