What's new in Epic Edit 2.8
Aug 30, 2015
- Added support for GP cup texts editing (English only)
- Added support for cup and track name editing
- Added ability to import and export road tile types and palette associations
- Added a paint bucket feature for road tile editing
- Added the ability to clone AI elements
- Added the display of the in-game top border over the background preview
- Added the ability to jump to any part of the background preview animation, and to set the animation speed
- Fixed possible data compression issues with Euro and Jap ROMs
- Improved the data compression rate for Euro and Jap ROMs
- Increased the decompression buffer size from 16 to 128 KiB. This makes it possible to manually decompress larger data such as podium graphics.
- Added a star next to the loaded ROM name when there are unsaved changes
- Changed Ctrl+S shortcut to act as "Save ROM" rather than "Save ROM As"
- Added Ctrl+Shift+S shortcut for "Save ROM As"
- Fixed 2.7.2 regression that disabled battle track reordering
- Many tweaks and fixes