What's new in Amnesia: The Dark Descent Demo 1.01
Sep 24, 2010
- level00:
- Going into cave and into the void.
- In the passage with stabs, possible to look under floor.
- level01:
- Torch goes through wall.
- level02:
- The web reappears if leaving the level and entering a gain after using acid.
- Texture fixes.
- level03:
- Falling out of level in corner.
- Carpet with dirt on it.
- level07:
- Water thing might be less prone to attack on boxes. Might.
- Texture fixes.
- level09:
- Texture fixes.
- No colliders on bottom of stairs in main room
- level12:
- Fixed door in wall.
- Fire gives damage.
- level13:
- Getting stuck behind machine.
- level15 N/S:
- Can jump through the gap in the floor without widening it.
- Falling out of map by cavein and in a crypt wall.
- Pushed out of level by grunt.
- Magnetic boxes.
- level 18:
- Saved the valve that was forgotten.
- Texture fixes.
- level 22/27:
- Texture fixes.
- Capture improvements.
- Going through railing.
- Less chance of circle running.
- level 24:
- Texture fixes.
- Found some "on the moon" objects.
- level25:
- Repositioned some red slime web.
- Menu:
- Pressing ESC while binding a new key ends up in quite the predicament.
- Improved binding to mouse buttons beyond the first 3
- Extra:
- Herbery diary part 3 distorts.
- Language:
- New page tag in italian translation.
- Misc english translation fixes.
- English manual minor fixes.
- Minor german translation fix.
- Technical:
- Fix for ATI X 1000-series
- Forced cache loading (increases load speed)
- Draw buffers enabled in gbuffer shaders (fixes issues on some cards)
- Fixed ladder climbing crash bug
- Fixed item combine crash bug
- The crash flag check is removed.
- Rotation interaction now works better with mouse smoothing off.
- Fixed wheel-rope connection save bug
- Lean does not interfere with scripting
- Lancher saves log file to proper folder
- Some settings are now properly saved to cfg files.