Game Editor description
Game Editor is an interactive multimedia tool for game development with a simple and intuitive interface.
Game Editor is an interactive multimedia tool for game development, with a simple and intuitive interface and a rich set of features.
The software allows anyone to develop 2D games for personal computers and mobile devices, with no programming knowledge required!
The tool is designed to be portable across many different platforms, including Windows (9x, Me, NT, 2000, 2003, XP), PocketPC (WinCE) and Linux.
Game editor will let you make games without having to worry about system issues, leaving you with more time to spend on your game design. And more time to design, means better games.
No need to worry about Windows, Pocket PC, and Linux differences. With Game Editor there are no differences. You can play any game you want!
Here are some key features of "Game Editor":
· Propagate events to other actors
· Multiple levels in a single file
· Helper actors
· Transparent actors
· Infinite actors
· Z-Depth
control
· Clone and remove actors
· Multiple animations per actor
· Set parent actors
· Create actor paths
· Full screen or window mode
· Configurable resolution and frame rate
· Configurable audio format
· Control the view as the actors
· Tile draw tool
· Global and local scripts
· Global and Local Actor variables
· Periodic and Random timers
· Generate stand alone games for Windows, PocketPC and Linux
· Load jpeg, gif, png, bmp, pcx, tga, xpm, xcf, lbm and tif image files
· Load Ogg Vorbis, wav, mid, mod, s3m, it and xm music files
· Load wav, voc, iff and 8SVX audio files
· Persistent multiple undo/redo levels
Limitations:
· Export games only for Windows.
What's New in This Release:
· Make games for the GP2X F200 with touch screen support
· Using PocketHAL 1.0.2
· Bug "Crash when some games try to load new actors in stand alone mode" removed
· Bug "Doesn't show the file dialog in some machines" removed
· Bug "Crash when use the erase function in GP2X" removed
· Bug "Move the view to a wrong position when refer to an actor in other Activation Region" removed
· Bug "Wrong screen in Moto Q" removed
· Bug "Wrong screen in Gizmondo" removed
· Bug "Sometimes, if an actor is created in a collision, it will not receive collision events" removed
· Bug "Wrong paint in some GP2X games" removed
· Bug "Can't run a game from the command prompt" removed
· Bug "Don't set the game title in exported games" removed
· Bug "Don't create actors with animation sequences" removed
· Bug "Receive events if out of vision not working when the actor starts out of the view" removed
· Bug "The avoid option of the Move To action doesn't works in the Draw Actor event" removed
· Bug "Wrong position when use negative coordinates in the GP2X" removed
· Bug "Can't open geds with big scritps" removed