Men of War: Assault Squad Patch Changelog
What's new in Men of War: Assault Squad Patch 2.05.15
Jan 16, 2013- General:
- Added new 3d Model gun shell
- Added new 3d Model 20cm shell
- Added new 3d Model 30cm shell
- Added new 3d Model 203mm shell
- Added new 3d Model kamikaze body armor
- Added new 3d Model axe
- Added new 3d Model crow bar
- Added new 3d Model cord wood
- Added new 3d Model camoflage kit
- Changed flamers to be less vulnerable to fire
- Changed Russian tanks to have same burn engine specs like all other factions
- Increased SMG accuracy slightly
- Increased accuracy of quad .50 cal
- Increased health damage of SMGs slightly
- Increased health damage of pistols slightly
- Increased HE effeciency of 25pdr
- Increased HE effeciency of medium artillery slightly
- Reduced HMG sandbags resistance to HE
- Reduced accuracy of mguns slightly
- Reduced accuracy of small arms slightly behind cover
- Removed locking of firing distance from SMGs
- Removed locking of firing distance from tank guns
- Fixed Goliath inventory
- Fixed wrong avoidance settings
- Fixed some visuals of the German flame canister
- Fixed inventory size of 105mm shells
- Fixed a bug that AT-rifles were more accurate in prone than in cover
- Fixed environment wind settings
- Multiplayer:
- Changed timers of half-tracks to equal heavy machine guns
- Changed timer of Bazooka Willys from 4 to 5min
- Increased CP of KV-1 from 15 CP to 30 CP
- Increased price of M3 Half-track from 125 MP to 150 MP
- Increased price of IS-2 from 1500 MP to 1600 MP
- Increased price of KV-1 from 525 MP to 550 MP
- Increased price of KV-85 from 900 MP to 950 MP
- Increased price of Pak 40 from 400 MP to 420 MP
- Increased price of BM-8-24 from 5 SP to 6 SP
- Increased price of PAK 43 from 5 SP to 6 SP
- Reduced price of Greyhound from 280 MP to 260 MP
- Reduced price of Churchill AVRE from 7 SP to 6 SP
- Reduced CP of Archer from 15 CP to 10 CP
- Removed timers from heavy AA guns
New in Men of War: Assault Squad Patch 2.05.13 (Jun 26, 2012)
- General:
- Added Marder 3H
- Added PaK 43
- Added BM-8-24
- Added BS-3
- Added Cromwell MK. VI
- Added M4A4 "Tulip"
- Added Type 97 150mm mortar
- Added Ho-Ni III
- Added Browning M1919 A6
- Added new 3d model for infantry helmets/hats (50+)
- Added new 3d model T-34-76 early
- Added new 3d model T-34-76 late
- Added new 3d model T-34-57
- Added new 3d model T-34-85
- Added new 3d model Webley MKIV
- Added new 3d model Colt
- Added new 3d model Luger
- Added new 3d model Nambu
- Added new 3d model TT
- Added new 3d model P38
- Added new 3d model Signal gun
- Added new 3d model German knife
- Added new 3d model Allied knife
- Added new 3d model Japanese knife
- Added new 3d model Soviet knife
- Added new 3d model Calliope ammo
- Added new 3d model Land Mattress ammo
- Added new 3d model Katyusha ammo
- Added new 3d model Nebelwerfer 41 ammo
- Added new 3d model Nebelwerfer 42 ammo
- Added new 3d model Panzerwerfer ammo
- Added new 3d model Sturmtiger ammo
- Added new 3d model Binoculars
- Added new 3d model Mine Detector
- Added new 3d model Radio Station
- Added more indepth aiming system for infantry (accuracy decrease on movement)
- Changed infantry to use streamlined helmets (units can now be identified by their helmet/cap)
- Changed German officer to use Luger pistol
- Changed Russian officer to use TT pistol
- Changed some vehicle textures to create better matching style
- Increased inventory graphics size for easier management
- Increased ammo belt of M1919 Browning from 200 rounds to 250 rounds
- Increased recharge time of Nebelwerfer 41 from 75 sec to 90 sec
- Increased range of medium artillery from 220m to 225m
- Increased range of heavy rocket artillery from 180m to 200m
- Increased rifle range from 60m to 70m
- Increased smg range from 45m to 50m
- Increased pistol range from 35m to 40m
- Increased armor of KV-85
- Increased inventory size of RPGs from 5 to 6 slots
- Increased inventory size of Browning 50cal from 5 to 6 slots
- Increased fire angles of mortars
- Increased armor of planes
- Increased top turret armor of Black Prince
- Reduced re-charge time of medium howitzers from 70 sec to 60 sec
- Removed Mgun ammo from M8 Scott
- Fixed sound of Ho-Ni I
- Fixed sound of Ho-Ni II
- Fixed sound of Ho-Ro
- Fixed Ho-Ni II being movable during barrage
- Fixed Ho-Ro being movable during barrage
- Fixed 105mm Type 91 being movable during barrage
- Fixed 150mm Type 96 being movable during barrage
- Fixed 203mm B-4M being movable during barrage
- Fixed flametank to be carried correctly
- Fixed Dodge WC-55 ammo display
- Multiplayer:
- Added new special unit "Panzerfaust Squad"
- Added new special unit "Marder 3H"
- Added new special unit "PaK 43"
- Added new special unit "Stormtrooper"
- Added new special unit "BS-3"
- Added new special unit "BM-8-24"
- Added new special unit "Machine Gun Squad"
- Added new special unit "Engineers"
- Added new special unit "Devil's Brigade"
- Added new special unit "Black Watch"
- Added new special unit "Cromwell MK. VI"
- Added new special unit "M4A4 Tulip"
- Added new special unit "Flametank SS-D"
- Added new special unit "Ho-Ni III"
- Added new special unit "Type 97 mortar"
- Increased CP of fortifications from 0 to 5 (Heavy MG, At-guns etc.)
- Increased price of KV-85 from 750 MP to 850 MP
- Increased Banzai! infantry from 14 to 16 men
- Increased price of KV-85 from 750 MP to 850 MP
- Increased price of KV-1 from 500 MP to 525 MP
- Reduced price of M10 Wolverine from 600 MP to 550 MP
- Reduced price of M4A3E8 from 825 MP to 800 MP
- Reduced price of M4A3 from 450 MP to 440 MP
- Reduced price of M4A4 from 450 MP to 440 MP
- Reduced price of Comet from 825 MP to 800 MP
- Reduced price of M4A4 Firefly from 875 MP to 850 MP
- Reduced price of Cromwell MK VII from 360 MP to 350 MP
- Reduced price of Ho-Ri 2 from 1850 MP to 1600 MP
- Reduced Banzai! CP
- Reduced CP of heavy rocket artillery from 15 to 5 (except Calliope)
- Reduced CP of light tank destroyers from 15 to 10
- Removed timers from mortars
- Skirmish:
- Changed Japanese AA gun in Introduction to be usable
- Fixed inventory issues
- Fixed some unrevivable units
- Fixed some missing crew members
- Fixed wrong at-gun icon on [Soviet Union] Debrecen
- Fixed some map issues
New in Men of War: Assault Squad Patch 2.00.11 (Feb 1, 2012)
- General:
- Added SKS 45
- Added MG 37(t)
- Added Type4 rocket launcher ammo
- Added M18 recoilless ammo
- Added Tank Flame Canister
- Added new 3d Model Hedgehogs
- Added new 3d Model Hedgehogs kit
- Added new 3d Model Barbed Wire
- Added new 3d Model Barbed Wire kit
- Added new 3d Model Pistol ammo
- Added new 3d Model Mgun ammo
- Added new 3d Model Rifle ammo
- Added new 3d Model Heavy Mgun ammo
- Added new 3d Model PTR ammo
- Added new 3d Model Winchester ammo
- Added new 3d Model Zenite ammo
- Added new 3d Model Bazooka ammo
- Added new 3d Model Panzerschreck ammo
- Added new 3d Model PIAT ammo
- Added new 3d Model mortar ammo
- Added new 3d Model Nagan
- Added new 3d Model Nagan Silencer
- Added new 3d Model Welrod
- Added new 3d Model Fuel Barrel
- Added new 3d Model Matches
- Added new enumerator graphics
- Changed mgun rate of fire system to be more historical accurate and easier to set up
- Changed smg rate of fire system to be more historical accurate and easier to set up
- Changed red guards anti-tank members to carry SKS rifle
- Changed heavy ammo drop to include bandages and sandbags
- Changed UK Miners to carry Sten MK3 instead of Grease guns
- Changed penetration system so turret hits no longer cause vehicle explosions
- Changed penetration system so hidden weak spots are no longer cause of explosions
- Changed penetration system so that explosion depend on the destruction of the vehicles chassis
- Changed barbed wires and hedgehog kits to have unlimited usage
- Changed engineer trucks inventory to fit new inventory specs
- Changed trucks to only emit passengers not the driver when being on fire
- Changed barbed wire to be queue-able
- Changed Combat Engineers AT to carry hedgehog kit
- Changed Combat Engineers AP to carry barbed wire kit
- Changed Mine Disposal Experts to carry 2 dynamite
- Increased range of pistols from 30m to 35m
- Increased HE effect of AT-riflegrenade
- Increased fire speed of SVT 40
- Increased fire speed of Johnson rifle
- Increased fire animation of pistols
- Increased amount of APCRs of Black Prince from 5 to 10
- Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm
- Increased rate of fire of DS-39 from 650 rpm to 800 rpm
- Increased rate of fire of MG 34 from 650 rpm to 800 rpm
- Increased rate of fire of BESA from 600 rpm to 800 rpm
- Increased rate of fire of BAR from 500 rpm to 650 rpm
- Increased rate of fire of DShK from 450 rpm to 600 rpm
- Increased rate of fire of Bren from 500 rpm to 520 rpm
- Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm
- Increased rate of fire of pistols from 300 rpm to 350
- Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm
- Increased reload time of 4x .50cal Browning from 13 sec to 20 sec
- Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec
- Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec
- Increased reload time of DShK from 3.5 sec to 5.0 sec
- Increased reload time of Vickers K from 4.0 sec to 5.0 sec
- Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec
- Increased reload time of BAR from 2.0 sec to 2.5 sec
- Increased reload time of Bren from 2.0 sec to 2.5 sec
- Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec
- Increased penetration power of Ho-Ri I and Ho-Ri II
- Increased accuracy of Chi-Ha 120
- Increased build time of hedgehogs from 15 sec to 30 sec
- Increased build time of barbed wire from 10 sec to 20 sec
- Increased reload time of Sherman 105 from 20 sec to 25 sec
- Increased reload time of Stuh42 from 20 sec to 25 sec
- Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm
- Reduced reload time of Vickers mgun from 6 sec to 4.5 sec
- Reduced explosion power of vehicles
- Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince
- Reduced burn time of buildings
- Reduced range of Stuh42 from 160m to 150m
- Reduced range of Chi-Ha 120 from 180m to 160m
- Reduced accuracy of level 1 experience soldiers with machine guns
- Reduced range of AP grenades from 21.5m to 18.5m
- Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing
- Removed the fake ability to explode a Sturmtiger when shooting at its barrel
- Removed sandbag kits from Charge! infantry
- Removed the ability to interchange hollow charge projectiles between different weapons
- Fixed ISU-122 gun barrel visuals
- Fixed IS-2 turret volumes
- Fixed IS-2 winter textures
- Fixed mguns of IS-2
- Fixed mguns of BA11
- Fixed wrong grenades of Devil's Brigade
- Fixed turret armor of M8 Greyhound
- Fixed shield armor of SdKfz 251/1
- Fixed gun mantlet armor of Nashorn
- Fixed gun mantlet armor of Archer
- Fixed a buggy code in the armored car props
- Fixed portrait of Charge! infantry
- Fixed ability to take mgun from BA64
- Fixed ability to take mgun from SdKfz223
- Fixed ability to take mgun from Stug3 G
- Fixed ability to take mgun from Hetzer
- Fixed ability to take mgun from M20
- Fixed smoke grenades
- Fixed many vehicle enumerator issues
- Fixed Oerlikon fire effect
- Fixed sound of SdKfz 232
- Fixed Sturmtiger armor penetration
- Fixed flamethrower max capacity
- Multiplayer:
- Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)
- Added test mode mod (usage at your own risk)
- Increased CP of heavier LMGs from 3.5 CP to 5 CP
- Increased CP of lighter LMGs from 3.0 to 4 CP
- Increased capping power of Tankmen from 0.0 to 0.25
- Increased capping power of Miners from 0.5 to 1.0
- Increased capping power of Sappers from 0.5 to 1.0
- Increased capping power of Radio Op from 0.5 to 1.0
- Increased capping power of Squad leaders from 1.0 to 1.5
- Increased capping power of Snipers from 0.5 to 2.0
- Increased capping power of Scouts from 0.5 to 2.0
- Increased capping power of Officer from 5.0 to 10.0
- Increased recall-in timer of all single mgunners to 2min
- Increased price of US mgunner from 35 MP to 40 MP
- Increased price of US Regular Infantry from 155 MP to 160 MP
- Increased price of Soviet Heavy MG from 90 MP to 110 MP
- Increased price of Pak40 from 385 MP to 400 MP
- Increased price of Tiger I from 1100 MP to 1200 MP
- Increased price of Vickers AA from 750 MP to 800 MP
- Reduced capping power of Conscript infantry from 1.0 to 0.5
- Reduced capping power of Elite infantry from 4.0 to 3.0
- Reduced price of Su-122 from 1000 MP to 900 MP
- Reduced price of Panther from 1350 MP to 1250 MP
- Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP
- Reduced price of SdKfz 223 from 200 MP to 180 MP
- Reduced price of Type 1 Heavy MG from 100 MP to 90 MP
- Reduced price of M16 from 250 MP to 225 MP
- Reduced price of Chi-Ri from 1500 MP to 1400 MP
- Reduced price of Chi-To from 950 MP to 900 MP
- Reduced price of Ho-I from 360 MP to 350 MP
- Reduced price of Isuzu AA truck from 250 MP to 240 MP
- Reduced special points price of Naval tanks from 6 to 4
- Reduced CP of Scouts from 8 CP to 5 CP
- Reduced CP of Banzai! special unit
- Reduced Naval tanks call-in to 1 tank
- Fixed crew on Isuzu Mortar truck
- Fixed crew on Isuzu AA truck
- Fixed small map issues
- Skirmish:
- Changed vehicle emit code to equal multiplayer
- Reduced difficulty of the last section of the introduction mission
- Fixed skirmishes to use correct IS-2 model
- Fixed bren carrier crew on [UK] Scheldt
- Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria
- Fixed small map issues
New in Men of War: Assault Squad Patch 1.98.8 (Dec 20, 2011)
- General:
- Added IS-2 new 3d model
- Added Cromwell MKVIII new 3d model
- Added T-60 new texture
- Added passenger seats to ISU122/152
- Added ability of all small arms to penetrate armor
- Added additional camera control functions
- Increased arc of grazing howitzers
- Increased arc of light howitzers
- Increased arc of StuH 42
- Increased HE strength of Type99 at-rifle grenade
- Increased stamina of scouts
- Reduced speed of Vickers AA
- Reduced speed of FlaK 37
- Reduced turret speed of M4A3 Calliope
- Fixed that in some occasions the repair marker would not disappear
- Fixed volumes of mines to be larger
- Multiplayer:
- Added the ability to launch with teammates but no enemies (unranked only)
- Changed rank score to start with 0 instead of 500
- Changed resource distribution curve to increase mid-game duration
- Changed resource distribution to be no longer bound to game time
- Changed Assault Troops special unit to carry new shock troopers on T-34/85
- Changed middle flag buildings in 1v1 Winter Church
- Increased resource distribution length from 22.5min to 25min
- Optimized multiplayer map data
- Reduced price of Cromwell MKVIII from 375 MP to 360 MP
- Reduced "Sturmtrupp" price from 5 to 4
- Removed Panzergrenadiers from "Sturmtrupp"
- Fixed D1 giving no points
- Fixed some Day of Victory flag sizes
- Fixed small map issues
- Skirmish:
- Added files to support new skirmish DLC
- Added files to support new Bonus mission
- Optimized skirmish map data
- Fixed small map issues
New in Men of War: Assault Squad Patch 1.96.6 (Jul 23, 2011)
- General:
- Added new Boys At-rifle 3d model
- Added new PTRD At-rifle 3d model
- Added new PTRS At-rifle 3d model
- Added new Type 97 At-rifle 3d model
- Added new PzB39 At-rifle 3d model
- Added new M3A Grease Gun 3d model
- Added new Type 1 HMG 3d model
- Added new Type 4 (Bazooka) 3d model
- Added new Type 100 SMG 3d model
- Added new De Lisle 3d model
- Added new DS 39 3d model
- Added new Repair kit 3d model
- Added new Fuel can 3d model
- Added firing arc limitations to heavy machine guns
- Changed bloom shader
- Changed color balance of the game
- Increased human inform range from 35m to 40m
- Increased range of StuH from 150m to 160m
- Reduced HE resistance of round sandbags
- Removed Specnaz/Commando flare gun ammo
- Fixed water shader issues on some older GPUs
- Multiplayer:
- Changed start timer of HMGs to 1:00 min
- Changed start timer of AA guns to 1:00 min
- Changed start timer of mortars to 1:00 min
- Changed re-call timer of HMGs to 2:00 min
- Changed re-call timer of AA guns to 2:00 min
- Changed re-call timer of mortarts to 2:00 min
- Fixed pathing issues on Plateau 2v2
- Fixed small map issues
- Skirmish:
- Added 2 script protections against player AI not responding to enemies
- Fixed wrong AA icon in Soviet Union skirmishes
- Fixed bridges on [Soviet Union] Manchuria
- Fixed achievements on [UK] Bridge
- Fixed Maxson staying at spawn, not moving
- Fixed Commonwealth heroes who didn't switch to player control
- Fixed some script bugs
- Fixed small map issues
New in Men of War: Assault Squad Patch 1.95.5 (Jul 2, 2011)
- Added new Mauser98K 3d model
- Added new Mauser98K Sniper 3d model
- Added new Mosin 3d model
- Added new Mosin Sniper 3d model
- Added new M1903 3d model
- Added new M1903 Sniper 3d model
- Added new M1 Garand 3d model
- Added new M1 Carbine 3d model
- Added new DT-29 3d model
- Added new DP-27 3d model
- Added new SVT-40 3d model
- Added new MP 40 3d model
- Added new MP 44 3d model
- Added new BAR 3d model
- Added new BESA 3d model
- Added new BREN 3d model
- Added new DShK 3d model
- Added new Thompson 3d model
- Added new FG 42 3d model
- Added new MG 34 3d model
- Added new PPSH 3d model
- Added new PPS 3d model
- Added 203mm ammo to Soviet ammo truck
- Added new rifle sounds
- Changed radio operator to call in 5 artillery strikes at once
- Changed equipment of Royal Engineers
- Changed some infantry skins
- Changed Jagdpanzer IV texture to be higher resoluted
- Increased accuracy of DShK
- Increased health damage of AT-rifles slightly
- Removed sandbags from light AA guns
- Fixed sandbags crash
- Fixed small localization bugs
- Fixed wrong inventory machine gun of Sherman Jumbo
- Multiplayer
- Added "Day of Victory" gamemode to MP DLC maps
- Added "Day of Victory" to ranked games
- Fixed refund in No tanks
- Fixed refund in Sniper Duel
- Fixed chicken on forest
- Fixed small map issues
- Fixed a crash caused by stability protection of Men of War
- Skirmish
- Added files to support first skirmish DLC
- Added files to support summer sale
- Changed QF2 pounder to Oerlikon
- Changed 61-K to KPVT
- Reworked AI pathing on call-ins
- Fixed small map issues
New in Men of War: Assault Squad Patch 1.85.3 (Apr 26, 2011)
- General:
- Added M4A4 Sherman
- Added M4A4 Firefly
- Added StuG III G
- Added StuH 42
- Added new explosion effect for 105mm shells
- Changed Stosstrupp special ability to Sturmtrupp
- Changed Vsync to be enabled by standard (reduces camera stuttering)
- Changed shadow settings to normal by standard (reduces issues some GPUs have)
- Changed Ho-Ri I and II to have maximum gun range
- Changed Sten V silencer to have have less uncover effect when firing
- Changed Nagan PB to have less uncover effect when firing
- Changed knives to have no uncover effect when being thrown
- Changed sound system of vehicles to not loop exhaust sound (credits to Phazon)
- Changed Goliath to be more stealthy when moving
- Changed all tanks to have full fuel load on start
- Changed sound to be played in fog of war
- Changed accuracy curve of Sturmtiger to be linear
- Changed all weapons to have more accurately simulated accuracy according to aim circle
- Changed inventory of Scouts
- Changed visuals of mguns in interface
- Changed fuel can of tanks to carry additional fuel
- Changed tank mguns to be displayed in inventory only when they are AA-mgun
- Increased AI priority to target tanks
- Increased minimap icon sizes
- Increased animation speed for switching some small arms by infantry
- Increased animation speed of jumping over fences
- Increased animation speed of tossing grenades
- Increased animation speed of healing/finish healing so running away works better
- Increased animation speed of getting to cover when a grenade lands nearby
- Increased animation speed of hand to hand combat
- Increased accuracy of Churchill AVRE
- Increased accuracy of Ho-Ri I and II
- Increased accuracy of Super Pershing
- Increased shell damage of shells sizes 37mm to 85mm
- Increased penetration power of Ho-Ri I and Ho-Ri II gun
- Increased knife throw speed
- Increased at-rifles accuracy
- Increased barrel fuel load from 200 to 500 liters
- Increased repair time of medium tanks
- Increased small arms weapon switch speed
- Increased reload time of Churchill AVRE from 75 sec to 60 sec
- Increased damage modifier of StG44 slightly
- Increased the range of flame tanks from 30m to 35m
- Reduced recharge time of IS-2 and IS-3 from 15 sec to 12 sec
- Reduced high explosive resistance of sandbags
- Reduced mgun rotation speed of Hetzer slightly
- Reduced specular of Panther slightly
- Reduced accuracy of mguns
- Reduced accuracy of carbines
- Reduced damage modifier of mguns
- Removed mediumbig shell size (85mm)
- Reworked the accuracy during movement mechanics for all vehicles
- Reworked the accuracy mechanics for tanks
- Reworked the accuracy mechanics for small arms
- Reworked the vision system
- Reworked the unit path finding (credits to Ty2903)
- Reworked explosion effect system
- Fixed squad interface to display all squad members
- Fixed SdKfz 251 accuracy setting for movement
- Fixed Japanese tank mguns to have accuracy decrease when moving
- Fixed vision settings of Churchill Mk. VII, AVRE and Croc
- Fixed vision settings of Jagdpanzer IV
- Fixed some vehicle vision bugs (credits to Ty2903)
- Fixed some vehicle bugs (credits to Ty2903)
- Fixed a bug with PPSH accuracy
- Fixed vehicles getting stuck on tramways
- Fixed vehicles getting stuck on coaster tanks
- Fixed that AI was leaving Japanese ammo trucks when under fire
- Fixed some erroneous reports in the gamelog
- Fixed volume of Type99 LMG
- Fixed a specular map issue of the QF 6
- Fixed some building props
- Fixed some mipmap levels for textures
- Fixed mguns of black prince to be BESA
- Fixed volumes of Mk2 Matilda
- Multiplayer:
- Added ranked games
- Added steam leaderboards
- Changed netcode to improve performance
- Changed M4A4 FireFly class from heavy to medium
- Changed mgun display in unit info menu
- Increased chat message size
- Increased MG42 timer from 30 sec to 60 sec
- Increased price of ISU-152 from 1200 MP to 1400 MP
- Increased price of T-34-76 late from 400 MP to 420 MP
- Increased price of MK2 Daimler from 220 MP to 240 MP
- Increased price of M24 from 360 MP to 380 MP
- Reduced price of KV-85 from 760 MP to 750 MP
- Reduced price of ZiS 30 from 360 MP to 350 MP
- Reduced price of Su-76 from 360 MP to 350 MP
- Reduced price of Su-85 from 560 MP to 550 MP
- Reduced price of KV-1 from 560 MP to 550 MP
- Reduced CP of M4A4 FireFly from 30 CP to 15 CP
- Fixed small map issues
- Fixed combat mode on 2v2 Canyon multi map
- Fixed camera settings on 1v1 Winter Church, 1v1 Road, 2v2 Canyon
- Fixed scores of Churchill Mk VII
- Fixed scores of Comet
- Fixed camera clipping on Canyon
- Skirmish:
- Changed fog of war to visually uncover by allies as well
- Reduced AI accuracy on easy, normal,
- Fixed small map issues
- Fixed tank crew members flying out of tanks
New in Men of War: Assault Squad Patch 1.81.2 (Mar 12, 2011)
- General:
- Added new Panther 3d model
- Added new Achilles 3d model
- Added new M36 Jackson 3d model
- Added new M4A3 Calliope 3d model
- Added new Type 99 rifle 3d model
- Added new Type 99 sniper rifle 3d model
- Added new Type 99 light machine gun 3d model
- Added Type 2 rifle
- Added MP 3008 SMG
- Added MP 28 30 rounds mag SMG
- Added MP 28 50 rounds mag SMG
- Added Type 2 SMG
- Added the ability to plant cover to Japanese elite infantry
- Changed shaders to be further optimized
- Changed highlighting of selected units (credits to "L etranger")
- Changed Home Guard weapon layout
- Changed Japanese Stormtroopers weapon layout
- Changed Kamikaze to have better stealth
- Changed at-grenade of Russian assault SMG to RPG40
- Changed auto-cannons to be separated from light AA guns
- Changed medium AA guns to be separated from light AA guns
- Changed Homeland Fury special unit to have 3 types of infantry
- Changed U.S. Marines to carry M1 Garands instead of M1903
- Increased smoke grenade duration from 60 sec to 90 sec
- Increased smoke shell duration from 60 sec to 120 sec
- Increased rate of fire of Grease Gun
- Increased accuracy of Grease Gun
- Increased volume of G43 and G43 scope
- Increased range of binoculares from 150m to 180m
- Increased range of flamethrower from 20m to 25m
- Increased damage modifier of M12 Shotgun
- Increased uncover range of hidden units slightly
- Increased range of AA guns
- Increased accuracy of Bazooka Jeep
- Increased accuracy of 200mm rocket launcher
- Increased accuracy of 300mm rocket launcher
- Increased recharge time of M4A3 (105) from 18 sec to 20 sec
- Increased damage power of 300mm rocket slightly
- Reduced damage modifier of Thompson M1928 slightly
- Reduced reloading time of M12 Shotgun from 5.0 sec to 4.0 sec
- Reduced small arms damage modifier slightly
- Reduced accuracy of M19 slightly
- Reduced penetration power of Hetzer tank gun
- Reduced reload time of Hetzer from 6.5 sec to 6.0 sec
- Reduced information sharing range for vehicle AI from 80m to 50m
- Reduced information sharing range for infantry AI from 80m to 35m
- Reduced reaction time of AI from 0.5 sec to 0.25 sec
- Reduced speed of IzuzuTX40 Mortar from 34kmh to 30kmh
- Reduced speed of IzuzuTX40 AA from 34kmh to 30kmh
- Removed repair kits from ammo trucks
- Fixed missing shell ejection of cannons
- Fixed missing sound of SdKfz 222
- Fixed ammo start count of SdKfz 222
- Fixed missing interface damage display of Black Prince
- Fixed rear mgun limits of IS-2
- Fixed faulty use of the MP41 by the German sapper team
- Fixed 100mm AP shell to use AP mechanics
- Fixed 100mm APCR shell to use APCR mechanics
- Fixed 100mm HE shell to use correct 3d model
- Fixed 100mm shell sizes
- Fixed missing fuel barrels in Commonwealth ammo truck
- Fixed missing texture of model trash
- Fixed Japanese Home Guard icon
- Fixed Japanese Fieldcap LOD
- Fixed ammo start count of Iszuzu Mortar truck
- Fixed M10Wolverine armour
- Fixed missing APCR for Ke-Nu
- Fixed limits of 150mm Type 96
- Fixed a shader issue causing freezes on some GPUs when ultra shadows enabled
- Fixed Wespe hit animation
- Fixed Comet hit animation
- Fixed M10Wolverine hit animation
- Fixed Pak 38 damage animation
- Fixed armor settings of M12 GMC
- Fixed some vehicle textures
- Fixed inventory ammo order of Ho-Ni I
- Multiplayer
- Added 1v1 Road multi map
- Added 1v1 Snow Church multi map
- Added 2v2 Canyon multi map
- Changed attacker to see both lines of defences in frontlines when attack starts
- Changed planes to be not usable in 3v3 Frag Town multi map
- Increased ANZACs to 10 men
- Increased Marines to 10 men
- Increased Brandenburger to 8 men
- Increased Guards Rifle to 8 men
- Increased command points of SU-122 from 5 CP to 15 CP
- Increased command points of ISU-152 fom 5 CP to 30 CP
- Increased price of Japanese Stormtroopers from 350 MP to 355 MP
- Reduced price of P4G from 420 MP to 400 MP
- Reduced price of P4H from 650 MP to 600 MP
- Reduced price of Crusader from 360 MP to 350 MP
- Reduced price of Cromwell from 400 MP to 375 MP
- Reduced price of M4A3 Sherman from 500 MP to 450 MP
- Reduced price of M20 from 200 MP to 180 MP
- Reduced price of Chi-Nu from 420 MP to 400 MP
- Reduced price of T34-75 early from 360 MP to 350 MP
- Reduced price of T34-75 late from 420 MP to 400 MP
- Reduced price of Flak18 from 750 MP to 700 MP
- Reduced price of Hetzer from 550 MP to 500 MP
- Reduced price of IS-2 from 1600 MP to 1500 MP
- Reduced price of IS-3 from 2200 MP to 2000 MP
- Reduced price of SU-100 from 1300 MP to 1200 MP
- Reduced price of Ho-Ni I from 400 MP to 350 MP
- Fixed a small graphic issue with the flag slave icon in frontlines
- Fixed Winter Hills bridge to no longer break fully causing height-map issues
- Fixed small map issues
- Fixed crew member count on Ke-Nu
- Fixed missing edifices on 2v2 Heights multi map
- Fixed combat mode of 4v4 Lakeland multi map
- Skirmish:
- Changed Maxim into Degtyarev mgun in Soviet missions
- Changed unlocking of achievements so a higher difficulty will unlock a lower one
- Changed infantry call-ins to clutter less and stay together when moving to ordered position
- Changed map boarders to be more streamlined
- Disabled night effects on [Soviet Union] Smolensk to improve performance
- Reduced price of Flamer from 125 MP to 80 MP
- Fixed some map elements on [Soviet Union] Smolensk
- Fixed ammo type of PzKpfw 2 Luchs
- Fixed T-34 in skirmish to have full fuel
- Fixed AI not to shoot at unknown enemies (explosions etc.)
- Fixed small map issues
- Fixed some bad AI pathing on [Japan] Khalkhin Gol
- Fixed wrong USA skirmish hint on mission start (English localization)
- Fixed some localization issue in Japanese missions (English localization)