New in Mari0 1.4 (Mar 9, 2012)
- Added checkpoints affecting the Y coordinate of spawn too
- Fixed spikeys gaining momentum
- Fixed space key for input boxes
- Changed hammers to only kill after portaled
- Fixed 5-1
- Fixed lakitos shot
- Changed shorter http timeout
- Fixed slow scrolling on pushing against wall
- Fixed fireball shoot hat offset
- Fixed koopas sometimes not destroying blocks
- Fixed enemies right next to koopashells not dying if you shoot the shell
- Fixed FSAA making shit slow
- Fixed Red koopas going all roadrunner
- Fixed box dispensers not blocking portals
- Fixed spikeys not killing lakitus
- Fixed koopas from getting into blocks.
- Fixed red koopas not turning around after being portaled.
- Fixed laserdetectors continuously outputting
- Added gel entities for placing in editor
- Added LÃ?VE version check so people with 0.7.2 shut up
- Added notice about shaders being unsupported if they are
- Fixed cubes sometimes being fizzled when portaling
- Fixed bad keys crashing the game on startup
- Fixed fireballs bouncing off springs
- Fixed starman time
- Raised max bulletbills to 5
- Fixed shot koopa graphic
- Fixed portal 2-1
- Added mouselock on F12
- Added creation of "mappacks" folder on launch now