Mortal Online Client Changelog

What's new in Mortal Online Client 1.87.08.00

Feb 7, 2019
  • Changes:
  • World:
  • The Khurite villages have gotten a graphical update!
  • Skills:
  • Breathing Technique no longer has a minimum prerequisite to learn the skill.
  • Footspeed no longer has a minimum prerequisite to learn the skill.
  • Athletics is now a secondary skill.
  • Sprinting is now a primary skill.
  • Sprinting is now a parent skill to footspeed.
  • Sprinting is now a parent skill to Armor Training.
  • Riding skill is now a secondary skill.
  • Controlled riding is now a primary skill.
  • Controlled riding is now a parent skill to Swift riding.
  • Controlled riding is now a parent skill to Mounted Combat.
  • Controlled riding is now a parent skill to Mounted Archery.
  • Mining is now a secondary skill.
  • Woodcutting is now a secondary skill.
  • Butchery is now a secondary skill.
  • Handle and pole crafting is now a secondary skill.
  • Weapon crafting is now the parent skill to handle and pole crafting.
  • Advanced Blade Crafting is now a secondary skill.
  • Mammal Skin Lore is now a secondary skill.
  • Skeleton Lore is now a secondary skill.
  • Flesh Lore is now a secondary skill.
  • Advanced Metals are now a secondary skill.
  • Primata is now a secondary skill.
  • Dairy Products Lore is now a secondary skill.
  • Arthropod Produce Lore is now a secondary skill.
  • Items:
  • Moved the Khurite Scout Armor set to Armor crafting.
  • Moved the Tindremic Scale Armor set to Soft Armor crafting.
  • Woodcutting trinket skill is now changed to Advanced Cooking skill.
  • Mining trinket skill is now changed to Fishing skill.
  • Riding trinket skill is now changed to Controlled Riding skill.
  • Athlethic trinket skill is now changed to Sprinting skill.
  • Balance:
  • Decreased the effective aggro range on Ritual Pets such as Tupilaks, Death Knights and Shades by half,
  • making them not chase players extreme distances without having the owner following as these pets
  • don't use loyalty, and to also give normal Pets something they do better than Ritual pets.
  • Fixes:
  • Fixed an issue where TC NPC’s sometimes flew up in the sky.
  • Fixed a bug where the Beast Influence skill would give insane range to pets.

New in Mortal Online Client 1.87.07.12 (Jan 8, 2019)

  • Added:
  • Tindrem has opened up the doors to a new butcher house.
  • Changes:
  • Krampos has left Tindrem, and Discordo has stopped roaming the streets.
  • Removed the AoE from Dogs charge attack.
  • Tindrem houses have gotten a small texture touch up.
  • Fixes:
  • Chickens no longer spawn their eggs under the breeding grounds.

New in Mortal Online Client 1.87.07.12 (Jan 8, 2019)

  • Added:
  • Tindrem has opened up the doors to a new butcher house.
  • Changes:
  • Krampos has left Tindrem, and Discordo has stopped roaming the streets.
  • Removed the AoE from Dogs charge attack.
  • Tindrem houses have gotten a small texture touch up.
  • Fixes:
  • Chickens no longer spawn their eggs under the breeding grounds.

New in Mortal Online Client 1.87.07.11 (Dec 20, 2018)

  • Some of the things to find includes:
  • A new Krampos Buccus Cape!
  • A rare Urial Mask that makes you look just like Krampos!
  • A rare Krampos Dagger collectors item!
  • A Thursar Plate Armor crafting book!
  • Trinkets and charges, and many other things!
  • Big thanks to the members of the community who helped write the dialogue for Krampos this year!
  • Added:
  • Added a new type of AI that flees from it’s targets.
  • Changes:
  • Improved some AI following behavior.
  • Made Tindrem a bit more festive!
  • AI will now do friendly attacks like healing or buffing when roaming and not only when idle.
  • Fixes:
  • You no longer get the message “This mount is too young to ride.” when pressing use on a mount that you want to tame.
  • Fixed incredibly rare bug when mounting a mount and equipping armor.
  • Fixed a chest that were spawning on top of the tunnel in the Gaul Kor mine.
  • Fixed some Ai collision issues on the floating Arena.
  • Fixed issue where leveling down a skill wouldn’t correctly disable it’s children.
  • Fixed a node-crash related to player housing.
  • Share:

New in Mortal Online Client 1.87.07.03 (Nov 21, 2018)

  • Added:
  • Added a dedicated button (tab) to open both inventory and the paperdoll.
  • Added a section for login news in the login screen.
  • Changes:
  • Removed a couple of config options that was being abused to get an unfair advantage.
  • World loot windows now close when empty.
  • Blacklisted players will now ping alert towers.
  • Control towers connected to guilds that don't have a guildstone placed will now take damage every round.
  • You can now press "Use" on mounts to tame them.
  • Unbuilt houses that are destroyed before being finished are now instantly removed and does not take 48h to remove.
  • Player psyche now reduces magic attacks from ai.
  • Pet window now shows maxspeed instead of the stat speed. You can still see the speed stat by hovering the mouse over the UI.
  • Improved tooltips for the pet-window.
  • Improved line of sight for AI when they target players with ranged attacks to prevent them from "shooting around corners."
  • Tamed creatures killed by guards now drop loot.
  • The Inspect book is now available at the Khurite Librarians.
  • Blinders now reduces mount stop time with 50% instead of 90%
  • Did some minor overall atmospheric graphic improvements to the Myrland landscape.
  • You can now target players inside bushes.
  • Improved the teleporting out of the Demons Lair to prevent players getting stuck in the pillars.
  • Increased the max stats for Speed and Constitution on Gamals to make them more viable.
  • The double Strength requirement for mounted weapons are now replaced with a dynamic player strength compared to the weapons weight calculation to make lighter weapons like swords usable on mounts.
  • Fixes:
  • Fixed an issue when dismounting a mount would set the pitch of the player to an odd number.
  • Fixed a client crash when casting spells.

New in Mortal Online Client 1.87.06.06 (Oct 22, 2018)

  • Changes:
  • Alces now also gives molarium when butchered.
  • Rebalanced the NPC Shields to not out match the player crafted ones.
  • Following changes have been made to balance pole weapons, especially those with long blades. (Pole Swords)
  • Increased the stamina drain on 2h long sauroter handle by 20%
  • Increased the stamina drain on 2h long handle by 20%
  • Increased the stamina drain on 2h short handle by 10%
  • Lowered the stamina drain on following weapon heads to compensate for the increased stamina drain on 2H long and short handles:
  • Sledgehammer
  • War Hammer
  • Maul
  • Star Mace
  • War Spear
  • Triple Spear
  • Long Spear
  • Heavy Spear
  • Flanged Mace
  • Kallard Great Axe
  • Kallard Double Axe
  • Hand Axe
  • Halberd
  • Double Axe
  • Brier Axe
  • Great Double Axe
  • Great Axe
  • Scythe
  • Scythe Curved
  • These weapon heads have had their stamina cost reduced to match the values they had on 2h Short Handles prior to this patch, so for example crafting a 2H Short Handle Halberd will have the same stats as before this patch.
  • This also makes a lot of these weapon heads more viable to put on 1H Handles.
  • Fixes:
  • Taking mounted fall damage now correctly sends the damage message of both you and your mount.
  • Fixed a bug where slashing and blunt defense values when crafting shields were reversed.
  • Fixed the wrong Spiritist vendor being moved out from Morin Khur.
  • Fixed a rare crash with shields.
  • Fixed a node-crash related to elementalism.
  • Fixed some issues with Magic Reflection on AI.
  • Fixed issue with slashing damage not correctly calculating when you hit someone on their shield.
  • Fixed the skill description on Resistance Swimming to display the stamina reduction.

New in Mortal Online Client 1.87.03.02 (May 1, 2018)

  • Added:
  • Guilds can now ally with other guilds, you may attack your allies without consequence (it's not a criminal act.)
  • Ally names are green and they have an extra icon on their shield to signify that you are allies.
  • You ally with another guild by using the guild stone and writing the name of the guild you want to ally with, after the other guild has accepted you will be allied after 30 minutes.
  • Added a new chat channel: Use /a in chat to activate alliance chat, this is a global channel that can be used by anyone in a guild above rank 8 to communicate with members of their allied guilds that are also above rank 8, you can set the color etc on the new alliance chat just like you do with regular chat tabs.
  • Gate keepers now have a new option that lets anyone in the same guild and their allies in.
  • You can now hold use on mounts with bags to open the bags.
  • The Eavesdropper seems to have picked up a new rumor.
  • Added a new custom helmet as loot.
  • Changes:
  • Tier 3 Meld price reduced from 250g to 150g.
  • Tier 4 Meld price reduced from 400g to 250g.
  • Tier 5 Meld price reduced from 500g to 400g.
  • Reworked the Tornado movement a bit, it's now more random.
  • Increased reagent cost of Tornado to match other siege spells better.
  • Decreased the leash radius on some City Guards.
  • The wood cost for different type of modular house outsides and insides are now lowered by half.
  • Changed the material on Worn Short sword a bit to give it a less intensive shine.
  • You can no longer eat bug parts like the Acid Gland etc.
  • Chests in modular houses now show the number of items they contain.
  • Attacking modular buildings with pets no longer tell you what guild the building belongs to.
  • Arena gates will now close for players that are hidden-criminal.
  • The forced wars that could be used upon any guild has been removed from the game,
  • you can now instead force a war upon any guild who are at war with someone you are allied with.
  • Wars will now start 30 minutes after they have been accepted.
  • Fixes:
  • Improved Death Knight positioning when fighting other Ai to prevent them from standing inside each other.
  • Fixed issue where you could not consume some juices.
  • Did some overall world polish.
  • Fixed missing Artifact icons.
  • Fixed some training dummies in Morin Khur that could not be hit.
  • Removed a couple of ini-options from the engine.
  • Fixed typo in connections skill description.
  • You can no longer view house signs when dead
  • Did some minor cleanup on the guild stone menus
  • Made the guild-flag updates safer, when you enter a alliance or start a war. It does however take a couple of seconds before this updates.
  • Improved the updating of items added to the inventory window, this will fix issues where for example items moved from a horse bag to your inventory while having another UI open did not recognize the items correctly.
  • Animated pets (walkers,zombies,skeletons) will no longer aggro fledglings.
  • Fixed a glitch when you placed decorations way to fast without the system finding a good spot.
  • House tax manager UI now correctly close when you move away.
  • If the owner of a pets dies in a duel his/her pets will stop attacking and clear all aggro.
  • Fixed an issue where you could turn grey from healing your pet the moment it died.
  • Fixed an issue where some players could not trade items even if they had free slots in their inventory.
  • Fixed issue with /loot command not working correctly in some situations.
  • Fixed the /pet bag command.

New in Mortal Online Client 1.87.00.00 (Jan 18, 2018)

  • Added:
  • Added support for server-sided projectiles.
  • Added support for pickable objects that require an item that gets destroyed once used.
  • Added more death FX.
  • Added a new pickable resource.
  • Added Elementalism Magic School.
  • These spells can not be cast when moving or mounted.
  • All Elementalism spells are targeted using a new targeting system.
  • Elementalism projectiles are server-projectiles meaning you will need to lead your target if you want to hit.
  • Changes:
  • Tweaked the Fabernum Sewer ladder that sometimes pushed players off.
  • Mouse sensitivity in the settings menu now use steps of 1 instead of 2.
  • Dark Orders no longer make animated pets attack fledglings.
  • Made custom icons for spell seals for Necromancy and Elementalism.
  • All attributes that are lower than 10 (without buffs) will now clamp to 10 as they should.
  • Fixes:
  • Fixed an issue where guards could be called inside the Tindrem Graveyard crypts.
  • Fixed the spell book not updating page when showing spiritism spells.
  • Fixed a crash when you used a summoning circle that was being removed.
  • Fixed issue where miners and lumberjacks would give buff to dead players.
  • Stolen flagged pet receipts can no longer be used in stables.
  • Attribute rings can no longer lower stats below 10.
  • Mental Projectile and Death Hand now correctly gives prominence and stats

New in Mortal Online Client 1.86.01.30 (Dec 18, 2017)

  • Added:
  • Added a title for killing chickens.
  • Krampos Buccus are now visiting the Tindrem Harbor!
  • Added a Tindrem Slum bank NPC to the Tindrem Harbor.
  • Added a brand new rare item to be found at the Krampos event!
  • Changes:
  • Improved the teleportation to the Demon Lair.
  • Optimized magic casting a bit.
  • Max member cap for the highest tier of guild stone up from 400 to 500
  • Updated the look of woodcutting axes.
  • Updated the look of worn short sword.
  • Attacking the Demon Portal Architecture does no longer turn you gray.
  • Fixes:
  • Fixed spell book not updating page when showing spiritism spells
  • Logging out with a extraction queue will no longer destroy the items.
  • Fixed some hit boxes on mounted players that gave player head and lower body hits when hitting the mount.
  • Fixed an issue where Demorite Pile had slightly too low output on Grinder.
  • Fixed a house decoration carpet that had the wrong texture.
  • Fixed a location where Demon Invigilats loot could not be looted.
  • Fixed some stairs in Gaul Kor that was partially inside the mountain wall.

New in Mortal Online Client 1.86.01.28 (Nov 28, 2017)

  • Added:
  • Added a new Demon Lair location! (This is a hard to get to, and a very dangerous place!)
  • Added support for a new type of world objects that can be destroyed.
  • Added a /loot command that will open the very first loot bag in a very small radius.
  • Added a new type of demon enemy.
  • Added a new minable rock type.
  • Added a new extractable resource.
  • Added a new pickable resource with interesting effects.
  • Added new color variations of Demons.
  • Added some new loot to the new Demons.
  • Added better support for effects that trigger when ai is killed.
  • Added dynamic traps that changes locations randomly.
  • Re-added blunt damage to mounted thrust attacks. (No dismounts still though)
  • Changes:
  • Increased Durability on Lances.
  • Slightly increased damage on Lance heads.
  • Tweaked the Lance animations a bit to make it easier to aim with Lances from horses.
  • Some overall world polish.
  • Tweaked the weather a bit to make it less rainy.
  • Underground areas does no longer get impacted by outside world fog.
  • Fixes:
  • Fixed a typo when placing lumber mills.
  • Fixed up a lot of animation issues with the demons.
  • Fixed missing water stream from Fabernum mountains.
  • Fixed some dynamic lights in the Huergar Cave that did not work correctly.

New in Mortal Online Client 1.86.01.23 (Oct 26, 2017)

  • Added:
  • The Giant Serpent now has a new harpoon attack that can pull you into the water.
  • Added a few new large sea dew underwater spawners.
  • Added some Halloween goodies for the upcoming event!
  • Changes:
  • Removed the Item Keepers.
  • Increased XP Gain on Ecumenical Spells.
  • Increased XP Gain on Magic Schools.
  • Increased XP Gain on Mental Focus.
  • Increased XP Gain on Mental Offense.
  • Increased XP Gain on Vitalism.
  • Increased XP Gain on Mana Regeneration.
  • Lowered the Pansar scale butcher yield from the Giant Serpent.
  • Fixes:
  • Did some world polish on Toxai.
  • Did some overall world polish.
  • Fixed a few stuck spots.
  • Fixed some house walls that still had collision issues.
  • Fixed the Giant Serpent spawning outside the world.

New in Mortal Online Client 1.86.01.22 (Oct 20, 2017)

  • Fixes:
  • Fixed some map glitches in the Huergar Cave.
  • The Giant Serpent is now leashed to its spawn radius to prevent it from getting stuck in the walls.
  • Clothos Spiderlings can no longer be tamed, but still dominated as other spiders.

New in Mortal Online Client 1.86.01.18 (Oct 4, 2017)

  • Added:
  • Added option for spawners to be set as "underground" meaning TS or Player Houses will NOT affect their spawn radius, to prevent TC built on top of underground spawns to stop spawning.
  • Added support for AI carrying weapons when idle.
  • Changes:
  • Rebuilt and improved the /stuck command. You will now get a hard push in the direction your character is facing to push you out of your stuck location.
  • Improved invasions choosing what city to invade.
  • AI invasions no longer sends the entire force instead it sends a smaller group of attackers in waves.
  • Removed the 10min cool down on the /stuck command.
  • Improved the Sator dungeons fall through on login safety teleport.
  • Placing Control Towers now uses the "pending building" system to avoid placing them on and inside other objects like houses or TS.
  • Fledglings can no longer interact with siege weapons.
  • Tweaked the Sarducaa fighting pit bosses.
  • Tweaked the spawn rate of Bandits in Fabernum dungeon.
  • Fixes:
  • Fixed issue with pets that stopped following when they took damage.
  • Fixed broken horse bag textures.
  • Fixed broken textures on fractured structures.
  • Fixed broken textures on siege weapons.
  • Fixed a Daub Wall that had collision issues.
  • Fixed a collision issue with some rocks in the abandoned mine.
  • Rings and amulets now have a generic icon in world loot.
  • Fixed one of the entrances into Fabernum sewers that max sized characters could not use.
  • Tweaked the ladder in Fabernum sewers that could give issues for some characters

New in Mortal Online Client 1.86.01.17 (Sep 26, 2017)

  • Added:
  • Added a new boss, the Toy Maker to Fabernum sewers.
  • Added more ambient sound to Fabernum tower.
  • Added a ton more blood decals to help breakup textures in dungeons.
  • Added a lot more light to the Fabernum sewers
  • Added a function for traps to spawn Ai.
  • Added a new boss, The Sewer King to Farbernum sewers, he will do anything he can to stop you from gather from his gold piles behind his throne!
  • Added more light to the Fabernum tower.
  • Added more fog to the Fabernum sewers.
  • Added a function for traps to add buffs and debuffs.
  • Added new vendors with specific requirements to talk to.
  • Added unique world loot items for Fabernum sewers.
  • Added some new secrets to Fabernum sewers.
  • Changes:
  • The White Rabbit foot now stacks like other animal trophies.
  • Breathing Technique now unlocks at 40 Athletics skill instead of 60.
  • Tower shield base weight has been increased.
  • Remade the Gravekeeper fight in Fabernum tower.
  • All spawners in the Fabernum sewers now have patrol way points instead of being static.
  • Turning off bloom will now also turn off light shafts.
  • All ritual circle spells now lasts 60 seconds instead of 20.
  • Improved the entrance to Tindrem Sewers when you enter from the harbor.
  • Fixes:
  • Fixed issue where a player that got loaded in would play the last animation.
  • AI that isn't able to damage a player will now move away from it's spot.
  • AI that is inside of the same house as a player can now damage the player.
  • Fixed issue with Cooking Tool icons.
  • Fixed issue with darkness telling you that you took damage from poisonous cloud.
  • Fixed issue with Kau and Mana not correctly calculating when entering/leaving the etherworld.
  • Fixed bug that made it so that the last emote you used would play when you changed equipment.
  • Fixed issue with rings sometimes messing up the attribute point calculation when you login to the game.
  • Fixed a very rare node-crash.
  • Fixed some small glitches in Tindrem Sewers.
  • The Bone Collectors key now works with the chest in the room

New in Mortal Online Client 1.86.01.13 (Sep 12, 2017)

  • Added:
  • Added extra safety checks for modular building doors when they are locked.
  • Added more patrolling in Tindrem sewers to add more life to it.
  • Added more ambient sound to the Tindrem sewers.
  • Added more props in the spiral going down to Tindrem sewers.
  • Added a bunch of new interesting Ai attacks.
  • Added more color variations to bandits.
  • Added system to help ai try to avoid being pushed into walls by it's follow code.
  • Added random idle sounds to tribe rats that move and attack.
  • Added better support for AI adding buffs and debuffs to other AI.
  • Added LOTS more light to the Tindrem sewers.
  • Added supports for attack that AI triggers when it enters combat.
  • Added support for AI triggering traps.
  • Tribe rats now show damage on their texture.
  • Made a new custom boss in Tindrem sewers called the Bone Collector.
  • Made a new custom boss in Tindrem sewers called the Tribe Rat Seer.
  • Changes:
  • The speed curve between 25 and 50 dexterity is now flat with the same speed as 50 dexterity,
  • making dexterity less important for movement speed in character creation for new players.
  • Some AI can now show mercy and not finish you off when you are in mercy mode.
  • Pigs,Scoundrel in sewers in the starting area can now show mercy.
  • Remade parts of the sewers to make it easier for new players to find their way.
  • AI in Tindrem dungeon now patrols a whole lot more instead of standing still in the same place.
  • Decreased the range on the Ai UndeadBreath attack.
  • The Sarducaa Fighting Pit are now a bit more challenging.
  • Improved falling for AI to avoid them falling off the map.
  • Decreased base inactivity timer (for when you first login) from 600 to 120 sec making it easier for people who close the game when in character select to re-enter.
  • The Tindrem sewer spirals are now wider.
  • The Tindrem sewer rooms now have flat floors making it easier for both Ai and players to move around.
  • Fixes:
  • Fixed AI trying to find ground to stand on and ended up standing on the roof when inside a mesh.
  • Fixed a couple of issues with the 7th pet slot.
  • Fixed issues with underground volumes not correctly turning off the new weather.
  • Fixed better light in sewers.
  • Fixed foot sounds for tribe rats.
  • Fixed tribe rat hit bones.
  • Fixed issue where you would get DC'd for inactivity if you spent too long creating your character.
  • Fixed the Tindrem sewers entrance where you couldn't see the bottom looking down the ladder.
  • Fixed the Tindrem sewers entrance where you would just see a hole when looking up the ladder.
  • Fixed the Tindrem Library stairs that would give you a hard time going up

New in Mortal Online Client 1.86.01.11 (Aug 30, 2017)

  • Added:
  • Added a new type of Boss spawn in the Sarducaa jungle fighting pit, with a chance for some brand new end boss rewards, such as a new craftable shield, new weapon hilts and a new blade!
  • Changes:
  • Aloe Vera Gel can now be applied on minor bandages to give them a small extra boost.
  • The skill resting now skills up twice as fast.
  • Breathing Technique skill now skills up twice as fast.
  • Jumping skill now skills up twice as fast.
  • Armor Training is now "Learn by doing"
  • Lowered the armor weight on the low tier armors sold by the starter area Armor Vendors.
  • You can now add several stacks into an extraction machine. The system will queue them up and extract them one at a time.
  • You now climb ladders by pressing the use key on them.
  • You can no longer cast spells while climbing ladders.
  • Fixes:
  • AI that changes to a weapon attack will now wait for the equip-animation before doing the attack.
  • Fixed Daub and Opus middle roof sections to match the other roof parts.
  • Fixed gates being opened by siege rams so that they stay open for 60 seconds.
  • Fixed patrolling NPC's not reaching the last way point causing all kinds of issues.
  • Improved movement handling when reaching top or bottom of a ladder.
  • Added a tween when entering and leaving a ladder.
  • The camera will now pitch up if you are climbing a ladder up and down if you are climbing down.
  • Fixed issue with pets that got traded that made them follow their old owner.
  • Fixed issue where newly created characters didn't get their max stats calculated correctly visually.
  • Added a secondary check to make sure players don't take fall-damage when moving between continents

New in Mortal Online Client 1.86.01.08 (Aug 22, 2017)

  • Added:
  • Added system to force location updates when changing continents until the world is loaded.
  • Added better handling for ignoring fall damage when switching continents.
  • Changes:
  • Anatomy skill is now "learn by doing", by applying bandages.
  • Athletics skill now skills up twice as fast.
  • Loot dropped while in a Tindrem arena battle will now be tagged as arena loot and can not be looted by anyone but it's original owner.
  • Improved location updates when switching continent.
  • Improved the screen fade when crossing continents to have it better match with the streaming.
  • Fixes:
  • Fixed black clothing in character-creation.
  • Fixed an issue where TC gates that were set to be closed could be opened anyway.
  • Weapon crafting handles and blades UI is now sort by name instead of skill name.
  • Fixed an issue when crashing while going over the Tekton bridge could place you in a really odd place.
  • Fixed an issue where crashing while moving to another continent could place you in a zone that was invalid causing the system to panic and move you to a random city starting point.
  • Fixed the Ai UndeadTouchAoE attack so that Ai won't use it on targets that cant be reached.
  • Fixed the Minotaur Chieftain weapon.

New in Mortal Online Client 1.86.01.07 (Aug 17, 2017)

  • Added:
  • Added support for character-rerolls. This an item that you can use on a character, once activated you need to stand still for 10 sec and are then kicked to the login again where you can remake the character and still keep any progress.
  • You can read more details about the character-reroll HERE.
  • An effect and sound that will play when a player dies with a charged trinket.
  • Changes:
  • Using a bow under water will now reduce the bow damage by -75%
  • Woodcutting titles now require x10 the amount to unlock
  • Mining titles now require x10 the amount to unlock
  • Extraction titles now require x10 the amount to unlock
  • Butcher titles now require x10 the amount to unlock
  • Improved invasions invading cities by not moving the whole force there.
  • Tweaked some Ai collision and attack timing on humanoid Ai.
  • Fixes:
  • Fixed the window collision on houses.
  • Fixed Daub Inside walls and floors to have the correct texture.
  • The Relic armor bag should now drop correctly.
  • Fixed an issue whit dual strike dealing 2x piercing damage

New in Mortal Online Client 1.86.01.05 (Aug 9, 2017)

  • Added:
  • Added stats for mining
  • Added stats for Woodcutting
  • Added titles for mining
  • Added titles for Woodcutting
  • Added titles for lock picking chests
  • Added stat for extraction
  • Added titles for extraction
  • Added stat for butchery
  • Added titles for butchery
  • Added a few new spawns of wild life to make the world feel a bit more alive
  • Fixes:
  • Added the floating Arena! (For real!)
  • Fixed issue with snooping showing the old inventory

New in Mortal Online Client 1.86.01.03 (Aug 8, 2017)

  • Added:
  • Added a Khurite floating arena in the middle of Myrland that uses the old arena rules with a radius that turns everyone grey when going inside.
  • Added a special Arena Bonfire that can be lit using a torch, this will start a smoke pillar that burns for 60 minutes, announcing that someone is at the arena and are looking for a fight.
  • Added version handling for mounts to prevent pre-patch issues in the future.
  • Changes:
  • Increased range for magistrate when he turns off guards to make sure all guards gets removed.
  • Placing a merc,guard,sentry,lictor,guild guard or guard on a TC structure will now make the NPC spawn one hour after being placed instead of instantly.
  • All Old (pre-patch) bull horses and lykiators with no mutation will now have their stats capped when loaded.
  • A pet that caps out in breeding will no longer reduce all stats by 1 instead it will reduce stats until it's under the cap.
  • Right click on inventory to send items to a modular building will now auto-stack.
  • Breeding cap increased to 435.
  • HP now decreases the mount breeding cap more aggressively.
  • Sewer Bandits no longer uses Bow attacks.
  • All TC Longwalls now have the same HP as the short wall versions of the same type.
  • TC Banks, Inns, Religion House and Libraries HP have been lowered to not be greater than Metal walls HP.
  • TC Gates that have less then 90% hp and are hit by a battering ram operated by 4 people or more will now open the gate for 60 seconds.
  • Invasions that grow strong enough will now move towards cities.
  • Fixes:
  • Fixed an issue with guards instantly spawning a new guards when one died.
  • Fixed an issue in modular building storage when moving two items on top of each other could cause one to go invisible

New in Mortal Online Client 1.86.01.02 (Aug 2, 2017)

  • Added:
  • Right-click to auto-move items now works to modular building storages.
  • Changes:
  • Casting dark orders on AI make them react like if they where hit by the caster.
  • You can no longer place territory structures really close to control towers and vice versa.
  • TC Gates now have stricter placement rules.
  • Fixes:
  • Fixed UI issue with amulets that gave skills reading as if you got extra skill from attributes.
  • Fixed issue with stacking from modular houses.
  • Fixed icon issue when snooping.
  • Fixed icon issue on vendors.
  • Fixed issue with boots looking like they where dyed black if not dyed.
  • Fixed crash when stabling multiple pets too quickly.
  • Fixed Flower Pot and Plant seed combine..
  • Fixed the Tindrem garden walls that sometimes could push a mounted player on top of them.
  • Fixed issues when trading the white rabbit foot.
  • Fixed a glitch that made chaotic meld a lot less of a rare drop then it should be.
  • Fixed Daub Inside walls that looked like outside walls.
  • Fixed an issue where you could place TC structures on some waters.
  • Fixed cave camp lake, you can now gather water from it

New in Mortal Online Client 1.86.01.00 (Jul 27, 2017)

  • Added:
  • Added amulets and rings to the game. You can read the full manual here.
  • Added checks when placing control towers and structures to check if they are too close to a modular house.
  • Built support for dying bags.
  • Added support for colored bags in static trades such as loot,modular house storage etc.
  • Added support for potions to show color in static trades.
  • Rebuilt parts of the system to allow dynamic icons to better show up in all UI. This means you should now get generated icons for weapons,armors etc in loot and other static trades.
  • Changes:
  • You can now dye all parts of your armor.
  • You can now stack items in modular house storage by dragging them on top of each other.
  • You can now stack items from the inventory when placing them on an item in the a modular house storage.
  • You can now stack items from a modular buildings storage to a slot in the inventory.
  • You can now swap items from the inventory to a modular building storage.
  • Right clicking items in a modular house storage will now try to auto stack it in your inventory.
  • Upgrading the outside walls of a modular building will now add more health.
  • Mount breeding points down from 495 to 375
  • Mount downhill pitch down from 0.55 to 0.6
  • Base mount break speed increased.
  • Mount pitch-changes is now double as fast.
  • Optimized item handling on the server and the client.
  • Optimized a lot of client sided item lookup.
  • Decreased the "too close to territory structure" range when placing a modular house.
  • Bull Horse Max Hp decreased by 10%.
  • Fixes:
  • Added support for dyed bags.
  • Fixed a icon glitch in static trades.
  • Fixed issue where dyed armor would show as dyed even when you changed to a none-dyed version.
  • A guild that controls a town and turn off guards will now remove all current guards and correctly stop them from spawning again.
  • Fixed Campodon Trophy to require Campodon Carcass instead of Tusks.
  • Fixed TC Librarian that could spawn in the roof of the building.
  • Fixed some floors on Daub House Modules that you were falling through

New in Mortal Online Client 1.86.00.05 (Jul 6, 2017)

  • Added:
  • Added a new primary crafting material! Keep your eyes and ears open for clues on how to get it.
  • Added a stat for minutes spent building modular houses.
  • Added 4 new titles connected to spending minutes building houses.
  • Added stats for Tinkering
  • Added 5 titles for Tinkering
  • Added stats for Taxidermist
  • Added 5 titles for Taxidermist
  • Added stats for Tailor
  • Added 5 titles for Tailor
  • Added stats for Sculptor
  • Added 5 titles for Sculptor
  • Added stats for Carpenter
  • Added 5 titles for Carpenter
  • Added the AOE description to the Ai sandstrike attacks.
  • Added more Dark Steintroll spawns.
  • Added a few more craftable decorations.
  • Changes:
  • Increased the EXP gain for carpentry when crafting house outsides and insides.
  • Pet cage decoration will now make any pets close to you logout with your character inside your house.
  • Tapaii bed now gives you a bonus when sleeping in the house.
  • Tapaii Gothic chair now gives you a bonus when resting in the house.
  • Cooking in a house with a Cauldron now gives you 5% more food.
  • Fixes:
  • Fixed TC Gatehouses that could end up floating when placed.
  • Fixed players being able to use the push animation to look through the new house walls and doors.
  • Fixed an issue where some short wood TC walls went invisible.
  • Fixed icon on Mongle Crab.
  • Armor chain enhancements now correctly says slashing resistance instead of blunt.
  • Fixed TC Hearth not working correctly.
  • Fixed issue with loading decorations if you where far away from a house and moved into it.
  • Fixed typo from alert towers.
  • Deconstructing a built module now correctly gives the deed back

New in Mortal Online Client 1.86.00.03 (Jun 20, 2017)

  • Added:
  • You can now craft Inner walls for your house using the Carpentry skill.
  • Changes:
  • Updated the weather snow effect.
  • Increased the skill gain when crafting decoration items and modules.
  • Daub Construction now correctly requires Greywood instead of Firmwood.
  • Increased the skill gain range on all decoration items to give more variety on things to craft while skilling up.
  • Changed the confusing house UI message that said "Can't pay upkeep" when the house actually needed to get upkeep paid.
  • Fixes:
  • Fixed the Brownwood chest that would place as a Blackwood chest.
  • Fixed Public Storage chests that were named Small Chest.
  • Fixed Humus House Construction skill having a hotbar icon which it should not have.
  • Fixed an issue where a rather large gap could occur between some outside house wall sections.
  • Fixed so you can once again gather water from the Tindrem Fountain.
  • Possible fix for the Jungle crash some player had.
  • Fixed the fishing next to Tektons bridge on Sarducaa that did not give any fish.
  • Fixed an issue with bags in house chests that did not have the items in them when taken out of the storage.
  • Fixed a specific module that gave you the message "You need to be inside." when you tried to open a chests inside it.
  • Fixed some minor texture issues on a few modules

New in Mortal Online Client 1.86.00.01 (Jun 9, 2017)

  • Added:
  • Added a message when you craft things using the new crafting-systems that don't give you any experience.
  • Improved message when using a crafting table you don't have the skill to use yet.
  • Changes:
  • Mud Brick Construction is now a part of the Carpentry skill, which means you can use the Carpentry table as soon as you have the skill for it.
  • Fixes:
  • Fixed an issue where money on a house Tax Manager would not save correctly.
  • Adding/removing a co-owner no longer requires the new co-owner to relog for his/her UI to update.
  • Fixed broker not correctly showing listed House Decorations.
  • Fixed an issue where renaming your house would disconnect your guild from the house.
  • Fixed an issue where you couldn't deconstruct one specific house module.
  • Fixed some house roof parts that did not have the correct collision.
  • Fixed collision on some bookshelfs that was a bit off.
  • Fixed the issue with tall characters not able to enter certain house type doors.
  • Fixed the issue with tall characters not able to go up house stairs.
  • Fixed an issue where the House UI would display negative house upkeep as payed upkeep, making the payed upkeep time to also display wrong.

New in Mortal Online Client 1.86.00.00 (Jun 6, 2017)

  • Housing:
  • You can now place houses without a slot (free-placement).
  • You can now upgrade your house size by adding modules to it.
  • You can now place decorations in your house, these can be picked up by holding down R while targeting them.
  • You can now change the look of the outside of you house by adding different types of walls to it.
  • There is no longer a limit on how many doors your house can have.
  • You can now upgrade each module on the inside of your house to change the look,add windows,doors or stairs.
  • House doors are now animated when used.
  • You can now hold R to lock/unlock doors if you have the key in your inventory.
  • There is no longer a limit on the amount of chests in a modular house can hold instead there's a cap on how many items it can hold (1000)
  • Building houses now uses a similar system to TS, you add wood,metal,stone.
  • Modular buildings that aren't built still cost upkeep.
  • All characters on the same account are considered co-owners of modular buildings
  • To open the settings for a house hold R without being in combat mode.
  • To add materials to a house that is being built hold R while in combat mode.
  • Houses now blow up in a more spectacular way by using fracture meshes.
  • Destroyed houses will now show up as burning rumble making them easier to spot.
  • All houses now have a item limit of 1000 items. This pool is shared by all chests.
  • Chests now have 3 levels of security: Friend,Owners,Public use them to limit who gets access to what's in your house.
  • When a modular building is sieged to destruction a timer will start. After 48 hours the building is completely destroyed and will be removed.
  • During the first 24h owners of the building can get things back from the burning rumble.
  • After 24h anyone can pillage it. Time left is shown as the buildings health.
  • Rain and snow should no longer spawn inside houses.
  • The new houses can pay for 30 days of upkeep.
  • All unbuilt old house spots have been removed.
  • Any items that where in a bank of a house that have been removed will be moved to a special item keeper NPC found in every NPC city.
  • You can no longer use old house deeds to place a house.
  • You can not own an old house and a new house.
  • You can no longer be struck by lightning while inside a player house or a modular house.
  • Moved rain walls closer to the player to make rain feel more impactful.
  • Being inside modular buildings now changes the weather sounds.
  • Logging out inside your modular building takes 10 sec
  • Certain decorations in houses can now give special effects.
  • Modular buildings now support cross-node.
  • Old house deeds can be sold back to the house vendors for the normal buying price.
  • Old House" owners can petition to get their old placed houses reimbursed for gold, but will be responsible them selfs for placing the new house and upgrading the guild stone to cover any TC they might have. (Any Guild stone deeds will also be reimbursed)
  • Black Tower owners can chose to get their Towers reimbursed for Gold or their value in cuprite. The gold value is equal to the old normal house deeds.
  • Added:
  • Plant seeds and pollen can now be gathered and used for planting and cross pollination.
  • Added Furniture crafting skill.
  • Added Carpentry crafting skill.
  • Added Tinkering crafting skill.
  • Added Taxidermy crafting skill.
  • Added Sculpturing crafting skill.
  • Added Tailoring crafting skill.
  • Changes:
  • Cotton are now a pickable found in the world and are removed from the Leather vendor.
  • Wool have been removed from the Leather vendor.
  • Tweaked Manganon collision so that it is possible to target players that uses Portals to get stuck inside them.
  • Removed all workbench vendors as all workbench deeds are now craftable.
  • TS decay timer increased from 3 days to 7 days.
  • Improved memory usage this should help with loading times and general stutter when moving from one zone to another.
  • Fixes:
  • Fixed some parts of the Sator dungeon that didn't have the correct collision.
  • Fixed a large area in the south east map of Myrland where players could appear to be flying in third person view when riding close to trees.
  • Fixed some bushes in Tindrem grave yard that players could appear on top of when running into them.
  • Fixed torches and lights in some cities that were not emitting light correctly

New in Mortal Online Client 1.85.00.74 (May 9, 2017)

  • Added:
  • Added more safety in some caves where players could fall through the world on login.
  • Changes:
  • Dual Strike no longer deals massive blunt damage.
  • Guild stones are now smaller.
  • Campfires no longer blocks movement.
  • Titles for fighting in the arena no longer require insane amount of points.
  • Bound items can no longer be placed in bags.
  • New territory structures will not be able to pay their upkeep if they aren't in the area that is owned by their guild. This means that you can no longer move your guild stone over large distances and still be able to support your TC structures in the old Guild House radius. Pre-patch territory buildings will NOT be affected by this.
  • Fixes:
  • Fixed Jungle pond water, you can now gather water from it.
  • Fixed some floating items in Fabernum.
  • Fixed underground volumes not making it as dark as it should.
  • Fixed issue where you could load in players and see them on foot when they were in fact on mounts.
  • Fixed issue with spells like corrupt and purify not working correctly when used on node lines

New in Mortal Online Client 1.85.00.71 (Apr 11, 2017)

  • Added:
  • Added a gravestone in Fabernum graveyard for Ford Rob.
  • Added a gravestone in Vadda graveyard for Silberauge.
  • Added a gravestone in Meduli graveyard for Lyfender.
  • Changes:
  • Pushing with a shield now pushes twice as hard as without one.
  • Update detail normal on a couple of common textures.
  • Khurite Librarians now sells the Tool crafting books.
  • TC Mines now need to be placed close to stone again.
  • Improved the rain effect to make it more visible.
  • TC Mine buffs now give 150% extra yield. up from 100%
  • Changed the first person one handed weapon with shield swing charge animation.
  • Fixes:
  • Fixed basic axe showing as a shovel.
  • Fixed issue with stonecutters not producing boulders.
  • Fixed Beth Jedda Utility Vendor that did not update the items he was supposed to sell. (Shovel, Spiritbox)
  • Added Shovel to TC Utility Vendors.

New in Mortal Online Client 1.85.00.69 (Apr 4, 2017)

  • Added:
  • Rebuilt the entire weather system. (However, Tindrem will be suffering from some local snow for some time, as the old weather gods are not happy to have been exchanged.) (*Known Issue*)
  • You can now be struck by lightning.
  • Added Sarducaa Sabre weapon head.
  • Added skill books for Tool head and tool shaft crafting.
  • Added Pickaxes and Woodcutting axes as craftable tools with high durability. (These tools are very ineffective for combat)
  • Added a craftable tool shaft to be used with Pickaxes and Woodcutting axes for extra durability. (This shaft is very ineffective for combat)
  • Added an Arena entrance from inside Tindrem.
  • Changes:
  • You now need a shovel to dig up graves and treasures. (Can be bought at Utility Vendor)
  • You can no longer open world loot objects as a ghost.
  • Shields now have custom stamina drain depending on their weight.
  • Arena gate now closes for 2 min if you are in combat OR if you have taken damage.
  • Increased arena gate close timer from 1 minute to 2 minutes.
  • Increased blunt damage on sledgehammer head.
  • Increased Dolk blade strength requirement that was too low.
  • Increased head hitbox size on Flanged mace, Star mace, Sledgehammer, Warhammer, Halberd, Brier axe and Great axe to decrease handle hit chance a bit.
  • Decreased Short Katana strength requirement that was too high.
  • Decreased Scythe strength requirement that was too high.
  • Decreased Dolk blade piercing damage that was a too high.
  • Decreased Sarducaa Warblade strength requirement that was too high.
  • Improved a very common stone-texture.
  • Fixes:
  • Shields can now be named.
  • Shields are now visible in trade window.
  • Fixed Vadda guards not patrolling correctly.
  • Fixed icon on Brier Axe.
  • Fixed the Pre-Cache world option in the launcher. Turning this on will take up more RAM but will reduce hiccups in the game.
  • Fixed the steam healing achievements.

New in Mortal Online Client 1.85.00.61 (Mar 17, 2017)

  • Added:
  • Added correct shield crafting attributes to Tower shields.
  • Changes:
  • War spear head now have lower slashing damage and the correct strength req.
  • Fixes:
  • Cooking without giving your food a custom name is now fixed.
  • Tower Shield crafting now raises the correct skill.

New in Mortal Online Client 1.85.00.60 (Mar 16, 2017)

  • Added:
  • Added a system that makes implementation of new weapons/shields much easier.
  • Added sunken boats with treasures to the bottom of the seas in different locations.
  • Added Tower shields to shield crafting.
  • Added two new 2h sword handles.
  • Added one new 1h blade handle.
  • Added six new weapon heads.
  • Added Sarducaa Blade Crafting skill book.
  • Added Sarducaa 1H Handle Crafting skill book.
  • Added Tower Shield Crafting skill book.
  • Changes:
  • Polished the Stein troll cave a bit.
  • You can now sleep and cook at NPC campfires. (Ritualists, Spiritist Island etc.)
  • Fixed:
  • Fixed some typos on Portable Furnace and Fish caught stats.

New in Mortal Online Client 1.85.00.56 (Mar 8, 2017)

  • Added:
  • Added a separate TC ramp structure with 3 Tiers.
  • Added a TC Well structure that players can gather water from.
  • Added a TC Brazier structure that can be used to light up player towns.
  • Changes:
  • Decreased the range on some Ai ranged attacks that were a bit extreme, Danaburnu spit and Dall Robas Sand Strike.
  • Removed all the Ramp wall versions from the Architect as we now have separate ramps.
  • Increased extraction yield on some of the glimmer pile output that was set too low.
  • Redesigned the TC tier 2 stone walls a bit by making the windows wider and adding a ramp to the long wall tower.
  • Existing TC wall deeds with ramps must now be built before the ramps are in place.
  • Weakspot hits now ignores 70% of armor instead of 100%
  • Increased the strength of the weight loss mixture.
  • You can now rest/sleep and cook at NPC city campfires.
  • Shallow graves now have more random spawn locations.
  • Fixes:
  • Fixed the NPC slots on Portal Blockers that was placed high up in the air.
  • Fixed spots in the jungle that could make people appear to be flying in third person view.
  • Fixed an issue were some water volumes reaching into the Tindrem graveyard crypts.
  • Fixed a typo on Ai club attacks from clubbes to clubs.
  • Fixed an invisible object in Vadda that players could get stuck on.
  • Fixed some floating barricades around Vadda.
  • Fixed some floating barricades around Bakti.
  • Fixed some issues in Tindrem docks where Guards would patrol into the ground.
  • Fixed some issues in Tindrem garden where loot bags would drop under the ground. (Maros Cadeus)
  • Fixed an issue with rebinding the "Use" key, If your target says "None" just rebind your key to fix it.

New in Mortal Online Client 1.85.00.55 (Feb 8, 2017)

  • Changes:
  • Casting spells that misses the target will now consume mana and reagents and trigger a spell fx.
  • Optimized the server-sided guild code.
  • Pickable spawners can now supports to spawn more than one object.
  • You can now trade 16 items in the trade window.
  • Fixes:
  • Fixed an issue that made it so that empty guilds wouldn't always correctly be removed from the database.
  • Fixed several issues with the economist not showing the correct prominence data.
  • Fixed binding of the use key. (Still displays as "R" but will be fixed)
  • Fixed collision issues in the Steintroll cave that made players in third person view look like they were climbing the light beams.
  • Fixed collision issues in the Steintroll cave that could interfere with targeting things.
  • Fixed an issue where darkness volumes could cause darkness in places it should not.
  • Fixed the catapult water near bakti that could launch players into the air!
  • You can now gather water from the stream of water running down from Bakti towards the jungle.

New in Mortal Online Client 1.85.00.51 (Feb 1, 2017)

  • Added:
  • Added more Grave and Treasure spots on both Myrland and Sarducaa.
  • Added a new large Cave with some interesting things...
  • Added a simple "standings" system for some groups of NPCs.
  • Added a new type of NPC to fight.
  • Added a weight loss mixture, which is obtainable with a secret recipe.
  • Added a few new fishes.
  • Added a new material resource.
  • Added a new cooking ingredient.
  • Added some new special weapon enhancements.
  • Added some new hidden vendors with unique items.
  • Changes:
  • Eavesdropper has some new stories to tell!
  • Fixes:
  • You now take fall-damage if you login in the sky (for people crashing the client mid-air to avoid getting killed)
  • Fixed Nitre Guardians who lost an attack at level 125.
  • Fixed some landscape issues outside of Vadda spider cave where Ai would walk underground on some spots.
  • Fixed the fake water in cave camp cave.
  • Fixed an issue where falling off the Minotaur cave bridge could put you in a desynched state.
  • Fixed rare Wisent losing an attack above level 110.
  • Gate Keepers will no longer fall through the world when gates are placed in tricky spots like up a hillside.
  • Adventurer clothing (found in graves) now have correct icons.

New in Mortal Online Client 1.85.00.48 (Jan 11, 2017)

  • Added:
  • Buried treasures and shallow graves can now be found on random locations, but they need to be dug up!
  • Look for these spots and interact with them using a pick axe to dig up whatever is hidden beneath.
  • bandicam 2017-01-10 12-30-37-585.jpg bandicam 2017-01-10 12-30-55-476.jpg
  • These spots are "hidden" functions which means they will not show any target information when targeting them but can still be interacted with, making them a little bit trickier to find so keep your eyes open!
  • If you are lucky you might find some items and clothes in the graves from past Adventurers.
  • Here's a preview of 2 out of 4 sets that can be found in these graves.
  • bandicam 2017-01-10 12-14-46-292.jpg bandicam 2017-01-10 12-16-39-028.jpg
  • Changes:
  • Krampos have left Fabernum.
  • Mule Pet Points lowered from 25 down to 10 to give a low pet point cost goods transport option.
  • Increased Molva pet following distance a bit.
  • Lowered the pet point cost of White bears and Elder shore prowers by 1 so that beast masters can get them to lvl 125 instead of 124 with maxed out skills and not go over 100 pet points.
  • Fixes:
  • Fixed the fishing splash on some waters that didn't render it correctly.
  • Bow minimum stamina drain now 3 up from 0.01.
  • Fixed a whole lot of issues with pets not being correctly connected to you when you login. For example logging out mounted with 2 Pets could make your non mounted pet not respond to commands.
  • Second batch of fixes from a massive world polish work project fixing floating, buried, misplaced and other strange world issues. Mostly central map and parts of the jungle fixes in this batch.

New in Mortal Online Client 1.85.00.45 Hotfix (Dec 20, 2016)

  • Changes/Fixes:
  • First batch of fixes from a massive world polish work project, fixing floating, buried and misplaced items. First batch of fixes mostly affects the north parts of the map.
  • Fixed Morin Khur guard zone not extending far enough into the starting zone.
  • Added a new Raffle Loot spawner in Fabernum with a bigger radius that also spawn some bags outside of the walls.

New in Mortal Online Client 1.85.00.44 (Dec 12, 2016)

  • Added:
  • Added a few new Ai attacks that only fully skilled beast masters can unlock for certain Ai at pet level 125. (Work In Progress)
  • Added a system to better sync AI attacks with clients.
  • Added AoE descriptions to Ai attacks that has it to make it easier for pet owners to know what to expect.
  • Added support for AI that moves while in close combat instead of standing in the same spot.
  • Added support for race-locked character options in the character creation.
  • Added support for head variations that changes the skin-tone of the body.
  • Added a ping compensation to the PvP parry timer.
  • Added a ping compensation to the PvE parry timer.
  • Krampos Buccus are visiting Fabernum again as per tradition, to raffle out the belongings of the one chosen by the Urn!
  • Changes:
  • Town NPC's such as Banker, Priests, Veredari and Equerry no longer follows you when attacked.
  • Several minor improvements have been made to make life for people with higher ping a bit better.
  • Ai attack animation sync reworked to make use of the new ping compensation system.
  • Movement speed curve system changed to be easier to balance in the future. Only changes to existing move speed now is that 125 dexterity gives 248 in speed and 130 dexterity gives 250.
  • Fledgling can no longer be damaged by earthquake.
  • Fledgling can no longer be damaged by cursed breath.
  • Rebuilt the system that keeps track of guild-war kills.
  • All characters gets one forced re-customize to update their looks.
  • Tattoo category in character creation renamed Face Marking
  • Starting a block will now fizzle magic-spells that are charging.
  • Changing equipment will now fizzle magic-spells that are charging.
  • Dismounting will now fizzle magic-spells that are charging.
  • Mounting will now fizzle magic-spells that are charging.
  • Greatly reduced the window for perfect blocking AI.
  • Reduced parry timer window for PVP
  • Inactivity timer for disconnecting players reduced from 300sec to 120sec. This means that if you client crashes you can now log in again after 2 min rather then 5 min if you client loses connection to the server.
  • Fixes:
  • Ai using weapons will no longer trap players between themselves and their weapon.
  • Fixed issue with return to nearest shrine returning you to a bonfire.
  • Fixed issue where sometimes the spawn effect for relics wouldn't play correctly.
  • Fixed issue where Animal Care wouldn't correctly work until triggered once.
  • Fixed issue with the stat Guild Enemies Killed not updating correctly.
  • Might prominence should now correctly be moved from the dead person to the killers guild if they are in a guildwar and both above guild rank 2.
  • Items now stack properly when moving them into pet bags with right click.
  • Boulders and other restricted items can no longer be put in bags by switching places with an existing item.
  • Fixed key bindings showing Ctrl, Alt and Shift incorrectly in the settings after relog.

New in Mortal Online Client 1.85.00.41 (Dec 2, 2016)

  • Added:
  • Added heat slider to armor tool tip.
  • Added random wait timers to the Ai attacks to make them more dynamic, instead of the static attack timers that made fighting Ai very predictable.
  • Changes:
  • Slightly increased move speed on some slow moving Ai.
  • You can no longer eat the thorax eye.
  • Lowered the Tupilak Acid AoE Puke attack damage.
  • Molvas and Lykiators now have a bit higher attack damage and attack speed again, but reduced movement speed at where they can use the attacks, this is to to prevent them from sticky backing players but still be able to fight other Ai.
  • The Danaburnus spit attack should now be used more moderately.
  • Lots of overall tweaking to Ai to fit the new follow system introduced in patch 1.85.00.34
  • Doubled the size of bars in the compare tool.
  • Telling a pet to attack will now clear all other aggro that pet has. This also means that you can't "stack" aggro on a target by spamming attack.
  • Reduced the aggro range for pets whose owner do not have the beast influence skill.
  • Fixes:
  • Fixed some Ai charge attacks thats not been working correctly.
  • Fixed Ratzar Queen larvaes not healing her correctly.
  • Fixed messed up drop down menus.
  • Fixed bug that made it impossible to cancel a pending wardec.
  • Fixed a jump that AI did when they dropped aggro and synced back with the server position again.
  • Fixed mount-rotation bug the reset rotation if you turned while standing still and then pressed W.
  • Fixed issue with large mobs spawning loot in the air.
  • Fixed a rather large navigation bug that could have impacted AI (mainly large AI).
  • Fixed typo on "equipped" in paper doll slot tooltips.
  • Cleaned up and fixed a lot of NPC paths in Tindrem.

New in Mortal Online Client 1.85.00.39 (Nov 18, 2016)

  • Added:
  • Added support for swimming animations when swimming for AI currently only mounts and humanoids have specific animations for this.
  • Added a extra check to avoid players building TC inside of TC.
  • Auto-moving items with right click now works with the Veredari Send Mail tab.
  • Changes:
  • Tweaked AI follow offset. Ai should now keep a better distance when fighting.
  • AI on follow will now try to move out of the way if you are moving in the same direction as they are.
  • Removed AI "cheating" when using charge attacks to hit players.
  • Improved server-client sync for AI when player is running away.
  • Improved AI calculations when they decide what attack to use based of range.
  • Tweaked Ai attack ranges and attack distances.
  • Tweaked the move speed for most Ai
  • Tweaked the attacks of mounts so they aren't as powerful as fighting pets.
  • Tweaked the move speed calculation for ritual summoned creatures, this will affect all existing summoned creatures.
  • Tweaked max speed curve so that really high dexterity characters can get some extra speed. This will only kick in at 130 dexterity.
  • Fixes:
  • Fixed loading issue when AI was attacking a player that could create desync.
  • Fixed issue where TC would sometimes NOT stop the initial mobs from spawning.
  • Fixed issue with AI following players into water walking on the ground on the clients. Their behavior in water is currently not very pretty but it's more fair.
  • Fixed issue with AI and charge attacks.
  • Fixed issue where you could in some cases equip a ranged weapon and a shield.
  • Possible fix for ritual summoned creatures attack list were weaker attacks were replacing stronger.
  • Fixed issue where "hard timers" on AI attacks (a timer that stops attacks from being used too often) was counting down too slowly.
  • Fixed issue with slow AI not being able to use any attacks when slowed down (thinking they can't reach the target)
  • Spell book background is no longer pixelated and fugly.
  • Collapsed paperdoll stat categories no longer un-collapse when a stat updates (e.g. when moving and using stamina).
  • Fixed bug in "auto-stabling" that interfered with pet trading. Now works for training as well.
  • Fixed glitchy level lock icon in pet stat list.
  • Known Issues:
  • Drop down menus looks a bit messed up.
  • The Ai can still do a small desynch skip after losing aggro.

New in Mortal Online Client 1.85.00.36 Hotfix (Nov 11, 2016)

  • Changes:
  • Reduced basic combat distance for all AI to compensate for them now following much better.
  • Managons now take the default damage when firing again.
  • Managons now have half of their old HP.
  • AI speed now gets reduced as it loses life. AI that has taken more then 25% HP damage will start to move slower down to 25% of their original speed.
  • AI mounts will now have their speed calculated from stats instead of using a "default" speed.
  • Fixes:
  • Fixed issue where roaming mobs would sync their position way to quickly.
  • Fixed issue with AI following or attacking AI acting up.
  • Hopefully fixed obscure animation crash (not responding crash).

New in Mortal Online Client 1.85.00.34 (Nov 9, 2016)

  • Added:
  • The /stats list is now sorted by name.
  • Added a couple more flag tips to the loading screen which should help out beginners.
  • Added a "reach" parameter to avoid AI trying to force their mesh inside yours when following or fighting you.
  • Added more information to the "last round" info in control towers.
  • Added a "shrunk" last round string that is used when a tower is trying to reach a target which is lower then it's current state.
  • Added animation code to reduce the head-bobbing when casting spells in first person.
  • You can now use the "filter" in the trade broker to search for a specific seller's items by typing their name.
  • Built a system that switches to a more client-based following when AI is close to their follow-target. This makes AI following a lot smoother.
  • Trading a pet will now show the level of the pet when you hover the icon.
  • Trading a mount will now show stats when you hover the icon.
  • Added "Hide secondary" checkbox to skill window UI.
  • Added Compare tool: a default skill (like Combine) which can compare two items and show common attributes, indicating which item has the "better" values.
  • Added editable text fields for slider values in crafting windows.
  • Changes:
  • Reduced AOE of managons
  • Your animated walkers no longer attack your pets.
  • Wind up time for managons increased.
  • Managons now lose twice the amount of health each time they are used.
  • Managons now deal twice the amount of damage per hit.
  • Updated the server collision of every AI and NPC.
  • Tweaked move speed for a lot of AI and NPC.
  • Tweaked a couple of AI attacks.
  • Remove the speed override for AI when following their owner.
  • HW nVidia Physics option now hard-coded as false. (This option caused crashes)
  • The highest guildstone now gives a max-cap of 400 (up from 250)
  • Updated Malathion's cape with his tweaked art.
  • Broker sell tab now shows a single item from a set rather then ALL the items. This will cut down on the long loading times.
  • Unequip popup window when stabling pets will now unequip all items and then stable the pet.
  • Adjusted fog in Myrland added more distance fog.
  • Fixes:
  • Fixed issue with a lot of stats not showing their progress towards titles in the /stats window.
  • Made changes to AI rotation code to make them less "jittery"
  • Tweaked rotation rate of AI on follow.
  • Fixed issue where killing NPC with a single strike wouldn't correctly give the killer a murdercount.
  • Improved kicking during daily resets to make sure every players gets kicked.
  • Spawners now do their inital spawn POST territory structures being selected to avoid spawners spawning with TS close.
  • Fixed issue where you could equip a one handed weapon and a spear by messing around with shields in the slot.
  • Fixed bug with follow offsets that made AI do all kinds of strange things when attacking you.
  • Fixed AI issue with navmesh that made AI think it was fatter than it really was.
  • Rebuilt calculation for follow offsets to avoid large creatures having lots of them and small creatures having only one.
  • Capped the number of follow offsets on clients to 8 to avoid the "move to right then left" behavior that AI used when attacking.
  • Made it so that AI doesn't switch attack-slots if the slot is the one next to it's current attack slot. This should remove a lot the "running right then left" behavior when you are attacked by AI.
  • Crafting training now works for headless handles (i.e. staves).
  • Right clicking to move items into a pet bag now actually respects the bag slot limit.
  • Fixed display of loyalty, hunger and pet points for summoned pets, where these values don't apply.
  • Client will no longer crash if user tries to create a new character, clicks a clade, clicks Back, and then Next.
  • Fixed Tindrem garden woodcutter holding his axe the wrong way.

New in Mortal Online Client 1.85.00.30 (Nov 1, 2016)

  • Added:
  • Added UI setting for inverting the Ctrl key function when right clicking items to auto-move them between containers.
  • Added Aggressive mode buttons to pet UI.
  • Added a check when a pet is following it's owner to make sure it switches nodes at the same time as the owner. This should among other things eliminate the "You were not able to mount. Please try again." issue.
  • Pet bags are now also included in the "right click to auto-move items" feature.
  • Added support for CrossNodeUpdates. This is currently used to avoid players and ai going invulnerable on node-lines.
  • Patrolling spawn points now verify that the spawned ai can use the patrol path or if it's blocked by TC structures.
  • Inventory window position is now saved.
  • Added level information on stabled Pets.
  • Changes:
  • Adjusted the Morin Khur no build zone that was interfering with a house spot TC build radius.
  • Tweaked the ranged attack on bandit invasion Ai.
  • Reduced the time between the login server shutting down and the server actually going down.
  • Guild leaders can now promote other members to level 10 (guild leader) when this happens the guildleader will be demoted to level 9.
  • Increased server load-distance by 25%
  • Increased update range for HP on AI
  • Mana cost in the spellbook now dynamically updates mana when opened based of your skills.
  • Damage and healing in the spellbook now dynamically updates when opened based of your skills and attributes.
  • Optimized and secured saving and cleanup during the daily downtime.
  • Made some tweaks to the "stay" command for pets hopefully this will remove the issue where pets would move a bit once told to stay.
  • Fixes:
  • Fixed a TC Inn NPC placement spot that made the NPC end up on the roof.
  • Fixed the "don't close window on ESC" feature for the inventory window, which was mistakenly broken in the last patch.
  • Fixed an issue where players and AI wouldn't take damage on a node-line.
  • Fixed node issue where things could get lost when equipping while switching node.
  • Fixed issue with moving around items while crossing a node that caused items to go invisible in the UI until updated.
  • Fixed issue with loot not spawning on node-lines.
  • Fixed issue with Control Towers that didn't get correctly saved when the server went down.
  • Fixed issue where some territory structures could revert if updated just before server went down.
  • Fixed UI bug when pressing New and then Back too quickly when creating a new character.
  • Crafting "training" discard item now works for headless handles (i.e. staves)

New in Mortal Online Client 1.85.00.28 (Oct 6, 2016)

  • Added:
  • Expanded the no build zones at Morin Khur entrances.
  • Expanded the no build zone at Toxai ramp.
  • Added support for relics spawning on both continents.
  • Added support for automated AI invasions.
  • Started project to add pathing to most Ai spawners, you will now see moving herds of Gaurs.
  • AI with Control Undead will now only see it's owner as friendly meaning they can now use AOE on other AI.
  • Added new necromancy spell Sacrificial Eruption.
  • Added support for loot when destroying an Ai built structure, for example Risar tents.
  • Added a big gate outside of the arena, this gate will close if you have hit someone the last 60 seconds.
  • Changes:
  • "Reconnecting" when you logout can now be canceled making it easier to switch accounts.
  • Sacrificial Heal now has alignment "good"
  • Poisonous cloud now tell the caster when it damages someone.
  • Casting dark orders on yourself will now make your controlled walkers follow you and go into defensive mode instead of attacking you.
  • Meteorites are now automatically spawned by the server.
  • Relic Equipment such as weapons are now automatically spawned by the server.
  • Relics Equipment such as weapons now also spawns in sarducca.
  • Relic Equipment such as weapons now drop to the ground on death just like other relics.
  • Inventory window is now always last in the closing sequence when pressing ESC.
  • LOD setting changed to be more intuitive, it now goes from 1 to 100 instead of from 1 to 0.01.
  • To whisper a friend you can now open the friend list, click a friend, then hit enter to start whisper to that friend.
  • The Kimuru meteorite attack can no longer be blocked.
  • Fixes:
  • Fixed issue with AI death attacks not always triggering.
  • Fixed issue with Global Effects (smoke,meteors etc) showing up on both continents.
  • Fixed walk animation speed on tribe rats.
  • Fixed crash when casting a spell on someone that is just about to mount a mount.
  • Fixed rare issue where spells or attacks could fizzle when a player was mounting a mount.
  • Fixed stacking issue when equipping more arrows to an already equipped arrow stack would bug out the stack and cause invisible items.
  • Fixed issue when looting multiple items quickly could result in items going invisible or hidden (i.e. stacking in the same inventory slot).
  • Fixed issue where removing a key binding with backspace could make bindings un-editable.

New in Mortal Online Client 1.85.00.26 (Sep 28, 2016)

  • Added:
  • You can now hold alt to move icons on action bars when bars are locked.
  • Added Necromancer AI debuff effects to the spell information.
  • Added some more effects to the shade attacking animation.
  • Changes:
  • Increased pet leveling speed when attacking, It's now 4 times faster.
  • Balanced Shade darkness attack by decreasing damage and decreased the AoE.
  • Fixes:
  • Fixed issues with some giant pickables.
  • Fixed issue with Ratzar queen stat that was wrongly increasing when killing the wrong ratzars.
  • Fixed issue where Pets would display no attacks in the pet window.
  • Fixed spell books missing spell information.

New in Mortal Online Client 1.85.00.24 (Sep 22, 2016)

  • Added:
  • Added stat for Ratzars killed.
  • Added stat for Kurnas killed.
  • Added support for the Death Knight.
  • Added Death Knight Seal key.
  • Added a new effect that has a chance to alert players when an Ai invasion has started.
  • Added a chance for a "Boss" spawn during Ai invasions.
  • Holding Ctrl when right-clicking an item will ignore the "contextual" functionality
  • Checkbox for "training" (discard crafted item) in crafting windows.
  • Changes:
  • The tupilak, Death knight and shade attack power are now more dependent of what type of currency is added to the process.
  • Tupilak, Death knight and shade can no longer be trained by the Equerry NPC.
  • Large static structures such as AI spawners now try to align with the ground better.
  • You can no longer send your pets to attack blue targets with the "can attack blue" option on.
  • Dynamic Pets (such as Tupilaks) no longer gate their possible attacks behind the AI level attack restrictions.
  • Summoning circles now stack.
  • Ritual shade/Death Knight ritual circles will now always create a shade/Death Knight even if only mount carcass is used.
  • Fixes:
  • "Contextual" right click now works for moving things in and out of bags.
  • "Contextual" right click now works with TC banks.
  • Fixed a bug that activated the wrong item when trying to use an item in a bag, meaning you can now eat food or equip items directly out of a bag.
  • Fix for spell book icons that stopped working after click or drag.
  • Minutes played now updates more accurately.
  • Fixed issue where apex (capes etc) didn't correctly turn on if you had a armor in the left or right hand slot. Due to a bug in the engine however we can not use apex in the paperdoll.
  • Fixed a login crash
  • Fixed an issue where using horse carcasses in ritual summoning resulted in crazy stats.
  • Excubitor armor now has correct weight and durability on its shoulders.
  • Donkey carcass can now be cooked and butchered again.
  • Fixed an issue where some Race carcasses used in summoning circles would spawn a 0 stat Death Steed.
  • Possible fix for some world chests that could have their items vanish after being looted.
  • Made the "meteor drop animation" that plays when a relic is spawned safer so that it should always show up when the server spawns a new relic.

New in Mortal Online Client 1.85.00.20 (Sep 7, 2016)

  • Added:
  • Added Mental Healing spell.
  • Added Terror spell, now renamed to Sacrificial Heal.
  • Added Spider Boil spell.
  • You will now see the gridID when placing territory structures.
  • Added some particles to the undead steed.
  • Added Summon Undead Steed spell.
  • Added Summon Shade (former ghost) spell.
  • Added Ghost Ship spell, and now renamed to Cursed Breath.
  • Added Right click to bank and unbank items except bags.
  • Added New Spells seal keys.
  • Added a few more animal trophy drops on myrland creatures.
  • Added better icon for scribing.
  • Arena radius doubled.
  • Arena priest moved closer to the entrance of the arena.
  • Added some architecture to the arena pit.
  • Added minutes played stat.
  • Added 3 new armor sets.
  • Added character age to paper doll.
  • Changes:
  • Lifting relics now takes 10 seconds rather then 2.
  • Reduced skill reduction penalty when using a basic summoning stone to make it easier to notice differences between carcasses used.
  • You no longer get a mercy shown stat when you put yourself into mercy mode.
  • Equipping arrows when you already have arrows equipped will now refill the equipped item if they are of the same type.
  • Blindness now gives the target a much worse sight.
  • You now gain experience in Walker Knowledge when having walkers summoned.
  • Triple strike can no longer be used with any other weapon then fist-weapons.
  • Picking up relics now give you the item when timer ends rather then instantly.
  • You no longer gain skill in Animal Magnetism when taking a tupilak out of the stable.
  • Increased max number of spells in each magic school in the spellbook
  • Tweaked Web pull attacks that was a little to powerful in its force.
  • Tweaked animated undeads, mummies should now be much more functional.
  • Animate Walking Dead scroll now renamed and works as Animate skeleton scroll.
  • Slightly increased lowest damage of Death Hand.
  • Tweaked Tupilak HP calculations.
  • Changed "length" to "height" in paper doll.
  • Fixes:
  • Fixed issue with "Novice Necromancer" title.
  • Fixed issues with the Spiritist titles.
  • Fixed issue with some tupilaks doing too much damage.
  • Fixed healing spells in the spellbook having a minus sign before their healing amount.
  • Fixed stat for killing several different type of risars.
  • Fixed VOIP not connecting.

New in Mortal Online Client 1.85.00.14 (Aug 24, 2016)

  • Added:
  • Added LOD settings for players in the options.
  • Added stat for lock picking world loot.
  • Added more stats to the statistics page.
  • Added age to the paperdoll.
  • Added the Dark Order scroll to a few more locations.
  • Changes:
  • Minimum number of attacks for Tupilaks are now 3 even if they have very low int.
  • Getting mana updates no longer cancels logout.
  • Illegal items in every kind of loot will now show up in red.
  • Illegal items in trade will now show up in red.
  • AI with Control Undead that deals damage now counts as if the caster dealt the damage for flagging.
  • Arena Sentries now attack people who are snooping.
  • When selling to the broker description no longer clears when creating a sale.
  • You now gain skill in Walker Knowledge when summoning animating undead.
  • Fixed:
  • Fixed issue where people who picked up relics and then re-logged being able to ride mounts.
  • Fixed issue where vendors with passwords wouldn't sell items.
  • Fixed paperdoll issue with arrow count not correctly updating.
  • Fixed paperdoll issue with durability not updating.
  • Fixed tax calculations on broker UI.
  • Fixed a level streaming issue in the mountains around Toxai that made props not load.
  • Server fixes (already live):
  • Fixed issue with Tupilaks attacking Undead Steeds.
  • Fixed issue with darkness not dealing it's tick damage.
  • Fixed issue with death steeds being able to have equipment.
  • Broker now cleans up items that are in none-existing bags.
  • Fixed Darkness not correctly dealing damage.
  • Fixed issue where you couldn't have a Tupilak and an Undead Steed.
  • Fixed issue where you could equip a Undead Steed with mount equipment.
  • Rebuilt arena sentry AI.

New in Mortal Online Client 1.85.00.12 (Aug 16, 2016)

  • Added:
  • Added Necromancy magic school.
  • Added an arena system to Tindrem Arena with a simple wager system.
  • Added Rituals
  • Added Sturdy mount mutation with 20% more HP.
  • Added Viable mount mutation with higher Health regen.
  • Added Thick Skin mount mutation with +20% defense.
  • Added sanity checks to etherworld spirit capturing.
  • Added 16 new titles.
  • Added a tracking of some new stats.
  • Re-added the missing banner flag.
  • Community capes added to veteran point shop list.
  • Added an arena banker.
  • Changes:
  • You no longer need to run Mortal Online using the launcher.
  • Base max stamina increased by 60 on all characters.
  • Stamina regeneration penalty has been increased for armor above 14 in weight.
  • Exceptional mount mutation now gives 20% extra stats rather then 10.
  • Handle hits now deal a lot less damage.
  • Magic aim now uses more traces.
  • Sprint will no longer break when falling.
  • Removed velocity given to players when they where hit.
  • Spiritist titles are now unlocked using the skill rather then a stat.
  • Default pet mode is now passive again.
  • Daggers no longer handle hits.
  • Tweaked weapon head meshes for better hit detection.
  • Fixed:
  • Made sure bred mounts never become exceptional.
  • Fixed step-up issue with gates where you could end up on top of the gate when it opened.
  • You can no longer control your mount while changing gear etc
  • Fixed several issues with bags on the trade broker timing out.
  • Fixed issue with mercy shown stat not correctly updating.
  • Fixed issue with cooking stat not correctly increasing.
  • Fixed issue where you couldn't decline friend requests.
  • Fixed issue where you could hit a blue mounted players mount while having the "don't damage blue" option on.
  • Fixed possible issue with local flags and duels where players could spawn kill their opponent over and over.
  • Sorted issues with etherworld spirits on node lines.
  • Fixed issue where constitution wasn't controlled by the cap when breeding mounts.
  • Green (but actually red) loin cloth removed from veteran point shop list.
  • Fixed typo in whisper notifications.
  • The Sarducaa bug carcasses now have their correct Zoology lores.
  • Fixed 100's of floating items.

New in Mortal Online Client 1.84.00.32 (May 17, 2016)

  • Changes:
  • You can no longer bandage pets while in combat mode.
  • The Cursed Claymore no longer requires Sword skill.
  • The Cursed Claymore now has a lot less strength requirement.
  • Changed the dexterity calculation on weak spot chance.
  • Ether momentum now lasts 15 sec rather then 10 sec.
  • Remember to check in with the Eavesdropper from time to time.
  • Fixes:
  • Fixed issue with control towers that would load out and never load in again making them invisible until relog.
  • Sorted issue where houses that got upgraded with a module would put the guild in a state of not having a guild stone placed.
  • Possibly fixed the issue that pets sometimes had when moving cross continents with their owner.

New in Mortal Online Client 1.84.00.27 (Apr 26, 2016)

  • Added:
  • /stats now show a % until you get the next title.
  • Added mutations to mounts spawned in the wild. A mutation will push the stat-cap for the mount up beyond it's peers. Mutations do not occur when breeding and can only occur in the wild. Mutations won't be passed on when you breed the pet. These mounts are marked as "exceptional" when inspected.
  • A new relic has been added.
  • Added voip icon (with off/on/active states) to unit frame.
  • You can now connect to VOIP without a microphone just to listen.
  • Added a small icon on your health bar when VOIP is activated. This icon will change when you are sending out sound.
  • You can now see if other players are connected to the voip servers by targeting them and looking for a small speaker icon.
  • Rebuilt all friend list code to fix the "clearing-bug" of friend lists.
  • New features in the new list are:
  • Friendlists will now auto-update and remove any characters that no longer exists (due to being deleted).
  • New friendlist scales a lot better and you can now have a fair amount of friends
  • You can send friend-request to people who aren't online.
  • Removing friends now correctly cleans up and remove them from the other persons friendlist.
  • Fixed issue with accepting friends that aren't online.
  • Changes:
  • Lowered the upkeep of all Miner NPC's.
  • Default state for pets is now "defensive" instead of "passive".
  • Miners now give the Mining Guidance buff. With this buff you can get more ore when mining without having to move to a new stone.
  • You can no longer get a weak spot hit through a block.
  • Mines no longer need to be connected to stones to be placed.
  • Slightly increased the distance that your pets follow you at.
  • Made error-messages for voip a bit more understandable for players.
  • VOIP will connect is now threaded and will no longer lock the game.
  • VOIP will now auto-connect if it loses connection.
  • Fixes:
  • Shields now correctly take up one hand when checking for actions that require one free hand.
  • Fixed relic-drop trails not correctly being rendered over long distances.
  • Reduced CPU load of VOIP.
  • You can now use backspace in notes.
  • Sarducaa reagent vendors now correctly sells the ecumenical scrolls.
  • Chat no longer accepts quotation marks, i.e. ". These will be filtered out like other unsupported characters.
  • Drawing paper fixed.
  • Cleaned up character data to improve loading of players.
  • The string "Character name" is no longer cut off at the end in the friend list guild tab.

New in Mortal Online Client 1.84.00.23 Beta (Apr 12, 2016)

  • Added:
  • Added indicator for number of members in guild UI.
  • Added support for float stats being sent to UI. (sophistication) these are sent as a the float value * 100
  • Built a new slightly "dumber" but more accurate AI for when the AI is following it's owner.
  • Crafting now tells you exactly how much you need of each material when trying to craft with insufficient materials.
  • Changes:
  • Improved Voip errors if you have issues connecting you can now give the error code to a developer who can then help you.
  • Voip Threshold numbers improved. (higher numbers mean more sound before it gets sent out)
  • Improved codec compression on VOIP.
  • Improved 3D sound calculations for VOIP.
  • Slightly lowered the bonus chance dexterity gives to melee weak spot hits.
  • The "Quantity" field in the "Create new buy order" window is now a text field, letting you manually fill in the amount.
  • Fixes:
  • Hopefully fixed a engine issue where it would overwrite whole ini files resetting settings each time we added a new option or keybind.
  • Possible fix for VOIP crashes.
  • Fixed issues when building with items in slots past the 36.
  • Bow crafting now shows material ratio, and hides it when not applicable.
  • Shield crafting preview frame no longer bugs out when fiddling with shield type or frame type (at the cost of frame type being reset when changing shield type).
  • Shields with no frame can now be crafted without placing something in the frame material slot.

New in Mortal Online Client 1.84.00.22 Hotfix Beta (Apr 12, 2016)

  • Changes:
  • You can no longer mail stolen items.
  • You can no longer sell stolen items on the broker.
  • Fledglings can no longer pickup stolen items.
  • Improved messages when fledglings try to pickup restricted items.
  • Increased VOIP hearing range.
  • Tweaked the VOIP volume fade on distance.
  • Improved VOIP character positioning.
  • Fixes:
  • Fixed issue where apex cloth for capes wasn't turned on for other players regardless of what setting you had.
  • Fixed taming and inspect crash.

New in Mortal Online Client 1.84.00.16 Beta (Mar 14, 2016)

  • Fixed keep chaplains that were invisible to ghosts.
  • Fixed an issue with spirits that allowed the torso to be drained before the spheres.
  • Fixed some issues where the spirit spheres sometimes were invisible.
  • Fixed an issue where Lance heads could be crafted on spear handles.
  • Fixed the price of Ether Portal Seal Key, from 900g to 90g.

New in Mortal Online Client 1.84.00.14 Beta (Mar 10, 2016)

  • Added:
  • Added support for hiding objects in the ether world in the Unreal Engine core. This should make what you see in the ether worlds and not much more consistent.
  • Added support for items that can be picked up in the ether world.
  • Added support for items that drop outside of the loot bag.
  • Added support for pickables that only show in the ether worlds or only outside of the ether worlds.
  • Added support for spell books.
  • Add skill Scribing.
  • Added Scribing book.
  • Added different rare unique collector spell books to Ai drops.
  • Added different size spirit boxes to Ai drops.
  • Added bunches of icons and fixed some existing ones.
  • There's now an option in the options menu that lets you turn on a warning when you are hitting a blue player while being blue. This warning will stop the outgoing damage in a attempt to battle "blue blocking".
  • You will now exit combat mode when hitting a blue player while having the option to damage blue players off.
  • You can now attack with left mouse button in the ether world.
  • Built custom collision solution when tracing while dead.
  • Added one extra row of icons to loot and chests UI.
  • Added core support for collision in alternative dimensions.
  • New calculation for value of spirit boxes.
  • Choosing Acolyte after finishing the tutorial will now give you a basic spell book.
  • Added a ground guard slot to Watchtowers.
  • Added a guard slot to TC starting location.
  • Added a small cave for new players in Tindrem garden.
  • Added correct values to Flat and Recurve shapes in bow crafting.
  • Added a new system for bows that has a required strength that's higher than the users strength.
  • These bows will now use a dynamic draw time and stamina penalty system based on the strength difference between bow and user.
  • Added a new attack to Ratzar Queen.
  • It is now possible to sell stacks that were split while then vendor window is open.
  • Added "Drop loot" button to paper doll window.
  • Added Inscription.
  • Added CanAttackBlue in options.
  • Added custom tool tip info for spirit boxes.
  • Tool tips for items when selling to vendors will now show value of whole stack, not value of single item in stack.
  • Messages in chat when pet deals or takes damage.
  • Added quantity of reagents in spell book.
  • Built a new class to handle the ether world.
  • You can now add un-sealed scrolls to spell books.
  • Added "lock hotbars" option.
  • Better formatting for spell book tool tip.
  • A new TC building that block spiritism portals.
  • Changes:
  • Last spell and last spell self will no longer trigger if you are in mouse mode, making it possible to have mouse1 and 2 set to these commands.
  • None stacking buffs will no longer refresh timers.
  • Using a bandage will while corrupted will now work but not give any HP until corrupt runs out.
  • You now need to have a spell book in your inventory to cast spells.
  • Destroying guild stones in houses will no longer destroy guilds, instead it will defeat them canceling all wars and clearing all guild stones.
  • Blacklist trigger timer down from 30 to 20 sec.
  • Items taken out of a blue loot will now be flagged as stolen.
  • You can no longer cast spells in mercy mode.
  • AI will no longer attack targets in houses.
  • Tweaked calculation on knockdown from AI
  • Tool tips for items when selling to vendors will now show value of whole stack, not value of single item in stack!
  • No longer possible to interact with inventory when dead.
  • All windows now closed when transitioning from dead to alive.
  • AI with knockdown will now knockdown from mounts.
  • Reduced knockdown velocity when thrown of from a mount.
  • Updated effects for transcendental awareness
  • Manifest mechanic has been removed
  • Help Chat now lasts 10080 minutes (1 week)
  • Rioting NPCs will no longer try to attack dead players.
  • Fire arrows now does 25% more elemental damage.
  • Dead players now get teleported out of locked houses.
  • Alert towers now report unbuilt siege weapons.
  • Battering Ram now correctly flag when hitting something.
  • Increased carcass drop on Clothos Maiden Queen.
  • Tweaked Kimuru movement attacks.
  • Changed sell value on Windfish meat that was to low.
  • Siege weapons now more correctly find the ground if fired from very high ground.
  • Light shafts when dead are now red and get removed if they are way to far away from you. This could possibly solve the issues some AMD users have with FPS when dead.
  • Mindblast now causes head explosions.
  • Tweaked Scythes head tracing for better hit detection.
  • Increased drop in Elemental Priest.
  • Elite mages no longer cast fire spit.
  • Mage NPC's now only prefers ranged attacks rather then going unarmed melee.
  • Tweaked the Ai bow range.
  • Tweaked the range on Ai spell thunderbolt.
  • Reduced the stone throw attack range on Risars.
  • Removed the TC deed drops.
  • Balanced heavy and sawtooth daggers heads
  • Balanced heavy and Triple spear heads.
  • Balanced lance heads.
  • Balanced great, hand and Kall great axe heads.
  • Increased durability on lances.
  • Spear heads can no longer be fitted on dagger handles.
  • Only lance heads can now be fitted on Lance handles.
  • Removed rod slot from fishing UI, because it was meaningless.
  • Increased Patrol post HP
  • Slightly lowered respawn timer on TC guards.
  • Alert Towers now alert for unbuilt siege weapons as well.
  • Alert Tower Sentinels are now stationary.
  • Increased Metal wall physic damage resist by 25%
  • Increased Stone wall physic damage resist by 10%
  • Made Myrland terrain a bit darker during night time.
  • The Kimuru is now much more vulnerable to magic.
  • Fixes:
  • Trading a pet to a new player will now correctly update the pets flag.
  • Fixed issue that made it so that seeds would sometimes not save the correct mount on TS farmers.
  • Fixed a placement bug when placing structures. This gave you a error message telling you the structures was intersecting something when it wasn't.
  • Fix for stolen items that got none-stolen when "washed" through a second character.
  • Improved magic targeting system.
  • Fixed issue where you would always successfully cast spells if you had the minimum required skill.
  • Optimized some of the item handling.
  • Fixed possible issue in the code that could cause invisible items.
  • Fixed spinning issue when you mounted a mount while being bumped by another mounted player.
  • You will now correctly get prominence when killing mobs with magic.
  • Stolen items now actually shown as stolen in the inventory.
  • Stolen items can no longer be placed in banks even in the UI.
  • Green Spica icon is no longer too big.
  • Alt to selfcast now correctly works with spiritism.
  • Fixed icons for Conger Eel and Skull Kua.
  • Fixed Ratzar Alate not moving when attacked.
  • Fixed an invisible wall inside Huegar cave, now it's actually visible.
  • Fixed Keep NPC's falling through the floor in Myrland keep basements.
  • Fixed so that items don't go missing until you exit fishing mode when un-equipping line/hook/bait.
  • Equipping a bait is no longer required for fishing.
  • Equipping a bait that is not in the bait list will now result in a message, and will actually be equipped.
  • UI for placing a workbench in a house is now much more reliable and consistent.
  • Fixed chat messages of length between 114 and 128 being cut off at the end.
  • Skills UI now getting proper XP updates so that bar showing progress to next level works better.
  • "Reset UI" works better.
  • New pets no longer show as "DEAD" after a pet has been dead.
  • Trade broker items sold from a bag inside a bank will no longer go directly to buyer's bank when bought.

New in Mortal Online Client 1.84.00.13 Beta (Mar 4, 2016)

  • Added:
  • Added support for hiding objects in the ether world in the Unreal Engine core. This should make what you see in the ether worlds and not much more consistent.
  • Added support for items that can be picked up in the ether world.
  • Added support for items that drop outside of the loot bag.
  • Added support for pickables that only show in the ether worlds or only outside of the ether worlds.
  • Added support for spell books.
  • Added new skill Scribing
  • Added Scribing skill book
  • Added bunches of icons and fixed some existing ones.
  • Added different rare unique collector spell books to Ai drops.
  • Added different size spirit boxes to Ai drops.
  • There's now an option in the options menu that lets you turn on a warning when you are hitting a blue player while being blue. This warning will stop the outgoing damage in a attempt to battle "blue blocking".
  • You will now exit combat mode when hitting a blue player while having the option to damage blue players off.
  • You can now attack with left mouse button in the ether world.
  • Built custom collision solution when tracing while dead.
  • Added one extra row of icons to loot and chests UI.
  • Added core support for collision in alternative dimensions.
  • New calculation for value of spirit boxes.
  • Choosing Acolyte after finishing the tutorial will now give you a basic spell book.
  • Added a ground guard slot to Watchtowers.
  • Added a guard slot to TC starting location.
  • Added a small cave for new players in Tindrem garden.
  • Added correct values to Flat and Recurve shapes in bow crafting.
  • Added a new system for bows that has a required strength that's higher than the users strength.
  • These bows will now use a dynamic draw time and stamina penalty system based on the strength difference between bow and user.
  • Added a new attack to Ratzar Queen.
  • It is now possible to sell stacks that were split while then vendor window is open.
  • Added "Drop loot" button to paper doll window.
  • Added Inscription.
  • Added CanAttackBlue in options.
  • Added custom tool tip info for spirit boxes.
  • Tool tips for items when selling to vendors will now show value of whole stack, not value of single item in stack.
  • Messages in chat when pet deals or takes damage.
  • Added quantity of reagents in spell book.
  • Built a new class to handle the ether world.
  • You can now add un-sealed scrolls to spell books.
  • Added "lock hotbars" option.
  • Better formatting for spell book tool tip.
  • Changes:
  • Last spell and last spell self will no longer trigger if you are in mouse mode, making it possible to have mouse1 and 2 set to these commands.
  • None stacking buffs will no longer refresh timers.
  • Using a bandage will while corrupted will now work but not give any HP until corrupt runs out.
  • You now need to have a spell book in your inventory to cast spells.
  • Destroying guild stones in houses will no longer destroy guilds, instead it will defeat them canceling all wars and clearing all guild stones.
  • Blacklist trigger timer down from 30 to 20 sec.
  • Items taken out of a blue loot will now be flagged as stolen.
  • You can no longer cast spells in mercy mode.
  • AI will no longer attack targets in houses.
  • Tweaked calculation on knockdown from AI
  • Tool tips for items when selling to vendors will now show value of whole stack, not value of single item in stack!
  • No longer possible to interact with inventory when dead.
  • All windows now closed when transitioning from dead to alive.
  • AI with knockdown will now knockdown from mounts.
  • Reduced knockdown velocity when thrown of a mount.
  • Updated effects for transcendental awareness
  • Manifest mechanic has been removed
  • Help Chat now lasts 10080 minutes (1 week)
  • Rioting NPCs will no longer try to attack dead players.
  • Fire arrows now does 25% more elemental damage.
  • Dead players now get teleported out of locked houses.
  • Alert towers now report unbuilt siege weapons.
  • Battering Ram now correctly flag when hitting something.
  • Increased carcass drop on Clothos Maiden Queen.
  • Tweaked Kimuru attacks.
  • Changed sell value on Windfish meat that was to low.
  • Siege weapons now more correctly find the ground if fired from very high ground.
  • Light shafts when dead are now red and get removed if they are way to far away from you. This could possibly solve the issues some AMD users have with FPS when dead.
  • Mindblast now causes head explosions.
  • Tweaked Scythes head tracing for better hit detection.
  • Increased drop in Elemental Priest.
  • Elite mages no longer cast fire spit.
  • Mage NPC's now only prefers ranged attacks rather then going unarmed melee.
  • Tweaked the Ai bow range.
  • Tweaked the range on Ai spell thunderbolt.
  • Reduced the stone throw attack range on Risars.
  • Balanced heavy and sawtooth daggers heads
  • Balanced heavy and Triple spear heads.
  • Balanced lance heads.
  • Balanced great, hand and Kall great axe heads.
  • Increased durability on lances.
  • Removed rod slot from fishing UI, because it was meaningless.
  • Increased Patrol post HP
  • Slightly lowered respawn timer on TC guards.
  • Alert Towers now alert for unbuilt siege weapons as well.
  • Alert Tower Sentinels are now stationary.
  • Made Myrland terrain a bit darker during night time.
  • Fixes:
  • Trading a pet to a new player will now correctly update the pets flag.
  • Fixed issue that made it so that seeds would sometimes not save the correct amount on TS farmers.
  • Fixed a placement bug when placing structures. This gave you a error message telling you the structures was intersecting something when it wasn't.
  • Fix for stolen items that got none-stolen when "washed" through a second character.
  • Improved magic targeting system.
  • Fixed issue where you would always successfully cast spells if you had the minimum required skill.
  • Optimized some of the item handling.
  • Fixed possible issue in the code that could cause invisible items.
  • Fixed spinning issue when you mounted a mount while being bumped by another mounted player.
  • You will now correctly get prominence when killing mobs with magic.
  • Stolen items now actually shown as stolen in the inventory.
  • Stolen items can no longer be placed in banks even in the UI.
  • Green Spica icon is no longer too big.
  • Alt to selfcast now correctly works with spiritism.
  • Fixed icons for Conger Eel and Skull Kua.
  • Fixed Ratzar Alate not moving when attacked.
  • Fixed an invisible wall inside Huegar cave, now it's actually visiable.
  • Fixed Keep NPC's falling through the floor in Myrland keep basements.
  • Fixed so that items don't go missing until you exit fishing mode when un-equipping line/hook/bait.
  • Equipping a bait is no longer required for fishing.
  • Equipping a bait that is not in the bait list will now result in a message, and will actually be equipped.
  • UI for placing a workbench in a house is now much more reliable and consistent.
  • Fixed chat messages of length between 114 and 128 being cut off at the end.
  • Skills UI now getting proper XP updates so that bar showing progress to next level works better.
  • "Reset UI" works better.
  • New pets no longer show as "DEAD" after a pet has been dead.
  • Trade broker items sold from a bag inside a bank will no longer go directly to buyer's bank when bought.

New in Mortal Online Client 1.83.00.10 Beta (Dec 10, 2015)

  • Added:
  • Re-added support for blood on armors.
  • Added support for "/cast lastspell" and "/cast lastspellself" in macros.
  • The Flamestrike,Spurt,Earthquake and Lightning spell now have their own custom decals.
  • Krampos Buccus is now visiting Fabernum!
  • Added message when trying to heal with potions while corrupted.
  • Added a general "leash" for spawners. When a creature moves out of it's leash it will teleport back to it's spawn location. (Used on Guards and some other Ai.)
  • Changes:
  • Tweaked Spider Queens minion spawner attack.
  • Lowered some magic FX sounds.
  • Updated wolf/dog animation speed for walking
  • Tweaked the effect of Transcendental Awareness
  • Flag for AI updated to level 1 from 3 meaning it will show you the pets correct flag much earlier avoiding the issues some players have had with seeing pets as grey in the distance that turn blue when close.
  • Removed decals from spurt
  • Reduced light brightness effects from spells
  • Removed custom charge start sound from spurt and replaced it with the default
  • Tweaked physic collision of players mounted on horses riders.
  • Made it so that magic animations can tween in foot movement to avoid people gliding when casting and running.
  • Broker changes: Better loading animation, page number indicator, reduced number of items per page to 8 for less lag
  • Macro UI revamped.
  • Fixes:
  • Fixed Magic reflect only lasting 30 sec.
  • Fixed horse rotation reset bug.
  • Fixed some issues with steam achievements for magic.
  • Fixed issue with death fx not resetting.
  • Fixed issue with mounts going invisible if you mounted or dismounted too close to another mount.
  • Fixed broker issue where items that shouldn't could be added as buy orders.
  • Towns with multiple brokers will now add "I" to their broker name to avoid having several brokers in the broker UI with the same name.
  • Fixed issue where selling items directly from a bag wouldn't correctly take taxes.
  • Spell interrupts should now correctly use concentration.
  • Fulmination and Corrupt now correctly deal magic damage instead of physical.
  • Fixed error where client would think you had reagents when casting magic even if they were banked.
  • You can no longer bandage while corrupted.
  • You can no longer gain HP while corrupted.
  • Mental focus now correctly impacts the cost of casting spells.
  • Fixed animation bugging out when spamming a spell.
  • Fixed issue that gave you the "invalid target for spell" when spamming a spell button.
  • Fixed typo when starting a war with a guild whose guild stone was too low.
  • Fixed issue where trying to cancel a war with a guild that you have already canceled gave you a message that it would end in 0 minutes.
  • Fixed issue where you would get stuck in a odd state if you got knocked down or killed while mounting a mount.
  • Fixed issue with Thursar outlaws that didn't have the correct weapon.

New in Mortal Online Client 1.83.00.07 Beta (Dec 2, 2015)

  • Added:
  • New spell book.
  • Rebuilt the magic system.
  • Added support for new pre-cast effects.
  • Added support for temporary light effects.
  • Added support for decals on spells.
  • Improved messages you get when you try to cast spells.
  • Added support for death fx when hit by spells.
  • Built better animation system for magic.
  • Spells you have in your mind will now show up as counters in the lower right.
  • Added support for keybind "last spell" and "last spell self" these default to Q and E. Last spell will trigger the last spell you casted as if you cliked it's icon. So if you have it charged it will release if not it will charge the spell. Last spell self will do the same but also target yourself if it's casting.
  • Improved spell messages when casting spells.
  • Re-added death sickness buff icons.
  • Added death fx support for players.
  • Added "Trophy Items" to some creatures in Myrand. These items can be sold for a small value. (These items will be further evaluated regarding value and what Ai that drops them.)
  • Added exceptional armor pieces to armor vendors with slightly better protection.
  • Added a version of rags that can be bought from the Utility vendor.
  • Added a warning that items will disappear after 5 minutes when using /droploot.
  • Added Event versions of some common Ai with slightly higher drop rates and custom loot.
  • You can now hit mounts with magic, direct damage will be dealt to the mount buffs will be applied to the rider.
  • Added support for hit groups in the magic system. This means that you now deal 10% more damage/healing if you hit a head.
  • Added simple electric deathfx
  • Added extra check when mounting to avoid people getting stuck in ceilings.
  • Added support for different cast animations depending on magic schools.
  • Added custom animations for spiritism.
  • Changes:
  • Lowered broker tax to half.
  • Tweaked stone lizards to create two types, one slower with ranged attack and one faster with no ranged attack.
  • Salt mine slaves are no longer aggressive toward players.
  • Ranged Acid attacks are now blockable to reduce the damage taken.
  • Tweaked some of the loot and enemies in the Risar dungeon.
  • Tweaked some of the loot and enemies in the Sator dungeon.
  • Tweaked the chance for getting Amber from woodcutting.
  • Added Prominence value to Scrolls and Artifacts.
  • Lowered the magic resist on undeads.
  • Increased the Pickaxe and Axe durability.
  • Blunt head crafting changed to secondary skill.
  • EQ spell will now dismount a player getting hit.
  • EQ spell damage lowered.
  • Fulmination spell now has a longer timer.
  • Fulmination damage increased.
  • Fulmination can now be purified.
  • Magic reflect can be casted on other players and will also reflect heals.
  • Increased the butcher yield on some fishes.
  • Slightly increased the HP of Metal walls to scale a little better with their pricing.
  • Character name length increased to 12.
  • Weight and Armor weight in the paperdoll window now shows one decimal.
  • No longer possible to get on a mount if armor weight is too high to ride.
  • Message when trying to mount with too much weight is more informative (clarifies if inventory weight or armor weight is the problem).
  • Armor pieces dropped by mobs can now be sold to vendors.
  • Crop farmers now save spawned crops.
  • Tindrem is now the default starting city.
  • The compass will now use your view rotation when mounted instead of your bodies.
  • Purify potions now use a buff.
  • Turned fulmination into proper debuff.
  • Turned Magic Reflection into a proper buff.
  • Turned Transcendental Awareness into a proper buff.
  • Spiritism school no longer uses pre-cast.
  • Reduced resources loaded in the engine at every point.
  • Improved error message when failing to cast spells.
  • Spells now use use a second phat-trace meaning you need to aim at the model rather then the collision.
  • Reduced cost of spell messages when casting spells.
  • Reduced package cost of cast spells.
  • Lowered magic resist on several mobs.
  • Fixes:
  • Fixed more floating stuff.
  • Fixed Ai falling through the grates in Sator dungeon.
  • Fixed Drakhnars Horn giving a lot of heat.
  • Rare collector now accepts Clothos Maiden Queen eggs as well.
  • Fixed the Sarducaa spider cave spawns.
  • Fixed falling off the minotaur cave bridge causing players to get desynched.
  • Fixed an issue with some fishes always snapping the line. Lines may still break but the chances to landing bigger fishes are much higher.
  • Fixed the Sarducaa long bridges reverting to unbuilt state.
  • Fixed the weight on the fishes like Sand rays that had double their weight in inventory.
  • Fixed collision issues on some grates at the Tindrem sewers.
  • Fixed some areas in Tindrem where NPC's and loot could fall through the ground.
  • Fixed an issue with bow crafting where the different shapes like Decurve/Recurve/Flat did not apply their different values correctly. (The bug is fixed but some balance needs to be done before crafting them will have any new effects.)
  • Chat should no longer get "undefined" entries which screw up the chat log.
  • Fixed chat messages getting cut off in the middle.
  • Category items in the paperdoll and keybindings lists will no longer be set to an erroneous appearance when mouse-over'ing while scrolling these lists.
  • Fixed keybinding bugs: T will no longer result in "invalid command", and an empty row in the bindings list has been removed.
  • Fixed issue where mounting a horse while moving backwards would make the horse go slower.
  • Fixed issue where sleeping or sitting down too soon after stopping made you stand right up again.
  • Fixed issue where trading too soon after stopping canceled the trade.
  • Creature control skill can now be used while mounted.
  • It is no longer possible to add un-sellable (crafted) armor pieces to a vendor sale, effectively removing the situation of "one of the items you tried to sell can't be sold" where you have to re-add all the items to the sale.
  • UI no longer disappears when timer icon reaches its end.
  • Skills list will no longer get messed up when checking "hide untrained" and then clicking "expand all".
  • Fixed some typos.
  • Fixed magic healing achievement.
  • Fixed magic damage achievement.
  • Fixed issue where collision wouldn't correctly be reset when Transcendental Awareness ran out.
  • Fixed a rare item-related client crash.
  • Fixed a bug in cooking that gave all cooked food the wrong stats.
  • Fixed The Grave Keeper bugging out.
  • Fixed some houses that had their Tax managers spawning under the floor.

New in Mortal Online Client 1.82.00.34 Beta (Sep 24, 2015)

  • Bug Fixes:
  • Fixed an issue where unequipping/equipping a weapon wouldn't correctly update your speed.
  • Fixed an issue that forced players to relog once after activating a sub before the UI correctly updated.
  • Fixed issue with very large chat-messages that got cut up in a very bad way.
  • Fixed Demon attack double healing.
  • System:
  • Dedicated more tick to important parts of the server and built system to reduce overhead on systems that aren't as deltatime-sensitive.
  • Loggin queue should now correctly place you in the correct queue even if you haven't logged in that day before. (takes 30 sec). This means that P2P accounts will be moved to the top even if it's their first login of the day.
  • Improved logged in queue message to make it more clear what your place in the queue is.
  • Added system that makes it so that the login server can "cache" logins. This means that the login times (verifying message) should be increadibly short if your login is cached.
  • The login server can only use the cached login if you are subbed and have all slots bought (because this is information it can not cache since you could sub or update the slots).
  • Improved DB saveback on the server, this should increase the max numbers of players the server can handle before it starts the queue.
  • Tweaks:
  • Increased blunt dmg on War Hammer heads.
  • Tweaked the synch on Risar attacks.
  • Pigs now have a locally allowed flag, so guards cannot be called on them.

New in Mortal Online Client 1.82.00.32 Beta (Sep 15, 2015)

  • Improved queue system for subscribers to make sure they end up at the top layer of the queue
  • Reduced timeout timer on clients when logging in from 3min to 1min
  • You will now keep you login-position for 2 min if you fail to login, this togheter with the timout reduction should mean that people who have issues with the "verifying account" will have a easier to to re-connect and try again.
  • Wrong password will now kick you from the queue but give you 2min to resolve the issue and login again.
  • Improved DB saving on server.
  • Built a dynamic "maxPlayers" system. Instead of using a static number to decide how many player the server will let in (before it starts queueing) the server will tell the login-server whenever it's stressed.
  • The login server will then start a queue and slowly add to the "maplayers" letting more and more players in. This way we can get the maximum amount of players in with the least amount of queue.
  • Fixed typo when you choose the same name as Another character when creating a new character.
  • Possible fix for ghost-mode lag.
  • "play" button on char-select now has tooltips.
  • Possible fix for macros not saving as they should
  • Fixed Quick-skill window that said "title"
  • Improved tooltip when Reading a book
  • Fixed issues with mount-frames not saving correctly
  • Fixed issue with resting messages
  • Fixed typos in stable UI
  • Severly improved server memory allocation.
  • Fixed Nitre Queen bloodsuck attack hitting twice instead of once.

New in Mortal Online Client 1.82.00.29 Beta (Sep 8, 2015)

  • Improved server stability.
  • Increased timeout when loggin in.
  • Added auto-login if you timeout while logging in.
  • Made database calls for logging in more important.
  • Added a new steam-launcher that is more light-weight then our regular launcher.
  • Possible fix for ghost mode lag.
  • Fixed some confusing things in the character-creation.
  • Updated some art in Tindrem.
  • Updated some art in Morin Khur.
  • Game should now default to fullscreen when installed.
  • Fixed several stuck spots in the world.
  • Fixed more floating items.
  • Added a rare spawn to the Grave Yard Island chest.
  • Added a cooking tutor to Morin Khur.

New in Mortal Online Client 1.82.00.28 Beta (Sep 2, 2015)

  • Notes:
  • Final movement speed tweaks.
  • Fixed issues with the new grave yard dungeons.
  • Evil TC priests now correctly resurrects grey and red flagged players.
  • Fixed the issues where you could get stuck in the walls of Tindrem bank upon login.
  • Fixed town Notice Boards.
  • Speed curve tweak:
  • Khur/Khur Stout = (old 238) (new 240)
  • Khur/Khur Fit= (old 240) (new 240)
  • Khur/Khur Lean = (old 240) (new 243)
  • Thurs/Khur Stout = (old 238) (new 238)
  • Thurs/Khur Fit = (old 240) (new 240)
  • Thurs/Khur Lean = (old 240) (new 240)
  • Sheevra/Sheevra Stout = (old 240) (new 243)
  • Sheevra/Sheevra Fit = (old 243) (new 243)
  • Sheevra/Sheevra Lean = (old 243) (new 245)
  • Sheevra/Veela Stout = (old 240) (new 243)
  • Sheevra/Veela Fit = (old 243) (new 243)
  • Sheevra/Veela Lean = (old 243) (new 245)
  • Veela/Veela Stout = (old 243) (new 243)
  • Veela/Veela Fit = (old 243) (new 245)
  • Veela/Veela Lean = (old 245) (new 245)

New in Mortal Online Client 1.82.00.20 Beta (Aug 7, 2015)

  • UI/Settings/Launcher:
  • UI elements will now close in a more correct order when pressing ESC.
  • The "Reset UI" button now works.
  • The "Force destroy" setting now works.
  • Re-added "Scale UI to screen" setting.
  • Better pet frame handling by the UI.
  • Fishing bar position is now saved correctly.
  • Removed hundreds of lines of old and unused UI code.
  • Added hint visuals that show up at the top of the screen. (Can be turned off by disabling Hints with F1.)
  • The settings for dynamic torches and hardware physx should work better from the launcher.
  • Removed some messages when the UI tries to load configs.
  • The "press R to mount" interaction string for mounts now only show up if it's your mount.
  • Fixed Shift/Alt/Ctrl getting stuck when binding keys.
  • AI:
  • Molvas can now climb slightly steeper inclines.
  • Slightly reduced the max inclines that horses can climb.
  • Tweaked some NPC placement in Morin Khur.
  • Mount speeds lowered by 5% to match the lower player movement speed.
  • Increased the loot on Clothos Maiden Queen.
  • Bugfixes:
  • Fixed some typos in the guard speech
  • You can no longer attack things that you shouldn't be able to hurt with your bow.
  • Fixed issue with mounts that where mounted not correctly pitching on landscape to follow the terrain. This also fixed the issue with mounts not losing speed while going up hills.
  • Fixed navmesh/collision in the Beth Jedda maze.
  • Fixed weight of bug items on Sarducaa that had only 0.01 in weight.
  • Fixed a issue in the durability calculation that made it so that weapons below the durability damage threshold instantly lost a lot of damage.
  • World:
  • Added more signs to Morin Khur
  • Optimized decals in Morin Khur
  • Added some pickables like sea dew, bor etc to Sarducaa.
  • Added crop seeds for Barley, Oat, Rice, Rye and Spelt.
  • More floating item fixes in Myrland.
  • Combat:
  • Counter hit damage reduced to match a full charged swing instead of giving even extra damage.
  • Stamina drain when starting a block reduced from 20 to 10
  • Removed .2s combat delay timer for archery.
  • Having too much armor weight while mounted now has the same effect as having too much inventory weight.
  • Reduced the 70% durability threshold on weapons to 50%
  • System:
  • Built a new way of calculating running animations. This should remove the "run in place" players you sometimes see.
  • Rebuilt the way players you see trigger their falling animation to avoid them "falling" while walking up/down slopes.
  • Combine window no longer needs to be re-opened when you get a new item.
  • You can now use the skills: woodcutting and mining simply by pressing R while targeting an object.
  • You can no longer breed pets without 2 slots free in the stable.

New in Mortal Online Client 1.82.00.17 Beta (Jul 30, 2015)

  • Added:
  • Added support for talking with guards. You can now talk to guards and ask them for directions to important places in the city.
  • Added more checks when attacking with a pet to make sure the target can be attacked.
  • Re Added the big saburra rock outside of Meduli.
  • Changes:
  • Balanced Prowers carcass drop that was too high compared to other Ai.
  • Slightly increased the drop rate of Gems from manual mining.
  • New system for saving settings and UI configuration. All settings including UI layout will now be saved in a local ini file instead of on a server.
  • Tooltips are now better at sensing the edges of the screen, and thus better positioned.
  • "Auto toggle mouse mode on windows close" has been removed because it didn't work and was deemed unimportant.
  • Removed the "Foliage range" setting from the in-game graphics settings because this setting couldn't be properly changed at runtime. Now this setting can only be changed in the launcher.
  • The "scale windows by screen size" setting has been removed because it didn't work and was deemed unimportant.
  • The "hide tooltips on hotbars" setting has been removed because it didn't work and was deemed unimportant.
  • The "disable window open animation" setting has renamed to "disable window CLOSE animation", because that's what it actually does.
  • Disabling "always in targeting mode" now immediately exits targetting mode instead of the player having to press tab once before it toggled off.
  • Tweaked interaction range for player trading so that there aren't two different "fail" messages depending on how far you are from the other player. (the actual effective range for trading has not changed!)
  • "Exit mouse mode on move" now also exits mouse mode on sideways movement.
  • Improved art in Morin Khur
  • Rebuilt some of the houses in Morin Khur
  • Fixes:
  • Fixed some pickables that could not be used in alchemy.
  • Fixed issues with Unarmed Technique skill not raising correctly at all times.
  • Fixed Giant Kurnas floating.
  • Fixed more floating stuff on Myrland.
  • Fixed Sarducaa bug items to stack at 10 to be in line with other items of that type.
  • Fixed the issue where numbers on hotbar icons disappeared.
  • Fixed an extraction table that gave the wrong info when trying to use Toghair Globule.
  • Fixed a calculation error that gave players with locked stats slightly higher movementspeed then they should have.

New in Mortal Online Client 1.82.00.14 Beta (Jul 14, 2015)

  • Added:
  • Added 10 new pickables to Sarducaa.
  • Added new Ai camp to Sarducaa jungle.
  • Added Eavesdropper NPC's that will give you the latest rumors.
  • Added new starting point in Morin Khur with a full tutorial.
  • Added 2 new armors.
  • Added a mount equipment vendor to Aur.
  • Added a meter marker to the noob-arrow.
  • Added new waypoint system to the tindrem garden.
  • Added a talk volume to help new players find the undead-head vendor.
  • Added more signs to the graveyard to guide new players.
  • Added support for talkers that can better guide players.
  • Built a better waypoint system for the NoobHelp that can support several minor waypoints instead of just pointing at a single points.
  • Changes:
  • Tweaked Nitre Spider queen attacks and movement speed.
  • Optimized node switch on Sarducaa
  • Tweaked the collision on all mobs to prevent them from walking inside the player.
  • Removed loot from Guard wolfs.
  • Improved Belrim FPS.
  • Tweaked loot on humanoids such as cultists and dall roba.
  • Tweaked loot value on Goriax, Intrepidus, AmYarasi Lurker etc.
  • Tweaked loot on Gravekeeper.
  • Increased fire arrow damage against wood structures.
  • Slightly increased melee damage against wood structures.
  • Pets now drink potions at a more reasonable speed instead of drinking it all at once.
  • Capped min-movement speed you get from con-dex to make new characters move faster.
  • Towers connected to a guild without a guildstone will now decay with every daily boot, The towers will lose 700 HP per boot until they are removed.
  • Rebuilt buff system so that AI can use it in a better way.
  • Pickaxes from vendors are no longer bound.
  • Did some minor work on the art in the garden.
  • Updated loot tables to nooks and crannies in Tindrem.
  • Improved stacking of items when looting / putting items in the inventory.
  • Fixes:
  • Fixed some issues with pets pathing inside none-wall collision structures, this should solve pets suddenly running away from the player near certain TC structures.
  • Fixed several issues with TS brokers/mails on Sarducaa.
  • Fixed more floating objects in Myrland.
  • Fixed a couple of minor terrain problems.•Fixed armor crafting bug where the main material slot reset after each crafting.
  • Fixed friends list so that accepted requests, added friends and removed friends all show up immediately without having to re-open the friends list.
  • Fixed so that the shift key should no longer get "stuck" when splitting stacks of items in the inventory.

New in Mortal Online Client 1.82.00.08 Beta (Jun 16, 2015)

  • New members now have acronym on by default.
  • Added the following into the guard AI special-cases: Sentry,Lictor,Mercenary,GuildGuard.
  • Increased guard reaction timers when first spotting an enemy.
  • Removed toggle-tasks from keybinds Improved sarducaa version of the keep map.
  • You now see the max-petpoints in the window without having a pet.
  • Increased the size of a text-field in the library to make sure it shows all the info.
  • FullNudity option now correctly updates meshes.
  • Fixed issue with items slots that were shown outside of their frame.
  • Fixed bug where mounts/pets could sometimes come back even after being killed.
  • Improved distance-keeping for pets to avoid them moving so much back and forth when you have stopped.
  • Decreased the "perfect" distance between a pet and it's owner.
  • Fixed art's collision on the TS butcher tables etc so that's it's not broken.
  • You can no longer create buy orders with 0 reward.
  • Made some tweaks to the AI following when attacking to reduce minor movements.
  • Tweaked turtle walk animation speed.
  • Added a better tween for underground volumes.
  • Melee damage will now use the amount of blunt damage dealt to check for knockdown from mount rather then only doing this check if the damage dealt was mostly blunt.
  • Added a stat-pool for mounts that are breeding.
  • This is in short a "stat cap" for how good the new mount can be and a way for us to balance breeding.
  • Tweaked Aur layout and texturing a little bit.
  • Reduced interaction range for world loot (chests and stuff).
  • Increased mount interaction range slightly (because sometimes the mount still backed out of interaction range).
  • Loot bag names now have correct formatting, e.g. "Belbus' loot" instead of "Belbuss loot".
  • Fixed some prop errors in and around Belrim (e.g. an invisible dock).
  • Added a 0.2 second combat timer to ranged combat, solving an issue with glitchy arrow appearance when clicking too fast.
  • Removed some old unused Myrland assets that just ate up memory for no reason.
  • Tweaked taming/domination skill messages to be more clear and informative and less confusing.
  • Fixed a bug where the armor crafting UI accepted materials in the material slots that weren't actually valid materials for the selected armor type.
  • Fixed/rewrote logic for feeding pets.
  • Added some new pickable/gatherable resources on Sarducaa.
  • Additional Notes:
  • More Ai spawners have been added to the Sarducaa jungle.
  • Ratzar Queen slightly tweaked.
  • Tweaked Belrim for better performance.
  • Fixed a bridge in Sarducaa jungle.
  • Added a Giant Akrep version.

New in Mortal Online Client 1.82.00.04 Beta (Jun 1, 2015)

  • Bug Fixes:
  • Fixed glitchy mount pitch rotation when players where riding.
  • Fixed issue when moving from belrim to pash.
  • Fixed a broken bridge in the Sarducaa Jungle.
  • Fixed a lot of typos and errors in stuff that tutors say.
  • Fixed a bug that stopped players from getting proper taming skillup when successfully taming a creature.
  • Fixed part of the map that had broken server-collision and navmesh
  • Fixed issue with new houses that didin't correctly do their version-update.
  • Fixed a pretty rare node-crash
  • Fixed pet receipts on Sarducaa. They now have the correct name as their city instead of "Other Stable"
  • Fixed PhysAsset for goriax.
  • Fixed some floating objects in the Myrland Jungle
  • Fixed a house that was partially underground.
  • Fixed guard halberds.
  • Fixed some trees giving the wrong resource.
  • Fixed the blue flag some Slaves had.
  • Fixed an issue that existed when moving between the Belrim and Pash nodes.
  • Keep NPCs placed in the bottom levels of keeps will no longer fall through the mesh.
  • Priest Lights in Sarducaa should now be functioning properly.
  • System:
  • Wartable added to sarducaa keeps.
  • Added better range check for workbenches.
  • You can no longer finish people in mercy mode unless you have a weapon drawn.
  • Changed the passes the HUD is rendered in to avoid people turning of the HUD when the screen is fading.
  • Re-added the gore option.
  • Improved message when you have the wrong version installed.
  • Tweaked the landscape around the dungeon on the platform west of Kamin Mara so that it is no longer possible to reach the dungeon from there.
  • Instead of just saying "Reading" twice, the Reading timer tooltip is now more informative and less repetitive.
  • When failing to sleep because of combat mode or other reasons, there will no longer be a message saying you lie down to sleep even though you actually don't. Also refactored a bit of the resting code to be more consistent.
  • When trying to tame or dominate a creature with too low or too high level for your skill, the message saying that "you will gain no experience" is now more informative as to whether your skill is too low or too high for the creature you're trying to tame or dominate.
  • It is no longer possible to build TC structures directly inside of keep locations. Guilds with TC inside of their keeps will have the structures refunded once the hotfix is published.
  • Committing a crime that turns you from neutral (blue) to criminal (gray) will now result in a message informing you of this. Previously you only got this message if you were a fledgling(yellow).
  • Messages saying "this resource is (almost) depleted" are now categorized as a "game" message rather than a "skill" message.
  • Jumping or strafing will no longer stop autorun.
  • Sarducaa magistrates now say long live the queen rather than the emperor.
  • All emitters spawned by code is set to translucency 3 now fixing among other things fishing.
  • Tweaked PhysAsset for gamal.
  • Item:
  • Skillbooks for Stonewood Lore, Tapii Lore and Animism have been added.
  • World:
  • A new section has been added to Beth Jedda.
  • The number world treasure chest spawns have been adjusted slightly.
  • Added some spawners to certain areas of Sarducaa.
  • Fog has returned to Gaul Kor.
  • Gear Vendors have been added to the cities of Sarducaa.
  • Slightly adjusted terrain in some spots on Sarducaa to avoid players getting stuck.
  • Belrim no longer has a House Trade Broker, but a House Vendor instead.
  • Removed some static mesh stone lizards that were left behind in Sarducaa from testing.
  • Scaled up the size of the tunnels in the dungeon which houses the Ratzar Queen.
  • Removed some duplicate mushroom vendors in Myrland towns.
  • Removed duplicate training librarian in Bakti.
  • Tweaked Belrim layout, propping, texturing and NPCs.
  • There should now only be one Thorax at any given time.
  • AI:
  • Adjusted the stats of Stone Lizards
  • New Walkers have been added to the Tindrem Graveyard. These will not automatically converge on the closest target at all times.
  • Scaled down the size of the Ratzar Queen slightly to avoid pathing issues.
  • Walkaria the Meek will now stop occasionally to allow players to talk and trade with her.

New in Mortal Online Client 20.05.2015 Hotfix (May 21, 2015)

  • Fixes:
  • Fixed some of the mobs that talked and had % signs in their message.
  • Fixed workbenches in towers.
  • Fixed shoulder icons for stadius armatus.
  • Fixed shoulderpads for stadius armatus.
  • Update server collision for towers to better reflect the new size.
  • Increased the distance you can open your mounts bag from.
  • Added:
  • MouseSensitivity added to options
  • Full nudity added to options
  • Added different versions on some of the Sarducaa mobs.
  • Added some workbenches to Aur.
  • Updated belrim art.
  • Changes:
  • Changed the spawn points on Tektons bridge to prevent people spawning on the side or under it.
  • Reverted the 2h blocking animations.
  • Removed the guards from Aur.
  • Removed ranged attacks from Ratzar Workers.
  • Slightly reduced melee attack damage on Ratzar Workers.
  • Tweaked movement speed on Lesser Charul.
  • Moved Pash priest so that players won't get trapped.

New in Mortal Online Client 1.81.02.12 Beta (Dec 9, 2014)

  • Added:
  • You can now ask the farmer what he is planting and how many seeds he got.
  • Changes:
  • You can now use backspace when writing books.
  • Changing armor will now update faster in the paperdoll window.
  • You can no longer edit player books that you buy from the library.
  • You can no longer snoop while being a fledgling.
  • Slightly reduced the server check radius vs houses when firing a manganon.
  • Tweaked the AOE hit detection for buildings to a more precise method.
  • Increased the HP to 100k on the following structures that had too low values:
  • Furnace
  • Kiln
  • Natorus
  • Hearth
  • Grinder
  • Crusher
  • Grizzly
  • Fixes:
  • Fixed an issue where dismounting hits wouldn't damage the mount.
  • Fixed an issue where some arrow fired from bows at people on mounts would mess up the hit detection.
  • Fixed rare stamina issue when drawing a bow with very low strength req.
  • Fixed issue that sometimes made it so that you could see other players on TWO horses at once.

New in Mortal Online Client 1.81.02.10 Beta (Nov 27, 2014)

  • Fixed a disconnect crash caused by mounted archers shooting their own horse twice.
  • Raised sell price of Pansar Carapace from 1c to 14c

New in Mortal Online Client 1.81.02.08 Beta (Nov 25, 2014)

  • Changes:
  • Improved chat packages and re-added support for 256 char messages.
  • Tweaked hitboxes for players on mounts.
  • Crops farmers now have a flat spawnrate.
  • Removed dice-roll from knocking someone off a mount,
  • it now triggers if the rider takes above 25 blunt damage. Knockdown resistance will raise this number to 50.
  • Hitting a horse with blunt damage will now trigger a knockdown check with 70% of the damage after mount armor mitigation.
  • e.g. Without knockdown resistance any player will get dismounted if the mount takes 36 blunt dmg or more, with maxed skill it will raise this number to 72.
  • Inspect skill now shows HP and Max HP.
  • Blueprint drop rate increased from 25% to 50%
  • Blueprints can now be sold to vendors for half their buy-price.
  • Reduced weight of scraps to 0.01 from 0.1
  • Lowered the amount of wood and stone needed to make a campfire.
  • Manganon damage increased to 10000.
  • Battering ram damage increased.
  • Veteran capes can now be traded freely. (Donation capes can NOT be traded)
  • Added:
  • Nahuat now gives crop seeds when extracted.
  • Added support for a simple camera shake.
  • Rabbits now have a puny attack.
  • You can now sell scraps for 1s per scrap.
  • Fixes:
  • Made archery arrows hit-trace more exact.
  • Improved ranged vs mount players hit-trace.
  • Fixed issue with pressing back in the char-creation.
  • Fixed being able to cook crocodile carcass.
  • Fixed so you correctly get crocodile meat from extracting the crocodile carcass.
  • Fixed Molva carcass lore gain when cooking.
  • Fixed Lykiator carcass lore gain while cooking.
  • Fixed a issue where system settings could get corrupt if you turned texture filtering to the minimum amount, causing keybinds to reset etc.
  • Fixed issue where upgrading a building could cause it to spawn two NPCs.
  • Fixed a issue with tamed pets when you crossed a node that made it so that you couldn't use the "all" commands.
  • Fixed issue that made it possible to skill up engineering without buildings on siege weapons.
  • You no longer turn to your second pet if you try to abandon it while mounted.
  • Getting hit by AI now correctly resets the criminal timer.
  • Fixed issue with pets that got killed by non-guards not dropping loot.
  • Fixed issue where AI and players were visible in dark environments.
  • Scraps can now be used as material when building siege equipment.

New in Mortal Online Client 1.81.00.19 Beta (Sep 6, 2014)

  • System:
  • Added the new system for Territory Control. Please see the TC Manual for an overview of the system.
  • You will now get a message when entering and leaving a guilds territory.
  • Added change-city name to the guildstone.
  • Improved the Tax Manager UI a bit.
  • Guildstones now have levels.
  • A new placement system for the new TC structures has been added.
  • Using the /guild disband [name] command will destroy the guild. This replaces /g disband and was expanded upon to avoid accidental guild deletion.
  • Added /option bInvertMouse
  • bFootStepSound should now work with /option
  • bFootStepSound_Self should now work with /option
  • Added support for /option bIgnoreTradeInvite. If true will ignore all trade invites sent to you.
  • Added support for /option bIgnoreGuildInvite. If true will ignore all guild invites sent to you.
  • Added support for /option bIgnoreFriendInvite. If true will auto reject all friend invites sent to you.
  • Rebuilt the mail-system.Note that all mail currently sent/sending will be returned to their sender.
  • All payments from broker/COD will now stack up in a single slot in your mail.
  • Items in mail that are being sent to a character that then gets deleted will now return to the sender rather then go away.
  • Added a bunch of helpful messages in the broker and mail.
  • Changed the message you get when trying to whisper a player that isn't online.
  • Added support for limiting the number of apex simulations.
  • Updated code for how NPCs respond to help calls from other NPCs.
  • Built a more solid return to last points system for attacking AI.
  • Bank cap increased from 75 to 100
  • Siege weapons can now be moved by using a part of their front-piece. The length you can drag the siege weapon is limited by your strength.
  • Items
  • A plethora of new blueprints and contracts have been added with the new Territory Control System. Note that not all of these will be purchasable by "normal" means.
  • Skills
  • Added the Deconstruct skill. Use this skill to deconstruct territory buildings into blueprints again. This skill can only be used on the new Territory Structures that your guild owns, and only if they have not already started to be built. This will also be limited by guild rank.
  • Bug Fixes:
  • Fixed the bow you get from the tutorial.
  • Fixed issue with mounted mounts getting their heads in a odd position when hit.
  • Tweaked blends for mounts so that horses now have their walk back.
  • Fixed issue where the skill lore skill of the material used to craft armors wasn't correctly calculated.(server fix already implemented)
  • Items in pet bags no longer count towards item-caps for player inventory.
  • Fixed "less then an hour" typos.
  • Town criers now work again.
  • Fixed placement of managons.
  • Pet equipped item no longer show up when snooping.
  • Fixed issues when unequipping a bow while having it drawn and probably a lot of similar bow-related issues.
  • Fixed rare crash loop that some players had.
  • Fixed glitch that made it so that people could get crazy bad FPS when dead due to priest-beacons stacking.
  • Fixed a couple of typos in the tutorial.
  • Fixed an issue with placing things in the jungle.
  • Added a fix for items that were lost due to being moved from a house chest.
  • Cleaned up equip code a bit to fix some UI issues.
  • Fixed issue where the daily cleanup for some players didn't run correctly.
  • Fixed bags and pet bags not opening correctly.

New in Mortal Online Client 1.80.00.03 (May 8, 2014)

  • Added:
  • Upgraded to a more recent unreal engine.
  • Re-added support for first person helmet overlays.
  • Added a bunch of new custom helmet overlays.
  • Improved UI and stat connection to avoid desync between the two.
  • Built a cheaper unified stat-calcing class. This sound speed up UI updates a tiny bit.
  • Added support for /option command.
  • This command will set a booleon option in the options menu from the chat.
  • Use /option ? to see what options can be set, this is mainly implemented to give player the ability to make a macro for their hot bar to quickly change bSwapAltFunction or bMouseCombatBlock based on what weapon they use rather then having to enter the options menu.
  • examples:
  • "/options bSwapAltFunction true" will set it to true
  • "/options bSwapAltFunction false" will set it to false
  • "/options bSwapAltFunction" will set it to true if it's false and false if it's true.
  • Added sound to deathFX
  • Added more checks to the swap-item slots UI part.
  • Using a pet receipt will now give a message to inform you that it worked.
  • Cleaned up and wrote a lot of skill descriptions.
  • Added bFootStepSound_Self to turn of your own footsteps only
  • Added full support for extra particles and sound when hit per hit group.
  • Added support for hit feedback on player legs.
  • Built better support for initial animations when you first load a character (such as sleeping, sitting etc).
  • Added support for weapons that can not be used while mounted.
  • Fledglings can no longer damage things that would make him/her a criminal.
  • Instead they will get a message explaining what would happen if they did.
  • Fledglings can no longer loot things that would make him/her a criminal.
  • Instead they will get a message explaining what would happen if they did.
  • Added new "burnt loot bag" this will be dropped by AI that burns up as their death effect.
  • Tweaked decapitation blood for more..blood.
  • Built a more unified options system to make it easier to add ingame options.
  • Added /oculus chat command.
  • This will turn on the oculus rift rendering and control mode.
  • Note that this is still very early work in progress and needs a lot more tweaking but is kinda cool.
  • Added description to horse shoes.
  • Added description to horse blinders.
  • Improved particle spawning for corpse that lost limbs.
  • Improved how the last damage influences rag dolls.
  • Added support for /emote commands that doesn't play an animation. These will show up as and can be used for RP. Emotes have the same range as local chat.
  • Added support for /order commands. Order commands gets sent as a LOCAL guildchat and will popup on you guildfriends screens. This is useful for commanding your guildmates around in a hectic guildfight.
  • Both of these now support "tgt" and "me" where "tgt" will be replaced with the name of your target and "me" will be replaced with your name.
  • Rebuilt gathering system, it's now based on the material of what you are looking at rather then the actor.
  • Added woodcutting and mining to the new material-based gather system.
  • How does this new system affect the game? Using materials instead of mesh or actors gives us a much better way of handeling what you can mine/woodcut/pick. We can also have have more then one action on a single mesh. You can for example pick moss from a stone or mine from it depending on where you aim. It also makes it a lot more clear where you can mine since you can recognize the material rather then the mesh.
  • Further more we can no support things such as being able to use woodcutting on different parts of a tree to get slightly differet wood etc.
  • Improved sound feedback when taking damage.
  • Added Negotiation Volume II
  • Added support for quantity when combining.
  • Added support for MLAA and FXAA.
  • You will now get a message saying your caps-lock is on if you get bad acc/pw with it on.
  • Added a message when you try to mine/woodcut with a invalid weapon.
  • Added a 0.5 silent stun to magic to avoid spam.
  • Added a extra check when charging spell to make sure you are not allready ready to fizzle that spell by moving before starting the cast.
  • Improved campfire particle effects.
  • Severly improved the loading/balance system of avatars.
  • Improved cleanup of corpse depending on how many you are currently seeing and added a "forced" version to avoid it impacting the framerate.
  • Improved attaching riders to mounts.
  • Built priority system for avatar loading.
  • Old cape system removed and translated into a new system with Apex cloth simulation.
  • Improved loading of armor icons.
  • Added support for the new hair-shader.
  • Added extra check when opening house chests to make sure the player is in the house.
  • Built system for scaling day/night detail level.
  • Built support for setting the culldistance of landscape foliage.
  • Built support for turning of shadows on landscape foliage.
  • Built support for turning of light accept on landscape foliage. For some foliage this will turn them very dark but the FPS increase is really good.
  • Added the reddist to the game.
  • Added support for individual gathering cost.
  • macro command added, does the same as /macros
  • Added /screenshot command to the chat-manager
  • Added new movement sounds for Lykiators and Molvas
  • Changes:
  • Myrland reworked.
  • Moved most calculations in c++ from UC making them run faster.
  • Booting the game will now boot into the login map instead of starting another map that loads the login map.
  • This should speed up the process and make it less likely to crash.
  • Removed more unused code from client builds making the client slightly faster.
  • Cleaned out code from level streaming to make it safer from crashing when streaming new levels.
  • Cleaned out a whole lot of old and unused content to shrink the client size a bit.
  • Moved some in game loading from runtime to the initial start of the game.
  • This should make the game start slower but reduce the amount of "stutter" lag caused by loading objects after getting into the game.
  • Moved some stuff around to make garbage-collection when swapping maps more secure.
  • Improved loading of none-animated objects a little bit.
  • Removed "Something pulls the float down" message
  • Zoo-skills now longer affect if you have a chance to gain taming XP when taming. (This will make it easier to raise taming manually.)
  • Changed http solution for the clients.
  • Made http calls asynchronous this means you should no longer get a freeze when you open broker or change UI etc.
  • Daily login update will now cleanup more lost items.
  • Traps now give combat messages.
  • Loading will no longer play a breathing effect when getting the initial stamina.
  • Increased update speed of UI when targeting.
  • Generally improved code-structure for targeting.
  • This should decrease the amount of "odd behavior" caused by targeting.
  • Chests no longer count as combat targets
  • Removed the skill regeneration.
  • Loot will no longer sink in water.
  • Increased server sided loot range.
  • Improved loot bag placement. If a spot can't be found it will stay floating instead of being sent to a position where it can't be used.
  • Reduced velocity gain when falling of a mount.
  • Tweaked the create timers (used to make sure not to many NPCs are created at once) to better reflect what they should do.
  • If you have a lot of hard lagging when loading NPCs make sure to set your AvatarUpdateLevel to a lower value.
  • Improved the playermanager to make sure to avoid doing a lot of heavy character operations at once.
  • Improved initial loading of characters.
  • Fledgling timer set to 1h from 8h.
  • You no longer lose your fledgling flag when leaving the tutorial unless you use the end tutorial command.
  • Tweaked LOD distance on horses.
  • Animal Care now gain experience regardless of the level of your pets.
  • Increased the XP gain you get when skilling up Animal Care.
  • Potion ticket vendor removed.
  • Removed Pig Meat from the grocer.
  • Removed Rye Flour from the grocer.
  • Improved loading of avatars when you are first entering the game.
  • Using bandages will no longer give a message saying you consumed it.
  • Bandages no longer shows decimals in the HP gained message.
  • Improved refining messages to make it more clear what goes wrong.
  • Raw fish sell values has been tweaked.
  • Improved release-client building system. This will decrease the client size and improve peformance in game.
  • SweetFX support is scrapped.
  • Update ghost/manifested post process.
  • Falldamage to mounts is now treated as blunt damage.
  • Placement of NPC/AI now uses the client sided navmesh as it's first pass.
  • Rebuilt day/night cycle to make it a lot easier to work with for the artists.
  • Player scale on mounts should now work better (instead of scaling down or up to the size of the mounts)
  • You will now only hear a very small amount of sounds when in the ether-worlds.
  • Removed go to nearest priest for fledglings.
  • Fledglings now correctly get the shorter 9 sec logout when in a town.
  • All secondary hotbars are now auto-bound to nothing.
  • Cleaned up game folder structure.
  • Did a pass on .dll files that ship with the game and removed unneeded versions.
  • Stuck can now only be used once per 10 min.
  • AllowMotionBlur is now off by default.
  • Changed a resource to so that it can be used as a purify potion ingredient.
  • Guild-acronyms are now case-sensetive
  • Increased the amount you can gather from Barley, Corn, Oat, Rice, Spelt and Rye.
  • Added more short range attacks to Spider Queens.
  • Combat/Weapons:
  • Reduced damage boost by 50% from riding fast and hitting someone.
  • Weapon skills now increase damage from 25% of full dmg to 100% From level 0 - 100. (Used to be 50% at level 0)
  • Arrow speed slightly reduced.
  • You no longer sprint faster in combat mode.
  • Strength requirements on bows now directly impact damage instead of just impacting the range.
  • Longbows can no longer be used on a mount. (Only short bows and Asymmetrical bows)
  • Longbow strength requirement slightly lowered.
  • Adjusted damage of sator spears.
  • Slightly increased thrust mod on
  • 1h Curved Quillion
  • 1h Star Quillion
  • 1h Small Horned BH
  • 1h Quillion Cup BH
  • Slightly reduced durability on lance handles.
  • Reduces sharpness on flakestone.
  • Reduces sharpness on maalite.
  • You can now only block and parry melee attacks.
  • Ranged attacks can now only be blocked if you have a shield.
  • Slightly reduced the amount of extra damage you deal using velocity from a mount.
  • Slightly increased the min speed you need to have to get the extra velocity damage when hitting someone while mounted.
  • Updated trace notifiers for attacks with Unarmed Shield
  • All block animations have been updated.
  • Sorted all mounted bow animations and unified them a bit.
  • Updated aim with a bow on mounts.
  • Added new skill called "Aiming Technique" this skill reduces stamina drain with a drawn bow from 0 - 50%
  • Added new skill called "Controlled Aiming" this skill will decrease the extra stamina drained when using focus from 0 - 100%
  • Added new skill called "Marskmanship" this skill will increase the weakspot chance on headshots with bows from 0 - 50%
  • Changed hit feedback bones to make it more visually obvious where you hit.
  • Handles can now directly affect the amount of stamina a weapon drains depending on if it's used as a 2h or not.
  • Hold breath while aiming with a bow on foot now a little bit more effective.
  • AI/NPC:
  • Mounts now also correctly pitch their rotation based on what they are standing on.
  • Mounted players will now pitch depending on what they are standing on.
  • Adjusted horse size.
  • Updated hit boxes on unmounted mounts.
  • Added full support for the 5 decapitations on AI.
  • Added all mounts to the new gib system.
  • Added support for different decapitation particles (for ai) depending on if the striker used blunt or slashing.
  • Improved spawn location of blood spray when hitting AI.
  • It should now spawn more correctly depending on where you hit.
  • Slightly optimized mounts with and without riders.
  • Removed prancing/rear when stopping.
  • Lykiator max climb angle have been reduced to a number slightly less then players.
  • Decreased max dex and max speed of lykiators by 5%
  • You can no longer mount mounts that you can not control using your pet points.
  • Max speed in the doll will now update with the speed of your mounts current max speed (depending on throttle)
  • Max jump in the doll will now update with the jump height of your mount when mounted.
  • Items that are used to decrease the cost of pets will now correctly show the new cost in the pet window.
  • Trot replaced with Canter on horse. (blend speeds tweaked)
  • All mounts now drop carcass loot bags and not humanoid loot bags.
  • Rabbits now drop small carcass loot bags.
  • Fixed hit boxes on pigs.
  • Fixed issue where AI that shouldn't bleed sometimes did when they got killed (for example skeletons)
  • Fixed issue where mount equipment wouldn't correctly improve some mount stats.
  • Improved display name updating of new avatars on clients.
  • All none-player avatars will now show their default display name instead of "npc" before getting their display name.
  • Tweaked loading of npcs to get away from the "bouncing into view
  • Reduced the min size of horses
  • Balanced knockdown chance to make it more difficult to knockdown with mounts that aren't very strong or large.
  • Fixes:
  • Fixed rare inital startup crash.
  • Possible fix on auto-login after logging out crashing the client.
  • Fixed a garbage collection crash.
  • Fixed issues where the mastersoundvolume wouldn't correctly work on every type of sound.
  • Fixed issue where FOV would not be correctly set on mainmenu cameras.
  • Fixed spear stance face.
  • Maxspeed in the doll should now correctly update when dead.
  • Possible fix for the autologin crash.
  • Fixed issue where books would seem to carry over in the UI when you swapped characters.
  • Fixed issues with items when logging out while skinning/extracting.
  • Possible fix for floating capes.
  • Removed odd behavior that let you target things that were out of range just to have the UI reset seconds later because they are out of range.
  • Fixed issue when swapping items with a item in a bag that is in a bank.
  • Improved general updating of items in bags that are in banks to avoid similar issues.
  • Fixed issue with items that were being mailed directly from pet/bag or bank.
  • Fixed issue where dragging items directly from a bag into the broker would sell the whole set.
  • Bags that time out on the broker will now correctly send back all it's items.
  • Made sure that bags that got picked up from mail will also pickup items in the bag.
  • Fixed issue where using a pet receipt would spawn the pet beside you once the server rebooted.
  • Fixed issue where pickingup and droping an item really quickly would break the UI and make item invis.
  • Sending silver with only gold in your inventory in the mail no longer makes invis silver in your backpack.
  • You can no longer equip things from a bag in a bank.
  • Added more range checks when equipping and unequipping from a pet.
  • Added a possible fix for rare but horrible infinite "already logged in" issue.
  • Brining up mainmenu with escape while you have hud off will now turn on the hud again.
  • Changed default spell name from "[unknown]" to "spell".
  • Fixed issues with all spells showing up as [unknown] in text
  • You no longer get two messages when throwing spells on yourself.
  • Stamina in the paperdoll now updates in realtime.
  • Fixed distance check when trying to using extraction tools.
  • Fixed issue with equipment in bags that got directly equipped from the bag not getting detached from the bag.
  • Clients can no longer gain xp from damaging things that can not die.
  • Fixed missing "Your line snapped and your hook is gone!" message when fishing.
  • Fixed issue with deposit caps not correctly counting items in bags.
  • Fixed "look at" rotation for guards and pigs to avoid the headbanging.
  • Improved "look at" for all mounts.
  • Fixed UI glitch where local flags would clientsided reset if one of the two didin't take any damage in a while.
  • Fixed an issue where crashing or logging out in water could cause odd behavior.
  • You can no longer chat empty messages.
  • You can no longer yell when dead.
  • Fixed name on arena priest.
  • Fixed issue where arena priests would give you a "can't do this while dead" message.
  • Fixed issue where NPCs that died sometimes wouldn't correctly work again after coming back.
  • Cleaned up error code messages.
  • Fixed up issues with AI attacks not triggering the correct client hit-feedback.
  • Fixed issues with arena not correctly flagging stuff.
  • Fixed issue with the "Mind grew tired" timer not resetting correctly.
  • Fixed an issue where mounted mages could get into a annoying "always fizzle" state after several fizzles in a row.
  • Fixed a couple of issues with timers in combat. This mostly affected magic.
  • Fixed issue where ears would stick out of helmets when mounted.
  • Fixed issue where dominated creatures could no longer be tamed.
  • Fixed "save screenshot" not correctly being auto-bound.
  • Fixed a couple of checks when swapping items in the bank.
  • You can no longer place objects from a mount.
  • Improved the playermanager in a attempt to sort out the humanoid bug.
  • Fixed alvarin text in the character creation.
  • Fixed issues with chemical reactions and how much potion you would get as a result of it.
  • Fixed a crash when loading houses.

New in Mortal Online Client 1.80.00.00 (Apr 12, 2014)

  • Added:
  • Upgraded to a more recent unreal engine.
  • Re-added support for first person helmet overlays.
  • Added a bunch of new custom helmet overlays.
  • Improved UI and stat connection to avoid desync between the two.
  • Built a cheaper unified stat-calcing class. This sound speed up UI updates a tiny bit.
  • Added support for /option command.
  • This command will set a booleon option in the options menu from the chat.
  • Use /option ? to see what options can be set, this is mainly implemented to give player the ability to make a macro for their hot bar to quickly change bSwapAltFunction or bMouseCombatBlock based on what weapon they use rather then having to enter the options menu.
  • examples:
  • "/options bSwapAltFunction true" will set it to true
  • "/options bSwapAltFunction false" will set it to false
  • "/options bSwapAltFunction" will set it to true if it's false and false if it's true.
  • Added sound to death FX
  • Added more checks to the swap-item slots UI part.
  • Using a pet receipt will now give a message to inform you that it worked.
  • Cleaned up and wrote a lot of skill descriptions.
  • Added bFootStepSound_Self to turn of your own footsteps only
  • Added full support for extra particles and sound when hit per hit group.
  • Added support for hit feedback on player legs.
  • Built better support for initial animations when you first load a character (such as sleeping, sitting etc).
  • Added support for weapons that can not be used while mounted.
  • Fledglings can no longer damage things that would make him/her a criminal.
  • Instead they will get a message explaining what would happen if they did.
  • Fledglings can no longer loot things that would make him/her a criminal.
  • Instead they will get a message explaining what would happen if they did.
  • Added new "burnt loot bag" this will be dropped by AI that burns up as their death effect.
  • Tweaked decapitation blood for more..blood.
  • Built a more unified options system to make it easier to add in game options.
  • Added /oculus chat command.
  • This will turn on the oculus rift rendering and control mode.
  • Note that this is still very early work in progress and needs a lot more tweaking but is kinda cool.
  • Added description to horse shoes.
  • Added description to horse blinders.
  • Improved particle spawning for corpse that lost limbs.
  • Improved how the last damage influences rag dolls.
  • Added support for /emote commands that doesn't play an animation. These will show up as and can be used for RP. Emotes have the same range as local chat.
  • Added support for /order commands. Order commands gets sent as a LOCAL guildchat and will popup on you guild friends screens. This is useful for commanding your guild mates around in a hectic guild fight.
  • Both of these now support "tgt" and "me" where "tgt" will be replaced with the name of your target and "me" will be replaced with your name.
  • Rebuilt gathering system, it's now based on the material of what you are looking at rather then the actor.
  • Added woodcutting and mining to the new material-based gather system.
  • How does this new system affect the game? Using materials instead of mesh or actors gives us a much better way of handling what you can mine/woodcut/pick. You can now mine or pick on the ground for example. We can also have have more then one action on a single mesh. You can for example pick moss from a stone or mine from it depending on where you aim. It also makes it a lot more clear where you can mine since you can recognize the material rather then the mesh.
  • Further more we can no support things such as being able to use woodcutting on different parts of a tree to get slightly different wood etc.
  • Improved sound feedback when taking damage.
  • Added Negotiation Volume II
  • Added support for quantity when combining.
  • Added support for MLAA and FXAA.
  • You will now get a message saying your caps-lock is on if you get bad acc/pw with it on.
  • Added a message when you try to mine/woodcut with a invalid weapon.
  • Added a 0.5 silent stun to magic to avoid spam.
  • Added a extra check when charging spell to make sure you are not already ready to fizzle that spell by moving before starting the cast.
  • Improved campfire particle effects.
  • Severely improved the loading/balance system of avatars.
  • Improved cleanup of corpse depending on how many you are currently seeing and added a "forced" version to avoid it impacting the frame rate.
  • Improved attaching riders to mounts.
  • Built priority system for avatar loading.
  • Old cape system removed and translated into a new system with Apex cloth simulation.
  • Improved loading of armor icons.
  • Added support for the new hair-shader.
  • Added new marksmanship archery skill.
  • Added extra check when opening house chests to make sure the player is in the house.
  • Changes:
  • Myrland reworked.
  • Moved most calculations in c++ from UC making them run faster.
  • Booting the game will now boot into the login map instead of starting another map that loads the login map.
  • This should speed up the process and make it less likely to crash.
  • Removed more unused code from client builds making the client slightly faster.
  • Cleaned out code from level streaming to make it safer from crashing when streaming new levels.
  • Cleaned out a whole lot of old and unused content to shrink the client size a bit.
  • Moved some in game loading from runtime to the initial start of the game.
  • This should make the game start slower but reduce the amount of "stutter" lag caused by loading objects after getting into the game.
  • Moved some stuff around to make garbage-collection when swapping maps more secure.
  • Improved loading of none-animated objects a little bit.
  • Removed "Something pulls the float down" message
  • Zoo-skills no longer affect if you have a chance to gain taming XP when taming, this should make it a lot easier to raise taming without reading the books.
  • Changed sub-network solution for the clients.
  • Made sub-network calls asynchronous this means you should no longer get a freeze when you open broker or change UI etc.
  • Daily login update will now cleanup more lost items.
  • Traps now give combat messages.
  • Loading will no longer play a breathing effect when getting the initial stamina.
  • Increased update speed of UI when targeting.
  • Generally improved code-structure for targeting.
  • This should decrease the amount of "odd behavior" caused by targeting.
  • Chests no longer count as combat targets
  • Removed the skill regeneration.
  • Loot will no longer sink in water.
  • Increased server sided loot range.
  • Improved loot bag placement. If a spot can't be found it will stay floating instead of being sent to a position where it can't be used.
  • Reduced velocity gain when falling of a mount.
  • Tweaked the create timers (used to make sure not to many NPCs are created at once) to better reflect what they should do.
  • If you have a lot of hard lagging when loading NPCs make sure to set your AvatarUpdateLevel to a lower value.
  • Improved the playermanager to make sure to avoid doing a lot of heavy character operations at once.
  • Improved initial loading of characters.
  • Fledgling timer set to 1h from 8h.
  • You no longer lose your fledgling flag when leaving the tutorial unless you use the end tutorial command.
  • Tweaked LOD distance on horses.
  • Animal Care now gain experience regardless of the level of your pets.
  • Potion ticket vendor removed.
  • Removed Pig Meat from the grocer.
  • Removed Rye Flour from the grocer.
  • Improved loading of avatars when you are first entering the game.
  • Using bandages will no longer give a message saying you consumed it.
  • Bandages no longer shows decimals in the HP gained message.
  • Improved refining messages to make it more clear what goes wrong.
  • Raw fish sell values has been tweaked.
  • Improved release-client building system. This will decrease the client size and improve performance in game.
  • /stuck is disabled due to abuse.
  • SweetFX support is scrapped.
  • Update ghost/manifested post process.
  • Fall damage to mounts is now treated as blunt damage.
  • Placement of NPC/AI now uses the client sided navmesh as it's first pass.
  • Rebuilt day/night cycle to make it a lot easier to work with for the artists.
  • Player scale on mounts should now work better (instead of scaling down or up to the size of the mounts)
  • You will now only hear a very small amount of sounds when in the ether-worlds.
  • Removed go to nearest priest for fledglings.
  • Fledglings now correctly get the shorter 9 sec logout when in a town.
  • Combat/Weapons:
  • Reduced damage boost by 50% from riding fast and hitting someone.
  • Weapon skills now increase damage from 25% of full dmg to 100% From level 0 - 100. (Used to be 50% at level 0)
  • Arrow speed decreased to half, it's now more important to take your targets moving speed into calculation when aiming.
  • Mounted lance-stance hits will now also deal blunt damage.
  • This, just like any blunt dmg, will give a chance to knockdown other mounted players.
  • You no longer sprint faster in combat mode.
  • Strength requirements on bows now directly impact damage instead of just impacting the range.
  • Longbows can no longer be used on a mount. (Only short bows and Asymmetrical bows)
  • Adjusted damage of sator spears.
  • Slightly increased thrust mod on:
  • 1h Curved Quillion
  • 1h Star Quillion
  • 1h Small Horned BH
  • 1h Quillion Cup BH
  • Slightly reduced durability on lance handles.
  • Reduces sharpness on flakestone.
  • Reduces sharpness on maalite.
  • You can now only block and parry melee attacks.
  • Ranged attacks can now only be blocked if you have a shield.
  • Slightly reduced the amount of extra damage you deal using velocity from a mount.
  • Slightly increased the min speed you need to have to get the extra velocity damage when hitting someone while mounted.
  • Updated trace notifiers for attacks with Unarmed Shield
  • All block animations have been updated.
  • Sorted all mounted bow animations and unified them a bit.
  • Updated aim with a bow on mounts.
  • Added new skill called "Aiming Technique" this skill reduces stamina drain with a drawn bow from 0 - 50%
  • Added new skill called "Controlled Aiming" this skill will decrease the extra stamina drained when using focus from 0 - 100%
  • Changed hit feedback bones to make it more visually obvious where you hit.
  • Handles can now directly affect the amount of stamina a weapon drains depending on if it's used as a 2h or not.
  • AI/NPC:
  • Mounts now also correctly pitch their rotation based on what they are standing on.
  • Mounted players will now pitch depending on what they are standing on.
  • Adjusted horse size.
  • Updated hit boxes on unmounted mounts.
  • Added full support for the 5 decapitations on AI.
  • Added all mounts to the new gib system.
  • Added support for different decapitation particles (for ai) depending on if the striker used blunt or slashing.
  • Improved spawn location of blood spray when hitting AI.
  • It should now spawn more correctly depending on where you hit.
  • Slightly optimized mounts with and without riders.
  • Removed prancing/rear when stopping.
  • Lykiator max climb angle have been reduced to a number slightly less then players.
  • Decreased max dex and max speed of lykiators by 5%
  • You can no longer mount mounts that you can not control using your pet points.
  • Max speed in the doll will now update with the speed of your mounts current max speed (depending on throttle)
  • Max jump in the doll will now update with the jump height of your mount when mounted.
  • Items that are used to decrease the cost of pets will now correctly show the new cost in the pet window.
  • Trot replaced with Canter on horse. (blend speeds tweaked)
  • All mounts now drop carcass loot bags and not humanoid loot bags.
  • Rabbits now drop small carcass loot bags.
  • Fixed hit boxes on pigs.
  • Fixed issue where AI that shouldn't bleed sometimes did when they got killed (for example skeletons)
  • Fixed issue where mount equipment wouldn't correctly improve some mount stats.
  • Improved display name updating of new avatars on clients.
  • All none-player avatars will now show their default display name instead of "npc" before getting their display name.
  • Tweaked loading of npcs to get away from the "bouncing into view
  • Reduced the min size of horses
  • Balanced knockdown chance to make it more difficult to knockdown with mounts that aren't very strong or large.
  • Fixes:
  • Fixed rare initial startup crash.
  • Possible fix on auto-login after logging out crashing the client.
  • Fixed a garbage collection crash.
  • Fixed issues where the master sound volume wouldn't correctly work on every type of sound.
  • Fixed issue where FOV would not be correctly set on main menu cameras.
  • Fixed spear stance face.
  • Maxspeed in the doll should now correctly update when dead.
  • Possible fix for the auto login crash.
  • Fixed issue where books would seem to carry over in the UI when you swapped characters.
  • Fixed issues with items when logging out while skinning/extracting.
  • Possible fix for floating capes.
  • Removed odd behavior that let you target things that were out of range just to have the UI reset seconds later because they are out of range.
  • Fixed issue when swapping items with a item in a bag that is in a bank.
  • Improved general updating of items in bags that are in banks to avoid similar issues.
  • Fixed issue with items that were being mailed directly from pet/bag or bank.
  • Fixed issue where dragging items directly from a bag into the broker would sell the whole set.
  • Bags that time out on the broker will now correctly send back all it's items.
  • Made sure that bags that got picked up from mail will also pickup items in the bag.
  • Fixed issue where using a pet receipt would spawn the pet beside you once the server rebooted.
  • Fixed issue where picking up and dropping an item really quickly would break the UI and make item invis.
  • Sending silver with only gold in your inventory in the mail no longer makes invis silver in your backpack.
  • Added a fix for dragging items directly from a bag in your inventory to a house chest.
  • You can no longer equip things from a bag in a bank.
  • Added more range checks when equipping and un-equipping from a pet.
  • Added a possible fix for rare but horrible infinite "already logged in" issue.
  • Brining up main menu with escape while you have hud off will now turn on the hud again.
  • Changed default spell name from "[unknown]" to "spell".
  • Fixed issues with all spells showing up as [unknown] in text
  • You no longer get two messages when throwing spells on yourself.
  • Stamina in the paper doll now updates in real time.
  • Fixed distance check when trying to using extraction tools.
  • Fixed issue with equipment in bags that got directly equipped from the bag not getting detached from the bag.
  • Clients can no longer gain xp from damaging things that can not die.
  • Fixed missing "Your line snapped and your hook is gone!" message when fishing.
  • Fixed issue with deposit caps not correctly counting items in bags.
  • Fixed "look at" rotation for guards and pigs to avoid the head banging.
  • Improved "look at" for all mounts.
  • Fixed UI glitch where local flags would client sided reset if one of the two didn't take any damage in a while.
  • Fixed a rare instance where local flagged players could give MC to whoever had them local flagged.
  • Fixed issue where people that got knocked off their mount while mounting would end up in a real odd position.
  • Fixed an issue where crashing or logging out in water could cause odd behavior.
  • You can no longer chat empty messages.
  • You can no longer yell when dead.
  • Fixed name on arena priest.
  • Fixed issue where arena priests would give you a "can't do this while dead" message.
  • Fixed issue where NPCs that died sometimes wouldn't correctly work again after coming back.
  • Cleaned up error code messages.
  • Fixed up issues with AI attacks not triggering the correct client hit-feedback.
  • Fixed issues with arena not correctly flagging stuff.
  • Fixed issue with the "Mind grew tired" timer not resetting correctly.
  • Fixed an issue where mounted mages could get into a annoying "always fizzle" state after several fizzles in a row.
  • Fixed a couple of issues with timers in combat. This mostly affected magic.
  • Fixed issue where ears would stick out of helmets when mounted.
  • Fixed issue where dominated creatures could no longer be tamed.
  • Fixed "save screenshot" not correctly being auto-bound.
  • Fixed a couple of checks when swapping items in the bank.

New in Mortal Online Client 1.75.00.07 (Feb 25, 2014)

  • Balance:
  • You now only drain the double stamina on mounts if you swing.
  • Armor weight now impacts your buoyancy when in water.
  • Added a linear stamina regain reduction when armor weight is above 10 (caps at 30)
  • Added a linear fall distance modifier when armor weight is above 10 (caps at 30 will increase the amount of fall damage) under 10 will reduce it.
  • Added a linear jump height reduction when armor weight is above 10 (caps at 30)
  • Revamped damage bonus calculation. It now goes from -25% to +25%, both strength and size will impact the result and every character will be affected by it.
  • Triple strike damage increased.
  • Re-balanced some weapon heads.
  • Added:
  • Max Speed added to doll under Misc. This is your current max movement speed and is affected by sprinting,walking etc.
  • Max Jump height added under Misc.
  • Re-skinned and re-animated horses so that they now follow the same system as lykiator and molva.
  • Improved sync of underground volumes to make sure the light is correct when under ground.
  • Some new drops added to certain creatures
  • Fixes:
  • Mesh translation for IK will now blend. (Fixes flickering characters)
  • Fixed issue with glowing characters.
  • Blainn cape should now work as intended again.
  • Fixed issues with faces getting messed up on horses.
  • Fixed issue where flag colors on the targetframe wouldn't always correctly show the flag.
  • Fixed issue where you could take less falldamage if you where falling and started falling again. (thrown off mount into stand up in air into falling again)
  • Improved cross-node abandon for pets. It should now work even if the pet has been removed from the server completely due to some error.
  • Fixed bug that made it so that you sank way to fast if you had above 10 weight and enterd water.
  • Fixed issue with the local flag not correctly resetting when a blue hit a grey.
  • Fixed a couple of other issues with the local flag.
  • Improved updating of flags in the UI.
  • Clamped dye color to make sure it doesn't go over 255 or under 0.
  • Adjusted footstep volumes slightly.

New in Mortal Online Client 1.74.00.09 (Oct 19, 2013)

  • Added:
  • Added support for seeds.
  • Added seeds to the broker UI.
  • Added support for NPC interaction animations.
  • Added more checks to guild Acronyms
  • Following now also does a whisper : /tell /t
  • Added some more custom attack/flee shouts to NPCs.
  • Added new dice drops to loot tables.
  • Added a new selection screen at the very end of the tutorial where new players can get some more info on the game and choose a direction of their character.
  • Priest beacons are now dynamically updated from the server rather then being baked into the map.
  • Added a separate search-server for broker items.
  • Severely improved broker UI.
  • Added buy orders to the broker. You now bring at least 1 item of the type you want and put down a buy order on the broker. Other players can then collect that item and give it to the broker to automatically get money and have the item returned to your mail.
  • You can now add bags with items in the broker.
  • Vendors now play a animation when used.
  • When a house first dies it will now spawn it's house sign in a loot bag.
  • Added a Perciformes lore book.
  • Added a "smart target" for gather to make it possible to gather things even thou they are not directly targetable or aimed directly at.
  • Added a new type of broker that ONLY sells items from a specific category in the broker list. These brokers are connected to the trade broker in the city.
  • You now get a message when a duel ends.
  • Added map-functionality on the broker to make it easier to find player-vendors.
  • Added new weapons on Arx Meridius to be traded for Undead Heads.
  • Added a bounty option to the broker, you can now request the Head or the House sign of a chosen player.
  • Changes/Balance:
  • Consumable in the broker renamed to Usable.
  • Changed confusing can't drink yet message.
  • Rebuilt the goto nearest shrine function it now takes into account guild-priests and should work better in general.
  • Priest beacons will now update if you flag changes while dead.
  • Increased max broker items without skill from 7 to 20.
  • Management now add 50 instead of 15 broker slots.
  • Blunt damage applied directly to a mounted player now does a knockdown check to see if the player falls off.
  • Losing a knockdown check while on a mount will not dismount the player.
  • Hitting someone with spear-stance will now trigger a knockdown chance if that person is on a mount.
  • Improved item updating code.
  • House vendors are now called trade brokers.
  • House vendors now work like a trade broker but only the owner of the house can add items and request items.
  • Siege machines will now change flags when damaging NPC/Players.
  • Elementals now burn when killed.
  • Rebuilt siege trace code.
  • AI will now more aggressively attack healers.
  • Overall AI aggro reduction increased.
  • Guards will now tick aggro faster the further away from their spawn they are reducing their chase distance.
  • Change mouse pointer to something that stands out a bit more from the UI/World.
  • Handle hits are now treated as HandleHitDamage rather then blunt. HandleHitDamage is absorbed by armor just like blunt but won't cause knockdowns from mounts.
  • Increased spawns and amounts you get when gathering sea dew.
  • Slightly increased the healing effect on Common Vitis.
  • Bug Fixes:
  • Fixed calculation issue when combining potions.
  • Fixed a couple of missing vial icons.
  • Fixed a couple of missing skill descriptions.
  • Fixed some issues with mailed and banked items messing up NPC UI.
  • Guards will now scan pet bags too.
  • Improved item cleanup leading to faster node-transitions.
  • Improved pet cleanup. This will slightly improve login times.
  • There is now a 2 sec timer for stealing items.
  • Fixed rare glitch where your free-slot count wouldn't update correctly.
  • Fixed issue where guard-scanning wouldn't correctly update your pets flag.
  • Fixed issues where chests wouldn't correctly show items spawned after reboot.
  • Built item cleanup system for the database. This will in some cases increase player login/node-transition.
  • Fixed node memory-leak.
  • Added better removing of bad towers.
  • Guards will now correctly damage placeables.
  • Fledglings can no longer be knocked down by riders.
  • Fixed a rare tutorial crash.
  • Fixed a couple of issues with spear-stance messages.
  • Fixed issue where you could glitch out arrows.
  • Fixed weak-parts on AI. It should now correctly always give a weak spot hit when you hit those parts.
  • Fixed issue where items in loot/chest etc could go invisible if you dropped a item from the object into a slot in the same object.
  • Fixed UI not correctly updating pet slots when new AI was added forcing players to open the pet Info.
  • Improved connection between pet and owner.
  • Advanced cooking now correctly open up 7 more slots.
  • Fixed issue with NPCs in the cellar of the keep falling.
  • Fixed issue with armor-defense recompute.
  • Fixed issues with Hidden Criminals not being tracked for illegal items.
  • Fixed to hungry to sleep message.
  • Fixed some book descriptions.
  • Dominate books are now found under the creature control group in the library instead of meditation.
  • Fixed issue where trading with a full inventory to a vendor would leave change in slots that were occupied.
  • Fixed issue where pickables sometimes gave you twice the amount you should get when picking.
  • Fixed confusing UI where taxes wouldn't be correctly taken into account when calculating how many days a house had left.
  • The max payment for house taxes now take taxes into account.
  • Fixed issue where placing several catapults oddly enough would make them fire further.
  • Duels are now working again.
  • Fixed issue where you could trick the duel code and give MC to people you where in a duel with.
  • Fixed issue with turn back timers on NPCs.
  • Rice fields and several other fields no longer block attacks.
  • Fixed issues with some fields not being pickable when they should be.
  • Adding a player with pets to your local allowed list will now add his pets to.
  • Made guild-war checks with flags a lot safer on the server.
  • You now only see the bow composite in the bow crafting if you have the skills and they are above 0.
  • Fixed issue where you would see two pets when stabling while only having one and stabling one of them crashed you.
  • Improved guild-flag updating rate when starting/ending wars.
  • Fixed issue where having too many wars could mess things up.
  • Fixed issue where AI would add aggro if you healed yourself. AI will now only do this if someone else is healing their target.
  • Fixed issue where trading bags with items could turn some items invisible.

New in Mortal Online Client 1.73.02.26 (Sep 3, 2013)

  • Bug Fixes:
  • Fixed lizard type creatures being in combat mode when first loaded.
  • Fixed yet more tribe-rat T-posing.
  • Fixed issue where none-tamed mounts wouldn't correctly calculate their stats/defense/health/danger.
  • Re balanced AI defense calculation so that level doesn't boost it as much.
  • Palisade walls are now cross node.
  • Triple strike now works a lot better with bare hands.
  • Fixed issues with triple strike skill not correctly working.
  • Fixed a couple of issues with combat moves not having their sweet-spot set correctly in their animation.
  • Fixed guild leave messages.
  • Fixed issue with placing towers on nodes that have been saved by backup-surenodes.
  • AI Balance:
  • Bear Family:
  • The bear family total hp have been increased.
  • New attacks have been added on level 125.
  • All bears are trainable to lvl 125, some required lore boost items.
  • Run speed slightly increased.
  • Attack type range have been adjusted.
  • Molva/Lykiator:
  • Molva natural defenses slightly lowered.
  • Molva armor blunt defense slightly lowered.
  • Black molva stats for making a better ridable mount is improved.
  • Slightly reduced max hp on bull molva so it is a bit more linear with the other molvas.
  • All lykiators maximum main run speed has been slightly decreased.
  • Bull and Jotun horses have got a slight improvement in natural defenses.
  • Terror Bird:
  • Slightly increased total Hp.
  • Rare terror bird grows large and learn new attacks on level 125.
  • Run speed increased.
  • Attack type range have been adjusted.
  • Cat Family:
  • Have increased run speed.
  • Panther increased run speed.

New in Mortal Online Client 1.73.01.25 (Aug 29, 2013)

  • Items:
  • Stolen/Illegal item icons now show more clearly that they are stolen or illegal.
  • General:
  • Further Optimized the new fall damage code.
  • Improved the dynamic ladder code. It should now be easier to get off of a ladder once you reach the top. You will now also auto-stick to the ladder if you move backwards towards it while at top of it.
  • Removed the stun you get when first climbing a ladder.
  • Current stamina can now correctly go negative again.
  • Running out of stamina will now correctly cancel attacks again.
  • Bug Fixes:
  • Rat-Men posing animation has been fixed.
  • Weapons’ special attacks such as Back Stab, Dual Strike etc. have been fixed.
  • The Tindremic Hasta is now correctly kept on the players back.
  • Improved the decay message for collapsed houses. A typo with houses has also been fixed.
  • Fixed issues with 3rd person animations.
  • Fixed other issues with the combat actions.
  • Fixed an issue where AI wouldn't correctly update their size depending on their level.
  • Fixed an issue where nodes that were saved by backup nodes wouldn't correctly update and save their territory towers.
  • Fixed an issue where blacklists wouldn't work when nodes where saved by backup nodes.
  • Fixed an issue where spawners saved in the database wouldn't correctly save their amount of spawned creatures.
  • Fixed issue where pets could get stuck in breeding mode.

New in Mortal Online Client 1.73.01.21 (Aug 2, 2013)

  • Skills:
  • You now gain experience in Beast Mastery by having your pet fighting.
  • You now gain 20 times the experience in connections by getting caught and convincing the guard to NOT kill you.
  • Fixed issue where back-stab would do less damage then intended.
  • Bugs:
  • Fixed invisible item issue when un-equipping directly into a banked bag
  • Fixed invisible items when trading and receiving more items then you have free space in your inventory.
  • Fixed mount equipment going invisible when switching one saddle directly for another.
  • Added a function to make sure players have enough free space in their backpacks to get change back from vendors.
  • Fixed stable spelling errors.
  • Fixed cooking spelling errors.
  • Fixed a equerry crash.
  • Fixed glitch where stolen items could in some cases be stacked.
  • Fixed an issue where broker UI could break if you targeted a banker while having the UI open.
  • Fixed a glitch that could make items placed in houses/chests/loot etc go invisible when a item was placed on top of another.
  • Fixed issues where items that was being extracted but you moved too far away got invisible in your inventory.
  • Fixed static-move type for AI to fix sentries that spawn inside towers.
  • Misc:
  • Use text for players that are in mercy mode will now correctly changed from "start trade" to "execute"
  • Rebuilt "find next slot" functions for faster and more secure execution.
  • Added support for Preload Streaming. (64 bits users)
  • Melee combat animations bumped to priority 2 from 3.
  • Ranged combat animations bumped to priority 2 from 3.
  • Combat walking increased by 5%
  • Added support for a new GM command that grants players the ability to enter spectator-mode. This is useful if you want to stream events or create movies.
  • Maul head volume slightly increased and blunt mod slightly reduced.
  • Maul head physical size slightly reduced and adjusted.
  • Risar axe slightly reduced blunt mod
  • Exceptional tindremic sword slightly increased slash dmg
  • Worn NorseClaymore slightly increased slash dmg
  • Some spelling issues have been fixed on icons and icon links.
  • Old 2h combat stance is reverted back "yay"
  • AI:
  • Added support for waitTime after a AI attacks to make it easier to balance AI. to "execute"
  • Some ai attacks improved to sync dmg dealth in sync with animation.
  • Some attacks been reballanced on animals

New in Mortal Online Client 0.12.16.18 Beta (Jan 18, 2010)

  • ADDITIONS & CHANGES
  • General:
  • The Gaul’Kor mine is now open.
  • The game master help petition system is now available at the Main Menu -> Help.
  • Some basic tutorials of how Mortal Online functions; is now available at the Main Menu -> Guide.
  • Game Masters now have a unique model to be easy to identify.
  • Added a cooldown timer for loot to avoid duping. You can now only open a loot bag every five(5) seconds.
  • Several spawners moved from node borders for optimization.
  • Added stat loss when Players Teleport to a Priest.
  • AI & Mounts:
  • Taming system has now been remodeled and should now support a much more advanced development of future taming features.
  • Pets do now have feelings and a courage value that is used on different situations. The value increases if the tamer is close by and may decrease when facing foes and taking damaged. This is different on each creature, so you will have to learn in what way each creature handles its courage.
  • New pet command: Courage -> check your Pets current courage value
  • New pet command: Aggressive mindset -> sets the Players pet to be aggressive and attack anything it perceives. The pet will not attack its Friends, Tamer, Guild Members and NPCs.
  • Pets should now see its Owners Guild Members as friendly.
  • Pets will now stop following if its follow target dies.
  • Pets will now stop protecting if its protected target dies.
  • Pet follow speed handling has been tweaked.
  • Taming Flag Changes:
  • Tamers and their Pets will no longer generate the Globally Allowed flag if attacking each other.
  • Pets to Guild Members should no longer generate the Globally Allowed flag if attacking Guild Members or their Pets.
  • Art & Sound:
  • The Capital city of Tindrem can be seen in the northwest regions of Myrland. The city is NOT accessible.
  • More Terrain added in the northwest regions of Myrland.
  • Different sound modes have been added. Sounds will change depending on if you are alive, under water or in the Etherworld.
  • New capital music for Morin Khur implemented.
  • Reorganized music library for optimization.
  • Expanded ambience for Fabernum forest.
  • Etherworld Ambience added.
  • Under water sound effect added.
  • Added a priest beacon at the bottom of Gaul’Kor.
  • Dynamic grass added around Amaruk Nuur.
  • Skills:
  • Added several new Material Lore skills; these skills allow Players to increase their knowledge about materials within Dendrology and Wildlife.
  • Material skills will now be needed for crafting and will affect the outcome of the items crafted.
  • Removed Attribute connections from all passive skills.
  • Added skill dependency for Refining.
  • Added skill gain for Refining.
  • Crafting:
  • The interface for crafting weapons and armors has been updated; the materials are now drag and dropped into the windows. Also the lists should not contain shapes that you can't craft (other interfaces will be updated as soon as possible).
  • Attractor workbench in Gaul'Kor is re-added.
  • UI:
  • Added functionality that will prevent UI windows from going off-screen.
  • BUG FIXES
  • General:
  • Books, Keys, House Plans and Workbench Plans are no longer stackable.
  • Fixed the "You regain consciousness." message.
  • Fixed loot-message typo.
  • Combat:
  • Fixed the infinite sprint issue.
  • Fixed a major damage calculation error with Unarmed Combat.
  • AI & Mounts:
  • Creatures that have fled should now return correctly to their initial position.
  • If loosing connection to the pet when making a taming attempt, Players will no longer seem to own the Pet or able to control it. Instead players will get a clear message that taming failed, and the Player is able to attempt taming the creature again.
  • Skills & Attributes:
  • Skills should now get correctly adjusted skill limits when their parents are leveled down.
  • Several Books were incorrectly handling their prerequisites, this has been fixed.
  • You can no longer get a new Skill from a Book when you are already reading one.
  • Fixed book time calculations for clients, it should now be more accurate.
  • You can now correctly gain experience in Aggressive and Defensive stance.
  • Fixed the broken Meditation skill.
  • Fixed a bug that sometimes ignored offline time when you were reading books.
  • Fixed a bug where Players couldn’t rest if they were at full health when trying to rest to regain mana.
  • Fixed a bug where Players could Process and move at the same time.
  • Crafting:
  • Attempting to craft something that you don't have the required skills for, will no longer cause the materials to be consumed.
  • Attractor Workbenches in Morin Khur should now be working.
  • You can now get Calx powder from Extraction.
  • Art & Sound:
  • Fixed several graphical bugs in Myrland.
  • UI:
  • Fixed certain UI calculation errors.
  • You can now chat while using the extraction UI.
  • You can now close the extraction UI.
  • You can now move the extraction UI.
  • The Snooping inventory will now have the cursor showing all the time instead of disappearing randomly.
  • Start Location Text no longer sticks out on the right side of the menu.
  • Empty slots will no longer display a tooltip in the Profile window.
  • Clicking the Spell book icon now works as intended.
  • Spelling Errors in the Spell book have been fixed.
  • Skill names will no longer overlap the progress bar.
  • Fixed a glitch at the Character Selection Screen where Players sometimes got the wrong camera angle.
  • Fixed a bug that caused the Banking window to hinder Targeting commands.
  • Fixed a bug that forced Players to restart the Character Creation process if the name was already taken.
  • Fixed a bug that prevented Players to reassign the toggle mouse button appropriately.
  • Fixed a bug that caused Characters with different capitalization in their names to not show the correct name at the Character selection screen.
  • Fixed a bug where the Book window ate up the Enter key when trying to chat or Tab when trying to target.

New in Mortal Online Client 0.12.15.17 Beta (Jan 9, 2010)

  • FEATURES
  • The basic skill-dependent crafting system is now implemented.
  • The advanced extraction (material processing) system is now implemented.
  • The Stairs of Echidna, the most jungle in the south of Myrland, is now accessible. Venture into the unknown if you dare, but beware of the native Cold Broods. *
  • ADDITIONS & CHANGES
  • Optimization:
  • Big performance optimizations related to Collision Meshes, LODs and textures across Nave.
  • Optimized several parts of the server-code.
  • Terrain geometry is now more optimized.
  • Many materials have been optimized.
  • Improved performance when attacking with melee.
  • Mouse mode interaction is reworked, it is much more consistent now.
  • General:
  • Christmas has arrived at the login screen!
  • You can now choose your starting location.
  • The harbor Toxai can now be found on the east coast just outside Morin-Khur; within this harbor the Sheevra and Veela have their respective Myrland embassies.
  • Added customizable key bindings in the options menu.
  • Added moving flags to various locations.
  • Added support for different loot bags on different creatures.
  • Added Astral Guidance Pillars in Etherworld that will show you the way to the closest priest (when you are dead).
  • Added Skill Books and a new Skill Book Window.
  • Added Book Vendors throughout Myrland.
  • Added several different Workbenches for Extraction and Crafting throughout Myrland. Please note that Extraction (Skinning an animal etc) from the Butcher Workbench currently does not work.
  • Added Stamina draining when Swimming.
  • Added destructible FFA Structures.
  • Added Rags, you will now start with Rags equipped. Take them off at your own risk! The Rags will not be lost when you die. This simple piece of clothing gives you a small armor to start with and it hides your privates.
  • Added support for several hit boxes on non-player creatures/NPCs.
  • Added a 10% chance not to be interrupted when you cast Spells and get hit. However, moving (including Knockback) still cancels Casting.
  • UI:
  • Redesigned the entire GUI.
  • GUI for Extraction added.
  • Quickbar and Quicktab combined and features added such as; hide and swap horizontal.
  • Removed the drop box menus in character creation due to GUI issues.
  • Redesigned the Spell Book layout.
  • Combat:
  • If you have more than 5 in total Armor-weight you will get a penalty on your passive Mana regeneration. The more Armor-weight the lower your Mana regeneration will be.
  • By default, all Spells are now 50% as effective as they used to be.
  • By default, all Spells now cost 100% more Mana.
  • Changed timers for enter/exit Combat Mode; enter now takes 0.5 seconds and exit takes 1.5 seconds.
  • Increased swing speed of unarmed combat by 100%
  • Jump height slightly decreased (-20%) in and out of Combat.
  • Sprint speed slightly decreased (-10%) in and out of Combat.
  • You will now regenerate zero (0) Stamina when Jogging by default.
  • Rebuilt the calculation for Damage Bonus.
  • Rebuilt the calculation for unarmed-melee Damage.
  • By default you will now be in Mercy Mode for twenty (20) seconds.
  • Made Stamina a lot more accurate.
  • Made Handle Hits a lot more accurate.
  • Fixed timer for Knockdown, it should now look and work a lot better.
  • Improved the sync between melee release animation and when you can start another melee-move.
  • Ranged/Melee damage is no longer static; it's now a random number of the maxDamage your weapon can do in relation to your Weapon Skill.
  • All damage from players is now rounded down instead of up.
  • AI:
  • Creature AI has received a big overhaul and should be more responsive and active. *
  • Server side creature movement has been improved and optimized. *
  • Creatures should now activate at greater distances, which should make the world seem more alive. *
  • Creatures should now discover and evaluate players before deciding what action to take. *
  • Creatures are now able to hit players at different areas of the body. *
  • Creatures now make more random damage when attacking and have more characteristic attack messages. *
  • Certain humanoid creatures are able to use ranged weaponry and block attacks. *
  • Creature spawners should now use different counters for respawning killed creatures and tamed creatures. *
  • Tamed creatures should take longer time to respawn. *
  • Mounts are now scared of water and really high drops and will stop if they think you are putting them at risk.
  • All horses now move a bit slower by default.
  • Mounts will now regain Stamina when you are not mounted.
  • Terrorbirds have migrated from Meduli to a more humid environment.
  • Terrorbirds are no longer passive to players.
  • Bushpigs are now a part of the jungle.
  • Art & Sound:
  • Three new music tracks and one altered version added into the game. *
  • Certain areas of Myrland have been reworked.
  • The southern forest strip, between the steppes and the jungle, has received an overhaul.
  • A lot of resource icons have been added.
  • Lowered the radius of the Torch effect in third person.
  • Added several new ambiances for caves.
  • The Huergar tunnel system has recieved ambiance.
  • Additional ambiances throughout Myrland added.
  • Jungle ambiances added.
  • New oceanic ambiance added by the shorelines of Myrland.
  • Sounds for Waterfalls added.
  • Lowered world ambiance.
  • Toxai has got all new ambiances.
  • Gathering now has a generic sound instead of a mushroom squish.
  • Swamp footsteps are now added.
  • Housing:
  • You can now Transfer the ownership of a House to a friend (via the House-Owner Sign).
  • Workbenches can now be constructed within your house. Please note that Extraction (Skinning an animal etc) from the Butcher Workbench currently does not work. Build it at your own risk.
  • Skills:
  • The "beta skills group" has been removed in favor of the real skills.
  • Logout will now be canceled if you move from the spot you triggered it at.
  • You can no longer Swim by default.
  • You now take 16 rather than 8 Drowning damage / second if you run out of air under water.
  • By default, the time you can spend underwater is now greatly reduced.
  • Reduced default Swimming speed.
  • The Flag “Hidden Criminal” should now be working.
  • You will now always be Flagged as either Hidden Criminal, Locally Allowed or Globally Allowed when attempting to steal something.
  • The cooldown for Pilfering (stealing) is now 10 seconds.
  • The cooldown for Snooping is now 5 seconds.
  • Added a couple of new skills, some of these are:
  • Active Regeneration, Meditation, Balance, Swift Riding, Basic Engineering, Passive Regeneration, Reading, Blocking Endurance, Blocking, Bowyery, Combat Movement, Controlled Riding, Damage Assessment, Extraction Appliances, Diving, Mounted Charge, Footspeed, Handle and Pole Crafting, House Construction, Combat Balance, Combat Maneuvering, Jumping, Knockback Resistance, Knockdown Resistance, Landing Technique, Mana Regeneration, Endurance, Agility, Anatomy, Mental Focus, Mental Offense, Mental Training, Ore Extraction, Momentum, Workshop Construction, Resistance Swimming, Sprinting, Subsisting, Survival, Crawling (swimming), Combat Tactics, Concentration, Swimming, Unarmed Blocking, Unarmed Technique, Weapon Crafting, Shield Crafting, Armor Crafting, Petrology, Metallurgy…
  • Please note that skill descriptions are continuously being added to the Skills Window, not all of them have descriptions yet. Also, there are several hidden Skills, not visible until you discover them by yourself or learn them from books.
  • BUG FIXES
  • General:
  • Fixed a giant error in the maxHP calculation.
  • Fixed a typo in the stuck command.
  • Fixed a typo when dismounting.
  • Fixed so that /logout now correctly gives a logout timer.
  • You should no longer hear breathing sounds when under water.
  • Fixed a bug that caused passwords containing Z to toggle the mouse at login screen.
  • Inventory window should now update quantities as intended when casting Spells.
  • Character size is now correctly calculated. Also, it should now affect max health and carrying capacity as intended.
  • Default mapping of Left Arrow and Right Arrow keys has been set to strafing instead of turning.
  • The Up and Down Arrow keys should now function as intended.
  • You should no longer randomly start strafing endlessly in a direction whilst typing in the chat box. It was indeed a cool feature, but unfortunately it had to go.
  • Guards should no longer attack a member of your guild when you use the guards command.
  • The mouse cursor should no longer randomly pop up when clicking left mouse button in combat mode.
  • Possible fix for the broken-character meshes (blue and T-posed).
  • Fixed rubber-banding when you have a short character.
  • The intro sequence will no longer be shown when you logout from a game session.
  • Combat:
  • A shield that you don't actively block with should now correctly calculate damage when hit.
  • Fixed a no Stamina drain exploit.
  • You should now correctly get Stamina drain with left-hand attacks while using a shield.
  • Creatures & AI:
  • You can no longer mount a horse while resting.
  • You can no longer enter Mercy Mode while mounted.
  • Tamed creatures should now properly respond to commands (again).
  • Multiple mounts should no longer spawn when a character gets thrown off the mount.
  • You will no longer see a magic extra horse when dismounting.
  • Dismounting and then mounting a horse will no longer give it full Stamina.
  • You should no longer continue riding on your mount when you die whilst mounted.
  • Creatures should now keep its loyalty between mounting and dismounting. *
  • Creatures should now be instantly responsive to commands after being tamed. *
  • Housing:
  • Guild members will no longer be flagged as Trespassers when entering their Guild House.
  • Fixed so that you can now type in chat while Snooping.
  • You will no longer see ghost houses when dying while searching for houses.
  • Bridges will no longer look as they are being upgraded when they are finished.
  • Server reboots will no longer reset bridges to 2000 HP.
  • Houses should no longer be able to gain more HP than their maxHP when being repaired, unless you are using more durable materials to repair it with.
  • Materials should no longer be added to house construction when using them for repairs.
  • Destroyed houses should once again decay as intended.
  • You should no longer be able to own a house that does not exist.
  • Items that have had their stack reduced while being used for construction will now appear with the correct quantity when the server is rebooted.
  • You should now be able to construct houses with Tindrem Messing and Pig Iron.
  • You will no longer be able to trade with the house chest while being at a long distance away from the chest.
  • Skills & Attributes:
  • Your Attribute Point Pool should no longer display as 0.000 when you login.
  • Clicking resting whilst standing should no longer play the animation of you getting up.
  • Fixed a bug that prevented criminals from receiving two (2) minutes additional flag time when performing multiple steals.
  • You should no longer get a message saying your inventory is full when it really isn’t, when you steal something.
  • Fixed a bug where the attribute lock icons disappeared from the Profile window.
  • Art & Sound:
  • Geometry glitches in the terrain are gone. Texture seams are still visible at several places though.
  • Large ambiances in Myrland have been corrected to non-spatial.
  • World ambiances are now excluded from all caves and tunnels.
  • Footstep sounds on glacier fixed.
  • Fabernum and Kranesh smiths have found their lost fire ambiances.
  • Attenuation on drop ambiances in caves has been fixed.
  • Fixed an issue with the lighting in the Huergar Caves.

New in Mortal Online Client 0.11.14.16 Beta (Dec 23, 2009)

  • FEATURES
  • The basic skill-dependent crafting system is now implemented.
  • The advanced extraction (material processing) system is now implemented.
  • The Stairs of Echidna, the moist jungle in the south of Myrland, is now accessible. Venture into the unknown if you dare, but beware of the native Cold Broods.
  • ADDITIONS & CHANGES
  • Optimization:
  • Big performance optimizations related to Collision Meshes, LODs and textures across Nave.
  • Optimized several parts of the server-code.
  • Terrain geometry is now more optimized.
  • Many materials have been optimized.
  • Improved performance when attacking with melee.
  • Mouse mode interaction is reworked, it is much more consistent now.
  • General:
  • Christmas has arrived at the login screen!
  • You can now choose your starting location.
  • The harbor Toxai can now be found on the east coast just outside Morin-Khur; within this harbor the Sheevra and Veela have their respective Myrland embassies.
  • Added customizable key bindings in the options menu.
  • Added moving flags to various locations.
  • Added support for different loot bags on different creatures.
  • Added Astral Guidance Pillars in Etherworld that will show you the way to the closest priest (when you are dead).
  • Added Skill Books and a new Skill Book Window.
  • Added Book Vendors throughout Myrland.
  • Added several different Workbenches for Extraction and Crafting throughout Myrland.
  • Added Stamina draining when Swimming.
  • Added destructible FFA Structures.
  • Added Rags, you will now start with Rags equipped. Take them off at your own risk! The Rags will not be lost when you die. This simple piece of clothing gives you a small armor to start with and it hides your privates.
  • Added support for several hit boxes on non-player creatures/NPCs.
  • Added a 10% chance not to be interrupted when you cast Spells and get hit. However, moving (including Knockback) still cancels Casting.
  • UI:
  • Redesigned the entire GUI.
  • GUI for Extraction added.
  • Quickbar and Quicktab combined and features added such as; hide and swap horizontal.
  • Removed the drop box menus in character creation due to GUI issues.
  • Redesigned the Spell Book layout.
  • Combat:
  • If you have more than 5 in total Armor-weight you will get a penalty on your passive Mana regeneration. The more Armor-weight the lower your Mana regeneration will be.
  • By default, all Spells are now 50% as effective as they used to be.
  • By default, all Spells now cost 100% more Mana.
  • Changed timers for enter/exit Combat Mode; enter now takes 0.5 seconds and exit takes 1.5 seconds.
  • Increased swing speed of unarmed combat by 100%
  • Jump height slightly decreased (-20%) in and out of Combat.
  • Sprint speed slightly decreased (-10%) in and out of Combat.
  • You will now regenerate zero (0) Stamina when Jogging by default.
  • Rebuilt the calculation for Damage Bonus.
  • Rebuilt the calculation for unarmed-melee Damage.
  • By default you will now be in Mercy Mode for twenty (20) seconds.
  • Made Stamina a lot more accurate.
  • Made Handle Hits a lot more accurate.
  • Fixed timer for Knockdown, it should now look and work a lot better.
  • Improved the sync between melee release animation and when you can start another melee-move.
  • Ranged/Melee damage is no longer static; it's now a random number of the maxDamage your weapon can do in relation to your Weapon Skill.
  • All damage from players is now rounded down instead of up.
  • AI:
  • Creature AI has received a big overhaul and should be more responsive and active.
  • Server side creature movement has been improved and optimized.
  • Creatures should now activate at greater distances, which should make the world seem more alive.
  • Creatures should now discover and evaluate players before deciding what action to take.
  • Creatures are now able to hit players at different areas of the body.
  • Creatures now make more random damage when attacking and have more characteristic attack messages.
  • Certain humanoid creatures are able to use ranged weaponry and block attacks.
  • Creature spawners should now use different counters for respawning killed creatures and tamed creatures.
  • Tamed creatures should take longer time to respawn.
  • Mounts are now scared of water and really high drops and will stop if they think you are putting them at risk.
  • All horses now move a bit slower by default.
  • Mounts will now regain Stamina when you are not mounted.
  • Terrorbirds have migrated from Meduli to a more humid environment.
  • Terrorbirds are no longer passive to players.
  • Bushpigs are now a part of the jungle.
  • Humanoid creatures should if in battle and ranged combat available, change to this whenever colliding with any form of terrain.
  • Art & Sound:
  • Certain areas of Myrland have been reworked.
  • The southern forest strip, between the steppes and the jungle, has received an overhaul.
  • A lot of resource icons have been added.
  • Lowered the radius of the Torch effect in third person.
  • Added several new ambiances for caves.
  • The Huergar tunnel system has recieved ambiance.
  • Additional ambiances throughout Myrland added.
  • Jungle ambiances added.
  • New oceanic ambiance added by the shorelines of Myrland.
  • Sounds for Waterfalls added.
  • Lowered world ambiance.
  • Toxai has got all new ambiances.
  • Gathering now has a generic sound instead of a mushroom squish.
  • Swamp footsteps are now added.
  • Housing:
  • You can now Transfer the ownership of a House to a friend (via the House-Owner Sign).
  • Skills:
  • The "beta skills group" has been removed in favor of the real skills.
  • Logout will now be canceled if you move from the spot you triggered it at.
  • You can no longer Swim by default.
  • You now take 16 rather than 8 Drowning damage / second if you run out of air under water.
  • By default, the time you can spend underwater is now greatly reduced.
  • Reduced default Swimming speed.
  • The Flag “Hidden Criminal” should now be working.
  • You will now always be Flagged as either Hidden Criminal, Locally Allowed or Globally Allowed when attempting to steal something.
  • The cooldown for Pilfering (stealing) is now 10 seconds.
  • The cooldown for Snooping is now 5 seconds.
  • Added a couple of new skills, some of these are:
  • Active Regeneration, Meditation, Balance, Swift Riding, Basic Engineering, Passive Regeneration, Reading, Blocking Endurance, Blocking, Bowyery, Combat Movement, Controlled Riding, Damage Assessment, Extraction Appliances, Diving, Mounted Charge, Footspeed, Handle and Pole Crafting, House Construction, Combat Balance, Combat Maneuvering, Jumping, Knockback Resistance, Knockdown Resistance, Landing Technique, Mana Regeneration, Endurance, Agility, Anatomy, Mental Focus, Mental Offense, Mental Training, Ore Extraction, Momentum, Workshop Construction, Resistance Swimming, Sprinting, Subsisting, Survival, Crawling, Combat Tactics, Concentration, Swimming, Unarmed Blocking, Unarmed Technique, Weapon Crafting, Shield Crafting, Armor Crafting, Petrology, Metallurgy…
  • Please note that skill descriptions are continuously being added to the Skills Window, not all of them have descriptions yet. Also, there are several hidden Skills, not visible until you discover them by yourself or learn them from books.
  • BUG FIXES
  • General:
  • Fixed a giant error in the maxHP calculation.
  • Fixed a typo in the stuck command.
  • Fixed a typo when dismounting.
  • Fixed so that /logout now correctly gives a logout timer.
  • You should no longer hear breathing sounds when under water.
  • Fixed a bug that caused passwords containing Z to toggle the mouse at login screen.
  • Inventory window should now update quantities as intended when casting Spells.
  • Character size is now correctly calculated. Also, it should now affect max health and carrying capacity as intended.
  • Default mapping of Left Arrow and Right Arrow keys has been set to strafing instead of turning.
  • The Up and Down Arrow keys should now function as intended.
  • You should no longer randomly start strafing endlessly in a direction whilst typing in the chat box. It was indeed a cool feature, but unfortunately it had to go.
  • Guards should no longer attack a member of your guild when you use the guards command.
  • The mouse cursor should no longer randomly pop up when clicking left mouse button in combat mode.
  • Possible fix for the broken-character meshes (blue and T-posed).
  • Fixed rubber-banding when you have a short character.
  • The intro sequence will no longer be shown when you logout from a game session.
  • Combat:
  • A shield that you don't actively block with should now correctly calculate damage when hit.
  • Fixed a no Stamina drain exploit.
  • You should now correctly get Stamina drain with left-hand attacks while using a shield.
  • Creatures & AI:
  • You can no longer mount a horse while resting.
  • You can no longer enter Mercy Mode while mounted.
  • Tamed creatures should now properly respond to commands (again).
  • Multiple mounts should no longer spawn when a character gets thrown off the mount.
  • You will no longer see a magic extra horse when dismounting.
  • Dismounting and then mounting a horse will no longer give it full Stamina.
  • You should no longer continue riding on your mount when you die whilst mounted.
  • Creatures should now keep its loyalty between mounting and dismounting.
  • Creatures should now be instantly responsive to commands after being tamed.
  • Housing:
  • Guild members will no longer be flagged as Trespassers when entering their Guild House.
  • Fixed so that you can now type in chat while Snooping.
  • You will no longer see ghost houses when dying while searching for houses.
  • Bridges will no longer look as they are being upgraded when they are finished.
  • Server reboots will no longer reset bridges to 2000 HP.
  • Houses should no longer be able to gain more HP than their maxHP when being repaired, unless you are using more durable materials to repair it with.
  • Materials should no longer be added to house construction when using them for repairs.
  • Destroyed houses should once again decay as intended.
  • You should no longer be able to own a house that does not exist.
  • Items that have had their stack reduced while being used for construction will now appear with the correct quantity when the server is rebooted.
  • You should now be able to construct houses with Tindrem Messing and Pig Iron.
  • You will no longer be able to trade with the house chest while being at a long distance away from the chest.
  • Skills & Attributes:
  • Your Attribute Point Pool should no longer display as 0.000 when you login.
  • Clicking resting whilst standing should no longer play the animation of you getting up.
  • Fixed a bug that prevented criminals from receiving two (2) minutes additional flag time when performing multiple steals.
  • You should no longer get a message saying your inventory is full when it really isn’t, when you steal something.
  • Fixed a bug where the attribute lock icons disappeared from the Profile window.
  • Art & Sound:
  • Geometry glitches in the terrain are gone. Texture seams are still visible at several places though.
  • Large ambiances in Myrland have been corrected to non-spatial.
  • World ambiances are now excluded from all caves and tunnels.
  • Footstep sounds on glacier fixed.
  • Fabernum and Kranesh smiths have found their lost fire ambiances.
  • Attenuation on drop ambiances in caves has been fixed.
  • Fixed an issue with the lighting in the Huergar Caves.

New in Mortal Online Client 0.9.12.15 Beta (Dec 1, 2009)

  • FEATURES
  • The Thievery system is now implemented in the form of Snooping and Stealing. Skilled thieves will now be able to look through other players inventorys and if they find items of intrest, they can relieve their owners of the heavy burdens they carry. Keep in mind that thievery (if caught), is a criminal act.
  • (Please refer to the quick guide for more information on how these skills work: http://www.mortalonline.com/files/beta/MO-Quick_guide_0_8.rtf)
  • Parts of the Huergar cave systems are now accessible.
  • ADDITIONS & CHANGES
  • Racial caps are now implemented. Attributes will no longer cap at 100 across the board.
  • Decreasing character attributes is now implemented. Please note that you won’t be able to decrease an attribute until you have depleted your attribute point pool.
  • Reduced the bonus damage you get from mounted combat.
  • The ‘release’ animation when swinging a melee weapon has been made faster. This does not affect the weapon swing charge animation. We would like input on how these changes ‘feel’ to you. Please post input here: WWW
  • Added new options (MergeRange, MergeTimer) that can be used to help low-end graphic cards from crashing when there are a lot of players on the screen.
  • Added support for "dummy-characters" that will be shown instead of the full character when you look at people that are very far away, and while loading textures and meshes.
  • Added support in options to change "maxLod" for textures, setting these to a lower value might help if you run out of memory.
  • Added support to turn on/off : Motion Blur, Smooth Frame Rate, Bloom and VSync.
  • Changed health bar graphics for the target and player frame.
  • Options Menu has been revamped (Please note: Options get saved, so you won’t need to reset them each time you start the client, HOWEVER, the options you have set won’t reflect in the GUI after a restart. It’s a known bug.)
  • The chat window is now movable and has a scroll bar.
  • Race symbols in the character creation have been added.
  • Mounted combat now has sound.
  • Added new type of world bridge.
  • More vegetation added on the steppe outside Vadda.
  • Minor face lift to Meduli.
  • Pushing players now give 0.01 damage instead of 1.
  • Added a timer for decaying houses. It should now show the numberr of hours until next state.
  • Open/Close Door sounds have been added for player housing.
  • Lock/Unlock Door sounds have been added for player housing.
  • Unreal logo and Star Vault logo splash screens have been added.
  • BUG FIXES
  • General:
  • Fixed faulty materials on torches.
  • Fabernum guard zone slightly expanded to prevent people standing on walls and guards not being able to reach them.
  • Combat:
  • Fixed invisible weapons. Please report if you notice anymore of these in the bug-tracker.
  • Perfect-blocking should now reduce the correct amount of damage.
  • You can no longer get weak-spot hits on shields and weapons.
  • Creatures & AI:
  • Fixed sync on horses that move real fast, they should now be more exact and teleport/rubber-band less.
  • Limping horses while riding with a female character has been fixed.
  • Housing:
  • You should no longer be able to use the stuck command to enter a house.
  • Demolished houses should now decay properly.
  • Interaction with the house bank window is now working as intended, while beeing overlayed by the player inventory window.
  • Houses will now correctly register when a player leaves a house.
  • Locked doors can no longer be opened by players without keys.
  • Guild stone should now be usable even when really really (really) close.
  • Skills & Attributes:
  • Attribute gain will now only be triggered by the skill you use and not all its parents.
  • Vendors:
  • Right clicking an item in the bank should no longer cause the client to crash.
  • Art & Sound:
  • Blainn Robe skinning problem fixed.
  • Minor issues with One Handed Sword / Shield / Dual animations fixed.
  • UI:
  • Fixed so that the text input and chat window are now connected.

New in Mortal Online Client 0.9.12.14 Beta (Nov 21, 2009)

  • ADDITIONS & CHANGES
  • Logout timer will now be correctly canceled by certain actions. Actions that will cause the logout timer to reset its countdown are when a Player; attempts to move, attacks, gets attacked or uses magic.
  • All Indoors NPC's in Meduli moved outside for now.
  • Ammo Vendor in Bákti moved outside for now.
  • House Module D, can now be bought from the house vendors.
  • BUG FIXES
  • General:
  • You can no longer call guards on guild members or players that your guild is at war with.
  • You no longer crash when you click "age" before choosing your bloodline in the character creation.
  • The character-sheet should no longer cause crashes when you switch clothes and the texture should no longer mess up.
  • Creatures & AI:
  • Horses should now correctly die.
  • You can no longer ride mounts while dead.
  • You can no longer send pet commands while mounted.
  • Attack command for tamed creatures has been fixed.
  • Tamed creatures should now always listen to commands after being tamed.
  • Pet sometimes lost its owner when the owner logged out. This should not occur anymore.
  • Skills & Attributes:
  • You can now correctly lock and unlock attributes.
  • You now correctly deal more damage with a weapon that you have skilled up.
  • Primary skills will now work correctly when they hit level 100.
  • Skills with two parents will now correctly be restricted by the parent with lower level.
  • It’s no longer possible to gain Taming skill even if the pet had been tamed by the same tamer just before.
  • It is no longer possible to gain Creature Control xp if a creature is too high level to control.
  • Starter Axes will no longer increase 'Axes' skill.
  • UI:
  • Fixed a bug that would cause the bottom part of the UI to switch into debug mode.
  • The skill experience bars should no longer go outside of their frames.

New in Mortal Online Client 0.9.12.13 Beta (Nov 19, 2009)

  • FEATURES:
  • The dynamic Skill System is now introduced, new skills to be added soon.
  • The placeholder Character Creation has been updated; it’s now entering the final stage.
  • First draft of the guild system is implemented.
  • Introducing FFA Structures (structures available for all to build or destroy at certain points of interest). Right now several unfinished bridges can be found and built in places around Myrland.
  • The Blainn of the Oghmir clade (race family) is now available for play.
  • The new hair style system is implemented.
  • Torches are introduced.
  • ADDITIONS & CHANGES:
  • The placeholder Player House model and upgrades have been replaced with the real ones.
  • More Terrain available south of Morin-Khur.
  • More Terrain available west of Moh-Ki.
  • New Khurite Village, Bákti, west of Moh-Ki.
  • An abandoned bandit camp with fortifications can be found south of Morin-Khur.
  • Rebuilt the mount/node system, it should now be almost 100% safe (needs beta-testing to be sure).
  • Reduced the damage bonus you get from mounted-combat-speed.
  • Improved efficiency for creature spawning.
  • Improved efficiency for server side creature movement.
  • Creatures should now refrain from running out from cliffs and drops.
  • Creatures now have more individual characteristics.
  • Changed look of quick bar and quick tab.
  • Escape now closes all windows, starting with the latest one opened.
  • New Skill Window.
  • Chat Window revamped.
  • New spell icons.
  • Guild Window added.
  • Updated character creation music.
  • Added sound effects in character creation.
  • GUI sounds improved.
  • Sound when bodies fall to the ground is lowered.
  • Dogs and Wolves have got some new sounds.
  • Terror Bird has received an audio overhaul.
  • Optimization tweak with world ambience.
  • Old world ambience replaced with new shiny one.
  • Ambience added in camp outside Gaul'Kor.
  • Music implemented into Mortal Online.
  • House spots reduced in the area near Meduli for now.
  • House spots reduced in the area west of Morin-Khur for now.
  • A few new house spots added in different places around Myrland.
  • Tweaks made to certain collision meshes to improve performance.
  • Several Model LODs added and tweaked.
  • Meduli has gotten a small facelift.
  • Moh-Ki got a small facelift.
  • The rivers outside Moh-Ki now got the correct texture.
  • GUI sounds added for: clicks, money and keys.
  • GUI has received a new font.
  • Added "Propose war" sound for Guilds.
  • Entire mount-system rebuilt. (To fix some core bugs with mounts, you won't notice any difference except riding mounts should be less buggy.)
  • Added a simple logout-timer.
  • The patcher has been revamped and is now a lot faster.
  • BUG FIXES:
  • General:
  • You should no longer, again, be able to jump while overweight; this is true for mounts too.
  • You should no longer end up falling through the world while riding a mount.
  • You can no longer mine, lumberjack or rest while mounted.
  • You should no longer turn into an elf with Tindremic-armors.
  • Creatures & AI:
  • You can no longer use all the pet-commands WHILE mounted.
  • Jumping while mounted no longer drains stamina from the rider.
  • Mounts now also take fall damage when the rider takes fall damage.
  • Dismounting and remounting will no longer restore the mounts stamina to full.
  • Fleeing creatures should now update their headings to move away from the player during a chase.
  • Fleeing creatures should now collide.
  • Creatures should now flee again if confronted while they are returning.
  • Combat:
  • Fixed so that you now can aim your melee-attack from mounts up or down rather than just hitting people on the side of you.
  • Fixed Shield-Bash hit-detection.
  • Fists will no longer sporadically block when moving around.
  • Skills:
  • You should no longer receive skill gain in Mounted Combat when not mounted.
  • You should no longer receive skill gain in Bows when shooting at houses.
  • You should no longer receive skill gain in Creature Control when attacking your own pet.
  • Housing:
  • House chests will no longer permanently lock themselves when beginning construction of a new tier.
  • House chests are no longer accessible from outside the houses and through the walls.
  • Art & Sound:
  • Fixed Collision issues with Nereb Madgulu.
  • You no longer hear the "breathing"-sound when you run out of stamina while swimming, or underwater.
  • Players and creatures will not be lit by the outside light when deep inside the caves/tunnels anymore.
  • Several static torches removed from the caves.
  • Fixed mesh errors on the Morin Khur bridge which caused some objects on it to appear transparent.
  • Players should no longer get stuck behind the tower near Fabernum.
  • Morin-Khur now has its own bank.
  • Players should now be able to walk all the way up the doorway stairs in Meduli.
  • All the missing priests have now found their way back to their statues.
  • ADDITIONAL NOTES
  • When you are creating a new character, you will notice that your character has different Primary Attribute caps, defined by your race combination and age. However these caps are not yet implemented. All characters will cap their Primary Attributes at 100 in the game.

New in Mortal Online Client 0.7.9.10 Beta (Oct 21, 2009)

  • Features:
  • Morin Khur, the capital city of the Khurites is now open (Please note that this is a first draft. More objects, details and optimization are to come).
  • The Alvarin family consisting of the Sheevra and Veela races are now playable.
  • There should now be more creatures wandering around in the world.
  • "Razorback" creatures have appeared.
  • Additions & Changes:
  • Some ambience in Vadda has been added.
  • Sidoian male has new impact sounds.
  • The skills and spells backgrounds have been changed.
  • Inventory window has received a makeover.
  • Loading screen symbol and layout changes.
  • Added a "use"-chat command that will find the closest object and then attempt use it (This includes loot and NPCs)
  • New hair styles have been added.
  • Added support for helmets that don't use "helmet effect".
  • Creatures do now have natural long-time health regeneration.
  • New skill added: creature control.
  • Successful creature commands now reflect on the creature control skill instead of the taming skill.
  • Several new creature commands including feeding and bandaging creatures are available for tamers (See the Quick Guide (http://www.mortalonline.com/files/beta/MO-Quick_guide_0_5.rtf) for details).
  • Tamed creatures do not perform any initial command after being tamed (For example, pets will no longer auto-follow after being tamed)
  • Tamers will now have to maintain a level of loyalty on tamed creatures.
  • Tamers now need to be within a set distance to their tamed creature to be able to give commands.
  • Tamers will not gain taming skill when taming creatures they've previously tamed.
  • A tamed creatures actions now affect its owners flag and status.
  • Impact sounds with wool reimported.
  • Bug Fixes:
  • General:
  • You no longer login with full health and full mana.
  • You will now login as dead if you logout as dead.
  • You can no longer trigger skills while falling.
  • You should now be able to correctly move using the arrow-keys.
  • Fixed a bug that prevented Murder counts decreasing if you weren't flagged as a murderer.
  • Fixed so that the "loot"-chat command will find the closest loot rather than "any" loot.
  • Fixed an issue that made it impossible to call guards when someone logged into a guard zone.
  • Fixed a bug that made players get Murder counts even if it was a really long time since they attacked someone.
  • Fixed a timer for chat-commands preventing people from sending out to many commands.
  • Destroying items now properly updates your weight.
  • Equipping an item from the bank no longer causes the previously equipped item to disappear if you reequip it.
  • You should now see weapon durability in the tool-tip when a weapon is equipped.
  • Beta suicide now clears your assault list (you can no longer give Murder counts to other players by suiciding).
  • Holding down CTRL should no longer prevent you from moving forward or strafing left.
  • Multiple instances of one loot bag are no longer possible to be looted.
  • Looting underwater should work as intended.
  • Line of Sight should now work properly and be cut down to 90 degrees, it was previously 180 degrees.
  • Creatures & AI:
  • The Minotaur’s ability to turn is now limited while it's charging.
  • Players being missed by the Minotaur’s attacks will now get messages about this.
  • Roaming creatures should now less often wander into obstacles.
  • Creatures in open areas should now wait longer in-between their movements.
  • Some important fixes for creatures target handling.
  • Numerous stability and performance fixes for the AI.
  • There was a bug where players could tame other logged out players tamed creatures. This is now fixed so that tamed creatures cannot be tamed even though their owner is offline.
  • Creature name printouts are now fixed, they should output correct names.
  • When abandoned, creatures will now go back to their native creature speed.
  • Creatures did sometimes go inactive after one battle. This should be fixed.
  • Combat:
  • ALL melee weapons should now take a bit longer to swing.
  • Fixed broken block calculation for blocking.
  • Reduced a lot of shield/blocking/stamina-drain variables.
  • You can no longer start swings while stunned.
  • Left swings now hits as intended.
  • Line of sight checks for projectiles and magic now work as intended.
  • Getting hit by an arrow while in mercy mode will no longer put you out of mercy mode with full health.
  • Projectiles should no longer get stuck in a spin around their targets.
  • Magic:
  • Fixed so that you no longer get "Your mind grew too tired to keep your spell." when dead.
  • You can now click spells to pre-cast and release them. Previously you were only able to pre-cast.
  • Healing your pet will no longer damage/kill it.
  • Spells should no longer start to auto fizzle after some time of casting.
  • Self targeted spells should now properly target yourself even with its graphical effect.
  • Attempting to heal a target that isCorrupted will now correctly print that the heal had no effect on its target, not on its caster.
  • Skills:
  • You will no longer enter mercy-mode when resting just after getting up from mercy-mode.
  • There should be no more trees or mining nodes that can't be lumber jacked or mined.
  • Vendors:
  • Vendor inventory should no longer be "off by one".
  • The interaction distance to npcs has been tweaked; you should not be able to be too far away from them now when interacting.
  • Casting Purify on npcs should no longer give misleading messages.
  • Crafting:
  • Crafting armor with Ironwool now works as intended.
  • Tindremic Messing is now useable for shields as intended.
  • Refining a Pig Carcass should no longer give you a message that you are processing ore.
  • "Processing ore" message changed to "Processing material".
  • Tooltips fixed for Shields and Clubs.
  • Art & Sound:
  • Paper doll now correctly shows your face.
  • Character-creation will no longer reset animations each time you change a feature.
  • Added even more support for different footstep sounds on materials.
  • Fixed a bug that made people who were in combat-mode when you login NOT play combat-animations.
  • You should no longer see your character attempting to unsheathe weapons if you press 'Z' while resting.
  • Weapon shadows should no longer be as visible through your avatar shadow as they previously were. (It might still look odd, but that is an UE3 problem we can't address).
  • Rocks around the world have become proper rocks and won't let you walk through them.
  • Combat animations should now trigger as intended.
  • Wisents and Pigs now have accurate footstep sounds.
  • All animal creatures have got accurate attenuation.
  • Physical materials have been changed on lots of objects in the world, making them play the proper footstep sounds.
  • Ambience reimported in Fabernum.
  • Fixed a bug that caused the hair to turn black when equipping armor.
  • Fixed so that the right arm of characters in character-creation is displayed correctly.
  • Arrow release attenuation fixed.
  • UI:
  • UI-debugging is now disabled (GUI/Mouse performance increase).
  • Closing the spell book should no longer close other windows.
  • Vendor window will no longer overlap other windows.
  • Misc:
  • Fixed typo in murder count message.
  • A lot of other minor bug fixes.

New in Mortal Online Client 0.6.8.9 Beta (Oct 14, 2009)

  • Features:
  • Directional Attacks. Players, if skilled enough, may now evade incoming enemy attacks. While attacking, creatures now only rotates as much as their attack allows.
  • Basic Creature Taming. Creatures in the world may now be tamed and controlled
  • Fixes:
  • Added support for MassiveLOD.
  • Fixed so that self-inflicted damage no longer sends you flying, fixing several client-crashes.
  • Re-added upper body-pitch animation support.
  • Stamina-breathing sound is now based on how much % of you total-stamina you have rather then being a constant value.
  • Female characters should now correctly play the fatigue sounds when tired.
  • The lictor will spawn instantly.
  • Loot-bags now load faster.
  • You should no longer be able to stand on top of NPCs.
  • You can now drown if you stay under water for too long!
  • The amount of time you can spend under water is now correctly calculated.
  • Added support in the for the "iconsidermysins" and "murdercount" commands in the chat-log, these will show you your current MurderCount.
  • Fixed bug that made login in while in water mess up effects and drowning.
  • You should now correctly lose one MurderCount every 20th hour, if you get another murder count during this time the timer will reset.
  • You can no longer attack loot-bags.
  • Fixed the constant "I'm sinking!" issue when swimming.
  • Made the camera-calculation that decides if you are under water a bit better.
  • Fixed an issue that made grey-flags on clients update out of sync.
  • Removed and issue with local flags on the server (they didn't get updated correctly).
  • You can no longer dodge while carrying to much stuff.
  • All npcs should now correctly die.
  • Knockback due to getting hit is now calculated rather then being a fixed amount.
  • Buoyancy on character is now correctly calculated from the weight of your backpack.
  • Fixed a bug that sometimes forced you to walk when you left water.
  • Fixed mouse-cursor show up now and then when using/stunning etc.
  • Performance update for character/creature shadows.
  • Fixed so that loot should now show the name of the creature/character that dropped it.
  • Loot is now correctly flagged, and if you loot it you will be flagged as if you helped killing the creature/character that dropped it.
  • You can now call guards to kill evil-npcs.
  • Added support for several AimOffsets.
  • Shield bash is now working again.
  • You are now able to open loot bags several times.
  • Spells now require reagents.
  • Spells now require sufficient skill to use.
  • Spell effects are now affected by skill.
  • New spell added, Greater Healing.
  • Spell numbers tweaked across the board.
  • Spell effects spinning around targets should now be gone.
  • A bow carried on the back should no longer display an arrow.
  • New dynamic tool tip system has been added, so far only implemented in the inventory.
  • The position given when you say "pos" in chat is now encrypted (it's not supposed to be used for map making ^_^)
  • Designfix: You always gain attributes from skill regardless of skill lock.
  • Fixed a small bug regarding skill success check on mining and lumberjacking skills.
  • Added range checks for skill use.
  • Fixed attribute gain on lumberjacking.
  • Added new skill, Taming.
  • Added target health bar.
  • Added real-time paper-doll.
  • Fixed a bug where you beta suicide if you pressed space with the Profile Menu open.
  • Fixed a bug where you could gain max skills in all attributes.
  • Small fixes in the spellbook.
  • Spell Order / Index fix.
  • New GUI for character selection added.
  • Sidebar scaled.
  • Resource icons fixed.
  • A few changes to the invetory GUI.
  • Close button in the loot window fixed.
  • Created a new AimOffset for 3rd-person characters.
  • All creatures are re-imported.
  • Damage output from creatures is now taking player armor into account.
  • Creature behaviours tweaked to make each creature more unique.
  • Creatures may or may not be able to attack while running.
  • Players and creatures are now bleeding and screaming when being attacked by other creatures.
  • Battles messages now display creature names correctly.
  • Creatures should now flee at full speed.
  • Fized a bug where creatures weren't acting as intended after returning from battle.
  • Creatures should now detect incoming ranged attacks better.
  • Fix that should improve the target selection of creatures.
  • More advanced AI added.
  • World:
  • Loading for zones is now changed.
  • All zones now use massiveLOD.
  • Mining cave has got new ambience.
  • Female Sidoian has gotten new impact sounds.
  • Updated ambiances for Khurite village in T03-02.
  • Updated props for T01-03.
  • Lowered world ambience.
  • Some performance tweaking made in Vadda.
  • More detail added to Vadda (more to come).
  • Added leather and metal vendors at Vadda.
  • Storage Npc near the mine now has the proper StorageID (previous deposits made at the mine can be found in the Fabernum Storage).
  • Fixed a rotation bug on the tents in Moh-Ki.
  • World terrain texture tiled up.
  • Grass meshes should now blend in better with the ground texture.
  • Fabernum got it´s own streaming volume for increased performance.
  • Torches should now have collision.
  • Reagent vendors added in towns and camps.
  • Npc once again feel safe inside.
  • There is something lurking in the deep...

New in Mortal Online Client 0.4.5.7 Beta (Sep 6, 2009)

  • Fixes:
  • Fixed a bug that sometimes made weapons NOT appear when you look at other clients
  • Fixed a glitch that made it possible to dual wield but use the stamina and speed from the right weapon always.
  • Fixed so that you need to write ONLY 'guard' when calling guards, they will no longer appear if you write 'guard' in a sentence.
  • Resting will now also give you mana.
  • Added a 'stuck' command, write "STUCK" in the chat and wait 5 sec to be moved. This is not 100% but will help in most cases.
  • Minor tweaks to flags hopefully making flags update a bit better.
  • Fixed major bug that made it impossible to loot more then 8 items.
  • Profanity filter removed.
  • Forests near Khurite camps cleaned up.
  • When your inventory is full you will now no longer be able to get any new items.
  • Fix for client crash.
  • Fixed bug that made the loot-ui not close correctly when a loot-session was ended.
  • World:
  • Increased size of "Pine Trees". (due to early patch some trees might be flying and intersect whit each other )
  • New Ground texture for Kranesh.
  • Fabernum houses size decreased
  • Fabernum redesigned. ( due to early patch this is still not complete but will be in next patch )
  • Fabernum cobblestone added.
  • GUI:
  • Controls menu added
  • Game options added (disabled)
  • Main menu fixes
  • Added 18 slots to loot
  • Carcass icons
  • New shield icons
  • Target info repositioned
  • Fixed some gui for item-splitting

New in Mortal Online Client 0.3.1.3 Beta (Aug 14, 2009)

  • Bugs:
  • Fixed issues with players having their weapon in their hand but not being in CombatMode?
  • Fixed bug that made shield-bash useless
  • Fixed several server and node-crashes
  • Fixed issues with MercyMode
  • Tweaked arrow-arch for bows
  • Fixed a bug where all the current weaponskills didnt show up in the current gui.
  • Fixed a bug where you password showed if you typed enough characters.
  • Fixed a bug where the mouse flicked and dissapeard when opening a menu.
  • Fixad a bug where you didnt get an error message while creating a character.
  • Added the ablity to clear your quickbar slot with rightklick.
  • Added the ability to move your quickbar icons.
  • Added the ability to switch places of your quickbar icons.
  • Added the ability to drag an icon off the quickbar and let it go to remove the icon.
  • Fixed a bug were if you had been hit your resting animation would look like you took damage.
  • Fixed delay for using skills to avoid server spam (3sec)
  • Several armors that crashed clients are now fixed
  • AI is improved.
  • AI code optimized
  • Added messages when hit by a bow
  • Added feedback when hit by a bow
  • Fixed bug that made calling guards when hit by a bow useless.
  • Placed trees, grass, stones on t2-t3
  • Added graphics for the trade window
  • Added max draw distance to models near one of the khurite camps to reduce lag
  • Added forest ambience in T02-02 and T02-03
  • Added water ambiences in T02-03
  • Added new forest ambience in Kranesh
  • Added ambience in the khurite village in T03-03
  • Features:
  • Trade:
  • To trade with someone you target them (by pressing TAB or R) ang then say "trade" in the chat.
  • To add items to the trade you right click them in your inventory and to remove items you right click them in the trade window.

New in Mortal Online Client 0.2.0.2 Beta (Aug 5, 2009)

  • Fixes:
  • Fixed several server-crashes
  • Added a stunned-state (you can't do anything) after hitting "mining or lumber-jacking" this should cut down on the spam
  • Fixed rag dolls for dead animals
  • Fixed rag dolls for dead players
  • Fixed death-fx when you die
  • Fixed some crashes that occurred when you died
  • Update the ai-behaviours
  • Renamed several NPCs
  • Fixed the "beta-suicide-while-dead" it should now work a lot better
  • Fixed several issues with the weapon/combat-system
  • Fixed bows, they are now enabled again
  • Fixed some issues with the "spawn under the world"-issue
  • Weight should now be correctly calculated
  • TerrorBird added
  • Unable to hit creatures fixed
  • You can no longer use skills that require a weapon without being in combat mode (X)
  • New Water Volumes:
  • Mountain Cave got the right light and has had a face lift
  • Forest outside the Trindremic town got more detail
  • Reduced spawn radius on all spawners
  • Added several fixes to force clients to not spam (delays)
  • In game music deleted for the moment due to repetedly occuring errors with multiple tracks playing simultaneously.
  • Increased volume for intro screen music.
  • Ambience added in areas T01-02, T01-03 and T02-02.
  • Decreased volume for footsteps.
  • Game options added for:
  • Screen Resolutions
  • Screen Percentage
  • Mouse Sensitivity
  • Shadows (Tweaked)
  • Master Volume, Effects Volume and Music Volume
  • Character creation cameras tweaked
  • Security Zone added to all priests except the one in the outlaw village.
  • TerrorBird spawner added near Meduli.
  • Tindremic town named to Fabernum.
  • Towns/Villages got a name sign near all entrances.
  • CharCreation: Fixed a bug that allowed you to use bad names.
  • Charcreation: Constitution Bug in char creation.
  • CharCreation: Fixed size to requier 2 instead of 3 points left in pointpool.
  • Charactersheet: Fixed an display bug showing the wrong height for an character.
  • Skill: Animations triggering to mine/Lumberjacking even though not allowed.
  • New Signposts have been added to Meduli, Kranesh, Fabernum and the Khurite areas.
  • Nereb Madgulu, a great tower has been added to the world.