Evochron Mercenary Changelog

What's new in Evochron Mercenary 2.928

Sep 15, 2015
  • Code changes implemented to improve overall memory efficiency for shader based objects.
  • Reputation levels could drop to default values under certain rare conditions, now fixed.
  • Automatic bypass added for intro video if system is unable to play video on first launch.
  • Ships entering radar range would sometimes require manual targeting, now automatic.

New in Evochron Mercenary 2.918 (Jun 9, 2015)

  • New 'Zero Throttle' key and button remappable control option added to configuration menu.
  • A very rare scenario with targeting could cause mouse point flight control to disable, now fixed.
  • Also very rare, certain exit and restart conditions might allow player names to carry over into other multiplayer sessions temporarily, now fixed.
  • Viewing multiplayer status list could cause radar direction indicator to disappear under certain conditions, now fixed.
  • Deleting entries in the flight log would often result in remaining blank lines, now fixed.

New in Evochron Mercenary 2.908 (Apr 9, 2015)

  • Loading data performance for item descriptions in inventory console improved.
  • Passenger transport range based pay limit increased, providing higher potential pay for longer distances.
  • Passenger transport rate of pay decrease reduced, giving more time to reach required destination.
  • Asteroids could sometimes incorrectly appear at the borders of certain sectors, now fixed.
  • Option to select full negative and positive range of motion for throttle control added.
  • For the new throttle control option an additional checkbox has been added to the axis configuration menu labeled 'Full Range'. When enabled, the option will allow the player to use their throttle control axis for both forward and reverse levels with center being zero throttle. This should be a useful option for gamepad users who can only use thumbsticks that auto center themselves as well as for any joystick users who might want to have full range throttle control without having to use the reverse throttle toggle option.
  • By default, the game provides a small auto-center region to help accommodate slight imprecision in a device, making it a little easier to set throttle to zero at/near the center of the axis range. As an option, the game also supports using a custom file to specify a wider center zone for devices that may have additional unwanted imprecision near center. To use this option, create a file in the save data folder (c:\sw3dg\EvochronMercenary by default) named throttlecenter.txt and in the first line enter a value from 0 to 900. A roughly 10% deadzone would use a value of 100, a 50% deadzone would use a value of 500.

New in Evochron Mercenary 2.888 (Dec 8, 2014)

  • Digital compass readout added below tape compass readout.
  • Planetary water shader effect now fades in smoothly as player descends into atmospheres.
  • TrackIR system updated to prevent DLL error message dialogue when no TrackIR software is present.
  • Support for mapping throttle and inertial forward/reverse thrusters to the same axis channel added.
  • Fleet system now displays 'fleet ship left' message when hired AI ship departs group due to friendly fire.
  • HUD pitch ladder now smoother and more accurate for planetary atmospheric flight.
  • 'Mouse Point Rev Y' and 'Mouse Point Roll X Rev Y' flight control modes added.
  • 3D radar sphere updated with thinner lines for improved legibility.
  • 'Inactive' crew member loyalty and skill values are now locked.

New in Evochron Mercenary 1.708 (Nov 12, 2011)

  • New menu background graphics for added detail.
  • Improved and adjusted asteroid cave collision detection.
  • Afterburner sound effects updated to eliminate clicks/pops when activating and deactivating.
  • New special effects including explosion blast waves, missile detonation explosions, and explosion lens flares.
  • New clan tag bracket option ('') to allow for secure voice chat without clan affiliation.
  • Station detonator links no longer remain active when entering the exit menu.
  • New high fidelity sound effects including distance based volume control.
  • Occasional disconnect of players in shipyards, hangars, or lobbies fixed.
  • Multiple object and surface capability added to the explosion system.
  • Improved timing system for systems with ultra-high frames-per-second.
  • Full ping status system added to better gauge network performance.
  • Several minor bug fixes