MegaGlest Changelog

What's new in MegaGlest 3.13.0

Mar 9, 2017
  • important sounds like "attack alarm" are always played
  • display build/morph/upgrade time
  • new AI tag for units(buildings) which allows fake size for buildings while placing them
  • much better error handling and messages especially for modders and xml-related problems
  • fix unwanted double event for some keys ( like alt+enter )
  • map filter option for game setup on headless server
  • option to select/command multiple buildings of same type ( uniform-selection )
  • major cross platform OOS fix which especially showed up quite often when playing without fog of war
  • you must proof basic game knowledge before you can play online by winning a special scenario
  • less visible parts of black squares while rendering cliffs
  • possibility to let units spawn units on death
  • improved AI behavior per faction ( mostly magic )

New in MegaGlest 3.12.0 (Jan 25, 2016)

  • MegaGlest uses SDL2 now
  • glowing meshes. ( models can glow like particles do )
  • console message for finished upgrades
  • new parameter to set servers' titles
  • 5 new maps
  • improved network performance
  • better stability in the lobby

New in MegaGlest 3.11.1 (Mar 20, 2015)

  • no more false clicks when commanding via mini map
  • map editor has a more useful and powerful map height randomizer
  • map editor saves all maps with .mgm ending by default.
  • fixed map editor ( several linux distributions had trouble )
  • for missing tilesets and techs optional download from mod center instead of server. (bugfix)
  • healthbar default set to "if needed"
  • nicer tilesets as defaults
  • improved camera startposition on game start ( main building in center ).
  • attackBoosts: Ep + Hp regeneration is shown in description
  • MegaGlest can be build easier on MacOS ( sadly noone was willing to test )

New in MegaGlest 3.11.0 (Jan 23, 2015)

  • health bars with a lot of options
  • multi shot / multi-projectiles with different timings,sounds and particle systems
  • several camera shake effects
  • new tileset "pine rock"
  • some new maps
  • improve switching settings when connected to a headless server
  • support for team unit sharing
  • team resource sharing
  • tags feature
  • Attack boosts fixed in many ways
  • Attack boosts and upgrades now support upgrading attack speed
  • timed particles and mesh bound particles really work now.
  • unit height independent particle positioning ( flat-particle-positions )
  • CPU players multiplier are displayed in debug view
  • You can have non commandable units
  • Units spawned by an attack skill can get an attack command
  • Unit and Splash particles can be speeded up ( accelerated )
  • Looting #17
  • HP and EP starting values
  • can be given https://docs.megaglest.org/XML/Unit#target-height
  • +several bugfixes

New in MegaGlest 3.7.1 (Nov 24, 2012)

  • bugfixes reported in the bugs forum since 3.7.0

New in MegaGlest 3.6.0.2 (Dec 21, 2011)

  • some bugfixes reported in the bugs forum from 3.6.0
  • changes required to be included into the next Debian distribution
  • g3d plugin for blender 2.61 included in the blender folder
  • added new ways to select unit for some players with opengl drivers that don't work with selection buffer: EnableColorPicking=true

New in MegaGlest 3.5.2.2 (May 31, 2011)

  • MegaGlest 3.5.2 offers the following new features (compared to the
  • previous 3.5.1 release):
  • Map editor now supports diagonal flipping
  • Windows users now have a shortcut to the mod folder in their
  • MegaGlest programs Menu.
  • Bug fixes include:
  • Fix corrupted g3d viewer screenshots, and automatic screenshot mode
  • does not steal focus for Linux users
  • Proper network disconnect detection when connection drops in an
  • abnormal way
  • Avoid crash when user has no soundcard installed
  • Better video handling for buggy opengl drivers that don't properly
  • handle non power of two textures
  • Better support for non ASCII file paths (like Japanese, etc) for
  • international users and Unicode enabled parts of the code