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    Home > Games > Shareware Games > AI War: Fleet Command > Changelog

    AI War: Fleet Command 3.120 - Changelog


    What's new in AI War: Fleet Command 3.120:

    · Major new Border Aggression behavior for the AI is the largest single new addition to the AI since Cross Planet Attacks were introduced.
    · Four new Heavy Beam Cannons (Mark I-IV).
    · Huge performance improvements for the largest battles, game loading, and more.
    · Focus fire control node options added, along with other various new control nodes.
    · Many various improvements to ship autofire targeting in general.
    · Many significantly rebalanced units, including MLRS, Anti-Armor, Transports, Sentinel Frigates, Scout Starships, all melee ships, mines, all Golems. Many of these units are like all-new (and much more useful) ships.
    · ClearType text is now used, resulting in vastly more attractive fonts.
    · New AI modifiers for optional less-Tower-Defense-inspired gameplay for advanced players: No Wave Warnings, Cross Planet Waves
    · New AI Plots feature for more exciting endgames: the first one, Avenger, is now available and more will come in the coming months.
    · New lobby options for starting with a largely invisible galaxy which is only revealed as exploration is undertaken (normally you can see all the planets and their connections, just not any details whatsoever about the planets).
    · Dozens upon dozens of other, smaller, balance tweaks, interface tweaks, and bugfixes.



    What's new in AI War: Fleet Command 3.060:

    · Simple Formation movement, as well as arc-movement.
    · New, modular, riot control starships.
    · Many various performance improvements.
    · Manufactories now auto-manage themselves by default.
    · Transports are now extremely more useful.
    · Astro Trains are now much less fearsome.
    · Cleanup drones can now remove mines (even perma-mines).
    · Gate-raiding is now cheaper in terms of AI Progress.
    · Hit chance logic is slightly simplified to avoid player confusion.
    · New screenshot key (F12).
    · Control nodes and rally points now knowledge-free.
    · Option for historical autosaves.
    · Dozens and dozens of balance tweaks.
    · Other various bugfixes and small changes



    What's new in AI War: Fleet Command 1.301:

    · 4 new ships: Decloaker, and three levels of a new Gravitational Turret.
    · Major visual improvements - the HUD, the galaxy map, menus, and ship icons have all been revamped. We have updated our screenshots, which gives a nice before/after contrast.
    · Co-op Enhancements - players can drop in and out of games if needed, and all ships can be swapped around between players much better now.
    · New "Supply" game mechanic augments the military importance of captured planets.
    · Several AI improvements to add better tactical intelligence in a number of different scenarios.
    · New UDP-based network code performs vastly better in high-latency or high-packet-loss environments.
    · New render caching performance improvement redcues GPU load in large battles by 1/2 to 2/3.
    · More updated battle sound effects, and an updated battle sound effect engine, makes the sounds of battles much better.
    · Resizable minimap - helpful in particular for larger monitors, there are now 3 minimap sizes.
    · Force Fields controlled by players are now damaged by shots fired out from under them, but FFs can all now be moved and repaired.
    · Many other balance tweaks, ship logic improvements, and other enhancements and bugfixes.




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