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Download DLE XP |
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DLE XP description DLE-XP is latest level editor for Descent 1 and 2.DLE-XP is latest level editor for Descent 1 and 2. It is based on Bryan Aamots famous DMB2 v2.7, but has a totally revamped user interface and a contains a slew of bug fixes and enhancements. It is the only one with backward compatibilty capabilities.
What's New in This Release:
· Generally, DLE-XP is much, much faster than DMB2 v2.6 due to the port to MS Visual C++ 6
· Lighting completely fixed
- static illumination works to specified render depth
- delta light calculation only computes light deltas for the current source's children (-> overflows much less likely; DMB2: compute for all lights up to the current due to a bug)
- DLE-XP will automatically reduce light render depth as far as required to take care of overflows in delta light calculation
- delta light calculation only computes light deltas for blinking lights, blastable lights and lights on walls that are trigger targets (DMB2: all 2ndary light textures)
- flickering lights can be applied to any light texture (1st or 2nd; DMB2: only to 2nd light texture)
- all light textures or only lava can be prevented from receiving delta light values
- adjustable render depth for static and flickering lights (i.e. how many cubes away from the source light does a light still affect brightness
· Dynamic player/robot brightness calculation depending on cube brightness
· Vertex lighting and Colored lights. Together with D2X-XL these will make up for naturally looking color and light blending.
· Flickering light settings will not be destroyed by the light tool on certain occasions any more
· DLE-XP can show animated blinking light effects (only for the light sources to check for proper light sequences, or for all affected cubes to show the global effect)
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· Deleting a cube or wall will now remove the deleted sides from all triggers targetting it (DMB2: would eventually leave triggers with invalid targets)
· You can now add walls up to the max # of walls w/o workaround (could only add one wall less than max # in DMB2 2.6)
· Supports up to 3600 segments, 2046 walls, 254 standard and bot triggers each and 700 bots.
· You can now join the sides of cube # 900 to other cubes' sides w/o being told there were no more free vertices
· Giving a door texture to a door wall will automatically assign the corresponding door clip to the wall
· You can now replace textures (will take proper care of door clips)
· You can select whether texture operations work on the 1st, the 2nd or both textures
· You can now paste/replace the 2nd textures
· When adding a wall or a trigger, the type of the last active wall/trigger will be used for the new one (meaning you will not have to adjust wall/trigger data for every new trigger you add)
· You can copy a trigger and paste it to a new one, allowing you to quickly add a lot of triggers with the same type and targets
· When adding a trigger, you can have DLE-XP automatically add a wall of proper type if there is no wall at the current side
· you can now make a cube a robot maker in the cube tool (why not anyway?)
· Ofc, there is a quickly toggleable full screen mode
· "Unknown" textures will not be removed from POG files any more when saving them
· HOG manager sorts files alpha-numerically and can hide non-level (rdl/rl2/pog/hxm) files for faster access
· The error checking function will create a bug list you can browse and will only highlight the parts of the mine referred to by the select error message.
· The error checking function will automatically fix bugs where it is safe and makes sense (i.e. the infamous "unused vertex" problem)
· New extended block file format (*.blx) allows for saving/reading walls, triggers and special cubes (fuel centers, robot makers, reactors) to/from block files
· Lots of small fixes like
· If no cubes are marked, certain functions (e.g. illumination) will operate on the whole mine
· "Switch to other side" key
· Zooming with Shift+Left Mouse Click+Mouse move
· Support for Entropy levels.
· New segment types (water, lava, blue and red team)
· New trigger type 'teleport', allowing in-game teleportation to one of the segments specified in the triggers target list. The sides give the players new orientation after teleportation. If a teleport has several target segments, D2X-XL will chose one of them randomly every time the trigger is activated.
· New trigger type 'speed boost' to allow construction of D3-like speed boost areas for D2X-XL.
· New cube types 'speed boost' and 'blocked' to aid in construction of speed boost areas and impassable, no-spawn areas w/o the use of walls..
· New trigger type 'camera' allowing to place cameras and monitors in a level.
· Support for high resolution and true color (TGA) textures (max. 1024 x 1024 x 32). DLE-XP will store TGA images at full color depth in custom texture (pog) files. D2X-XL is capable of reading and using them w/o loss of quality
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 | Softpedia guarantees that DLE-XP 1.5.27 is 100% CLEAN, which means it does not contain any form of malware, including but not limited to: spyware, viruses, trojans and backdoors.
This software product was tested thoroughly and was found absolutely clean, therefore it can be installed with no concern by any computer user.However, it should be noted that this product will be retested periodically and the award may be withdrawn, so you should check back on this page from time to time. (click here for more information) |
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