What's new in Half-Life 2 - Zombie Master Mod Client 1.2.1 Beta

Jan 6, 2009
  • [Interface] Banshee roar animation can be interrupted by ZM
  • [Weapons] Server-side ragdolls can be pulled (theGreenBunny)
  • [General] Memory leak in server
  • [Entities] trigger_blockspotcreate does not work correctly when an origin is set
  • [Interface] Rally point and trap point placement responsiveness improvement
  • [Interface] Spawn menu reopens after quickly adding zombies and closing, if ping is high
  • [Zombie] Hidden spawn space-check requires more height than actually needed
  • [Entities] info_player_zombiemaster angles not carrying over to ZM's viewangles
  • [Entities] Should delay spawn when no valid spot to spawn the zombie can be found
  • [Zombie] Shamblers not properly facing objects they're trying to swat
  • [Weapons] Pistol firing rate increase exploit using secondary fire
  • [General] Game events for manipulate usage, objective completion, etc
  • [Entities] Molotov fire effects not cleaned up correctly
  • [General] Player oxygen reserve does not recharge
  • [Weapons] Revolver balance tweaks
  • [Zombie] Banshee balance tweaks
  • [Zombie] Immolators try to smack physics objects (while they are not able to)
  • [General] Players with invalid/"unconnected" name can grief freely
  • [Zombie] Burning ragdolls cause ragdoll limit to be reached too quickly
  • [Weapons] Revolver empty sound can be spammed rapidly
  • [Interface] Round restarting while in Zombie Camera causes odd eyeangles for players

New in Half-Life 2 - Zombie Master Mod Client 1.2.0 Beta (Dec 11, 2008)

  • [General] Molotov fire hurts players when thrower dies (theGreenBunny)
  • [Interface] Spectator controls weird out after spectated target dies (theGreenBunny)
  • [Interface] Disabled zombie types in a spawn are not reflected properly in the spawn menu buttons (theGreenBunny)
  • [Zombie] Fasties clinging to the ceiling (theGreenBunny)
  • [Weapons] Molotov fire crash when the thrower disconnects (theGreenBunny)
  • [Weapons] Floating shotgun (theGreenBunny)
  • [Weapons] Fists minor animation glitch after punch (theGreenBunny)
  • [General] Flashlights should be non-infinite again (theGreenBunny)
  • [Weapons] Allow survivors to pull objects (that are too heavy to carry) (theGreenBunny)
  • [Entities] Missing ligntning sound in DOTD and bell sound in MI (theGreenBunny)
  • [Interface] Option to save participation level (theGreenBunny)
  • [Weapons] Weapon drop on death not preserving ammo reserves like manual drop (theGreenBunny)
  • [General] Loadout not handing out to latespawners (theGreenBunny)
  • [General] Molotov fire tweaks (theGreenBunny)
  • [Interface] View angles not resetting after switching to third person zombie speccing (theGreenBunny)
  • [Weapons] Revolver can be fired on ladder (theGreenBunny)
  • [General] Roundrestart should occur when player joins (as spectator), not when a client connects (theGreenBunny)
  • [Zombie] Increased field of view for immolators (theGreenBunny)
  • [Weapons] Blood world decals not working for all weapons (theGreenBunny)
  • [Weapons] Weapon pickup improvements (theGreenBunny)
  • [Weapons] Loadout tweak side effect is allowing players to carry too many guns (theGreenBunny)
  • [General] Explosive barrel fire griefing (theGreenBunny)
  • [General] Melee weapons blood splashes need adding (theGreenBunny)
  • [General] Melee blood decal effects not working (theGreenBunny)
  • [Weapons] Revolver reload sound glitch (theGreenBunny)
  • [Interface] Unused "toggle_zoom" command still lets players zoom in (theGreenBunny)
  • [Weapons] Sledge/fists clientside effects lag-sensitive (theGreenBunny)
  • [Weapons] Molotov igniting through walls/brushes (theGreenBunny)
  • [General] Ammo spawning at world origin (theGreenBunny)
  • [Weapons] Revolvers held by other players not making sounds/effects (theGreenBunny)
  • [Weapons] Molotov paper fire not working (theGreenBunny)
  • [Entities] Objective items can be ignited (theGreenBunny)
  • [Zombie] Zombies do expire effect when getting exploded (theGreenBunny)
  • [Interface] Voice chat not working while spawn menu is open (theGreenBunny)
  • [Interface] View angles not resetting after spectated zombie dies (theGreenBunny)
  • [Zombie] Flames created when immolator dies can appear far below it (theGreenBunny)
  • [Interface] Reworked spawn menu (theGreenBunny)
  • [General] Make barrels unpoppable by teammates when carried (theGreenBunny)
  • [General] Remove groups once empty (theGreenBunny)
  • [Entities] Ambush points fail to disappear after being triggered (theGreenBunny)
  • [Entities] Fix the Molotovs (Angry Lawyer)
  • [General] Game events zombie_spawn, zombie_hurt, zombie_death for server plugins (theGreenBunny)
  • [General] Blood decals on survivors (theGreenBunny)
  • [Interface] Nightvision can't be toggled off on DX8 or lower (theGreenBunny)
  • [General] Joiners within 15 or 30-seconds of a map start should autojoin. (Angry Lawyer)
  • [Zombie] Sounds not playing for certain zombies (theGreenBunny)
  • [Zombie] Hidden spawn can spawn inside brushes (theGreenBunny)
  • [Zombie] Lag compensation for zombies (theGreenBunny)
  • [General] New zombie population limit system (theGreenBunny)
  • [Interface] Allow zombie spawn costs to be set by console variables rather than hardcoding (theGreenBunny)
  • [General] Fix syncing of ZM participation level in gameinfo panel (theGreenBunny)
  • [Weapons] Survivors shouldn't be able to pick up ammo while reloading their shotgun/rifle (theGreenBunny)
  • [Zombie] Hidden Summon sometimes spawns underground (theGreenBunny)
  • [Weapons] Shotgun/rifle weirds out when picking up ammo with the gun empty (theGreenBunny)
  • [Zombie] Zombies get health buff from a successful kill (theGreenBunny)
  • [General] Phys. explosion should make dudes drop their stuff (theGreenBunny)
  • [Weapons] Shotgun reload exploit (Angry Lawyer)
  • [Entities] Doors can be triggered by ZM (Angry Lawyer)
  • [Entities] Points-giving entity (Angry Lawyer)
  • [General] Manipulates need overridable trap costs (Angry Lawyer)
  • [General] Drown as spectator for infinite health (Angry Lawyer)
  • [Weapons] Basic Revolver implementation (Angry Lawyer)
  • [General] Idle ZM detection (theGreenBunny)
  • Zombie] Fix the Burnzombie (Angry Lawyer)
  • Entities] Random weapon allocation at spawn (Angry Lawyer)
  • Numerous bugfixes and rebalancing changes. And stuff we can't remember that we didn't changelog. Whoops.