What's new in Gothic 3 Community Patch 1.75.14

Apr 27, 2012
  • Performance tweaks.
  • Modkit enclosed as separate installer, incl. short manual & CPT tools.
  • Light calculation on vegetation corrected.
  • Lightmap issue on some ruin's walls.
  • Width of ingame menus depends on aspect ratio of the screen resolution (can be switched on or off by GUI.AutoAspect in ge3.ini).
  • Color grading implemented.
  • Nvidia 3D Vision issue - sky at wrong depth (can be switched on or off by Render.Nvidia3DVisionFix in ge3.ini).
  • "Orc armor" reincluded into the game.
  • "Looting by rightclicking" can be deactivated via ge3.ini (parameter QuickLoot).

New in Gothic 3 Community Patch 1.7.4 (Jun 15, 2010)

  • ATI/AMD driver bug: Workaround for missing shadows on Radeon 4000/5000 series graphics cards.
  • Improved specular light.
  • Shadow problem at ambience mushrooms in Nordmar on 7xxx nVidia graphics cards fixed.
  • Problem in czech installer version fixed.
  • Quest "Debt and debility" with Ilja fixed.
  • Screen noise (optional).
  • Grass reacts to the hero's steps.
  • Visual feedback when the hero ist poisoned or has low life energy (optional).
  • Hunter merchants will pay twice the price for dark snapper leather again.
  • Some minor bug fixes and improvements.
  • Improved Bloom/HDR.
  • Improved water.

New in Gothic 3 Community Patch 1.7.1 (Apr 17, 2009)

  • Framework
  • No "red textures" anymore on graphic cards with shader 2.0a or 2.0b. (But red textures remain with shader 2.0 only cards like Radeon 9500-9800.)
  • Display of ingame time will be updated directly after loading a savegame.
  • The installer will not uninstall the game X3 anymore.
  • Graphics
  • Fireball has its old looks again, but doesn't illuminate the surroundings.
  • New option "softer water" (only with Shader 3.0 and higher).
  • Problem fixed where the sky was full of large moons.
  • Sound
  • Rain and wind sounds will start and end with the corresponding graphic effects.
  • Dialogs
  • When the hero talks to Julio after Hassan's death and before the quest "Ore thieves" was started, the dialog menu will not offer Julio's sentence "There was another fellow with him, but I couldn't make out who he was."
  • Ingame menus
  • The protection values in the character menu will now include the effects of the perks "improve robes" or "improve armor". (Note: Without AB the perks affect the entire protection of armor, shield, helmet, rings, and amulet; with AB they only effect the actual armor.)
  • Inventory related topics (trading, looting, etc.)
  • Temmy sells stone tablets again.
  • When looting a mage or shaman by using the "Take all" key, the "amount" counter of the spells fireball and ice lance in the spellbook will not increase.
  • When looting Thorald by using the "Take all" key after Thorald received his armor, Thorald's face will not be deformed.
  • Combat
  • Problem solved where magic and ranged weapons didn't injure NPCs.
  • Error in "rage mode" of animals corrected.
  • Controls
  • The hero can block directly after a leftclick.
  • When opening an ingame menu and using the mouse wheel without clicking somewhere before, the game will not crash to desktop anymore.
  • Strings
  • Several Czech subtitles corrected.
  • Some text errors corrected in German version.
  • Some text errors corrected in Spanish version.
  • Russian version of the regular manual added.
  • "Manual for modders" updated in both German and English version.
  • Only with AI switch and/or "Alternative Balancing" turned on:
  • After the hero was knocked down or killed when fighting against Xardas, Xardas and his army of darkness won't attack the undead servant.