Battlefield 2 Patch Changelog

What's new in Battlefield 2 Patch 1.41

Nov 4, 2014
  • NEW CONTENT:
  • New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
  • New Server Option: No Vehicles mode
  • GAMEPLAY TWEAKS:
  • The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
  • C4 tossing distance has been reduced.
  • A prone->crouch delay has been added.
  • BUG FIXES:
  • Another attempt at fixing the Red/Blue nametag bug.
  • Fixed the missing server info on the map briefing screen.
  • Fixed the server browser issues with updating info.
  • Fixed the filter by maps size option in the server browser.
  • Fixed a low reproducibility crash bug related to the vehicle drop.
  • Fixed a crash in Co-op after a player is revived without a kit.
  • Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
  • Fixed the occasionnal red distance marker appearing on the ground.
  • Fixed the bug that caused the player’s arms to become invisible when
  • switching weapons.
  • Co-Op bot console commands now function on local servers.
  • Fixed the excessive damage taken by the Muscle Car.
  • Adjusted the minimum number of players to start the round on ranked servers.
  • The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
  • Re-enabled unlocks on unranked servers.
  • Commander options are no longer available whilst commander is dead.
  • Fixed bug where a spawn point is shown as selected when it is not if player
  • has spawned in during the preview round.
  • Co-Op (Local Server) – Fixed the issue where no other players may join the
  • server if the server host is kicked and banned.
  • Ranked Servers now force unlocks.
  • Added support for multiple gamemodes in single maplist for mods.
  • Front End:
  • Front end: Fix server browser issues with updating info
  • Front End:Multiplayer & Co-op – Players on server list can include Bots
  • instead of human players
  • Multiplayer Internet Server maps size filter not working
  • Fixed an issue in the front end where pressing tab twice in the IP window
  • would cause the cursor to skip to wrong box
  • Game Server:
  • Increased server stability
  • Adjust the minimum number of players to start the round.The new values for
  • 16, 32 and 64 players are 6, 6 and 8 respectively.
  • Re-enable unlocks on unranked servers
  • Ranked server forces unlocks i.e. have to have unlocks selected.
  • Coop / Local Server / If Server Host is kicked and banned although they do
  • not actually get kicked, no other players may join the server after that
  • point.
  • Fixed a dedicated server crash which was occurring when the user held 'CTR'
  • and 'SHIFT' while selecting a map
  • Fixed a crash which would occur when c4 was placed on a flag pole and the
  • server rotated maps
  • Vehicle drop crash related bug (missing icon)
  • Co-Op bot console commands do not function on local servers.
  • Client / Gameplay:
  • Red/Blue nametag bug Fix to the issue where players would show up with the
  • wrong color name tag
  • Introduced a delay from proning to standing to help reduce exploiting
  • Adjusted C4 to make throwing more difficult
  • Fixed the issue where a red distance marker appears on the ground
  • Fixed the issue that caused players arms to become invisible after switching
  • weapons when using throwable items
  • Made adjustments to reduce the damage taken by vehicles when driving
  • Adjusted the tire material on the muscle car to reduce the issue with this
  • vehicle taking too much damage.
  • Commander options no longer available whilst dead.
  • Fixed the issue with a spawn point showing up as selected when a player has
  • spawned in during preview round
  • Fixed the issue that would cause infantry players to be revived with no kit.
  • Fixed several rare graphics crashes.
  • Fixed issue with players crashing while clicking “Join Game” in the front
  • end
  • Car-Drop: Made adjustments to the car drop feature to prevent players from
  • exploiting into buildings.
  • Discovered and repaired an issue tied to projectiles which would sometimes
  • allow tanks to fire two shells, support to fire multiple rounds, and other
  • issues (all maps).
  • Fixed bug where after 2 rounds on the same map, the top player stars are
  • awarded to the wrong people in the menu
  • Transport Helicopters Increased the armor of all transport helicopters