Minecraft X-Ray Changelog

New in version 3.6.2

March 12th, 2012
  • Fix an Exception when an Anvil chunk has no actual level data in it

New in version 3.6.1 (March 1st, 2012)

  • Added "tex_data_bits" to YAML files, so blocks can specify how many bits of their data field contribute to the texture selection.
  • Added support for upside-down stairs from weekly 12w08a, and upside- down slabs from 1.2-preview
  • Cleaned up stair and slab rendering
  • Added "circular" Stone Brick texture from Minecraft 1.2-preview

New in version 3.6.0 (February 24th, 2012)

  • Added jungle tree/leaf/sapling texture data from weekly 12w03a and 12w04a
  • Added Redstone Lamp textures from weekly 12w07a
  • Support for new map format "Anvil" from weekly 12w07a
  • Support for new door data format from weekly 12w06a (though it will only actually be enabled for levels saved in Anvil format)
  • Added a few further-away lighting level presets
  • Fixed the camera position reporting, and some chunk highlighting issues
  • Report world position as floats instead of ints
  • Fixed a bug where next/prev camera presets could trigger a crash after warping to a different dimension
  • Default keys for "Move Faster" (previously Left Shift) and "Move Down" (previously Left Control) have been swapped, to better match the default Minecraft up/down keys (while flying in a Creative map)
  • The Ore Highlight Distance slider hasn't actually worked correctly since X-Ray 3.4.0. That's been fixed.
  • The render distance wasn't being loaded properly from the saved state from the last run. That's fixed now too.
  • Bundle the official Minecraft texturepack for use as a fallback, rather than a third-party pack.
  • (internal) update to LWJGL 2.8.3

New in version 3.5.1 (January 30th, 2012)

  • "Other" option on world-opening dialog should work more than once
  • If the camera is moved out of range of valid chunks, the "-" key can be used to jump back into valid space. There will also be a visual indication of when this is the case.