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    Home > Games > Patch > All Aspect Warfare Patch > Changelog

    All Aspect Warfare Patch 1.00.40 - Changelog


    What's new in All Aspect Warfare Patch 1.00.40:

    FEATURES:
    · Can go to space from LV-115 planet using any fighter or shuttle craft.
    · Contains the entire Gammula starsystem which contains five space regions. The full galaxy map
    · is available here: http://www.3000ad.com/fleets/img/galaxy_map_links.jpg
    · Contains three Gammulan (Hexar, Gammula, Sorius) starstations and one Terran (Parix)
    · starstation (captured from the Gammulans).
    · Can dock with friendly starstations to repair and arm your craft.
    · Multiplayer works in both space and on planets.

    TO GO TO SPACE:
    · Start a Story Mode campaign (without team members) with Steve. If you are using cheats, then
    · any career will work.
    · Enter any shuttle or fighter located at the base by walking up to it, point at the
    · front so that the pilot icon appears, then press E to enter it.
    · Take off and fly above 7500 ft.
    · When above that altitude, press SHIFT+9 and then Y when prompted. After the external
    · camera transition, you will be in space.

    TO DOCK WITH A STARSTATION:
    · Same as docking with starbases on planet. Press T cycle MFD1 modes to TRS radar.
    · Use period and comma to cycle targets until the station appears in MFD2.
    · Fly to within 5km (depends on station) and press E to dock.


    TO JUMP TO ANOTHER SPACE REGION:
    · Press N to cycle MFD1 modes to NAV radar.
    · Use period and comma to cycle targets until a jump anomaly (jump gate, fluxfield, wormhole)
    · appears in MFD2.
    · Press SHIFT+9 to jump to the anomaly if you are far away.
    · When you emerge from hyperspace, increase thrust with W while flying straight into the jump
    · anomaly. When the jump is triggered, you will enter the new region.

    TO RETURN TO THE PLANET:
    · Press N to cycle MFD1 modes to NAV radar.
    · Use period and comma to cycle targets until the planet appears in MFD2.
    · To initiate the planetfall sequence, press SHIFT+9, then Y when prompted.

    KNOWN ISSUES:
    · Since space mode was NOT designed for this game, it has some problems, especially in terms
    · of culling, rendering, shaders etc. Below is a list of known issues; there may be others.
    · NPC escort collision avoidance & separation in space does not work
    · Frustrum culling in space has some problems
    · Skybox rendering has some problems
    · Hyperjumping to jump anomaly (e.g. jump gate) sometimes causing lockup
    · The jump gate model is not being rendered in the space view, only in MFD2
    · If you hyperjump to a planet, the message is played even if you said N
    · Planetfall FX rendering has some problems
    · Hyperjump FX rendering has some problems
    · Jump anomaly (jumpgate, fluxfield, wormhole, blackhole etc) special FX not working
    · Planetary rings (e.g. on Jupiter class planet) rendering does not work
    · Gaseous planet (e.g. Jupiter class planet) rendering does not work




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