What's new in Homeworld 2 Patch 1.1
Jan 21, 2012
- Multiplayer Improvements:
- Players will now be able to host and join games from behind NATs and
- Firewalls.
- The whisper function in the GameSpy lobby no longer misdirects messages
- to the wrong recipients.
- The number of players in a given game is now reported correctly.
- Players can now ignore people in the Gamespy lobby.
- Players can now whisper to a group of people in the Gamespy lobby.
- The ignore list in the Gamespy lobby is now automatically saved.
- The Whisper list in the Gamespy lobby is now automatically saved.
- There is a new ‘Suppress’ button to the GameSpy lobby. This adds the
- ability to ignore the join / leave lobby messages.
- Lobby chat has been updated so that private game chats will no longer
- being displayed in the lobby chat.
- Game chat has been updated so that lobby chat won’t cause the messages to
- be lost anymore.
- There is a new PRESETS button that creates a default setting for gameplay
- options, including CPU difficulty, open/closed slots, and CPU player
- colours. Settings are only saved to the profile when you start a game.
- Players can now kick a lagging host.
- DirectPlay sessions are now closed asynchronously. This corrects the long
- wait at the end of a game.
- Bagdes with long filenames (>32 characters) no longer cause multiplayer
- games to crash at the loading screen and/or the waiting for content download
- screen.
- Players that have been defeated or have dropped from the game are no
- longer listed in the diplomacy and chat menus.
- A random race setting has been added to the race selector.
- The game now looks in both data:LevelData\Multiplayer\\*.level
- and profiles:Levels\\*.level for level content.
- Users can now add a file called _Thumb.tga. It will be loaded
- as the preview image in the level picker. Unfortunately preview and loading
- images cannot be autodownloaded with the levels.
- Fixes to Game Crashes:
- Using the rally to object command on a moving ship will no longer result
- in a crash.
- If a ship is destroyed in the frame before it executes an order, the game
- will no longer crash.
- The game will no longer crash due to rapid switching between tactics.
- Matrox Parhelia users will no longer experience loading crashes after
- installing the latest drivers for their cards.
- Gameplay Fixes:
- Probes and scouts no longer attract mines when passing through mine
- fields.
- Defense fields will no longer stay active after the frigate that
- generates them has been destroyed.
- Scouts with the EMP upgrade will no longer lose their ion trails after
- using the EMP attack.
- Fighters can no longer undock while the carriers are in hyperspace
- transit.
- It’s no longer possible to control enemy player and enemy AI ships.
- By using hyperspace gates platforms can be issued more than one move
- order.
- Platforms no longer attack when moving.
- Players can no longer hear ships outside of visible range.
- Research abilities that are transferred when ships are donated no longer
- stays if the ship is transferred back.
- Ships that are docking or being built no longer cause ships already
- docked to launch when the ship hold is full.
- Tuning and Balance Changes:
- General
- Resource Collectors repair rate increased (from 25 hitpoints/second to 35
- hitpoints/second)
- Start positions have been updated on the multiplayer map Shields.
- Hull defence guns (located on Vaygr and Hiigaran Carrier, Mothership,
- Resource Controller, and Shipyard as their main weapon):
- Hull defence guns have increased accuracy vs. fighters - 40% increase in
- accuracy vs. fighter (from 0.1 to 0.14).
- Hull defence guns have increased accuracy vs. Corvette (from .4 to .45).
- Hull defence guns vs. Resource Collectors Penetration Decrease (from
- % to 75%).
- Hull defence guns vs. Platforms penetration increased 300%.
- Platforms
- Platform controller build time increase (from 30s to 70s).
- Hiigaran Platform controller cost increase (from 500ru to 650ru).
- Ion Platform accuracy vs. corvettes and fighters has been decreased
- (from 10% to 4% for fighters and from 8% to 4% for corvettes).
- Ion Platforms Penetration vs. Corvettes and Fighters has been decreased
- from (from 100% to 1% vs. fighters and from 100% to 10% for Corvettes).
- Ion Platform research time has been increased by 70 seconds (from 30s to
- s).
- Missile Platform research time has been increased by 45 seconds (from
- s to 105s).
- Speed for all platforms has been reduced by 75 (from 200 to 125).
- Platforms have had significant reduction in amount of damage done to
- collectors (75% damage reduction for gun platforms 50% damage reduction for
- missile platforms and 60% damage reduction for Ion Platforms).
- Resource Controllers
- Number of Hull Guns reduced from 8 to 4.
- Corvettes
- Missile Corvette Damage vs. Platforms has been increased by 90%
- Pulsar Corvette Damage vs. Platforms has been increased by 60%
- Laser Corvette attack style changed to an attack run vs. subsystems
- Vaygr Corvette armour upgrades reduced (from 1.5 to 1.3 for level 1 and
- from 2.0 to 1.6 for level 2)
- Frigates
- Vaygr Assault Frigate cost has been reduced by 50 RU (from 700 to 650).
- Vaygr Assault Frigate research cost has been reduced by 150 RU (from 800
- to 650).
- Marine and Infiltrator Frigate HP has been increased (from 18000 to
- 10 second reduction in build time (from 55s to 45s) for Ion Frigate,
- Vaygr Assault Frigate, and Vaygr Missile Frigate.
- 5 second reduction in build time (from 55s to 50s) for Flak Frigate and
- Marine/Infiltrator Frigate.
- Bombers
- Bombers are weaker vs. platforms: 20% decrease in penetration vs.
- platforms (from .55 to .45).
- Vaygr Battlecruiser
- 20% decrease in engine repair speed (from 250s to 200s).
- 20% increase to engine subsystem HP's (from 30000hp to 36000hp).
- 20% decrease to duration of inactivity after damage (from 80s to 64s).
- EMP
- Recharge - 10 second increase (from 60s to 70s).
- Frigates - Shield vs. EMP increased 40% (from 220 to 310).
- Research time - 10 second increase (from 60 to 70).
- Singleplayer Game Fixes:
- General
- Players unit caps will no longer be lowered when they load a game from
- the in-game menu.
- The shipyard is no longer listed as having two sensor spots.
- The Vaygr laser corvette now displays badges correctly.
- The Hiigaran Sensors Array textures are no longer inverted.
- Vgr Refinery badges now display properly.
- Mission 2
- Bonus corvettes and bombers are now delivered 100% of the time.
- Mission 4
- The difficulty level has been reduced.
- Destroying the station before destroying inhibitors no longer results in
- a lock up.
- Mission 6
- The Derelict Mover is no longer targetable by your ships.
- Mission 8
- Scuttling Dreadnaught will now cause the mission to fail.
- Mission 13
- The difficulty level has been reduced.
- Mission 14
- The difficulty level has been reduced.
- Mission 15
- Ships can no longer be led out of the area of play in pursuit of the
- planet killer missiles.