Path of Exile - Legion Changelog

What's new in Path of Exile - Legion 3.7.5b

Aug 23, 2019
  • Added the Sentinel Overlord and Bane Lich Supporter Packs. There are two price points available for each and they feature exclusive armour sets as well as weapon effects, pets, social frames, forum titles and more. Thank you for your support!
  • You can now create Private Leagues for Blight, in advance of the league's launch on September 6th. These leagues will not begin until Blight launches.

New in Path of Exile - Legion 3.7.5 (Aug 21, 2019)

  • Added support for the announcement of our upcoming expansion and the new supporter packs that will be released later this week.

New in Path of Exile - Legion 3.7.4d (Aug 14, 2019)

  • You can now filter your private messages on our website by "View User" and "View System".
  • Fixed an instance crash that could occur after you had left an area if you were using an "of War" glove enchantment.

New in Path of Exile - Legion 3.7.4c (Aug 8, 2019)

  • Updated ladders for events with a set goal (such as the upcoming Kitava kill event). These ladders will now show experience for participating players. Players who have not yet achieved the goal will appear under players who have, sorted by experience. Players who have achieved the goal will still be sorted in the order in which they achieved the event's goal.
  • You can now provide additional context when using the /bug command by typing /bug followed by any additional information. For example, /bug An item dropped in an inaccessible location.
  • You will now be notified if a whisper that you send fails to be delivered to its recipient.
  • Reduced the frequency of Delve instances timing out when being generated.
  • Fixed pixelation in the Transcendence Portal effects.
  • Fixed a bug where a party leader leaving and then re-joining the same party could cause the party members to not be displayed in the party user interface.
  • Fixed a rare bug where specific characters could not be invited to a party.
  • Fixed a rare bug where you would leave a party but the server would still think that you were in a party.
  • Fixed an instance crash that could occur during the Guardian of the Minotaur encounter.
  • Fixed an instance crash that could occur during the Primordial Blocks boss encounter.

New in Path of Exile - Legion 3.7.4b (Aug 2, 2019)

  • You can now migrate your characters out of Private Leagues that have ended.
  • The damage over time ground effect in the Atziri Trio encounter has been made easier to see.
  • Blood Stance no longer permanently affects other glowing buff effects while active.
  • Updated the Holy Relic model to make it symmetrical.
  • Updated the glossiness of the Golden Skull cosmetic to closer match its original visuals. Fixed a visual seam in the Divine Skull model.
  • Updated the visuals of the Redeemer Armour Set, Conquest Armour Set, Dragon Armour Set, Sin Armour Set and the Sin and Innocence Armour Set to closer match their original visuals.
  • Adjusted the audio levels of Celestial Ball Lightning.
  • Fixed a bug where the corpses of the Graveyard bosses could be destroyed. This prevented the encounter from being completed.
  • Fixed a bug where the Movement Speed and Attack Speed granted by Bane of Legends was never granted if you killed a Unique monster, or if the monster was destroyed on death, or if the monster was killed by damage over time.
  • Fixed a bug where Banner skills did not count as "Auras" for the Unwavering Faith ascendancy passive's life regeneration.
  • Fixed a bug where casting Portal or Vaal Breach while moving would cause them to be animation-cancelled (thus preventing the skill from being cast).
  • Fixed a bug where multiple skills that were in different trigger groups could not be triggered from a single action. For example, Heavy Strike linked to Shockwave, Cast on Critical Strike and Frostbolt; previously this would only trigger either Shockwave or Frostbolt. It can now trigger both from a single action.
  • Fixed a bug where you would desync when walking through NPCs while you had Phasing.
  • Fixed a bug where Mirage Archer fired green arrows when you were using Celestial Rain of Arrows.
  • Fixed a rare bug that could cause the client to get stuck in a non-interactive state during login if the realm was experiencing problems.
  • Fixed an instance crash that could occur when using Offering skills.

New in Path of Exile - Legion 3.7.4 (Jul 25, 2019)

  • Features:
  • Common Delve Fossils can now be stacked up to 20. Rare Delve Fossils can now be stacked up to 10. All Delve Fossils can be stacked up to 5,000 in the wildcard slots of a Currency Stash Tab.
  • Added Labyrinth Enchantments for the following skills: Berserk, Bladestorm, Blood and Sand, Chain Hook, Dash, Flesh and Stone, Frostblink, Perforate, Precision, Pride and Steelskin.
  • The amount of Rage that you have is now displayed as a numerical value above your Mana Globe.
  • Exclamation marks above NPCs can now also be seen on the minimap.
  • Bug Fixes:
  • The Sextant modifiers that cause Possessed monsters to drop additional items (such as Scarabs and Maps) now have a maximum amount of times that they can be triggered in a single area.
  • Fixed a bug introduced in patch 3.7.0 where the "+x% to Fire Resistance while on Low Life" modifier found on Rise of the Phoenix was not working.
  • Fixed a bug where Cyclone and Righteous Fire's area of effect was visibly scaling with Character Size. This has no functional effect on its area of effect.
  • Fixed a bug where the visual indicators in the Vaal Oversoul encounters did not always match where damage would be dealt.
  • Fixed a bug where, if two Legion Historic Jewels were altering a Keystone passive and one of them would result in the Keystone being Dance with Death, while the other jewel was actually the one altering the Keystone (to something other than Dance with Death), you would be unable to equip a helmet.
  • Fixed a bug where the Emperor's Luck divination card, the "Drop some Currency Items" Betrayal decision and the "A Stack of 10 Random Currency" Bestiary recipe could give Legion Splinters and Breach Blessings.
  • Fixed a bug where Shaper dialogue would play when a Shaper Guardian fragment dropped from Legion sources.
  • Fixed a bug where channelled skills could sometimes fail to deal damage while on Predictive networking mode.
  • Fixed a bug where using a skill that shared a cooldown with other skills (such as Molten Shell and Steelskin) then quickly disabling that skill (such as by reducing your attributes) would cause the cooldown to pause until you re-enabled the skill that was used.
  • Crash Fixes:
  • Fixed a client crash that could occur during the Elder encounter.
  • Fixed an instance crash that could occur when in combat with General Marceus Lioneye.
  • Fixed an instance crash that could occur when using Ranged Attack Totem.
  • Fixed another instance crash.

New in Path of Exile - Legion 3.7.3d (Jul 12, 2019)

  • Legion Improvements:
  • Added a visual effect and audio that plays when an Incubator's requirements are fulfilled.
  • Added audio to the indicator that displays on a Legion monolith if a General has spawned.
  • The modifiers granted by passive skills that are conquered by Timeless Jewels are now displayed underneath the native modifiers that it grants.
  • Fixed a bug where an Eldritch Incubator could drop T16 Shaper Guardian maps, when it should only be able to drop maps that can have the Elder's Orb applied to them.
  • Fixed a bug where non-Piercing projectiles could not hit Queen Hyrri Ngamaku.
  • Fixed a bug where Queen Hyrri Ngamaku would not drop items if killed while Frozen.
  • Skill Improvements:
  • Some variants of the following monsters can once again be Spectred: Spectral Captain, Unstable Aberration, Pale Husk, Student of Pain, Student of Torture, Student of Brutality, Vassal of Inti, Raised Zombie, Shadow Minion, Unstable Devourer, Devourer, Plummeting Ursa, Slithering Servant, Frozen Supplicant, Storming Supplicant, Surging Adder, Mindless Scavenger, Fallen Horror, Impure Soldier, Impure Archer, Knitted Horror, Kiln Mother, Unholy Aberration, Wild Rhex, Farric Tiger, Craicic Sandspitter, Craicic Chimeral, Craicic Reaver and Starved Plague Rat.
  • Fixed a bug where non-channelled movement skills that were used while channelling a skill would be used twice.
  • Fixed a bug where you could sometimes continue channelling a skill even if you had released its keybind.
  • Fixed a bug where, if you had used a skill while moving, objects would not be interactable nor display their labels until you stopped moving.
  • Fixed a bug where Blink Arrow and Mirror Arrow sometimes failed to create a clone or teleport your character on Predictive networking mode.
  • Miscellaneous Improvements:
  • The additional map drop that Map bosses can drop will now correctly be Shaped if the map chosen is Shaped on your Atlas.
  • Improved client performance while in the Azurite Mine.
  • Gems that are ready to level up now display their current level in the chat box notification.
  • Increased the volume of Volatile Flameblood and Lightning Mirage audio when being spawned.
  • While wearing the Aukuna's Will unique gloves, Raise Zombie will no longer prioritise corpses when cast if your target location does not have nearby corpses.
  • Fixed a bug where the "Nearby Enemies are Blinded" aura granted by the Eclipse Solaris unique wand was being disabled when changing areas.
  • Fixed a bug where Aukuna's Will unique gloves allowed you to cast Raise Zombie without having line of sight to that location.
  • Fixed a bug where chat was not defaulting to Local chat if you removed all symbols prior to your message.
  • Fixed a bug where the entrance to the boss room in The Brine King's Reef was sometimes inaccessible.
  • Fixed a bug where the entrance to the Overgrown Hideout (found in the Orchard Map) was sometimes inaccessible.
  • Fixed a visual issue where the textures on the Darkprism Helmet Attachment did not display correctly if you were using the Illusionist Body Armour.
  • Updated the visual effects of the Assassin Weapon Effect to more closely match its original look.
  • Crash Fixes:
  • Fixed a client crash that could occur when returning to an area that contained Tukohama's Vanguards after you had already engaged them.
  • Fixed a client crash that occurred when changing your Graphics Adapter in the Options menu while in-game.
  • Fixed an instance crash that could occur when using Herald of Thunder.
  • Fixed an instance crash related to some monster skills.

New in Path of Exile - Legion 3.7.3c (Jul 11, 2019)

  • Updated the client with an update to the programming language we use. This does not contain any fixes, but is a technical update only.
  • Fixed an instance crash that could occur when using Shield Charge.
  • Fixed an instance crash that could occur when using Offering skills.

New in Path of Exile - Legion 3.7.3 (Jun 28, 2019)

  • Legion Improvements:
  • Most, if not all, on-kill mechanics now work during Legion encounters.
  • Added a visual indicator near the Monolith if either faction in a Legion encounter contains a General.
  • Some Legion monsters can no longer generate Endurance, Power or Frenzy Charges. This is solely to reduce the impact on performance.
  • Using the Lapidary Lens in the Temple of Atzoatl can now grant credit towards the "Corrupt a Gem into a Level 21 Gem" step of the Embrace Corruption challenge.
  • Fixed a bug where no warning was given when trying to apply an Incubator to an item that had both an Incubator and a Labyrinth Enchantment on it already.
  • Fixed a bug where a Timeless Jewel that conquered a passive skill that was not connected to your passive tree (through the use of Intuitive Leap) could either reset your passive tree or cause you to be unable to log in to that character.
  • Skill Improvements:
  • You can no longer animation cancel skills that are supported by Unleash Support and have consumed Seals until all Seals have been used.
  • Dash will now cancel itself if you are in the midst of using an object that relocates your character, such as those found in the Sceptre of God.
  • Fixed a bug where skills that expend charges to bypass the skill cooldown, such as Flicker Strike or Vigilant Strike, would sometimes appear to expend more than one charge at a time. This was solely a display issue.
  • Fixed a bug where Cyclone's area of effect did not display correctly to other party members. This was solely a visual issue.
  • Fixed a bug where Frostblink, Dash, Chain Hook, Flicker Strike, Consecrated Path, Bodyswap and Flame Dash, when used just as an Incursion is ending, could cause you to not be teleported out of the Incursion.
  • Fixed a bug where "Recently" effects were being affected by effects that caused them to expire slower.
  • Fixed a bug where some enchantment effects were being affected by effects that caused them to expire slower.
  • Fixed a bug where some ascendancy (Elementalist, Guardian, Slayer, Hierophant, Deadeye, Berserker) effects were being affected by effects that caused them to expire slower.
  • Fixed a bug introduced in patch 3.7.2 where you could be incorrectly "kicked for too many actions" when using channelled skills if you were rapidly using the skill while moving.
  • Fixed a bug where skills could repeat if used while holding down the Move keybind when going to pick up an item.
  • Fixed a bug where triggered Molten Shell would absorb the damage of the hit that triggered it.
  • Fixed a bug where Frenzy granted Frenzy Charges even if your attack did not hit.
  • Miscellaneous Improvements:
  • Added 3D Art for Fractal Thoughts.
  • Updated the 3D Art of Invictus Solaris to more accurately match its original visuals.
  • Updated the shininess of the Phoenix Armour Set to more closely match its original visuals.
  • Updated the Council Character Effect and Council Weapon Effect to more closely match their original visuals.
  • Clicking on a Microtransaction notification will now open the Microtransaction Stash and filter to that reward.
  • The Map Stash Tab now displays if a map has a Shaper's Stronghold on it.
  • Fixed a bug where using a life or mana flask while that flask was already active would not queue its use correctly.
  • Fixed a bug where the "x% increased Zombie Resistances" modifier on Mon'tregul's Grasp unique Void Sceptre instead granted a flat amount of Chaos Resistance to Zombies. It now grants Elemental Resistances as well. Its description has been updated to match its actual functionality.
  • Fixed desync that could occur when being teleported to different arenas in the Elder Guardian encounters.
  • Fixed a bug where you (and items) could get stuck inside a Sarcophagus in the Graveyard Map boss room.
  • Fixed a bug where the Gardens Map boss would not transition correctly if healed as a result of a Shaper event.
  • Fixed a bug where the Gardens Map boss did not drop items.
  • Fixed a bug where players were unable to change the language setting to Korean in the client.
  • Fixed a discrepancy between the language chosen in the patcher and the language's flag displayed in the client.
  • Fixed a bug where some Helmet Attachments were misaligned with the Empyrean Hood.
  • Fixed a bug where the Femurs of the Saints unique Primordial Staff was entirely black.
  • Fixed a bug introduced in patch 3.7.0 where the Master Body Armour fabric was the wrong colour.
  • Fixed a bug introduced in patch 3.7.0 where the Dreadforge Helmet lost its glow. That glow has now been restored!
  • Fixed a bug where the Wild Weapon would appear transparent in some cases.
  • Fixed a bug where the Zenith Character Effect clipped with character models.
  • PvP Balance Changes:
  • Skills socketed in Sire of Shards now deal 40% less damage to players.
  • Skills supported by Advanced Traps Support now deal 15% less damage to players (previously no penalty).
  • Skills supported by Trap Support now deal 10% less damage to players (previously no penalty).
  • The reflected damage dealt by Molten Shell is now affected by PvP scaling.
  • The reflected damage dealt by Impale is now affected by PvP scaling.
  • Crash Fixes:
  • Fixed a client crash that occurred when using Flicker Strike.
  • Fixed a client crash that could occur when using various Melee skills (including Flicker Strike) supported by Melee Splash Support or Multistrike Support.
  • Fixed a client crash that could occur when Legion monsters became active.
  • Fixed a client crash that could occur when using Cyclone if your weapon was removed or disabled.
  • Fixed a Terrain Generation Failure exception that sometimes occurred when entering The Torched Courts in Act 10 and The Lunaris Temple Level 2 in Act 3.
  • Fixed some common instance crashes.

New in Path of Exile - Legion 3.7.2b (Jun 25, 2019)

  • Added support for an upcoming promotion.
  • Added Rich Presence support for Steam users. This allows you to see more information about a friend that is playing Path of Exile, including their level, class and current area.
  • Legion Splinters can now stack up to 5,000 in a Currency Stash Tab.
  • Fixed various client crashes that occurred when Counter-attacks were triggered.
  • Fixed three instance crashes.

New in Path of Exile - Legion 3.7.2 (Jun 20, 2019)

  • Legion Improvements:
  • Improved the visibility of the Legion Symbols that appear above monsters and chests that contain rewards.
  • Added an effect that is placed on your character while you are near the activation crystal in the Domain of Timeless Conflict.
  • Legion Monsters can now be Frozen and their corpses can be destroyed after being broken out from their crystals.
  • Legion Chests can now be affected by curses.
  • Re-enabled the Stygian Vise reward from Abyss rewards.
  • Reduced the range at which various Legion monsters will become aggressive.
  • Fixed a bug where the Brutal Restraint unique Timeless Jewel was not able to drop in the Domain of Timeless Conflict.
  • Fixed a bug where unique Timeless Jewels were not correctly limited to 1.
  • Fixed a bug where passive skills modified by a jewel and then Conquered by a Historical jewel (ie. one of the Legion unique jewels) would keep the original modification in addition to the Conquered state.
  • Skill Improvements:
  • Improved audio levels of various sounds.
  • Improved the audio of Shield Charge, Leap Slam and Ground Slam.
  • Molten Shell visuals now render correctly when they come into view of the camera while they were already active.
  • Frostblink can now be supported by Totem, Trap and Mine support gems.
  • Bladestorm can now be supported by Multistrike Support.
  • Fixed a bug where Bladestorm's initial hit did not actually hit.
  • Fixed a bug where Fortify (and similar effects, such as Endurance Charge on Melee Stun) could not be gained when using Shield Charge with a Wand equipped.
  • Fixed a bug where Elemental Hit supported by Melee Splash Support was dealing damage from all three elements with the Splash effect, rather than just the element that matched the initial hit.
  • Fixed a bug where the Blessing skill granted by the March of the Legion unique boots did not properly support the Pride skill.
  • Fixed a visual bug where your character would not correctly face each target when using Chain Hook supported by Multistrike Support.
  • Fixed a bug where Chain Hook's tooltip damage was not affected by area damage modifiers, such as Concentrated Effect Support. This was solely a display issue.
  • Fixed a bug where the Smite Aura granted by hitting an enemy with Smite could stack beyond 1. This was solely a display issue.
  • Fixed a bug where the Smite Aura was not gained when the area damage from the Smite skill hit an enemy.
  • Fixed a bug where all Auras would be deactivated when allocating or equipping an item that granted you Mortal Conviction.
  • Fixed a bug where Challenger Charges could not be gained when killing an enemy with damage over time while in Sand Stance.
  • Fixed a bug where the "35% chance to gain an Endurance Charge when you use a Fire skill" from the Chieftain Ascendancy did not work when using a Fire skill that was a Totem skill or when supported by various Totem supports.
  • Fixed a bug where Flame Dash could be cast multiple times, even if you only used the skill a single time.
  • Fixed a bug where using Frostblink could teleport you through walls under some conditions.
  • Miscellaneous Improvements:
  • Added 3D Art for Wreath of Phrecia.
  • Added Orb of Horizons and Horizon Shards to the Currency Stash Tab.
  • The Queen's Vaults prophecy can now trigger when defeating Atziri, Queen of the Vaal in The Temple of Atzoatl.
  • Increased the volume levels of all item filter sounds as they were quieter than intended.
  • Back Attachment microtransactions are no longer displayed on the clones created from the Dash skill.
  • Fixed a bug where the first hit with an attack against a monster would almost always miss if you did not have a 100% chance to hit.
  • Fixed the visual interaction between the Illusionist Body Armour and the Darkprism Helmet Attachment.
  • Fixed the visual interaction between the Illusionist Body Armour and the Zenith Weapon.
  • Fixed a bug where The Eradicator could become immune to damage after you had left and returned to his arena.
  • Fixed a bug where it appeared that the "Critical Chance and Gain Frenzy Charge on Critical Strike" veiled modifiers could be crafted on Gloves. They can only be crafted on Quivers. Tooltips have been updated to accurately reflect this.
  • Fixed a bug where things that would happen when you are hit were happening even if you had avoided the hit (such as via Dodge or Evasion).
  • Fixed a bug where a Graveyard Map that was occupied by The Elder did not disable interaction with the Altar, leading to players locking themselves in the boss arena.
  • Fixed a bug where the exit from the boss room in a Dungeon Map that was occupied by The Elder would not be unlocked after the encounter was complete.
  • Fixed a bug where Uber Hillock pulled Oni-Goroshi out of his chest multiple times.
  • Crash Fixes:
  • Fixed a client crash that occurred when using Flicker Strike supported by Ancestral Call Support.
  • Fixed a client crash that occurred due to an animation having an event outside of its timeline.
  • Fixed two instance crashes.

New in Path of Exile - Legion 3.7.1d (Jun 18, 2019)

  • Fixed an instance and client crash with Aul, the Crystal King.

New in Path of Exile - Legion 3.7.1c (Jun 17, 2019)

  • Fixed a bug where releasing a skill while holding left click would interact with objects, causing problems such as opening a chest when a player was trying to stop using a skill.
  • Fixed an instance crash.

New in Path of Exile - Legion 3.7.0f (Jun 11, 2019)

  • Fixed a bug where you could be kicked for performing too many actions while Shaper had frozen time in an area.
  • Fixed a bug where you could get stuck using a channelling skill.
  • Fixed a bug with highlighting objects after using some skills.
  • Temporarily disabled the Stygian Vise Abyss reward as it was able to generate Shaper and Elder Stygian Vises.

New in Path of Exile - Legion 3.7.0e (Jun 10, 2019)

  • Fixed a common client crash with Legion encounters.
  • Fixed an instance crash when opening Shaper Guardian maps while occupied by Elder Guardians.
  • Fixed a bug with Scourge Arrow preventing re-use while pods were active.
  • Fixed a bug which resulted in the Ancient Sculptor in the Bazaar Map dealing too much damage.
  • Temporarily disabled the explosion from Asenath's Gentle Touch as it was damaging players. We will fix this in a later patch.
  • Fixed another instance crash.

New in Path of Exile - Legion 3.7.0d (Jun 8, 2019)

  • Fixed a bug where Scourge Arrow could fail to fire an arrow.
  • Fixed a bug where Channelling skills bound to left click made the character unable to move.
  • Fixed a bug where Leap Slam and Flame Dash could do repeated actions from one use.
  • Fixed desync that could occur when cancelling an action while out of mana.
  • Fixed a client crash with Quick Dodge.
  • Fixed several additional client crashes.

New in Path of Exile - Legion 3.6.6c (Jun 4, 2019)

  • You can now create Private Leagues for Legion, in advance of the league's launch on June 7th. These leagues will not begin until Legion launches.
  • You can now convert Maps which are in your Map Stash Tab to the most recent Map Series by using the "Convert Maps" button, found in the Map Stash Tab. This will convert all Maps in a given Map Stash Tab to an equivalent Map from the most recent series. Alternatively, you can sell Maps to a vendor which will convert them to an equivalent Map from the most recent Map Series.
  • Fixed a bug where the Map Stash Tab displayed incorrect tiers for Colosseum and Canyon Maps from the Betrayal Map Series.

New in Path of Exile - Legion 3.6.6 (May 29, 2019)

  • Preparation for the Korean gateway which will start its beta tomorrow.

New in Path of Exile - Legion 3.6.5 (May 22, 2019)

  • Added the Cult of Apocalypse and Blood Guardian Supporter Packs. There are two price points available for each and they feature exclusive armour sets as well as wings, weapon effects, pets, social frames, forum titles and more. Thank you for your support!
  • Fixed a bug where Ghost Shrouds were not able to be gained after changing areas in a PvP match.

New in Path of Exile - Legion 3.6.4 (May 3, 2019)

  • Added support for the Synthesis Flashback Event.
  • Improved the graphical performance of Frostbolt, Frost Bomb, Magma Orb, Molten Strike, Summon Flame Golem and Vortex.
  • Improved the graphical performance of various monster skills, encounters and areas.
  • Improved the performance of the Doomcrow Portal Effect microtransaction.
  • Updated the art of the Sambodhi's Vow Divination Card.
  • Increased the brightness of the Seraph Spirit Wings microtransaction when viewed from behind the character as they appeared more faint than intended.
  • Slightly increased the area around a Memory Stabiliser where monsters cannot spawn.
  • The graphical effects from the Shrouded Bloodlines modifier are now removed from monsters when the pack is killed.
  • Monsters in the Azurite Mine can no longer have the Lightning Warp Heralds of the Obelisk Bloodlines modifier.
  • Fixed a bug where Bloodlines monsters in close proximity to Memory Stabilisers and the Delve Crawler could create their on-death effects when you entered the area. Monsters affected include Bearers of the Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood Bloodlines monsters.
  • Fixed a bug that prevented the "x% increased Recovery rate of Life and Energy Shield while affected by Malevolence" modifier on Watcher's Eye unique jewels from affecting Energy Shield Recovery.
  • Fixed a bug where Cleave and Dual Strike would only use the stats and values of your off-hand weapon when dealing damage if you were dual-wielding.
  • Fixed a bug where some "Bleeding cannot be inflicted on you" modifiers did not prevent Corrupting Blood from being inflicted on you.
  • Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible. For players in this situation, obtaining a new Fragmented Memory will cause an inaccessible Distant Memory to move itself to a valid location.
  • Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories.
  • Fixed a bug where, if the Distant Memory you were in was no longer visible on your Memory Map, you would be unable to interact with the Memory Modifier object in it.
  • Fixed a bug where the "Doubles the values of Memory Modifiers affecting Memories placed on this location" Memory Amplifier was also doubling the values of Memory Modifiers on adjacent Memories.
  • Fixed a bug where the warning that your Synthesis queue was full did not occur if you had a planned Memory on your Memory Map.
  • Fixed a bug where corrupting Unique Maps could result in a Rare Map with eight modifiers which had the incorrect art.
  • Fixed a bug where Purifying Flame and Wave of Conviction did not play their surge effects on repeated casts.
  • Fixed a bug where monsters with the Nullifier modifier could remove charges from players affected by Minimum Charges modifiers.
  • Fixed a bug where the flags on the Synthesis Challenger Trophy appeared blurry.
  • Fixed a bug where the Corsair Monkey Pet appeared darker than intended.
  • Fixed a bug where the Bloodseeker, The Scourge, Cybil's Paw, Hand of Wisdom and Action and Hand of Thought and Motion unique claws had multiple 3D models visible when equipped.
  • Fixed a bug where the effects of the Celestial Aura Effect microtransaction could display below the ground.
  • Fixed a bug where the Garb of the Ephemeral unique body armour would clip into Sorcerer Boots.
  • Fixed an instance crash.

New in Path of Exile - Legion 3.6.3d Hotfix (Apr 24, 2019)

  • Enabled a promotion for Twitch Prime subscribers.
  • The promotion enables you to redeem the Purple Divine Sign, Purple Skull and Lavender Weapon for free.
  • To access these free microtransactions, first sign up for a free trial or make sure you have an existing subscription.
  • Link your Path of Exile account to your Twitch account here.
  • Sign into your Twitch account on the Twitch website and click the crown in the top right corner to claim the offer.
  • The microtransactions will be automatically added to your account.
  • This offer is available until May 23rd on PC, PlayStation 4 and Xbox One, only on our main international server and only in countries where Amazon Prime is available.
  • We will have three months of promotions available in total with a different bundle of microtransactions each month. The next promotion will start when this one finishes on May 23rd.

New in Path of Exile - Legion 3.6.3d (Apr 17, 2019)

  • Added 3D Art for Garb of the Ephemeral.
  • Made further changes to preloading in an effort to reduce stuttering and lag from Betrayal encounters.
  • Several Synthesis boss abilities are no longer affected by attack and cast speed modifiers.
  • The number of monsters remaining in a Memory Void area can now be viewed in the top-right corner of your game.
  • Storm Burst's tooltip now displays the frequency at which Orbs jump and the duration of Orbs.
  • The Seraph Grace Wings have had their shininess restored to match their release shininess.
  • Fixed a bug where areas in the Memory Void could inherit the area level of the preceding Memory. This could cause items, including maps, to drop at a lower level than intended.
  • Fixed a bug where Screaming Essences could not be found in the Memory Void.
  • Fixed a bug where the "x% increased Spell Damage per Y Strength", "+1 to Maximum Power Charges" (for Staves) and "+x% chance to Evade Attacks while affected by Grace" Synthesised implicit modifiers could not be obtained.
  • Fixed a bug where the "x% chance to gain a Frenzy Charge on Kill" Synthesis implicit modifier as well as the Power Charge and Endurance Charge variants could not always be obtained on the intended base types.
  • Fixed a bug where Synthesised items displayed the "Synthesised" name prefix in the wrong location when linked in chat.
  • Fixed a bug where certain sources of items (such as Divination Cards or Delve chests) were unable to give Quivers. This fixes a common case where Veiled Quivers were more difficult to acquire than intended.
  • Fixed a bug where the Rewritten Synthete boss could sometimes continue to deal damage after it died.
  • Fixed a bug where taking a Savage Hit did not grant bonuses associated with it if the amount of life that remained after taking the hit was less than the amount of damage required for a Savage Hit to register.
  • Fixed a bug where not all sources of Consecrated Ground created Consecrated Ground at the correct size.
  • Fixed a bug where Ignites inflicted while wearing the Emberwake unique ring did not burn slower.
  • Fixed a bug where "x% increased Minion Attack Speed" and "x% increased Minion Cast Speed" were not displayed in the tooltip of a skill if it was supported by the Minion Speed Support gem.
  • Fixed a bug where some legacy versions of Titucius' Span could not be placed in the Unique Collection Tab.
  • Fixed a bug with the Madcap Gloves where the Shadow's forearm could vanish.
  • Fixed a bug with the Sunspire Hood and Huntsman Hood where the Ranger's neck could vanish.
  • Fixed a bug where the effects of Vaal Righteous Fire microtransactions could display below the ground.
  • Fixed a bug which prevented the deletion of characters in expired Private Leagues.
  • Fixed a client crash that could occur when entering The Ravaged Square.

New in Path of Exile - Legion 3.6.3c (Apr 10, 2019)

  • Improved the performance of Storm Brand.
  • Improved the visual indicator of Divine Ire's area of effect while channelling.
  • The "Doubles the values of Global Mods affecting Memories placed next to this Location" Memory Amplifier has been replaced with a new Memory Amplifier which doubles the value of Memory Modifiers affecting Memories placed on it.
  • Fixed a number of Memory Amplifiers which were not working.
  • Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible.
  • Fixed a bug where Gisale, Thought Thief in Scriptorium Map was unable to drop The Aesthete or The Offering divination cards.
  • Fixed a client crash that could occur when leaving your hideout.
  • Fixed two instance crashes that could occur when using Soulrend.
  • Fixed an instance crash that could occur when using Herald of Purity.
  • Fixed two instance crashes that could occur in the Memory Void.
  • Fixed an instance crash that could occur during the Dominus encounter.
  • Fixed an instance crash that could occur when using the Soulwrest unique staff.

New in Path of Exile - Legion 3.6.3b (Apr 5, 2019)

  • Synthesis Fixes:
  • Essences and Fossils can now be used on Fractured Items.
  • Added 3D Art for Mask of the Tribunal, Perepiteia and Storm's Gift.
  • Abysses can no longer spawn in Memories.
  • The Synthesis Beach Tutorial Memory no longer spawns for players above level 25.
  • Increased the potency of the "x% increased Rarity of Items found" implicit Amulet modifiers created by the Synthesiser.
  • Fixed a bug where Memory Stabilisers in a decaying Memory would pull items to them when a player was in close proximity, rather than solely when activated. This now only occurs in non-decaying Memories.
  • Fixed a bug where returning to your Memory Nexus from the Memory Void could incorrectly assign ownership of that area to another player if your Memory Nexus had previously closed.
  • Fixed a bug where an Aura that was socketed in March of the Legion Unique boots would not be supported by Blessing if that Aura was also supported by Arcane Surge Support.
  • Fixed a bug where you could be Frozen in Decay but still be able to move.
  • Fixed an instance crash that could occur in the Memory Void.
  • Miscellaneous Fixes:
  • Added minimap icons to Betrayal Transportation Carts.
  • Various beasts in your Bestiary are now hidden unless you have already captured them.
  • Indoor areas in the Temple of Atzoatl now use the correct music and ambience audio.
  • Jun now has an exclamation mark above her at the completion of a Betrayal encounter in areas when you have a Safehouse available.
  • You can now dismiss Masters from your Hideout via the Decorations panel.
  • Blink Arrow and Mirror Arrow can now be supported by Volley and Greater Volley.
  • Fixed a bug where modifiers in Delve areas appeared to be doubled. This was solely a visual issue.
  • Fixed a rare bug where not enough capturable beasts were spawned in The Riverways, preventing completion of the Einhar mission.
  • Fixed a bug that sometimes prevented opening a Safehouse from your Hideout.
  • Fixed a bug where you could get into a state where all Betrayal Targets were jobless, and thus no Betrayal encounters were able to spawn.
  • Fixed a bug where the "Spell Damage and Non-Chaos as Extra Chaos Damage" Veiled modifier displayed that it could apply to Bows when it could not.
  • Fixed a bug where some crafted modifiers could not be replaced with another crafted modifier (by paying one scouring in additional to the crafting cost).
  • Fixed a bug where, under certain conditions, the unique helmet Ahn's Contempt would trigger its "while at maximum Power Charges" modifier while you weren't at maximum Power Charges, and wouldn't when you were.
  • Fixed a bug where the "Life and Mana Leech are instant during effect" modifier found on Legacy Vessel of Vinktar Unique flasks caused Energy Shield Leech to be instant.
  • Fixed a bug where the "No Physical Damage" modifier didn't prevent Physical Damage on the item if Quality exceeded 20%.
  • Fixed a bug where you could not reserve life for a skill if the reservation cost was 0 and you only had 1 life.
  • Fixed a bug where you couldn't enter Elder Guardian or Elder encounters if you had previously died in the encounter and then consumed the final Map portal.
  • Fixed a bug where the Unbearable Whispers V prophecy could trigger in the Labyrinth but not spawn monsters if a party member entered the final Izaro encounter before you.
  • Fixed a bug where the notification for failing a challenge displayed even when you had already completed that challenge.
  • Fixed a bug where the Locomancer achievement was not able to be completed.
  • Fixed a bug where Abaxoth's Summoned Skeleton Casters had more Cast Speed than intended.
  • Fixed a bug where some Raised Spectres were unable to attack after you had used an in-area entrance such as the entry to a boss room.
  • Fixed a bug where Blast Rain's visual effects were larger than intended. This was solely a visual issue.
  • Fixed a bug where using Phase Run when it was socketed in an item with the "Trigger Socketed Spells when you Focus" modifier caused the "x% increased Movement Speed", "x% reduced Visibility to Enemies", and Phasing buffs from Phase Run to be removed immediately.
  • Fixed a bug where the flames on the Undertaker Gloves and Undertaker Boots microtransactions were not visible when equipped on a Scion.
  • Fixed a bug where the Vaal Invasion prophecy applied the wrong environment to the Lunaris Temple when it was triggered.
  • Fixed a bug where your checkpoint would be incorrectly set to the boss arena if you had died after killing the Depraved Trinity.
  • Fixed a rare visual bug where the ground appeared to be moving underneath you.
  • Fixed two instance crashes.

New in Path of Exile - Legion 3.6.3 Hotfix (Mar 28, 2019)

  • Added minimum level requirements to various Distant Memories and rewards.
  • Fixed a bug introduced in 3.6.3 where some existing Distant Memories failed to spawn reward chests.
  • Fixed a bug where placed Memories that you were trying to move were including their current location when checking for valid connections.

New in Path of Exile - Legion 3.6.3 (Mar 28, 2019)

  • It is no longer possible to use the "Teleport to Player" functionality to teleport to players within a Memory Void. You will now teleport to their Memory Nexus.
  • You can now return Placed Memories to your queue. Doing so removes any Memory Modifiers applied to it and destroys the underlying Memory Amplifier if it is placed on one.
  • You can now move Placed Memories in the Memory Nexus. To do so, click on a Memory Stabiliser, then click on a Placed Memory that you wish to connect to your current location.
  • Moving a Memory which is placed on a Memory Amplifier will destroy the Memory Amplifier.
  • Distant Memories now have a chance to generate when you acquire a new Fragmented Memory, rather than when you place one. This should prevent Distant Memories from interrupting planned journeys through the Memory Void.
  • When reaching the reward platform in a Distant Memory, your checkpoint is now saved there and a portal back to the entrance of the area is created. You can then freely roam the area with the assurance of being able to get back to the reward platform, while still being able to return to the entrance afterwards.
  • Slightly reduced the rate of Decay in Distant Memories.
  • Synthesis Boss encounters now drop a Fractured item with three Fractured modifiers, with a chance to drop multiple. The Cortex Boss encounter now drops five Fractured items with three Fractured modifiers, with a chance to drop more.
  • Synthesis Bosses now gain current and maximum life if additional party members enter the area after the encounter has begun.
  • Rebalanced rewards from Distant Memories and the chances of each type of Distant Memory appearing.
  • Generic, Jewellery, Armour and Weapon Distant Memories now always contain chests which drop Fractured Items of the associated type.
  • Chests which contain Fractured Items now have a chance to drop Fractured Items with two Fractured Mods.
  • Memories placed in the Memory Nexus can now only be affected by up to five Memory Modifiers. Rebalanced Memory Modifiers as a result of the new maximum. Any existing Memories that had more than 5 Memory Modifiers applied to them have been reduced to meet the new maximum.
  • Memory Modifiers are no longer applied to all Memories in sequence. Memory Modifiers are now applied to a chosen Memory as well as all Memories which are adjacent to that Memory.
  • Disabled the "Grants an additional Global Mod to Memories connected in a sequence to the Memory placed on this location" Memory Amplifier due to changes to how Memory Modifiers are applied.
  • Disabled the "Memories placed on this location can be run X additional times before Decaying" Memory Amplifier. Existing Memory Amplifiers will exist until they've been consumed.
  • Added a Synthesis Map Info panel to the Memory Map which displays various current and maximum values for objects within the Memory Void.
  • Breaches and Abysses can now spawn in non-Decaying Level 68+ Memories.
  • All Synthesised Monsters can now drop Maps, rather than just the Rare Synthesised Monsters.
  • Maps are now allocated to the Map Maker in the Memory Nexus.
  • Fractured Items now drop from all Memory Nexus areas, rather than just Decaying areas.
  • Synthesis Stash chests now have labels which are always visible.
  • You can now return to your hideout by using /hideout while in the Memory Nexus.
  • Added subtle audio when removing a Memory from your Memory Map.
  • Updated the audio used in Synthesis Boss Encounters.
  • Clicking a Memory Stabiliser that isn't the first or last in a Fragmented Memory no longer temporarily pauses the Decay's expansion as it was causing desync. Slowed the rate of Decay in Fragmented Memories with 3 or 4 bridges.
  • Walking near a Memory Stabiliser in a Fragmented Memory no longer causes items to be pulled to that location. This fixes an issue introduced in 3.6.2 where items would sometimes not be dropped near Cavas or Zana at the completion of a Fragmented Memory.
  • Adjusted the minimum number of modifiers that a Fragmented Memory can have based on its level. Higher level areas have higher minimum modifier values.
  • Increased the chances of encountering three- and four-bridged memories.
  • Fragmented Memories which contain 2 bridges are now equally likely to contain Straight bridges as they are to contain Corner bridges.
  • Added new Fragmented Memory tilesets.
  • The Templar Laboratory Memory can no longer generate in Zana missions.
  • Barrels spawned by Sextant modifiers can no longer spawn in Fragmented Memories.
  • Reduced the range at which monsters that are close to the Memory Stabiliser at the entrance of a Memory will attack players.
  • Reduced the difficulty of the Synthesis Tutorial Fragmented Memory.
  • Spoken dialogue now ends when you leave a Memory Fragment.
  • Fixed a bug where Pack Size modifiers were not applying correctly to areas in the Memory Nexus.
  • Fixed a bug where small- and medium-sized memories contained more monsters than intended. Along with the Pack Size modifiers being corrected, this should result in slightly fewer monsters in small memories, approximately the same number in medium sized memories, and a greater number of monsters in large memories. Small-sized memories stop appearing at area level 51+.
  • Fixed various cases where not enough spawn points existed for monster packs within Memories. This sometimes resulted in fewer monsters being spawned than intended.
  • Fixed a bug where Boss Encounter areas did not have the displayed modifiers applied to them.
  • Fixed a bug where a death penalty was not applied if you died in a placed Memory. The amount of experience lost is based on the area level of the Memory.
  • Fixed a bug where a Memory Stabiliser could sometimes display "Decay starts on Interaction" in an already-Decayed Memory.
  • Fixed a bug where a portal to the Memory Nexus could sometimes not be created when interacting with a Memory Stabiliser.
  • Fixed a bug where the "Return to Nexus" button would display when the Memory Map is opened by interacting with Zana.
  • Fixed multiple bugs caused by not speaking to Cavas before the Templar Laboratory Memory. This includes issues with the incorrect dialogue playing during Fragmented Memories.
  • Fixed a bug where non-Decaying Memories had Decay with a light blue edge, indicating that the Decay would move. They will now correctly have Decay with a dark blue edge.
  • Fixed a bug preventing the Challenge Panel from being viewed while you had the Memory Map open.
  • Fixed a bug where the Paradise Memory didn't display the correct art when in a Planned state.
  • Fixed a bug where Control + Clicking a Fragmented Memory portal caused you to be unable to enter the portal.
  • Fixed a bug where areas affected by Monstrous Treasure failed to spawn any monsters or strongboxes in Fragmented Memories.
  • Cavas or Zana will now have an indicator above their heads if they have extra information at the end of a 4-bridge Fragmented Memory.
  • Fixed a bug where Zana mission objectives (such as "Slay the Beyond boss") could spawn inside of a Fragmented Memory.
  • Fixed a bug where the "Curse Enemies with Level 5 Elemental Weakness on Hit" Synthesis Implicit could not be obtained.
  • Miscellaneous Fixes
  • You can now see a list of Undiscovered Veiled modifier crafting recipes on the Crafting Bench panel.
  • Prophecies can no longer trigger when entering Zana mission areas.
  • The Monstrous Treasure prophecy can now affect areas which contain Alva. Monsters within the Incursion areas are unaffected.
  • Updated the impact visual effects of Bane.
  • Fixed a bug where the Mastermind could spawn as a Betrayal Target.
  • Fixed a bug that sometimes prevented opening a Safehouse in your Hideout.
  • Fixed a bug where Safehouse portals could fail to be created if you had left the area before they finished opening.
  • Fixed a bug where Haku's Research Safehouse reward chests could give gems with 24-30% quality.
  • Fixed a bug introduced in 3.6.2 which prevented several melee supports (such as Multistrike) from working when the skill they were supporting was also supported by a triggering Support (such as Cast on Critical Strike Support).
  • Fixed a bug where Divine Ire, Storm Burst and Lightning Tendrils were unable to generate multiple Frenzy, Power or Endurance Charges per cast while channelling.
  • Fixed a bug where some players which owned the Sunspire or Doomguard Hideouts had their Hideout selection removed, causing it to appear as if they had lost their Hideout.
  • Fixed a bug where some trees, including those found in Lava Lake Map, were not fading out correctly.
  • Fixed a bug where getting Jun, Veiled Master to maximum Decoration Level did not grant progress towards The Forsaken Masters achievement.
  • Fixed a client crash.

New in Path of Exile - Legion 3.6.2 Hotfix 2 (Mar 22, 2019)

  • Fixed a bug where other Betrayal jobs would not start if you died during an Intervention encounter.

New in Path of Exile - Legion 3.6.2 Hotfix (Mar 22, 2019)

  • Fixed a bug introduced in 3.6.2 where players which had more than 100 Intelligence towards unlocking Mastermind's Lair were unable to access the area.

New in Path of Exile - Legion 3.6.2 (Mar 22, 2019)

  • Synthesis Fixes:
  • Added 3D Art for Nebulis.
  • Added 3D Art for Offering to the Serpent.
  • Added visible labels to Synthesised Chests.
  • Re-enabled the Shanty Town Memory. This was temporarily disabled in 3.6.0 Hotfix 4.
  • Fragmented Memories and Distant Memories now require an area level of at least 50 to be able to generate Burning Ground, Chilled Ground, Shocked Ground or Desecrated Ground modifiers.
  • Distant Memories which spawn on top of Planned Memories in your Memory Nexus now cause that Planned Memory to be returned to your queue, rather than delete it entirely.
  • Items that are consumed by Decay in non-decaying Memory Void areas are now dropped near a Memory Stabiliser when you move close to one. Items are now only consumed by Decay if collecting that item would teleport you.
  • Fixed various issues where monster packs in Fragmented Memories and the Memory Void didn't contain the correct Rare monsters. This also fixes the issue that many players are having where they can't find the Rare monsters required for the "Defeat Synthesis Monsters" challenge.
  • Fixed a bug where defeating The Elder sometimes did not fulfil the 'The Elder' step of the "Defeat Elder and Elder Guardians" challenge.
  • Fixed an issue where Bloodlines effects (such as Heralds of the Obelisk) could be active in the airlock of a Fragmented Memory or Placed Memory.
  • Fixed an instance crash that occurred in the Cortex boss encounter.
  • Betrayal Fixes:
  • Preloaded further Betrayal assets in an effort to reduce the amount of lag and client "freezes" that occur when Intervention encounters begin.
  • Added a button that can be used to release Betrayal Targets at the completion of an encounter. This can be used to avoid having to choose an option that you do not wish to. This is only available if there are other incomplete Betrayal encounters within the area.
  • Increased the amount of Intelligence gained from Interrogating Lieutenants and Captains after a non-Safehouse Betrayal encounter.
  • Substantially increased the amount of Intelligence gained at the completion of a Safehouse. This change affects existing characters with Intelligence towards unlocking the Mastermind's Lair. This should result in approximately three times as many Mastermind's Lair unlocks.
  • Reduced the distance threshold required before Intervention targets teleport back to you. This is to prevent accidentally abandoning the encounter.
  • Reduced the distance from the player at which Transportation encounters begin.
  • Reduced the amount of additional monsters that spawn during Betrayal Intervention encounters, and the frequency at which they spawn.
  • Betrayal Targets spawned by Intervention encounters now deal reduced damage for a short duration after spawning.
  • Intervention encounters can no longer occur until either 60 seconds have been spent in an area or until you have completed a different Betrayal encounter in the area. This is to help alleviate client lag and "freezes".
  • Fortification and Transportation encounters now spawn a smaller variety of monsters, in an effort to reduce preloading requirements.
  • Areas prior to Maps will only generate with a single Betrayal encounter. Map areas will continue to generate with three encounters.
  • Jun is no longer visible outside of the Syndicate Laboratory entrance if you are currently engaged in another Betrayal encounter or have a pending decision to make.
  • You can no longer enter the Syndicate Laboratory if you are currently engaged in another Betrayal encounter or have a pending decision to make.
  • Fixed a bug where Intervention encounters could not occur if you had already completed another Syndicate encounter in the same area.
  • Fixed a bug where Jun sometimes did not aid you in combat during Fortification encounters.
  • Miscellaneous Fixes
  • You can now toggle the visibility of area modifiers on or off by clicking on a new button found above area modifiers.
  • Updated the "Hideout Unlocked" notification.
  • Areas that are affected by Monstrous Treasure can no longer contain Einhar or Jun as the area is unable to spawn monsters. These areas were already unable to contain Alva.
  • Reduced the value of the "x% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry" modifier found on the Watcher's Eye Unique Jewel from 180% to 30%. This modifier was unintentionally six times higher than intended. This affects all existing versions of this item.
  • Arcane Surge Support can now be used in conjunction with Cast while Channelling Support. The "Supported Skills deal x% more Spell Damage while you have Arcane Surge" modifier does not apply to Triggered Spells.
  • Spell Cascade Support can now support Triggered Spells.
  • Minion skills can now be supported by Unleash Support. This only applies to the summoning of minions, and does not cause your minions' skills to reoccur.
  • The Flow of Energy, Pleasure and Pain, Mouth of Horrors and Unbearable Whispers III prophecies can now be completed in Core Map.
  • Updated the description of the Intensity buff to accurately describe that the skill deals more Area damage, rather than all damage.
  • Updated the description of a helmet enchantment which referred to "Sanctify", rather than the correct name, Purifying Flame.
  • Purifying Flame's impact area can now destroy breakable objects (like barrels).
  • Arc's effect now visually hits monsters more centrally.
  • Vortex can no longer be supported by Intensify Support.
  • Legacy versions of the "To Dust" unique jewel can now be placed in the Unique Collection Tab.
  • The original version of Goddess Bound, Tipua Kaikohuru, can now be placed in the Unique Collection Tab.
  • The "Unaffected by Bleeding while affected by Malevolence" modifier found on Watcher's Eye unique jewels now prevents Corrupting Blood from affecting you.
  • Fixed a bug introduced in 3.6.0 where the Claws of the Pride notable passive was not in range of Medium range jewels placed in the jewel socket immediately north of Acrobatics.
  • Straightened a bent connection between some passives in the Ranger and Shadow sections of the passive tree. This is purely a cosmetic change.
  • Fixed a wonky quest state you could get into which would ask you to talk to Niko when you already had.
  • Fixed an issue where Plaza Map would sometimes fail to generate if it contained Alva, Master Explorer.
  • Fixed a bug where the Monstrous Treasure prophecy prevented Sulphite Veins from granting any Voltaxic Sulphite when interacted with.
  • Fixed a bug where the Monstrous Treasure prophecy prevented Beyond portals from being created.
  • Fixed a bug where a Crafting Recipe unlock object sometimes did not spawn in the Bazaar Map when it otherwise should have.
  • Fixed an incorrect modifier name for "+1 to maximum number of Summoned Totems".
  • Fixed a bug where the "Purifying Flame deals x% increased Damage" helmet enchantments did not work.
  • Fixed a bug where Brittle was applying a lower than intended chance to be critically struck to enemies.
  • Fixed a bug where you could lose the "Immunity to Curses" buff granted by Holy Flame Totem if you were standing in a second overlapping source of Consecrated Ground.
  • Fixed a bug where gaining the Phasing effect could cause temporary visual effect issues with the Celestial Body Armour and Holy Eyes, as well as other similar microtransactions.

New in Path of Exile - Legion 3.6.1b (Mar 18, 2019)

  • Fixed a bug where defeating the Syndicate Mastermind did not fulfil the 'Syndicate Mastermind' step of the "Defeat the Syndicate Mastermind" challenge.
  • Fixed a common client crash.

New in Path of Exile - Legion 3.6.1 Hotfix (Mar 15, 2019)

  • We have deployed a serverside hotfix that should prevent clientside stuttering during Betrayal encounters. It will take effect in any new instances created from this point on.

New in Path of Exile - Legion 3.6.1 (Mar 15, 2019)

  • Synthesis Fixes:
  • Items that are "flipped" due to a full inventory or dropped in a Fragmented Memory are now dropped at the completion of the Fragmented Memory.
  • You can now delete Memory Fragments from your queue by right clicking the memory's icon and accepting the confirmation prompt.
  • Added a warning when you reach the maximum number of Memory Modifiers. Prevented the use of the Memory Modifier device while at maximum Memory Modifiers.
  • Reduced the range at which Filimites can use their Dash Projectile skill.
  • Monsters now spawn slightly farther away from the starting platform in Synthesis Memories.
  • Collapsing a placed Memory now sets your checkpoint to the Memory Stabiliser used to collapse the Memory.
  • Increased the potency of the "x% increased Rarity of Items found" implicit Ring modifiers created by the Synthesiser.
  • Prevented the use of the Synthesiser if input items contain socketed Gems.
  • Re-enabled use of the Instance Manager while in the Memory Nexus.
  • Added new Distant Memory tilesets.
  • Entering or returning to the Memory Nexus now refills flask charges.
  • Act 1 Quests no longer display in the Quest Tracker while you are in the Memory Nexus.
  • Fixed various bugs which could cause portals leading back a memory from the Memory Nexus to not work as intended.
  • Fixed a bug where Distant Memories could spawn with inaccessible bridge connections.
  • Fixed a bug where items moved to your location by using a Memory Stabiliser in the Memory Void could drop in Decay and be out of reach.
  • Fixed a bug which prevented travel to the Memory Nexus via waypoint unless you were in a Town or Hideout.
  • Fixed a bug which prevented some players from accessing the Memory Nexus if they had not talked to Cavas prior to the Templar Laboratory Memory. Affected players can speak to Zana in Oriath or at the entrance to a Fragmented Memory after completing it to gain access to the Memory Nexus.
  • Fixed a bug where you could get stuck on a Memory bridge if a connected Memory was deleted while you were standing on the bridge.
  • Fixed a bug where the Expanding Pulse skill used by the Fractal Titan boss only dealt damage on the first pulse.
  • Fixed a bug where Synthesis doors did not block movement or projectiles.
  • Miscellaneous Fixes
  • Igna Phoenix now has a more appropriate amount of Energy Shield in Map areas. It was much lower than intended.
  • Skin of the Lords can now have the Runebinder Keystone.
  • Soulrend can now be supported by Volley Support.
  • Updated the description of the "Ignites you inflict deal Damage x% faster" modifier found on the Dyadian Dawn unique belt to clarify that it only applies to Ignites applied by Attacks.
  • Fixed a bug introduced in 3.6.0c where skills granted by Gloves were occasionally removed from your skill bar.
  • Fixed a bug where implicit modifiers which converted Physical Damage to an element prevented prefixes which converted Physical Damage to an element from being crafted on the same item.
  • Fixed a bug where the "x% increased Maximum Total Recovery per second from Life Leech" modifier granted much higher values than intended. Any versions of this modifier that were generated after 3.6.0, but prior to 3.6.1, will now grant lower values than intended and can be updated to their correct values by using a Divine Orb.
  • Fixed a bug where the "Hits have x% additional Critical Strike Chance against you" modifier on the Reckless Defence unique jewel displayed higher values than intended. This was purely a display error and does not have a functional effect on any jewels.
  • Fixed a bug where Consecrated Ground was not correctly applying a 'chance to be critically struck' to monsters within it.
  • Fixed a bug introduced in 3.6.0 where monsters killed in Cities within the Azurite Mine did not grant experience.
  • Fixed a bug where Lilly Roth in Act 6 Lioneye's Watch sold gems which were higher than level 1.
  • Fixed a bug where quest progress granted by killing specific enemies (such as Brutus) was not granted correctly if a Totem which was supported by Decay Support got a killing blow after the Totem had died or timed out.
  • Fixed a bug where the Scorching Ray skill granted by the Balefire unique sceptre did not match the values that a level 25 Scorching Ray skill gem had.
  • Fixed a bug where Essence Drain did not apply its damage over time effect when it had chained, pierced or forked.
  • Fixed a bug where modifiers to Area Damage were not reflected in the tooltip damage of Storm Burst.
  • Fixed targetting issues with Storm Burst when supported by Spell Totem Support.
  • Fixed a bug where unveiling modifiers of specific Syndicate members didn't give the updated versions of some modifiers, and therefore didn't provide progress towards unlocking them for crafting.
  • Fixed a visual effects issue that could occur when leveling up.
  • Fixed a client crash in Betrayal Research encounters.
  • Note: The "Reduced the value of the "x% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry" modifier found on the Watcher's Eye Unique Jewel from 180% to 30%. This modifier was unintentionally six times higher than intended." that was mentioned yesterday change will not be in this patch, but will be deployed in a follow up.

New in Path of Exile - Legion 3.6.0c (Mar 15, 2019)

  • Memory Fragments now drop items if the instance creator does not enter the Memory.
  • Increased the delay before Decay begins moving at full speed.
  • Fixed a bug where Decay in the Memory Nexus began faster than it was intended to. This should alleviate various cases where you were overrun by Decay before you could start moving.
  • Fixed a bug where Distant Memories could spawn in configurations that prevented access to one another.
  • Fixed a bug introduced in 3.6.0 where Glove Enchantments did not work.
  • Fixed a bug where a "Mission Complete" message was displayed multiple times when completing a Memory.
  • Fixed a client crash.
  • Fixed an instance crash.

New in Path of Exile - Legion 3.6.0b (Mar 12, 2019)

  • Memory Fragments now drop items if the instance creator does not enter the Memory.
  • Increased the delay before Decay begins moving at full speed.
  • Fixed a bug where Decay in the Memory Nexus began faster than it was intended to. This should alleviate various cases where you were overrun by Decay before you could start moving.
  • Fixed a bug where Distant Memories could spawn in configurations that prevented access to one another.
  • Fixed a bug introduced in 3.6.0 where Glove Enchantments did not work.
  • Fixed a bug where a "Mission Complete" message was displayed multiple times when completing a Memory.
  • Fixed a client crash.
  • Fixed an instance crash.

New in Path of Exile - Legion 3.6.0b (Mar 11, 2019)

  • The Filimite's Dash Projectile skill can no longer be affected by additional projectile modifiers.
  • Reduced the number of Silver Coins dropped by Synthesised Chests in Distant Memories. This was accidentally much higher than we'd intended.
  • Fixed a bug where portals to the Memory Nexus from Distant Memories would close after you entered the Memory Nexus, preventing return to the Distant Memory and sometimes placing you at the wrong portal location.
  • Fixed a bug where portals to the Memory Nexus from Distant Memories sometimes displayed "NULL".
  • Fixed a bug where Lilly Roth in Oriath sold gems which were higher than level 1.
  • Fixed a bug where using fractional prices in Public Stash Tabs would convert the price to a decimal. This caused items listed in the Bulk Item Exchange on trade websites to display incorrectly.
  • Fixed an error that sometimes occurred on the login screen.
  • Fixed an instance crash in Distant Memories that could occur when opening Synthesised Chests which dropped Fractured Jewellery.
  • Fixed a client crash.

New in Path of Exile - Legion 3.6.0 Hotfix 4 (Mar 9, 2019)

  • Fixed a bug where Premium Stash tabs did not accept fractional values for currency.
  • Prevented the generation of two Synthesis Memories (Nexus tiles) which can crash when run.
  • Fixed two instance crashes.
  • Fixed a client crash.

New in Path of Exile - Legion 3.6.0 Hotfix 3 (Mar 9, 2019)

  • Fixed a bug where items were dropping in the Decayed Area in placed Memories.
  • Fixed a bug where your checkpoint was not set at the correct Memory Stabiliser when you collapsed a placed Memory.
  • Fixed an error that sometimes occurred on the login screen.
  • Fixed various instance crashes that occurred during Betrayal encounters.
  • Fixed an instance crash that could occur when entering the Memory Nexus.

New in Path of Exile - Legion 3.6.0 Hotfix 2 (Mar 9, 2019)

  • Fixed a bug where the Mortal Conviction passive did not properly grant "50% less Mana Reserved".
  • Fixed a different instance crash with Purifying Flame.

New in Path of Exile - Legion 3.6.0 Hotfix 1 (Mar 9, 2019)

  • Fixed a bug that could cause "Vector too long" or "Bad allocation" errors when changing areas.
  • Fixed a common crash when that could occur when using Storm Burst.
  • Fixed a client crash that could occur when using Purifying Flame.

New in Path of Exile - Legion 3.6.0 (Mar 9, 2019)

  • The Synthesis Challenge League:
  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 3.6.0, there are Standard, Hardcore and Solo Self-Found variations of the Synthesis challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • In the Synthesis Challenge League, you will meet Cavas, a lingering spirit who has lost his memories. He needs your help to piece together his past and discover the secrets that have become isolated in his mind.
  • Help Cavas by exploring these lost memories and activating the memory stabilisers contained within. But be quick, because memories degrade, and if you linger too long or take the wrong turn you may degrade with them! Successfully stabilising the memory will allow Cavas to store it for use in the Memory Nexus.
  • By visiting the Memory Nexus you can use your stored memories to build a path to distant memories. Distant memories contain great challenges and valuable rewards. You may even stumble across Fractured Items, which contain mods that are locked in place and cannot be modified.
  • Use Fractured Items in the Synthesiser (found in the Memory Nexus) to craft item base types with powerful new implicit modifiers! Which modifiers you get depend on the mods chosen by the Synthesiser on the items you're sacrificing. What can you create?
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Synthesis Crown and Synthesis Crown Attachment. When you reach 24 challenges, you will receive the Synthesis Pet. At 36 challenge completed you'll receive the Synthesis Wings. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Synthesis Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Synthesis challenges you completed during the league.
  • Major New Content and Features:
  • Added a new Intelligence/Strength Skill Gem - Purifying Flame: A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
  • Added a new Intelligence Skill Gem - Soulrend: Release a projectile that moves towards and passes through enemies, dealing chaos damage to enemies it hits and leeching a portion of that damage as Energy Shield. This projectile also applies a short-duration damage over time effect to enemies around its path.
  • Added a new Intelligence Skill Gem - Bane: Applies a debuff which deals Chaos damage over time, as well as any linked curses, to enemies in an area. The debuff deals more damage over time and lasts longer for each curse Bane applies.
  • Added a new Intelligence/Strength Skill Gem - Wave of Conviction: Sends a rolling wave of energy forward in a widening cone for a duration, dealing physical, fire and lightning damage to enemies it hits, and applying a debuff which lowers enemy resistances to the element of which the most damage was dealt for a longer duration. Casting the skill again while a wave is active will cancel the first wave. You can only ever have one wave.
  • Added a new Intelligence Skill Gem - Zealotry: Casts an aura that causes you and your allies to deal more spell damage and grants increased critical strike chance with spells. You and your allies may also create Consecrated Ground when you hit strong enemies.
  • Added a new Intelligence/Strength Skill Gem - Divine Ire: Deals physical and lightning damage to nearby enemies and grants stages while channelling, granting additional stages based on nearby enemies you damage. When you stop channelling, unleash a powerful beam of energy in front of you, dealing more damage per stage.
  • Added a new Intelligence/Dexterity Skill Gem - Malevolence: Casts an aura that grants increased skill duration to you and your allies, and causes you and your allies to deal more damage over time.
  • Added a new Intelligence Support Gem - Energy Leech Support: Supported skills leech a portion of the damage they deal on hit back as Energy Shield. Supported skills also deal more damage while you are leeching Energy Shield and while you are on Full Energy Shield.
  • Added a new Intelligence Support Gem - Intensify Support: Supported skills have less Area of Effect but deal more Area damage per Intensity. Supported skills gain Intensity when used, and lose Intensity while moving or upon teleporting.
  • Added a new Intelligence Support Gem - Unleash Support: Supported spells gain seals over time, and are unsealed when cast, causing their effects to reoccur for each seal lost.
  • Added a lot more music to early acts.
  • Added 5 new hideouts that can be unlocked through gameplay.
  • Added 17 new Unique Items.
  • Added 15 new Divination Cards, designed by Supporters.
  • Added new item types: Fractured Items and Synthesised Items.
  • Path of Exile no longer supports the Windows XP or Windows Vista operating systems. It will still support a 32-bit client for users of 32-bit versions of Windows, but we strongly encourage users to use the 64-bit client if they can. With no more support for Windows XP and Vista, we are also finally retiring support for the DirectX 9 rendering mode, as DirectX 11 is fully supported in recent versions of Windows and is so much faster. By not having to maintain support for two versions of DirectX, we are able to simplify a lot of code, making it faster.
  • Minor New Content and Features:
  • Zana's model has been updated.
  • The unique axe Debeon's Dirge now occasionally plays sounds during combat.
  • Added wind physics to a number of skills, including Vaal Blight, Cold Snap, Vaal Cold Snap, and Shock Nova.
  • Added some missing Tarkleigh dialogue in Act 6.
  • Added enchantments for all the new skills.
  • Hitting enemies with holy skills now causes a special holy on-hit effect to display.
  • Skills which involve destroying corpses now cause the gibs left by those corpses to disappear after a delay.
  • Vaal skills now have their appropriate surge effects.
  • Updated the 3D art for the Alternate Art Cloak of Flame.
  • Improved performance in a number of boss fights and with a number of player skills.
  • Continued to incrementally improve the sound, art, effects and environments.
  • Character Balance:
  • Added Energy Shield Leech. This is functionally similar to Life Leech, except it leeches to your Energy Shield and is limited by your maximum Energy Shield Leech Rate. Several passive skill clusters have been added to support this new form of leech.
  • Ghost Reaver now causes you to leech Energy Shield instead of Life, and doubles your maximum Energy Shield Leech Rate.
  • Added a cap on the amount of any resource you can leech from any individual instance of leech. By default, that cap is 10% of that resource's maximum. In other words, a character with 4000 life will, by default, be able to leech a maximum of 400 life from a single hit.
  • Removed the minimum and maximum Critical Strike Chance caps. Previously, characters had a 5% chance to deal a critical strike with attacks and spells, even when the spell specified a lower chance, and could reach a maximum of 95% chance to critically strike. In practice, that cap was ignored by effects which applied to enemies, such as Assassin's Mark. We have changed several of these 'external' critical strike sources, and have removed the cap as a result.
  • Related to the above change, the Brittle ailment now grants up to +10% chance to critically strike afflicted enemies. This chance is further increased by sources of increased Critical Strike Chance, whereas previously, as the result of a bug, it was not.
  • Added a Maximum Resistances Maximum. You can no longer have your Maximum Resistances (and therefore your Resistances) raised above 90% from any source.
  • Improved many cases of damage mitigation being applied before an incoming hit was registered, which could cause a character that would otherwise take reduced damage (or no damage at all) to take more damage than expected. In other words, when a monster attacks and you use Immortal Call after attack is used but before it lands, you will now correctly mitigate this damage. This was previously not the case.
  • Temporary minions, such as Skeletons and Wolves summoned from The Scourge, now die when the summoning character dies or respawns.
  • Consecrated Ground now affects both allies (providing life regeneration) and enemies (causing hits against them to have 100% increased critical strike chance). It is worth noting that effects granted while on Consecrated Ground from sources such as Ascendancies will be granted regardless of whether the Consecrated Ground was created by you/an ally or by an enemy.
  • Modifiers which previously affected the Cast Speed and Duration of Curses now instead affect Curse Skills (including the Curses and Bane).
  • Skill Reworks:
  • Flame Totem/Holy Flame Totem
  • Flame Totem has been renamed. It is now Holy Flame Totem.
  • Now creates Consecrated Ground at the totem's location. This consecrated ground grants Curse Immunity.
  • Now deals Physical Damage, and converts 50% of Physical Damage to Fire Damage.
  • Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up to 134 to 202 at gem level 20 (from 122 to 183).
  • Now costs 11 mana to cast at gem level 1 (from 12) up to 39 mana at gem level 20 (from 42).
  • Now has an added damage effectiveness of 30% (from 25%).
  • Now fires 2 additional projectiles at all levels (previously gained additional projectiles at gem levels 5 and 9). These projectiles fire in a wider cone than previously.
  • Now has 20% more Totem Life.
  • Now gains 1% increased Projectile Speed per 1% quality (previously gained 1% increased Totem Life per 1% quality).
  • Is now considered 'Channelling', and will be affected by things which modify Channelled skills.
  • Storm Burst:
  • No longer fires projectiles.
  • Now creates orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area. This explosion deals more damage based on how much duration remains at the point you stop channeling.
  • Now has a cast time of 0.25 seconds (from 0.65).
  • Mana cost at gem level 1 is now 2 (was 4).
  • Mana cost at gem level 20 is now 5 (was 10).
  • Now deals Physical Damage, and converts 50% of Physical Damage to Lightning Damage.
  • Now requires level 12 (from level 28).
  • Now deals 6 to 8 Physical Damage at gem level 1, up to 114 to 174 Physical Damage at gem level 20.
  • Now has an added damage effectiveness of 25% (from 40%).
  • Now gains additional radius as the gem levels.
  • Skill Balance:
  • Abyssal Cry
  • Mana Cost at gem level 1 is now 10 (was 26).
  • Mana Cost at gem level 20 is now 16 (was 56).
  • Animate Guardian:
  • Mana Cost at gem level 1 is now 11 (was 19).
  • Mana Cost at gem level 20 is now 20 (was 36).
  • Animate Weapon:
  • Mana Cost at gem level 1 is now 7 (was 9).
  • Mana Cost at gem level 20 is now 26 (was 36).
  • Anger:
  • Now causes you and nearby allies to deal 16 to 23 additional Fire Damage with Attacks at gem level 1 (from 12 to 21) and 109 to 155 additional Fire Damage with Attacks at gem level 20 (from 83 to 138).
  • Now causes you and nearby allies to deal 15 to 21 additional Fire Damage with Spells at gem level 1 (from 10 to 16) and 99 to 140 additional Fire Damage with Spells at gem level 20 (from 69 to 110).
  • Arc:
  • Mana Cost at gem level 1 is now 8 (was 9).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.8).
  • Now deals 6 to 33 Lightning damage at gem level 1 (from 7 to 37) and 133 to 754 Lightning damage at gem level 20 (from 152 to 862).
  • Now has an added damage effectiveness of 80% (from 90%).
  • Lowered the range at which Arc can chain from 50 units to 25 units.
  • Arctic Breath:
  • Mana Cost at gem level 1 is now 8 (was 6).
  • Mana Cost at gem level 20 is now 23 (was 20).
  • Now has a cast time of 0.7 seconds (from 0.8).
  • Now deals 13 to 19 Cold damage at gem level 1 (from 7 to 10) and 350 to 524 Cold damage at gem level 20 (from 275 to 413).
  • Now deals 16.7 base Cold damage per second at gem level 1 (from 9.2) and 1383.5 base Cold damage per second at gem level 20 (from 1089.2).
  • Now has an added damage effectiveness of 80% (from 60%).
  • Armageddon Brand:
  • Mana Cost at gem level 1 is now 15 (was 14).
  • Now deals 29 to 43 Fire damage at gem level 1 (from 29 to 44) and 332 to 498 Fire damage at gem level 20 (from 393 to 590).
  • Now has an added damage effectiveness of 75% (from 90%).
  • Now activates every 0.8 seconds while Attached (from 0.75)
  • Assassin's Mark:
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Hits against cursed enemies have +1.5% critical strike chance at level 1 (from 5%), up to +2.4% critical strike chance at level 20 (from 9%). Note that this chance now scales with increases to critical strike chance, whereas previously they did not.
  • Ball Lightning:
  • Mana Cost at gem level 1 is now 13 (was 14).
  • Mana Cost at gem level 20 is now 25 (was 27).
  • Now has a cast time of 0.75 seconds (from 0.8).
  • Now deals 3 to 48 Lightning damage at gem level 1 (from 2 to 35) and 22 to 426 Lightning damage at gem level 20 (from 22 to 420).
  • Now has an added damage effectiveness of 40% (from 35%).
  • Blade Vortex:
  • Mana Cost at gem level 20 is now 16 (was 19).
  • Now deals 3 to 5 Physical damage at gem level 1 (from 7 to 10) and 101 to 151 Physical damage at gem level 20 (from 123 to 185).
  • Now has an added damage effectiveness of 25% (from 30%).
  • Bladefall:
  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now deals 44 to 66 Physical damage at gem level 1 (from 44 to 65) and 411 to 617 Physical damage at gem level 20 (from 380 to 570).
  • Blight:
  • Mana Cost at gem level 20 is now 5 (was 4).
  • Now deals 3.1 base Chaos damage per second at gem level 1 (from 1.7) and 257.4 base Chaos damage per second at gem level 20 (from 209.9).
  • Now gains additional radius as the gem levels up, up to +6 at gem level 20 (from +4 at gem level 20).
  • Blood Rage:
  • Mana Cost at gem level 1 is now 7 (was 17).
  • Mana Cost at gem level 20 is now 16 (was 21).
  • Bodyswap:
  • Mana Cost at gem level 1 is now 7 (was 10).
  • Mana Cost at gem level 20 is now 20 (was 30).
  • Brand Recall:
  • Mana Cost at gem level 1 is now 7 (was 17).
  • Mana Cost at gem level 6 is now 16 (was 22).
  • Cleave:
  • Can now affect up to 40 targets per attack (from 20).
  • Cold Snap:
  • Mana Cost at gem level 1 is now 11 (was 8).
  • Mana Cost at gem level 20 is now 28 (was 20).
  • Now deals 32 to 47 Cold damage at gem level 1 (from 24 to 35) and 666 to 999 Cold damage at gem level 20 (from 668 to 1002).
  • Now deals 26.3 base Cold damage per second at gem level 1 (from 19.6) and 1193.2 base Cold damage per second at gem level 20 (down from 1196.4).
  • Contagion:
  • Mana Cost at gem level 1 is now 5 (was 11).
  • Mana Cost at gem level 20 is now 20 (was 28).
  • Can now affect up to 40 targets per cast (from 20).
  • Convocation:
  • Mana Cost at gem level 1 is now 6 (was 9).
  • Now has a 4 second cooldown (from 8).
  • Cremation:
  • Cremation's Mana Cost at gem level 1 is now 11 (was 14).
  • Cremation's Mana Cost at gem level 20 is now 20 (was 27).
  • Now deals 49 to 74 Fire damage at gem level 1 (from 40 to 60) and 434 to 651 Fire damage at gem level 20 (from 357 to 535).
  • Now gains radius as the gem levels, up to +3 radius at gem level 20.
  • Now has an added damage effectiveness of 100% (from 80%).
  • Dark Pact:
  • Mana Cost at gem level 20 is now 13 (was 14).
  • Now has a radius of 26 (from 24).
  • Now deals 24 to 36 Chaos damage at gem level 1 (from 20 to 30) and 241 to 362 Chaos damage at gem level 20 (from 201 to 301).
  • Desecrate:
  • Mana Cost at gem level 1 is now 11 (was 8).
  • Mana Cost at gem level 20 is now 26 (was 20).
  • Despair:
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Detonate Dead:
  • Mana Cost at gem level 1 is now 5 (was 7).
  • Mana Cost at gem level 20 is now 20 (was 30).
  • Now deals 15 to 22 Fire damage at gem level 1 (from 10 to 14) and 798 to 1197 Fire damage at gem level 20 (from 823 to 1235).
  • Now has an added damage effectiveness of 160% (from 100%).
  • Discharge:
  • Mana Cost at gem level 1 is now 13 (was 24).
  • Mana Cost at gem level 20 is now 25 (was 47).
  • Now has a cast time of 0.75 seconds (from 1 second).
  • Now deals 5 to 93 Lightning damage per Power Charge removed at gem level 1 (from 4 to 77) and 34 to 651 Lighting damage per Power Charge removed at gem level 20 (from 31 to 589).
  • Now deals 35 to 52 Fire damage per Endurance Charge removed at gem level 1 (from 29 to 43) and 244 to 365 Fire damage per Endurance Charge removed at gem level 20 (from 221 to 331).
  • Now deals 29 to 43 Cold damage per Frenzy Charge removed at gem level 1 (from 24 to 36) and 199 to 299 Cold damage per Frenzy Charge removed at gem level 20 (from 180 to 271).
  • Elemental Weakness:
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Enduring Cry:
  • Mana Cost at gem level 1 is now 7 (was 17).
  • Mana Cost at gem level 20 is now 16 (was 21).
  • Enfeeble:
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Now causes Normal and Magic enemies to deal 21% less Damage at gem level 1, up to 30% less Damage at gem level 20.
  • Now causes Rare and Unique enemies to deal 10% less damage at gem level 1, up to 15% less damage at gem level 20.
  • Essence Drain:
  • Mana Cost at gem level 1 is now 8 (was 9).
  • Mana Cost at gem level 20 is now 23 (was 27).
  • Now has a cast time of 0.7 seconds (from 0.75).
  • Now explodes on impact, applying the Essence Drain debuff to enemies in a small radius. This explosion deals no hit damage. As a result of this change, Essence Drain now has the Area gem type.
  • Now deals 9 to 14 Chaos damage at gem level 1 (from 6 to 9) and 433 to 649 Chaos damage at gem level 20 (from 334 to 501).
  • Now deals 31.3 base Chaos damage per second at gem level 1 (from 21.3) and 1503.2 base Chaos damage per second at gem level 20 (from 1159).
  • Ethereal Knives:
  • Mana Cost at gem level 20 is now 20 (was 23).
  • Now deals 7 to 10 Physical damage at gem level 1 (from 6 to 9) and 633 to 949 Physical damage at gem level 20 (from 457 to 685).
  • Now has an added damage effectiveness of 120% (from 100%).
  • Explosive Trap:
  • Modifiers to Explosive Trap's radius now also affect the spread of its explosions.
  • Now deals 4 to 6 Physical damage at gem level 1 (from 4 to 7) and 280 to 420 Physical damage at gem level 20 (from 303 to 455)
  • Now gains radius as the gem levels, up to +4 radius at gem level 20.
  • Now has an added damage effectiveness of 60% (from 50%).
  • Fire Nova Mine:
  • Mana Cost at gem level 1 is now 7 (was 12).
  • Mana Cost at gem level 20 is now 20 (was 36).
  • Now has an added damage effectiveness of 40% (from 30%).
  • Fireball:
  • Mana Cost at gem level 20 is now 25 (was 26).
  • Now deals 9 to 14 Fire damage at gem level 1 (from 7 to 10) and 1095 to 1643 Fire damage at level 20 (from 890 to 1335).
  • Now has an added damage effectiveness of 180% (from 160%).
  • Firestorm:
  • Mana Cost at gem level 20 is now 25 (was 26).
  • Now deals 4 to 11 Fire damage at gem level 1 (unchanged) and 200 to 300 Fire damage at gem level 20 (from 202 to 302).
  • Now has a cast time of 0.75 seconds (from 0.9).
  • Flame Dash:
  • Mana Cost at gem level 1 is now 8 (was 10).
  • Mana Cost at gem level 20 is now 23 (was 30).
  • Flame Surge:
  • Mana Cost at gem level 1 is now 6 (was 5).
  • Mana Cost at gem level 20 is now 16 (was 15).
  • Now deals 27 to 40 Fire damage at gem level 1 (from 21 to 31) and 563 to 844 Fire damage at gem level 20 (from 514 to 771).
  • Now gains length as the gem levels, up to +9 length at gem level 20.
  • Flameblast:
  • Mana Cost at gem level 1 is now 4 (was 3).
  • Mana Cost at gem level 20 is now 7 (was 6).
  • Now deals 31 to 46 Fire damage at gem level 1 (from 32 to 48) and 280 to 419 Fire damage at gem level 20 (from 241 to 362).
  • Now has an added damage effectiveness of 60% (from 50%).
  • Flamethrower Trap:
  • Now deals 5 to 8 Fire damage at gem level 1 (from 5 to 7) and 211 to 319 Fire damage at gem level 20 (from 192 to 289)
  • Freeze Mine:
  • Mana Cost at gem level 1 is now 7 (was 6).
  • Mana Cost at gem level 20 is now 20 (was 22).
  • Freezing Pulse:
  • Mana Cost at gem level 1 is now 5 (was 4).
  • Mana Cost at gem level 20 is now 21 (was 18).
  • Now deals 8 to 12 Cold damage at gem level 1 (from 7 to 11) and 888 to 1332 Cold damage at gem level 20 (from 798 to 1197).
  • Now has an added damage effectiveness of 150% (from 125%).
  • Frost Bomb:
  • Mana Cost at gem level 1 is now 4 (was 6).
  • Mana Cost at gem level 20 is now 16 (was 19).
  • Now applies Cold Exposure to affected enemies, rather than reducing their Cold Resistance.
  • Frost Wall:
  • Mana Cost at gem level 1 is now 9 (was 14)
  • Mana Cost at gem level 20 is now 33 (was 37)
  • Frostbolt:
  • Mana Cost at gem level 20 is now 25 (was 20).
  • Now deals 9 to 13 Cold damage at gem level 1 (from 6 to 10) and 972 to 1458 Cold damage at gem level 20 (from 753 to 1129)
  • Glacial Cascade:
  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.8).
  • Now deals 37 to 56 Physical damage at gem level 1 (from 48 to 72) and 354 to 531 Physical damage at gem level 20 (from 422 to 633).
  • Ground Slam:
  • Can now affect up to 40 targets per attack (from 20).
  • Hatred:
  • Now causes you and nearby Allies to deal 14% more Cold Damage at gem level 1, up to 18% more Cold Damage at gem level 20. Note that this cold damage multiplies the Extra damage granted by the aura.
  • Now causes you and nearby Allies to gain 16% of Physical Damage as Extra Cold Damage (from 26%) at gem level 1, up to 25% at gem level 20 (from 36%).
  • Ice Nova:
  • Mana Cost at gem level 1 is now 8 (was 10).
  • Mana Cost at gem level 20 is now 23 (was 31).
  • Now has a cast time of 0.7 seconds (from 0.8).
  • Now deals 18 to 26 Cold damage at gem level 1 (from 19 to 28) and 518 to 762 Cold damage at gem level 20 (from 632 to 930).
  • Now adds 3 to 4 Cold damage against Chilled enemies at gem level 1 (unchanged) and 79 to 116 Cold damage against Chilled enemies at gem level 20 (from 97 to 141).
  • Now has an added damage effectiveness of 120% (from 130%).
  • Ice Spear:
  • Mana Cost at gem level 1 is now 8 (was 6).
  • Mana Cost at gem level 20 is now 23 (was 20).
  • Now deals 22 to 33 Cold damage at gem level 1 (from 14 to 21) and 383 to 575 Cold damage at gem level 20 (from 369 to 553).
  • Ice Trap:
  • Circles now have a 20-25% larger radius.
  • Now deals 88 to 133 Cold damage at gem level 1 (from 67 to 101) and 898 to 1347 Cold damage at gem level 20 (from 579 to 869).
  • Now has an added damage effectiveness of 150% (from 90%).
  • Incinerate:
  • Mana Cost at gem level 1 is now 2 (was 3).
  • Mana Cost at gem level 20 is now 4 (was 5).
  • Now gains radius and radius per stage as the gem levels, up to +5 radius per stage (from +4) and +19 radius at max stages at gem level 20 (from +15).
  • Now deals 3 to 5 Fire damage at gem level 1 (unchanged) and 140 to 210 Fire damage at level 20 (from 129 to 194).
  • Lightning Spire Trap:
  • Now deals 14 to 43 Lightning damage at gem level 1 (from 17 to 51) and 195 to 585 Lightning damage at gem level 20 (from 217 to 652).
  • Now has an added damage effectiveness of 70% (from 85%).
  • Lightning Tendrils:
  • Mana Cost at gem level 1 is now 1 (was 2).
  • Mana Cost at gem level 20 is now 5 (was 7).
  • Now deals 1 to 4 Lightning damage at gem level 1 (from 1 to 3) and 37 to 703 Lightning damage at gem level 20 (from 29 to 552).
  • Now has a base radius of 24 (from 22) and gains up to +7 radius by gem level 20 (from +6).
  • Now has an added damage effectiveness of 65% (from 35%).
  • Lightning Trap:
  • Now deals 18 to 54 Lightning damage at gem level 1 (from 19 to 58) and 466 to 1399 Lightning damage at gem level 20 (from 391 to 1174).
  • Now has an added damage effectiveness of 135% (from 100%).
  • Lightning Warp:
  • Mana Cost at gem level 1 is now 9 (was 15).
  • Mana Cost at gem level 20 is now 26 (was 33).
  • Now has a cast time of 0.8 seconds (from 0.85).
  • Magma Orb:
  • Mana Cost at gem level 1 is now 6 (was 5).
  • Mana Cost at gem level 20 is now 23 (was 22).
  • Now deals 9 to 12 Fire damage at gem level 1 (from 8 to 10) and 716 to 1073 Fire damage at gem level 20 (from 699 to 1049).
  • Molten Shell:
  • Mana Cost at gem level 1 is now 7 (was 12).
  • Mana Cost at gem level 20 is now 26 (was 28).
  • Orb of Storms:
  • Mana Cost at gem level 1 is now 4 (was 11).
  • Mana Cost at gem level 20 is now 16 (was 28).
  • Now deals 3 to 9 Lightning damage at gem level 1 (from 2 to 5) and 195 to 584 Lightning damage at gem level 20 (from 118 to 353).
  • Now has an added damage effectiveness of 70% (from 45%).
  • Phase Run:
  • Mana Cost at gem level 1 is now 8 (was 11).
  • Mana Cost at gem level 20 is now 13 (was 14).
  • Projectile Weakness:
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Punishment:
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Rallying Cry:
  • Mana Cost at gem level 1 is now 6 (was 8).
  • Mana Cost at gem level 20 is now 16 (was 27).
  • Raise Spectre:
  • Mana Cost at gem level 1 is now 15 (was 21).
  • Mana Cost at gem level 20 is now 28 (was 42).
  • Reckoning:
  • Can now affect up to 40 targets per attack (from 20).
  • Rejuvenation Totem:
  • Mana Cost at gem level 1 is now 9 (was 13).
  • Scorching Ray:
  • Mana Cost at gem level 20 is now 11 (was 10).
  • Now deals 13 base Fire damage per second at gem level 1 (up from 8.2) and 488.2 base Fire damage per second at gem level 20 (up from 388.3).
  • No longer lowers enemy resistance with a stacking debuff.
  • Now applies Fire Exposure at maximum stacks.
  • Scourge Arrow:
  • Now has the "Chaos" gem type.
  • Seismic Trap:
  • Now deals 47 to 70 Physical damage at gem level 1 (from 42 to 64) and 531 to 796 Physical damage at gem level 20 (from 462 to 693).
  • Now has an added damage effectiveness of 120% (from 100%).
  • Shock Nova:
  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.75).
  • Now deals 34 to 102 Lightning damage at gem level 1 (from 26 to 79) and 371 to 1114 Lightning damage at gem level 20 (from 275 to 825).
  • Now has an added damage effectiveness of 120% (from 60%).
  • Shockwave Totem:
  • Mana Cost at gem level 1 is now 21 (was 24).
  • Mana Cost at gem level 20 is now 39 (was 58).
  • Now deals 33 to 65 Physical damage at gem level 1 (from 23 to 46) and 362 to 672 Physical damage at gem level 20 (from 231 to 429).
  • Now has an added damage effectiveness of 100% (from 60%).
  • Siphoning Trap:
  • Now deals 15.5 base Cold damage per second at gem level 1 (up from 4.3) and 426.3 base Cold damage per second at gem level 20 (up from 291.5).
  • Spark:
  • Mana Cost at gem level 20 is now 21 (was 23)
  • Now deals 1 to 20 Lightning damage at gem level 1 (unchanged) and 63 to 1198 Lightning damage at gem level 20 (from 52 to 997).
  • Now clears its hit list every 0.66 seconds (from 1 second). This means the same projectile can hit the same monster more frequently.
  • Spectral Shield Throw:
  • Base Off Hand Attack Time is now 0.65 seconds at gem level 1 (from 0.7 seconds) and 0.56 seconds at gem level 20 (from 0.61 seconds).
  • Base projectile speed is now slightly faster.
  • Storm Brand:
  • Mana Cost at gem level 20 is now 21 (was 20).
  • Now deals 2 to 7 Lightning damage at gem level 1 (from 3 to 8) and 75 to 225 Lightning damage at gem level 20 (from 97 to 290).
  • Now has an added damage effectiveness of 30% (from 35%).
  • Storm Call:
  • Mana Cost at gem level 20 is now 16 (was 19).
  • Now deals 16 to 31 Lightning damage at gem level 1 (from 13 to 24) and 408 to 758 Lightning damage at gem level 20 (from 341 to 633).
  • Now has an added damage effectiveness of 100% (from 80%).
  • Summon Raging Spirit:
  • Mana Cost at gem level 20 is now 16 (was 12).
  • Tempest Shield:
  • Mana Cost at gem level 1 is now 7 (was 17).
  • Mana Cost at gem level 20 is now 16 (was 21).
  • Temporal Chains:
  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Now causes Normal and Magic enemies to have 20% less Action Speed at gem level 1, up to 29% less Action Speed at gem level 20.
  • Now causes Rare and Unique enemies to have 10% less Action Speed at gem level 1, up to 14% less Action Speed at gem level 20.
  • Unearth:
  • Mana Cost at gem level 1 is now 7 (was 8).
  • Mana Cost at gem level 20 is now 20 (was 23).
  • Now deals damage in a small area around where the projectiles land. As a result, Unearth is now considered an Area spell.
  • Now deals 25 to 37 Physical damage at gem level 1 (from 13 to 19) and 682 to 1023 Physical damage at gem level 20 (from 540 to 810).
  • Now has an added damage effectiveness of 125% (from 120%).
  • Vengeance:
  • Can now affect up to 40 targets per attack (from 20).
  • Volatile Dead:
  • Mana Cost at gem level 1 is now 9 (was 10).
  • Mana Cost at gem level 20 is now 26 (was 31).
  • Now deals 20 to 30 Fire damage at gem level 1 (unchanged) and 507 to 760 Fire damage at gem level 20 (from 535 to 802).
  • Vortex:
  • Mana Cost at gem level 20 is now 20 (was 21)
  • Now deals 38 to 57 Cold damage at gem level 1 (from 42 to 63) and 524 to 787 Cold damage at gem level 20 (from 538 to 808).
  • Now deals 106.5 base Cold damage per second at gem level 1 (from 116.1) and 1456.9 base Cold damage per second at gem level 20 (from 1495.6).
  • Vulnerability:
  • Mana Cost at gem level 1 is now 16 (was 24)
  • Mana Cost at gem level 20 is now 33 (was 50)
  • Warlord's Mark:
  • Mana Cost at gem level 1 is now 16 (was 24)
  • Mana Cost at gem level 20 is now 33 (was 50)
  • Whirling Blades:
  • Can now affect up to 40 targets per attack (from 20).
  • Winter Orb:
  • Now deals 25 to 31 Cold damage at gem level 1 (from 23 to 28) and 232 to 289 Cold damage at gem level 20 (from 258 to 322).
  • Now has an added damage effectiveness of 50% (from 60%).
  • Wither:
  • Mana Cost at gem level 1 is now 3 (was 4)
  • Mana Cost at gem level 20 is now 9 (was 10)
  • Vaal Skill Balance:
  • Vaal Blade Vortex:
  • Now deals 14 to 20 Physical damage at level 1 of the gem (from 20 to 30), up to 331 to 496 Physical damage at level 20 of the gem (from 369 to 554).
  • Now has an added damage effectiveness of 75% (from 80%).
  • Vaal Cold Snap:
  • Can now affect up to 40 targets per cast (from 20).
  • Vaal Detonate Dead:
  • Now deals 23 to 33 Fire damage at gem level 1 (from 15 to 21), up to 1395 to 2092 fire damage at gem level 20 (from 1235 to 1852).
  • Now has an added damage effectiveness of 200% (from 150%).
  • Vaal Flameblast:
  • Adjusted to match the damage and added damage effectiveness of Flameblast.
  • Vaal Fireball:
  • Adjusted to match the damage and added damage effectiveness of Fireball.
  • Vaal Impurity of Fire/Ice/Lightning:
  • Now gain 4% aura effect per gem level (from 5%).
  • Now cause you to take 25% less damage of their associated element, instead of 25% reduced damage.
  • Vaal Lightning Trap:
  • Adjusted to match the damage and added damage effectiveness of Lightning Trap.
  • Vaal Righteous Fire:
  • Now grants 15% more spell damage while active at gem level 1 (from 20%), up to 28% more spell damage at gem level 20 (from 39%).
  • Support Gem Reworks:
  • Storm Barrier Support/Infused Channelling Support
  • Storm Barrier Support has been renamed. It is now called Infused Channelling Support.
  • No longer grants reduced Lightning Damage taken from hits while Channelling.
  • No longer grants a chance to gain a Power Charge when hit while Channelling.
  • Now grants reduced Damage taken from hits while Channelling, of types matching the supported skill gem's tags. Still also reduces Physical Damage taken from hits while Channelling.
  • Now grants Infusion after channelling for a duration. Infusion grants more Damage of types matching the supported skill gem's tags.
  • Now causes supported skills to deal more damage based on the gem's level.
  • Support Gem Balance:
  • Arcane Surge Support:
  • Now causes supported skills to deal 10% more Spell Damage while you have Arcane Surge at gem level 1, up to 19% more at gem level 20. This is separate to the spell damage multiplier granted by the Arcane Surge buff itself.
  • Now has a Mana Multiplier of 130% (from 110%).
  • Chain Support:
  • Now causes supported skills to deal 30% less damage at gem level 1 (from 50%), up to 11% less damage at gem level 20 (from 31%).
  • Decay Support:
  • Now deals 120 Chaos Damage per second at gem level 1 (from 96), up to 843 Chaos Damage per second at gem level 20 (from 675).
  • Fork Support:
  • Now causes supported skills to deal 10% less damage at gem level 1 (from 30%), up to 9% more damage at gem level 20 (from 11% less).
  • Innervate Support:
  • Now grants Supported Skills 2 to 29 added Lightning Damage at gem level 1 (from 1 to 25), up to 14 to 251 added Lightning Damage at gem level 20 (from 11 to 218).
  • The Innervation buff now lasts for 8 seconds at all gem levels (from 4).
  • Life Leech Support:
  • No longer grants increased Life leeched per second based on gem quality. It now causes supported skills to deal 10% increased Damage while Leeching Life at 20% quality.
  • Mana Leech Support:
  • No longer grants increased Mana leeched per second based on gem quality. It now causes supported skills to deal 10% increased Damage while Leeching Mana at 20% quality.
  • Onslaught Support:
  • Now grants supported skills a 10% chance on Hitting a Unique Enemy to grant Onslaught for 3 Seconds.
  • Spell Cascade Support:
  • Now causes supported skills to deal 40% less damage at gem level 1 (from 50%), up to 21% less damage at gem level 20 (from 31%).
  • Summon Phantasm on Kill Support:
  • Now also grants a 10% chance to summon a Phantasm when supported skills, or non-phantasm minions from supported skills, hit a Rare or Unique enemy.
  • Passive Tree Balance:
  • The Sniper and Nullification cluster (near the Shadow) has been replaced. The new cluster contains two notables:
  • Lethal Assault grants 18% increased Damage, 10% increased Projectile Speed, and 10% increased Area of Effect. The small passives above and below it grants 8% increased Damage, 5% increased Projectile Speed and 5% increased Area of Effect each.
  • Resourcefulness grants 15% increased Evasion Rating, 10% increased maximum Energy Shield, 5% increased maximum Life, 0.5% of Life Regenerated per second. The small passives above and below it grant 12% increased Evasion Rating, +12 to maximum Energy Shield, +12 to maximum Life, and +4% to all Elemental Resistances.
  • The Mind Drinker cluster (near the Shadow) has been moved slightly south and now shares its entry passives with the Shadow's jewel socket. It now also grants 25% increased Mana Regeneration Rate.
  • Added the Soul Thief cluster, which is where Mind Drinker used to be. Soul Thief grants 18% increased Evasion Rating, 12% increased maximum Energy Shield, and 0.3% of Spell Damage Leeched as Energy Shield. It has two adjacent passives which each grant 10% increased Evasion Rating and 5% increased maximum Energy Shield.
  • Added the Arcane Swiftness cluster, near Ghost Reaver. The notable grants 5% increased Cast Speed while holding a Shield, 5% increased Spell Damage per 5% chance to Block Attack Damage, 20% chance to avoid Elemental Ailments while holding a Shield, 20% chance to avoid being Stunned while holding a Shield, and +3% chance to Block Attack Damage while holding a Shield. The small passives in the cluster grant a total of 34% increased Spell Damage while holding a Shield, 3% increased Cast Speed while holding a Shield, and +2% chance to Block Attack Damage while holding a Shield, spread across 4 passives.
  • Static Blows has been moved west one passive. It has been mostly reworked and no longer grants any increases to Lightning damage. It now grants 20% increased Shock Duration on Enemies, 40% increased Critical Strike Chance against Shocked Enemies, 30% increased Damage if you have Shocked an Enemy Recently, and 30% increased effect of Shock. The other passives grant a total of 15% increased Critical Strike Chance against Shocked Enemies, 10% increased Damage if you have Shocked an Enemy Recently, 15% chance to Shock, 20% increased Effect of Shock, and 30% increased Shock Duration, spread across 3 passives.
  • Added a new notable near Eldrich Battery: Arcane Expanse - The notable grants 15% increased Spell Damage, 10% increased Area of Effect if you've Killed Recently, 10% increased Area of Effect for Spell Skills, and +10 to Intelligence. The two preceding passives grant a total of 20% increased Spell Damage and 10% increased Area of Effect for Spell Skills.
  • Added a new cluster north of the Witch: Enigmatic Reach - The notable grants 8% increased Attack Speed with Staves, 8% increased Cast Speed while wielding a Staff, 3% increased Area of Effect per Power Charge, and 10% increased Area of Effect while Wielding a Staff. The two small preceding passives grant a total of 16% increased Area of Effect while wielding a Staff, 3% increased Attack Speed with Staves and 3% increased Cast Speed while wielding a Staff.
  • Added a new cluster next to Instability north of the Witch: Enigmatic Defense - The notable grants 5% chance to Block Spell Damage while wielding a Staff, 15% increased Spell Damage while wielding a Staff, 10% chance to gain Unholy Might on Block for 3 seconds, and +5% chance to Block Attack Damage while wielding a Staff. The other passives in the cluster grant 44% increased Spell Damage while wielding a Staff, +6% to Chaos Resistance, +2% chance to Block Spell Damage while wielding a Staff, and +2% chance to block Attack Damage while wielding a Staff, spread across 4 passives.
  • Mind Barrier is no more. Farewell Mind Barrier.
  • Added a new cluster next to Cruel Preparation north of the Witch: Arcane Guarding - The notable grants +6% chance to Block Spell Damage while holding a Shield, 15% increased Spell Damage while holding a Shield, 60% increased Energy Shield from Equipped Shield, and 20% increased Spell Damage if you've Blocked Recently. The other passives in the cluster grant a total of 42% increased Spell Damage while holding a Shield, +4% chance to block Spell Damage while holding a Shield, 40% increased Block Recovery, and 40% increased Energy Shield from Equipped Shield.
  • Added a new cluster next to Pain Attunement between the Witch and the Shadow: Lucidity - The notable grants 40% chance to Avoid being Stunned while Channelling, 30% increased Damage with Channelling Skills, and -3 to Total Mana Cost of Channelling Skills. The preceeding two passives grant a total of 5% increased Attack and Cast Speed with Channelling Skills and 14% increased Damage with Channelling Skills.
  • Dark Arts has moved to between the Witch and Templar and has been completely reworked. The notable grants 5% increased Cast Speed while Dual Wielding, 10% increased Attack and Cast Speed if you've used a Movement Skill Recently, 30% increased Mana Regeneration if you've used a Movement Skill Recently, and +10 to Dexterity and Intelligence. The other passives in the cluster grant a total of 12% increased Cast Speed while Dual Wielding, 30% increased Cooldown Recovery Speed of Movement Skills, 20% increased Spell Damage while Dual Wielding, and 6% increased Movement Speed spread across 5 passives.
  • Added a new cluster where Dark Arts used to be, north of the Witch: Mysticism - The notable grants +4% chance to block Attack Damage while Dual Wielding, +4% chance to block Spell Damage while Dual Wielding, 16% increased Spell Damage while Dual Wielding, 10% chance to gain a Frenzy Charge when you Block, and 10% chance to gain a Power Charge when you Block Spell Damage. The other passives in the cluster grant a total of 8% increased Attack Speed while Dual Wielding, 8% increased Cast Speed while Dual Wielding, +2% chance to block Attack Damage while Dual Wielding, +2% chance to block Spells while Dual Wielding, and 18% increased Spell Damage while Dual Wielding.
  • Added a new cluster next to Zealot's Oath near the Templar: Singular Focus - The notable grants 4% additional Physical Damage Reduction while Channelling, 6% increased Attack and Cast Speed with Channelling Skills and 15% increased Damage with Channelling Skills. The other passives in the cluster grant a total of 44% increased Damage with Channelling Skills and 6% increased Attack and Cast Speed with Channelling Skills, spread across 4 passives.
  • The elemental wheel west of the Templar has been reworked. There are now two wheels - a big one and a small one within it. The small one contains the Divine Judgement notable, which now grants 18% increased Burning Damage, 18% increased Elemental Damage, 10% increased Effect of non-Damaging Ailments on Enemies, and causes your damage to penetrate 4% of Elemental Resistances. The three small passives on that wheel grant a total of 24% increased Elemental Damage, 10% increased Burning Damage, 8% increased Effect of non-damaging Ailments on Enemies, and 1% Elemental Resistance Penetration.
  • The big outer wheel has two notables: Divine Fury grants 12% increased Global Physical Damage, 12% increased Elemental Damage, 5% of Physical Damage as extra Fire Damage, and Fire Spells have 15% of Physical Damage Converted to Fire Damage. The passive leading to it grants 8% increased Global Physical Damage and 8% increased Fire Damage. Divine Wrath grants 12% increased Global Physical Damage, 12% increased Elemental Damage, 5% of Physical Damage as extra Lightning Damage, and Lightning Spells have 15% of Physical Damage Converted to Lightning Damage. The passive leading to it grants 8% increased Global Physical Damage, and 8% increased Lightning Damage. The two notables are bridged by a passive which grants 8% increased Global Physical Damage and 8% increased Elemental Damage.
  • Added a new cluster between Minion Instability and Elemental Overload: Light Eater - The notable grants 20% increased Maximum total Recovery per second from Energy Shield Leech, 0.8% of Spell Damage Leeched as Energy Shield, and 24% increased Spell Damage while on Full Energy Shield. The two preceding small passives grant 0.3% of Spell Damage leeched as Energy Shield and 30% increased Energy Shield Leeched per second.
  • Added a new cluster next to Arcane Vision: Ethereal Feast - The notable grants 0.6% of Spell Damage leeched as Energy Shield, 30% increased Maximum total Recovery per second from Energy Shield Leech, and 6% increased Attack and Cast Speed while Leeching Energy Shield. The other small passives grant a total of 0.9% of Spell Damage Leeched as Energy Shield, and 40% increased Energy Shield Leeched per second.
  • Heart of Flame, Heart of Ice and Heart of Thunder each now grant 0.2% of their respective element's Damage leeched as Energy Shield.
  • Ash, Frost and Storm (near Elemental Equilibrium) now grants 20% increased Elemental Damage (from 16%), 20% reduced Reflected Elemental Damage Taken (from 10%), and now also grants +6% to all Elemental Resistances. The preceding passives now also grant +3% to all Elemental Resistances as well as 10% increased Elemental Damage each.
  • Blunt Trauma and its two neigbouring passives have been given its own small cluster near Galvanic Hammer. They are doing well.
  • As a result of Blunt Trauma moving out, Serpent Stance has got its own cluster and is filling it with used IKEA furniture and also staff stats. The notable is unchanged, but now has three preceding passives which grant a total of 60% increased Global Critical Strike Chance while wielding a Staff, and +16% to Global Critical Strike Multiplier while wielding a Staff.
  • Fire Walker, Lightning Walker and Frost Walker now each grant 25% increased damage of their associated element (from 20%), as well as 5% increased Cast Speed with skills of their associated element.
  • Mental Rapidity now grants 8% increased Cast Speed (up from 6%), and the preceeding passives each grant 4% increased Cast Speed (up from 3%).
  • Explosive Impact - The north small passive before the notable now also causes Fire Spells to have 10% of Physical Damage converted to Fire Damage.
  • Storm Weaver - The notable now grants 10% increased effect of non-Damaging Ailments on Enemies in addition to its previous boons. The small passives leading to it no longer grant increased effect of Chill and increased effect of Shock. Instead, they now cause Cold Spells to have 10% of Physical Damage Converted to Cold Damage, and Lightning Spells to have 10% of Physical Damage converted to Lightning Damage.
  • Snowforged now grants +10% to Fire and Cold Resistances. The small Fire passive now also grants +10% to Critical Strike Multiplier with Fire Skills, while the small Cold passive now also grants 20% increased Critical Strike Chance with Cold Skills.
  • Nimbleness now also grants +12% to Critical Strike Multiplier for Spells. The two preceding passives now also grant 15% increased Critical Strike Chance for Spells.
  • Ascendancy Balance:
  • Trickster:
  • Swift Killer now also causes you to gain a Power or Frenzy Charge each second while Channelling.
  • Ghost Dance has been completely reworked. It now causes you to gain a Ghost Shroud every second, up to a maximum of 3, 3% reduced damage taken per Ghost Shroud, when Hit, lose a Ghost Shroud and recover Energy Shield equal to 5% of your Evasion Rating, +5% chance to Evade while you have Energy Shield, and 10% increased Movement Speed while you have Energy Shield.
  • Escape Artist no longer prevents you from being Stunned if you haven't been Hit recently, and no longer grants 8% reduced Damage taken if you haven't been Hit Recently. It now grants 12% increased Attack and Cast Speed per Ghost Shroud, Cannot Be Stunned while you have Ghost Shrouds, and 20% chance to Dodge Spell Hits if you have Energy Shield.
  • Prolonged Pain now grants 20% more Damage over Time (from 15%).
  • Inquisitor:
  • Sanctify has been renamed and completely reworked. It is now called Sanctuary, and now causes Consecrated Ground you create to apply 10% increased Damage taken to Enemies, you have Consecrated Ground around you while Stationary, and 15 mana Regenerated per second while on Consecrated Ground.
  • Pious Path has also been reworked, and now grants 20% increased Attack and Cast Speed while on Consecrated Ground (from 25%), Consecrated Ground you create grants Immunity to Elemental Ailments to you and Allies, 200 Energy Shield Regenerated per Second while on Consecrated Ground, and Consecrated Ground you create Lingers for 4 seconds.
  • Ascendant - Slayer:
  • No longer grants 20% increased Damage while Leeching. Now grants 30% increased area of Effect if you've Killed Recently (up from 20%). Now also grants 50% reduced Maximum Recovery per Life Leech.
  • Item Balance:
  • Enchantments (such as those found from the Labyrinth) now have their own mod slot on items. They no longer use the Implicit mod slot.
  • Enchantments for Storm Burst which previously added additional projectiles now instead grant a chance to create an extra orb. This affects existing items.
  • The three Two-Toned Boots basetypes have had their implicit resistance values lowered to 8-12% (from 15-20%). Existing versions will be changed to these values if a Blessed Orb is used.
  • Bone Helmet basetypes have had their increased Minion Damage lowered to 15-20% (from 30-40%). Existing versions will be changed to these values if a Blessed Orb is used.
  • Sources which provide Aspect of the Avian or Aspect of the Cat now have the Aspect tracked, even when the item is no longer equipped. This makes it impossible to sustain one portion of the Aspect's alternating buffs.
  • The staff mod which could appear on Shaper staves now grants 1 to (7-8) lightning damage per 10 Intelligence (was 1 to (6-7)).
  • You can no longer roll or craft more than one "X% of Physical Damage taken as Fire/Cold/Lightning" mod on a single item. The same goes for X% of Physical Damage converted to Fire/Cold/Lightning. You can now craft the damage conversion Veiled mods on items that also have an increase to the damage type of the same element on them. Previously, this was restricted.
  • You can no longer craft the three veiled Mana mods which are available to Rings and Amulets all on the same item. Each will preclude the others.
  • You can no longer craft multiple mods which affect an item's quality on the same item. Each will preclude the others.
  • Fire Burst (from Essence of Hysteria) can now hit up to 40 targets at a time (from 20). It now has an added damage effectiveness of 130%.
  • Cartography Scarabs now give 20/35/50% more chance to find Maps (from 30/60/100%).
  • Sulphite Scarabs give 20/40/60% more Sulphite to Map Owner (from 50/100/150%).
  • Divination Scarabs now give 50/100/150% more chance to find Divination Cards (from 100/200/300%).
  • Improved the description of the Tectonic Slam 'Charged Slam' chance enchantment.
  • Added some corruption outcomes which increase the Aura effect of the new Aura skills.
  • Unique Item Balance:
  • Cloak of Tawm'r Isley can once again be obtained, though the method is a secret waiting to be discovered.
  • Blood of Corruption's Gluttony of Elements skill now grants Curse Immunity while active.
  • Death's Oath's Death's Aura skill now deals 25% more damage per second.
  • The Whispering Ice's Icestorm skill now has a 0.75 second cast time and a 6% chance to critically strike.
  • The Rippling Thoughts' Storm Cascade skill now has an added damage effectiveness of 100%, and a cooldown of 0.5 seconds.
  • Voice of the Storm and Choir of the Storm's Lightning Bolt skill now has an added damage effectiveness of 150%.
  • Aul's Uprising critical variations - Now grants 'Hits against nearby enemies have 50% increased chance to critically strike' (previously caused nearby enemies to have an additional 2% chance to receive a critical strike). This affects existing versions of this item.
  • New versions of Aul's Uprising can now appear with mods that cause the new Aura skills to reserve no mana.
  • Kingmaker now has "nearby allies have +50% critical strike multiplier", "nearby allies have fortify" and 250-285% increased physical damage. Existing versions are not affected.
  • Tombfist no longer grants 6-10% increased Attack Speed. Existing versions of this item will lose the increased Attack Speed if a Divine Orb is used. Do it. We dare you.
  • Loreweave now sets your Maximum Resistances to a maximum of 78% (from 80%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • New versions of Watcher's Eye can appear with mods which interact with the new Aura skills.
  • Spreading Rot no longer causes enemies Hindered by Blight to take increased Chaos Damage, and instead now causes Blight to inflict Withered on enemies for 2 seconds per copy of Spreading Rot.
  • The Poet's Pen now only triggers spells socketed within it if you attacked with that specific weapon. Previously, dual-wielding The Poet's Pen would mean that you triggered spells from both weapons with each attack.
  • Clarified the description on Eternal Apple, which removes Endurance charges upon reaching maximum charges.
  • Updated the description on Soul Tether to reflect the new Leech mechanics. This does not change the function of the item at all.
  • Cinderswallow Urn now applies a custom Ignite visual effect during Flask Effect.
  • World Changes:
  • Lilly Roth's gems are now sorted into Skills and Supports, and she now sells Added Chaos Damage Support and Detonate Mines.
  • Helena no longer follows the player into the Lord's Labyrinth to read crafting recipes, as she hasn't passed Izaro's trials. You'll have to pass that important crafting knowledge onto her yourself.
  • Crafting Unlocks from the prophecies related to members of the Pale Court as well as the unlock from The Pale Court encounter can now be used up to 6 times.
  • Monster Changes:
  • Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others.
  • Spectred Blood Chieftains now have a cooldown on their power charge-generating roar.
  • Due to Templar budget cuts (and performance concerns (but mostly fiscal responsibility)), many of the Blackguard Jaegers in the Ascent have lost their capes.
  • Master Changes:
  • Jun Ortoi is now a master. Jun now sells hideout decorations.
  • You can advance Jun's Hideout level by defeating ranked Syndicate members.
  • Jun's Atlas Objectives will now begin appearing on the Atlas.
  • The Maps in Zana's shop are now sorted by tier.
  • Betrayal Changes:
  • Areas which contain Jun will, in the great majority of cases, now contain three separate Immortal Syndicate encounters.
  • The Mastermind encounter has been simplified, clarified, and made easier:
  • The Mastermind's Pillar Surges now activate at a slower rate.
  • The Mastermind's Volatile Skeletons will no longer spawn in graveyard areas with an active green fire effect.
  • Increased the radius at which the Mastermind's Volatile Skeletons explode (making it easier to safely trigger them).
  • Improved the Mastermind's behaviour in and around the active green fire graveyard area thing places. She shouldn't get stuck in corners anymore!
  • Haku on Research duty now gives items that can exceed 20% Quality, up to 30% at Rank 3.
  • Haku's Chests while on Escort duty now give more and better items.
  • Aisling on Intervention duty now gives Jewellery with two Veiled Mods.
  • It that Fled on Fortification duty now gives more Rare Abyssal Jewels, and always gives a Stygian Vise at Rank 3.
  • It that Fled on Escort duty now gives significantly more Breach Splinters.
  • Janus on Escort duty now gives many more Quality Currency Items.
  • Janus on Research duty now gives many more Perandus Coins.
  • Janus on Fortification duty now gives more Currency Shards.
  • Vorici on Escort duty now gives more and better quality Gems, including a 21 to 23% Quality Gem at Rank 3.
  • Vorici on Fortification duty now gives many more Currency items that manipulate Sockets.
  • Vagan's Chests in all Jobs now give more and better items.
  • Veiled items drop more frequently from Immortal Syndicate encounters.
  • Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier.
  • It That Fled's veiled mod (non-Chaos added as extra Chaos) has been split into Physical added as Chaos, Lightning added as Chaos, Cold added as Chaos, and Fire added as Chaos, and the values have been adjusted. New powerful versions of these modifiers can now appear in the basic mod pool on weapons and shields at higher levels.
  • The +1 to maximum totems mod has been moved into the Shaper item mod pool, appearing on Shields.
  • The cost of crafting veiled items in your hideout has been adjusted.
  • Azurite Mine and Sulphite Changes:
  • You are now less likely to find fossils at depths shallower than 58, and more likely to find fossils at deeper depths.
  • Areas which contain Voltaxic Sulphite are now highly likely to contain 3 veins. This may not be the case for areas which contain many other terrain features, such as Shrines or Essences.
  • Prophecy Changes:
  • Added a prophecy that will guarantee Immortal Syndicate encounters in an area.
  • Map Changes:
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Atlas Objectives now have a 20% chance to appear (from 16.6%).
  • Improved the layout and visuals of the Caldera map, and added new minibosses.
  • Hideouts will no longer appear in areas where the Monstrous Treasure prophecy has triggered.
  • The bonuses granted to upgraded Breachstone areas (from It That Fled's Research bonus) have been reduced. Tul's, Esh's and Xoph's upgraded Breachstones have had their increases to experience gain reduced to 100% for all tiers (from progressive growth per tier up to 250%). Uul-Netol's upgraded Breachstone's experience bonus caps out at 150% (from 300%), and Chayula's upgraded Breachstone experience bonus caps out at 200% (from 350%).
  • Pack size modifiers for these upgraded Breachstones have been reduced to 20/40/60% (from 35/70/100%).
  • All Pure Breachstones have had their area levels reduced by 1. Charged and Enriched Chayula Breachstones have also had their area levels reduced by 1.
  • Updated a number of Grandmasters found in the Hall of Grandmasters unique map.
  • Zana League Mods Available During 3.6.0:
  • Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.6.0.
  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
  • Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
  • Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
  • Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
  • Nemesis (costs 2 Chaos Orbs): Rare monsters each have a Nemesis mod, area contains additional Rare monsters.
  • Bloodlines (costs 2 Chaos Orbs): Magic Monster Packs each have a Bloodline Mod, Area contains additional Magic Monsters.
  • Ambush (costs 3 Chaos Orbs): Area contains 3 extra Strongboxes.
  • Essence (costs 3 Chaos Orbs): Area can contain Essences, Area contains 3 additional Essences.
  • Breach (costs 4 Chaos Orbs): Area can contain Breaches, Area contains 2 additional Breaches.
  • Harbinger (costs 4 Chaos Orbs): Area can contain Mysterious Harbingers, Area contains 2 extra Harbingers.
  • Beyond (costs 4 Chaos Orbs): Slaying Enemies close together can attract monsters from Beyond.
  • User Interface Improvements:
  • Mod tiers displayed with the Advanced Mod Description key now display their tier based on what that item type can legitimately reach. In other words, a ring with the highest possible Life roll a ring may obtain will now say it is a T1 mod, even if that same mod on a Body Armour would be T5.
  • The Crafting Bench now displays all mods, not just the mods you have unlocked. Mods you have not yet unlocked are greyed out.
  • Added minimap icons for the Stash and Guild Stash.
  • You can now teleport to party members waiting in the Aspirant's Plaza. Added an error message for when you attempt to teleport to a party member who has been in the Labyrinth long enough for the Aspirant's Plaza instance to close.
  • Added more information to the Master level information popup.
  • Item filters can now filter out Shaper and Elder items, if that's something you want to do for some reason.
  • Quest Rewards:
  • Purifying Flame is now available for the Templar after completing Enemy at the Gate.
  • Storm Burst is now available for the Witch, Templar and Scion after completing The Siren's Cadence.
  • Wave of Conviction is now available for the Templar after completing Intruders in Black.
  • Malevolence is now available for the Witch and Shadow after completing Lost in Love.
  • Bane is now available for the Scion, Witch and Shadow after completing Lost in Love.
  • Zealotry is now available for the Templar after completing Lost in Love.
  • Soulrend is now available for the Scion, Witch and Shadow after completing Sever the Right Hand.
  • Divine Ire is now available for the Scion and Templar after completing Sever the Right Hand.
  • Energy Leech Support is now available for the Witch, Shadow, Templar and Scion after completing A Fixture of Fate.
  • Intensify Support is now available for the Witch, Shadow, Templar and Scion after completing A Fixture of Fate
  • Unleash Support is now available for the Witch, Shadow, Templar and Scion after completing The Eternal Nightmare.
  • Cluster Trap Support is now available as a reward for completing The Eternal Nightmare.
  • Added many new gems to Siosa's shop, available once you have completed A Fixture of Fate.
  • PvP Changes:
  • Spells triggered from Cast on Critical Strike and Cast on Melee Kill now have their damage scaled based on your attack speed.
  • Skills supported by Cluster Trap Support now deal 20% less damage against players (from 15% less).
  • Skills supported by Multiple Traps Support now deal 20% less damage against players (from 15% less).
  • Skills supported by Chain Support now deal 30% less damage against players (previously no penalty).
  • Skills supported by Lesser Multiple Projectiles Support now deal 15% less damage against players (previously had no penalty).
  • Skills supported by Greater Multiple Projectiles Support now deal 25% less damage against players (from 15% less).
  • Skills supported by Spell Cascade Support now deal 20% less damage against players (previously had no penalty).
  • Skills supported by Volley Support now deal 10% less damage against players (previously had no penalty).
  • Ball Lightning now deals 25% less damage against players (previously had no penalty).
  • Magma Orb now deals 30% less damage against players (previously had no penalty).
  • Consecrated Path now deals 30% less damage against players (previously had no penalty).
  • Caustic Arrow's hit now deals 30% less damage against players (previously had no penalty).
  • The new skill Bane has an attack time override of 0.5 seconds applied to its Damage over Time.
  • The new skill Soulrend has an attack time override of 0.4 seconds applied to its Damage over Time.
  • Bug Fixes:
  • Fixed a bug which caused characters which were dual-wielding and using Smite to only use their main-hand animation if they were using a thrusting sword in their main hand. This was purely a cosmetic bug.
  • Fixed several bugs which could cause Immortal Syndicate Fortifications to appear in unreachable locations.
  • Fixed a bug which caused the Ancestral Warchief to appear as if it were only using a single hand to attack when it was in fact alternating hands.
  • Fixed a bug which prevented Tukohama, War's Herald from dealing damage to Immortal Syndicate Fortress gates.
  • Fixed a bug which could cause nearby rooms in the Azurite Mine to appear to have crafting benches when they actually didn't. Maybe you should lay off the sulphite, man.
  • Fixed a bug which could allow you to kill Catarina multiple times from the same encounter.
  • Fixed a bug with the Frozen Hollow wolf encounter in the Azurite Mine that could grant flares when it shouldn't.
  • Adjusted the size of the Divine Righteous Fire effect. It appeared as though it affected a larger area than the base Righteous Fire skill, but it was purely a cosmetic difference.
  • Fixed a bug where the chance to avoid all damage was rolled on a per-damage-type basis, rather than for all damage types at once, resulting in weird behaviour.
  • Fixed a bug which caused Shattering Steel to only ever use the mainhand weapon.
  • Fixed a bug where you could get a message that you have failed a challenge step immediately after successfully completing it.
  • Fixed a bug which caused you to get two stacks of Grasping Vines on your first hit against an enemy with the Vine Snare Nemesis mod.
  • Fixed a bug which could cause Avarius/Innocence to become invulnerable and stuck before a minion phase.
  • Fixed a bug where some non-Essence monsters could be counted for the 'Kill the Essence Monsters' Zana missions.
  • Fixed a bug which would cause Zana to vanish from the Epilogue town, making it impossible to complete the All Ears achievement.
  • Fixed a bug where reduced curse effect could cause projectiles to not pierce monsters that were cursed with Projectile Weakness.
  • Fixed a bug which caused players to take fire damage from Burning Ground if they had any source of increased Aura effect on themselves, despite using the Soul of Abberath Pantheon power.
  • Fixed a bug where Aspects (such as Aspect of the Avian) remained active despite changing your body armour to the spell-phobic Gruthkul's Pelt.
  • Fixed a bug where the Reset Audio Levels button would not affect the Chat Alerts volume.
  • Fixed a bug where a player could enter a party member's Shaper's Stronghold and complete it without the Stronghold being removed from that player's Atlas.
  • Fixed some bugs related to the large map device variants in hideouts.
  • Fixed a bug where Jorgin would continue to generate Unholy Relics even after being defeated.
  • Fixed a bug where Ice Spear would revert back to its first form indefinitely after hitting an enemy if the caster was wearing the Snakepit unique ring.
  • Fixed several bugs where sources of specific-minion duration modifiers would affect summoned Phantasms too.
  • Fixed a bug which would cause your client to freeze briefly when you opened or closed the chat window.
  • Fixed a bug where your Spell Totems would inherit their Blade Vortex stacks from you, rather than having their own set.
  • Fixed a bug which caused monsters that use Discharge to fail to play their casting animation while doing so.
  • Fixed a bug where you could unveil the 2-handed version of the Arcane Surge on Kill veiled mod on 1-handed weapons.
  • Fixed a bug where dying in the Menagerie would not correctly penalise your experience or count towards your total deaths

New in Path of Exile - Legion 3.5.4b (Feb 22, 2019)

  • You can now create Private Leagues for Synthesis, in advance of the league's launch on March 8th. These leagues will not begin until Synthesis launches.
  • You can now specify the Start Time of your Private League in the league creation settings.
  • Fixed a visual issue when ailments and similar effects were applied to the Sunspire Hood microtransaction.
  • Fixed a bug that prevented SSF and Private League "Migrate All" actions from working.

New in Path of Exile - Legion 3.5.4 Hotfix #1 (Feb 20, 2019)

  • Fixed a bug re-introduced in 3.5.4 that prevented players from entering the boss room of the Overgrown Ruin Map.

New in Path of Exile - Legion 3.5.4 (Feb 20, 2019)

  • Added the Sunspire and Doomguard Supporter Packs. There are two price points available for each and they feature exclusive armour sets as well as hideouts, portals, weapon effects, social frames, forum titles and more. These are now for sale. Thank you for your support!
  • Updated many textures to the Physically Based Rendering (PBR) system. We will continue to update further textures in 3.6.0 and beyond.
  • Updated the 3D Art of Rin Yuushu's quiver.
  • The Book of Memories can once again be found in the Templar Laboratory.
  • Corrupted monsters that must be killed to complete a Zana mission can no longer spawn in a Syndicate Laboratory.
  • Fixed a bug introduced in 3.5.3 where all sources of damage reflection modifiers did not reflect damage.

New in Path of Exile - Legion 3.5.3 Hotfix #1 (Feb 1, 2019)

  • Features and General Fixes:
  • Added eight new Grandmasters to the Hall of Grandmasters.
  • Updated the appearance of the bridges in Crater Map.
  • The Monstrous Treasure prophecy can no longer trigger in areas affected by an Atlas Objective. This was causing some masters to not appear. This prophecy also cannot trigger if Alva spawns in the area.
  • Adjusted the default location of the Map Device in the Brutal Hideout.
  • The Stoneskin Elite monsters in the Primordial Blocks Map boss encounter can no longer be consumed or have their corpse destroyed.
  • Fixed a bug that prevented SSF and Private League "Migrate All" actions from working.
  • Fixed a bug where an Incursion Temple was generated using the area level of the area in which you last opened a Temple. This means that if you had opened an Incursion Temple from an area of level 67 or lower (including your hideout), the next temple would not be able to generate the Surveyor's Study or the Royal Meeting Room.
  • Fixed a bug where Alva's minimap icon sometimes did not display.
  • Fixed various visual issues where some monster skills didn't render the correct visuals.
  • Fixed a bug where totems could be summoned through closed doors by using the Multiple Totems Support gem.
  • Fixed a bug where the Unnatural Instinct unique jewel did not grant "chance to Dodge Attack Hits" when placed above the Acrobatics keystone.
  • Fixed a bug where the Hyrri's Ire unique body armour could generate bow-specific corrupted modifiers.
  • Fixed a bug where players could take damage from Burning Ground while they had Soul of Abberath's "Unaffected by Burning Ground" modifier if they had too significantly increased the effect of Auras on themselves.
  • Fixed a bug where Herald of the Obelisk totems were not always removed upon killing a Sewer Goliath Bloodlines pack.
  • Fixed a bug where the "Complete the Labyrinth Trial" Zana mission sometimes only spawned a single portal.
  • While in PvP areas, the Invisible Buff Effect microtransaction no longer applies to Banner skills, auras and Herald skills, Phase Run, Blood Rage, Arctic Armour, Tempest Shield, Molten Shell and Vaal Molten Shell.
  • Fixed various rare cases of discoverable hideouts not having monsters, making it impossible to claim.
  • Fixed a visual bug with the Faith Guard Shield, Blood Guard Shield and Oriath Shield microtransactions which hid portions of effects behind the shield.
  • Fixed a visual bug with the Scion's left arm when wearing the Sin Body Armour.
  • Ice Spear with the Swordfish Ice Spear Effect applied to it has been updated to better fit the new Ice Spear visual effects.
  • Fixed a bug where the Lush Hideout, Arboreal Hideout and Brutal Hideout came with some pre-decorations that were not available for favour in the game, but were purchasable ones.
  • Betrayal Fixes:
  • You can no longer place Jewels, Abyss Jewels, Maps or Fishing Rods into Guff's Essence-only Crafting Spree bench. This is because Essences cannot be used on any of these item base types.
  • You can now open the Passive Skill Tree while you have the Betrayal Investigation board open.
  • You can no longer open a Safehouse while in a Research encounter. This is because you are not able to re-enter a Research encounter once you have left, effectively preventing you from ever leaving or re-entering the Safehouse.
  • Entering a Safehouse while in a "Don't die or leave Zana's Map" Zana mission no longer prevents you from re-entering Zana's Map.
  • Added an error prompt if you tried to open a Trapped Stash safehouse reward while the timer of another Trapped Stash was still running.
  • Improved Vorici's death animation and audio.
  • Fixed various cases where Fortification encounters could spawn in unreachable locations.
  • Fixed various cases where some Fortification encounters were heavily populated with trees.
  • Fixed various cases where monsters could spawn in unreachable locations.
  • Fixed a bug where Tzamoto, Architect of Torments and Zantipi, Architect of Concealment in the Incursion Temple did not count towards completion of the "Defeat Incursion Architects" challenge.
  • Fixed a bug where the Interrogate option sometimes displayed the wrong division it would grant intelligence to.
  • Fixed a bug where Syndicate members sometimes used incorrect dialogue.
  • Fixed a bug where choices in the Betrayal Investigation board were not always on top and could be hidden by the Betrayal Help button.
  • Fixed a bug where Vorici and the Mastermind's body could be at a different location than their nameplate if they were killed as they were teleporting.
  • Fixed a bug where the Mastermind's ground effect skill rendered at a height lower than intended. This also fixes a case where players could sometimes take damage from an invisible ground effect.
  • Performance Fixes:
  • Optimised serverside calculation of damage and on-death explosions. This should result in a noticeable reduction in frame lag when killing large packs of monsters, especially when using explode effects (such as Inpulsa's Broken Heart and Profane Bloom).
  • Updated the Wither debuff effect. The rotating orbs have been removed in order to improve performance.
  • Improved the performance of the Hindered debuff effect.
  • Improved the performance of the Shrouded Bloodlines effect.
  • Improved the performance of the on-death explosion from Hellion monsters.
  • Improved the performance in the boss arenas of Shavronne's Tower and Tower Map.
  • Improved the performance in the boss arena of Villa Map.
  • Improved the performance of various skills in the Merveil encounters.
  • Improved the performance of various skills in the Malachai encounters.
  • Crash Fixes:
  • Fixed a client crash that could occur when entering the Arachnid Tomb Map.
  • Fixed a client crash that could occur when entering town areas.
  • Fixed a rare client crash that could occur when using Essence Drain.
  • Fixed a bug introduced in 3.5.3 that prevented players from entering the boss room of the Overgrown Ruin Map.

New in Path of Exile - Legion 3.5.2 (Jan 22, 2019)

  • Added Mastermind lore objects to each safehouse as well as The Forbidden Vault.
  • Added minimap icons to the Map Device and Crafting Bench.
  • Added minimap icons to Incursion Temple Altars.
  • Alva no longer closes active Time Portals if you get close to a different Incursion Altar.
  • Reduced the favour cost of many hideout decorations. We are looking at introducing other avenues for earning favour for players who are deeply engaged in hideout creation.
  • Entering the Azurite Mine from your hideout once again creates portals for party members to follow you through.
  • Control + clicking on an item in a "Trapped Stash" safehouse reward minigame now places that item on your cursor.
  • Reduced the intensity of the Storm Brand and Armageddon Brand visual effects.
  • You can now recover items that were placed in old crafting benches by typing /recoveroldcraftingbenchitem while in a town or hideout. If there are recoverable items, it will place one of them on your cursor.
  • Fixed a bug preventing various Betrayal encounters from spawning in the Belly of the Beast areas.
  • Fixed a bug where Fortification encounters could spawn inside objects in Shrine Map and The Lunaris Temple Level 2, making it impossible to fight the Betrayal targets.
  • Fixed a bug where the healing buff from a Healing Totem in a Fortification encounter was not removed if the Betrayal target ran too far away from the Healing Totem.
  • Fixed a rare bug where Thane Jorgin could become immune to all damage.
  • Fixed a bug where The Plaguemaw III prophecy could trigger in hideouts, causing hostile monsters to spawn.
  • Fixed a bug where offering three of the same Unique Map to a vendor offered nothing in return.
  • Fixed a bug where Zana's Unique Map missions contained monsters at the wrong level for cases where the Monster Level did not match the Map Tier.
  • Fixed a bug where various prophecies were able to trigger when entering Elder and Elder Guardians' arenas, but would not spawn anything.
  • Fixed a bug where the "Allies Cannot Die" modifier was not being removed when capturing a Bestiary beast.
  • Fixed a bug where Raised Spectre health could snapshot.
  • Fixed a bug where characters which had a free respec available were not able to take a Book of Reform from Eramir.
  • Fixed a bug where global chat could be toggled on automatically after you had toggled it off.
  • Fixed a rare bug where some players did not receive the default hideout decorations when creating a new hideout for the first time.
  • Fixed various cases of incorrect map icon art throughout the Atlas of Worlds.
  • Fixed three instance crashes.
  • Fixed an instance crash introduced in 3.5.2 that occurred when using Essence Drain.
  • EDIT: Adding one accidentally left out patch note that was deployed with 3.5.2.
  • The number of Legendary (red) and Unique beasts that you can have in your Bestiary at one time is now capped at 1,000. You may have up to 1,100 total beasts. This has been changed to fix rare cases where some players were unable to capture yellow beasts as their Bestiary was full.

New in Path of Exile - Legion 3.5.1c (Jan 14, 2019)

  • Fixed a bug introduced in 3.5.1b where Einhar's aura visual effect and the Betrayal Aura Effect were appearing higher than intended.

New in Path of Exile - Legion 3.5.1b (Jan 11, 2019)

  • Betrayal Fixes and Improvements:
  • Syndicate members no longer spawn directly on top of one another. This prevents most cases of overlapping Syndicate nameplates.
  • Substantially rebalanced Fortification encounters.
  • Monsters spawned by Fortification encounters can no longer be Rare.
  • Monsters now spawn slower during Fortification encounters.
  • Reduced the total number of monsters that can spawn at the same time.
  • Reduced the amount of Ravager Maw monsters that spawn.
  • Reduced the spawn frequency of Necromancers and Ravager Maws.
  • Monsters spawn for a fixed duration, rather than until the completion of the encounter.
  • Monsters stop spawning when a Fortress Wall is destroyed.
  • Ghastly Phantasm monsters now deal less damage.
  • Rin's Rain of Arrows skill and default attack now convert some of their damage to Cold. Rin's Rain of Arrows skill now has 25% less Attack Speed and cannot be used on targets that are far away or "off-screen".
  • Betrayal Safehouses now allocate item drops based on the party leader's allocation setting, rather than always Free for All allocation.
  • Fixed a bug where progress towards the "Use Scarabs" challenge was not granted when using Scarabs along with Sacrifice Fragments in the Map Device.
  • Fixed a bug where It that Fled's projectile combo skill would sometimes target random directions.
  • Fixed a bug where the Mastermind's Carpet Bomb skill did not visually re-appear if you left the area and returned as it was occurring.
  • Fixed a bug where the Mastermind's corpse could be destroyed or consumed.
  • Fixed a bug where Consecrated Path could teleport you into Fortification encounters before a door was destroyed.
  • Fixed a bug where a Fortification encounter in the Gardens Map was overrun by trees.
  • Fixed a bug where defeated Syndicate members would escape if a Prophecy triggered while interacting with another defeated Syndicate member.
  • Fixed a bug where executed Syndicate members could be revived by the "Revives nearby dead Monsters with Onslaught" strongbox modifier. This fixes a case where strongboxes sometimes couldn't be opened.
  • General Fixes and Improvements:
  • Einhar once again sells Bestiary Orbs.
  • Added various currency options to the selection list when pricing items in public stash tabs.
  • Updated the Hideout selection UI to display which acts specific hideouts can be found in.
  • Chance to Impale is now displayed in the Character Panel.
  • Fixed a bug where local "chance to Impale" modifiers did not grant any Impale chance.
  • Fixed a bug where Tower Map was the only Tier 15 Map that could corrupt into Vaal Temple Map. All Tier 15 Maps can now corrupt into Vaal Temple Map.
  • Fixed a bug where corrupting Tier 15 Shaped Maps could result in a lower tier Map. Shaped Maps can now corrupt into non-shaped Maps.
  • Fixed a bug where Phase Run could make you completely invisible to all enemies.
  • Fixed a bug where Scourge Arrow didn't consume mana while channelling.
  • Reduced the mana cost of Scourge Arrow to be more in line with other channelled attack skills.
  • Fixed a bug where supporting Raised Spectres with Multiple Totems Support didn't increase the maximum number of totems that they could summon.
  • Fixed a bug where the "Slay the Beyond Boss" Zana mission sometimes failed to spawn a Beyond boss.
  • Fixed a bug where some "Slay the Target" Zana missions could not be completed if the target was removed rather than slain, such as if the target was a Bestiary monster which Einhar collected.
  • Fixed a bug where Shaped and Elder Maps from between updates 3.1.0 and 3.5.0 opened Maps with an incorrect monster level.
  • Fixed a bug where the Courts Hideout incorrectly awarded a pair of Light Mural tiles (which are purchasable microtransactions) rather than Templar Rugs.
  • Fixed a bug where the Death Aura from the Death's Oath unique body armour and Blinding Aura from the Corona Solaris unique wand would not activate in PvP matches unless you re-equipped the item or changed socketed gems.
  • Crash Fixes:
  • Fixed a client crash that could occur from Paquate, Architect of Corruption's Blood Beam skill.
  • Fixed an instance crash that could occur when fighting Janus Perandus.
  • Fixed an instance crash that could occur when fighting High Lithomancer.
  • Fixed two instance crashes.

New in Path of Exile - Legion 3.5.1 Hotfix (Dec 21, 2018)

  • Fixed an instance crash that could occur when re-entering the Mastermind encounter area.

New in Path of Exile - Legion 3.5.0d (Dec 19, 2018)

  • In 3.5.0d we raised the cap of the final Sulphite Capacity upgrade from 60,000 to 70,000. This overflowed a 16-bit integer and caused wraparound for a few players. The new cap is now 65,000. Your Sulphite Capacity will still display as 70,000 until later this week.

New in Path of Exile - Legion 3.5.0c (Dec 13, 2018)

  • You will now receive the recipes to craft two or three sockets on items by interacting with the plinth in the first Delve encounter. For players that have already interacted with this plinth, simply return to the first Delve encounter and you should be able to interact with the plinth once again to receive these crafting recipes. In a future patch, we will retroactively grant these recipes to all players that have interacted with the plinth prior to this change.
  • Reduced how much healing Bu's Delight granted to Syndicate Members per corpse consumed.
  • Enabled the "+1 to maximum number of Summoned Totems" Veiled modifier.
  • Adjusted crafted Maximum Life modifier values as they were higher than intended at low levels.
  • Fixed a bug where the Defeat Mastermind I challenge was not granted on successful completion of the encounter.
  • Fixed a bug where the Elder was generating at the level of previous map tiers.
  • Fixed a bug preventing completion of the "Einhar's Hunt" Bestiary quest.
  • Fixed a bug preventing completion of the "No Time like the Present" Incursion quest.
  • Fixed a bug preventing travel from the Azurite Mine to the Menagerie and vice versa.
  • Fixed a bug where a Stone of Passage could drop in Incursions even though no doors required opening.
  • Fixed a bug where you could get duplicate rooms in the Temple of Atzoatl.
  • Fixed a bug where you were unable to sacrifice unique items using the Table of Sacrifice in the Temple of Atzoatl.
  • Fixed a bug where The Unbreathing Queen II and Unbearable Whispers V prophecies would not trigger in the Labyrinth.
  • Fixed a bug where some Safehouse chests failed to generate divination cards or items with labyrinth enchantments if your character level was too low.
  • Fixed a bug where Rin Yuushu could spawn in non-map areas.
  • Fixed a bug where your maximum totem count was incorrectly 0 when you had the Runebinder keystone and the Pursuit of Faith ascendancy passive allocated.
  • Fixed a bug where Ground Slam, Leap Slam, Charged Dash, Double Strike, Sunder, Tectonic Slam, Ice Crash, Ancestral Warchief, Vaal Ancestral Warchief, Vaal Earthquake, Vaal Double Strike and Vaal Ground Slam were using only the main hand weapon to deal damage, rather than alternating weapons on each attack.
  • Fixed a bug with Eldritch Battery allocated where energy shield recharge was being interrupted when damage was dealt to a players life.
  • Fixed a bug preventing use of the Crafting Bench on corrupted items even if you had sufficient currency.
  • Fixed a bug where the "Hits can't be Evaded" crafted modifier displayed multiple ranks. This was purely a visual issue.
  • Fixed a bug preventing Atlas base items, such as Steel Rings and Gripped Gloves, from dropping.
  • Fixed a bug where "Find the Map Item" Zana missions could drop maps at higher tiers than intended.
  • Fixed a bug where unique Jewels could fail to be created from the Blood Altar Bestiary recipe if your captured monster levels were too low.
  • Fixed a bug where the Betrayal Gem Experience reward in Syndicate Safehouses was not usable on corrupted gems.
  • Fixed a bug where a Fortification encounter could spawn in an unreachable location in the Maze of the Minotaur map.
  • Fixed a bug where spectred Syndicate Silencers could deal damage to you with their "Throw Net" skill.
  • Fixed a bug where your current Sulphite amount was not displayed correctly in towns and hideouts.
  • Fixed a bug where Chayula, Who Dreamt had a chance to drop two Blessing of Chayula and a chance to drop two boss-specific uniques.
  • Fixed a bug where being hit by a Shaper Anomaly caused you to receive a failed challenge notification for a Delve challenge.
  • Fixed a bug causing Shaper Anomalies' area of effect to be larger than intended.
  • Fixed a bug where Arctic Breath wasn't available to purchase from vendors at level 12, but rather at level 28.
  • Fixed a bug where the background art for the Fragment Tab was incorrect.
  • Fixed a client crash that could occur when in combat with It That Fled.
  • Fixed an instance crash when killing The Constrictor in the Ruins of Despair area.
  • Fixed a rare instance crash that occurred when killing Keepers of the Trove bloodlines monsters.

New in Path of Exile - Legion 3.5.0b - Hotfix 6 (Dec 10, 2018)

  • You can now sell items to Einhar, Alva and Niko in your Hideout.
  • Fixed a bug where Betrayal encounters could fail to generate.
  • Fixed a bug where Betrayal's Investigation Board and targetable nameplates could fail to display correctly if the Syndicate Member died while you were dead.
  • Fixed a bug where the "Breaking Down the Door" Betrayal quest could be uncompletable if you skipped it and did the "Cutting Off the Supply" quest first.
  • Fixed a bug where you could be unable to interact with the Delve Crawler.
  • Fixed a bug where you were able to access the Azurite Mine earlier than intended.
  • Fixed a bug where you were able to use the "teleport to player" button to enter Safehouses and the Mastermind's Lair area.
  • Fixed a bug where you could use the "teleport to player" button to enter hideouts that had permissions set to prevent friends, guild members or party members from entering.
  • Fixed a bug where a Winter Orb supported by Spell Totem Support would lose its stacks if its target died.
  • Fixed a bug where Zana would not sell Maps until you used the map device in the Templar Laboratory.
  • Fixed a bug where the "Talk to Helena" quest text appeared earlier than intended.
  • Fixed a bug where old versions of Courthouse and Channel Maps were the wrong tier.
  • Fixed a client crash that could occur when trying to search in the Map Stash Tab.

New in Path of Exile - Legion 3.5.0b - Hotfix 5 (Dec 10, 2018)

  • Fixed a bug where some Delve areas at low depth levels would fail to generate.
  • Fixed an instance crash that could occur when in combat with Riker Maloney.
  • Fixed an instance crash that could occur when Masters teleported to you.
  • Fixed a rare instance crash that could occur when changing areas.

New in Path of Exile - Legion 3.5.0b - Hotfix 4 (Dec 10, 2018)

  • Fixed an instance crash that could occur in the Labyrinth.

New in Path of Exile - Legion 3.5.0b - Hotfix 3 (Dec 10, 2018)

  • We have deployed a server-side update to fixed a bug where The Beachhead Map dropped no items.

New in Path of Exile - Legion 3.5.0b - Hotfix 2 (Dec 10, 2018)

  • Temporarily disabled the Blood Chieftan throw ape skill to prevent an instance crash that occurred when they tried to throw players.

New in Path of Exile - Legion 3.5.0b - Hotfix (Dec 10, 2018)

  • Fixed a bug where an area would fail to generate, sending the player to the login screen.
  • Fixed an instance crash in Incursions.
  • Fixed an instance crash in Syndicate Transportation and Research missions.
  • Fixed and instance crash in the Primordial Blocks Map.

New in Path of Exile - Legion 3.5.0b (Dec 10, 2018)

  • Fixed a bug where English voice acting would not play if your language was set to Russian.
  • Fixed an instance crash with Zerphi's Last Breath.
  • Fixed a rare instance crash related to Banners.

New in Path of Exile - Legion 3.4.5f (Dec 5, 2018)

  • The Betrayal Challenge League:
  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 3.5.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Betrayal challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • In the Betrayal Challenge League, you will investigate the Immortal Syndicate, whose sinister operations have begun to appear across Wraeclast and Oriath.
  • Help the newest master, Jun Ortoi, as she investigates the disappearance of several prominent exiles in relation to the sudden rise of the Immortal Syndicate. She will aid you as you seek to dismantle Syndicate fortifications, halt the transportation of Syndicate resources, prevent the Syndicate from destroying vital evidence in their research compounds, and fight off their attempts to assassinate you.
  • Track your progress on the Investigation Board, and force the Syndicate members you defeat to bargain with you, betray their allies, face interrogation or be executed. Use the information you gain from these actions to raid Syndicate safehouses.
  • Battle your way through the safehouses to learn who leads the Syndicate. Gain valuable rewards based on who you defeat in each safehouse, including items with powerful Veiled mods. Jun can help you pull back the veil, revealing untold power on these items.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Betrayal Helmet Attachment. When you reach 24 challenges, you will receive the Betrayal Aura Effect. At 36 challenge completed you'll receive the Betrayal Cloak. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Betrayal Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Betrayal challenges you completed during the league.
  • Major New Content and Features:
  • There's a new roster of Masters! Alva, Niko and Einhar have returned and have brought their respective League features with them. They, along with Zana and the Betrayal League's Jun Ortoi, make up the new roster of Masters. Einhar's Bestiary content has been revamped - he now accompanies you on the hunt and manages nets for you.
  • Overhauled the Hideout system: Hideouts, favour and decorations are now shared account-wide. You will now encounter Hideouts throughout the game after rescuing Helena in Act 2. Hideouts must be cleared of enemies before they can be claimed. You can now reclaim all your hideout decorations (except stashes, the waypoint and your crafting bench) with the click of a button, and even export your Hideout layout if you're particularly proud of your creation! Special map-only hideouts are waiting in the end-game, but are rare to stumple upon.
  • Overhauled Mastercrafting: You now have a single Crafting Bench in your Hideout that covers all item types and crafting mods. You now gain new crafting mods from a variety of different sources, including through exploration and helping the new Masters. You can also overwrite previously crafted mods at the cost of an Orb of Scouring.
  • Added a new Strength/Dexterity Skill Gem - Shattering Steel: Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or after travelling a short distance, with the shattered pieces dealing damage in front of the impact location.
  • Added a new Strength/Dexterity Skill Gem - Lancing Steel: Thrust an Axe or Sword forward, releasing a primary projectile that impales enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay.
  • Added a new Intelligence Skill gem - Winter Orb: Channel to conjure an orb above you which pelts nearby enemies with projectiles that explode when they hit the ground. Channel for longer to build up stages on the skill. The orb loses stages over its duration after you stop channelling.
  • Added a new Intelligence Skill Gem - Storm Brand: Create a magical brand that can attach to a nearby enemy until it dies or expires. It periodically activates while attached, firing beams which damage nearby enemies and the enemies around them.
  • Added a new Strength/Intelligence Skill Gem - Armageddon Brand: Create a magical brand that can attach to a nearby enemy until it dies or expires. It periodically activates while attached, causing a meteor to fall from the sky.
  • Added a new Strength/Intelligence Skill Gem - Brand Recall: Detach your Brands from enemies and return them to you, activating their effect. Your Brands will have increased branding range until they next brand an enemy.
  • Added a new Strength Skill Gem - Dread Banner: Cast to reserve mana and carry a banner which lets nearby allies inflict Impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained while carried.
  • Added a new Strength Skill Gem - War Banner: Cast to reserve mana and carry a banner which increases the accuracy of nearby allies, and the physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained while carried.
  • Added a new Strength/Intelligence Support Gem - Multiple Totems Support: Supported skills have +2 to maximum number of Summoned Totems. When you use a supported totem skill, you summon two totems instead of one. Supported skills deal less damage.
  • Added a new Dexterity/Intelligence Support Gem - Bonechill Support: Supported skills have increased effect of Chill on Enemies. Enemies in Chilling Areas from Supported Skills take increased Cold Damage over Time, and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have damage taken increased by Chill Effect.
  • Added a new Skill - Focus: By itself, Focus does nothing, but new Veiled item modifiers (available in Betrayal League) have powerful and build-enabling interactions with it. The Focus skill is enabled when you equip any item with a mod that interacts with Focus, but is not supportable.
  • Added the Advanced Skill Gem Tutorial. By clicking on the new button on Skill Gem quest rewards throughout Act 1 you can see a preview of how that skill will act with a variety of different Support Gems.
  • Added Atlas Objectives, which are guaranteed Master Missions indicated on the Atlas of Worlds. Whenever you complete a map, there's a chance for a new objective to appear (or, if you already have an objective of that type, move). Objectives can appear on any non-unique map, but will favour completed maps or maps adjacent to completed maps. They also refresh every day, like daily missions used to.
  • Added 13 new unique items.
  • Added one new Fated unique prophecy.
  • Added 5 new Divination cards, designed by our supporters.
  • Added 13 new Hideouts.
  • Added 3D art for the unique body armour Iron Heart.
  • Added 5 new maps, which replace existing basetypes.
  • Added Labyrinth enchantments for the new and reworked skills.
  • Minor New Content and Features:
  • Added a new Rogue Exile.
  • Added physics interactions to many skills, including Abyssal Cry, Blade Flurry, Blade Vortex, Blink and Mirror Arrow, all Curses, Desecrate, Discharge, Earthquake, Enduring Cry, Frost Bomb, Ice Crash, Ice Nova, Leap Slam, Lightning Warp, the Offering skills, Orb of Storms, Rallying Cry, Shield Charge, Sweep, and Wither.
  • The Lightning Mirage Nemesis Mod now plays a noticeable sound when triggered.
  • Improved the performance of lighting on DX9 clients.
  • Added new dialogue for Sin to say in the Epilogue.
  • Masters now have a different exclamation mark colour. It's orange!
  • Hideout decorations have been categorised and are easier to sort through.
  • The Hideout Map Device now has several art variations to select from, including that fancy one in the Templar Laboratory.
  • You can now move and rotate your Hideout Waypoint.
  • Cosmetic Aura effects can now be applied to any aura, including the curse auras created by Blasphemy.
  • Added a Seek Prophecy button to the Prophecy panel that shows up whenever the Seal Prophecy buttons are visible.
  • Continued to incrementally improve the sound, art, effects and environments.
  • Master Changes:
  • Haku, Elreon, Tora, Catarina, Vagan, Leo and Vorici are no longer Forsaken Masters. In fact, they've disappeared entirely, and we're worried about them.
  • Einhar Frey is now a master. You can first meet him in Act 2. He will help you capture beasts which can be used to craft items at the blood altar in his menagerie.
  • Niko the Mad is now a master. You can first meet him in Act 4. He will help mine the Voltaxic Sulphite you find on your journeys, to be used to light your way through his Azurite Mine.
  • Alva Valai is now a master. You can first meet her in Act 7. She will send you on incursions into the Temple of Atzoatl during its construction in order to help her find its location in the present day.
  • Masters, including Zana, no longer have Reputation levels. Features such as crafting bench options are, as a result, no longer unlocked by grinding master missions, and are instead unlocked by encountering specific locations, situations or completing specific objectives.
  • Hideouts are also no longer unlocked or improved through master grinding. Instead, Helena will help you unlock new hideouts found throughout the campaign and (very rarely) within the Atlas. Newly obtained hideouts are automatically at their maximum size and hold all masters without being upgraded.
  • Zana's map device options and the items she sells are now unlocked based on your progress through the Shaper/Elder questline. She can now occasionally sell higher-tier maps as well as Sextants.
  • Completing Master missions still earns you Favour, and Masters now have Favour levels that cap out at level 7. These levels only unlock Hideout decorations, and are account-wide (because favour, decorations and Hideouts are purely cosmetic).
  • Favour costs for Hideout decorations have been rebalanced.
  • Character Balance:
  • Added a new Debuff - Impale: When a hit applies Impale, a portion of that Hit's Physical Damage is recorded before sources of damage mitigation are applied. The next 5 hits against that target apply that recorded damage as Reflected Physical Damage. You can have multiple Impales on a target.
  • Energy Shield Recharge is no longer interrupted by non-damage changes to your Life or Energy Shield, such as when you spend your Energy Shield on skills via Eldritch Battery.
  • You can no longer use skills that require a specific weapon if you are dual-wielding and one of your equipped weapons is unsuitable for that skill. For example, you will no longer be able to use Reave with a dagger and sceptre equipped. This change means that the popular "stat-stick" strategies will no longer work for attacks.
  • As a result of this change, Ground Slam, Vaal Ground Slam, Shield Charge, Leap Slam, Double Strike, Vaal Double Strike, Reckoning, Ice Crash, Earthquake, Vaal Earthquake, Sunder, Word of Light, Edict of Light, Decree of Light, Commandment of Light, Word of War, Edict of War, Decree of War, Commandment of War, Tectonic Slam, Consecrated Path, Smite, Ancestral Warchief and Vaal Ancestral Warchief are no longer main-hand only.
  • Added new stats: Non-Ailment Chaos Damage over Time Multiplier, and Cold Damage over Time Multiplier. These affect their respective damage over time types multiplicatively.
  • The total amount that you can slow the expiration of an effect on a character through a time-slowing mechanism (such as Temporal Chains) is now capped at 75% from all sources.
  • Updated the reminder text for Ailments to include the 3 new Ailments.
  • Updated how sources of additional maximum totems are described.
  • Updated and improved various mod descriptions.
  • Skill Reworks:
  • Arctic Breath:
  • No longer a ground-projectile. It is now capable of passing over gaps and cliffs.
  • No longer leaves a trail of Chilled Ground in its wake.
  • Now leaves a chilling area on impact that deals cold damage over time over its duration. This area will move towards enemies.
  • You can now target specific locations with this skill. The projectile will impact at the location if it does not collide with something sooner.
  • Now requires level 28.
  • Ice Spear:
  • No longer pierces at short range.
  • Now fires a rapid sequence of ice spears which move 300% faster after arming.
  • Now gains additional critical strike multiplier after it arms.
  • Now pierces after it arms.
  • Tectonic Slam:
  • Charged Slam (which typically consumes an Endurance Charge) now deal 60% more damage (up from 18%).
  • Now has a 35% chance to consume an Endurance Charge to create a Charged Slam (down from 100%).
  • Skill Balance:
  • Vaal Haste, Vaal Grace, Vaal Clarity, Vaal Discipline, Vaal Impurity of Fire, Vaal Impurity of Lightning, Vaal Impurity of Ice, Vaal Molten Shell, Vaal Righteous Fire and Gluttony of Elements (from the Blood of Corruption unique amulet) are now all instant, with a very short cooldown.
  • Tempest Shield:
  • Is now instant.
  • Now also grants +3% chance to block Spell Damage.
  • Vortex:
  • Is now instant, with a 1.8 second cooldown.
  • Can now detonate from up to 5 Frostbolt projectiles at once.
  • Gains increased cooldown recovery speed as the gem levels up.
  • Deals 42 to 63 cold damage at gem level 1 (down from 50 to 75) and 538 to 808 cold damage at gem level 20 (up from 458 to 688).
  • Deals 116.1 base cold damage per second at gem level 1 (up from 41.6) and 1495.6 base cold damage per second at gem level 20 (up from 684.5)
  • No longer deals 40% more damage when cast on Frostbolt.
  • Now has 20% less Area of Effect when cast on Frostbolt.
  • Ice Nova:
  • Deals 19 to 28 cold damage at gem level 1 (up from 15 to 21) and 632 to 930 cold damage at gem level 20 (up from 486 to 715).
  • Can now expand from up to 2 Frostbolt projectiles at once.
  • No longer deals 40% more damage when cast on Frostbolt.
  • Now has 20% less Area of Effect when cast on Frostbolt.
  • Now has a smaller radius at gem level 1, gaining up to +4 to radius at gem level 20.
  • Cold Snap:
  • Now deals 19.6 base cold damage at gem level 1, up to 1196.3 base cold damage at gem level 20 (up from 997).
  • Whirling Blades:
  • Now uses weapon attack time +0.6 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.
  • Leap Slam:
  • Now uses weapon attack time +0.55 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.
  • Molten Strike:
  • Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
  • Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.
  • Phase Run:
  • Now grants 50% reduced visibility to enemies (down from 80%).
  • Herald of Purity:
  • Minions summoned by this skill now deal more Physical Damage based on gem level, rather than more Damage.
  • Herald of Agony:
  • The Agony Crawler summoned by this skill now deals increased Physical Damage per Virulence you have, rather than increased Damage.
  • Support Gem Balance
  • Cast On Critical Strike Support
  • Now has a cooldown of 0.15 seconds (down from 0.5 seconds).
  • Cast on Melee Kill Support:
  • Now has a cooldown of 0.15 seconds (down from 0.25 seconds).
  • Block Chance Reduction Support:
  • Supported skills now have 10% reduced Enemy Block Chance at gem level 1 (down from 20%) and 20% reduced Enemy Block Chance at gem level 20 (down from 29%).
  • If a supported skill is blocked, it inflicts "Overpowered", which reduces block chance by 5% for 4 seconds, and can be applied any number of times.
  • Passive Tree Balance:
  • Eldritch Battery now causes you to have 50% less Energy Shield Recharge Rate.
  • The Essence Surge cluster (next to Eldritch Battery) now grants a total of 30% increased Energy Shield Recharge Rate (down from 60%). It now also grants a total of +60 to maximum Energy Shield.
  • Faith and Steel (near the Templar) now also grants 10% increased Energy Shield Recharge Rate.
  • Mental Rapidity (between Witch and Templar) now also grants 10% increased Energy Shield Recharge Rate.
  • Foresight (north of the Scion) now also grants 10% increased Energy Shield Recharge Rate.
  • Added passive skill clusters for the new Brand skills:
  • The Explosive Runes cluster between the Templar and Witch increases damage with Brand Skills, Brand attachment range, and allows you to cast an additional Brand.
  • The Runesmith cluster near the Shadow grants increased damage with Brand skills, Brand attachment range, Brand activation frequency, causes your Brands to deal increased damage to enemies they are attached to, and allows you to cast an additional Brand.
  • Added a new Keystone adjacent to the Ancestral Bond keystone - Runebinder: -1 to maximum number of Summoned Totems. You can have an additional Brand attached to an Enemy.
  • The Ancestral Bond cluster now also offers increased damage with Brand skills, increased Brand attachment range, and increased Brand activation frequency.
  • The Shaman's Dominion cluster near the Witch now also offers increased critical strike chance with Brand skills, increased damage with Brand skills and additional critical strike multiplier with Brand skills.
  • Modified several Cold and Chaos Damage clusters to better support the Damage over Time skills:
  • The Corruption wheel (north of the Witch) now also grants a total of +11% to Non-Ailment Chaos Damage over Time Multiplier. The Corruption notable now grants 10% increased Damage over Time (down from 15%) and 10% increased Chaos Damage (down from 15%).
  • Atrophy (between the Shadow and Witch) and the three preceding passives now grant +19% to Non-Ailment Chaos Damage over Time Multiplier. Atrophy now grants 20% increased Chaos Damage (down from 25%). The three preceeding passives now each grant 10% increased Chaos Damage (down from 12%).
  • Growth and Decay (between the Shadow and Witch) now also grants +8% to both Cold Damage Over Time Multiplier and Non-Ailment Chaos Damage over Time Multiplier
  • The Method to the Madness cluster (near the Shadow) now provides a total of +14% to Non-AIlment Chaos Damage over Time Multiplier, +28% to Chaos Resistance (up from +20%) and 46% increased Chaos Damage (down from 54%).
  • Breath of Rime (north of the Witch) and the two preceding passives now also grant a total of +20% to Cold Damage over Time Multiplier
  • The Fingers of Frost cluster (near the Shadow) now provides a total of 28% increased Cold Damage (down from 36%), +22% to Cold Damage over Time Multiplier, 20% increased effect of Chill, 20% increased Chill Duration (down from 30%), 20% increased Freeze Duration, 5% chance to Freeze, 10% chance to Freeze Enemies which are Chilled, and causes enemies to become chilled as they Unfreeze. This is now spread across 5 total passives (from 4).
  • Ascendancy Balance:
  • The Occultist:
  • New Notable - Withering Presence: +60% to Chaos Resistance, +20% to Non-Ailment Chaos Damage over Time Multiplier. Every second, inflict Withered on nearby Enemies for 15 seconds. Nearby Hindered Enemies deal 15% reduced Damage over Time.
  • New Notable - Frigid Wake: Cannot be Chilled. Cannot be Frozen. +20% to Cold Damage over Time Multiplier. Every 3 seconds, 25% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds. Every 3 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds. Nearby Chilled Enemies deal 10% reduced damage with Hits.
  • Added a small passive leading to Withering Presence which grants 8% increased maximum Energy Shield and +5% to Non-Ailment Chaos Damage over Time Multiplier.
  • Added a small passive leading to Frigid Wake which grants 8% increased maximum Energy Shield and +5% to Cold Damage over Time Multiplier.
  • Void Beacon now also causes nearby Enemies to have -20% to Cold resistance. The small passive leading to Void Beacon now also grants 10% increased Cold Damage.
  • The Champion:
  • New Notable - Master of Metal: 20% chance to Impale Enemies on Hit with Attacks. Impales you inflict last 2 additional Hits. If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour. You and nearby Allies deal 4 to 8 added Physical Damage per Impale on the Enemy.
  • Added a small passive leading to Master of Metal which grants 15% increased Evasion Rating and Armour, and 8% increased Impale Effect.
  • Inspirational now also causes your Banner skills to reserve no mana, recover 20% of planted Banner Stages when you cast a banner while you have a banner planted, and causes you and nearby allies to recover 0.5% of maximum life per Banner stage when you plant a banner. It also grants 15% increased effect of Non-Curse Auras from your Skills.
  • The Hierophant:
  • New Notable - Sign of Purpose: You can cast an additional Brand. Enemies take 10% increased Damage for each of your Brands attached to them. Brand Recall has 30% increased Cooldown Recovery Speed. 14% increased Brand Attachment range.
  • Added a small passive leading to Sign of Purpose which grants 20% increased Mana Regeneration Rate and 14% increased Damage with Brand Skills.
  • Ritual of Awakening no longer grants +1 to maximum number of Summoned Totems. Instead it now causes skills that would Summon a Totem to summon two Totems instead, and grants 3% more Damage per Totem.
  • Item Balance
  • Molten Strike Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).
  • Tectonic Slam Labyrinth Helmet enchantments now grant increased chance to Charged Slam, rather than granting a chance to not consume an endurance charge, at half of the original enchantment's values.
  • Disabled the Ice Spear Labyrinth Helmet enchantments that increase the damage dealt by Ice Spear. Existing items with this enchantment will go unchanged, but this enchantment cannot appear on any more items.
  • Disabled the Vortex Labyrinth Helmet enchantments that increase the base radius of Vortex. Existing items with this enchantment will go unchanged, but this enchantment cannot appear on any more items.
  • Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.
  • Shaper and Elder items and Jewels can now gain mods that affect Non-ailment Chaos Damage over Time Multiplier and Cold Damage over Time Multiplier.
  • Ruby, Sapphire and Topaz flasks no longer grant added maximum resistances. Instead, they each reduce the damage taken of their respective elements by 20%.
  • The Shaper weapon mods which cause you to gain a portion of Physical Damage as Extra Cold, Fire, or Lightning Damage, or Extra Damage of a random Element, grant half as much Extra Damage. Amulets are unaffected by this change, and this does not affect existing items. Existing versions can be updated to these new values with a Divine Orb.
  • The Dying Anguish Divination Card can no longer drop. It will return in the future with some modifications.
  • Unique Item Balance:
  • Aegis Aurora now has 300-400% (up from 80-100%) increased Armour and Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • New versions of Auxium no longer have 10-20% increased elemental damage with attack skills. They now have 20-25% increased elemental damage with attack skills per power charge. Chill and Freeze is now based on 100% (up from 65%) of Energy Shield (you can update existing versions of Auxium to new values for this mod only with a Divine Orb).
  • Crown of Eyes now causes you to leech from all types of attack damage, not just physical attack damage. This affects all versions of the item.
  • Cloak of Defiance now has 300-400% (up from 110-150%) increased Evasion and Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • Mjölner's trigger now has a cooldown of 150ms (down from 250ms). This affects all versions.
  • Hyrri's Ire now adds (173-188) to (240-262) (up from (50-60) to (70-80)) cold damage to attacks with bows. It no longer adds cold damage to all attacks. Existing versions can be updated to these new values with a Divine Orb.
  • Carcass Jack now grants 40-50% (up from 20%) increased Area of Effect. Existing versions can be updated to these new values with a Divine Orb.
  • New versions of Bringer of Rain now support socketed skills with level 18 Blind and Faster Attacks. This change also affects very, very old versions of Bringer of Rain for which these were the original support levels. A Divine Orb will NOT update existing items to these new values, however it will update the Life values on Bringer of Rain to the new values of 200-220 (up from 120-160) Life.
  • Doryani's Fist now adds (150-225) to (525-600) (down from (225-335) to (785-900)) Lightning Damage to Unarmed Attacks, and (90-135) to (315-360) (up from (60-90) to (210-240)) Lightning Damage to Spells while Unarmed. The Doryani's Touch skill granted by Doryani's Fist can now hit up to 50 Enemies per skill use, up from 20, has 20% more Area of Effect, now costs 8 Mana instead of 28, and can no longer be Evaded. It now has 50% less Attack Speed (down from 30%), 600% Added Damage Effectiveness (up from 350%) and now converts all Physical Damage to Lightning (up from 50%).
  • Lioneye's Vision now has a Dexterity requirement of 160, in addition to the ordinary Strength requirement. This does not affect existing versions. This change was made to make it easier to roll green sockets.
  • Daresso's Defiance now grants Onslaught for 5 (up from 2) seconds per Endurance Charge when hit, and 60-90 (up from 40-60) Life. Existing versions can be updated to these new values with a Divine Orb. New versions also grant 60-100% increased Onslaught effect.
  • Malachai's Artifice no longer has reduced Elemental Equilibrium effect. This affects all versions of the item.
  • Doedre's Skin no longer reduces the effect of your curses (you can use a Divine Orb to remove this on existing versions). Curses socketed in Doedre's Skin now have 25% reduced Effect of Curses. The Summon Doedre's Effigy skill is now Instant and has a 0.5 second cooldown. You can now have up to 3 Effigies at once.
  • Extractor Mentis now has a 10% (up from 5%) chance to gain Unholy Might for 10 (up from 3) seconds on kill, and a 10% (up from 5%) chance to gain Onslaught for 10 (up from 4) seconds on kill. Existing versions can be updated to these new values with a Divine Orb.
  • Shade of Solaris now grants 200% (up from 120%) increased Spell Damage if you've dealt a critical strike in the past 8 seconds, rather than Recently. Existing versions can be updated to these new values with a Divine Orb.
  • The Brine Crown now has 240-300% (up from 100-120%) increased Armour and Energy Shield. It now grants 80-100 (up from 50-70) Life, 1500 (up from 800) armour while Stationary. Existing versions of this item can be updated to these new values with a Divine Orb. New versions will also grant 5% reduced Cold Damage taken.
  • Light of Lunaris now has 475-600% (up from 100-140%) increased Energy Shield and 6-10% (up from 3-5%) additional Chance to Block. Existing versions of this item can be updated to these new values with a Divine Orb. New versions will also grant (35-39) to (54-60) added Cold Damage to Spells.
  • Kitava's Feast now has 265-330% (up from 250-300%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Arakaali's Fang now has a 100% (up from 20%) chance on kill to trigger Raise Spiders. This affects all versions of the item, though existing items will still say the skill has a 20% chance to trigger on kill. The Raise Spiders Skill triggered by this item has also undergone the following changes: Adjusted visual and audio effects of the Raised Spiders skill. Raise Spiders now has a cooldown of 2 Seconds and has a 100% chance to trigger on Kill. The Raised Spiders now have 100% more Movement Speed, a longer attack range, a base duration of 30 seconds, deal 33% more Damage and always apply Poison on Hit. They can no longer leap. Raised Spiders are now Level 75, instead of the level of the area you are in, and are immune to damage. For each Raised Spider you have you now gain 2% increased Attack Speed and 12% increased Damage with Poison.
  • Gruthkul's Pelt now grants 200-240 (up from 130-160) Life and 5% (up from 2%) Life Regenerated per second. It no longer has a range on Global Physical Damage, and instead grants 100%. Existing versions of this item can be updated to these new values with a Divine Orb.
  • Garukhan's Flight now has 320-380% (up from 80-120%) increased Evasion Rating and grants 2 (up from 1) Life per 10 Dexterity. Existing versions can be updated to these new values with a Divine Orb.
  • Tidebreaker now has (70-80) to (340-375) (up from (60-70) to (300-350)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Martyr of Innocence's increased Fire Damage is no longer conditional. Now grants (230-250) to (300-350) (up from (130-350) to (200-250)) added Fire Damage to Spells. Existing versions can be updated to these new values with a Divine Orb.
  • Ryslatha's Coil now grants 80-100 Life, 30-40% (up from 20%) less minimum Damage and 30-40% (up from 20%) more maximum Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Duskdawn now grants 120-150% (up from 120%) increased Spell Damage if you've dealt a Critical Strike recently. It now has +10% chance to block. Existing versions can be updated to these new values with a Divine Orb.
  • Leper's Alms now has 500-600% (up from 130-150%) increased Evasion and Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • Grelwood Shank now has 185-215% (up from 170-190%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Beltimber Blade now has 185-215% (up from 170-190%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Arborix now has (95-115) to (240-265) (up from (60-70) to (180-210)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • New versions of Augyre now grant 100% increased Physical Damage while you have Resolute Technique.
  • Vulconus no longer has added fire damage against bleeding enemies or added physical damage against ignited enemies. It no longer has chance to inflict bleeding against ignited enemies. It now has (130-160) to (220-240) added fire damage and (85-110) to (130-150) added physical damage. Now grants (70-100)% increased Fire damage versus bleeding enemies and (70-100)% increased physical damage versus ignited enemies. Now has 50% chance to inflict bleeding. It now grants 160-200% (up from 80-120%) increased chance to critically strike while you have Avatar of Fire and 2000 (up from 1000) armour while you do not have Avatar of Fire. Existing versions can be updated to these new values with a Divine Orb.
  • Razor of the Seventh Sun now has (90-110) to (145-170) (up from (65-75) to (110-130)) added physical damage. Existing versions can be updated to these new values with a Divine Orb. It now grants 25% chance to Ignite and 25% physical Damage converted to Fire.
  • Obscurantis now grants 800-1000 (up from 300-500) Accuracy Rating. Existing versions can be updated to these new values with a Divine Orb
  • Snakepit no longer causes your spells to fire an additional projectile. Instead it now causes projectiles from spells to Fork but prevents them from chaining while in the left ring slot, and grants +1 chain to projectiles from spells but prevents them from forking while in the right ring slot. Snakepit now prevents spells from Piercing. Existing versions cannot be updated.
  • Slivertongue no longer causes arrows to pierce all targets after chaining, or arrows that pierce to inflict bleeding. Now causes arrows to pierce all targets after forking. It now grants arrows that fork 150-200% increased Critical Strike Chance, and arrows that pierce +50% Critical Strike Multiplier. Slivertongue now has (110-125) to (245-265) (up from (60-75) to (170-220)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Reach of the Council no longer grants 2 additional arrows. It now has 50-75% (up from 40-50%) increased physical damage and supports socketed gems with level 20 Greater Volley. Existing versions can be updated to these new values with a Divine Orb, but this will not change the additional arrows into Greater Volley.
  • The Void Gaze Skill granted by Eber's Unification now reduces enemy Chaos resistance by 20%, has a base Range of 39, up from 26 and now correctly scales its effect to the range. It now lasts 10 seconds (up from 2.5 Seconds), and has a cooldown of 2 Seconds (from 3 seconds). This affects all versions of the item. Eber's Unification now has 150-180% (up from 120-150%) increased Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • Voidfletcher now grants a Void Charge every 500ms (instead of 1 Second) and the cooldown on the Void Shot has been reduced from 500ms to 250ms. Void Shot now travels and explodes 50% faster and deals 100% more Area Damage (up from 50%) and has an added damage effectiveness of 120% (up from 100%). This affects all versions of the item.
  • Queen of the Forest now grants 1% increased Movement Speed per 600 (up from 450) evasion Rating, up to 75% (down from 100%). This affects all versions of the item.
  • Inpulsa's Broken Heart's "Shocked Enemies you Kill to Explode, dealing 5% of their Maximum Life as Lightning Damage which cannot Shock" no longer has a range of 5-10% (and is now set at 5%). Existing versions can be updated to these new values with a Divine Orb
  • Sin Trek now has 100-150 (down from 100-160) Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • Sadima's Touch now increases the quantity of items found from slain enemies by 5-10% (down from 12-16%). Existing versions can be updated to these new values with a Divine Orb.
  • Indigon now grants 20-25% (down from 50-60%) increased Spell Damage for each 200 total Mana you have spent Recently, up to a maximum of 2000%. Existing versions can be updated to these new spell damage values with a Divine Orb, however all versions are now affected by the spell damage cap.
  • Quill Rain now causes you to deal 40% less Damage (as opposed to Weapon Damage). This affects all versions of the item.
  • Windripper now has 30-40% (down from 60-80%) increased critical strike chance, (48-60) to (72-90) (up from (32-40) to (48-60)) added cold damage, and 1 to (120-150) (up from 80-100) added lightning damage. Existing versions can be updated to these new values with a Divine Orb.
  • Chin Sol now deals 50% (down from 100%) more damage with Arrow Hits at close range and has 200-260% (up from 150-180%) increased physical damage. Existing versions can be updated to these new values with a Divine Orb.
  • Divination Distillate no longer provides additional maximum resistances during flask effect and instead provides +50% to all elemental resistances during flask effect. Existing Divination Distillates are not affected.
  • Spine of the First Claimant now grants +25-35% to Cold Damage over Time Multiplier.
  • Cane of Unravelling now grants +40-55% to Non-Ailment Chaos Damage over Time Multiplier, and 20-30% increased Chaos Damage (down from 60-80%). Existing versions can be updated to these new values with a Divine Orb, but this will not grant the Non-Ailment Chaos Damage over Time Multiplier.
  • New versions of Rime Gaze now grant +16-22% to Cold Damage over Time Multiplier.
  • Flesh and Spirit no longer grants 5 Souls for Vaal Skills on Rampage, and causes kills to grant an additional Vaal Soul if you've Rampaged recently instead. This affects all versions of the item.
  • Wildfire is now limited to 1. This affects all versions of the item.
  • Zerphi's Last Breath now grants a buff when you use a skill during the flask's effect. This buff recovers 450-600% of the skill's mana cost as life per second. This buff (and the healing) is removed when you are hit. This affects all versions of the item.
  • Blood of Corruption's Gluttony of Elements skill now prevents those affected by the aura from gaining Vaal souls. This affects all versions of the item.
  • Rigwald's Crest now correctly displays a 10% chance to summon wolves on kill, rather than a value of 5% that was totally a lie, because it was actually 10%. This is a purely cosmetic change.
  • Clarified the description on Scold's Bridle's key mod to clarify it does not apply when spending mana on a reservation, only for costs. This, too, is a purely cosmetic change.
  • Monster Changes:
  • The rogue exile Ultima Thule now uses the updated version of Ice Spear.
  • Updated the Cannibal's torch-throwing behaviour. It also looks cooler now.
  • Blood Chieftains can now hurl Blood Apes at you.
  • Fury Hounds now use the updated version of Burning Ground.
  • Temple of Atzoatl Changes:
  • The level of the present-day temple is now the average level of each Incursion, +10, capped at the highest level Incursion for that Temple.
  • Azurite Mine and Sulphite Changes:
  • Player depth notifications are now only announced every 50 depth levels (So you won't get spammed with updates!)
  • Slightly reduced the damage dealt by the Darkness based on player life and energy shield, and added a small amount of flat damage per Darkness stack.
  • The Pulsating Grotto encounter now lasts longer before the boss appears. Monsters from this encounter award significantly more experience when slain.
  • Reduced the number of Ursae that plummet in the Plummeting Ursae encounter.
  • Special encounters now drop more rare items, and a wider variety of items as well.
  • Fossils and Resonators are now found more frequently behind Fractured Walls, and less frequently in the more accessible areas. So if you want fossils, bring dynamite.
  • Voltaxic Sulphite acquisition values have been adjusted to account for the new rate at which you encounter Voltaxic Sulphite veins.
  • Bestiary and Menagerie Changes:
  • Your Bestiary (book) is now account-wide. If you catch a beast in one league, it'll be recorded in your Bestiary in all other leagues, in perpetuity. The itemised beasts themselves are still league-specific.
  • There is now a global capture limit of 1000 beasts, rather than a per-genus limit. The previous total maximum was approximately 680, though most players were likely to hit genus-specific limits.
  • Beastcrafting recipes have been completely reworked and simplified.
  • Non-Spirit-Beast unique beasts can't appear in the Menagerie or Bestiary.
  • Prophecy Changes:
  • Adjusted the weightings of many prophecies.
  • You can now complete the steps of many prophecy chains in various maps.
  • Prophecies which can trigger in maps no longer lock their triggers to specific maps out of their possible pool. In other words, if you attempt to open a map where a Prophecy might trigger and it doesn't, it may trigger next time you open it. Previously, if it did not trigger in that map, it never would.
  • Prophecies that previously forced the appearance of one of the old Masters now force the appearance of one of the new ones instead.
  • Map Changes:
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • As part of this Atlas shuffle, many maps have been reviewed with the goal of bringing their layouts or monster densities up to par with other maps.
  • Map icons have been updated to indicate that they are part of a new series. Existing maps from the previous series have been updated to these new versions.
  • Completing a map as part of a Zana mission now counts towards your Atlas' Map Completion and any associated challenges or achievements.
  • The Springs map has been replaced by the Fungal Hollow map. Existing Springs maps will now open portals to Fungal Hollow.
  • The Acid Lakes map has been replaced by the Acid Caverns map. Existing Acid Lakes maps will now open portals to Acid Caverns.
  • The Tribunal map has been replaced by the Crater map. Existing Tribunal maps will now open portals to Crater.
  • The Gorge map has been replaced by the Glacier map. Existing Gorge maps will now open portals to Glacier.
  • The Torture Chamber map has been replaced by the Primordial Blocks map. Existing Torture Chambers maps will now open portals to the Lunaris Temple. Kidding! It'll open a portal to Primordial Blocks.
  • Sextants that previously forced the appearance of one of the old masters now force the appearance of one of the new ones instead.
  • Increased the average number of monsters spawned inside an Abyssal Depths area.
  • The Atlas icons which indicate that a certain map contains a Memory Fragment will now correctly state whether it is the boss, an Elder Guardian or the Elder itself that holds it.
  • Vision of Justice and The Goddess' Projectile Barrage skills have changed in such a way that instead of multiplying the number of projectiles these skills fire, additional projectiles add to the total number of projectiles fired.
  • Zana League Mods Available During 3.5.0:
  • With the removal of master levels, Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.5.0, with their costs, in the expected order that they will be unlocked.
  • Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
  • Torment (costs 2 Chaos Orbs): Area is haunted by 4 additional Tormented Spirits.
  • Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
  • Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
  • Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
  • Perandus (costs 3 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus, Area contains 3 additional Perandus Chests.
  • Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
  • Breach (costs 4 Chaos Orbs): Area can contain Breaches, Area contains 2 additional Breaches.
  • Harbinger (costs 4 Chaos Orbs): Area can contain Mysterious Harbingers, Area contains 2 extra Harbingers.
  • Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
  • Abyss (costs 5 Chaos Orbs): Area can contain Abysses, Area contains 2 additional Abysses.
  • Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
  • Strongbox Changes:
  • The "Stream of Monsters" strongbox mod now spawns monsters much more quickly, and can spawn magic and rare monsters. This mod can now only appear in areas of level 35 or higher.
  • User Interface Improvements:
  • Removed the "Leave Guild" button from the drop-down player menu.
  • The "League" key (default V) now shows either the Bestiary, your Incursion Temple, the Delve Azurite Mine map, or the Betrayal Investigation Board based on where you are when you use it.
  • The Stash Tab drop-down menu now shows symbols next to the various premium tabs to help differentiate them.
  • Added a mini-map zoom slider in the settings.
  • You can now buy entire stacks of currency from vendors with shift+click. This will buy the most you can afford, up to a full stack.
  • Quest Rewards:
  • Zana's map rewards have been updated.
  • PvP Changes:
  • The capacity to create PvP-only characters is now unlocked after freeing the Scion.
  • Poet's Pen, Null's Inclination, Asenath's Chant, Mjölner, Cospri's Malice and the Cast on Critical Strike support gem now scale the damage of triggered spells based on the attack time of the triggering attack. They no longer have an 80% damage penalty across all triggered skills.
  • The Block Chance Reduction Support has been adjusted. See the Support Gem Balance section for further information.
  • Bug Fixes:
  • Fixed a bug where the Stoneskin Flayer's skill effects and audio would linger after death, despite not even being a part of the Immortal Syndicate.
  • Fixed a bug where the Doryani's Touch skill wasn't visually scaling to its Area of Effect.
  • Fixed a bug with very old characters that could make it unclear how to continue after slaying Dominus.
  • Fixed a case of desync caused by the guild stash location in towns and hideouts while you were not in a guild.
  • Fixed a bug where Detonate Dead could fail to detonate a detonatable corpse if there were non-detonatable corpses around.
  • Fixed a bug where Xoph's Nurture's 3D model was for the wrong basetype.
  • Fixed a bug which prevented Mjölner from triggering Orb of Storms.
  • Fixed a bug where it was possible to complete and uncomplete a challenge multiple times.
  • Fixed a bug where increased damage sources on minions were increasing damage in ways they shouldn't have been.
  • Fixed a bug where Blade Vortex's damage multipliers were also affecting the Decays it was applying.
  • Fixed a bug where using an instant skill would not remove the Phase Run buff.
  • Fixed a bug where mana spent as part of a reservation did not count towards sources that tracked and cared about mana spent (such as Kitava's Thirst).
  • Fixed a bug where having no movement speed prevented the use of instant skills.
  • Fixed a bug where using an instant skill and quickly swapping out that skill's gem with a non-instant skill would cause that new skill to be used instantly. Doing the reverse would cause your character to become stuck.
  • Fixed a bug (again!) where golem duration was being passed down from the Primordial jewels to the golems themselves when it should not have been.
  • Fixed a crash caused by attempting to use Detonate Mines after it had been given a mana cost and you did not have the mana required to use it.
  • Fixed a bug where casting Vaal Molten Shell while you already had a Vaal Molten Shell active would prevent Vaal Molten Shell from correctly detonating from prevented physical damage.
  • Fixed cases where old accounts could have Shaper's Strongholds on Guardian maps.
  • Fixed a bug where, with sources of Reduced Effect of Curses exceeding 100%, your curses would behave erratically.
  • Fixed a bug where the Shaper's Stronghold could spawn on maps that weren't adjacent to Elder influence (this was unintended).
  • Fixed a bug which prevented Cannibal Fire-Eater spectres from doing anything but auto-attacking large bosses.
  • Fixed some cases where monsters could become untargetable in the Delve Undead Rhoa encounter and the Laboratory map.
  • Fixed some typso.

New in Path of Exile - Legion 3.4.5d (Dec 4, 2018)

  • You can now create Private Leagues for Betrayal, in advance of the league's launch this weekend. These leagues will not begin until Betrayal launches.
  • Added a confirmation box when contributing points towards a Private League's crowdfund.
  • First to Enter and First to Level-up notifications now display in Private Leagues.
  • Fixed a bug where Officers of a Private League were unable to approve applications.
  • Fixed a bug preventing the maximum amount of duration from being added to a Private League in a single action.
  • Fixed a bug where start times for Private Leagues were being set when the league was created, rather than when it actually began. This could cause issues for Private Leagues which were crowdfunded as the duration would begin on creation, rather than when crowdfunding was completed.

New in Path of Exile - Legion 3.4.5c (Nov 26, 2018)

  • Improved realm infrastructure in preparation for 3.5.0 launch.

New in Path of Exile - Legion 3.4.5b (Nov 14, 2018)

  • Fixed a bug in Private Leagues parented to non-Delve leagues where Portal Scrolls could not drop.
  • Fixed a bug where deleting a Private League while it was being crowdfunded would only refund the most recent contribution that someone made, rather than all of their contributions.

New in Path of Exile - Legion 3.4.5 (Nov 14, 2018)

  • We've added four new Supporter Packs to celebrate the announcement of the new league. Check them out at pathofexile.com/purchase after the patch goes live!
  • Fixed a bug where swapping a non-Instant skill gem with an Instant skill gem and casting the non-instant skill quickly causes it to be cast instantly.
  • Fixed a bug with Private Leagues where adding players or duration while a league was being crowdfunded would permanently remove the league modifiers. You will need to select the league modifiers again if adding players or duration during crowdfunding.

New in Path of Exile - Legion 3.4.4 (Nov 8, 2018)

  • The camera now follows more smoothly when using Bodyswap, Charged Dash and Smoke Mine. This does not apply to Bodyswap if triggered.
  • Adjusted the visual effects on Infernal Wings to remove unintended black line effects.
  • Adjusted the visual effects of the Subjugator Weapon Effect to more closely match its intended look.
  • The Apocalypse Cloak can now have all ailment effects correctly applied to it.
  • Barrels thrown by Spectral Corsairs in the Frigid Recess Delve encounter no longer drop items.
  • You can no longer throw flares or dynamite by clicking on their icons. This prevents throwing flares and dynamite unintentionally.
  • Fixed a bug where Consecrated Path would not deal damage to a monster if you were standing directly on top of that monster. This fixes the bug that caused Consecrated Path to appear to "miss".
  • Fixed a bug where Consecrated Path's "Deals up to 20% more Damage to closer targets" stat had its damage fall off faster than intended. This should result in slightly higher damage dealt to nearby targets, particularly with targets near the edge of the area of effect.
  • Fixed a bug where Clasped Hands in a Breach dropped items with a lower item level than intended.
  • Fixed a bug re-introduced in 3.4.3f where monsters killed by the secondary explosion damage of Infernal Blow would not drop items.
  • Fixed a bug where the Elementalist's "Liege of the Primordial" Ascendancy stat "x% increased Effect of Buffs granted by your Golems for each Summoned Golem" did not correctly update buff values in certain situations.
  • Fixed a bug where "nearby Enemies are Poisoned" modifiers did not spread the strongest Poison.
  • Fixed a bug where a self-inflicted Despair Curse would not be scaled down correctly by Level Downscaling.
  • Fixed a bug introduced in 3.4.0 where using an Orb of Scouring on an Unset Ring would reroll the socket colour.
  • Fixed an abuse case that allowed you to automatically use an instant skill as soon as the cooldown was refreshed by manipulating Num Lock.
  • Fixed a bug where the player was placed in the wrong location when returning from the Azurite Mine to The Sewers, The Lunaris Temple Level 2 and The Upper Sceptre of God.

New in Path of Exile - Legion 3.4.3f Delve (Oct 25, 2018)

  • Re-enabled the Solo Self-Found Migrate All button.
  • Uniques dropped by Delve Bosses are now allocated to the map maker.
  • Dynamite can now deal damage to monsters summoned by Delve Bosses.
  • Natural Hierarchy and Night's Hold can now be acquired from the Timeworn Reliquary.
  • The vendor recipe for The Retch now gives a Relic version when vendoring a Relic version of both Feastbind and Faminebind.
  • Herald of Purity now has a chance to summon a Sentinel of Purity when you hit a Rare enemy.
  • The Ancestral Call Support gem now specifies that extra targets must be a minimum distance from the user. There is no functional change.
  • Vaal totem skills now display damage per second, rather than average damage.
  • Harbinger Righteous Fire now burns grass.
  • Updated the 2D Art of Chains of Command.
  • Adjusted the animations and effects of the Oriath Portal Effect slightly to reduce eye strain issues.
  • Fixed a crash that could occur when creating clones while affected by a large amount of buffs. Common cases of this were using Headhunter along with Vaal Double Strike or Blink Arrow.
  • Fixed a bug where stashes were able to be kept open after you were no longer near them.
  • Fixed a bug where ground effects from map modifiers in the Azurite Mine did not appear.
  • Fixed a bug where many Bloodline modifiers were unable to generate in the Azurite Mine.
  • Fixed a bug where Harbingers in the Azurite Mine were unable to drop high level currency shards.
  • Fixed a bug preventing completion of the Unspeakable Shrine Abyss encounter in the Azurite Mine if your Light Radius was too low.
  • Fixed a bug where the Hybrid Defense Delve suffix modifiers prevented Hybrid Defense prefix modifiers from being rolled or crafted.
  • Fixed a rare bug where some Delve encounters that you could travel to were sometimes not revealed.
  • Fixed a bug where Instant Skills used on Predictive Mode could sometimes fail to cast.
  • Fixed a bug introduced in 3.4.3e where ranged Minions, such as Spectres and Flame Golems, had a lower range for their skills than intended.
  • Fixed a bug introduced in 3.4.0 where Animated Weapons from Rampage followed you through teleporters.
  • Fixed a bug where Infernal Blow charges could sometimes fail to explode.
  • Fixed a bug where Molten Shell could sometimes fail to replace itself when cast.
  • Fixed a bug where the "x% chance to Chill Attackers for 4 seconds on Block" and "x% chance to Shock Attackers for 4 seconds on Block" modifiers were not modified by Chill or Shock duration respectively.
  • Fixed a bug where the Intuitive Leap unique jewel could cause Ascendants to be unable to allocate some connected passive points in their skill tree.
  • Fixed a bug where Blood Balls from monsters bearing an Essence of Greed would explode after the monster died, rather than shortly after being created.
  • Fixed a bug where Guardian of the Vault in the Vault Map could submerge but remain visible.
  • Fixed a bug introduced in 3.4.3c where Shrine effects could appear under portals in Maps.
  • Fixed a bug where items could drop in an unreachable location in the Residence Map.
  • Fixed a bug where you could get stuck in unwalkable terrain in Oak's bandit camp.
  • Fixed a bug where premade PvP Templar characters had no passive points allocated.
  • Fixed a bug where sound could cut in and out in The Sarn Encampment in Act 8.
  • Fixed a display error where Smite supported by Faster Attacks displayed "You and nearby allies gain x% increased Attack Speed".
  • Fixed a visual bug where an Ascendancy Plaque was buried halfway into the ground.
  • Fixed a bug where an unintended "OFF" page was shown for some players in the Help Panel.

New in Path of Exile - Legion 3.4.3d Incursion (Oct 9, 2018)

  • Added three new Sulphite Capacity and eight new Flare Capacity upgrade tiers. You can now have up to 60,000 Sulphite and up to 20 Flares at a time. Note that these upgrades get expensive.
  • Added new Delve chests which spawn behind Fractured Walls. These chests contain currency as well as league-specific Unique items.
  • Added eight more encounters to "Complete Delve Encounters IV", which are not as rare as the current ones. This challenge now requires you to complete six out of fourteen encounters.
  • Increased the spawn chances of all Delve bosses.
  • Fate of the Vaal can now be found in the Timeworn Reliquary.
  • Fixed a bug where incorrect Shaper Memory Fragments were required to unlock Zana's special map-altering crafting options.
  • Fixed a bug introduced in 3.4.3c where the Blood Rage and Flesh Offering "..grants an additional x% increased Attack Speed" enchantments did not work.
  • Fixed a bug introduced in 3.4.0 where the Mirror Arrow skill gem incorrectly had "Increases and Reductions to Damage with Bows also apply to Minions".
  • Fixed a bug where Static Strike beam hits could not generate Power Charges on Critical Strike.
  • Fixed a bug where some Strongbox encounters in Delve did not spawn Strongboxes.
  • Fixed a bug where Kurgal, the Blackblooded could fail to detonate his obelisks if his cast speed was too great.
  • Fixed a bug where Dynamite could heal monsters in extremely deep Delves.
  • Fixed an instance crash that occurred during Harbinger and Perandus Delve encounters in extremely deep Delves.
  • Fixed a bug where Shavronne's Ball Lightning skill could be too large if she was Slowed or Frozen when casting the skill.
  • Fixed an instance crash that occurred when using The Dancing Dervish and Dominating Blow together.

New in Path of Exile - Legion 3.3.0 Incursion (Jun 4, 2018)

  • The Incursion Challenge League:
  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 3.3.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Incursion challenge league available. They have the same core mechanics and items.
  • In the Incursion Challenge League, explorer Alva Valai is searching for the ancient Vaal treasure temple of Atzoatl. Travel back in time to discover the location of the temple and change its history to maximise your reward.
  • Each time you encounter Alva in the wilderness, she can open a time portal, allowing you to visit the Temple of Atzoatl during its construction. Your brief visit can be extended by laying waste to its inhabitants. These visits allow Alva to learn its location in the present day, and allow you to influence its contents and reap its rewards.
  • After 11 Temporal Incursions, Alva will have narrowed down the present-day location of the Temple of Atzoatl. Together, you can explore the jungle, discover the temple and claim its treasures. Each type of room in the temple has its own unique risks and rewards.
  • Your actions in the past have significant consequences. By killing the Vaal Architects who guide the temple's construction, you can influence what rooms appear in the present-day version. During your Incursions, you may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future.
  • By traveling into the past and influencing the Vaal Architects to upgrade the rooms they are building, you can access even greater treasures. Many upgraded rooms come with rewards worthy of the significant danger they introduce into the temple.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Incursion Bandana. At 24, you will receive the Incursion Cloak. When you complete your 36th challenge, you will receive the Incursion Portal Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Incursion Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Incursion challenges you completed during the league.
  • Major New Content and Features:
  • Added a new Strength gem - Vaal Earthquake: Smash the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short delay. Your steps will deal damage around you for a duration, cracking the earth if the previous cracks have erupted.
  • Added a new Intelligence gem - Vaal Blight: Apply a powerful debuff which deals chaos damage over time to enemies around. Then apply two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered, slowing their movement for a shorter secondary duration.
  • Added a new Dexterity gem - Vaal Blade Vortex: Create an independently-moving vortex of ethereal blades which last for a duration. The vortex moves towards nearby enemies, repeatedly damaging enemies that it passes through.
  • Added a new Strength/Intelligence gem - Vaal Impurity of Fire: Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
  • Added a new Dexterity/Intelligence gem - Vaal Impurity of Ice: Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
  • Added a new Intelligence gem - Vaal Impurity of Lightning: Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
  • Added a new Dexterity/Intelligence gem - Charged Traps Support: Supported trap skills have a chance to gain frenzy and power charges when your traps are triggered by an enemy. Also grants increased trap throwing speed per frenzy charge and added critical strike multiplier for traps per power charge.
  • Added a new Dexterity/Intelligence gem - Flamethrower Trap: Throw a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
  • Added a new Dexterity/Intelligence gem - Seismic Trap: Throw a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affect how frequently it releases waves.
  • Added a new Dexterity/Intelligence gem - Explosive Trap: Throw a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.
  • Added a new Intelligence/Dexterity gem - Siphoning Trap: Throw a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
  • Added a new Intelligence/Dexterity gem - Lightning Spire Trap: Throw a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed affects how frequently it strikes. Has a higher chance to critically strike shocked enemies.
  • Added 31 new unique items, 4 of which were designed by our supporters.
  • Added 2 new Rogue Exiles, based on submissions by competition winners.
  • Added 22 new Divination Cards.
  • Added new corrupted implicits which can appear on items corrupted by Vaal orbs, bringing the total to approximately 176. Many of the old implicits were buffed or moved to different items, and some were disabled. Generally, corrupted implicits are now more powerful on average.
  • Added a new feature - Always Attack Without Moving: This feature prevents your character from moving while using skills where this is toggled on, as if you are holding down your "Attack in Place" key. This can be toggled on and off of individual skills in the skill bar. This feature can also be used on movement skills to prevent the skill from "namelocking" (ie. locking onto an enemy).
  • Minor New Content and Features:
  • Added 39 new Labyrinth Enchantments for existing skills, and 43 for new skills. Enchantments for existing skills which have undergone significant reworking may not appear any more due to mechanical changes making them nonfunctional, such as enchantments which modify the cooldown of trap skills. Existing versions of these enchantments will now grant increased damage with that skill at the same value.
  • Added 6 dangerous new Nemesis mods.
  • Added 8 new Grandmasters to the Hall of Grandmasters unique map, and replaced 2 existing ones.
  • Added 3D art for the following unique items: Ambu's Charge, Apep's Rage, Bloodseeker, Chin Sol, Cloak of Tawm'r Isley, Cospri's Malice, Cospri's Will, Darkray Vectors, Death's Hand, Doomfletch, Doomsower, Doon Cuebiyari, Dreamfeather, Dying Breath, Empire's Grasp, Great Old One's Ward, Greed's Embrace, Haemophilia, Ichimonji, Infernal Mantle, Infractem, Innsbury Edge, Kingsguard, Kondo's Pride, Kongor's Undying Rage, Maligaro's Lens, Maloney's Nightfall, Mon'tregul's Grasp, Moonsorrow, Nomic's Storm, Null's Inclination, Pillar of the Caged God, Piscator's Vigil, Queen of the Forest, Reaper's Pursuit, Repentance, Sentari's Answer, Shackles of the Wretched, Sin Trek, Snakebite, Soul Mantle, Terminus Est, The Baron, The Beast Fur Shawl, The Broken Crown, The Goddess Bound, The Restless Ward, Veil of the Night, Victario's Charity, Voltaxic Rift, Wyrmsign
  • Updated the 2D and 3D art of Tabula Rasa to look less like a sweatshirt your grandmother gave you that was several sizes too large.
  • Updated the appearance of the totems found in the Beast areas in Acts 4 and 9.
  • Targets for the Pale Council Prophecy chains now show up on the minimap.
  • Ground effects of all types (such as chilled ground) have been updated. They should be clearer to see and better for performance.
  • Made several skill performance optimisations, most notably Molten Strike's performance at high projectile volumes.
  • World and Map areas can now have multiple sub-areas. This means you can now, for example, find a Zana mission in the same map as a Labyrinth trial, Abyssal Depths, or an Elder Guardian. Please note that only the most recently opened sub-area of any given area will stay open indefinitely, and others will eventually expire as if it were any other inactive instance. Expired sub-areas become inaccessible, rather than simply resetting.
  • The item filter now supports sorting by gem levels, stack sizes and explicit item mods.
  • You can now filter the social panel with Ctrl+F.
  • Updated the Loreweave, Kingmaker, and The Taming vendor recipes to give Shaper and Elder results if all the inputs were Shaper or Elder items. Elder/Shaper Breach items now also maintain their status if they are transformed with a Blessing.
  • Continued to incrementally improve the sound, art, effects and environments.
  • Character Balance:
  • Modifiers to skill duration no longer modify the duration of traps, totems or mines, but will continue to modify the duration of skills cast by traps, totems and mines if those skills have a duration.
  • Ignite now deals 50% of the igniting hit's damage per second over 4 seconds (up from 40% per second).
  • You can now have up to 15 traps active at a time (up from 3).
  • Skill Balance:
  • Supports which cause skills to create traps, totems or mines will no longer grant that skill the duration tag.
  • Traps:
  • The interaction between trap skills with cooldowns and sources of additional traps thrown (such as the Multiple Traps or Cluster Trap Supports) has been changed, and now work as they did with Vaal Lightning Trap previously. Namely, additional traps can only be thrown if the skill has at least one extra trap cooldown stockpiled, and only as many additional traps will be thrown as there are cooldowns stockpiled. In other words, if you have three Seismic Traps stockpiled and have the Shaper's additional trap glove mod, you'll throw two traps and consume two Seismic Trap cooldowns. If you only have two cooldowns stockpiled and attempt to throw three Seismic Traps via the Multitrap support, you will only throw two traps.
  • As a result of this change to trap cooldowns, the following trap skills no longer have a cooldown: Fire Trap, Lightning Trap, Ice Trap.
  • The trap model has been updated.
  • Fire Trap:
  • No longer has a cooldown.
  • Now requires level 12.
  • Now deals 7-11 fire damage when triggered at gem level 1 (up from 2-4), up to 410-616 at gem level 20.
  • The burning ground it creates now deals 24.1 fire damage per second at gem level 1 (up from 3.6), up to 1362.8 fire damage per second at gem level 20 (up from 701.2). This damage is now modified by spell damage modifiers.
  • Base duration of the burning ground is now 1.75 seconds (down from 8 seconds).
  • Now has 1% increased fire damage per 1% gem quality (previously had 3% increased burning damage per 2% gem quality).
  • Now deals added fire damage against burning enemies.
  • Now has an added damage effectiveness of 200% (up from 100%).
  • Bear Trap:
  • Now applies a debuff on the affected enemy. The debuff lingers for a duration after the immobilising effects wear off. While debuffed, enemies take 15% increased damage from traps and mines, and have 80% less movement speed. This movement speed gradually recovers back to normal over the course of the debuff's duration.
  • Now has a 4 second cooldown (up from 3).
  • Mana cost has been lowered at all levels. Now costs 6 mana at gem level 1 (down from 11), up to 23 mana at gem level 20 (down from 46)
  • Now has a base critical strike chance of 6% (up from 5%).
  • Lightning Trap:
  • No longer has a cooldown.
  • Now deals 14-41 lightning damage at gem level 1 (from 3-62), up to 279-838 at gem level 20 (from 52-979).
  • Now has 1% increased lightning damage per 1% gem quality, and 1% increased effect of shock per 2% gem quality (previously had 1% increased trap throwing speed per 2% gem quality). Incredible value!
  • Now has 80% increased critical strike chance against shocked enemies, growing as the gem levels, up to 118% at gem level 20.
  • Now has a lower mana cost at higher gem levels, up to 20 mana at gem level 20 (from 24).
  • Now has a base critical strike chance of 6% (up from 5%).
  • Now has an added damage effectiveness of 100% (up from 90%).
  • Now fires projectiles with a random rotation, as opposed to targeting an enemy.
  • Ice Trap:
  • No longer has a cooldown.
  • Now deals 48 -72 cold damage at gem level 1 (from 60-90), up to 414-620 at gem level 20 (from 519-778).
  • Now has a lower mana cost at higher gem levels, up to 22 mana at gem level 20 (from 25).
  • Conversion Trap:
  • Trap duration lowered to 4 seconds (from 8).
  • Mana cost has been lowered at all levels. Now costs 6 mana at gem level 1 (down from 16), up to 23 mana at gem level 20 (down from 37)
  • Specific Skill Changes:
  • Many skills have received significant balance or mechanical changes. As always, these changes affect all sources of the skill.
  • The following skills have received significant mechanical changes:
  • Infernal Blow:
  • Previously placed a debuff for 0.5 seconds on enemies hit by the skill. If the targed died while the debuff was active, it exploded, dealing fire damage equal to 10% of its maximum life to other nearby enemies.
  • Now places a debuff for 0.8 seconds. Repeated hits refresh the duration of the debuff and add another stack. If the target dies while debuffed, it explodes, dealing 6% of the monster's base maximum life to nearby enemies, plus 66% of base attack damage per debuff. At 6 stacks of the debuff, the target explodes for 66% of base attack damage per debuff and the debuffs are consumed. Monsters slain by this explosion will still explode, dealing damage based on its life.
  • Now requires level 12.
  • Now has an added damage effectiveness and base damage of 100% at gem level 1 (down from 130%), up to 123% at gem level 20 (down from 160%).
  • Now grants additional melee range as it levels, up to +3 at gem level 20.
  • Rain of Arrows:
  • Previously dealt damage in an area based on weapon damage.
  • Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random.
  • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 110%), up to 50% at gem level 20 (down from 129%).
  • Charged Dash:
  • Previously moved a projection of the attacker in a straight line while channelling, dealing damage along that path based on attack speed and distance travelled only when the skill ceased channelling.
  • Now moves a projection of the attacker in a direction based on the cursor's position relative to the player (not just in a straight line). Deals pulses of damage along this path every 2 stages while channelling. When channeling ends, it deals 75% of base damage per stage. If the skill has reached its maximum number of stages or maximum distance, it deals 150% more base damage with each pulse.
  • The projection's path is limited by a set distance from the player as well as by the total distance travelled by the projection. Movement speed affects this distance.
  • Now has an added damage effectiveness and base damage of 75% at gem level 1 (down from 90%), up to 92.1% at gem level 20 (down from 109%).
  • Incinerate:
  • Previously fired short-duration projectiles in front of the caster while channelling, dealing 50% more damage with hits and ailments for each stage.
  • Now deals area-of-effect damage in a cone in front of the caster while channelling, dealing 25% more damage with hits and ailments for each stage. The angle of the cone increases by up to 300% while channelling. When the channeling ends, a final wave is released which deals 500% more damage with hits and Ignite. This final wave always ignites.
  • Now increases fire damage by 1% per 1% quality on the skill gem (previously increased projectile speed by 2% per 1% quality).
  • Ground Slam:
  • Previously dealt damage in a cone in front of the attacker, based on weapon damage.
  • Now deals damage in a cone in front of the attacker, based on weapon damage, but also deals up to 40% more damage to closer targets at gem level 1, up to 49% at gem level 20.
  • Now has a significantly wider area of effect.
  • Now has an added damage effectiveness and base damage of 100% at gem level 1 (up from 90%), up to 123% at gem level 20 (up from 120%).
  • Can be used with axes.
  • Cold Snap:
  • Previously dealt cold damage in an area.
  • Now deals cold damage in an area, then creates an area of chilled ground which deals cold damage over time and expands over its duration to up to twice its original size. This effect lasts 6 seconds.
  • Now deals 24-35 cold damage at gem level 1 (up from 9-13), up to 534-800 cold damage at gem level 20 (up from 462-693).
  • Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).
  • Now requires level 16.
  • Now requires 18 dexterity at gem level 1 (Previously only required intelligence).
  • Now has an added damage effectiveness of 180% (up from 120%).
  • Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.
  • Power Siphon:
  • Now has an added damage effectiveness and base damage of 125% at gem level 1 (down from 130%), up to 150.7% at gem level 20 (down from 160.4%).
  • Now has a mana cost of 7 at gem level 1 (down from 13), up to 11 at gem level 20 (down from 15).
  • "Now has 20% increased critical strike chance per power charge. "
  • "Now has +10% to critical strike multiplier per power charge. "
  • Now has 20% chance to gain a power charge when you hit a rare or unique enemy.
  • Now fires 4 additional projectiles at gem level 1, up to 7 at gem level 20.
  • Now automatically targets enemies in front of you. Each projectile will target a different enemy.
  • Double Strike:
  • Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
  • Now has an added damage effectiveness and base damage of 93.9% at gem level 20 (down from 96.6%).
  • Now grants additional melee range as it levels, up to +3 at gem level 20.
  • Lacerate:
  • Now has an added damage effectiveness and base damage of 60% at gem level 1 (down from 95%), up to 73.7% at gem level 20 (down from 117.8%).
  • Now gains up to +9 to area of effect radius at gem level 20 (up from +5).
  • Now has 25% chance to cause bleeding on hit.
  • Now deals 25% more damage with hits and ailments against bleeding enemies.
  • No longer has 25% less attack speed.
  • Arc:
  • Now has an added damage effectiveness of 90% (up from 70%).
  • Now deals 7-37 lightning damage at gem level 1 (up from 2-35), up to 152-862 lightning damage at gem level 20 (up from 47-886).
  • Now deals 15% more damage for each remaining chain.
  • Can now split to an extra enemy whenever it chains. These splits cannot then chain.
  • Chains 4 times at level 1, up to 7 times at level 20.
  • Elemental Hit:
  • Previously added damage of a random element to an attack against a single target.
  • Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
  • Now deals 10% more damage per elemental ailment on enemies.
  • Now has 30% chance to freeze, shock and ignite (up from 10%), which grows as the gem levels, up to 49% at gem level 20.
  • Now requires level 12.
  • Now actually shows the correct DPS in the tooltip.
  • The following skills have recieved numerical balance changes.
  • Storm Burst:
  • Now deals 31-47 lightning damage at gem level 1 (up from 9-13), up to 183-275 lightning damage at gem level 20 (up from 50-76).
  • Now deals 65% more area damage (down from 250% more), triggered when channelling ceases.
  • Now has an added damage effectiveness of 40% (up from 10%).
  • Area of effect increased by 10%.
  • Orb of Storms:
  • Now deals 2-5 lightning damage at gem level 1 (up from 1-3), up to 118-353 lightning damage at gem level 20 (up from 59-177).
  • Now has an added damage effectiveness of 45% (up from 20%).
  • Increases to cast speed now affect Orb of Storms strike rate.
  • Ball Lightning:
  • Now deals 2-35 lightning damage at gem level 1 (up from 2-32), up to 22-420 lightning damage at gem level 20 (up from 14-260). Dank.
  • Now has an added damage effectiveness of 35% (up from 20%).
  • The projectile's base speed is now 33% faster. The projectile hits 33% more frequently to compensate.
  • The base radius has increased by 10%.
  • Bladefall:
  • Now has 100% increased critical strike chance.
  • Now has 20% reduced critical strike chance per volley, as well as 6% less damage per volley. Previously there was no penalty per volley to critical strike chance.
  • Now has a cast time of 0.7 seconds (down from 0.8)
  • Earthquake:
  • The base delay between the intial attack and the aftershock is now 1 second (down from 1.5 seconds).
  • The aftershock now deals more damage as the gem levels, dealing 69% more damage at gem level 20 (up from 50%).
  • Flame Surge:
  • Now deals even more damage with hits against burning enemies as the gem levels up, up to 88% more at gem level 20 (up from 50% at all levels.)
  • Now has an added damage effectiveness of 120% (up from 100%).
  • Firestorm:
  • Now deals 4-11 fire damage at gem level 1 (up from 4-10), up to 202-302 fire damage at gem level 20 (up from 162-243).
  • Frost Bomb
  • Now deals 14-21 cold damage at gem level 1 (up from 10-14), up to 959-1439 cold damage at gem level 20 (up from 521-781).
  • Now has a 2 second delay before exploding, and applies a debuff which lasts 5 seconds and grants -25% cold resistance to affected enemies. (Previously had a 3.5 second delay before exploding, and applied a debuff which lasted 2 seconds and granted -20% cold resistance to affected enemies.)
  • Now has an added damage effectiveness of 200% (up from 130%).
  • Fireball:
  • Now deals 7-10 fire damage at gem level 1 (same as previously), up to 890 to 1335 fire damage at gem level 20 (up from 739-1109).
  • Now has a cast time of 0.75 seconds (down from 0.85 seconds).
  • Now gains up to +4 to the explosion's radius at gem level 20 (up from +3).
  • Now has an added damage effectiveness of 160% (up from 100%).
  • Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.
  • Flameblast:
  • Now deals 90% more damage with ailments for each stage (up from 50%).
  • Now has +5% chance to ignite for each stage.
  • Now costs 3 mana at gem level 1 (down from 6), up to 6 mana at gem level 20 (down from 9).
  • Magma Orb:
  • Now deals 8-10 fire damage at gem level 1 (up from 6-9), up to 699-1049 fire damage at gem level 20 (up from 637-956).
  • The speed at which the projectile bounces has been significantly increased.
  • Spark:
  • Now deals 1-20 lightning damage at gem level 1 (same as previously), up to 52-997 damage at gem level 20 (up from 44-832).
  • Now gains 1% increased projectile speed per gem level, up to 19% increased projectile speed at gem level 20.
  • Projectiles now have a base duration of 2 seconds (up from 1.5).
  • Now has an added damage effectiveness of 100% (up from 70%).
  • Bodyswap:
  • Now has a cast time of 0.6 seconds (down from 0.8)
  • Blade Vortex:
  • Now has 35% increased hit rate for each blade (up from 10%).
  • Now deals 35% more damage with hits and ailments for each blade (up from 30% for hits and 20% for ailments).
  • Now has 10% increased critical strike chance for each blade.
  • Now has a limit of 10 active spinning blades (down from 20).
  • Ethereal Knives:
  • Now deals 6-9 physical damage at gem level 1 (up from 4-6), up to 457-685 physical damage at gem level 20 (down from 459-688).
  • Blast Rain:
  • Now converts 100% of physical damage to fire (up from 50%).
  • Now penetrates 15% fire resistance at gem level 1, up to 25% at gem level 20.
  • Barrage:
  • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 50%), up to 47.6% at gem level 20 (down from 61.4%).
  • Now fires 4 additional projectiles (up from 3).
  • Freezing Pulse:
  • Now deals 7-11 cold damage at gem level 1, up to 798-1197 cold damage at gem level 20 (up from 689-1034).
  • The projectile now moves more quickly at the start and slowly decelerates.
  • The damage now drops to 50% at maximum distance (up from 0%).
  • Ice Crash:
  • Can now be supported by Multistrike.
  • Doryani's Touch:
  • Can now be supported by Multistrike.
  • Static Strike:
  • Now correctly states that the explosion cannot be evaded or dodged.
  • Wither:
  • Clarified the skill's description.
  • Essence Drain:
  • Now specifies it cannot be used by traps or mines.
  • Phase Run:
  • Cast time lowered to 0.25 seconds (from 0.5).
  • Tempest Shield:
  • Cast time lowered to 0.25 seconds (from 0.5).
  • Flame Dash:
  • When targeting an unwalkable area, it will now teleport you as close to the edge as it can, rather than not casting.
  • Frost Wall:
  • Now correctly has a random orientation when it targets the caster or has no specific target.
  • Vaal Skill Changes:
  • Vaal skill gems now also grant the base version of the skill at the same level and quality as the Vaal gem. For example, a Vaal Burning Arrow skill gem now grants both the Vaal Burning Arrow and the Burning Arrow skills.
  • Using a Vaal skill now prevents you from gaining souls for all Vaal skills for a short period of time after the skill is used. The duration of this effect varies from skill to skill.
  • Whereas previously the cost of Vaal skills would increase in areas after Act 5, and again after Act 10, the cost of all Vaal skills is now consistent throughout the game. This is worth keeping in mind when looking at the following changes, as although many Vaal skill costs have been raised when compared to their base cost previously, they are typically now lower than the cost you would have paid in higher-level areas.
  • Damaging rare enemies now generates 1 Vaal soul per 2% life it loses, with a 1 second cooldown.
  • Damaging unique enemies now generates 3 Vaal souls per 2% life it loses, with a 1 second cooldown.
  • Specific Skill Changes:
  • The following skills have received significant mechanical changes:
  • Vaal Lightning Strike:
  • Previously infused enemies it hit with lightning, causing lightning to arc to other nearby enemies.
  • Now attaches an orb of lightning to the enemy it hits, or the ground if it does not hit an enemy. This orb fires lightning projectiles to other nearby enemies (or in random directions if there are no enemies close enough) for the skill's duration. This also damages any enemy it is attached to.
  • Now has an added damage effectiveness and base damage of 80% at gem level 1 (down from 100%), up to 98.2% at gem level 20 (down from 122.8%).
  • Now lasts 8 seconds at all gem levels (previously lasted 5 seconds at gem level 1, up to 8.8 at gem level 20).
  • Now requires 20 souls per use (up from 16), and can store 1 use (down from 3)
  • Now prevents you from gaining Vaal souls for 8 seconds after use.
  • Vaal Arc:
  • Previously chained +40 times.
  • Now deals 38-64 lightning damage at gem level 1 (up from 2-35), up to 924-1539 lightning damage at gem level 20 (up from 49-939)
  • Now requires 25 souls per use (down from 32).
  • Now deals 15% more damage for each remaining chain.
  • Now increases shock duration by 100%.
  • Now increases the effect of shock by 100%.
  • Now chains 5 times, but each chain can split to another enemy (from which it can also chain). This number grows as it levels.
  • Now causes your Arc damage to be lucky for 4 seconds.
  • Now has an added damage effectiveness of 180% (up from 80%).
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • Vaal Cold Snap:
  • Previously created a snowflake-shaped area of chilled ground which lasted 10 seconds.
  • Now deals 35-53 cold damage at gem level 1 (up from 11-17), up to 800 to 1201 cold damage at gem level 20 (up from 600-901).
  • Now creates an area of chilled ground in a circle around the caster, which deals cold damage over time for 4 seconds.
  • Now requires 35 souls to use (up from 32).
  • Now prevents you from gaining Vaal souls for 14 seconds after use.
  • Now has a 100% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.
  • Vaal Detonate Dead:
  • Would previously chain to other nearby corpses until there were no other nearby corpses left.
  • Now places a marker then detonates the nearest corpse, then after a short delay finds and detonates the next closest corpse in a large radius. It repeats this until there are no corpses in the large radius of the marker, or until it has detonated 22 corpses, with the delay growing slightly every time it repeats.
  • Now deals 15 to 21 fire damage at gem level 1 (up from 3-5), up to 1235-1852 at gem level 20 (up from 251-376), in addition to fire damage equal to 9% of the detonated corpse's maximum life (up from 8%).
  • Now gains 1% increased area damage per 1% gem quality (previously gained 1% increased cast speed per 1% gem quality).
  • Now prevents you from gaining Vaal souls for 8 seconds after use.
  • Now has an added damage effectiveness of 150% (up from 100%).
  • Vaal Double Strike:
  • Previously generated a double of your character which would attack enemies for a duration of 3.6 seconds at gem level 1, up to 5.5 seconds at gem level 20.
  • Previously required 16 souls to use, with the capacity to store 3 uses.
  • Now has an added damage effectiveness and base damage of 33% at gem level 1 (down from 70%), up to 40% at gem level 20 (down from 85%).
  • Now creates two doubles of your character for a duration of 8 seconds at all levels.
  • Now adds melee range as it levels up, up to +3 at gem level 20.
  • Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
  • Now requires 30 souls to use, with the capacity to store 2 uses.
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Vaal Rain of Arrows:
  • Previously dealt damage in an area of effect, pinning enemies hit by it in place for a duration.
  • Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random. This is then repeated 3 additional times.
  • Now maims on hit, with 150% increased effect of maim.
  • Now has an added damage effectiveness and base damage of 80% at gem level 1 (down from 140%), up to 100.1% at gem level 20 (down from 169%).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Vaal Ground Slam:
  • No longer knocks back enemies.
  • No longer has 100% increased knockback distance.
  • Now deals 185% of base damage at gem level 1 (up from 160%), up to 226.8% at gem level 20 (up from 198%).
  • Now increases stun duration by 200%.
  • Now deals up to 40% more damage to closer enemies at gem level 1, up to 49% at gem level 20.
  • Now gains up to +9 to radius as it levels up (up from +6).
  • Now requires 15 souls to use (down from 24) and can store up to 3 uses.
  • Now prevents you from gaining Vaal souls for 2 seconds after use.
  • Vaal Righteous Fire:
  • Previously removed all of your energy shield and all but one life, instantaneously dealing fire damage to all nearby enemies based on the amount of life and energy shield lost.
  • Now removes 30% of your life and energy shield and creates a Righteous Fire aura around you which burns enemies within its radius based on the amount of life and energy shield lost for 4 seconds. It also looks pretty neat now.
  • Now deals 161% of life and energy shield lost as burning damage per second at gem level 1, up to 180% at gem level 20.
  • Now also grants 20% more spell damage while active at gem level 1, up to 39% more spell damage at gem level 20. This is multiplicative with Righteous Fire's more spell damage effect.
  • Now gains 1% increased burning damage per 1% gem quality (previously gained 1% increased spell damage per 1% quality).
  • Now requires 40 souls per use (up from 16).
  • Now prevents you from gaining Vaal souls for 12 seconds after use.
  • Vaal Flameblast:
  • Previously created a flameblast which grew without needing to be channelled until it reached 10 stages, then exploded.
  • Now creates a flameblast which shrinks without needing to be channelled, and explodes every 5 stages, until it reaches 15 stages. Each subsequent explosion is stronger than the last.
  • Now deals 90% more damage with ailments for each stage (up from 55%).
  • Now has +5% chance to ignite for each stage.
  • Now requires 30 souls per use (up from 16).
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Vaal Storm Call:
  • No longer triggers other Vaal Storm Calls at the end of its duration.
  • Now deals 14-26 lightning damage at gem level 1 (previously 13-25), up to 370-687 lightning damage at gem level 20 (previously 302-560).
  • The frequency of lightning strikes has been adjusted. It will now strike less frequently but can strike the same target multiple times in a row (previously, each target had a short cooldown which prevented this).
  • Lightning strikes now deal damage in an area, not just to the struck enemy.
  • The period of time between strikes now scales alongside the skill's duration. Reducing Vaal Storm Call's duration will now also shorten the delay between lightning strikes.
  • Now has a base duration of 6 seconds (up from 3).
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Area of effect of the primary strike (the final one) increased by approximately 33%.
  • Vaal Power Siphon:
  • Now has an added damage effectiveness and base damage of 150% at gem level 1 (up from 125%), up to 184.2% at gem level 20 (up from 155.4%).
  • Now requires 15 souls per use (down from 24) and can store 2 uses.
  • Now has 20% increased critical strike chance per power charge.
  • Now has +10% to critical strike multiplier per power charge.
  • Now grants a power charge when you hit a rare or unique enemy.
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • The following skills have received numerical balance changes:
  • Vaal Lightning Trap:
  • Now deals 14-41 lightning damage at gem level 1 (from 3-62), up to 279-838 at gem level 20 (from 52-979).
  • Now costs 20 souls per use (up from 16) and can store 3 uses.
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Now fires projectiles with a random rotation, as opposed to targeting an enemy.
  • Vaal Spectral Throw:
  • Now deals 91% of base damage at gem level 1 (up from 70%), up to 135.5% of base damage at gem level 20 (up from 104.2%).
  • Now fires 4 additional projectiles.
  • Now requires 10 souls per use (up from 8) and can store 3 uses.
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Vaal Burning Arrow:
  • Now has 30% chance to ignite enemies at gem level 1 (up from 20%), up to 49% chance to ignite enemies at gem level 20.
  • Now deals 30% more damage with ignite at gem level 1, up to 68% more damage with ignite at gem level 20. No longer grants increased burning damage.
  • Explosion radius is now 13% larger.
  • Now pierces 3 additional targets (rather than all).
  • Now requires 20 souls per use (up from 12) and can store 3 uses.
  • Now prevents you from gaining Vaal souls for 2 seconds after use.
  • Vaal Fireball:
  • Now deals 7-10 fire damage at gem level 1 (down from 8-11), up to 890-1335 fire damage at gem level 20 (up from 560-841).
  • Now has 20% chance to ignite enemies at gem level 1, up to 39% at gem level 20.
  • Now gains up to +4 to the explosion's radius at gem level 20.
  • Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.
  • Now gains 1% chance to ignite enemies per 2% gem quality (down from 2% chance to ignite per 1% gem quality).
  • Now has an added damage effectiveness of 160% (up from 125%).
  • Now requires 30 souls per use (down from 32).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Vaal Spark:
  • Now requires 30 souls per use (down from 48).
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Now gains increased projectile speed as the gem levels up.
  • Vaal Summon Skeletons:
  • Now requires 50 souls per use (up from 32).
  • Now prevents you from gaining Vaal souls for 10 seconds after use.
  • Vaal Glacial Hammer:
  • Now requires 15 souls per use (up from 12).
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • Vaal Cyclone:
  • Now requires 35 souls per use (up from 32).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Vaal Molten Shell:
  • Now requires 50 souls per use (up from 48).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Vaal Clarity:
  • Now requires 30 souls per use (up from 16).
  • Now prevents you from gaining Vaal souls for 12 seconds after use.
  • Vaal Discipline:
  • Now requires 50 souls per use (up from 24).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Vaal Grace:
  • Now requires 50 souls per use (up from 24).
  • Now prevents you from gaining Vaal souls for 9 seconds after use.
  • Vaal Haste:
  • Now requires 50 souls per use (up from 24).
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Vaal Immortal Call:
  • Now requires 100 souls per use (up from 48).
  • Now prevents you from gaining Vaal souls for 8 seconds after use.
  • Can no longer be obtained via corruption, Vaal side area, or divination card.
  • Vaal Lightning Warp:
  • Now requires 20 souls per use (up from 16).
  • Now prevents you from gaining Vaal souls for 2 seconds after use.
  • Can no longer be obtained via corruption, Vaal side area, or divination card.
  • Vaal Ice Nova:
  • Now requires 25 souls per use (up from 24)
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • Vaal Reave:
  • Now requires 35 souls per use (up from 24).
  • Can now store up to 2 uses (from 1).
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • Vaal Breach:
  • Now requires 100 souls per use (up from 48).
  • Now prevents you from gaining Vaal souls for 40 seconds after use.
  • Gluttony of Elements:
  • Now has a base duration of 5 seconds (down from 6).
  • Now has a cast time of 0.5 seconds (down from 1 second).
  • Now requires 100 souls per use (up from 48).
  • Now prevents you from gaining Vaal souls for 16 seconds after use.
  • Support Gem Balance:
  • Trap Support:
  • No longer grants supported skills more trap damage.
  • No longer has a cooldown.
  • Now has a mana multiplier of 110% (down from 140%).
  • Now grants supported skills increased trap throwing speed, up to 10% at gem level 20.
  • Multiple Traps Support:
  • Now has a mana multiplier of 140% (down from 160%).
  • Trap Cooldown Support/Advanced Traps Support:
  • Has been renamed to Advanced Traps Support.
  • Now grants supported trap skills 15% increased cooldown recovery speed at gem level 1 (down from 30%), up to 25% increased cooldown recovery speed at gem level 20 (down from 49%).
  • Now grants supported trap skills 10% increased skill duration at gem level 1, up to 29% at gem level 20.
  • Now grants supported trap skills 15% increased trap throwing speed at gem level 1, up to 34% at gem level 20.
  • Now has a mana multiplier of 120% (up from 110%)
  • Trap and Mine Damage Support:
  • Now grants supported skills 30% more trap and mine damage at gem level 1 (up from 20%), up to 49% at gem level 20 (up from 39%).
  • Endurance Charge on Melee Stun Support
  • Now causes supported skills to deal 4% more damage per endurance charge (up from 3%).
  • Chance to Ignite Support/Combustion Support:
  • Has been renamed to Combustion Support.
  • Now lowers the fire resistance of enemies ignited by supported skills, inflicting -10% fire resistance at gem level 1, down to -19% at gem level 20.
  • Hypothermia Support:
  • Now causes supported skills to deal 20% more cold damage over time at gem level 1, up to 39% at gem level 20.
  • Now supports skills which deal damage over time.
  • Power Charge on Critical Support:
  • Now causes supported skills to deal 4% more damage per power charge.
  • Deadly Ailments Support:
  • Now causes supported skills to deal 45% more damage with ailments at gem level 1 (up from 40%), up to 64% at gem level 20 (up from 59%).
  • Now causes supported skills to deal 10% less damage with hits (down from 20%).
  • Elemental Proliferation Support:
  • Elemental ailments caused by supported skills now spread in a radius of 12 at gem level 1 (up from 10). This now grows as the gem levels, up to 15 at gem level 20.
  • Ignite Proliferation Support:
  • Ignites caused by supported skills now spread in a radius of 14 at gem level 1, up to a radius of 20 at gem level 20 (up from 16).
  • Now causes supported skills to deal 20% more damage with ignite at gem level 1 (up from 0), up to 39% at gem level 20 (up from 19%).
  • Ancestral Call Support:
  • Can no longer support Vaal skills.
  • Passive Tree Balance:
  • There were two primary goals with the passive tree adjustments: Provide more power to ignite builds without providing more power to other burning damage builds, and rebalance trap and mine passives. To that end, most of the reductions to trap and mine passives occur to trap throwing speed and mine placement speed. This was to bring them more closely in line with cast speed. Trap cooldown recovery was also targeted, as many bread-and-butter traps no longer have cooldowns, and the traps introduced in this patch are strong enough to warrant their longer cooldowns.
  • To better enable trap builds from level 1, the Shadow's starting area has received numerous changes.
  • The first two passives of the Shadow's top starting path now both grant increased damage (rather than increased elemental damage).
  • The top passives of the Shadow's starting top cluster now grant increased trap and mine damage (rather than increased cast speed).
  • The bottom passives of the Shadow's starting bottom cluster now grant increased cast speed as well as attack speed.
  • Trickery (near the Shadow's start) now grants increased damage (rather than increased elemental damage).
  • The Saboteur cluster (near the Shadow) has moved even closer to the Shadow. One of its small passives now grants 4% increased trap throwing speed and 4% increased mine laying speed (down from 8%).
  • The passives leading to Clever Construction on the trap and mine wheel near the shadow now each grant 4% increased trap throwing speed and 4% increased mine laying speed (down from 5%).
  • The far side of the trap and mine wheel near the Shadow has a new notable - Devastating Devices: 50% increased critical strike chance with traps and mines, 40% increased trap trigger area of effect, and 40% mine detonation area of effect.
  • The passive skills on either side of Devastating Devices have completely changed. One grants +15% to trap and mine critical strike multiplier, the other grants 20% increased critical strike chance with traps and mines.
  • The Master Sapper cluster (previously near the Ranger) has been moved between the Ranger and the Shadow. It now has 4 passives (down from 6), and grants a total of 68% increased trap damage (down from 92%), 4% increased trap throwing speed (down from 12%), and 20% increased trap trigger area of effect (down from 40%).
  • The Expeditious Munitions cluster has moved where Saboteur used to be. It now grants 20% increased trap damage (up from 15%) and 8% increased trap throwing speed (down from 15%). The two passives leading to the notable now each grant 4% increased trap throwing speed (down from 6%).
  • Hasty Reconstruction (between the Witch and Shadow) now grants 10% increased cooldown recovery speed for throwing traps (down from 20%) and the passive immediately before it now grants 5% increased cooldown recovery speed for throwing traps (down from 10%).
  • Celestial Judgement's (near the Templar) elemental resistance penetrations are now 5% (up from 2%).
  • Heart of Flame (near the Witch) now causes damage to penetrate 6% fire resistance (up from 3%). The passives leading to it now grant a total of 57% increased fire damage (up from 46%).
  • Breath of Flames (right next to Heart of Flame) now grants 20% increased ignite duration (up from 10%), 20% increased burning damage (down from 30%), 20% chance to ignite (up from 5%) and 20% increased fire damage (up from not giving any at all). The three passives leading to it now give a total of 20% increased burning damage (down from 40%), and 30% increased fire damage (previously none).
  • Heart of Thunder (also near the Witch) now causes damage to penetrate 6% lightning resistance (up from 3%). The passives leading to it now grant a total of 57% increased lightning damage (up from 48%).
  • Breath of Lightning (next to Heart of Thunder) now grants 20% increased lightning damage (up from 12%). The three passives leading to it now each grant 10% increased lightning damage (up from 8%).
  • Heart of Ice (guess where!) now causes damage to penetrate 6% cold resistance (up from 3%). The passives leading to it now grant a total of 57% increased cold damage (up from 48%).
  • Breath of Rime (Near the Duelist. Kidding! It's next to Heart of Ice) now grants 20% increased cold damage (up from 12%). The three passives leading to it now each grant 10% increased cold damage (up from 8%).
  • Holy Fire (between the Witch and Templar) now grants 40% increased burning damage (down from 60%), 20% increased fire damage (previously none), and 15% chance to ignite (previously none). The passives leading to it which previously granted 20% increased burning damage now grant 12% increased burning damage and 8% increased fire damage. The passive next to Holy Fire which grants 5% chance to ignite now also grants 8% increased fire damage.
  • Ascendancy Balance:
  • The Elementalist's Beacon of Ruin now proliferates elemental ailments in a radius of 18 (up from 12). It no longer grants 20% increased effect of non-damaging ailments, and instead grants 20% more damage with ignite.
  • Each of the Saboteur's passives which previously granted increased elemental damage now grant increased trap and mine damage instead.
  • Each of the Saboteur's small passives which previously granted 8% increased trap throwing speed now grant 5% increased trap throwing speed.
  • Each of the Saboteur's small passives which previously granted 8% increased mine laying speed now grant 5% increased mine laying speed.
  • The Saboteur's Perfect Crime now grants 10% increased cooldown recovery speed for throwing traps (down from 20%).
  • The Saboteur's Chain Reaction now grants 15% increased cooldown recovery speed for throwing traps (down from 30%).
  • Item Balance:
  • The Merciless and Eternal Labyrinth Arc enchantments that grant additional chains now grants +1 to chain from the Merciless Labyrinth (down from 2) and +2 chains in the Eternal Labyrinth (down from +3). Existing enchantments won't change unless a Blessed Orb is used, so don't do that.
  • The Merciless and Eternal Labyrinth Bear Trap enchantments that grant increased cooldown recovery speed now grant half as much. Existing versions won't change unless a Blessed Orb is used.
  • The Merciless and Eternal Labyrinth Charged Dash enchantments that grant added radius to the skill's final area of effect now grants +4 radius from the Merciless Labyrinth (down from +6) and +6 radius from the Eternal Labyrinth (down from +9). Existing versions won't change unless a Blessed Orb is used, but why on earth would you do that?
  • There may be further changes to existing Labyrinth enchantments over the coming days, related to the broad skill rebalance.
  • Disabled the "Avoid Stun While Casting Storm Burst" enchantment from appearing.
  • Disabled the "Reduced Ball Lightning Projectile Speed" enchantment from appearing.
  • Several sources of accuracy on weapons which should have been local to the weapon were global. These have been changed to local. This primarily affects weapons crafted with accuracy on Vagan's Sharpening Wheel, as well as several unique items (see the unique item balance section below). Implicit increases to accuracy such as the ones found on sword basetypes are now all global.
  • Descriptions of dodge and spell-dodge chance have been standardised.
  • Vaal vessels found in Vaal side areas or by placing a Vaal fragment in the map device now drop more items.
  • The Unearth skill gem now correctly drops at or above level 10.
  • The "of Warding" flask suffix can now appear on flasks with the Seething prefix.
  • The glowing effect on the Demigod's Triumph unique helmet is now part of the skin and can be transferred with a skin transfer.
  • The "detonates nearby corpses" mod on strongboxes will now detonate corpses more quickly.
  • The 5-for-1 magic or rare vendor recipe no longer maintains Shaper/Elder item status.
  • Updated the description of the Petrification Statue skill found on the Gorgon's Gaze item.
  • Unique Item Balance:
  • The following items have had their global accuracy modifiers replaced with local accuracy modifiers. Only builds which were dual-wielding any pair of these items will be affected. The affected items are: Rigwald's Command, Piscator's Vigil, Silverbranch, Silverbough, Quill Rain, Dreamfeather, Izaro's Dilemma, Rigwald's Charge, Kaom's Primacy, Marohi Erqi, Infractem, and Wideswing.
  • The Writhing Jar: Worms spawned from The Writhing Jar are now destroyed when hit. This overrides effects which would otherwise prevent them from dying, such as the one found on the unique gloves Southbound.
  • Stormfire: The "increased Burning Damage for each Enemy you have Shocked Recently" mod now only applies to enemies that were not already shocked. The description has been updated to clarify this.
  • Dyadus: No longer has the mod "Enemies chilled by you take 100% increased burning damage". Dyadus now has "100% increased Damage with Ignites inflicted on Chilled Enemies".
  • Rapid Expansion: Now limited to 2. With at least 40 Strength in Radius, it now grants Ground Slam a 35% chance to grant an Endurance Charge when you Stun an Enemy (up from 25%), and a 50% increased angle (up from 35%). Existing versions of this jewel can be updated with a Divine Orb.
  • Malachai's Artifice: Now correctly has 25% reduced effect of Elemental Equilibrium. It previously had 40%, despite saying 25%.
  • Primordial Harmony: Now grants your golems 30-45% increased cooldown recovery speed, to compensate for a bug that was fixed. Existing versions of this jewel can be updated with a Divine Orb.
  • Atziri's Reign: Now has a limit of 2. Existing copies of this jewel will automaticaly be updated to have this limit.
  • Perandus Manor: Now has a 100% chance to spawn Cadiro Perandus somewhere in it.
  • Xoph's Inception: Now proliferates Ignites in a radius of 15 (up from 12). Existing versions of this item can be updated with a Divine Orb.
  • Winter's Bounty: Now changes the skill from generating and having a cooldown override of Frenzy Charges to Power Charges. It now has a limit of 1. Existing copies of this jewel will automatically be updated to this new behaviour.
  • Bubonic Trail: Now has a neat new effect.
  • Monster Balance:
  • Added two new monster types to the Control Blocks in Act 10, as well as to maps. Several existing Kitava-themed monsters have also been added to maps.
  • Monsters which use Detonate Dead and Vaal Detonate Dead have been updated to use a version similar to the one used by Alira and Tolman in maps.
  • Shivershell now telegraphs that he will use his Detonate Dead skill before he uses it.
  • All versions of Alira now have a shorter cast time for her Detonate Dead.
  • Normal and Magic monsters from Breaches now drop significantly fewer items.
  • The boss of Thicket, The Primal One, no longer has a cooldown on his sunder when he enrages.
  • Several monsters which raised zombies were incorrectly using the player version of the skill, resulting in very strong zombies capable of slamming. They've been swapped over to a different version of the skill.
  • The attack range of Desecrated Thralls (Kitava's skeletons) has been increased by 25%.
  • Na'em, Bending Stone now deals the same damage with his projectiles at all ranges. The damage has been lowered by 30% to compensate. This skill now has a 4 second cooldown.
  • The cast time on Bameth, Shifting Darkness's Detonate Dead has been lowered.
  • Monsters which use Elemental Hit (such as Vaal Constructs) now use the cool new version.
  • The monster waves while attempting to open Weylam's War Chest will transition more quickly if you're killing them quickly.
  • The Elder now drops all of its loot, including the Watcher's Eye, at the very end of the encounter.
  • Maker of Mires in the Hallowed Ground map will now create clones more reliably.
  • The number and locations of spiders spawned during the Weaver encounter has been slightly adjusted.
  • Map Balance:
  • Once you have completed 20 maps while the Elder and its guardians are on your atlas without actually defeating any of them, there is a chance for the Elder and its guardians to disappear and remove the Elder-influence from the maps they were on. This will make it difficult to maintain an "Elder Ring", but will also allow players who weren't capable of defeating the Elder or its guardians to clear them from their atlas.
  • Shaper memory fragments XI through to XV no longer require you to defeat the Elder or its guardians in specific map tiers. Instead, defeating each guardian and the elder within ANY red-tier map will get you one of these fragments.
  • You can no longer get Shaper memory fragments XI through to XV from a map if you are not the map's owner.
  • Zana's Onslaught mod now also increases monster movement speed. Previously, this was not the case.
  • Pit of the Chimera is now more linear. Has slightly fewer monsters on average now to compensate.
  • Crystal Ore is also now more linear and has had its monster spawns slightly reduced to compensate.
  • The Vaal Temple map can no longer roll the Twinned mod or have the Deadly Twins prophecy trigger on it.
  • Malformation's layout has been significantly reworked to be more pleasant to run.
  • The magic monsters in the Burial Chambers boss room won't spawn so close to the entrance now.
  • The Perandus Manor is once again on the Atlas, connected to Chateau.
  • Zana League Mods Available During 3.3.0:
  • Level 2: Invasion (costs 2 Chaos Orbs): Area is inhabited by an additional Invasion boss. 20% increased quantity of items found in this area.
  • Level 3: Warbands (costs 3 Chaos Orbs): Area is inhabited by 3 additional Warbands. 20% increased quantity of items found in this area.
  • Level 4: Anarchy (costs 3 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles. 20% increased quantity of items found in this area.
  • Level 4: Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
  • Level 5: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond. 20% increased quantity of items found.
  • Level 6: Domination (costs 4 Chaos Orbs): Area contains 3 extra Shrines.
  • Level 7: Abyss (costs 5 Chaos Orbs): Area contains an additional Abyss.
  • Level 8: Breach (costs 6 Chaos Orbs): Area contains 2 additional Breaches.
  • Quest Rewards:
  • The Templar and Marauder can now both purchase Onslaught Support from a vendor after completing the prerequisite quest.
  • The Witch is now offered Herald of Ash as a quest reward, and can also purchase it from it a vendor after completing the prerequisite quest.
  • Changes to Cold Snap mean it is now available as a quest reward for the Witch and Shadow in Act 2, and is available to the Templar and Ranger from a vendor after completing the prerequisite quest.
  • PvP Balance:
  • In light of the extensive skill balance changes, PvP balance is still ongoing. We have PvP balance changes coming, and we'll add these notes when we have them.
  • Bug Fixes:
  • Fixed a bug where Soul Eater's buff description said it granted physical damage reduction and elemental resistances when it doesn't.
  • Fixed a bug where Sentari's Answer on an Animated Guardian owned by a player who also had Sentari's Answer and Necromantic Aegis would result in unintendedly high-level curses.
  • Fixed a bug where stats added to a skill by skill-specific mods would be copied to minions created by that skill. This caused a variety of unintended effects, the most notable of which was the cooldown modifier to Golem skills found on the unique jewel Primordial Harmony. In addition to its regular effect, the cooldown modifier was carried through to the Golem's cooldown skills, lowering those cooldowns as well.
  • Fixed a client crash that could occur during the Kitava encounter when Kitava hurls burning planks.
  • Fixed a bug where Yugul would fail to correctly transition between his various phases.
  • Fixed a bug where tutorial pages could retain their 'unread' exclamation marks even after being read.
  • Fixed a bug where shield crab shells would spontaneously vanish once knocked off.
  • Fixed a bug where Arakaali could become immune and unkillable if she hid while at extremely low life.
  • Fixed a bug with the Wither skill in which the duration of the debuffs it was applying were not being modified by all of the correct modifiers.
  • Fixed a bug where certain support combinations could allow Arcane Surge to support and trigger from attacks. This was unintended.
  • Fixed a bug where Arcane Surge would appear to be able to support traps, totems and mines when viewing gem links when it in fact can't.
  • Fixed some display issues with the Microtransactions Shop UI and other UI elements.
  • Fixed a crash that could occur while using Arborix, Augyre or Vulconus.
  • Fixed a bug where the Occultist's Forbidden Power would only grant a power charge once during sustained channelling, not every time the mana threshold was crossed.
  • Fixed a bug where weapon-swapping a weapon with Cremation while you had an instance of Cremation active would cause the Cremation to remain visually but actually stop functioning (now it will correctly disappear).
  • Fixed a bug where Izaro could introduce Argus after the player had already snuck in and killed Izaro's most loyal friend.
  • Fixed a bug where shrines could spawn atop rocks in the Vastiri Desert and Foothills areas (and other areas that used those tilesets).
  • Fixed a bug where Yeena's fireflies could spawn in unreachable locations.
  • Fixed a bug where the Rebirth prophecy could cause Bannon to become unrescuable in Act 10.
  • Fixed a bug where Doedre could occasionally use a skill while changing forms, causing the skill to come from an invisible entity.
  • Fixed a rare bug that could cause you to still have the Bandit Quest on your quest tracker despite already having Eramir's 2 skill point reward from completing that quest.
  • Fixed a bug which could cause you to not automatically be offered one of two quest rewards in Act 9 on turn-in.
  • Fixed a bug where Blood Rage was not counted as a buff for the purposes of Mantra of Flames.
  • Fixed a bug where swapping support gems in your mainhand weapon could cause your totems to die.
  • Fixed a bug where the Frost Blades effect was appearing farther back than intended.
  • Recently Added:
  • Burning Arrow:
  • Now has 30% chance to ignite at gem level 1, up to 49% at gem level 20 (up from 20% at all levels)
  • Now deals 30% more damage with ignite at gem level 1, up to 68% more damage with ignite at gem level 20.
  • No longer has increased burning damage.
  • Fixed a bug where Arcane Surge would appear to not be able to support traps, totems and mines when viewing gem links when it in fact can. Changed to: Fixed a bug where Arcane Surge would appear to be able to support traps, totems and mines when viewing gem links when it in fact can't.
  • Ground Slam:
  • Can be used with axes.
  • Vaal Cold Snap:
  • Now creates an area of chilled ground in a circle around the caster, which deals cold damage over time for 4 seconds.
  • Now prevents you from gaining Vaal souls for 14 seconds after use.
  • Vaal Righteous Fire:
  • Now prevents you from gaining Vaal souls for 12 seconds after use.
  • PvP Patch Notes:
  • Due to the removal of the cooldown, the Trap Support gem no longer has a scaling override. Skills supported by the Trap Support will undergo scaling based on trap throwing speed. The same is true of other trap skills whose cooldowns have been removed.
  • Due to the significant damage buff and capacity to hit more targets, Arc and vaal Arc now have a 25% damage penalty against players, in addition to the default PvP scaling (up from 5%).
  • Ball Lightning no longer has a 10% damage boost against players.
  • Cold Snap and Vaal Cold Snap use a T-override of 24 seconds for its damage over time component.
  • Vaal Blight's T-override is 1.5 seconds, matching Blight.
  • Vaal Righteous Fire's T-override is 15 seconds.
  • We will continue to monitor other skills in PvP. Please post any feedback you have in the PvP forums.

New in Path of Exile - Legion 3.3.0 Incursion (Jun 4, 2018)

  • The Incursion Challenge League:
  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 3.3.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Incursion challenge league available. They have the same core mechanics and items.
  • In the Incursion Challenge League, explorer Alva Valai is searching for the ancient Vaal treasure temple of Atzoatl. Travel back in time to discover the location of the temple and change its history to maximise your reward.
  • Each time you encounter Alva in the wilderness, she can open a time portal, allowing you to visit the Temple of Atzoatl during its construction. Your brief visit can be extended by laying waste to its inhabitants. These visits allow Alva to learn its location in the present day, and allow you to influence its contents and reap its rewards.
  • After 11 Temporal Incursions, Alva will have narrowed down the present-day location of the Temple of Atzoatl. Together, you can explore the jungle, discover the temple and claim its treasures. Each type of room in the temple has its own unique risks and rewards.
  • Your actions in the past have significant consequences. By killing the Vaal Architects who guide the temple's construction, you can influence what rooms appear in the present-day version. During your Incursions, you may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future.
  • By traveling into the past and influencing the Vaal Architects to upgrade the rooms they are building, you can access even greater treasures. Many upgraded rooms come with rewards worthy of the significant danger they introduce into the temple.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Incursion Bandana. At 24, you will receive the Incursion Cloak. When you complete your 36th challenge, you will receive the Incursion Portal Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Incursion Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Incursion challenges you completed during the league.
  • Major New Content and Features:
  • Added a new Strength gem - Vaal Earthquake: Smash the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short delay. Your steps will deal damage around you for a duration, cracking the earth if the previous cracks have erupted.
  • Added a new Intelligence gem - Vaal Blight: Apply a powerful debuff which deals chaos damage over time to enemies around. Then apply two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered, slowing their movement for a shorter secondary duration.
  • Added a new Dexterity gem - Vaal Blade Vortex: Create an independently-moving vortex of ethereal blades which last for a duration. The vortex moves towards nearby enemies, repeatedly damaging enemies that it passes through.
  • Added a new Strength/Intelligence gem - Vaal Impurity of Fire: Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
  • Added a new Dexterity/Intelligence gem - Vaal Impurity of Ice: Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
  • Added a new Intelligence gem - Vaal Impurity of Lightning: Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
  • Added a new Dexterity/Intelligence gem - Charged Traps Support: Supported trap skills have a chance to gain frenzy and power charges when your traps are triggered by an enemy. Also grants increased trap throwing speed per frenzy charge and added critical strike multiplier for traps per power charge.
  • Added a new Dexterity/Intelligence gem - Flamethrower Trap: Throw a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
  • Added a new Dexterity/Intelligence gem - Seismic Trap: Throw a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affect how frequently it releases waves.
  • Added a new Dexterity/Intelligence gem - Explosive Trap: Throw a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.
  • Added a new Intelligence/Dexterity gem - Siphoning Trap: Throw a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
  • Added a new Intelligence/Dexterity gem - Lightning Spire Trap: Throw a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed affects how frequently it strikes. Has a higher chance to critically strike shocked enemies.
  • Added 31 new unique items, 4 of which were designed by our supporters.
  • Added 2 new Rogue Exiles, based on submissions by competition winners.
  • Added 22 new Divination Cards.
  • Added new corrupted implicits which can appear on items corrupted by Vaal orbs, bringing the total to approximately 176. Many of the old implicits were buffed or moved to different items, and some were disabled. Generally, corrupted implicits are now more powerful on average.
  • Added a new feature - Always Attack Without Moving: This feature prevents your character from moving while using skills where this is toggled on, as if you are holding down your "Attack in Place" key. This can be toggled on and off of individual skills in the skill bar. This feature can also be used on movement skills to prevent the skill from "namelocking" (ie. locking onto an enemy).
  • Minor New Content and Features:
  • Added 39 new Labyrinth Enchantments for existing skills, and 43 for new skills. Enchantments for existing skills which have undergone significant reworking may not appear any more due to mechanical changes making them nonfunctional, such as enchantments which modify the cooldown of trap skills. Existing versions of these enchantments will now grant increased damage with that skill at the same value.
  • Added 6 dangerous new Nemesis mods.
  • Added 8 new Grandmasters to the Hall of Grandmasters unique map, and replaced 2 existing ones.
  • Added 3D art for the following unique items: Ambu's Charge, Apep's Rage, Bloodseeker, Chin Sol, Cloak of Tawm'r Isley, Cospri's Malice, Cospri's Will, Darkray Vectors, Death's Hand, Doomfletch, Doomsower, Doon Cuebiyari, Dreamfeather, Dying Breath, Empire's Grasp, Great Old One's Ward, Greed's Embrace, Haemophilia, Ichimonji, Infernal Mantle, Infractem, Innsbury Edge, Kingsguard, Kondo's Pride, Kongor's Undying Rage, Maligaro's Lens, Maloney's Nightfall, Mon'tregul's Grasp, Moonsorrow, Nomic's Storm, Null's Inclination, Pillar of the Caged God, Piscator's Vigil, Queen of the Forest, Reaper's Pursuit, Repentance, Sentari's Answer, Shackles of the Wretched, Sin Trek, Snakebite, Soul Mantle, Terminus Est, The Baron, The Beast Fur Shawl, The Broken Crown, The Goddess Bound, The Restless Ward, Veil of the Night, Victario's Charity, Voltaxic Rift, Wyrmsign
  • Updated the 2D and 3D art of Tabula Rasa to look less like a sweatshirt your grandmother gave you that was several sizes too large.
  • Updated the appearance of the totems found in the Beast areas in Acts 4 and 9.
  • Targets for the Pale Council Prophecy chains now show up on the minimap.
  • Ground effects of all types (such as chilled ground) have been updated. They should be clearer to see and better for performance.
  • Made several skill performance optimisations, most notably Molten Strike's performance at high projectile volumes.
  • World and Map areas can now have multiple sub-areas. This means you can now, for example, find a Zana mission in the same map as a Labyrinth trial, Abyssal Depths, or an Elder Guardian. Please note that only the most recently opened sub-area of any given area will stay open indefinitely, and others will eventually expire as if it were any other inactive instance. Expired sub-areas become inaccessible, rather than simply resetting.
  • The item filter now supports sorting by gem levels, stack sizes and explicit item mods.
  • You can now filter the social panel with Ctrl+F.
  • Updated the Loreweave, Kingmaker, and The Taming vendor recipes to give Shaper and Elder results if all the inputs were Shaper or Elder items. Elder/Shaper Breach items now also maintain their status if they are transformed with a Blessing.
  • Continued to incrementally improve the sound, art, effects and environments.
  • Character Balance:
  • Modifiers to skill duration no longer modify the duration of traps, totems or mines, but will continue to modify the duration of skills cast by traps, totems and mines if those skills have a duration.
  • Ignite now deals 50% of the igniting hit's damage per second over 4 seconds (up from 40% per second).
  • You can now have up to 15 traps active at a time (up from 3).
  • Skill Balance:
  • Supports which cause skills to create traps, totems or mines will no longer grant that skill the duration tag.
  • Traps:
  • The interaction between trap skills with cooldowns and sources of additional traps thrown (such as the Multiple Traps or Cluster Trap Supports) has been changed, and now work as they did with Vaal Lightning Trap previously. Namely, additional traps can only be thrown if the skill has at least one extra trap cooldown stockpiled, and only as many additional traps will be thrown as there are cooldowns stockpiled. In other words, if you have three Seismic Traps stockpiled and have the Shaper's additional trap glove mod, you'll throw two traps and consume two Seismic Trap cooldowns. If you only have two cooldowns stockpiled and attempt to throw three Seismic Traps via the Multitrap support, you will only throw two traps.
  • As a result of this change to trap cooldowns, the following trap skills no longer have a cooldown: Fire Trap, Lightning Trap, Ice Trap.
  • The trap model has been updated.
  • Fire Trap:
  • No longer has a cooldown.
  • Now requires level 12.
  • Now deals 7-11 fire damage when triggered at gem level 1 (up from 2-4), up to 410-616 at gem level 20.
  • The burning ground it creates now deals 24.1 fire damage per second at gem level 1 (up from 3.6), up to 1362.8 fire damage per second at gem level 20 (up from 701.2). This damage is now modified by spell damage modifiers.
  • Base duration of the burning ground is now 1.75 seconds (down from 8 seconds).
  • Now has 1% increased fire damage per 1% gem quality (previously had 3% increased burning damage per 2% gem quality).
  • Now deals added fire damage against burning enemies.
  • Now has an added damage effectiveness of 200% (up from 100%).
  • Bear Trap:
  • Now applies a debuff on the affected enemy. The debuff lingers for a duration after the immobilising effects wear off. While debuffed, enemies take 15% increased damage from traps and mines, and have 80% less movement speed. This movement speed gradually recovers back to normal over the course of the debuff's duration.
  • Now has a 4 second cooldown (up from 3).
  • Mana cost has been lowered at all levels. Now costs 6 mana at gem level 1 (down from 11), up to 23 mana at gem level 20 (down from 46)
  • Now has a base critical strike chance of 6% (up from 5%).
  • Lightning Trap:
  • No longer has a cooldown.
  • Now deals 14-41 lightning damage at gem level 1 (from 3-62), up to 279-838 at gem level 20 (from 52-979).
  • Now has 1% increased lightning damage per 1% gem quality, and 1% increased effect of shock per 2% gem quality (previously had 1% increased trap throwing speed per 2% gem quality). Incredible value!
  • Now has 80% increased critical strike chance against shocked enemies, growing as the gem levels, up to 118% at gem level 20.
  • Now has a lower mana cost at higher gem levels, up to 20 mana at gem level 20 (from 24).
  • Now has a base critical strike chance of 6% (up from 5%).
  • Now has an added damage effectiveness of 100% (up from 90%).
  • Now fires projectiles with a random rotation, as opposed to targeting an enemy.
  • Ice Trap:
  • No longer has a cooldown.
  • Now deals 48 -72 cold damage at gem level 1 (from 60-90), up to 414-620 at gem level 20 (from 519-778).
  • Now has a lower mana cost at higher gem levels, up to 22 mana at gem level 20 (from 25).
  • Conversion Trap:
  • Trap duration lowered to 4 seconds (from 8).
  • Mana cost has been lowered at all levels. Now costs 6 mana at gem level 1 (down from 16), up to 23 mana at gem level 20 (down from 37)
  • Specific Skill Changes:
  • Many skills have received significant balance or mechanical changes. As always, these changes affect all sources of the skill.
  • The following skills have received significant mechanical changes:
  • Infernal Blow:
  • Previously placed a debuff for 0.5 seconds on enemies hit by the skill. If the targed died while the debuff was active, it exploded, dealing fire damage equal to 10% of its maximum life to other nearby enemies.
  • Now places a debuff for 0.8 seconds. Repeated hits refresh the duration of the debuff and add another stack. If the target dies while debuffed, it explodes, dealing 6% of the monster's base maximum life to nearby enemies, plus 66% of base attack damage per debuff. At 6 stacks of the debuff, the target explodes for 66% of base attack damage per debuff and the debuffs are consumed. Monsters slain by this explosion will still explode, dealing damage based on its life.
  • Now requires level 12.
  • Now has an added damage effectiveness and base damage of 100% at gem level 1 (down from 130%), up to 123% at gem level 20 (down from 160%).
  • Now grants additional melee range as it levels, up to +3 at gem level 20.
  • Rain of Arrows:
  • Previously dealt damage in an area based on weapon damage.
  • Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random.
  • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 110%), up to 50% at gem level 20 (down from 129%).
  • Charged Dash:
  • Previously moved a projection of the attacker in a straight line while channelling, dealing damage along that path based on attack speed and distance travelled only when the skill ceased channelling.
  • Now moves a projection of the attacker in a direction based on the cursor's position relative to the player (not just in a straight line). Deals pulses of damage along this path every 2 stages while channelling. When channeling ends, it deals 75% of base damage per stage. If the skill has reached its maximum number of stages or maximum distance, it deals 150% more base damage with each pulse.
  • The projection's path is limited by a set distance from the player as well as by the total distance travelled by the projection. Movement speed affects this distance.
  • Now has an added damage effectiveness and base damage of 75% at gem level 1 (down from 90%), up to 92.1% at gem level 20 (down from 109%).
  • Incinerate:
  • Previously fired short-duration projectiles in front of the caster while channelling, dealing 50% more damage with hits and ailments for each stage.
  • Now deals area-of-effect damage in a cone in front of the caster while channelling, dealing 25% more damage with hits and ailments for each stage. The angle of the cone increases by up to 300% while channelling. When the channeling ends, a final wave is released which deals 500% more damage with hits and Ignite. This final wave always ignites.
  • Now increases fire damage by 1% per 1% quality on the skill gem (previously increased projectile speed by 2% per 1% quality).
  • Ground Slam:
  • Previously dealt damage in a cone in front of the attacker, based on weapon damage.
  • Now deals damage in a cone in front of the attacker, based on weapon damage, but also deals up to 40% more damage to closer targets at gem level 1, up to 49% at gem level 20.
  • Now has a significantly wider area of effect.
  • Now has an added damage effectiveness and base damage of 100% at gem level 1 (up from 90%), up to 123% at gem level 20 (up from 120%).
  • Can be used with axes.
  • Cold Snap:
  • Previously dealt cold damage in an area.
  • Now deals cold damage in an area, then creates an area of chilled ground which deals cold damage over time and expands over its duration to up to twice its original size. This effect lasts 6 seconds.
  • Now deals 24-35 cold damage at gem level 1 (up from 9-13), up to 534-800 cold damage at gem level 20 (up from 462-693).
  • Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).
  • Now requires level 16.
  • Now requires 18 dexterity at gem level 1 (Previously only required intelligence).
  • Now has an added damage effectiveness of 180% (up from 120%).
  • Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.
  • Power Siphon:
  • Now has an added damage effectiveness and base damage of 125% at gem level 1 (down from 130%), up to 150.7% at gem level 20 (down from 160.4%).
  • Now has a mana cost of 7 at gem level 1 (down from 13), up to 11 at gem level 20 (down from 15).
  • "Now has 20% increased critical strike chance per power charge. "
  • "Now has +10% to critical strike multiplier per power charge. "
  • Now has 20% chance to gain a power charge when you hit a rare or unique enemy.
  • Now fires 4 additional projectiles at gem level 1, up to 7 at gem level 20.
  • Now automatically targets enemies in front of you. Each projectile will target a different enemy.
  • Double Strike:
  • Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
  • Now has an added damage effectiveness and base damage of 93.9% at gem level 20 (down from 96.6%).
  • Now grants additional melee range as it levels, up to +3 at gem level 20.
  • Lacerate:
  • Now has an added damage effectiveness and base damage of 60% at gem level 1 (down from 95%), up to 73.7% at gem level 20 (down from 117.8%).
  • Now gains up to +9 to area of effect radius at gem level 20 (up from +5).
  • Now has 25% chance to cause bleeding on hit.
  • Now deals 25% more damage with hits and ailments against bleeding enemies.
  • No longer has 25% less attack speed.
  • Arc:
  • Now has an added damage effectiveness of 90% (up from 70%).
  • Now deals 7-37 lightning damage at gem level 1 (up from 2-35), up to 152-862 lightning damage at gem level 20 (up from 47-886).
  • Now deals 15% more damage for each remaining chain.
  • Can now split to an extra enemy whenever it chains. These splits cannot then chain.
  • Chains 4 times at level 1, up to 7 times at level 20.
  • Elemental Hit:
  • Previously added damage of a random element to an attack against a single target.
  • Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
  • Now deals 10% more damage per elemental ailment on enemies.
  • Now has 30% chance to freeze, shock and ignite (up from 10%), which grows as the gem levels, up to 49% at gem level 20.
  • Now requires level 12.
  • Now actually shows the correct DPS in the tooltip.
  • The following skills have recieved numerical balance changes.
  • Storm Burst:
  • Now deals 31-47 lightning damage at gem level 1 (up from 9-13), up to 183-275 lightning damage at gem level 20 (up from 50-76).
  • Now deals 65% more area damage (down from 250% more), triggered when channelling ceases.
  • Now has an added damage effectiveness of 40% (up from 10%).
  • Area of effect increased by 10%.
  • Orb of Storms:
  • Now deals 2-5 lightning damage at gem level 1 (up from 1-3), up to 118-353 lightning damage at gem level 20 (up from 59-177).
  • Now has an added damage effectiveness of 45% (up from 20%).
  • Increases to cast speed now affect Orb of Storms strike rate.
  • Ball Lightning:
  • Now deals 2-35 lightning damage at gem level 1 (up from 2-32), up to 22-420 lightning damage at gem level 20 (up from 14-260). Dank.
  • Now has an added damage effectiveness of 35% (up from 20%).
  • The projectile's base speed is now 33% faster. The projectile hits 33% more frequently to compensate.
  • The base radius has increased by 10%.
  • Bladefall:
  • Now has 100% increased critical strike chance.
  • Now has 20% reduced critical strike chance per volley, as well as 6% less damage per volley. Previously there was no penalty per volley to critical strike chance.
  • Now has a cast time of 0.7 seconds (down from 0.8)
  • Earthquake:
  • The base delay between the intial attack and the aftershock is now 1 second (down from 1.5 seconds).
  • The aftershock now deals more damage as the gem levels, dealing 69% more damage at gem level 20 (up from 50%).
  • Flame Surge:
  • Now deals even more damage with hits against burning enemies as the gem levels up, up to 88% more at gem level 20 (up from 50% at all levels.)
  • Now has an added damage effectiveness of 120% (up from 100%).
  • Firestorm:
  • Now deals 4-11 fire damage at gem level 1 (up from 4-10), up to 202-302 fire damage at gem level 20 (up from 162-243).
  • Frost Bomb
  • Now deals 14-21 cold damage at gem level 1 (up from 10-14), up to 959-1439 cold damage at gem level 20 (up from 521-781).
  • Now has a 2 second delay before exploding, and applies a debuff which lasts 5 seconds and grants -25% cold resistance to affected enemies. (Previously had a 3.5 second delay before exploding, and applied a debuff which lasted 2 seconds and granted -20% cold resistance to affected enemies.)
  • Now has an added damage effectiveness of 200% (up from 130%).
  • Fireball:
  • Now deals 7-10 fire damage at gem level 1 (same as previously), up to 890 to 1335 fire damage at gem level 20 (up from 739-1109).
  • Now has a cast time of 0.75 seconds (down from 0.85 seconds).
  • Now gains up to +4 to the explosion's radius at gem level 20 (up from +3).
  • Now has an added damage effectiveness of 160% (up from 100%).
  • Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.
  • Flameblast:
  • Now deals 90% more damage with ailments for each stage (up from 50%).
  • Now has +5% chance to ignite for each stage.
  • Now costs 3 mana at gem level 1 (down from 6), up to 6 mana at gem level 20 (down from 9).
  • Magma Orb:
  • Now deals 8-10 fire damage at gem level 1 (up from 6-9), up to 699-1049 fire damage at gem level 20 (up from 637-956).
  • The speed at which the projectile bounces has been significantly increased.
  • Spark:
  • Now deals 1-20 lightning damage at gem level 1 (same as previously), up to 52-997 damage at gem level 20 (up from 44-832).
  • Now gains 1% increased projectile speed per gem level, up to 19% increased projectile speed at gem level 20.
  • Projectiles now have a base duration of 2 seconds (up from 1.5).
  • Now has an added damage effectiveness of 100% (up from 70%).
  • Bodyswap:
  • Now has a cast time of 0.6 seconds (down from 0.8)
  • Blade Vortex:
  • Now has 35% increased hit rate for each blade (up from 10%).
  • Now deals 35% more damage with hits and ailments for each blade (up from 30% for hits and 20% for ailments).
  • Now has 10% increased critical strike chance for each blade.
  • Now has a limit of 10 active spinning blades (down from 20).
  • Ethereal Knives:
  • Now deals 6-9 physical damage at gem level 1 (up from 4-6), up to 457-685 physical damage at gem level 20 (down from 459-688).
  • Blast Rain:
  • Now converts 100% of physical damage to fire (up from 50%).
  • Now penetrates 15% fire resistance at gem level 1, up to 25% at gem level 20.
  • Barrage:
  • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 50%), up to 47.6% at gem level 20 (down from 61.4%).
  • Now fires 4 additional projectiles (up from 3).
  • Freezing Pulse:
  • Now deals 7-11 cold damage at gem level 1, up to 798-1197 cold damage at gem level 20 (up from 689-1034).
  • The projectile now moves more quickly at the start and slowly decelerates.
  • The damage now drops to 50% at maximum distance (up from 0%).
  • Ice Crash:
  • Can now be supported by Multistrike.
  • Doryani's Touch:
  • Can now be supported by Multistrike.
  • Static Strike:
  • Now correctly states that the explosion cannot be evaded or dodged.
  • Wither:
  • Clarified the skill's description.
  • Essence Drain:
  • Now specifies it cannot be used by traps or mines.
  • Phase Run:
  • Cast time lowered to 0.25 seconds (from 0.5).
  • Tempest Shield:
  • Cast time lowered to 0.25 seconds (from 0.5).
  • Flame Dash:
  • When targeting an unwalkable area, it will now teleport you as close to the edge as it can, rather than not casting.
  • Frost Wall:
  • Now correctly has a random orientation when it targets the caster or has no specific target.
  • Vaal Skill Changes:
  • Vaal skill gems now also grant the base version of the skill at the same level and quality as the Vaal gem. For example, a Vaal Burning Arrow skill gem now grants both the Vaal Burning Arrow and the Burning Arrow skills.
  • Using a Vaal skill now prevents you from gaining souls for all Vaal skills for a short period of time after the skill is used. The duration of this effect varies from skill to skill.
  • Whereas previously the cost of Vaal skills would increase in areas after Act 5, and again after Act 10, the cost of all Vaal skills is now consistent throughout the game. This is worth keeping in mind when looking at the following changes, as although many Vaal skill costs have been raised when compared to their base cost previously, they are typically now lower than the cost you would have paid in higher-level areas.
  • Damaging rare enemies now generates 1 Vaal soul per 2% life it loses, with a 1 second cooldown.
  • Damaging unique enemies now generates 3 Vaal souls per 2% life it loses, with a 1 second cooldown.
  • Specific Skill Changes:
  • The following skills have received significant mechanical changes:
  • Vaal Lightning Strike:
  • Previously infused enemies it hit with lightning, causing lightning to arc to other nearby enemies.
  • Now attaches an orb of lightning to the enemy it hits, or the ground if it does not hit an enemy. This orb fires lightning projectiles to other nearby enemies (or in random directions if there are no enemies close enough) for the skill's duration. This also damages any enemy it is attached to.
  • Now has an added damage effectiveness and base damage of 80% at gem level 1 (down from 100%), up to 98.2% at gem level 20 (down from 122.8%).
  • Now lasts 8 seconds at all gem levels (previously lasted 5 seconds at gem level 1, up to 8.8 at gem level 20).
  • Now requires 20 souls per use (up from 16), and can store 1 use (down from 3)
  • Now prevents you from gaining Vaal souls for 8 seconds after use.
  • Vaal Arc:
  • Previously chained +40 times.
  • Now deals 38-64 lightning damage at gem level 1 (up from 2-35), up to 924-1539 lightning damage at gem level 20 (up from 49-939)
  • Now requires 25 souls per use (down from 32).
  • Now deals 15% more damage for each remaining chain.
  • Now increases shock duration by 100%.
  • Now increases the effect of shock by 100%.
  • Now chains 5 times, but each chain can split to another enemy (from which it can also chain). This number grows as it levels.
  • Now causes your Arc damage to be lucky for 4 seconds.
  • Now has an added damage effectiveness of 180% (up from 80%).
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • Vaal Cold Snap:
  • Previously created a snowflake-shaped area of chilled ground which lasted 10 seconds.
  • Now deals 35-53 cold damage at gem level 1 (up from 11-17), up to 800 to 1201 cold damage at gem level 20 (up from 600-901).
  • Now creates an area of chilled ground in a circle around the caster, which deals cold damage over time for 4 seconds.
  • Now requires 35 souls to use (up from 32).
  • Now prevents you from gaining Vaal souls for 14 seconds after use.
  • Now has a 100% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.
  • Vaal Detonate Dead:
  • Would previously chain to other nearby corpses until there were no other nearby corpses left.
  • Now places a marker then detonates the nearest corpse, then after a short delay finds and detonates the next closest corpse in a large radius. It repeats this until there are no corpses in the large radius of the marker, or until it has detonated 22 corpses, with the delay growing slightly every time it repeats.
  • Now deals 15 to 21 fire damage at gem level 1 (up from 3-5), up to 1235-1852 at gem level 20 (up from 251-376), in addition to fire damage equal to 9% of the detonated corpse's maximum life (up from 8%).
  • Now gains 1% increased area damage per 1% gem quality (previously gained 1% increased cast speed per 1% gem quality).
  • Now prevents you from gaining Vaal souls for 8 seconds after use.
  • Now has an added damage effectiveness of 150% (up from 100%).
  • Vaal Double Strike:
  • Previously generated a double of your character which would attack enemies for a duration of 3.6 seconds at gem level 1, up to 5.5 seconds at gem level 20.
  • Previously required 16 souls to use, with the capacity to store 3 uses.
  • Now has an added damage effectiveness and base damage of 33% at gem level 1 (down from 70%), up to 40% at gem level 20 (down from 85%).
  • Now creates two doubles of your character for a duration of 8 seconds at all levels.
  • Now adds melee range as it levels up, up to +3 at gem level 20.
  • Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
  • Now requires 30 souls to use, with the capacity to store 2 uses.
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Vaal Rain of Arrows:
  • Previously dealt damage in an area of effect, pinning enemies hit by it in place for a duration.
  • Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random. This is then repeated 3 additional times.
  • Now maims on hit, with 150% increased effect of maim.
  • Now has an added damage effectiveness and base damage of 80% at gem level 1 (down from 140%), up to 100.1% at gem level 20 (down from 169%).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Vaal Ground Slam:
  • No longer knocks back enemies.
  • No longer has 100% increased knockback distance.
  • Now deals 185% of base damage at gem level 1 (up from 160%), up to 226.8% at gem level 20 (up from 198%).
  • Now increases stun duration by 200%.
  • Now deals up to 40% more damage to closer enemies at gem level 1, up to 49% at gem level 20.
  • Now gains up to +9 to radius as it levels up (up from +6).
  • Now requires 15 souls to use (down from 24) and can store up to 3 uses.
  • Now prevents you from gaining Vaal souls for 2 seconds after use.
  • Vaal Righteous Fire:
  • Previously removed all of your energy shield and all but one life, instantaneously dealing fire damage to all nearby enemies based on the amount of life and energy shield lost.
  • Now removes 30% of your life and energy shield and creates a Righteous Fire aura around you which burns enemies within its radius based on the amount of life and energy shield lost for 4 seconds. It also looks pretty neat now.
  • Now deals 161% of life and energy shield lost as burning damage per second at gem level 1, up to 180% at gem level 20.
  • Now also grants 20% more spell damage while active at gem level 1, up to 39% more spell damage at gem level 20. This is multiplicative with Righteous Fire's more spell damage effect.
  • Now gains 1% increased burning damage per 1% gem quality (previously gained 1% increased spell damage per 1% quality).
  • Now requires 40 souls per use (up from 16).
  • Now prevents you from gaining Vaal souls for 12 seconds after use.
  • Vaal Flameblast:
  • Previously created a flameblast which grew without needing to be channelled until it reached 10 stages, then exploded.
  • Now creates a flameblast which shrinks without needing to be channelled, and explodes every 5 stages, until it reaches 15 stages. Each subsequent explosion is stronger than the last.
  • Now deals 90% more damage with ailments for each stage (up from 55%).
  • Now has +5% chance to ignite for each stage.
  • Now requires 30 souls per use (up from 16).
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Vaal Storm Call:
  • No longer triggers other Vaal Storm Calls at the end of its duration.
  • Now deals 14-26 lightning damage at gem level 1 (previously 13-25), up to 370-687 lightning damage at gem level 20 (previously 302-560).
  • The frequency of lightning strikes has been adjusted. It will now strike less frequently but can strike the same target multiple times in a row (previously, each target had a short cooldown which prevented this).
  • Lightning strikes now deal damage in an area, not just to the struck enemy.
  • The period of time between strikes now scales alongside the skill's duration. Reducing Vaal Storm Call's duration will now also shorten the delay between lightning strikes.
  • Now has a base duration of 6 seconds (up from 3).
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Area of effect of the primary strike (the final one) increased by approximately 33%.
  • Vaal Power Siphon:
  • Now has an added damage effectiveness and base damage of 150% at gem level 1 (up from 125%), up to 184.2% at gem level 20 (up from 155.4%).
  • Now requires 15 souls per use (down from 24) and can store 2 uses.
  • Now has 20% increased critical strike chance per power charge.
  • Now has +10% to critical strike multiplier per power charge.
  • Now grants a power charge when you hit a rare or unique enemy.
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • The following skills have received numerical balance changes:
  • Vaal Lightning Trap:
  • Now deals 14-41 lightning damage at gem level 1 (from 3-62), up to 279-838 at gem level 20 (from 52-979).
  • Now costs 20 souls per use (up from 16) and can store 3 uses.
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Now fires projectiles with a random rotation, as opposed to targeting an enemy.
  • Vaal Spectral Throw:
  • Now deals 91% of base damage at gem level 1 (up from 70%), up to 135.5% of base damage at gem level 20 (up from 104.2%).
  • Now fires 4 additional projectiles.
  • Now requires 10 souls per use (up from 8) and can store 3 uses.
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Vaal Burning Arrow:
  • Now has 30% chance to ignite enemies at gem level 1 (up from 20%), up to 49% chance to ignite enemies at gem level 20.
  • Now deals 30% more damage with ignite at gem level 1, up to 68% more damage with ignite at gem level 20. No longer grants increased burning damage.
  • Explosion radius is now 13% larger.
  • Now pierces 3 additional targets (rather than all).
  • Now requires 20 souls per use (up from 12) and can store 3 uses.
  • Now prevents you from gaining Vaal souls for 2 seconds after use.
  • Vaal Fireball:
  • Now deals 7-10 fire damage at gem level 1 (down from 8-11), up to 890-1335 fire damage at gem level 20 (up from 560-841).
  • Now has 20% chance to ignite enemies at gem level 1, up to 39% at gem level 20.
  • Now gains up to +4 to the explosion's radius at gem level 20.
  • Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.
  • Now gains 1% chance to ignite enemies per 2% gem quality (down from 2% chance to ignite per 1% gem quality).
  • Now has an added damage effectiveness of 160% (up from 125%).
  • Now requires 30 souls per use (down from 32).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Vaal Spark:
  • Now requires 30 souls per use (down from 48).
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Now gains increased projectile speed as the gem levels up.
  • Vaal Summon Skeletons:
  • Now requires 50 souls per use (up from 32).
  • Now prevents you from gaining Vaal souls for 10 seconds after use.
  • Vaal Glacial Hammer:
  • Now requires 15 souls per use (up from 12).
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • Vaal Cyclone:
  • Now requires 35 souls per use (up from 32).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Vaal Molten Shell:
  • Now requires 50 souls per use (up from 48).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Vaal Clarity:
  • Now requires 30 souls per use (up from 16).
  • Now prevents you from gaining Vaal souls for 12 seconds after use.
  • Vaal Discipline:
  • Now requires 50 souls per use (up from 24).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
  • Vaal Grace:
  • Now requires 50 souls per use (up from 24).
  • Now prevents you from gaining Vaal souls for 9 seconds after use.
  • Vaal Haste:
  • Now requires 50 souls per use (up from 24).
  • Now prevents you from gaining Vaal souls for 6 seconds after use.
  • Vaal Immortal Call:
  • Now requires 100 souls per use (up from 48).
  • Now prevents you from gaining Vaal souls for 8 seconds after use.
  • Can no longer be obtained via corruption, Vaal side area, or divination card.
  • Vaal Lightning Warp:
  • Now requires 20 souls per use (up from 16).
  • Now prevents you from gaining Vaal souls for 2 seconds after use.
  • Can no longer be obtained via corruption, Vaal side area, or divination card.
  • Vaal Ice Nova:
  • Now requires 25 souls per use (up from 24)
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • Vaal Reave:
  • Now requires 35 souls per use (up from 24).
  • Can now store up to 2 uses (from 1).
  • Now prevents you from gaining Vaal souls for 4 seconds after use.
  • Vaal Breach:
  • Now requires 100 souls per use (up from 48).
  • Now prevents you from gaining Vaal souls for 40 seconds after use.
  • Gluttony of Elements:
  • Now has a base duration of 5 seconds (down from 6).
  • Now has a cast time of 0.5 seconds (down from 1 second).
  • Now requires 100 souls per use (up from 48).
  • Now prevents you from gaining Vaal souls for 16 seconds after use.
  • Support Gem Balance:
  • Trap Support:
  • No longer grants supported skills more trap damage.
  • No longer has a cooldown.
  • Now has a mana multiplier of 110% (down from 140%).
  • Now grants supported skills increased trap throwing speed, up to 10% at gem level 20.
  • Multiple Traps Support:
  • Now has a mana multiplier of 140% (down from 160%).
  • Trap Cooldown Support/Advanced Traps Support:
  • Has been renamed to Advanced Traps Support.
  • Now grants supported trap skills 15% increased cooldown recovery speed at gem level 1 (down from 30%), up to 25% increased cooldown recovery speed at gem level 20 (down from 49%).
  • Now grants supported trap skills 10% increased skill duration at gem level 1, up to 29% at gem level 20.
  • Now grants supported trap skills 15% increased trap throwing speed at gem level 1, up to 34% at gem level 20.
  • Now has a mana multiplier of 120% (up from 110%)
  • Trap and Mine Damage Support:
  • Now grants supported skills 30% more trap and mine damage at gem level 1 (up from 20%), up to 49% at gem level 20 (up from 39%).
  • Endurance Charge on Melee Stun Support
  • Now causes supported skills to deal 4% more damage per endurance charge (up from 3%).
  • Chance to Ignite Support/Combustion Support:
  • Has been renamed to Combustion Support.
  • Now lowers the fire resistance of enemies ignited by supported skills, inflicting -10% fire resistance at gem level 1, down to -19% at gem level 20.
  • Hypothermia Support:
  • Now causes supported skills to deal 20% more cold damage over time at gem level 1, up to 39% at gem level 20.
  • Now supports skills which deal damage over time.
  • Power Charge on Critical Support:
  • Now causes supported skills to deal 4% more damage per power charge.
  • Deadly Ailments Support:
  • Now causes supported skills to deal 45% more damage with ailments at gem level 1 (up from 40%), up to 64% at gem level 20 (up from 59%).
  • Now causes supported skills to deal 10% less damage with hits (down from 20%).
  • Elemental Proliferation Support:
  • Elemental ailments caused by supported skills now spread in a radius of 12 at gem level 1 (up from 10). This now grows as the gem levels, up to 15 at gem level 20.
  • Ignite Proliferation Support:
  • Ignites caused by supported skills now spread in a radius of 14 at gem level 1, up to a radius of 20 at gem level 20 (up from 16).
  • Now causes supported skills to deal 20% more damage with ignite at gem level 1 (up from 0), up to 39% at gem level 20 (up from 19%).
  • Ancestral Call Support:
  • Can no longer support Vaal skills.
  • Passive Tree Balance:
  • There were two primary goals with the passive tree adjustments: Provide more power to ignite builds without providing more power to other burning damage builds, and rebalance trap and mine passives. To that end, most of the reductions to trap and mine passives occur to trap throwing speed and mine placement speed. This was to bring them more closely in line with cast speed. Trap cooldown recovery was also targeted, as many bread-and-butter traps no longer have cooldowns, and the traps introduced in this patch are strong enough to warrant their longer cooldowns.
  • To better enable trap builds from level 1, the Shadow's starting area has received numerous changes.
  • The first two passives of the Shadow's top starting path now both grant increased damage (rather than increased elemental damage).
  • The top passives of the Shadow's starting top cluster now grant increased trap and mine damage (rather than increased cast speed).
  • The bottom passives of the Shadow's starting bottom cluster now grant increased cast speed as well as attack speed.
  • Trickery (near the Shadow's start) now grants increased damage (rather than increased elemental damage).
  • The Saboteur cluster (near the Shadow) has moved even closer to the Shadow. One of its small passives now grants 4% increased trap throwing speed and 4% increased mine laying speed (down from 8%).
  • The passives leading to Clever Construction on the trap and mine wheel near the shadow now each grant 4% increased trap throwing speed and 4% increased mine laying speed (down from 5%).
  • The far side of the trap and mine wheel near the Shadow has a new notable - Devastating Devices: 50% increased critical strike chance with traps and mines, 40% increased trap trigger area of effect, and 40% mine detonation area of effect.
  • The passive skills on either side of Devastating Devices have completely changed. One grants +15% to trap and mine critical strike multiplier, the other grants 20% increased critical strike chance with traps and mines.
  • The Master Sapper cluster (previously near the Ranger) has been moved between the Ranger and the Shadow. It now has 4 passives (down from 6), and grants a total of 68% increased trap damage (down from 92%), 4% increased trap throwing speed (down from 12%), and 20% increased trap trigger area of effect (down from 40%).
  • The Expeditious Munitions cluster has moved where Saboteur used to be. It now grants 20% increased trap damage (up from 15%) and 8% increased trap throwing speed (down from 15%). The two passives leading to the notable now each grant 4% increased trap throwing speed (down from 6%).
  • Hasty Reconstruction (between the Witch and Shadow) now grants 10% increased cooldown recovery speed for throwing traps (down from 20%) and the passive immediately before it now grants 5% increased cooldown recovery speed for throwing traps (down from 10%).
  • Celestial Judgement's (near the Templar) elemental resistance penetrations are now 5% (up from 2%).
  • Heart of Flame (near the Witch) now causes damage to penetrate 6% fire resistance (up from 3%). The passives leading to it now grant a total of 57% increased fire damage (up from 46%).
  • Breath of Flames (right next to Heart of Flame) now grants 20% increased ignite duration (up from 10%), 20% increased burning damage (down from 30%), 20% chance to ignite (up from 5%) and 20% increased fire damage (up from not giving any at all). The three passives leading to it now give a total of 20% increased burning damage (down from 40%), and 30% increased fire damage (previously none).
  • Heart of Thunder (also near the Witch) now causes damage to penetrate 6% lightning resistance (up from 3%). The passives leading to it now grant a total of 57% increased lightning damage (up from 48%).
  • Breath of Lightning (next to Heart of Thunder) now grants 20% increased lightning damage (up from 12%). The three passives leading to it now each grant 10% increased lightning damage (up from 8%).
  • Heart of Ice (guess where!) now causes damage to penetrate 6% cold resistance (up from 3%). The passives leading to it now grant a total of 57% increased cold damage (up from 48%).
  • Breath of Rime (Near the Duelist. Kidding! It's next to Heart of Ice) now grants 20% increased cold damage (up from 12%). The three passives leading to it now each grant 10% increased cold damage (up from 8%).
  • Holy Fire (between the Witch and Templar) now grants 40% increased burning damage (down from 60%), 20% increased fire damage (previously none), and 15% chance to ignite (previously none). The passives leading to it which previously granted 20% increased burning damage now grant 12% increased burning damage and 8% increased fire damage. The passive next to Holy Fire which grants 5% chance to ignite now also grants 8% increased fire damage.
  • Ascendancy Balance:
  • The Elementalist's Beacon of Ruin now proliferates elemental ailments in a radius of 18 (up from 12). It no longer grants 20% increased effect of non-damaging ailments, and instead grants 20% more damage with ignite.
  • Each of the Saboteur's passives which previously granted increased elemental damage now grant increased trap and mine damage instead.
  • Each of the Saboteur's small passives which previously granted 8% increased trap throwing speed now grant 5% increased trap throwing speed.
  • Each of the Saboteur's small passives which previously granted 8% increased mine laying speed now grant 5% increased mine laying speed.
  • The Saboteur's Perfect Crime now grants 10% increased cooldown recovery speed for throwing traps (down from 20%).
  • The Saboteur's Chain Reaction now grants 15% increased cooldown recovery speed for throwing traps (down from 30%).
  • Item Balance:
  • The Merciless and Eternal Labyrinth Arc enchantments that grant additional chains now grants +1 to chain from the Merciless Labyrinth (down from 2) and +2 chains in the Eternal Labyrinth (down from +3). Existing enchantments won't change unless a Blessed Orb is used, so don't do that.
  • The Merciless and Eternal Labyrinth Bear Trap enchantments that grant increased cooldown recovery speed now grant half as much. Existing versions won't change unless a Blessed Orb is used.
  • The Merciless and Eternal Labyrinth Charged Dash enchantments that grant added radius to the skill's final area of effect now grants +4 radius from the Merciless Labyrinth (down from +6) and +6 radius from the Eternal Labyrinth (down from +9). Existing versions won't change unless a Blessed Orb is used, but why on earth would you do that?
  • There may be further changes to existing Labyrinth enchantments over the coming days, related to the broad skill rebalance.
  • Disabled the "Avoid Stun While Casting Storm Burst" enchantment from appearing.
  • Disabled the "Reduced Ball Lightning Projectile Speed" enchantment from appearing.
  • Several sources of accuracy on weapons which should have been local to the weapon were global. These have been changed to local. This primarily affects weapons crafted with accuracy on Vagan's Sharpening Wheel, as well as several unique items (see the unique item balance section below). Implicit increases to accuracy such as the ones found on sword basetypes are now all global.
  • Descriptions of dodge and spell-dodge chance have been standardised.
  • Vaal vessels found in Vaal side areas or by placing a Vaal fragment in the map device now drop more items.
  • The Unearth skill gem now correctly drops at or above level 10.
  • The "of Warding" flask suffix can now appear on flasks with the Seething prefix.
  • The glowing effect on the Demigod's Triumph unique helmet is now part of the skin and can be transferred with a skin transfer.
  • The "detonates nearby corpses" mod on strongboxes will now detonate corpses more quickly.
  • The 5-for-1 magic or rare vendor recipe no longer maintains Shaper/Elder item status.
  • Updated the description of the Petrification Statue skill found on the Gorgon's Gaze item.
  • Unique Item Balance:
  • The following items have had their global accuracy modifiers replaced with local accuracy modifiers. Only builds which were dual-wielding any pair of these items will be affected. The affected items are: Rigwald's Command, Piscator's Vigil, Silverbranch, Silverbough, Quill Rain, Dreamfeather, Izaro's Dilemma, Rigwald's Charge, Kaom's Primacy, Marohi Erqi, Infractem, and Wideswing.
  • The Writhing Jar: Worms spawned from The Writhing Jar are now destroyed when hit. This overrides effects which would otherwise prevent them from dying, such as the one found on the unique gloves Southbound.
  • Stormfire: The "increased Burning Damage for each Enemy you have Shocked Recently" mod now only applies to enemies that were not already shocked. The description has been updated to clarify this.
  • Dyadus: No longer has the mod "Enemies chilled by you take 100% increased burning damage". Dyadus now has "100% increased Damage with Ignites inflicted on Chilled Enemies".
  • Rapid Expansion: Now limited to 2. With at least 40 Strength in Radius, it now grants Ground Slam a 35% chance to grant an Endurance Charge when you Stun an Enemy (up from 25%), and a 50% increased angle (up from 35%). Existing versions of this jewel can be updated with a Divine Orb.
  • Malachai's Artifice: Now correctly has 25% reduced effect of Elemental Equilibrium. It previously had 40%, despite saying 25%.
  • Primordial Harmony: Now grants your golems 30-45% increased cooldown recovery speed, to compensate for a bug that was fixed. Existing versions of this jewel can be updated with a Divine Orb.
  • Atziri's Reign: Now has a limit of 2. Existing copies of this jewel will automaticaly be updated to have this limit.
  • Perandus Manor: Now has a 100% chance to spawn Cadiro Perandus somewhere in it.
  • Xoph's Inception: Now proliferates Ignites in a radius of 15 (up from 12). Existing versions of this item can be updated with a Divine Orb.
  • Winter's Bounty: Now changes the skill from generating and having a cooldown override of Frenzy Charges to Power Charges. It now has a limit of 1. Existing copies of this jewel will automatically be updated to this new behaviour.
  • Bubonic Trail: Now has a neat new effect.
  • Monster Balance:
  • Added two new monster types to the Control Blocks in Act 10, as well as to maps. Several existing Kitava-themed monsters have also been added to maps.
  • Monsters which use Detonate Dead and Vaal Detonate Dead have been updated to use a version similar to the one used by Alira and Tolman in maps.
  • Shivershell now telegraphs that he will use his Detonate Dead skill before he uses it.
  • All versions of Alira now have a shorter cast time for her Detonate Dead.
  • Normal and Magic monsters from Breaches now drop significantly fewer items.
  • The boss of Thicket, The Primal One, no longer has a cooldown on his sunder when he enrages.
  • Several monsters which raised zombies were incorrectly using the player version of the skill, resulting in very strong zombies capable of slamming. They've been swapped over to a different version of the skill.
  • The attack range of Desecrated Thralls (Kitava's skeletons) has been increased by 25%.
  • Na'em, Bending Stone now deals the same damage with his projectiles at all ranges. The damage has been lowered by 30% to compensate. This skill now has a 4 second cooldown.
  • The cast time on Bameth, Shifting Darkness's Detonate Dead has been lowered.
  • Monsters which use Elemental Hit (such as Vaal Constructs) now use the cool new version.
  • The monster waves while attempting to open Weylam's War Chest will transition more quickly if you're killing them quickly.
  • The Elder now drops all of its loot, including the Watcher's Eye, at the very end of the encounter.
  • Maker of Mires in the Hallowed Ground map will now create clones more reliably.
  • The number and locations of spiders spawned during the Weaver encounter has been slightly adjusted.
  • Map Balance:
  • Once you have completed 20 maps while the Elder and its guardians are on your atlas without actually defeating any of them, there is a chance for the Elder and its guardians to disappear and remove the Elder-influence from the maps they were on. This will make it difficult to maintain an "Elder Ring", but will also allow players who weren't capable of defeating the Elder or its guardians to clear them from their atlas.
  • Shaper memory fragments XI through to XV no longer require you to defeat the Elder or its guardians in specific map tiers. Instead, defeating each guardian and the elder within ANY red-tier map will get you one of these fragments.
  • You can no longer get Shaper memory fragments XI through to XV from a map if you are not the map's owner.
  • Zana's Onslaught mod now also increases monster movement speed. Previously, this was not the case.
  • Pit of the Chimera is now more linear. Has slightly fewer monsters on average now to compensate.
  • Crystal Ore is also now more linear and has had its monster spawns slightly reduced to compensate.
  • The Vaal Temple map can no longer roll the Twinned mod or have the Deadly Twins prophecy trigger on it.
  • Malformation's layout has been significantly reworked to be more pleasant to run.
  • The magic monsters in the Burial Chambers boss room won't spawn so close to the entrance now.
  • The Perandus Manor is once again on the Atlas, connected to Chateau.
  • Zana League Mods Available During 3.3.0:
  • Level 2: Invasion (costs 2 Chaos Orbs): Area is inhabited by an additional Invasion boss. 20% increased quantity of items found in this area.
  • Level 3: Warbands (costs 3 Chaos Orbs): Area is inhabited by 3 additional Warbands. 20% increased quantity of items found in this area.
  • Level 4: Anarchy (costs 3 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles. 20% increased quantity of items found in this area.
  • Level 4: Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
  • Level 5: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond. 20% increased quantity of items found.
  • Level 6: Domination (costs 4 Chaos Orbs): Area contains 3 extra Shrines.
  • Level 7: Abyss (costs 5 Chaos Orbs): Area contains an additional Abyss.
  • Level 8: Breach (costs 6 Chaos Orbs): Area contains 2 additional Breaches.
  • Quest Rewards:
  • The Templar and Marauder can now both purchase Onslaught Support from a vendor after completing the prerequisite quest.
  • The Witch is now offered Herald of Ash as a quest reward, and can also purchase it from it a vendor after completing the prerequisite quest.
  • Changes to Cold Snap mean it is now available as a quest reward for the Witch and Shadow in Act 2, and is available to the Templar and Ranger from a vendor after completing the prerequisite quest.
  • PvP Balance:
  • In light of the extensive skill balance changes, PvP balance is still ongoing. We have PvP balance changes coming, and we'll add these notes when we have them.
  • Bug Fixes:
  • Fixed a bug where Soul Eater's buff description said it granted physical damage reduction and elemental resistances when it doesn't.
  • Fixed a bug where Sentari's Answer on an Animated Guardian owned by a player who also had Sentari's Answer and Necromantic Aegis would result in unintendedly high-level curses.
  • Fixed a bug where stats added to a skill by skill-specific mods would be copied to minions created by that skill. This caused a variety of unintended effects, the most notable of which was the cooldown modifier to Golem skills found on the unique jewel Primordial Harmony. In addition to its regular effect, the cooldown modifier was carried through to the Golem's cooldown skills, lowering those cooldowns as well.
  • Fixed a client crash that could occur during the Kitava encounter when Kitava hurls burning planks.
  • Fixed a bug where Yugul would fail to correctly transition between his various phases.
  • Fixed a bug where tutorial pages could retain their 'unread' exclamation marks even after being read.
  • Fixed a bug where shield crab shells would spontaneously vanish once knocked off.
  • Fixed a bug where Arakaali could become immune and unkillable if she hid while at extremely low life.
  • Fixed a bug with the Wither skill in which the duration of the debuffs it was applying were not being modified by all of the correct modifiers.
  • Fixed a bug where certain support combinations could allow Arcane Surge to support and trigger from attacks. This was unintended.
  • Fixed a bug where Arcane Surge would appear to be able to support traps, totems and mines when viewing gem links when it in fact can't.
  • Fixed some display issues with the Microtransactions Shop UI and other UI elements.
  • Fixed a crash that could occur while using Arborix, Augyre or Vulconus.
  • Fixed a bug where the Occultist's Forbidden Power would only grant a power charge once during sustained channelling, not every time the mana threshold was crossed.
  • Fixed a bug where weapon-swapping a weapon with Cremation while you had an instance of Cremation active would cause the Cremation to remain visually but actually stop functioning (now it will correctly disappear).
  • Fixed a bug where Izaro could introduce Argus after the player had already snuck in and killed Izaro's most loyal friend.
  • Fixed a bug where shrines could spawn atop rocks in the Vastiri Desert and Foothills areas (and other areas that used those tilesets).
  • Fixed a bug where Yeena's fireflies could spawn in unreachable locations.
  • Fixed a bug where the Rebirth prophecy could cause Bannon to become unrescuable in Act 10.
  • Fixed a bug where Doedre could occasionally use a skill while changing forms, causing the skill to come from an invisible entity.
  • Fixed a rare bug that could cause you to still have the Bandit Quest on your quest tracker despite already having Eramir's 2 skill point reward from completing that quest.
  • Fixed a bug which could cause you to not automatically be offered one of two quest rewards in Act 9 on turn-in.
  • Fixed a bug where Blood Rage was not counted as a buff for the purposes of Mantra of Flames.
  • Fixed a bug where swapping support gems in your mainhand weapon could cause your totems to die.
  • Fixed a bug where the Frost Blades effect was appearing farther back than intended.
  • Recently Added:
  • Burning Arrow:
  • Now has 30% chance to ignite at gem level 1, up to 49% at gem level 20 (up from 20% at all levels)
  • Now deals 30% more damage with ignite at gem level 1, up to 68% more damage with ignite at gem level 20.
  • No longer has increased burning damage.
  • Fixed a bug where Arcane Surge would appear to not be able to support traps, totems and mines when viewing gem links when it in fact can. Changed to: Fixed a bug where Arcane Surge would appear to be able to support traps, totems and mines when viewing gem links when it in fact can't.
  • Ground Slam:
  • Can be used with axes.
  • Vaal Cold Snap:
  • Now creates an area of chilled ground in a circle around the caster, which deals cold damage over time for 4 seconds.
  • Now prevents you from gaining Vaal souls for 14 seconds after use.
  • Vaal Righteous Fire:
  • Now prevents you from gaining Vaal souls for 12 seconds after use.
  • PvP Patch Notes:
  • Due to the removal of the cooldown, the Trap Support gem no longer has a scaling override. Skills supported by the Trap Support will undergo scaling based on trap throwing speed. The same is true of other trap skills whose cooldowns have been removed.
  • Due to the significant damage buff and capacity to hit more targets, Arc and vaal Arc now have a 25% damage penalty against players, in addition to the default PvP scaling (up from 5%).
  • Ball Lightning no longer has a 10% damage boost against players.
  • Cold Snap and Vaal Cold Snap use a T-override of 24 seconds for its damage over time component.
  • Vaal Blight's T-override is 1.5 seconds, matching Blight.
  • Vaal Righteous Fire's T-override is 15 seconds.
  • We will continue to monitor other skills in PvP. Please post any feedback you have in the PvP forums.

New in Path of Exile - Legion 3.2.3 (May 2, 2018)

  • Revamped the in-game Microtransaction store to have a larger and cleaner user interface. It'll now be easier to add new features to the store going forward.
  • Added the ability to filter store microtransactions by text like "infernal" or "wings".
  • Added 3D Art for the Bestiary Fenumus' Armour Set and Saqawal's Armour Set.
  • Added a new ability to Saqawal, First of the Sky. The boss will charge forward dealing damage as it runs followed by a powerful tail swipe at the end of the charge.
  • Fixed a bug where the corpses of Spirit Bosses could be destroyed.
  • Fixed a bug where cast animations for Aspect skills could be incorrect after changing areas.
  • Fixed a bug where monsters touched by Tormented Spirits were not correctly displaying the green flame effect, but only displaying a green glow.
  • Fixed a bug where the Legacy Armour Set was not as shiny as it once was.
  • Fixed a bug where the Talisman Challenger Trophy displayed an incorrect banner.
  • Fixed a bug where the client could sometimes freeze when typing into the 'Filter Friends' box in the Social panel.

New in Path of Exile - Legion 3.1.2 (Jan 18, 2018)

  • New Features:
  • There's now a UI option called "Advanced Mod Descriptions" which shows additional information about items when you press Alt. It breaks down the mods of the item into separate prefixes and suffixes, shows their possible ranges and what tiers they are. Please note that the tiers shown include all possible base types. For example, if Tier 5 of a mod is the highest that can appear on a ring, then it'll be listed as Tier 5 rather than Tier 1 on that ring. We are looking to improve this aspect in the future.
  • Added new helmet enchantments for Bodyswap and Despair. These are available from the Divine Font in the Merciless and Eternal Labyrinths.
  • Added a lightning explosion effect to the explosion caused by Inpulsa's Broken Heart.
  • Added effects that apply to your character while wielding Arborix, Augyre or Vulconus.
  • Volatile Dead now displays average damage, rather than damage per second.
  • Overhauled the visual effects and audio of Lightning Strike in order to improve performance.
  • Added the Multiple Traps Support gem to the quest rewards offered to the Shadow after killing Brutus.
  • Highlighting has been improved when searching in the Map Stash Tab.
  • Changed the colours of the text on tier buttons in the Map Stash Tab to match their respective maps.
  • Abyss League Improvements:
  • Abysses can once again spawn in The Apex of Sacrifice and The Alluring Abyss.
  • Lich bosses now spend less time idling and should generally be more aggressive.
  • The ultimate skill used by Amanamu, Liege of the Lightless now deals less damage to minions and can now be triggered by sources such as totems and minions.
  • Pitworms are now immune to Knockback.
  • Atlas and Map Balance:
  • The Ice Flowers in The Constrictor Elder Guardian encounter now explode starting with the outside flowers followed by the inner flower.
  • Reduced the variance of the damage caused by the environmental lightning explosions found in the Manor of Madness. It still deals the same average damage.
  • Reduced the damage of Storm Burst projectiles used in the Pen boss encounter.
  • Increased the damage of Storm Burst explosions used in the Pen boss encounter.
  • Monster Improvements:
  • Reduced the maximum range of Reliquarian's skills.
  • Tweaked the effects and audio for a skill used in the boss encounter in Pillars of Arun.
  • Increased the visual size of Plated Parasites.
  • Prophecies:
  • The Thaumaturgical History II prophecy can no longer trigger in Act 6's Western Forest.
  • The Visions of the Drowned prophecy is no longer available at higher levels.
  • Bug Fixes:
  • Fixed a bug where the "Prefixes Cannot be Changed" and "Suffixes Cannot be Changed" mods were able to be crafted onto Abyss Jewels.
  • Fixed a bug where players were sometimes able to get too many enchantments from a Divine Font in the Labyrinth.
  • Fixed a bug where the "Gain x% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity" Watcher's Eye mod was granting more Energy Shield than intended.
  • Fixed a bug that sometimes prevented completion of The Twilight Temple map.
  • Fixed a bug where all Corrupted Side Areas, Mission Areas, Daily Areas and some Act 10 areas could drop Maps higher than Tier 1.
  • Fixed bugs (such as crashes) that could occur when playing in the Abyssal Depths in a map with an Elder Guardian in it.
  • Fixed a bug where corrupting a Shaped Tier 15 map could turn into an Unshaped Tier 11 Map.
  • Fixed a bug where Ichimonji's "Allies' Aura Buffs do not affect you" caused Zana's protection field in The Elder encounter to not affect you.
  • Fixed a bug where the "Socketed Gems are Supported by Level X Immolate" Elder mod was granting Burning Damage instead.
  • Fixed a bug where the Grace and Discipline auras would not grant the life regeneration from the Unwavering Faith ascendancy passive.
  • Fixed a bug where Atlas base type items were sometimes able to drop from non-map areas.
  • Fixed a bug where the Atlas would sometimes incorrectly display that a Map contained a Memory Fragment.
  • Fixed a bug where Shaper amulets could roll a mod which increased attribute requirements for gems and items. Divining existing items will now reduce those requirements.
  • Fixed a rare bug where a Legacy of Zeal bloodline packed spawned by a Null Portal could become immune to damage.
  • Fixed a bug where Agents of the Void could spawn on non-walkable terrain in various endgame Maps.
  • Fixed a bug where the boss arena in the Ghetto Map was unreachable.
  • Fixed a bug where the Leyline Map could sometimes generate more return portals than intended.
  • Fixed a bug where a path in the Castle Ruins map was blocked by a pile of stones.
  • Fixed a bug where the door in the Vaal Pyramid boss room would not unlock if the boss was killed by The Elder.
  • Fixed a bug where resurrecting at checkpoint in The Temple of Decay Level 2 could sometimes spawn the player in unwalkable terrain.
  • Fixed a bug where skills that were removed from the skill bar would return upon changing instances while using The Poet's Pen.
  • Fixed a bug where you could perform attack skills while you had a disabled main-hand weapon, but an enabled off-hand weapon.
  • Fixed a bug where searching the stash by "tier" would not highlight Shaped Maps.
  • Fixed a bug where scrolling with the mousewheel in the Map Stash Tab was inversed.
  • Fixed a bug where map tiers and map bases were not highlighted correctly when searching in the Map Stash Tab.
  • Fixed a bug where flasks that were clicked did not display a duration bar.
  • Fixed a bug where flask duration bars would not freeze if the instance was frozen by The Shaper.
  • Fixed a bug where skills that trigger when a player uses a skill were not triggering when throwing traps, placing totems or placing mines.
  • Fixed a bug where Shakari, Queen of the Sands was able to get stuck in walls.
  • Fixed a bug where Herald of the Obelisk totems could sometimes not be removed correctly.
  • Fixed a bug where Offering skills were not affected by some duration modifiers correctly.
  • Fixed a bug where Arctic Armour could chill you when you take damage from the Eye of Innocence amulet.
  • Fixed a bug where Arctic Armour was not supportable by Unbound Ailments.
  • Fixed a bug where Explosive Arrows fired by Mirage Archers would not disappear in conditions where they could not explode.
  • Fixed a bug where Ancestral Call was able to support triggered skills, such as Riposte.
  • Fixed a bug where the "x% increased Frenzy Damage per Frenzy Charge" enchantment would not apply to ailments applied by Frenzy.
  • Fixed a bug where the Phasing effect was not visible to other players.
  • Fixed a bug where the effect on the player from Blood Offering was incorrect.
  • Fixed a bug where Cremation used by Ulaman, Sovereign of the Well did not remove corpses correctly.
  • Fixed a bug where the buff icons for Physical and Elemental Thorns were not displayed correctly.
  • Fixed a bug where various monsters found in The Vastiri Desert were not able to be desecrated.
  • Fixed a bug where the Reliquarian monster was not able to be desecrated.
  • Fixed a bug where the Vulnerability aura used in the Doedre encounters in Act 4, the Core map, and the Phantasmagoria map were still applying the older version of Vulnerability.
  • Fixed a bug where some minions were able to deal damage with ground effects while the player was dead.
  • Fixed a bug where the Temporal Chains aura from Unending Lethargy as well as the Enfeeble aura from Litanius, the Black Prayer were invisible.
  • Fixed a bug causing the music in Acton's Nightmare to not stop playing when the bosses were killed.
  • Fixed a bug where some Oni-Goroshi dialogue would repeat itself.
  • Fixed a bug where some Oni-Goroshi dialogue would repeat itself.
  • Fixed a bug where prices for point packs in Steam clients only displayed 1 decimal place.
  • Fixed a bug where items listed for trade with the Spanish client had Spanish translations for the price, causing trade sites to not understand them. Spanish items re-priced after this patch will now appear correctly in those sites.
  • Fixed two client crashes, including the most common one.
  • Fixed one instance crash

New in Path of Exile - Legion 3.1.1c (Dec 20, 2017)

  • Added one unique item and an associated Divination Card.
  • The Volatile Dead Helmet enchantment that destroyed additional corpses was destroying more corpses than was originally intended. The enchantment will now only be available from the Eternal Labyrinth and all existing versions of this enchantment will be changed so that Volatile Dead can only destroy up to 1 additional corpse, down from 2/3 additional corpses.
  • Null Portals encountered in Elder-influenced maps have had their life reduced.
  • The number of Kitava's Heralds that can be spawned at once by Null Portals has been reduced.
  • Fixed a bug where Elder Guardian areas could be created at the wrong level.
  • Fixed a bug where players could be capped on Elder- and Shaper-influenced areas, and would have their progress prevented.
  • Fixed a bug where the Echoes of Witchcraft Prophecy could trigger and be consumed without being completable. This prophecy will no longer appear for characters above level 18.
  • Further improvements have been made to the visibility of Abyss cracks.
  • The bounding box for Abyssal Depths entrance has been reduced in size.
  • Fixed an issue where large rats had the incorrect attack length set. This results in a nerf of damage to the Swarming Rat and Overgrown Rat monsters.
  • Improved the visuals of Ancestral Call when used with Ancestral Protector.
  • Fixed a bug where Body Swap could be used to get past quest blocking objects.
  • Fixed a bug where Molten Strike with gloves with an "on hit" enchantment cause desync.
  • Fixed a bug where maps could roll the same mod type twice.
  • Fixed a bug where Strongboxes would not spawn in Lookout maps.
  • Physical Thorns and Elemental Thorns are no longer affected by multiple projectile mods on maps.
  • Fixed a bug with unconnected rooms in the Lava Chamber map.
  • Reduced the frequency with which Quetzerxi could emit lightning projectiles.
  • Fixed a bug with the Lightning Thorns used by Shavronne of Umbra, Prodigy of Darkness, and Gisale, Thought Thief. It both returned lightning damage when hit and also used the new implementation.
  • Fixed a bug where the Labyrinth Darkshrine that gives an extra unique item would not work.
  • Fixed a bug where Spike Traps in the Labyrinth could behave inconsistently.
  • Fixed a bug where the dynamic resolution would sometimes use incorrect profiling information and cause artefacts in resolution adjustment.
  • Fixed various issues with Act 7 quests.
  • Fixed a bug with the display of the Act 9 Storm Blade quest.
  • Fixed a bug where the rewards for the Storm Blade quest would not generate correctly.
  • Fixed a bug with the Imp Haste microtransaction.

New in Path of Exile - Legion 3.1.0 (Dec 5, 2017)

  • Vaal Pact Keystone:
  • Being able to leech instantly meant that many threats were completely mitigated by high-damage fast-hitting characters with minimal leech investment. Vaal Pact has been changed to no longer grant instant leech, but instead doubles your character's leech rate and maximum leech rate. This was one of the most heavily-requested nerfs in the history of Path of Exile.
  • The keystone is still powerful, but now really benefits from investment in leech.
  • Atziri's Acuity:
  • Atziri's Acuity has been changed to instead grant Vaal Pact if you've performed a critical strike recently, giving it a slightly different use when compared with the Vaal Pact keystone. It now fills a different role to its previous one and acts as a way for you to avoid some of the downsides of the Vaal Pact Keystone
  • The Slayer:
  • The Brutal Fervour Ascendancy Skill no longer grants Maximum Life Leech Rate. Hematophagy and Vitality Void now only grant +3% to Maximum Life Leech Rate (from +5%).
  • As a result of the changes to Vaal pact, other sources of leech were also examined. Brutal Fervour was identified as a problem, moreso after the changes to Vaal Pact, as it was the next-closest thing to instant leech. We didn't want to change what made the Slayer the Slayer, but were okay with it taking a small hit, given its dominance over the 3.0.0 ladders.
  • Mind over Matter:
  • The mana bonuses granted by the passive skills behind this keystone have been reduced. The mana granted was very high, especially at lower levels. The keystone is currently at a power level where further mana investment is still worthwhile.
  • Vulnerability, Despair and Wither:
  • Vulnerability is now a Strength gem, focused on Physical Damage, Bleed and Maim.
  • Despair is a new Intelligence gem that will replace existing copies of Vulnerability. It reduces Chaos Resistance, increases Damage over Time taken, and grants added Chaos Damage to hits against cursed enemies. (This gem isn't counted as one of the ten new ones in 3.1.0).
  • Wither now has a lower max stack limit (15, down from 20) and slightly lower damage taken effect per stack (6% per stack, down from 7%).
  • Wither increased Chaos Damage taken by enemies much more than was reasonable for an easily totemifiable non-damage skill. We've split some of its damage bonus off into the new Despair curse, taking this opportunity to realign Vulnerability as a Strength-based curse as was more appropriate for a physical-damage-improving effect. As mentioned previously, old copies of the Vulnerability gem will become Despair with the release of 3.1.0.
  • Witchfire Brew now applies Despair.
  • Dark Pact:
  • Dark Pact cast using your life no longer has bonus radius, and the damage bonus has been reduced from 95% more damage with hits and ailments when using your life to 76% more damage.
  • Own-life-spending Dark Pact builds were dealing too much damage over too large an area, granting an already very defensive build very high clear speeds.
  • Barrage:
  • Barrage no longer has the additional projectile enchantment available in the Merciless Labyrinth. The equivalent Endgame Labyrinth enchantment now grants +1 additional Barrage Projectile (down from +2). Existing helmet enchantments are unmodified.
  • The additional projectile made this skill and enchantment combination the superior choice for bow/wand users. We want to ensure that there are several viable options for these characters.
  • Doomfletch and Doomfletch's Prism:
  • Doomfletch: Now adds 100% of Physical Damage as Damage of a random Element (down from 110%). It no longer has increased Critical Strike Chance, and instead has (12-16) to (20-24) added Physical Damage.
  • Doomfletch's Prism:
  • Now adds 100% of Physical Damage as Damage of each Element (down from 110%). As Doomfletch has no Critical Strike Chance value now, none is inherited here.
  • Doomfletch's Prism was providing some of the highest damage numbers of any bow in the game, so has been reduced. It's likely still the best bow.
  • Queen of the Forest:
  • Now has 200 to 240% increased Evasion Rating (down from 240 to 380%). The movement speed bonus this item can provide has been capped at 100% for all versions.
  • Changes to evasion basetypes in The Fall of Oriath both pushed the evasion rating of this item too high, and took the movement speed this item granted to an extreme. We never intended for a single item to be able to provide so much movement speed. Over time as more movement speed and evasion became available this item has become unreasonable. The movement speed players were attaining was not something that the game was designed to handle. This cap is unlikely to affect average use of this item.
  • Rise of the Phoenix:
  • Maximum Fire Resistance granted has been reduced to 5% (from 8%). Life regeneration has been increased to 15 to 20 per second (from 6). New versions now also grant 40 to 60 Life (this cannot be divined).
  • This item granted too much maximum fire resistance, more than any other shield provided for any other maximum resistance type. This made it far too easy to max out fire resistance on a Righteous Fire character. Other bonuses on the item have been added or increased to have the item remain useful for other builds.
  • Experience changes for high-level characters:
  • Each league, the race to 100 is over more quickly than the previous one, as players become more efficient and the experience available gets larger. We receive overwhelming feedback (including from top racers) that this process should be made longer. We're going to be careful though, and just adjust it a bit at a time. In 3.1.0, this takes the form of small additional experience penalties at levels 95-99 that have the following effect
  • 95 to 96: 6.5% more experience needed
  • 96 to 97: 11.5% more experience needed
  • 97 to 98: 18.7% more experience needed
  • 98 to 99: 28.25% more experience needed
  • 99 to 100: 40% more experience needed

New in Path of Exile - Legion 3.0.1 (Aug 17, 2017)

  • Added the Portent and Harbinger supporter packs.
  • Charged Dash has been corrected to have its intended scaling. It now scales up by +1% base damage each level, starting at 90% of base damage.
  • The Ravaged Square now has fewer Heretical Wards.
  • All characters in permanent leagues may now request a free bandit respec from Eramir in Act 2 to choose their bandit selection.
  • Harbinger Improvements:
  • Harbingers now drop fewer stacks of currency shards, but these shards have reliably higher stack counts. This results in a higher total number of currency shards than before.
  • Certain currency shards (like Transmutation Shards) now have higher stack sizes, but appear less frequently.
  • Harbingers now appear more frequently in Map areas.
  • More powerful Harbingers now appear more frequently. The volume of shards they drop has been increased, and they are also better dressed.
  • You now need to complete 50 Harbinger End-game maps to complete the "End Game Grind" challenge (down from 100).
  • Minions spawned by Harbingers were granted a resistance to all damage types that decayed over time. This is now multiplicative with other forms of damage taken. This change means they that can't be trivialised by Wither, Shock and other modifiers to damage taken.
  • Harbingers are now less likely to enter a state where they don't summon new monsters.
  • The Harbinger Flame Dash ability now Flame Dashes its minions to your location.
  • The Harbinger Storm Call-like ability now attaches to the minions, moving with them.
  • The Harbinger Flameblast ability is now stronger but used less often.
  • The Harbinger Storm Cascade ability no longer stops at the Harbinger's minion's location. Instead, it will pass through, making it much more deadly for characters at a distance.
  • Added several new abilities for the Harbingers to use. Be careful!
  • The Harbingers from Act 6 onwards now have a chance to spawn an Obelisk when they summon monsters. These obelisks have a variety of skills.
  • The Beachhead Improvements:
  • The Beachhead map now has a wider variety of monsters.
  • Monsters slain as part of the Beachhead portal encounter now don't drop items, but still award experience.
  • Upon completing The Beachhead portal encounter, the Obelisks now will shatter and drop shards.
  • Completing the encounter awards significantly more items.
  • The encounter itself has been rebalanced, and players now have to defeat an especially powerful Harbinger as part of it.
  • Bug Fixes:
  • Fixed a bug where Harbinger monsters with the Inner Treasure mod would not drop a unique item.
  • Fixed a bug with the Pantheon powers for Solaris and Lunaris where bonuses to Physical Damage Reduction instead applied to Armour.
  • Fixed various bugs with several skills that were preventing them from targeting Kitava.
  • Fixed a bug where the --nopreload and --noasync launch parameters could cause performance problems or crashes.
  • Fixed various issues with older characters being migrated to 3.0.0. This most notably includes characters at end game who had missed various acts, such as Characters who were in maps but had never completed Act 4.
  • Fixed a bug where socketing Cast While Channelling Support in The Rippling Thoughts would prevent Storm Cascade from being cast.
  • Harbingers and The Beachhead map boss can no longer be possessed by a Tormented Spirit from the Possessed Foe Prophecy. This made the map impossible to complete.
  • Corrected a tile from the Mesa map that was too narrow for characters to pass through.
  • Fixed a bug where The Beachhead map would not spawn Harbingers on non-Harbinger leagues.
  • Fixed a bug that could cause disconnects when changing areas.
  • Fixed some performance issues with Storm Call.
  • Fixed a bug where the "A Whispered Prayer" Prophecy could not be completed.
  • Fixed a crash with the low-life tutorial

New in Path of Exile - Legion 2.6.0f (Mar 16, 2017)

  • Added 3d art for the following items: Hand of Wisdom and Action and Hand of Thought and Motion.
  • Re-enabled the Singular prefix and the of Protection suffix for Ambush Leaguestones.
  • Fixed a bug where the implicit mods from old daggers did not stack correctly.
  • Fixed a bug where buff effect modifiers did not correctly round down as intended.
  • Fixed an issue where Empyrean Apparatus couldn't spawn in level 68+ areas.
  • Fixed a bug where monsters trapped in Essences did not have the correct effect showing on them.
  • Fixed a bug where the Flooded Depths could not have more than two room-based special features from Leaguestones.
  • Fixed an issue with Jorrhast's Blacksteel not being able to target and thus animate ranged weapons.
  • Fixed an issue where Bisco's Collar treated Grandmasters as white monsters.
  • Fixed an issue where the Sharpening Wheel displayed incorrect values for mods updated in 2.6.0.
  • Fixed an issue with the prophecy "The Silverwood" displaying the incorrect monster name.
  • Fixed a client crash that would occur when Scorching Ray was used with Cast while Channelling and Lightning Warp.
  • Fixed an instance crash in the Hall of Grandmasters map.

New in Path of Exile - Legion 2.6.0d (Mar 10, 2017)

  • The Leaguestone progress bar now appears red when the leaguestone has not activated because it is underleveled for the area that the player is in.
  • Added minimum generation levels to some mods on Leaguestones where they could drop before that content could spawn.
  • Perandus Leaguestones that drop after this patch will now have a 20% chance to spawn Cadiro in the next area.
  • Onslaught Leaguestones that drop after this patch will now have 20% increased Quantity of Items found in the next area.
  • The Aspect of Ruination unique monster from the Luring Rampage Leaguestone mod now does 20% less damage.
  • The Ancient Reliquary is now Normal difficulty.
  • Made Ancient Reliquary Keys allocated as valuable items, according to allocation rules.
  • Fixed an issue where the Tormented Alchemist was incorrectly called Tormented Poisoner in the challenge list.
  • Fixed a bug where some areas would consume Tempest Leaguestone charges, but not create tempests.
  • Fixed an issue where the Ambush Leaguestone prevented other sources of additional strongboxes (such as the Monstrous Treasure prophecy) from adding Strongboxes to the area.
  • Fixed an issue where implicit mods on Windripper and Lioneye's Glare could be recovered with a Blessed Orb. These now correctly behave like legacy versions in the non-challenge leagues.
  • Fixed a bug where Warbands Leaguestones could spawn mods with level restrictions higher than the area.
  • Fixed a bug with the appearance of the Arcane Halo effect.
  • Fixed an issue where Voll's Protector was only granting one charge per skill use when it should be able to grant multiple charges.
  • Fixed a client crash that could previously have been avoided by turning off multithreading. If you disabled multithreading, it can now be enabled again.
  • Fixed an instance start-up crash that would happen when a Tempest Leaguestone was used, and with a Tempest Prophecy triggered.

New in Path of Exile - Legion 2.5.2 (Jan 17, 2017)

  • The primary goal of this patch is to introduce the additional Performance Improvements we announced last week. It also includes a small number of bug fixes and new 3D item art

New in Path of Exile - Legion 2.5.0b (Dec 7, 2016)

  • The chance of Essences to occur in maps has been increased by around 50%.
  • Fixed an issue where the engine would stall while loading some shaders causing a performance stutter for some machines with certain character builds.
  • The hover boxes on Breach chests have been increased in size so that they are easier to click on.
  • Non-rare Breach monsters no longer drop maps. All Breach monsters in Breach domains will still drop maps. Because Breaches have so many monsters, these monsters being able to drop maps completely throws off our normal map drop balance. The Breaches are already extremely rewarding, and do not reduce the number of maps that you find from the rest of the area.
  • Breach monsters now have a lower chance to spawn Beyond portals.
  • The names on the Upgrade Breach Unique Items challenge have been corrected to reflect changes made before the 2.5.0 release.
  • Added changes for Summoned Skeletons which were patchnoted for 2.5.0 but not included in the patch.
  • Spells triggered by Scorching Ray now target your cursor's location, rather than at the end of the beam.
  • Fixed a bug where the "Areas contain additional Monsters that Convert when Killed" Sextant mod would not work with Blight or Scorching Ray.
  • Fixed an incorrect stat description with Blade Vortex.
  • The Rebirth Prophecy no longer triggers on Breach monsters.
  • Fixed an issue with Breach Domains that could occur when leaving and rejoining the instance.
  • Fixed an issue with Blade Vortex where it could snapshot support gems across multiple instances of the skill.
  • Fixed a rare crash with Scorching Ray while using Cast While Channelling.
  • Fixed an issue where some old AMD cards would just display a black screen.

New in Path of Exile - Legion 2.5.0 (Nov 30, 2016)

  • Alongside many other improvements, this update includes new unique items, new challenges and rewards, adjustments to Master Missions, and our new 64-bit Path of Exile client that uses DirectX 11.

New in Path of Exile - Legion 2.4.2 (Nov 16, 2016)

  • New Path of Exile Client:
  • There are now two Path of Exile game clients. The original DirectX 9 version has been substantially improved. We have also introduced an experimental 64-bit DirectX 11 version which you can now use. This version will become the default for systems that support it at 2.5.0's release.
  • To use the 64-bit DirectX 11 client: If you're using the Standalone game client, then run PathofExile_x64.exe. If you're using Steam, right click on Path of Exile in your library and click "Play 64-bit DX11 Version".
  • Both the DirectX 9 and 11 clients are substantially faster than the previous version of Path of Exile in high-load situations when CPU-bound. In addition, the new DirectX 11 client has more scope for future improvement as we continue to optimise it over time.
  • These improvements are CPU optimisations and thus don't improve performance if your graphics card is the bottleneck.
  • We now use D3D9 Ex mode on Windows Vista and above which substantially improves memory usage and game window resize speed under DirectX 9. You can disable this with --nodx9ex if you encounter problems.
  • Features:
  • Added new Dexterity/Intelligence skill - Blade Flurry: Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
  • Added new Intelligence skill - Scorching Ray: Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
  • Added new Intelligence skill - Blight: Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
  • We've revamped the fog system in Path of Exile and changed the environments of many areas to use this new fog.
  • Some cloth objects in Path of Exile now have a physics simulation. Over time, we'll be adding more things to interact with this system. Some banners in the Solaris and Lunaris temples can be experimented with for now.
  • The chat user interface has been improved. You can now toggle the display of all types of messages and can see how many of each type have arrived while that mode was disabled. By default, users are now subscribed to chats that they cannot see, so toggling it on will show prior messages.
  • Server announcements are now shown in a separate part of the chat UI.
  • There's now an item filter bundled with Path of Exile that you can select in the User Interface options.
  • The sender of a whisper message is now notified if the recipient doesn't receive it because they are changing areas.
  • Added explanation text to some advanced terms on item hovers. You can press Alt to see them.
  • Removed the Kaom's Path area and modified Kaom's Stronghold and Kaom's Dream to compensate for its removal.
  • Navali now has a "Sell Items" option.
  • You can now talk to Navali in other people's hideouts to Seek/Seal Prophecies and sell items to her.
  • When you are about to apply a Sextant to a map it now previews the radius.
  • When hovering over maps on the Atlas, the Sextant mod on that selected map will be displayed in a lighter shade of blue.
  • When binding a skill to a button on the skill bar, the auras that are currently active are indicated.
  • The Sextant Mod which added Creeping Agony to your maps can no longer be generated.
  • The map bosses for the Castle Ruin and Strand maps now have a version of Blade Flurry which matches the player skill more closely.
  • Necromancers now have new visual effects for their curses
  • Amarissa and Ambrosia in the Caverns of Wrath and Anger now have new visual effects.
  • Monsters that start inactive can't spawn certain Nemesis mods any more.
  • The damage dealt by the Herald of the Obelisk variation which creates areas of Lightning Clouds can no longer stun.
  • Improvements have been made to how Life, Mana and Energy Shield numbers are displayed above the life and mana orbs.
  • Caustic Clouds created by monsters now more clearly indicates what area they affect.
  • The pirate ghosts summoned during the Reef boss fight are now magic monsters.
  • Reduced the size of the Chateau map and increased its monster density to bring it in line with other maps.
  • The Orchard Map's signature monster packs are now larger.
  • You can now rename your guild in-game.
  • Some quests that previously awarded a rare item or a fully-linked item now award a fully-linked rare item.
  • Warbands members now drop their signature items already identified.
  • Continued to improve and fix issues with the Hall of Grandmasters.
  • Added 3D art for the Cybil's Paw and Cloak of Flames unique items.
  • The Voidwalker unique item now has the Celestial Footprints effect.
  • Item hovers can now scale in width a small amount to dynamically adjust for long stat descriptions that would otherwise spill a few words onto a second line.
  • Made improvements to the layout of the Armoury Map.
  • Various improvements to preloading have been made.
  • Continued to incrementally improve the sound, art, effects and environments.
  • Forsaken Master Improvements:
  • The longest of the Elreon missions is now shorter, with fewer waves of enemies.
  • Vorici will now Smoke Mine to teleport to his target when his mission is complete.
  • Vorici no longer gives you a mission to kill the target without killing any of the guards.
  • On missions from Vorici where you have to avoid killing some enemies, the enemies will have significantly more life, have life regeneration, and are less likely to be attacked by minions.
  • On missions from Vorici where you must keep the target on low life, the target will have more life. The length of the timer was reduced to 8 seconds from 10.
  • Removed the automatic Ethereal Knives variation of Vorici guards.
  • If there is a Den of monsters, Tora will Blink Arrow to the Den when anyone approaches the entrance, even if the mission has not been started.
  • In Tora missions where there is no den of monsters, Tora will Blink Arrow to the last target monster killed when the mission has been completed.
  • For missions variations that do not complete at Catarina's location, she will teleport via Convocation to the location of the last monster killed or consumed when the mission is completed.
  • All of Catarina's monsters that are killed or consumed as part of the mission objective now grant experience and drop items.
  • Undead on Catarina missions now move faster. Some Catarina missions with exploding minions no longer require as many exploding undead to be slain.
  • For Vorici, Catarina, and Tora, if you complete a daily mission where they teleport, the return portal to your hideout will move to them after any player has received their reward.
  • When you die in a Zana mission, you respawn at her map device.
  • Removed the timer on Haku Missions where you spawn at the Spirit that required you to click the Spirit before 30 seconds. These instead now have a barrier that you cannot pass until you have picked up the spirit.
  • Bug Fixes:
  • Fixed a bug where The Broken Prince, The Fallen Queen and The Hollow Lady in the Vaal Pyramid Map would still block collidability when dead.
  • Fixed a bug where Raised Spectres could get stuck with an infinite duration Shield Charge effect if movement was interrupted via Convocation mid-charge.
  • Fixed the "Elemental Hit has +x% chance to Freeze, Shock and Ignite" enchantment that claimed it was for Burning Arrow.
  • Fixed a bug with the Avatar of Thunder where he could remain invisible if you travel far away and come back while he is disappearing.
  • Fixed various problems with PvP preconstructed characters, such as their passive trees and items.
  • Fixed a bug where the Vinktar Square map item had no sell value.
  • Fixed a bug where Weapon and Armour Racks would still be collidable after they are opened.
  • Fixed a bug where Summon Lightning Golem was not triggerable with Mjölner.
  • Fixed a bug where the Stag, Boar and Bear heads clipped with the body armour when worn by a Scion.
  • Fixed a bug where the Shaped Canyon Map was using the mod pool of mid-tier maps rather than high-tier maps.
  • Fixed a bug where Tormented Spirits could possess a monster that was already possessed by a spirit of the same type.
  • Fixed various terrain blocking issues with the Death and Taxes unique map.
  • Fixed various unique maps that didn't have corresponding guild tag letters.
  • Fixed issues that could allow daily mission portals in hideouts to spawn inside walls.
  • Fixed a bug where items in the vendor window have an extraneous divider in their description.
  • Fixed a bug where Raging Spirits could sometimes be targeted by monster melee attacks.
  • Fixed a bug where the Essence Panicked Rubble monster could be targeted.
  • Fixed a bug where the default close key would still close the Atlas even if you've mapped this function to another key.
  • Fixed an issue where some Prophecies would give out old versions of maps.
  • Fixed a bug where Daresso's voice acting didn't play when you defeated Barkhul.
  • When you close a Prophecy dialogue window, it now fades out the audio correctly.
  • Fixed a bug where The Scourge would look strange on certain characters.
  • Null's Inclination now correctly indicates that it casts all socketed minion skills on kill, instead of just one.
  • Fixed various cases of Master mission entrances spawning in inaccessible locations or blocking players.
  • Fixed a bug where you could use an Orb of Chance on the Offering to the Goddess.
  • Fixed several armour modifiers not affecting armour against projectile hits, or affecting it incorrectly. This included all armour granted by body armours.
  • Fixed a bug where players and minions would block Masters from being able to open portals to their daily missions.
  • Fixed a bug where Spectral Throw could travel further than intended if used when standing very close to a wall.
  • Fixed a bug where you could not take quest rewards if you had any Panel open on the left side of your screen
  • Fixed a bug where you could add Oba to your friends list in the Oba's Cursed Trove map.
  • Fixed a bug where the Mutated Maw encounted during Tora missions was dealing far too little damage with its Caustic Ground Leap Slam skill in later difficulties.
  • Fixed a bug where the damage dealt by the Herald of the Obelisk variation which created areas of Lightning Clouds had too much variance in how fast it could apply.
  • Fixed a bug where Strongboxes that detonated nearby corpses would not deal any damage.
  • "The Dream Trial" Prophecy can no longer trigger on maps that have the Sextant mod that forces Zana to be present.
  • Fixed a bug where the enchantment for "Increased Critical Strike Chance if you haven't Crit Recently" wasn't working.
  • Fixed a bug where killing a monster with Soul Conduit via a skill that would trigger a corpse-consuming skill would result in no item drops.
  • Zana Atlas quests now work correctly on the Jungle Valley and Arachnid Nest maps.
  • Zana quests in maps that relate to inactive monsters no longer grant them effects until they're active.
  • Fixed a bug where the boss of the Vault map could get stuck on ledges. He now more effectively slams to get down.
  • Fixed a bug where players could get stuck in the Plateau boss room.
  • Fixed a bug where Spectral Summoned Skulls from the Essence Mod were unaffected by player auras.
  • Fixed a bug where Flame Dash could take you to the other side of locked doors and walls.
  • Fixed a bug where players were sometimes unable to move if they had no skills on their skill bar.

New in Path of Exile - Legion 2.4.0g (Sep 23, 2016)

  • Introduced new microtransaction skill effects: Black Hole Frostbolt, Black Hole Vortex and Flare Discharge.
  • When you complete the special objective of a map, an ornate gold circle will now appear around the map icon on the Atlas.
  • When your Atlas and Inventory are both open, hovering over a map in your inventory will highlight it on the Atlas. When right clicking on a map in your inventory, the Atlas will centre around that map.
  • A text search box has been added to the Atlas, you can search by a map's name or tier (for example, tier:4). Maps that you have uncovered that match the search will be highlighted.
  • Further improved the behaviour of totems with channeled skills.
  • Removed the mod "Contains additional Divination Cards from the current Area" from the Diviner's Strongbox.
  • All corruption only Essence mods (of Delirium, Horror, Hysteria and Insanity) now have a minimum level of 50.
  • Fixed a bug where Eternal Orb imprints of items with "Cast" abilities (such as glove enchantments) would not save correctly.
  • Fixed a performance issue related to global effects (like surface water or certain environmental changes that occur around map bosses).
  • Fixed a bug where the Atlas image would appear cut off on some graphic cards (those that couldn't handle textures larger than 4096x4096).
  • Fixed a bug where Enduring Cry would stack life regeneration incorrectly.
  • Fixed a bug where Trap and Mine damage stats could affect damage when not using a trap or mine.
  • Fixed a client crash with the "Chill nearby enemies for 1 second on Block" essence mod.
  • Fixed a client crash with Dominus' cold totems.
  • Fixed an instance crash that could occur with totems casting Flameblast.
  • Fixed a rare instance crash related to Vakali Totems.

New in Path of Exile - Legion 2.4.0f (Sep 16, 2016)

  • Added the following microtransactions: Tentacle Caustic Arrow, Rift Worm Shock Nova, Acid Magma Orb and the Lightning Armour Set.
  • Added more 3D art for the Two-Toned Boots item. One variation already had 3D art. Now all three variations do.
  • You can now type /autoreply [message] and that message will be sent to people who whisper you. This applies to your current instance only - if you change areas then you'll need to specify a new message. This command is not compatible with /dnd or /afk modes.
  • The shipwrecked treasure in the Reef Map now unlocks when the boss is killed.
  • Fixed a bug with the trails on Starforge.
  • Several boss arenas now have additional monsters removed from near the area transitions to prevent players being overwhelmed when they warp into those arenas. Updating these transitions is an ongoing process. Not all of these have been changed. We have also identified the cause behind the transition lag issue that some users face, and are working on fix. This should remove the other reason these can be dangerous.
  • Fixed an issue with "of Dousing" flask mod not removing Righteous Fire.
  • Fixed a bug where the Crematorium sometimes had a layout with areas you could not get to.
  • Fixed a bug with the Flask Recovery mod on the Hallowed Ground map.
  • Fixed a bug with The Steel Soul boss in the Arsenal map where it could fly over blocking areas and drop inaccessible items.
  • Fixed a bug where the Unravelling Horror in Quay map was immune to curses in its later forms and was not dropping items.
  • Fixing a bug where the Death and Taxes map would not correctly give you credit for the "Complete Unique Maps" challenge.
  • Fixed a bug when highlighting other players that were using Carnage Wings.
  • Fixing an instance crash issue in the Putrid Cloister.
  • Fixed an instance crash with Blade Vortex.

New in Path of Exile - Legion 1.1.5c (Jul 21, 2014)

  • We've added some new cosmetic microtransactions: Vampiric Body Armour Skin, Vampiric Helmet Skin, Vampiric Boots Skin and Vampiric Gloves Skin, Badge of Anguish Shield Skin and Badge of Mirth Shield Skin. There's also a bundle that contains all four Vampiric skins.
  • We have prevented league and map mods from being displayed in towns. This is to prevent confusion in leagues that change mods over time while old towns are still open.
  • Fixed a bug where minions dominated by Dominating Blow did not have their spells echoed by the Spell Echo support.
  • Fixed a bug where the 40% quality total recipe was treated as higher priority than the single 20% quality item recipe.
  • Fixed a bug where occasionally Fairgraves, Neverdying never dies.
  • Fixed a bug where Dominating Blow minions persisted past the character's death when the player opted to return to a checkpoint.
  • Fixed a bug with the interaction of the death of Shield Crabs and the Pyre unique ring.

New in Path of Exile - Legion 1.1.5b (Jul 7, 2014)

  • Fixed issues with scroll bars in the in-game shop.
  • Fixed a bug where Lightning Warp would not trigger with Trigger Gems.
  • Fixed a bug with the life display when using Vaal Righteous Fire with leech and Vaal Pact.

New in Path of Exile - Legion 1.1.4c (Jun 25, 2014)

  • We've added some new cosmetic microtransactions: Verdant Footprint Effect, Verdant Body Armour Skin, Verdant Helmet Skin, Verdant Boots Skin and Verdant Gloves Skin. There's also a bundle that contains all four Verdant skins.

New in Path of Exile - Legion 1.1.4b (Jun 14, 2014)

  • Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
  • The fifth unique item introduced in 1.1.4 is now enabled to drop.
  • Added a buff icon for the new Forbidden Taste unique flask.
  • Fixed a bug where an Invasion boss in the Chamber of Sins could be inaccessible.
  • Fixed an occasional crash related to audio changes in 1.1.4.

New in Path of Exile - Legion 1.1.4 (May 30, 2014)

  • Content and Features:
  • Added a new corrupted Skill Gem - Vaal Flameblast: Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
  • Added a new corrupted Skill Gem - Vaal Grace: Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
  • Added a new corrupted Skill Gem - Vaal Clarity: Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
  • Added a new Intelligence skill - Flame Surge: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.
  • Flame Surge is a quest reward for the Witch, Templar and Shadow from the quest "Invaders in Black" in Normal.
  • Added three new cosmetic microtransactions: Tentacle Wings Back Attachment, Soul Nexus Clarity Effect and Bandana Helmet Skin.
  • Added five new unique items, four of which are designed by our supporters. One of the uniques is a unique map.
  • Added two new achievements: Virtue Corruption and Dream Enrichment.
  • Added one new vendor recipe involving common Vaal items.
  • Added 3D art for the following items: Chernobog's Pillar, Fencoil, Shavronne's Wrappings and Skullhead.
  • We have added armour and weapon racks to the Barracks area. These chests drop only armour or only weapons respectively.
  • We changed the way longer audio files are loaded and played to reduce load times and memory use.
  • We have added race rewards and the functionality required for Race Season Eight.
  • Updated and improved several audio elements of the game.
  • Vaal Side Areas From Fragments:
  • To provide both the ability to run Vaal areas at will without re-spawning areas, and to use additional Fragments that players have accumulated, a new feature has been added to the map device.
  • We have added the ability to spawn Vaal areas in The Eternal Laboratory using Vaal Fragments. If you use one Fragment, a Vaal side area will created as a map. If you use all four fragments, they must be in the correct arrangement for creating Atziri's area.
  • Map Mods:
  • We have made changes to how degeneration in map mods is handled. This change was made as the Suffering mod inhibited hybrid life/ES builds from being played. This is a style of defence we would like to see used as an option, however this one map mod was very punitive to this style of play. This map mod also overstressed the requirement for a base amount of life regeneration, which is not equally available to all classes.
  • We removed the Suffering map mod and replaced it with two other mods filling the same role, "of Venom" and "of Desecration". The replacement mods keep the chaos damage over time flavour, but are not an always-on effect.
  • "of Venom" has been added as a map mod, which gives all the monsters on the map Poison on Hit.
  • "of Desecration" has been added as a map mod, which gives the map patches of Desecrated ground.
  • Dual Wielding Changes:
  • We have made changes to dual wielding to improve it. Dual wielding was weaker than the alternatives of using a shield or a two-handed weapon (which received improvements as part of 1.1.0). We want dual wielding builds to be as viable as other build types.
  • Players now receive a +20% physical damage multiplier while dual wielding.
  • We have reduced the damage of Dual Strike by 10%, but it's still higher than it was before because of the new dual wielding bonus. This particular skill was already very strong, and it benefited too greatly from the dual wielding buff. This change will make more skills viable to use while dual wielding, especially earlier in the game, and reward high physical damage one-handed weapons.
  • A bug in monster dual wielding was also fixed. Their off hand weapon was doing no damage.
  • In reaction to the off-hand damage of monsters being fixed, we have reduced the damage of most dual wielding monsters by 20%, and a further 10% less damage with Dual Strike.
  • Descent: Champions Changes:
  • Descent: Champions is the signature race of Season Eight. It will be run as 40 minute races. We have made several changes to Descent: Champions to make the race more suitable for this purpose:
  • We removed many dead ends, and increased the linear nature of The Entrance Hall, The Chattering Halls, The Croaking Halls and the Rasping Halls.
  • We moved the entrance to The Freezing Chamber to be more central in The Rasping Halls.
  • We moved the entrance to The Obelisks of Faith to be more central in The Haunted Dungeon.
  • We moved the entrance to The Chamber of Greed to be more central in The Burning Cave.
  • Added a new Unique Claw (Scar of Fate) to one of the starting chests.
  • Added a new Unique One Hand Sword (Blood of Summer) to both of the starting chests.
  • Buffed Tear of Entropy (Unique Helmet), Relic of the Cycle (Unique Bow) and Remnant of Empires (Unique Shield).
  • The Templar now receives the Flameblast Skill Gem.
  • The Shadow now receives the Glacial Cascade Skill Gem.
  • The Templar no longer receives the Summon Skeletons Skill Gem.
  • The Templar's Lightning Strike skill gem has been moved to the opposing area's chest.
  • The Marauder and Duelist now receive Molten Strike in the provisions chest.
  • General Balance:
  • We have increased the rewards from Olmec's Sanctum and Acton's Nightmare, to help bring them in line with the rewards gained from other unique maps.
  • We have reduced the movement penalty that armour types have as follows:
  • Tower Shields now have a 3% movement speed penalty (the same as other shields) instead of 6%.
  • Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
  • Plate Vest only has a 3% movement speed penalty, rather than the 5% that other Strength armour has.
  • Bug Fixes:
  • Fixed a bug where areas with corrupted secret areas inside them would take noticeably longer to load.
  • Fixed a bug where exploding strongboxes would not have a delay before they exploded.
  • Fixed map bonus from fragments on The Alluring Abyss area to be consistent with the Fragment bonuses on The Apex of Sacrifice area.
  • Fixed a bug where some skills could move monsters or players to inside terrain.
  • Fixed a bug where spiralling projectiles could go into the ground or into the sky arbitrarily.
  • Fixed some common cases where Strongboxes could block progress.
  • Fixed a bug where character audio looped in character creation.
  • Fixed a bug where the Anarchic prefix did not always spawn an Exile in low-level side areas.
  • Fixed a bug where creating a new character on an account with no characters would not have a default league.
  • Fixed a bug where the zombie on the opening beach could show model segments during his bite animation.
  • Fixed an issue where corrupting some unique quivers could remove the level requirement.
  • Fixed some issues with the Eternal Weapon Effect for some weapon types.
  • Fixed some issues with Witch weapon animations.

New in Path of Exile - Legion 1.1.3b (May 12, 2014)

  • Fixed a bug where the dialogue slider was affecting some non-dialogue sounds.
  • Fixed a bug where Vaal Auras showed Skill Duration instead of Buff Duration.
  • Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes.
  • Fixed a minor bug where when swapping a skill bar slot from one disabled skill to another skill that is disabled for a different reason, the popup text saying why it was disabled would not change, and would thus be incorrect.

New in Path of Exile - Legion 0.11.6f Open Beta (Oct 11, 2013)

  • Fixed a bug where Rogue Exiles could spawn in leagues where they were not meant to, such as Signature Race Events.

New in Path of Exile - Legion 0.11.6b Open Beta (Sep 27, 2013)

  • Fixed an instance crash that occurred with Tempest Shield.

New in Path of Exile - Legion 0.11.6 Open Beta (Sep 25, 2013)

  • Content:
  • Added a new Intelligence/Dexterity skill - Lightning Trap: Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
  • Lightning Trap is available to the Shadow, Ranger and Witch from A Caged Brute, and to the Templar from Delving Into Sin in Normal Difficulty.
  • Added a new Dexterity/Intelligence skill - Smoke Mine: Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.
  • Smoke Mine is available to the Shadow, Ranger and Duelist from Lost in Love on Normal Difficulty.
  • Added a new strength support gem - Endurance Charge on Melee Stun.
  • Endurance Charge on Melee Stun is available to the Templar, Marauder and Duelist from Sever the Right Hand.
  • Added a new Dexterity/Intelligence support gem - Multiple Traps.
  • Multiple Traps is available to the Shadow, Ranger, Duelist and Witch from Mercy Mission on Cruel Difficulty.
  • Added four new Unique items, two of which were designed by supporters.
  • Added two new microtransaction aura effects: Arctic Skull Hatred and Lightning Skull Wrath.
  • The Fetid Pool now has a new layout that should make it easier to find every monster.
  • Bone Crunchers and Hairy Bonecrunchers now have Cleave available as a skill.
  • Clarissa has a new voice.
  • The Duelist has a few new attack animations.
  • The boss in the Upper Submerged Passage now spawns with a boss pack.
  • Dockworker Ghosts in the docks now spawn with a wider variety of weapon types.
  • Added a new run animations to the City Stalkers.
  • The naming of "urban" Map areas has been improved.
  • Continued to incrementally improve the sound, art, effects and environments.
  • Balance:
  • The damage wave of Ground Slam is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed. This does not prevent you from repeat attacking.
  • All trap and mine durations have been standardised to 30 seconds.
  • Freeze Mine now gives enemies it freezes a 15% penalty to Cold Resistance.
  • The imaginary freeze damage used to calculate the freeze duration for Freeze Mine has been increased at higher levels. It is 15% more effective by level 15.
  • Ground Slam: increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%.
  • Heavy Strike: reduced stun threshold reduction from 30% to 25%.
  • Stun support gem: stun threshold reduction increased by 10% at every level.
  • Reave is now not replaced with a Default attack when you are out of mana. This is to prevent losing Area of Effect stacks when using the skill.
  • Trap and Mine stats seen on passives have been split into separate stats. There is a different stat used for Mines than for Traps. Passives that had the combined stats will get both of the new equivalent ones.
  • Mines will now die if all players travel a significant distance away from the mine. This is to prevent issues caused when the mine goes to sleep.
  • The minimum value on the highest tier of the various hybrid defences mods has been changed from 100% to 101%. It no longer overlaps with the maximum of the second highest hybrid defence modifiers. This will only affect new rolls of the modifier, either on new equipment or rerolled with Divine Orbs.
  • Arcanist Slippers and Conjurer Boots have had their base values changed so they no longer have the same requirements and defences.
  • Flamebearers now fire in bursts, with a cooldown between each spray.
  • Spiders will not move away or strafe as frequently, unless they are using Flicker Strike.
  • The Empower support gem now has its quality bonus apply at all levels, to handle the case where you put a level 2 gem in an item that has +1 to gem levels.
  • Bug Fixes:
  • Fixed inconsistencies between actual minion life and displayed minion life. Note this does not change the life minions have, it is just now displayed accurately.
  • Fixed a bug in the user interface that will improve client performance.
  • Added Cold Damage now affects Freeze Mine’s freeze effect.
  • Rejuvenation Totem now works when created with a Trap.
  • Fixed a bug where the aura from Death’s Oath would activate when a player was revived in a PvP match even if the item was disabled.
  • Curse cast speed no longer affects Freeze Mine cast time.
  • Empower now correctly shows a support symbol on supported skills.
  • Fixed an issue where Arctic Weapon did not appear in the Item Effects section of the store.
  • The Ship Graveyard area has been changed to remove sections that could be traveled to only with movement skills.
  • Fixed a bug where applying microtransaction effects to items cause disable the effect of Tempest Shield.
  • You can no longer use an Imprint on an equipped item.
  • Fixed a display error with Flask Charges Used in the Character panel.
  • Users are now notified in chat when their Twitch stream disconnects and are informed about why it was disconnected.

New in Path of Exile - Legion 0.11.5c Open Beta (Sep 9, 2013)

  • Worked around an issue where frame rate would drop when moving the mouse cursor while using the AMD Catalyst 13.10 Beta drivers.
  • Fixed a bug where Reave would not hit all the targets within its range.
  • Fixed a bug where the /itemlevel command accidentally displayed the "destroy item" dialogue.
  • Fixed a bug that caused a client crash when PVP matches reached their tenth round.
  • Fixed an issue related to purchasing large bundles of microtransactions.
  • We don't know anything about those Fishing Rods that spawned over the weekend, but they're gone now.

New in Path of Exile - Legion 0.11.5c Open Beta (Sep 9, 2013)

  • Worked around an issue where frame rate would drop when moving the mouse cursor while using the AMD Catalyst 13.10 Beta drivers.
  • Fixed a bug where Reave would not hit all the targets within its range.
  • Fixed a bug where the /itemlevel command accidentally displayed the "destroy item" dialogue.
  • Fixed a bug that caused a client crash when PVP matches reached their tenth round.
  • Fixed an issue related to purchasing large bundles of microtransactions.
  • We don't know anything about those Fishing Rods that spawned over the weekend, but they're gone now.

New in Path of Exile - Legion 0.11.4c Open Beta (Sep 2, 2013)

  • Added support for the Endless Ledge race type.
  • Added alternate art Unique items for Race Season 4.
  • Adjusted the contents of Descent chests.
  • Adjusted the Victario graffiti to avoid accidental selection.
  • Fixed a client crash related to Piety.

New in Path of Exile - Legion 0.11.3b Open Beta (Aug 3, 2013)

  • Fixed a bug where league announcements would not appear in race events.

New in Path of Exile - Legion 0.11.1e Open Beta (Jul 10, 2013)

  • Added four new Unique items, all of which were designed by our community.
  • Added four new cosmetic microtransactions: Ferret Pet, Serrated Mohawk, Arctic Footprints and Gore Footprints.
  • The monster life degeneration aura now shows on affected targets.
  • Fixed an instance crash related to bandit fights.
  • Fixed a bug where some bonuses to armour applied twice to shields.
  • Fixed a bug where Chaos damage could be affected by elemental damage increases.
  • Fixed a bug where the DPS display for secondary damage would not update when stats changed.
  • Ebony Footprints now look better in a variety of lighting conditions.

New in Path of Exile - Legion 0.11.0c Open Beta (Jun 12, 2013)

  • Characters who die in Hardcore and Onslaught leagues are now permanently shown on the ladder they died in, marked in grey. The in-game character still becomes a Standard character, as usual.
  • Fixed a bug where Blood Rage would not get modifications such as duration increases when the buff reset due to monster kill.
  • Fixed a bug that would allow the boss of The Coward's Trial to drop Anarchy or Onslaught Unique items.
  • The Holy Resolve notable has been renamed to Riddle of Steel.
  • Combat sounds are no longer played when the Ambient Sound volume slider is changed.
  • Improved the upcoming information about events shown on the character screen.
  • Players will get a chat icon indicating how many challenge categories they have completed when chatting in Anarchy and Onslaught leagues.
  • Fixed a bug where you create (frozen) characters in leagues before their registration period started by using the league selection drop down on the character screen.
  • Fixed a bug where holding shift with any item would put it into reuse mode even if not a currency item.
  • Fixed a bug where release of shift was not always detected when reusing currency items.
  • Fixed a client crash related to NPC audio.

New in Path of Exile - Legion 0.11.0b Open Beta (Jun 6, 2013)

  • Increased Melee Splash radius by 17%.
  • Fixed a bug where Projectile Speed bonuses did not apply to Spark when used with a Spell Totem.
  • Fixed a client crash related to mini life bars.
  • Fixed a bug introduced in 0.11.0 where Passive Skill Refund Points would not be saved when changing areas.
  • Fixed a realm crash introduced in 0.11.0.

New in Path of Exile - Legion 0.11.0 Open Beta (Jun 6, 2013)

  • Notes:
  • Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
  • The new leagues don't start until the weekend of June 8. We're deploying the patch a few days beforehand so that problems can be sorted out before the leagues start.
  • We've opened up the Australian gateway for public access. You can access your characters through any gateway - it's all one worldwide realm.
  • Leagues and Challenges:
  • Two new four-month leagues (Anarchy and Onslaught) will start at at 1pm Saturday June 8 (NZ time). This is 6pm Friday PST. They will run until October 8.
  • The Anarchy league contains hostile Rogue Exiles you will occasionally encounter. They use player skills and drop a lot of items on death (including one for each equippable slot).
  • The Onslaught league is a hardcore league with 20% increased monster attack, cast and movement speeds. These stack with Map mods, so Onslaught is quite a lot more difficult than regular Hardcore. Characters that die in Onslaught are moved to Standard, not to Anarchy.
  • At the end of the four months, characters in Anarchy are moved back to the Standard league. Characters in Onslaught are moved back to the Hardcore league.
  • New base type items have been added that only appear in the new leagues: Moonstone Ring, Amethyst Ring, Diamond Ring, Turquoise Amulet, Agate Amulet and Citrine Amulet.
  • Six Unique items have been added for the new leagues. Two only drop in Anarchy, two only drop in Onslaught and two can drop in either league.
  • These items will not drop in the Anarchy or Onslaught leagues: Prismatic Ring, Onyx Amulet, Thief's Torment, Lori's Lantern, Astramentis, Carnage Heart, Eye of Chayula and Kaom's Heart.
  • The new leagues contain eight difficult challenges. These can be viewed and tracked on the Challenges panel (H). When the leagues end, if all eight challenges are complete, we'll ship you an exclusive t-shirt. Note that you have to play in both Anarchy and Onslaught leagues to complete all the challenges, as one challenge is specific to each league.
  • The challenge that requires you to obtain a set of 90 Unique items requires that you hold those until the leagues end to keep the challenge. If you complete the challenge and then trade a Unique item away, it will un-complete until you obtain it again.
  • The challenge that requires you to obtain a set of 90 Unique items requires that you hold those until the leagues end to keep the challenge. If you complete the challenge and then trade a Unique item away, it will un-complete.
  • Other Content:
  • Added a new currency item - Eternal Orb: Creates an imprint of an item for later restoration. Right click an Eternal Orb then left click on an item to create an imprint. This imprint can later be used to restore this specific item to that imprinted state.
  • Added three new cosmetic microtransaction effects - Ebony Footprints, Infernal Footprints and Radiant Footprints.
  • Added a quest item (Thaumetic Emblem) that opens the blocked path in the Way Forward quest.
  • New vendor recipes have been added.
  • Weathered Stones that describe elements of Karui history have been added to many Act One areas: the Terraces, Tidal Island, Mud Flats, Ledge, Rocky Climb, Ship Graveyard and Coves.
  • The Blacksmith (the boss of the Dunes and Spider Forest maps) has been redesigned with new stats, skills and AI.
  • New vendor recipes have been added, some of which only work in the new leagues.
  • The vendor recipe for Onyx Amulet does not work in Anarchy or Onslaught leagues.
  • Onyx Amulets have been removed from quest rewards of all leagues.
  • The Mortem Morsu and Silverbranch Unique items have been given 3D art.
  • Rhoa Carcass and Scavenger Carcass have been renamed to Bone Rhoa and Bone Scavenger respectively.
  • Features:
  • A party leader can choose an item allocation mode for the party: Free for All, Short Allocation or Permanent Allocation. This is applied to new areas as they are created and is locked in for that area. If you join a party and find that it has an area open with a different mode than the party is currently set to, then just wait for the next area or find a different party.
  • In all item allocation modes, normal rarity (white) Maps permanently allocate to the creator of the Map area.
  • There are now options to display mini life bars on allies and/or enemies.
  • The Orb of Fusing and Jeweller's Orb now consume all the quality on an item to increase the chances of rolling more sockets/links.
  • Once you're right clicked on a currency item, you can now shift-left click on an item repeatedly to apply that type of currency item multiple times.
  • The Energy Shield display on the life orb is now a lot larger if you have a lot of Energy Shield.
  • Upcoming race events are now shown on the character selection screen.
  • The "/remaining" command will now tell you how many monsters remain to kill in the current area. This is useful for some of the new challenges.
  • Adjusted the height of nameplates on ground items so that they no longer cover the 3D item art.
  • A consequence of the item allocation changes is that if you're playing alone, the labels of valuable items that drop will appear for a few seconds even if you're not currently showing the item labels.
  • The friends list is now sorted by account name.
  • Estimated stats on character sheet now cap out at level 77 monsters.
  • We've added some experimental code that triggers a local position resync if you are stunned while desynced by more than around 2 metres. The goal of this change is to catch the situations where you are pinned by monsters on the server without being able to see them on the client. This is a low-impact change that should prevent some avoidable character deaths.
  • Continued to incrementally improve the art, effects and environments.
  • Audio Updates:
  • Added an ambient sound volume option to the options panel.
  • Completely overhauled basic weapon impacts.
  • Added impact sounds for when a target has Energy Shield.
  • Added new weapon swinging sounds.
  • Dual wielding with different weapon types now plays the appropriate sound for both types.
  • Improved Tempest Shield audio.
  • Improved Sweep audio.
  • Changed the way volume fades. You can now hear sounds in a smaller area.
  • Improved Extra Gore audio.
  • Fixed a gain multiplier issue with certain dialogue.
  • Previous audio environments should no longer persist into the character creation screen.
  • More environment and reverb tweaks.
  • General Balance:
  • Monster damage has been reduced in all difficulties to accompany the general reduction of Life and Energy Shield passive skills.
  • Monster life has been increased in early levels and decreased in later levels.
  • Endurance Charges now only provide 4% elemental and physical damage reduction per charge.
  • The attack range of all melee weapons and many monsters has been increased to better match their animations.
  • Damage reflection mods for monster auras and maps have been reduced from 20% to 18%.
  • The Alchemist Poison Bomb has been reduced in damage in all difficulties (beyond the general monster rebalance).
  • Skeleton elemental projectile spells have been reduced in all difficulties (beyond the general monster rebalance).
  • Puncture used by monsters has been significantly reduced in damage in Normal and Cruel difficulties (beyond the general monster damage rebalance).
  • Unrighteous Fire has been reduced to reflect the different relationship between Life and Damage in monsters.
  • Hillock now correctly restores a percentage of his maximum life when he draws his sword. This life restoration increases in higher difficulties.
  • Cruel bandit quest rewards: changed to 18% Physical Damage for Oak and 8% Attack Speed for Kraityn.
  • Adjusted the player spawn location in the Crematorium Map boss room.
  • The safety of the Marketplace waypoint has been improved.
  • Item Balance:
  • Granite Flasks have been reduced to providing 3000 armour.
  • The drop rate of Life, Mana and Hybrid flasks has been reduced due to the addition of flask-upgrade vendor recipes in a previous patch.
  • The amount of mana recovered by high level flasks has been increased. For mana flasks this includes Giant and above. For hybrid flasks, Sacred and Hallowed.
  • The Rustic Belt implicit mod has been increased from 3-5% to 12-24%.
  • The 40% quality Flask vendor recipe now takes precedence over the Flask Fusing vendor recipe.
  • Increased the physical damage mod on The Magnate unique belt. This item now generates with +25%-40% Physical Damage (up from +25%). Existing belts will be unchanged, but their values can be rerolled within the new range with a Divine Orb.
  • Skill Balance:
  • Mana recovery from the Clarity aura has been increased.
  • The damage progression of Ethereal Knives has been reduced.
  • The base critical strike chance of Spark has been reduced from 6% to 4%, in line with the critical strike rate of other lightning skills.
  • Freezing Pulse's damage has been reduced.
  • Life values for minions and totems has been reduced to reflect new damage values for monsters.
  • Molten Shell armour and threshold values have been adjusted for new monster damage scaling.
  • Arctic Armour has had its damage reduction adjusted for new monster damage scaling.
  • Multistrike damage penalty reduced from 40% to 36%.
  • Melee Splash damage penalty reduced from -20% to -16%.
  • Passive Balance:
  • Notable passives with non-unique names have been renamed to their own names.
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.
  • Axe physical damage notable passives have been increased further than other weapon physical damage passives.
  • Weapon and melee specific critical strike chance passives have been significantly improved.
  • Acrobatics now halves your Energy Shield and Armour, rather than removing them entirely.
  • Elemental Adaptation has been reduced to 2% maximum resists. More changes to maximum resistances are coming in the future. The intention is that players cannot hit 100%.
  • Diamond Skin and the renamed Diamond Flesh notable passives have been reduced from 15% to 12% resistances.
  • Static Blows: the shock duration bonus has been reduced from 45% to 20%.
  • Inner Force has been reduced from 18% increased buff effect to 12%. The other increased buff effect passives have been reduced from 6% to 3%.
  • The Savant notable passive in the Witch start area has been changed to Elemental Dominion. This provides +20 Intelligence and +20% Spell Elemental Damage.
  • The Agility notable passive in the Shadow starting area has been changed to Coordination. This provides +20 Dexterity, 3% Attack Speed and 3% Cast Speed.
  • The Savant notable passive in the Templar starting area has been changed to Secrets of the Order. This provides +20 Intelligence and +20 Mana.
  • The Strength bonus on Heart of the Gladiator (in the Marauder start area) has been reduced to +10.
  • +10 Strength has been added to the following early Marauder notable passives: Armour Mastery, Troll's Blood, Raw Power and Butchery.
  • The Soul Raker, Essense Raker and Spirit Raker notable passives have been increased to 4% leech each. Spirit Raker now includes 20 flat Energy Shield.
  • The Flaying notable passive now includes +6% Maximum Life.
  • Wicked Blade (the notable passive previously called Cruel Blade, directly south of the Duelist) now includes 6% Attack Speed. The other Cruel Blade notable passive has not been changed.
  • Renamed the Arrow Dodging keystone passive to Ondar's Guile.
  • Bug Fixes:
  • Fixed a bug where items would sometimes not drop from monsters killed by Fire Trap.
  • Fixed a bug where Spell Totems casting Molten Shell would keep recasting the skill.
  • Fixed a bug where summoned zombies and skeletons could not enter tight spaces that characters could.
  • Fixed a bug where Spectres and Zombies could explode during zone transition between town and the Eternal Laboratory.
  • Fixed a bug where the Letters of Exile could repeat the same letter twice in a row.
  • Fixed a bug with the Midnight Bargain Unique item. You can no longer reserve 100% of life in conjunction with buffs and not die.
  • Fixed a bug where skill popups showed off-hand stats when there was no off-hand weapon equipped.
  • Fixed a bug where Rain of Arrows would treat missed targets as though they had entered the area during the delay and hit them anyway.
  • Fixed a rare crash related to minion instability and area transitions of minions on low life.
  • Fixed bugs related to projectiles that chained or forked tracking their distance travelled incorrectly.
  • Fixed a bug where Shield Charge would deal no damage if used very close to a monster.
  • Fixed a bug where the Energy Shield stun avoidance check would not apply in the case of a shield block.
  • Fixed a bug where monsters that channel lightning could still hit targets that had moved out of line of sight or distance during the warmup period.
  • Fixed a bug where your minions were able to damage a monster you had recently used Dominating Blow on if their attack started before the monster was converted.
  • Fixed a bug related to raising a Spectre of a monster type that normally starts inactive.

New in Path of Exile - Legion 0.10.8d Open Beta (May 29, 2013)

  • Renamed Default League to Standard League. This doesn't change the behaviour of the leagues in any way.
  • Various preparations for supporting additional long-term leagues.

New in Path of Exile - Legion 0.10.8c Open Beta (May 21, 2013)

  • Act and map bosses now have reduced effect of curses on them.
  • Block reduction is now a multiplicative rather than subtractive stat.
  • Added one unique item, designed by a Diamond supporter.
  • Allowed for the Dialogue volume to be louder relative to other volumes.
  • Tweaked various uses of audio reverb.
  • Added buff icons for Consecrated and Desecrated ground effects.
  • Fixed a bug where some monster skills did not scale up in the very highest map levels.
  • Fixed the interaction between Dominating Blow and the kill count of The Coward’s Trial.
  • Increased the safe zone around the marketplace waypoint and prevented statues from spawning in the waypoint area.

New in Path of Exile - Legion 0.10.8b Open Beta (May 21, 2013)

  • Content and Balance:
  • You can now play unidentified Maps by using them in the map device. There’s a 30% quantity bonus, but you can’t see what mods they have while playing them. This doesn’t apply to unique maps.
  • Added three new Unique items, one of which were designed by our Diamond supporters.
  • Reduced the damage from Lightning Thorns by 50% in Normal difficulty, 40% in Cruel difficulty and 30% in Merciless difficulty.
  • The Frenzy Charge Duration reduction on Darkray Vectors has been changed from 75% to 50%. Using a Divine Orb on your old Darkray Vectors will update them to the new values.
  • Megaera, the boss of the Crematorium map, has been redesigned with new stats, skills and AI.
  • Bug Fixes:
  • Fixed a bug where quality and quantity bonuses would not apply to unidentified maps.
  • Fixed a bug with NPC dialogue after reading the Letters of Exile.
  • The cooldown applied by the trap support gem will not apply if the skill is not trapped - this means totems created by the trap will not have a cooldown on their skill.
  • The Detonate Mines skill is now tagged as a castable skill, which fixes speed display on the active skill pop up.
  • Fixed a bug where a large golden statue failed to come to life.
  • Fixed a bug where if you used Dominating Blow on The Coward's Trial unique map, and portaled out or died, the door to the next room would fail to open.
  • Fixed a bug where the effects of curses from maps were not reduced by Thief's Torment
  • Fixed a bug where "Screenshot saved" did not appear when global chat was disabled.

New in Path of Exile - Legion 0.10.8 Open Beta (May 13, 2013)

  • Content:
  • Added four new Unique items, three of which were designed by our Diamond supporters. There are new general mechanics that first appear on these items:
  • Consecrated Ground is a ground effect that provides life regeneration to allies.
  • Desecrated ground is a ground effect that does chaos damage to enemies.
  • Lucky/Unlucky indicates that the random check is performed twice and the better/worse outcome is selected.
  • New vendor recipes have been added. These are for specific niche purposes rather than being general currency recipes.
  • "Extra gore" effects granted by certain Unique items have been improved, along with slight changes to normal blood effects.
  • Added two new cosmetic microtransactions: Demon Hand Cleave and Emerald Rain of Arrows.
  • The Alternate Art Redbeak given out in the first race season has been given custom 3d art.
  • Graphical Effects have been given to the 3D models for Quill Rain and Rathpith Globe.
  • Continued to incrementally improve the art, effects and environments and audio.
  • Features:
  • Improved the forced delay on acceptance when other trader changed or removed items and rapidly accepted in single item trades.
  • Reverb has been added to audio in selected areas. Some players may need to adjust their audio volumes in response to this.
  • Boss music now stops on boss death.
  • NPCs turn to face the player when dialogue is initiated.
  • Website forum searches now allow time based queries and filters.
  • Skill Gems now display Mana Multiplier instead of Mana Cost Multiplier.
  • Added a letter from Piety to Arteri in the Western Forest, with a voice acted passage that explains more of the story related to The Way Forward quest.
  • Added the Letters of Exile in Lioneye's Watch. This object can be clicked to show information about the history of some of Wraeclast's exiles.
  • Merciless/Map Changes:
  • The content levels for several Act 3 Merciless areas have been changed:
  • The Catacombs: 63 -> 67
  • Battlefront: 61 -> 62
  • Solaris Temple Level 2: 62 -> 63
  • Solaris Temple Level 3: 62 -> 63
  • The Docks: 62 -> 63
  • Market Sewers: 62 -> 64
  • Sewers Aqueduct: 62 -> 65
  • Barracks: 62 -> 66
  • Lunaris Temple Level 1: 63 -> 66
  • Lunaris Temple Level 2: 63 -> 67
  • Lunaris Temple Level 3: 64 -> 68
  • Non-map areas cannot drop Maps with a base level higher than 66.
  • Each map type now contains a special monster pack based on the theme of the area. This creates a monster variety between map types that players can plan around and lets us adjust the challenge of different map types beyond their size and layout.
  • The threshold level for currency penalty is unchanged. You will not treated as being higher than level 68 for purposes of the currency penalty.
  • Lunaris Temple Level 3 has been reduced in size by around 15%.
  • Merciless Piety now has a dedicated map drop slot with a chance to drop a level 66 map.
  • The Catacombs now has a Scribe’s Rack chest that can drop scrolls or maps.
  • The Marketplace waypoint has been moved to being outside Catacombs entrance.
  • Previously, the item rarity bonuses of monsters would not affect any Maps that were dropped. This limitation has been removed, which means that bosses like Piety are likely to drop magic/rare Maps rather than white ones.
  • Balance:
  • Lightning Warp now has increased damage at high levels and it now has a 3% reduced skill effect duration per level after the first.
  • Discharge now has increased damage at high levels.
  • Freeze Mine has had its cast time for laying the mine decreased to 500ms from 1 second.
  • The detonation time for all mines has been reduced to 200ms from 1 second.
  • Puncture now has increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills. Puncture may now be used with Two Handed Swords.
  • The Life Leech Support gem now starts at 5% leech and progresses in smaller increments up to 8.8% leech at Level 20.
  • The Mana Leech Support gem now starts at 2% and goes up in smaller increments, reaching 5.1% at Level 20.
  • Asphyxia, the boss of the Reef map has been redesigned, with new stats, skills and AI.
  • The notable passive Deep Thoughts near the Witch area has been changed to: +20% maximum mana, +20% mana regeneration, 20 Intelligence.
  • The notable passive Deep Thoughts between the Ranger and Shadow start area has been changed to a Mana Flows notable passive.
  • Bug Fixes:
  • Town instances now have a 20 second ping timeout rather than 6 seconds.
  • Fixed a bug where instances would sometimes crash when multiple players were entering a new map.
  • Fixed a bug where Devouring Totem would attempt to raise a corpse on its own location which is then killed, causing an instance crash.
  • Fixed a bug where projectiles could appear at the wrong height.
  • Fixed a bug where Shield Charge consumes mana when frozen.
  • Fixed a bug where a specific skeleton pack in map areas would always spawn as magic.
  • Fixed a bug where characters wearing Icetomb were affected by chilled ground.

New in Path of Exile - Legion 0.10.7b Open Beta (May 1, 2013)

  • Three new league types have been added that will appear in the third week of Season Two. These are called "Immolation", "Famine" and "Fixed Area Seed".
  • Added three new Unique items, one of which was designed by a Diamond supporter.
  • Poison Arrow and Ground Fire should now cause fewer graphical performance issues.
  • The Grace Period buff when zoning into an area now prevents monsters from targeting you. Your minions do not attack while you have this buff.
  • Witches can now receive a Lesser Multiple Projectiles support gem from the same quest reward as Shadows and Rangers (the Sharp and Cruel quest in Normal difficulty).
  • Updated the /help command.
  • Monsters that are converted now lose all debuffs. This fixes Elemental Proliferation griefing.
  • Fixed a bug introduced in 0.10.7 where public parties could not be changed to private ones.
  • Fixed a bug introduced in 0.10.7 where Ctrl+C (when hovering an item) would not always work correctly.
  • Fixed a bug introduced in 0.10.7 where character audio events would not play correctly.
  • Fixed a bug where the left mouse skill slot could get reset under some circumstances.
  • Fixed a bug where Page Up/Page Down would zoom in/out even when the client did not have focus.

New in Path of Exile - Legion 0.10.7 Open Beta (Apr 24, 2013)

  • Content:
  • Added a new Intelligence/Strength Support Gem - Minion and Totem Elemental Resistance. This is first offered to the Witch and Templar in Act Two of Normal difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to Rangers and Duelists in Act One of Cruel difficulty.
  • Added a new Strenth/Intelligence Support Gem - Increased Burning Damage. This is first offered to the Witch, Templar and Marauder at the Medicine Chest quest in Cruel difficulty and to the other classes in Act Three of Cruel difficulty.
  • Added four new Unique items, two of which were designed by our Diamond supporters. One of these is a Unique Map.
  • Added two new cosmetic microtransactions: Ebony Weapon Effect and Ivory Weapon Effect.
  • Added a new Map mod - "of Ice": Area has patches of Chilled Ground (worth 8% quantity).
  • Added a new Map mod - "Chaining": Monsters' skills chain two additional times (worth 18% quantity).
  • Added a new Flask Mod - "of Staunching": Removes Bleeding.
  • Added a new Flask Mod - "of Grounding": Dispels Shocked.
  • Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute requirements to equip an item.
  • Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased accuracy and light radius.
  • The following Unique items now have custom 3D art: Atziri's Mirror, Matua Tupuna, Prism Guardian, Crest of Perandus, Rise of the Phoenix, Lioneye's Remorse, Rathpith Globe and Daresso's Courage.
  • The following alternate art Unique items that were given out as prizes for Race Season One now have custom 3D art: Facebreaker, Wanderlust, Goldrim, Atziri's Mirror and Demigod's Triumph.
  • The Way Forward quest now requires you to kill a Unique blackguard called Captail Arteri who is guarding the blockage.
  • Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations.
  • Continued to incrementally improve the art, effects and environments and audio.
  • Features:
  • Skills bound to the middle and right mouse buttons can now be bound to a key instead.
  • The middle mouse button, right mouse button and two additional buttons (mouse4/5) can now be bound to various functions like skills, flasks, item highlighting or opening the inventory.
  • More keys are now available to be bound: insert, home, end, delete and the arrow keys. Keybindings for international keys are still being developed.
  • We have standardised the TCP port that the game uses for instance server connections to one that is less likely to be affected by packet shaping. This may improve network performance with some ISPs.
  • When creating a hardcore character, there's now a warning message explaining that we will not restore dead hardcore characters.
  • Gems on the ground now do not show their level in their name if they are level one.
  • Balance Changes:
  • The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem.
  • Increased the drop rate of Unique items.
  • An Orb of Chance is now much more likely to create common Unique items and less likely to generate uncommon or rare Unique items.
  • Map Mod Balance Changes:
  • Armoured - quantity bonus increased from 6% to 8%.
  • Capricious - quantity bonus increased from 8% to 14%.
  • Grounded - quantity bonus increased from 6% to 8%.
  • Incombustible - quantity bonus increased from 6% to 8%.
  • Mirrored - quantity bonus increased from 12% to 18%.
  • Molten - quantity bonus increased from 6% to 8%.
  • Punishing - quantity bonus increased from 12% to 18%.
  • Splitting - quantity bonus increased from 12% to 18%.
  • Unwavering - quantity bonus increased from 6% to 12%.
  • of Exposure - quantity bonus increased from 15% to 30%.
  • of Smothering - quantity bonus reduced from 30% to 20%.
  • of Vulnerability - quantity bonus increased from 18% to 25%.
  • Bug Fixes:
  • If there is no room for items to drop on the ground when a monster dies, they now stack on top of other items rather than not dropping.
  • Fixed a bug where internal teleports inside levels could fail to change the environment.
  • You can no longer close the options panel by opening another panel if there are unsaved changes to the options.
  • Fixed a bug in cut-throat leagues where the experience death penalty would not be awarded to the killer correctly.
  • Fixed a bug where the character says "It would be wrong to do that here" when using the move-only command in town.
  • Fixed the Marauder passive skill that reduced extra critical damage so that it behaves correctly.
  • Fixed a bug where the additional critical damage applied by the Critical Weakness curse didn't work correctly.

New in Path of Exile - Legion 0.10.5 Open Beta (Apr 8, 2013)

  • Content/Features:
  • Added a new Strength Support Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack.
  • Added a new Strength/Dexterity Support Gem - Multistrike: Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
  • Added a new Intelligence Support Gem - Power Charge on Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge.
  • Added four new Unique items, two of which were designed by our Diamond supporters.
  • To improve performance, we have reduced the complexity of most visual aura effects.
  • Friendly targets now have an effect showing that they are under the influence of any aura, rather than displaying all the full aura effects.
  • The bandit waypoints have been moved away from their camps to prevent trivial boss farming.
  • The Slums area has been modified so that it's easier to find objectives (and is less circular).
  • All combinations of dual-wielded weapons on the Shadow class that didn't have their own animations now do.
  • The burning effect has been visually improved.
  • Elemental damage visual on-hit effects now only play for the highest damaging element of the hit (tiebreakers: chaos > fire > cold > lightning).
  • Microtransaction effects now affect the entire length of a staff.
  • Some monsters (such as Rhoas) have had their sounds redone.
  • Continued to incrementally improve the art, effects and environments and audio.
  • Balance:
  • Incinerate: The mana cost progression has been reduced, so higher levels of Incinerate cost less mana to use.
  • Viper Strike: Intentionally does not work with Melee Splash at the moment.
  • The range of Arc used by Blackguard Arcmages has been reduced.
  • On the Cemetery map, there's now more distance between monsters and the spawn point or the door. This makes it a little safer when transitioning into the area.
  • The Voll's Protector unique item has been changed so that it grants a power charge per target critically struck. This does affect items generated in previous patches.
  • The Silverbranch unique item has been changed so that it only grants +1 to bow skills. Old ones will not change unless you use a Divine Orb on them.
  • Critical strikes have been standardised in how they interact with repeating actions. The critical roll is made only once per action, regardless of how many repeats that action does. Exceptions are Tempest Shield (which rolls each time you block), Piety's Ball Lightning (which rolls per target) and Infernal Blow/Explosive Arrow (which roll separately for the explosion).
  • The Additional Accuracy support gem is now Dexterity/Strength rather than pure Dexterity.
  • Melee Splash is first given as a quest reward in the "Sharp and Cruel" quest (Normal difficulty, despite the Cruel in the name) to the Templar, Marauder, Duelist, Shadow and Ranger. Witches receive it in the "Sever the Right Hand" quest (Cruel difficulty).
  • Power Charge on Critical is first given to Witches and Shadows in the "Sharp and Cruel" quest (Normal difficulty) and to Templars in the "Sever the Right Hand" quest (Normal difficulty).
  • Multistrike is currently a world drop support gem.
  • Victario's hidden stashes now drop normal items as well as their quest items.
  • Bug Fixes:
  • Fixed a bug where some objects such as doors and portals were not clickable.
  • Fixed a bug where ctrl+clicking a skill book quest reward did not work correctly.
  • Fixed a bug where skill book quest rewards would act strangely when taken to other difficulties.
  • Fixed a bug where "Quest Complete" would not be shown if you complete a quest from another difficulty.
  • Fixed problems related to the rendering of some chat messages.
  • Fixed bugs related to the display of quest notifications under some conditions.
  • Fixed a bug with Conduit where some players would not get the shared charges under some conditions.
  • Fixed a bug where Unique items that grant Conduit did not work correctly.
  • Passive tree life regeneration nodes now have consistent art.
  • Fixed a bug where Piety's portals would not disappear when she died.
  • Fixed a bug where increased flask duration wasn't applied to utility flasks.
  • Fixed a bug where you would move if you click on the health or mana orbs while on the passive skill screen.
  • Fixed the world panel not showing correct quest when you click the ! (notification) button for a quest in another difficulty.
  • Fixed a bug with Arctic Armour, mana regeneration, and reaching exactly 0 mana.

New in Path of Exile - Legion 0.10.4b Open Beta (Mar 29, 2013)

  • Added four new Unique items, three of which are designed by our Diamond supporters.
  • Added four new cosmetic microtransaction effects that can be applied to helmets: Divine Sign, Brilliant Feathers, Spirit Charm and Victorious Wings

New in Path of Exile - Legion 0.10.4 Open Beta (Mar 25, 2013)

  • Content:
  • Added a new Dexterity/Intelligence skill - Arctic Armour: Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.
  • Added three new cosmetic microtransaction effects: Stormcloud Arctic Armour, White Cyclone and Silver Wings (helmet effect). These can be purchased in the shop on the website.
  • Added four new Unique items, two of which were designed by Diamond supporters.
  • Continued to incrementally improve the art, effects and environments and audio.
  • Features:
  • Quest rewards that used to grant passive skill points or passive refund points now give you a book that does the same thing when right clicked. This quest item cannot be traded and has been added to make the reward more understandable to new players.
  • Item drops from monsters are now calculated based on the number of players nearby rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.
  • You can now press Ctrl+C while hovering an item in chat to copy a description of the item (including itemlevel) to the clipboard.
  • The Way Forward quest now appears in both Act One and Act Two after opening the passage.
  • Special music has been added that plays when act bosses have been slain.
  • When a player is teleported out of a bandit fight, their minions are now also. Their totems, traps and mines are now destroyed.
  • All minion corpses, traps, totems, mines and player buffs are destroyed between PvP rounds.
  • If you die after a PvP match ends, you now get the resurrect button, rather than having to log out.
  • Balance:
  • The new skill, Arctic Armour, has been added to the quest rewards as follows: Ranger and Shadow (Caged Brute quest), Witch and Duelist (Intruders in Black quest) and Templar (Lost in Love quest), all on Normal difficulty.
  • The damage effectiveness of Cyclone has been increased from 35% to 40%. We have also reduced the minimum distance it travels, so that you have more control. This distance is now about a third of what it was previously.
  • Shockwave Totem now casts Shockwaves faster.
  • +5% maximum resistances now occurs at level 23 of the Purity aura, rather than level 22.
  • Tempest Shield now has a 0.5 second cooldown similar to auras, to prevent it being turned off by rapidly recasting it.
  • Projectile speed mods are now listed on the website correctly.
  • Bug Fixes:
  • Fixed a bug with passive allocation by disabling the ability to Ctrl+click passives while there are other unapplied passive changes.
  • Fixed a bug related to whether world map pins would be shown.
  • Fixed a bug where click where clicking outside the vendor sell window would close it.
  • The vendor looks in your first eight stash tabs for currency items when you're shopping. We have fixed it so that these are now your leftmost eight tabs.
  • Fixed bugs related to monster life scaling in some party situations.
  • Fixed a display bug with the experience bar's hover.

New in Path of Exile - Legion 0.10.3b Open Beta (Mar 14, 2013)

  • Fixed a bug introduced in 0.10.3 where some chests would drop too many items.
  • Increased the drop rate of Maps in non-Map areas.
  • Slightly increased the drop rate of high level Maps.

New in Path of Exile - Legion 0.10.3 Open Beta (Mar 14, 2013)

  • Content:
  • Added a new Dexterity/Strength skill - Cyclone: Initiates a spinning series of attacks as you travel to a target location.
  • Added two new cosmetic microtransaction effects: Sawblades Cyclone and Blue Cyclone.
  • Added four new Unique items, three of which were designed by our Diamond supporters. One of the Diamond Uniques is an end-game Map.
  • Added doors to the Vaal/Pyramid tileset.
  • Continued to incrementally improve the art, effects and environments and audio.
  • Features:
  • The line for each stat on the character panel now alternates colours so that they're easier to read.
  • The display of life bars for party members can now display reserved life values.
  • While on the ground, gems with quality are now marked "Superior".
  • You now don't get disconnected for linking too many items in chat too fast. You will still be muted for spamming them.
  • The information that is put on the clipboard when you hover over and item and press Ctrl+C now includes socket information and itemlevel.
  • Balance Changes:
  • Increased the damage of Incinerate by 12.5%.
  • Added Cyclone (which is level 24) to the quest rewards for the Marauder, Duelist and Templar (at the Normal difficulty "Lost in Love" quest), the Shadow (Cruel difficulty Hillock quest) and the Ranger (Cruel difficulty Brutus quest).
  • There are now four Energy Shield passives behind Chaos Inoculation. There are three 8% additional Energy Shield nodes and a new notable (Infused Shield), which adds a 20% multiplicative Energy Shield bonus.
  • Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.
  • Bug Fixes:
  • Fixed a bug where it was possible for Increased Item Quantity/Rarity supports to stack too many times under some conditions.
  • Fixed a bug where you would not be told why you couldn't drop items with microtransaction effects on their gems.
  • Restored the PvP arena that uses the Ship Graveyard tileset, now that bugs with it are fixed.
  • Renamed the one-handed Ezomyte Axe to Butcher Axe, because the name clashed with another item.
  • Fixed a bug where you can't vote in a bandit fight if you portal out and back in again.
  • Fixed problems with the PvP announcer voice occuring at the same time as death screams.
  • Fixed some discrepancies between Nessa's text and her audio.
  • Fixed a problem with the visibility of sewer map nodes in higher difficulties.
  • When you get the Emperor's Road quest, the map is now updated correctly in all difficulties.
  • Fixed a bug where Hargan might not give you the Act Three sewer quest.
  • Reduced the size of the Bandit and Blackguard blood.

New in Path of Exile - Legion 0.10.2b Open Beta (Mar 11, 2013)

  • You can now use Ctrl+click as a shortcut to buy items from the vendor.
  • Fixed the eternal Shield Charge bug.

New in Path of Exile - Legion 0.10.2 Open Beta (Mar 8, 2013)

  • Content:
  • Added a new Intelligence Skill - Incinerate: Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.
  • Added a new cosmetic microtransaction effect - Blue Flame Incinerate: Replaces the standard flame of Incinerate with a ghostly blue fire.
  • Added a new cosmetic microtransaction effect - Tiki Totem: Replaces the standard Spell Totem or Ranged Attack Totem with a coloured totem that has carved tiki designs.
  • Added four new Unique items, three of which were designed by our Diamond Supporters.
  • Added a new flamethrower ability to Snakes in the Dark Forest.
  • Monster packs in end-game Map areas have had their size variance increased.
  • The Solaris/Lunaris Temple tilesets have been improved and should now have higher performance.
  • Added a new 3v3 PvP arena. One of the other arenas has been disabled temporarily while we fix a problem.
  • Improved blood effects.
  • Improved the Ice Spear and Lightning Arrow effects.
  • Improved the performance of Ground Ice and Ground Tar.
  • Improved the gem icons to be slightly better from a colour blindness point of view.
  • Continued to incrementally improve the art, effects and environments.
  • Features:
  • The passive skill tree now requires confirmation before changes are applied. This prevents accidental misclicks. If you want to skip this confirmation, ctrl+click the passive and no window will be displayed.
  • We've added a "Lost Password" button to the main menu.
  • Pressing Ctrl+up in chat allows you to cycle through previous players you've talked to via whisper in this session.
  • Chat messages that are more than one line long now indent subsequent lines so that it's harder to confuse other players with fake messages.
  • There's now a /clear_ignore_list command that will remove all entries from the list of accounts you are ignoring chat messages from. Better management of ignore lists is coming in the future.
  • Players in an area are now always granted the quest status of having killed a boss regardless of who killed it.
  • The performance statistics overlay (F1) can now be bound to other keys.
  • Audio Changes:
  • Added PvP announcer audio for various events in matches.
  • Added personalised introductions for Nessa.
  • Added a few more Nessa greetings.
  • Added new Tarkleigh greetings.
  • Added some improved Marauder combat vocals.
  • Added improved Marauder comment dialogue.
  • Added new ranger dialogue and improved some existing ones.
  • Overhauled the audio of the Lion and Beast monsters.
  • Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
  • Quest Reward Changes:
  • Gem quest rewards were reshuffled so that caster classes have access to Incinerate around level 10.
  • The quest reward for the Kraityn quest on Cruel difficulty has been changed from 4% to 6% increased attack speed.
  • Item Balance Changes:
  • A set of vendor recipes related to handing in complete sets of rare gear have been changed. The rewards are now based on the item levels of the gear and can range from one Orb of Chance to three Regal Orbs under certain conditions.
  • Itemlevel 78 and 79 mods are now available on items.
  • Reduced the movement speed penalty on Ebony Tower Shields. This will only affect new shields that are dropped in 0.10.2 and above.
  • Increased the base armour on Pinnacle Tower Shields. This will affect existing ones.
  • Gloves and Boots can now have up to the "Seething" increased energy shield mod. They were previously limited to "Radiating" and below.
  • Active Skill Balance Changes:
  • Glacial Hammer's physical damage now increases by 4% per level rather than 3%.
  • Cleave's physical damage now increases by 4% per level rather than 3%.
  • Double Strike's physical damage now increases by 4% per level rather than 3%.
  • Infernal Blow's physical damage now increases by 4% per level rather than 3%.
  • Heavy Strike's physical damage now increases by 5% per level rather than 4%.
  • The Portal gem is now treated as a spell, so it is affected by things like cast speed and can exist on a Spell Totem.
  • Early levels of Fire Trap have had their damage reduced by around 35%.
  • Early levels of Poison Arrow have had their damage reduced by around 35%.
  • The mana cost of Detonate Dead has been reduced at early levels so that it's around 40% cheaper. It ramps up to the same mana cost as before for high levels.
  • Passive Skill Balance Changes:
  • An additional group of mana passives has been added near to the Ranger area.
  • The Duelist starting area has been extensively reworked. Characters who had passives that have been affected by pathing changes have received refunds to their passive skills.
  • The first Duelist damage node now has +12 maximum life.
  • The Mana Flows group has been moved within the Duelist area. Regeneration was increased from +20% to +40%, +10 intelligence was added and the maximum mana granted was reduced from +20% to +16%.
  • Dual-wield-specific damage and attack speed passives have been improved.
  • One handed and two handed Duelist passives have been merged into a general melee track.
  • The Might notable passive has been changed to Master of the Arena (+20 strength, +2 melee range, +8% melee damage).
  • The Agility notable passive has been changed to Acceleration (+20 dexterity, +12% attack speed).
  • Berserking has been moved closer to the Duelist part of the tree.
  • The early Duelist life group has been moved onto the opening path and consolidated into 1% life regeneration, 12% maximum life and 8% maximum life.
  • The Armour Master notable passive has been removed, with its power added to the Leather and Steel nodes.
  • The Duelist Dervish passive has been increased from +8% block rate to +10%.
  • Increased the block on the Shield Mastery passive for the Duelist.
  • Added a new set of mana gained on kill passives near the Duelist area.
  • The Duelist Bow attack speed node has been increased by 2%.
  • Monster Balance Changes:
  • Reduced the damage of Flamebearers.
  • Reduced the damage of Alchemists, especially in earlier difficulties.
  • Increased the damage of Piety's Arc skill in higher difficulties.
  • Various balance adjustments have been made to Map bosses.
  • Undying Incinerators now display that they will explode on their targets when on low life.
  • Bug Fixes:
  • Fixed a bug where Culling Strike would prevent the Item Rarity/Quantity support gems from applying.
  • Fixed a bug where Shield Crabs would not drop items when they died if they were hit by enough cold damage to freeze them and kill them in one hit, if they were not already frozen.
  • Fixed a bug where map pins on the world screen would continue to pulse after hovering a waypoint.
  • Fixed some walkability problems in the Promenade and Collonade end-game Maps.
  • Fixed a bug where using a currency item sometimes played the sound effect twice.
  • Fixed bugs related to scrolling the Options panel with the mouse wheel.
  • Fixed a bug where long names could overlap the league icon in the character selection screen.
  • Fixed various problems related to sounds from inventories stacking.
  • Changed the spawning of large chests so that they're less likely to spawn right up against another object, making their items inaccessible.
  • Fixed a bug where the text on the social panel could be the wrong size after resizing the window.
  • Fixed a bug where Piety's Crematorium guards could get stuck non-aggro.
  • Fixed some bugs related to text wrapping.
  • Fixed a server crash related to bandit fights.
  • Fixed some bugs related to whether players are counted as in or out of a bandit fight.
  • Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
  • Fixed a bug on the character selection screen where the up/down arrow keys were not working properly if your list was filtered by league.

New in Path of Exile - Legion 0.10.1g Open Beta (Mar 4, 2013)

  • Added three new purchasable cosmetic microtransactions. Thanks for your continued support!
  • Spark Spiders: Replaces the standard lightning effects on a Spark gem with skittering, electrical spiders
  • Ethereal Stars: Replaces the standard knife effects on an Ethereal Knives gem with spinning, black throwing stars.
  • Gore Weta Pet: This giant, red weta has been twisted by nightmare and constantly bleeds.

New in Path of Exile - Legion 0.10.1f Open Beta (Mar 4, 2013)

  • Season reward points are now visible on the profile pages of players on the website.
  • We've added a ladder of season reward points on the site. We'll soon be announcing the prizes that the top 20 players will receive this season.
  • Fixed a bug where the Demigod's Triumph prize item was not tradeable or droppable.
  • Fixed a bug where mirrored items don't apply their local stats until you change area.
  • Fixed a client crash related to changing passwords.
  • Moderator accounts now default to "off duty", but they can use /onduty to get their blue text when they need it.

New in Path of Exile - Legion 0.10.1e Open Beta (Feb 25, 2013)

  • Fixed crashes introduced with 0.10.1d that affected Windows XP users.

New in Path of Exile - Legion 0.10.1d Open Beta (Feb 25, 2013)

  • If you log into your account from a different city using the game client, your account will now become locked and an email will be sent to you with an unlock code. Entering this code will unlock your account. If this occurs to you when you haven't changed location, then someone else has your password and you should change it immediately.
  • Saved login details now only work if you're connecting from the same IP you saved them on.
  • Fixed a crash that could occur when using chaining arrows on monsters that overlapped.
  • Fixed a problem with the Shipyard end-game Map where too many chests would spawn.

New in Path of Exile - Legion 0.10.1c Open Beta (Feb 20, 2013)

  • Added support for race event seasons.
  • Disabled the ability to trade in solo (non-partied) race events.
  • Reduced Piety's Lightning ball in power (with larger reductions in Normal and Cruel difficulties).
  • Improved graphical performance in the Docks.
  • Quality on Righteous Fire now works properly.
  • Prevented users from putting extra spaces in the middle of a message to force specific chat text onto a new line by itself.
  • Fixed a bug where Life on Hit was applied twice to non-blocked hits.
  • Fixed a bug where portals in the Dark Forest end-game Map did not work correctly.
  • Fixed the end-game Shrine map which could not drop.
  • Fixed a bug where you could target hidden monsters.
  • Fixed a bug where projectiles could impact against hidden monsters.
  • Fixed a bug where the name of the person you are whispering would disappear and not come back.
  • Fixed a bug where immobile objects (such as Kuduku) were sometimes unable to target you.
  • Fixed two rare server crashes.

New in Path of Exile - Legion 0.10.1b Open Beta (Feb 15, 2013)

  • Features/Content:
  • You can no longer target minions on your own team.
  • We've added a /dnd command which toggles "Do not Disturb" mode. When in this mode, you can't receive any whisper or other social interactions. We will be adding a similar mode which still allows you to interact with your friends soon.
  • Reduced the volume of the beating sound on the Valentine's Heart weapon effect.

New in Path of Exile - Legion 0.10.0g Open Beta (Feb 8, 2013)

  • Features:
  • The microtransaction store has been updated with a range of cosmetic Scorpion Pets and Valentine's Heart - a weapon effect that impales a bleeding, beating heart on your sword, dagger or wand. This heart is only available for sale until February 15. These can be viewed in the "Newly Added" section of the shop on pathofexile.com.
  • Players are no longer attackable by monsters when changing areas.
  • Modified the Crossroads/Fellshrine area transition to prevent unfair hardcore deaths.
  • Moderators now have access to some moderator options when they right click a player.
  • Returned Pyromancers to end-game Map areas now that they don't crash anymore.
  • Ice Shot can now be modified by the Increased Duration support gem.
  • When attempting to access Act Three without the right quest state, hint messages that contain useful information are now displayed.
  • Decoy totem now works with AoE support gems.
  • Bug Fixes:
  • Fixed a bug where sometimes flasks would not work for a tiny period of time after gaining a flask charge.
  • Fixed a common client and instance crash related to the Righteous Fire skill.
  • Fixed a bug where the text of monster mods was missing its black border.
  • Fixed a bug where certain quest items would not drop if there wasn't enough space.
  • Changed the world area of the Vaults of Atrizi Unique Map to the same level as its base item type.
  • Fixed a bug that could occur when converting a Blackguard caster. The nearby soldiers used to be permanently converted with them.
  • Fixed a bug where Sand Spitters could have the wrong type of blood.
  • Fixed a bug where various hidden monsters could trigger traps.
  • Fixed a bug where Frost Wall could push around immobile objects.
  • The chat window should now lock in place properly when scrolled to a position above the bottom. Various bugs related to this were fixed.
  • Fixed a bug where monsters killed by your minion's minions were not assigned to you if the middle minion was deleted.
  • Fixed a bug where the "Contacting server" message would never go away if the realm is down for maintenance.

New in Path of Exile - Legion 0.10.0f Open Beta (Feb 6, 2013)

  • Small versions of items in your alternate weapon set are now shown alongside your active items.
  • Fixed a common client crash that could occur when fighting trap-laying monsters.
  • Fixed a common client crash that could occur when fighting the Act Three boss.
  • Fixed a server crash related to removing equipped items.

New in Path of Exile - Legion 0.10.0e Open Beta (Jan 31, 2013)

  • Microtransaction Changes:
  • Disallowed overwriting one cosmetic effect with another. If applying a cosmetic effect would destroy a different one, then you must reclaim the existing effect first by using the Reclaim button in the microtransaction stash.
  • Disallowed deleting characters that have cosmetic effects on their items. You must reclaim the effects first.
  • Prevented /destroy from destroying items with cosmetic effects applied.
  • You should now not be able to lose microtransaction effects in any way.
  • Balance Changes:
  • Improved the Blood Magic support gem so that it now reserves slightly less life. This will also prevent players dying outright if using it with an aura that reserves 40% of their mana.
  • Reduced the rate of encountering rare monsters in the Solaris Temple in Normal difficulty.
  • Reduced the life of Small Statue enemies by 10%.
  • Bug Fixes:
  • Hotfixed several more realm problems that would cause players to be disconnected.
  • Fixed some problems where it was possible to miss out on passive skill point quest rewards by disconnecting at the wrong time. Those points will now be available to you. If you lost points due to this, you can get them back from Eramir or Bestel.
  • Fixed a problem where you could get disconnected from new areas with the message "Terrain generator is out of sync".
  • Fixed a crash that could occur if you closed the client while the Bandit quest voting box was open.
  • Fixed a client crash that could occur on the main menu.
  • Fixed a client crash related to totems, traps or mines summoning melee minions near monsters.
  • Fixed a bug where players could permanently stun monsters.
  • Fixed the gem quality bonuses for the Punishment skill.
  • Fixed some problems with text in various quests.

New in Path of Exile - Legion 0.10.0b Open Beta (Jan 24, 2013)

  • Fixed several problems with the Act Three boss fight, including a crash. The details would be spoilers.
  • Fixed a bug where cosmetic effects would not work on claws.
  • Fixed a bug where cosmetic on-hit effects would remain on a character after an augmented bow was removed.
  • Fixed a bug where evasion would be calculated slightly incorrectly on characters that have the Iron Reflexes keystone passive.