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    Unity Indie 4.1.2

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    Downloads: 6,048  Tell us about an update
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    10 user(s)
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    Category:
    Unity Technologies | More from this developer
    Other / USD 1500.00 buy button
    659.20 MB
    March 31st, 2013, 05:49 GMT [view history]
    C: \ Tools

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    Unity Indie description

    Build fantastic games using this game creator

    Unity is a multiplatform game development tool, that was designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

    Fully Integrated Editor

    The Unity game engine is happily married to the Unity development environment. This tight integration allows the Editor to do everything a published game can do. The simple, visual, and intuitive nature of the Editor makes building games fun again.

    Graphical Fidelity

    Unity has a highly optimized graphics pipeline for both DirectX and OpenGL. Animated meshes, particle systems, advanced lighting and shadows, all will run blazing fast.

    Unity's Asset Pipeline is Unmatched.
    All major tools and file formats are supported, any art application can be used with Unity.

    One-Click Deployment

    Unity supports a wide range of publishing platforms, all available at the push of a single button.

    Shaders
    Unity's shader system combines ease of use, flexibility and performance. All the built-in shaders integrate perfectly with any type of light, with cookies or without. If that's not enough you can write your own shaders in Unity's powerful ShaderLab language with Cg and GLSL.

    Terrains
    Vast, densely foliaged landscapes that work smooth on low-end hardware. All that and they take up almost no disk space.

    Networking
    Take your single-player game and easily bring it online. Add some online high scores and chat. Create real-time networked multiplayer functionality. Unity supports all networking needs out of the box with little learning and even less effort.

    Advanced Physics
    Give your GameObjects life with the built-in Ageia PhysX Physics Engine. It's the world's most advanced physics engine and is used in games like Unreal Tournament 2007 and Ghost Recon 3.

    Audio and Video
    Mix realtime 3D graphics with streamed audio and video.

    Best Of All Worlds
    Unity supports three scripting languages: JavaScript, C#, and a dialect of Python called Boo. All three are equally fast and interoperate. All three can use the underlying .NET libraries which support databases, regular expressions, XML, file access and networking.

    Unity Asset Server
    The essence of game development is multi-disciplinary collaboration. The Unity Asset Server is an add-on product which adds version control to Unity.

    Shadow and Light
    Unity's provides a highly optimized lighting system with realtime shadows and baked lightmaps. Use shadow and light to great effect, without worrying about the gritty technical details.

    Thorough Learning Materials
    There is a wealth of support and knowledge to soak up. From User Guides to Scripting References to PDF Tutorials, it's easy to have all your questions answered. Not enough for you? Highly-active forums, IRC, and an open community wiki will get you the answers you need, every time.

    NOTE: If you want yo buy the PRO version, click here

    Requirements:

    · OS: Windows XP/Vista
    · Video: 64 MB

    What's New in This Release: [ read full changelog ]

    Features:
    · Web Player: Secret information can now be injected into a running web player via Javascript, with access to that information controlled by cryptographic signatures. Security.GetChainOfTrustValue can be used to retrieve this secret information, provided that the Security object is called from an assembly whose cryptographic signature is valid and matches the signature passed in when the secret is injected. For further information, see the Manual.

    Improvements:
    · Android: Stylus support .
    · UI: Windows can now be displayed modally using the GUI.ModalWindow call. Modal windows appear on top of all other Unity GUI elements and prevent interaction with all Unity GUI elements not within the modal window while open. Only one modal window can be open during a frame.

    Fixes:
    · Android: Fixed touch and stylus input on devices having a single surface emitting both at the same time.
    · Android: Fixed performance regression with static batching.
    · Android: Added a workaround for android issue 41755 - ANR when using apple magic mouse.
    · Android: Fixed an issue where "Stream from disc" audio was really slow when used with the "Split Application Binary" option.
    · Android: Fixed an issue where "Stream from disc" audio was broken when used with the "Split Application Binary" option.
    · DX11: Fixed GPU profiler not working (regression in 4.1).
    · Fix Crash in libmono.so due to GC_abort.
    · Fix ArgumentException: Invalid platform target" when trying to switch platform.
    · Graphics: Fixed Graphics.activeColorBuffer, activeDepthBuffer etc. crash when there's no active render target (regression in 4.1).
    · GUI: Modal GUI windows are now always on top of all other Unity GUIs, regardless of GUI.depth value.
    · GUI: When right-clicking on a window, context-menu events are once again being fired properly.
    · Native Client: Fixed "Development Player" label showing on non-development players.
    · Shuriken: Fixed an issue where particle rotations were broken.
    · Social API: Fixed problem loading leaderboard scores in Mac OS X 10.8 GameCenter.
    · UnityEngine.dll and UnityEditor.dll are no longer signed/strong-named. Compiled assemblies can once again reference the UnityEditor and UnityEngine namespaces.
    · Web Player: Chain of Trust system now requires signed assemblies to be loaded with new Security.LoadAndVerifyAssembly method in order to be eligible to call Security.GetChainOfTrustValue. Values stored in the Chain of Trust are still only accessible to assemblies signed with the specified public key.
    · Webplayer: Fixes a bug where using the WWW class in the web player would cause 50ms hiccups for each instance.
    · Webplayer: Application.ExternalEval and Application.ExternalCall will now properly escape Javascript strings with embedded escape sequences.

      Softpedia guarantees that Unity Indie 4.1.2 is 100% CLEAN, which means it does not contain any form of malware, including spyware, viruses, trojans and backdoors. [read more >]


    TAGS:

    create game | indie game | build game | unity | indie | build

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