Softpedia
 


GAMES CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
WEEK'S BEST
  • Final Cut: Death o...
  • Amazing Adventures...
  • Jewel Quest Myster...
  • Farm Machines Cham...
  • Whispered Stories:...
  • Haunting Mysteries...
  • Top Secret Finders
  • All Zombies Must D...
  • Skyjacker 1.1
  • NAVY FIELD 1.342
  • 7-DAY TOP DOWNLOAD
    #
    Item
    Counter-Strike 1.6
    44,865 downloads
    Need for Speed: Most
    Wanted - 100%
    Complete Savegame
    with Cop Cars and
    Traffic

    13,376 downloads
    GTA Vice City Mod -
    Ultimate Vice City
    2.07

    10,576 downloads
    Facade 1.1b
    9,993 downloads
    GTA San Andreas Hot
    Coffee (Adult) Mod
    2.1

    9,057 downloads
    Plants vs Zombies +4
    Trainer

    8,427 downloads
    Need for Speed: Most
    Wanted Patch 1.3

    7,062 downloads
    Grand Theft Auto IV
    Patch 1.0.7.0

    6,472 downloads
    GTA Vice City -
    Mamaia Vice Mod 1.5

    5,931 downloads
    Minecraft Server
    1.2.5 Stable /
    12w21a Snapshot

    5,341 downloads
    Home > Games > Patch > Civilization IV Patch > Changelog

    Civilization IV Patch 1.74 - Changelog


    What's new in Civilization IV Patch 1.74:

    · Cossack gets only 25% bonus versus mounted
    · Can no longer upgrade Marines and SAM Infantry to Mech Infantry
    · Fixed MP Retire crash
    · MP - Can no longer bypass the delay timer
    · Pitboss fix for the bug where you would not get the free tech from the Oracle if you were not online
    · Fixed forced specialist bug
    · Fixed bug preventing AI from building ICBMs
    · Fixed exploit allowing you to build unique unit of a different civ by saving it in your build queue from a different game
    · Game no longer crashes when you load a save with the diplomacy screen open
    · First strike combat bug fix
    · Fixed transported unit gifting bug
    · Fixed pop-rush rounding bug
    · Widescreen Laptop video resolution 1280x720 is supported
    · Fixed multiple missions exploit from the same Great Person

    · Changes
    · randomized processing order when multiple players try to move on the same turn slice...
    · only the host can set the admin password...
    · Horseback Riding now a classical tech...
    · Kremlin now gives -33% hurry production cost...
    · can't airlift from foreign cities...
    · expanded subject for PitBoss e-mail...
    · lightened the color of some civs' text...
    · mp retire fix...
    · less hammers from chops the farther away from a city...
    · reduced hammer yield from forest chops to 20…
    · Mathematics increases forest chop yields by +50%...
    · SDI cannot be built before the Manhattan Project...
    · increased SDI cost...
    · marines and SAM Infantry now upgrade to Mech Infantry...
    · better AI-to-human diplo in team games...
    · no more diplo penalty for helping to end wars...
    · city production popups stay on city when entering/exiting...
    · can now set units to Sleep and Intercept in wbs...
    · Continents map script now produces large continents
    · game options and victory conditions now saved in ini file...
    · invalid buildings now removed from city queues...
    · Free Trade: Medium Upkeep
    · State Property: Low Upkeep
    · Representation: +2 happy in X biggest cities
    · Hereditary Rule: Low Upkeep
    · Representation: Medium Upkeep
    · Slaver: Low Upkeep
    · Nationhood: No Upkeep
    · firepower is now average of curr and max strength...
    · Gunships now move faster over rails...
    · No Cheating option renamed to Lock Modified Assets...
    · city management no longer uses "forced" specialist states when not automated...
    · Expansive: +3 Health
    · Financial: No longer give production bonus for Banks
    · Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play
    · Don't allow players to play non-playable civs in Pitboss
    · Do not display SP only mods in Pitboss
    · Allow hotseat/PBEM scenario host to select which civ s/he will play
    · Force non-playable civs to be AI in Hotseat/PBEM games
    · Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games
    · Do not display duplicate buddy request popups from the same guy
    · Peer address handling improvements
    · Number keys perform leaderhead actions on Civilopedia leader screen.
    · Custom game SP screen remembers difficulty level last played
    · Reduced rounding error for population and land victory condition test
    · Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns
    · When the city names of your civ are all taken, choose a default name from a random civ
    · Timelines more uniform across game speeds
    · Military Advisor shows Barbarians
    · Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true
    · Fixed American Revolution scenario to work with Pitboss
    · PBEM password reminder popup no longer disappears when the game starts
    · Wonder description on Wonder Movie screen more legible
    · Top Civs screen no longer appears in online multiplayer
    · Civilopedia main page sorted in columns rather than in rows
    · Pressing escape when selecting goto points now cancels the goto waypoints
    · Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.
    · Teams in multiplayer once again share all the players' starting techs, not just the last player's
    · Great person point generation from Wonders continues after Wonder has become obsolete
    · quicksave doesn't prompt for overwrite

    · Fixes
    · exploit fix that allowed multiple players to extract the same gold/resources from the AI...
    · Don't set localhost address as public addr for peers on same computer
    · fixed gunships capturing cities bug...
    · game doesn't end on ties...
    · fixed mp UN voting bug...
    · Leaderheads on a radeon 9000 64mb - fix for strange skin shading.
    · Fixed crash that happened when a spy sabotaged an improvement outside cultural borders.
    · The full mod path is no longer stored in the save when the mod is installed under the user folder.
    · Double-clicking on a save of a mod now loads the proper DLL.
    · fixed Out-of-Sync from exiting to main menu...
    · fixed anarchy/specialist resetting bug...
    · fixed bug where environmentalism doesn't affect new cities...
    · fix for missing head mission crash...
    · fixed stack attack bug with groups of units with more than one move...
    · fixed premature end-turn unit cycle bug...
    · fixed State Porperty cumulative effect in team game...
    · fixed plot list button scrolling for multiple resolutions...
    · fixed some AI attitude issues for team games...
    · Strip chat messages of color tags before displaying in Pitboss
    · Fixed logic bug that determines the number of open slots in a Pitboss game
    · Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full
    · Set status to CLOSED when a computer player dies in the game
    · The full mod path is no longer stored in the save when the mod is installed under the user folder.
    · Load proper DLL when a mod is specified in the ini file
    · fix for tech chooser showing known techs as unknown
    · Clear map data (like latitudes) when you exit to main menu
    · Fixed error in combat calculations when a zero-strength unit was involved.
    · Fixed bug in Info screen "rival worst" calculation
    · End of game sequence plays correctly for hotseat/pbem
    · Diplomacy screen no longer allows end-turn events to go through
    · Diplomacy screen gold popups respond to ESCAPE and RETURN
    · Right-click select-all no longer causes large stacks to slide off the screen
    · No longer possible to attempt to take over unplayable civs in multiplayer scenarios
    · Fixed PBEM infinite movement exploit
    · Fixed rush production per population for game speeds other than normal
    · GNP graph is now consistent with demographics table
    · Fix Gunship being almost invisibile in Frozen mode
    · fix mod name in progress bar
    · New DX9 code takes screenshot without requiring lockable back buffer
    · Fixed the vertically launching torpedo for the submarine unit
    · Movie playback optimized
    · Significant reduction in video and system memory usage
    · Fixed some memory leaks
    · Fixed crashes with modified SDK
    · Fixed XML failures with non-default locale
    · Many translation fixes
    · Memory related crash fixes
    · Fixed diplomacy crash fix (when expanding an empty tree control with space bar)
    · Internet lobby -> LAN fix
    · fixed pedia and menu buttons disappearing after leaving tech chooser
    · PitBoss no longer crashes on victory
    · can no longer see number of units in darkened tiles by moving the flag
    · No more Archers holding all their weapons and Workers holding all their tools
    · No more fog of war missing from the southern ice and from trees/jungle on the dateline
    · Pushing "go back" while joining a mp game, no longer causes background music to disappear
    · Wonder movie effect and zoom no longer happens when you have disabled Wonder movies
    · City billboards no longer choke on text formatting
    · Many tutorial issues fixed…
    · Fixed checksum folder order difference between NTFS and FAT32 filesystems
    · Many worldbuilder issues fixed…
    · Fix: Black eye shadows
    · Fix: Some leaderheads appear to have white eyes when the low-res textures option is on
    · fixing crack in huge globe view maps
    · fixes the problem where animals were not animating in the fog
    · Prevent Terrain crash when reloading EarthMap twice
    · fixed crash on too quick quickload
    · fixed city yields being revealed in FOW
    · fixed ability to see cities in FOW via defense modifiers
    · ICBM no longer flips upside-down when fortified/awaken
    · Fix for combat bug across a map seam

    · Additions
    · PitBossSleep ini setting...
    · unit cycling optimization...
    · Africa, Europe, East Asia, Eastern U.S., and South America maps
    · Fantasy_Realm, Fractal, and Shuffle map scripts
    · unit health bar for plot list buttons...
    · Require Complete Kills game option
    · No Movies is now a graphical option (instead of an ini option)...
    · Warn all users when a player with a different version of files joins the game
    · Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted
    · Indicate which players have an active turn in the Pitboss admin screen
    · Synch Logging now an .ini option
    · Able to load mods from the Pitboss
    · Hotseat and PBEM scenarios
    · Display name of peer you are contacting in join screen if available
    · Saving DirectIP join address
    · Added culture rate popup help to culture bar in city screen
    · Added Admin password field in PBEM/Hotseat staging screens
    · Added HideMovieBackground ini option for further movie speedup
    · Added HideOutOfVRamWarning ini option
    · Exposed many more functions to Python
    · Hooked up modern whaling boats
    · support for movies in customAssets folder




    WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

    SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM