Intruder's Thunder 2 Changelog

What's new in Intruder's Thunder 2 2.09

Aug 12, 2013
  • Bugfix: Can now load a saved game from a previous version of IT2.

New in Intruder's Thunder 2 2.08 (Jul 22, 2013)

  • NPCs open doors instead of walking through them. They also cannot see through closed doors
  • Doors from previous map automatically close when changing maps
  • Wristwatch now puts guards to sleep for 30 seconds instead of permanently
  • Follower NPC now starts 1 tile away from player's position on every warp
  • Follower NPC will stay 1 tile away from the player to reduce absorbtion of attacks
  • Tall grass sprite changed
  • Water trail updated to be generic water/tall grass shadow
  • Mine detector added to items, shows mine locations on radar
  • "Game Over" statistics simplified
  • Fixed a bug in which mines and security lasers would not load from a saved game
  • Minor memory and performance optimizations

New in Intruder's Thunder 2 2.07 (Jul 8, 2013)

  • Friendly NPC can now follow the player
  • Cardkey level displayed on HUD is now immediately updated when finding a new cardkey
  • Landmines added to item set; will explode on player collision
  • Explosions now do more damage to player
  • Player's death delayed to be more visible
  • New weather type added: Haze
  • Radar can now be jammed
  • Security lasers now added to item set; will cause alert and gas release on player collision
  • Alert music now plays when the player is spotted

New in Intruder's Thunder 2 2.06 (Jul 4, 2013)

  • Objectives now appear on radar as a yellow "X".
  • DLC #3, "Under Earth" has been released.

New in Intruder's Thunder 2 2.05 (Jul 4, 2013)

  • Fixed short-range blind spot in NPCs
  • Stationary guards now react to being damaged
  • NPCs now perform a 1/2 damage melee attack at zero-range
  • Radar drawing routine optimized
  • Heavy guards now wear white uniforms
  • Snow texture updated to look more realistic
  • More sprites added (setup for DLC #3)
  • Added 5 new NPC types, including 2 melee-only NPCs
  • Wayward guard building 1 last level path bug fixed (level data)
  • Setup code for friendly follower NPC (will release in a future version)
  • Instant action mode contains 3 potential new enemies; some new floors and walls

New in Intruder's Thunder 2 2.04 (Jul 4, 2013)

  • Submachine gun can now be suppressed.
  • Placed SMG suppressor in a few of the in-game maps.
  • DLC #3 is in the making

New in Intruder's Thunder 2 2.03 (Mar 25, 2013)

  • Fixed a bug in which loading a game from a levelset would skip from the first level to the third level.

New in Intruder's Thunder 2 2.02 (Feb 7, 2013)

  • Fixed bug where one could not load a saved game from an external level
  • Updated tutorial mission to instruct player on how to save the game.