What's new in Mount and Blade: Warband 1.174

Oct 24, 2018
  • Added support for latest game keys
  • Fixed issue with server names for multiplayer Steam Workshop mods
  • Edited game credits

New in Mount and Blade: Warband 1.174 (Oct 24, 2018)

  • Added support for latest game keys
  • Fixed issue with server names for multiplayer Steam Workshop mods
  • Edited game credits

New in Mount and Blade: Warband 1.158 (Aug 8, 2013)

  • Fixed issue with multiplayer troop stat assignment. Values are now shown correctly in the module system with a workaround to prevent auto-assignment, at the same "real" values as 1157. With the exception that Vaegir and Sarranid Archers now have a riding skill of 1 instead of 2 and that Nord Huscarls have 0 Power Draw instead of 1.
  • Resolved crashing when prop_instance_play_sound is used server side but not synced client side.
  • Resolved issue where all spawned items play only blunt sounds in multiplayer.
  • Fixed minor issue with Lend Companion quest.
  • Fixed slow movement on certain scene props occurring after a fix in 1157.

New in Mount and Blade: Warband 1.157 (Jul 23, 2013)

  • Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
  • Fixed bug with 'auto_select_weapon_mode' occurring too frequently.
  • Fixed a visual error with attacks that are cancelled mid air.
  • Fixed animation error with pikes.
  • Fixed bug with shadows.
  • Added new operations for modders and modified/fixed some existing operations.
  • Fixed bug that caused slow movement in certain buildings and with certain scene props.
  • Adjusted the way attack cancelling is handled while jumping.
  • Added more options to module.ini.
  • Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
  • Increased maximum number of different party member and prisoner stacks from 32 to 256.
  • Changed netcode to fix a bug where animations would sometimes fail to load.
  • Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
  • Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).
  • Rebalanced several items to create proper price/quality progression balance in multiplayer.
  • Other minor bug fixes.

New in Mount and Blade: Warband 1.153 (May 25, 2012)

  • Common:
  • Troop AI for choosing weapon for different situations has been updated.
  • Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.
  • New operations for modders.
  • Some fixes and operation enhancements for modders.
  • Single player:
  • Town economies are now more balanced.
  • Several other bug fixes.
  • Multiplayer:
  • Two new multiplayer maps have been added: Canyon and Desert Town.
  • HTTP communication has been rewritten due to connection issues reported by players.

New in Mount and Blade: Warband 1.152 (May 2, 2012)

  • Common:
  • Bugs related with sounds and music have been fixed. Disable music option now works correctly.
  • Muskets sticking to left hand after reloading bug has been fixed.
  • Single player:
  • Several dialog text fixes.
  • Lords now defect even faster when their faction has no centers left.
  • Minor fix on faction AI.
  • Multiplayer:
  • Trees with bad physics that caused missiles to pass through them have been fixed.
  • Switching module without closing the application now works.

New in Mount and Blade: Warband 1.151 (Apr 20, 2012)

  • Common:
  • Lots of new operations, flags and trigger types have been added for the benefit of modders.
  • New parameters have been added to module.ini for modders, including new order system usage and crouching.
  • Support for game controllers has been improved.
  • Troop AI for selecting alternative weapon mode has been added.
  • Troop AI blunt weapon usage has been fixed.
  • Troop AI for distant targeting has been fixed.
  • Core resource files and shader files have been made modifiable.
  • Face generator system now supports multiple meshes to apply deforms.
  • Volume and priority have been balanced for sounds.
  • Playing sounds from hard drive option has been added for module system.
  • Memory usage for resources and navigation meshes have been reduced.
  • Several crash-to-desktop bug fixes.
  • Minor translation fixes.
  • Various other bug fixes.
  • Single Player:
  • Good productions for towns have been rearranged.
  • Bug fix at Lady of the Lake achievement.
  • Effect of village raids on prosperity has been increased. To balance that, village prosperity increases faster now.
  • Merchant inventory update has been made less random.
  • Probability of lords defecting from a faction with very few centers has been increased.
  • Number of cattle at villages has been revised.
  • Multiplayer:
  • Khergit troop stats have been rebalanced to make them more viable.
  • Maximum number of players in a multiplayer match has been changed to 200.
  • Usernames in multiplayer games can now have special characters.
  • Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
  • In multiplayer server filtering, “Compatible with version” checkbox has been renamed as “Compatible with module” and now it checks for both module and its version.
  • Network data priority values have been updated.

New in Mount and Blade: Warband 1.143 (Jul 15, 2011)

  • Gameplay:
  • Some rebalances to the trade/production systems.
  • Mod system Fixes:
  • Shield replacement w/out respawning visual error has been fixed.
  • Scene objects damage editing has been fixed.
  • Bug Fixes:
  • Crash to desktop when entering a new scene bug has been fixed.
  • Fixed random problems with merchants' inventories not showing up sometimes.
  • Lady of the Lake achievement bugs have been fixed.

New in Mount and Blade: Warband 1.142 (Jul 4, 2011)

  • Six new Steam achievements...
  • Several new operations added for use by modders.
  • Sarranid Archer and Sarranid Master Archer no longer have jarids.
  • Mounted units cannot spawn on walls
  • d mouse on map window for 3dvision;
  • d vision convergence has been decreased;
  • ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.
  • mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
  • party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.
  • qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.
  • Shield no longer gets damaged when the attack is chamber blocked.
  • process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.
  • show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).
  • several wrong operation condition checks are corrected.
  • Font is now reloaded when player switches to a new module without closing the application.
  • module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini
  • become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).
  • healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.
  • overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added
  • agent_unequip_item and agent_equip_item operations now have new parameters
  • ti_on_player_exit trigger is added
  • mission_object_prune_time is added as a key to module.ini
  • savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).
  • restore module objects is removed from ctrl + m
  • equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.
  • Crash when exiting dedicated server (bugid:3431) fixed;
  • new sound system is redone, and working fine under both old and new versions
  • ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.
  • scene_prop_set_cur_hit_points is added
  • agent_equip_item and agent_unequip_item bugs are fixed (minor)
  • Various minor item stat fixes
  • Rhodok infantry troops dont have battle forks and military sycthes anymore
  • Long axes and great axes now have proper "unbalance" penalty
  • Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)
  • inventory infinite ammo bug is fixed
  • client side fixes for agent ragdoll effects;
  • dedicated server fixes;
  • tableau fixes for new 3d vision drivers

New in Mount and Blade: Warband 1.132 (Oct 5, 2010)

  • Gameplay:
  • Some multi-player map fixes.
  • Some armor stats have been rebalanced.
  • Quests fixes:
  • Aborting quest bugs have been fixed.
  • Ordering your lords to stop script error bug has been fixed.
  • Pretender quest has been fixed under the condition of already having a village/center before starting the quest.
  • Caravan escort quest script error has been fixed.
  • Deal with looters quest script error has been fixed.
  • Other fixes:
  • ATI driver fix.
  • Achievements "last man standing" and "morale leader" have been fixed.
  • Non-ending battle/siege bugs have been fixed.
  • Desertion of prisoners when party morale is low bug has been fixed.
  • Hold fire/use blunt weapons orders have been corrected, player agent no longer changes his/her weapon because of the order.
  • Formations not looking at the enemy bug has been fixed.
  • Automatic offline favorite server removal is added.
  • TCP protocol optimizations are made for dedicated servers.
  • Various other bug fixes.

New in Mount and Blade: Warband 1.105 (Apr 8, 2010)

  • Changed method of game server listings. The bug where no servers appeared when looking for servers should no longer occur.
  • Fixed bug where your companions were duplicated when they were rescued from prison.
  • Fixed bug where you entered friendly castles in disguise after sneaking into any enemy castle.
  • Fixed bug which caused lord armies be much smaller than their full size.
  • Prisoners should no longer join the prison break fight if player tells them not to get involved.
  • Casualty reports fixed.
  • Fixed fights that started when player is caught sneaking into castles.
  • Sally doors and belfry in Castle 4 map is now usable.
  • Fixed extra-colorful reflections on armors.
  • Many other bug-fixes.