A little tool to define areas for animation sequences from a big image containing all frames (not necessarily ordered).
The software is relatively easy to use. Just follow these simple steps:
Load an image
Specify a frame width and height
Specify a startx and starty position
Play around with offsetx and offsety position. The position of the next frame is xpos + framewidth + offsetx
Nr of frames specifies how many red rectangles with a sequenced number are drawn
Skip frames defines how many FPS are skipped before the next animation frame is shown. Use this to control the speed of your animation. PB AnimMapper uses a fixed frame rate of 60 FPS
Sequence of frames allows you to select the frames and the order they are drawn
A sequence is a comma separated list of values
A value is a frame number or a range
A range is made of two numbers separated by a minus sign (like 5-10, meaning frames 5, 6, 7, 8, 9, 10)
You can name the animation whatever you want
Use the Test Animation button to preview your animation
Use the Save Animation button to save an UFF file which is an XML like file format, supported by PlayBasic
Use the Load Animation button to load an UFF file and playback the stored animation
Requirements:
· OS: Windows Vista/7