Softpedia
 


GAMES CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
WEEK'S BEST
  • Final Cut: Death o...
  • Amazing Adventures...
  • Jewel Quest Myster...
  • Farm Machines Cham...
  • Whispered Stories:...
  • Haunting Mysteries...
  • Top Secret Finders
  • All Zombies Must D...
  • Skyjacker 1.1
  • NAVY FIELD 1.342
  • 7-DAY TOP DOWNLOAD
    #
    Item
    Counter-Strike 1.6
    44,865 downloads
    Need for Speed: Most
    Wanted - 100%
    Complete Savegame
    with Cop Cars and
    Traffic

    13,376 downloads
    GTA Vice City Mod -
    Ultimate Vice City
    2.07

    10,576 downloads
    Facade 1.1b
    9,993 downloads
    GTA San Andreas Hot
    Coffee (Adult) Mod
    2.1

    9,057 downloads
    Plants vs Zombies +4
    Trainer

    8,427 downloads
    Need for Speed: Most
    Wanted Patch 1.3

    7,062 downloads
    Grand Theft Auto IV
    Patch 1.0.7.0

    6,472 downloads
    GTA Vice City -
    Mamaia Vice Mod 1.5

    5,931 downloads
    Minecraft Server
    1.2.5 Stable /
    12w21a Snapshot

    5,341 downloads
    Home > Games > Patch > Command & Conquer: Red Alert 3 Patch > Changelog

    Command & Conquer: Red Alert 3 Patch 1.012 - Changelog


    What's new in Command & Conquer: Red Alert 3 Patch 1.012:

    · This patch is a single hot-fix addressing a balance exploit error with the Allied Assault Destroyer.



    What's new in Command & Conquer: Red Alert 3 Patch 1.011:

    General:

    · Added two new maps for skirmish and online play: Spring Fever (2 player) and Blitzen’s Back (4 player). Play these maps and many more in the stand-alone campaign expansion, Red Alert 3 Uprising, available for download at http://www.commandandconquer.com.

    Balance Changes Global:

    · Garrison Range bonus reduced to 75% from 100%.
    · Walls and Structures no longer block line of sight while being constructed.
    · Parachute drop time increased.
    · Oil Derricks now explode when destroyed. Keep your distance.
    · Observation Post health increased to 10000 from 3000.
    · Due to the recent downturn in the global economy, all Super Weapons are now half price.
    · Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.
    · The Top Secret Protocols have been reordered for all three factions.

    Balance Changes By Faction:

    · Allied Javelin Soldier cost reduced to 300 from 400.
    · Allied Aircraft Carrier drone speed increased to 225 from 150.
    · Allied Aircraft Carrier drones no longer give large amounts of XP when killed.
    · Allied Aircraft Carrier reload time reduced to 10s from 15s.
    · Allied Assault Destroyer Black Hole Armor bonus increased to 35% from 25%.
    · Allied Outpost now gains additional health when upgraded (25% per level).
    · Allied Athena Cannon no longer requires line of sight to attack. It can fire over walls now!
    · Allied Cryocopter health reduced to 650 from 750.
    · Allied Chronorift cast delay reduced to 1s. Rift time changed to 5s , 10s, and 15s, depending.
    · Allied Defense Bureau build time increased to 30s from 10s.
    · Special Agent Tanya Adams now requires the Defense Bureau to be built.
    · Allied Apollo Fighter heath increased to 300 from 250.
    · Allied Chronosphere now requires the Defense Bureau to be built.
    · Soviet Hammer Tanks can no longer leech while moving.
    · Soviet Apocalypse Tank grinder damage halved.
    · Soviet Flak Trooper Cost increased to 400 from 300.
    · Soviet structures will no longer refund 100% of their cost if canceled after taking damage. Refund value reduction is equivalent to the damage taken by the building.
    · Soviet Super Power Plant energy production reduced to 350 from 500.
    · Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building.
    · Soviet Stingray health increased to 450 from 360.
    · Soviet Dreadnaught Missiles now scatter against units.
    · Soviet MiG Fighter health increased to 240 from 200.
    · Soviet Iron Curtain now requires the Battle Lab to be built.
    · Japan MCV build radius increased to facilitate wall building.
    · Japan Jet Tengu now much less deadly against each other in air form.
    · Japan Tsunami Tank now auto-heals while it’s secondary ability is active.
    · Japan Honorable Discharge power no longer deals any friendly fire.
    · Japan King Oni health increased to 3000 from 2250.
    · Japan Emperor’s Rage powers now limit the speed debuff to 75% for all levels.
    · Japan Wave Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it.
    · Japan Naginata Cruiser Spread-Torpedo damage halved.
    · Japan Naginata Cruiser health reduced to 1200 from 1400.
    · Japan Shogun Battleship speed reduced to 50 from 75.
    · Japan Shogun Battleship cannons now properly scatter against other units.
    · Japan Shogun Battleship rate of fire now reduced by 40%.
    · Japan Point Defense Drones now have an expiration time of 2 minutes.
    · Japan Final Squadron Power damage reduced in accordance with the new power tree design.

    Balance Changes Vision:

    · Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior.
    · Allied Multigunner Turret Vision Range increased to 310 from 300.
    · Allied Prism Tower Vision Range increased to 360 from 350.
    · Allied Hydrofoil vision range increased to 325 from 300.
    · Allied Javelin Soldier vision range increased to 200 from 175.
    · Allied Guardian Tank vision range in Target Painter mode increased.
    · Special Agent Tanya Adams’ shroud clear range increased to 500 from 400.
    · Soviet Apocalypse Tank vision range in Harpoon mode increased.
    · Soviet Hammer Tank vision range in Leech mode increased.
    · Soviet Terror Drone vision range in Stasis Ray mode increased.
    · Soviet Base Defenses vision ranges increased slightly.
    · Soviet Bullfrog vision range increased to 325 from 300.
    · Soviet commando vision range increased to 175 from 150.
    · Japan Seawing vision range increased to 225 from 200.
    · Japan Tengu vision range increased to 225 from 200.
    · Japan Commando vision range increased to 175 from 150.
    · Japan Commando shroud clear range increased to 500 from 400.

    User Interface Enhancements:

    · Players who choose random in online play will now have their faction hidden on the “escape” screen during the match.
    · The wait time to kick an online player with a bad connection has been reduced to 30 seconds (from 60).
    · Players who are not on your friends list can no longer whisper you while you’re in a match.
    · Rally points can be reset on airfields by right clicking on theairfield while it is selected.
    · PC Users can now customize right click scroll speed by adding the following command line argument: -dragTolerance # [where # = distance in pixels, typically a number from 1 – 50].
    · Interface lag (irresponsiveness between clicks and keyboard commands) has been reduced.

    Bug Fixes:

    · EVA announcements will no longer play when a disguised spy enters your base.
    · Made several improvements to the way garrisoned buildings and captured structures are reported through shroud (in game and on the radar).
    · Integrated several AI improvements from Red Alert 3 Uprising.
    · The Apoc Tank can no longer move while harpooning.
    · Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations.
    · Fixed a bug that prevented units from attacking enemies withvery low health.
    · Fixed a bug that allowed the Soviet Crusher Crane to be captured by an engineer without the 3-second capture delay.
    · Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it.
    · Fixed a bug that allowed the Mirage Tank and Tsunami Tank’s secondary abilities to still function when under the effect of an Aircraft Carrier’s blackout missile.
    · Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode.
    · Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode.
    · Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift.
    · Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession.
    · Chrono Swap no longer allows you to move non-amphibious units from land to water.
    · The Shinobi's secondary ability now correctly causes allenemy units who are actively targeting him to lose their target.
    · While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm.
    · Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly.
    · Desolator strikes and Chronospheres will no longer affect repair drones.
    · Time bombs can no longer be cast on walls.
    · Amphibious units may now be sent into a friendly crusher crane on land or at sea.
    · Structures that were under repair when captured will no longer be under repair for the new owner.
    · If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend.
    · Blocked an exploit that gave the Bullfrog’s secondary ability (the man cannon) unlimited range.
    · Blocked an exploit that allowed the Javelin to remain locked-onwhile moving or when the target goes out of range.
    · Blocked an exploit that allowed unlimited camera zoom-out in online play.
    · Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion.



    What's new in Command & Conquer: Red Alert 3 Patch 1.010:

    · This patch specifically fixes an internet connection issue that was introduced in Patch 1.09. It is a quick-hot-fix patch.



    What's new in Command & Conquer: Red Alert 3 Patch 1.09:

    · Balance Changes
    · - Added a smoke flare delay when using the Magnetic Singularity support power.
    · - The IFV base defense is now more vulnerable to cannon damage.
    · - If a King Oni uses his bull rush secondary ability while shrunk by a Cryocopter's S.H.R.I.N.K. ray, the King Oni will now explode on impact.
    · - In multiplayer matches, Allied and Soviet players may now dock their aircraft at any friendly airfield, regardless of faction, to refuel and reload.

    · User Interface Enhancements
    · - Added the ability for hosts to select a random tournament map when playing in a custom match with 2 or 4 players. Players will see the Random Map option on the Map Selection list.
    · - Added a community news window that is displayed on game launch. This window can be disabled by selecting “Do Not Show Again” on the news window.
    · - Added a Spanish multiplayer lobby.

    · Bug Fixes
    · - Units will no longer occasionally animate incorrectly when crossing a bridge.
    · - The Striker VX and King Oni now correctly animate when powered down by an EMP attack.
    · - Fixed an exploit that allowed players to create health, money, or veterancy crates.
    · - Fixed a crash caused by saving while a Magnetic Singularity was active on the map.

    · Other Changes
    · - Added additional Mod support to Red Alert 3.



    What's new in Command & Conquer: Red Alert 3 Patch 1.05:

    · DRM De-authroization - if you've maxed out at 5 machines, you can easily de-authorize any installation in-game with a few simple clicks. You won't have to worry about going through any special websites or requests, we're giving you the power in-game.
    · Balance exploit fix – Added capture delay on Engineers
    · Balancing Allies vs. Empire of the Rising Sun - Specifically tuning Allied aircraft rush against Rising Sun
    · Added the ability to see player’s stats in the online lobby
    · Added Co-op lobbies - so you can easily find your next best-friend-co-Commander
    · Official Release of Red Alert 3 Worldbuilder - you must be updated to 1.05



    What's new in Command & Conquer: Red Alert 3 Patch 1.04:

    · This patch for Command & Conquer Red Alert 3 improves the reporting of online games to the ladder and player's stats.
    · This patch also changes player names in online lobbies to be listed alphabetically.




    WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

    SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM