Multiplayer Improvements:
· Players will now be able to host and join games from behind NATs and
· Firewalls.
· The whisper function in the GameSpy lobby no longer misdirects messages
· to the wrong recipients.
· The number of players in a given game is now reported correctly.
· Players can now ignore people in the Gamespy lobby.
· Players can now whisper to a group of people in the Gamespy lobby.
· The ignore list in the Gamespy lobby is now automatically saved.
· The Whisper list in the Gamespy lobby is now automatically saved.
· There is a new ‘Suppress’ button to the GameSpy lobby. This adds the
· ability to ignore the join / leave lobby messages.
· Lobby chat has been updated so that private game chats will no longer
· being displayed in the lobby chat.
· Game chat has been updated so that lobby chat won’t cause the messages to
· be lost anymore.
· There is a new PRESETS button that creates a default setting for gameplay
· options, including CPU difficulty, open/closed slots, and CPU player
· colours. Settings are only saved to the profile when you start a game.
· Players can now kick a lagging host.
· DirectPlay sessions are now closed asynchronously. This corrects the long
· wait at the end of a game.
· Bagdes with long filenames (>32 characters) no longer cause multiplayer
· games to crash at the loading screen and/or the waiting for content download
· screen.
· Players that have been defeated or have dropped from the game are no
· longer listed in the diplomacy and chat menus.
· A random race setting has been added to the race selector.
· The game now looks in both data:LevelData\Multiplayer\\*.level
· and profiles:Levels\\*.level for level content.
· Users can now add a file called _Thumb.tga. It will be loaded
· as the preview image in the level picker. Unfortunately preview and loading
· images cannot be autodownloaded with the levels.
Fixes to Game Crashes:
· Using the rally to object command on a moving ship will no longer result
· in a crash.
· If a ship is destroyed in the frame before it executes an order, the game
· will no longer crash.
· The game will no longer crash due to rapid switching between tactics.
· Matrox Parhelia users will no longer experience loading crashes after
· installing the latest drivers for their cards.
Gameplay Fixes:
· Probes and scouts no longer attract mines when passing through mine
· fields.
· Defense fields will no longer stay active after the frigate that
· generates them has been destroyed.
· Scouts with the EMP upgrade will no longer lose their ion trails after
· using the EMP attack.
· Fighters can no longer undock while the carriers are in hyperspace
· transit.
· It’s no longer possible to control enemy player and enemy AI ships.
· By using hyperspace gates platforms can be issued more than one move
· order.
· Platforms no longer attack when moving.
· Players can no longer hear ships outside of visible range.
· Research abilities that are transferred when ships are donated no longer
· stays if the ship is transferred back.
· Ships that are docking or being built no longer cause ships already
· docked to launch when the ship hold is full.
Tuning and Balance Changes:
· General
· Resource Collectors repair rate increased (from 25 hitpoints/second to 35
· hitpoints/second)
· Start positions have been updated on the multiplayer map Shields.
· Hull defence guns (located on Vaygr and Hiigaran Carrier, Mothership,
Resource Controller, and Shipyard as their main weapon):
· Hull defence guns have increased accuracy vs. fighters - 40% increase in
· accuracy vs. fighter (from 0.1 to 0.14).
· Hull defence guns have increased accuracy vs. Corvette (from .4 to .45).
· Hull defence guns vs. Resource Collectors Penetration Decrease (from
· % to 75%).
· Hull defence guns vs. Platforms penetration increased 300%.
· Platforms
· Platform controller build time increase (from 30s to 70s).
· Hiigaran Platform controller cost increase (from 500ru to 650ru).
· Ion Platform accuracy vs. corvettes and fighters has been decreased
· (from 10% to 4% for fighters and from 8% to 4% for corvettes).
· Ion Platforms Penetration vs. Corvettes and Fighters has been decreased
· from (from 100% to 1% vs. fighters and from 100% to 10% for Corvettes).
· Ion Platform research time has been increased by 70 seconds (from 30s to
· s).
· Missile Platform research time has been increased by 45 seconds (from
· s to 105s).
· Speed for all platforms has been reduced by 75 (from 200 to 125).
· Platforms have had significant reduction in amount of damage done to
· collectors (75% damage reduction for gun platforms 50% damage reduction for
· missile platforms and 60% damage reduction for Ion Platforms).
· Resource Controllers
· Number of Hull Guns reduced from 8 to 4.
· Corvettes
· Missile Corvette Damage vs. Platforms has been increased by 90%
· Pulsar Corvette Damage vs. Platforms has been increased by 60%
· Laser Corvette attack style changed to an attack run vs. subsystems
· Vaygr Corvette armour upgrades reduced (from 1.5 to 1.3 for level 1 and
· from 2.0 to 1.6 for level 2)
· Frigates
· Vaygr Assault Frigate cost has been reduced by 50 RU (from 700 to 650).
· Vaygr Assault Frigate research cost has been reduced by 150 RU (from 800
· to 650).
· Marine and Infiltrator Frigate HP has been increased (from 18000 to
· ).
· 10 second reduction in build time (from 55s to 45s) for Ion Frigate,
· Vaygr Assault Frigate, and Vaygr Missile Frigate.
· 5 second reduction in build time (from 55s to 50s) for Flak Frigate and
· Marine/Infiltrator Frigate.
· Bombers
· Bombers are weaker vs. platforms: 20% decrease in penetration vs.
· platforms (from .55 to .45).
· Vaygr Battlecruiser
· 20% decrease in engine repair speed (from 250s to 200s).
· 20% increase to engine subsystem HP's (from 30000hp to 36000hp).
· 20% decrease to duration of inactivity after damage (from 80s to 64s).
· EMP
· Recharge - 10 second increase (from 60s to 70s).
· Frigates - Shield vs. EMP increased 40% (from 220 to 310).
· Research time - 10 second increase (from 60 to 70).
Singleplayer Game Fixes:
· General
· Players unit caps will no longer be lowered when they load a game from
· the in-game menu.
· The shipyard is no longer listed as having two sensor spots.
· The Vaygr laser corvette now displays badges correctly.
· The Hiigaran Sensors Array textures are no longer inverted.
· Vgr Refinery badges now display properly.
· Mission 2
· Bonus corvettes and bombers are now delivered 100% of the time.
· Mission 4
· The difficulty level has been reduced.
· Destroying the station before destroying inhibitors no longer results in
· a lock up.
· Mission 6
· The Derelict Mover is no longer targetable by your ships.
· Mission 8
· Scuttling Dreadnaught will now cause the mission to fail.
· Mission 13
· The difficulty level has been reduced.
· Mission 14
· The difficulty level has been reduced.
· Mission 15
· Ships can no longer be led out of the area of play in pursuit of the
· planet killer missiles.