What's new in MegaGlest 3.13.0
Mar 9, 2017
- important sounds like "attack alarm" are always played
- display build/morph/upgrade time
- new AI tag for units(buildings) which allows fake size for buildings while placing them
- much better error handling and messages especially for modders and xml-related problems
- fix unwanted double event for some keys ( like alt+enter )
- map filter option for game setup on headless server
- option to select/command multiple buildings of same type ( uniform-selection )
- major cross platform OOS fix which especially showed up quite often when playing without fog of war
- you must proof basic game knowledge before you can play online by winning a special scenario
- less visible parts of black squares while rendering cliffs
- possibility to let units spawn units on death
- improved AI behavior per faction ( mostly magic )
New in MegaGlest 3.12.0 (Jan 25, 2016)
- MegaGlest uses SDL2 now
- glowing meshes. ( models can glow like particles do )
- console message for finished upgrades
- new parameter to set servers' titles
- 5 new maps
- improved network performance
- better stability in the lobby
New in MegaGlest 3.11.1 (Mar 20, 2015)
- no more false clicks when commanding via mini map
- map editor has a more useful and powerful map height randomizer
- map editor saves all maps with .mgm ending by default.
- fixed map editor ( several linux distributions had trouble )
- for missing tilesets and techs optional download from mod center instead of server. (bugfix)
- healthbar default set to "if needed"
- nicer tilesets as defaults
- improved camera startposition on game start ( main building in center ).
- attackBoosts: Ep + Hp regeneration is shown in description
- MegaGlest can be build easier on MacOS ( sadly noone was willing to test )
New in MegaGlest 3.11.0 (Jan 23, 2015)
- health bars with a lot of options
- multi shot / multi-projectiles with different timings,sounds and particle systems
- several camera shake effects
- new tileset "pine rock"
- some new maps
- improve switching settings when connected to a headless server
- support for team unit sharing
- team resource sharing
- tags feature
- Attack boosts fixed in many ways
- Attack boosts and upgrades now support upgrading attack speed
- timed particles and mesh bound particles really work now.
- unit height independent particle positioning ( flat-particle-positions )
- CPU players multiplier are displayed in debug view
- You can have non commandable units
- Units spawned by an attack skill can get an attack command
- Unit and Splash particles can be speeded up ( accelerated )
- Looting #17
- HP and EP starting values
- can be given https://docs.megaglest.org/XML/Unit#target-height
- +several bugfixes
New in MegaGlest 3.7.1 (Nov 24, 2012)
- bugfixes reported in the bugs forum since 3.7.0
New in MegaGlest 3.6.0.2 (Dec 21, 2011)
- some bugfixes reported in the bugs forum from 3.6.0
- changes required to be included into the next Debian distribution
- g3d plugin for blender 2.61 included in the blender folder
- added new ways to select unit for some players with opengl drivers that don't work with selection buffer: EnableColorPicking=true
New in MegaGlest 3.5.2.2 (May 31, 2011)
- MegaGlest 3.5.2 offers the following new features (compared to the
- previous 3.5.1 release):
- Map editor now supports diagonal flipping
- Windows users now have a shortcut to the mod folder in their
- MegaGlest programs Menu.
- Bug fixes include:
- Fix corrupted g3d viewer screenshots, and automatic screenshot mode
- does not steal focus for Linux users
- Proper network disconnect detection when connection drops in an
- abnormal way
- Avoid crash when user has no soundcard installed
- Better video handling for buggy opengl drivers that don't properly
- handle non power of two textures
- Better support for non ASCII file paths (like Japanese, etc) for
- international users and Unicode enabled parts of the code