TorchED the Torchlight’s own level editor where you can create your own mods
TorchED (short for “The Torchlight Editor”) is the tool set used to build Torchlight. It will be released as a free download slightly after the release of Torchlight due to a legal issue involving its previous name, Preditor and some additional finishing touches. The name became official after forum member heron suggested it and the majority of forum members unofficially voted for TorchED to be the new name of the editor. Jason Beck has deemed it “official” unless said otherwise for legal purposes.
It is a “unified tool that does all sorts of stuff like level design, particle creation, and unit (monster, items, etc) editing” and is the actual tool used by the Runic Games team to make Torchlight.
Putting together levels and new units should be simple, but more complex features, such as developing new 3D assets, may require some experience in the field.
torchED is using an Ogre mesh file format, so a number of different modeling programs will be supported.
Runicgames plans to release their own in-house tool set, called TorchED, to allow modding to be extremely flexible.
Here are some key features of "TorchED (Torchlight Editor)":
· Adding new rooms/areas to the randomized level selection
· Skyboxes, Lighting and Texture Swaps
· Potentially the ability to change every 3D model and texture in the game with custom imported models and textures
· Edit the User Interface (to an unknown degree)
· “Sounds, skills, monsters, items, spawn sets, gear effects, skill effects, levels, particle systems, the overall makeup of the dungeon/world, npcs, etc. are all editable from inside the tool.” Source
· Design your own set dungeons/levels/areas
What's New in This Release: [ read full changelog ]
· Fixed unit skill panel always setting skill levels to 1 if they were 0
· Fixed base file and resource dirs not being properly made relative when modding in the unit editors
· Fixed the icon selector when modding
· Fixed [AFFIXES] blocks not appearing on skill level blocks in the skills editor (oops..broke that in the last patch)
· Skill and Quest editors are now sortable by skill/quest name.
· Fixed crash when editing stat watchers on units
· Fixed deleted monsters becoming visible again.
· Animation editor now hows a check list filter for limiting which types of animation keys are displayed.
· Fixed monsters' equipment not being displayed on monster objects in the editor
· Layouts are now auto-backed up at a default interval of every 10 minutes and just before switching to in-game mode. These get saved to %appdata%\runic games\torchlight\torched
· You can now load the current backup for a scene though the File->Load Backup menu option
· Fixed sound bank file references not being mod friendy
· Added "Collision Radius" control to monster, player, and prop editors
· Added "Collision Mesh" control to monster, player, and prop editors
· Item editor Affix control now lists affixes in mods when modifying the list of affixes