Engine:
· New: GameSpy modhash key contains list of mods hashes and is used to check
· there are additional mods on server missing on client (yellow icon in UI).
· New: Mods contents hashes are compared instead of mods lists when equal mo
· ds are required on server.
· Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI d
· ialog with better mods detection and handling.
· Fixed: Terrain shadows were too short
· New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
· Experimental: TCMalloc used as a memory allocator.
· New: Aircraft now auto-trims at high speed to prevent climbing.
· Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
· Fixed: Transport waited for dead unit to get out.
· Fixed: NV tracers visible in TI
· Fixed: Decreased tank sliding.
· Fixed: Sonic Cracks and Tracers not working in multiplayer
· Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
· Fixed: crew getting killed in vehicles driving from hill/slope
· Fixed: Audio unsupported sample frequency error
· Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
· Fixed: 3D editor - creating of logic center failed
· Fixed: Unit in vehicle could not open gear in map.
· Fixed: client freezes when accessing ammobox
· Fixed: No volume drop on distance with weapon click, car horn and etc.
· Fixed: Dead player bodies disappeared after respawn.
· New: Repair vehicle and deactivate satchel charge action for engineer.
· Fixed: EEIncomingMissile event parameter
· New: Added scripting function disableTIEquipment.
· New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
· Fixed: Surface sound in infinite terrain
· Fixed: AI vision was not affected by light sources.
· Fixed: Birds were heard inside of a closed vehicle.
· Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate.
· Fixed: TI was red instead of B/W with some settings and graphics cards.
· Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
· Fixed: Disabled debugging message "Added texture headers from file"
· Fixed: Av8 unable to takeoff from Chernarus NE airstrip
· Fixed: Moon rotates when moving camera
· Fixed: Stars no longer visible through terrain with low view distance
· Fixed: Improved game stability with a small page file.
· Fixed: Gun recoil in ironsights view was missing kick-back
· Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
Missions:
· Fixed: In E06 player should survive fall on ground without opening parachute.
· Fixed: Module Alice2 MP issues.
Data:
· Fixed: Improved AI path planning and path tracking with tanks.
· Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
· Fixed: Sound of silenced Mk17 CCO.
· Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
· Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
· Fixed: Get-in points for MH-6J.
· Improved: Special units in US, CZ and Germany factions can hide bodies.
· Changed: Slot size of MAAWS magazines.
· Improved: AI wasn't able to destroy static weapons in some cases.
· Fixed: Animations of US Static TOW launcher.
· Fixed: Words Sabot and M-gun in radio protocols.
· Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
· Fixed: Rockets count in Mi-171Sh.
· Changed: Destruct type for market tents.
· Fixed: HEAT ammunition for T-55 and Stryker MGS.
· Fixed: Glass penetrability of Mi-171Sh.