Homeworld 2 Patch Changelog

What's new in Homeworld 2 Patch 1.1

Jan 21, 2012
  • Multiplayer Improvements:
  • Players will now be able to host and join games from behind NATs and
  • Firewalls.
  • The whisper function in the GameSpy lobby no longer misdirects messages
  • to the wrong recipients.
  • The number of players in a given game is now reported correctly.
  • Players can now ignore people in the Gamespy lobby.
  • Players can now whisper to a group of people in the Gamespy lobby.
  • The ignore list in the Gamespy lobby is now automatically saved.
  • The Whisper list in the Gamespy lobby is now automatically saved.
  • There is a new ‘Suppress’ button to the GameSpy lobby. This adds the
  • ability to ignore the join / leave lobby messages.
  • Lobby chat has been updated so that private game chats will no longer
  • being displayed in the lobby chat.
  • Game chat has been updated so that lobby chat won’t cause the messages to
  • be lost anymore.
  • There is a new PRESETS button that creates a default setting for gameplay
  • options, including CPU difficulty, open/closed slots, and CPU player
  • colours. Settings are only saved to the profile when you start a game.
  • Players can now kick a lagging host.
  • DirectPlay sessions are now closed asynchronously. This corrects the long
  • wait at the end of a game.
  • Bagdes with long filenames (>32 characters) no longer cause multiplayer
  • games to crash at the loading screen and/or the waiting for content download
  • screen.
  • Players that have been defeated or have dropped from the game are no
  • longer listed in the diplomacy and chat menus.
  • A random race setting has been added to the race selector.
  • The game now looks in both data:LevelData\Multiplayer\\*.level
  • and profiles:Levels\\*.level for level content.
  • Users can now add a file called _Thumb.tga. It will be loaded
  • as the preview image in the level picker. Unfortunately preview and loading
  • images cannot be autodownloaded with the levels.
  • Fixes to Game Crashes:
  • Using the rally to object command on a moving ship will no longer result
  • in a crash.
  • If a ship is destroyed in the frame before it executes an order, the game
  • will no longer crash.
  • The game will no longer crash due to rapid switching between tactics.
  • Matrox Parhelia users will no longer experience loading crashes after
  • installing the latest drivers for their cards.
  • Gameplay Fixes:
  • Probes and scouts no longer attract mines when passing through mine
  • fields.
  • Defense fields will no longer stay active after the frigate that
  • generates them has been destroyed.
  • Scouts with the EMP upgrade will no longer lose their ion trails after
  • using the EMP attack.
  • Fighters can no longer undock while the carriers are in hyperspace
  • transit.
  • It’s no longer possible to control enemy player and enemy AI ships.
  • By using hyperspace gates platforms can be issued more than one move
  • order.
  • Platforms no longer attack when moving.
  • Players can no longer hear ships outside of visible range.
  • Research abilities that are transferred when ships are donated no longer
  • stays if the ship is transferred back.
  • Ships that are docking or being built no longer cause ships already
  • docked to launch when the ship hold is full.
  • Tuning and Balance Changes:
  • General
  • Resource Collectors repair rate increased (from 25 hitpoints/second to 35
  • hitpoints/second)
  • Start positions have been updated on the multiplayer map Shields.
  • Hull defence guns (located on Vaygr and Hiigaran Carrier, Mothership,
  • Resource Controller, and Shipyard as their main weapon):
  • Hull defence guns have increased accuracy vs. fighters - 40% increase in
  • accuracy vs. fighter (from 0.1 to 0.14).
  • Hull defence guns have increased accuracy vs. Corvette (from .4 to .45).
  • Hull defence guns vs. Resource Collectors Penetration Decrease (from
  • % to 75%).
  • Hull defence guns vs. Platforms penetration increased 300%.
  • Platforms
  • Platform controller build time increase (from 30s to 70s).
  • Hiigaran Platform controller cost increase (from 500ru to 650ru).
  • Ion Platform accuracy vs. corvettes and fighters has been decreased
  • (from 10% to 4% for fighters and from 8% to 4% for corvettes).
  • Ion Platforms Penetration vs. Corvettes and Fighters has been decreased
  • from (from 100% to 1% vs. fighters and from 100% to 10% for Corvettes).
  • Ion Platform research time has been increased by 70 seconds (from 30s to
  • s).
  • Missile Platform research time has been increased by 45 seconds (from
  • s to 105s).
  • Speed for all platforms has been reduced by 75 (from 200 to 125).
  • Platforms have had significant reduction in amount of damage done to
  • collectors (75% damage reduction for gun platforms 50% damage reduction for
  • missile platforms and 60% damage reduction for Ion Platforms).
  • Resource Controllers
  • Number of Hull Guns reduced from 8 to 4.
  • Corvettes
  • Missile Corvette Damage vs. Platforms has been increased by 90%
  • Pulsar Corvette Damage vs. Platforms has been increased by 60%
  • Laser Corvette attack style changed to an attack run vs. subsystems
  • Vaygr Corvette armour upgrades reduced (from 1.5 to 1.3 for level 1 and
  • from 2.0 to 1.6 for level 2)
  • Frigates
  • Vaygr Assault Frigate cost has been reduced by 50 RU (from 700 to 650).
  • Vaygr Assault Frigate research cost has been reduced by 150 RU (from 800
  • to 650).
  • Marine and Infiltrator Frigate HP has been increased (from 18000 to
  • 10 second reduction in build time (from 55s to 45s) for Ion Frigate,
  • Vaygr Assault Frigate, and Vaygr Missile Frigate.
  • 5 second reduction in build time (from 55s to 50s) for Flak Frigate and
  • Marine/Infiltrator Frigate.
  • Bombers
  • Bombers are weaker vs. platforms: 20% decrease in penetration vs.
  • platforms (from .55 to .45).
  • Vaygr Battlecruiser
  • 20% decrease in engine repair speed (from 250s to 200s).
  • 20% increase to engine subsystem HP's (from 30000hp to 36000hp).
  • 20% decrease to duration of inactivity after damage (from 80s to 64s).
  • EMP
  • Recharge - 10 second increase (from 60s to 70s).
  • Frigates - Shield vs. EMP increased 40% (from 220 to 310).
  • Research time - 10 second increase (from 60 to 70).
  • Singleplayer Game Fixes:
  • General
  • Players unit caps will no longer be lowered when they load a game from
  • the in-game menu.
  • The shipyard is no longer listed as having two sensor spots.
  • The Vaygr laser corvette now displays badges correctly.
  • The Hiigaran Sensors Array textures are no longer inverted.
  • Vgr Refinery badges now display properly.
  • Mission 2
  • Bonus corvettes and bombers are now delivered 100% of the time.
  • Mission 4
  • The difficulty level has been reduced.
  • Destroying the station before destroying inhibitors no longer results in
  • a lock up.
  • Mission 6
  • The Derelict Mover is no longer targetable by your ships.
  • Mission 8
  • Scuttling Dreadnaught will now cause the mission to fail.
  • Mission 13
  • The difficulty level has been reduced.
  • Mission 14
  • The difficulty level has been reduced.
  • Mission 15
  • Ships can no longer be led out of the area of play in pursuit of the
  • planet killer missiles.