What's new in Company of Heroes Patch 2.602

May 27, 2011
  • 3 new maps have been added to the game:
  • 2p Carpiquet
  • 6p Refinery
  • 6p Steel Pact
  • 3 new community map have been added to the game:
  • 2p Duclair
  • 2p Egletons
  • 4p Alsace Moselle
  • The following maps have received significant balance changes:
  • 2p Beaux Lowlands
  • 2p Flooded Plains
  • 2p Ruins of Rouen
  • 2p Sturzdorf
  • 2p Wrecked Train
  • 4p Duclair
  • 4p Lorraine
  • 4p McGechaen's War
  • 4p Point Du Hoc
  • 4p Rails and Metal
  • Bug Fixes:
  • Units no longer continue to crawl after recovering from Suppression
  • Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
  • Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
  • All vehicles now properly have vehicle cover
  • Registered Artillery can no longer target field defenses
  • Registered Artillery can no longer be refunded after use
  • M18 Hellcat can now be detected
  • Goliath can now be detected
  • Recon Squads can now detect camouflage while moving
  • Teller Mines no longer have a chance to miss vehicles in vehicle cover
  • The Hotchkiss now properly shares experience with other PE units
  • ATHT's using Focus Fire now have intended accuracy vs moving British infantry
  • Hetzer Veterancy requirements reduced to standard
  • M10 Veterancy requirements increased to standard
  • Panzer IV Stubby now prioritizes light vehicles over infantry
  • StuH now prioritizes infantry over vehicles
  • PE Panzerschrecks no longer convert to Wehrmacht Panzerschrecks when dropped
  • Geschutzwagen wrecks can now be salvaged for Munitions
  • Luftwaffe reinforce time reduced to standard
  • Paks and Nebelwerfers can now use Medkits
  • AT Grenades now collide with enemy vehicles
  • Hetzer and Jagdpanther CP reward increased to standard
  • Panther Battlegroups are much less likely to fail to spawn the second Panther
  • Medics no longer detect camouflage
  • Snipers and weapon teams can now pick up Supply Drops
  • Tank Traps can no longer be placed so close together that they block infantry
  • mm Howitzers are now re-crewed with 3 squad members
  • Removed the chance for the Pak38 support members to one-hit kill infantry
  • Bombing Run no longer does double damage to Vet 3 StuGs
  • M10 no longer has increased accuracy vs skirted PanzerIVs
  • Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
  • Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building
  • AT Guns no longer avoid their reload time by resetting the gun after a shot
  • Panthers now properly benefit from Tank Destroyer's APCR upgrade
  • Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
  • Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
  • Pioneer Call-in now has proper requirements after the HQ is destroyed
  • PE Armored Cars are no longer resistant to engine damage from mines
  • Ranger Bazookas no longer drop with greater frequency than other slot items
  • Propaganda War's chance to not trigger on targets has been removed in most instances
  • Snipers are now able to re-enter camouflage after a reasonable duration after exiting a building
  • "Burst Fire" effects have been reduced on the Ostwind, Puma, and PE Armored Car
  • Kettenkrad's can now repair resource points that have had Scorched Earth used on them
  • American Medics are now selectable (to see unit health)
  • Demolition Charges can now be targeted by weapons
  • Stickybombs can now be interrupted by retreat commands
  • Panzerfaust can now be interrupted by retreat commands
  • General
  • Speech
  • Some speech files missing from Wehrmacht and Panzer Elite upgrades have been restored
  • Medics
  • Health reduced from 120 to 60
  • Snipers
  • Accuracy vs garrisoned units increased from 75% to 100%
  • Will no longer automatically seek cover before firing
  • Flamethrowers
  • Damage vs units in open cover reduced from 1.0x to 0.85x
  • Damage vs units in negative cover reduced from 1.0x to 0.75x
  • Damage vs Soldier Armour reduced from 1.0x to 0.95x
  • Damage vs buildings increased from 0.5x to 0.6x
  • Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
  • Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
  • Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30
  • Grenades
  • No longer have a chance to miss the targeted location
  • Abilities
  • Weapon using Abilities can no longer be used while Pinned
  • Base Buildings
  • All base buildings can now reinforce
  • American
  • Engineers
  • Suppression threshold increased to match other infantry
  • Suppression recovery threshold increased to match other infantry
  • Upgrading with flamethrowers now increases your suppression modifier by 1.5x
  • Mortar
  • Barrage scatter angle reduced from 15 to 10
  • Set-up time reduced from 2.4s to 1.5s
  • Pack-up time reduced from 2.8s to 1.9s
  • .30 Cal HMG
  • Pack-up time reduced from 2.5s to 2.1s
  • Ready aim time decreased from 0.3 to 0.1 (it will aim faster)
  • Anti-Tank Gun
  • Reinforcement cost reduced from 71 to 26
  • Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
  • Accuracy vs Infantry reduced from 0.15x to 0.05x
  • Accuracy vs Snipers reduced from 0.15x to 0.02x
  • Targeting priority vs Snipers reduced from 10 to 5
  • Weapon health increased from 300 to 390
  • Sherman Crocodile
  • Range increased from 20 to 25
  • Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus
  • M18 Hellcat
  • Speed increased from 6.0 to 7.2
  • Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
  • Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range
  • Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
  • Target table now identical to the M10's
  • Damage bonus from camouflage reduced from 2.0x to 1.5x
  • Penetration bonus from camouflage reduced from 5.0x to 1.5x
  • M26 Pershing
  • Cost reduced from 900 Manpower to 800 Manpower
  • Off-Map Combat Group
  • M8s and Hellcats now spawn with their upgrades
  • Population requirement increased from 12 to 15
  • Off Map Artillery
  • Damage modifier vs Pak38s reduced from 2.0x to 1.33x
  • Jeep
  • Received Accuracy from the Pak reduced from 1.0x to 0.75x
  • Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
  • Received Damage from the 57mm ATG reduced from 1.0x to 0.5x
  • Strafing Run
  • Significant changes to make Strafe more effective against groups of units and less effective against single units
  • Sticky Bombs
  • Deflection Damage enabled, set to 50%
  • Accuracy increased to prevent thrown Stickies from missing their intended target
  • Riflemen
  • Received XP bonus from BARs and Stickies reduced from 5% to 0%
  • Received XP bonus from Supply Yard 2 increased from 20% to 30%
  • T17
  • Cooldown lowered from 2-2.5 to 0
  • Reload increased from 1 to 3.5
  • Health increased from 175 to 265
  • Vet 1 Health bonus reduced from +175 to +50
  • Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
  • Fixed an issue where the T17 would fail to penetrate Snipers
  • Wehrmacht
  • Kampfkraft Center
  • Now requires a built base structure or a FHQ
  • Pak 38
  • Number of camouflage shots reduced from 3 to 1
  • Cost reduced from 310 Manpower to 290 Manpower
  • Reinforcement cost reduced from 57 to 23
  • Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
  • Accuracy vs Infantry reduced from 0.15x to 0.05x
  • Accuracy vs Snipers reduced from 0.15x to 0.02x
  • Accuracy vs Shermans increased from 1.0x to 1.1x
  • Accuracy vs Cromwells increased from 0.8x to 1.0x
  • Accuracy vs Pershings increased from 1.08 to 1.15
  • Targeting priority vs Snipers reduced from 10 to 5
  • Weapon health increased from 300 to 390
  • Panzerschreck
  • Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
  • Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
  • Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
  • Damage vs Stuart Armour reduced from 1.0x to 0.7x
  • mm Flak 36
  • Accuracy vs Infantry reduced from 0.5x to 0.15x
  • Accuracy vs Snipers reduced from 0.25x to 0.05x
  • Targeting priority vs Snipers reduced from 10 to 5
  • Puma
  • Received Accuracy bonuses while moving from Vet removed
  • Level 2 Veterancy sight bonus increased from 4 to 10
  • Officer
  • Build Time reduced from 45s to 25s
  • StuG
  • Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0
  • G-Wagon
  • Damage lowered from 250 to 185
  • MG Gunner now requires Vet 2
  • Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload
  • Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
  • Nebelwerfer
  • Suppression radius reduced from 18 to 13.5
  • StuH
  • CP cost lowered from 3 to 2
  • Cost lowered from 600 Manpower to 500 Manpower
  • Tiger
  • CP cost increased from 4 to 5
  • Cost lowered from 900 Manpower to 800 Manpower
  • Assault Grenades
  • Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
  • Low health kill critical chance increased from 0% to 30%
  • Knights Cross Holders
  • Now passively regenerate 21.12 Health per Minute
  • Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x
  • Firestorm
  • Damage vs 105mm Howitzers reduced from 1.0x to 0.35x
  • Medkits
  • Cost reduced from 35 Munitions to 30 Munitions
  • Goliaths
  • Goliaths can no longer be Buttoned
  • Goliath rotation speed increased from 45 to 65
  • Rocket Barrage
  • Long AoE increment damage increased from 0.1x to 0.2x
  • AoE accuracy increased to 100%
  • Panzerfaust
  • Damage vs Bren Carriers increased from 1.3x to 1.45x
  • Accuracy increased from 100% to 200% at all ranges
  • Accuracy vs infantry halved
  • Blitzkrieg
  • Cost reduced from 150 Munitions to 125 Munitions
  • Manpower Blitz
  • Cost reduced from 200 Munitions to 175 Munitions
  • MG42
  • Cost reduced from 260 Manpower to 250 Manpower
  • Build time reduced from 40s to 35s
  • Pack-up time reduced from 2.5s to 2.1s
  • Weapon health increased from 300 to 390
  • Halftrack
  • Received Accuracy bonuses while moving from Vet removed
  • Motorcycle
  • Received Accuracy bonuses while moving from Vet removed
  • Schwimmwagen
  • Received Accuracy bonuses while moving from Vet removed
  • Cost reduced from 240 Manpower to 225 Manpower
  • Build time reduced from 45s to 40s
  • Volksgrenadiers
  • Reinforce percentage reduced from 0.5x to 0.4x
  • Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase
  • Light MG42
  • Drop chance reduced from 60% to 30%
  • Long Range Accuracy increased from 0.1x to 0.13x
  • Commonwealth
  • Kangaroo
  • Cost increased from 240/10 to 300/45
  • Health reduced from 650 to 550
  • Speed reduced from 6.5 to 5.85
  • Build time increased from 35s to 45s
  • Staghound
  • Damage vs Infantry Armour reduced from 1.75x to 1.5x
  • Damage vs Airborne Armour reduced from 1.0x to 0.75x
  • Damage vs Heroic Armour reduced from 0.85x to 0.75x
  • Damage vs Sniper Armour reduced from 1.5x to 1.0x
  • Damage vs Soldier Armour reduced from 1.5x to 1.0x
  • Accuracy vs Elite Armour reduced from 1.0x to 0.75x
  • Accuracy vs Soldier Armour reduced from 1.0x to 0.75x
  • Sappers
  • Now have the Wirecutters ability
  • Pounder
  • Health increased from 400 to 450
  • Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
  • Accuracy vs Infantry reduced from 0.15x to 0.05x
  • Accuracy vs Snipers reduced from 0.15x to 0.02x
  • Targeting priority vs Snipers reduced from 10 to 5
  • Lieutenants
  • Now receive a 0.85x Received Damage modifier at Vet 1
  • Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x
  • Now receive a 0.75x Received Accuracy modifier at Vet 3
  • Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04
  • Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11
  • Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065
  • Lieutenant's aura radius increased from 25 to 30
  • PIATs
  • Penetration modifier at short and medium range reduced from 2.0x to 1.0x
  • Reload modifier at long range reduced from 1.6x to 1.2x
  • Projectile speed increased from 10 to 15
  • Penetration vs skirted Panthers reduced from .15 to .112
  • Penetration vs skirted PIV reduced from .449 to .337
  • Penetration vs skirted StuG reduced from .332 to .249
  • Damage vs Infantry Armour reduced from 0.5x to 0.33x
  • Damage vs Heroic Armour reduced from 0.5x to 0.33x
  • Damage vs Elite Armour reduced from 0.5x to 0.2x
  • Damage vs Sniper Armour reduced from 1.0x to 0.2x
  • Damage vs Soldier Armour reduced from 1.0x to 0.33x
  • Mortar Pit
  • Build Time reduced from 90s to 60s
  • While under construction received damage modifier increased from 0.5x to 0.75x
  • Damage reduced from 20 to 18
  • Supercharged range decreased from 100 to 90
  • Recon Section
  • Recon Sections can no longer build Trenches
  • Churchills
  • Churchill and AVRE Population lowered from 14 to 8
  • Churchill Crocodile Population lowered from 16 to 10
  • Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0
  • Bofors
  • Build time reduced from 90 seconds to 60 seconds
  • Bren Carrier
  • Self-Repair ability is disabled while the Carrier is garrisoned
  • Garrison disabled while Self-Repair is active
  • Panzer Elite
  • Halftracks
  • All Panzer Elite halftracks have received an update to their pathfinding
  • Panzer-Jaeger Kommand
  • Build time increased from 115 to 135
  • Gewehr 43
  • Maximum cooldown reduced from 1.8 to 1.65, minimum cooldown reduced from 1.25 to 1.15
  • Suppressive Volley Fire now Suppresses the target
  • Suppressive Volley Fire slow duration reduced from 20s to 5s
  • Incendiary Grenade
  • Hotkey changed from "Y" to "N"
  • Kettenkrad
  • Sight Range increased from 35 to 55
  • No longer autotamically moves out of the way of other vehicles
  • Schwimmwagen
  • Sight Range increased from 35 to 55
  • Mark Target cooldown increased from 10 seconds to 45 seconds
  • Mark Target Munitions cost increased from 0 to 15
  • Incendiary Trap trigger radius increase from 0.5 to 2
  • Incendiary Trap's damage-over-time modifier vs British infantry increased from 1.0 to 1.25
  • Infantry Halftrack
  • Accuracy vs Light Cover increased from 0.75x to 0.8x
  • Panzerschreck
  • Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
  • Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
  • Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
  • Damage vs Stuart Armour reduced from 1.0x to 0.7x
  • Scout Car
  • Detection radius increased from 9 to 18
  • Vampire Halftrack
  • Divert Supplies now camouflages the Vampire while active
  • Population reduced from 4 to 2
  • Munitions Halftrack
  • Cost reduced from 200/15 to 200
  • Population reduced from 4 to 2
  • Armoured Car
  • Detection radius lowered from 9 to 0
  • Accuracy vs garrisoned units increased from 0.4x to 0.45x
  • Vet 2 and Vet 3 increase Health by 20 each
  • Build time increased from 45 to 55
  • Overdrive ability hotkey changed from "O" to "V"
  • Marder III
  • Sight Main Gun LoS bonus increased from +5 to +10
  • Tracking speed increased from 10 to 20
  • Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
  • Population reduced from 8 to 5
  • Anti-Tank Halftrack
  • Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
  • Treadbreaker cost increased from 40 Munitions to 50 Munitions
  • Population reduced from 6 to 4
  • Hotchkiss
  • Accuracy vs Infantry increased from 0.5x to 0.6x
  • Stuka upgrade cost reduced from 150 Munitions to 100 Munitions
  • Stuka Barrage cooldown reduced by 10 seconds per Vet level
  • Bergetiger
  • Population reduced from 10 to 8
  • Hummel
  • Population reduced from 12 to 10
  • Base-Sector Flakvierlings
  • Population reduced from 3 to 0

New in Company of Heroes Patch 2.301 (Jan 12, 2009)

  • Online:
  • Resolved a game arbitration issue when the game resulted in a sync error.
  • Fixes:
  • Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties.
  • Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes.
  • Fixed a bug that allowed the player to teleport garrisoned troops.
  • -dev mode has been re-enabled.
  • Gameplay:
  • British Bren carriers and Bren gunners will no longer be able to button Flakvierlings, 88s, AT guns, Howitzers.
  • Strafing run has been tuned.
  • US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9.
  • US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8.
  • Light vehicle received accuracy modifier on light engine damage critical changed from 1.25 to 1.35.
  • Sniper detection radius reduced from 3m to 1m.
  • Panzer Elite Defensive Veterancy Vehicle modifiers tuned at vet levels 2 and 3. Received accuracy and damage modifiers reduced, health maximum modifiers reduced.
  • Panzer Elite 222 Armoured cars have their health bonus at Vet 1 reduced from 30 to 15.
  • Maps Changes:
  • Several map weather settings have been tuned.
  • The Scheldt - Two bridges to centre island replaced with land bridges.
  • Hochwald Gap - Tweaked territory near bridge crossings, widened bridge crossings from each base, removed a large number of fx markers.
  • St. Mere Dumont - several buildings replaced so window facings are more equitable between north and south facing.
  • St. Mere Dumont - moved some fuel points to prevent them from being captured on the wrong side of a wall.
  • Wrecked Train - cleared some debris from the center of the map
  • Wrecked Train - removed some tank traps blocking access to one of the fuel points
  • Langres - Moved one of the strategic points slightly. Rebalanced VP locations slightly so that both have equal coverage from defensive buildings.
  • Beaux Lowlands - Updated to 3 VPs
  • Beaux Lowlands - replaced high munition point with strategic point.
  • Sturzdorf - bottom player has one extra ramp up to the high fuel area.
  • Minor pathing changes to Linden to enable Kettens to capture a point.
  • Verriers Ridge - added version of map with no repairable bunkers (playable with Company of Heroes: Opposing Fronts).