· This patch is a single hot-fix addressing a balance exploit error with the Allied Assault Destroyer.
General:
· Added two new maps for skirmish and online play: Spring Fever (2 player) and Blitzen’s Back (4 player). Play these maps and many more in the stand-alone campaign expansion, Red Alert 3 Uprising, available for download at http://www.commandandconquer.com.
Balance Changes Global:
· Garrison Range bonus reduced to 75% from 100%.
· Walls and Structures no longer block line of sight while being constructed.
· Parachute drop time increased.
· Oil Derricks now explode when destroyed. Keep your distance.
· Observation Post health increased to 10000 from 3000.
· Due to the recent downturn in the global economy, all Super Weapons are now half price.
· Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.
· The Top Secret Protocols have been reordered for all three factions.
Balance Changes By Faction:
· Allied Javelin Soldier cost reduced to 300 from 400.
· Allied Aircraft Carrier drone speed increased to 225 from 150.
· Allied Aircraft Carrier drones no longer give large amounts of XP when killed.
· Allied Aircraft Carrier reload time reduced to 10s from 15s.
· Allied Assault Destroyer Black Hole Armor bonus increased to 35% from 25%.
· Allied Outpost now gains additional health when upgraded (25% per level).
· Allied Athena Cannon no longer requires line of sight to attack. It can fire over walls now!
· Allied Cryocopter health reduced to 650 from 750.
· Allied Chronorift cast delay reduced to 1s. Rift time changed to 5s , 10s, and 15s, depending.
· Allied Defense Bureau build time increased to 30s from 10s.
· Special Agent Tanya Adams now requires the Defense Bureau to be built.
· Allied Apollo Fighter heath increased to 300 from 250.
· Allied Chronosphere now requires the Defense Bureau to be built.
· Soviet Hammer Tanks can no longer leech while moving.
· Soviet Apocalypse Tank grinder damage halved.
· Soviet Flak Trooper Cost increased to 400 from 300.
· Soviet structures will no longer refund 100% of their cost if canceled after taking damage. Refund value reduction is equivalent to the damage taken by the building.
· Soviet Super Power Plant energy production reduced to 350 from 500.
· Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building.
· Soviet Stingray health increased to 450 from 360.
· Soviet Dreadnaught Missiles now scatter against units.
· Soviet MiG Fighter health increased to 240 from 200.
· Soviet Iron Curtain now requires the Battle Lab to be built.
· Japan MCV build radius increased to facilitate wall building.
· Japan Jet Tengu now much less deadly against each other in air form.
· Japan Tsunami Tank now auto-heals while it’s secondary ability is active.
· Japan Honorable Discharge power no longer deals any friendly fire.
· Japan King Oni health increased to 3000 from 2250.
· Japan Emperor’s Rage powers now limit the speed debuff to 75% for all levels.
· Japan Wave Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it.
· Japan Naginata Cruiser Spread-Torpedo damage halved.
· Japan Naginata Cruiser health reduced to 1200 from 1400.
· Japan Shogun Battleship speed reduced to 50 from 75.
· Japan Shogun Battleship cannons now properly scatter against other units.
· Japan Shogun Battleship rate of fire now reduced by 40%.
· Japan Point Defense Drones now have an expiration time of 2 minutes.
· Japan Final Squadron Power damage reduced in accordance with the new power tree design.
Balance Changes Vision:
· Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior.
· Allied Multigunner Turret Vision Range increased to 310 from 300.
· Allied Prism Tower Vision Range increased to 360 from 350.
· Allied Hydrofoil vision range increased to 325 from 300.
· Allied Javelin Soldier vision range increased to 200 from 175.
· Allied Guardian Tank vision range in Target Painter mode increased.
· Special Agent Tanya Adams’ shroud clear range increased to 500 from 400.
· Soviet Apocalypse Tank vision range in Harpoon mode increased.
· Soviet Hammer Tank vision range in Leech mode increased.
· Soviet Terror Drone vision range in Stasis Ray mode increased.
· Soviet Base Defenses vision ranges increased slightly.
· Soviet Bullfrog vision range increased to 325 from 300.
· Soviet commando vision range increased to 175 from 150.
· Japan Seawing vision range increased to 225 from 200.
· Japan Tengu vision range increased to 225 from 200.
· Japan Commando vision range increased to 175 from 150.
· Japan Commando shroud clear range increased to 500 from 400.
User Interface Enhancements:
· Players who choose random in online play will now have their faction hidden on the “escape” screen during the match.
· The wait time to kick an online player with a bad connection has been reduced to 30 seconds (from 60).
· Players who are not on your friends list can no longer whisper you while you’re in a match.
· Rally points can be reset on airfields by right clicking on theairfield while it is selected.
· PC Users can now customize right click scroll speed by adding the following command line argument: -dragTolerance # [where # = distance in pixels, typically a number from 1 – 50].
· Interface lag (irresponsiveness between clicks and keyboard commands) has been reduced.
Bug Fixes:
· EVA announcements will no longer play when a disguised spy enters your base.
· Made several improvements to the way garrisoned buildings and captured structures are reported through shroud (in game and on the radar).
· Integrated several AI improvements from Red Alert 3 Uprising.
· The Apoc Tank can no longer move while harpooning.
· Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations.
· Fixed a bug that prevented units from attacking enemies withvery low health.
· Fixed a bug that allowed the Soviet Crusher Crane to be captured by an engineer without the 3-second capture delay.
· Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it.
· Fixed a bug that allowed the Mirage Tank and Tsunami Tank’s secondary abilities to still function when under the effect of an Aircraft Carrier’s blackout missile.
· Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode.
· Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode.
· Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift.
· Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession.
· Chrono Swap no longer allows you to move non-amphibious units from land to water.
· The Shinobi's secondary ability now correctly causes allenemy units who are actively targeting him to lose their target.
· While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm.
· Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly.
· Desolator strikes and Chronospheres will no longer affect repair drones.
· Time bombs can no longer be cast on walls.
· Amphibious units may now be sent into a friendly crusher crane on land or at sea.
· Structures that were under repair when captured will no longer be under repair for the new owner.
· If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend.
· Blocked an exploit that gave the Bullfrog’s secondary ability (the man cannon) unlimited range.
· Blocked an exploit that allowed the Javelin to remain locked-onwhile moving or when the target goes out of range.
· Blocked an exploit that allowed unlimited camera zoom-out in online play.
· Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion.
· This patch specifically fixes an internet connection issue that was introduced in Patch 1.09. It is a quick-hot-fix patch.
· Balance Changes
· - Added a smoke flare delay when using the Magnetic Singularity support power.
· - The IFV base defense is now more vulnerable to cannon damage.
· - If a King Oni uses his bull rush secondary ability while shrunk by a Cryocopter's S.H.R.I.N.K. ray, the King Oni will now explode on impact.
· - In multiplayer matches, Allied and Soviet players may now dock their aircraft at any friendly airfield, regardless of faction, to refuel and reload.
· User Interface Enhancements
· - Added the ability for hosts to select a random tournament map when playing in a custom match with 2 or 4 players. Players will see the Random Map option on the Map Selection list.
· - Added a community news window that is displayed on game launch. This window can be disabled by selecting “Do Not Show Again” on the news window.
· - Added a Spanish multiplayer lobby.
· Bug Fixes
· - Units will no longer occasionally animate incorrectly when crossing a bridge.
· - The Striker VX and King Oni now correctly animate when powered down by an EMP attack.
· - Fixed an exploit that allowed players to create health, money, or veterancy crates.
· - Fixed a crash caused by saving while a Magnetic Singularity was active on the map.
· Other Changes
· - Added additional Mod support to Red Alert 3.
· DRM De-authroization - if you've maxed out at 5 machines, you can easily de-authorize any installation in-game with a few simple clicks. You won't have to worry about going through any special websites or requests, we're giving you the power in-game.
· Balance exploit fix – Added capture delay on Engineers
· Balancing Allies vs. Empire of the Rising Sun - Specifically tuning Allied aircraft rush against Rising Sun
· Added the ability to see player’s stats in the online lobby
· Added Co-op lobbies - so you can easily find your next best-friend-co-Commander
· Official Release of Red Alert 3 Worldbuilder - you must be updated to 1.05
· This patch for Command & Conquer Red Alert 3 improves the reporting of online games to the ladder and player's stats.
· This patch also changes player names in online lobbies to be listed alphabetically.