What's new in Command & Conquer: Red Alert 3 Patch 1.012

Jul 17, 2009
  • This patch is a single hot-fix addressing a balance exploit error with the Allied Assault Destroyer.

New in Command & Conquer: Red Alert 3 Patch 1.011 (Jun 25, 2009)

  • General:
  • Added two new maps for skirmish and online play: Spring Fever (2 player) and Blitzen’s Back (4 player). Play these maps and many more in the stand-alone campaign expansion, Red Alert 3 Uprising, available for download at http://www.commandandconquer.com.
  • Balance Changes Global:
  • Garrison Range bonus reduced to 75% from 100%.
  • Walls and Structures no longer block line of sight while being constructed.
  • Parachute drop time increased.
  • Oil Derricks now explode when destroyed. Keep your distance.
  • Observation Post health increased to 10000 from 3000.
  • Due to the recent downturn in the global economy, all Super Weapons are now half price.
  • Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.
  • The Top Secret Protocols have been reordered for all three factions.
  • Balance Changes By Faction:
  • Allied Javelin Soldier cost reduced to 300 from 400.
  • Allied Aircraft Carrier drone speed increased to 225 from 150.
  • Allied Aircraft Carrier drones no longer give large amounts of XP when killed.
  • Allied Aircraft Carrier reload time reduced to 10s from 15s.
  • Allied Assault Destroyer Black Hole Armor bonus increased to 35% from 25%.
  • Allied Outpost now gains additional health when upgraded (25% per level).
  • Allied Athena Cannon no longer requires line of sight to attack. It can fire over walls now!
  • Allied Cryocopter health reduced to 650 from 750.
  • Allied Chronorift cast delay reduced to 1s. Rift time changed to 5s , 10s, and 15s, depending.
  • Allied Defense Bureau build time increased to 30s from 10s.
  • Special Agent Tanya Adams now requires the Defense Bureau to be built.
  • Allied Apollo Fighter heath increased to 300 from 250.
  • Allied Chronosphere now requires the Defense Bureau to be built.
  • Soviet Hammer Tanks can no longer leech while moving.
  • Soviet Apocalypse Tank grinder damage halved.
  • Soviet Flak Trooper Cost increased to 400 from 300.
  • Soviet structures will no longer refund 100% of their cost if canceled after taking damage. Refund value reduction is equivalent to the damage taken by the building.
  • Soviet Super Power Plant energy production reduced to 350 from 500.
  • Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building.
  • Soviet Stingray health increased to 450 from 360.
  • Soviet Dreadnaught Missiles now scatter against units.
  • Soviet MiG Fighter health increased to 240 from 200.
  • Soviet Iron Curtain now requires the Battle Lab to be built.
  • Japan MCV build radius increased to facilitate wall building.
  • Japan Jet Tengu now much less deadly against each other in air form.
  • Japan Tsunami Tank now auto-heals while it’s secondary ability is active.
  • Japan Honorable Discharge power no longer deals any friendly fire.
  • Japan King Oni health increased to 3000 from 2250.
  • Japan Emperor’s Rage powers now limit the speed debuff to 75% for all levels.
  • Japan Wave Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it.
  • Japan Naginata Cruiser Spread-Torpedo damage halved.
  • Japan Naginata Cruiser health reduced to 1200 from 1400.
  • Japan Shogun Battleship speed reduced to 50 from 75.
  • Japan Shogun Battleship cannons now properly scatter against other units.
  • Japan Shogun Battleship rate of fire now reduced by 40%.
  • Japan Point Defense Drones now have an expiration time of 2 minutes.
  • Japan Final Squadron Power damage reduced in accordance with the new power tree design.
  • Balance Changes Vision:
  • Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior.
  • Allied Multigunner Turret Vision Range increased to 310 from 300.
  • Allied Prism Tower Vision Range increased to 360 from 350.
  • Allied Hydrofoil vision range increased to 325 from 300.
  • Allied Javelin Soldier vision range increased to 200 from 175.
  • Allied Guardian Tank vision range in Target Painter mode increased.
  • Special Agent Tanya Adams’ shroud clear range increased to 500 from 400.
  • Soviet Apocalypse Tank vision range in Harpoon mode increased.
  • Soviet Hammer Tank vision range in Leech mode increased.
  • Soviet Terror Drone vision range in Stasis Ray mode increased.
  • Soviet Base Defenses vision ranges increased slightly.
  • Soviet Bullfrog vision range increased to 325 from 300.
  • Soviet commando vision range increased to 175 from 150.
  • Japan Seawing vision range increased to 225 from 200.
  • Japan Tengu vision range increased to 225 from 200.
  • Japan Commando vision range increased to 175 from 150.
  • Japan Commando shroud clear range increased to 500 from 400.
  • User Interface Enhancements:
  • Players who choose random in online play will now have their faction hidden on the “escape” screen during the match.
  • The wait time to kick an online player with a bad connection has been reduced to 30 seconds (from 60).
  • Players who are not on your friends list can no longer whisper you while you’re in a match.
  • Rally points can be reset on airfields by right clicking on theairfield while it is selected.
  • PC Users can now customize right click scroll speed by adding the following command line argument: -dragTolerance # [where # = distance in pixels, typically a number from 1 – 50].
  • Interface lag (irresponsiveness between clicks and keyboard commands) has been reduced.
  • Bug Fixes:
  • EVA announcements will no longer play when a disguised spy enters your base.
  • Made several improvements to the way garrisoned buildings and captured structures are reported through shroud (in game and on the radar).
  • Integrated several AI improvements from Red Alert 3 Uprising.
  • The Apoc Tank can no longer move while harpooning.
  • Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations.
  • Fixed a bug that prevented units from attacking enemies withvery low health.
  • Fixed a bug that allowed the Soviet Crusher Crane to be captured by an engineer without the 3-second capture delay.
  • Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it.
  • Fixed a bug that allowed the Mirage Tank and Tsunami Tank’s secondary abilities to still function when under the effect of an Aircraft Carrier’s blackout missile.
  • Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode.
  • Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode.
  • Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift.
  • Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession.
  • Chrono Swap no longer allows you to move non-amphibious units from land to water.
  • The Shinobi's secondary ability now correctly causes allenemy units who are actively targeting him to lose their target.
  • While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm.
  • Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly.
  • Desolator strikes and Chronospheres will no longer affect repair drones.
  • Time bombs can no longer be cast on walls.
  • Amphibious units may now be sent into a friendly crusher crane on land or at sea.
  • Structures that were under repair when captured will no longer be under repair for the new owner.
  • If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend.
  • Blocked an exploit that gave the Bullfrog’s secondary ability (the man cannon) unlimited range.
  • Blocked an exploit that allowed the Javelin to remain locked-onwhile moving or when the target goes out of range.
  • Blocked an exploit that allowed unlimited camera zoom-out in online play.
  • Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion.

New in Command & Conquer: Red Alert 3 Patch 1.010 (Apr 7, 2009)

  • This patch specifically fixes an internet connection issue that was introduced in Patch 1.09. It is a quick-hot-fix patch.

New in Command & Conquer: Red Alert 3 Patch 1.09 (Mar 28, 2009)

  • Balance Changes
  • - Added a smoke flare delay when using the Magnetic Singularity support power.
  • - The IFV base defense is now more vulnerable to cannon damage.
  • - If a King Oni uses his bull rush secondary ability while shrunk by a Cryocopter's S.H.R.I.N.K. ray, the King Oni will now explode on impact.
  • - In multiplayer matches, Allied and Soviet players may now dock their aircraft at any friendly airfield, regardless of faction, to refuel and reload.
  • User Interface Enhancements
  • - Added the ability for hosts to select a random tournament map when playing in a custom match with 2 or 4 players. Players will see the Random Map option on the Map Selection list.
  • - Added a community news window that is displayed on game launch. This window can be disabled by selecting “Do Not Show Again” on the news window.
  • - Added a Spanish multiplayer lobby.
  • Bug Fixes
  • - Units will no longer occasionally animate incorrectly when crossing a bridge.
  • - The Striker VX and King Oni now correctly animate when powered down by an EMP attack.
  • - Fixed an exploit that allowed players to create health, money, or veterancy crates.
  • - Fixed a crash caused by saving while a Magnetic Singularity was active on the map.
  • Other Changes
  • - Added additional Mod support to Red Alert 3.

New in Command & Conquer: Red Alert 3 Patch 1.05 (Dec 5, 2008)

  • DRM De-authroization - if you've maxed out at 5 machines, you can easily de-authorize any installation in-game with a few simple clicks. You won't have to worry about going through any special websites or requests, we're giving you the power in-game.
  • Balance exploit fix – Added capture delay on Engineers
  • Balancing Allies vs. Empire of the Rising Sun - Specifically tuning Allied aircraft rush against Rising Sun
  • Added the ability to see player’s stats in the online lobby
  • Added Co-op lobbies - so you can easily find your next best-friend-co-Commander
  • Official Release of Red Alert 3 Worldbuilder - you must be updated to 1.05

New in Command & Conquer: Red Alert 3 Patch 1.04 (Nov 15, 2008)

  • This patch for Command & Conquer Red Alert 3 improves the reporting of online games to the ladder and player's stats.
  • This patch also changes player names in online lobbies to be listed alphabetically.