What's new in Intruder's Thunder 2 2.09
Aug 12, 2013
- Bugfix: Can now load a saved game from a previous version of IT2.
New in Intruder's Thunder 2 2.08 (Jul 22, 2013)
- NPCs open doors instead of walking through them. They also cannot see through closed doors
- Doors from previous map automatically close when changing maps
- Wristwatch now puts guards to sleep for 30 seconds instead of permanently
- Follower NPC now starts 1 tile away from player's position on every warp
- Follower NPC will stay 1 tile away from the player to reduce absorbtion of attacks
- Tall grass sprite changed
- Water trail updated to be generic water/tall grass shadow
- Mine detector added to items, shows mine locations on radar
- "Game Over" statistics simplified
- Fixed a bug in which mines and security lasers would not load from a saved game
- Minor memory and performance optimizations
New in Intruder's Thunder 2 2.07 (Jul 8, 2013)
- Friendly NPC can now follow the player
- Cardkey level displayed on HUD is now immediately updated when finding a new cardkey
- Landmines added to item set; will explode on player collision
- Explosions now do more damage to player
- Player's death delayed to be more visible
- New weather type added: Haze
- Radar can now be jammed
- Security lasers now added to item set; will cause alert and gas release on player collision
- Alert music now plays when the player is spotted
New in Intruder's Thunder 2 2.06 (Jul 4, 2013)
- Objectives now appear on radar as a yellow "X".
- DLC #3, "Under Earth" has been released.
New in Intruder's Thunder 2 2.05 (Jul 4, 2013)
- Fixed short-range blind spot in NPCs
- Stationary guards now react to being damaged
- NPCs now perform a 1/2 damage melee attack at zero-range
- Radar drawing routine optimized
- Heavy guards now wear white uniforms
- Snow texture updated to look more realistic
- More sprites added (setup for DLC #3)
- Added 5 new NPC types, including 2 melee-only NPCs
- Wayward guard building 1 last level path bug fixed (level data)
- Setup code for friendly follower NPC (will release in a future version)
- Instant action mode contains 3 potential new enemies; some new floors and walls
New in Intruder's Thunder 2 2.04 (Jul 4, 2013)
- Submachine gun can now be suppressed.
- Placed SMG suppressor in a few of the in-game maps.
- DLC #3 is in the making
New in Intruder's Thunder 2 2.03 (Mar 25, 2013)
- Fixed a bug in which loading a game from a levelset would skip from the first level to the third level.
New in Intruder's Thunder 2 2.02 (Feb 7, 2013)
- Fixed bug where one could not load a saved game from an external level
- Updated tutorial mission to instruct player on how to save the game.