DayZ Changelog

What's new in DayZ 1.8.7

Aug 7, 2015
  • Changes:
  • [New] - Added Shovel to replace etool eventually
  • [New] - Water bottles can now be emptied.
  • [New] - Build Lock.
  • [New] - Crowbar & BaseBat can now knock out a player if hit in the head.
  • [New] - Preset system for variables. (Custom,Classic,Vanilla,Elite)
  • [New] - dayz_nutritionValuesSystem Variable to disable the current nutrition system in vanilla (part of the preset system).
  • [New] - Loot spawning system.
  • [Updated] - Moved working values for food N drink outside the loop for the gate breakin system.
  • [Updated] - added 200 extra thirst values to all sodas.
  • [Updated] - Negative effects for rain and night time temperatures.
  • [Updated] - Cleaned up animations.
  • [Updated] - Cooked meat nutrition values updated by 300 points, Raw food updated to be half of the cooked values.
  • [Updated] - Ai seek and Movement systems.
  • [Updated] - Tinned foods by 300 points of nutrition.
  • [Updated] - Slowed down Water & Food consumption, (Food is consumed faster then water)
  • [Fixed] - Fixed an issue with zed global numbers.
  • [Fixed] - Crossbow flashlight for models (Crossbow_CCO_FL,Crossbow_Scoped_FL).
  • [Fixed] - Config class issue with PDW_DZ
  • [Fixed] - Matchbox's are given a random amount on spawn.
  • [Fixed] - Dismantle message showing item,chance,replacement items too Item Name
  • [Fixed] - SVD Ghillie icon and name
  • [Fixed] - Changed Winchester RPM from 60 to 120.
  • [Fixed] - Changed MR43 RPM from 30 to 600.
  • [Fixed] - Jumping is now possible while wielding a pistol and while unarmed.
  • [Fixed] - Weapon is now automatically raised again after getting off of a ladder.
  • [Fixed] - Opening gear while holding a pistol no longer causes the player to get up.
  • [Fixed] - Dropping pistol while having no primary weapon no longer causes player to get up.
  • [Fixed] - Updated Fences, Owners of fences will only be able to snap to other fence panels they own. (make sure only one person builds foundations so your team can build the fence sections up).
  • [Fixed] - Object collision, Fences will no longer be able to be overlapped, Other objects like tents will no longer be able to be placed in rocks and stones again.
  • [Fixed] - transitions between kneeling rifle and kneeling unarmed.
  • [Fixed] - BE kick for m4a1 pickup from POIS.
  • [Fixed] - Humanity reward for giving epen and morphine to others.
  • [Fixed] - Tripwire Traps should now work correctly.
  • [Removed] - Backpack fix for ammo.

New in DayZ 1.8.6.1 (Jul 23, 2015)

  • [Fixed] - Players joining the wrong group during login. (Would cause group icons to show up)

New in DayZ 1.8.6 (Jul 23, 2015)

  • Changes:
  • [New] - Attachments can now be removed.
  • [New] - Added new permanent fireplace system for base's.
  • [New] - Added models for GPS as well as AK-47, SA-58, G17 and Bizon magazines.
  • [New] - Added working nutrition values to melee fire system.
  • [New] - Added new An2 Variant
  • [New] - Added New UH1H_DZ Variant.
  • [New] - Vehicles now have a respawn delay after being destroyed.
  • [New] - Gates ca now be dismantled by its owner.
  • [New] - Combination lock added to replace the current lock.
  • [New] - Herbal Drink Recipe (chance to clear infection).
  • [New] - Antibiotics have updated to be a multiple use system.
  • [New] - Random spawn system for Antibiotics and matchbox's
  • [New] - Added GP-25 HE, smoke, flares to loot spawns
  • [New] - Added 30rnd AK74 SD mag to loot spawns
  • [New] - Able to sharpen knifes now.
  • [Updated] - Weapons on the back of players now go into the players body on death.
  • [Updated] - Food consumption rate has been slowed down to give a better balance.
  • [Updated] - Weapon & Attachment overhaul.
  • [Updated] - Logs and Planks can now be used as fuel in fires.
  • [Updated] - AntiWall hack has been fixed.
  • [Updated] - Viral zeds now have a chance to hold a box of antibiotics holding 1 tablet.
  • [Updated] - Hospital loot has been updated replacing the old antibiotics with a box of 6.
  • [Updated] - InfectedCamps has been updated replacing the old antibiotics with a box of 2.
  • [Updated] - Lowered fog intensity.
  • [Updated] - M1014 can now use 2 round MR43 magazines.
  • [Updated] - MP5, PDW, L85 and M16 can now only use their respective magazines (STANAG for L85).
  • [Updated] - M249 can now only use M249 belts and STANAG magazines.
  • [Updated] - Cleaned up binocular view. http://i.imgur.com/Q98t5Nd.png
  • [Fixed] - During upgrade of a tent the placed should no longer move during the upgrade process.
  • [Fixed] - Re-added level 7 ghost model for fences.
  • [Fixed] - Achievements system updated everything should now sync correctly.
  • [Fixed] - Removed annoying benches from barracks. (again)
  • [Fixed] - Experimental spawn system for vehicles.
  • [Fixed] - Tent models.
  • [Fixed] - Dragging while unconscious is now working again.
  • [Fixed] - Humanity bug.
  • [Fixed] - Splints running wrong file.
  • [Fixed] - Ammo duping/Refilling on skin change
  • [Fixed] - Added missing melee weapons to zed damage system ("Fishing","BatNailed")
  • [Fixed] - Changed FN FAL full auto back to burst after it was changed by new Arma2OA beta.
  • [Fixed] - Server child 306 damage updates will no longer be called for each vehicle for the first 10 seconds of the vehicles life.
  • [Removed] - Legacy attachments have now been removed from loot tables.
  • [Removed] - SledgeHammer from mineStone system
  • [Removed] - Removed SA58P from loot spawns
  • [Removed] - Burst mode from SA58.