· 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
· New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
· Exploits pertaining to Demo playback.
· Favorites list now ignores filter settings.
· Fixed S&D round counting error when roundlimit is reached.
· New feature: in-game Add to Favorites.
· Friends list: green online indicator.
· Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
· Fixed various crashes.
· Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
· Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
· Mods: All singleplayer levels can now be run with a mod loaded.
· 3 new MP maps: Banzai, Corrosion, Sup Pens!
· 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
· CO-OP hosts can now kick players from their lobby
· Improved dog spawning in MP
· Addressed an issue with Zombie pathing
· Fixed an instance of the player model displaying incorrectly
· Some unhandled exception errors have been addressed
· Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
· Added support for CODTV
· “cg_DrawFPS 1” now only displays FPS and cg ms/frame
· Added RCon command "teamstatus" to display players’ team information
· Mods: Added joinsquad script function
· Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
· Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
· Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
· Mods: Increased the amount of mods displayable in the Mods menu
· Mods: Fixed a crash related to the mod.arena file
· 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
· Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
· Improved spawning logic.
· Auto balancing improvements. Players are no longer auto balanced while completing objectives.
· Mods: IWD’s can be placed in the usermaps folder.
· Mods: Hold Breath / Sprint functions as intended.
· Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
· Fixed lag caused by shooting at tanks.
· All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
· Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
· Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
· Martyrdom no longer causes direct impact deaths in Hardcore modes.
· “Bayonet jumping” has been disabled.
· Record and /demo enabled in MP.
Server Log File improvements, including:
· > Team Names on Kill loglines.
· > Round Win and Loss.
· > Timestamps.
· > Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
· Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
· Screenshots no longer overwrite each other.
· Tweaked autobalance on select game modes.
· Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
· Fixed exploits that allowed for power ranking servers.
· Fixed router related server authentication errors.
· Fixed HTTP Redirect functionality for downloading mods
· Fixed sound device crashes stemming from Emulated Sound Devices
· Fixed exploit which allowed players to color their name tag.
· Hits now register properly while targeted player is leaning.
· Enabled /cg_drawfps in multiplayer games.
· Fixed command-line +connect functionality
· /cg_fov no longer resets to the default value in between matches.
· Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
· "Accept Game Invite" is bound to its default key, F10.
· Implemented fix for attempting to join password protected servers from the server browser.
· Fine tuned Bolt-Action Rifles for balance.
· Screenshots no longer overwrite each other.
· Fixed various multiplayer map related issues and exploits.
· Mods are now enabled in Co-op, Single Player, and Multiplayer.
· Players will now be notified when a new patch is available.
· Improvements for SLI support.
· G_Spawn: no free entities crash has been fixed.
· Server no longer runs out of script variables.
· License key is no longer required to run a Dedicated Server.
· A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
· Various fixes in Server Browser.
· Players will no longer see multiple friend invites from the same friends.
· When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
· Clan Tags will now display in game where appropriate.
· Map holes fixed
· Spawn improvements and weapon balancing