FEATURES:
· Can go to space from LV-115 planet using any fighter or shuttle craft.
· Contains the entire Gammula starsystem which contains five space regions. The full galaxy map
· is available here: http://www.3000ad.com/fleets/img/galaxy_map_links.jpg
· Contains three Gammulan (Hexar, Gammula, Sorius) starstations and one Terran (Parix)
· starstation (captured from the Gammulans).
· Can dock with friendly starstations to repair and arm your craft.
· Multiplayer works in both space and on planets.
TO GO TO SPACE:
· Start a Story Mode campaign (without team members) with Steve. If you are using cheats, then
· any career will work.
· Enter any shuttle or fighter located at the base by walking up to it, point at the
· front so that the pilot icon appears, then press E to enter it.
· Take off and fly above 7500 ft.
· When above that altitude, press SHIFT+9 and then Y when prompted. After the external
· camera transition, you will be in space.
TO DOCK WITH A STARSTATION:
· Same as docking with starbases on planet. Press T cycle MFD1 modes to TRS radar.
· Use period and comma to cycle targets until the station appears in MFD2.
· Fly to within 5km (depends on station) and press E to dock.
TO JUMP TO ANOTHER SPACE REGION:
· Press N to cycle MFD1 modes to NAV radar.
· Use period and comma to cycle targets until a jump anomaly (jump gate, fluxfield, wormhole)
· appears in MFD2.
· Press SHIFT+9 to jump to the anomaly if you are far away.
· When you emerge from hyperspace, increase thrust with W while flying straight into the jump
· anomaly. When the jump is triggered, you will enter the new region.
TO RETURN TO THE PLANET:
· Press N to cycle MFD1 modes to NAV radar.
· Use period and comma to cycle targets until the planet appears in MFD2.
· To initiate the planetfall sequence, press SHIFT+9, then Y when prompted.
KNOWN ISSUES:
· Since space mode was NOT designed for this game, it has some problems, especially in terms
· of culling, rendering, shaders etc. Below is a list of known issues; there may be others.
· NPC escort collision avoidance & separation in space does not work
· Frustrum culling in space has some problems
· Skybox rendering has some problems
· Hyperjumping to jump anomaly (e.g. jump gate) sometimes causing lockup
· The jump gate model is not being rendered in the space view, only in MFD2
· If you hyperjump to a planet, the message is played even if you said N
· Planetfall FX rendering has some problems
· Hyperjump FX rendering has some problems
· Jump anomaly (jumpgate, fluxfield, wormhole, blackhole etc) special FX not working
· Planetary rings (e.g. on Jupiter class planet) rendering does not work
· Gaseous planet (e.g. Jupiter class planet) rendering does not work