What's new in Mount and Blade: Warband 1.174
Oct 24, 2018
- Added support for latest game keys
- Fixed issue with server names for multiplayer Steam Workshop mods
- Edited game credits
New in Mount and Blade: Warband 1.174 (Oct 24, 2018)
- Added support for latest game keys
- Fixed issue with server names for multiplayer Steam Workshop mods
- Edited game credits
New in Mount and Blade: Warband 1.158 (Aug 8, 2013)
- Fixed issue with multiplayer troop stat assignment. Values are now shown correctly in the module system with a workaround to prevent auto-assignment, at the same "real" values as 1157. With the exception that Vaegir and Sarranid Archers now have a riding skill of 1 instead of 2 and that Nord Huscarls have 0 Power Draw instead of 1.
- Resolved crashing when prop_instance_play_sound is used server side but not synced client side.
- Resolved issue where all spawned items play only blunt sounds in multiplayer.
- Fixed minor issue with Lend Companion quest.
- Fixed slow movement on certain scene props occurring after a fix in 1157.
New in Mount and Blade: Warband 1.157 (Jul 23, 2013)
- Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
- Fixed bug with 'auto_select_weapon_mode' occurring too frequently.
- Fixed a visual error with attacks that are cancelled mid air.
- Fixed animation error with pikes.
- Fixed bug with shadows.
- Added new operations for modders and modified/fixed some existing operations.
- Fixed bug that caused slow movement in certain buildings and with certain scene props.
- Adjusted the way attack cancelling is handled while jumping.
- Added more options to module.ini.
- Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
- Increased maximum number of different party member and prisoner stacks from 32 to 256.
- Changed netcode to fix a bug where animations would sometimes fail to load.
- Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
- Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).
- Rebalanced several items to create proper price/quality progression balance in multiplayer.
- Other minor bug fixes.
New in Mount and Blade: Warband 1.153 (May 25, 2012)
- Common:
- Troop AI for choosing weapon for different situations has been updated.
- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.
- New operations for modders.
- Some fixes and operation enhancements for modders.
- Single player:
- Town economies are now more balanced.
- Several other bug fixes.
- Multiplayer:
- Two new multiplayer maps have been added: Canyon and Desert Town.
- HTTP communication has been rewritten due to connection issues reported by players.
New in Mount and Blade: Warband 1.152 (May 2, 2012)
- Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.
- Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.
- Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.
New in Mount and Blade: Warband 1.151 (Apr 20, 2012)
- Common:
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.
- Single Player:
- Good productions for towns have been rearranged.
- Bug fix at Lady of the Lake achievement.
- Effect of village raids on prosperity has been increased. To balance that, village prosperity increases faster now.
- Merchant inventory update has been made less random.
- Probability of lords defecting from a faction with very few centers has been increased.
- Number of cattle at villages has been revised.
- Multiplayer:
- Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- In multiplayer server filtering, “Compatible with version” checkbox has been renamed as “Compatible with module” and now it checks for both module and its version.
- Network data priority values have been updated.
New in Mount and Blade: Warband 1.143 (Jul 15, 2011)
- Gameplay:
- Some rebalances to the trade/production systems.
- Mod system Fixes:
- Shield replacement w/out respawning visual error has been fixed.
- Scene objects damage editing has been fixed.
- Bug Fixes:
- Crash to desktop when entering a new scene bug has been fixed.
- Fixed random problems with merchants' inventories not showing up sometimes.
- Lady of the Lake achievement bugs have been fixed.
New in Mount and Blade: Warband 1.142 (Jul 4, 2011)
- Six new Steam achievements...
- Several new operations added for use by modders.
- Sarranid Archer and Sarranid Master Archer no longer have jarids.
- Mounted units cannot spawn on walls
- d mouse on map window for 3dvision;
- d vision convergence has been decreased;
- ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.
- mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
- party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.
- qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.
- Shield no longer gets damaged when the attack is chamber blocked.
- process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.
- show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).
- several wrong operation condition checks are corrected.
- Font is now reloaded when player switches to a new module without closing the application.
- module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini
- become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).
- healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.
- overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added
- agent_unequip_item and agent_equip_item operations now have new parameters
- ti_on_player_exit trigger is added
- mission_object_prune_time is added as a key to module.ini
- savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).
- restore module objects is removed from ctrl + m
- equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.
- Crash when exiting dedicated server (bugid:3431) fixed;
- new sound system is redone, and working fine under both old and new versions
- ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.
- scene_prop_set_cur_hit_points is added
- agent_equip_item and agent_unequip_item bugs are fixed (minor)
- Various minor item stat fixes
- Rhodok infantry troops dont have battle forks and military sycthes anymore
- Long axes and great axes now have proper "unbalance" penalty
- Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)
- inventory infinite ammo bug is fixed
- client side fixes for agent ragdoll effects;
- dedicated server fixes;
- tableau fixes for new 3d vision drivers
New in Mount and Blade: Warband 1.132 (Oct 5, 2010)
- Gameplay:
- Some multi-player map fixes.
- Some armor stats have been rebalanced.
- Quests fixes:
- Aborting quest bugs have been fixed.
- Ordering your lords to stop script error bug has been fixed.
- Pretender quest has been fixed under the condition of already having a village/center before starting the quest.
- Caravan escort quest script error has been fixed.
- Deal with looters quest script error has been fixed.
- Other fixes:
- ATI driver fix.
- Achievements "last man standing" and "morale leader" have been fixed.
- Non-ending battle/siege bugs have been fixed.
- Desertion of prisoners when party morale is low bug has been fixed.
- Hold fire/use blunt weapons orders have been corrected, player agent no longer changes his/her weapon because of the order.
- Formations not looking at the enemy bug has been fixed.
- Automatic offline favorite server removal is added.
- TCP protocol optimizations are made for dedicated servers.
- Various other bug fixes.
New in Mount and Blade: Warband 1.105 (Apr 8, 2010)
- Changed method of game server listings. The bug where no servers appeared when looking for servers should no longer occur.
- Fixed bug where your companions were duplicated when they were rescued from prison.
- Fixed bug where you entered friendly castles in disguise after sneaking into any enemy castle.
- Fixed bug which caused lord armies be much smaller than their full size.
- Prisoners should no longer join the prison break fight if player tells them not to get involved.
- Casualty reports fixed.
- Fixed fights that started when player is caught sneaking into castles.
- Sally doors and belfry in Castle 4 map is now usable.
- Fixed extra-colorful reflections on armors.
- Many other bug-fixes.