GameStudio A8 8.40

This is a very complex game creation tool
GameStudio A8
  1 Screenshot
With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games. Try it for yourself!

Main features:

  • General Features:
  • Object-Oriented Design, Plug-in Architecture, Save/Load System
  • Automatic selection of own or hardware based T&L for maximum performance on old and new 3D hardware
  • DLL plugin interface
  • Arbitrary axis rotations for space and flight simulators
  • Path tracking for camera, actors or vehicles
  • Scripting:
  • Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code!
  • More advanced users can use the built in script language to have full control over the everything in the game.
  • Expert users can interface to the engine using C/C++ or Delphi.
  • Built-in Editors: Level, Model, and Script editors included.
  • Physics:
  • Basic Physics, Collision Detection, Rigid Body, Vehicle Physics
  • Physics engine supports gravity, mass, damping, elasticity, friction, and hinge, ball, wheel, and slider joints
  • Polygon level collision detection for terrain and 3D objects
  • Lighting:
  • Per-vertex, Per-pixel, Lightmapping
  • Static and dynamic point, spot, and directional light sources
  • Light Manager for an unlimited number of dynamic light sources
  • Shadows:
  • Projected planar, Shadow Volume
  • Stencil shadows and 24-bit level surfaces
  • Texturing:
  • Basic, Multi-texturing, Bumpmapping, Mipmapping
  • Trilinear mip mapping
  • Multitexturing (up to 8 textures), light maps, detail textures
  • Material properties for static and dynamic objects
  • Shaders:
  • Vertex, Pixel
  • Object and postprocessing shaders
  • Shader viewer and editor
  • 40 shader templates
  • Scene Management:
  • General, BSP, PVS, LOD
  • Seamless indoor and outdoor support
  • BSP Tree for indoor, Adaptive Binary Tree for outdoor levels
  • Animation:
  • Keyframe Animation, Skeletal Animation, Morphing, Animation Blending
  • Meshes:
  • Mesh Loading, Skinning, Deformation
  • Special Effects:
  • Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror
  • Programmable particle and beam generators
  • Sky system with animated layers and backdrop bitmaps
  • 3D views and movies can be rendered to curved surfaces, for distortion or fisheye effects
  • Colored fog areas
  • Programmable 2D and 3D effects like lens flares, bullet holes, cartoon rendering etc
  • Slow motion / quick motion effect
  • Dynamic decal system for bullet holes, foot prints, tire marks etc.
  • Terrain:
  • Rendering
  • Deformable heightmap terrain
  • Continuous LOD mesh generation and mip-mapping
  • Multiple tiled textures and shadow mapping
  • Seamless integration with the indoor engine
  • Networking System:
  • Client-Server, Master Server
  • Multizone/multiserver support for massive online multiplayer games
  • Sound & Video:
  • 3D Sound
  • Supports wav,mid,ogg,CD, mp3,avi, and mpg
  • 3D sound sources with Doppler effect
  • Artificial Intelligence:
  • Pathfinding, Decision Making, Finite State Machines, Scripted
  • Full scripting language and DLL interface plus a large library of pre-built AI.
  • Rendering:
  • Fixed-function, Render-to-Texture
  • 3D views and movies can be rendered to curved surfaces
  • Six degrees of freedom, multiple cameras and render views
  • Material properties for static and dynamic objects
  • Animated 3D sprites and decals
  • 2D renderer for still images, 2D sprites, panels, buttons, sliders, overlays, Truetype and bitmap fonts, screenshots and movies
  • Mouse picking and manipulating of 3D objects

last updated on:
February 28th, 2013, 5:18 GMT
file size:
75.4 MB
developed by:
C: \ Tools
GameStudio A8

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