What's new in Dragon Age: Origins Patch 1.05

Dec 2, 2011
  • General Fixes
  • DOWNLOADABLE CONTENT
  • Downloadable content will properly authenticate once installed.
  • PERFORMANCE
  • Fixed an issue where some users with DirectX10-era video cards were experiencing significant lag within menus and interfaces as well as sudden spikes in area load times.
  • Dragon Age: Ultimate Edition Fixes
  • INSTALLATION
  • The Ultimate Edition installer for the EA Download Manager (EADM) version of the game was placing the CD-Key in the wrong location in the Windows registry. EADM has been replaced with EA's Origin system and this error has been corrected in the new Origin installer. For those who purchased and installed the Ultimate Edition via EADM, the Patch 1.05 installer will copy that CD-Key into the correct Windows registry location.

New in Dragon Age: Origins Patch 1.04 (Jul 20, 2010)

  • General Fixes
  • Daggers will now properly assign the dexterity-based damage bonus
  • Achievement images and messages will now display properly.
  • Resolved some authorization issues with downloadable content.
  • Blood talents from the Grey Warden Base premium downloadable content will now work properly in Awakening.
  • Fixed an issue where installing new downloadable content would occasionally leave the “Other Campaigns” selection greyed-out without a restart of the game.
  • Multiple transitions in and out of Fade areas will no longer multiply the number of visual effects running and slow down gameplay.
  • Floating numbers no longer appears over players’ heads.
  • Damage statistics will now be updated properly on the Inventory screen when weapons were unequipped.
  • Importing a character to a new module from a savegame that did not have the hero in the party caused the game to crash.
  • If a character is imported into Dragon Age: Awakening and is stripped of their incompatible gear from DLC, they will be equipped with default equipment.
  • Names with accents and special characters will now show up correctly in the Story So Far load hints.
  • Switching between Dragon Age: Origins and Dragon Age: Awakening will no longer reset options to default settings.
  • Fixed a number of memory leaks that were increasing the number of crashes
  • Audio drivers were causing a number of audio-related crashes. As such, audio drivers have been updated.
  • Fixed issues that were preventing portraits from being uploaded to the BioWare social site.
  • Game saves on Xbox 360 were being corrupted if you sold too many items to the same merchant. Saves will no longer be corrupted if you do this.
  • Screenshots are no longer automatically uploaded on the PC by default on new installations.
  • Fixed pick-pocketing. Characters were successfully stealing, but not receiving any items.
  • Dragon Age: Origins Fixes
  • Fixed an issue that would cause incorrect characters to occasionally appear in Morrigan’s ritual.
  • Players who rescued their party members in the Fade of the Broken Circle plot were still forced to fight the sloth demon alone. This has been resolved.
  • It is no longer possible for the player to get blocked during gameplay by pursuing both candidates’ quests in the Orzammar plot line.
  • Dragon Age: Awakening Fixes
  • A variety of bugs were preventing personal quests from triggering and causing issues with party member approval have been fixed.
  • Lillith will no longer repeatedly thank the player at Vigil’s Keep after being rescued.
  • During the Assault on Amaranthine, a bug would occasionally make some enemies invincible, which impeded game progress. This no longer happens.
  • Imported rogue characters will now properly detect traps.
  • The message, “Legacy tattoo asset do not use!” will no longer appear on the faces of imported characters.
  • Masterpiece and paragon silverite runes are now weapon runes instead of armor runes.
  • The masterpiece slow rune is now available for purchase from merchant stores.
  • Players may now receive notes of appreciation from their Origins love interests.

New in Dragon Age: Origins Patch 1.03 (Mar 9, 2010)

  • Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.
  • Some players were experiencing increasingly long load times. A major cause of this problem has been fixed.
  • At higher levels, non-player characters now receive a bonus to armor penetration. This mitigates an unintentional imbalance with well-armored high-level characters, since armor penetration previously did not scale as aggressively as armor itself did.
  • Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.
  • Portraits for summoned creatures (like a ranger's wolf) were displaying improperly while in the party camp. This no longer occurs.

New in Dragon Age: Origins Patch 1.02a (Dec 18, 2009)

  • Balance:
  • Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
  • During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
  • When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
  • The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
  • The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
  • Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
  • Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
  • Gameplay:
  • In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
  • Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
  • In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
  • The Rally talent no longer repeats its audio effect if it is active during certain conversations.
  • The Rally talent no longer deactivates upon area transitions or conversations.
  • The Shimmering Shield spell now deactivates when the character is out of mana.
  • Plot:
  • Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
  • Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
  • Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
  • During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
  • Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
  • PC Specific:
  • Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
  • Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
  • In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
  • The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
  • After installing new downloadable content, the game now always reminds the user to restart the game.
  • The icons for some promotional downloadable content items were missing. They now appear correctly.
  • The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.

New in Dragon Age: Origins Patch 1.02 (Dec 8, 2009)

  • Balance
  • Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
  • During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
  • When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
  • The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
  • The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
  • Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
  • Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
  • Gameplay
  • In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
  • Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
  • In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
  • The Rally talent no longer repeats its audio effect if it is active during certain conversations.
  • The Rally talent no longer deactivates upon area transitions or conversations.
  • The Shimmering Shield spell now deactivates when the character is out of mana.
  • PC Specific
  • Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
  • Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
  • In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
  • The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
  • After installing new downloadable content, the game now always reminds the user to restart the game.
  • The icons for some promotional downloadable content items were missing. They now appear correctly.
  • The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.
  • Plot *Spoiler Warning*
  • Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
  • Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
  • Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
  • During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
  • Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.