Splinter Cell Chaos Theory Map Editor description
Splinter Cell Chaos Theory Map Editor enables you to create new maps.
This editor enables you to create new maps. You may use existing packages or create your own static mesh packages. New objects can be created (and included in new static mesh packages) either by converting brushes or by combining existing static meshes. Use convertToStaticMesh feature to do so... please see related documentation. You may also create objects on 3DSMax and import them via the editor.
Note: You need
to have the game "Splinter Cell Chaos Theory" installed in order to playtest the map you have produced.
Note: If you have installed the game, this map editor is automatically
installed during gameinstallation. The documentation is available on the DVD in the directory Extras.
Content
· This readme file
· VsMapeditor_Program : the map editor program and other files
· necessary to launch it
· VSMapEditor_Docs : some documentations :
· SCPT Map building Overview.doc
· BEST PRACTICES MODELLING BRUSHES.doc
· ConvertToStaticMeshes.doc (About usage of ConvertToStaticMesh
· contextual menu)
· Editor_FromPandora_To_ChaosTheory.doc
· Geometric Event
· VSMApEditor_3DSMaxPlugin : a few plugins for 3DSMa