What's new in Might and Magic X - Legacy Patch 1.2.2

Feb 25, 2014
  • Changes:
  • 1st iteration of the Modding Kit
  • Added Korean language version
  • Exchanged Secret Door models
  • Added Narrator Dialog after Death of Mamushi
  • Added Narrator Dialog in Front of Portmeyron
  • Added some new Interactive Objects (LiquidBarrels, Buff Statues )
  • Trap rework: traps now have a damage range instead of a fixed damage value
  • Start menu extra option added (with credits and modding sub options)
  • Passive abilities are added to the Spell book
  • Information added about abilities and spells of the advanced classes to party creation
  • Loc Patch 8 integrated
  • Added game options for:
  • Disable barks
  • Disable game messages
  • Floating damage numbers
  • Change opacity for tooltips and quest-/action log
  • Implemented new interactive objects: barrels, shrines, fountains and crystals
  • Indoor scene music for Sorpigal’s chapel and town garrison
  • Monster animation update (some creatures have new and updated animations)
  • Minimap Notes implemented
  • Bug fixes:
  • The combat with Iven will get stuck by following certain operations.
  • Enemies will repeat their dying animation and sound with a high probability.
  • The camera keeps turning to the ground in melee combat when interacting with the hillock at the same time.
  • There are some interactive objects which cannot be opened in world map.
  • The battle turns will freeze and cannot be recovered when encountering Coral Priestess in 3rd floor of Castle Portmeyron under certain circumstance.
  • Iven still has the ability "Focused" which should already be removed.
  • Iven loses melee attacking animation sometimes.
  • The exhaustion message in combat log frame will refresh at every step after loading.
  • The further damage of Poisoned condition is triggered by the process of in-game timer shaft.
  • The name of quest which received from Eileen displayed differently in dialog HUD and quest HUD.
  • Combat with brigands gets stuck by following certain operations.
  • Debug info appears in "Class" page when creating a new party by "Manual Creation".
  • The "Into Battle" button in Random Creation is not functional randomly.
  • The button "Into Battle" will not be functional in Creation under a certain circumstance.
  • The actual costing is not inconsistent with the displaying price of items when in warrior mode.
  • Game gets stuck when accepting quest from Maximus at certain condition.
  • The party gets stuck at a certain place in Castke_Portmeyron_1 under certain situation.
  • A lot of areas lost collision in map Agyn Peninsula.
  • The cure time of the altar is infinite, that may cause some unbalanced problems.
  • The "Select Difficulty Mode" page overlaps with the main menu after pressing "Exit to Menu" button within 16:9 resolution screens.
  • The party cannot pass a certain door in Castle_ Portmeyron_3 after killing Iven.
  • Ability "Focused" never triggered and replaced by ability "Boss".
  • The ability "Retaliation" can be triggered by range attack.
  • The party will slide to 1 or 2 tiles after killing any spiders.
  • The aggro-flag will turn yellow even if monster in the barrel have been killed under a certain circumstance.
  • Equipping a shield can't increase the block chance any more.
  • All increased damage values from skills are incorrect.
  • Items in vendor won't be refreshed if the next day coming without resting.
  • The character who cast Challenge on monster may not suffer damage from monsters' ability Sweeping attack.
  • The spell "Identify" cannot be applied if players put all unidentified items in Hireling package.
  • Monsters will stand after death in specific condition.
  • Enemies will lose their dying animation with a high probability.
  • The spider, Militia, Elite Militia & Luke will keep moving forward if the party keeps attacking and switches characters rapidly.
  • Player should pay 1500 gold again to hire the Pack Horse, but the shopkeeper said the party can take it for free.
  • The camera can spin around the hillock even if there's an obstacle at the grid which player stands.
  • Some NPCs in Sorpigal have the same appearances and portraits.
  • A warning message pops up after pressing ATL+F4 in game under certain specs.
  • Mamushi can both move and attack in one turn.
  • There are no traps in game on version 9017.
  • Teleporter at lighthouse 4th floor cannot be interacted when glowing.
  • Champion monster never dropped any loot after being killed.
  • Player cannot select the target when in ranged combat.
  • Player cannot get training or quest from Hamato.
  • The value of tooltip opacity in option menu is not functional.
  • Graphic of the shopkeeper in potion vendor displayed improperly.
  • There is a short line at the top of the "Adventurer" image in the "Select Difficulty Mode" menu.
  • Some items on help menu have extra obvious outlines.
  • The camera displayed improperly after encountering a Spider from barrel.
  • The chest box near Bear's room is not in the center of screen when turning camera towards it.
  • The text in the intro video cannot display completely under 800*600 resolution.
  • The option in dialog when talk to Aonbarr is not translated.
  • Some texts in options are not translated in Chinese.
  • Overlapping text in game menu.
  • Character can equip a spear without learning skill "Two-handed".
  • The textures of a room near stable are incomplete when using 4:3 resolutions.
  • An arrow overlaps language menu in options.
  • There will display double tooltip of the equipped two-handed weapon when comparing with the items in the inventory.
  • The price of players' item displays improperly when doing comparison with items in Vendor.
  • No further information displays in game message, when Elite Coral Priestess casts spell to a paralyzed character.
  • Add durability to equipment in order to reduce the damage frequency.
  • The message when moving to the entrance of dungeons is improper.
  • The magic damage displayed improperly after comparing 2 weapons with different kind of magic damage.
  • Rogue Mage's magic spell - Battle Spirit works incorrectly.
  • Attribute adding button cannot be clicked randomly.
  • Chinese translation of the option in Orlene's dialog is improper.
  • The {0} variable is improperly displayed in the tooltip of "Defend".
  • Monsters who have the ability "Boss" will be triggered twice to resist "Stasis".
  • The character who is in negative condition (Dead) still can open the secret.
  • Certain Items displaying above the mini-map are improper.
  • The effect of Torchlight will vanish after swithing scenes.
  • Information of broken two-handed weapon will be displayed twice in the tooltip of the hammer.
  • The attribute from ranged weapon affects improperly.
  • The log window cannot unfold when clicking the red X button to close the mini-map.
  • Monster will skip his turn when he suffered spell "Entangle" under a certain circumstance.
  • The unconscious character still can be poisoned by the Spider Queen.
  • Items in inventory keep disappearing without warning message as long as I drag them from slot to slot.
  • There are unexpected characters displaying in the game message of Traps.
  • Mamushi's ability Vindictive will be overwritten by Sweeping Attack.
  • Language in Options cannot display completely.
  • The quest log frame becomes corrupted after quick saving and loading the game.
  • 3D model of the monsters will be missing randomly.
  • The "Identify all items" still can be clicked even there isn’t any unidentified item.
  • The tooltip of entrance on area map will remain on screen after being activated and triggering dialog.
  • It would be better to highlight Gold amount in reward game message.
  • Player cannot exit the dialog of "Hamato" after selecting 5th choice "Back".
  • The "miss" order in game message is randomly inconsistent with the tooltip of Shadow Cloak mentioned.
  • It actually displays a Buy Price, but is named as Sell Price in the tooltip of looting items.
  • It's improper to display a sell price for looting gold.
  • The texts "Level Up" will not disappear after dialog HUD appears.
  • Patch v1.1.1 cannot be applied.
  • The "Load" button is not greyed-out while no save-games exist.
  • The interaction icon is missing at a certain place in lighthouse_2 and player cannot pass it by pressing "Space" button.
  • There is an extra bracket in Aonbarr's dialog.
  • The descriptions of all slots in vendor are same.
  • The game message when monsters are performing Retaliation is disordered.
  • The game message of Mamushi's ability - Push displays at an improper time.
  • The graphic quality in Uplay patch version is much darker than raw version.
  • The map will lose functionality after players progress to Spider Lair without opening them.
  • One word is wrong in the Credits.
  • The attribute "Ranged Evade Value" is not displayed in game.
  • The bonus effect of skill Arcane Discipline is improper.
  • The game crashed randomly when activating Uplay overlay by pressing shift+F2 and then talking to NPC.
  • The spell Dark Vision has no function.
  • Player cannot retreat anymore when standing on a certain place in lighthouse_2.
  • The "Random Creation" cannot be clicked under certain situation.
  • The "Continue" button cannot be clicked even there isn’t any skill points left under certain situation.

New in Might and Magic X - Legacy Patch 1.1.1 (Oct 17, 2013)

  • Changes:
  • 4 new character classes:
  • Orc Shaman
  • Human Mercenary
  • Elf Druid
  • Dwarf Scout
  • Resting and conditions:
  • The following conditions are now removed by simple resting:
  • Weak
  • Paralyzed
  • Feebleminded
  • Asleep
  • Unconscious
  • Shops get new stocks each day
  • Cure in temple is also resetting the resting timer
  • Time management has been updated
  • Time spent per turn has been updated as follows:
  • City: 1 minute per turn
  • Dungeon: 2 minutes per turn
  • Outdoor: 5 minutes per turn
  • Item break chance is now applied as designed. Break chance is not checked on each fight action anymore.
  • Actions can no longer be removed from action bar by simple drag and drop as it confused players. It is now only possible to overwrite them with other actions.
  • New “identify item logic” for mechants and spell is added with a specific UI.
  • Potions can now be consumed by dropping the potion on the character portrait.
  • Hireling inventory implemented (Mule/Aonbarr).
  • Voice overs for Narrator and Dunstan in Act 1 added.
  • Several screens and popups now have hotkey shortcuts for closing/canceling (escape) and confirmation (space/return). Space can no longer be used within save game name (player’s feedback). Conversations can now also be left with escape.
  • New video player is added (Bink). Videos are converted accordingly.
  • New font system integrated for Asian language support
  • Ashan Calendar tooltip is added to day/night clock (next to minimap).
  • Exploration party barks added.
  • Item compare added to the game.
  • Other UI Polishing:
  • Level up attributes UI updated.
  • Quests in the quest log window are sorted like in the journal screen.
  • Action log messages added when push back of “Gust of Wind” is not working and also when a (de)buff cannot be applied.
  • Quest tokens are now shown in the journal.
  • Trading screen shows also party and their current equipment.
  • Quest and action log now fades in and out by use or hover (can be configured in the options screen).
  • Toolips for Hirelings added.
  • Some icons and tooltips added to map and minimap.
  • Performance improvements (asset and occlusion improvements).
  • Outdoor world.
  • Dungeons: Spider Lair, Lighthouse, Den of Thieves, Castle Portmeyron Sorpigal.
  • Uplay:
  • Promotion codes from Gamescom and Pax East can now be redeemed in Sorpigal (chest next to the garrison).
  • Bug Fixes:
  • The actual effect of Kenshi's ability - Relentless is not consistent with tooltip.
  • The ending card is improper and won't end.
  • The text in gold HUD is missing after selecting “Repair”, “Training” or “identified”.
  • The vocal samples in other languages are still in English.
  • The Quests in Journal will be displaced with "Quest Tokens" when clicking the token above the mini-map.
  • The tooltip of spell "Poison Spray" cannot match its actual result.
  • The certain equipment which can convert damage to Health/mana has no function actually.
  • The spell - Mana Surge works incorrectly when it is casted on Rogue Mage.
  • The prime spell Identify can identify all unidentified items in inventory, which is against the description in tooltip.
  • The monster Cyclops never dropped any items after killing it.
  • The damage value in splash shows improperly.
  • All the texts in “Confirmation” are missing.
  • All the texts in “Help” are missing.
  • Some texts in “Options” are missing.
  • The tooltip when adding attributes point is inconsistent with players actually gain.
  • The additional effect of specific shield never carried out.
  • The opened barrel which has had spider in it will be highlighted when party move close to it.
  • The icon of items is still remaining in shortcut action bar after items has been used up.
  • Some texts in “Inventory” are missing.
  • Debug item exists in chest randomly.
  • Many texts in HUD are missing.
  • The “QuickLoad” doesn't work after pressing “Confirm” button with all languages except English.
  • Luke is still standing in the thief even if players choose the option "Let Luke Go".
  • There are variable texts in many NPC's dialogue.
  • The location “Castle Portmeyron” already appears on world map after entering the game.
  • The gold reduced after selling items in vendor under certain situation.
  • The tooltip when interacting with Arcane Library is debug text.
  • The items cannot be sold successfully by dragging, but the gold is increased under certain situation.
  • The changed input key still works even after clicking “Default” button.
  • The forward navigation button shows grey after exiting any house in Sorpigal.
  • The first member always got more EXP than others after killing any monster.
  • The required skill of equipment shows improperly after loading.
  • Player can all use blanks to name the character.
  • The red indicator of negative condition will vanish when casting curative spells and choosing characters.
  • The titles “Select Difficulty Mode” and “Select Party Creation Mode” are missing in all languages.
  • The name of air magic which can grant resistance to characters is inconsistence with others branch of magic.
  • The text in drop-down list of languages overlaps with the “Input” and “Graphics” button in option window.
  • There are some incorrect buttons in the Load/Save interface when player press Load/Save/Delete button in game.
  • No more gold will be consumed for PackHorse if the party hired him for the 2nd time.
  • Sparks can deal much more damage than it is said in tooltip after reaching Air magic Level 2.
  • Celestial Armor cannot prevent ranged attack from monsters.
  • The unidentified item already identified after switching map under certain situation.
  • Melee weapon will be broken when range attack is blocked.
  • Monsters have no actions when they are being attacked from more than 5 ranges away.
  • The effect of Mana Surge still will remain on Ghost, even though she is immune to it.
  • The character still poisoned even the attack from enemy missed after using the spell “Shadow Cloak”.
  • The weapon "Wand" has no background color even if it is enchanted or unidentified.
  • The last turns of spell "Shadow Cloak" is improper when Dark Magic reaches Level 4.
  • There should be added some symbols match the type of NPCs on the mini-map.
  • Regeneration only works on the first turn when party members are under unconscious.
  • There need a prompt when player pressing "F9" to load the quicksave.
  • The actual effect of the spell scrolls is inconsistent with the tooltips.
  • The healing value of spell - Regeneration is inconsistent with tooltip.
  • Cure in temple isn't resetting the resting timer.
  • The texts are overlapping in Quests book after loading the auto-save record.
  • The certain weapon which can add level to skill/spell is invalid.
  • The red camp icon will not be removed after weak characters were cured via Chapel.
  • An incorrect game message will present after any character is cured by magic spell.
  • The last turns mentioned in tooltip are different from actual results of the spells.
  • The turns of the spell "Regeneration" consumed improperly.
  • The looting message which players loot from treasure box won't display in the game message box.
  • The loot items cannot be picked up automatically when inventory is full, even though there are already same items in pack.
  • The looting bags still remain on the ground after players pick up items already.
  • The turn won’t be finished after character used a potion in combat if once he used any scroll.
  • The debuff on monsters shows improperly.
  • Character can equip two handed magical foci even though he/she hasn't reached the expert bonus effect of skill Magic Focus.
  • The tooltip of debuff - Chilled is incorrect.
  • The tooltip of Keys in game is debug info.
  • The spell - Gust of Wind still can push monster back, even the strike is missed.
  • The Time Count Down about buff “Well Rested” is missing after resting with the party already gets the buff.
  • There is a debuff added to monsters when casting Ice Bolt, but it's not mentioned in the spell tooltip.
  • The gold reduced while switching map under situation.
  • The spell regeneration still has effect on the dead character.
  • The spell - Fire Ward & Arcane Ward will also grant Armor Value to each member, which is against description in tooltip.
  • The air spell - Wind Shield doesn't seem to bring any effect to the party.
  • Items in vendor won't be refreshed if player went out of Sorpigal until 8 o'clock the next day then return.
  • The message “All items identified” remains in game after pressing “ESC” button.
  • Monster will lose their aggro-flag if party stand on a certain tile in Castle_3.
  • The certain equipment which can add resistance against all magic schools is improper.
  • The magic item which can add resistance of all kinds of magic only added the resistance of Primordial magic.
  • The effect turns of Celestial Armor cannot match the description in tooltip after it reaches level 4.
  • There is no confirmation for players when they want to sell items.
  • The decreased Evade Value isn't consistent as the tooltip described.
  • The camera cannot be rotated while right-clicking after opening a chest/barrel.
  • The bark will be triggered repeatedly when character doesn't have mana.
  • The increased damage by large ability is improper.
  • Some certain weapons can almost seckill monsters without limit.
  • Some arrears in world map have incorrect collision with monsters.
  • Cost for Identify or Repair in the stores should be displayed somewhere in the dialogue.
  • Word of Light cannot make any damage to enemy.
  • Master tier bonus of sword has no effect when character executes first successful strike with a sword in main-hand.
  • Loot UI is improper if the party’s inventory is full under a certain condition.
  • There should be an option to set the balance for voices.
  • When equipping a new item, there should be a sound (signs & feedback).
  • A certain grave in the world map cannot be opened.
  • The health and mana won't set to 100% after resting if the character is under weakened condition.
  • There is a debug text when players submit the quest Jassad's Bestiary.
  • Debug texts pop up after characters get leveled up.
  • The title crashed when running game under vista.
  • Range attack cannot be used when monsters are in close combat.
  • There is no option for players to buy one unit supplies, and they have to buy 6 every time.
  • The combat turn will get stuck when starting battle with two Rogue Mages in 2nd floor of Castle Portmeyron.
  • Monsters' spell "Paralyzed" has animation, but no actual effect.
  • The monster "Cyclops" in map Dangerous Cave will miss under a certain circumstance.
  • Cannot delete any archive after entering the game and exiting to main menu.
  • The number of potions is not consistent with it is in inventory.
  • Spell Mana Surge has no function.
  • The hints will repeatedly pop up when player opens the "Show hints" again in Options.
  • The option when hiring Packhorse is incorrect.
  • The ending card doesn't fill in the screen.
  • The healing spells which must be chosen by players cannot be used during battle under a certain circumstance.
  • Characters' buffs will exist forever and show improperly after character uses spell "Dispel Magic".
  • The tooltip of the buffs will become confused under a certain circumstance.
  • The shortcut action bar becomes completely corrupted after loading the archive randomly.
  • The green ticks on characters' portrait will be corrupted when mouse-over on some skills in character customization page.
  • The spells in the shortcut bar cannot be dragged.
  • Expert tier bonus of sword's effect is not the same as it is said in tooltip.
  • The "Equipment" hints will lead the game get stuck.
  • The game message is incorrect when characters in unconscious condition.
  • The hireling Felipe near the stables cannot be fired once he's been hired.
  • Equipment is easily to be broken and it forces player return to town to repair.
  • Time in game is too fast.
  • All the buttons on “Identify Items” window doesn’t work by left-clicking the mouse.
  • Quest frame shows improperly after completing any quest under a certain circumstance.
  • The special function of the equipment which can add protection against negative condition will be triggered without limit.
  • The "cancel" button in points distribution page is not clickable again after adding 1 point then quitting.
  • The name of map "Cave" is spelled in a wrong way.
  • Player only can buy 1 potion in shop no matter how many numbers he enters.
  • Player can’t continue to create a party in Manual Creation under certain circumstance.
  • Game cannot continue when loading any archive after "Exit to Menu".
  • The further damage of spell Poison Spray is improper when casting on some certain monsters.
  • The character who is in negative condition (Dead) still can open the secret.
  • The splash damage which is related to Magic school is missing in Ranged Attack.
  • It will cost adjacent two characters' action turn when using the scroll - Water Flows Freely.
  • The quest "Jassad's Bestiary" cannot be completed even if there were more than 10 creatures in the bestiary.
  • Delete button of the input options has no function.
  • The Dialogue of Rosalie will pop-up every time the party moves to the entrance of Lair_of_Thief.
  • The description of item Clarity Potion is incorrect.
  • There is only 1 blood splash when characters equip Dual Wield skill to perform 2 attacks.
  • Icon of the scrolls in the shortcut bar will become improper under a certain condition.
  • When the whole party is weak / feebleminded, all characters bark at the same time and sound will be overlapped.
  • A certain chest and a pile of items' collisions are missing in Castle_2.
  • There should be a warning message to tell players that they should restart game after switching language.
  • The location on world map will miss after loading any archive.
  • The NPC dialogue will transfer to Arthur's after selecting Hire horse at Felipe.
  • Loot items will lead to the game gets stuck under a certain circumstance.
  • The effect of deleting a hotkey will not reflect in game immediately until rebooting the game.
  • The party still can choose Repair Weapons even though they only have broken armors and shields.
  • The items which were assigned to quick action slot will be disappeared under certain circumstance.
  • The texts in NPC's dialog will become corrupted after interacting with several NPCs.
  • Unexpected blanks are shown in the area map of Cave and Crypt.
  • No buff was added to the party if they rested in the inn.
  • The triggered lever will be reset to original status after loading the record.
  • Main menu will stay in the foreground under certain conditions.
  • Two monsters are easy to stand at same point in front of Lighthouse entrance.
  • Cannot input "space" character when creating a new save-game.
  • The monster's ability Retaliation still can bring damage to party member even after that monster is dead.
  • The loot item UI will overlap with NPC's dialogue under certain circumstance.
  • Damage of magical focus attack won't increase after reaching the grand master tier of Magical focus.
  • The Buff which was applied to the party before saving will disappear after loading the record.
  • The difficulty setting is not displayed in the archive info.
  • The description of Mamushi's 3 abilities - Boss, Curling, and Push are debugged.
  • The interface of Trade will be overlapped with NPC's dialogue interface.
  • The Might & Perception values don't decrease as described when characters are Weak.
  • There is an incorrect message displaying in Bestiary page.
  • One word is wrong in tooltip of Medium Armor expert tier.
  • Items in vendors never been refreshed.
  • The Cyclops displays incomplete in the monster animation frame of Bestiary.
  • The data in debuff icon cannot match that in spell tooltip of Sundering at certain levels.
  • The negative condition appearance of characters will be removed after loading the game record.
  • Cyclops' ability - Sweeping Attack always will hit the first character in party.
  • There is no splash damage number showed for the further damage of Poison Spray.
  • Party will get an attacked feedback when Coral Priestess cast Liquid Membrane.
  • The tooltip of spell "Mana Surge" cannot match its actual result.
  • Loot Items will vanish when the inventory was full.
  • Game resolution cannot change to the highest in window mode.
  • Some of the secrets can be opened twice under a certain circumstance.
  • There is a blank gap between looted items and updated gold value randomly.
  • The tooltip of characters' HUD will remain on NPC's dialog box under certain circumstance.
  • The basic combat action and best health / mana potion which are assigned to quick action slot will vanish under certain circumstance.
  • The monster Kenshi can trigger the ability - Relentless twice in a row at the same time.
  • The tooltips of combat will be overlapped with monsters' buffs.
  • Mumashi will trigger his "Boss" ability in improper times after suffering a debuff from the party.
  • Player cannot hire Kengi in inn no matter what choice was selected.
  • Only one splash damage was displayed if one character attacks enemy with 2 strikes.
  • Rent a room in inn also consumes one unit of supplies.
  • Player cannot load any archive when the saved record is paralleled with "OK" button of confirmation box.
  • The effect turns of Burning Determination cannot match that in tooltip.
  • The page numbers in Load interface is always same as save interface, even they have different number of record.
  • There is still a game message for reaching a new skill tier, even though players didn't add skill points successfully.
  • Monster's buff always placed in front of the game frames.
  • The UI of range attack and some attack spells in shortcut bar are improper.
  • Mamushi still can suffer from the damage of Poison Spray debuff, even he has the Boss ability.
  • The effect of action bar will be performed when typing corresponding numbers during saving game.
  • The camera will shake each time when players are switching equipment by right-clicking the mouse.
  • Monsters HP bar will also move if turning camera during battle.
  • The detailed information of deleted record will still remain in the left side of Load/Save interface.
  • Only 1 condition will display in tooltip when Unconscious character gets weak or feebleminded.
  • HP bar and Mana bar will not change timely if the max value is increased by skills.
  • The selected character will be reset to first one after loading the game record.
  • One of Elite Cyclops' ability buff - Demonic Lineage displays as debug.
  • Wrong texts like '10%%' exist in tooltip of equipment.
  • The spell Challenge is not working on Bosses.
  • The scroll still will be performed when right-click the scroll to sell it in vendor's room.
  • Tooltip of Token in inventory is debug info.