· Cossack gets only 25% bonus versus mounted
· Can no longer upgrade Marines and SAM Infantry to Mech Infantry
· Fixed MP Retire crash
· MP - Can no longer bypass the delay timer
· Pitboss fix for the bug where you would not get the free tech from the Oracle if you were not online
· Fixed forced specialist bug
· Fixed bug preventing AI from building ICBMs
· Fixed exploit allowing you to build unique unit of a different civ by saving it in your build queue from a different game
· Game no longer crashes when you load a save with the diplomacy screen open
· First strike combat bug fix
· Fixed transported unit gifting bug
· Fixed pop-rush rounding bug
· Widescreen Laptop video resolution 1280x720 is supported
· Fixed multiple missions exploit from the same Great Person
· Changes
· randomized processing order when multiple players try to move on the same turn slice...
· only the host can set the admin password...
· Horseback Riding now a classical tech...
· Kremlin now gives -33% hurry production cost...
· can't airlift from foreign cities...
· expanded subject for PitBoss e-mail...
· lightened the color of some civs' text...
· mp retire fix...
· less hammers from chops the farther away from a city...
· reduced hammer yield from forest chops to 20…
· Mathematics increases forest chop yields by +50%...
· SDI cannot be built before the Manhattan Project...
· increased SDI cost...
· marines and SAM Infantry now upgrade to Mech Infantry...
· better AI-to-human diplo in team games...
· no more diplo penalty for helping to end wars...
· city production popups stay on city when entering/exiting...
· can now set units to Sleep and Intercept in wbs...
· Continents map script now produces large continents
· game options and victory conditions now saved in ini file...
· invalid buildings now removed from city queues...
· Free Trade: Medium Upkeep
· State Property: Low Upkeep
· Representation: +2 happy in X biggest cities
· Hereditary Rule: Low Upkeep
· Representation: Medium Upkeep
· Slaver: Low Upkeep
· Nationhood: No Upkeep
· firepower is now average of curr and max strength...
· Gunships now move faster over rails...
· No Cheating option renamed to Lock Modified Assets...
· city management no longer uses "forced" specialist states when not automated...
· Expansive: +3 Health
· Financial: No longer give production bonus for Banks
· Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play
· Don't allow players to play non-playable civs in Pitboss
· Do not display SP only mods in Pitboss
· Allow hotseat/PBEM scenario host to select which civ s/he will play
· Force non-playable civs to be AI in Hotseat/PBEM games
· Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games
· Do not display duplicate buddy request popups from the same guy
· Peer address handling improvements
· Number keys perform leaderhead actions on Civilopedia leader screen.
· Custom game SP screen remembers difficulty level last played
· Reduced rounding error for population and land victory condition test
· Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns
· When the city names of your civ are all taken, choose a default name from a random civ
· Timelines more uniform across game speeds
· Military Advisor shows Barbarians
· Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true
· Fixed American Revolution scenario to work with Pitboss
· PBEM password reminder popup no longer disappears when the game starts
· Wonder description on Wonder Movie screen more legible
· Top Civs screen no longer appears in online multiplayer
· Civilopedia main page sorted in columns rather than in rows
· Pressing escape when selecting goto points now cancels the goto waypoints
· Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.
· Teams in multiplayer once again share all the players' starting techs, not just the last player's
· Great person point generation from Wonders continues after Wonder has become obsolete
· quicksave doesn't prompt for overwrite
· Fixes
· exploit fix that allowed multiple players to extract the same gold/resources from the AI...
· Don't set localhost address as public addr for peers on same computer
· fixed gunships capturing cities bug...
· game doesn't end on ties...
· fixed mp UN voting bug...
· Leaderheads on a radeon 9000 64mb - fix for strange skin shading.
· Fixed crash that happened when a spy sabotaged an improvement outside cultural borders.
· The full mod path is no longer stored in the save when the mod is installed under the user folder.
· Double-clicking on a save of a mod now loads the proper DLL.
· fixed Out-of-Sync from exiting to main menu...
· fixed anarchy/specialist resetting bug...
· fixed bug where environmentalism doesn't affect new cities...
· fix for missing head mission crash...
· fixed stack attack bug with groups of units with more than one move...
· fixed premature end-turn unit cycle bug...
· fixed State Porperty cumulative effect in team game...
· fixed plot list button scrolling for multiple resolutions...
· fixed some AI attitude issues for team games...
· Strip chat messages of color tags before displaying in Pitboss
· Fixed logic bug that determines the number of open slots in a Pitboss game
· Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full
· Set status to CLOSED when a computer player dies in the game
· The full mod path is no longer stored in the save when the mod is installed under the user folder.
· Load proper DLL when a mod is specified in the ini file
· fix for tech chooser showing known techs as unknown
· Clear map data (like latitudes) when you exit to main menu
· Fixed error in combat calculations when a zero-strength unit was involved.
· Fixed bug in Info screen "rival worst" calculation
· End of game sequence plays correctly for hotseat/pbem
· Diplomacy screen no longer allows end-turn events to go through
· Diplomacy screen gold popups respond to ESCAPE and RETURN
· Right-click select-all no longer causes large stacks to slide off the screen
· No longer possible to attempt to take over unplayable civs in multiplayer scenarios
· Fixed PBEM infinite movement exploit
· Fixed rush production per population for game speeds other than normal
· GNP graph is now consistent with demographics table
· Fix Gunship being almost invisibile in Frozen mode
· fix mod name in progress bar
· New DX9 code takes screenshot without requiring lockable back buffer
· Fixed the vertically launching torpedo for the submarine unit
· Movie playback optimized
· Significant reduction in video and system memory usage
· Fixed some memory leaks
· Fixed crashes with modified SDK
· Fixed XML failures with non-default locale
· Many translation fixes
· Memory related crash fixes
· Fixed diplomacy crash fix (when expanding an empty tree control with space bar)
· Internet lobby -> LAN fix
· fixed pedia and menu buttons disappearing after leaving tech chooser
· PitBoss no longer crashes on victory
· can no longer see number of units in darkened tiles by moving the flag
· No more Archers holding all their weapons and Workers holding all their tools
· No more fog of war missing from the southern ice and from trees/jungle on the dateline
· Pushing "go back" while joining a mp game, no longer causes background music to disappear
· Wonder movie effect and zoom no longer happens when you have disabled Wonder movies
· City billboards no longer choke on text formatting
· Many tutorial issues fixed…
· Fixed checksum folder order difference between NTFS and FAT32 filesystems
· Many worldbuilder issues fixed…
· Fix: Black eye shadows
· Fix: Some leaderheads appear to have white eyes when the low-res textures option is on
· fixing crack in huge globe view maps
· fixes the problem where animals were not animating in the fog
· Prevent Terrain crash when reloading EarthMap twice
· fixed crash on too quick quickload
· fixed city yields being revealed in FOW
· fixed ability to see cities in FOW via defense modifiers
· ICBM no longer flips upside-down when fortified/awaken
· Fix for combat bug across a map seam
· Additions
· PitBossSleep ini setting...
· unit cycling optimization...
· Africa, Europe, East Asia, Eastern U.S., and South America maps
· Fantasy_Realm, Fractal, and Shuffle map scripts
· unit health bar for plot list buttons...
· Require Complete Kills game option
· No Movies is now a graphical option (instead of an ini option)...
· Warn all users when a player with a different version of files joins the game
· Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted
· Indicate which players have an active turn in the Pitboss admin screen
· Synch Logging now an .ini option
· Able to load mods from the Pitboss
· Hotseat and PBEM scenarios
· Display name of peer you are contacting in join screen if available
· Saving DirectIP join address
· Added culture rate popup help to culture bar in city screen
· Added Admin password field in PBEM/Hotseat staging screens
· Added HideMovieBackground ini option for further movie speedup
· Added HideOutOfVRamWarning ini option
· Exposed many more functions to Python
· Hooked up modern whaling boats
· support for movies in customAssets folder