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  • Home / Games / Patch / Call of Duty 5: World at War Patch / Changelog

    Call of Duty 5: World at War Patch 1.6 - Changelog


    What's new in Call of Duty 5: World at War Patch 1.6:

    · 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
    · New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
    · Exploits pertaining to Demo playback.
    · Favorites list now ignores filter settings.
    · Fixed S&D round counting error when roundlimit is reached.
    · New feature: in-game Add to Favorites.
    · Friends list: green online indicator.
    · Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
    · Fixed various crashes.
    · Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
    · Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
    · Mods: All singleplayer levels can now be run with a mod loaded.



    What's new in Call of Duty 5: World at War Patch 1.5:

    · 3 new MP maps: Banzai, Corrosion, Sup Pens!
    · 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
    · CO-OP hosts can now kick players from their lobby
    · Improved dog spawning in MP
    · Addressed an issue with Zombie pathing
    · Fixed an instance of the player model displaying incorrectly
    · Some unhandled exception errors have been addressed
    · Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
    · Added support for CODTV
    · “cg_DrawFPS 1” now only displays FPS and cg ms/frame
    · Added RCon command "teamstatus" to display players’ team information
    · Mods: Added joinsquad script function
    · Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
    · Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
    · Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
    · Mods: Increased the amount of mods displayable in the Mods menu
    · Mods: Fixed a crash related to the mod.arena file



    What's new in Call of Duty 5: World at War Patch 1.4:

    · 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
    · Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
    · Improved spawning logic.
    · Auto balancing improvements. Players are no longer auto balanced while completing objectives.
    · Mods: IWD’s can be placed in the usermaps folder.
    · Mods: Hold Breath / Sprint functions as intended.
    · Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
    · Fixed lag caused by shooting at tanks.
    · All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
    · Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
    · Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
    · Martyrdom no longer causes direct impact deaths in Hardcore modes.
    · “Bayonet jumping” has been disabled.



    What's new in Call of Duty 5: World at War Patch 1.3:

    · Record and /demo enabled in MP.
    Server Log File improvements, including:
    · > Team Names on Kill loglines.
    · > Round Win and Loss.
    · > Timestamps.
    · > Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
    · Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
    · Screenshots no longer overwrite each other.
    · Tweaked autobalance on select game modes.



    What's new in Call of Duty 5: World at War Patch 1.2:

    · Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
    · Fixed exploits that allowed for power ranking servers.
    · Fixed router related server authentication errors.
    · Fixed HTTP Redirect functionality for downloading mods
    · Fixed sound device crashes stemming from Emulated Sound Devices
    · Fixed exploit which allowed players to color their name tag.
    · Hits now register properly while targeted player is leaning.
    · Enabled /cg_drawfps in multiplayer games.
    · Fixed command-line +connect functionality
    · /cg_fov no longer resets to the default value in between matches.
    · Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
    · "Accept Game Invite" is bound to its default key, F10.
    · Implemented fix for attempting to join password protected servers from the server browser.
    · Fine tuned Bolt-Action Rifles for balance.
    · Screenshots no longer overwrite each other.
    · Fixed various multiplayer map related issues and exploits.



    What's new in Call of Duty 5: World at War Patch 1.1:

    · Mods are now enabled in Co-op, Single Player, and Multiplayer.
    · Players will now be notified when a new patch is available.
    · Improvements for SLI support.
    · G_Spawn: no free entities crash has been fixed.
    · Server no longer runs out of script variables.
    · License key is no longer required to run a Dedicated Server.
    · A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
    · Various fixes in Server Browser.
    · Players will no longer see multiple friend invites from the same friends.
    · When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
    · Clan Tags will now display in game where appropriate.
    · Map holes fixed
    · Spawn improvements and weapon balancing




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