· Numerous bug fixes, multiplayer code tweaks and mission fixes
· ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs
· This also includes a patch for Arma 2:Free to version 1.11
· MP Code brought into line with Arma 2 for compatibility
· New: -beta=xxxx to allow using beta files without affecting mod handling.
· Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
· Added: HitPart event now contains Ammo type name
· Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
· New: Player name validation when editing a profile name.
· New: Scripting command visiblePosition to obtain object position as visible on screen
· Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
· New: Editor: Visual indication of the selected target for CYCLE waypoint.
· Improved: AI helicopter attempt to land when hit during an attach run.
· Added: Support for Arma 2: Free.
· Improved: Stronger signature checking.
· Commandline option -donothing (engine closes immediately after detecting this option).
· Numerous stability and functionality fixes and improvements
· Added many new scripting commands and event-handlers
· Various visual optimizations
· AI behaviour related fixes and improvements
Overview:
· Free bonus campaign Eagle Wing
· Free bonus helicopter addon AH-64D
· New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
· Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
· Significant performance improvements, especially in large towns
· Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
· Grass now provides concealment also in distance
· Improved hit detection and damage system
· Improved object visibility and less significant objects popping in distance
· Spatial sound improvements
· Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
· Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
· Various crash opportunities fixed
· Linux server support added (dedicated server file available as separate download)
· New GUI to various dedicated server settings
· DRM free for users of legitimate installs
· added pbo file extension support for direct launching of the simulation
· Optional BattlEye anti-cheat protection
· Airplane Heads-Up displays reworked
· Improved multiplayer and cooperative campaign (saving games, connection issues)
· Numerous fixes and improvements in the Harvest Red campaign
· Mission editor improvements
· Many new scripting functions
· Improved AI driving skills
· Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
· Fixed multiplayer session NAT negotiation
· Multiple save slots supported
· Improved terrain shape beyond map borders
Changelog:
· Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
· File cache size increased a lot on systems with 4 GB RAM or more.
· Fixed: C130 was crashing on takeoff.
· Fixed crash http://dev-heaven.net/issues/11097
· Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
· Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
· Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
· Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
· Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
· New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
· Improved: File handle management when more then 448 pbos are present is now more efficient.
· Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
· Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
· Fixed: Some objects were shortly "flashing" while changing LODs.
· Improved: Increased dynamic cloud layer visibility.
· Fixed: Shadow artifacts visible on some windows while moving.
· Fixed: Car horn not played in MP
· Fixed: Transient z-fight-like shadows artifacts while zooming.
· Fixed: AI vision was too good on moonless nights.
· Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
· New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
· "enablesimulation" fixed on dedicated server
· VoN volume slider
· Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
· Reduced parallax map artifacts on sloped terrain.
· HDRPrecision 16 or 32 respected when users selects it and card supports it.
· MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
· Fixed: AI is now able to take off with Camel airplane addon.
· Improved AI airplane landing from very high altitude.
· Optimized: Grass not rendered when flying high and fast, should reduce stutter.
· New: Units report when reloading in combat situations.
· New: Units report when throwing grenades in combat situations.
· Fixed: AI Units called "covering" repeatedly while reloading.
· "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
· Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
· New: Scripting function hideObject.
· Fixed: Shining glasses on head preview in "edit player" menu.
· Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
· Improved: AI airplane now aiming at the ground targets using rudder as well.
· Fixed: Some AI airplanes oscillated sideways when flying slow.
· Fixed: Improved helicopter aiming with unguided rockets.
· Fixed: AT/RPG soldiers often missed targets.
· Fixed: Spatial weapon sounds
· Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
· Improved: "Invalid crew" config error no longer exits to desktop.
· Fixed: The voice over net speech was often delayed more than required.
· Fixed: The voice over net speech was often delayed more than required.
· Fixed: Window size/position was not stored after a change.
Mission changes:
· Fixes and improvements in most of the campaign, SP and MP missions
Data changes:
· Improved: armor on MLRS, Ikarus and armored HMMWV.
· Fixed: speed indicator on M1030 motocycle.
· Fixed: geometry on "Objects - Illuminant Tower".
· Fixed: get-in points in GRAD.
· Fixed: graphics artifact on T72 wreck and pickup wreck.
· Fixed: shadows on ammo-boxes.
· Improved: iron signs on Makarov, M9 and M9 SD
· Improved: penetrability on wrecks of vehicles.
· Fixed: zeroing of silenced G36.
· Free bonus campaign Eagle Wing
· Free bonus helicopter addon AH-64D
· New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for diplomacy between factions
· Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
· *Significant performance improvements, especially in large cities
· Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
· Grass now provides concealment also in distance
· Improved hit detection and damage system
· Improved object visibility and less significant objects popping in distance
· Improved mouse input handling
· Spatial sound improvements
· Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
· Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
· Various crash opportunities fixed
· Linux server support added
· New GUI to various dedicated server settings
· New GUI for multiplayer commands
· Enabled commanding during story conversations
· FreeTrack support using FreeTrackClient.dll
· DRM free for users of legitimate installs
· Optional BattlEye anti-cheat protection
· Airplane Heads-Up displays reworked
· Improved multiplayer and cooperative campaign (saving games, connection issues)
· Numerous fixes and improvements in the Harvest Red campaign
· Mission editor improvements
· Many new scripting functions
· Improved AI driving skills
· Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
· Fixed multiplayer session NAT negotiation
· Multiple save slots supported
· Improved terrain shape beyond map borders
· Improved: Helicopters now crashing less often when engaging ground targets.
· Changed: Destroy helicopter if on ground and upside down.
· Changed: Helicopters crash into the ground condition improved.
· Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
· AI now goes to Combat behavior automatically only when under fire, not when player is prone.
· AI follows leader stance, but does not switch to combat behaviour when player is prone.
· Formation direction now adjusts to human leader body direction, not a movement direction.
· Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
· New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.
· Improved: AI covering units tend to stay close to each other.
· Fixed: MultiPlayer client crash caused by certain custom sound
· Mouse controls: Improved mouse handling and responsivness
· Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
· Sound: Fixed speed of sound simulation and other improvements
· Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements
· Major AI tweaking and balancing (especially AI infantry can hear much less)
· Improved multiplayer and cooperative campaign (saving games, connection issues)
· Numerous fixes and improvements in the Harvest Red campaign