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    Home > Games > Patch > ArmA 2: Operation Arrowhead Server Patch > Changelog

    ArmA 2: Operation Arrowhead Server Patch 1.54 - Changelog


    What's new in ArmA 2: Operation Arrowhead Server Patch 1.54:

    Engine:
    · New: GameSpy modhash key contains list of mods hashes and is used to check
    · there are additional mods on server missing on client (yellow icon in UI).
    · New: Mods contents hashes are compared instead of mods lists when equal mo
    · ds are required on server.
    · Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI d
    · ialog with better mods detection and handling.
    · Fixed: Terrain shadows were too short
    · New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
    · Experimental: TCMalloc used as a memory allocator.
    · New: Aircraft now auto-trims at high speed to prevent climbing.
    · Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
    · Fixed: Transport waited for dead unit to get out.
    · Fixed: NV tracers visible in TI
    · Fixed: Decreased tank sliding.
    · Fixed: Sonic Cracks and Tracers not working in multiplayer
    · Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
    · Fixed: crew getting killed in vehicles driving from hill/slope
    · Fixed: Audio unsupported sample frequency error
    · Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
    · Fixed: 3D editor - creating of logic center failed
    · Fixed: Unit in vehicle could not open gear in map.
    · Fixed: client freezes when accessing ammobox
    · Fixed: No volume drop on distance with weapon click, car horn and etc.
    · Fixed: Dead player bodies disappeared after respawn.
    · New: Repair vehicle and deactivate satchel charge action for engineer.
    · Fixed: EEIncomingMissile event parameter
    · New: Added scripting function disableTIEquipment.
    · New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
    · Fixed: Surface sound in infinite terrain
    · Fixed: AI vision was not affected by light sources.
    · Fixed: Birds were heard inside of a closed vehicle.
    · Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate.
    · Fixed: TI was red instead of B/W with some settings and graphics cards.
    · Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
    · Fixed: Disabled debugging message "Added texture headers from file"
    · Fixed: Av8 unable to takeoff from Chernarus NE airstrip
    · Fixed: Moon rotates when moving camera
    · Fixed: Stars no longer visible through terrain with low view distance
    · Fixed: Improved game stability with a small page file.
    · Fixed: Gun recoil in ironsights view was missing kick-back
    · Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

    Missions:
    · Fixed: In E06 player should survive fall on ground without opening parachute.
    · Fixed: Module Alice2 MP issues.

    Data:
    · Fixed: Improved AI path planning and path tracking with tanks.
    · Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
    · Fixed: Sound of silenced Mk17 CCO.
    · Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
    · Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
    · Fixed: Get-in points for MH-6J.
    · Improved: Special units in US, CZ and Germany factions can hide bodies.
    · Changed: Slot size of MAAWS magazines.
    · Improved: AI wasn't able to destroy static weapons in some cases.
    · Fixed: Animations of US Static TOW launcher.
    · Fixed: Words Sabot and M-gun in radio protocols.
    · Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
    · Fixed: Rockets count in Mi-171Sh.
    · Changed: Destruct type for market tents.
    · Fixed: HEAT ammunition for T-55 and Stryker MGS.
    · Fixed: Glass penetrability of Mi-171Sh.




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