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    Home > Games > Patch > Homeworld 2 Patch > Changelog

    Homeworld 2 Patch 1.1 - Changelog


    What's new in Homeworld 2 Patch 1.1:

    Multiplayer Improvements:
    · Players will now be able to host and join games from behind NATs and
    · Firewalls.
    · The whisper function in the GameSpy lobby no longer misdirects messages
    · to the wrong recipients.
    · The number of players in a given game is now reported correctly.
    · Players can now ignore people in the Gamespy lobby.
    · Players can now whisper to a group of people in the Gamespy lobby.
    · The ignore list in the Gamespy lobby is now automatically saved.
    · The Whisper list in the Gamespy lobby is now automatically saved.
    · There is a new ‘Suppress’ button to the GameSpy lobby. This adds the
    · ability to ignore the join / leave lobby messages.
    · Lobby chat has been updated so that private game chats will no longer
    · being displayed in the lobby chat.
    · Game chat has been updated so that lobby chat won’t cause the messages to
    · be lost anymore.
    · There is a new PRESETS button that creates a default setting for gameplay
    · options, including CPU difficulty, open/closed slots, and CPU player
    · colours. Settings are only saved to the profile when you start a game.
    · Players can now kick a lagging host.
    · DirectPlay sessions are now closed asynchronously. This corrects the long
    · wait at the end of a game.
    · Bagdes with long filenames (>32 characters) no longer cause multiplayer
    · games to crash at the loading screen and/or the waiting for content download
    · screen.
    · Players that have been defeated or have dropped from the game are no
    · longer listed in the diplomacy and chat menus.
    · A random race setting has been added to the race selector.
    · The game now looks in both data:LevelData\Multiplayer\\*.level
    · and profiles:Levels\\*.level for level content.
    · Users can now add a file called _Thumb.tga. It will be loaded
    · as the preview image in the level picker. Unfortunately preview and loading
    · images cannot be autodownloaded with the levels.

    Fixes to Game Crashes:
    · Using the rally to object command on a moving ship will no longer result
    · in a crash.
    · If a ship is destroyed in the frame before it executes an order, the game
    · will no longer crash.
    · The game will no longer crash due to rapid switching between tactics.
    · Matrox Parhelia users will no longer experience loading crashes after
    · installing the latest drivers for their cards.

    Gameplay Fixes:
    · Probes and scouts no longer attract mines when passing through mine
    · fields.
    · Defense fields will no longer stay active after the frigate that
    · generates them has been destroyed.
    · Scouts with the EMP upgrade will no longer lose their ion trails after
    · using the EMP attack.
    · Fighters can no longer undock while the carriers are in hyperspace
    · transit.
    · It’s no longer possible to control enemy player and enemy AI ships.
    · By using hyperspace gates platforms can be issued more than one move
    · order.
    · Platforms no longer attack when moving.
    · Players can no longer hear ships outside of visible range.
    · Research abilities that are transferred when ships are donated no longer
    · stays if the ship is transferred back.
    · Ships that are docking or being built no longer cause ships already
    · docked to launch when the ship hold is full.

    Tuning and Balance Changes:
    · General
    · Resource Collectors repair rate increased (from 25 hitpoints/second to 35
    · hitpoints/second)
    · Start positions have been updated on the multiplayer map Shields.
    · Hull defence guns (located on Vaygr and Hiigaran Carrier, Mothership,
    Resource Controller, and Shipyard as their main weapon):
    · Hull defence guns have increased accuracy vs. fighters - 40% increase in
    · accuracy vs. fighter (from 0.1 to 0.14).
    · Hull defence guns have increased accuracy vs. Corvette (from .4 to .45).
    · Hull defence guns vs. Resource Collectors Penetration Decrease (from
    · % to 75%).
    · Hull defence guns vs. Platforms penetration increased 300%.
    · Platforms
    · Platform controller build time increase (from 30s to 70s).
    · Hiigaran Platform controller cost increase (from 500ru to 650ru).
    · Ion Platform accuracy vs. corvettes and fighters has been decreased
    · (from 10% to 4% for fighters and from 8% to 4% for corvettes).
    · Ion Platforms Penetration vs. Corvettes and Fighters has been decreased
    · from (from 100% to 1% vs. fighters and from 100% to 10% for Corvettes).
    · Ion Platform research time has been increased by 70 seconds (from 30s to
    · s).
    · Missile Platform research time has been increased by 45 seconds (from
    · s to 105s).
    · Speed for all platforms has been reduced by 75 (from 200 to 125).
    · Platforms have had significant reduction in amount of damage done to
    · collectors (75% damage reduction for gun platforms 50% damage reduction for
    · missile platforms and 60% damage reduction for Ion Platforms).
    · Resource Controllers
    · Number of Hull Guns reduced from 8 to 4.
    · Corvettes
    · Missile Corvette Damage vs. Platforms has been increased by 90%
    · Pulsar Corvette Damage vs. Platforms has been increased by 60%
    · Laser Corvette attack style changed to an attack run vs. subsystems
    · Vaygr Corvette armour upgrades reduced (from 1.5 to 1.3 for level 1 and
    · from 2.0 to 1.6 for level 2)
    · Frigates
    · Vaygr Assault Frigate cost has been reduced by 50 RU (from 700 to 650).
    · Vaygr Assault Frigate research cost has been reduced by 150 RU (from 800
    · to 650).
    · Marine and Infiltrator Frigate HP has been increased (from 18000 to
    · ).
    · 10 second reduction in build time (from 55s to 45s) for Ion Frigate,
    · Vaygr Assault Frigate, and Vaygr Missile Frigate.
    · 5 second reduction in build time (from 55s to 50s) for Flak Frigate and
    · Marine/Infiltrator Frigate.
    · Bombers
    · Bombers are weaker vs. platforms: 20% decrease in penetration vs.
    · platforms (from .55 to .45).
    · Vaygr Battlecruiser
    · 20% decrease in engine repair speed (from 250s to 200s).
    · 20% increase to engine subsystem HP's (from 30000hp to 36000hp).
    · 20% decrease to duration of inactivity after damage (from 80s to 64s).
    · EMP
    · Recharge - 10 second increase (from 60s to 70s).
    · Frigates - Shield vs. EMP increased 40% (from 220 to 310).
    · Research time - 10 second increase (from 60 to 70).

    Singleplayer Game Fixes:
    · General
    · Players unit caps will no longer be lowered when they load a game from
    · the in-game menu.
    · The shipyard is no longer listed as having two sensor spots.
    · The Vaygr laser corvette now displays badges correctly.
    · The Hiigaran Sensors Array textures are no longer inverted.
    · Vgr Refinery badges now display properly.
    · Mission 2
    · Bonus corvettes and bombers are now delivered 100% of the time.
    · Mission 4
    · The difficulty level has been reduced.
    · Destroying the station before destroying inhibitors no longer results in
    · a lock up.
    · Mission 6
    · The Derelict Mover is no longer targetable by your ships.
    · Mission 8
    · Scuttling Dreadnaught will now cause the mission to fail.
    · Mission 13
    · The difficulty level has been reduced.
    · Mission 14
    · The difficulty level has been reduced.
    · Mission 15
    · Ships can no longer be led out of the area of play in pursuit of the
    · planet killer missiles.




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