Epic Edit Changelog

What's new in Epic Edit 2.8

Aug 30, 2015
  • Added support for GP cup texts editing (English only)
  • Added support for cup and track name editing
  • Added ability to import and export road tile types and palette associations
  • Added a paint bucket feature for road tile editing
  • Added the ability to clone AI elements
  • Added the display of the in-game top border over the background preview
  • Added the ability to jump to any part of the background preview animation, and to set the animation speed
  • Fixed possible data compression issues with Euro and Jap ROMs
  • Improved the data compression rate for Euro and Jap ROMs
  • Increased the decompression buffer size from 16 to 128 KiB. This makes it possible to manually decompress larger data such as podium graphics.
  • Added a star next to the loaded ROM name when there are unsaved changes
  • Changed Ctrl+S shortcut to act as "Save ROM" rather than "Save ROM As"
  • Added Ctrl+Shift+S shortcut for "Save ROM As"
  • Fixed 2.7.2 regression that disabled battle track reordering
  • Many tweaks and fixes