What's new in Men of War: Assault Squad Patch 2.05.15

Jan 16, 2013
  • General:
  • Added new 3d Model gun shell
  • Added new 3d Model 20cm shell
  • Added new 3d Model 30cm shell
  • Added new 3d Model 203mm shell
  • Added new 3d Model kamikaze body armor
  • Added new 3d Model axe
  • Added new 3d Model crow bar
  • Added new 3d Model cord wood
  • Added new 3d Model camoflage kit
  • Changed flamers to be less vulnerable to fire
  • Changed Russian tanks to have same burn engine specs like all other factions
  • Increased SMG accuracy slightly
  • Increased accuracy of quad .50 cal
  • Increased health damage of SMGs slightly
  • Increased health damage of pistols slightly
  • Increased HE effeciency of 25pdr
  • Increased HE effeciency of medium artillery slightly
  • Reduced HMG sandbags resistance to HE
  • Reduced accuracy of mguns slightly
  • Reduced accuracy of small arms slightly behind cover
  • Removed locking of firing distance from SMGs
  • Removed locking of firing distance from tank guns
  • Fixed Goliath inventory
  • Fixed wrong avoidance settings
  • Fixed some visuals of the German flame canister
  • Fixed inventory size of 105mm shells
  • Fixed a bug that AT-rifles were more accurate in prone than in cover
  • Fixed environment wind settings
  • Multiplayer:
  • Changed timers of half-tracks to equal heavy machine guns
  • Changed timer of Bazooka Willys from 4 to 5min
  • Increased CP of KV-1 from 15 CP to 30 CP
  • Increased price of M3 Half-track from 125 MP to 150 MP
  • Increased price of IS-2 from 1500 MP to 1600 MP
  • Increased price of KV-1 from 525 MP to 550 MP
  • Increased price of KV-85 from 900 MP to 950 MP
  • Increased price of Pak 40 from 400 MP to 420 MP
  • Increased price of BM-8-24 from 5 SP to 6 SP
  • Increased price of PAK 43 from 5 SP to 6 SP
  • Reduced price of Greyhound from 280 MP to 260 MP
  • Reduced price of Churchill AVRE from 7 SP to 6 SP
  • Reduced CP of Archer from 15 CP to 10 CP
  • Removed timers from heavy AA guns

New in Men of War: Assault Squad Patch 2.05.13 (Jun 26, 2012)

  • General:
  • Added Marder 3H
  • Added PaK 43
  • Added BM-8-24
  • Added BS-3
  • Added Cromwell MK. VI
  • Added M4A4 "Tulip"
  • Added Type 97 150mm mortar
  • Added Ho-Ni III
  • Added Browning M1919 A6
  • Added new 3d model for infantry helmets/hats (50+)
  • Added new 3d model T-34-76 early
  • Added new 3d model T-34-76 late
  • Added new 3d model T-34-57
  • Added new 3d model T-34-85
  • Added new 3d model Webley MKIV
  • Added new 3d model Colt
  • Added new 3d model Luger
  • Added new 3d model Nambu
  • Added new 3d model TT
  • Added new 3d model P38
  • Added new 3d model Signal gun
  • Added new 3d model German knife
  • Added new 3d model Allied knife
  • Added new 3d model Japanese knife
  • Added new 3d model Soviet knife
  • Added new 3d model Calliope ammo
  • Added new 3d model Land Mattress ammo
  • Added new 3d model Katyusha ammo
  • Added new 3d model Nebelwerfer 41 ammo
  • Added new 3d model Nebelwerfer 42 ammo
  • Added new 3d model Panzerwerfer ammo
  • Added new 3d model Sturmtiger ammo
  • Added new 3d model Binoculars
  • Added new 3d model Mine Detector
  • Added new 3d model Radio Station
  • Added more indepth aiming system for infantry (accuracy decrease on movement)
  • Changed infantry to use streamlined helmets (units can now be identified by their helmet/cap)
  • Changed German officer to use Luger pistol
  • Changed Russian officer to use TT pistol
  • Changed some vehicle textures to create better matching style
  • Increased inventory graphics size for easier management
  • Increased ammo belt of M1919 Browning from 200 rounds to 250 rounds
  • Increased recharge time of Nebelwerfer 41 from 75 sec to 90 sec
  • Increased range of medium artillery from 220m to 225m
  • Increased range of heavy rocket artillery from 180m to 200m
  • Increased rifle range from 60m to 70m
  • Increased smg range from 45m to 50m
  • Increased pistol range from 35m to 40m
  • Increased armor of KV-85
  • Increased inventory size of RPGs from 5 to 6 slots
  • Increased inventory size of Browning 50cal from 5 to 6 slots
  • Increased fire angles of mortars
  • Increased armor of planes
  • Increased top turret armor of Black Prince
  • Reduced re-charge time of medium howitzers from 70 sec to 60 sec
  • Removed Mgun ammo from M8 Scott
  • Fixed sound of Ho-Ni I
  • Fixed sound of Ho-Ni II
  • Fixed sound of Ho-Ro
  • Fixed Ho-Ni II being movable during barrage
  • Fixed Ho-Ro being movable during barrage
  • Fixed 105mm Type 91 being movable during barrage
  • Fixed 150mm Type 96 being movable during barrage
  • Fixed 203mm B-4M being movable during barrage
  • Fixed flametank to be carried correctly
  • Fixed Dodge WC-55 ammo display
  • Multiplayer:
  • Added new special unit "Panzerfaust Squad"
  • Added new special unit "Marder 3H"
  • Added new special unit "PaK 43"
  • Added new special unit "Stormtrooper"
  • Added new special unit "BS-3"
  • Added new special unit "BM-8-24"
  • Added new special unit "Machine Gun Squad"
  • Added new special unit "Engineers"
  • Added new special unit "Devil's Brigade"
  • Added new special unit "Black Watch"
  • Added new special unit "Cromwell MK. VI"
  • Added new special unit "M4A4 Tulip"
  • Added new special unit "Flametank SS-D"
  • Added new special unit "Ho-Ni III"
  • Added new special unit "Type 97 mortar"
  • Increased CP of fortifications from 0 to 5 (Heavy MG, At-guns etc.)
  • Increased price of KV-85 from 750 MP to 850 MP
  • Increased Banzai! infantry from 14 to 16 men
  • Increased price of KV-85 from 750 MP to 850 MP
  • Increased price of KV-1 from 500 MP to 525 MP
  • Reduced price of M10 Wolverine from 600 MP to 550 MP
  • Reduced price of M4A3E8 from 825 MP to 800 MP
  • Reduced price of M4A3 from 450 MP to 440 MP
  • Reduced price of M4A4 from 450 MP to 440 MP
  • Reduced price of Comet from 825 MP to 800 MP
  • Reduced price of M4A4 Firefly from 875 MP to 850 MP
  • Reduced price of Cromwell MK VII from 360 MP to 350 MP
  • Reduced price of Ho-Ri 2 from 1850 MP to 1600 MP
  • Reduced Banzai! CP
  • Reduced CP of heavy rocket artillery from 15 to 5 (except Calliope)
  • Reduced CP of light tank destroyers from 15 to 10
  • Removed timers from mortars
  • Skirmish:
  • Changed Japanese AA gun in Introduction to be usable
  • Fixed inventory issues
  • Fixed some unrevivable units
  • Fixed some missing crew members
  • Fixed wrong at-gun icon on [Soviet Union] Debrecen
  • Fixed some map issues

New in Men of War: Assault Squad Patch 2.00.11 (Feb 1, 2012)

  • General:
  • Added SKS 45
  • Added MG 37(t)
  • Added Type4 rocket launcher ammo
  • Added M18 recoilless ammo
  • Added Tank Flame Canister
  • Added new 3d Model Hedgehogs
  • Added new 3d Model Hedgehogs kit
  • Added new 3d Model Barbed Wire
  • Added new 3d Model Barbed Wire kit
  • Added new 3d Model Pistol ammo
  • Added new 3d Model Mgun ammo
  • Added new 3d Model Rifle ammo
  • Added new 3d Model Heavy Mgun ammo
  • Added new 3d Model PTR ammo
  • Added new 3d Model Winchester ammo
  • Added new 3d Model Zenite ammo
  • Added new 3d Model Bazooka ammo
  • Added new 3d Model Panzerschreck ammo
  • Added new 3d Model PIAT ammo
  • Added new 3d Model mortar ammo
  • Added new 3d Model Nagan
  • Added new 3d Model Nagan Silencer
  • Added new 3d Model Welrod
  • Added new 3d Model Fuel Barrel
  • Added new 3d Model Matches
  • Added new enumerator graphics
  • Changed mgun rate of fire system to be more historical accurate and easier to set up
  • Changed smg rate of fire system to be more historical accurate and easier to set up
  • Changed red guards anti-tank members to carry SKS rifle
  • Changed heavy ammo drop to include bandages and sandbags
  • Changed UK Miners to carry Sten MK3 instead of Grease guns
  • Changed penetration system so turret hits no longer cause vehicle explosions
  • Changed penetration system so hidden weak spots are no longer cause of explosions
  • Changed penetration system so that explosion depend on the destruction of the vehicles chassis
  • Changed barbed wires and hedgehog kits to have unlimited usage
  • Changed engineer trucks inventory to fit new inventory specs
  • Changed trucks to only emit passengers not the driver when being on fire
  • Changed barbed wire to be queue-able
  • Changed Combat Engineers AT to carry hedgehog kit
  • Changed Combat Engineers AP to carry barbed wire kit
  • Changed Mine Disposal Experts to carry 2 dynamite
  • Increased range of pistols from 30m to 35m
  • Increased HE effect of AT-riflegrenade
  • Increased fire speed of SVT 40
  • Increased fire speed of Johnson rifle
  • Increased fire animation of pistols
  • Increased amount of APCRs of Black Prince from 5 to 10
  • Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm
  • Increased rate of fire of DS-39 from 650 rpm to 800 rpm
  • Increased rate of fire of MG 34 from 650 rpm to 800 rpm
  • Increased rate of fire of BESA from 600 rpm to 800 rpm
  • Increased rate of fire of BAR from 500 rpm to 650 rpm
  • Increased rate of fire of DShK from 450 rpm to 600 rpm
  • Increased rate of fire of Bren from 500 rpm to 520 rpm
  • Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm
  • Increased rate of fire of pistols from 300 rpm to 350
  • Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm
  • Increased reload time of 4x .50cal Browning from 13 sec to 20 sec
  • Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec
  • Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec
  • Increased reload time of DShK from 3.5 sec to 5.0 sec
  • Increased reload time of Vickers K from 4.0 sec to 5.0 sec
  • Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec
  • Increased reload time of BAR from 2.0 sec to 2.5 sec
  • Increased reload time of Bren from 2.0 sec to 2.5 sec
  • Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec
  • Increased penetration power of Ho-Ri I and Ho-Ri II
  • Increased accuracy of Chi-Ha 120
  • Increased build time of hedgehogs from 15 sec to 30 sec
  • Increased build time of barbed wire from 10 sec to 20 sec
  • Increased reload time of Sherman 105 from 20 sec to 25 sec
  • Increased reload time of Stuh42 from 20 sec to 25 sec
  • Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm
  • Reduced reload time of Vickers mgun from 6 sec to 4.5 sec
  • Reduced explosion power of vehicles
  • Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince
  • Reduced burn time of buildings
  • Reduced range of Stuh42 from 160m to 150m
  • Reduced range of Chi-Ha 120 from 180m to 160m
  • Reduced accuracy of level 1 experience soldiers with machine guns
  • Reduced range of AP grenades from 21.5m to 18.5m
  • Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing
  • Removed the fake ability to explode a Sturmtiger when shooting at its barrel
  • Removed sandbag kits from Charge! infantry
  • Removed the ability to interchange hollow charge projectiles between different weapons
  • Fixed ISU-122 gun barrel visuals
  • Fixed IS-2 turret volumes
  • Fixed IS-2 winter textures
  • Fixed mguns of IS-2
  • Fixed mguns of BA11
  • Fixed wrong grenades of Devil's Brigade
  • Fixed turret armor of M8 Greyhound
  • Fixed shield armor of SdKfz 251/1
  • Fixed gun mantlet armor of Nashorn
  • Fixed gun mantlet armor of Archer
  • Fixed a buggy code in the armored car props
  • Fixed portrait of Charge! infantry
  • Fixed ability to take mgun from BA64
  • Fixed ability to take mgun from SdKfz223
  • Fixed ability to take mgun from Stug3 G
  • Fixed ability to take mgun from Hetzer
  • Fixed ability to take mgun from M20
  • Fixed smoke grenades
  • Fixed many vehicle enumerator issues
  • Fixed Oerlikon fire effect
  • Fixed sound of SdKfz 232
  • Fixed Sturmtiger armor penetration
  • Fixed flamethrower max capacity
  • Multiplayer:
  • Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)
  • Added test mode mod (usage at your own risk)
  • Increased CP of heavier LMGs from 3.5 CP to 5 CP
  • Increased CP of lighter LMGs from 3.0 to 4 CP
  • Increased capping power of Tankmen from 0.0 to 0.25
  • Increased capping power of Miners from 0.5 to 1.0
  • Increased capping power of Sappers from 0.5 to 1.0
  • Increased capping power of Radio Op from 0.5 to 1.0
  • Increased capping power of Squad leaders from 1.0 to 1.5
  • Increased capping power of Snipers from 0.5 to 2.0
  • Increased capping power of Scouts from 0.5 to 2.0
  • Increased capping power of Officer from 5.0 to 10.0
  • Increased recall-in timer of all single mgunners to 2min
  • Increased price of US mgunner from 35 MP to 40 MP
  • Increased price of US Regular Infantry from 155 MP to 160 MP
  • Increased price of Soviet Heavy MG from 90 MP to 110 MP
  • Increased price of Pak40 from 385 MP to 400 MP
  • Increased price of Tiger I from 1100 MP to 1200 MP
  • Increased price of Vickers AA from 750 MP to 800 MP
  • Reduced capping power of Conscript infantry from 1.0 to 0.5
  • Reduced capping power of Elite infantry from 4.0 to 3.0
  • Reduced price of Su-122 from 1000 MP to 900 MP
  • Reduced price of Panther from 1350 MP to 1250 MP
  • Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP
  • Reduced price of SdKfz 223 from 200 MP to 180 MP
  • Reduced price of Type 1 Heavy MG from 100 MP to 90 MP
  • Reduced price of M16 from 250 MP to 225 MP
  • Reduced price of Chi-Ri from 1500 MP to 1400 MP
  • Reduced price of Chi-To from 950 MP to 900 MP
  • Reduced price of Ho-I from 360 MP to 350 MP
  • Reduced price of Isuzu AA truck from 250 MP to 240 MP
  • Reduced special points price of Naval tanks from 6 to 4
  • Reduced CP of Scouts from 8 CP to 5 CP
  • Reduced CP of Banzai! special unit
  • Reduced Naval tanks call-in to 1 tank
  • Fixed crew on Isuzu Mortar truck
  • Fixed crew on Isuzu AA truck
  • Fixed small map issues
  • Skirmish:
  • Changed vehicle emit code to equal multiplayer
  • Reduced difficulty of the last section of the introduction mission
  • Fixed skirmishes to use correct IS-2 model
  • Fixed bren carrier crew on [UK] Scheldt
  • Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria
  • Fixed small map issues

New in Men of War: Assault Squad Patch 1.98.8 (Dec 20, 2011)

  • General:
  • Added IS-2 new 3d model
  • Added Cromwell MKVIII new 3d model
  • Added T-60 new texture
  • Added passenger seats to ISU122/152
  • Added ability of all small arms to penetrate armor
  • Added additional camera control functions
  • Increased arc of grazing howitzers
  • Increased arc of light howitzers
  • Increased arc of StuH 42
  • Increased HE strength of Type99 at-rifle grenade
  • Increased stamina of scouts
  • Reduced speed of Vickers AA
  • Reduced speed of FlaK 37
  • Reduced turret speed of M4A3 Calliope
  • Fixed that in some occasions the repair marker would not disappear
  • Fixed volumes of mines to be larger
  • Multiplayer:
  • Added the ability to launch with teammates but no enemies (unranked only)
  • Changed rank score to start with 0 instead of 500
  • Changed resource distribution curve to increase mid-game duration
  • Changed resource distribution to be no longer bound to game time
  • Changed Assault Troops special unit to carry new shock troopers on T-34/85
  • Changed middle flag buildings in 1v1 Winter Church
  • Increased resource distribution length from 22.5min to 25min
  • Optimized multiplayer map data
  • Reduced price of Cromwell MKVIII from 375 MP to 360 MP
  • Reduced "Sturmtrupp" price from 5 to 4
  • Removed Panzergrenadiers from "Sturmtrupp"
  • Fixed D1 giving no points
  • Fixed some Day of Victory flag sizes
  • Fixed small map issues
  • Skirmish:
  • Added files to support new skirmish DLC
  • Added files to support new Bonus mission
  • Optimized skirmish map data
  • Fixed small map issues

New in Men of War: Assault Squad Patch 1.96.6 (Jul 23, 2011)

  • General:
  • Added new Boys At-rifle 3d model
  • Added new PTRD At-rifle 3d model
  • Added new PTRS At-rifle 3d model
  • Added new Type 97 At-rifle 3d model
  • Added new PzB39 At-rifle 3d model
  • Added new M3A Grease Gun 3d model
  • Added new Type 1 HMG 3d model
  • Added new Type 4 (Bazooka) 3d model
  • Added new Type 100 SMG 3d model
  • Added new De Lisle 3d model
  • Added new DS 39 3d model
  • Added new Repair kit 3d model
  • Added new Fuel can 3d model
  • Added firing arc limitations to heavy machine guns
  • Changed bloom shader
  • Changed color balance of the game
  • Increased human inform range from 35m to 40m
  • Increased range of StuH from 150m to 160m
  • Reduced HE resistance of round sandbags
  • Removed Specnaz/Commando flare gun ammo
  • Fixed water shader issues on some older GPUs
  • Multiplayer:
  • Changed start timer of HMGs to 1:00 min
  • Changed start timer of AA guns to 1:00 min
  • Changed start timer of mortars to 1:00 min
  • Changed re-call timer of HMGs to 2:00 min
  • Changed re-call timer of AA guns to 2:00 min
  • Changed re-call timer of mortarts to 2:00 min
  • Fixed pathing issues on Plateau 2v2
  • Fixed small map issues
  • Skirmish:
  • Added 2 script protections against player AI not responding to enemies
  • Fixed wrong AA icon in Soviet Union skirmishes
  • Fixed bridges on [Soviet Union] Manchuria
  • Fixed achievements on [UK] Bridge
  • Fixed Maxson staying at spawn, not moving
  • Fixed Commonwealth heroes who didn't switch to player control
  • Fixed some script bugs
  • Fixed small map issues

New in Men of War: Assault Squad Patch 1.95.5 (Jul 2, 2011)

  • Added new Mauser98K 3d model
  • Added new Mauser98K Sniper 3d model
  • Added new Mosin 3d model
  • Added new Mosin Sniper 3d model
  • Added new M1903 3d model
  • Added new M1903 Sniper 3d model
  • Added new M1 Garand 3d model
  • Added new M1 Carbine 3d model
  • Added new DT-29 3d model
  • Added new DP-27 3d model
  • Added new SVT-40 3d model
  • Added new MP 40 3d model
  • Added new MP 44 3d model
  • Added new BAR 3d model
  • Added new BESA 3d model
  • Added new BREN 3d model
  • Added new DShK 3d model
  • Added new Thompson 3d model
  • Added new FG 42 3d model
  • Added new MG 34 3d model
  • Added new PPSH 3d model
  • Added new PPS 3d model
  • Added 203mm ammo to Soviet ammo truck
  • Added new rifle sounds
  • Changed radio operator to call in 5 artillery strikes at once
  • Changed equipment of Royal Engineers
  • Changed some infantry skins
  • Changed Jagdpanzer IV texture to be higher resoluted
  • Increased accuracy of DShK
  • Increased health damage of AT-rifles slightly
  • Removed sandbags from light AA guns
  • Fixed sandbags crash
  • Fixed small localization bugs
  • Fixed wrong inventory machine gun of Sherman Jumbo
  • Multiplayer
  • Added "Day of Victory" gamemode to MP DLC maps
  • Added "Day of Victory" to ranked games
  • Fixed refund in No tanks
  • Fixed refund in Sniper Duel
  • Fixed chicken on forest
  • Fixed small map issues
  • Fixed a crash caused by stability protection of Men of War
  • Skirmish
  • Added files to support first skirmish DLC
  • Added files to support summer sale
  • Changed QF2 pounder to Oerlikon
  • Changed 61-K to KPVT
  • Reworked AI pathing on call-ins
  • Fixed small map issues

New in Men of War: Assault Squad Patch 1.85.3 (Apr 26, 2011)

  • General:
  • Added M4A4 Sherman
  • Added M4A4 Firefly
  • Added StuG III G
  • Added StuH 42
  • Added new explosion effect for 105mm shells
  • Changed Stosstrupp special ability to Sturmtrupp
  • Changed Vsync to be enabled by standard (reduces camera stuttering)
  • Changed shadow settings to normal by standard (reduces issues some GPUs have)
  • Changed Ho-Ri I and II to have maximum gun range
  • Changed Sten V silencer to have have less uncover effect when firing
  • Changed Nagan PB to have less uncover effect when firing
  • Changed knives to have no uncover effect when being thrown
  • Changed sound system of vehicles to not loop exhaust sound (credits to Phazon)
  • Changed Goliath to be more stealthy when moving
  • Changed all tanks to have full fuel load on start
  • Changed sound to be played in fog of war
  • Changed accuracy curve of Sturmtiger to be linear
  • Changed all weapons to have more accurately simulated accuracy according to aim circle
  • Changed inventory of Scouts
  • Changed visuals of mguns in interface
  • Changed fuel can of tanks to carry additional fuel
  • Changed tank mguns to be displayed in inventory only when they are AA-mgun
  • Increased AI priority to target tanks
  • Increased minimap icon sizes
  • Increased animation speed for switching some small arms by infantry
  • Increased animation speed of jumping over fences
  • Increased animation speed of tossing grenades
  • Increased animation speed of healing/finish healing so running away works better
  • Increased animation speed of getting to cover when a grenade lands nearby
  • Increased animation speed of hand to hand combat
  • Increased accuracy of Churchill AVRE
  • Increased accuracy of Ho-Ri I and II
  • Increased accuracy of Super Pershing
  • Increased shell damage of shells sizes 37mm to 85mm
  • Increased penetration power of Ho-Ri I and Ho-Ri II gun
  • Increased knife throw speed
  • Increased at-rifles accuracy
  • Increased barrel fuel load from 200 to 500 liters
  • Increased repair time of medium tanks
  • Increased small arms weapon switch speed
  • Increased reload time of Churchill AVRE from 75 sec to 60 sec
  • Increased damage modifier of StG44 slightly
  • Increased the range of flame tanks from 30m to 35m
  • Reduced recharge time of IS-2 and IS-3 from 15 sec to 12 sec
  • Reduced high explosive resistance of sandbags
  • Reduced mgun rotation speed of Hetzer slightly
  • Reduced specular of Panther slightly
  • Reduced accuracy of mguns
  • Reduced accuracy of carbines
  • Reduced damage modifier of mguns
  • Removed mediumbig shell size (85mm)
  • Reworked the accuracy during movement mechanics for all vehicles
  • Reworked the accuracy mechanics for tanks
  • Reworked the accuracy mechanics for small arms
  • Reworked the vision system
  • Reworked the unit path finding (credits to Ty2903)
  • Reworked explosion effect system
  • Fixed squad interface to display all squad members
  • Fixed SdKfz 251 accuracy setting for movement
  • Fixed Japanese tank mguns to have accuracy decrease when moving
  • Fixed vision settings of Churchill Mk. VII, AVRE and Croc
  • Fixed vision settings of Jagdpanzer IV
  • Fixed some vehicle vision bugs (credits to Ty2903)
  • Fixed some vehicle bugs (credits to Ty2903)
  • Fixed a bug with PPSH accuracy
  • Fixed vehicles getting stuck on tramways
  • Fixed vehicles getting stuck on coaster tanks
  • Fixed that AI was leaving Japanese ammo trucks when under fire
  • Fixed some erroneous reports in the gamelog
  • Fixed volume of Type99 LMG
  • Fixed a specular map issue of the QF 6
  • Fixed some building props
  • Fixed some mipmap levels for textures
  • Fixed mguns of black prince to be BESA
  • Fixed volumes of Mk2 Matilda
  • Multiplayer:
  • Added ranked games
  • Added steam leaderboards
  • Changed netcode to improve performance
  • Changed M4A4 FireFly class from heavy to medium
  • Changed mgun display in unit info menu
  • Increased chat message size
  • Increased MG42 timer from 30 sec to 60 sec
  • Increased price of ISU-152 from 1200 MP to 1400 MP
  • Increased price of T-34-76 late from 400 MP to 420 MP
  • Increased price of MK2 Daimler from 220 MP to 240 MP
  • Increased price of M24 from 360 MP to 380 MP
  • Reduced price of KV-85 from 760 MP to 750 MP
  • Reduced price of ZiS 30 from 360 MP to 350 MP
  • Reduced price of Su-76 from 360 MP to 350 MP
  • Reduced price of Su-85 from 560 MP to 550 MP
  • Reduced price of KV-1 from 560 MP to 550 MP
  • Reduced CP of M4A4 FireFly from 30 CP to 15 CP
  • Fixed small map issues
  • Fixed combat mode on 2v2 Canyon multi map
  • Fixed camera settings on 1v1 Winter Church, 1v1 Road, 2v2 Canyon
  • Fixed scores of Churchill Mk VII
  • Fixed scores of Comet
  • Fixed camera clipping on Canyon
  • Skirmish:
  • Changed fog of war to visually uncover by allies as well
  • Reduced AI accuracy on easy, normal,
  • Fixed small map issues
  • Fixed tank crew members flying out of tanks

New in Men of War: Assault Squad Patch 1.81.2 (Mar 12, 2011)

  • General:
  • Added new Panther 3d model
  • Added new Achilles 3d model
  • Added new M36 Jackson 3d model
  • Added new M4A3 Calliope 3d model
  • Added new Type 99 rifle 3d model
  • Added new Type 99 sniper rifle 3d model
  • Added new Type 99 light machine gun 3d model
  • Added Type 2 rifle
  • Added MP 3008 SMG
  • Added MP 28 30 rounds mag SMG
  • Added MP 28 50 rounds mag SMG
  • Added Type 2 SMG
  • Added the ability to plant cover to Japanese elite infantry
  • Changed shaders to be further optimized
  • Changed highlighting of selected units (credits to "L etranger")
  • Changed Home Guard weapon layout
  • Changed Japanese Stormtroopers weapon layout
  • Changed Kamikaze to have better stealth
  • Changed at-grenade of Russian assault SMG to RPG40
  • Changed auto-cannons to be separated from light AA guns
  • Changed medium AA guns to be separated from light AA guns
  • Changed Homeland Fury special unit to have 3 types of infantry
  • Changed U.S. Marines to carry M1 Garands instead of M1903
  • Increased smoke grenade duration from 60 sec to 90 sec
  • Increased smoke shell duration from 60 sec to 120 sec
  • Increased rate of fire of Grease Gun
  • Increased accuracy of Grease Gun
  • Increased volume of G43 and G43 scope
  • Increased range of binoculares from 150m to 180m
  • Increased range of flamethrower from 20m to 25m
  • Increased damage modifier of M12 Shotgun
  • Increased uncover range of hidden units slightly
  • Increased range of AA guns
  • Increased accuracy of Bazooka Jeep
  • Increased accuracy of 200mm rocket launcher
  • Increased accuracy of 300mm rocket launcher
  • Increased recharge time of M4A3 (105) from 18 sec to 20 sec
  • Increased damage power of 300mm rocket slightly
  • Reduced damage modifier of Thompson M1928 slightly
  • Reduced reloading time of M12 Shotgun from 5.0 sec to 4.0 sec
  • Reduced small arms damage modifier slightly
  • Reduced accuracy of M19 slightly
  • Reduced penetration power of Hetzer tank gun
  • Reduced reload time of Hetzer from 6.5 sec to 6.0 sec
  • Reduced information sharing range for vehicle AI from 80m to 50m
  • Reduced information sharing range for infantry AI from 80m to 35m
  • Reduced reaction time of AI from 0.5 sec to 0.25 sec
  • Reduced speed of IzuzuTX40 Mortar from 34kmh to 30kmh
  • Reduced speed of IzuzuTX40 AA from 34kmh to 30kmh
  • Removed repair kits from ammo trucks
  • Fixed missing shell ejection of cannons
  • Fixed missing sound of SdKfz 222
  • Fixed ammo start count of SdKfz 222
  • Fixed missing interface damage display of Black Prince
  • Fixed rear mgun limits of IS-2
  • Fixed faulty use of the MP41 by the German sapper team
  • Fixed 100mm AP shell to use AP mechanics
  • Fixed 100mm APCR shell to use APCR mechanics
  • Fixed 100mm HE shell to use correct 3d model
  • Fixed 100mm shell sizes
  • Fixed missing fuel barrels in Commonwealth ammo truck
  • Fixed missing texture of model trash
  • Fixed Japanese Home Guard icon
  • Fixed Japanese Fieldcap LOD
  • Fixed ammo start count of Iszuzu Mortar truck
  • Fixed M10Wolverine armour
  • Fixed missing APCR for Ke-Nu
  • Fixed limits of 150mm Type 96
  • Fixed a shader issue causing freezes on some GPUs when ultra shadows enabled
  • Fixed Wespe hit animation
  • Fixed Comet hit animation
  • Fixed M10Wolverine hit animation
  • Fixed Pak 38 damage animation
  • Fixed armor settings of M12 GMC
  • Fixed some vehicle textures
  • Fixed inventory ammo order of Ho-Ni I
  • Multiplayer
  • Added 1v1 Road multi map
  • Added 1v1 Snow Church multi map
  • Added 2v2 Canyon multi map
  • Changed attacker to see both lines of defences in frontlines when attack starts
  • Changed planes to be not usable in 3v3 Frag Town multi map
  • Increased ANZACs to 10 men
  • Increased Marines to 10 men
  • Increased Brandenburger to 8 men
  • Increased Guards Rifle to 8 men
  • Increased command points of SU-122 from 5 CP to 15 CP
  • Increased command points of ISU-152 fom 5 CP to 30 CP
  • Increased price of Japanese Stormtroopers from 350 MP to 355 MP
  • Reduced price of P4G from 420 MP to 400 MP
  • Reduced price of P4H from 650 MP to 600 MP
  • Reduced price of Crusader from 360 MP to 350 MP
  • Reduced price of Cromwell from 400 MP to 375 MP
  • Reduced price of M4A3 Sherman from 500 MP to 450 MP
  • Reduced price of M20 from 200 MP to 180 MP
  • Reduced price of Chi-Nu from 420 MP to 400 MP
  • Reduced price of T34-75 early from 360 MP to 350 MP
  • Reduced price of T34-75 late from 420 MP to 400 MP
  • Reduced price of Flak18 from 750 MP to 700 MP
  • Reduced price of Hetzer from 550 MP to 500 MP
  • Reduced price of IS-2 from 1600 MP to 1500 MP
  • Reduced price of IS-3 from 2200 MP to 2000 MP
  • Reduced price of SU-100 from 1300 MP to 1200 MP
  • Reduced price of Ho-Ni I from 400 MP to 350 MP
  • Fixed a small graphic issue with the flag slave icon in frontlines
  • Fixed Winter Hills bridge to no longer break fully causing height-map issues
  • Fixed small map issues
  • Fixed crew member count on Ke-Nu
  • Fixed missing edifices on 2v2 Heights multi map
  • Fixed combat mode of 4v4 Lakeland multi map
  • Skirmish:
  • Changed Maxim into Degtyarev mgun in Soviet missions
  • Changed unlocking of achievements so a higher difficulty will unlock a lower one
  • Changed infantry call-ins to clutter less and stay together when moving to ordered position
  • Changed map boarders to be more streamlined
  • Disabled night effects on [Soviet Union] Smolensk to improve performance
  • Reduced price of Flamer from 125 MP to 80 MP
  • Fixed some map elements on [Soviet Union] Smolensk
  • Fixed ammo type of PzKpfw 2 Luchs
  • Fixed T-34 in skirmish to have full fuel
  • Fixed AI not to shoot at unknown enemies (explosions etc.)
  • Fixed small map issues
  • Fixed some bad AI pathing on [Japan] Khalkhin Gol
  • Fixed wrong USA skirmish hint on mission start (English localization)
  • Fixed some localization issue in Japanese missions (English localization)