· New XP bonus system for secondary characters
· New End Game Sets
· Updates for Temple Dopples, Kolossium, Fights, Archmonsters, Markets, Experience gains and more
· New Kwismas Island (New quests, rewards, new monsters and new gift system)
· Improvements on Maps and areas + Modification of the unbewitchment system
· Improved management of unhealable damage
· New Stacking Actions + many more
· Improvement of the Incarnam and Astrub areas
· Meeting points for dungeons
· Tactical & Creature mode
· New paddocks
· Event: Kwismas Island
· Kwismas Island is accessible again this year. All Island maps and sprites have been completely redone.
· The Island can be accessed by speaking with the NPC Hector Kwismas. He can be found at the co-ordinates (8,-6). On the Heroic Server, Hector Kwismas will be standing in the Astrub Tavern at the co-ordinates (5,-17). Kwismas Island will be available from December 14th, 2010 until January 11th, 2011. The Island has been divided intthree different zones (1-70, 71-130 and 131-200). A devblog article has been posted with more details about the changes that can be expected from this event: http://devblog.dofus.com/en/posts/62-retur...mas-island.html
New Class - The Rogue Menace:
· The Rogue class preview is now available for all players whpurchase the Rogue Pack.
Optimization and Performance:
· A major CPU leak that occurred during fights has been corrected: the performance of the DOFUS client should nlonger degrade as quickly.
· Format of the game’s archive files has been modified treduce the length of client updates
· “Save game data” is nlonger activated by default (this selection can be found under the Support tab of the Options menu) timprove client performance
· NPC tooltips are now cached taccelerate their display
The following spell animations have been improved and optimized:
· Bow Skill
· Plaguing Arrow
· Critical Shooting
· Powerful Shooting
· Absorptive Arrow
· Magic Arrow
· Destructive Arrow
· Frozen Arrow
· Paralyzing Arrow
· Atonement Arrow
· Punitive Arrow
· Explosive Arrow
· Dark Ray
· Aqueous Vulnerability
· White-Hot Vulnerability
· Wind Vulnerability
· Earth Vulnerability
· Dragoturkey sprites have been optimized (the complexity of the sprite was reduced by 40% without any loss of quality)
· A memory leak in the game servers has been fixed
· A new interface is available when starting the game tallow selection of three simple performance presets suitable for different computer configurations.
· Emote icons are now displayed as bitmaps timprove the display speed of the emote menu.
Connection the Game:
· It’s nlonger possible tinterrupt the current connection attempt by clicking on “Play” from the login interface. This change limits the number of involuntary disconnections while the try attempts tconnect in the background. The number of connection attempts should be reduced and the connection speed tthe game globally improved.
· The operation of the “Interrupt” button has been adjusted and now properly returns the user tthe login if the client needs tdisplay the message “The server is taking tolong trespond, and may be unavailable.”
· While changing characters, the interface now displays the correct message if the server fails trespond within 10 seconds.
· On the login interface, the state of the “Quick Connection” checkbox is saved from one game session tanother.
· When connecting tthe game the message “The server is taking tolong trespond, and may be unavailable” nlonger appears when the user logging in has already been placed in the queue. This correction ensures that users already in the queue dnot leave involuntarily. The number of connection attempts should be reduced and the game connection speed should improve globally.
· [*In the login queue interface, the button treturn tthe previous step now works correctly when the Quick Connection option is activated.
· Various optimizations tthe connection server have been made between December 3rd and November 22nd. A Devblog article is available on this subject: http://devblog.dofus.com/en/posts/61-conne...n-problems.html
Animations:
· The BamboMilk spell animation nlonger plays in a loop.
· During the dodge-lock animation shown from behind, the female Pandawa’s torsnlonger disappears.
· During the critical fail animation, when you’re using a shovel or a pick, the weapon nlonger looks like it’s floating in mid-air.
· The Dragon Pig’s attack animations nlonger play in a loop.
Characters:
· The low-definition version of all character class faces have been improved.
· When using the emote “Point,” a male Enutrof’s hand will nlonger show through his beard.
· The animation for alchemists’ “Pick” action has been improved.
· When viewed from the back, capes are now displayed properly on characters riding Dragoturkeys.
Equipment:
The following weapons are now correctly displayed in combat and when using the "Show weapon" emote:
· Sunshade Staff
· Eternal Wand
· Mallow Marsh Daggers
· Assinscrede Axe
· Korriander Axe
· Projects Axe
· DoradShovel
· PeccadillBlade
· Galgarion's Helmet is now displayed correctly in profile view.
Interfaces:
· In the inventory, the “Destroy this object” option present in an item’s contextual menu is now available during exchanges with another character or when you access the bank or market interfaces.
· In the majority of interfaces, the character names displayed are now interactive and you can use them topen a contextual menu that gives access tactions available with these characters (add tfriends, send a private message, etc.)
· The guild experience gauge displayed around the medallion now only updates itself when it is displayed.
· In the custom equipment set interface, the quantity of items which are part of the selected equipment is nlonger displayed.
· In the lower band, the text displayed when you hover over the “Emotes” button has been corrected.
· In the Grimoire, in the spells interface, a character’s class spells are nlonger displayed if the character has been transformed intan Incarnation or a monster.
· In the Grimoire, in the spells interface, it’s nlonger possible tinvest points in a spell you haven’t acquired yet.
· In the character selection interface, it is once again possible tconnect with a character after a previous attempt tconnect has failed.
· A character’s first three spells are now sorted in the same order in the Grimoire and in the spell shortcut bar.
· When a quest notification is removed from the global map, the corresponding annotation on the mini map is now alscorrectly removed.
· In the interface which displays fights in progress on the map, the names of the monsters and tax collectors nlonger display a contextual menu allowing you tcarry out actions restricted tthe player’s persons.
· The interfaces for entering item quantities during item transfers are now automatically closed when the interface is closed.
· The exchange interfaces (used by artisans, taccess the bank or texchange items, for example) nlonger automatically close when you click on the inventory access button or use the keyboard shortcut topen the inventory (“i”, by default).
· Tutorial notifications are nlonger reinitialised when you change the option tdisplay or hide them.
· Activating tutorial notifications nlonger requires you trestart the game client.
· It is now possible tequip a ring or a Dofus by double-clicking from the inventory, even if an item of the same type is already equipped. It is, for example, possible tequip a Gelanwhich has different bonuses from another Gelanalready equipped by the character.
· An error message in the chat window now informs you if you are unable taccess your mount’s inventory during a fight if an attempt is detected.
· The “Manage Item” option (which displays the Livitinem management interface) in the contextual menu of an item is nlonger available on items which have been disassociated from a Livitinem.
· The item quantity selection interface displayed when you interact with a pile of items in the inventory now closes automatically when the inventory is closed.
· The “Attack” option in the Prisms of Conquest contextual menu is now grey for neutrally aligned characters.
· The chat window with an inactive Tax Collector now opens correctly.
· The availability of the different elements in the character creation interface has been improved tallow you tselect the new character classes.
· On the character selection interface, the pedestals are nlonger deformed.
· In the social interface, in the information about Tax Collectors, the times during which they are available are now correctly displayed.
· In the character customisation page, the advanced characteristics progress bar nlonger moves when the list is refreshed (during the gain of a characteristics point or when you equip an item, for example).
· In the contextual menu associated with the characters, the text used for the exchange action has been updated.
· The zoom option in the characters’ contextual menus now turns grey when zoom is unavailable.
· When you enter a house which does not belong tyour character, the house management interface is nlonger displayed.
· In the contextual menus, the gaps in the text tmake room for selection buttons are now always present.
· In the options menus, the Features and Performance tabs, inappropriate tool-tips are nlonger displayed.
· At the bank, using the transfer all button, when there are already items of the type tbe transferred in the destination inventory, nlonger displays the incorrect quantity of these items after the transfer.
· Opening a contextual menu (by right-clicking) on an item or equipping an item in the inventory via a double-click now causes the tool-tip of the item concerned tdisappear.
· The tool-tip for the equipped weapon displayed in the banner now updates correctly when the weapon‘s effects have been modified (when an Incarnation gains a level, for example).
· Objects now display correctly in the set interface.
· A scroll bar has been added tthe “wanted” scrolls where the quest description is tolong.
Fights:
· Characters’ characteristics are now correctly updated when they’re invisible (A Sram’s MP, for example, is now correctly calculated when they’re invisible).
· The invocations of a Summoner are now highlighted when their summoner is selected or moused over. Similarly, Summoners are now displayed highlighted when their summons are selected or moused over. This change helps match summons and their summoners.
· The second challenge interface nlonger blocks the combat zone when there is only one active challenge.
· Clicking on a challenge icon now causes the tooltip for the challenge tdisappear. This change improves the visibility of the indication arrows for challenges that have specific targets.
· Static summons which die in combat (Xelor’s Dial, Pandawa’s Barrel or Sadida’s Tree of Life, for example) are now correctly calculated when totaling a character's available summons.
· Gains and losses of hit points are now properly reported in the combat timeline
· Stacking spells that give AP (for example, Xelor's Time Theft), nlonger displays the wrong amount of AP.
· Stacking spells or attacks with weapons nlonger results in display of negative AP.
· The error message displayed when a character is invisible on the path of another character is now displayed even when the invisible character is positioned on the first square of the movement path. A different message is displayed when an interruption of a movement path is due tthe tackle zone of an invisible character, but only if there is nother possible explanation.
· A character revived by the spell 'Spiritual Leash' is nlonger considered an summon of the Osa whrevived them in the case of challenges.
· The area of effect of hammers and staves are now properly displayed.
· At the end of a fight, character, guild, and mount experience are correctly displayed in the tooltip when mousing over a player's experience bar.
Chat Window:
· Scrolling through text using the scroll button on the mouse now works correctly: Scrolling up or down now causes the text tscroll the same number of times as indicated by the mouse.
· Now, when you enter the game, the size of the font will be the one chosen by the user.
· The contextual menu for the chat window will nlonger close when you chose the first channel tuse.
Professions and Crafting:
· In the item list, names of craftsmen and Smithmagi are now interactive.
· On the craft interface, crafting slots unusuable with the craftsman's current profession level are properly displayed as unusable.
· In the cooperative crafting interface, customers can now change the quantity of articles produced when the ingredients belong tthe crafter.
· During cooperative crafting, the maximum quantity of items requested by making the customer are now properly based on the quantities of ingredients available.
· The odds of success are updated properly when gaining a profession level during mass-crafting. It is nlonger necessary tclose the craft interface tbenefit from the increased chance of success (after gaining a crafting level) during the mass-crafting.
· Only one error message is now displayed at the failure of an item craft.
· The level of the job of a crafter in "public" mode is now correctly taken intaccount: it nlonger shows the level of the character making the request.
· The interruption of mass crafting nlonger prevents the crafting of other objects with a different recipe.
· On the craft interface an cooperative interface, the list of recipes available when "Show all possible" is activated is now correctly updated when the inventory of the character changes.
· Signature Runes can now properly be removed after being placed as ingredients in the crafting interface and cooperative interface.
· It is nlonger possible tuse multiple Signature Runes during the production of a single object.
· Ignored characters can nlonger receive requests for cooperative crafts.
· "Public" mode nlonger prevents making cooperative crafting requests.
· The signature of an object is now placed correctly when trying tuse a signature rune when another signature is already on the object.
· When making a recipe that requires one or more ingredients with different effects, only ingredients that have effects identical tthose of the ingredients used in the original recipe can be used in manufacturing a series of objects.
Smithmagic:
· The results display for weapon repairs or element-changing is improved (some changes were not displayed in an order or sometimes incorrect).
· The residual magic can now be generated by runes whose power is very low: the calculations of residual magic ("sinks") are more rounded.
· The position of the scroll bar on the item effects list is not reset with each change of the object.
Quests:
· The Eternal Harvest: It is now possiblefor characters whhave inadvertently lost their Gargantuan Perfect Soul Stone tobtain a new one from the NPC Otomai.
· The display of information in the quest book has been adjusted. Descriptions of uncompleted quest steps are now hidden. The rewards for an uncompleted step are nlonger visible.
· Non-repeatable quests (like Emote Dungeon quests) can now be engaged 2 times per account per 24 hours for non-subscribers and 8 times per account for subscribers accounts.
· The wanted poster for the Mastoslob now works properly in DOFUS clients set tdisplay texts in Hispanic.
Incarnation Weapons:
· Incarnation spells can not be deleted from the spell shortcut bar any more.
· Experience points earned by an Incarnation are now properly displayed at the end of combat. A tooltip will now display if experience has been gained by an Incarnation or a normal character.
Paddocks & Breeding:
· It is possible ttarget outside of an enclosure when adding or removing a mount for breeding.
· It is now possible tplace items on all livestock in a paddock, even those at the top of the paddock.
· Dragoturkeys nlonger fade when there are many animations of reproduction and use of breeding items.
· Parts of Armored Dragoturkeys are now correctly displayed in all views, and nlonger disappear when using the emote "release gases".
· In the paddock interface, it is again possible tfeed a mount several times.
· The end of the experience gauge (around the central "medallion") for a Level 100 Mount is displayed correctly.
· In the paddock interface, the text "All types" is correctly translated in the list of certificates.
Keyboard shortcuts:
· Using the shortcut "CTRL + Enter" tsend a message in the chat interface will now send the message directly intthe "Team" channel in combat.
· The shortcut Esc will now properly close the interface used tconfirm the use of a spell point.
· The shortcut Esc will now properly close the interface used tfeed a mount.
· Shortcuts "Left Arrow" and "Right Arrow" can now scroll through the pages of a book being read
Sound and Music:
· When using numerous DOFUS clients at the same time, starting a large number of fights consecutively nlonger results in the progressive disappearance of sounds and music.
Miscellaneous:
· Following characters nlonger block movement.
· When changing the color of a character, the character's old colors are displayed correctly.
· It is now possible tattack another character on the Dark Vlad map of the Evil Forest.
· The animation blocking access tthe cave Moowolf has been corrected.
· The appearance of Frakacia Leukocytine has been improved.
· The resources "Nelween Down" and "Flask of Nelween Smoke" are now correctly displayed in the inventory.
· During a perceptor attack, the message indicating that a character has left the defending team appears only when this actually happens.
· Error messages are now displayed when an item is not improved during a crafting attempt.
· When selecting or creating a character, disconnection for inactivity is properly managed.
· New expansion (Frigost episode 2)
· New graphics engine and new features