Quake 4 Expert CTF Mod description
Quake 4 Expert is an attempt to bring forward a mod that's been around since Quake 1
Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earth’s finest warriors is sent to take the battle to the Strogg home planet.
You are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.
Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Built on id Software's revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after
the speed, feel, and style of QUAKE III Arena.
Here are some key features of "Quake 4":
· Highly anticipated sequel to id software's award-winning QUAKE II.
· Diversity of combat. Fight through solo missions as well as buddy and squad-based operations; or pilot heavy walkers and hover tanks through outdoor battles and epic firefights.
· Being captured and converted to Strogg becomes Earth's only hope for defeating the Strogg.
· Player is not alone – he and his squad are part of a massive invasion force.
· Utilizes the industry leading DOOM 3 technology to create an unparalleled visual and aural experience.
· Arena-style multiplayer that allows players to play as Strogg or Marine in deathmatch, team deathmatch and capture-the-flag modes.
Note: Quake 4 Expert is an attempt to bring forward a mod that's been around since Quake 1. The speeds are faster then normal and gameplay is focused more on skill sets, like protecting the flag carrier, your base and planning strategies of attack, rather then hunting for items and using powerups.
Weapons are all given to you, regenning health and regenning ammo are constant parts of the game. A new weapon has been added, a hand grenade primer with adjustable speeds based on players hold times. The blaster has been readded to multiplayer, and has been despammed and made a bit more useable in a multiplayer game.
Standard powerups and item pickups have all been removed from maps. The reason is to focus more on gameplay and not searching and holding areas where items are important part of gameplay strategy.