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    Home > Games > Patch > ArmA 2 Patch > Changelog

    ArmA 2 Patch 1.11 - Changelog


    What's new in ArmA 2 Patch 1.11 / Beta 87546:

    · Numerous bug fixes, multiplayer code tweaks and mission fixes
    · ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs

    · This also includes a patch for Arma 2:Free to version 1.11
    · MP Code brought into line with Arma 2 for compatibility



    What's new in ArmA 2 Patch Beta 86978:

    · New: -beta=xxxx to allow using beta files without affecting mod handling.
    · Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
    · Added: HitPart event now contains Ammo type name
    · Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
    · New: Player name validation when editing a profile name.
    · New: Scripting command visiblePosition to obtain object position as visible on screen
    · Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
    · New: Editor: Visual indication of the selected target for CYCLE waypoint.



    What's new in ArmA 2 Patch 1.10 / Beta 82484:

    · Improved: AI helicopter attempt to land when hit during an attach run.



    What's new in ArmA 2 Patch 1.10 / Beta 82128:

    · Added: Support for Arma 2: Free.
    · Improved: Stronger signature checking.
    · Commandline option -donothing (engine closes immediately after detecting this option).



    What's new in ArmA 2 Patch 1.08 / Beta 75445:

    · Numerous stability and functionality fixes and improvements
    · Added many new scripting commands and event-handlers
    · Various visual optimizations
    · AI behaviour related fixes and improvements



    What's new in ArmA 2 Patch Stable 1.07:

    Overview:
    · Free bonus campaign Eagle Wing
    · Free bonus helicopter addon AH-64D
    · New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
    · Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
    · Significant performance improvements, especially in large towns
    · Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
    · Grass now provides concealment also in distance
    · Improved hit detection and damage system
    · Improved object visibility and less significant objects popping in distance
    · Spatial sound improvements
    · Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
    · Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
    · Various crash opportunities fixed
    · Linux server support added (dedicated server file available as separate download)
    · New GUI to various dedicated server settings
    · DRM free for users of legitimate installs
    · added pbo file extension support for direct launching of the simulation
    · Optional BattlEye anti-cheat protection
    · Airplane Heads-Up displays reworked
    · Improved multiplayer and cooperative campaign (saving games, connection issues)
    · Numerous fixes and improvements in the Harvest Red campaign
    · Mission editor improvements
    · Many new scripting functions
    · Improved AI driving skills
    · Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
    · Fixed multiplayer session NAT negotiation
    · Multiple save slots supported
    · Improved terrain shape beyond map borders

    Changelog:
    · Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
    · File cache size increased a lot on systems with 4 GB RAM or more.
    · Fixed: C130 was crashing on takeoff.
    · Fixed crash http://dev-heaven.net/issues/11097
    · Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
    · Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
    · Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
    · Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
    · Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
    · New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
    · Improved: File handle management when more then 448 pbos are present is now more efficient.
    · Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
    · Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
    · Fixed: Some objects were shortly "flashing" while changing LODs.
    · Improved: Increased dynamic cloud layer visibility.
    · Fixed: Shadow artifacts visible on some windows while moving.
    · Fixed: Car horn not played in MP
    · Fixed: Transient z-fight-like shadows artifacts while zooming.
    · Fixed: AI vision was too good on moonless nights.
    · Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
    · New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
    · "enablesimulation" fixed on dedicated server
    · VoN volume slider
    · Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
    · Reduced parallax map artifacts on sloped terrain.
    · HDRPrecision 16 or 32 respected when users selects it and card supports it.
    · MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
    · Fixed: AI is now able to take off with Camel airplane addon.
    · Improved AI airplane landing from very high altitude.
    · Optimized: Grass not rendered when flying high and fast, should reduce stutter.
    · New: Units report when reloading in combat situations.
    · New: Units report when throwing grenades in combat situations.
    · Fixed: AI Units called "covering" repeatedly while reloading.
    · "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
    · Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
    · New: Scripting function hideObject.
    · Fixed: Shining glasses on head preview in "edit player" menu.
    · Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
    · Improved: AI airplane now aiming at the ground targets using rudder as well.
    · Fixed: Some AI airplanes oscillated sideways when flying slow.
    · Fixed: Improved helicopter aiming with unguided rockets.
    · Fixed: AT/RPG soldiers often missed targets.
    · Fixed: Spatial weapon sounds
    · Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
    · Improved: "Invalid crew" config error no longer exits to desktop.
    · Fixed: The voice over net speech was often delayed more than required.
    · Fixed: The voice over net speech was often delayed more than required.
    · Fixed: Window size/position was not stored after a change.

    Mission changes:
    · Fixes and improvements in most of the campaign, SP and MP missions

    Data changes:
    · Improved: armor on MLRS, Ikarus and armored HMMWV.
    · Fixed: speed indicator on M1030 motocycle.
    · Fixed: geometry on "Objects - Illuminant Tower".
    · Fixed: get-in points in GRAD.
    · Fixed: graphics artifact on T72 wreck and pickup wreck.
    · Fixed: shadows on ammo-boxes.
    · Improved: iron signs on Makarov, M9 and M9 SD
    · Improved: penetrability on wrecks of vehicles.
    · Fixed: zeroing of silenced G36.



    What's new in ArmA 2 Patch 1.05:

    · Free bonus campaign Eagle Wing
    · Free bonus helicopter addon AH-64D
    · New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for diplomacy between factions
    · Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
    · *Significant performance improvements, especially in large cities
    · Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
    · Grass now provides concealment also in distance
    · Improved hit detection and damage system
    · Improved object visibility and less significant objects popping in distance
    · Improved mouse input handling
    · Spatial sound improvements
    · Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
    · Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
    · Various crash opportunities fixed
    · Linux server support added
    · New GUI to various dedicated server settings
    · New GUI for multiplayer commands
    · Enabled commanding during story conversations
    · FreeTrack support using FreeTrackClient.dll
    · DRM free for users of legitimate installs
    · Optional BattlEye anti-cheat protection
    · Airplane Heads-Up displays reworked
    · Improved multiplayer and cooperative campaign (saving games, connection issues)
    · Numerous fixes and improvements in the Harvest Red campaign
    · Mission editor improvements
    · Many new scripting functions
    · Improved AI driving skills
    · Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
    · Fixed multiplayer session NAT negotiation
    · Multiple save slots supported
    · Improved terrain shape beyond map borders



    What's new in ArmA 2 Patch 1.04.61362:

    · Improved: Helicopters now crashing less often when engaging ground targets.



    What's new in ArmA 2 Patch 1.04.61032:

    · Changed: Destroy helicopter if on ground and upside down.



    What's new in ArmA 2 Patch 1.04.60902:

    · Changed: Helicopters crash into the ground condition improved.
    · Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.



    What's new in ArmA 2 Patch 1.04.60718:

    · AI now goes to Combat behavior automatically only when under fire, not when player is prone.
    · AI follows leader stance, but does not switch to combat behaviour when player is prone.



    What's new in ArmA 2 Patch 1.04.60393:

    · Formation direction now adjusts to human leader body direction, not a movement direction.



    What's new in ArmA 2 Patch 1.04.60309:

    · Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
    · New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.
    · Improved: AI covering units tend to stay close to each other.
    · Fixed: MultiPlayer client crash caused by certain custom sound



    What's new in ArmA 2 Patch 1.04:

    · Mouse controls: Improved mouse handling and responsivness
    · Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
    · Sound: Fixed speed of sound simulation and other improvements
    · Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements



    What's new in ArmA 2 Patch 1.03:

    · Major AI tweaking and balancing (especially AI infantry can hear much less)
    · Improved multiplayer and cooperative campaign (saving games, connection issues)
    · Numerous fixes and improvements in the Harvest Red campaign




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