Mari0 Changelog

What's new in Mari0 1.6

Apr 2, 2012
  • Fixed single core lag problem from 1.5
  • Added sha1 check for complete mappack download
  • Added 3 retry system
  • Added error on error
  • Just added the DLC to the download because why not
  • Fixed game not starting with corrupt options.txt
  • settings.txt is now a required file for folders to be displayed as mappacks
  • Fixed underwater platforms dragging enemies

New in Mari0 1.4 (Mar 9, 2012)

  • Added checkpoints affecting the Y coordinate of spawn too
  • Fixed spikeys gaining momentum
  • Fixed space key for input boxes
  • Changed hammers to only kill after portaled
  • Fixed 5-1
  • Fixed lakitos shot
  • Changed shorter http timeout
  • Fixed slow scrolling on pushing against wall
  • Fixed fireball shoot hat offset
  • Fixed koopas sometimes not destroying blocks
  • Fixed enemies right next to koopashells not dying if you shoot the shell
  • Fixed FSAA making shit slow
  • Fixed Red koopas going all roadrunner
  • Fixed box dispensers not blocking portals
  • Fixed spikeys not killing lakitus
  • Fixed koopas from getting into blocks.
  • Fixed red koopas not turning around after being portaled.
  • Fixed laserdetectors continuously outputting
  • Added gel entities for placing in editor
  • Added LÃ?VE version check so people with 0.7.2 shut up
  • Added notice about shaders being unsupported if they are
  • Fixed cubes sometimes being fizzled when portaling
  • Fixed bad keys crashing the game on startup
  • Fixed fireballs bouncing off springs
  • Fixed starman time
  • Raised max bulletbills to 5
  • Fixed shot koopa graphic
  • Fixed portal 2-1
  • Added mouselock on F12
  • Added creation of "mappacks" folder on launch now