DayZ Commander Changelog

What's new in DayZ Commander 0.9.1.117

Feb 17, 2015
  • [BugFix] Lots of fixes for detecting arma2 directories
  • [Other] Adds back Arma2/Arma2OA directory overrides

New in DayZ Commander 0.9.1.115 (Aug 4, 2014)

  • [BugFix] Lots of fixes for detecting arma2 directories
  • [Other] Adds back Arma2/Arma2OA directory overrides

New in DayZ Commander 0.9.1.113 (Jul 30, 2014)

  • [Feature] Full "Steam" ahead. 100% focused support for Steam-based arma2 servers (no more gamespy server support for reliability)

New in DayZ Commander 0.9.1.110 (Jul 30, 2014)

  • [Feature] Full "Steam" ahead. 100% focused support for Steam-based arma2 servers (no more gamespy server support for reliability)

New in DayZ Commander 0.9.1.104 (Jul 29, 2014)

  • BugFix: More mod detection fixes

New in DayZ Commander 0.9.1.102 (Jul 28, 2014)

  • [BugFix] Better detection of non-steam server during game launch
  • [BugFix] Updates filter upon adjusting "use non-steam version" checkbox

New in DayZ Commander 0.9.1.97 (Jul 28, 2014)

  • [Feature] Adds support for non-steam arma2 versions

New in DayZ Commander 0.9.1.95 (Jul 25, 2014)

  • Feature: Initial support for Steam based servers

New in DayZ Commander 0.9.1.90 (Aug 12, 2013)

  • Feature: Can now uninstall and/or clear download cache of each mod
  • Other: Now showing user's cdn IP address on download error in tooltip to help with troubleshooting

New in DayZ Commander 0.9.1.83 (Jun 14, 2013)

  • [Feature] Adds better support for mod detection

New in DayZ Commander 0.9.1.79 (May 13, 2013)

  • [BugFix] Improves on fixing some servers incorrectly greyed out.
  • [BugFix] Fixes copy-to-clipboard functionality not always working with non-us locales.

New in DayZ Commander 0.9.1.76 (May 13, 2013)

  • [Feature] New button in settings panel to retrieve your GUID for whitelist-only server purposes.
  • [Feature] No longer redownloads mod list when it hasn't changed.
  • [BugFix] Fixed issue with some servers incorrectly greyed out.

New in DayZ Commander 0.9.1.69 (Feb 28, 2013)

  • [BugFix] Fixed crash when launching arma2 and trying to kill existing arma2 process fails.
  • [BugFix] Fixed crash that occurs sometimes when at least one friend exists

New in DayZ Commander 0.9.1.64 (Feb 26, 2013)

  • [Feature] Updated installer msi, unfortunately it will be detected as a new unknown file by IE/chrome/Firefox for a little while
  • [BugFix] Better retry logic when trying to update and dayzcommander file is locked
  • [BugFix] Showing error details when dayzcommander fails to update itself for troubleshooting

New in DayZ Commander 0.9.1.56 (Feb 25, 2013)

  • [BugFix] Fixing possible windows filelock issue during commander update process

New in DayZ Commander 0.9.1.52 (Feb 25, 2013)

  • [BugFix] Fixing AggregateException issue on startup again.

New in DayZ Commander 0.9.1.51 (Feb 25, 2013)

  • [BugFix] Fixing AggregateException issue on startup
  • [BugFix] Removed message box error regarding named pipes
  • Other] Removing possible reason for being falsely detected as virus

New in DayZ Commander 0.9.1.45 (Feb 25, 2013)

  • [Feature] Server count per mod in install panel
  • [BugFix] Fixed issue with mod install error when mod contains same exact file twice in two locations

New in DayZ Commander 0.9.1.39 (Feb 22, 2013)

  • [Feature] Reworked .msi installer on website
  • [BugFix] Fixing crash sometimes occurring from bad filter settings

New in DayZ Commander 0.9.1.5 (Feb 19, 2013)

  • [BugFix] Fixed glitch with antivirus programs crashing commander on startup

New in DayZ Commander 0.9.1.4 (Feb 18, 2013)

  • [Feature] Partially installed mods will now show as "Corrupt" instead of "Not found"
  • [Other] Moved some startup requests to background thread to speed up app startup
  • [BugFix] Fixed issue with mod overriding not working
  • [BugFix] Fixed issue with reinstalling mods with overlapping folder usage

New in DayZ Commander 0.9.1.1 (Feb 18, 2013)

  • [Feature] Major overhaul to download/install system
  • [Feature] Upgrading/Donwgrading a mod only downloads files that have changed
  • [Feature] Checking/verifying local versions is much faster and accurate
  • [Feature] Switching between mod versions that are already downloaded is much faster
  • [Feature] Derriving version numbers from servers is more accurate
  • [Feature] New mods can now be added without needing a new version of commander
  • [Feature] Install panel now hides mods/arma2 beta downloads when arma2 is not found on the system and replaces it with steps on what the user should do to fix that.
  • [Other] DayZ official mod is now grouped with other mods

New in DayZ Commander 0.9.0.128 (Feb 12, 2013)

  • [BugFix] Fixing bug where some mods trigger false positive as out-of-date

New in DayZ Commander 0.9.0.127 (Feb 11, 2013)

  • [Feature] Added DayZOring

New in DayZ Commander 0.9.0.125 (Feb 1, 2013)

  • [BugFix] Fixed issue with some DayZIsladuala servers not appearing in filtered list

New in DayZ Commander 0.9.0.124 (Jan 28, 2013)

  • [Feature] Added DayZOrigins
  • [Feature] Added DayZThirsk
  • [Feature] Added DayZIsladuala
  • [BugFix] More helpful error handling for the most common user problems

New in DayZ Commander 0.9.0.123 (Jan 22, 2013)

  • [Other] Tweaked sign-up form words to make it more obvious to the people who gloss over it that it's not for the DayZ private beta.

New in DayZ Commander 0.9.0.122 (Jan 21, 2013)

  • [Other] Added new tools sign-up form

New in DayZ Commander 0.9.0.121 (Jan 14, 2013)

  • Added DayZ 2017

New in DayZ Commander 0.9.0.120 (Jan 4, 2013)

  • [BugFix] Launch using steam actually works again. (Assuming you also select the overwrite files so steam works setting)

New in DayZ Commander 0.9.0.119 (Jan 4, 2013)

  • [BugFix] Fixed potential unhandled exception when downloading a mod
  • [BugFix] Showing/catching potential error when trying to launch game and arma2oa location is unknown
  • [BugFix] Launch using steam fix setting now verifies the application isn't running before trying to overrwrite the arma2oa with the beta (was causing unhandled exception)

New in DayZ Commander 0.9.0.118 (Jan 3, 2013)

  • [Feature] Added DayZ+ Support
  • [BugFix] Added better handling when downlodaing a mod and server returns a "range not satisified" error.

New in DayZ Commander 0.9.0.117 (Jan 3, 2013)

  • [Other] Updated rent your own server link

New in DayZ Commander 0.9.0.116 (Dec 27, 2012)

  • [BugFix] Fixed bug with arma2 beta version mismatch

New in DayZ Commander 0.9.0.115 (Dec 27, 2012)

  • [Feature] Added Namalsk .73 support

New in DayZ Commander 0.9.0.113 (Dec 17, 2012)

  • [Feature] Added Taviana 2.0 support

New in DayZ Commander 0.9.0.112 (Dec 15, 2012)

  • [Feature] Added Namalsk .72 support

New in DayZ Commander 0.9.0.111 (Dec 11, 2012)

  • [BugFix] Fixed version mismatch issue for dayztaviana.com mod
  • [Other] Arma2 beta's are now considered backwards compatible for purposes of white/grey server name coloring

New in DayZ Commander 0.9.0.110 (Dec 4, 2012)

  • [Feature] Added DayZTaviana (dayzland.com) support

New in DayZ Commander 0.9.0.109 (Dec 4, 2012)

  • [Feature] Added DayZTaviana (dayzland.eu) support
  • [Feature] Added HTTP mod resume support

New in DayZ Commander 0.9.0.108 (Nov 27, 2012)

  • [Feature] Added Celle support
  • [Feature] Clicking the close button with the settings or install panel open will now only close the panel.

New in DayZ Commander 0.9.0.107 (Nov 14, 2012)

  • [BugFix] Install/Update now properly shows up white when everything official is up to date.
  • [Other] Reverted "Repair" label to "Reinstall" - caused too much confusion

New in DayZ Commander 0.9.0.100 (Nov 6, 2012)

  • [Other] Improved Namalsk support

New in DayZ Commander 0.9.0.99 (Nov 5, 2012)

  • [BugFix] Fixed issue with player list tooltip not showing player names

New in DayZ Commander 0.9.0.98 (Oct 31, 2012)

  • [Feature] Support for DayZ 1.7.3 file pattern

New in DayZ Commander 0.9.0.97 (Oct 29, 2012)

  • [BugFix] Fixed bug with some servers responding with 9999

New in DayZ Commander 0.9.0.96 (Oct 24, 2012)

  • [Feature] Added DayZ Namalsk mod support

New in DayZ Commander 0.9.0.95 (Oct 21, 2012)

  • [BugFix] Fixed lingor install issue for locales that use a comma in decimals

New in DayZ Commander 0.9.0.94 (Oct 21, 2012)

  • [BugFix] Increased mod download timeout

New in DayZ Commander 0.9.0.93 (Oct 20, 2012)

  • [BugFix] Fixed issue with refresh all servers

New in DayZ Commander 0.9.0.92 (Oct 19, 2012)

  • [Feature] Added support for linking to directly joining server with dzcommander://IP:PORT pattern
  • [Other] Improved mod support

New in DayZ Commander 0.9.0.91 (Oct 15, 2012)

  • [BugFix] Fixed possible crash on Commander startup

New in DayZ Commander 0.9.0.90 (Oct 9, 2012)

  • [Feature] Reworker Install/Update UI
  • [Feature] Added support for Utes, Zargabad, and Panthera

New in DayZ Commander 0.9.0.89 (Oct 1, 2012)

  • [Feature] Added realtime "total player count" to friends tab
  • [BugFix] Fixed AggregateException on failed connection to friends list

New in DayZ Commander 0.9.0.88 (Sep 25, 2012)

  • [Feature] Added DayZ Fallujah support

New in DayZ Commander 0.9.0.87 (Sep 25, 2012)

  • [Feature] The friend system is now more resilient.
  • [Feature] Added connection status to friends tab
  • [Other] Updated donate button/link

New in DayZ Commander 0.9.0.86 (Sep 24, 2012)

  • [Feature] The friend system is now instant and handled with a persistent connection to my servers. This means, no depending on "refresh all servers" to see if a particular player is online.

New in DayZ Commander 0.9.0.85 (Sep 17, 2012)

  • [BugFix] Fixed issue with connecting to bliss-based lingor servers
  • [BugFix] Fixed issue with some empty servers showing up as "Not Playing"
  • [Other] Selecting a non-official mod now automatically clears "hide unofficial" filter
  • [Other] Max player filter now defaults to 128 instead of 100

New in DayZ Commander 0.9.0.84 (Sep 15, 2012)

  • [BugFix] Fixed arma2 showing (and launching with) incorrect version due to invalid directory override
  • [BugFix] Fixed possible crash at startup
  • [BugFix] Fixed some lingor servers not being recognized as lingor and launching with normal dayz mod
  • [Other] Updated link to dayz changelog
  • [Other] Relabled Multi GPU support to "Force Direct3d 9"

New in DayZ Commander 0.9.0.83 (Sep 11, 2012)

  • [Feature] Added download/filter/launch support for DayZ Takistan
  • [Feature] Added filter support for DayZ Utes (No additional download required)

New in DayZ Commander 0.9.0.82 (Sep 10, 2012)

  • [BugFix] Fixed bug with Lingor and "launch with steam" setting not working together

New in DayZ Commander 0.9.0.81 (Sep 10, 2012)

  • [BugFix] Fixed bug where corrupt settings file could put commander window completely off the screen
  • [BugFix] Fixed possible crash on startup when version check failed
  • [BugFix] Fixed bug where closing commander wouldn't stop download/install process
  • [Other] Now showing more helpful information in the event of an application crash
  • [Other] Improved memory/cpu consumption
  • [Other] Added SHA256 hash verfication after download, but before install

New in DayZ Commander 0.9.0.80 (Sep 5, 2012)

  • [BugFix] Fixed overwrite arma2 for steam setting sometimes not working
  • [Other] Checking for invalid arma2 OA folder setting and alerting user of the problem

New in DayZ Commander 0.9.0.79 (Sep 4, 2012)

  • [BugFix] Fixed DayZ Lingor launch issue for some users
  • [Other] Increased max player count in filter to 128
  • [Other] Text color for time on night servers is now black instead of grey
  • [Other] Removed yellow "almost full" color for player count, red is now full as well as almost full

New in DayZ Commander 0.9.0.78 (Sep 4, 2012)

  • [BugFix] Fixed percentage only showing 0% when downloading from ftp mirrors

New in DayZ Commander 0.9.0.77 (Sep 3, 2012)

  • [Feature] Lingor Support! (Install, update, launch - no extra configuration needed
  • [Feature] Can now filter by mod (DayZ or DayZ Lingor)
  • [Feature] "Hide Locked" and "Hide Official" are two seperate filters
  • [Feature] Multi-mirror download support for network load balancing
  • [BugFix] Fixed bug with arma2 reporting wrong installed version
  • [Other] Renamed "versions" to "install/update"

New in DayZ Commander 0.9.0.76 (Sep 1, 2012)

  • [Feature] Checking for installation of Arma2&OA on startup and prompting user with instructions if needed
  • [BugFix] Fixed possible crash-on-startup bug when network unavailable

New in DayZ Commander 0.9.0.74 (Aug 29, 2012)

  • [Feature] New SEARCH tab! Search by player name or server name.
  • [Feature] Added password prompt for servers that require them.
  • [BugFix] Fixed issue where in-game friends would sometimes not show up as online

New in DayZ Commander 0.9.0.73 (Aug 29, 2012)

  • [BugFix] Fixed server refresh speed issue for some useres, caused by last release.

New in DayZ Commander 0.9.0.72 (Aug 21, 2012)

  • [Feature] Can now REinstall your current version of DayZ/Arma2Beta*
  • [Feature] Refreshing all servers takes 50% less time than before
  • [Feature] Server refreshing is now cancelled when joining a game
  • [Feature] Added server's minimum arma2 revision to server's version tooltip
  • [Feature] Cached game list (hosted on my server) is now more agressively filtering servers that haven't responded recently. This results in a faster server list refresh for you.
  • [BugFix] BattleEye is now flushed before installing an Arma2Beta version (this should fix some users infinite Loading... message)
  • [Other] Server version/compatibility color is now automatically updated after a DayZ/Arma2Beta install to reflect new client versions