· Major new Border Aggression behavior for the AI is the largest single new addition to the AI since Cross Planet Attacks were introduced.
· Four new Heavy Beam Cannons (Mark I-IV).
· Huge performance improvements for the largest battles, game loading, and more.
· Focus fire control node options added, along with other various new control nodes.
· Many various improvements to ship autofire targeting in general.
· Many significantly rebalanced units, including MLRS, Anti-Armor, Transports, Sentinel Frigates, Scout Starships, all melee ships, mines, all Golems. Many of these units are like all-new (and much more useful) ships.
· ClearType text is now used, resulting in vastly more attractive fonts.
· New AI modifiers for optional less-Tower-Defense-inspired gameplay for advanced players: No Wave Warnings, Cross Planet Waves
· New AI Plots feature for more exciting endgames: the first one, Avenger, is now available and more will come in the coming months.
· New lobby options for starting with a largely invisible galaxy which is only revealed as exploration is undertaken (normally you can see all the planets and their connections, just not any details whatsoever about the planets).
· Dozens upon dozens of other, smaller, balance tweaks, interface tweaks, and bugfixes.
· Simple Formation movement, as well as arc-movement.
· New, modular, riot control starships.
· Many various performance improvements.
· Manufactories now auto-manage themselves by default.
· Transports are now extremely more useful.
· Astro Trains are now much less fearsome.
· Cleanup drones can now remove mines (even perma-mines).
· Gate-raiding is now cheaper in terms of AI Progress.
· Hit chance logic is slightly simplified to avoid player confusion.
· New screenshot key (F12).
· Control nodes and rally points now knowledge-free.
· Option for historical autosaves.
· Dozens and dozens of balance tweaks.
· Other various bugfixes and small changes
· 4 new ships: Decloaker, and three levels of a new Gravitational Turret.
· Major visual improvements - the HUD, the galaxy map, menus, and ship icons have all been revamped. We have updated our screenshots, which gives a nice before/after contrast.
· Co-op Enhancements - players can drop in and out of games if needed, and all ships can be swapped around between players much better now.
· New "Supply" game mechanic augments the military importance of captured planets.
· Several AI improvements to add better tactical intelligence in a number of different scenarios.
· New UDP-based network code performs vastly better in high-latency or high-packet-loss environments.
· New render caching performance improvement redcues GPU load in large battles by 1/2 to 2/3.
· More updated battle sound effects, and an updated battle sound effect engine, makes the sounds of battles much better.
· Resizable minimap - helpful in particular for larger monitors, there are now 3 minimap sizes.
· Force Fields controlled by players are now damaged by shots fired out from under them, but FFs can all now be moved and repaired.
· Many other balance tweaks, ship logic improvements, and other enhancements and bugfixes.