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    DarkRadiant 1.7.0

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    Downloads: 215  Tell us about an update
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    Category:
    Dark Mod Dev Team | More from this developer
    Other / FREE
    8.04 MB
    December 9th, 2011, 12:37 GMT [view history]
    C: \ Tools

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    DarkRadiant description

    This is a powerful editor that was designet to be used with The Dark Mod for Doom 3

    DarkRadiant is a customised version basing on GtkRadiant designed for use with the upcoming Dark Mod, a Thief-inspired modification of the Doom 3 game engine. The project is open source (written in C++).

    Massive improvements have been made since development started: a good deal of the code has already been refactored, improved or fully replaced by superior code.

    The goal is to provide the Dark Mod fan-mission community with a capable and easy-to-use editor. To achieve this, specialised plugins are being developed to assist Dark Mod mappers with tackling the complex mission creating tasks - we already have Dark Mod-specific plug-ins for editing Stim/Response, Objectives, Difficulty Settings and Conversations.

    Here are some key features of "DarkRadiant":

    · Highlights include the new or improved browsers for textures, models and skins as well as sound shaders.
    · Texture Manipulation tools have been vastly improved and make seamless texturing a matter of seconds.
    · A completely new U/V editor for patches is also included.
    · All Inspectors have been redesigned/rewritten.
    · Light volumes and vertices of projected/point lights are draggable and so on and so forth.

    Requirements:

    · OS: Windows Vista/7
    · Doom 3

    What's New in This Release: [ read full changelog ]

    · New Features / Changes
    · Always-on active layer and related functionality. One is able to specify the active layer by Ctrl-Clicking on a layer button.
    · Improved map loading performance.
    · The Entity List can be configured to show visible elements only.
    · Added "Filter All" and "Filter None" to Filters menu
    · A backup of the .darkradiant file is created now when saving a map.

    Particle Editor:
    · Particle Previewer: added auto-loop mode
    · New feature: MD5 Animation Preview Added support for editor_color directives Added real-time render mode to camera view Many D3 shader keywords are not recognized, added support for translate, scale and other time-dependent stages in materials
    · Added the ability to filter on entity spawnargs
    · Add support for Objective Conditions to Objectives Editor plugin
    · Add "Select elements using this shader" option to MapInfoDialog > Shader Info.
    · The Entity Inspector is showing the Primitive and Entity number for the selected item

    · Bugfixes
    · Fixed: Clipping a worldspawn brush in layer A will make the new clipped brush disappear if the preferred layer is not visible.
    · Fixed: Delete Node + Delete Layer + Undo leaves node in invalid layer ID.
    · Fixed: When degenerate brushes are present in the scene, layer information corruption can occur on next map load.
    · Fixed: In .darkradiant files, some nodes might be assigned to non-existent layers. Fixed: New entities not going into expected layer.
    · Fixed: Selecting items in a layer also selects hidden ones
    · Fixed: Brushes, patches, entities, etc. change layers on their own.
    · Fixed: Entities with models in their def ("eclassmodels") are created in the Default layer
    · Fixed: Partice Editor Input Fields not properly keeping direct input
    · Fixed: Transparent Decal texture invisable when selected
    · Fixed: Translucent textures not visible when selected
    · Fixed: Placing a background image in grid window is broken
    · Fixed: key names are getting cut off in editor_setKeyValue spawnargs

    · Tweaks
    · Generate color picker for "ambient_light" property
    · ASE export script could skip caulk
    · Scripts can use the ModelDefVisitor interface now

    · Coding / Internal
    · Design EntityClassManager module is using a lot of memory.
    · Fedora libboost_system-mt linker error.
    · Upgrade to Boost 1.47
    · Added support for multiple scenegraphs

    · Resolved: Brush::buildBRep() performs ColourScheme Manager lookups
    · Slow Registry and ColourScheme lookups in Light render methods
    · Streamlined model and skin handling for entities
    · Fixed a compilation error in g++ 4.5.2

      Softpedia guarantees that DarkRadiant 1.7.0 is 100% CLEAN, which means it does not contain any form of malware, including spyware, viruses, trojans and backdoors. [read more >]


    TAGS:

    Dark Radiant | the dark mod | doom 3 mod | dark | radiant | mod



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