Diablo III Patch Changelog

What's new in Diablo III Patch 2.6.1

Oct 26, 2017
  • Class Set Revisions:
  • We’ve taken a top-down look across all class performance in Greater Rifts, and made several changes to bring as many gameplay styles as close in line to each other as possible, with a focus on the most popular or requested builds.
  • Skill Changes:
  • Several skills have had their overall power buffed, while others have been tweaked for improved playability and performance.
  • Item Revisions:
  • Numerous Legendary items have seen tweaks, yielding increased power for players to enjoy.
  • Important: Please note that you will not be prompted to download Patch 2.6.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.1 is live until those regions have also patched.
  • Bug Fixes:
  • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
  • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
  • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
  • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
  • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
  • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo
  • Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped
  • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
  • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
  • Fixed an issue where the internal cooldown for channeled abilities on Obsidian Ring of the Zodiac would not scale with items that increased the attack speed of specific channeled abilities
  • The full changelog can be found here: https://us.battle.net/d3/en/game/patch-notes/2-6-1

New in Diablo III Patch 2.6.0 (Jun 30, 2017)

  • HIGHLIGHTS:
  • New Class: Necromancer:
  • As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
  • Note: This class is available through the Rise of the Necromancer pack. For more details, please click here.
  • New Items for the Necromancer:
  • Over 30 new Legendary items have been added for the Necromancer class, along with four class-exclusive Sets featuring unique themes. Set Dungeons have also been added for each of the new Sets, providing you new opportunities to test your mettle.
  • New Feature: Challenge Rifts:
  • Explore new builds created by your fellow players in a weekly static dungeon! You can access these through the main screen, similar to Adventure Mode and Campaign Mode.
  • New Zones: The Moors & The Temple of the Firstborn:
  • The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
  • New Bounties: Realms of Fate:
  • Four new Waypoints have appeared in Adventure Mode. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens.

New in Diablo III Patch 2.5.0 (Mar 22, 2017)

  • GENERAL:
  • New Feature: Armory:
  • Players may now save up to five different builds per character using the Armory
  • This new feature can be found in the town hub within each Act
  • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
  • Equipping a saved armory build will automatically swap items and gear between the character and stash
  • New Feature: Crafting Mat Storage
  • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
  • This tab can be accessed through the Inventory window
  • CLASSES:
  • Crusader
  • Shield Glare
  • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
  • Barbarian
  • Seismic Slam
  • The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent
  • Bug Fixes
  • Demon Hunter
  • Impale - Ricochet
  • Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.
  • ITEMS:
  • General:
  • Primal Ancient Items
  • Developer Philosophy
  • Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing. They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.
  • Legendary and Set items will now have a chance to roll as Primal Ancient
  • These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power
  • Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
  • There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
  • The stats on these items will be tailored to the character class you are playing when the item first drops
  • Primal Ancient items salvage into 15 Forgotten Souls
  • Ancient Items
  • Now salvage into 3 Forgotten Souls
  • Legendary Items
  • The following items have been adjusted
  • Rimeheart
  • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
  • Strongarm Bracers
  • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
  • The damage bonus duration has been increased to 6 seconds
  • Class Specific Items
  • The following class sets received changes
  • Crusader
  • Roland's Legacy
  • (4) Set Bonus
  • Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash
  • Monk
  • Inna's Favor
  • (6) Set Bonus
  • Damage bonus for each Mystic Ally has been increased to 125% (from 100%)
  • Witch Doctor
  • Zunimassa’s Haunt
  • (6) Set Bonus
  • Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds
  • Wizard
  • Delsere’s Magnum Opus
  • (2) Set Bonus
  • Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force
  • (4) Set Bonus
  • Damage reduction increased to 60% (from 50%)
  • (6) Set Bonus
  • Enemies take 3500% increased damage (from 2500%) while inside Slow Time
  • The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time
  • Some existing class-specific Legendary items have been updated to include a unique Legendary power
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power
  • Demon Hunter
  • Holy Point Shot
  • Impale throws two additional knives
  • The functionality of some items has changed
  • The Barber
  • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
  • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
  • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
  • Players will need to re-equip the power in the cube for the updated version to appear
  • Manald Heal
  • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
  • The number of procs generated by channeled skills while using this item has been reduced by 25%
  • Illusory Boots
  • Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush
  • Bug Fixes
  • The Legacy of Raekor
  • Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage
  • MONSTERS:
  • Bug Fixes:
  • Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Delsere’s Magnum Opus
  • ADVENTURE MODE:
  • Greater Rifts
  • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
  • Torment I – VI: No Requirement
  • Torment VII: Solo Greater Rift 30
  • Torment VIII: Solo Greater Rift 35
  • Torment IX: Solo Greater Rift 40
  • Torment X: Solo Greater Rift 45
  • Torment XI: Solo Greater Rift 50
  • Torment XII: Solo Greater Rift 55
  • Torment XIII: Solo Greater Rift 60
  • Note: This change only applies to players on PC / Mac
  • Additionally, several quality of life changes have been made
  • The frequency of several tilesets in Greater Rifts has been adjusted
  • Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often
  • Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often
  • The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts
  • The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations
  • Set Dungeons
  • Unhallowed Essence
  • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
  • Armor of Akkhan
  • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
  • Delsere’s Magnum Opus
  • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
  • Uliana’s Stratagem
  • The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4
  • Bounties
  • Bonus Acts have been removed
  • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
  • Bug Fixes
  • Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions
  • QUALITY OF LIFE:
  • Paragon System
  • You can now spend 100 Paragon points by holding the Control key and left clicking

New in Diablo III Patch 2.4.2 (Aug 29, 2016)

  • GENERAL:
  • ​New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
  • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
  • Torment VII-XIII has been changed to match Greater Rift reward scaling
  • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
  • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
  • Knockbacks now apply a flat 40% increase to crowd control resistances
  • Monsters cannot be knocked back if they are over 65% crowd control resistant
  • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
  • ITEMS:
  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
  • Bottomless Potion of Chaos
  • New Legendary Potion
  • Teleport to another location when used below 40% health
  • Graphical and sound effects have been added to the teleport
  • Added a camera smoothing effect to the teleport
  • Invigorating Gemstone
  • Has been redesigned
  • Each hit done increases healing received by 1% for 5 seconds
  • Stacks up to 10 times
  • You are now immune to Crowd Control effects at Rank 25
  • ADVENTURE MODE:
  • Infernal Machine drop rates have been adjusted:
  • Torment levels V-XIII have an increasing chance for a second machine to drop
  • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
  • Nephalem Rifts
  • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
  • Greater Rifts
  • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same
  • USER INTERFACE:
  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon
  • The full notes can be read on the official website: http://us.battle.net/d3/en/game/patch-notes/

New in Diablo III Patch 2.4.0 (Jan 29, 2016)

  • New Feature: Greyhollow Island:
  • The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.
  • To learn more about Greyhollow Island, click here.
  • New Feature: Expanded Zones:
  • The Sanctuary you know grows larger. Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. The cultists have finally gotten around to clearing up the debris on those stairs in Leoric's Manor, opening up the Royal Quarters for curious treasure hunters.
  • New Feature: Set Dungeons:
  • Test your mettle against one of twenty-four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards.
  • New Feature: Empowered Rifts:
  • Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who successfully complete the rift, so spend wisely.
  • New Feature: Season Rebirth:
  • Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.
  • New Feature: Revised Buff Bar:
  • A cleaner, clearer user interface makes its way to all platforms with our revised buff bar. Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator or by assigning a hotkey via the Heads Up Display section of the Key Bindings option menu, revealing all your buffs at a moment's glance.
  • New to PC: Action Combat:
  • The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever maneuvers. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through tactical play.
  • GENERAL:
  • At level 70, +% Bonus Experience is reduced to 10% effectiveness.
  • Stash Tabs:
  • A sixth Stash tab is now purchasable for 500,000 gold
  • One additional Stash tab per season (up to 4) will also be available to unlock by completing the Conqueror level of the Season Journey
  • Cosmetic pets now pick up gold for you
  • ADVENTURE MODE:
  • A new recipe has been added to Kanai's Cube
  • An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
  • The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
  • Bandit Shrines now have a unique appearance
  • Bug Fixes:
  • Fixed an issue that caused Conduit pylon to deal damage while players were ghosts
  • Fixed an issue that caused Power Pylon to provide its bonus for longer than the intended duration under certain circumstances
  • Bounties:
  • Numerous bounties have been added to the game
  • The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
  • The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X
  • Nephalem Rifts:
  • Medium and Large version of many cave maps can no longer appear in Greater Rifts
  • Mallet Lords can no longer spawn in many cave maps
  • Density has been increased in many cave maps
  • The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
  • The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
  • The total amount of progress required to complete a rift has been increased
  • Several new tile sets based on the new zones introduced in Patch 2.4.0 and 2.4.0 have been added for Nephalem Rifts
  • New snow and forest themed monster population types have been added for Nephalem Rifts
  • CRAFTING:
  • Death's Breath now has a visual effect when it drops, and its icon and tooltip colors have been changed to teal
  • Bug Fixes: Fixed an issue that prevented crafted Legendary items from displaying the correct stat roll ranges
  • USER INTERFACE:
  • Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi's upgrade window
  • Added a keybind to expand the buff holder
  • Very large floating damage numbers will now be abbreviated: An option has been added to disable the abbreviation of very large damage numbers
  • New item comparison tooltips have been added for followers
  • Skill buttons now flash when their cooldown has completed
  • Further details at http://us.battle.net/d3/en/game/patch-notes/2-4-0.

New in Diablo III Patch 2.3.0 (Aug 28, 2015)

  • NEW FEATURE: THE RUINS OF SESCHERON:
  • The frozen wasteland that is the Ruins of Sescheron are now open for exploration! Filled with new enemies, traps, and environmental hazards, you'll be able to explore the region and learn more about what befell the barbarians of Mount Arreat. Explore the Immortal Throne and obtain the ultimate treasure: Kanai's Cube.
  • NEW FEATURE: KANAI'S CUBE:
  • Kanai's Cube is a new artisan that offers a slew of new recipes to fully customize your items and catalogue your Legendary powers.
  • To aquire Kanai's Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion's Keep Stronghold, or The Survivor's Enclave in Adventure Mode. He'll be quite pleased to guide you on your way.
  • Several recipes are available to players immediately upon acquiring Kanai's Cube:
  • Extract Legendary Power: Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.
  • Reforge a Legendary Item: Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!
  • Upgrade Rare Item: Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item's equipment type.
  • Convert Set Item: Converts a Set item to a randomized piece of gear from the same Set. For example, if you convert a pair of Asheara's Finders, you could get Asheara's Custodian, Asheara's Pace, or Asheara's Ward in return.
  • Remove Level Requirement: Removes the level requirement from an item, allowing it to be equipped by a character of any level.
  • Convert Gems: Converts 9 of any color gem to 9 of any other color.
  • Convert Crafting Materials: Converts 100 normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material
  • NEW FEATURE: SEASON JOURNEY:
  • Each player approaches a new Season a little differently and we wanted to celebrate individual player successes. Beginning in Season 4, you'll be able to track your personal progress through the Season Journey interface.
  • A player's Season Journey is divided into chapters, each with their own descriptive goals and achievements. The further you advance in your Season Journey, the more difficult the milestones become and you'll find there are challenges for every level of player. Completing the highest level Tiers will unlock new portrait frame rewards to celebrate your accomplishments.
  • This feature will be available for testing once Season 4 begins on the PTR.
  • GENERAL:
  • Torment VII-X difficulty levels have been added to the game
  • Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience
  • Crowd control resistance cap has been increased from 65% to 95%
  • Non-elite monsters can now benefit from crowd control resistance
  • All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects
  • Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies
  • Vendors now only sell Magic amulets and rings
  • Gems that drop below level 61 have been condensed into 5 tiers
  • Increased the amount of Experience required for Paragon Levels 2500 and up
  • USER INTERFACE:
  • Right clicking a player on a Leaderboard and selecting view hero details will now display a snapshot of the character at the time of the entry
  • Further details at us.battle.net/d3/en/game/patch-notes/2-3-0.

New in Diablo III Patch 2.1.0 (Aug 28, 2014)

  • GENERAL:
  • An additional Stash Tab is now available for all players with Reaper of Souls
  • Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
  • Cooldown Reduction now affects the recharge time of skills with charges
  • Healing Changes
  • The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
  • The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
  • The amount of Life Regeneration and Life On Hit granted by items has been increased
  • These changes apply to all items from level 1 to 70
  • These changes are retroactive and will apply to existing gear
  • The amount of Life per resource spent granted by items has been significantly increased
  • These changes are retroactive and will apply to existing gear
  • Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
  • Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
  • CLASSES:
  • Made a number of improvements to the AI of several pets:
  • Pets that belong to other players will now be less visible
  • Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
  • Pets affected by these improvements include:
  • Call of the Ancients
  • Companion
  • Fetish Army
  • Gargantuan
  • Mystic Ally
  • Phalanx
  • Zombie Dogs
  • Barbarian
  • Philosophy
  • The Barbarian continues to receive changes to increase elemental diversity, providing more ways to build out your character. The Primary attacks Bash, Cleave, and Frenzy have all received adjustments to make them more attractive.
  • Furious Charge has received a number of changes to both make the skill more effective as well as more fun to use. We've looked at every aspect of Furious Charge including the timing of the animation, how far you can charge, and movement delays on your character after the ability ends.
  • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Barbarian have been increased.
  • Active Skills
  • Bash
  • Weapon damage increased from 215% to 320%
  • Skill Rune - Clobber
  • Has been removed
  • Replaced with: "Frostbite"
  • Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
  • Deals Cold damage
  • Skill Rune - Instigation
  • Fury generated increased from 8 to 9
  • Skill Rune - Pulverize
  • Shockwave weapon damage increased from 70% to 100%
  • Skill Rune - Onslaught
  • Has been redesigned
  • The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
  • Damage type changed from Physical to Lightning
  • Call of the Ancients
  • Weapon damage increased from 180% to 270%
  • Duration reduced from 30 to 20 seconds
  • Ancients should now more reliably hit moving targets
  • Korlic's Furious Charge ability now deals damage to enemies he passes through
  • Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
  • Skill Rune - Ancients' Fury
  • Fury gained per hit increased from 3 to 4
  • Skill Rune - Duty to the Clan
  • Has been redesigned
  • Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
  • Chilled enemies have a 10% increased chance to be critically hit
  • Damage type changed from Physical to Cold
  • Skill Rune - The Council Rises
  • Weapon damage increased from 360% to 540%
  • Bug Fixes
  • Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
  • Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
  • Cleave
  • Weapon damage increased from 150% to 200%
  • Fury generated increased from 5 to 6
  • Damage area has been increased from 120 to 180 degrees to more closely match the visual
  • Skill Rune - Broad Sweep
  • Weapon damage increased from 215% to 235%
  • Now hits all enemies around you
  • Skill Rune - Gathering Storm
  • Has been redesigned
  • Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
  • Damage type changed from Physical to Cold
  • Earthquake
  • Weapon damage increased from 2600% to 4200%
  • Skill Rune - Cave-In
  • Damage type changed from Fire to Physical
  • Skill Rune - Giant's Stride
  • Secondary tremor weapon damage increased from 160% to 200%
  • Skill Rune - Molten Fury
  • Weapon damage increased from 4500% to 5100%
  • Frenzy
  • Weapon damage increased from 155% to 220%
  • Skill Rune - Berserk
  • Damage type changed from Physical to Cold
  • Skill Rune - Sidearm
  • Weapon damage increased from 130% to 300%
  • Furious Charge
  • Weapon damage increased from 360% to 600%
  • Maximum charge distance increased from 35 to 60 yards
  • Radius of final damage cone increased from 15 to 20 yards
  • Furious Charge should now more reliably move around obstacles and corners
  • The travel speed has been significantly increased
  • The ending animation time has been significantly reduced and will now scale down with your attack speed
  • No longer alternates between using main hand and off-hand weapons
  • Skill Rune - Battering Ram
  • Weapon damage increased from 760% to 1050%
  • Skill Rune - Bull Rush
  • The stun has been replaced with a freeze
  • Damage type changed from Physical to Cold
  • Has been renamed "Cold Rush"
  • Skill Rune - Dreadnought
  • Damage type changed from Physical to Lightning
  • Ignore Pain
  • Now grants immunity to all crowd control effects while active
  • Skill Rune - Bravado
  • Has been redesigned
  • Now increases your run speed by 40% and knocks back enemies as you run
  • Skill Rune - Contempt for Weakness
  • Has been redesigned
  • Now instantly heals you for 35% of your maximum Life
  • Skill Rune - Ignorance is Bliss
  • Has been redesigned
  • Life per Fury spent increased from 4126 to 5364
  • Rend
  • Weapon damage increased from 1000% to 1100% over 5 seconds
  • Skill Rune - Lacerate
  • Damage type changed from Physical to Lightning
  • Skill Rune - Mutilate
  • Damage type changed from Physical to Cold
  • Has been redesigned
  • Now causes enemies Chilled by Rend to take 10% increased damage from all sources
  • Skill Rune - Ravage
  • Damage type changed from Physical to Fire
  • Revenge
  • Weapon damage increased from 220% to 300%
  • Heal amount increased 2% to 4% of maximum Life per enemy hit
  • Skill Rune - Blood Law
  • Heal amount increased 4% to 6% of maximum Life per enemy hit
  • Skill Rune - Retribution
  • Weapon damage increased from 480% to 700%
  • Seismic Slam
  • Will now lock on to an enemy you targeted with your mouse if you hold down the button
  • War Cry
  • Skill Rune - Invigorate
  • Increased life per second from 8253 to 8315
  • Weapon Throw
  • Weapon damage increased from 185% to 275%
  • Skill Rune - Balanced Weapon
  • Fury generated increased from 8 to 9
  • Skill Rune - Ricochet
  • Slightly increased bounce range
  • Skill Rune - Mighty Throw
  • Weapon damage increased from 270% to 400%
  • Whirlwind
  • Weapon damage increased from 275% to 340%
  • Removed the movement speed reduction while Whirlwinding
  • Significantly increased proc coefficient
  • Skill Rune - Dust Devils
  • Tornado weapon damage increased from 80% to 120%
  • Tornadoes now travel approximately the same direction you are traveling
  • Increased duration and movement speed of the tornadoes
  • Skill Rune - Hurricane
  • Doubled the frequency at which enemies are pulled in
  • Skill Rune - Volcanic Eruption
  • Weapon damage increased from 325% to 400%
  • Wrath of the Berserker
  • Skill Rune - Slaughter
  • Damage caused by this rune can now trigger procs
  • Skill Rune - Thrive on Chaos
  • Life per fury spent increased from 4126 to 5364
  • Passive Skills
  • Berserker Rage
  • Changed from maximum Fury to at or above 95% Fury
  • Bloodthirst
  • Life per Fury spent increased from 578 to 966
  • Inspiring Presence
  • Life regeneration increased from 1% to 2% of maximum Life per second
  • Weapons Master
  • Mighty Weapons
  • Fury per hit increased from 1 to 2
  • There is no longer a chance to gain Fury based on a proc coefficient, instead the amount of Fury gained will be affected by a proc coefficient
  • For example: A skill with a proc coefficient of 1 will generate 2 additional Fury, while a skill with a proc coefficient of 0.5 will generate 1 additional Fury
  • Crusader
  • Philosophy
  • In addition to numerous skill adjustments, there is a new six-piece set, Roland's Legacy, being introduced this patch. The set is focused on using either Sweep Attack or Shield Bash to get up close and personal with your foes. To better support this set we have revised Shield Bash to make it synergize very well with the new set.
  • We have buffed two-handed weapons across the board, and these changes are retroactive to existing two-handed weapons. To compensate, Heavenly Strength now reduces your damage done by 20%. The buff to two-handers is greater than the reduction to Heavenly Strength, so you should overall log in with more damage than before.
  • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Crusader have been increased.
  • Active Skills
  • Consecration
  • Life regeneration increased from 8253 to 32,185 per second
  • Skill Rune - Bathed in Light
  • Life regeneration increased from 12,379 to 48,278 per second
  • Judgment
  • Skill Rune - Penitence
  • Life regeneration increased from 1032 to 2682 per second
  • Justice
  • Skill Rune - Holy Bolt
  • Healing increased from 1651-2476 to 2146-3219
  • Laws of Hope
  • Life regeneration increased from 3714 to 10,728 per second
  • Laws of Justice
  • Skill Rune - Faith's Armor
  • Damage absorption increased from 20632 to 26821
  • Laws of Valor
  • Skill Rune - Invincible
  • Life on hit increased from 16505 to 21457
  • Phalanx
  • Avatar run speed increased from 100% to 200%
  • Skill Rune - Bowmen
  • Bug Fixes
  • Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
  • Provoke
  • Skill Rune - Cleanse
  • Life on hit increased from 825 to 1073
  • Punish
  • Skill Rune - Rebirth
  • Life regeneration increased from 4952 to 12,874 per second
  • Shield Bash
  • Movement speed while charging has been increased by 60%
  • Increased attack animation speed
  • Attack speed animation is now affected by Attack Speed
  • Skill Rune - Pound
  • Weapon damage increased from 1200% to 1320%
  • Smite
  • Skill Rune - Reaping
  • Life regeneration increased from 1238 to 6437 per second
  • Steed Charge
  • The duration for which you're restricted from casting other skills has been reduced from 1 to 0.4 seconds
  • Skill Rune - Rejuvenation
  • Life recovered increased from 10% to 15% of maximum Life
  • Sweep Attack
  • Skill Rune - Holy Shock
  • Life regeneration increased from 2063 to 5364 per enemy hit
  • Passive Skills
  • Heavenly Strength
  • Now reduces your damage dealt by 20% while wielding a two-handed weapon
  • This is in response to an increase in damage to all two-handed melee weapons and the goal is for the damage of Crusaders using Heavenly Strength to stay the same or increase slightly
  • Indestructible
  • Bug Fixes
  • Fixed an issue that caused players to become immune to crowd control and interrupt effects while the immune buff was active
  • Renewal
  • Life gained increased from 12379 to 16093
  • Vigilant
  • Life regeneration increased from 2063 to 2682
  • Wrathful
  • Life per Wrath spent increased from 825 to 1341
  • Demon Hunter
  • Philosophy
  • We've chosen to focus the Demon Hunter more on Cold skills and away from Poison skills. This change allows us to provide more Cold options to the Demon Hunter. Going from five to four elements for the class overall increases the likelihood you'll get an elemental damage bonus you want.
  • Preparation – Punishment has been redesigned. The previous gameplay encouraged using all of your Discipline for offensive purposes, which undermined the role of Discipline as a defensive or tactical resource.
  • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Demon Hunter have been increased.
  • General
  • Dexterity no longer grants Dodge chance
  • Dexterity now grants 1 Armor per point
  • Active Skills
  • Bolas
  • Skill Rune - Acid Strike
  • Has been removed
  • Replaced with: "Freezing Strike"
  • Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger
  • Deals Cold damage
  • Cluster Arrow
  • Skill Rune - Maelstrom
  • Tendrils have been replaced with Rockets
  • Rocket weapon damage increased from 220% to 450%
  • Damage type changed from Physical to Cold
  • Skill Rune - Shooting Stars
  • Rocket weapon damage increased from 400% to 600%
  • Companion
  • Skill Rune - Boar Companion
  • Now cleaves enemies in front of him
  • Skill Rune - Ferret Companion
  • Ferret movement speed has been increased by 150% when picking up gold
  • Elemental Arrow
  • Skill Rune - Frost Arrow
  • Slow effect changed to a Chill effect
  • Skill Rune - Screaming Skull
  • Has been removed
  • Replaced with: "Immolation Arrow"
  • Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
  • Entangling Shot
  • Skill Rune - Chain Gang
  • Damage type changed from Poison to Physical
  • Evasive Fire
  • Removed cooldown on backflip
  • Backflip distance reduced from 15 to 5 yards
  • Increased the maximum distance from an enemy allowed to trigger the backflip effect
  • Skill Rune - Displace
  • Has been removed
  • Replaced with: "Focus"
  • Instead of backflipping, increases Hatred generated to 7
  • Skill Rune - Surge
  • Has been redesigned
  • Increases the backflip distance to 15 yards
  • Fan of Knives
  • Weapon damage increased from 450% to 620%
  • Skill Rune - Assassin's Knives
  • Weapon damage increased from 450% to 620%
  • Removed cast delay on the long-range knives
  • Long-range knives now seek out targets within a larger radius
  • Skill Rune - Bladed Armor
  • Duration increased from 4 to 6 seconds
  • Bonus Armor reduced from 65% to 40%
  • Damage type changed from Physical to Cold
  • Skill Rune - Fan of Daggers
  • Stun duration increased from 2.5 to 3 seconds
  • Damage type changed from Lightning to Fire
  • Removed Knockback
  • Skill Rune - Knives Expert
  • Damage type changed from Physical to Fire
  • Skill Rune - Pinpoint Accuracy
  • Weapon damage increased from 1200% to 1600%
  • Damage type changed from Physical to Lightning
  • Impale
  • Weapon damage increased from 620% to 750%
  • Skill Rune - Chemical Burn
  • Weapon damage increased from 220% to 500% over 2 seconds
  • Skill Rune - Grievous Wounds
  • Additional damage on Critical Hit increased from 130% to 330%
  • Skill Rune - Impact
  • Stun chance increased from 50% to 100%
  • Skill Rune - Overpenetration
  • Damage type changed from Poison to Cold
  • Marked for Death
  • Added a 0.1 second cooldown to help prevent accidental double casting
  • Skill Rune - Death Toll
  • Heal amount increased from 1% to 3% of maximum Life per hit
  • Skill Rune - Grim Reaper
  • Damage dealt to surrounding enemies increased from 15% to 20%
  • Skill Rune - Mortal Enemy
  • There is no longer a chance to gain Hatred based on a proc coefficient, instead the amount of Hatred gained will be affected by a proc coefficient
  • For example: A skill with a proc coefficient of 1 will generate 4 additional Hatred, while a skill with a proc coefficient of 0.5 will generate 2 additional Hatred
  • Skill Rune - Valley of Death
  • Area increased from 12 to 15 yards
  • Damage bonus increased from 12% to 15%
  • Multishot
  • Skill Rune - Arsenal
  • Rocket weapon damage increased from 160% to 300%
  • Skill Rune - Burst Fire
  • Initial explosion radius increased from 12 to 15 yards
  • Damage type changed from Poison to Cold
  • Preparation
  • Skill Rune - Punishment
  • The Discipline cost has been removed
  • Now has a 20 second cooldown
  • Rain of Vengeance
  • Weapon damage increased from 1250% to 1500% over 5 seconds
  • Skill Rune - Anathema
  • Weapon damage increased from 5400% to 5800% over 5 seconds
  • Skill Rune - Dark Cloud
  • Weapon damage increased from 2650% to 3500% over 8 seconds
  • Skill Rune - Flying Strike
  • Weapon damage increased from 3200% to 3800% over 5 seconds
  • Damage type changed from Physical to Cold
  • Skill Rune - Shade
  • Weapon damage increased from 2400% to 2800% over 5 seconds
  • Sill Rune - Stampede
  • Weapon damage increased from 4200% to 4600% over 6 seconds
  • Rapid Fire
  • Weapon damage increased from 525% to 685%
  • Skill Rune - Bombardment
  • Weapon damage increased from 465% to 545%
  • Skill Rune - High Velocity
  • Pierce chance increased from 40% to 50%
  • Damage type changed from Poison to Lightning
  • Skill Rune - Web Shot
  • Slow duration increased from 1 to 2 seconds
  • Slow effect changed to a Chill effect
  • Has been renamed Frost Shots
  • Sentry
  • Weapon damage increased from 200% to 280%
  • Skill Rune - Aid Station
  • Has been removed
  • Replaced with: "Polar Station"
  • Chills all enemies within 16 yards, reducing their movement speed by 60%
  • Deals Cold damage
  • Skill Rune - Chain of Torment
  • Weapon damage increased from 240% to 300% per second
  • Chain damage can now critically hit
  • Skill Rune - Impaling Bolt
  • Damage type changed from Physical to Lightning
  • Skill Rune - Spitfire Turret
  • Weapon damage increased from 70% to 120%
  • Shadow Power
  • Life on Hit increased from 8253 to 16093
  • Skill Rune - Blood Moon
  • Life on Hit increased from 16505 to 32185
  • Skill Rune - Gloom
  • Damage reduction increased from 15% to 35%
  • Skill Rune - Well of Darkness
  • Has been redesigned
  • Now reduces the cost to 10 Discipline
  • Smoke Screen
  • Skill Rune - Special Recipe
  • Cooldown has been removed
  • Now reduces the Discipline cost to 10
  • Spike Trap
  • Weapon damage increased from 250% to 340%
  • Skill Rune - Echoing Blast
  • Weapon damage increased from 250% to 420% per explosion
  • Skill Rune - Lightning Rod
  • Weapon damage increased from 280% to 500%
  • Skill Rune - Long Fuse
  • Weapon damage increased from 300% to 520% per explosion
  • Skill Rune - Sticky Trap
  • Weapon damage increased from 680% to 800%
  • Strafe
  • Weapon damage increased from 400% to 675%
  • Skill Rune - Demolition
  • Weapon damage increased from 340% to 460%
  • Skill Rune - Drifting Shadow
  • Damage type changed from Physical to Lightning
  • Skill Rune - Emberstrafe
  • Has been removed
  • Replaced with: "Icy Trail"
  • Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
  • Skill Rune - Rocket Storm
  • Weapon damage increased from 90% to 130%
  • Skill Rune - Stinging Steel
  • Extra damage on Critical Hit increased from 130% to 140%
  • Vault
  • Skill Rune - Acrobatics
  • Cooldown reduced from 8 to 6 seconds
  • Vengeance
  • Skill Rune - From the Shadows
  • Damage type changed from Poison to Cold
  • Skill Rune - Side Cannons
  • Heal amount increased from 1.5% to 3% of maximum Life per enemy hit
  • Passive Skills
  • Awareness
  • Has been redesigned
  • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
  • This effect has a 60 second cooldown
  • Brooding
  • Healing increased from 1.5% to 3% of maximum Life per second per stack
  • Cull the Weak
  • Clarified tooltip to state that it includes Chilled enemies
  • Perfectionist
  • No longer increases your Life by 10%
  • Monk
  • Philosophy
  • The mechanics of Exploding Palm caused the skill to be underpowered in some situations while simultaneously being overpowered in other situations. We have redesigned Exploding Palm to perform more consistently in a broad number of situations, which also gives us the flexibility to buff other skills on the class.
  • We've done a broad revision of how Spirit functions on the Monk overall. We looked at the rate of spending spirit versus generating spirit and have made changes to all the spirit generators as well as a number of spirit spenders such as Tempest Rush and Lashing Tail Kick.
  • The changes to Spirit synergize well with changes we have made to the Sunwuko Set which gives you benefit for spending spirit.
  • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Monk have been increased.
  • General
  • Dexterity no longer grants Dodge chance
  • Dexterity now grants 1 Armor per point
  • Maximum Spirit increased from 150 to 250
  • Active Skills
  • Blinding Flash
  • Skill Rune - Replenishing Light
  • Spirit gained for each enemy you Blind increased from 7 to 10
  • Skill Rune - Soothing Light
  • Life regeneration bonus increased from 11,966 to 26,821 per second
  • Breath of Heaven
  • Healing increased from 53642-70147 to 69735-91192
  • Skill Rune - Circle of Light
  • Healing increased from 107284-140295 to 139469-182383
  • Skill Rune - Infused with Light
  • Extra Spirit generated by Spirit Generating attacks increased from 4 to 14
  • Crippling Wave
  • Weapon damage increased from 143% to 155%
  • Increased the Attack Speed scalar of the first and second hits
  • Skill Rune - Mangle
  • Weapon damage increased from 216% to 255%
  • Skill Rune - Rising Tide
  • Has been redesigned
  • Now generates 2.5 additional Spirit for each enemy hit
  • Skill Rune - Tsunami
  • Every third hit now also Freezes enemies for 1 second
  • Cyclone Strike
  • Skill Rune - Soothing Breeze
  • Healing increased from 23874 to 31036
  • Skill Rune - Wall of Wind
  • Has been redesigned
  • Now Freezes enemies for 1.5 seconds after pulling them in
  • Dashing Strike
  • Weapon damage increased from 305% to 370%
  • Charge rate increased from 6 to 8 seconds
  • Skill Rune - Barrage
  • Weapon damage increased from 489% to 975% over 2 seconds
  • Skill Rune - Blinding Speed
  • Dodge bonus increased from 29% to 40%
  • Duration increased from 3 to 4 seconds
  • Skill Rune - Flying Side Kick
  • Has been removed
  • Replaced with: "Radiance"
  • Gain 15% increased Attack Speed for 4 seconds after using Dashing Strike
  • Deals Fire damage
  • Skill Rune - Quicksilver
  • Damage type changed from Physical to Lightning
  • Skill Rune - Way of the Falling Star
  • Duration increased from 3 to 4 seconds
  • Damage type changed from Physical to Holy
  • Deadly Reach
  • Weapon damage increased from 109% to 150%
  • Skill Rune - Foresight
  • Buff duration increased from 3 to 5 seconds
  • Skill Rune - Keen Eye
  • Has been removed
  • Replaced with: "Searing Grasp"
  • Increases weapon damage dealt to 260%
  • Skill Rune - Piercing Trident
  • Chance to knock enemies up on the third hit increased to 100%
  • Skill Rune - Scattered Blows
  • Third hit weapon damage increased from 156% to 215%
  • Skill Rune - Searing Grasp
  • Weapon damage increased from 200% to 260%
  • Skill Rune - Strike from Beyond
  • Has been redesigned
  • Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
  • Epiphany
  • Skill Rune - Soothing Mist
  • Heal amount increased from 20,632 to 40,232
  • Skill Rune - Windwalker
  • Has been removed
  • Replaced with: "Insight"
  • Increases bonus Spirit regeneration from Epiphany to 45 per second
  • Exploding Palm
  • Weapon damage increased from 1179% to 1200% over 9 seconds
  • Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
  • Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
  • Skill Rune - Creeping Demise
  • Has been removed
  • Replaced with: "Shocking Grasp"
  • Exploding Palm now arcs to another target up to 15 yards away
  • Skill Rune - Essence Burn
  • Weapon damage increased from 1623% to 1875% over 9 seconds
  • Weapon damage of the explosion DoT effect increased from 258% to 3260% over 3 seconds
  • This effect can no longer happen multiple times
  • Skill Rune - Impending Doom
  • Has been redesigned
  • Explosion now deals 6305% weapon damage
  • Now only deals damage if the target is killed
  • Skill Rune - Strong Spirit
  • Damage type changed from Physical to Holy
  • Spirit granted per enemy hit by the explosion increased from 10 to 15
  • Fists of Thunder
  • First and second hit weapon damage increased from 122% to 200%
  • Third hit weapon damage increased from 183% to 400%
  • Increased the Attack Speed scalar of the first and second hits
  • Skill Rune - Bounding Light
  • Weapon damage increased from 195% to 240%
  • Skill Rune - Quickening
  • Has been redesigned
  • Now increases Spirit generated to 20
  • Skill Rune - Static Charge
  • Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
  • Skill Rune - Thunderclap
  • Shockwave weapon damage increased from 95% to 120%
  • Skill Rune - Wind Blast
  • Freeze duration increased from 1 to 2 seconds
  • Inner Sanctuary
  • Skill Rune - Intervene
  • Shield absorb amount increased from 68,332 to 107,284
  • Skill Rune - Safe Haven
  • Heal amount increased from 11,389 to 35,779 per second
  • Lashing Tail Kick
  • Weapon damage increased from 624% to 755%
  • Spirit cost increased from 30 to 50
  • Increased damage arc from 150 to 180 degrees
  • Skill Rune - Hand of Ytar
  • Significantly increased the damage radius
  • Skill Rune - Scorpion Sting
  • Stun chance increased from 85% to 100%
  • Stun duration increased from 1.5 to 2 seconds
  • Skill Rune - Spinning Flame Kick
  • Weapon damage increased from 677% to 755%
  • Increased maximum projectile distance
  • Increased projectile speed
  • Significantly increased the Column's collision radius and height
  • Skill Rune - Sweeping Armada
  • Weapon damage increased from 671% to 825%
  • Significantly increased the damage radius
  • Removed the knockback and slow effects
  • Skill Rune - Vulture Claw Kick
  • Has been redesigned
  • Release a torrent of Fire that burns enemies within 10 yards for 755% weapon damage and an additional 230% weapon damage over 3 seconds
  • Deals Fire damage
  • Mantra of Evasion
  • Has been removed
  • Replaced with: "Mantra of Salvation"
  • Passive: You and your allies within 60 yards gain 20% increased resistance to all elements
  • Active: You and your nearby allies gain an additional 20% increased resistance to all elements for 3 seconds
  • Skill Rune - Agility
  • Passive: Mantra of Salvation also increases Dodge Chance by 35%
  • Skill Rune - Divine Protection
  • Mantra of Salvation also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds
  • Each target may be protected by this effect once every 90 seconds
  • Skill Rune - Hard Target
  • Passive: Mantra of Salvation also increases Armor by 20%
  • Skill Rune - Perseverance
  • Passive: Increases resistance to all elements bonus to 40%
  • Skill Rune - Wind through the Reeds
  • Passive: Mantra of Salvation also increases movement speed by 10%
  • This bonus movement speed can now exceed the cap
  • Mantra of Healing
  • Life regeneration increased from 4126 to 10,728 per second
  • Skill Rune - Heavenly Body
  • Has been redesigned
  • Passive: Mantra of Healing also increases maximum Life by 20%
  • Skill Rune - Sustenance
  • Life regeneration increased from 8,253 to 21,457 per second
  • Skill Rune - Time of Need
  • Has been redesigned
  • Mantra of Healing also reduces damage taken by 30% when below 50% Life
  • Mystic Ally
  • Weapon damage per hit increased from 40% to 130%
  • Skill Rune - Air Ally
  • Spirit generated increased from 2 to 4
  • Skill Rune - Earth Ally
  • Boulder weapon damage increased from 333% to 380%
  • Skill Rune - Enduring Ally
  • Life regeneration increased from 4176 to 10,728
  • Passive Life Regeneration is now increased by 30% of your Life per Second
  • Skill Rune - Fire Ally
  • Explosion weapon damage increased from 149% to 290%
  • Skill Rune - Water Ally
  • Wave attack weapon damage increased from 190% to 625%
  • Wave attack now Freezes enemies hit for 3 seconds
  • Serenity
  • Skill Rune - Peaceful Repose
  • Heal amount increased from 56,943 - 62,101 to 93,874 - 120,685
  • Seven-Sided Strike
  • Significantly increased proc coefficient
  • Skill Rune - Fulminating Onslaught
  • Explosion weapon damage reduced from 977% to 877% per hit
  • Significantly increased proc coefficient
  • Bug Fixes
  • Fixed an issue that could sometimes cause Fulminating Onslaught to end early even if there were valid targets remaining
  • Skill Rune - Pandemonium
  • Has been redesigned
  • Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
  • Significantly increased proc coefficient
  • Damage type changed from Physical to Cold
  • Skill Rune - Several-Sided Strike
  • Has been removed
  • Replaced with: "Incinerate"
  • Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds
  • Skill Rune - Sudden Assault
  • Weapon damage increased from 6477% to 8285%
  • Damage type changed from Physical to Lightning
  • Significantly increased proc coefficient
  • Skill Rune - Sustained Attack
  • Cooldown reduced from 17 to 14 seconds
  • Significantly increased proc coefficient
  • Sweeping Wind
  • Weapon damage increased from 30% to 105% per stack
  • Skill Rune - Blade Storm
  • Weapon damage increased from 40% to 145% per stack
  • Skill Rune - Cyclone
  • Tornado weapon damage increased from 23% to 95%
  • Skill Rune - Inner Storm
  • Spirit generated at maximum stacks has been increased from 4 to 8
  • Skill Rune - Master of Wind
  • Has been redesigned
  • Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
  • Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
  • Tempest Rush
  • Weapon damage increased from 240% to 390%
  • The initial Spirit cost has been removed
  • The channeling cost has been increased to 30 Spirit
  • Skill Rune - Bluster
  • Buff duration increased from 2 to 4 seconds
  • Skill Rune - Flurry
  • Has been redesigned
  • Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling
  • While channeling you periodically build stacks that increase the damage of the blast
  • Each stack increases the weapon damage of the blast by 150% up to a maximum of 100 stacks
  • Skill Rune - Northern Breeze
  • Weapon damage increased from 285% to 500%
  • Reduces the channeling cost to 25 Spirit
  • Skill Rune - Slipstream
  • Has been removed
  • Replaced with: "Electric Field"
  • Enemies within 20 yards are shocked for 135% weapon damage as Lightning every second while channeling
  • Wave of Light
  • Removed the additional damage dealt in a line
  • Weapon damage increased from 605% to 835%
  • Reduced delay from 1.4 to 1 second
  • Skill Rune - Empowered Wave
  • Has been redesigned
  • Increases bell weapon damage to 1045%
  • Skill Rune - Explosive Light
  • Significantly increased the size of the projectiles
  • Skill Rune - Numbing Light
  • Has been removed
  • Replaced with: "Shattering Light"
  • Has been redesigned
  • Wave of Light is followed up by an additional 820% weapon damage as Cold in a line
  • Line damage can no longer hit targets that have already been damaged by the bell
  • Skill Rune - Wall of Light
  • Has been redesigned
  • Now has a 100% chance to stun enemies for 1 second
  • Way of the Hundred Fists
  • Weapon damage decreased from 192% to 190%
  • Removed the target cap on the third hit
  • Increased the Attack Speed scalar of the first and second hits
  • Skill Rune - Hands of Lightning
  • Weapon damage decreased from 429% to 423%
  • Skill Rune - Spirited Salvo
  • Has been removed
  • Replaced with: "Assimilation"
  • Each enemy hit by the third hit increased your damage by 5% for 5 seconds
  • Skill Rune - Windforce Flurry
  • Wave of wind weapon damage increased from 191% to 500%
  • Passive Skills
  • Chant of Resonance
  • Spirit generated increased from 2 to 4
  • Exalted Soul
  • Spirit generated increased from 2 to 4
  • Maximum Spirit bonus reduced from 100 to 50
  • Guiding Light
  • Has been removed
  • Replaced with: "Alacrity"
  • Increase the attack speed of Spirit Generators by 15%
  • One With Everything
  • Has been removed
  • Replaced with: "Harmony"
  • 40% of your single elemental resistances from items instead increases your resistance to all elements
  • Provocation
  • Has been removed
  • Replaced with: "Determination"
  • Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
  • Relentless Assault
  • New passive skill
  • Available at Level 30
  • You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
  • Resolve
  • Duration increased to 4 seconds
  • Added a spell effect for enemies that are affected by the debuff
  • Seize the Initiative
  • Has been redesigned
  • Damage dealt to enemies above 75% Life will now increase your Attack Speed by 30% for 4 seconds
  • Sixth Sense
  • Has been redesigned
  • Now reduces all non-Physical damage taken by 25%
  • The Guardian's Path
  • Dodge chance while dual wielding increased from 15% to 35%
  • Bonus to resource regeneration while wielding a two-handed weapon decreased from 35% to 15%
  • Transcendence
  • Life per Spirit spent increased from 248 to 429
  • Witch Doctor
  • Philosophy
  • In addition to changes to increase elemental diversity and improvements to underused runes, the Witch Doctor has also received a number of quality of life changes such a pet counter for fetishes.
  • Sacrifice has gotten a redesign this patch. Rather than sacrificing all of your active Zombie Dogs, using the skill will instruct one of your zombie dogs to run over and explode, dealing damage to enemies in the targeted area.
  • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Witch Doctor have been increased.
  • General
  • The collision boxes for the following pets have had their radii reduced
  • Zombie Dogs
  • Gargantuan
  • Fetishes
  • User Interface
  • An icon has been added to display the number of Fetishes summoned by Fetish Army that are currently alive
  • An icon has been added to display the number of Fetishes summoned by Fetish Sycophants that are currently alive
  • An icon has been added to display the remaining duration of Gargantuan - Wrathful Protector
  • Active Skills
  • Acid Cloud
  • Skill Rune - Corpse Bomb
  • Damage type changed from Poison to Fire
  • Skill Rune - Slow Burn
  • Damage type changed from Poison to Cold
  • Corpse Spiders
  • Weapon damage increased from 324% to 576%
  • Skill Rune - Blazing Spiders
  • Weapon damage increased from 400% to 700%
  • Skill Rune - Leaping Spiders
  • Weapon damage increased from 383% to 646%
  • Skill Rune - Spider Queen
  • Weapon damage increased from 1575% to 2625%
  • Fetish Army
  • Skill Rune - Fetish Ambush
  • Damage type changed from Physical to Cold
  • Bug Fixes
  • Summoning your Fetish Army no longer unsummons Fetishes summoned by Fetish Sycophants
  • Gargantuan
  • Skill Rune - Humongoid
  • Cleave arc increased from 120 to 180
  • Skill Rune - Wrathful Protector
  • Bug Fixes
  • Fixed an issue that caused the Gargantuan summoned by this Skill Rune to receive a greater damage bonus from Attack Speed than intended
  • Grasp of the Dead
  • Skill Rune - Death is Life
  • Damage type changed from Physical to Poison
  • Skill Rune - Desperate Grasp
  • Damage type changed from Physical to Poison
  • Skill Rune - Unbreakable Grasp
  • Damage type changed from Physical to Cold
  • Haunt
  • Skill Rune - Consuming Spirit
  • Life per second increased from 2063 to 2682
  • Hex
  • Skill Rune - Hedge Magic
  • The Fetish Shaman should now more reliably heal 3 times per summon
  • Periodic healing increased from 24758 to 32185
  • Horrify
  • Skill Rune - Frightening Aspect
  • Bonus Armor reduced from 100% to 35%
  • Locust Swarm
  • You will now move into range before casting if you are targeting an enemy that is out of range
  • Skill Rune - Devouring Swarm
  • Has been redesigned
  • Now grants 25 mana per second as long as the first enemy hit is still alive
  • Damage type changed from Poison to Cold
  • Skill Rune - Cloud of Insects
  • Damage type changed from Poison to Physical
  • Mass Confusion
  • Skill Rune - Devolution
  • Chance to summon a Zombie Dog reduced from 50% to 30%
  • Poison Dart
  • Skill Rune - Flaming Dart
  • Weapon damage increased from 425% to 565% over 4 seconds
  • Skill Rune - Numbing Dart
  • Damage type changed from Poison to Cold
  • Skill Rune - Spined Dart
  • Damage type changed from Poison to Physical
  • Sacrifice
  • Has been redesigned
  • Now sacrifices a single dog at a time
  • The dog will now be thrown to you cursor location and detonates on impact
  • Weapon damage increased from 185% to 1090%
  • If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
  • You do not gain additional damage if your giant dog represents more than 3 normal dogs
  • Skill Rune - Black Blood
  • Has been redesigned
  • Now stuns enemies in the impact area for 3 seconds
  • Skill Rune - Pride
  • Mana gained increased from 60 to 280 per dog
  • Skill Rune - For the Master
  • Has been redesigned
  • All your dogs will now be sacrificed in a single cast for 1300% weapon damage each
  • Skill Rune - Provoke the Pack
  • Has been redesigned
  • Now gain 20% increased damage for 5 seconds when you sacrifice a dog
  • This buff gains a stack with each cast and has a maximum of 5 stacks
  • Spirit Barrage
  • Skill Rune - Well of Souls
  • Damage type changed from Cold to Fire
  • Soul Harvest
  • Skill Rune - Siphon
  • Healing increased from 24758 to 32185 per enemy harvested
  • Wall of Zombies
  • Skill Rune - Creepers
  • Bug Fixes
  • Fixed an issue preventing this from spawning the full 3 creeper zombies
  • Passive Skills
  • Circle of Life
  • Chance to summon a Zombie Dog has been reduced from 30% to 15%
  • Physical Attunement
  • Now limited to a maximum of 25 enemies
  • Wizard
  • Philosophy
  • The Wizard has received more elemental diversification as well as general buffs to a number of skills.
  • We've reviewed the Wizard's channeling skills such as Disintegrate and Ray of Frost. The intent is for channeling skills to be a fantastic choice when you are able to stand still for a few seconds, but are weaker than other skills if you are constantly moving and never stopping to channel. The mechanics of channeled skills on other classes already support this type of mechanic and we would like the Wizard's channeling skills to fulfill those same design goals.
  • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous shielding and absorption related skills on the Wizard have been increased.
  • Active Skills
  • Arcane Orb
  • Weapon damage increased from 381% to 435%
  • Skill Rune - Arcane Orbit
  • Explosion weapon damage increased from 236% to 265%
  • Skill Rune - Obliteration
  • Weapon damage increased from 509% to 700%
  • Arcane Torrent
  • Now initially deals 400% weapon damage and increases by 305% weapon damage every second up to a maximum of 1010%
  • Skill Rune - Arcane Mines
  • Weapon damage increased from 688% to 825%
  • Skill Rune - Death Blossom
  • Now initially deals 1215% weapon damage and increases by 640% weapon damage every second up to a maximum of 2495%
  • Skill Rune - Disruption
  • Has been removed
  • Replaced with: "Flame Ward"
  • You take 15% less damage from attacks while channeling, increasing by 5% every second up to a maximum of 25% damage reduction
  • Deals Fire damage
  • Skill Rune - Power Stone
  • Has been removed
  • Replaced with: "Static Discharge"
  • Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning
  • Archon
  • Now makes you immune to all crowd control effects
  • Black Hole
  • Weapon damage increased from 360% to 700% over 2 seconds
  • Skill Rune - Blazar
  • Explosion weapon damage increased from 464% to 725%
  • Skill Rune - Supermassive
  • Weapon damage increased from 570% to 1290% over 2 seconds
  • Blizzard
  • Weapon damage increased from 807% to 1075%
  • Skill Rune - Frozen Solid
  • Freeze chance and duration increased from 40% for 1.5 seconds to 100% for 2.5 seconds
  • Skill Rune - Grasping Chill
  • Has been removed
  • Replaced with: "Lightning Storm"
  • Enemies affected by Blizzard take 15% increased Lightning damage
  • Deals Lightning damage
  • Skill Rune - Snowbound
  • Arcane Power cost reduced from 13 to 10
  • Skill Rune - Stark Winter
  • Has been removed
  • Replaced with: "Apocalypse"
  • Increases the damage radius of Blizzard to 30 yards
  • Does Fire damage
  • Skill Rune - Unrelenting Storm
  • Weapon damage increased from 1296% to 1810%
  • Diamond Skin
  • Damage absorption increased from 71798 to 93337
  • Skill Rune - Crystal Shell
  • Damage absorption increased from 143596 to 186674
  • Disintegrate
  • Now initially deals 390% weapon damage and increases by 250% weapon damage every second up to a maximum of 890%
  • Skill Rune - Convergence
  • Damage type changed from Arcane to Fire
  • Skill Rune - Entropy
  • Now initially deals 435% weapon damage and increases by 340% weapon damage every second up to a maximum of 1115%
  • Electrocute
  • Additional jumps no longer deal reduced damage
  • Skill Rune - Forked Lightning
  • Damage type changed from Lightning to Fire
  • Energy Twister
  • Weapon damage increased from 1000% to 1525%
  • Twisters now originate from the player's click location
  • Skill Rune - Mistral Breeze
  • Arcane Power cost reduced from 28 to 25
  • Skill Rune - Raging Storm
  • Weapon damage increased from 1935% to 3200%
  • Skill Rune - Wicked Wind
  • Weapon damage increased from 743% to 835%
  • Explosive Blast
  • Weapon damage increased from 616% to 945%
  • Skill Rune - Chain Reaction
  • Weapon damage increased from 320% to 520%
  • Skill Rune - Obliterate
  • Weapon damage increased from 760% to 990%
  • Damage type changed from Arcane to Cold
  • Skill Rune - Time Bomb
  • Has been removed
  • Replaced with: "Flash"
  • Reduces the cooldown of Explosive Blast to 3 seconds
  • Deals Lightning Damage
  • Skill Rune - Unleashed
  • Weapon damage increased from 970% to 1485%
  • Familiar
  • Weapon damage increased from 179% to 240%
  • Skill Rune - Arcanot
  • Arcane Power regeneration increased from 2 to 4.5 per second
  • Skill Rune - Sparkflint
  • Bug Fixes
  • Fixed an issue that prevented Sparkflint from procing Conflagrate, Firebird's Finery (6) Set Bonus and other Fire related passives
  • Hydra
  • Weapon damage increased from 66% to 195%
  • Skill Rune - Arcane Hydra
  • Weapon damage increased from 111% to 245%
  • Skill Rune - Blazing Hydra
  • Weapon damage increased from 108% to 185% over 3 seconds
  • Skill Rune - Frost Hydra
  • Weapon damage increased from 108% to 275%
  • Skill Rune - Lightning Hydra
  • Weapon damage increased from 138% to 305%
  • Skill Rune - Mammoth Hydra
  • Weapon damage increased from 178% to 400%
  • Ice Armor
  • Skill Rune - Frozen Storm
  • Weapon damage increased from 28% to 80%
  • Magic Missile
  • Weapon damage increased from 170% to 230%
  • Skill Rune - Charged Blast
  • Weapon damage increased from 240% to 325%
  • Skill Rune - Conflagrate
  • Has been redesigned
  • Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds
  • Burn damage stacks up to 3 times and Fire damage you deal with other skills to burning enemies refreshes all stacks to their maximum duration
  • Skill Rune - Seeker
  • Weapon damage increased from 211% to 285%
  • Magic Weapon
  • Skill Rune - Conduit
  • Design has been modified
  • Enemies hit by your attacks now restore up to 3 Arcane Power
  • Skill Rune - Deflection
  • Shield amount increased from 8253 to 10728
  • Skill Rune - Ignite
  • Weapon damage increased from 86% to 300%
  • Meteor
  • Impact weapon damage increased from 501% to 740%
  • Molten fire weapon damage increased from 167% to 235% over 3 seconds
  • Skill Rune - Comet
  • Has been redesigned
  • Summon a Comet that deals 740% weapon damage as Cold on impact and Freezes Chilled enemies for 1 second
  • The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds and chills enemies by 60%
  • Skill Rune - Lightning Bind
  • Has been removed
  • Replaced with: "Thunder Crash"
  • Removes the delay on Meteor
  • Skill Rune - Molten Impact
  • Molten fire weapon damage increased from 549% to 625% over 3 seconds
  • Skill Rune - Star Pact
  • Has been redesigned
  • Expend all remaining Arcane Power
  • Each point of extra Arcane Power spent increased the damage of Meteor by 20%
  • Ray of Frost
  • Now initially deals 430% weapon damage and increases by 405% weapon damage every second up to a maximum of 1240%
  • Skill Rune - Black Ice
  • Weapon damage increased from 1204% to 1625% over 3 seconds
  • Skill Rune - Sleet Storm
  • Now initially deals 300% weapon damage and increases by 220% weapon damage every second up to a maximum of 740%
  • Bug Fixes
  • Fixed an issue that prevented Ray of Frost from hitting short enemies when Light of Grace was equipped
  • Slow Time
  • Bug Fixes
  • Fixed an issue preventing players from having multiple Slow Time bubbles out at once
  • Spectral Blade
  • Skill Rune - Barrier Blades
  • Shield amount increased from 8253 to 10728
  • Skill Rune - Thrown Blade
  • Damage type changed from Arcane to Lightning
  • Storm Armor
  • Weapon damage increased from 147% to 175%
  • Skill Rune - Shocking Aspect
  • Electrocute weapon damage increased from 51% to 425%
  • Skill Rune - Thunder Storm
  • Weapon damage increased from 194% to 315%
  • Teleport
  • Skill Rune - Reversal
  • Bug Fixes
  • Fixed an issue that could sometimes prevent you from being returned to your original location
  • Wave of Force
  • Weapon damage increased from 351% to 390%
  • Skill Rune - Arcane Attunement
  • Damage bonus increased from 2% to 4% per enemy hit
  • Skill Rune - Debilitating Force
  • Damage reduction amount and duration increased from 10% for 3 seconds to 20% for 4 seconds
  • Skill Rune - Heat Wave
  • Weapon damage increased from 427% to 475%
  • Skill Rune - Static Pulse
  • Has been redesigned
  • Now restores 1 Arcane Power for each enemy hit
  • Passive Skills
  • Arcane Dynamo
  • Bug Fixes
  • Fixed an issue that prevented Hydra from gaining increased damage from Arcane Dynamo
  • Astral Presence
  • Arcane Power generation increased from 2 to 2.5 per second
  • Cold Blooded
  • Bug Fixes
  • Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed
  • Fixed an issue that prevented Hydra from applying Cold Blooded
  • Dominance
  • Shield amount increased from 12379 to 16093
  • Elemental Exposure
  • Bug Fixes
  • Fixed an issue that prevented Hydra from applying Elemental Exposure
  • Galvanizing Ward
  • Shield amount increased from 62720 to 81536
  • Bug Fixes
  • Fixed an issue that caused Arcane Torrent, Disintegrate and Ray of Frost to charge an upfront resource cost in addition to their channeling cost
  • Bug Fixes
  • Fixed an issue that was preventing a number of abilities that reduce monster damage from properly reducing the damage of some monster affixes
  • ITEMS:
  • The sell value of Health Potions and dyes has been reduced to 1 gold
  • The base damage range of all two-handed melee weapons has been increased by approximately 26-30% depending on the speed of the weapon, with slower weapons receiving a slightly higher increase
  • This change affects weapons from level 10 - 70
  • This change will retroactively apply to existing items
  • This change will apply to all item rarities
  • As a direct result of this change, the Crusader Passive Skill, Heavenly Strength has also been adjusted
  • Amethysts
  • The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
  • Imperial increased from 800 to 3000
  • Flawless Imperial increased from 900 to 6400
  • Royal increased from 1000 to 8800
  • Flawless Royal increased from 1100 to 11200
  • A new Legendary consumable has been added: Ramaladni's Gift
  • Ramaladni's Gift can be used to add a socket to an unsocketed weapon
  • The added socket provided by Ramaladni's Gift cannot be enchanted
  • You cannot use Ramaladni's Gift on a weapon more than once
  • Similarly, you cannot use Ramaladni's Gift on a weapon that already has a socket
  • Upon use, Ramaladni's Gift will be consumed (i.e. the item cannot be used more than once)
  • With Ramaladni's Gift, you can however:
  • Replace a natural socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
  • Replace a re-rolled socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
  • Enchant a weapon after a socket has been added using Ramaladni's Gift (you just won't be able to re-roll another socket on that particular weapon)
  • Legendary Gems have been added
  • Legendary Gems can only be dropped by Greater Rift Guardians and Greed, Baroness of the Vault
  • Legendary Gems are Account Bound and can only be socketed into Rings and Amulets
  • Legendary Gems can be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
  • Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to choose to upgrade either your Greater Rift Keystone or a Legendary Gem
  • Upgrading a Greater Rift Keystone will allow you to continue on to a more challenging Greater Rift
  • In order to upgrade your Rift Keystone, you must complete the current Greater Rift level within the designated time limit
  • Urshi will grant you three attempts to upgrade your Legendary Gems
  • The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you're attempting to upgrade and the level of Greater Rift you reached
  • As a Legendary Gem's rank gets closer to the level of Greater Rift you've completed, the chance of success decreases
  • Finally, once the rank of a Legendary Gem exceeds the level of Greater Rift you're able to complete the chance to upgrade is cut in half for each rank above the Greater Rift level you completed
  • For example: If you attempt to upgrade a rank 1 Legendary Gem in a level 30 Greater Rift the chance for success is 100%; however a rank 31 Legendary Gem will only have a 30% chance for success in a level 30 Greater Rift and a level 32 Legendary Gem will have a 15% chance of success
  • The only requirement to upgrade a Legendary Gem is the gem itself; there is no other cost associated with upgrading
  • Each Legendary Gem has a property listed in blue that will be upgraded each time the gem's rank increases
  • Each Legendary Gem has a secondary power that will be unlocked when it reaches rank 25
  • Players will not receive a duplicate of any Legendary Gem the character they're currently playing has access to
  • This includes Legendary Gems in the character's inventory, its followers' inventories, or the Shared Stash, as well as Legendary Gems socketed in items in those locations
  • Legendary Items
  • Bovine Bardiche
  • The chance to summon cows has been increased to 100%
  • Note: The cooldown on the Legendary Power still applies
  • The summoned cows should now be significantly more murderous
  • The summoned cows should now be significantly more durable
  • Bul-Kathos's Wedding Band
  • The Life drain effect on this is now capped at 2000% weapon damage per second
  • Etrayu
  • Now rolls with +15-20% Cold damage
  • Heart Slaughter
  • Now rolls with +25-30% Physical damage
  • Mad Monarch's Scepter
  • Now counts assists in addition to kills
  • Rimeheart
  • Has been redesigned
  • 10% chance to instantly deal 10,000% weapon damage as Cold to Frozen enemies
  • The Legendary Power now has a fixed damage number
  • Stalgard's Decimator
  • Weapon damage increased from 275-350% to 550-650%
  • This change will apply retroactively
  • Legendary Power can now proc from Rend, Whirlwind, Cyclone Strike, Tempest Rush, and Shield Bash
  • Can no longer smart roll for Witch Doctor or Wizard
  • The Furnace
  • Has been redesigned
  • Increases damage against elites by 40-50%
  • Scourge
  • Explosion weapon damage increased from 130-160% to 1800-2000%
  • Uskang
  • Now rolls with +15-20% Lightning damage
  • Wrath of the Bone King
  • Now rolls with +25-30% Cold damage
  • Several existing Legendary items have been updated to include a unique Legendary power
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary. power.
  • Depth Diggers
  • Legendary Power added
  • All resource generators deal 80-100% more damage
  • Kymbo's Gold
  • Legendary Power added
  • Picking up gold heals you for an amount equal to the gold that was picked up
  • Leoric's Crown
  • Legendary Power added
  • Increase the effect of any gem socketed into this item by 75-100%
  • Sash of Knives
  • Legendary Power added
  • Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
  • Class-Specific Legendary Items
  • Barbarian
  • Added a +% Furious Charge item affix
  • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
  • Added a +% Call of the Ancients item affix
  • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
  • Fury of the Vanished Peak
  • Now rolls +25-30% Seismic Slam damage as a fifth primary affix
  • Immortal King's Eternal Reign
  • (3) Set
  • Life per Fury spent increased from 289 to 500
  • Madawc's Sorrow
  • Stun duration increased from 1 to 2 seconds
  • Might of the Earth
  • Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill
  • The Legacy of Raekor
  • (5) Set Bonus
  • The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you're currently using
  • Crusader
  • The +% Cold Damage affix will no longer smart drop for Crusaders
  • Roland's Legacy
  • (2) Set Bonus
  • 500 Strength
  • (4) Set Bonus
  • 100% Shield Bash Damage
  • 100% Sweep Attack Damage
  • (6) Set Bonus
  • Hitting an enemy with Shield Bash or Sweep Attack grants 20% Attack Speed for 3 seconds, stacking up to 5 times
  • Unrelenting Phalanx
  • New Legendary Crusader Shield
  • Allows Phalanx to summon twice as many Avatars
  • Applies to all rune variants
  • Blade of Prophecy
  • The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
  • Fate of the Fell
  • Extra Fires of Heaven hits will now be able to generate procs
  • Jekangbord
  • Extra Blessed Shield hits will now be able to generate procs
  • Demon Hunter
  • The +% Poison Damage affix will no longer smart drop for Demon Hunters
  • Balefire Caster
  • Now rolls with +15-20% Fire damage
  • Embodiment of the Marauder
  • (6) Set Bonus
  • Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
  • Natalya's Vengeance
  • (4) Set Bonus
  • Cooldown reduction increased from 1 to 2 seconds per kill
  • Now also triggers on assists
  • The Shadow's Mantle
  • (2) Set Bonus
  • Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
  • This effect may only occur once every 120 seconds
  • (4) Set Bonus
  • Has been redesigned
  • Now enables all Shadow Power runes
  • Wojahnni Assaulter
  • New Crossbow
  • Rapid Fire deals 30-40% more damage per second, stacks up to 4 times
  • Monk
  • Flying Dragon
  • Bug Fixes
  • Fixed an issue preventing this item from correctly granting +100% Attack Speed
  • Gyana Na Kashu
  • Fireball weapon damage increased from 300-400% to 525-700%
  • Inna's Mantra
  • (2) Set
  • Life per Spirit spent increased from 124 to 200
  • Incense Torch of the Grand Temple
  • Has been redesigned
  • Reduces the Spirit cost of Wave of Light by 40-50%
  • Now rolls +25-30% Wave of Light damage as a fifth primary affix
  • Monkey King's Garb
  • (4) Set
  • Weapon damage increased from 1600% to 3500%
  • The decoy will now attempt to spawn next to an enemy at your cast location
  • If it doesn't find any enemies near your cast location, it will attempt to spawn next to an enemy near you
  • If it doesn't find any enemies near you, it will spawn in a random location near you
  • Shenlong's Spirit
  • (2) Set
  • Energy ball weapon damage increased from 300% to 1200%
  • Spirit generation increased from 1 to 4 per second
  • Energy ball size significantly increased
  • The internal cooldown is now reduced by Attack Speed
  • The Fist of Az'Turrasq
  • Has been redesigned
  • Now increases Exploding Palm's on-death explosion damage by 75-100%
  • The Flow of Eternity
  • Cooldown reduction for Seven-Sided Strike increased from 45-50% to 45-60%
  • The Laws of Seph
  • Sprit gained increased from 75 - 100 to 125 - 165
  • Tzo Krin's Gaze
  • Now rolls with 20 - 25% increased Wave of Light damage
  • Witch Doctor
  • The Dagger of Darts
  • New Ceremonial Dagger
  • Your Poison Darts and your Fetishes' Poison Darts now pierce
  • The Gidbinn
  • Fetishes spawned by The Gidbinn should now work with the Fierce Loyalty passive and Carnevil's Legendary Power
  • Wizard
  • Firebird's Finery
  • (6) Set Bonus
  • Has been redesigned
  • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
  • After reaching 3000% damage per second, the enemy will burn until they die
  • Mirrorball
  • Extra Magic Missile hits will now be able to generate procs
  • Several existing class-specific Legendary items have been updated to now include a unique Legendary power
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary.
  • Barbarian
  • Bastion's Revered
  • Legendary Power added
  • Increases maximum number of Frenzy stacks to 10
  • Lamentation
  • Legendary Power added
  • Allows Rend to be applied twice
  • Vile Ward
  • Legendary Power added
  • Furious Charge deals 30-35% increased damage for every enemy hit while charging
  • Crusader
  • Angel Hair Braid
  • Legendary Power added
  • Allows Punish to gain the effect of all runes
  • Eternal Union
  • Legendary Power added
  • Increases the duration of all Phalanx Avatars by 200%
  • Demon Hunter
  • Flint Ripper Arrowheads
  • Legendary Power added
  • Ball Lightning now travels at 30-40% speed
  • Silver Star Piercers
  • Legendary Power added
  • Chakram now generates 3-4 Hatred
  • Monk
  • Madstone
  • Legendary power added
  • Apply Exploding Palm to enemies hit by Seven-Sided Strike
  • The Crudest Boots
  • Legendary power added
  • Mystic Ally summons two Mystic Allies to fight by your side
  • Minimum level increased to 22
  • Wizard
  • The Grand Vizier
  • Legendary power added
  • Reduces the Arcane Power cost of Meteor by 40%-50%
  • Now rolls +25-30% Meteor damage as a fifth primary affix
  • The Swami
  • Minimum level increased to 30
  • Legendary Power added
  • The damage bonus from enemies killed while in Archon form now lasts for 10-15 seconds after Archon expires
  • New Seasonal Legendary Items
  • General
  • Bottomless Potion of Rejuvenation
  • New Legendary Potion
  • Restores 10-15% of your primary resource when used below 25% Life
  • Krelm's Buff Belt
  • New Legendary Belt
  • Grants a 25% Movement Speed bonus
  • Taking damage causes you to lose this effect for 5 seconds
  • Krelm's Buff Bracers
  • New Legendary Bracers
  • Grant you immunity to Knockback and Stun effects
  • Enchantress: Vadim's Surge
  • Scoundrel: Slipka's Letter Opener
  • Templar: Hillenbrand's Training Sword
  • New Legendary Follower items
  • Equip on Follower: Reduces the cooldown of all Follower skills by 50%
  • Barbarian
  • Remorseless
  • New Legendary one-handed Mighty Weapon
  • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
  • Crusader
  • Frydher's Wrath
  • New Legendary Crusader Shield
  • Removes the cooldown of Condemn
  • Condemn now costs 40 Wrath
  • Demon Hunter
  • Leonine Bow of Hashir
  • New Legendary Bow
  • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
  • Monk
  • Vengeful Wind
  • New Legendary Fist Weapon
  • Increases the maximum stack count of Sweeping Winds by 3
  • Witch Doctor
  • Sacred Harvester
  • New Legendary Ceremonial Dagger
  • Soul Harvest now stacks up to 10 times
  • Wizard
  • Aether Walker
  • New Wand
  • Removes the cooldown of Teleport
  • Teleport now costs 25 Arcane Power
  • Bug Fixes
  • Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including:
  • Blackfeather - +%Physical Damage
  • Bul-Kathos's Oath (2) Set Bonus - +%Physical Damage
  • Cinder Switch - +%Fire Damage
  • Death's Bargain - +%Physical Damage
  • Death Watch Mantle - +%Physical Damage
  • Fulminator - +%Lightning Damage
  • Odyn Son - +%Lightning Damage
  • Maximus - +%Fire Damage
  • Moonlight Ward - +%Arcane Damage
  • Schaefer's Hammer - +%Lightning Damage
  • Scourge - +%Fire Damage
  • Shenlong's Spirit (2) Set Bonus - +%Fire Damage
  • Stalgard's Decimator - +%Physical Damage
  • Storm Crow - +%Fire Damage
  • Thunderfury - +%Lightning Damage
  • Fixed an issue that caused Nemesis Bracers to only spawn Fallen Champions when used inside Nephalem Rifts
  • Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala
  • Fixed an issue that prevented the Frostburn Guantlets Freeze effect from being triggered by Sentry - Polor Station attacks
  • Fixed an issue that prevented some crafted level 70 Legendary items from being able to roll Thorns damage
  • Fixed an issue that could sometimes prevent the thrown axe created by Stalgard's Decimator from piercing
  • ACHIEVEMENTS:
  • Bad Time to Be a Beast
  • Number of kills required has been reduced from 500,000 to 250,000
  • Bouncing from Bounty to Bounty
  • Number of bounties required has been reduced from 50,000 to 5,000
  • Bounty Hunter Extraordinaire
  • Number of bounties required has been reduced from 100,000 to 7,500
  • Bounteous Maximus
  • Number of bounties required has been reduced from 150,000 to 10,000
  • Death Death and More Death
  • Number of kills has been reduced from 2,500,000 to 750,000
  • Like Stars in the Sky
  • This achievement has been changed to a Feat of Strength
  • The Million Monster Mortality
  • Has been renamed to "Killin' It"
  • Number of kills required has been reduced from 1,000,000 to 500,000
  • Perfect as Tears
  • This achievement has been changed to a Feat of Strength
  • Some Hordes
  • Number of kills required has been reduced from 5,000,000 to 1,000,000
  • Splinter is Coming
  • Number of kills required has been reduced from 25,000 to 1,000
  • Ten Grand and Counting
  • Has been renamed to "Bountiful Bounties"
  • Number of bounties required has been reduced from 10,000 to 2,500
  • Bug Fixes
  • Champion Subjugators will now properly be counted towards Achievements
  • Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode
  • A Prisoner's Journal should now properly drop after freeing the prisoner from the A Stranger In Need event
  • Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement
  • Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement
  • The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn
  • ADVENTURE MODE:
  • Bounties
  • The following Bounties have had their gold and XP reward values decreased:
  • Act I - Clear Khazra Den
  • Act II - Complete event: A Miner's Gold
  • Act III - Clear Cryder's Outpost
  • Act III - Clear Forward Barracks
  • Act IV - Clear Hell Rift level 2
  • Act V - Complete event: The Miser
  • Nephalem Rifts
  • The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
  • Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
  • You can no longer click the Rift Obelisk to open a new rift while one is already open
  • Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
  • Bug Fixes
  • Fixed an issue that allowed the matchmaking system to place players in games with open rifts where the Rift Guardian has already been killed
  • Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory
  • CRAFTING:
  • Blacksmith
  • The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
  • New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once
  • These buttons unlock when the Blacksmith reaches maximum level
  • Mystic
  • When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects
  • Torment-only Set items can now be restored to their original appearance after being transmogrified
  • Class-restricted appearances can now be applied to any item of the same slot
  • If an item that has been transmogrified with a class-restricted appearance is equipped on a class that isn't normally able to equip the item to which the appearance belongs, the base appearance will be used instead
  • For example: You can Transmogrify your Barbarian's Vile Ward to look like Raekor's Burden, but if you use that same Vile Ward on your Crusader it will still look like a Vile Ward
  • FOLLOWERS:
  • Templar
  • Bug Fixes
  • Fixed an issue that allowed Onslaught to sometimes be cast when out of range
  • EVENTS:
  • Infernal Machine
  • A new reward has been added: The Hellfire Amulet
  • New Legendary amulet
  • Will randomly roll a passive appropriate to your class
  • Recipe is available for purchase from Squirt in Act II for 5 million gold
  • Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls
  • MONSTERS
  • The Skeleton King will now drop the Broken Crown the first time you kill him from level 11 to level 65
  • Larvas will now also drop loot
  • Bug Fixes
  • Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running
  • USER INTERFACE:
  • Character "Minis" have been added to Profiles
  • Added a text box to the friends list that will filter the list as you type
  • Filter settings on the Clan News pane will now be saved even if you log out
  • The Achievements drop down filter will now save your selection as long as you remain logged in
  • Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
  • A new option has been added to display an icon that indicates an item's rarity
  • A new minimap icon has been added for Set items
  • A new matchmaking tag has been added for Greater Rifts
  • The value of an item's Legendary power will now be displayed in blue on the tooltip
  • Legendary power roll ranges will now be displayed on the tooltip when holding CTRL
  • Clan news will now display when a player was removed from a Clan and who removed the player
  • Chat
  • Messages will now convert to a whisper after space is pressed when entering a player name
  • New messages will now prioritize your whisper targets if you are currently whispering someone
  • A new hotkey has been added to display the chat window
  • You can now force the chat window to be displayed by holding down the X key
  • Bug Fixes
  • Players will now properly be notified when the Party Leader changes the games difficulty setting
  • Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
  • Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
  • Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
  • Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended
  • Fixed and issue that caused the recharge timer to remain on a specific slot when a skill was moved
  • Crusaders can now properly view their Life per Wrath Spent in the Details pane
  • BUG FIXES:
  • Fixed an issue that allowed other players to join your game when your status was set to busy

New in Diablo III Patch 2.0.6 (Jun 12, 2014)

  • CLASSES:
  • Barbarian:
  • General:
  • The animation speed for Leap has been increased
  • The new speed is now faster than it was for both male and female Barbarians pre-patch 2.0.5
  • The animation speed for Earthquake has been slightly increased
  • Monk:
  • Philosophy:
  • We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers.
  • While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity.
  • Active Skills:
  • Wave of Light:
  • Skill Rune - Pillar of the Ancients
  • Bug Fix: Fixed an issue causing the pillar created by this rune to have collision
  • Passive Skills:
  • Momentum:
  • Reduced the distance required from 30 to 25 yards
  • Damage bonus increased from 15% to 20%
  • Duration increased from 4 to 6 seconds
  • ITEMS:
  • General:
  • Increased the drop rate of all class-specific armor sets
  • Affected Sets:
  • Immortal King's Call, Natalya's Vengeance, Inna's Mantra, Zunimassa's Haunt, Tal Rasha's Elements
  • The Legacy of Raekor, Armor of Akkhan, Embodiment of the Marauder, Raiment of a Thousand Storms, Helltooth Harness, Firebird's Finery
  • Might of the Earth, Thorns of the Invoker, The Shadow's Mantle, Monkey King's Garb, Raiment of the Jade Harvester, Vyr's Amazing Arcana
  • This change will affect the drop rates from all eligible sources including monsters, chests, destructibles, and Kadala
  • Class-Specific Items:
  • Monk:
  • Philosophy:
  • Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.
  • Monkey King's Garb:
  • (4) Set Bonus
  • Explosion weapon damage increased from 100% to 1600%
  • Lowered explosion delay from 1 to 0.5 seconds
  • Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up
  • Raiment of a Thousand Storms:
  • (6) Set Bonus
  • Will now be triggered only by Dashing Strike
  • Weapon damage increased from 100% to 3000%
  • Damage radius decreased from 20 yards to 15 yards
  • Damage dealt can now be a Critical Hit
  • Removed the target cap
  • The visual effect will still be capped at six targets
  • Bug Fixes:
  • Fixed an issue introduced in Patch 2.0.5 that prevented the +% Haunt Damage, +% Locust Swarm Damage, and +% Rend Damage item affixes from being applied
  • CRAFTING:
  • Legendary crafting recipes have received several changes:
  • Philosophy
  • Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.
  • Unique crafting materials are no longer required
  • Legendary crafting materials will no longer drop
  • Existing Legendary crafting materials will now be grey and have had their sell prices increased
  • Level 70 crafted sets and Legendary items with unique properties now require additional Death's Breath
  • Level 70 crafted Legendary items without unique properties have had their Death's Breath costs removed
  • Death's Breath is no longer required for most Artisan training costs
  • The Blacksmith, Jeweler, and Mystic now only require 1 each to learn the first rank of level 11
  • USER INTERFACE:
  • Skills damage bonuses will now display on the details page
  • Elemental damage bonuses will now display on the details page
  • Paragon bonuses will now be reflected in Character Profile Damage, Toughness, and Healing values
  • Community chat will now be joined by default and the settings for which channels you have joined or left will be saved

New in Diablo III Patch 2.0.5a Hotfix (May 16, 2014)

  • CRAFTING:
  • Mystic:
  • Bug Fix: Fixed an issue that allowed crafted set items to roll for class specific properties that were not available to your class when Enchanting
  • BUG FIXES:
  • Fixed an issue that could cause your client to run out of memory and cause it to crash
  • Fixed an issue with Sound Settings that could cause your game client to crash

New in Diablo III Patch 2.0.5 (May 15, 2014)

  • GENERAL:
  • Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
  • Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
  • This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
  • Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
  • The 300% Gold Find cap applied to items and Paragon Points has been removed
  • The Vote Kick system has received several changes to make it less restrictive:
  • Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)
  • Killing a champion or rare pack no longer disables vote kicking for 15 seconds
  • After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)
  • Some additional restrictions were also relaxed
  • Known Issue: The tooltip will not reflect these changes
  • Tyrael will now chat about his poor eating habits with less frequency
  • CLASSES:
  • Barbarian:
  • Philosophy
  • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
  • Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
  • Finally, we are buffing the least used Fury spender - Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.
  • Active Skills
  • Frenzy
  • Skill Rune - Sidearm
  • Damage type changed from Physical to Cold
  • Overpower
  • Skill Rune - Crushing Advance
  • Damage type changed from Physical to Cold
  • Rend
  • Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
  • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit.
  • Revenge
  • Skill Rune - Best Served Cold
  • Damage type changed from Physical to Cold
  • Seismic Slam
  • Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone
  • Base weapon damage increase from 550% to 620%
  • Altered the duration of the cast animation to be the same as most other Barbarian abilities.
  • Removed the short knock up
  • Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
  • Skill Rune - Permafrost
  • Weapon damage increased from 710% to 755%
  • Slow duration reduced from 2 seconds to 1 second
  • Skill Rune - Shattered Ground
  • Weapon damage increased from 710% to 735%
  • Changed the 5 yard knockback to a short knock up
  • Skill Rune - Stagger
  • Has been redesigned: Now reduces the Fury cost from 30 to 22
  • War Cry
  • Range increased from 50 to 100 yards
  • Whirlwind
  • Skill Rune - Hurricane
  • Damage type changed from Physical to Cold
  • Wrath of the Berserker
  • Skill Rune - Arreat's Wail
  • Damage type changed from Physical to Fire
  • Skill Rune - Striding Giant
  • Has been redesigned: Now reduces all damage taken by 50%
  • Passive Skills
  • Inspiring Presence
  • Range increased from 50 to 100 yards
  • Relentless
  • Now has a buff icon when it's active
  • The damage reduction provided will now be reflected in your Toughness
  • Crusader:
  • Philosophy
  • Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
  • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
  • Akarat's Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.
  • Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
  • To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
  • Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
  • Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.
  • General
  • Crusaders now take 30% less damage from all sources
  • Active Skills
  • Akarat's Champion
  • Has been redesigned:
  • This skill now:
  • Increases your damage by 35%
  • Increases Wrath regeneration by 5 per second
  • Makes you immune to crowd control effects
  • Skill Rune - Embodiment of Power
  • Has been redesigned:
  • Now increases the bonus Wrath regeneration to 10 per second
  • Skill Rune - Fire Starter
  • Has been redesigned:
  • Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
  • Skill Rune - Hasteful
  • Has been redesigned:
  • Now gain 15% attack speed while Akarat's Champion is active
  • Skill Rune - Prophet
  • Now also returns you to full health the first time you take fatal damage
  • Skill Rune - Rally
  • Has been redesigned:
  • Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat's Champion is activated
  • Blessed Hammer
  • Weapon damage increased from 200% to 320%
  • Skill Rune - Burning Wrath
  • Scorched ground weapon damage increased from 150% to 330% per second
  • Skill Rune - Icebound Hammer
  • Explosion weapon damage increased from 75% to 380%
  • Skill Rune - Thunderstruck
  • Arc weapon damage increased from 40% to 60%
  • Blessed Shield
  • Weapon damage increased from 340% to 430%
  • Skill Rune - Combust
  • Explosion weapon damage increased from 270% to 310%
  • Explosion radius increased from 8 to 10 yards
  • Skill Rune - Divine Aegis
  • Damage type changed from Holy to Physical
  • Skill Rune - Shattering Throw
  • Fragment weapon damage decreased from 333% to 170%
  • Bombardment
  • Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.
  • Skill Rune - Annihilate
  • Damage type changed from Physical to Fire
  • Skill Rune - Mine Field
  • Damage type changed from Physical to Fire
  • Skill Rune - Targeted
  • Damage type changed from Physical to Holy
  • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
  • Condemn
  • Skill Rune - Reciprocate
  • Damage type changed from Holy to Fire
  • Skill Rune - Shattering Explosion
  • Damage type changed from Holy to Physical
  • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
  • Consecration
  • Skill Rune - Shattered Ground
  • Weapon damage increased from 95% to 155%
  • Damage from this rune can now trigger procs
  • Falling Sword
  • Weapon damage increased from 1100% to 1700%
  • Replaced the knockback effect with a small knock up
  • Skill Rune - Flurry
  • Sword weapon damage increased from 60% to 230%
  • Damage type changed from Physical to Holy
  • Skill Rune - Part the Clouds
  • Cloud weapon damage increased from 165% to 605%
  • Skill Rune - Rapid Descent
  • Damage type changed from Physical to Lightning
  • Skill Rune - Rise Brothers
  • Avatar weapon damage increased from 143% to 280%
  • Skill Rune - Superheated
  • Superheated ground weapon damage increased from 200% to 310% per second
  • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
  • Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen
  • Fist of the Heavens
  • Explosion weapon damage increased from 340% to 545%
  • Bolt weapon damage reduced from 340% to 255%
  • Skill Rune - Divine Well
  • Bolt weapon damage reduced from 80% to 40%
  • Skill Rune - Fissure
  • Fissure weapon damage increased from 400% to 410% over 5 seconds
  • Arc weapon damage reduced from 185% to 135%
  • Skill Rune - Heaven's Tempest
  • Weapon damage reduced from 150% to 100% per second
  • Damage type changed from Lightning to Fire
  • Skill Rune - Retribution
  • Pierce weapon damage reduced from 350% to 270%
  • Explosion weapon damage increased from 150% to 435%
  • Bolt weapon damage reduced from 350% to 185%
  • Minimum cast range removed
  • Damage type changed from Lightning to Holy
  • Heaven's Fury
  • Weapon damage increased from 1260% to 1710%
  • Skill Rune - Ascendency
  • Weapon damage increased from 1680% to 2766%
  • Skill Rune - Blessed Ground
  • Scorched ground weapon damage increased from 975% to 1550%
  • Skill Rune - Fires of Heaven
  • Weapon damage increased from 735% to 960%
  • Skill Rune - Split Fury
  • Weapon damage increased from 1440% to 1980%
  • Skill Rune - Thou Shalt Not Pass
  • Damage type changed from Holy to Lightning
  • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
  • Iron Skin
  • Skill Rune - Explosive Skin
  • Weapon damage increased from 1050% to 1400%
  • Judgment
  • Skill Rune - Resolved
  • Critical Hit Chance bonus reduced from 80% to 20%
  • Justice
  • Weapon damage increased from 240% to 245%
  • Skill Rune - Burst
  • Explosion weapon damage increased from 30% to 60%
  • Skill Rune - Crack
  • Additional hammer weapon damage increased from 175% to 245%
  • Proc chance increased from 80% to 100%
  • Skill Rune - Hammer of Pursuit
  • Weapon damage increased from 300% to 335%
  • Damage type changed from Holy to Physical
  • Skill Rune - Sword of Justice
  • Damage type changed from Holy to Physical
  • Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.
  • Laws of Hope
  • Cooldown reduced to 30 seconds
  • Laws of Justice
  • Cooldown reduced to 30 seconds
  • Laws of Valor
  • Cooldown reduced to 30 seconds
  • Skill Rune - Answered Prayer
  • Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds
  • Phalanx
  • Weapon damage increased from 380% to 490%
  • Enemies can now be hit by multiple Phalanx avatars
  • Skill Rune - Bowmen
  • Weapon damage increased from 160% to 185%
  • Skill Rune - Bodyguard
  • Weapon damage increased from 285% to 560%
  • Skill Rune - Stampede
  • Reduced the distance enemies are knocked back
  • Skill Rune - Shield Bearers
  • Reduced the distance enemies are knocked back
  • Provoke
  • Bug Fix: Fixed an issue that allowed Provoke to proc other powers
  • Skill Rune - Charged Up
  • Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient
  • Punish
  • Weapon damage increased from 270% to 335%
  • Skill Rune - Fury
  • Damage type changed from Physical to Lightning
  • Skill Rune - Retaliate
  • Weapon damage dealt when you block increased from 94% to 140%
  • Damage type changed from Physical to Holy
  • Skill Rune - Roar
  • Explosion weapon damage increased from 40% to 75%
  • Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage
  • Shield Bash
  • Shield Bash should now more reliably hit targets close to the Crusader
  • If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast
  • Shield Bash now has smart targeting
  • If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged
  • Skill Rune - Crumble
  • Damage type changed from Holy to Fire
  • Skill Rune - One on One
  • Damage type changed from Holy to Lightning
  • 3 Second immobilize effect has been replaced with a 1.5 second stun
  • Skill Rune - Pound
  • Weapon damage increased from 740% to 1200%
  • Damage type changed from Holy to Physical
  • Should now always hit the chosen target
  • Skill Rune - Shattered Shield
  • Fragment weapon damage increased from 380% to 740%
  • Skill Rune - Shield Cross
  • Additional shield weapon damage increased from 135% to 155%
  • Damage type changed from Holy to Physical
  • Slash
  • Weapon damage increased from 190% to 230%
  • Skill Rune - Carve
  • Should now more reliably hit targets next to the Crusader
  • Skill Rune - Zeal
  • Increased maximum number of stacks from 5 to 10
  • Smite
  • Weapon damage increased from 165% to 175% to primary target
  • Weapon damage increased from 125% to 150% to secondary targets
  • Increased range to 30 yards
  • Now destroys destructible objects, but prioritizes enemies
  • Skill Rune - Shared Fate
  • Damage type changed from Holy to Lightning
  • Skill Rune - Shatter
  • Explosion weapon damage increased from 20% to 60%
  • Skill Rune - Surge
  • Has been redesigned:
  • Now increases the number of additional targets hit by 2
  • Steed Charge
  • Duration increased from 1.5 to 2 seconds
  • Steed Charge should now start its cooldown immediately when used
  • Steed Charge now goes through and destroys destructible objects and doors
  • Skill Rune - Draw and Quarter
  • Damage type changed from Physical to Holy
  • Skill Rune - Endurance
  • Increases the duration to 3 seconds up from 2 seconds
  • Sweep Attack
  • Weapon damage increased from 440% to 480%
  • Width of the cone increased from 120 to 180 degrees to match the visual
  • Skill Rune - Blazing Sweep
  • Additional weapon damage reduced from 170% to 120%
  • Damage over time from Blazing Sweep can now stack with itself
  • Skill Rune - Gathering Sweep
  • Damage type changed from Physical to Holy
  • Passive Skills
  • Fanaticism
  • New Passive Skill: Replaces Nephalem Majesty
  • Increases the attack speed of Justice, Punish, Slash, and Smite by 15%
  • Fervor
  • Has been redesigned:
  • While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
  • Finery
  • Has been redesigned:
  • Gain 1.5% Strength for every gem socketed into your gear
  • Heavenly Strength
  • Removed the movement speed penalty
  • Holy Cause
  • Damage bonus now applies to all weapons, not just Holy weapons
  • Indestructible
  • Has been redesigned:
  • When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds
  • This effect may occur once every 60 seconds
  • Insurmountable
  • Has been redesigned:
  • Blocking an attack generates 6 Wrath
  • Iron Maiden
  • Has been redesigned:
  • Your Thorns has been increased by 50%
  • Nephalem Majesty
  • Has been removed
  • Towering Shield
  • Has been redesigned:
  • Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%
  • Reduces the cooldown of Shield Glare by 30%
  • Vigilant
  • Increased Non-Physical damage reduction from 5% to 20%
  • Demon Hunter:
  • Philosophy
  • Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder's Set bonuses are attractive, but often the pets would get in each other's way or Sentries would not use your spenders often enough. To help improve this set's functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased.
  • Active Skills
  • Companion
  • Companions's collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies
  • Grenade
  • Will now more reliably explode when an enemy is near the thrown grenade
  • Explosion radius increased from 5 to 6 yards
  • Collision radius of the projectile has been significantly increased
  • Will now explode closer to your click location if it did not explode before reaching it
  • Max range increased from 45 to 75 yards
  • Hungering Arrow
  • Skill Rune - Devouring Arrow
  • Damage type changed from Physical to Cold
  • Passive Skills
  • Awareness
  • Has been redesigned: Armor is now increased by 30% of your Dexterity
  • Monk:
  • Philosophy
  • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
  • We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.
  • Active Skills
  • Crippling Wave
  • Skill Rune - Rising Tide
  • Damage type changed from Physical to Holy
  • Deadly Reach
  • Skill Rune - Keen Eye
  • Damage type changed from Physical to Fire
  • Skill Rune - Scattered Blows
  • Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage
  • Skill Rune - Strike from Beyond
  • Damage type changed from Physical to Cold
  • Fists of Thunder
  • Skill Rune - Bounding Light
  • Damage type changed from Lightning to Holy
  • Skill Rune - Lightning Flash
  • Has been removed
  • Skill Rune - Quickening
  • Damage type changed from Lightning to Physical
  • Skill Rune - Wind Blast
  • New Skill Rune: Replaces Lightning Flash
  • Every third hit Freezes enemies for 1 second
  • Deals Cold damage
  • Mantra of Conviction
  • Bug Fix: Fixed an issue causing this to provide less bonus damage than intended
  • Sweeping Wind
  • Skill Rune - Inner Storm
  • Damage type changed from Physical to Holy
  • Wave of Light
  • Impact weapon damage increased from 473% to 605%
  • Skill Rune - Blinding Light
  • Has been removed
  • Skill Rune - Explosive Light
  • Weapon damage increased from 731% to 830%
  • Damage type changed from Holy to Fire
  • Skill Rune - Numbing Light
  • New Skill Rune: Replaces Blinding Light
  • Critical Hits Freeze enemies for 4.5 seconds
  • Deals Cold damage
  • Skill Rune - Pillar of the Ancients
  • Has been redesigned:
  • Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area
  • Skill Rune - Wall of Light
  • Impact weapon damage increased from 709% to 870%
  • Damage type changed from Holy to Physical
  • Way of the Hundred Fists
  • Skill Rune - Blazing Fists
  • Damage type changed from Physical to Fire
  • Skill Rune - Hands of Lightning
  • Damage type changed from Physical to Lightning
  • Skill Rune - Spirited Salvo
  • Damage type changed from Physical to Holy
  • Witch Doctor:
  • Philosophy
  • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
  • We are changing the way Fetish Sycophants works. Previously it triggered while casting. This caused it to create twice as many fetishes with certain skills such as Firebats (which trigger on-cast effects at double the normal rate), and also create fetishes even when there was no target available. We want to preserve the existing Fetish builds while allow Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal. Fetish Sycophants now works with all skills and triggers on hit rather than on cast. While this means you can no longer get fetishes by simply casting at nothing, you will now get more fetishes if casting against large groups of enemies. In the case of spells other than Firebats, you will generally get more Fetishes than before. In the case of Firebats, you will get less Fetishes than before versus 1-3 targets, and more fetishes than before when facing groups of 5 or more.
  • Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
  • The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.
  • Active Skills
  • Corpse Spiders
  • Skill Rune - Leaping Spiders
  • Damage type changed from Physical to Poison
  • Skill Rune - Medusa Spiders
  • Damage type changed from Physical to Cold
  • Firebats
  • Initial cost reduced from 225 to 150 Mana
  • Skill Rune - Dire bats
  • Weapon damage increased from 300% to 495%
  • Skill Rune - Hungry Bats
  • Weapon damage increased from 350% to 635%
  • Skill Rune - Vampire Bats
  • Now increases the initial cost from 150 to 225 Mana
  • Gargantuan
  • Skill Rune - Humongoid
  • Damage type changed from Physical to Cold
  • Skill Rune - Bruiser
  • Damage type changed from Physical to Fire
  • Skill Rune - Wrathful Protector
  • Replaced the knockback effect with a small knock up
  • Bug Fix: All Gargantuan attacks and abilities now correctly benefit from +% Elemental Damage gear
  • Haunt
  • Jump distance increased to 70 yards
  • Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
  • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
  • Hex
  • Skill Rune - Angry Chicken
  • Replaced the knockback effect with a small knock up
  • Now allows you to walk through enemies while transformed
  • Skill Rune - Toad of Hugeness
  • Weapon damage increased from 24% to 580% per second
  • Damage type changed from Physical to Poison
  • Will now calculate your Critical Hit Chance and Critical Hit Damage on application and divide that damage evenly over the duration of the entire DoT
  • Note: As a side effect of this change, this skill will no longer proc "on crit" effects
  • Horrify
  • Radius increased from 12 to 18 yards
  • Cooldown reduced from 16 to 12 seconds
  • Duration reduced from 4 to 3 seconds
  • Now Immobilizes enemies
  • Skill Rune - Phobia
  • Removes the Immobilize effect
  • Locust Swarm
  • Rather than rolling for a Critical Hit, Locust Swarm will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
  • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
  • Piranhas
  • Skill Rune - Bogadile
  • Weapon damage increased from 840% to 1100%
  • Damage type changed from Poison to Physical
  • Spirit Walk
  • Now allows you to walk through obstacles created by the Waller monster affix
  • Wall of Zombies
  • Skill Rune - Offensive Line
  • Maximum cast range increased from 24 to 28 yards
  • Skill Rune - Unrelenting Grip
  • Damage type changed from Physical to Cold
  • Summon Zombie Dogs
  • Weapon damage per bite increased from 12% to 30%
  • Bug Fix: Bite damage dealt by Zombie Dogs now correctly benefits from +% Elemental Damage gear
  • Passive Skills
  • Fetish Sycophants
  • Now procs on hit rather than on cast, and will be affected by proc coefficients
  • The chance to summon has been increased from 5% to 10% to compensate
  • Fierce Loyalty
  • Has been redesigned:
  • Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%
  • Now also allows you to have 1 additional Zombie Dog summoned at a time
  • Spirit Vessel
  • Now allows you to go through obstacles created by the Waller monster affix while you are in the Spirit Realm
  • Zombie Handler
  • Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan
  • Wizard:
  • Philosophy
  • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
  • Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases.
  • Active Skills
  • Archon
  • Skill Rune - Arcane Destruction
  • Has been renamed Combustion
  • Skill Rune - Combustion
  • Damage type changed from Arcane to Fire
  • Explosion now deals Fire damage
  • Converts all of Archon's abilities to Fire damage
  • Skill Rune - Pure Power
  • Damage type changed from Arcane to Lightning
  • Converts all of Archon's abilities to Lightning damage
  • Skill Rune - Slow Time
  • Damage type changed from Arcane to Cold
  • Converts all of Archon's abilities to Cold damage
  • Hydra
  • Skill Rune - Blazing Hydra
  • Bug Fix: Damage now properly scales with attack speed
  • Magic Weapon
  • Skill Rune - Force Weapon
  • Knockback effect has been removed
  • Meteor
  • Skill Rune - Molten Impact
  • Impact area increased from 12 to 20 yards
  • Slow Time
  • Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired
  • Teleport
  • Cooldown reduced from 16 to 11 seconds
  • Skill Rune - Safe Passage
  • Damage reduction reduced from 27% to 25%
  • Skill Rune - Wormhole
  • Delay before the cooldown begins increased from 1 to 3 seconds
  • Maximum number of allowed teleports reduced from 3 to 2
  • Skill Rune - Reversal
  • Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location
  • Skill Rune - Fracture
  • Decoy duration reduced from 8 to 6 seconds
  • Skill Rune - Calamity
  • Weapon damage reduced from 252% to 175%
  • Stun duration reduced from 1.5 to 1 second
  • ITEMS:
  • Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired
  • Cinder Switch
  • The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70
  • Bug Fix: Fixed an issue causing this item to ignore its internal cooldown
  • Istvan's Paired Blades
  • Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks
  • Pride's Fall
  • Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped
  • Puzzle Ring
  • The goblins have been scouring Sanctuary for better loot to drop:
  • Legendary drop chance doubled
  • Rare items dropped will now always have six affixes
  • The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item
  • It still will not persist across game sessions
  • The goblin will now play a sound when its counter reaches max and it drops an item
  • Sanguinary Vambraces
  • The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does
  • Radius reduced from 25 to 15 yards
  • Spectrum
  • Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster
  • Tasker and Theo
  • Will now reduce the time between Hydra attacks
  • Windforce
  • Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power
  • Class-Specific Items:
  • Barbarian
  • Might of the Earth
  • Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive
  • Crusader
  • Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields
  • This change will affect existing Legendary Crusader Shields
  • Fate of the Fell
  • Fixed an issue preventing the damage from multiple Heaven's Fury beams from stacking
  • Hellskull
  • Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon
  • Demon Hunter
  • Danetta's Spite
  • Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect
  • Embodiment of the Marauder
  • The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before
  • Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items
  • The Cloak of the Garwulf
  • The buff applied by this item will now display the correct number of wolves
  • Monk
  • Inna's Mantra
  • Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly
  • Witch Doctor
  • Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos
  • This change will affect existing Legendary Mojos
  • The Grin Reaper
  • Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills
  • The Tall Man's Finger
  • Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined
  • Wizard
  • Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs
  • This change will affect existing Legendary Orbs
  • Atrophy
  • Bug Fix: Fixed an issue causing this item to have lower damage values than intended
  • Chantodo's Will
  • Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats
  • Vyr's Amazing Arcana
  • Will now choose which element to use based on the player's highest +% Elemental Damage type
  • Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes
  • Bug Fixes:
  • % Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical
  • Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields
  • This change will affect existing Legendary shields
  • Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting
  • Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects
  • Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level
  • ADVENTURE MODE:
  • Horadric Caches:
  • Now have an increased chance to drop Legendary items on Torment II - VI
  • Bounty Rewards:
  • Lowered rewards for Hell Rift Bounties in Act IV
  • Kadala:
  • Can now drop Torment only Legendary items
  • Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types
  • Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields
  • Nephalem Rifts:
  • Increased the number of Blood Shards that can drop from Horadric Caches
  • The number of Blood Shards dropped by Rift Guardians on Torment II - VI now increases with each level of difficulty
  • CRAFTING:
  • Greatly increased the drop rate of Legendary crafting plans
  • Plan: Reaper's Wraps
  • Malthael will now always drop the plan for Reapers' Wraps when killed at level 60 or higher if the player does not have the recipe, instead of only on the first kill
  • Blacksmith:
  • Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials
  • Jeweler:
  • Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems
  • Unsocket costs for top tier gems have been reduced
  • Flawless Imperial: 150k to 125k gold
  • Royal: 250k to 150k gold
  • Flawless Royal: 500k to 175k gold
  • Mystic:
  • It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls
  • When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes
  • This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting
  • Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process
  • FOLLOWERS:
  • Followers are now available at level 1 in Adventure Mode
  • Templar:
  • Inspire
  • Reduced Wrath regeneration from 1.8 to 1.1 per second
  • MONSTERS:
  • Chiltara will now spawn more often
  • Reduced the clickable height of the Death Maiden
  • Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced
  • Arcane Enchanted
  • Desecrator
  • Fire Chains
  • Frozen
  • Frozen Pulse
  • Molten
  • Mortar
  • Orbiter
  • Plagued
  • Poison Enchanted
  • Wormhole
  • Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time
  • USER INTERFACE:
  • Friends who are currently playing Diablo III will now be sorted to the top of the friends list
  • Legendary items received from Kadala will now broadcast to the clan
  • Elite kill messages will now also appear in single player games
  • Bug Fixes:
  • Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap
  • Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example
  • Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected
  • BUG FIXES:
  • Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain
  • Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group
  • Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell
  • Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing

New in Diablo III Patch 2.0.4 (Apr 10, 2014)

  • GENERAL:
  • Greatly increased the survivability of pets summoned by several items and skills, including:
  • Skycutter
  • Maximus
  • The Gidbinn
  • Genzaniku
  • Litany of the Undaunted
  • Call of the Ancients
  • Falling Sword - Rise Brothers
  • All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking
  • The Blacksmith's Belongings box in Act I no longer has collision
  • CLASSES:
  • Barbarian:
  • Philosophy
  • Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.
  • Active Skills
  • Bash
  • Increased base damage from 170% to 215% weapon damage
  • Skill Rune - Clobber
  • Increased chance to stun for 1.5 seconds from 30% to 35%
  • Skill Rune - Onslaught
  • Increased additional damage from 80% to 100% weapon damage
  • Frenzy
  • Increased base damage from 120% to 155% weapon damage
  • War Cry
  • Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working.
  • Weapon Throw
  • Increased base damage from 150% to 185% weapon damage
  • Skill Rune - Mighty Throw
  • Increased damage from 210% to 270% weapon damage
  • Skill Rune - Throwing Hammer
  • Increased chance to stun from 30% to 40%
  • Crusader:
  • Philosophy
  • Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.
  • The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.
  • We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes.
  • General
  • Crusaders now take 15% less damage from all sources
  • Active Skills
  • Akarat's Champion
  • Skill Rune - Rally
  • Fixed an issue where Rally would not reduce the cooldown of Condemn
  • Blessed Hammer
  • Skill Rune - Burning Wrath
  • Increased radius from 5 to 8 yards
  • Increased pool damage from 95% to 150% weapon damage
  • Skill Rune - Icebound Hammer
  • Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies
  • Icebound Hammer no longer goes away when exploding
  • Blessed Shield
  • Increased base skill damage from 280% to 340% weapon damage
  • Skill Rune - Combust
  • Increased damage from 105% to 270% weapon damage
  • Skill Rune - Shattering Throw
  • Increased damage from 50% to 333% weapon damage
  • Known Issue: The tooltip for this skill rune does not reflect this change
  • Fist of the Heavens
  • Increased base skill's impact damage from 250% to 340% weapon damage
  • Increased base skill's bolt damage from 210% to 340% weapon damage
  • Skill Rune - Divine Well
  • Increased damage from 14% to 80% weapon damage
  • Increased bolt zap search radius from 12 to 18 yards
  • Skill Rune - Fissure
  • Increased area of effect damage from 80% to 400% weapon damage over 5 seconds
  • Increased Arc capsule damage radius from 3 to 6 yards
  • Skill Rune - Heaven's Tempest
  • Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern
  • Heaven's Fury
  • Skill Rune - Fires of Heaven
  • Reduced damage from 950% to 735% weapon damage
  • Justice
  • Increased base skill damage from 175% to 240% weapon damage
  • Skill Rune - Burst
  • Increased damage from 25% to 30% weapon damage
  • Skill Rune - Hammer of Pursuit
  • Hammer of Pursuit now seeks targets more quickly after cast
  • Increased damage from 200% to 300% weapon damage
  • Phalanx
  • Increased base skill damage from 295% to 380% weapon damage
  • Skill Rune - Bowmen
  • Increased damage from 85% to 160% weapon damage
  • Skill Rune - Bodyguard
  • Increased damage from 200% to 285% weapon damage
  • Skill Rune - Shield Charge
  • Increased damage from 75% to 180% weapon damage
  • Skill Rune - Stampede
  • Increased Stun chance from 25% to 30%
  • Punish
  • Increased base skill damage from 200% to 270% weapon damage
  • Skill Rune - Retaliate
  • Increased damage from 70% to 94% weapon damage
  • Shield Bash
  • Increased base skill damage from 325% to 370% weapon damage
  • Skill Rune - Crumble
  • Increased on death proc damage from 550% to 660% weapon damage
  • Skill Rune - Pound
  • Increased damage from 550% to 740% weapon damage
  • Increased bonus damage from shield Block Chance from 150% to 500%
  • Steed Charge
  • Reduced base skill cooldown from 25 to 16 seconds
  • Reduced base skill duration from 2 to 1.5 seconds
  • No longer breaks Stun
  • Skill Rune - Endurance
  • Reduced duration from 3 to 2 seconds
  • Skill Rune - Ramming Speed
  • Increased damage from 475% to 515% weapon damage
  • Skill Rune - Nightmare
  • Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration
  • Skill Rune - Draw and Quarter
  • Increased damage from 125% to 185% weapon damage
  • Sweep Attack
  • Increased base damage from 400% to 440% weapon damage
  • Passive Skills
  • Lord Commander
  • Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%
  • Demon Hunter
  • Philosophy
  • Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.
  • Active Skills
  • Evasive Fire
  • Increased base middle shot damage from 160% to 200% weapon damage
  • Increased base side shot damage from 80% to 100% weapon damage
  • Skill Rune - Covering Fire
  • Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed
  • Increased the damage of the side shots from 160% to 200% weapon damage
  • Increased the range of the side shots from 50% to 80% to match the range of the middle shot
  • Hungering Arrow
  • Increased base damage from 125% to 155% weapon damage
  • Sentry
  • Skill Rune - Guardian Turret
  • The damage reduction from this rune will now be reflected in the Toughness display
  • Monk:
  • Philosophy
  • Monks are working as intended and Dashing Strike is perfectly balanced.
  • There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.
  • Witch Doctor:
  • Philosophy
  • The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.
  • Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.
  • Active Skills
  • Poison Dart
  • Increased base skill damage from 155% + 40% to 185% + 40% weapon damage
  • Skill Rune - Splinters
  • Increased damage from 65% to 105% weapon damage per dart
  • Skill Rune - Spined Dart
  • Increased amount of Mana returned from 25 to 50
  • Skill Rune - Flaming Dart
  • Increased damage from 275% to 425% weapon damage over 4 seconds
  • Damage over time from Flaming Dart can now stack with itself
  • Skill Rune - Snake to the Face
  • Stun chance increased from 25% to 33%-35%
  • Corpse Spiders
  • Increased base skill damage from 216% to 324% weapon damage
  • Skill Rune - Leaping Spiders
  • Increased damage from 238% to 383% weapon damage
  • Skill Rune - Blazing Spiders
  • Increased damage from 259% to 400% weapon damage
  • Firebomb
  • Skill Rune - Pyrogeist
  • Increased damage from 560% to 880% weapon damage
  • Haunt
  • Reduced Mana cost from 200 to 50
  • Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds
  • Wizard:
  • Philosophy
  • Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
  • Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.
  • Active Skills
  • Arcane Orb
  • Frozen Orb
  • Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
  • Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended
  • Electrocute
  • Skill Rune - Surge of Power
  • Reduced proc scalar from 0.25 to 0.166
  • Teleport
  • Increased range from 35 to 50 yards
  • Skill Rune - Wormhole
  • Reduced maximum allowed teleports from 4 to 3
  • Passive Skills
  • Arcane Dynamo
  • Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells
  • Prodigy
  • Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy
  • ADVENTURE MODE:
  • The Nephalem Obelisks now have a short cast time before they activate
  • Nephalem Rifts
  • Adjusted the potential layouts for Sewer and Aqueduct style dungeons to include more randomized options
  • CRAFTING:
  • Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems
  • The drop rate of unique Legendary crafting materials has been significantly increased
  • This matches the drop rate of Death's Breaths
  • Death's Breaths are no longer required for level 61-70 Rare crafting recipes
  • Bug Fix: Legendary crafted shields now provide the correct amount of Block Value for their level
  • ITEMS:
  • The treasure from Resplendent Chests has been improved to feel more resplendent
  • Bug Fix: Legendary Follower relics will no longer roll incorrect Primary stats
  • Malthael is now much more afraid, and will more consistently drop the Reaper's Fear Legendary crafting material
  • Bug Fix: Gloves of Worship no longer grant 60 minute buffs for Empowered or Fleeting Shrines
  • MONSTERS:
  • Damage from ghosts with the Soul Siphon ability has been reduced
  • Poison Enchanted
  • Duration of each Poison Enchanted globule reduced from 8 to 6 seconds.
  • Maximum number of Poison Enchanted globules has been reduced from 4 to 3 per cast
  • Poison Enchanted is now triggered with more variation in timing from Champion packs
  • The "Kill Malthael" quest is now required to be completed before Malthael will drop loot
  • QUESTS:
  • The Crazy Climber event now requires players to kill the monsters spawned during the event to complete
  • The Jar of Souls event now spawns additional monsters in Torment I and higher
  • The Matriarch's Bones event now spawns additional monsters in Torment I and higher
  • In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest
  • USER INTERFACE:
  • Bug Fix: Fixed an issue where game objects were prioritized over chat links in the chat window
  • Bug Fix: Fixed an issue where players were sometimes unable to click on chat links at the bottom of the chat window

New in Diablo III Patch 2.0.3 (Mar 13, 2014)

  • GENERAL:
  • The area of effect for the Fire Trenches in the Halls of Agony now better match their animations
  • There is now a short delay before Fire Trench damage is dealt
  • Followers
  • Enchantress
  • Bug Fix: Fixed an issue where Erosion was causing Electrified to proc too frequently
  • BOSSES:
  • Act Bosses now always drop a rare quality item
  • The Skeleton King no longer drops a Legendary item after using the “Reset Quests” button for level 60 characters
  • This bonus has been moved to Diablo for level 60 characters
  • CLASSES:
  • Wizard
  • Active Skills
  • Hydra
  • Bug Fix: Hydras should now properly dissipate when the owner dies or leaves the game
  • Familiar
  • Increased the internal cooldown attack rate to roughly match the player’s attack speed to a maximum of approximately 2 attacks per second
  • Magic Weapon
  • Skill Rune – Deflection
  • Added an internal cooldown to the proc rate to be roughly once per attack:
  • CRAFTING:
  • Blacksmithing
  • Level 1-60 crafted Legendary and Set pieces now require 2 Fiery Brimstones to craft
  • All low level crafted Legendary and Set pieces now require at least 1 Demonic Essence to craft
  • Bug Fix: Fixed an issue where Legendary crafting recipes were rolling Rare level stats
  • In addition, a pass was made to ensure all Legendary crafted items are rolling with 6 total affixes
  • ITEMS:
  • New Affix added: +Max Spirit for Monks
  • This affix rolls on Fist Weapons, Spirit Stones, and Combat Staves
  • Bug Fix: Fixed an issue where 2-Handed Legendary weapons were rolling damage appropriate to 1-handed Legendary weapons

New in Diablo III Patch 2.0.2 (Mar 6, 2014)

  • GENERAL:
  • Experience requirements for Paragon 500 and above have been increased
  • Disabled sound notifications for Clan and Community chat
  • Bug Fixes
  • Gold can once again be purchased and sold on the Real Money Auction House
  • Level 60 Crafted Amulets now properly require Fiery Brimstone to craft
  • Sokahr the Keywarden now reflects a more reasonable amount of damage with his whirlwind attack
  • The portal leading from the second Hell Rift to the Gardens of Hope 2nd Tier now functions properly
  • The experience bar has been removed from the Followers UI
  • The Siegebreaker Assault Beast no longer performs other actions during his grab attack animation

New in Diablo III Patch 2.0.1 (Feb 26, 2014)

  • GENERAL:
  • Pools of Reflection have been added to the game:
  • Pools of Reflection provide a 25% bonus to experience
  • This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
  • Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
  • This experience bonus persists on logout
  • Nephalem Glory has been added to the game:
  • Occasionally during battle, monsters will drop Power Globes when damaged or killed
  • Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
  • This buff can stack up to three times
  • New hero stats have been added to the game"
  • These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
  • Life Steal has been redesigned and is now less effective at higher character levels
  • At level 60, Life Steal is reduced to 10% effectiveness
  • Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games:
  • You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
  • Players may not resurrect at their body during a Boss encounter
  • Players may only resurrect at their body a maximum of three times in a row
  • Player hit boxes have been adjusted to more closely represent character models:
  • Both male and female models of the same class share the same size hit box
  • Followers now automatically level with characters
  • Quests now occasionally grant item rewards when completed during the leveling process
  • Gold can no longer be traded
  • Graphics engine has been updated to support reflections
  • Reflections can be turned on in the Options > Video menu
  • Note: This setting is not recommended for players running minimum system specifications
  • BOSSES:
  • Many bosses have had their mechanics revisted and retuned
  • The following bosses have received the largest changes to their encounters:
  • Maghda
  • Siegebreaker
  • Azmodan
  • Iskatu
  • In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above:
  • The Butcher
  • Zoltun Kulle
  • Belial
  • Ghom
  • Siegebreaker
  • Rakanoth
  • CLASSES
  • Barbarian:
  • Active Skills
  • Bash
  • Decreased Fury per Attack from 8 to 6
  • Increased damage from 165% to 170% weapon damage
  • Removed knockback effect
  • Skill Rune - Onslaught
  • Increased total reverberation damage from 50% to 80%
  • Skill Rune - Punish
  • Lowered the damage increase from 8% to 4% for 5 seconds
  • Skill Rune - Instigation
  • Damage type changed from Physical to Fire
  • Now Increases Fury generated per Attack to 8
  • Skill Rune - Pulverize
  • Increased shockwave damage from 38% to 70% weapon damage
  • Damage type changed from Physical to Fire
  • Cleave
  • Increased damage from 140% to 150% weapon damage
  • Skill Rune - Rupture
  • Increased explosion damage from 85% to 160% weapon damage
  • Damage type changed from Physical to Fire
  • Skill Rune - Reaping Swing
  • Decreased fury gained from each enemy hit from 3 to 1
  • Damage type changed from Physical to Fire
  • Skill Rune - Scattering Blast
  • Increased knockback from 9 to 10 yards
  • Increased damage from 60% to 80% weapon damage
  • Skill Rune - Broad Sweep
  • Increased damage from 175% to 210% weapon damage
  • Damage type changed from Physical to Lightning
  • Frenzy
  • Increased damage from 110% to 120% weapon damage
  • Skill Rune - Sidearm
  • Increased damage from 110% to 130% weapon damage
  • Skill Rune - Triumph
  • Has been removed from the game
  • New Skill Rune - Berserk
  • Increases the duration of the Frenzy effect to 10 seconds
  • Skill Rune - Smite
  • Increased chance to call down lightning from 20% to 30%
  • Damage type changed from Physical to Lightning
  • Skill Rune - Maniac
  • Lowered damage increase from 4% to 2.5% per stack of Frenzy
  • Damage type changed from Physical to Fire
  • Weapon Throw
  • No longer costs Fury
  • Now generates 6 Fury per attack
  • No longer slows enemies
  • Increased damage from 130% to 150% weapon damage
  • Now unlocks at Level 17 (previously 14)
  • Skill Rune - Mighty Throw
  • Increased damage from 169% to 210% weapon damage
  • Damage type changed from Physical to Lightning
  • Skill Rune - Ricochet
  • Decreased ricochet range from 20 to 15 yards
  • Damage type changed from Physical to Fire
  • Skill Rune - Throwing Hammer
  • Reduced chance to stun from 50% to 30%
  • Lowered stun duration from 1.5 seconds to 1 second
  • Skill Rune - Stupefy
  • Reduced chance to Confuse from 20% to 15%
  • Reduced duration of Confusion from 6 seconds to 3 seconds
  • Skill Rune - Dread Bomb
  • Has been removed from the game
  • New Skill Rune - Balanced Weapon
  • Increases Fury generated per attack to 8
  • Damage type becomes Fire
  • Hammer of the Ancients
  • Increased damage from 325% to 535% weapon damage
  • Skill Rune - Rolling Thunder
  • Increased damage from 275% to 505% weapon damage
  • Skill Rune - Smash
  • No longer strikes a smaller area
  • Increased damage from 406% to 640% weapon damage
  • Damage type changed from Physical to Fire
  • Skill Rune - The Devil's Anvil
  • Damage type changed from Physical to Cold
  • Skill Rune - Thunderstrike
  • Reduced stun duration from 3 to 2 seconds
  • Damage type changed from Physical to Lightning
  • Skill Rune - Birthright
  • No longer has a chance to drop treasure
  • Rend
  • Increased base damage from 925% to 1000% weapon damage
  • Skill Rune - Blood Lust
  • Skill has been reworked
  • Heal for 0.5% of your maximum Life per second for each affected enemy
  • Skill Rune - Lacerate
  • Increased damage from 903% to 1350% weapon damage
  • Skill Rune - Mutilate
  • Increased movement speed reduction from 60% to 80%
  • Skill Rune - Bloodbath
  • Increased damage from 100% to 1000% weapon damage
  • Seismic Slam
  • Damage increased from 240% to 550% weapon damage
  • Now knocks enemies into the air instead of back
  • Skill Rune - Stagger
  • Chance to stun increased from 70% to 80%
  • Stun duration lowered from 1.5 seconds to 1 second
  • Damage type changed from Physical to Lightning
  • Skill Rune - Shattered Ground
  • Damage increased from 288% to 710% weapon damage
  • Changes the knock up effect to a 5 yard knockback
  • Skill Rune - Rumble
  • Increased damage from 60% to 230% weapon damage
  • Skill Rune - Strength from Earth
  • No longer reduces Fury cost
  • Skill has been reworked
  • Gain 1% of your maximum Life for every enemy hit
  • Skill Rune - Cracking Rift
  • Has been removed from the game
  • New Skill Rune - Permafrost
  • Create a sheet of Frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
  • Whirlwind
  • Damage increased from 145% to 275% weapon damage
  • Skill Rune - Dust Devils
  • Damage increased from 40% to 80% weapon damage
  • Skill Rune - Hurricane
  • Skill has been reworked
  • Pull enemies from up to 35 yards away towards you while Whirlwinding
  • Skill Rune - Blood Funnel
  • Life restored on Critical Hits reduced from 2% to 1% of your maximum Life
  • Skill Rune - Wind Shear
  • Damage type changed from Physical to Lightning
  • Skill Rune - Volcanic Eruption
  • Increased damage from 189% to 325% weapon damage
  • Ancient Spear
  • No longer has a cooldown
  • No longer generates Fury
  • Now costs 25 Fury
  • No longer reduces target's movement speed
  • Increased damage from 185% to 500% weapon damage
  • Now pierces enemies
  • Now unlocks at Level 26 (previously 9)
  • Skill Rune - Grappling Hooks
  • Has been removed from the game
  • New Skill Rune - Ranseur
  • Enemies hit are knocked back 5 yards
  • Unlocks at Level 29
  • Skill Rune - Skirmish
  • Has been removed from the game
  • New Skill Rune - Jagged Edge
  • Increases the damage to 640% weapon damage as Fire.
  • Skill Rune - Dread Spear
  • Has been removed from the game
  • New Skill Rune - Boulder Toss
  • Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location
  • Unlocks at Level 48
  • Skill Rune - Harpoon
  • Skill has been reworked
  • Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second
  • Now unlocks at Level 34 (previously 39)
  • Skill Rune - Rage Flip
  • Skill has been reworked
  • Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second
  • Now unlocks at Level 59 (previously 49)
  • Ground Stomp
  • Increased range from 12 to 14 yards
  • Skill Rune - Deafening Crash
  • Increased amount of enemy movement speed slowed from 60% to 80%
  • Increased duration of Slow from 3 to 8 seconds
  • Damage type changed to Cold
  • Skill Rune - Trembling Stomp
  • Increased damage from 76% to 575% weapon damage
  • Damage type changed to Fire
  • Skill Rune - Avalanche
  • Has been removed from the game
  • New Skill Rune - Jarring Slam
  • Enemies hit have a 10% chance to drop a health globe
  • Leap
  • Damage increased from 85% to 180% weapon damage
  • Skill Rune - Iron Impact
  • Additional Armor gained reduced from 100% to 50% per enemy hit
  • Skill Rune - Toppling Impact
  • Now also increases the damage done by Leap to 450%
  • Sprint
  • Reduced movement speed increase from 40% to 30%
  • Skill Rune - Marathon
  • Reduced movement speed increase from 50% to 40%
  • Reduced movement speed increase duration from 5 seconds to 4 seconds
  • Ignore Pain
  • No longer generates Fury
  • Cooldown increased from 10 seconds to 30 seconds
  • Damage reduction reduced from 65% to 50%
  • Skill Rune - Bravado
  • This skill has been reworked
  • Breaks the effects of Stun, Fear, Immobilize, and Slow when Ignore Pain is activated
  • Skill Rune - Ignorance is Bliss
  • This skill has been reworked
  • While Ignore Pain is active, gain 826 Life per Fury spent
  • Overpower
  • Increased cooldown from 10 seconds to 12 seconds
  • Increased damage dealt from 165% to 380% weapon damage
  • Now unlocks at Level 9 (previously 26)
  • Skill Rune - Storm of Steel
  • Increased damage from 50% to 380% weapon damage for each axe
  • Now unlocks at Level 15 (previously 29)
  • Skill Rune - Killing Spree
  • Reduced bonus Critical Hit Chance from 10% to 8%
  • Reduced duration of bonus Critical Hit Chance from 6 seconds to 5 seconds
  • Damage type changed from Physical to Lightning
  • Now unlocks at Level 23 (previously 26)
  • Skill Rune - Crushing Advance
  • Increased duration of damage reflect from 4 seconds to 5 seconds
  • Now unlocks at Level 32 (previously 42)
  • Skill Rune - Momentum
  • Reduced Fury generated per enemy hit from 12 to 5
  • Now unlocks at Level 39 (previously 48)
  • Skill Rune - Revel
  • This skill has been reworked
  • Increases damage of Overpower to 760% weapon damage as Fire
  • Now unlocks at Level 49 (previously 59)
  • Revenge
  • Reduced amount of damage healed from 5% to 2% of maximum Life
  • Skill Rune - Vengeance is Mine
  • Has been removed from the game
  • New Skill Rune - Blood Law
  • Increase healing to 4% of maximum Life for each enemy hit
  • Skill Rune - Best Served Cold
  • Reduced Critical Hit Chance increase from 10% to 8%
  • Reduced Critical Hit Chance duration from 12 seconds to 6 seconds
  • Skill Rune - Retribution
  • Increased damage from 286% to 480% weapon damage
  • Damage type changed from Physical to Fire
  • Skill Rune - Grudge
  • Damage type changed from Physical to Lightning
  • Skill Rune - Provocation
  • This skill has been reworked
  • Increase the maximum number of charges to 3
  • Furious Charge
  • Increased damage from 195% to 360% weapon damage
  • Skill Rune - Battering Ram
  • Increased damage from 283% to 760% weapon damage
  • Damage type changed from Physical to Fire
  • Skill Rune - Stamina
  • Fury generated per target hit increased from 8 to 10
  • Skill Rune - Bull Rush
  • All targets hit are now stunned instead of only targets that are critically hit
  • Skill Rune - Dreadnought
  • This skill has been reworked
  • All enemies hit are pulled to your destination
  • Threatening Shout
  • Now unlocks at Level 14 (previously 17)
  • Skill Rune - Intimidate
  • Movement speed reduced increased from 30% to 60%
  • Skill Rune - Falter
  • Attack speed reduction increased from 15% to 20%
  • Skill Rune - Demoralize
  • Taunt duration increased from 3 seconds to 4 seconds
  • Skill Rune - Terrify
  • Increased chance to Fear from 35% to 100%
  • Increased Fear duration from 2.5 seconds to 3 seconds
  • Battle Rage
  • Reduced damage increase from 15% to 10%
  • Skill Rune - Marauder's Rage
  • Damage bonus increase lowered from 30% to 15%
  • Skill Rune - Ferocity
  • This skill has been reworked
  • Increases the duration of Battle Rage to 300 seconds
  • Skill Rune - Swords to Ploughshares
  • Increased chance to cause enemies to drop Health Globes from 5% to 8%
  • Skill Rune - Into the Fray
  • This skill has been reworked
  • Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage
  • War Cry
  • Skill Rune - Charge!
  • Increased Fury gained from 40 to 50
  • Skill Rune - Invigorate
  • Increased Life regeneration from 620 to 2025 per second
  • Earthquake
  • Cooldown reduced from 120 seconds to 60 seconds
  • Damage increased from 2000% to 2600% weapon damage
  • Skill Rune - Giant's Stride
  • Damage increased from 65% to 160% weapon damage
  • Skill Rune - Chilling Earth
  • Now Freezes enemies instead of Slowing
  • Skill Rune - The Mountain's Call
  • Reduced cooldown from 105 seconds to 50 seconds
  • Damage type changed from Fire to Lightning
  • Skill Rune - Aftershocks
  • Has been removed from the game
  • New Skill Rune - Molten Fury
  • Increase Earthquake's damage to 4500% weapon damage as Fire
  • Skill Rune - Path of Fire
  • Has been removed from the game
  • New Skill Rune - Cave-In
  • All enemies within 24 yards are pulled in towards you
  • Call of the Ancients
  • No longer costs Fury
  • Damage increased from 60% to 180% weapon damage
  • Talic can now also use Leap Attack
  • Korlic can now also use Furious Charge
  • Madawc can now also use Seismic Slam
  • Skill Rune - The Council Rises
  • This skill has been reworked
  • The Ancients deal 360% weapon damage as Fire with each attack
  • Skill Rune - Duty to the Clan
  • Duration increased from an additional 20 seconds to 45 seconds
  • Ancients now also gain 200% Armor
  • Skill Rune - Korlic's Might
  • Has been removed from the game
  • New Skill Rune - Ancients' Blessing
  • Heal for 65% Life when the Ancients are called
  • Skill Rune - Madawc's Madness
  • Has been removed from the game
  • New Skill Rune - Ancients' Fury
  • Gain 3 Fury every time an Ancient deals damage
  • Skill Rune - Talic's Anger
  • Has been removed from the game
  • New Skill Rune - Together as One
  • % of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning
  • Wrath of the Berserker
  • No longer costs Fury
  • Increased duration from 15 seconds to 20 seconds
  • Skill Rune - Arreat's Wail
  • No longer knocks back enemies
  • Increased damage from 430% to 3400% weapon damage
  • Skill Rune - Insanity
  • Reduced increased damage from 100% to 50%
  • Skill Rune - Slaughter
  • Increased damage from 155% to 300% weapon damage
  • Skill Rune - Striding Giant
  • Dodge bonus increased from 60% to 80%
  • Skill Rune - Thrive on Chaos
  • This skill has been reworked
  • While active gain 826 Life per Fury Spent
  • Passive Skills
  • Pound of Flesh
  • No longer increases the chance to find Health Globes
  • Decreased additional Life from Health Globes from 100% to 50%
  • Ruthless
  • This skill has been reworked
  • You deal 40% additional damage to enemies below 30% health
  • Nerves of Steel
  • Reduced amount of Armor gained from 100% to 50% of your Vitality
  • Weapons Master
  • Reduced Swords/Daggers bonus from 15% to 8% increased damage
  • Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance
  • Reduced Polearms/Spears bonus from 10% to 8% attack speed
  • Reduced Mighty Weapons bonus from 3 to 1 Fury per hit
  • Inspiring Presence
  • Reduced Life regeneration from 2% to 1% of maximum Life per second
  • Bloodthirst
  • This skill has been reworked
  • Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus
  • Animosity
  • Reduced Fury generation bonus from 20% to 10%
  • Superstition
  • Reduced Fury gain from 3 to 2
  • No Escape
  • This skill has been reworked
  • Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you
  • Relentless
  • Ability now activates at 35% Life, up from 20%
  • Brawler
  • Reduced damage increase from 30% to 20%
  • Juggernaut
  • Increased the reduction of control impairing effects from 20% to 30%
  • Increased Life recovery from 15% to 20%
  • Boon of Bul-Kathos
  • Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds
  • Demon Hunter:
  • Active Skills
  • Hungering Arrow
  • Increased base damage from 115% to 125% weapon damage
  • Skill Rune – Cinder Arrow
  • Has been removed from the game
  • New Skill Rune – Serrated Arrow
  • Increases Hatred generated to 6
  • Damage type changed from Physical to Fire
  • Skill Rune – Shatter Shot
  • Damage type changed from Physical to Lightning
  • Skill Rune – Devouring Shot
  • Name changed to "Devouring Arrow"
  • Skill Rune – Spray of Teeth
  • Increased AoE explosion damage from 50% to 60% weapon damage
  • Entangling Shot
  • Increased base damage from 90% to 200% weapon damage
  • When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets
  • Skill Rune – Chain Gang
  • Damage type changed from Physical to Poison
  • Skill Rune – Shock Collar
  • Increased bonus chain damage from 70% to 80% weapon damage
  • Skill Rune – Heavy Burden
  • Damage type changed from Physical to Cold
  • Skill Rune – Justice is Served
  • Damage type changed from Physical to Fire
  • Skill Rune – Bounty Hunter
  • Skill has been reworked
  • Increases the Slow amount to 80%
  • Bola Shot
  • Name changed to "Bolas"
  • Skill Rune – Thunder Ball
  • Lowered Stun duration from 1.5 seconds to 1 second
  • Skill Rune – Bitter Pill
  • Damage type changed from Fire to Lightning
  • Imminent Doom
  • Secondary AoE damage type changed from Arcane to Fire
  • Evasive Fire
  • Discipline cost removed
  • Skill has been reworked
  • Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.
  • Now a Primary skill
  • Skill Rune – Parting Gift
  • Increased poison bomb damage from 55% to 150% weapon damage
  • Skill Rune – Covering Fire
  • Skill has been reworked
  • Increased the damage for all shots from 130% to 160% weapon damage
  • Skill Rune – Displace
  • Damage type changed from Physical to Cold
  • Skill Rune – Surge
  • Removes cooldown on backflip, but each backflip now costs 2 Discipline
  • Grenades
  • Name changed to "Grenade"
  • Skill has been reworked
  • Throw out a grenade that bounces and explodes for 160% weapon damage as Fire
  • Skill Rune – Cluster Grenades
  • Increased damage from 112% to 200% weapon damage
  • Skill Rune – Fire Bomb
  • Has been removed from the game
  • New Skill Rune – Grenade Cache
  • Throw out 3 grenades that explode for 160% weapon damage as Fire each
  • Skill Rune – Stun Grenades
  • Name changed to "Stun Grenade"
  • Lowered Stun chance from 25% to 20%
  • Damage type changed from Fire to Lighting
  • Now hurls a single grenade (rather than multiple)
  • Skill Rune – Gas Grenades
  • Increased explosion damage from 95% to 160% weapon damage
  • Increased poison cloud damage from 25% to 120% weapon damage
  • Now hurls a single grenade (rather than multiple)
  • Impale
  • Hatred cost lowered from 25 to 20 Hatred
  • Increased base damage from 265% to 620% weapon damage
  • Skill Rune – Impact
  • Knockback chance lowered from 65% to 50%
  • Skill Rune – Chemical Burn
  • Damage type changed from Physical to Fire
  • Skill Rune – Overpenetration
  • Damage type changed from Physical to Poison
  • Skill Rune – Awareness
  • Has been removed from the game
  • New Skill Rune – Ricochet
  • The knife ricochets to 2 additional nearby enemies within 20 yards of each other
  • Changes damage type from Physical to Lightning
  • Skill Rune – Grievous Wounds
  • Increased critical hit damage from 100% to 130% weapon damage
  • Rapid Fire
  • Increased base damage from 438% to 525% weapon damage
  • Skill Rune – Web Shot
  • Damage type changed from Physical to Cold
  • Skill Rune – Bombardment
  • Increased explosion damage from 414% to 465% weapon damage
  • Chakram
  • Increased base damage from 170% to 380% weapon damage
  • Skill Rune – Twin Chakrams
  • Increased individual Chakram damage from 114% to 220% weapon damage
  • Damage type changed from Physical to Fire
  • Skill Rune – Serpentine
  • Increased damage from 230% to 500% weapon damage
  • Skill Rune – Razor Disk
  • Increase damage from 187% to 380% weapon damage
  • Damage type changed from Arcane to Physical
  • Skill Rune – Boomerang
  • Increased damage from 230% to 400% weapon damage
  • Skill Rune – Shuriken Cloud
  • Increased damage per second from 34% to 200% weapon damage
  • Elemental Arrow
  • Increased base damage from 155% to 300% weapon damage
  • Skill Rune – Ball Lightning
  • Increased damage from 155% to 300% weapon damage
  • Skill Rune – Frost Arrow
  • Increased damage from 170% to 330% weapon damage
  • Skill Rune – Screaming Skull
  • Increased damage from 155% to 300% weapon damage
  • Lowered Fear duration from 1.5 seconds to 1 second
  • Skill Rune – Lightning Bolts
  • Increased damage from 155% to 300% weapon damage
  • Lowered Stun duration from 1.5 seconds to 1 second
  • Skill Rune – Nether Tentacles
  • Increased damage from 155% to 300% weapon damage
  • Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life
  • Caltrops
  • Skill Rune – Carved Stakes
  • Discipline cost reduction changed from 4 Discipline to 3 Discipline
  • Smoke Screen
  • Now has a 2 second cooldown
  • Skill Rune – Displacement
  • Increased movement speed bonus from 35% to 100%
  • Skill Rune – Breathe Deep
  • Has been removed from the game
  • New Skill Rune – Healing Vapors
  • Regenerate 15% Life while invisible
  • Skill Rune – Special Recipe
  • Skill has been reworked
  • Now removes the Discipline cost, but adds a 12 second cooldown
  • Smoke Screen – Choking Gas
  • Damage type changed from Physical to Poison
  • Shadow Power
  • Skill has been reworked
  • Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds
  • Skill Rune – Nightbane
  • Skill has been reworked
  • Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds
  • Skill Rune – Blood Moon
  • Skill has been reworked
  • Now increases Life per Hit gain to 3303
  • Skill Rune – Well of Darkness
  • Skill has been reworked
  • Now removes the Discipline cost, but adds a 14 second cooldown
  • Skill Rune – Gloom
  • Incoming damage reduction lowered from 35% to 15%
  • Vault
  • Skill Rune – Action Shot
  • Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits
  • Skill Rune – Rattling Roll
  • Now only affects enemies you Vault through
  • Skill Rune – Acrobatics
  • Added cooldown duration lowered from 10 seconds to 8 seconds
  • Preparation
  • Now only restores 30 Discipline when activated
  • Skill Rune – Invigoration
  • Skill has been reworked
  • Permanently increase maximum Discipline by 15 while rune is "equipped"
  • Skill Rune – Punishment
  • Now only restores 75 Hatred when activated
  • Skill Rune – Battle Scars
  • Life gain lowered from 60% to 40%
  • Companion
  • Discipline cost has been removed
  • Skill has been reworked and now has both an active and a passive ability
  • Active: Your raven deals an additional 500% weapon damage on its next attack
  • Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical
  • Skill Rune – Spider Companion
  • Skill has been reworked and now has both an active and a passive ability
  • Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds
  • Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.
  • Skill Rune – Bat Companion
  • Skill has been reworked and now has both an active and a passive ability
  • Active: Instantly gain 50 Hatred
  • Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.
  • Skill Rune – Boar Companion
  • Skill has been reworked and now has both an active and a passive ability
  • Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds
  • Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.
  • Skill Rune – Ferret Companion
  • Skill has been reworked and now has both an active and a passive ability
  • Active: Instantly pick up all health globes and gold within 60 yards
  • Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
  • Skill Rune – Wolf Companion
  • Skill has been reworked and now has both an active and a passive ability
  • Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds
  • Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical
  • Marked for Death
  • Increased base damage from 12% to 20%
  • Skill Rune – Contagion
  • Now can only affect targets within 30 yards
  • Skill Rune – Grim Reaper
  • Increased divided damage from 12% to 15%
  • Skill Rune – Mortal Enemy
  • Increased Hatred generated from 3 to 4
  • Fan of Knives
  • Hatred cost removed
  • Now unlocks at Level 14 (previously 17)
  • Increase base damage from 320% to 450% weapon damage
  • Affected area increased from 10 yards to 20 yards
  • Lowered Stun duration from 2 seconds to 1 second
  • Skill Rune – Crippling Razors
  • Has been removed from the game
  • New Skill Rune – Pinpoint Accuracy
  • Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage
  • Skill Rune – Retaliate
  • Has been removed from the game
  • New Skill Rune – Bladed Armor
  • Gain 65% additional armor for 4 seconds
  • Skill Rune – Hail of Knives
  • Has been removed from the game
  • New Skill Rune – Knives Expert
  • Removes the cooldown but adds a 30 Hatred cost
  • Skill Rune – Fan of Daggers
  • Skill has been reworked
  • Enemies are now knocked back and stunned for 2.5 seconds
  • Damage type changed from Physical to Lightning
  • Skill Rune – Assassin’s Knives
  • Increased damage from 70% to 450% weapon damage
  • Spike Trap
  • Now unlocks at Level 17 (previously 22)
  • Increased arming duration from 1.2 seconds to 2 seconds
  • Lowered trap damage from 275% to 180% weapon damage
  • The trap now has a 2 second re-arming time and can explode up to 3 times
  • Skill Rune – Echoing Blast
  • Skill has been reworked
  • Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison
  • Skill Rune – Sticky Trap
  • Trap now explodes after 2 seconds
  • Increase damage from 404% to 680% weapon damage
  • Skill Rune – Long Fuse
  • Now increases arming/re-arming time to 3 seconds
  • Lowered damage bonus from 371% to 300% weapon damage
  • Damage type changed from Physical to Fire
  • Skill Rune – Lightning Rod
  • Increase damage from 275% to 280%
  • Sentry
  • Lowered cooldown from 8 seconds to 6 seconds
  • Increased base damage from 175% to 200%
  • Skill Rune – Spitfire Turret
  • Increased homing rocket damage from 30% to 70% weapon damage
  • Skill Rune – Vigilant Watcher
  • Has been removed from the game
  • New Skill Rune – Impaling Bolt
  • The turret now fires a bolt with a 100% chance to pierce
  • Skill Rune – Chain of Torment
  • Increased tether damage from 125% to 240% weapon damage
  • Skill Rune – Aid Station
  • Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life
  • Strafe
  • Increased base damage from 156% to 340% weapon damage
  • Skill Rune – Emberstrafe
  • Increased damage from 65% to 80% weapon damage
  • Skill Rune – Stinging Steel
  • Increased bonus damage on Critical Hits from 100% to 130% weapon damage
  • Skill Rune – Rocket Storm
  • Increased damage of homing rockets from 60% to 90% weapon damage
  • Skill Rune – Demolition
  • Increased damage of bouncy grenades from 187% to 340% weapon damage
  • Damage type changed from Physical to Fire
  • Multishot
  • Lowered Hatred cost from 30 to 25
  • Increased base damage from 165% to 360% weapon damage
  • Skill Rune – Fire at Will
  • Hatred cost reduced to 18 (up from 15)
  • Skill Rune – Burst Fire
  • Increased damage from 65% to 200% weapon damage
  • Damage type changed from Arcane to Poison
  • Skill Rune – Suppression Fire
  • Now limited to a maximum of 6 Discipline gained per Multishot
  • Skill Rune – Full Broadside
  • Increased damage from 215% to 460% weapon damage
  • Skill Rune – Arsenal
  • Increased rocket damage from 60% to 160% weapon damage
  • Cluster Arrow
  • Lowered Hatred cost from 50 to 40
  • Increased base damage from 225% to 550% weapon damage
  • Increased miniature bomb damage from 100% to 220% weapon damage
  • Skill Rune – Dazzling Arrow
  • Increased Stun chance from 55% to 100%
  • Lowered Stun duration from 2 seconds to 1.5 seconds
  • Damage type changed from Physical to Lightning
  • Skill Rune – Shooting Stars
  • Increased rocket damage from 175% to 400% weapon damage
  • Skill Rune – Maelstrom
  • Skill has been reworked
  • Instead of releasing grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit.
  • Skill Rune – Cluster Bombs
  • Increased bomb damage from 230% to 525% weapon damage
  • Skill Rune – Loaded for Bear
  • Increased damage from 304% to 770% weapon damage
  • Rain of Vengeance
  • Increased base damage from 715% to 1250% weapon damage
  • Skill Rune – Dark Cloud
  • Increased damage from 792% to 2650% weapon damage
  • Skill Rune – Beastly Bombs
  • Has been removed from the game
  • New Skill Rune – Shade
  • Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area
  • Skill Rune – Stampede
  • Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts
  • Skill Rune – Anathema
  • Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds
  • Skill Rune – Flying Strike
  • Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds
  • Passive Skills
  • Vengeance
  • Name changed to "Blood Vengeance"
  • Increased Hatred gain from 20 to 30
  • Increased Discipline gain from 2 to 3
  • Cull the Weak
  • Increased bonus damage to Slowed targets from 15% to 20%
  • Brooding
  • Skill has been reworked
  • Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move
  • Hot Pursuit
  • Skill has been reworked
  • Increases movement speed by 20% for 2 seconds when you hit an enemy
  • Archery
  • Lowered "Bow" bonus from 15% to 8% increased damage
  • Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage
  • Added new bonus: 2nd Hand (or Off-Hand) Crossbow
  • Hatred per second
  • Numbing Traps
  • Skill has been reworked
  • Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds
  • Grenadier
  • Skill has been reworked
  • Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire
  • Sharpshooter
  • Increased Critical Hit change bonus from 3% to 4% every second
  • Ballistics
  • Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack
  • Monk:
  • Active Skills
  • Fists of Thunder
  • Increased Spirit per attack from 6 to 14
  • Increased damage from 110% to 122 % weapon damage
  • Removed knockback effect
  • Skill Rune - Thunderclap
  • Increased damage from 35% to 95% weapon damage
  • Removed teleport
  • Added knockback effect to every third hit
  • Skill Rune - Lightning Flash
  • Increased chance to dodge from 16% to 17%
  • Increased duration from 2 seconds to 3 seconds
  • Skill Rune - Static Charge
  • Skill has been reworked
  • Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning
  • Skill Rune - Quickening
  • Decreased additional Spirit generated per hit from 15 to 4
  • Skill Rune - Bounding Light
  • Chain Lightning damage increased from 73% to 195% weapon damage
  • Now hits up to 3 additional enemies
  • Deadly Reach
  • Increased Spirit per attack from 6 to 12
  • Decreased damage from 110% to 109% weapon damage
  • Every third hit now has a 50% chance to knock enemies up into the air
  • Skill Rune - Piercing Trident
  • Now increases the chance of every third hit to knock enemies up into the air by 66%
  • Skill Rune - Keen Eye
  • Reduced Armor increase from 50% to 40%
  • Reduced duration of the effect from 4 seconds to 3 seconds
  • Skill Rune - Scattered Blows
  • Now randomly damages enemies within 25 yards
  • Damage decreased from 170% to 156% weapon damage
  • Skill Rune - Strike from Beyond
  • Decreased additional Spirit generated per Critical Hit from 10 to 3
  • Skill Rune - Foresight
  • Reduced the damage increase from 18% to 15%
  • Reduced the duration of the effect from 30 seconds to 3 seconds
  • Crippling Wave
  • Increased Spirit per attack from 6 to 12
  • Increased damage from 110% to 143% weapon damage
  • Now dazes enemies within 11 yards on every third hit
  • Skill Rune - Mangle
  • Now increases damage to 216% weapon damage
  • Damage type changed from Physical to Fire
  • Skill Rune - Rising Tide
  • Decreased additional Spirit generated per Critical Hit from 5 to 4
  • Skill Rune - Tsunami
  • No longer increases the movement speed reduction
  • Damage type changed from Physical to Cold
  • Way of the Hundred Fists
  • Increased Spirit per attack from 8 to 12
  • Increased damage from 140% to 192% weapon damage
  • Skill Rune - Hands of Lightning
  • Now also increases damage to 429% weapon damage
  • Skill Rune - Fists of Fury
  • Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds
  • Additional damage can now stack several times on the same enemy
  • Skill Rune - Spirited Salvo
  • Increased chance to gain additional Spirit from 15% to 40%
  • Reduced additional Spirit from 15 to 6
  • Skill Rune - Windforce Flurry
  • Reduced damage from 250% to 191% weapon damage
  • Damage type changed from Physical to Cold
  • Lashing Tail Kick
  • Increased damage from 470% to 624% weapon damage
  • Removed knockback effect
  • Skill Rune - Vulture Claw Kick
  • Increased damage from 517% to 624% weapon damage
  • Removed knockback effect
  • Skill Rune - Sweeping Armada
  • Now increases damage to 671% weapon damage
  • No longer increases knockback distance
  • Skill Rune - Spinning Flame Kick
  • Increased damage from 588% to 677% weapon damage
  • Skill Rune - Scorpion Sting
  • Increased chance to stun from 50% to 85%
  • Skill Rune - Hand of Ytar
  • Increased duration of slow effect from 2 to 3 seconds
  • Damage type changed from Physical to Cold
  • Tempest Rush
  • Increased damage from 155% to 240% weapon damage while running
  • No longer slows enemies
  • Skill Rune - Northern Breeze
  • Now increases damage to 285% weapon damage
  • Damage type changed from Physical to Holy
  • Skill Rune - Flurry
  • Now slows enemies hit by 80%
  • Damage type changed from Physical to Cold
  • Skill Rune - Slipstream
  • Lowered the damage reduction while running from 25% to 20%
  • Skill Rune - Bluster
  • Now adds a knock back effect
  • Now reduces damage of enemies hit by 20% for 1 second
  • Damage type changed from Physical to Fire
  • Wave of Light
  • Decreased initial damage from 829% to 473% weapon damage
  • Decreased additional damage from 96% to 79% weapon damage
  • Skill Rune - Wall of Light
  • Now increases initial damage to 709% weapon damage
  • Now adds a knockback effect
  • Skill Rune - Explosive Light
  • Decreased damage from 914% to 731% weapon damage
  • Skill Rune - Blinding Light
  • Increased stun duration from 3 seconds to 4.5 seconds
  • Skill Rune - Pillar of the Ancients
  • Decreased initial damage from 595% to 498% weapon damage
  • Decreased additional damage from 595% to 498% weapon damage
  • Changed damage type from Holy to Physical
  • Blinding Flash
  • No longer costs Spirit
  • Skill Rune - Self Reflection
  • Increased the duration of the blind effect from 4 to 6 seconds
  • Skill Rune - Blinded and Confused
  • Has been removed from the game
  • Skill Rune - Blinding Echo
  • Has been removed from the game
  • Skill Rune - Searing Light
  • Has been removed from the game
  • New Skill Rune - Mystifying Light
  • Blinded enemies are also slowed by 80% for 5 seconds.
  • New Skill Rune - Replenishing Light
  • Each enemy you Blind restores 7 Spirit.
  • New Skill Rune - Soothing Light
  • Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds
  • The heal amount is increased by 90% of your Life per Second
  • Skill Rune - Faith in the Light
  • Lowered the damage increase from 30% to 29%
  • Breath of Heaven
  • No longer costs Spirit
  • Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
  • Heal amount is now increased by 30% of your Health Globe Healing Bonus
  • Skill Rune - Circle of Scorn
  • Increased damage from 80% to 505% weapon damage
  • Skill Rune - Circle of Life
  • Now increased healing power to 26,321 - 34,420 Life
  • Heal amount is now increased by 30% of Health Globe Healing Bonus
  • Skill Rune - Blazing Wrath
  • Lowered the damage increase from 15% to 10%
  • Lowered duration from 45 seconds to 9 seconds
  • Skill Rune - Infused with Light
  • Lowered the amount of additional Spirit per attack from 8 to 4
  • Skill Rune - Penitent Flame
  • Has been removed from the game
  • New Skill Rune - Zephyr
  • Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
  • Serenity
  • No longer costs Spirit
  • Skill Rune - Peaceful Repose
  • Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
  • Heal amount is now increased by 40% of Health Globe Healing Bonus
  • Skill Rune - Reap What is Sown
  • Has been removed from the game
  • New Skill Rune - Unwelcome Disturbance
  • While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second
  • Skill Rune - Tranquility
  • Increased duration from 1 second to 3 seconds
  • Skill has been reworked
  • Grants a protective shield to allies, redirecting up to 22,677 damage to you
  • Shield amount is increased by 40% of your Health Globe Healing Bonus
  • Skill Rune - Instant Karma
  • Skill has been reworked
  • While under the effects of Serenity, your movement is unhindered.
  • Inner Sanctuary
  • No longer costs Spirit
  • Increased duration from 5 seconds to 6 seconds
  • Skill has been reworked
  • Circle of protection on the ground can now be passed by enemies
  • Allies within the circle of protection receive 55% less damage for the duration of the effect
  • Skill Rune - Safe Haven
  • Increased heal amount from 1550 to 2279 Life per second
  • Heal amount is now increased by 30% of your Life per second.
  • Skill Rune - Sanctified Ground
  • Skill has been reworked
  • Increases duration of Inner Sanctuary to 8 seconds
  • Enemies cannot pass the circle of protection
  • Skill Rune - Forbidden Palace
  • Skill has been reworked
  • Increases damage taken by enemies inside Inner Sanctuary by 30%
  • Lowers the movement speed of enemies inside Inner Sanctuary by 80%
  • Skill Rune - Consecration
  • Has been removed from the game
  • Skill Rune - Circle of Protection
  • Has been removed from the game
  • New Skill Rune - Temple of Protection
  • Allies inside Inner Sanctuary are also immune to control impairing effects.
  • New Skill Rune - Intervene
  • Dash to the target location
  • Grant a shield to allies within 11 yards and then create Inner Sanctuary
  • Shield absorbs up to 16,765 damage for 3 seconds
  • Absorb amount is increased by 28% of your Health Globe Healing Bonus
  • Dashing Strike
  • Skill has been reworked
  • No longer costs Spirit
  • Costs 1 Charge
  • Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical
  • You gain a charge every 6 seconds and can have up to 2 charges stored at a time
  • Skill Rune - Way of the Falling Star
  • Skill has been reworked
  • Gain 20% increased movement speed for 3 seconds when using Dashing Strike
  • Skill Rune - Flying Side Kick
  • Skill has been reworked
  • Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds
  • Skill Rune - Quicksilver
  • Skill has been reworked
  • Increases maximum Charges to 3
  • Skill Rune - Soaring Skull
  • Has been removed from the game
  • New Skill Rune - Barrage
  • The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds
  • Skill Rune - Blinding Speed
  • Increased additional chance to Dodge from 20% to 29%
  • Damage type changed from Physical to Cold
  • Exploding Palm
  • Increased damage from 745% to 1179% weapon damage over 9 seconds
  • Skill Rune - The Flesh is Weak
  • Increased the additional damage taken by enemies hit from 12% to 20%
  • Skill Rune - Strong Spirit
  • Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10
  • Skill Rune - Creeping Demise
  • Increased the duration of the slow effect from 3 seconds to 9 seconds
  • Skill Rune - Impending Doom
  • Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds
  • Skill Rune - Essence Burn
  • Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds
  • Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds
  • Sweeping Wind
  • Increased continuous damage per stack from 20% to 30% weapon damage
  • Skill Rune - Master of Wind
  • Lowered the increased vortex duration from 20 seconds to 15 seconds
  • Changed damage type from Physical to Cold
  • Skill Rune - Blade Storm
  • Increased the additional damage per stack from 26% to 40% weapon damage
  • Skill Rune - Inner Storm
  • Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4
  • Skill Rune - Cyclone
  • Decreased the damage done by lightning tornados from 26% to 23% weapon damage
  • Cyclone Strike
  • Increased the maximum number of enemies pulled in from 8 to 16
  • Reduced damage from 313% to 261% weapon damage
  • Skill Rune - Eye of the Storm
  • Reduced Spirit Cost reduction from 30 to 26 Spirit
  • Damage type changed from Holy to Lightning
  • Skill Rune - Sunburst
  • Skill has been reworked
  • Blast enemies with an explosion that deals 454% weapon damage as Fire.
  • Skill Rune - Wall of Wind
  • Damage type changed from Holy to Cold
  • Skill Rune - Soothing Breeze
  • Increased amount healed from 1240 Life to 4778 Life
  • Heal amount is now increased by 17% of your Health Globe Healing Bonus
  • Seven-Sided Strike
  • Increased damage from 1777% to 5677% weapon damage
  • Skill Rune - Sudden Assault
  • Increased damage from 2310% to 6477% weapon damage
  • Skill Rune - Several-Sided Strike
  • Increased the number of strikes from 9 to 10
  • Skill Rune - Pandemonium
  • Increased chance to stun from 25% to 100%
  • Skill Rune - Sustained Attack
  • Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds
  • Skill Rune - Fulminating Onslaught
  • Increased damage from 254% to 977% weapon damage
  • Mystic Ally
  • Skill has been reworked
  • second cooldown
  • Active: Your mystic ally has its damage increased by 50% for 10 seconds
  • Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
  • Skill Rune - Water Ally
  • Skill has been reworked
  • Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold
  • Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds
  • Skill Rune - Fire Ally
  • Skill has been reworked
  • Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire
  • Passive: A mystic ally fights by your side that increases your damage by 10%
  • Skill Rune - Air Ally
  • Skill has been reworked
  • Active: You gain 100 Spirit
  • Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2
  • Skill Rune - Eternal Ally
  • Has been removed from the game
  • New Skill Rune- Enduring Ally
  • Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds
  • Passive: A mystic ally fights by your side that increases your Life per Second by 1012
  • Skill Rune - Earth Ally
  • Skill has been reworked
  • Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up
  • Passive: A mystic ally fights by your side that increases your Life by 20%
  • Mantra of Evasion
  • Skill has been reworked
  • Costs 50 Spirit
  • Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds
  • Passive: You and your allies within 60 yards gain 17% increased Dodge Chance
  • Only one Mantra may be active at a time
  • All Skill runes now affect Mantra of Evasion's Passive ability
  • Skill Rune - Wind through the Reeds
  • Movement speed increased from 8% to 10%
  • Mantra of Retribution
  • Skill has been reworked
  • Costs 50 Spirit
  • Active: Increase the amount of damage dealt to 202% for 3 seconds
  • Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit
  • Only one Mantra may be active at a time
  • All Skill runes now affect Mantra of Retribution's Passive ability
  • Skill Rune - Retaliation
  • Increased damage reflection bonus from 60% to 202% weapon damage
  • Damage type changed from Holy to Fire
  • Skill Rune - Transgression
  • Attack speed increased from 8% to 10%
  • Skill Rune - Indignation
  • Increased chance to stun from 10% to 20%
  • Increased stun duration from 2 seconds to 3 seconds
  • Skill Rune - Collateral Damage
  • Increased chance for feedback blast from 30% to 75%
  • Increased Holy damage done from 45% to 101%
  • Mantra of Healing
  • Skill has been reworked
  • Costs 50 Spirit
  • Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus
  • Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second
  • Only one Mantra may be active at a time
  • All Skill runes now affect Mantra of Healing's Passive ability
  • Skill Rune - Sustenance
  • Increased Life regeneration from 1240 to 2025 Life per Second
  • Heal amount is now increased by 30% of your Life per Second
  • Skill Rune - Boon of Inspiration
  • Increased amount healed when hitting an enemy from 186 to 551 Life per hit
  • Heal amount is now increased by 20% of your Life per Hit
  • Mantra of Conviction
  • This skill has been reworked
  • Costs 50 Spirit
  • Active: Damage bonus is increased to 20% for 3 seconds
  • Passive: Enemies within 30 yards of you take 10% increased damage
  • Only one Mantra may be active at a time
  • All Skill runes now affect Mantra of Conviction's Passive ability
  • Skill Rune - Overawe
  • This skill has been reworked
  • Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage
  • Skill Rune - Intimidation
  • Increased damage reduction from 10% to 15%
  • Skill Rune - Dishearten
  • Increases movement speed Slow from 30% to 80%
  • Skill Rune - Reclamation
  • Has been removed from the game
  • New Skill Rune - Annihilation
  • Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds
  • Skill Rune - Submission
  • Increased damage done from 12% to 38% weapon damage per second
  • Passive Skills
  • Transcendence
  • Reduced Life per Spirit spent from 62 to 50
  • Now scales with 0.4% of your Health Globe Healing Bonus
  • Chant of Resonance
  • This skill has been reworked
  • The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned
  • Seize the Initiative
  • Decreased Armor bonus from Dexterity from 50% to 30%
  • Sixth Sense
  • Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5%
  • Pacifism
  • Has been removed from the game
  • New Passive - Provocation
  • The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds
  • Guiding Light
  • Skill has been reworked
  • Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds
  • Combination Strike
  • Increased bonus damage from 8% to 10%
  • Near Death Experience
  • Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown
  • Witch Doctor:
  • Active Skills
  • Poison Dart
  • No longer costs Mana
  • Increased damage from 100% to 155% weapon damage and an additional 40% damage over 2 seconds
  • Skill Rune - Splinters
  • Increased damage of each dart from 60% to 65% weapon damage
  • Skill Rune - Spined Dart
  • Decreased Mana gained from each enemy hit from 29 to 25
  • Skill Rune - Flaming Dart
  • Skill Rune has been reworked
  • Ignite the dart dealing 275% weapon damage as Fire over 4 seconds
  • Skill Rune - Snake to the Face
  • Decreased the chance to Stun an enemy from 30% to 25%
  • Corpse Spiders
  • No longer costs Mana
  • Increased damage from 120% to 216% weapon damage
  • Skill Rune - Leaping Spiders
  • Increased damage from 144% to 238% weapon damage
  • Skill Rune - Spider Queen
  • Increased damage from 630% to 1575% weapon damage
  • Skill Rune - Widowmakers
  • Decreased Mana gained from each hit from 4 to 3
  • Skill Rune - Medusa Spiders
  • Increased the chance for spiders to Slow enemies movement from 25% to 100%
  • Skill Rune - Blazing Spiders
  • Increased damage from 156% to 259% weapon damage
  • Plague of Toads
  • No longer costs Mana
  • Increased damage from 130% to 190% weapon damage
  • Skill Rune - Explosive Toads
  • Increased damage from 169% to 245% weapon damage
  • Skill Rune - Toad of Hugeness
  • Has been removed from the game
  • Skill Rune - Rain of Toads
  • Increased damage from 130% to 182% weapon damage to enemies in area over 2 seconds
  • Skill Rune - Addling Toads
  • Increased damage from 130% to 190% weapon damage and have a 15% chance to confuse enemies for 4 seconds
  • Skill Rune - Toad Affinity
  • Skill Rune has been reworked
  • Gain 9 Mana every time a toad hits an enemy
  • New Skill Rune - Piercing Toads
  • Mutate to frogs that pierce through enemies for 130% weapon damage as Poison
  • Firebomb
  • No longer costs Mana
  • Increased damage from 110% to 155% weapon damage
  • Skill Rune - Fire Pit
  • Increased damage from 36% to 60% weapon damage
  • Skill Rune - Pyrogeist
  • Decreased damage from 640% to 560% weapon damage
  • Increased the number of Pyrogeists that you may have active from 1 to 3
  • Grasp of the Dead
  • Increased Mana cost from 123 to 150
  • Increased damage from 320% to 560% weapon damage
  • Skill Rune - Groping Eels
  • Increased damage from 416% to 880% weapon damage
  • Skill Rune - Rain of Corpses
  • Increased damage from 80% to 420% weapon damage
  • Firebats
  • Increased initial Mana cost from 221 to 225 and channeling Mana cost from 66 to 75
  • Increased damage from 385% to 425% weapon damage
  • Skill Rune - Dire Bats
  • Skill Rune has been reworked
  • Summon fewer but larger bats that travel a long distance and hit for 300% weapon damage as Fire
  • Skill Rune - Vampire Bats
  • Skill Rune has been reworked
  • Firebats no longer has a channeling cost
  • Skill Rune - Plague Bats
  • Increased damage from 578% to 638% weapon damage
  • Skill Rune - Cloud of Bats
  • Decreased initial damage from 501% to 425% weapon damage
  • Haunt
  • Increased Mana cost from 98 to 200
  • Increased damage from 575% to 1465% weapon damage
  • Damage type changed from Arcane to Cold
  • Skill Rune - Consuming Spirit
  • Increased Life returned per second from 155 to 413
  • Damage type changed from Arcane to Cold
  • Skill Rune - Resentful Spirit
  • Skill Rune name changed from Resentful Spirit to Resentful Spirits
  • Damage type changed from Arcane to Cold
  • Skill Rune has been reworked
  • Releases two spirits with each cast
  • Skill Rune - Lingering Spirit
  • Damage type changed from Arcane to Cold
  • Skill Rune - Grasping Spirit
  • Increased the Slow amount from 30% to 60%
  • Damage type changed from Arcane to Cold
  • Skill Rune - Draining Spirit
  • Increased the amount of Mana returned per second from 20.4 to 25
  • Damage type changed from Arcane to Cold
  • Locust Swarm
  • Increased Mana cost from 196 to 300
  • Increased damage from 360% to 1040% weapon damage
  • Skill Rune - Devouring Swarm
  • Decreased Mana gained for every enemy affected by the swarm from 37 to 25
  • Skill Rune - Cloud of Insects
  • Skill Rune has been reworked
  • Increases the duration of the swarm to deal 2080% weapon damage over 16 seconds
  • Skill Rune - Searing Locusts
  • Increased damage from 468% to 1480% weapon damage
  • Summon Zombie Dogs
  • No longer costs Mana
  • Increased damage per hit from 9% to 12% weapon damage
  • Skill Rune - Rabid Dogs
  • Increased damage from 9% to 30% weapon damage
  • Skill Rune - Burning Dogs
  • Increased damage from 2% to 20% weapon damage
  • Skill Rune - Leeching Beasts
  • Skill Rune has been reworked
  • Your Zombie Dogs heal you for 100% of your Life On Hit with every attack
  • Horrify
  • No longer costs Mana
  • Skill Rune - Ruthless Terror
  • Increased Mana gained for every horrified enemy from 27 to 55
  • Spirit Walk
  • No longer costs Mana
  • Skill Rune - Honored Guest
  • Skill Rune has been reworked
  • Gain 20% of your maximum Mana when you activate Spirit Walk.
  • Skill Rune - Umbral Shock
  • Increased damage from 310% to 750% weapon damage
  • Skill Rune - Healing Journey
  • Skill Rune has been reworked
  • Gain 14% of your maximum Life when you activate Spirit Walk
  • Hex
  • No longer costs Mana
  • Skill Rune - Hedge Magic
  • Increased Life healed from 2171 to 4954
  • Skill Rune - Angry Chicken
  • Decreased transformation period from 5 seconds to 2 seconds
  • Increased damage from 215% to 1350% weapon damage
  • Skill Rune - Painful Transformation
  • Has been removed from the game
  • New Skill Rune - Toad of Hugeness
  • Summon a giant toad that swallows enemies whole for up to 5 seconds digesting for 31% of your weapon damage per second as Physical
  • Soul Harvest
  • No longer costs Mana
  • Skill has been reworked
  • Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.
  • Skill Rune - Swallow Your Soul
  • Skill Rune has been reworked
  • Gain Mana and increase maximum Mana by 5% for every enemy harvested
  • Skill Rune - Siphon
  • Increased Life gained for every enemy harvested from 2171 to 4954
  • Skill Rune - Languish
  • Skill Rune has been reworked
  • Reduces the movement speed of harvested enemies by 80% and attack speed by 50% for 5 seconds.
  • Skill Rune - Vengeful Spirit
  • Increased damage from 230% to 630% weapon damage
  • Sacrifice
  • Only summoned Zombie Dogs may be sacrificed
  • Decreased damage dealt by each dog from 275% to 185% weapon damage
  • Skill Rune - Pride
  • Decreased Mana gained for each sacrificed Zombie Dog from 294 to 60
  • Skill Rune - For the Master
  • Increased Life gained for each sacrificed Zombie Dog from 6202 to 16515
  • Mass Confusion
  • No longer costs Mana
  • Skill Rune - Mass Hallucination
  • Increased damage from 22% to 195% weapon damage
  • Zombie Charger
  • Increased Mana cost from 140 to 150
  • Increased damage from 205% to 560% weapon damage
  • Skill Rune - Leperous Zombie
  • Has been removed from the game
  • Skill Rune - Undeath
  • Increased damage from 205% to 360% weapon damage
  • Skill Rune - Wave of Zombies
  • Has been removed from the game
  • Skill Rune - Explosive Beast
  • Increased damage from 236% to 532% weapon damage
  • Skill Rune - Zombie Bears
  • Increased damage from 236% to 392% weapon damage
  • New Skill Rune - Pile On
  • Summon a tower of zombies that falls over dealing 800%weapon damage as Physical to any enemies it hits
  • New Skill Rune - Lumbering Cold
  • Zombie winter bears crawl out of the ground and run in all directions, dealing 196% weapon damage as Cold to nearby enemies
  • Spirit Barrage
  • Decreased Mana cost from 108 to 100
  • Skill has been reworked
  • Bombard a target with 4 spirit bolts hat deal 425% weapon damage as Cold
  • Skill Rune - The Spirit Is Willing
  • Decreased Mana gained from 44 to 12
  • Damage type changed from Physical to Cold
  • Skill Rune - Well of Souls
  • Damage type changed from Physical to Cold
  • Skill Rune - Phantasm
  • Skill Rune has been reworked
  • Summon a spectre that deals 675% weapon damage as Cold over 5 seconds to all enemies within 10 yards. You can have a maximum of 3 Phantasms out at one time
  • Skill Rune - Phlebotomize
  • Damage type changed from Physical to Cold
  • Skill Rune has been reworked
  • Each spirit bolt has 4% chance to charm its target for 4 seconds
  • Skill Rune - Manitou
  • Damage type changed from Physical to Cold
  • Increased damage from 1667% to 2900% weapon damage
  • Acid Cloud
  • Increased Mana cost from 172 to 175
  • Increased initial damage from 115% to 300% weapon damage and following pool damage from 150% to 360% weapon damage
  • Skill Rune - Lob Blob Bomb
  • Increased damage from 250% to 600% weapon damage
  • Skill Rune - Slow Burn
  • Increased damage from 300% to720% weapon damage
  • Skill Rune - Kiss of Death
  • Increased initial damage from 127% to 330% and follow-up damage from 165% to 396%
  • Skill Rune - Corpse Bomb
  • Increased damage from 230% to 525% weapon damage
  • Wall of Zombies
  • No longer costs Mana
  • Decreased Cooldown from 20 seconds to 8 seconds
  • Skill has been reworked
  • Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds
  • Skill Rune - Pile On
  • Has been removed from the game
  • Skill Rune - Dead Rush
  • Has been removed from the game
  • New Skill Rune - Wrecking Crew
  • The line of zombies taunt the enemies to attack them
  • New Skill Rune - Offensive Line
  • Knock all enemies behind the wall
  • Gargantuan
  • No longer costs Mana
  • Skill Rune - Wrathful Protector
  • Increased damage from 110% to 575% weapon damage
  • Skill Rune - Big Stinker
  • Increased damage from 15% to 45% weapon damage
  • Fetish Army
  • Increased damage of Fetish attacks from 20% to 180% weapon damage
  • Skill Rune - Tiki Torchers
  • Increased damage of Fetish casters attacks from 15% to 85% weapon damage
  • Skill Rune - Head Hunters
  • Increased damage of Fetish attacks from 20% to 130% weapon damage
  • Passive Skills
  • Spiritual Attunement
  • Decreased the amount by which the Maximum Mana is increased from 20% to 10%
  • Gruesome Feast
  • Increased the duration of the Intelligence bonus from 10 seconds to 15 seconds
  • Zombie Handler
  • Skill has been reworked
  • You can have 1 additional Zombie Dog summoned at one time. The health of your Zombie Dogs and Gargantuan are increased by 20%
  • Blood Ritual
  • Decreased Mana costs paid with Life from 15% to 10%
  • Decreased maximum Life per second regeneration from 2% to 1%
  • Rush of Essence
  • Increased Mana returned by spells over 10 seconds from 49 to 100
  • Grave Injustice
  • Skill has been reworked
  • Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards
  • Wizard:
  • Active Skills
  • Magic Missile
  • Increased damage from 125% to 170% weapon damage
  • Skill Rune - Charged Blast
  • Increased damage from 163% to 240% weapon damage
  • Skill Rune - Split
  • Increased damage for each missile from 56% to 80%
  • Now unlocks at Level 31 (previously 13)
  • Skill Rune - Penetrating Blast
  • Has been removed from the game
  • Skill Rune - Attunement
  • Has been removed from the game
  • New Skill Rune - Glacial Spike
  • Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be frozen for 1 second. Enemies cannot be frozen by Glacial Spike more than once every 5 seconds
  • Unlocks at Level 13
  • New Skill Rune - Conflagrate
  • Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration
  • Unlocks at Level 52
  • Skill Rune - Seeker
  • Increased damage from 138% to 211% weapon damage
  • Now unlocks at Level 42 (previously 52)
  • Shock Pulse
  • Increased damage from 150% to 194% weapon damage
  • Skill Rune - Explosive Bolts
  • Increased explosion damage from 105% to 184% weapon damage
  • Damage type changed from Lightning to Cold
  • Skill Rune - Fire Bolts
  • Increased damage from 195% to 274% weapon damage
  • Skill Rune - Piercing Orb
  • Increased damage from 105% to 214% weapon damage
  • Skill Rune - Lightning Affinity
  • Renamed to Power Affinity
  • Damage type changed from Lightning to Arcane
  • Hits now restore 2 Arcane Power, down from 3
  • Skill Rune - Living Lightning
  • Increased damage from 53% to 165% weapon damage
  • Spectral Blade
  • Increased damage from 165% to 168% weapon damage
  • Damage type changed from Physical to Arcane
  • Skill Rune - Deep Cuts
  • Has been removed from the game
  • Skill Rune - Impactful Blades
  • Has been removed from the game
  • Skill Rune - Healing Blades
  • Has been removed from the game
  • Skill Rune - Siphoning Blade
  • Increased damage from 53% to 168% weapon damage
  • Hits now restore 2 Arcane Power, down from 3
  • Now unlocks at 24 (previously 35)
  • Skill Rune - Thrown Blade
  • Increased damage to 231% weapon damage
  • Now unlocks at 35 (previously 57)
  • New Skill Rune - Flame Blades
  • Changes damage type to Fire
  • Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds
  • New Skill Rune - Barrier Blades
  • With each cast, gain a protective shield for 3 seconds that absorbs 8253 damage
  • New Skill Rune - Flame Blades
  • Changes damage type to Fire
  • Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds.
  • New Skill Rune - Ice Blades
  • Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade
  • Unlocks at Level 57
  • Electrocute
  • Increased damage from 90% to 138% weapon damage
  • Skill Rune - Chain Lightning
  • Increased maximum number of hit enemies from 6 to 10
  • Skill Rune - Forked Lightning
  • Lowered damage from 55% to 44% weapon damage
  • Skill Rune - Lightning Blast
  • Increased damage from 86% to 140% weapon damage
  • Skill Rune - Arc Lightning
  • Increased damage from 115% to 310% weapon damage
  • Ray of Frost
  • Now affects enemies within 5 yards of the first enemy hit
  • Increased damage from 280% to 510% weapon damage
  • Slow effect now lasts 3 seconds, down from 4
  • Skill Rune - Numb
  • Now has a 10% chance to Freeze enemies for 1 second
  • Slow effect now lasts 3 seconds, down from 4
  • Now unlocks at 15 (previously 7)
  • Skill Rune - Snow Blast
  • Skill Rune has been reworked
  • Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds
  • Now unlocks at 53 (previously 15)
  • Skill Rune - Cold Blood
  • Skill now costs 11 Arcane Power, up from 10
  • Now unlocks at 7 (previously 28)
  • Skill Rune - Sleet Storm
  • Increased damage from 364% to 375% weapon damage
  • The Storm now grows up to a 22 yard radius
  • Skill Rune - Black Ice
  • Increased damage from 504% to 1204% weapon damage
  • Now unlocks at 28 (previously 53)
  • Arcane Orb
  • Decreased Arcane Power cost from 35 to 30
  • Increased damage from 200% to 381% weapon damage
  • Increased range from 10 yards to 15
  • Skill Rune - Obliteration
  • Skill Rune has been reworked
  • Now increases the speed of the orb
  • Reduces the area of effect to 8 yards
  • Increased damage from 260% to 509% weapon damage
  • Skill Rune - Arcane Orbit
  • Increased damage from 80% to 236% weapon damage
  • Skill Rune - Arcane Nova
  • Has been removed from the game
  • Skill Rune - Tap the Source
  • Has been removed from the game
  • Skill Rune - Celestial Orb
  • Has been removed from the game
  • New Skill Rune - Spark
  • Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit
  • New Skill Rune - Scorch
  • Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds
  • New Skill Rune - Frozen Orb
  • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold
  • Arcane Torrent
  • Increased damage from 285% to 573% weapon damage
  • Skill Rune - Death Blossom
  • Increased damage from 670% to 1452% weapon damage
  • Skill Rune - Arcane Mines
  • Increased damage from 340% to 688% weapon damage
  • Increased movement and attack speeds reduction from 30% to 60%
  • Skill Rune - Cascade
  • Chance reduced from 100% to 12.5%
  • Increased damage from 285% to 582% weapon damage
  • Disintegrate
  • Increased damage from 220% to 511% weapon damage
  • Skill Rune - Chaos Nexus
  • Increased damage from 44% to 115% weapon damage
  • Now unlocks at Level 48 (previously 30)
  • Skill Rune - Volatility
  • Increased damage from 395% to 750% weapon damage
  • Now unlocks at Level 30 (previously 39)
  • Skill Rune - Entropy
  • Increased damage from 235% to 649% weapon damage
  • Now unlocks at Level 39 (previously 48)
  • Skill Rune - Intensify
  • Skill Rune has been reworked
  • Enemies hit by Disintegrate now take 15% increased damage from Arcane for 4 seconds
  • Frost Nova
  • Cooldown reduced from 12 seconds to 11 seconds
  • Freeze time reduced from 3 seconds to 2 seconds
  • Skill Rune - Shatter
  • Increased chance from 50% to 100%
  • Skill Rune - Cold Snap
  • Cooldown reduced from 9 seconds to 7.5 seconds
  • Now also increases the Freeze time to 3 seconds
  • Skill Rune - Frozen Mist
  • Increased damage from 160% to 915% weapon damage
  • Skill Rune - Deep Freeze
  • Critical Hit Chance bonus reduced from 15% to 10%
  • Skill Rune - Bone Chill
  • Increased damage taken by enemies from 15% to 33%
  • Diamond Skin
  • Now lasts 3 seconds, down from 6
  • Damaged absorbed increased from 10854 to 14368
  • Skill Rune - Crystal Shell
  • Damaged absorbed increased from 21707 to 28736
  • Skill Rune - Prism
  • Arcane Power cost reduction increased from 7 to 9
  • Skill Rune - Mirror Skin
  • Has been removed from the game
  • New Skill Rune - Sleek Shell
  • Increases your movement speed by 30% while Diamond Skin is active
  • Skill Rune - Enduring Skin
  • Now lasts 6 seconds, down from 9
  • Skill Rune - Diamond Shards
  • Damage type changed from Physical to Arcane
  • Increased damage from 210% to 863% weapon damage
  • Slow Time
  • Duration increased from 8 seconds to 15 seconds
  • Skill Rune - Miasma
  • Has been removed from the game
  • New Skill Rune - Time and Space
  • Slow Time is now cast at your target location up to 60 yards away
  • Unlocks at Level 29
  • Skill Rune - Time Warp
  • Damage increase reduced from 20% to 10%
  • Now unlocks at 39 (previously 29)
  • Skill Rune - Time Shell
  • Now reduces the cooldown to 12 seconds
  • Now unlocks at 23 (previously 39)
  • Skill Rune - Perpetuity
  • Has been removed from the game
  • New Skill Rune - Point of No Return
  • Enemies that enter or leave the Slow Time area are stunned for 3 secon

New in Diablo III Patch 1.0.8a Build 16603 (May 15, 2013)

  • GENERAL
  • Made improvements to address "rubberbanding" issues encountered when using movement-based abilities like Tempest Rush, Strafe, and Whirlwind
  • AUCTION HOUSE
  • The stack size of gold on the real-money auction house has been increased again to 10 million (up from 1 million)
  • CLASSES
  • Barbarian
  • Passive Skills
  • Inspiring Presence
  • Will once again be displayed under Life per Second on the character sheet
  • USER INTERFACE
  • Bug Fixes
  • Fixed an issue introduced in Patch 1.0.8 that prevented Item Label Display preferences from being saved
  • BUG FIXES
  • Fixed an issue introduced in Patch 1.0.8 causing dungeon exits to sometimes be placed in abnormally close proximity to the entrance
  • Fixed an issue introduced in Patch 1.0.8 that prevented players with Starter Edition accounts from being upgraded when playing in an IGR

New in Diablo III Patch 1.0.8 (May 8, 2013)

  • GENERAL
  • Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
  • The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
  • The bonus experience granted by Enlightened shrines is now also calculated multiplicatively
  • The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
  • There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
  • Multiplayer Co-Op
  • Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
  • The Magic Find and Gold Find bonuses can exceed their respective 300% caps
  • The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
  • A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
  • In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin
  • ACHIEVEMENTS
  • Bug Fixes
  • The "Massive Blow" achievement should once again be obtainable
  • The "Fallen Angel" achievement now only requires the player to kill Izual within 120 seconds
  • The "Bashanishu" achievement no longer requires the player to use Basic Attack to complete it
  • The "Hero's New Clothes" achievement no longer requires the player to deliver the fatal blow to meet the criteria
  • Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria
  • AUCTION HOUSE
  • General
  • The stack size for gold sales on the auction house has been increased from 1 million to 10 million
  • User Interface
  • Tooltips in the Auction House will now show an item comparison for a player's currently selected character
  • BATTLE.NET
  • Matchmaking
  • Players will now be able to search for games that were started on any quest once they have reached level cap
  • Matchmaking "Tags" have been added
  • In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: Monster Slaying, Brawling, and Key Warden
  • Note: When the Brawling tag is selected, your Monster Power selection will not be taken into account
  • Social
  • Players can now add a note about a friend by right-clicking the name in their Friends List
  • Players can now enter a message that will be broadcast to their friends
  • Players can now create multi-user conversations
  • There are multiple ways to start a conversation or invite other players to an existing conversation:
  • To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
  • To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation
  • Similar to public channels, private conversations can support up to 99 players
  • A new section has been added to the friends list called "Players Near You"
  • Any player who is on your local network will be displayed here (even if they're not currently your friend)
  • If needed, this feature can be disabled from the Social Options of the Game menu
  • Players may now be marked as a "Party Guide"
  • The Party Guide is assigned to the first person who joins a Public Game
  • If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
  • When a Party Guide leaves the Public Game, a new one will be chosen automatically
  • Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
  • The Party Guide will have a unique icon that will appear on the mini-map
  • Names in your "Recent Players" list will now expire if they become older than a month
  • Blocked players will no longer appear in your "Recent Players" list
  • BOSSES
  • Bug Fixes
  • Skeleton King
  • The Skeleton King and The King of the Dead will now play an animation when performing their Whirlwind attack
  • CLASSES
  • Barbarian
  • Active Skills
  • War Cry
  • Skill Rune – Invigorate
  • Now regenerates 620 life per second (up from 310)
  • Passive Skills
  • Inspiring Presence
  • Now affects all party members
  • Bug Fixes
  • The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
  • Male barbarians no longer run faster than the other heroes while feared.
  • Demon Hunter
  • Active Skills
  • Companion
  • Skill Rune – Boar Companion
  • Now regenerates 310 life per second (up from 155)
  • Rapid Fire
  • Base weapon damage increased from 276% to 438%
  • Hatred cost while channeling has been reduced from to 6 (down from 10)
  • Skill Rune - Bombardment
  • Weapon damage increased from 345% to 414%
  • Explosion radius increased to 8 yards (up from 4)
  • Skill Rune - Fire Support
  • Weapon damage of Homing Rockets increased from 35% to 145%
  • Skill Rune - Withering Fire
  • Now reduces the initial Hatred cost to 10 (up from 5)
  • Sentry
  • Skill Rune – Aid Station
  • Now heals nearby allies for 2% of max life per second (up from 1%)
  • Passive Skills
  • Brooding
  • Now regenerates 2% of maximum life per second (up from 1%)
  • Monk
  • Active Skills
  • Mantra of Healing
  • Now causes party members to regenerate 620 life per second (up from 310)
  • Skill Rune – Sustenance
  • Now increases Mantra of Healing’s life regeneration to 1240 per second (up from 620)
  • Passive Skills
  • Guiding Light
  • Damage bonus increased from 16% to 20%
  • Witch Doctor
  • Active Skills
  • Firebats
  • Now has a larger initial cost but a much lower continual cost while channeling
  • Base weapon damage increased from 180% to 385%
  • Skill Rune – Cloud of Bats
  • Initial damage increased from 234% to 500% weapon damage
  • Skill Rune – Plague Bats
  • Maximum damage increased from 270% to 578% weapon damage
  • Passive Skills
  • Blood Ritual
  • Now regenerates 2% of maximum life per second (up from 1%)
  • Wizard
  • Active Skills
  • Arcane Torrent
  • Base weapon damage increased from 210% to 285%
  • Skill Rune - Arcane Mines
  • Weapon damage increased from 180% to 340%
  • Skill Rune - Cascade
  • Weapon damage of bonus missiles increased from 210% to 285%
  • Archon
  • The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
  • Disintegrate
  • Base weapon damage increased from 170% to 220%
  • Skill Rune - Entropy
  • Weapon damage increased from 196% to 253%
  • Skill Rune - Intensify
  • Maximum damage increased from 221% to 286% weapon damage
  • Familiar
  • Skill Rune – Vigoron
  • Now regenerates 620 life per second (up from 310)
  • Ray of Frost
  • Base weapon damage increased from 215% to 280%
  • Skill Rune – Black Ice
  • Ice patch weapon damage increased from 387% to 504%
  • Skill Rune – Sleet Storm
  • Weapon damage increased from 280% to 364%
  • Skill Rune – Snow Blast
  • Maximum damage increased from 280% to 364% weapon damage
  • Teleport
  • Players may now Teleport to any location within range, as long as a path is available
  • Passive Skills
  • Galvanizing Ward
  • Now regenerates 620 life per second (up from 310)
  • Bug Fixes
  • Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks
  • CRAFTING
  • General
  • Players can now queue up multiple items and gems at a time within the same tier to be crafted, so long as they possess the necessary materials
  • Players can now craft items using materials located in the shared stash
  • Blacksmith
  • Salvaged item information will no longer be displayed in the chat log
  • Players can now disable the confirmation dialog when salvaging items of Rare quality
  • Bug Fixes
  • Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon
  • FOLLOWERS
  • Templar
  • Skills
  • Loyalty
  • Now regenerates 310 life per second (up from 155)
  • MONSTERS
  • General
  • Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
  • In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
  • The damage dealt by the fire pool left by Blazing Guardian attacks has been reduced by 50%, but it's minimum damage has been increased
  • Poison damage dealt by Brood Hatchlings has been reduced by 40%
  • Damage dealt by Tormented Stingers has been reduced by 75%
  • The health of normal Spiderlings has been reduced by approximately 68%
  • The health of Elite Spiderlings has been reduced by approximately:
  • .5% for Champions
  • % for Rares
  • % for Rare minions
  • The following monsters have their experience and chance to drop loot modified to better align with their hit points:
  • Accursed, Betrayed, Bile Crawlers, Blazing Guardians, Blazing Ghouls Brood Hatchlings, Cavern Spiders, Charged Constructs, Chilling Constructs, Crazed Cultists, Crazed Summoners, Dark Conjurers, Dark Cultists, Dark Moon Clan Impalers, Dark Summoners, Dark Zealots, Deranged Cultists, Doom Wraiths, Dust Shamblers, Enraged Zealots, Fallen, Fallen Grunts, Fallen Peons, Fallen Soldiers, Foul Conjurers , Frost Guardians, Ghouls, Hungry Corpses, Moon Clan Impalers, Murderous Fiends, Noxious Guardians, Ravenous Dead, Retching Cadavers, Reviled, Savage Fiends, Spiderlings, Shade Stalkers, Shadow Vermin, Shock Guardians, Skeletal Crawlers, Smoldering Constructs, Spine Lashers Stygian Crawlers, Tormented Stingers, Toxic Constructs, and Vicious Ghouls
  • Keywardens
  • Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
  • All Keywardens will now only appear in Inferno difficulty
  • Bug Fixes
  • Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies
  • Monsters with the Vampiric affix now correctly heal for 200% of their damage done in all difficulties
  • QUESTS
  • General
  • Experience earned by completing a quest is now granted to players that have reached the level cap
  • USER INTERFACE
  • General
  • A maximum of eight buffs and debuffs will now be displayed on the UI
  • The maximum number of debuffs that will be displayed is three
  • Bug Fixes
  • Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex

New in Diablo III Patch 1.0.7a Build 15295 (Mar 13, 2013)

  • CLASSES:
  • Wizard:
  • Bug Fixes:
  • Fixed an issue introduced in 1.0.7 that caused: Archon Disintegration Wave, Disintegrate, Energy Twister, Meteor and Ray of Frost to grant double the amount of Arcane Power when Arcane Power on Crit triggered
  • FOLLOWERS:
  • Bug Fixes:
  • The Enchantress should no longer sometimes cause an error to occur after casting Focused Mind
  • QUESTS:
  • Bug Fixes:
  • Players are no longer prevented from progressing when another player joins or leaves the game during the “A Royal Audience: Talk to Asheara at the Gates of Caldeum” quest step
  • BUG FIXES:
  • Fixed several issues that could cause crashes to occur
  • Players will no longer be killed by DoT damage after zoning out of Scorched Chapel
  • The Siege Breaker Assault Beast and The Savage Behemoth will no longer reflect damage from pets

New in Diablo III Patch 1.0.7 Build 14633 (Feb 13, 2013)

  • New Feature: Brawling
  • For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to battle one another in a new zone designed specifically for this style of combat called "The Scorched Chapel." This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format.
  • GENERAL:
  • Nephalem Valor stacks will now persist through Acts
  • Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
  • The resurrection timer will no longer increase if a player is killed multiple times in a row
  • Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
  • The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
  • MP 1: 25% (up from 10%)
  • MP 2: 50% (up from 20%)
  • MP 3: 80% (up from 30%)
  • MP 4: 120%(up from 45%)
  • MP 5: 165% (up from 60%)
  • MP 6: 215% (up from 75%)
  • MP 7: 275% (up from 95%)
  • MP 8: 340% (up from 115%)
  • MP 9: 420% (up from 135%
  • MP 10: 510% (up from 160%)
  • When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
  • Characters will no longer have their movement restricted when being vote kicked from a Public Group
  • ACHIEVEMENTS:
  • Bug Fixes :
  • Subjugators now count towards the achievements "We are Champions" and "Champion's Collection"
  • Rare Colossal Golgors will now count towards the “Rare Kill” achievements
  • The Rockworm criteria has been removed from Hardcore monster slaying achievements
  • Players can once again access the “Victory” dialogue option through Covetous Shen
  • AUCTION HOUSE:
  • User Interface:
  • Cancelled PayPal auctions will now display a UI error
  • Bug Fixes
  • Stash Tab Art will now properly update when viewed in the Auction House
  • BATTLE.NET:
  • General:
  • A new PvP chat channel has been added
  • Monster Power is now available for Public Games
  • Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the "Enable Monster Power" box has been checked in the Options menu
  • "Report Botting" has been added to the right-click > report player menus
  • The Battle.net UI now displays how many players are online
  • BOSSES:
  • General:
  • Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased
  • BRAWLING:
  • General:
  • Brawls can be initiated by speaking with Nek the Brawler, a new NPC located in each Act hub
  • Speaking with Nek will transport you and your party to the Scorched Chapel, a new zone featuring four different areas: the church, the graveyard, the river, and the lake
  • The Scorched Chapel currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or full four-player FFA
  • Death is not permanent in the brawling world (not even for Hardcore characters) nor will players take any durability damage from PvP combat
  • To leave the Scorched Chapel, players can take the exit portal or use their Town Portal ability
  • Demon Hunters, Witch Doctors, and Wizards receive a 30% damage reduction while in the Scorched Chapel
  • Barbarians and Monks receive an additional 5% damage reduction (in addition to the 30% they inherently receive, for a total of 35%) while in the Scorched Chapel
  • CLASSES:
  • Barbarian:
  • Bug Fixes
  • Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times
  • Demon Hunter:
  • Bug Fixes
  • The Reflects Damage affix will now properly reflect damage caused by Bola Shot
  • Monk:
  • Active Skills
  • Cyclone Strike
  • Weapon damage increased from 100% to 313%
  • Dashing Strike
  • Weapon damage increased from 160% to 303%
  • Exploding Palm
  • Explosion damage increased from 30% to 50% of the target’s maximum health
  • Inner Sanctuary
  • Radius increased from 8 yards to 11 yards
  • Skill Rune – Forbidden Palace
  • Damage bonus increased from 10% to 15%
  • Skill Rune – Sanctified Ground
  • Now reduces enemy movement speed by 80% (up from 60%)
  • Lashing Tail Kick
  • Weapon damage increased from 235% to 470%
  • Mystic Ally
  • The amount of damage a Mystic Ally can take from a single hit is now capped
  • The cap scales with the player's level, and is further reduced by the player's Armor and Resistance
  • Skill Rune – Eternal Ally
  • Weapon Damage increased from 40% to 60%
  • The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
  • Skill Rune – Fire Ally
  • The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
  • Skill Rune – Water Ally
  • The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
  • The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
  • Sweeping Wind
  • Base weapon damage increased from 15% to 20% per stack
  • Skill Rune – Blade Storm
  • Weapon damage increased from 20% to 26% per stack
  • Skill Rune – Cyclone
  • Weapon damage increased from 20% to 26% per stack
  • Tempest Rush
  • Weapon Damage increased from 85% to 155%
  • Wave of Light
  • Weapon damage increased from 390% to 829%
  • Follow-up weapon damage (dealt to all enemies in a line) increased from 45% to 96%
  • Skill Rune - Explosive Light
  • Weapon damage increased from 430% to 914%
  • Skill Rune - Pillar of the Ancients
  • Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
  • Passive Skills
  • Near Death Experience
  • Dying will now reset the cooldown
  • Bug Fixes
  • Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
  • Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
  • Witch Doctor:
  • Active Skills
  • Spirit Barrage
  • Skill Rune – Well of Souls
  • The secondary missiles fired by this rune can now hit the primary target
  • Wizard:
  • Active Skills
  • Arcane Orb
  • Weapon damage increased from 175% to 200%
  • Skill Rune – Obliteration
  • Weapon damage increased from 228% to 260%
  • Blizzard
  • Weapon damage increased from 210% to 510% over 6 seconds
  • Proc coefficient increased from 0.01 to 0.0125
  • Skill Rune – Grasping Chill
  • Proc coefficient increased from 0.01 to 0.0125
  • Skill Rune – Frozen Solid
  • Proc coefficient increased from 0.01 to 0.0125
  • Skill Rune – Stark Winter
  • Proc coefficient increased to from 0.005 to 0.0125
  • Skill Rune – Snowbound
  • Proc coefficient increased to from 0.01 to 0.0125
  • Skill Rune – Unrelenting Storm
  • Weapon damage increased from 280% to 680%
  • Shock Pulse
  • Weapon damage increased from 105% to 150%
  • Proc coefficient increased from 0.667 to 0.8
  • Skill Rune – Fire Bolts
  • Weapon damage increased from 152% to 195%
  • Proc coefficient increased from 0.667 to 0.8
  • Skill Rune – Explosive Bolts
  • Weapon damage increased from 70% to 105%
  • Proc coefficient increased from 0.5 to 0.8
  • Skill Rune – Lightning Affinity
  • Proc coefficient increased from 0.667 to 0.8
  • Skill Rune – Living Lightning
  • Weapon damage increased from 37% to 52%
  • Passive Skills
  • Critical Mass
  • Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
  • Temporal Flux
  • Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
  • Unstable Anomaly
  • Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
  • Dying will now reset the cooldown
  • Bug Fixes
  • Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit
  • CRAFTING:
  • General:
  • A new crafting reagent, Demonic Essence, has been added to the game
  • This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
  • Major in-game events that grant a stack of Nephalem Valor when completed also have a chance to drop Demonic Essence
  • Note: Nephalem Valor will not be required in order for Demonic Essences to drop
  • Each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
  • MP 0: 15.0000%
  • MP 1: 16.5000%
  • MP 2: 18.1500%
  • MP 3: 19.9650%
  • MP 4: 21.9615%
  • MP 5: 24.1577%
  • MP 6: 26.5734%
  • MP 7: 29.2308%
  • MP 8: 32.1538%
  • MP 9: 35.3692%
  • MP 10: 38.9061%
  • The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
  • Blacksmith:
  • Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
  • Each crafted item will have the following characteristics:
  • iLevel 63
  • 6 Affixes
  • Account-bound
  • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
  • Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
  • Jeweler:
  • A new Rare recipe has been added to the Jeweler for an Amulet
  • This amulet will have the following characteristics:
  • iLevel 63
  • 6 Affixes
  • Account-bound
  • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
  • Crafting the item will require the 1 Demonic Essence as well as:
  • 100,000g
  • 1 Perfect Square Gem (varied depending on which core stat you select)
  • 1 Fiery Brimstone
  • A new tier of account-bound gems of has been added to the game: Marquise
  • Marquise Gems stats are as follows:
  • Marquise Emerald
  • Weapon: Increased Critical Hit Damage by 110%
  • Helm: +33% Extra Gold from Monsters
  • Armor: +62 Dexterity
  • Marquise Topaz
  • Weapon: Melee attackers take 2500 per hit
  • Helm: 33% Better chance of finding magical items
  • Armor: +62 Intelligence
  • Marquise Amethyst
  • Weapon: Each Hit adds +700 Life
  • Helm: +19% Life
  • Armor: +62 Vitality
  • Marquise Ruby
  • Weapon: +160 Minimum and +160 Maximum Damage
  • Helm: Increases Bonus Experience by 33%
  • Armor: +62 Strength
  • These gems can only be created at the Jeweler and will require the following reagents:
  • 3 Radiant Star Gems
  • 20 million gold
  • 10 Demonic Essence
  • Un-socketing Marquise gems will cost 5 million gold
  • The designs for the Marquise gems will drop randomly from all level 63 monsters
  • Note: The designs are not account-bound
  • All ruby gems have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):
  • Chipped Ruby: +3 minimum damage/+3 maximum damage (up from +2/+2)
  • Flawed Ruby: +6 minimum damage/+6 maximum damage (up from +4/+4)
  • Ruby: +9 minimum damage/+9 maximum damage (up from +8/+8)
  • Flawless Ruby: +12 minimum damage/+12 maximum damage (up from +10/+10)
  • Perfect Ruby: +15 minimum damage/+15 maximum damage (up from +11/+11)
  • Radiant Ruby: +18 minimum damage/+18 maximum damage (up from +12/+12)
  • Square Ruby: +21 minimum damage/+21 maximum damage (up from +13/+13)
  • Flawless Square Ruby: +25 minimum damage/+25 maximum damage (up from +14/+14)
  • Perfect Square Ruby: +30 minimum damage/+30 maximum damage (up from +15/+15)
  • Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
  • Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
  • Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
  • Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
  • Radiant Star Ruby: +130 minimum damage/+130 maximum damage (up from +20/+20)
  • These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons
  • For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage
  • For more information, please click here
  • ITEMS:
  • General:
  • Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
  • These plans (excluding the chest piece) will drop randomly in the world and have a chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
  • Skeleton King
  • Spider Queen
  • Maghda
  • Zoltun Kulle
  • Ghom
  • Cydaea
  • Rakanoth
  • Izual
  • The drop rate from the above bosses will also scale according to your Monster Power level:
  • MP 0: 20%
  • MP 1: 23.2%
  • MP 2: 26.912%
  • MP 3: 31.218%
  • MP 4: 36.213%
  • MP 5: 42.007%
  • MP 6: 48.728%
  • MP 7: 56.524%
  • MP 8: 65.568%
  • MP 9: 76.059%
  • MP 10: 88.228%
  • The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
  • Please note that neither the Crafting plans nor the Jeweler Design are account-bound
  • Holding shift while buying health potions will attempt to purchase 5 potions at once
  • Follower items below iLevel 60 will now no longer drop in Inferno
  • Goldskin now has a limit on the number of times it can proc on a single target
  • Vanishing Dye and All-Soap’s Miraculous Dye Remover can now be used on Legendary items
  • Hellfire Rings now salvage into Legendary crafting materials
  • Vendors
  • Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
  • Bug Fixes
  • Goldskin will no longer proc when attacking monsters that drop no loot
  • Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
  • All Staves of Herding can now be sold to a vendor for 0 gold
  • MONSTERS:
  • General:
  • The Reflects Damage affix has been redesigned:
  • It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
  • A visual effect will display whenever the durational buff is active
  • Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
  • Damage dealt by the Molten affix has been reduced by 40%
  • Damage dealt by the Plagued affix has been increased by 120%
  • Fallen Lunatics should now detonate in a more consistent manner
  • The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
  • Keywardens:
  • The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
  • The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
  • The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
  • Bug Fixes
  • Rare Sand Dwellers will now spawn in The Forgotten Ruins
  • Champion Plague Swarms will now spawn in Cryder's Outpost
  • Champion Fallen Cur will now spawn in The Storm Halls
  • USER INTERFACE:
  • General:
  • Legendary items now have a new mini-map icon
  • This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
  • Note: The icon will only display when Legendary items are dropped by a monster, not a player
  • Bug Fixes
  • Fixed an issue causing the Enable Monster Power option to reset
  • Fixed an issue affecting the scroll speed of text
  • Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0
  • BUG FIXES:
  • Fixed an issue where new Hardcore characters were not labeled as Hardcore on the Main Menu
  • Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
  • Players will now be properly removed from both the party and the game session whenever a Vote Kick has passed
  • Players will no longer be disconnected from the game whenever vote kicked during a boss encounter

New in Diablo III Patch 1.0.6a (Dec 14, 2012)

  • Fixed an issue that could occur when attempting to upgrade from the Diablo III Starter Edition

New in Diablo III Patch 1.0.6 Build 13300 (Nov 28, 2012)

  • General:
  • We will soon begin limited testing on minor updates to Battle.net's communication and login functionality. Patch 1.0.6 includes some of the data for this testing, but please note that the changes will not be visible to players or impact your play experience in any way. For more information, please see this blog post.
  • Bug Fixes:
  • Fixed an issue that allowed players to bypass the one-second trade timer when exchanging items via the Trade window
  • Fixed an issue that caused the same item to occasionally drop for players using Threatening Shout with the Grim Harvest rune

New in Diablo III Patch 1.0.5a (Oct 27, 2012)

  • Bug Fixes:
  • Fixed a crash that could occur on a machine with eight or more core processors
  • Fixed some additional service crashes
  • Fixed a variety of truncated tooltips (applies only to Italian, Polish, and Russian clients)

New in Diablo III Patch 1.0.5 (Oct 17, 2012)

  • GENERAL:
  • Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
  • When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
  • Opening a Resplendent Chest will grant one stack of Nephalem Valor
  • Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
  • If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location
  • Major in-game events in Inferno difficulty that involve a special chest or Unique monster will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
  • Several events have had Unique monsters added to them for this purpose
  • Experience Shrines can now appear in Inferno difficulty
  • Two new shrines have been added to all difficulty levels:
  • Empowered Shrine – Increased resource regeneration and reduced cooldowns
  • Fleeting Shrine – Increased movement speed and pickup radius
  • Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)
  • The Watch Tower spawn has been moved from the Northern Highlands to the Southern Highlands
  • The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
  • Normal: 20% to 0%
  • Nightmare: 30% to 15%
  • Hell: 40% to 25%
  • Inferno: 40% to 25%
  • Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!
  • AUCTION HOUSE:
  • Search parameters will now save when switching between the gold and real-money auction house
  • An option to display Auction House toasts including sales and expirations has been added to the Social options menu
  • Players can now search for +Damage on off-hand items
  • User Interface:
  • An additional sortable column has been added which will allow players to sort returned results by one of their indicated Preferred Stats
  • To switch between Preferred Stats, right-click on the column and choose from the available drop-down menu
  • The Preferred Stat list is now sorted alphabetically
  • An "X"-out button has been added to allow players to quickly reset individual Preferred Stat filters
  • A "Search for Similar" option has been added for items in the Sell tab
  • Right-clicking on items in the tab and selecting “Search for Similar” will automatically populate the Search tab with that item’s stats as well as perform a search for all items currently up for auction that have similar stats
  • Bug Fixes:
  • When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before moving to an open slot in the stash
  • The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories
  • Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly
  • Battle.net:
  • The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III
  • A new item delivery system has been added that will allow Blizzard to send license-based items directly to players (for example, Collector's Edition rewards)
  • Achievements:
  • An Achievement button has been added to the in-game navigation tray
  • Players can now link Achievements in chat
  • Banners:
  • Players can now customize their banner in-game while in town
  • Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)
  • New unlocked banner rewards are now highlighted so they can be found more easily
  • Chat:
  • Players can now change font color (per channel) and size
  • Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing
  • Several additional improvements have been made to in-game chat to increase usability
  • Multiplayer:
  • Leaving a multiplayer game will no longer remove you from the party
  • This means that players can leave the game to browse the Auction House or switch characters without being removed from the group (picking a hardcore character or a character not eligible to go back into the game, however, will disable the "Resume Game" button)
  • To leave a party while in-game, right-click on your hero portrait and select "Leave Game & Party"
  • To leave a party while in the hero screen, right-click on your hero and select "Leave Party"
  • BOSSES:
  • General:
  • Bosses will now drop improved loot the first time they are killed in each difficulty
  • All characters have had their "first kill" status reset for all bosses in the game
  • Azmodan:
  • Bug Fixes:
  • Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned
  • CLASSES:
  • General:
  • Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!
  • Barbarian:
  • Active Skills:
  • Battle Rage:
  • Duration increased from 30 seconds to 120 seconds
  • Hammer of the Ancients:
  • Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:
  • For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance
  • Skill Rune – Smash
  • The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player
  • Skill Rune – The Devil's Anvil
  • Movement speed reduction increased from 60% to 80%
  • Leap:
  • Skill Rune – Iron Impact
  • Now grants 100% bonus armor per enemy hit for 3 seconds
  • Overpower:
  • Cooldown reduced from 15 seconds to 12 seconds
  • Rend:
  • Rend should now more reliably hit enemies that are running away
  • Skill Rune – Mutilate
  • Mutilate has been redesigned to slow enemies by 60% for the duration of Rend
  • Sprint:
  • Skill Rune – Run Like the Wind
  • Proc coefficient reduced from 0.2 to 0.08
  • Threatening Shout:
  • Cooldown reduced from 15 seconds to 10 second
  • Skill Rune – Grim Harvest
  • Now also has a chance to drop a health globe
  • War Cry:
  • Cooldown reduced from 30 seconds to 20 seconds
  • Fury generated reduced from 30 to 20
  • Skill Rune – Charge!
  • Fury generated reduced from 60 to 40
  • Skill Rune – Impunity
  • Bonus resistance reduced from 50% to 20%
  • Whirlwind
  • Fury cost from 16 to 10
  • Attack speed no longer influences the cost of Whirlwind. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
  • Skill Rune – Blood Funnel
  • Healing increased from 1% to 2% of Maximum Life per Critical Hit
  • Passive Skills:
  • Animosity:
  • Bonus Fury regeneration increased from 10% to 20%
  • Inspiring Presence:
  • Healing increased from 1% to 2% Maximum Life per second
  • Unforgiving:
  • Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)
  • Demon Hunter:
  • Active Skills
  • Bola Shot:
  • Explosion radius increased from 7 yards to 14 yards
  • Skill Rune – Volatile Explosives
  • Explosion radius increased from 14 yards to 20 yards
  • Chakram:
  • Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted
  • Companion:
  • Added a 30-second cooldown
  • Reduced each Companion's attack cooldown from 1.5/2 seconds to 1 second
  • Weapon damage increased from 30% to 38%, but they can no longer critically hit
  • Companion's damage now scales with attack speed
  • Skill Rune – Wolf Companion
  • Wolf Companion has been redesigned to be a more durable pet:
  • Now has comparable durability to one Zombie Dog
  • New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage
  • Skill Rune – Spider Companion
  • Spider Companion has been redesigned to be a more durable pet:
  • Has slightly more durability than the Wolf Companion
  • New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
  • Skill Rune – Boar Companion
  • Boar Companion has been redesigned to be a more durable pet:
  • Has more durability than the Spider Companion
  • New attack: Single-target attack that hits for 38% weapon damage
  • Provides (155 at 60) Life per second and a 15% bonus to all resistances for the Demon Hunter
  • Evasive Fire:
  • Skill Rune – Shrapnel has been renamed "Hardened"
  • Hardened increases your Armor by 25% for 3 seconds and replaces the backflip
  • Skill Rune – Parting Gift
  • Weapon damage increased from 45% to 55%
  • Poison bomb delay reduced from 1.2 seconds to 0.6 seconds
  • Sentry
  • Cost changed from 10 Discipline to 30 Hatred
  • Increased from weapon damage from 55% to 175%
  • Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
  • Sentry can no longer critically hit
  • Skill Rune – Spitfire Turret
  • Weapon damage increased from 8% to 30%
  • Skill Rune – Vigilant Watcher
  • Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
  • Skill Rune – Chain of Torment
  • Weapon damage increased from 80% to 125%
  • Shadow Power:
  • Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
  • Skill Rune – Night Bane
  • Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds
  • Skill Rune – Blood Moon
  • Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds
  • Skill Rune – Gloom
  • Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds
  • Skill Rune – Shadow Glide
  • Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds
  • Spike Trap:
  • Skill Rune – Sticky Trap
  • Explosion radius increased from 8 yards to 16 yards
  • Skill Rune – Bandolier has been renamed "Echoing Blast"
  • Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison
  • Strafe:
  • Movement speed increased from 65% to 75%
  • Hatred cost reduced from 16 to 12
  • All rune variants now allow you to walk through enemies while active
  • Skill Rune – Equilibrium has been renamed "Emberstrafe"
  • Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
  • Vault:
  • Can now be used while under the effect of roots, including Jailer (and will break the effect)
  • Skill Rune – Trail of Cinders
  • Reduced damage from 1500% to 300% weapon damage over 3 seconds
  • Trail can now stack
  • Skill Rune – Acrobatics
  • Cooldown reduced from 15 seconds to 10 seconds
  • Passive Skills:
  • Custom Engineering:
  • Adds the ability to have a third Sentry turret out a time
  • Now also increases the maximum number of Spike Traps you can have out to 6
  • Numbing Traps:
  • Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry
  • Perfectionist:
  • Now also increases Life, Armor, and Resistances by 10%
  • Thrill of the Hunt:
  • Thrill of the Hunt has been redesigned:
  • Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. (This does not affect Sentry.)
  • Now displays a buff icon when ready to use
  • Bug Fixes:
  • Active Skills
  • Rapid Fire
  • Starting a channel at maximum range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursor
  • Fixed a bug that caused Companion attack and Multishot to sometimes fail to hit targets that were at a different elevation than the player
  • Monk:
  • Active Skills
  • Breath of Heaven
  • Skill Rune – Infused with Light
  • Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds
  • Dashing Strike
  • The strike animation after dashing now scales with attack speed
  • Mantra of Evasion
  • Skill Rune – Wind Through the Reeds
  • Run speed bonus increased from 5% to 8%
  • Passive Skills
  • Beacon of Ytar
  • Cooldown reduction increased from 15% to 20%
  • Near Death Experience
  • Cooldown reduced from 90 seconds to 60 seconds
  • Pacifism:
  • Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)
  • Resolve:
  • Damage reduction reduced from 25% to 20%
  • Seize the Initiative
  • Conversion of Dexterity to Armor reduced from 100% to 50%
  • Bug Fixes:
  • Active Skills
  • Mystic Ally
  • Skill Rune – Earth Ally
  • Earth Ally will now actively follow players
  • Dashing Strike
  • Players can no longer become stuck if they die to a damage-over-time spell while casting Dashing Strike
  • Witch Doctor:
  • Active Skills
  • Firebats:
  • Reduced Mana cost by 20% (from 122 to 98 per period at level 60)
  • Haunt:
  • Weapon damage increased from 575% over 12 seconds to 575% over 6 seconds
  • Skill Rune – Resentful Spirit
  • Weapon damage increased from 287% to 383% over 2 seconds
  • Spirit Barrage:
  • Skill Rune – Well of Souls
  • Will now seek out targets up to 40 yards (up from 25 yards)
  • Wall of Zombies:
  • Cooldown reduced from 25 seconds to 20 seconds
  • Skill Rune – Pile On
  • Changed from 745% weapon damage with a 25-second cooldown to 550% weapon damage with a 10-second cooldown and the radius has been slightly increased
  • Passive Skills
  • Gruesome Feast:
  • Now shows a buff icon when you have active stacks
  • Fetish Sycophants
  • Proc chance increased from 3% to 5%
  • Jungle Fortitude
  • Damage reduction reduced from 20% to 15%
  • Bug Fixes
  • Active Skills
  • Haunt
  • Damage now benefits from Intelligence and other skill bonuses
  • Wizard:
  • Active Skills
  • Archon: Slow Time
  • Slow increased from 30% to 60%
  • Blizzard
  • Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
  • Disintegrate:
  • Arcane Power cost reduced from 20 to 18 per period
  • Weapon damage increased from 155% to 170%
  • Skill Rune – Chaos Nexus
  • Weapon damage increased from 40% to 44%
  • Skill Rune – Entropy
  • Weapon damage increased from 178% to 196%
  • Skill Rune – Intensify
  • Weapon damage increased from 202% to 221%
  • Energy Armor
  • Armor bonus reduced from 65% to 35%
  • Skill Rune – Prismatic Armor
  • Resistance bonus reduced from 40% to 25%
  • Energy Twister
  • Skill Rune - Storm Chaser
  • Proc coefficient reduced from 0.5 to 0.125
  • Familiar:
  • Skill Rune – Ancient Guardian
  • Health threshold increased from 35% to 50%
  • Skill Rune – Dartling has been renamed "Vigoron"
  • Vigoron regenerates Life every second for the wizard
  • Ice Armor:
  • Now reduces damage from melee attacks by 12%
  • Skill Rune – Crystallize
  • Armor bonus per stack reduced from 30% to 20%
  • Magic Missile:
  • Weapon damage increased from 110% to 125%
  • Skill Rune – Charged Blast
  • Weapon damage increased from 143% to 162%
  • Skill Rune – Split
  • Weapon damage increased from 50% to 56%
  • Angle of damage reduced from 30 degrees to 20 degrees
  • Skill Rune – Seeker
  • Weapon damage increased from 121% to 138%
  • Skill Rune – Penetrating Blast
  • Pierce chance increased from 70% to 100%
  • Meteor:
  • Delay between cast and impact reduced from 2 seconds to 1.25 seconds
  • Arcane Power cost reduced from 60 to 50
  • Proc coefficient (base skill + runes not listed) reduced from 0.25 to 0.125
  • Skill Rune – Star Pact
  • Proc coefficient reduced from 0.25 to 0.10625
  • Skill Rune – Meteor Shower
  • Proc coefficient reduced from 0.1 to 0.05
  • Skill Rune – Liquefy
  • Proc coefficient reduced from 0.125 to 0.10625
  • Ray of Frost:
  • Movement speed reduction increased from 30% to 60%
  • Duration of slow increased from 3 seconds to 4 seconds
  • Arcane Power cost reduced from 20 to 16 per period
  • Skill Rune – Numb
  • Movement speed reduction increased from 60% to 80%
  • Skill Rune – Cold Blood
  • Arcane Power cost reduced from 12 to 10 per period
  • Skill Rune – Sleet Storm
  • Weapon damage increased from 215% to 280%
  • Proc scalar reduced from 0.25 to 0.1875
  • Skill Rune – Black Ice
  • Weapon damage increased from 193% to 387% over 3 seconds
  • Slow Time:
  • Cooldown reduced from 20 seconds to 15 seconds
  • Movement speed reduction increased from 30% to 60%
  • Skill Rune – Time Shell
  • No longer reduces the size of Slow Time
  • Skill Rune – Perpetuity
  • Now reduces cooldown to 12 seconds (from 16 seconds)
  • Spectral Blade:
  • Weapon damage increased from 135% to 165%Angle of damage increased from 60 degrees to 90 degrees
  • Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
  • Proc coefficient reduced from 0.222 to 0.14
  • Skill Rune – Deep Cuts
  • Weapon damage from Bleed increased from 35% to 45% over 3 seconds
  • Skill Rune – Healing Blades
  • Removed Critical Hit requirement
  • Heal amount reduced from 8% to 5%
  • Skill Rune – Thrown Blades
  • Proc coefficient reduced from 0.111 to 0.08
  • Storm Armor:
  • Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
  • Now triggers much more frequently
  • Skill Rune – Reactive Armor
  • Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers
  • Skill Rune – Strike Back has been renamed "Thunder Storm"
  • Thunder Storm increases your periodic damage to 130% weapon damage
  • All other runes remain unchanged
  • Teleport:
  • Now breaks roots
  • Skill Rune – Reversal
  • Now ignores line of sight when returning to the casting location
  • Wave of Force:
  • Cooldown reduced from 15 seconds to 12 seconds
  • Skill Rune – Force Affinity
  • Cooldown from 12 seconds to 9 seconds
  • Passive Skills:
  • Unstable Anomaly:
  • Increased health threshold from 20% to 30%
  • Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds
  • Bug Fixes:
  • Active Skills:
  • Archon:
  • It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon
  • Archon: Teleport
  • Now properly breaks roots when cast
  • Hydra:
  • All runes now properly benefit from Arcane Dynamo's five-stack damage buff
  • Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall
  • Magic Weapon:
  • Skill Rune – Blood Magic:
  • Blood Magic should now work with damage over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
  • Passive Skills:
  • Illusionist:
  • Illusionist should now reset the cooldown of Archon: Teleport when it procs
  • CRAFTING:
  • Crafting materials can now stack to 500
  • Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground
  • Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1
  • Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1
  • Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into
  • Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials
  • This is being done to accommodate the change of item affixes rolling at the monster's level rather than the item's level (detailed further in the Items section below)
  • Bug Fixes:
  • Fixed a bug where crafted items were not displaying the correct Required Level to equip them
  • FOLLOWERS:
  • Templar:
  • Skills
  • Heal:
  • Now heals both the Templar and the player when cast
  • Can now be cast when the player is below 75% health (up from 50%)
  • Inspire:
  • Mana regeneration bonus increased from 2 to 4 Mana per second
  • Intervene:
  • Cooldown reduced from 60 seconds to 30 seconds
  • Affected radius increased from 6 yards to 10 yards
  • Removed the health threshold for when Intervene can be cast:
  • Spell will now cast whenever the player is hit and off cooldown, regardless of the player's currently health %
  • Intimidate:
  • Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds
  • Scoundrel:
  • Basic ranged attack weapon damage increased from 25% to 40%
  • Skills
  • Hysteria:
  • Cooldown reduced from 6 seconds to 5 seconds
  • Poison Bolts:
  • Weapon damage of initial hit increased from 40% to 100%
  • Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)
  • Enchantress
  • Skills:
  • Disorient:
  • Affected radius increased from 4 yards to 6 yards
  • Cooldown reduced from 45 seconds to 25 seconds
  • Mass Control:
  • Cooldown reduced from 60 seconds to 30 seconds
  • Powered Armor:
  • Armor bonus reduced from 15% to 5%
  • Reflect Missiles:
  • Reflect Missiles has been replaced with Missile Ward:
  • Missile Ward reduces incoming damage from ranged attacks by 6%
  • Bug Fixes:
  • Magic Find and Gold Find values inherited from Followers should now respect the 300% cap
  • Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)
  • Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target
  • ITEMS:
  • Affixes on items will now roll their level based on the level of the monster killed rather than the item's level (this applies to all items including random affixes on Legendary and set items)
  • The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been addedClass-specific items will now drop more often
  • The chance for Legendary and set items to drop has been doubled
  • Items below iLevel 58 no longer drop in Inferno difficulty
  • Square-quality gems no longer drop in Inferno difficulty
  • The cast time for identifying Rare items has been reduced to 1 second
  • The cast time for identifying Legendary items has been increased to 4 seconds
  • Lore books will now appear light blue instead of green when dropped on the ground
  • Monk class Skill bonuses can now roll on shields
  • "Extra Health From Globes" now also benefits health potions
  • Bug Fixes:
  • The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change
  • Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
  • Fixed a bug with Nagelring and Unity legendary rings which caused them to not drop
  • Fixed a bug where Mempo of Twilight could not roll 170-200 of a primary stat
  • MONSTERS:
  • Additional health per monster in multiplayer games has been reduced from 75% to 70%
  • Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
  • Elite modifiers have been changed slightly at higher levels:
  • The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
  • The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
  • Sand Shark AI has been improved:
  • Sand Sharks can now use an “Under Sand Attack” while burrowed, which causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage
  • Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them
  • Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Oppressor fire breath attacks should now do reduced damages to pets and followers
  • Two-handed skeleton executioners have had their escape radius reduced
  • The "coolup" has been increased on the Fallen Lunatic's suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
  • Lacunis now have a cooldown on their combo attack
  • Treasure Goblins will now play a sound whenever they become aware of a player
  • Bug Fixes:
  • Damage caused by the Reflects Damage affix can no longer be dodged
  • Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
  • The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
  • Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
  • Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
  • Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up")
  • Rare Heralds of Pestilence will now spawn minions
  • Arcane Enchanters will now properly reduced their damage based on a players Damage Reduction Against Elites modifier
  • Flying Moloks can no longer go invisible and become untargetable
  • The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:
  • Mallet Lord
  • Skeletal Sentry
  • Skeletal Raider
  • Skeletal Marauder
  • Armaddon
  • Armored Destroyer
  • Subjugator
  • Dust Imp
  • USER INTERFACE:
  • You can now change the icon for each tab in the shared stash
  • The intent of this feature is to allow players the option to visually customize their stash tabs to better reflect its contents
  • Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat
  • BUG FIXES:
  • Shrines will now buff all players that are within the shrine’s radius or in the same level area
  • Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
  • The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
  • Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
  • Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
  • Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
  • Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius
  • Act I:
  • Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter
  • Defiled Crypt: Loot can no longer fall inside the chest upon completion of the "Matriarch's Bones" event
  • The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.
  • Act III:
  • Stonefort: It is no longer possible for the first soldier during the event "Protect and Serve: Protect the soldiers raising the catapult" to be killed by monsters before reaching the winch
  • Rakkis Crossing: Captain Haile can no longer be killed during "Blaze of Glory: Talk to Captain Haile"
  • Act IV:
  • The Pinnacle of Heaven: Tyrael is now present in the cutscene during "Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire"

New in Diablo III Patch 1.0.4 Build 11327 (Aug 22, 2012)

  • New System:
  • Paragon Patch 1.0.4 introduces a new max-level progression system called Paragon. When a hero reaches level 60, experience earned will begin to count toward Paragon levels. There are 100 Paragon levels in total, and each level will reward players with a permanent bonus to Gold Find and Magic Find as well as core stat increases (Strength, Dexterity, Intelligence, and Vitality). For every 10 Paragon levels, players will also earn a new hero portrait border which will display in the in-game party frame. This border will not only become more impressive as you level up, it will also display your Paragon level in any place where your normal hero level is shown.
  • Legendary Item Improvements:
  • Significant changes have been made to Legendary items to make them more powerful, more memorable, and ultimately more fun to use. Through the addition of spell procs, many Legendary items now have a chance to activate rare and unique abilities, such as summoning an angel to fight with you, conjuring an icy projectile, or igniting the very ground you walk on. Legendary items in 1.0.4 are also far and away more powerful, possessing higher damage and affix values than their predecessors. In addition, many Legendary items have had visual effects added to their original models, giving them a distinct and detailed flair. (Please note that these changes will only impact Legendary items that drop after the patch 1.0.4.)
  • Game Difficulty:
  • A large number of changes have been made to the game's difficulty to support the intent of playing efficiently, rather than overcoming an obstacle. The difficulty gap between normal monsters and Rare and Champion packs has been reduced, and drops from normal monsters has been increased substantially to compensate. The enrage timers and "heal to full" mechanic of Rare and Champion packs have also been removed, and we've lowered repair costs of high end items by approximately 25%. Additionally, a wide and varied number of class buffs have been made to help promote build diversity.
  • General:
  • New System added: Paragon Levels
  • After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
  • There are 100 total Paragon levels to be earned
  • Each Paragon level will reward you with:
  • Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level
  • 3% Magic Find and 3% Gold Find
  • In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.
  • Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
  • Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
  • Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
  • Magic Find is no longer averaged among all players in a multiplayer game
  • Players can now disable or enable music in the Sound Options
  • Additional Sound Options including Sound Output and Speaker Setup has been added
  • A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time
  • Achievements:
  • Bug Fixes:
  • The achievement "Espionage" can now be completed as the Battlefield Reports lore can now drop in Act III
  • The achievement "A Unique Collection" can now be completed (see the Bug Fixes in the Monsters section for more information)
  • The "Kill Diablo" criteria for the achievement "Death From Afar" has been removed
  • Auction House:
  • Auctions can now be cancelled at any point so long as they do not have any active bids
  • Number of "Preferred Stats" allowed per search increased from 3 to 6
  • Number of digits allowed in the "Min Value" field for equipment searches increased from 3 to 5
  • "Minimum Damage" has been replaced with "Average Damage" as a searchable stat
  • Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage)/2
  • For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage.
  • Stat increases which come from slotted gems are no longer taken into account when searching for equipment
  • Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab
  • The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000
  • The following message has been added to the Item Purchase screen: "Item properties and values may change over time due to game balancing"
  • Description text has been added or improved for several error messages
  • UI Improvements
  • Tooltips have been added for items in the Completed tab
  • Tooltips have been added for commodities
  • Item Compare tooltips have been added to the Recommended Items page
  • The listing price of unsold and cancelled auctions will now display in the Completed tab
  • The Auctions tab and Completed tab will now refresh when a player’s item has been purchased
  • Bug Fixes:
  • Auction house search filters are now no longer case sensitive
  • Players can now search for stats on Legendary items
  • "Attack Speed" is now a searchable affix for quivers
  • "Chance to Blind on Hit" is now a searchable affix for amulets
  • Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range
  • Searches will now properly filter results according to the set Minimum and Maximum values for "Life per Spirit Spent"
  • Witch doctor's Corpse Spider bonus is now listed when searching for mojos
  • The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped
  • Battle.net:
  • The "Report Spam" option is now available in the main menu when right-clicking on a player's name (rather than being hidden in the "Report" sub-menu)
  • Reporting another player for chat spam using "Report Spam" option will now also temporarily mute that player for the duration of your login session
  • Reporting another player for friend request spam using the "Report Spam" option in the Friends List will now also automatically decline that player's friend request
  • The Quick Join window has been improved
  • More information about Global Play (and its restrictions) has been added to the Account tab
  • The game will now display both on the login and character select screen which region a player is currently logging into
  • Chat:
  • Clicking on achievement toasts will now provide more information about the achievement
  • The Public Chat menu will now indicate which channels a player has already joined
  • /who and /invite commands can now be used in all channels
  • "DND" and "AFK" tags have been added to the "You are now Busy" and "You are now Away" status messages (respectively)
  • Shift-left-clicking on a player’s name will now display the following information: [Name]: [Level][Mode][Class] – [Act (difficulty)] (i.e. "[Pixie]: Level 45 Hardcore Barbarian – Act I (Nightmare)")
  • Chat Channel and Party message formatting has been updated
  • Bug Fixes:
  • Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency
  • The chat commands /p and /party now work correctly when joining Public Games
  • Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible
  • Bosses:
  • Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:
  • Use Town Portal to leave the room
  • Re-enter the room again via Town Portal as well as the room’s entrance portal
  • Maghda:
  • Abilities
  • Insect Swarm
  • Projectiles can now be slowed
  • Ghom:
  • Abilities
  • Breath Attack:
  • Pets and Followers should now only take 10% damage from the breath attack
  • Gas Cloud:
  • The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
  • The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
  • Pets and Followers should now only take 5% damage from Gas Clouds
  • Bug Fixes:
  • Fixed an issue where certain movement skills were granting immunity to Ghom’s gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)
  • Cydaea:
  • Bug Fixes
  • Players can no longer bypass the chains that appear during the “Heart of Sin: Kill the Daughters” event
  • Azmodan:
  • Abilities
  • Fire Ball
  • Projectiles can now be slowed
  • Izual:
  • Bug Fixes
  • Skipping Izual’s cut-scene should no longer cause players to become trapped behind his ice barrier
  • Fixed a bug where Izual’s Charge attack would not do any damage
  • Fixed a bug where Izual’s Charge attack could damage players twice
  • Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances
  • Rakanoth:
  • Bug Fixes
  • Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty
  • Diablo:
  • Bug Fixes
  • Diablo's Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
  • Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
  • Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time
  • Classes:
  • Barbarian
  • Active Skills
  • Ancient Spear:
  • Now also roots the target in place for 1.5. seconds
  • Will now default to Basic Attack if on cooldown
  • Bash:
  • Fury generated increased from 6 to 8
  • Weapon damage increased from 150% to 165%
  • Skill Rune - Onslaught
  • Weapon damage increased from 22% to 25% per reverberation
  • Skill Rune - Punish
  • Bonus damage per stack increased from 6% to 8%
  • Skill Rune - Instigation
  • Bonus Fury generated reduced from 6 to 4
  • Cleave:
  • Weapon damage increased from 120% to 140%
  • Skill Rune - Reaping Swing
  • Proc coefficient increased from 0.667 to 0.8
  • Skill Rune - Broad Sweep
  • Weapon damage increased from 156% to 175%
  • Proc coefficient increased from 0.5 to 0.8
  • Skill Rune - Gathering Storm
  • Proc coefficient increased from 0.5 to 0.8
  • Hammer of the Ancients:
  • Weapon damage increased from 200% to 325%
  • Skill Rune - Rolling Thunder
  • Weapon damage increased from 155% to 275%
  • Skill Rune - Smash
  • Weapon damage increased from 270% to 406%
  • Skill Rune - The Devil’s Anvil
  • Proc coefficient reduced from 1 to 0.08
  • Leap:
  • Can now be used while immobilized by crowd control effects (such as Jailer)
  • Note: Leap will not break CC effects, but that it can still be used while under the effect
  • Overpower:
  • Skill Rune - Crushing Advance
  • Can no longer trigger On Hit procs
  • Amount of damage reflected increased from 30% to 35%
  • Rend:
  • Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
  • Skill Rune - Lacerate
  • Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
  • Skill Rune - Bloodbath
  • Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds
  • Seismic Slam:
  • Weapon damage increased from 155% to 240%
  • Skill Rune - Shattered Ground
  • Weapon damage increased from 202% to 288%
  • Skill Rune - Cracking Rift
  • Weapon damage increased from 255% to 340%
  • Weapon Throw:
  • Weapon damage increased from 100% to 130%
  • Will now default to Basic Attack if the player runs out of Fury
  • Skill Rune - Mighty Throw
  • Weapon damage increased 130% to 169%
  • Whirlwind:
  • Weapon damage increased from 110% to 145%
  • Skill Rune - Volcanic Eruption
  • Weapon damage increased from 143% to 188%
  • Demon Hunter:
  • Active Skills
  • Bola Shot:
  • Weapon damage to the primary target increased from 130% to 160%
  • Skill Rune - Thunder Ball
  • Weapon damage increased from 130% to 160%
  • Skill Rune - Acid Strike
  • Weapon damage of each bola increased from 130% to 160%
  • Skill Rune - Imminent Doom
  • Weapon damage to the primary target increased from 182% to 216%
  • Caltrops:
  • Skill Rune - Jagged Spikes
  • Can no longer trigger procs
  • Chakram:
  • Weapon damage increased from 150% to 170%
  • Skill Rune - Twin Chakrams
  • Weapon damage increased from 100% to 114%
  • Skill Rune - Serpentine
  • Weapon damage increased from 203% to 230%
  • Skill Rune - Razor Disk
  • Weapon damage increased from 165% to 187%
  • Skill Rune - Boomerang
  • Weapon damage increased from 188% to 230%
  • Skill Rune - Shuriken Cloud
  • Weapon damage increased from 30% to 34%
  • Proc coefficient reduced from 0.333 to 0.125
  • Cluster Arrow:
  • Initial bomb weapon damage increased from 200% to 225%
  • Skill Rune - Maelstrom
  • Weapon damage increased from 145% to 165%
  • Skill Rune - Loaded for Bear
  • Weapon damage increased from 290% to 304%
  • Entangling Shot:
  • Weapon damage of base skill and all rune variants increased from 75% to 90%
  • Skill Rune - Shock Collar
  • Now deals an additional 70% weapon damage over 2 seconds
  • Weapon damage % is no longer based on attack speed
  • Evasive Fire:
  • Weapon damage increased from 125% to 130%
  • Skill Rune - Covering Fire
  • Weapon damage increased from 125% to 130% weapon
  • Grenades:
  • Skill Rune - Gas Grenades
  • Proc coefficient reduced from 0.5 to 0.165
  • Impale:
  • Weapon damage increased from 250% to 265%
  • Skill Rune - Chemical Burn
  • Weapon damage increased from 125% to 220%
  • Multishot:
  • Hatred cost lowered from 40 to 30
  • Skill Rune - Fire at Will
  • Now reduces Hatred cost to 15
  • Rain of Vengeance:
  • Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
  • Skill Rune - Dark Cloud
  • Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
  • Can now find targets in a larger radius around the player
  • Skill Rune - Beastly Bombs
  • Weapon damage increased from 125% to 245% per bomb
  • Skill Rune - Stampede
  • Weapon damage increased from 75% to 120% per strike
  • Skill Rune - Anathema
  • Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
  • Skill Rune - Flying Strike
  • Weapon damage increased from 60% to 100%
  • Rapid Fire:
  • Weapon damage increased from 228% to 276%
  • Skill Rune - Bombardment
  • Weapon damage increased from 276% to 345%
  • Sentry:
  • Turret weapon damage increased from 20% to 55%
  • Skill Rune - Chain of Torment
  • Maximum tether length increased to 45 yards
  • Weapon damage increased from 48% to 80%
  • Smoke Screen:
  • Skill Rune - Choking Gas
  • Now does 700% weapon damage over 5 seconds
  • Weapon damage % is no longer based on attack speed
  • Strafe:
  • Weapon damage increased from 120% to 156%
  • Skill Rune - Demolition
  • Weapon damage increased from 144% to 187%
  • Vault:
  • Skill Rune - Action Shot
  • Will now always shoot 4 arrows
  • Skill Rune - Trail of Cinders
  • Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds
  • Passive Skills:
  • Brooding:
  • No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second
  • Bug Fixes
  • Rain of Vengeance
  • Skill Rune - Anathema
  • Shadow Beast should now drop the appropriate amount of grenades
  • Monk:
  • Active Skills
  • Crippling Wave:
  • Spirit generated increased from 6 to 7
  • Cyclone Strike:
  • Proc coefficient increased from 0 to 0.125
  • Dashing Strike:
  • Weapon damage increased from 100% to 160%
  • Exploding Palm:
  • Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
  • Skill Rune - Impending Doom
  • Duration increased from 6 seconds to 15 seconds.
  • Lashing Tail Kick:
  • Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
  • Skill Rune - Vulture Claw Kick
  • Weapon damage increased from 220% to 258%
  • Skill Rune - Spinning Flame Kick
  • Weapon damage increased 240% to 294%
  • Mystic Ally:
  • Can no longer trigger procs
  • Seven-Sided Strike
  • Weapon damage increased from 777% to 1777% over 7 hits
  • Skill Rune - Sudden Assault
  • Weapon damage increased from 1007%to 2309% over 7 hits
  • Skill Rune - Several-Sided Strike
  • The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)
  • Skill Rune - Fulminating Onslaught
  • Weapon damage of each explosion increased from 111% to 254%
  • Sweeping Wind:
  • Skill Rune - Master of Wind
  • Increased the duration of the vortex from 10 to 20 seconds
  • Tempest Rush
  • Weapon damage increased from 50% to 85%
  • Wave of Light:
  • Weapon damage of initial strike increased from 215% to 390%
  • Skill Rune - Wall of Light
  • Weapon damage bonus to initial strike increased from 312% to 566%
  • Skill Rune - Explosive Light
  • Weapon damage increased from 285% to 430%
  • Skill Rune - Pillar of the Ancients
  • Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%
  • Way of the Hundred Fists
  • Spirit generated increased from 6 to 8
  • Skill Rune - Fists of Fury
  • Now does 100% weapon damage over 5 seconds
  • Passive Skills:
  • Exalted Soul:
  • Now also generates 1 Spirit per second
  • Fleet Footed:
  • Movement speed bonus no longer counts toward the 25% movement speed increase cap
  • The Guardian's Path:
  • Two-handed weapon Spirit generation bonus increased from 25% to 35%
  • Bug Fixes:
  • Exploding Palm:
  • Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm
  • Mystic Ally:
  • All Mystic Ally variants are now summoned with full health
  • Wave of Light:
  • Fixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage
  • Witch Doctor:
  • General:
  • Base Mana regeneration increased from 20 per second to 45 per second
  • The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger
  • Active Skills:
  • Acid Cloud:
  • Range increased from 45 yards to 50 yards
  • Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
  • Skill Rune - Lob Blob Bomb
  • Now increases base damage of Acid Cloud to 115% weapon damage
  • Slime weapon damage increased from 25% to 50% per second
  • Skill Rune - Slow Burn
  • Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds
  • Skill Rune - Kiss of Death
  • Cloud of acid weapon damage increased from 110% to 126%
  • Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds
  • Skill Rune - Corpse Bomb
  • Weapon damage increased from 200% to 230%
  • When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range
  • Corpse Spiders:
  • Will now inherit +Critical Damage bonuses from the player
  • Can now proc Life on Hit for the player
  • Are aware of enemies from further away
  • Have increased speed when pursuing enemies
  • Skill Rune - Spider Queen
  • Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
  • Tooltip has been updated to clarify that you may only have one Spider Queen active at a time
  • Firebats:
  • Weapon damage increased from 150% to 180%
  • Skill Rune - Plague Bats
  • Maximum weapon damage increased from 225% to 270%
  • Skill Rune - Hungry Bats
  • Weapon damage increased from 280% to 350%
  • Skill Rune - Cloud of Bats
  • The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)
  • Firebomb:
  • Weapon damage increased from 85% to 110% ((this benefits all runes except Pyrogeist))
  • Skill Rune - Fire Pit
  • Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
  • Proc coefficient reduced from 0.67 to 0.067
  • Skill Rune - Pyrogeist
  • Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
  • Tooltip has been updated to clarify that only one column of flame can be active at a time
  • Gargantuan:
  • Gargantuan survivability has been increased:
  • Maximum Life now scales with the player's Maximum Life
  • At level 60, the Gargantuan will receive an additional 50% of the player’s
  • Maximum Life:
  • The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player's level, and is further reduced by the player’s Armor and Resistance.
  • Weapon damage increased from 25% to 100%, but can no longer trigger procs
  • Skill Rune - Humongoid
  • Weapon damage increased from 32% to 130%
  • Skill Rune - Wrathful Protector
  • Weapon damage increased from 55% to 110%
  • Skill Rune – Bruiser
  • Weapon damage increased from 100% to 200%
  • Grasp of the Dead
  • Now does 320% weapon damage over 8 seconds
  • Skill Rune - Death is Life
  • Now has a 10% chance to produce health globe or summon a Zombie Dog
  • Horrify:
  • Cooldown reduced from 20 seconds to 16 seconds
  • Plague of Toads:
  • Mana cost reduced from 34 to 12
  • Poison Dart:
  • Skill Rune - Spined Dart
  • Mana return on hit increased from 24 to 29
  • Skill Rune - Flaming Dart
  • Weapon damage increased from 160% to 180%
  • Spirit Barrage:
  • Weapon damage increased from 190% to 230%
  • Skill Rune - Well of Souls
  • Weapon damage increased from 30% to 65% for each of the bonus projectiles
  • Skill Rune – Manitou
  • Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
  • Search radius for targets has been increased from 20 yards to 30 yards
  • Proc coefficient reduced from 0.5 to 0.125
  • No longer shows a buff icon
  • Spirit Walk:
  • Skill Rune - Umbral Shock
  • Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed
  • Skill Rune - Severance
  • Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds
  • Soul Harvest:
  • Skill Rune - Languish
  • Movement speed reduction increased from 60% to 80%
  • Skill Rune - Vengeful Spirit
  • Weapon damage increased from 70% to 230%
  • Summon Zombie Dogs:
  • Zombie Dog survivability has been increased:
  • Now also receive 35% of the player’s Maximum Life
  • The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.
  • Cooldown reduced from 60 seconds to 45 seconds
  • Skill Rune - Rabid Dogs
  • Proc coefficient has been reduced from 1.0 to 0.10
  • Skill Rune - Burning Dogs
  • Proc coefficient has been reduced from 1.0 to 0.05
  • Wall of Zombies:
  • Now does 800% weapon damage over 5 seconds
  • Zombie Charger:
  • Skill Rune - Leprous Zombie
  • Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds
  • Skill Rune - Wave of Zombies
  • Weapon damage increased from 72% to 115% per zombie
  • Passive Skills:
  • Circle of Life:
  • Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%
  • Grave Injustice:
  • Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies
  • Rush of Essence:
  • Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)
  • Spirit Vessel:
  • Spirit realm duration reduced from 3 seconds to 2 seconds
  • Heal increased from 10% to 15% of player’s maximum Life
  • While in the spirit realm, players can now walk through enemy monsters
  • Vision Quest:
  • Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart
  • Tribal Rites:
  • Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs
  • Bug Fixes:
  • Corpse Spiders:
  • Skill Rune - Leaping Spiders
  • Spiders will now always leap to their target as soon as it’s in range
  • Wizard:
  • Active Skills:
  • Arcane Torrent:
  • Arcane Power cost reduced from 20 to 16
  • Weapon damage increased from 175% to 210%
  • Skill Rune - Death Blossom
  • Projectiles are now less random
  • Skill Rune - Arcane Mines
  • Weapon damage increased from 150% to 180%
  • Skill Rune - Cascade
  • Weapon damage increased from 175% to 210%
  • Archon:
  • Slow Time duration increased from 8 seconds to 15 seconds
  • Skill Rune - Arcane Destruction
  • Weapon damage increased from 450% to 1600%
  • Diamond Skin:
  • Skill Rune - Mirror Skin
  • Amount of damage reflection increased from 50% to 100%
  • Skill Rune - Enduring Skin
  • Duration bonus increased from 8 seconds to 9 seconds
  • Skill Rune - Diamond Shards
  • Weapon damage increased from 155% to 210%
  • Electrocute:
  • Weapon damage increased from 80% to 90% (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
  • Skill Rune - Forked Lightning
  • Weapon damage increased from 46% to 55% per charged bolt
  • Skill Rune - Lightning Blast
  • Weapon damage increased from 80% to 86%
  • Skill Rune - Arc Lightning
  • Weapon damage increased from 80% to 115%
  • Energy Twister:
  • Proc coefficient reduced from 0.25 to 0.125
  • Explosive Blast
  • Skill Rune - Time Bomb
  • Weapon damage increased from 293% to 315%
  • Hydra:
  • Skill Rune - Arcane Hydra
  • Weapon damage increased from 28% to 60% per Arcane Orb
  • Skill Rune - Lightning Hydra
  • Weapon damage increased from 34% to 64%
  • Skill Rune - Frost Hydra
  • Weapon damage increase from 31% to 36%
  • Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread
  • Skill Rune - Mammoth Hydra
  • Weapon damage increased from 22% to 67%
  • Ice Armor:
  • Increased the likelihood that attackers will be Frozen rather than Chilled
  • Skill Rune - Crystallize
  • Armor bonus per stack increased from 15% to 30%
  • Skill Rune - Jagged Ice
  • Weapon damage as Cold increased from 100% to 130%
  • Meteor:
  • Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
  • Skill Rune - Molten Impact
  • Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds
  • Skill Rune - Meteor Shower
  • Weapon damage increased from 80% to 104% for each smaller Meteor
  • Skill Rune - Comet
  • Weapon damage of initial hit increased from 240% to 312%
  • Shock Pulse:
  • Skill Rune - Fire Bolts
  • Weapon damage increased from 136% to 152%
  • Skill Rune - Lightning Affinity
  • Arcane Power restored per pulse increased from 2 to 3
  • Spectral Blade:
  • Skill Rune - Impactful Blades
  • Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)
  • Skill Rune - Siphoning Blades
  • Arcane Power restored per hit increased from 1 to 3
  • Teleport:
  • Skill Rune - Calamity
  • Weapon damage increased from 75% to 265%
  • Bug Fixes:
  • Cold Blooded:
  • Tooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed)
  • Crafting:
  • A repair tab has been added to the Blacksmith
  • Bug Fixes:
  • Gem-combine designs for Amethysts and Emeralds should no longer contain typos
  • Followers:
  • The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game
  • The frequency of follower dialog has been reduced
  • Items:
  • All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased
  • Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won't be as dramatic as it was before
  • Note: This will only impact items created or dropped after patch 1.0.4
  • Two-handed melee weapons have made more viable:
  • Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
  • Core stat values have been increased by approximately 70%
  • Note: This does not affect two-handed ranged weapons
  • Additional affix changes for two-handed melee weapons include:
  • + Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
  • Note: This does not affect two-handed ranged weapons
  • Note: This will only impact items created or dropped after patch 1.0.4
  • All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons
  • Note: This will only affect off-hand items created or dropped after patch 1.0.4
  • Off-hands can now roll Reduced Level Requirement
  • Drop rate on quivers has been reduced:
  • +MaxFury and +MaxSpirit will no longer roll on ranged weapons
  • Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block
  • Repair costs have been reduced by up to 25% for item levels between 53 and 63
  • Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)
  • Destructible objects now have a chance to drop items again
  • The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
  • The maximum stack size of gems has been increased from 30 to 100
  • The gem drop sound effect is now more noticeable
  • Legendary Items:
  • Significant changes have been made to Legendary items:
  • Custom proc effects have been added to over 50 Legendary items and Set item bonuses
  • All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable: +Elemental Damage, +Attack Speed, +Critical Damage, +�mage, Has Sockets
  • Affix values on Legendary items are no longer demoted and will now roll at their maximum potential
  • Many lower level Legendary items have had their affix count increased to 6
  • Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors
  • The chance for a Legendary item to drop that’s below an item level of 50 has been increased
  • Item level 63 Legendary items have been added to the game
  • Legendary Sets:
  • All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late hell/early inferno to late inferno.
  • Class-specific sets are now guaranteed to have the class’s core stat on every item in the set
  • Summoned Creatures:
  • Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped
  • Creatures summoned by Legendary item procs should now have combat awareness similar to Followers
  • Creatures summoned by Legendary item procs should now their level determined by the Legendary item level
  • Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.
  • Vendors:
  • Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there
  • Bug Fixes:
  • Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly
  • Items with +Chance to Stun on Hit now have the suffix "of Staggering" instead of "of Devastation"
  • Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening
  • Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game)
  • Fixed a bug that allowed players to see properties of unidentified items
  • Monsters:
  • Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them
  • For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items
  • Experience awarded by level 61-63 monsters has been increased by approximately 60%
  • Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before
  • Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties:
  • Normal: (no change)
  • Nightmare: 85% → 75%
  • Hell: 95% → 75%
  • Inferno: 105% → 75%
  • Monster damage and health and drop rates has been adjusted for Inferno as follows:
  • Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items
  • Act I
  • Elite monster health reduced by 11%
  • Act II
  • Normal monster health increased by 4%
  • Elite monster health reduced by 8%
  • Overall damage done by all monsters reduced by 8%
  • Act III and Act IV
  • Normal monster health increased by 10%
  • Elite monster health reduced by 2.5%
  • Overall damage done by all monsters reduced by 15%
  • Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaver damage has been reduced by approximately 37%
  • Sarkoth has had his loot quality and health adjusted slightly
  • Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player
  • Blood Clan Ranged monsters should now run away less often and for shorter distances
  • Moon Clan Ranged monsters should now run away for shorter distances
  • Snakeman Casters now have a melee attack
  • Snakeman Casters’ Electric Burst now has a max channeling duration of 7 seconds
  • Rockworms should now burrow less frequently after unburrowing, and will unburrow more quickly after burrowing
  • Succubus blood star projectiles can now be slowed
  • Brickhouse monsters (e.g. Demonic Tremors) should now Arm Shields and enrage less often, and will no longer gain an increase in damage while enraged
  • Possessed monsters can no longer spawn with the Illusionist affix
  • Fast mummies (Betrayed, Accursed, and Reviled) can no longer spawn with the Illusionist affix
  • Pets and Followers should now only take 10% damage from a Fast mummy’s Poison Death Cloud
  • Heralds of Pestilence no longer attack pets and Followers
  • The first and third levels of Leoric’s Dungeon now have a total of five Uniques that can be spawned
  • Reduced the chance of a skeletal Rare pack to spawn in the Cemetery of the Forsaken from 50% to 20%
  • The lone Champion Shaman in the Demonic Trebuchet is no longer considered a Champion
  • The treasure goblin spawn has been removed from the Road to Alcarnus
  • Champions and Rares:
  • Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged
  • Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
  • Invulnerable Minions has been removed as a possible affix
  • Fire Chains damage has been reduced by 20%
  • Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
  • Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers
  • Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
  • The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
  • Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons
  • Swarm monsters now have a more pronounced Champion and Rare appearance
  • Bug Fixes:
  • Mortar monster projectiles should no longer be aimed within the monster’s dead zone
  • Waller monsters can no longer spawn walls on top of players
  • Plagued, Arcane Enchanted, and Electrified minions no longer have resistance to Poison, Arcane, or Lightning damage (respectively)
  • Dark Moon Shaman Champions and Rares now correctly show their affixes
  • Dark Moon Shaman’s Empower ability will now properly reduces all types of incoming damage
  • Oppressors’ Charge attack will no longer deal damage to players twice
  • Berserkers now have the proper "blue glow" of Champions
  • The Champion pack at the end of Kyr the Weaponsmith's event "A Reputation Restored" will now drop loot and give experience
  • The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience
  • The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion)
  • The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes
  • The Flying Molok can no longer turn invisible and become un-targetable
  • The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants
  • Killing Sardar's illusions will no longer trigger quest completion for "Sardar’s Treasure: Kill Sardar"; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes)
  • It should now be significantly easier to dodge Triune Berserker Power Hits
  • Damage over time spells will no longer prevent certain monsters from dropping health globes
  • A player who is killed by a monster's Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players
  • Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers
  • Fixed a bug where several Unique monsters could not spawn in Act II – The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”)
  • Quests:
  • Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties
  • Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step "Kill Gavin the Thief" instead (which occurs slightly after)
  • Bug Fixes:
  • The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point
  • "Trailing the Coven: Talk to Karyna" will now automatically update for players to "Trailing the Coven: Find the Khazra Staff" (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene
  • This is to ensure that players are able to receive a quest reward when clicking on the wagon
  • Players no longer receive Town Portal as a reward during repeated completions of the quest "A Shattered Crown: Take the Skeleton King's crown from the Chancellor's Altar" and will now receive gold and experience
  • Players can no longer disrupt the rituals during "The Crumbling Tower: Explore the Lyceum," which used to prevent players from completing the event
  • Vendel the Armorsmith can no longer be killed by the environment during the event "The Scavenged Scabbard"
  • Skipping the cut-scene during the quest "A Royal Audience: Talk to Emperor Hakan II" as quickly as possible will no longer prevent the quest objective from being updated
  • The matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly
  • User Interface:
  • The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open
  • Resist values are now taken into consideration when calculating the item comparison “Protection” value
  • When a player cancels out of a Trade window, any items that are under the player’s cursor will also be cancelled
  • A two-second delay will now occur when clicking "Accept" in a Trade window if either player makes any changes to their offering
  • Bug Fixes:
  • Holding CTRL while mousing over an item on the ground that has socketed gems will no longer cause that item to appear unsocketed
  • Players will no longer get disconnected from the game if their Mouse Wheel is bound to the function "Close All Open Windows"
  • Mac:
  • Retina Displays are now fully supported
  • Game resolutions which match Mac screen aspect ratios now offered
  • Switching between Windowed and Fullscreen modes is now faster
  • Added a "Help" menu so players can more quickly navigate to relevant support pages
  • Added a menu item which allows players to copy system information to their Clipboard
  • Added a menu item to reveal various games files and folders in Finder
  • Bug Fixes:
  • Selecting the default resolution settings in Video Options will now correctly reset the resolution
  • Changing the resolution settings while in Windowed (Fullscreen) mode will now properly change the resolution
  • Bug Fixes:
  • Level 60 characters will no longer receive a "+XP" message when looting a new lore journal
  • Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once
  • Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room’s treasure chest

New in Diablo III Patch 1.0.3b Build 10485 (Jul 11, 2012)

  • Auction House:
  • General:
  • The following commodities are now available for trading in the real-money auction house (gold commodity trading is coming soon):
  • Gems:
  • Dyes
  • Crafting materials
  • Blacksmithing Plans and Jeweler Designs
  • Pages of Training
  • Bug Fixes:
  • The "Bid" and "Buyout" buttons will now be correctly grayed-out in the confirmation window when attempting to purchase an item with insufficient gold
  • Bug Fixes:
  • General:
  • Fixed a bug where leaving a heavily-populated General chat channel would prevent players from rejoining any General chat channel until they logged out and logged back in
  • Fixed several tooltip-related bugs that were occurring when viewing items with 2 or more sockets in the auction house and profile pages
  • Fixed a rare crash with tutorials on item pickup

New in Diablo III Patch 1.0.3a Build 10235 (Jun 26, 2012)

  • CLASSES:
  • Witch Doctor
  • Bug Fixes
  • Zombie Charger
  • Skill Rune – Zombie Bears
  • Fixed a bug where Zombie Bears were unable to attack targets on slopes
  • Zombie Bears should no longer become stuck on objects with which they shouldn't have collision
  • ITEMS:
  • General:
  • Equipped items will now take "wear-and-tear" durability damage at half the previous rate
  • Please note that durability loss as the result of normal combat is different from the 10% durability loss characters will incur when they die. Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs.
  • Bug Fixes:
  • Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain
  • Fixed a bug with linking items with 3 gem sockets
  • It is no longer possible to create fake achievement links
  • General:
  • Fixed a bug that was causing the "Switch Hero" button to occasionally disappear after leaving a game while in town
  • Fixed several gold and leveling exploits
  • Fixed several game and service crashes (for Mac and PC)

New in Diablo III Patch 1.0.3 Build 10057 (Jun 20, 2012)

  • GENERAL:
  • To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Hollow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
  • The rewards provided for replaying quests has been reduced
  • The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies
  • BATTLE.NET:
  • General:
  • Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
  • The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
  • Chat settings and preferences will now be saved whenever you log out
  • Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
  • Bug Fixes:
  • Using the /who command in a heavily populated chat channel should no longer cause the client to crash
  • The "Invite to Party" button should no longer become grayed-out if a player:
  • Declines a party invite
  • Requests a party invite and then declines it
  • Accepts a party invite, but then immediately leaves the party
  • The character screen should now always display the correct act and quest information
  • If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."
  • CLASSES:
  • BARBARIAN:
  • Active Skills:
  • Ignore Pain
  • Skill Rune – Contempt for Weakness
  • The amount of damage reflected will now cap at the player's maximum Life
  • Overpower
  • Skill Rune – Crushing Advance
  • The amount of damage reflected will now cap at the player's maximum Life
  • The tooltip has been updated to represent that both melee and ranged damage are reflected
  • Weapon Throw
  • Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
  • Passive Skills:
  • Relentless
  • Now reduces the Fury cost of all skills by 75%, down from 100% (the 50% damage reduction remains unchanged)
  • DEMONS HUNTER:
  • Active Skills:
  • Cluster Arrow
  • Skill Rune - Dazzling Arrow
  • Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
  • Grenades
  • Skill Rune - Stun Grenades
  • Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
  • Bug Fixes:
  • Caltrops
  • Skill Rune – Jagged Spikes
  • Effect will now only stack up to 10 times on a single target
  • Elemental Arrow
  • Skill Rune – Nether Tentacles
  • Tentacles will now only hit each target once
  • MONK:
  • General:
  • Monks can now use two-handed axes, two-handed maces, and two-handed swords
  • Active Skills:
  • Serenity
  • Skill Rune – Instant Karma
  • The amount of damage reflected will now cap at the player's maximum Life
  • Seven-Sided Strike
  • Skill Rune - Sustained Attack
  • Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)
  • Mantra of Retribution
  • Damage will now cap based on the maximum Life of the target
  • Bug Fixes:
  • Near Death Experience
  • Fatal damage absorbed by Serenity will no longer trigger Near Death Experience
  • WITCH DOCTOR:
  • Active Skills:
  • Summon Zombie Dogs
  • Skill Rune – Leeching Beasts
  • Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
  • WIZARD:
  • Active Skills:
  • Diamond Skin
  • Skill Rune – Mirror Skin
  • The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
  • Magic Weapon
  • When activated, a buff icon will now appear that displays the amount of time remaining
  • Meteor
  • Skill Rune - Star Pact
  • Now deals damage as Arcane instead of Fire
  • Passive Skills:
  • Paralysis
  • Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)
  • ITEMS:
  • General:
  • Attack Speed bonus values on weapons and armor have been reduced by 50%
  • This change does not apply to quivers
  • High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
  • The new approximate drop rates are as follows:
  • Hell - Act III and Act IV
  • iLvl 61: 9%
  • iLvl 62: 1.9%
  • iLvl 63: 0%
  • Inferno - Act I
  • iLvl 61: 17.7%
  • iLvl 62: 7.9%
  • iLvl 63: 2.0%
  • Inferno - Act II
  • iLvl 61: 18.6%
  • iLvl 62: 12.4%
  • iLvl 63: 4.1%
  • Inferno - Act III and Act IV
  • iLvl 61: 24.1%
  • iLvl 62: 16.1%
  • iLvl 63: 8.0%
  • Repair costs have been increased for item levels between 53 and 63
  • Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
  • The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
  • The Staff of Herding can no longer be salvaged or dropped
  • Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
  • Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
  • Weapon racks will no longer drop weapons 100% of the time
  • Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
  • Weapons and Armor:
  • "Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
  • Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
  • For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
  • Manticore now has one additional bonus affix
  • User Interface:
  • Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
  • Tooltips for items on the ground will now show comparison stats
  • Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
  • When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
  • When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab
  • Bug Fixes:
  • Items level 50 and above will now display their item level in the tooltip
  • Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
  • Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
  • Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in a future patch.
  • Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
  • Fixed a bug with linking items with socketed gems in chat
  • Fixed a bug where vendors would occasionally not have any items for sale
  • Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
  • Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
  • Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size
  • CRAFTING:
  • General:
  • The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
  • Blacksmith:
  • The gold cost to level the Blacksmith has been reduced by 50%
  • The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
  • Base levels now require 1 page/tome, down from 5
  • Milestone levels now require 2 pages/tomes, down from 5
  • The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
  • Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
  • The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
  • Weapon crafting costs have been reduced
  • The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
  • Jeweler:
  • The gold and material cost to combine gems ranks 2-8 has been reduced
  • Combinations for these ranks now only require 2 gems, down from 3
  • The gold cost to combine each rank of gems is now as follows:
  • Rank 2 - Flawed: 10 gold (down from 500 gold)
  • Rank 3 - Regular: 25 gold (down from 750 gold)
  • Rank 4 - Flawless: 40 gold (down from 1250 gold)
  • Rank 5 - Perfect: 55 gold (down from 2000 gold)
  • Rank 6 - Radiant: 70 gold (down from 3500 gold)
  • Rank 7 - Square: 85 gold (down from 7500 gold)
  • Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)
  • FOLLOWERS:
  • General:
  • Bug Fixes:
  • Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
  • ENCHANTRESS:
  • Skills:
  • Mass Control
  • Radius reduced from 15 yards to 8 yards
  • If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
  • Skill will now correctly target enemies in all circumstances
  • BOSSES:
  • General:
  • Bosses have had their pathing improved
  • The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
  • SKELETON KING:
  • Abilities:
  • Will now summon Skeletal Archers in Hell and Inferno difficulties
  • THE WARDEN (mini-boss):
  • General:
  • Now has Fast and Molten affixes, in addition to Jailer
  • In Inferno difficulty, the Warden will also gain the Desecrator affix
  • BUTCHER:
  • Bug Fixes:
  • Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
  • GHOM:
  • Abilities:
  • Gas Cloud
  • Radius of Gas Cloud has been slightly reduced
  • Slowing effect has been removed
  • The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
  • In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
  • MAGHDA:
  • Bug Fixes:
  • Punish Dust projectiles can no longer be reflected
  • ZOLTUN KULLE:
  • General:
  • Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, teleporting to the player more frequently and dealing damage when arriving at the player’s location
  • Abilities:
  • Ceiling Collapse
  • Can now be cast at a player from any range
  • Fireball:
  • Fireball attack now moves slower
  • Can now be cast at a player from any range
  • Teleport:
  • Will now Teleport and run away from the player less often
  • Will now occasionally Teleport to the player
  • BELIAL:
  • General:
  • Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
  • Bug Fixes:
  • Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
  • SIEGEBREAKER:
  • General:
  • Overall damage has been reduced
  • No longer vulnerable to Confuse and Charm effects
  • Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
  • Now enrages after 4 minutes
  • In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
  • CYDAEA:
  • Abilities:
  • Spiderlings
  • Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
  • In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
  • RAKANOTH
  • General:
  • In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
  • IZUAL
  • General:
  • Health pool has been increased
  • The number of Oppressors that join the fight has been reduced from 4 to 2
  • Will no longer target Followers or Tyrael as frequently
  • Abilities:
  • Base Attacks:
  • Base attack damage has been lowered
  • No longer does Cold damage on top of base attacks
  • Charge:
  • Charge damage has been reduced
  • Knockback has been removed
  • Will Charge slightly more often, but will only target players
  • Frozen Bombs:
  • Frozen Bomb damage has been reduced
  • Bombs will now explode faster
  • Only 8 Bombs will now spawn around the player rather than 12
  • Bombs will spawn at Izual's feet less often
  • Frost Explosion:
  • Frost Explosion damage has been reduced by 70%
  • Duration of freeze has been increased
  • Damage dealt to players while frozen will now break the effect
  • Players can now use defensive cooldown while frozen
  • Players can no longer avoid being frozen by doing high amounts of damage to Izual
  • Bug Fixes:
  • Izual will no longer spawn twice if a player skips his introductory cut-scene
  • DIABLO:
  • Bug Fixes:
  • Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
  • Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
  • Fixed a bug that was causing pets to not attack Shadow Clones
  • MONSTERS:
  • General:
  • Champions, Rares, and Uniques have had their pathing improved
  • Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
  • Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
  • Colossal Golgor base damage has been reduced
  • Herald of Pestilence tentacle attack damage has been reduced
  • Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
  • Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
  • Succubus monsters will now run away less and for a shorter distance
  • The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
  • Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
  • Bloodclan Warriors no longer knockback when buffed and attack slightly slower
  • Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
  • Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
  • Leaders of Invulnerable Minions packs have had their health pools reduced
  • Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
  • Bug Fixes:
  • Interrupting a monster attack before it lands will now properly trigger its cooldown
  • Treasure Goblins will now drop gold piles for all nearby players
  • Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
  • The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
  • The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
  • Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
  • Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
  • Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
  • Fixed a bug that was causing some Elite monster packs in Inferno difficulty to not reset their enrage timers and heal to full health as intended
  • Fixed a bug that allowed players to avoid or delay the enrage timer reset on Elite monster packs in Inferno difficulty by running through a dungeon portal
  • Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
  • Fixed a bug where Sandwasp projectiles could sometimes become invisible
  • Bug Fixes:
  • General:
  • The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
  • The speed of the animation that plays when resurrecting another player should no longer scale with your attack speed
  • Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
  • Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
  • It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
  • It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
  • Fixed a bug where The Lyceum in the Southern Highlands was not appearing
  • Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
  • Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
  • Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
  • Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
  • Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
  • Several performance improvements have been made to both the PC and Mac client
  • Auction House:
  • Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
  • Items with class-specific affixes should now display the class restriction properly
  • It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
  • The data displayed in each auction house tab should now properly reset when logging out

New in Diablo III Patch 1.0.2c (Jun 13, 2012)

  • General:
  • The real-money auction house is now live! To access the real-money auction house, click on the "Auction House" button on the left-hand side of the campaign screen, and then on the button showing your region's currency in the upper right-hand corner of the auction house interface. For more information, see the comprehensive Auction House guide and FAQ.
  • If the authentication service is busy, the login checkbox will now wait at "Authenticating Credentials" until a player's login attempt can be processed. As a result, players should no longer encounter Error 37 when logging in.
  • Achievements have been granted to players who previously completed their objectives, but were not correctly awarded completion credit.
  • Bug Fixes:
  • Fixed several crashes which occurred when clicking on player-generated item links in the game client

New in Diablo III Patch 1.0.2b (Jun 7, 2012)

  • GENERAL:
  • When logging into Diablo III, the "Cancel" button which appears in the login checkbox will now be grayed out for 30 seconds after a Battle.net account name and password are entered. This is to reduce server load during the login process.
  • AUCTION HOUSE:
  • Damaged items can now be sold on the auction house
  • Description messages for several auction house-related errors have been added
  • MAC:
  • Several Mac performance improvements have been made
  • BUG FIXES:
  • General: It is no longer possible to skip entire Acts in a multiplayer game
  • Classes: Barbarian: Active Skills: Fixed a bug that was allowing certain barbarian skills to continuously trigger each other's critical strikes, to the point of causing the player to crash
  • Followers: Monsters who are charmed by the Enchantress's skill "Mass Confusion" can no longer kill event NPCs

New in Diablo III Patch 1.0.2a (Jun 1, 2012)

  • GENERAL:
  • Players will now automatically join General chat when logging in
  • CLASSES:
  • Monk:
  • Active Skills:
  • Serenity:
  • Skill Rune - Tranquility:
  • Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second
  • Mantra of Healing (tooltips will be updated in a later patch):
  • In addition to increasing Life regeneration for you and nearby allies while active, Mantra of Healing will now also shroud you and nearby allies with a mystical shield that absorbs damage for 3 seconds after activiation (up to a limited amount, based on level)
  • Skill Rune - Boon of Protection:
  • Boon of Protection has been renamed Boon of Inspiration
  • Mantra of Healing will now heal you when dealing damage to an enemy (heal amount will be based on hero level)
  • BUG FIXES:
  • General:
  • Players should no longer receive an "Error 14009" when logging in
  • The "Select a Hero" menu will now also display the difficulty level for each character
  • Several speed improvements have been made to the streaming downloader
  • Achievements:
  • All players in a party should now receive "Till Death Do Us Part" even if they don’t have Haedrig Eamon as their active follower
  • Acts:
  • Act IV:
  • Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it's launched a Firebomb but before it's reached its target
  • Auction House:
  • The auction log in the Completed tab will now display a player's activity (bids, buyouts, sales, etc) in the proper order
  • When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: "Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid. Are you sure you want to continue?"
  • Players will now receive an error message if they attempt to purchase an item after the 50 item limit has been reached in the Completed tab
  • The "Physical Damage" Preferred Stats option for rings has been renamed to "Bonus Minimum Physical Damage"
  • The "All Damage" Preferred Stats option for weapons and armor has been removed and replaced with bonuses of specific damage types
  • Items which have been purchased from a vendor and equipped by the player can now be sold on the Auction House
  • Listing items on the Auction House from a different character than the one currently selected should no longer cause item display issues
  • Battle.net:
  • The public chat list will now sort alphabetically
  • Skills:
  • Witch Doctor:
  • Spirit Vessel (Passive) no longer clears debuffs when using waypoints or changing equipment

New in Diablo III Patch 1.0.2 (Jun 1, 2012)

  • GENERAL:
  • Players will now automatically join General chat when logging in
  • CLASSES:
  • Monk:
  • Active Skills:
  • Serenity:
  • Skill Rune - Tranquility:
  • Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second
  • Mantra of Healing (tooltips will be updated in a later patch):
  • In addition to increasing Life regeneration for you and nearby allies while active, Mantra of Healing will now also shroud you and nearby allies with a mystical shield that absorbs damage for 3 seconds after activiation (up to a limited amount, based on level)
  • Skill Rune - Boon of Protection:
  • Boon of Protection has been renamed Boon of Inspiration
  • Mantra of Healing will now heal you when dealing damage to an enemy (heal amount will be based on hero level)
  • BUG FIXES:
  • General:
  • Players should no longer receive an "Error 14009" when logging in
  • The "Select a Hero" menu will now also display the difficulty level for each character
  • Several speed improvements have been made to the streaming downloader
  • Achievements:
  • All players in a party should now receive "Till Death Do Us Part" even if they don’t have Haedrig Eamon as their active follower
  • Acts:
  • Act IV:
  • Witch Doctors should no longer receive an error if they kill a Shadow Clone with a Damage-Over-Time (DoT) skill after it's launched a Firebomb but before it's reached its target
  • Auction House:
  • The auction log in the Completed tab will now display a player's activity (bids, buyouts, sales, etc) in the proper order
  • When placing a new bid over a previous bid on the same auction, players will now be provided with the correct warning message: "Raising your maximum bid on an Auction you are already winning raises your current bid to just above your previous maximum bid. Are you sure you want to continue?"
  • Players will now receive an error message if they attempt to purchase an item after the 50 item limit has been reached in the Completed tab
  • The "Physical Damage" Preferred Stats option for rings has been renamed to "Bonus Minimum Physical Damage"
  • The "All Damage" Preferred Stats option for weapons and armor has been removed and replaced with bonuses of specific damage types
  • Items which have been purchased from a vendor and equipped by the player can now be sold on the Auction House
  • Listing items on the Auction House from a different character than the one currently selected should no longer cause item display issues
  • Battle.net:
  • The public chat list will now sort alphabetically
  • Skills:
  • Witch Doctor:
  • Spirit Vessel (Passive) no longer clears debuffs when using waypoints or changing equipment