Drox Operative Patch Changelog

What's new in Drox Operative Patch 1.042

Aug 2, 2014
  • Legion race will now fight with Overlord and Talon monster ships
  • Overlord race will now fight with Talon and Legion monster ships
  • Talon race will now fight with Overlord and Legion monster ships
  • now Drox will hopefully choose races to protect, ally with, ally with other races that aren't hopeless (IotA)
  • Drox will no longer pick Ancient races to keep alive, protect, or form alliances with (IotA)
  • swarm missiles now get 25% attack bonuses like normal missiles (Gavodir)
  • remote mines now use 50% less energy (Gavodir)
  • shield power conduit can no longer increase your shields above their max value
  • fixed not being able to use an item when have enough energy only because of a energy reduction modifier (Starpilot/Tuidjy)
  • fixed a few minor faction problems (IotA)
  • fixed Death Defier achievement (was showing highest ship instead of total) (ScrObot)
  • fixed Doomsday achievement (was showing highest ship instead of total)
  • made it so marine failure prints don't go to log
  • added max chest opening, item identifying, and planet scanning time (Drox & Zombie) (ScrObot)
  • can now click on not showing loot widget to turn back on (Robodemon)

New in Drox Operative Patch 1.036 (Feb 28, 2014)

  • added a way to postpone texture uploading so main thread could do it - r_postponeTextureUpload
  • fixed more case sensitive file names in UI, models, shaders, and sound stuff
  • will no longer build ctx files from rtx files
  • added a "Compressed textures not supported" warning
  • now TextInput widgets can handle Ctrl-v (paste)
  • fixed some show commands not working on first menu shown
  • each OS build now reads a platform specific default.cfg before main default.cfg

New in Drox Operative Patch 1.035 (Feb 8, 2014)

  • fixed another issue that starts wars for unknown reasons (Tuidjy)
  • separated planet health mult from normal health mult and increased it in higher difficulties (Sedlex)
  • fixed a potential shutdown crash by shutting down resource system before sound system
  • fixed a potential crash in GameClient::shutdown
  • fixed a bug in translation code that code keep going after getting to the end of the string
  • fixed a ton of case sensitive file names in UI, models, shaders, and sound stuff
  • no longer setOSMousePos if unchanged
  • increased smoke screen range by 25% and increased effect by 100% (demoss)
  • no longer show Greenlight button
  • added a high DPI troubleshooting to manual
  • updated copyrights

New in Drox Operative Patch 1.034 (Dec 5, 2013)

  • fixed Telepath's getting no-race crew members as level up rewards (Taolaen) (IotA)
  • should no longer get multiple of the same ancient race (Tuidjy/demoss) (IotA)
  • potentially fixed another way that races declare war on an innocent party after colonizing a planet (Tuidjy)
  • now vendor gets gambling money (demoss)
  • fixed a way that a plague quest could end but the impact was not removed (Tuidjy)
  • increased points needed to unlock monster races from 11.0 to 14.0 (IotA)
  • increased points needed to unlock ancient races from 4.0 to 6.0 (IotA)
  • fixed Shadow and Zombie explosion resistance components not being usable by both races (demoss) (IotA)
  • can now move components around that don't have a name (Taolaen)
  • now show race in Unleash an Ancient (Supplies) quest title (Tuidjy) (IotA)
  • fixed Infection Rebels quest text (DarthNihilus) (IotA)
  • fixed Ancient Killing Friend dialog text (DarthNihilus) (IotA)
  • fixed ScavengerOfferCloseLikes2 dialog text (DarthNihilus) (IotA)
  • fixed widespread spelling (Laivasse) (IotA)

New in Drox Operative Patch 1.032 / 1.032 Beta (Nov 9, 2013)

  • changed SubDatabase has a duplicate index to a warning so would get version mismatch error
  • fixed command attribute bonus for ai, mutant, weapon, and soldier subraces (Tuidjy) (IotA)
  • now if win game and then eliminate a race, we remove the unlock points for the win from that race (IotA)
  • changed clone layout from engines to active thrusters and a thruster boost (Tuidjy) (IotA)
  • added ancients won't sign treaties warning to ancient descriptions (Annex) (IotA)
  • can no longer pay Scavengers to scavenger crew
  • fixed clouds (Steve)
  • fixed alpha in corners of Drakk Hybrid and Lithosoid Xenophobia portraits
  • fixed BasePowerBoostBonus & BasePowerBoostRestriction translations (ScrObot) (IotA)
  • should no longer get a message that the Drox Operatives have emerged (CaptainWinky) (IotA)
  • fixed component race requirement not clearing correctly (CaptainWinky)
  • changed PROTOCOL_VERSION to 30

New in Drox Operative Patch 1.030 / 1.031 Beta (Oct 31, 2013)

  • changed Ultimate Weapon and Genetic Soldier subraces to use a Power Boost component as their light race slot (Tuidjy)
  • fixed subraces getting wrong race version of their special race component (Tuidjy)
  • possible fix for Mac Retina issues
  • hopefully made opening browser work better (Steve)
  • fixed selling tip wording (Roswitha)

New in Drox Operative Patch 1.030 / 1.030 Beta (Oct 26, 2013)

  • all subraces (except 3 monsters) are now playable once unlocked - 5 extra starting attributes, 10% per point boost, different race slots (IotA)
  • decreased Doom SpawnChance from 4.9 to 2.0 (IotA)
  • Nemato and Storm will now attack each other (IotA)
  • Ascarid will now attack Schism, Pulse, Backlash, and Patchwork Legion ships (IotA)
  • increased doom missile multiplier from 4.0 to 6.0 (IotA)
  • doubled radiation damage from Quake, Limax, and Grudge
  • increased chances of quests carrying over across sectors (IotA)
  • fixed level of ships like rebels (Tuidjy)
  • made planet population/health stuff more consistent
  • planet health now uses difficulty multipliers just like ships (DoomAngelBlade)
  • missiles now have an automatic 25% bonus to attack
  • can now get AI crew
  • fixed a rare complicated crash when Backlash fight Ascarid (IotA)
  • now emerged subraces, monster, and ancient races can be eliminated from the galaxy again (Tuidjy) (IotA)
  • now have quality variations of crew equipment
  • now system and sector map scrollbars are separate
  • added race emerged message (IotA)
  • now auto detect starting resolution better on Mac
  • now show mark level of component in space and in inventory before identfying it (Evan)
  • fixed light on Scavenger Titan (Tuidjy) (IotA)
  • fixed zombie shader on planets (Tyrax Lightning)
  • fixed player thrusters volume (DarthNihilus)
  • added Marines full help topic (Steve)
  • added vendor specialties full help topic (Steve)
  • added to Nemato description (IotA)
  • added to Ascarid description (IotA)
  • added to Doom description (IotA)
  • added to Wrecker description (IotA)
  • now show race in unleash boss (supplies) quest title (Tuidjy) (IotA)
  • Causes: Stealth is now localized correctly (DarthNihilus)
  • "Can't use for another X seconds" is now localized correctly (DarthNihilus)
  • removed danger level stuff from reaper and infection subraces (IotA)
  • changed PROTOCOL_VERSION to 29
  • changed saveVersion to 150

New in Drox Operative Patch 1.029 / 1.029 Beta (Oct 18, 2013)

  • now handle dropping fragments of connect, connect response, and first server data much better
  • now save fragments instead of dropping out of order fragments
  • no longer send client data before getting first server data
  • now limit first few frames data rate from server a little less (5000 instead of 2000)
  • increased receive and send udp buffers from default to 100,000
  • increased max fragment start offset from 16 to 24 bits
  • now should handle packets that end exactly on the fragments size boundary better
  • changing missing base in database stuff from a critical error to an error (getting random errors before version error)
  • missile defense will now shoot at station missiles (Crusender) (IotA)
  • marines can no longer board devices and space objects (IotA)
  • now show Trade Pacts when highlighting race icons
  • increased scavenge costs from 125.0 to 150.0 (IotA)
  • increased trap damage by 50%
  • doubled trap delay
  • no longer show green + on classified components
  • removed mandatory quest warning from prevent wins, must win types, and win timer Drox quests (IotA)
  • changed greenlight button color (Steve)
  • fixed Damage not being localized correctly (DarthNihilus)
  • rewrote prevent legend win text a little (IotA)
  • fixed difficulty localization in highlight text on Create New Sector button (DarthNihilus)
  • added n_printMessageNames for debugging network stuff
  • changed PROTOCOL_VERSION to 28

New in Drox Operative Patch 1.028 / Beta 1.028 (Oct 12, 2013)

  • added Trade Pact option for players only (automatically trades tech, contacts, and planet knowledge to race)
  • added Free Info Pact option for players only (automatically gives tech, contacts, and planet knowledge to race)
  • increased chances of ancient quests 4X (IotA)
  • increased ancient ships structure and damage (IotA)
  • added an inactive fighter mode where fighters won't fire at anything (Tuidjy)
  • now ultimate difficulty is really 4 separate difficulty levels (big difficulty level between each one)
  • added Empire Government Shutdown Galactic Karma event (IotA)
  • now doing rebel quests annoys friends and makes enemies happy (demoss)
  • decreased how much races will pay players to stop wars, start wars, and break treaties
  • added ship name to achievements that are ship specific (ScrObot)
  • improved the hide crappy loot option (goodgimp)
  • can no longer solve quests or trade with races after losing sector (Steve)
  • can no longer drop consumables on planets (they didn't work anyway) (Yindo)
  • decreased win timer from 5 to 3 seconds (Steve)
  • added Greenlight button
  • changed PROTOCOL_VERSION to 27
  • changed the polaron beam / em burst volume/pitch
  • now giant pods draw before ships
  • now Rumor is translated properly (DarthNihilus)

New in Drox Operative Patch 1.027 / Beta 1.027 (Oct 3, 2013)

  • optimized local networking stuff some (5-33% speed up in tests)
  • changed from critical sections to recursive mutexes on mac (10-20% speed up in tests)
  • now on Mac if any pthread_mutex init call fails use old CriticalSection stuff instead
  • sped up StatusEffectAtFriendlyPlanet stuff some
  • made a lot of getDatabaseEntry calls faster (added hints)
  • now don't do a lot of Sentient::regen if stats are already maxed
  • added unique monster killed, scout killed, renegade killed, hunter killed, and assassin killed dialog to planets
  • added attack repelled, rescue died, rescue, boss, planet destroyed by race, planet destroyed by monsters, and player death dialog to planets
  • fixed a memory leak (84KB) in Database::createDatabaseEntry
  • fixed a memory leak (80B) in UIRelationsMenu::buildSubMenuPowerCompare
  • fixed a memory leak (small, continual) in ClientData::updateEntitiesToDelete
  • fixed a memory leak (small, continual) in ActorCovenant::addToKnowledge
  • fixed a memory leak (16B) in World::removeEntity
  • fixed a memory leak (small, continual) in Item::build
  • fixed a memory leak (100B per level per sector) in Level::generateBackground
  • fixed planet scan time in sectors above level 100 (Tuidjy)
  • fixed monsters not spawning correctly above level 130 (Tuidjy)
  • now free a bunch of GameShared stuff better
  • now free a bunch of RelationsMenu better
  • now shut down main menu game when closing app
  • rearranged shutdown order to free memory better
  • should no longer spawn tech in sectors that are above level 100 (Tuidjy)
  • fixed Reaper and Infection on Shipyard screen (Tuidjy)
  • fixed lights on stations not sorting correctly (ScrObot) (IotA)
  • fixed some quest messages not appearing any more
  • help text now draws with backdrop so a little easier to read, especially when it goes over component icon (Steve)
  • now show race name in assassin quest title (Tuidjy)
  • now show race in resurrect race quest title (Tuidjy) (IotA)
  • fixed some typos in Reaper and Infection descriptions (Tuidjy)

New in Drox Operative Patch 1.026 / Beta 1.026 (Sep 27, 2013)

  • added a new difficulty level - Ultimate, everything but player/components can go up to level 200
  • now active thrusters can take you above the speed cap (Tuidjy)
  • fixed secrets being empty a lot at high levels (Tuidjy)
  • races will no longer give you contacts for free (tim14916)
  • now damage per energy used by Big Bang adds tactical damage bonus (Tuidjy)
  • increased Geomagnetic Storm reuse time from 3.0 to 5.0
  • decreased Pulsar per leve damage from 25.0/35.0 to 17.5/27.5
  • Brunt can now put swarm missiles in their racial slot (lancefighter)
  • attack & defense now show more correct hit chances when in higher difficulties (Ludak021)
  • now default Drox involvement to Light instead of Minimal
  • stations now give much more xp and relations gain
  • non active crew now has happiness drops/expects to be paid (only half as fast as active crew though)
  • now show component icons in upper right corner of highlight text
  • added a splitter to component text
  • made joystick deadzone configurable
  • there is now a 5 second delay before you win a sector so you can see your final actions (Steve)
  • now resume text will show level, race, and character options (once saved with new version)
  • now Drox alliance/war order when completed shows in green on Drox screen (Steve)
  • changed PROTOCOL_VERSION to 26
  • probes now highlight attack correctly (Steve)
  • simplified some code in Sentient::updateDynamicStat
  • fixed returning to fullscreen twice
  • now cap MaxTurnSpeed to 1000 to keep ship controllable with keys (Tuidjy)
  • now reuse timer display on icon survives moving component to different slots (Evan)
  • now restarting a challenge sector will reset your maps and gates correctly (Evan/Chumpy)

New in Drox Operative Patch 1.025 / Beta 1.025 (Sep 21, 2013)

  • fixed planet name not changing correctly when a quest transfers from one planet to another
  • fixed not seeing repair discount on Dryad planets
  • increased Drox Guild guest rate by 25% in medium and 50% in heavy involvement (IotA)
  • increased chip spawn rate from 2.0 to 2.5 (IotA)
  • increased Marine spawn rate from 0.4 to 0.8 (IotA)
  • increased start alliance rewards by a lot (Steve) (IotA)
  • initialize currentSection in OpenALDriver::decodeOggData now (might not change anything, but safer)
  • changed queuedBuffers to numQueuedBuffers in some places to make more readable
  • added a sound warning - "Sound buffer still queued even after stopped"
  • made oggRead a little safer by verifying read position is not negative
  • added some asserts to sound code to catch any problems quicker
  • made a few more sound things safer
  • clamp Mac to 64 sources better now
  • now handle running out of sound buffers better
  • now handle sounds that don't start playing better (clear things better)
  • updated Inno installer (will hopefully fix some minor Win7 annoyances) (alstein)
  • Drox alliance quest now has a level min of 10 (Steve) (IotA)
  • fixed passive weapon components comparing to one another
  • weapon speed components now compare better (ScrObot)
  • race system control is now guaranteed data over the network (Professor Paul1290)
  • should now get credit from races for a kill when using a marine (Crusender) (IotA)
  • now save win state better (Yindo)
  • doing rebel quests (rebellion and cival war) now decreases relations with parent race (Bluddy)
  • no longer give activations quest if you have already discovered half or more of the gates (Steve) (IotA)
  • fixed a potential projAdditionalDir crash
  • added CenterX as a TextAlignment option
  • when highlighting retraining minus icons highlight text now shows up out of the way (ScrObot)
  • now races on select other race menu are centered (ScrObot)
  • fixed a capitalization issue with Dynamic Voltage Scaler (ScrObot)
  • fixed Multi-Frequency Shields spelling (ScrObot)

New in Drox Operative Patch 1.024 / Beta 1.024 (Sep 11, 2013)

  • fixed Utopian enhanced sockets not working until save/resume (CaptainWinky) (IotA)
  • ceasefire now clears enemies and projectiles better (wrestless)
  • now normal happiness drop of crew is half as much as normal if the same race as you
  • Shadow's spy trait now affects espionage and sabotage
  • now Shadow has a resistance to being spied on
  • increased start alliance time by 25% (IotA)
  • increased Drox Guild quest xp rewards by 50% (IotA)
  • increased Drox Guild quest credits rewards by 100% (IotA)
  • increased ancient quest chances by another 50% (IotA)
  • tripled beam station firing times (Steve) (IotA)
  • fixed fighter base playing lots of spawn sounds when no new fighters emerged (Steve) (IotA)
  • fighters from monster fighter bases now attack the player correctly (Steve) (IotA)
  • now get warning if try to reduce power load on something that uses none
  • no longer use credits if can't reduce power load because uses none or already reduced as much as possible (Yindo)
  • no longer show race specific crew slot in no life mode (Tuidjy) (IotA)
  • increased asteroid chances by 50%
  • no longer have Drox bonus orders if playing with Drox involvement higher than minimal (IotA)
  • grey goo can no longer affect stars (Tyrax Lightning)
  • fixed escape pod highlight text overlapping (Tyrax Lightning)
  • fighter comparison works properly again (Tyrax Lightning)
  • marine crew modifier now has value (LordGek) (IotA)
  • changed PROTOCOL_VERSION to 25
  • now show race in scout quest title (wrestless)

New in Drox Operative Patch 1.023 / Beta 1.023 (Sep 7, 2013)

  • can now order planetary goods from Hive planets
  • can now call for recruits on Drakk planets (costly and still have to do a recruit quest though)
  • can now retrain your crew points at Cortex planets
  • can now buy bomb type of quests from the brunt (player gets to choose the victim race)
  • you can now pay Utopian planets to try to enhance your components with added sockets (IotA)
  • can now pay Shadow to do your spying for you (expensive, they are better at spying, they will get mad at you if they are caught)
  • increased Economist trait bonuses - starting credits 2.0 to 3.0, trading 1.5 to 2.0, and credits produced 1.5 to 2.0 - Human
  • colony ships now only cost expansion races 25% of normal cost - Human and Lithosoid
  • increased Dryad gift chances from 35/50 to 25/60
  • decreased Dryad RepairCostMult from 0.5 to 0.33
  • increased minerals produced by Industrial races from 2.0 to 3.0 - Utopian
  • increased Utopian ClearLevel quest chances from 0.025 to 0.05
  • increased Fringe chances to start attack quests from 0.001 to 0.003
  • increased Fringe propaganda and sabotage chances from 7.0 to 10.0
  • increased Productive trait bonuses - minerals 1.5 to 2.0 and food 1.5 to 2.0 - Hive
  • increased Natural Flyers bonuses - attack 0.2 to 0.3, defense 0.3 to 0.4, and added 0.4 movement bonus - Drakk
  • increased Hardy max population bonus from 1.5 to 2.0 - Lithosoid
  • increased Brilliant tech bonus from 2.0 to 3.0 - Cortex
  • increased Spies trait spy try chance from 2.0 to 2.5 - Shadow
  • increased Shadow chances to start trick attack quests from 0.001 to 0.003
  • increased Demand trait demand chance from 1.75 to 2.25 - Brunt
  • increased Scavenger trait find items chance from 2.0 to 3.0 - Scavenger (IotA)
  • increased Scavenger ReverseEngineeringChance from 0.3 to 0.5 (IotA)
  • quest levels are no longer based on players' level
  • increased MinGambleSucessChance from 0.2 to 0.3
  • Drox Guild will no longer ask for alliances with races that don't sign alliances (CaptainWinky) (IotA)
  • component value now automatically updates correctly if a new modifier is added to it
  • fixed sabotaging not working correctly when the races do it
  • increased repair costs 50%
  • added appropriate VendorItemSkew to scavenger (IotA)
  • changed PROTOCOL_VERSION to 24
  • moved Drox Guild quest icon to fit screen better
  • made some of the main screen icons transparent

New in Drox Operative Patch 1.022 / Beta 1.022 (Sep 5, 2013)

  • fixed some issues in Challenge 9
  • added new Drox Order sound (IotA)
  • halved protect race time (RoboAV) (IotA)
  • will no longer get alliance quest if already in alliance with that race (wrestless) (IotA)
  • will no longer get start war quest if races are already in war with each other (IotA)
  • will no longer get build alliance quest if races are already in an alliance with each other (IotA)
  • halved time allowed for getting all gate activations (IotA)
  • now get rewards for prevent win type quests when win sector (IotA)
  • disappearFromEnemies now clears attackers list
  • now when adding attackers make sure only added once to attacker list
  • now remove all projectiles between warring races when they declare peace
  • now destroy planet or planet's station quests will fail if races stop their war (Tuidjy)
  • now destroy planet's station fails if planet is destroyed (IotA)
  • no longer give quest to destroy more ships or starbases that a race has currently
  • made some fail paths of Quest::questEntityKilled safer
  • rebalanced raiders (18% weaker), drones (25% stronger), and bombers (50% stronger)
  • moved bomber bonus from health to damage like it should be to compensate slower shots
  • decreased most Drox Guild quest times by 33% (IotA)
  • fixed a problem with 3rd part of resurrect quest (IotA)
  • cross race colonizations can no longer pick gas giants (IotA)
  • now make sure no buffer is bound to a streaming sound source (not sure it will fix anything, but a little cleaner)
  • no longer show Drox Guild quest timers twice on main screen (IotA)
  • fixed NPCs getting rarity effects on them (Steve)
  • fixed reactive armor alpha issue (ScrObot)
  • rearranged win/lose progress screens to fit everything better
  • rearranged sector setup options to look nicer
  • improved war check in stop war quest (IotA)
  • no longer flash Drox icon if don't accept condition quests (IotA)
  • doubled crew unhappiness when killed
  • now Drox guild quests timer is rounded to nearest minute until down to 5 minutes (Bluddy) (IotA)
  • now a completed quest in the Drox quest queue can be solved directly without accepting first (IotA)
  • moved Drox quest time and made font smaller (IotA)
  • fixed a problem with diplomatic win triggered if you would have a military win but Drox are preventing that win type (IotA)
  • resized race specific vendor buttons to fit better
  • now large rumor costs have commas
  • on List and DropDownBox now currently highlighted option is drawn with bold
  • now only get protect quests if there is a good reason they need protecting (down to 1 planet or in a war) (IotA)
  • made quest completed message stand out a little more if it is a Drox Guild quest (Steve) (IotA)
  • fixed a few achievement text issues from new current count stuff (ScrObot)

New in Drox Operative Patch 1.021 / Beta 1.021 (Aug 30, 2013)

  • now clear enemies when a ship changes races
  • fixed ships not changing alliegance correctly when their planet was taken over
  • added Drox Guild quests system (IotA)
  • added destroy race Drox quest (IotA)
  • added Protect Race quest (IotA)
  • added Race Survival quest (IotA)
  • added Ally quest (IotA)
  • added Start War quest (IotA)
  • added Build Alliance quest (IotA)
  • added Stop War quest (IotA)
  • added Prevent Win Type quests (one for each win type) (IotA)
  • added Allow Only Win Type quests (one for each win type except Diplomatic) (IotA)
  • added Win Time Limit quest (IotA)
  • added Make Most Powerful Race quest (IotA)
  • added Make Race Weaker quest (IotA)
  • added Activate All Gates quest (IotA)
  • now save monster rarity better
  • monster races are now harder to unlock as a starting race (IotA)
  • rebel races are now easier to unlock as a starting race (IotA)
  • subraces are now easier to unlock as a starting race (IotA)
  • ancients are now easier to unlock as a starting race (IotA)
  • doubled spawn chance of chips (IotA)
  • fixed strongest monster defeated not working well after level 10 or so
  • now achievements tell you how far you have gotten
  • game will now save while paused, but only once per pause
  • reworked a bunch of effect textures to fix alpha issues
  • added Scavenger to manual (Tyrax Lightning) (IotA)
  • now show quality on higher end components (APXEOLOG)
  • changed PROTOCOL_VERSION to 23
  • changed save version to 146
  • moved unlock info from gameShared to covenant definition (IotA)
  • challenges no longer impact some persistent stuff (race appearances, eliminations, and wins) (IotA)
  • double click now works on select other race UI
  • added XP bar to race solve quest screen so you can see your XP gain when solving quests
  • changed the tech station model (IotA)

New in Drox Operative Patch 1.020 / Beta 1.020 (Aug 21, 2013)

  • fixed Shadow getting credits/minerals for lost ships more than once
  • fixed an infinite loop if a help gets too large for screen and has no specified size (Laivasse)
  • increased ancient behind bonus from 1.5 to 2.5
  • changed it so game doesn't run before the player gets into the game
  • decreased Shadow minerals/credit penalty from 0.5 to 0.9
  • went back to lower quality components can have modifiers (causing problems with scavenger stuff) (Tuidjy)
  • no longer announce each defection/reinforcement in galactic karma events (IotA)
  • DPS now has a comma if large enough
  • realigned some stats on character menu to fit larger numbers better (Tuidjy)

New in Drox Operative Patch 1.019 / Beta 1.019 (Aug 17, 2013)

  • added reinforcements event (IotA)
  • added Major Reinforcements Galactic Karma event (IotA)
  • added defection event (IotA)
  • added Major Ship Defection Galactic Karma event (IotA)
  • added Anti-Leader Galactic Karma event (IotA)
  • increased Shadow penalty on credits and minerals from 0.8 to 0.5
  • increased trap ShortDelayMin from 0.25 to 0.75
  • fixed quick negative rumors not working at planet (Tuidjy/Laivasse)
  • now destroying monster race planets and ships increases legend (Tuidjy)
  • scavenger components are now scavenger only (IotA)
  • now get XP from marine kills (wrestless) (IotA)
  • fixed a couple issues preventing races from making all of the station types (Steve) (IotA)
  • fixed another issue with not clearing damage done correctly when a planet switches races (CaptainWinky)
  • increased chance of marine modifier from 0.25 to 0.4 (IotA)
  • if rebels rebel they can now start up the normal race again
  • fixed tractor and repulsor beams freezing enemies sometimes (homyak555)
  • ancients now get bonuses if they are not the most powerful race (IotA)
  • now monster missiles have 25% better chance to hit
  • now monster ballistics have 50% better chance to hit (assuming target doesn't get out of the way)
  • fixed a potential crash in Quest::pickRandomBoss
  • added not available warning when clicking on the shared stash in hardcore
  • made Overlord color darked to not clash with Dryad color as much
  • damaged armor plating no longer makes component almost broken symbol come up on main screen
  • now show race in Unleash an Ancient (supplies) quest title (wrestless) (IotA)
  • now can't use X shows up on chips correctly (Steve) (IotA)
  • resource bonuses only get applied once space stations are completed (IotA)
  • now help that is too long (like Hezog description) automatically resizes to fit better
  • fixed cloaking ships not disappearing correctly when destroyed (Steve)
  • should no longer get unbreakable and durability mult modifiers on the same component (Crisses/ScrObot)
  • server name widget now has twice as much room (Lyranaar)
  • now highlighting shields, armor plating, structure, and energy on character or player menus tells you regen rates also (ScrObot)
  • sector difficultly now defaults better (ScrObot)
  • fixed in some cases help topics could go off screen
  • added a Crew full help topic (Evan)
  • monster races no longer care about uprisings, system attacks, and monster wars (Laivasse)
  • boarding another ship costs more energy per level now (IotA)
  • changed PROTOCOL_VERSION to 22
  • now plagues have a small chance of ending without operative help
  • now have a small not showing loot text icon on the main game screen (Mivo)
  • clouds of nanomites from anomalies now heal your fighters also (Yindo)
  • interceptors will now shoot enemy missiles (eos666)
  • moved pet health bars a little to not overlap power overload warning
  • DPS on character menu now takes into account tactical and bonus skills
  • DPS on character menu now takes into weapon speed and damage buffs
  • no longer show talk button when solving a quest for a monster (Roswitha)
  • now monsters that you have finished quests for fade out properly (Roswitha)
  • fixed loading screen after win or loss
  • fixed battery power relay text having overload warning (Laivasse)

New in Drox Operative Patch 1.018 / Beta 1.018 (Aug 10, 2013)

  • added destroy X enemy stations war quest
  • added destroy specific station war quest
  • added destroy specific building station war quest
  • now monster space stations go through building stages
  • split monster space stations into missile, beam, ballastics, and fighter versions
  • increased chances of station quests
  • if a race solves a quest they no longer get weak race or long distance bonuses (leader reinforcement issue)
  • Shadow now have a penalty on credits and minerals production to balance their stealth
  • races now only get half reward for completing quests for other races
  • now clear enemies better on a newly colonized planet (Tuidjy/CaptainWinky)
  • fixed races sending more than 1 bounty hunter at a time (ScrObot)
  • now if a race splits into 2, the new race gets credits depending on percentage of planets taken
  • can no longer get orders to kill and save the same race (Steve)
  • fixed conflicting alliance/war Drox orders (Cardinal Ape) (IotA)
  • added marine usage to marine text (Steve)
  • no longer show last galaxy in galaxy list twice
  • now old galaxies are listed in a way that is more obvious what they are
  • using consumables on NPCs now checks player's level instead of NPC's (Tuidjy)
  • can no longer try to increase durability of unbreakable components (Yindo)
  • population growth should now handle small numbers better (Tuidjy)
  • now value structure repair/armor repair on scavenger components
  • scavenger components now compare better (Steve)
  • fixed not showing correct race specific slots when looking at another player's inventory (Cardinal Ape)
  • mineable asteroids now rotate some
  • can now have more than 1 monster space station quest at a time
  • changed PROTOCOL_VERSION to 21
  • decreased selection size for monster space stations
  • fixed Doom Missile localization (ScrObot)

New in Drox Operative Patch 1.017 / Beta 1.017 (Aug 3, 2013)

  • races can now build stations near starlane/wormholes (IotA)
  • now quests give extra credits, xp, and relations boosts the more systems away the goal is from the originator
  • fixed secondary item text not following your price comparison choice (Steve)
  • fixed auto equip not following your price comparison choice
  • fixed scavenger custom order or things like energy leechers (Tuidjy)
  • fixed giving alliance/war Drox rewards more than once (CaptainWinky) (IotA)
  • nearby stations now count as guards for planets (IotA)
  • increased BaseThrust from 50 to 55
  • fixed a few problems when transferring a quest when a planet is destroyed (Cockbite)
  • now cap scavenged components to 5 levels above planet level
  • fixed a couple issues with marine levels (Tuidjy) (IotA)
  • increased scavenge cost by 25%
  • changed PROTOCOL_VERSION to 20
  • fixed a problem where some races were getting marked as eliminated sometimes when player won the game (IotA)
  • race ships now use a better approximation of hull and engine values so a destroyed engine or a better researched engine make a difference
  • made galaxy selection UI widget larger (IotA)
  • fixed a crash when you have a drop down box selected and use the debug console command reloadmenus
  • reworked the extended characters in font so they all match correctly
  • reworked lose game menu to look better
  • added ancient specific explosion to ancient ships (IotA)
  • can no longer drop marines that are current boarding another ship (wrestless) (IotA)
  • added some text to galaxy highlight to explain a little about what the persistent galaxy stuff does (Steve) (IotA)
  • fixed a mutiny quest typo (Yindo)
  • fixed some MIRV capitalization issues (Valgor) (IotA)
  • reworded some galaxy selection stuff to make a little more clear (IotA)
  • fixed no orders to start a war text (Steve) (IotA)
  • improved can't board warning (wrestless) (IotA)

New in Drox Operative Patch 1.016 / Beta 1.016 (Jul 18, 2013)

  • can now pay Scavengers to scavenge a specific component type for you (partial custom order) (IotA)
  • fixed a crash when dying from grey goo and having an escape pod (CaptainWinky)
  • now planets can build a ship to transfer to another planet
  • active engine components now have value (Tuidjy)
  • decreased monster station min level from 15 to 5 (IotA)
  • race ships now get bonuses in higher difficulties
  • fixed Karma quests being hidden after announcing (Tuidjy) (IotA)
  • fixed a problem with rebel ships not being neutral
  • fixed attack bonus on stealth components (Tuidjy)
  • made ancient race ships tougher (Tuidjy) (IotA)
  • fixed scavengers using wrong model for derelict ships (Valgor) (IotA)
  • added bare bones and no life to Options Key (Valgor) (IotA)
  • fixed scavenger rebel icon (IotA)
  • added some text to marine description about 3 to 5 times more loot (IotA)
  • changed PROTOCOL_VERSION to 19
  • increased monster station quests a little (IotA)
  • changed ui_compareItemPriceForBetterThan to default to off
  • split bonus skills out into individual skills (Valgor)
  • rescue quests now get labelled currently as ship destroyed when ship that needs rescuing is destroyed (Roswitha)
  • added ui_eventTextAlpha so that event text can be made more translucent (only available from console) (ScrObot)
  • added more ancient race dialog (IotA)
  • ancient freighters, cruise liners, and colony ships now use different models (Tuidjy) (IotA)\
  • using a consumable directly on a race ship now counts as a donation relation wise (Tuidjy)
  • rewrote the Ascarid description a little (Valgor) (IotA)

New in Drox Operative Patch 1.015 / Beta 1.015 (Jul 13, 2013)

  • now stop controller rumble if paused
  • fixed controller rumble when turning off screen shake (Castruccio)
  • now reducing power load and increasing durability are toggles instead of one time things
  • decreased durability mult modifier per level from 0.0333 to 0.02
  • increased difficulty of higher difficulty levels
  • increased difficulty of higher difficulty levels even more in expansion (IotA)
  • now show and enforce level of chips so you don't accidentally create a component that you can no longer use (IotA)
  • fixed sensor overlord range confusion and price (Tuidjy)
  • now defenders of destroyed planets don't disappear immediately (unless last planet) (Draciel)
  • fixed demands from players (Foxstab/homyak555)
  • changed max number of sounds on OSX to 64 which fixes AL_INVALID_OPERATION errors when lots of sounds are being played
  • each race should no longer send more than 1 bounty hunter after the player(s) at a time
  • fixed uses less energy modifiers getting put on cloaking devices (Tuidjy) (IotA)
  • freeze weapons that don't do damage should no longer get damage bonuses (Tuidjy) (IotA)
  • special weapons should no longer get damage bonuses (Cardinal Ape) (IotA)
  • stasis field and gravity well generator now have value
  • increased damage control effectiveness by 60%
  • changed chips to use computer model in space (Valgor) (IotA)
  • added Scavenger Operative achievement (Valgor) (IotA)
  • added a controller rumble option (Castruccio)
  • now reset joystick option resets mouse move and enable options also (Castruccio)
  • added a message when resurrect race quest goes wrong (Tuidjy) (IotA)
  • no longer add race name to Resurrect Race quest announcement (IotA)
  • now Ascarid and Peacekeeper missiles have effect/sound when they change (IotA)
  • added more Ancients dialog (IotA)
  • fixed some of the ancient races using the wrong description (Tuidjy) (IotA)
  • now dpad names should show up on use slots (Castuccio)
  • minor improvements to the UI
  • added some more scavenger dialog (IotA)
  • rewrote bare bones description a little (Valgor) (IotA)
  • changed "ship corpses" to "ship wrecks" in scavenger description (Valgor) (IotA)
  • fixed structure/armor plating % issue on mechanic bonus skill (Evan)
  • fixed human demand text
  • fixed a Drox capitalize issue in the Hezog race description. (ScrObot) (IotA)
  • fixed some Hezog misspellings (Tuidjy) (IotA)

New in Drox Operative Patch 1.014 / Beta 1.014 (Jul 9, 2013)

  • fixed joystick button that opens relations menu wouldn't close it also (Castruccio)
  • turning with the joystick will now cancel move to entity commands (joku)
  • turning with the keyboard will now cancel move to entity commands (Tyrax Lightning/Tuidjy)
  • added a highlight texture under type of win on win screen
  • improved drox info screen
  • made resume button the same size as the other main buttons

New in Drox Operative Patch 1.013 / Beta 1.013 (Jul 6, 2013)

  • added joystick support (windows only for now)
  • changed buttons to something more spacey
  • can now pay lithosoid to increase the durability of your components
  • can now order new components at Drakk planets
  • now can see star systems with mutual protection pact races (instead of only allies)
  • now mark maps for return system of needed item quests
  • reduced BountyHunter damage mult from 2.0 to 1.5
  • durability mult modifier now works on armor & armor plating
  • fixed a consistency problem with marking quests available in your current level
  • planets can now spend extra minerals to repair their ships
  • colony ships now have shields
  • planets can now upgrade their ships that have been built (uses minerals)
  • fixed missing DeclareWarHonorTreaty if ignoring the wrong race
  • monster races can now recruit an appropriate monster if planet doesn't have any defenders (ShaggyMoose)
  • Dryad no longer asks for stolen technology
  • decreased BestQuestBonus for needed item quests from 1 to -1
  • decreased BestQuestBonus for delivery quests from 0 to -1
  • now Trustworthy and Ruthless races expect you to keep third party treaties for 25 minutes (Bluddy)
  • now Aggressive and Chaotic races expect you to keep third party treaties for 15 minutes (Bluddy)
  • changed PROTOCOL_VERSION to 18
  • improved ingame and options menus
  • improved weather control device
  • improved anti neutronium texture
  • fixed cargo bays not getting compared to bay slot on right
  • can now only fail repairing because of nearby enemies if vendor is repairing
  • increased CreateQuestTries from 10 to 20
  • changed a couple of machines to slightly rotate
  • improved ball lightning trap
  • fixed some display issues with remote mines (Tuidjy)
  • changed where Storm beam shoots from
  • changed from Direct Input 5 to 8
  • fixed duplicate warning on configure keyboard and joystick pages
  • added text backdrop to worldMap header text
  • fixed shock Torpedo Explosion
  • now widgets can show hotkeys with color codes in them (won't cut off because too long)
  • now shake screen & controller when a component breaks
  • fixed some fear points converting to string issues (Tuidjy)
  • left/right now toggles system/sector maps when on map screen
  • changed ui_maxTextEventsShown default from 10 to 5 (Steve)
  • changed nothing but gibberish to has been corrupted (Steve)
  • now when restocking components on vendors try less components
  • fixed binding thrusters on to a mouse button not working (profanicus)
  • hopefully monster races no longer leave behind derelicts (Katrin)
  • made omega torpedo quieter

New in Drox Operative Patch 1.012 / Beta 1.012 (Jun 19, 2013)

  • now races remember 3rd party peace and war treaties for 20 minutes - can't get same treaty again during this time and they will get angry at you if you go against the agreement (Nelway)
  • races now pay Operatives less to declare war on someone
  • races that you are at war with will no longer sell you jump gate activations
  • now races will pay less for player to break treaties
  • now cancelling a treaty with a race permanent increases their natural hate for the cancelling race or Operative
  • fixed a potential crash in PlayerCovenantClient::tradeRequestExpired and PlayerCovenantClient::ignoreTradeOffer
  • ancients now drop better loot
  • doubled search for enemy prices
  • now print a message when a race is paid to declare war on another race
  • now can see systems that have allies on sector map even if you haven't been there
  • no longer get the benefit of being able to see systems with a quest from an enemy
  • can no longer get paid to go to war when you're in a ceasefire (Amelie)
  • increased ceasefire price by 50%
  • race natural hate always applies to Operatives now (was spared if they were already in a war)
  • decreased ResistanceReasonablePerLevel from 6.0 to 4.0 (makes resistances more powerful)
  • changed GuardedPlanetDamageMult from 0.5 to 0.25 (harder to destroy guarded planets)
  • bounty hunters now drop better loot
  • now a race that captures a planet gets some of the conquered race's credits
  • increased chances of zombies spreading from 0.2 to 0.3
  • fixed a problem indirect peace treaties not working
  • can no longer sell fighter tech to races (they don't use it)
  • searching for a good no longer tells you about goods that are too low level
  • radar stat on components now has a value
  • changed paid to break treaty to always see (not just if against player)
  • added race name to most quest announcements
  • now on quest list from stars show which ones have and don't have (different colored *)
  • now show level of tech when trading
  • changed race level print to tech level (Delilah)
  • tech power takes into account higher than current level tech better
  • increased tech power mult from 4.0 to 20.0
  • fixed Talon, Legion, and Overlord races attacking wandering vendors
  • changed name and level on hardcore operatives to a larger font
  • discovered tech print now mentions level also
  • decreased TeleportConfuseProjectilesDistance from 250.0 to 150.0
  • races can no longer colonize some of the lesser habitable planets until higher levels
  • decreased toxic and inferno planet max population
  • zombies now have defensive trait instead of stealth (Tyrax Lightning)
  • now show all 4 of the Paranoia subrace's traits
  • now if a race controls a planet, the planet always has at least 1 max health
  • moved legend change for destroying race ships & planets to races instead of system
  • fixed stolen technology print sometimes leaving out the tech name
  • changed name of sector modifier from Traps to Mines & Traps (Delilah)
  • fixed which stats to highlight not clearing correctly
  • now if a planet is conquered by a monster race, the victim race automatically declares war (Yindo)
  • fixed not clearing on use skill correctly when moving components around (Tyrax Lightning)
  • missile defense (player and monster) should no longer target friendly missiles
  • now ships will draw on top of recharge stations
  • monster fleer quest now shows race in quest title
  • now credit donation events use highest race credit value instead of average
  • fixed Brunt Heavy Corvette light position (Tuidjy)
  • can now search for overlords
  • added race to overlord quest title
  • now show number of bounty hunters after you on lose screen
  • no longer show armor plating as permanently broken in hardcore
  • elite and boss Tornados no longer use suicide attack
  • components that the user doesn't meet the requirements for take double damage
  • increased unrest event chance from 0.01 to 0.015
  • increased chances of rebellion escalating from 0.25 to 0.35
  • increased chances of civil war spreading from 0.1 to 0.15
  • increased civil war split, overthrow, and leave chances by 50%
  • increased default ui_textEventsTime to 30 seconds
  • doubled power load component modifier values
  • changed PROTOCOL_VERSION to 17
  • cleaned up the font a little
  • a bunch of minor UI tweaks
  • fixed an assassin typo (DarthNihilus)
  • fixed a Tachyon Storm typo (DarthNihilus)
  • fixed a Genetically Engineered typo (Delilah)
  • fixed a truce quest typo (DarthNihilus)
  • fixed some civil war text issues (DarthNihilus)
  • fixed a typo in the Ozone Depletion quest (DarthNihilus)
  • fixed a couple Killer Plants typos (DarthNihilus)
  • propaganda, espionage, and rumor costs now add commas when needed
  • fixed a typo in Computer Virus Trick quest text (DarthNihilus)
  • economic win, fear win, legend win, and economic loss numbers now use commas when needed
  • reworded anomaly with components slightly (Steve)

New in Drox Operative Patch 1.011 (May 28, 2013)

  • overlord quests now give fear and legend points (Gilgamesh)
  • made jump gate/stash area a little safer from storms and asteroids
  • unlucky and poverty modes now give a 5% bonus to XP
  • changed one of Shadow's traits from Defensive to Stealth
  • now handle reduce power load failure better with components that have no durability (namad)
  • fixed some problems with Hellfire because it didn't have a max range (Tyrax Lightning)
  • added max range to Plasma Web and Radiation Pulse Weapon
  • delivering needed items now reduces fear points by 0.5 (not a lot but some)
  • rd party NPCs (like in rebellions) are now neutral parties that no one attacks (CaptainWinky)
  • increased ECCM components attack per level from 15.0 to 30.0 (Tuidjy)
  • monster missiles now do more damage to compensate for slower firing rate
  • fixed ship build time being classified when you have a quest to protect that planet
  • change race power comparison values a lot (increase planets value by 20X and tech value by 4X)
  • added many more names to ships random name generator
  • fixed some help topics not getting added correctly if added on first frame (Steve)
  • fixed planet name in recession/depression events
  • ceasefire label now show up when highlighting Drox logo on relations screen
  • now ceasefire text has commas for large costs
  • now show race in boss quest titles
  • show names now works on sector map
  • fixed nevermind, cancel, and money localizations (DarthNihilus)
  • changed Galaxy to Sector in help
  • fixed Entering, Legendary, Normal, Rarity, Durability, Duration, and Requires localization (DarthNihilus)
  • changed JumpGate localization so the word order can be changed (DarthNihilus)
  • added depth range support in shaders
  • now mention permanently dead/broken on components in hardcore
  • no longer count unfixable hardcore components in total repair cost
  • no longer show a repair cost on component if unfixable due to hardcore
  • should no longer get stuck messages from eliminated races
  • fixed Accept, Solve, Ignore, Reject, Demand, and Clear localization (DarthNihilus)

New in Drox Operative Patch Beta 1.011 (May 24, 2013)

  • overlord quests now give fear and legend points (Gilgamesh)
  • made jump gate/stash area a little safer from storms and asteroids
  • unlucky and poverty modes now give a 5% bonus to XP
  • changed one of Shadow's traits from Defensive to Stealth
  • now handle reduce power load failure better with components that have no durability (namad)
  • fixed some problems with Hellfire because it didn't have a max range (Tyrax Lightning)
  • added max range to Plasma Web and Radiation Pulse Weapon
  • delivering needed items now reduces fear points by 0.5 (not a lot but some)
  • rd party NPCs (like in rebellions) are now neutral parties that no one attacks (CaptainWinky)
  • increased ECCM components attack per level from 15.0 to 30.0 (Tuidjy)
  • monster missiles now do more damage to compensate for slower firing rate
  • fixed ship build time being classified when you have a quest to protect that planet
  • change race power comparison values a lot (increase planets value by 20X and tech value by 4X)
  • added many more names to ships random name generator
  • fixed some help topics not getting added correctly if added on first frame (Steve)
  • fixed planet name in recession/depression events
  • ceasefire label now show up when highlighting Drox logo on relations screen
  • now ceasefire text has commas for large costs
  • now show race in boss quest titles
  • show names now works on sector map
  • fixed nevermind, cancel, and money localizations (DarthNihilus)
  • changed Galaxy to Sector in help
  • fixed Entering, Legendary, Normal, Rarity, Durability, Duration, and Requires localization (DarthNihilus)
  • changed JumpGate localization so the word order can be changed (DarthNihilus)
  • added depth range support in shaders
  • now mention permanently dead/broken on components in hardcore
  • no longer count unfixable hardcore components in total repair cost
  • no longer show a repair cost on component if unfixable due to hardcore
  • should no longer get stuck messages from eliminated races
  • fixed Accept, Solve, Ignore, Reject, Demand, and Clear localization (DarthNihilus)

New in Drox Operative Patch 1.010 (May 1, 2013)

  • decreased radar needed per level from 15.0 to 13.5
  • now radar can see through enemy cloaking (Tyrax Lightning)
  • now get double attack value when in radar range of an enemy
  • can now pay credits to have Brunt planets add a new component to their inventory
  • Hive now carry more goods
  • now start new ships with shields and thruster boost consumables
  • races can now build a smaller hull sized ship if no defenders around a planet (TYP)
  • fixed a potential crash when splitting races
  • destroying all of the races no longer counts as a diplomatic win (Gilgamesh)
  • increased area effect EM weapons max range damage from 10% to 20% (random_rolle)
  • added some time text to Geomagnetic storm (Steve)
  • improved depression icon
  • improved energy net icon
  • changed save version to 142
  • fixed a couple database files not using the correct index
  • changed comet effects to have more of a tail (lostSoul)
  • using the mouse wheel to cycle your right click slots no longer affects the quest menu (ScrObot)
  • the main text event time now uses ui_textEventsTime (makes it configurable and shortens it to 20 seconds) (Crisses)
  • now backspace is a configurable key
  • backspace defaults to alternate clear use slot key (helpful for keyboards that don't have a proper delete key like mac laptops)
  • quest type of enemies no longer cloak
  • fixed a few Anti-Neutronium Device quest text issues
  • communication arrays will now alert nearby ships when they are under attack
  • now have better lighting on create ship and shipyard screens
  • fixed Inventory translation (DarthNihilus)
  • fixed MiniMap translation (DarthNihilus)
  • fixed Paused translation (DarthNihilus)
  • fixed terraforming dead planet quest

New in Drox Operative Patch 1.009 (Apr 11, 2013)

  • fixed some issues with player trade requests (Tuidjy)
  • repulsar and tractor beams no longer work on planets (Tuidjy)
  • fixed regen not getting setup properly when resuming a game where you waiting to resurrect (CaptainWinky)
  • now repairing a component can cost more than it is worth
  • Talon subrace no longer has repair discount (Tyrax Lightning)

New in Drox Operative Patch 1.008 (Apr 10, 2013)

  • fixed an issue where race might cancel peace treaty offer too early
  • fixed a problem with races not allying sometimes (Steve)
  • can now pay Fringe planets to try to reduce the power load of your components
  • now when zombie race ships kill something it goes zombie
  • now zombies can conquer a planet by any zombie (race or infected) that destroys it
  • power load is now taken into account for component prices
  • Dryads now give a 50% discount to repairing
  • zombie race no longer gets cloaking
  • no longer get attack cursor for zombie race ships unless at war (Draciel/pecet)
  • races now stock components that a player of that same race gets extra slots for more often
  • fixed remote mines hitting enemies more than once
  • fixed another way that a non-Fringe race might colonize a gas planet (Tyrax Lightning)
  • now if click on enemy with non-directed weapon in the first slot, it selects the enemy (darksilver)
  • changed explosion for toxic cloud, locust, and giant pods
  • destroy race ships quests will expire if the races sign a peace treaty (ShaggyMoose)
  • freighters should return to their original planet less now
  • no longer play launch sound when detonating remote mines (Steve)
  • changed PROTOCOL_VERSION to 16

New in Drox Operative Patch 1.007 (Apr 4, 2013)

  • now when you are in a system, planets that their race has a non-aggression pact or better with the Drox automatically show up in the system map
  • fixed armor plating on monsters
  • increased base shields regen from 0.3 to 0.5
  • doubled shield regen boost components effect (Aganazer)
  • fixed another issue where bombs would hit same target more than once
  • virus weapons effect can now miss
  • fixed weapon better than comparison (Tyrax Lightning)
  • fixed unrelated Battery Other components from comparing to each other in the highlight and better than stuff (Tyrax Lightning)
  • can no longer equip 2 fighter bays of different levels to get more higher level fighters
  • now after searching an object and it's fading out, using a weapon retargets correctly (secretkillerofnames)
  • will no longer fail a destroy race ships quest if complete it first and then the race is destroyed or peace breaks out (pecet)
  • fixed an issue with attack critical hit bonus
  • now get a defending critical hit bonus when have higher and higher defense compared to enemies attack
  • races now get upset when you end a shared war (even if the shared part wasn't on purpose)
  • now even the instigator of a war changes their opinion of the other when the war starts if above a max level
  • freeze type weapons status effects can now stack up to 3 times (random_rolle)
  • added an option to automatically decline quests that have been failed
  • races will now terminate any outstanding trades that are no longer valid for whatever reason
  • fixed Big Bang damage (Evan)
  • now on relations screen eliminated text tells you who killed them
  • now quest locations on the map get cleaned up if you decline, fail, or complete the quest
  • fixed quests sometimes announcing they were completed before they really were
  • fixed some effects on Brunt battlecruiser
  • changed galaxy map to sector map
  • no longer save window position when minimized
  • fixed not being able to reject message if you ignored the message and then ignored the race (DVeL)
  • fixed stop ignoring race button position
  • changed pet color on minimap to a dark green so you could tell other players and pets apart (Cardinal Ape)
  • added an extra check to make sure a race doesn't ask player to scout one of their own planets
  • delivery and colonize quests now give * on originating system also since you need to pick up the quest in person (Cockbite)
  • now remove status effects when you use escape pod
  • now rescue to smuggler or pirate quests play ambush sound
  • added "Add All Credits" button on select credits amount interface (incognoscente)
  • now if choose rumor before race it just warns you without leaving screen (Etheric42)
  • moving an installing component restarts the installation instead of the timer disappearing (Valgor)
  • Escalation Device now takes 13 seconds to explode (matches sound better)
  • made armageddon and escalation device explosion sound/effects carry farther
  • increased OnScreenDistance from 300.0 to 500.0 (should keep somethings from disappearing when on screen)
  • fixed duplicate technology quests (incognoscente)
  • made subrace rebels easier to find
  • now races handle destroyed planets better
  • now going from cease fire back to war doesn't trigger treaties again (yoyodelta)
  • fixed name of rebel ships
  • now highlighting power load bar tells you energy regen from usused power load (Virosa)
  • should no longer get credit for race ships kills during cease fire unless you directly killed it (sbach2o)
  • now show challenge name on map screen
  • missile defense no longer goes into hotkey bar since now automatic (random_rolle)
  • now ensure event text doesn't get displayed on intro screen (ScrObot)
  • now handle negative power load components in race specific slots better (nox)
  • game should now handle big pauses better (shouldn't really matter except for when debugging)
  • added an option to enable/disable debugging console (defaults to disabled) (Anskier)
  • made cloaked surprise icon different so could tell when you were losing cloak (Evan)
  • changed PROTOCOL_VERSION to 15
  • changed save version to 141

New in Drox Operative Patch 1.006 (Mar 25, 2013)

  • fixed brunt escort 3 model issue
  • now higher end Hive, Human, and Fringe ships are bigger and have some color changes
  • now higher end Lithosoid, Shadow, and Utopian ships are bigger and have some color changes

New in Drox Operative Patch 1.005 (Mar 8, 2013)

  • made Shadow cloaking a little worse on their military ships
  • shadow non-military ships no longer have cloaking (Siveria)
  • increased beam range, increased full damage range, and decreased max range damage mult (more damage at all distances)
  • special weapons no longer get compared to other types of special weapons (Tyrax Lightning)
  • now higher end Brunt, Drakk, Dryad, and Cortex ships are bigger and have some color changes
  • fixed bombs (and other similar weapons) hitting enemies multiple times (Siveria)
  • decreased race ships' attack and defense some more
  • now if component comparison isn't using price will compare level if no main attribute
  • fixed Player Status Bars option (Tyrax Lightning)
  • fixed race icons not highlighting correctly on shipyard screen
  • made monster/race ships move a little smoother
  • simplified the avoid leader behavior (better race ship movement around planets)
  • changed PROTOCOL_VERSION to 14

New in Drox Operative Patch 1.004 (Feb 19, 2013)

  • fixed races cancelling treaties for almost no credits
  • monster races can no longer take over gas planets
  • decreased race specific components on planets chance from 0.9 to 0.75
  • added a paid to break treaty message
  • now relations go down when treaties are cancelled so they take some work to get back

New in Drox Operative Patch 1.003 (Feb 15, 2013)

  • can now mark a race to ignore all trade requests and statements from them if you no longer care what they say
  • fixed a problem that after leaving a game sometimes couldn't join another one
  • fixed not being able to change master server zones after connecting to a game
  • added remote detonated mine components
  • can now gamble at Human planets
  • music now starts where it left off so more of the music is heard and is less repetitive
  • fixed attack critical hit bonus being applied to can't miss attacks
  • fixed a bug with network floating point compression with negative numbers (this is one of those how does anything work bugs)
  • shadow race ships now cloak when not near an enemy
  • now planets start building up their component stock when they are colonized not when the player first visits them
  • now when races build ships they pick the weapon type that they have the highest tech for
  • Brunts not focus more on missiles
  • Fringe can now colonize gas planets
  • finding the best starting planet now takes into account which race it is for
  • added armor plating regen to races with regeneration
  • races now start with a few extra techs researched
  • manually aimed ballastics can no longer miss due to attack/defense values
  • positive races are a bit easier to sign treaties with now
  • negative races are a bit harder to sign treaties with now
  • there are no longer level restrictions on cargo bays in your shared stash (nox)
  • heavy bombers now use missiles instead of beams (Xarmius)
  • fixed a logging crash (no one probably hits this but me though)
  • fixed old-fashioned spelling (Valgor)
  • changed PROTOCOL_VERSION to 13
  • now status bars above entities use the entities alpha value
  • now resurrect menu gives you useful info if you're playing semi-hardcore and can't resurrect (ScrObot)
  • now get a warning if playing semi-hardcore and 1 death away from permanent death (ScrObot)
  • fixed rebel crew portraits
  • moved CrewHealChange in systems.gdb to HealChance in item definitions
  • slowed down component restocking some
  • changed money to credits in a bunch of places
  • fixed doesn't need repair messages (Scythy)

New in Drox Operative Patch 1.002 (Feb 7, 2013)

  • added an option to turn off price comparisons and only use key attributes
  • added manual aimed ballistic weapons that fit in medium slots
  • can now solve quests directly from your quest menu
  • credit gifts and component donations now lower fear - makes sense and gives players a bit more control over fear wins
  • which components a planet sells is now much more likely to be race appropriate
  • planet's now use their level instead of the player's level for components
  • planets start with less components for sale
  • planets slowly restock components for sale
  • decreased beam range from 300.0 to 250.0
  • decreased ballistics speed from 400.0 to 350.0
  • changed stealth bonus from damage to attack and crushing blow
  • now higher attack values help you get more critical hits when using weapons that require attack to hit
  • increased freeze and virus weapons up to 75% of normal beam damage (nox)
  • fixed a couple race trading issues
  • donated components now also get sold over time to help the race make money
  • fixed the Human race from destroying wandering vendors
  • planets that get destroyed are valued less and less by the races now
  • missiles and ballistics should no longer auto target other projectiles (Valgor)
  • low quality components can no longer have a higher rarity
  • now offensive dampening field shows you specific numbers (this will work for other auras also) (nox)
  • now crew better than check checks total of attributes given, not each individual attribute
  • fixed close icon on diplomacy screen from closing 2 menus
  • added X close icons on Drox Info, Win Progress, and Lose Progress screens
  • no longer show green + on components until they are identified
  • added some color to race technology screen
  • changed PROTOCOL_VERSION to 12
  • made trade request/race statement sound quieter

New in Drox Operative Patch 1.001 (Jan 17, 2013)

  • now components that are sold to races are eventually resold somewhere else (short term they still require credits to buy from players, but in long run selling components to them makes them money)
  • fixed overlords appearing in dimensional pockets
  • changed how components/modifiers are added to tables, should tighten the spawn ranges especially with rare components
  • Thrust Boost consumables can now take you over the normal max speed
  • can now utilize multiple fighter bays of the same type
  • decreased bounty hunter damage mult from 3.0 to 2.0
  • crew is now only considered better than based on credits value
  • can no longer swap fighter bays in and out to get more fighter launched
  • now espionage, propaganda, sabotage, and rumors show chance of working
  • fixed a case when a planet would tell you a quest was available when not true (Steve)
  • now show green + on your components and NPC ships that are better than what you have equipped (either main stat or price)
  • fixed moving skills from right click bar to normal skill bar (Valgor)
  • fixed credits alignment on wandering vendors (Valgor)
  • fixed non-repeating components like cloaking devices having issues in right click slot (Moonshine Fox)
  • changed more population loss messages from an absolute number to a percent (Roswitha)
  • fixed a missing white light
  • fixed PreventsMovement translation (Roswitha)
  • fixed Direct Hit spelling in manual (canthor)
  • fixed a spacing issue on one of the Shadow dialogs (Roswitha)
  • fixed Strange Matter text (Valgor)
  • fixed missing word in Overlord description (Valgor)
  • improved the power rankings highlight text (Valgor)
  • updated copyright

New in Drox Operative Patch 1.000 (Nov 30, 2012)

  • removed beta word on main menu
  • removed beta menu on exit

New in Drox Operative Patch 0.933 (Nov 29, 2012)

  • now auto detect a better starting resolution (Windows only for now)
  • tornado suicide damage now diminished over distance (random_rolle/Steve)
  • increased starting credits for a level 1 race by 50%
  • changed PROTOCOL_VERSION to 11
  • fixed trading contact, tech, or planet data not improving relations (Steve/Evan/DrIstvaan)
  • fixed problems canceling waiting for server
  • updated manual
  • increased Drive Disruption speed debuff by 40% (random_rolle)
  • increased resistance components resistance levels by 33% (random_rolle/Anskier)
  • decreased Tachyon Storm, Radiation Storm, Nanomite Cloud, and Black Hole chances to be in line with other storms
  • decreased starting damage of tornado suicide attack
  • now ballistics lead the target a bit
  • decreased player ballistic speed from 600.0 to 400.0
  • increased ballistic range from 400.0 to 500.0
  • Offensive Dampening Field status effect duration now increased by 2 seconds each level (Evan)
  • moved engineering highlight text to a better place (Steve)
  • fixed some component text overlap issues (Steve)
  • fixed component highlight text not showing when you can't equip the component yet (ScrObot/Steve)
  • increased Doomsday spawn chance by 33% (Evan)
  • can now negotiate a peace treaty during a ceasefire (Evan)
  • made buy/sell part of needed component quest text standout a little more (Eduardo X)
  • added some more color to help topics (Steve)
  • added a help tip to confirm turn off help menu
  • now show if overloaded in player menu
  • fixed the tesla leech status effect icon (Evan)
  • fixed Military Win spelling (Roswitha)
  • fixed a couple typos in help topics
  • added beta tester names to credits

New in Drox Operative Patch 0.932 (Nov 22, 2012)

  • player can now pay for a temporary ceasefire with races that are at war with the Drox Operatives
  • fixed some potential crashes when client fails to connect to a server
  • missile defense now fires automatically
  • made ballistics straight, increased the touch distance a little, and increased the damage by 50%
  • tractor beams now disable movement for a second on victim and will auto target (Bluddy)
  • repulsor beams now disable movement for a second on victim and will auto target (Bluddy)
  • fixed Pulsar Generator and other radiation damage not damaging planets and devices (Evan)
  • races can no longer seize negative credits (Evan)
  • anti-missile missiles no longer start facing the direction the parent ship is facing (Sedlex)
  • no longer get yelled at when killing bounty hunters (Roswitha)
  • crew comparison no longer compares to crew in slots the new crew can't go into (Evan)
  • made player level guaranteed data across network
  • no longer get repair sound if enemies are nearby (Crisses)
  • renegade type quests now mention system in announcement (Crisses)
  • now if allocating a crew point raises the structure of your ship, it is not "damaged" (Crisses)
  • fixed status effect on EM missile and geomagneticStorm (Evan)
  • fixed some quests showing up on solve quest screen when they shouldn't (Steve)
  • fixed hitting end in console and scroll bar going too far

New in Drox Operative Patch 0.931 (Nov 17, 2012)

  • emp damage now degrades over distance (area effect versions)
  • fixed critical hit on Impact analysis components not working correctly (Sedlex)
  • killing a bounty hunter is now worth 2 fear points (alstein)
  • races will now go into debt if necessary to build the first defensive ship for a planet (makes sense and makes defend planet time estimate much more reliable)
  • fixed quest monsters getting put into dimensional pockets (Roswitha)
  • now when the planet's population is killed off there is a high chance that the planet type will degrade (MOOMANiBE)
  • random sector size will no longer choose a huge sector
  • added corruption per planet
  • now some technology might be found when a player destroys a race (longshot)
  • made it so quest only monsters no longer try to add to the shipyard (Sedlex)
  • fixed female versions of Talons not getting counted correctly in the shipyard
  • now switching race on trade screen clears the trade
  • can now complete propaganda and sabotage quests without taking them (sbach2o)
  • no longer get energy per hit on damage over time
  • no longer try to play powerburn.wav sound (Valgor)
  • fixed a reference to fireQuiet.snd (Valgor)
  • fixed getting teleported twice sometimes when entering a Teleporter Den (Roswitha)
  • status bars now shift a little to compensate for zoom level (ShaggyMoose)
  • no longer reset alpha on things that go out of view from zooming when paused (Valgor)
  • fixed not being able to see other players race specific components
  • fixed sorting issue with mineable asteroids
  • can now click on a power ranking bar to talk to that race (ScrObot)
  • in windowed mode, now save last window position for next time (Windows only for now) (Mivo)
  • can no longer select hardcore and semi-hardcore (ScrObot)
  • changed Your Ship to Your Position on opening screen
  • black box now has a graphic instead of a colored blip on minimap and system maps
  • localized Journal correctly
  • added achievements button to in game menu (ScrObot)
  • fixed a stealth/turning off thrusters sound issue (Shadowy Figure/Crisses)
  • decreased energy gain on hit efficiency a little (0.5 to 0.4)
  • extended rescue SafeRange from 250.0 to 350.0 (ScrObot)
  • changed decline button to remove when the quest has failed (Mivo)
  • npcs move a lot more now
  • added a description to passive weapon boosts to specify which weapons they improve (Crisses)
  • added a description to a couple of the EM weapons (Crisses)
  • changed population prints from an absolute number to a percent (ShaggyMoouse)
  • added a highlight description to tweaked find (demoss)
  • improved fear/legend part of game objective help topic (Roswitha)
  • added a comma to "Components in Space" help topic (Roswitha)
  • fixed Inertial Attenuator spelling (Sedlex)
  • made option capitalization more consistent (Valgor)
  • made option names more consistent (Valgor)
  • rearranged options slightly (Valgor)
  • now special Drox commands are announced at beginning of the game (ScrObot/Evan)
  • reworded a bunch of the lost text (Steve/Roswitha)
  • now mention system name in bounty quest (Crisses)
  • fixed hunter destroyed message (Roswitha)
  • fixed Trypanos Spies (plural issue) (Roswitha)
  • fixed spacing in Utopian recruit quest text (Roswitha)
  • now get green * next to this planet needs this component text if you are in the right system (Crisses)

New in Drox Operative Patch 0.931 (Nov 17, 2012)

  • emp damage now degrades over distance (area effect versions)
  • fixed critical hit on Impact analysis components not working correctly (Sedlex)
  • killing a bounty hunter is now worth 2 fear points (alstein)
  • races will now go into debt if necessary to build the first defensive ship for a planet (makes sense and makes defend planet time estimate much more reliable)
  • fixed quest monsters getting put into dimensional pockets (Roswitha)
  • now when the planet's population is killed off there is a high chance that the planet type will degrade (MOOMANiBE)
  • random sector size will no longer choose a huge sector
  • added corruption per planet
  • now some technology might be found when a player destroys a race (longshot)
  • made it so quest only monsters no longer try to add to the shipyard (Sedlex)
  • fixed female versions of Talons not getting counted correctly in the shipyard
  • now switching race on trade screen clears the trade
  • can now complete propaganda and sabotage quests without taking them (sbach2o)
  • no longer get energy per hit on damage over time
  • no longer try to play powerburn.wav sound (Valgor)
  • fixed a reference to fireQuiet.snd (Valgor)
  • fixed getting teleported twice sometimes when entering a Teleporter Den (Roswitha)
  • status bars now shift a little to compensate for zoom level (ShaggyMoose)
  • no longer reset alpha on things that go out of view from zooming when paused (Valgor)
  • fixed not being able to see other players race specific components
  • fixed sorting issue with mineable asteroids
  • can now click on a power ranking bar to talk to that race (ScrObot)
  • in windowed mode, now save last window position for next time (Windows only for now) (Mivo)
  • can no longer select hardcore and semi-hardcore (ScrObot)
  • changed Your Ship to Your Position on opening screen
  • black box now has a graphic instead of a colored blip on minimap and system maps
  • localized Journal correctly
  • added achievements button to in game menu (ScrObot)
  • fixed a stealth/turning off thrusters sound issue (Shadowy Figure/Crisses)
  • decreased energy gain on hit efficiency a little (0.5 to 0.4)
  • extended rescue SafeRange from 250.0 to 350.0 (ScrObot)
  • changed decline button to remove when the quest has failed (Mivo)
  • npcs move a lot more now
  • added a description to passive weapon boosts to specify which weapons they improve (Crisses)
  • added a description to a couple of the EM weapons (Crisses)
  • changed population prints from an absolute number to a percent (ShaggyMoouse)
  • added a highlight description to tweaked find (demoss)
  • improved fear/legend part of game objective help topic (Roswitha)
  • added a comma to "Components in Space" help topic (Roswitha)
  • fixed Inertial Attenuator spelling (Sedlex)
  • made option capitalization more consistent (Valgor)
  • made option names more consistent (Valgor)
  • rearranged options slightly (Valgor)
  • now special Drox commands are announced at beginning of the game (ScrObot/Evan)
  • reworded a bunch of the lost text (Steve/Roswitha)
  • now mention system name in bounty quest (Crisses)
  • fixed hunter destroyed message (Roswitha)
  • fixed Trypanos Spies (plural issue) (Roswitha)
  • fixed spacing in Utopian recruit quest text (Roswitha)
  • now get green * next to this planet needs this component text if you are in the right system (Crisses)

New in Drox Operative Patch 0.930 (Nov 7, 2012)

  • fixed technology sometimes getting stuck in trade list (Valgor)
  • added punctuation to Hive Gift Accepted text (Valgor)
  • reworded boss quest text slightly (Roswitha)
  • fixed insectoid spelling (Roswitha)
  • fixed Genetically Engineered Citizens typo (Roswitha)
  • fixed receive typo (Roswitha)
  • fixed enemies to kill progress text (Valgor)
  • fixed tech and doomsday weapons getting identified when try to pick them up with full cargo (Valgor)
  • added a life to ballistics (this should fix the slowdown issue)

New in Drox Operative Patch 0.929 (Nov 3, 2012)

  • improved the next/prev race buttons a little
  • made exit buttons on race relations and technology pages more consistent
  • increased damage of EM Burst and Lightning Cannon (Sedlex)
  • changed botnet benefit from +attack to *direct hit (Sedlex)
  • increased power load for Dynamic Frequency Generators by 50%
  • increased computer active boosts by about 50% (Sedlex)
  • fixed a rounding issue that sometimes results in a crew level up with not stat raised (Cheet4h/Crisses)
  • fixed a couple spacing problems in general tips dialog (ScrObot)
  • changed XP capitalization (ScrObot)
  • slight change to Asexual description (ScrObot)
  • fixed spelling error in advanced cargo topic (ScrObot)
  • improved boss quest text a little (ScrObot)
  • added a comma to ClearLevel text (ScrObot)
  • changed ignored to refused in blackmail text (ScrObot)
  • fixed plural issue in ArtifactOfDoom text (ScrObot)
  • fixed plural issue in BuildingFleet text (ScrObot/incognoscente)
  • reworded WarMonger quest text a little (ScrObot)
  • fixed punctuation issue in ExperimentGoneWrong text (ScrObot)
  • slight wording change in GeneticEngineering (ScrObot)
  • reworded CivilWar thanks text slightly (ScrObot)
  • reworded Coup text a little (ScrObot)
  • reworded Genetically Engineered Apes (ScrObot)
  • fixed a Gamma Ray Burst typo (ScrObot)
  • fixed OzoneDepletion typo (ScrObot)
  • fixed a MutantAnts crop failure typo (ScrObot)
  • reworded MagneticFieldShifting quest text some (ScrObot)
  • reworded MegaFlood quest text slightly (ScrObot)
  • fixed a Nuclear Winter quest text issue (ScrObot)
  • fixed a typo in SuperTornado text (ScrObot)
  • fixed layman's terms spelling (ScrObot)
  • fixed MutantAnts thanks text (ScrObot)
  • fixed existence spelling (ScrObot)
  • reworded Barbarian text a little (ScrObot)
  • reworded GeomagneticStorm text a little (ScrObot)
  • fixed general public spelling (ScrObot)
  • reworded ComputerVirusPeople text some (ScrObot)
  • fixed some punctuation in terraforming quests (ScrObot)
  • fixed some other minor quest typos (ScrObot)
  • fixed QuestTextNeededItemAsexualRebels not formatted correctly (ScrObot)
  • fixed QuestTextNeededItemTelepathsRebels not formatted correctly (ScrObot)
  • highlighting starlanes/wormholes on system map tells you quests in that system
  • highlighting starlanes/wormholes tells you quests in that system
  • fixed a fleet typo (incognoscente)
  • fixed a punctuation issue in Won Game help topic (incognoscente)
  • fixed punctuation of one of the Fringe dialog lines (incognoscente)
  • fixed the punctuation of a few comma splices in quest text (incognoscente)
  • fixed some spelling issues with ECM Spot Jammer (Roswitha)
  • changed fighters per bay: fighters (3), bombers (1), raiders (4), and drones (2)
  • changed structure/damage to make all fighters about as powerful as they were per bay
  • increased bomber damage to compensate better for slower missile time
  • added some new fighter, bomber, and raider bays to fill in some level gaps
  • changed PROTOCOL_VERSION to 10
  • kill race ships progress text is now smarter about plurals (incognoscente)
  • moving installed components to another installed slot no longer requires re-installation time (Crisses)
  • now starlane/wormhole locations match direction to system better
  • mouse scroll no longer affects game when in a full screen menu (incognoscente)
  • now dropped identified components show that they have been identified (Crisses/aReclusiveMind)
  • now stop all sounds when show loading screen
  • no longer get money sound if selling or buying fails for some reason (incognoscente/Crisses)
  • fixed getting ship components in anomaly message but none spawning (incognoscente/Crisses)
  • fixed ambush/rescue quest (incognoscente)
  • fixed renagades not spawning sometimes
  • fixed renegades spawning in wrong position if in first system
  • fixed rescue turn smuggler/pirate ship names changing (incognoscente)
  • fixed some cargo bay blinking issues (incognoscente)
  • Drox Operatives hotkey works on win and lose screens now
  • added achievement unlocked sound
  • added Bounty Hunters (they hunt Drox Operatives)
  • fixed ancient monster/weapon quests
  • rumored position text now tells you system name
  • decresed missile defense reuse time from 1.5 to 0.5 (Sedlex)
  • now won condition blinks on win progress screen (Steve)
  • added win type to win screens
  • now lose condition blinks on lose progress screen (Steve)
  • added loss type to lose screen
  • now lose timer highlight text is lose condition specific (Crisses)
  • made power load a little more obvious on equipment screen
  • toned down purple anomaly effects a little
  • now show X on race specific components that you can't equip (Crisses)
  • armor now takes twice as long to install
  • Talon, Legion, and Overlord no longer give clear system quests since they don't have general monster problems (Crisses)
  • Dryads will no longer give chemical, biological, nuclear weapon quests (Crisses)
  • fixed all of help topic ?s not highlighting correctly sometimes
  • can no longer install unidentified components (Crisses)
  • added text to pet stance to clarify difference between aggressive/defensive (Crisses)
  • typing in chat or the console no longer turns your ship (Crisses)
  • crew can now have bonuses other than crew points (Lyranaar)
  • centered stats on character menus
  • rewrote one of the win texts (Roswitha)
  • fixed some issues with picking up components near planets (Wanderer/dtolman/Sendrien)
  • improved planet explosion
  • fixed 2 "Trying to reference a userVar" warnings (Valgor)
  • fixed boss quests not spawning correctly
  • rewrote sound volume text slightly to make music volume more clear (Crisses)
  • only show selected arrows on main quest screen when a valid quest is selected (Steve/ScrObot)
  • now show a timer on main game screen if you have a quest with a timer (Jinsai)
  • ballistic shots from monsters are now straight instead of heat seeking (void)
  • made when hit/on hit components more clear which is which (Crisses)
  • now show the number of ships a race has when highlighting their icon
  • fixed renegade disappeared text (Roswitha)
  • reworded a Utopian Demand Rejected text (incognoscente)

New in Drox Operative Patch 0.928 (Oct 27, 2012)

  • moved focus on opening screen to right on focus planet
  • fixed closing tiny stash bags (ScrObot)
  • changed to a bigger explosion for anti-matter fields (Steve)
  • comets now have a new explosion (Steve)
  • fixed another way can get blank quests (Steve)
  • changed Food Grow Rate to Food Harvest Rate (Valgor)
  • changed Food Needed Rate to Food Consumption Rate (Valgor)
  • changed Worth to Planet Worth
  • fixed Ship Build Time Estimate capitalization (Valgor)
  • now show more accurate max relation number when highlighting race icons (Katrin)
  • fixed thanks and killed text for AntiNeutronium quest (Sedlex)
  • fixed EM Shockwave status effect (Sedlex)
  • fixed spacing in Super Tornadoes to Recession (Roswitha)
  • no longer show in escape pod warning (no longer relavent) (Sedlex)
  • now show xp gain on legend win highlight text
  • bomb damage now degrades over distance from explosion
  • mine damage now degrades over distance from explosion (not as much as bombs though)
  • decreased deadly aim critical hit boost from 0.25 to 0.15
  • now color code monster names correctly on planet attack messages (Roswitha/incognoscente)
  • fixed not showing unlocked challenges correctly (ScrObot)
  • added some circumstances text to max speed (ScrObot)
  • added reset to defaults button on message options screen (ScrObot)
  • added prev/next race buttons to many of the race screens (alstein)

New in Drox Operative Patch 0.927 (Oct 18, 2012)

  • increased points needed for fear win by 50%
  • now escape pods have a base structure of 1 to prevent a rare crash (Sedlex)
  • fixed not being able to repair with chests nearby
  • fixed unstable black holes causing wars :) (Sedlex)
  • fixed a potential crash in Skill::buildEnemyList
  • improved selected notch on lists

New in Drox Operative Patch 0.926 (Oct 17, 2012)

  • fixed opening screen bleeding into choose ship, new ship, and choose sector screens
  • changed normal sector size to medium (not the default anymore so not really normal) (Steve)
  • sped up respawn if system has a player and a quest that the player has
  • increased chances of spawning monsters involved in quests
  • added 13 types of mine fields (Bluddy)
  • changed PROTOCOL_VERSION to 9
  • doubled asteroid field chances
  • create ships screen now clears name when shown (incognoscente)
  • now will lose target lock on purpose if target goes out of range (option to keep old way though) (Steve/Cheet4h/keith.lamothe)
  • now get closest enemy to cursor method won't lock on if out of range (snow)
  • weapon control components now speed up bombs, em, freezer, mine, and virus weapons (fluffybot)
  • fixed planets and npcs screwing up strongest monster defeated stuff (Shardz)
  • added highlight text to Play button
  • added better messages when trying to change race ship components (ScrObot)
  • increased min level for long teleporter trap
  • made fighter types more unique: interceptors get a 50% attack bonus, bombers shoot missiles, raiders are 40% faster, stealth fighters get a 50% defense bonus, and drones get a 50% acceleration and turn speed bonus (goodgimp/RoboAV)
  • added context sensitive help for quest screen
  • added context sensitive help for buy/sell screen
  • fixed map help menu
  • fixed background on help screen not blocking widescreen things on the right even though the graphic covers it
  • key is now drawn on system map also
  • added context sensitive help for map screen
  • moved buy/sell menu up slightly so could see at least 1 text message (Crisses)
  • made Done button on various quest menus more consistent
  • made secondary right click slots a bit more obvious by making them smaller and more alphaed out (Crisses)
  • can now hold down right click to continue attacking (Crisses/cpmartins)
  • now tell player when his attack misses (Wanderer/Moonshine Fox)
  • stars no longer take damage (Ripperjk/Waffles)
  • black boxes show up on minimap way better now
  • added a try again button to the hardcore death screen (ScrObot)
  • added a description for critical hit and direct hit when highlighting their values on other stats page (Waffles)
  • added a quick tip about consumables and NPCs
  • system has become too dangerous now mentions race (Crisses)
  • fixed character exports (html & vbulletin)
  • added tachyon storms - speeds up missiles, speeds up ships, and destroys shields (Bluddy)
  • added radiation storms - lots of radiation damage
  • added nanomite clouds - lots of explosion damage
  • added antimatter fields - explode on contact or damage (pnakotus/Aganazer)
  • added unstable black holes - damage and slow down
  • fixed an effect problem with the Pulsar Generator
  • added nebulas - permanent part of system, lessens chances of being seen, increases defense, and has an energy drain (Magitek/Valgor)
  • monster ships are no longer capped at 200 speed
  • improved the bonuses page
  • improved the other stats/main stats/bonuses buttons
  • added selection graphic to quest menus (Mivo)
  • level 1 now gets a small boost of items (Steve)
  • added a little to Quest Givers help topic about relations screen (Steve)
  • changed save version to 131
  • now quest button glows when you have an auto quest that you haven't looked at yet (kerzain)
  • improved selected notch graphic
  • reworded the game object help topic slightly (Steve)
  • added System Map full help topic
  • added Galaxy Map full help topic
  • added Minimap full help topic
  • improved the advanced race relations full help topic
  • fixed full help topics on map screen
  • fixed Direct Hit on bonuses page (ScrObot)
  • increased legend points lost when destroying a planet, freighter, cruise ship, diplomat ship, or colony ship (Sedlex)
  • decreased legend points lost when destroying a military race ship from -1.0 to -0.25 (Sedlex)

New in Drox Operative Patch 0.925 (Oct 12, 2012)

  • fixed victimKilled not getting called correctly, causes lots of problems (ScrObot/Lollipop)
  • opening screen game can now be paused by menus again
  • fixed attacking with left click (Draciel)
  • added damage type hints to shields, armor plating, and structure highlight text on character menu (Crisses)
  • fixed scrollbar slightly on race text on create ship screen for translations (all_zebest)
  • fixed negative defense leading to block messages
  • now handle negative attack and defense values better

New in Drox Operative Patch 0.924 (Oct 11, 2012)

  • increased crew happiness drop chance from 0.01 to 0.02
  • now each ship upgrade lose some defense
  • added tactical bonus skills - damage, critical hit, and direct hit
  • added helm bonus skills - defense, thrust
  • added structural bonus skills - armor and structure regen
  • added engineering bonus skills - energy and power load
  • added computers bonus skills - attack, defense, and shields regen
  • increased resistance components bonus by 50%
  • made ship tilting smoother
  • finally fixed normal components showing up in essential components section
  • fixed drakk/cortex hybrid quest (Valgor)
  • fixed being able to swap a carbo bay with something else and getting a normal component in a cargo bay slot (Valgor)
  • can now switch crew equipment directly without warning that can't have more than one
  • improved confirm war menu
  • reworded you were spaced intro a little (Roswitha)
  • reworded war quest text a little (Roswitha)
  • changed Immobiliser to Immobilizer (Roswitha)
  • ballistics (kinetic) now get 35% damage bonus against shields and 25% damage penalty against structure
  • missiles (explosion) now get 35% damage bonus against armor and 35% damage penalty against shields
  • EM now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
  • radiation now gets 35% damage bonus against structure and 35% damage penalty against armor & shields
  • beams are consistent against all defenses
  • when a planet changes hands it now clears the stored damage done so doesn't blame the wrong race or player later
  • fixed not showing quests for system when changed to a different system on the system map (Roswitha)
  • fixed not being able to start challenges (Crisses)
  • fixed scroll bar on select other race screen (ScrObot)
  • now show the number of followers you have next to the aggressive/defensive icon
  • opening screen game can no longer be paused (Roswitha)
  • now selected item in many of the ui lists shows an arrow to make it easier to know which item is selected (ScrObot)
  • rearranged buttons on trade/negotiate screen
  • moved power axis label to right side of graph (Valgor)
  • you can now block monster upgrade messages (Roswitha)
  • made monsters needed for terraform quests more common (Steve)
  • can no longer get multiple system anomaly modifiers (Steve)
  • can no longer get multiple system storm modifiers
  • fixed beams lasting longer than they were supposed to
  • can no longer repair at planets when enemies are too close
  • fixed a don't have enough credits for repair print

New in Drox Operative Patch 0.923 (Oct 5, 2012)

  • fixed some stray black pixels around the new hourglass cursor (Valgor)
  • increased the size of Drakk colony ships (Valgor)
  • added message options and drox info to game help screen
  • fixed Doomsday Wave spacing in a few places (Valgor)
  • fixed ECM Sweep Jammer typo (Valgor)
  • added basic tech name, level, and tech name for each tech on tech page (Crisses)
  • made the opening screen cool :)
  • rearranged buttons on main menu some to take advantage of widescreen modes
  • now initial ships start a little ways off of the planet
  • mimics now keep their direction and velocity when transforming
  • added a way to inject a code into text to shift character vertically or horizontally
  • fixed alignment of hardcore character score (Steve)
  • fixed + hint that race has stuff to trade when you added all of it to a trade but didn't actually trade (Steve)
  • now hide vendor menus a little more consistently when clicking to move away (Steve)
  • made research quests a bit easier (research clues spawn more often and correct monsters more common) (aReclusiveMind/Steve)
  • decreased fighter launch, weapon dropped, shield hit, and polaron beam sound volumes (Steve)
  • added Allow Basic Mouse Move option (Zengrath)
  • fixed starlanes/wormholes to first system not color coding correctly (Crisses)
  • now researched anomalies give 0.1 legend points (Crisses)
  • increased points needed for economic win by about 11%
  • now get fear points for destroying Expert and Veteran ships
  • now get some of the fear/legend points when killing a named monster and the rest when turning in the quest (Crisses)
  • can now give friendly race ships consumables (Crisses)
  • fixed DoesntMeetRequirements translation
  • fixed starlane and traps with minimum model detail (incognoscente)
  • now when subraces split off they take a good chunk of credits with them
  • increased race base starting credits by about 50% (a lot at lvl 1, insignificant at lvl 100)
  • crew's max health now goes up when they level up
  • crew now get full health when they level up
  • now crew start with the correct health (Roswitha)
  • increased crew health to the same level as components

New in Drox Operative Patch 0.922 (Sep 29, 2012)

  • comets can be seen on radar much easier now (Crisses)
  • solving quests no longer hurts/helps relations with 3rd parties that haven't met the helped race (Roswitha)
  • decoys no longer stay around forever (eidolad)
  • fixed model that Gleria Chimera uses (Valgor)
  • fixed some issues with the Storm description (Valgor)
  • fixed some issues with the Swarm description (Valgor)
  • fixed some issues with the Tornado description (Valgor)
  • fixed some issues with the Claw description (Valgor)
  • fixed some issues with the Hyde description (Valgor)
  • fixed some issues with the Flame description (Valgor)
  • fixed some issues with the Lasher description (Valgor)
  • fixed some issues with the Ghost description (Valgor)
  • fixed some issues with the Quake description (Valgor)
  • fixed some issues with the Harbinger description (Valgor)
  • fixed some issues with the Grudge description (Valgor)
  • fixed some issues with the Obsidian description (Valgor)
  • fixed some issues with the Pulse description (Valgor)
  • fixed some issues with the Backlash description (Valgor)
  • fixed some issues with the Patchwork description (Valgor)
  • fixed some issues with the Venom description (Valgor)
  • fixed some issues with the Legion Lord description (Valgor)
  • fixed some issues with the Schistos description (Valgor)
  • fixed some issues with the Cryptospor description (Valgor)
  • fixed some issues with the Spiroc description (Valgor)
  • fixed some issues with the Acanth description (Valgor)
  • fixed some issues with the Gleria description (Valgor)
  • fixed some issues with the Limax description (Valgor)
  • fixed Repulsor Beam spelling (Valgor)
  • improved the borderless window descrition slightly (Valgor)
  • fixed somehow spelling in a couple places (Valgor)
  • added constrainMouse option (Windows only)
  • no longer count race specific slots in print out for the command stat
  • hopefully fixed a screenshot issue, alignment issue (pecet)
  • fixed ?. problem in one of the Cortex dialogs (Roswitha)
  • now show win condition journal stats (although they haven't been saving currectly)
  • fixed win condition stats
  • fixed bad translation of planet data when trading it (Valgor/Crisses)
  • added Diplomat, Brute Force, Economist, Shock and Awe, Legend, and Master achievements
  • added r_measureOverdraw (debugging purposes)
  • now get double fear points for destroying a race's home planet
  • colony and freighter ships now pick the best known tech, not just their level of tech
  • changed PROTOCOL_VERSION to 8
  • improved the hourglass cursor
  • can now check what technology each race has (only shows the highest of the main 10 types)
  • improved the lose, win, and drox menus a little
  • the less crew you have working, the faster they level up (Bluddy)
  • improved the various storm effects

New in Drox Operative Patch 0.921 (Sep 22, 2012)

  • fixed problem with trying to unlock achievements when there aren't any
  • added Genocide achievement
  • added Planet Destroyer achievement
  • changed Doomsday achievement icon
  • fixed steal technology quest making an incorrect item showing up on trade screen
  • increased cargo bay chances some more
  • fixed insurance-paid-for (Roswitha)
  • fixed imposter-controlled (Roswitha)
  • races no longer complain or praise about doing quests for races they haven't met yet (DarkTraveler)
  • fixed some effects showing up in the middle of nowhere (Roswitha)
  • added system name to incoming object announcements (Crisses)
  • red question mark on races now have a green * if they have a quest available in the player's system (Crisses)
  • kill race ships quests now get obsoleted if races end war (Crisses)
  • fixed a problem where sometimes the ! symbol would be over a planet with no completed quests (Roswitha)
  • changed PROTOCOL_VERSION to 7
  • now have an option to hide message types: attacks, resources (defaults on), rumors, and colonizations (defaults on)
  • now have an option to make message types important: treaty changes (defaults on)
  • now have an option to hide messages about specific races
  • now have an option to always show messages about specific races
  • can now make friends always important (defaults on)
  • can now make enemies always ignored
  • fixed "ship's name" issue
  • fixed "Something strange is going on, destroy as many Xs as it takes" plural issue (Roswitha)
  • reworded Ancient Monster quest text slightly (Roswitha)
  • fixed Ancient Monster killed by race text (Roswitha)
  • changed weapon units from meters to a generic units (NefariousKoel/viper34j)
  • now show a race's technology level when you highlight their icon on the relation screens (Lyranaar)
  • trading planet data now shows system name also (Lyranaar)
  • fixed scrollbar down arrows blinking when you were at the bottom of the list
  • added borderless window option in advanced graphics options (profanicus)
  • fixed a few settings not getting initialized correctly across a graphics restart

New in Drox Operative Patch 0.920 (Sep 14, 2012)

  • achievements are now permanent, immediate, and tell you when you have achieved them
  • effects are simulated better at lower frame rates
  • no longer create/free particle models each time (a bit faster and should fragment memory less)
  • no longer change color, texture coord, or vertex array setting if hasn't changed
  • ai has less of a chance to wake up other ai now
  • now each race has a max number of civilian ships they can have out at one time
  • non-leader ai ships no longer activate other ai
  • ai destroyed by ai away from the player no longer drop loot
  • once a race's total number of military ships gets above a certain size, each fleet has to be a little smaller
  • now cull out more effects when too far from players
  • first level can now be purged of entities
  • fixed a convuleted crash involving Backlash Missile Hacking and Patchwork Burn Thrower
  • now when run out of entities, try to purge some entities right away, but are careful to not purge the same level
  • fixed a few cases where we could get duplicate monsters
  • now only calculate race's power once a second (instead of every frame)
  • now cache numMilitaryShips value
  • check for lost ship and planets less
  • no longer try to add set status effects (not used and speed improvement when ignoring)
  • now ai far away from a player check active status less often
  • on actors, only update skills when the actor is awake
  • turned stamina stuff off (wasn't being used, but was slowing things down slightly)
  • removed an unnecessary check in updateTimers
  • turned off recently hurt stuff (wasn't being used, but was slowing things down slightly)
  • fixed a couple problems with ship build time estimate (Roswitha/Crisses)
  • improved the look of the some of the menus a little
  • can no longer install more than one of the same kind of passive weapon component
  • rewrote some of the UniqueRaidPlan quest texts (Roswitha)
  • rewrote giant spiders quest text (Roswitha)
  • fixed punctuation in Shadow enemy attacking planet dialog (Roswitha)
  • fixed missing TalkToMonster translation (Roswitha)
  • guard planet announce text now tells you system (Crisses)
  • colonize quests will now fail if declined once accepted (kizune)
  • long teleporter traps are no longer allowed on random objects (DarkTraveler)
  • decreased unstable wormhole chance on anomalies (DarkTraveler)
  • now show a green + on main relation and diplomacy screens if a race has something they want to buy from you (Crisses)
  • fixed plural issue with 0 (Roswitha)
  • fixed have broken free typo (Roswitha)
  • reworded Colonize quest text some (Roswitha)
  • planets, rifts, and stars now slow down projectiles (longshot)
  • now show race bonus text if you highlight race icon on either character screen (ShaggyMoose/graffen69)
  • changed Patchwork's fire type attack to thermal damage

New in Drox Operative Patch 0.919 (Sep 8, 2012)

  • fixed a spacing problem in one of the Lithosoid race dialogs (Steve)
  • fixed escape not working on Drox screen (ScrObot)
  • added 5 more anomaly variations
  • fixed missing QuestAnnounceNeededItemUltimateWeapons translation (dtolman)
  • fixed super swarm thanks text (Roswitha)
  • fixed drug wave thanks test (Roswitha)
  • fixed containment field breach spelling (Roswitha)
  • fixed Armageddon monster spelling (Roswitha)
  • fixed WarCriminal translation (and other renegade types) (Roswitha)
  • fixed wishes to steal our collection typo (Roswitha)
  • fixed a problem where trying to install a 5th cargo bay sometimes the empty cargo bay disappears (alstein/Shrugging Khan)
  • Fringe's chaos is now a little more neutral
  • aggressive races are now more aggressive towards the weak or their desired war and less agressive towards everyone else
  • expansionist races now focus on scouting more and get some initial population boosts
  • fixed insidious spelling (Roswitha)
  • fixed missing plasma storm translations (ScrObot)
  • fixed a wording problem in destruction help topic (graffen69)
  • fixed a problem where sometimes a rescue ship's position doesn't match quest location (Grifman/Roswitha)
  • fixed at least one of the ways ships go back and forth through wormholes (Roswitha)
  • added missing Rotate translation (all_zebest)
  • now jump gates that are traded for are shared with other players (Schappelijk)
  • fixed Dryad faction with some monsters and some neutral npcs like wandering vendors (Steve)
  • increased Industrial racial trait minerals bonus from 1.5 to 2.0
  • increased Productive racial trait minerals/food bonus from 1.35 to 1.5
  • fixed a race starting position issue (may or may not spread them out more)
  • increased Brilliant racial trait tech bonus from 1.5 to 2.0
  • increased chances Shadow do espionage, propaganda, and sabotage (Sendrien)
  • scrollbar no longer lets you scroll past last line (roy7/ScrObot)
  • fixed QuestOptionalShort (Lyranaar)
  • can now right click on starlane and wormholes on system map to jump to the next map (Waffles)

New in Drox Operative Patch 0.918 (Aug 30, 2012)

  • improved temporal flux effect
  • rearranged journal a little to give more room
  • added 5 new anomaly effects
  • gave Drox Operatives screen a hotkey, defaults to O
  • fixed "systems have been corrupted" quest text (Roswitha)
  • fixed monster base of operations quest text (Roswitha)
  • fixed a couple typos in Semi-Hardcore description (Excellion)
  • can no longer repair, identify, buy, or sell from vendors that you can attack (PrimeIntellect)
  • planets around orange stars now have a better chance of being terran
  • planets around yellow stars now have a better chance of being paradise
  • planets around red stars now have a better chance of being dead
  • planets around white stars now have a better chance of being toxic
  • planets around cyan stars now have a better chance of being barren
  • planets around blue stars now have a better chance of being inferno
  • planets around yellow stars now have a better chance of being fertile
  • planets around cyan and blue stars now have a better chance of being mineral rich
  • planets around white stars now have a better chance of being credits rich
  • planets around red stars now have a better chance of being tech rich
  • orange and blur stars now have more planets than average
  • added yellow, purple, red, green, and blue anomaly level modifiers
  • increased the spawn rate of most cargo bays
  • improved rebel clone quest some (Roswitha)
  • removed an unneeded world from monster group quest text (Roswitha)
  • fixed missing legend reward on monster group quest (Crisses/Roswitha)
  • halved cloak bonuses
  • added race and system to rescue announce text (Crisses)
  • changed it so the more structure you have compared to your component max durabilities the more the structure takes damage as opposed to your components (% is shown on character screen structure highlight)
  • added new structure stuff to damage help topic
  • now relations are capped with races depending on your treaty level with them
  • cargo bays will now show better than texture (+) if better than any of your current cargo bays (Crisses)
  • thrust boost consumables now increased defense as well (Chumpy)
  • incoming objects quests now give 0.5 legend (Crisses)
  • plague quests now give 0.25 legend (Crisses)
  • changed planet map textures so that they would draw round on the minimap and system maps

New in Drox Operative Patch 0.917 (Aug 25, 2012)

  • now get a print like xp when picking up credits (Crisses)
  • monsters now do less damage to race ships/planets (also gives more control to balancing)
  • decreased Trypanos InvisibleDistance from 200.0 to 125.0 (RoboAV)
  • fixed MagneticFieldShifting thanks text
  • fixed a bunch of quests that were using the wrong parm in the thanks text
  • fixed Plasma Storms not doing damage correctly
  • increased Ion Storm and Plasma Storm damage by 50%
  • made outlines brighter again
  • made text on context sensitive help screens easier to read by adding a background behind text (Steve)
  • fixed beams not lessening damage across distance correctly
  • now destroyed, stable asteroids has a chance of dropping a component
  • updated won game help topic to include new win conditions
  • added new win/lose condition stuff to game objective help topic
  • fixed critical hit calculation not working correctly in some cases (Shadowy Figure/Moonshine Fox)
  • SpottedByEnemy now gets translated
  • fixed cloaking not adding damage bonus correctly (Shadowy Figure/Moonshine Fox)
  • fixed economic, fear, and legend points some times being screwy on client (Crisses)
  • fixed 2 high level challenges not loading correctly (RoboAV)
  • added minimenu to relations trade help screen
  • doubled spawn chance of higher level cargo bays
  • changed default sector size to tiny
  • random number of races will no longer pick the minimum
  • added more to the inventory context sensitive page
  • made ballistics weapons another 25% efficient compared to beam weapons but they now take a little durability damage per shot (ammo) (goodgimp)
  • now color code crew happiness values better
  • now put a green * in front of player's names that are in the same system as you (Crisses)
  • fixed missing PlayersListDesc translation
  • fixed some text in Super Rats quest (Roswitha)
  • planet value is no longer classified at any treaty level
  • changed planet value calculations to focus on minerals, money, and tech production
  • added ion and plasma storm system modifiers
  • you are now shown how many planets a race has when you highlight their icon or portrait on most race screens
  • changed PROTOCOL_VERSION to 6
  • now fit component text and currently equipped text on screen at same time a little better (Steve)
  • fixed X on component icons not always being correctly drawn when component was on vendor (Steve)
  • added a Drox Operatives screen (button between Win and Lose buttons)
  • added buttons so it's easy to get between Drox, Win, and Lose screens
  • moved Drox bonus info to Drox screen
  • decreased beam degradation over distance from 0.25 to 0.4

New in Drox Operative Patch 0.916 (Aug 22, 2012)

  • Small Tides now do as much damage as the big versions instead of half
  • made Claws about 20% faster
  • increased Hyde's health by 33%
  • increased Flame's eating bonuses by 50%
  • halved Lasher's firing time
  • increased Guardian's alert range 33%
  • Harbingers now spawn fighters twice as fast
  • increased Grudge missile dot damage by about 33%
  • Obsidian's triangulation buffs now increase their critical hits also
  • doubled Pulse's Stored Energy damage boost
  • increased Venom's virus debuffs by 25%
  • doubled Legion Lord's overclock boost
  • increased Schistos approach speed by about 15%
  • increased Cryptospor defense by 33%
  • doubled Spiroc turn boost
  • increased Baylisa missile defense chances by 50%
  • increased Gleria's damage by 50%, health by 100%, and xp by 200%
  • made Trypanos freeze beam more dangerous
  • increased Helic shields and armor by 50%
  • fixed Limax damage types
  • Limax beam weapons are now full strength no matter distance
  • fixed postponed quests being selectable (Crisses)
  • fixed comet jumping (fluffybot/ShaggyMoose/Steve)
  • improved the look of the arrows and circles on help screens
  • fixed tip to help topic not working on mac
  • changed help page coloring
  • increased how often Spirocs teleport
  • Spirocs now teleport a little farther which breaks incoming projectile locks (RoboAV)
  • increased health of some of the monster rarities
  • increased damage for all of the monster rarities
  • decreased attack/defense for all of the monster rarities
  • made legend ships bigger
  • improved many of the monster enhancements
  • now monsters with higher xp mult also have increased magic find
  • now show low health help topic when below 75% structure instead of 50% (Crisses)
  • added trade screen context sensitive help screen

New in Drox Operative Patch 0.915 (Aug 20, 2012)

  • added empty slot graphics to Buy/Sell menu
  • added a help system where you can see/read all of the full help topics
  • added help system button on help topic menu
  • shorten help topic system help topic a lot
  • renamed the topics that pop up to quick help topics
  • renamed the topics on the main help page to full help topics
  • moved Dynamic Galaxy from quick to full help topic
  • combined Moving, Attacking, and Targeting into one quick help topic (incognoscente)
  • moved Component Rarity to full help topic
  • moved Find Combat Percents to full help topic
  • moved Left/Right Click to full help topic
  • reworded race relations help topic (Roswitha)
  • added quick tips full help topic
  • changed Drox Operatives Command to Drox High Command in Level Up help topic
  • added better spacing to Dynamic Galaxy help topic
  • reworded and added better spacing to level up help topic
  • reworded and added better spacing to damage help topic
  • reworded and added better spacing to desctruction help topic
  • now postpone ship speed help topic until after permanent ship speed drops below 140
  • renamed and reworded components in space help topic (was Alt)
  • color coded put X components here messages
  • reworded slot types help topic and added color coding
  • added better spacing to Inventory help topic
  • made donation stuff easier to highlight
  • improved diplomacy request highlight text some
  • fixed Vendors help topic not showing up correctly
  • simplified Vendors help topic
  • added an advanced vendors topic
  • split cargo bays help topic into quick and full
  • fixed Quest Gives help topic not showing up correctly
  • simplified stash help topics some
  • created an advanced quest givers help topic
  • updated tip 1
  • chat buttons now tell you hotkey
  • added context sensitive help page for main game screen
  • improved movement full help topic
  • improved attacking full help topic
  • improved inventory screen full help topic
  • improved ship speed full help topic
  • added power load full help topic
  • improved cargo bays full help topic
  • added a starlanes & wormholes full help topic
  • fixed a crash that sometimes happens when guard planet fails
  • changed item to component in a few places
  • redid some of the cargo bay icons to be more consistent
  • added advanced jump gate full help topic
  • added context sensitive help page to diplomacy screen
  • added context sensitive help page to relations screen
  • added a Getting Around Basics full help topic
  • added a way to jump straight from quick help to full help topic
  • added Finding Components full help topic
  • added Hotkey Slots full help topic
  • no longer show reset help topics button unless in developer mode
  • added context sensitive help page for character screen
  • added context sensitive help page for 2nd character screen
  • now open bags and then buy-sell menu (order is important in a couple cases)
  • changed a couple who to whom (Roswitha)
  • fixed getting race name twice when highlighting their race symbol on some of the race screens
  • now find a free slot before accepting quest (pecet)
  • fixed inconsistent line wrapping on attribute highlight texts
  • localized level and Ship name on select ship menu (all_zebest)
  • fixed thanks text for system attack quests (Roswitha)
  • fixed a Deliver Weapons to rebels typo (Roswitha)
  • fixed some issues with "Enemy achieved its objective" text (Roswitha)
  • fixed "don't appreciate your interactions" typo (Roswitha)

New in Drox Operative Patch 0.914 (Aug 11, 2012)

  • fixed another eliminated races ships/planets staying issue
  • fixed spacing on select ship screen
  • added aggressive/defensive pet control option (jonasan)
  • now show shields and energy regen to 2 decimal places
  • fixed completely unprotected typo (Roswitha)
  • unrest type of quests no longer escalate when the planet is destroyed
  • now get legend points for Expert and Veteran monster kills (Roswitha/incognoscente)
  • increased crew pay and happiness increase by 50% (PrimeIntellect)
  • fixed telling player a component was needed for a quest for a race not known yet
  • no longer show don't meet requirements on components that can't be used or equipped
  • reworded Machinist quest a little (Roswitha)
  • fixed legend reward on meeting quest (Roswitha)
  • doubled legend win xp bonus (Worthstream)
  • monsters now get thermal resistance
  • fixed list of broken items having an extra line
  • races that start in harder systems no longer get a level bonus
  • put race ships' armor back to normal (was just causing issues)
  • race ships now have 25% less attack and defense
  • wandering vendors should now have shields and use recharge stations
  • now color lose button red if in a losing state
  • now color win button green if won sector
  • now print win type to log
  • now print loss type to log
  • changed PROTOCOL_VERSION to 5
  • added bonus Drox High Command mission to keep a specific race alive
  • added bonus Drox High Command mission to destroy a specific race
  • now kill off quests on a conquered planet (Bluddy)
  • added a ship build time estimate to give players better information for protect planet quests
  • added a disruption icon
  • fixed a problem where some quests can't tell if they have been completed or not when loading
  • components in race specific slots now only use 50% power load (jonasan)
  • races no longer offer money to player for them to stop a war (Bluddy)
  • now specify where to pick up colony modules in quest text (Roswitha)
  • thrust boost components now get a defense boost like other thrust components (Chumpy)
  • race specified by Drox High Command to destroy now gets a bonus
  • races now try a little harder to keep out of multiple wars
  • now race ships use the correct crew (Chumpy/sbach2o)
  • can no longer look at npc equipment when too close to enemies (BQwoobie/RoboAV)
  • increased structure from structure components by 33%

New in Drox Operative Patch 0.913 (Aug 4, 2012)

  • fixed "Add flavor to the pot" text
  • added corruption thats slows down leading races some (the higher they are compared to the average power, the more corruption)
  • now race power bar is relative to strongest known race
  • fixed some race specific quests not staying race specific (incognoscente)
  • increased EconomicPointsNeededForWin from 3750.0 to 4500.0
  • now just about every quest has a direct impact to the quest giver's local economy
  • now when races have too much money they will start spending the excess on technology research
  • unrest, riots, rebellions, and civil wars now have a chance to escalate each other if more than one within same race
  • increased chances of ancient monster quests
  • changed PROTOCOL_VERSION to 4
  • added a few quests/events that can only happen to the most powerful race
  • added a few quests/events that can't happen to the most powerful race
  • races should turn on the leading race more often
  • weaker races should ban together more often now
  • fixed getting BaseLevelModifier sometimes
  • fixed world/level modifiers not working on ambient objects
  • decreased the level requirments for a few level modifiers
  • made some of the level modifiers a little more distinct
  • now if propaganda can't start unrest it will try to escalate current unrest
  • removed level requirement for rebellions and civil war
  • fixed a problem where sometimes would lose planet status effects from bad quests being deleted
  • fixed another issue with dimensional pocket levels (ShaggyMoose)
  • now only send discovered planet message to player that scanned the planet
  • race ships now have less armor plating and structure
  • tripled Patchwork monster's xp (jerebaldo1)
  • added a lose screen
  • you can now lose a sector if you cost the Drox Guild too much money (dying loses them money, but solved quests makes them money)
  • now show armor and structure regen to 2 decimal places (Crisses)
  • fixed PowerGridFailure thanks text (Roswitha)

New in Drox Operative Patch 0.912 (Aug 1, 2012)

  • added steal tech war quest
  • added s_maxChannels user var
  • sped up sector loading (in my test sector with maxed out high level entities about 15% faster)
  • no longer spawn combat effects if too far away from the nearest player
  • fixed some highlight issues on relations screen (ScrObot)
  • fixed crew level up happiness print (aReclusiveMind)
  • game handles loading while in a escape pod better (Valgor)
  • can no longer escape in an escape pod that is installing (Chumpy)
  • added race statement icon (alstein)
  • fixed some problems with auto user slot stuff (Roswitha)
  • improved the laser cannon sound
  • fixed a couple ways that a race could be eliminated but still alive (Philexan/Luringen/jonasan/Cheet4h)
  • fixed some planet finds not getting printed correctly (ScrObot)
  • now if you interrupt a component install the install sound will stop correctly (Valgor)
  • no longer show "EMPTY - put any kind of component here" on npc slots (ScrObot)
  • now mention hidden npc components are classified (ScrObot)
  • no longer color code level names with unknown races
  • no longer show yellow * for quests in a level for an unknown race
  • now tell you on minimap, if highlighted, that some objects are farther away than they appear
  • installing or broken weapons are no longer included in DPS calculation
  • self destruct components are no longer included in DPS calculation (Chumpy)
  • now when low on crew attributes or level on components mentions your current level (Crisses)
  • improved a few more menus
  • changed don't meet requirements from a red overlay to a red X in lower left of component icon (ScrObot)
  • doubled resistance on resistance components
  • changed PROTOCOL_VERSION to 3
  • can now have per level modifiers (18 of them so far) (Chumpy)
  • now shields regen rate scales with shields level better (Nori)
  • fixed "Greeting and salutations" (incognoscente)
  • fixed mutant modifier text (incognoscente)
  • fixed "pleased to see" (incognoscente)
  • fixed "Its only symptom" (incognoscente)
  • fixed some Colony Collapse Disorder text (incognoscente)
  • fixed infrastructure spelling (incognoscente)
  • fixed Insane Renegade text (incognoscente)
  • fixed "enhancing our people" wording (incognoscente)
  • fixed "The situation is out of" wording (incognoscente)
  • fixed "or some nonsense like" wording (incognoscente)
  • fixed sunlight spelling in a bunch of places (incognoscente)
  • fixed "Can't pick up cargo bays with components in them" wording (incognoscente)
  • fixed some Telepath quest wording (incognoscente)
  • fixed some Riot quest wording (incognoscente)
  • fixed hungry and angry spelling in CropFailure quest (incognoscente)
  • fixed a SuperWheat comma issue (incognoscente)
  • shorten some of the GeneticEngineering quest announce text (incognoscente)
  • fixed chest gift level (incognoscente)
  • player positions should act like waypoints on the minimap now (Crisses)
  • decreased population growth a little
  • doubled unrest event chance
  • fixed different win rewards on challenge sectors (Worthstream)
  • added back to game button on beta screen (Crisses)
  • Storm attacks can now miss (cpmartins)

New in Drox Operative Patch 0.911 (Jul 28, 2012)

  • fixed a text problem with 2 of the clone quests (Shardz)
  • now races get their freighter back when the player rescues it
  • you can now pull out certain wins while the lose timer is ticking down (Lekon)
  • crew now get a happiness increase when they level up
  • hooked up last 5 race statement text
  • escape will now close console
  • now get xp debt and black boxes when killed by a race ship (fluffybot)
  • changed "Your Character" to "Your Ship" (void)
  • fixed CharacterExportedToHTML & CharacterExportedToVbulletin translations
  • fixed escape pod text in character export (Shardz)
  • translated win button text (all_zebest)
  • fixed fares spelling (Roswitha)
  • fixed some issues with the destroy the mutinous ship quest text (Roswitha)
  • now only announce a new race statement if there is no old one for that race (Roswitha)
  • can no longer get race statements from eliminated races (ShaggyMoose)
  • races are now smarter about how often they send statements
  • races will no longer send you statements if they haven't met you yet (Roswitha)
  • fixed an issue with peace talks quest (Roswitha)
  • added a protect planet quest (MOOMANiBE)
  • added a steal tech quest
  • made all Missile Defense components specify "Can only fire at missiles" (LostSoul)
  • increased anti-missile missiles speed from 275.0 to 325.0
  • increased anti-missile missiles turn speed from 300.0 to 600.0
  • fixed EM Shockwave (RoboAV)
  • added an Offensive Dampening Field component description (RoboAV)
  • made event text background a little more transparent (ScrObot)
  • fixed DiscoveredQuestLate translation (ScrObot)
  • fixed highlight area on held components and sell/repurchase (ScrObot)
  • races will no longer complain if you kill your own fighters (Crisses)
  • races will no longer ask for help to protect their planet when at war with the Drox (aReclusiveMind)
  • resistance tips now tell you which weapons cause that kind of damage (RoboAV)
  • fixed a bunch of issues with self destruct components (Chumpy)

New in Drox Operative Patch 0.910 (Jul 21, 2012)

  • added a kill race ships quest (Chumpy)
  • added a distract race quest
  • added destroy planet quest (MOOMANiBE/Chumpy)
  • added race statement system
  • added peace talks quest
  • toned down a few item colors
  • now show list of quests available when you highlight system name on main game menu or map (Chumpy)
  • now show list of quests available when you highlight star on galaxy or jump gate map (LostSoul)
  • now yellow * shows quests in a level that you don't have (Scotty)
  • fixed the bounding box on win button (ScrObot)
  • fixed ship option word placement (ScrObot)
  • now starlanes and wormholes color code and add key to system name
  • weaker races now give better money and relation rewards for quests (up to 4X)
  • now show who can sell you a jump gate activation when highlighting a star in galaxy map
  • weaker races now have a better chance to target the leading race
  • races now more likely to send diplomats to other races that share the same desired war
  • races now more likely to give gifts to other races that share the same desired war
  • increased economic points needed for win by 50%
  • increased fear points needed for win by 20%
  • many quests will now transfer to a new planet if the original planet is destroyed (Virosa)
  • now relation drops with race if you destroy a ship or planet of theirs (jonasan)
  • now clear waypoints on a new sector correctly (ShaggyMoose)
  • now waypoint max is per system instead of per sector (gornova)
  • minimap always directs you towards jump gates, starlanes, and wormholes (they draw like waypoints) (gornova)
  • increased medium and large population losses
  • now cap how many characters you can type in on confirm delete character screen (ScrObot)
  • centered text a little better on confirm delete character screen (ScrObot)
  • escape key now gets rid of confirm delete character screen
  • reworded military win reward text a little (ScrObot)
  • fixed a translation problem in Gleria shipyard text (ShaggyMoose)
  • fixed thanks and killed text for GiantPod quest (ScrObot)
  • changed party member to fleet member (ShaggyMoose)
  • changed skill damage to weapon damage (ShaggyMoose)
  • added description to Tuned Radiation Neutralizer (Valgor)
  • money gain events are now weighted towards weaker races
  • money loss events are now weighted towards stronger races
  • decreased NewEventMaxTime from 195.0 to 180.0
  • turned on non-startup, random quests
  • races no longer try to get into a war in the first 15 minutes of a new sector (Jab)
  • added MinModelDetail to allow individual models to force a minimum of tris
  • fixed stars losing too much detail with model detail slider (incognoscente)
  • decreased chance of races solving needed goods quests if player has quest
  • now won't start more than one declare war sound at once (Steve)
  • now won't start more than message alert sound at once (Cheet4h)
  • Leishma Stunners now just kill your movement (ShaggyMoose/robmack)
  • colony modules can no longer go into race specific slots (Von Paulus)
  • hooked up dialog for new race statement stuff for 5 races

New in Drox Operative Patch 0.909 (Jul 18, 2012)

  • switched back to old font
  • made small reward chests a little better (half of medium reward chest)
  • fear win now gets a small tribute reward chest from each remaining race
  • legend win now gets an xp bonus
  • economic win now gives you half of guilds credits take as an additional reward
  • military win now gives you a extra rare+ race specific component from the last remaining race
  • added "Meet any of the win conditions below to win the sector!" to win screen (Steve)
  • increased number of components in reward chest by 50%
  • fixed an infinite loop when starting a new character after winning or losing a sector
  • now only bind texture if it has changed (in quick test speeds up by ~5%)
  • changed button on planet status screen from cancel to done
  • improved the look of the main game menu
  • made advanced options a little easier to read on set up secter screen
  • fixed some quests showing up as completed when they weren't
  • fixed asking someone to make peace with another race never working (Lyranaar/Steve)
  • made it so damage right after two races declare peace doesn't put them right back into a war
  • added war quests (just like random quests but only start while in war)
  • added scout enemy planet quest
  • added worth to planet status screen
  • fixed scenario spelling (justanotherjoe)
  • fixed a few issues with rumors at planet (Cheet4h)
  • fixed Dimensional Pocket levels (cpmartins)
  • decreased points needed for economic, fear, and legend wins (Xemu/Roswitha)
  • doubled the minimap range
  • increased how far you can see planets (not full level, but many times what it was before)
  • increased fog elimination radius another 20%
  • decreased thruster volume and capped max number played at once (Magitek)
  • moved win conditions screen to main game menu instead of off of relations screen
  • increased energy/energy regen per engineering point by 50%
  • race ships no longer get attack/defense from base monster and computers
  • slowed down quest escalation a little bit

New in Drox Operative Patch 0.908 (Jul 12, 2012)

  • toned down a few flashing light effects on ships
  • winning conditions are now an or instead of an and
  • changed current win condition to military win (1 medium reward chest)
  • added diplomatic win condition back in (1 small reward chest per race alive)
  • races will no longer desire war with a fellow Drox ally (doesn't mean they won't go to war, just that they won't desire it)
  • added economic win condition (win if make Drox Guild enough money from sector, 1 medium reward chest)
  • quest credits reward, selling tech, selling race contacts, and selling planet info increases economic points
  • dying decreases economic points
  • added fear win condition (fear is useful to the Drox High Command, 1 medium reward chest)
  • many quests, destryoing race ships/planets, doomsday weapon use, genocide increase fear points
  • dying and some quests like rescue decrease fear points
  • added Legend win condition (Legends are also useful to the Drox High Command, 1 medium reward chest)
  • many quests increase Legend points
  • many quests, destryoing race ships/planets, doomsday weapon use, genocide decrease Legend points
  • discovering planets, secret dimensional pockets, systems, jump gates, races, and tech increases Legend points
  • fixed an issue with race saying they have a completed quest when they don't
  • improved some of the fonts
  • improved some ship damaged effects
  • improved menu layout/looks some more
  • fixed an issue with race saying they have an available quest when they don't
  • destroyed planets should now drop loot at the correct level (jonasan)
  • added win condition specific stats (not shown yet)
  • no longer get money or relation rewards for crew quests (also means you can safely do them for enemies)
  • fixed your first ship typo (Roswitha)
  • fixed rumors from planet screen not always showing correct victim races (ShaggyMoose)
  • fixed being able to highlight a few more things on win screen (ScrObot)
  • fixed QuestFailPlayerKilled translation (Roswitha)
  • fixed a "Keep an eye on the sneaky shadow" typo (graffen69)
  • translated Legend on power comparison screen (all_zebest)
  • ships needing rescued should no longer move (Valgor)
  • increased PowerRegenFromUnusedPowerLoad from 0.005 to 0.01

New in Drox Operative Patch 0.907 (Jul 9, 2012)

  • added a relation summary screen so you can see why a race likes or dislikes you
  • if only 2 races left alive, the other race is the desired war regardless of power
  • races will no longer send gifts or diplomats to desired war race (Heffro)
  • added basic type to component text
  • increased BaseMaxPowerLoad from 60 to 75 to help with new race specific slots
  • races that don't need food should no longer value good food planets better
  • now you can query the planet status to see the storage and production rates of a planet (some things are classified until higher treaties though)
  • no longer show race components until have non-aggression pact
  • no longer show race weapons until have mutual protection pact
  • races will no longer try to colonize a planet a player already has the quest for from them and they aren't already on the way
  • turned intro off
  • planets and race can no longer give shell quests (Shadowy Figure)
  • crew of your race now gets happy faster and unhappy slower
  • view/cancel treaties menu done/close options now go back to diplomacy menu instead of all of the way back to relations menu
  • fixed and improved ingame icon when ingame menu is up
  • shortened win progress stuff a little (Valgor)
  • added a Race Relations help topic for the first time you meet a race ship or planet
  • changed "Don't show any more help" to "Hide help topics"
  • de-emphasized the turn off help option
  • doomsday component text is now gold to make it stand out a bit more
  • changed power rankings highlight text to mention only known races
  • changed the thruster cursor highlight text to match what it actually does
  • now ui_thrusterCursor defaults to off
  • changed quest menu button
  • fixed jump sounds happening at unused jump gates (Steve)
  • fixed race icon highlight showing race name twice on some screens
  • now get experience for discovering planets (DeathKnight1728/Tori)
  • wandering vendors now stop moving when a player targets them (Taolaen/ShaggyMoose)
  • destroying a race ship is now worth 5 times more xp (jonasan/alstein)
  • destroying a race planet is now worth 10 times more xp (jonasan/alstein)
  • fixed minerals and money rate not going up with level correctly
  • now tech rate increases per race level
  • fixed not getting relation boosts for destroying enemy race ships or planets (jonasan)
  • doubled relation boost for destroying enemy planets
  • increased bombs radius from 75.0 to 115.0 (fluffybot)
  • fixed discreet spelling in a few quests (Roswitha)
  • now show bonus race slots on create ship screen (fotan)
  • fixed some races killing wandering vendors on sight (Steve/Philexan)
  • killing of race ships can no longer count towards make this section safer and similar quests (Philexan)
  • changed "Recent purchases" to "Sell or repurchase"
  • fixed win menu to not let you interact with anything but the win menu
  • made stuff on special thanks on credits screen a little easier to highlight (ScrObot)
  • now guarded planets take half damage
  • now unguarded planets take double damage
  • targeting a missile now shows correct text (ShaggyMoose)
  • added radar component modifier
  • added effect to hacked missiles
  • now get loot when destroying race ships and planets (Nori)
  • fixed a problem with the sector win reward chest level (jonasan)
  • made productive race trait stronger (mostly affects the Hive) (Sendrien)
  • rewrote UI screen help topic some (kerzain)
  • fixed trade request screen so highlighting on trades works correctly (ScrObot)
  • fixed getting 0/0 when highlighting parts of the power rankings
  • added some highlight text for race quest available and solved

New in Drox Operative Patch 0.906 (Jul 4, 2012)

  • race ships now patrol around near their planets (cthonic/robmack)
  • fixed not being able to highlight xp, power load, and selected enemy health bars (ScrObot)
  • mentioned free component at level up in help topic and manual (ScrObot)
  • fixed race specific slot highlight text (ScrObot)
  • command highlight text now correctly takes into account race specific slots (ScrObot)
  • stat bars can no longer go beyond their specified bounds
  • fixed overloaded power load highlight text spacing
  • can now see what components are installed on friendly npc ships
  • changed the background color of UI Outline widgets slightly
  • added a win progress screen (button to it on the relations screen)
  • changed protocol version to 2
  • fixed ExtraDamagePerRage translation (fluffybot)
  • fixed a Dryad typo (Valgor)
  • fixed a affected spelling issue (Roswitha)
  • doubled planet bonuses/penalties for races
  • fixed ships losing race when planet was destroyed (Roswitha)
  • fixed Berserker/Fury/BruteForce/WeaponOverload bonuses (fluffybot)
  • changed space to spacebar in many places (Steve)
  • fixed overlord quest text (Valgor)
  • changed RelationChangeMaxNegativeRumor from -3.5 to -5.0 to make negative rumors a little more effective (jamuelscones)
  • Gravity Well Generators now have an energy cost and a reuse time (Shadowy Figure)
  • tesla leeches effect now goes up per level (Shadowy Figure)
  • decreased EnergyLeech power on hit from 1.0 to 0.5 per level
  • added a max count to decoys (Shadowy Figure)
  • increased TechWorthMult from 8.0 to 12.0 (aReclusiveMind)
  • can now put specialized crew in race specific crew slot (robmack)
  • now races update their knowledge when planets of known races are destroyed (jonasan)
  • now if can't spawn a race specific item on level up will try a normal item (fluffybot)
  • fixed minimap when emissive maps are turned off (incognoscente)
  • fixed bombs explosion radius (aReclusiveMind/Shadowy Figure)
  • increased fighter health by 50% (aReclusiveMind)
  • increased fighter damage by 50% (aReclusiveMind)
  • moved ingame menu icon to farthest right position (Roswitha)
  • planets are more likely to carry components that their race specializes in now (Jinsai/Chumpy/Valgor/LostSoul)
  • reworked a lot of the menus to look better
  • enemies that are invisible no longer get in the way of rescues (ShaggyMoose)

New in Drox Operative Patch 0.905 (Jun 30, 2012)

  • races now have up to 3 race specific slots (1 crew and either 1 heavy or 1 medium/1 light)
  • player initial loadout is now race specific
  • starting components now start with full durability/health
  • added support for race specific components (right now only used for race specific component slots that don't have components available at level 1)
  • every level up now get a free component from the Drox Operative Command (one of your race specific slots)
  • fixed heavy fighter bays icon (fluffybot)
  • fixed lightning field status effect icon (fluffybot)
  • fixed LeachesXPowerPerHit translation (fluffybot)
  • improved brute force text (fluffybot)
  • fixed an occasional crash when creating level 100 sectors (Shadowy Figure)
  • made it so trying to load .tga doesn't result in a critical error (Shadowy Figure)
  • fixed a couple shield icons
  • fixed the command points needed for heavy titan ship (Shadowy Figure)
  • rearranged create ship screen to fit everything better (Castruccio)
  • improved the look of the health bars on the selected entity menu
  • improved the look of the power bar on the equipment menu
  • fixed power load text spacing
  • decreased crew requirements on major components from 2.0 to 1.5 per level
  • decreased crew requirements on minor components from 1.5 to 1.125 per level
  • use slot outlines no longer flash when you pick up a component
  • now show treaties when highlighting a race icon
  • now show which cargo bays are open (RoboAV)
  • improved create ship screen look a little
  • fixed background texture of turn off help menu (Valgor)
  • increased ReuseTime of Emergency Energy from 10.0 to 60.0 (twice as long as status effect)
  • now deselect jump gate when shutting the jump gate screen (gornova)
  • fixed the lose time description (ScrObot)
  • now can highlight Drox icon on relation screen to see all races relation towards Drox (Steve)

New in Drox Operative Patch 0.904 (Jun 28, 2012)

  • fixed HybridCortexRebels quest text (Bomphav)
  • closed some loopholes in trading (spacehog)
  • fixed a couple issues that were preventing the races from scrapping ships they no longer need or want (Cheet4h)
  • doubled desired war relation drop (races know they need to eliminate the competition)
  • changed win condition to ally with sole remaining race
  • added another lose condition - only one race and not allies
  • updated help text and manual for new win/lose condition
  • changed engine to drive in many places to be more consistent (Steve)
  • component rarity is shown on icons again (colored and numbered dots)
  • now hide bar icons when full player menu is hidden (spacehog)
  • now player gets bonuses per crew point depending on their race (50%, 30%, or 20% boost if only race stat, primary race stat, or secondary race stat)
  • increased HealthPerVit from 3.5 to 4.0
  • added new bonuses to create ship screen
  • changed ComputerActiveBoost from engineering to computers
  • toned down ui element outline color a bit (eRe4s3r)
  • toned down player health/energy bar colors (eRe4s3r)
  • changed the player health/energy bar look (eRe4s3r)
  • reworded energy when hit text (Ripperjk)
  • added text for energy per kill (ScrObot/fluffybot)
  • fixed quest slots 7-10 staying highlighted if something on the player changed and the active quest changed to the first one (ScrObot)
  • fixed AbsorbsUpToXDamage not being translated (ScrObot)
  • changed a monster item from memory to memory chip (ScrObot)
  • repair all now repairs structure also (Wanderer)
  • fixed mutate typo in super rats quest (Valgor)
  • added note that virus effect can stack 3 times (aReclusiveMind)
  • made "what would make this possible" more reliable when you are low on funds (aReclusiveMind)
  • added visit patch page to beta screen
  • increased the spawn chance of the first 4 cargo bays
  • reworded pirate quest text slightly (Roswitha)
  • fixed quests thinking sometimes when they weren't supposed to
  • races now give a discount on jump gates to a system where the player has a quest from that race in that system (Valgor)
  • added a description to missile defense components (Waffles/LostSoul)
  • fixed a potential infinite loop in projectile type of skills
  • made targeting with missile defense automatic
  • improved missile defense no enemy error
  • added text about what energy leech components do (fluffybot)
  • fixed harvester components (fluffybot)
  • fixed energy leech components (fluffybot)
  • changed crushing blow to direct hit (Waffles)
  • race selection for things like declare war on no longer show races you or the other race haven't met yet (ScrObot)
  • halved missile health (Virosa)
  • increased MaxDistanceThreateningMonster from 350.0 to 450.0 (longshot)

New in Drox Operative Patch 0.903 (Jun 23, 2012)

  • Download the Windows patch (will have an exe extension)
  • Run the patch executable by double clicking on it
  • Click yes/allow if the OS asks if you want to run this program
  • The patch should automatically find where your Drox Operative is installed (if not tell it the correct directory)
  • Click Next and then Install
  • The next time you run the game make sure the version number at the bottom on the first menu matches the patch number you just installed.

New in Drox Operative Patch 0.902 (Jun 21, 2012)

  • added small icons to show what health/energy bars are on player menu and character screen
  • fixed thrusters repeatedly toggling on/off if you held the toggle key down (Chumpy)
  • reduced ballistics energy use to 70% more than beams (15% more efficient than beams)
  • reduced missiles/bombs/mines energy use to 180% more than beams (30% more efficient than beams)
  • reduced most weapons energy use 25%
  • increased chances unrest, riots, and rebellions get worse
  • reduced event time by about 30 seconds
  • doubled Faux Pas relation change
  • decreased GiftChance from 35.0 to 32.5
  • decreased Dryad GiftChance from 55.0 to 50.0
  • decreased ShipChanceDiplomat from 0.125 to 0.115
  • fixed mac patch instructions (thither)
  • added choice on new sector how settled the sector is (home planet only, early development, established, or random)
  • crew happier than 50 level up faster (the happier the faster) (Valgor)
  • changed the "max speed ever" wording (Valgor)
  • fixed a crash dealing with challenges and multiplayer (SoggyGravy)
  • improved screen size description (Valgor)
  • added a comma to gamma slider tooltip (Valgor)
  • added a couple commas to screen frequency tooltip (Valgor)
  • reworded zoom tooltip slightly (Valgor)
  • reworded anti-aliasing tooltip some (Valgor)
  • added a comma to detail models tooltip (Valgor)
  • added a comma to minimap alpha tooltip (Valgor)
  • fixed a spelling issue in hardware cursor tooltip (Valgor)
  • changed screenshot type to screenshot format (Valgor)
  • fixed a typo in screenshot format tooltip (Valgor)
  • reworded highest quality settings description a little (Valgor)
  • fixed a typo in sound device tooltip (Valgor)
  • reworded player's health bar tooltip some (Valgor)
  • reworded health bars tooltip (Valgor)
  • reworded use show items toggle tooltip (Valgor)
  • improved combat effects tooltip (Valgor)
  • changed world to planet in names tooltip (Valgor)
  • improved can shake screen tooltip (Valgor)
  • reordered show clock tooltip text (Valgor)
  • reworded show full player menu tooltip slightly (Valgor)
  • reworded client data rate tooltip slightly (Valgor)
  • improved "Nothing needs to be repaired" print (Caal/desophos)
  • fixed Couldn't find Effects/itemOnGroundMonster.eff
  • fixed Couldn't find Sounds/Objects/gateInactive.wav
  • fixed Couldn't find Sounds/Objects/gateActive.wav
  • fixed a quest with no text (won't fix currently broken ones though) (ScrObot)
  • now show that tab goes back and forth between system/galaxy maps on button (profanicus)
  • fixed clone quest text (ScrObot)
  • fixed captain award not referring to command correctly (ScrObot)
  • planets, stars, player stashes, and gates no longer need radar to see fairly far away on minimap
  • increased fog reveal range by 10%
  • fixed races giving players too large of gifts
  • fixed your ship's attributes typo (Roswitha)
  • fixed plural issue in "sell out their own mothers" text (Roswitha)
  • smoke screens now only last 30 seconds instead of forever (Chumpy)
  • unique monsters and bosses can now cause problems from 3 systems away (pnakotus)
  • removed racial traits and Danger Level stuff from new ship screen (kerzain)
  • made rebel ships easier to find (Valgor)
  • now make it a little more obvious you get relation bonus for donating components to races (Virosa)
  • fixed SkillMonsterTimeLimit not being localized
  • added a ship speed help topic (ScrObot)
  • added ship speed to manual
  • added a visit another start system quest at the beginning of sectors (ScrObot)
  • increased very slow pace quest event time mult from 0.8 to 1.0 (eRe4s3r)
  • increased slow pace quest event time mult from 0.4 to 0.5
  • fixed "Thank you for nothing" wording (Roswitha)
  • fixed "You ask too much." punctuation (Roswitha)
  • fixed shipwreck spelling (Roswitha)
  • fixed chosen spelling in a couple places (Roswitha)
  • reworded Lithosoid food text (Roswitha)
  • fixed goods description wording (Roswitha)
  • added a period to a bunch of goods descriptions (Roswitha)
  • decreased JumpGatePriceBase from 20.0 to 5.0
  • increased negative rumor effect some (ShaggyMoose)
  • radar now picks up anything that is player related (fighters, other players, etc)
  • reworked how radar works for ships (starts off working much better, worse against higher level enemies)
  • improved radar tooltip to be useful
  • changed Trade to Trade/Negotiate (Steve)
  • added a tooltip to Trade/Negotiate button

New in Drox Operative Patch 0.901 (Jun 19, 2012)

  • added Win7 to manual/website
  • fixed some anomaly text grammer (Roswitha)
  • fixed Planned Rumor text (Valgor)
  • fixed background shift on beta screen
  • now solving a quest at the planet doesn't close the window (Lyranaar)
  • increased BaseThrust from 40 to 50, will make player ships faster (just about everyone)
  • increased MaxSpeedTurnMult from 0.25 to 0.3, will make player ship a bit more manueverable
  • improve some goods wording and spacing (Lyranaar)
  • increased turn speed on new ship screen and shipyard (Mivo/Aganazer)
  • improved no active quests line to give hint of where to get quests (Mivo)
  • increased default miniMapAlpha from 0.5 to 0.9 (Steve/Eduardo X/Valgor)
  • added a quick tip about talking to races directly to get and solve quests (Castruccio)
  • fixed Prepare typo (Roswitha)
  • fixed thruster disengage option working even when thruster toggle option was off (NefariousKoel/kerzain)
  • added relations line to screens help topic and manual (Aganazer)
  • added a quick tip about starlanes and wormholes being along the edges of the star systems
  • now if thruster toggle is on, W will start and stop thrusters (NefariousKoel)
  • changed npcs to NPCs in one of the tool tips (Valgor)
  • removed reference to earthquakes in can shake screen tool tip (Valgor)
  • added an option to disable the intro movie (Valgor)
  • added a button to replay the intro movie on the main opening screen
  • fixed an Expansionist typo (DeathKnight1728)
  • fixed some Space Junk wording (Puce Moose)
  • added a player thrusters volume slider to options (Castruccio)
  • fixed lose time going negative (desophos)
  • fixed lose menu to fit everything correctly (desophos)
  • fixed technology being hidden when the hide crappy loot option was on (snow)
  • added wealth line to race rumor, propaganda, espionage, and sabotage screens (kerzain)
  • fixed If you're on the run typo (Roswitha)
  • fixed Stop by an ancient recharge station missing word (Roswitha)
  • fixed patience spelling (Roswitha)
  • fixed Space cradles great treasures typo (Roswitha)
  • fixed stranded crew sound
  • decreased SpawnChance of teleport anomaly from 10.0 to 5.0 (gornova)
  • doubled ballistic energy use to be comparable to beam weapons energy use over time
  • tripled missile, bomb, and mine energy use to be comparable to beam weapons energy use over time
  • decreased mine damage to 75% of missiles
  • decreased bomb damage to 50% of missiles
  • quests that start from delivery quests now use the correct planet (Valgor)
  • changed pay and sell price to 0 if crew has left
  • improved propaganda and sabotage complete failure text
  • decreased MaxShipGuards and MaxPlanetGuards by 1 each
  • increased MAX_ENTITIES from 3000 to 4000, should help running out of entities
  • relaxed entity purging rules, less likely to run out of entity slots (Krippakrull/Brian Rubin)
  • made text a little more clear can't use shared stash in semi-hardcore (transigent8)