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    Panzer Campaigns: Tobruk '41 - Help Document 1.08



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    3.34 MB
    September 12th, 2007, 07:22 GMT
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    Panzer Campaigns: Tobruk '41 - Help Document description

     

    Tobruk '41 covers Rommel's Afrika Korps and the fight for Tobruk against the British 8th Army

    HPS Simulations and John Tiller are proud to announce the release of Tobruk '41, an operational level World War II simulation. Tobruk '41 covers Rommel's Afrika Korps and the fight for Tobruk against the British 8th Army. The game includes operations Battleaxe and Crusader as well as the attacks on Tobruk itself and its forces.

    Here are some key features of "Panzer Campaigns Tobruk 41":

    · 1 km hexes, 2 hour turns, with a master map measuring over 160 by 110 kilometers. Over 1000 units represent the Afrika Korps and the British Eighth Army, mainly at battalion and company level.
    · Players control tank, reconnaissance, artillery, infantry, parachute, engineer, antitank, flak, rocket, headquarters, and a wide variety of other specialized units.
    · Scenarios range from a series of 51 starter and intermediate historical scenarios, and 7 different campaign scenarios.
    · Tobruk '41 can be viewed and played in either 2d or 3d mode.
    · Supports single person play against the computer, two-person hot-seat, two-person Play-By-E-Mail, and multiplayer network play over LANs and the Internet.
    · Comes with Main Program, full-featured Scenario Editor, and Order of Battle Editor.
    · Complete on-line Help documentation plus on-line printable documentation in Microsoft Word format


    Requirements:

    · Pentium-based 133mhz+ PC with 32 megabytes of RAM.
    · 250 megabytes of hard drive space
    · Windows 98/2000/XP operating system


    What's New in This Release:

    · Fixes for Vista compatiblity.
    · Change so that F quality units can recover from Disruption and Broken.
    · Change to Rail Movement so that units in Rail Mode do not count against the total stacking in a hex, only against other units in Rail Mode.
    · Added new Partisan unit type (see Users Manual in section on Movement).
    · Added Partisan reinforcement type which moves to adjacent hex when arrival hex is occupied.
    · Change to allow hexside ferries to convey Supply.
    · Change so that indirect fire is twice as disruptive to HQ units as normal.
    · Added new Quality Fatigue Modifier optional rule.
    · Change to allow Engineers to ferry supply one hex across a river so that units on the other side are not Isolated.
    · Detached units are displayed with their unit name in yellow.
    · Change so that indirect fire and airstrikes spotted by only Detached units are half value.
    · Split Air Strike Hex Limits into two values, one for each side.
    · Added new Patrolling feature to use against Partisans and for spotting.
    · Added the ability for an organization to receive Replacements in addition to the standard unit strength recovery feature (see Order of
    · Battle editor and Users Manual under Combat Results).
    · Change so that the command range displayed in the alternate hex info area for an HQ unit and the command range view option use the Nominal
    · Command Range instead of the Modified Command Range value (see the
    · Command section of the Users Manual).
    · (Editor) Added the ability to define a Direct AI Order.
    · (Editor) Added "A" hotkey for toggling Stockpile status.
    · (Editor) Added the ability to highlight a single unit which allows AI orders to be given to individual units.
    · (Editor) Added the ability to assign AI Orders to specific Operations in Strategies (See AI Order Dialog).
    · (Editor) Added the ability to write a scenario summary to a text file (see File Menu).
    · Added new Parameter Data Editor (pcparam.exe).
    · Change so that bridge engineer companies have a lower probability of creating bridges than bridge engineer battalions.
    · Added ability for engineers to abandon an engineering bridge (see Engineer Menu).
    · Added current date and time to Scheduled Dialog.
    · Change so that Saving Movement Points will save enough points for a towed artillery unit to unlimber at the end of its movement.
    · (Editor) Added ability to determine units which have no on-map HQ under File Menu.

      


    TAGS:

    Tobruk '41 | Panzer Campaigns | Battleaxe and Crusader | Campaigns | Panzer | Crusader

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