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    Home > Games > Patch > Dungeon Lords Retail Patch > Changelog

    Dungeon Lords Retail Patch 1.4 - Changelog


    What's new in Dungeon Lords Retail Patch 1.4:

    · Monsters no longer get stuck in the wall/floor.
    · Fixed: Spawnings at gates getting trapped in wall in Demon Realm.
    · Fixed: Monsters no longer spawn in some floors (Celestial Towers, Arindale buildings).
    · Fixed: Thrall guards no longer get stuck in Forbidden Gates.
    · Game Settings & Keyboard Controls fixed.
    · Players must now meet stats requirements to gain specialty class advancements.
    · Completed quests no longer remain in quest log finished.
    · Mage Aleister - Deliver Aleister's letter to Lord Davenmore.
    · Vartugg: Travel to the Temple of the Naga in the Forbidden Lands.
    · Staroxia: Journey to the Isle of the Damned in the Wea of Woe.
    · Players can now re-enter the Shadow Ruins if exiting before completing the quest and not obtaining the Rod of Divinity.
    · Character customization enabled.
    · Valkyra - Valkyra arrives more quickly when summoned, eliminating problems related to delays causing her not to visit the altar.
    · Weapons that must be charged can now be charged at the shrines.
    · Various potion and rune buff effects corrected.
    · Shield of Retribution - reflected spells now cause proper damage (e.g. Ice Bolt reflected from a Succubus will now freeze or do damage to the monster).
    · Multiplayer will now operate more smoothly with 2-4 players over slower connections.




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